| 1 | // Copyright 2010 Christophe Henry |
| 2 | // henry UNDERSCORE christophe AT hotmail DOT com |
| 3 | // This is an extended version of the state machine available in the boost::mpl library |
| 4 | // Distributed under the same license as the original. |
| 5 | // Copyright for the original version: |
| 6 | // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
| 7 | // under the Boost Software License, Version 1.0. (See accompanying |
| 8 | // file LICENSE_1_0.txt or copy at |
| 9 | // http://www.boost.org/LICENSE_1_0.txt) |
| 10 | |
| 11 | // back-end |
| 12 | #include <boost/msm/back11/state_machine.hpp> |
| 13 | //front-end |
| 14 | #include <boost/msm/front/state_machine_def.hpp> |
| 15 | #ifndef BOOST_MSM_NONSTANDALONE_TEST |
| 16 | #define BOOST_TEST_MODULE back11_anonymous_test |
| 17 | #endif |
| 18 | #include <boost/test/unit_test.hpp> |
| 19 | |
| 20 | namespace msm = boost::msm; |
| 21 | namespace mpl = boost::mpl; |
| 22 | using namespace boost::msm::front; |
| 23 | |
| 24 | namespace |
| 25 | { |
| 26 | // events |
| 27 | struct event1 {}; |
| 28 | |
| 29 | |
| 30 | // front-end: define the FSM structure |
| 31 | struct my_machine_ : public msm::front::state_machine_def<my_machine_> |
| 32 | { |
| 33 | unsigned int state2_to_state3_counter; |
| 34 | unsigned int state3_to_state4_counter; |
| 35 | unsigned int always_true_counter; |
| 36 | unsigned int always_false_counter; |
| 37 | |
| 38 | my_machine_(): |
| 39 | state2_to_state3_counter(0), |
| 40 | state3_to_state4_counter(0), |
| 41 | always_true_counter(0), |
| 42 | always_false_counter(0) |
| 43 | {} |
| 44 | |
| 45 | // The list of FSM states |
| 46 | struct State1 : public msm::front::state<> |
| 47 | { |
| 48 | template <class Event,class FSM> |
| 49 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 50 | template <class Event,class FSM> |
| 51 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 52 | int entry_counter; |
| 53 | int exit_counter; |
| 54 | }; |
| 55 | struct State2 : public msm::front::state<> |
| 56 | { |
| 57 | template <class Event,class FSM> |
| 58 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 59 | template <class Event,class FSM> |
| 60 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 61 | int entry_counter; |
| 62 | int exit_counter; |
| 63 | }; |
| 64 | |
| 65 | struct State3 : public msm::front::state<> |
| 66 | { |
| 67 | template <class Event,class FSM> |
| 68 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 69 | template <class Event,class FSM> |
| 70 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 71 | int entry_counter; |
| 72 | int exit_counter; |
| 73 | }; |
| 74 | |
| 75 | struct State4 : public msm::front::state<> |
| 76 | { |
| 77 | template <class Event,class FSM> |
| 78 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 79 | template <class Event,class FSM> |
| 80 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 81 | int entry_counter; |
| 82 | int exit_counter; |
| 83 | }; |
| 84 | |
| 85 | // the initial state of the player SM. Must be defined |
| 86 | typedef State1 initial_state; |
| 87 | |
| 88 | // transition actions |
| 89 | void State2ToState3(none const&) { ++state2_to_state3_counter; } |
| 90 | void State3ToState4(none const&) { ++state3_to_state4_counter; } |
| 91 | // guard conditions |
| 92 | bool always_true(none const& ) |
| 93 | { |
| 94 | ++always_true_counter; |
| 95 | return true; |
| 96 | } |
| 97 | bool always_false(none const& ) |
| 98 | { |
| 99 | ++always_false_counter; |
| 100 | return false; |
| 101 | } |
| 102 | |
| 103 | typedef my_machine_ p; // makes transition table cleaner |
| 104 | |
| 105 | // Transition table for player |
| 106 | struct transition_table : boost::fusion::vector< |
| 107 | // Start Event Next Action Guard |
| 108 | // +---------+-------------+---------+---------------------+----------------------+ |
| 109 | _row < State1 , none , State2 >, |
| 110 | a_row < State2 , none , State3 , &p::State2ToState3 >, |
| 111 | // +---------+-------------+---------+---------------------+----------------------+ |
| 112 | row < State3 , none , State4 , &p::State3ToState4 , &p::always_true >, |
| 113 | g_row < State3 , none , State4 , &p::always_false >, |
| 114 | _row < State4 , event1 , State1 > |
| 115 | // +---------+-------------+---------+---------------------+----------------------+ |
| 116 | > {}; |
| 117 | // Replaces the default no-transition response. |
| 118 | template <class FSM,class Event> |
