| 1 | // Copyright 2010 Christophe Henry |
| 2 | // henry UNDERSCORE christophe AT hotmail DOT com |
| 3 | // This is an extended version of the state machine available in the boost::mpl library |
| 4 | // Distributed under the same license as the original. |
| 5 | // Copyright for the original version: |
| 6 | // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
| 7 | // under the Boost Software License, Version 1.0. (See accompanying |
| 8 | // file LICENSE_1_0.txt or copy at |
| 9 | // http://www.boost.org/LICENSE_1_0.txt) |
| 10 | |
| 11 | // back-end |
| 12 | #include <boost/msm/back11/state_machine.hpp> |
| 13 | //front-end |
| 14 | #include <boost/msm/front/state_machine_def.hpp> |
| 15 | #include <boost/msm/front/puml/puml.hpp> |
| 16 | |
| 17 | #include <PumlCommon.hpp> |
| 18 | |
| 19 | #ifndef BOOST_MSM_NONSTANDALONE_TEST |
| 20 | #define BOOST_TEST_MODULE back11_orthogonal_deferred3_with_puml_test |
| 21 | #endif |
| 22 | #include <boost/test/unit_test.hpp> |
| 23 | |
| 24 | using namespace std; |
| 25 | namespace msm = boost::msm; |
| 26 | using namespace msm::front; |
| 27 | using namespace msm::front::puml; |
| 28 | |
| 29 | namespace { |
| 30 | // Flags. Allow information about a property of the current state |
| 31 | struct PlayingPaused {}; |
| 32 | struct CDLoaded {}; |
| 33 | struct FirstSongPlaying {}; |
| 34 | } |
| 35 | |
| 36 | namespace boost::msm::front::puml { |
| 37 | // events |
| 38 | template<> |
| 39 | struct Event<by_name(str: "NextSong" )> {}; |
| 40 | template<> |
| 41 | struct Event<by_name(str: "PreviousSong" )> {}; |
| 42 | // The list of FSM states |
| 43 | template<> |
| 44 | struct State<by_name(str: "Song1" )> : public msm::front::state<> |
| 45 | { |
| 46 | typedef boost::fusion::vector<FirstSongPlaying> flag_list; |
| 47 | |
| 48 | template <class Event, class FSM> |
| 49 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 50 | template <class Event, class FSM> |
| 51 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 52 | int entry_counter = 0; |
| 53 | int exit_counter = 0; |
| 54 | }; |
| 55 | template<> |
| 56 | struct State<by_name(str: "Song2" )> : public msm::front::state<> |
| 57 | { |
| 58 | template <class Event, class FSM> |
| 59 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 60 | template <class Event, class FSM> |
| 61 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 62 | int entry_counter = 0; |
| 63 | int exit_counter = 0; |
| 64 | }; |
| 65 | template<> |
| 66 | struct State<by_name(str: "Song3" )> : public msm::front::state<> |
| 67 | { |
| 68 | template <class Event, class FSM> |
| 69 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 70 | template <class Event, class FSM> |
| 71 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 72 | int entry_counter = 0; |
| 73 | int exit_counter = 0; |
| 74 | }; |
| 75 | |
| 76 | //actions |
| 77 | template<> |
| 78 | struct Action<by_name(str: "start_next_song" )> |
| 79 | { |
| 80 | template <class EVT, class FSM, class SourceState, class TargetState> |
| 81 | void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&) |
| 82 | { |
| 83 | ++fsm.start_next_song_counter; |
| 84 | } |
| 85 | }; |
| 86 | template<> |
| 87 | struct Action<by_name(str: "start_prev_song" )> |
| 88 | { |
| 89 | template <class EVT, class FSM, class SourceState, class TargetState> |
| 90 | void operator()(EVT const&, FSM&, SourceState&, TargetState&) |
| 91 | { |
| 92 | } |
| 93 | }; |
| 94 | // guard conditions |
| 95 | template<> |
| 96 | struct Guard<by_name(str: "start_prev_song_guard" )> |
| 97 | { |
| 98 | template <class EVT, class FSM, class SourceState, class TargetState> |
| 99 | bool operator()(EVT const&, FSM& fsm, SourceState&, TargetState&) |
| 100 | { |
| 101 | ++fsm.start_prev_song_guard_counter; |
| 102 | return true; |
| 103 | } |
| 104 | }; |
| 105 | } |
| 106 | |
| 107 | namespace |
| 108 | { |
| 109 | // front-end: define the FSM structure |
| 110 | struct playing_ : public msm::front::state_machine_def<playing_> |
| 111 | { |
| 112 | typedef boost::fusion::vector<PlayingPaused, CDLoaded> flag_list; |
| 113 | |
| 114 | template <class Event, class FSM> |
