| 1 | // Copyright 2010 Christophe Henry |
| 2 | // henry UNDERSCORE christophe AT hotmail DOT com |
| 3 | // This is an extended version of the state machine available in the boost::mpl library |
| 4 | // Distributed under the same license as the original. |
| 5 | // Copyright for the original version: |
| 6 | // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
| 7 | // under the Boost Software License, Version 1.0. (See accompanying |
| 8 | // file LICENSE_1_0.txt or copy at |
| 9 | // http://www.boost.org/LICENSE_1_0.txt) |
| 10 | |
| 11 | // back-end |
| 12 | #include <boost/msm/back/state_machine.hpp> |
| 13 | //front-end |
| 14 | #include <boost/msm/front/state_machine_def.hpp> |
| 15 | #include <boost/msm/front/functor_row.hpp> |
| 16 | #ifndef BOOST_MSM_NONSTANDALONE_TEST |
| 17 | #define BOOST_TEST_MODULE MyTest |
| 18 | #endif |
| 19 | #include <boost/test/unit_test.hpp> |
| 20 | |
| 21 | namespace msm = boost::msm; |
| 22 | namespace mpl = boost::mpl; |
| 23 | using namespace boost::msm::front; |
| 24 | |
| 25 | namespace |
| 26 | { |
| 27 | // events |
| 28 | struct play {}; |
| 29 | struct end_pause {}; |
| 30 | struct stop {}; |
| 31 | struct pause {}; |
| 32 | struct open_close {}; |
| 33 | struct NextSong {}; |
| 34 | struct PreviousSong {}; |
| 35 | struct error_found {}; |
| 36 | struct end_error {}; |
| 37 | struct do_terminate {}; |
| 38 | |
| 39 | // Flags. Allow information about a property of the current state |
| 40 | struct PlayingPaused{}; |
| 41 | struct CDLoaded {}; |
| 42 | struct FirstSongPlaying {}; |
| 43 | |
| 44 | // A "complicated" event type that carries some data. |
| 45 | struct cd_detected |
| 46 | { |
| 47 | cd_detected(std::string name) |
| 48 | : name(name) |
| 49 | {} |
| 50 | |
| 51 | std::string name; |
| 52 | }; |
| 53 | |
| 54 | // front-end: define the FSM structure |
| 55 | struct player_ : public msm::front::state_machine_def<player_> |
| 56 | { |
| 57 | // we want deferred events and no state requires deferred events (only the fsm in the |
| 58 | // transition table), so the fsm does. |
| 59 | typedef int activate_deferred_events; |
| 60 | |
| 61 | unsigned int start_playback_counter; |
| 62 | unsigned int can_close_drawer_counter; |
| 63 | unsigned int report_error_counter; |
| 64 | unsigned int report_end_error_counter; |
| 65 | |
| 66 | player_(): |
| 67 | start_playback_counter(0), |
| 68 | can_close_drawer_counter(0), |
| 69 | report_error_counter(0), |
| 70 | report_end_error_counter(0) |
| 71 | {} |
| 72 | // The list of FSM states |
| 73 | struct Empty : public msm::front::state<> |
| 74 | { |
| 75 | template <class Event,class FSM> |
| 76 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 77 | template <class Event,class FSM> |
| 78 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 79 | int entry_counter; |
| 80 | int exit_counter; |
| 81 | }; |
| 82 | struct Open : public msm::front::state<> |
| 83 | { |
| 84 | typedef mpl::vector1<CDLoaded> flag_list; |
| 85 | |
| 86 | template <class Event,class FSM> |
| 87 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 88 | template <class Event,class FSM> |
| 89 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 90 | int entry_counter; |
| 91 | int exit_counter; |
| 92 | }; |
| 93 | |
| 94 | struct Stopped : public msm::front::state<> |
| 95 | { |
| 96 | typedef mpl::vector1<CDLoaded> flag_list; |
| 97 | |
| 98 | template <class Event,class FSM> |
| 99 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 100 | template <class Event,class FSM> |
| 101 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 102 | int entry_counter; |
| 103 | int exit_counter; |
| 104 | }; |
| 105 | |
| 106 | // the player state machine contains a state which is himself a state machine |
| 107 | // as you see, no need to declare it anywhere so Playing can be developed separately |
| 108 | // by another team in another module. For simplicity I just declare it inside player |
| 109 | struct Playing_ : public msm::front::state_machine_def<Playing_> |
| 110 | { |
| 111 | // when playing, the CD is loaded and we are in either pause or playing (duh) |
| 112 | typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list; |
| 113 | |
| 114 | template <class Event,class FSM> |
| 115 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 116 | template <class Event,class FSM> |