| 119 | void no_transition(Event const&, FSM&,int) |
| 120 | { |
| 121 | BOOST_FAIL("no_transition called!" ); |
| 122 | } |
| 123 | // init counters |
| 124 | template <class Event,class FSM> |
| 125 | void on_entry(Event const&,FSM& fsm) |
| 126 | { |
| 127 | fsm.template get_state<my_machine_::State1&>().entry_counter=0; |
| 128 | fsm.template get_state<my_machine_::State1&>().exit_counter=0; |
| 129 | fsm.template get_state<my_machine_::State2&>().entry_counter=0; |
| 130 | fsm.template get_state<my_machine_::State2&>().exit_counter=0; |
| 131 | fsm.template get_state<my_machine_::State3&>().entry_counter=0; |
| 132 | fsm.template get_state<my_machine_::State3&>().exit_counter=0; |
| 133 | fsm.template get_state<my_machine_::State4&>().entry_counter=0; |
| 134 | fsm.template get_state<my_machine_::State4&>().exit_counter=0; |
| 135 | } |
| 136 | }; |
| 137 | // Pick a back-end |
| 138 | typedef msm::back11::state_machine<my_machine_> my_machine; |
| 139 | |
| 140 | //static char const* const state_names[] = { "State1", "State2", "State3", "State4" }; |
| 141 | |
| 142 | |
| 143 | BOOST_AUTO_TEST_CASE( back11_anonymous_test ) |
| 144 | { |
| 145 | my_machine p; |
| 146 | |
| 147 | // needed to start the highest-level SM. This will call on_entry and mark the start of the SM |
| 148 | // in this case it will also immediately trigger all anonymous transitions |
| 149 | p.start(); |
| 150 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"State4 should be active" ); //State4 |
| 151 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State1&>().exit_counter == 1,"State1 exit not called correctly" ); |
| 152 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State1&>().entry_counter == 1,"State1 entry not called correctly" ); |
| 153 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State2&>().exit_counter == 1,"State2 exit not called correctly" ); |
| 154 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State2&>().entry_counter == 1,"State2 entry not called correctly" ); |
| 155 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State3&>().exit_counter == 1,"State3 exit not called correctly" ); |
| 156 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State3&>().entry_counter == 1,"State3 entry not called correctly" ); |
| 157 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State4&>().entry_counter == 1,"State4 entry not called correctly" ); |
| 158 | BOOST_CHECK_MESSAGE(p.always_true_counter == 1,"guard not called correctly" ); |
| 159 | BOOST_CHECK_MESSAGE(p.always_false_counter == 1,"guard not called correctly" ); |
| 160 | BOOST_CHECK_MESSAGE(p.state2_to_state3_counter == 1,"action not called correctly" ); |
| 161 | BOOST_CHECK_MESSAGE(p.state3_to_state4_counter == 1,"action not called correctly" ); |
| 162 | |
| 163 | |
| 164 | // this event will bring us back to the initial state and thus, a new "loop" will be started |
| 165 | p.process_event(evt: event1()); |
| 166 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"State4 should be active" ); //State4 |
| 167 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State1&>().exit_counter == 2,"State1 exit not called correctly" ); |
| 168 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State1&>().entry_counter == 2,"State1 entry not called correctly" ); |
| 169 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State2&>().exit_counter == 2,"State2 exit not called correctly" ); |
| 170 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State2&>().entry_counter == 2,"State2 entry not called correctly" ); |
| 171 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State3&>().exit_counter == 2,"State3 exit not called correctly" ); |
| 172 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State3&>().entry_counter == 2,"State3 entry not called correctly" ); |
| 173 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State4&>().entry_counter == 2,"State4 entry not called correctly" ); |
| 174 | BOOST_CHECK_MESSAGE(p.get_state<my_machine_::State4&>().exit_counter == 1,"State4 exit not called correctly" ); |
| 175 | BOOST_CHECK_MESSAGE(p.always_true_counter == 2,"guard not called correctly" ); |
| 176 | BOOST_CHECK_MESSAGE(p.always_false_counter == 2,"guard not called correctly" ); |
| 177 | BOOST_CHECK_MESSAGE(p.state2_to_state3_counter == 2,"action not called correctly" ); |
| 178 | BOOST_CHECK_MESSAGE(p.state3_to_state4_counter == 2,"action not called correctly" ); |
| 179 | |
| 180 | } |
| 181 | } |
| 182 | |
| 183 | |