| 115 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 116 | template <class Event, class FSM> |
| 117 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 118 | int entry_counter = 0; |
| 119 | int exit_counter = 0; |
| 120 | unsigned int start_next_song_counter = 0; |
| 121 | unsigned int start_prev_song_guard_counter = 0; |
| 122 | |
| 123 | BOOST_MSM_PUML_DECLARE_TABLE( |
| 124 | R"( |
| 125 | @startuml Player |
| 126 | skinparam linetype polyline |
| 127 | state Player{ |
| 128 | [*]-> Song1 |
| 129 | Song1 -> Song2 : NextSong |
| 130 | Song2 -> Song1 : PreviousSong / start_prev_song [start_prev_song_guard] |
| 131 | Song2 -> Song3 : NextSong / start_next_song |
| 132 | Song3 -> Song2 : PreviousSong [start_prev_song_guard] |
| 133 | } |
| 134 | @enduml |
| 135 | )" |
| 136 | ) |
| 137 | |
| 138 | // Replaces the default no-transition response. |
| 139 | template <class FSM, class Event> |
| 140 | void no_transition(Event const&, FSM&, int) |
| 141 | { |
| 142 | BOOST_FAIL("no_transition called!" ); |
| 143 | } |
| 144 | }; |
| 145 | } |
| 146 | namespace boost::msm::front::puml { |
| 147 | template<> |
| 148 | struct State<by_name(str: "PlayingFsm" )> : public msm::back11::state_machine<playing_> |
| 149 | { |
| 150 | |
| 151 | }; |
| 152 | } |
| 153 | |
| 154 | namespace boost::msm::front::puml { |
| 155 | // events |
| 156 | template<> |
| 157 | struct Event<by_name(str: "error_found" )> {}; |
| 158 | template<> |
| 159 | struct Event<by_name(str: "end_error" )> {}; |
| 160 | template<> |
| 161 | struct Event<by_name(str: "do_terminate" )> {}; |
| 162 | |
| 163 | template<> |
| 164 | struct State<by_name(str: "Paused2" )> : public msm::front::state<> |
| 165 | { |
| 166 | typedef boost::fusion::vector<PlayingPaused, CDLoaded> flag_list; |
| 167 | |
| 168 | template <class Event, class FSM> |
| 169 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 170 | template <class Event, class FSM> |
| 171 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 172 | int entry_counter = 0; |
| 173 | int exit_counter = 0; |
| 174 | }; |
| 175 | template<> |
| 176 | struct State<by_name(str: "Stopped2" )> : public msm::front::state<> |
| 177 | { |
| 178 | typedef boost::fusion::vector<CDLoaded> flag_list; |
| 179 | |
| 180 | template <class Event, class FSM> |
| 181 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 182 | template <class Event, class FSM> |
| 183 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 184 | int entry_counter = 0; |
| 185 | int exit_counter = 0; |
| 186 | }; |
| 187 | template<> |
| 188 | struct State<by_name(str: "AllOk" )> : public msm::front::state<> |
| 189 | { |
| 190 | template <class Event, class FSM> |
| 191 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 192 | template <class Event, class FSM> |
| 193 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 194 | int entry_counter = 0; |
| 195 | int exit_counter = 0; |
| 196 | }; |
| 197 | template<> |
| 198 | struct State<by_name(str: "ErrorMode" )> : |
| 199 | public msm::front::interrupt_state < Event<by_name(str: "end_error" )>> |
| 200 | { |
| 201 | template <class Event, class FSM> |
| 202 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 203 | template <class Event, class FSM> |
| 204 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 205 | int entry_counter = 0; |
| 206 | int exit_counter = 0; |
| 207 | }; |
| 208 | template<> |
| 209 | struct State<by_name(str: "ErrorTerminate" )> : public msm::front::terminate_state<> |
| 210 | { |
| 211 | template <class Event, class FSM> |
| 212 | void on_entry(Event const&, FSM&) { ++entry_counter; } |
| 213 | template <class Event, class FSM> |
| 214 | void on_exit(Event const&, FSM&) { ++exit_counter; } |
| 215 | int entry_counter = 0; |
| 216 | int exit_counter = 0; |
| 217 | }; |
| 218 | |
| 219 | //actions |
| 220 | |
| 221 | template<> |
| 222 | struct Action<by_name(str: "report_error" )> |
| 223 | { |
| 224 | template <class EVT, class FSM, class SourceState, class TargetState> |
| 225 | void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&) |
| 226 | { |
| 227 | ++fsm.report_error_counter; |
| 228 | } |
| 229 | }; |