| 117 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 118 | int entry_counter; |
| 119 | int exit_counter; |
| 120 | unsigned int start_next_song_counter; |
| 121 | unsigned int start_prev_song_guard_counter; |
| 122 | |
| 123 | Playing_(): |
| 124 | start_next_song_counter(0), |
| 125 | start_prev_song_guard_counter(0) |
| 126 | {} |
| 127 | |
| 128 | // The list of FSM states |
| 129 | struct Song1 : public msm::front::state<> |
| 130 | { |
| 131 | typedef mpl::vector1<FirstSongPlaying> flag_list; |
| 132 | |
| 133 | template <class Event,class FSM> |
| 134 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 135 | template <class Event,class FSM> |
| 136 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 137 | int entry_counter; |
| 138 | int exit_counter; |
| 139 | }; |
| 140 | struct Song2 : public msm::front::state<> |
| 141 | { |
| 142 | template <class Event,class FSM> |
| 143 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 144 | template <class Event,class FSM> |
| 145 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 146 | int entry_counter; |
| 147 | int exit_counter; |
| 148 | }; |
| 149 | struct Song3 : public msm::front::state<> |
| 150 | { |
| 151 | template <class Event,class FSM> |
| 152 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 153 | template <class Event,class FSM> |
| 154 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 155 | int entry_counter; |
| 156 | int exit_counter; |
| 157 | }; |
| 158 | // the initial state. Must be defined |
| 159 | typedef Song1 initial_state; |
| 160 | // transition actions |
| 161 | void start_next_song(NextSong const&) {++start_next_song_counter; } |
| 162 | void start_prev_song(PreviousSong const&) { } |
| 163 | // guard conditions |
| 164 | bool start_prev_song_guard(PreviousSong const&) {++start_prev_song_guard_counter;return true; } |
| 165 | |
| 166 | typedef Playing_ pl; // makes transition table cleaner |
| 167 | // Transition table for Playing |
| 168 | struct transition_table : mpl::vector4< |
| 169 | // Start Event Next Action Guard |
| 170 | // +---------+-------------+---------+---------------------+----------------------+ |
| 171 | _row < Song1 , NextSong , Song2 >, |
| 172 | row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>, |
| 173 | a_row < Song2 , NextSong , Song3 , &pl::start_next_song >, |
| 174 | g_row < Song3 , PreviousSong, Song2 ,&pl::start_prev_song_guard> |
| 175 | // +---------+-------------+---------+---------------------+----------------------+ |
| 176 | > {}; |
| 177 | // Replaces the default no-transition response. |
| 178 | template <class FSM,class Event> |
| 179 | void no_transition(Event const&, FSM&,int) |
| 180 | { |
| 181 | BOOST_FAIL("no_transition called!" ); |
| 182 | } |
| 183 | }; |
| 184 | // back-end |
| 185 | typedef msm::back::state_machine<Playing_> Playing; |
| 186 | |
| 187 | // state not defining any entry or exit |
| 188 | struct Paused : public msm::front::state<> |
| 189 | { |
| 190 | typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list; |
| 191 | |
| 192 | template <class Event,class FSM> |
| 193 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 194 | template <class Event,class FSM> |
| 195 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 196 | int entry_counter; |
| 197 | int exit_counter; |
| 198 | }; |
| 199 | struct AllOk : public msm::front::state<> |
| 200 | { |
| 201 | template <class Event,class FSM> |
| 202 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 203 | template <class Event,class FSM> |
| 204 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 205 | int entry_counter; |
| 206 | int exit_counter; |
| 207 | }; |
| 208 | // this state is also made terminal so that all the events are blocked |
| 209 | struct ErrorMode : //public msm::front::terminate_state<> // ErrorMode terminates the state machine |
| 210 | public msm::front::interrupt_state<end_error> // ErroMode just interrupts. Will resume if |
| 211 | // the event end_error is generated |
| 212 | { |
| 213 | template <class Event,class FSM> |
| 214 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 215 | template <class Event,class FSM> |
| 216 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 217 | int entry_counter; |
| 218 | int exit_counter; |
| 219 | }; |