| 230 | template<> |
| 231 | struct Action<by_name(str: "report_end_error" )> |
| 232 | { |
| 233 | template <class EVT, class FSM, class SourceState, class TargetState> |
| 234 | void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&) |
| 235 | { |
| 236 | ++fsm.report_end_error_counter; |
| 237 | } |
| 238 | }; |
| 239 | template<> |
| 240 | struct Action<by_name(str: "MyDefer" )> |
| 241 | { |
| 242 | // mark as deferring to avoid stack overflows in certain conditions |
| 243 | typedef int deferring_action; |
| 244 | template <class EVT, class FSM, class SourceState, class TargetState> |
| 245 | void operator()(EVT const&, FSM& fsm, SourceState&, TargetState&) const |
| 246 | { |
| 247 | Event<by_name(str: "play" )> e{}; |
| 248 | fsm.defer_event(e); |
| 249 | } |
| 250 | }; |
| 251 | // guard conditions |
| 252 | |
| 253 | template<> |
| 254 | struct Guard<by_name(str: "is_play_event" )> |
| 255 | { |
| 256 | template <class EVT, class FSM, class SourceState, class TargetState> |
| 257 | bool operator()(EVT const& evt, FSM& , SourceState&, TargetState&) |
| 258 | { |
| 259 | bool is_play = boost::any_cast<Event<by_name(str: "play" )>>(&evt) != 0; |
| 260 | return is_play; |
| 261 | } |
| 262 | }; |
| 263 | } |
| 264 | |
| 265 | namespace |
| 266 | { |
| 267 | |
| 268 | |
| 269 | // front-end: define the FSM structure |
| 270 | struct player_ : public msm::front::state_machine_def<player_> |
| 271 | { |
| 272 | // we want deferred events and no state requires deferred events (only the fsm in the |
| 273 | // transition table), so the fsm does. |
| 274 | typedef int activate_deferred_events; |
| 275 | |
| 276 | unsigned int start_playback_counter=0; |
| 277 | unsigned int can_close_drawer_counter=0; |
| 278 | unsigned int report_error_counter=0; |
| 279 | unsigned int report_end_error_counter=0; |
| 280 | |
| 281 | BOOST_MSM_PUML_DECLARE_TABLE( |
| 282 | R"( |
| 283 | @startuml Player |
| 284 | skinparam linetype polyline |
| 285 | state Player{ |
| 286 | [*]-> Empty |
| 287 | Stopped2 -> PlayingFsm : play / start_playback |
| 288 | Stopped2 -> Open : open_close / open_drawer |
| 289 | Stopped2 -> Stopped2 : stop |
| 290 | |
| 291 | Open -> Empty : open_close [can_close_drawer] |
| 292 | Open -> Open : -play / defer |
| 293 | |
| 294 | Empty --> Open : open_close / open_drawer |
| 295 | Empty ---> Stopped2 : cd_detected / store_cd_info |
| 296 | Empty -> Empty : -* / MyDefer [is_play_event] |
| 297 | |
| 298 | PlayingFsm --> Stopped2 : stop / stop_playback |
| 299 | PlayingFsm -> Paused2 : pause / pause_playback |
| 300 | PlayingFsm --> Open : open_close / stop_and_open |
| 301 | |
| 302 | Paused2 -> PlayingFsm : end_pause / resume_playback |
| 303 | Paused2 --> Stopped2 : stop / stop_playback |
| 304 | Paused2 --> Open : open_close / stop_and_open |
| 305 | -- |
| 306 | [*]-> AllOk |
| 307 | AllOk -> ErrorMode : error_found / report_error |
| 308 | ErrorMode -> AllOk : end_error / report_end_error |
| 309 | AllOk -> ErrorTerminate : do_terminate |
| 310 | } |
| 311 | @enduml |
| 312 | )" |
| 313 | ) |
| 314 | |
| 315 | // Replaces the default no-transition response. |
| 316 | template <class FSM,class Event> |
| 317 | void no_transition(Event const&, FSM&,int) |
| 318 | { |
| 319 | BOOST_FAIL("no_transition called!" ); |
| 320 | } |
| 321 | }; |
| 322 | // Pick a back-end |
| 323 | typedef msm::back11::state_machine<player_> player; |
| 324 | |
| 325 | |
| 326 | BOOST_AUTO_TEST_CASE( back11_orthogonal_deferred3_with_pumltest ) |
| 327 | { |
| 328 | player p; |
| 329 | static_assert(msm::back11::get_number_of_regions<typename player::initial_state>::type::value == 2); |
| 330 | // needed to start the highest-level SM. This will call on_entry and mark the start of the SM |
| 331 | p.start(); |
| 332 | // test deferred event |
| 333 | // deferred in Empty and Open, will be handled only after event cd_detected |
| 334 | p.process_event(Event<by_name(str: "play" )>{}); |
| 335 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 2, "Empty should be active" ); //Empty |
| 336 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Open" )>&>().exit_counter == 0, "Open exit not called correctly" ); |
| 337 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().entry_counter == 0, "Playing entry not called correctly" ); |
| 338 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty" )>&>().entry_counter == 1, "Empty entry not called correctly" ); |
| 339 | //flags |
| 340 | BOOST_CHECK_MESSAGE(p.is_flag_active<CDLoaded>() == false, "CDLoaded should not be active" ); |
| 341 | p.process_event(Event<by_name(str: "open_close" )>{}); |
| 342 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 1, "Open should be active" ); //Open |
| 343 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty" )>&>().exit_counter == 1, "Empty exit not called correctly" ); |
| 344 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Open" )>&>().entry_counter == 1, "Open entry not called correctly" ); |
| 345 | p.process_event(Event<by_name(str: "open_close" )>{}); |
| 346 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 2, "Empty should be active" ); //Empty |
| 347 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Open" )>&>().exit_counter == 1, "Open exit not called correctly" ); |
| 348 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty" )>&>().entry_counter == 2, "Empty entry not called correctly" ); |
| 349 | BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1, "guard not called correctly" ); |
| 350 | |
| 351 | //deferred event should have been processed |
| 352 | p.process_event(Event<by_name(str: "cd_detected" )>{"louie, louie" }); |
| 353 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 354 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Empty" )>&>().exit_counter == 2, "Empty exit not called correctly" ); |
| 355 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().entry_counter == 1, "Stopped entry not called correctly" ); |
| 356 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().exit_counter == 1, "Stopped exit not called correctly" ); |
| 357 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().entry_counter == 1, "Playing entry not called correctly" ); |
| 358 | BOOST_CHECK_MESSAGE(p.start_playback_counter == 1, "action not called correctly" ); |
| 359 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().current_state()[0] == 0, "Song1 should be active" ); |
| 360 | BOOST_CHECK_MESSAGE( |
| 361 | p.get_state<State<by_name("PlayingFsm" )>&>().get_state<State<by_name("Song1" )>&>().entry_counter == 1, |
| 362 | "Song1 entry not called correctly" ); |
| 363 | |
| 364 | //flags |
| 365 | BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true, "PlayingPaused should be active" ); |
| 366 | BOOST_CHECK_MESSAGE(p.is_flag_active<FirstSongPlaying>() == true, "FirstSongPlaying should be active" ); |
| 367 | |
| 368 | p.process_event(Event<by_name(str: "NextSong" )>{}); |
| 369 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 370 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().current_state()[0] == 1, "Song2 should be active" ); |
| 371 | BOOST_CHECK_MESSAGE( |
| 372 | p.get_state<State<by_name("PlayingFsm" )>&>().get_state<State<by_name("Song2" )>&>().entry_counter == 1, |
| 373 | "Song2 entry not called correctly" ); |
| 374 | BOOST_CHECK_MESSAGE( |
| 375 | p.get_state<State<by_name("PlayingFsm" )>&>().get_state<State<by_name("Song1" )>&>().exit_counter == 1, |
| 376 | "Song1 exit not called correctly" ); |
| 377 | BOOST_CHECK_MESSAGE( |
| 378 | p.get_state<State<by_name("PlayingFsm" )>&>().start_next_song_counter == 0, |
| 379 | "submachine action not called correctly" ); |
| 380 | |
| 381 | p.process_event(Event<by_name(str: "NextSong" )>{}); |
| 382 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 383 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().current_state()[0] == 2, "Song3 should be active" ); |
| 384 | BOOST_CHECK_MESSAGE( |
| 385 | p.get_state<State<by_name("PlayingFsm" )>&>().get_state<State<by_name("Song3" )>&>().entry_counter == 1, |
| 386 | "Song3 entry not called correctly" ); |
| 387 | BOOST_CHECK_MESSAGE( |
| 388 | p.get_state<State<by_name("PlayingFsm" )>&>().get_state<State<by_name("Song2" )>&>().exit_counter == 1, |
| 389 | "Song2 exit not called correctly" ); |
| 390 | BOOST_CHECK_MESSAGE( |
| 391 | p.get_state<State<by_name("PlayingFsm" )>&>().start_next_song_counter == 1, |
| 392 | "submachine action not called correctly" ); |
| 393 | |
| 394 | p.process_event(Event<by_name(str: "PreviousSong" )>{}); |
| 395 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 396 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().current_state()[0] == 1, "Song2 should be active" ); |
| 397 | BOOST_CHECK_MESSAGE( |
| 398 | p.get_state<State<by_name("PlayingFsm" )>&>().get_state<State<by_name("Song2" )>&>().entry_counter == 2, |
| 399 | "Song2 entry not called correctly" ); |
| 400 | BOOST_CHECK_MESSAGE( |
| 401 | p.get_state<State<by_name("PlayingFsm" )>&>().get_state<State<by_name("Song3" )>&>().exit_counter == 1, |
| 402 | "Song3 exit not called correctly" ); |
| 403 | BOOST_CHECK_MESSAGE( |
| 404 | p.get_state<State<by_name("PlayingFsm" )>&>().start_prev_song_guard_counter == 1, |
| 405 | "submachine guard not called correctly" ); |
| 406 | //flags |
| 407 | BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true, "PlayingPaused should be active" ); |
| 408 | BOOST_CHECK_MESSAGE(p.is_flag_active<FirstSongPlaying>() == false, "FirstSongPlaying should not be active" ); |
| 409 | |
| 410 | p.process_event(Event<by_name(str: "pause" )>{}); |
| 411 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 4, "Paused should be active" ); //Paused |
| 412 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().exit_counter == 1, "Playing exit not called correctly" ); |
| 413 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Paused2" )>&>().entry_counter == 1, "Paused entry not called correctly" ); |
| 414 | //flags |
| 415 | BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true, "PlayingPaused should be active" ); |
| 416 | |
| 417 | // go back to Playing |
| 418 | p.process_event(Event<by_name(str: "end_pause" )>{}); |
| 419 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 420 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Paused2" )>&>().exit_counter == 1, "Paused exit not called correctly" ); |
| 421 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().entry_counter == 2, "Playing entry not called correctly" ); |
| 422 | |
| 423 | p.process_event(Event<by_name(str: "pause" )>{}); |
| 424 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 4, "Paused should be active" ); //Paused |
| 425 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().exit_counter == 2, "Playing exit not called correctly" ); |
| 426 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Paused2" )>&>().entry_counter == 2, "Paused entry not called correctly" ); |
| 427 | |
| 428 | p.process_event(Event<by_name(str: "stop" )>{}); |
| 429 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 0, "Stopped should be active" ); //Stopped |
| 430 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Paused2" )>&>().exit_counter == 2, "Paused exit not called correctly" ); |
| 431 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().entry_counter == 2, "Stopped entry not called correctly" ); |
| 432 | //flags |
| 433 | BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == false, "PlayingPaused should not be active" ); |
| 434 | BOOST_CHECK_MESSAGE(p.is_flag_active<CDLoaded>() == true, "CDLoaded should be active" ); |
| 435 | |
| 436 | p.process_event(Event<by_name(str: "stop" )>{}); |
| 437 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 0, "Stopped should be active" ); //Stopped |
| 438 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().exit_counter == 2, "Stopped exit not called correctly" ); |
| 439 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().entry_counter == 3, "Stopped entry not called correctly" ); |
| 440 | |
| 441 | //test interrupt |
| 442 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 5, "AllOk should be active" ); //AllOk |
| 443 | p.process_event(Event<by_name(str: "error_found" )>{}); |
| 444 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 6, "ErrorMode should be active" ); //ErrorMode |
| 445 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("AllOk" )>&>().exit_counter == 1, "AllOk exit not called correctly" ); |
| 446 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("ErrorMode" )>&>().entry_counter == 1, "ErrorMode entry not called correctly" ); |
| 447 | // try generating more events |
| 448 | p.process_event(Event<by_name(str: "play" )>{}); |
| 449 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 6, "ErrorMode should be active" ); //ErrorMode |
| 450 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("AllOk" )>&>().exit_counter == 1, "AllOk exit not called correctly" ); |
| 451 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("ErrorMode" )>&>().entry_counter == 1, "ErrorMode entry not called correctly" ); |
| 452 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 0, "Stopped should be active" ); //Stopped |
| 453 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().exit_counter == 2, "Stopped exit not called correctly" ); |
| 454 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().entry_counter == 3, "Stopped entry not called correctly" ); |
| 455 | p.process_event(Event<by_name(str: "end_error" )>{}); |
| 456 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 5, "AllOk should be active" ); //AllOk |
| 457 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("ErrorMode" )>&>().exit_counter == 1, "ErrorMode exit not called correctly" ); |
| 458 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("AllOk" )>&>().entry_counter == 2, "AllOk entry not called correctly" ); |
| 459 | p.process_event(Event<by_name(str: "play" )>{}); |
| 460 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 461 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().exit_counter == 3, "Stopped exit not called correctly" ); |
| 462 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().entry_counter == 3, "Playing entry not called correctly" ); |
| 463 | |
| 464 | //test terminate |
| 465 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 5, "AllOk should be active" ); //AllOk |
| 466 | p.process_event(Event<by_name(str: "do_terminate" )>{}); |
| 467 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 7, "ErrorTerminate should be active" ); //ErrorTerminate |
| 468 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("AllOk" )>&>().exit_counter == 2, "AllOk exit not called correctly" ); |
| 469 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("ErrorTerminate" )>&>().entry_counter == 1, "ErrorTerminate entry not called correctly" ); |
| 470 | // try generating more events |
| 471 | p.process_event(Event<by_name(str: "stop" )>{}); |
| 472 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 7, "ErrorTerminate should be active" ); //ErrorTerminate |
| 473 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("ErrorTerminate" )>&>().exit_counter == 0, "ErrorTerminate exit not called correctly" ); |
| 474 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 475 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().exit_counter == 2, "Playing exit not called correctly" ); |
| 476 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().entry_counter == 3, "Stopped entry not called correctly" ); |
| 477 | p.process_event(Event<by_name(str: "end_error" )>{}); |
| 478 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 7, "ErrorTerminate should be active" ); //ErrorTerminate |
| 479 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 480 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().exit_counter == 2, "Playing exit not called correctly" ); |
| 481 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().entry_counter == 3, "Stopped entry not called correctly" ); |
| 482 | p.process_event(Event<by_name(str: "stop" )>{}); |
| 483 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 7, "ErrorTerminate should be active" ); //ErrorTerminate |
| 484 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3, "Playing should be active" ); //Playing |
| 485 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("PlayingFsm" )>&>().exit_counter == 2, "Playing exit not called correctly" ); |
| 486 | BOOST_CHECK_MESSAGE(p.get_state<State<by_name("Stopped2" )>&>().entry_counter == 3, "Stopped entry not called correctly" ); |
| 487 | |
| 488 | } |
| 489 | } |
| 490 | |
| 491 | |