| 220 | struct ErrorTerminate : public msm::front::terminate_state<> // terminates the state machine |
| 221 | { |
| 222 | template <class Event,class FSM> |
| 223 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 224 | template <class Event,class FSM> |
| 225 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 226 | int entry_counter; |
| 227 | int exit_counter; |
| 228 | }; |
| 229 | // the initial state of the player SM. Must be defined |
| 230 | typedef mpl::vector<Empty,AllOk> initial_state; |
| 231 | |
| 232 | // transition actions |
| 233 | void start_playback(play const&) {++start_playback_counter; } |
| 234 | void open_drawer(open_close const&) { } |
| 235 | void store_cd_info(cd_detected const&) { } |
| 236 | void stop_playback(stop const&) { } |
| 237 | void pause_playback(pause const&) { } |
| 238 | void resume_playback(end_pause const&) { } |
| 239 | void stop_and_open(open_close const&) { } |
| 240 | void stopped_again(stop const&){} |
| 241 | void report_error(error_found const&) {++report_error_counter;} |
| 242 | void report_end_error(end_error const&) {++report_end_error_counter;} |
| 243 | |
| 244 | //guards |
| 245 | bool can_close_drawer(open_close const&) |
| 246 | { |
| 247 | ++can_close_drawer_counter; |
| 248 | return true; |
| 249 | } |
| 250 | struct is_play_event |
| 251 | { |
| 252 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 253 | bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& ) |
| 254 | { |
| 255 | bool is_play = boost::any_cast<play>(&evt) != 0; |
| 256 | return is_play; |
| 257 | } |
| 258 | }; |
| 259 | struct MyDefer |
| 260 | { |
| 261 | // mark as deferring to avoid stack overflows in certain conditions |
| 262 | typedef int deferring_action; |
| 263 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 264 | void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) const |
| 265 | { |
| 266 | fsm.defer_event(play()); |
| 267 | } |
| 268 | }; |
| 269 | typedef player_ p; // makes transition table cleaner |
| 270 | |
| 271 | // Transition table for player |
| 272 | struct transition_table : mpl::vector< |
| 273 | // Start Event Next Action Guard |
| 274 | // +---------+-------------+---------+---------------------+----------------------+ |
| 275 | a_row < Stopped , play , Playing , &p::start_playback >, |
| 276 | a_row < Stopped , open_close , Open , &p::open_drawer >, |
| 277 | _row < Stopped , stop , Stopped >, |
| 278 | // +---------+-------------+---------+---------------------+----------------------+ |
| 279 | g_row < Open , open_close , Empty , &p::can_close_drawer >, |
| 280 | Row < Open , play , none , Defer , none >, |
| 281 | // +---------+-------------+---------+---------------------+----------------------+ |
| 282 | a_row < Empty , open_close , Open , &p::open_drawer >, |
| 283 | a_row < Empty , cd_detected , Stopped , &p::store_cd_info >, |
| 284 | Row < Empty , boost::any , none , MyDefer , is_play_event >, |
| 285 | // +---------+-------------+---------+---------------------+----------------------+ |
| 286 | a_row < Playing , stop , Stopped , &p::stop_playback >, |
| 287 | a_row < Playing , pause , Paused , &p::pause_playback >, |
| 288 | a_row < Playing , open_close , Open , &p::stop_and_open >, |
| 289 | // +---------+-------------+---------+---------------------+----------------------+ |
| 290 | a_row < Paused , end_pause , Playing , &p::resume_playback >, |
| 291 | a_row < Paused , stop , Stopped , &p::stop_playback >, |
| 292 | a_row < Paused , open_close , Open , &p::stop_and_open >, |
| 293 | // +---------+-------------+---------+---------------------+----------------------+ |
| 294 | a_row < AllOk , error_found ,ErrorMode, &p::report_error >, |
| 295 | a_row <ErrorMode, end_error ,AllOk , &p::report_end_error >, |
| 296 | _row < AllOk , do_terminate,ErrorTerminate > |
| 297 | // +---------+-------------+---------+---------------------+----------------------+ |
| 298 | > {}; |
| 299 | |
| 300 | // Replaces the default no-transition response. |
| 301 | template <class FSM,class Event> |
| 302 | void no_transition(Event const& , FSM&,int) |
| 303 | { |
| 304 | BOOST_ERROR("no_transition called!" ); |
| 305 | } |
| 306 | // init counters |
| 307 | template <class Event,class FSM> |
| 308 | void on_entry(Event const&,FSM& fsm) |
| 309 | { |
| 310 | fsm.template get_state<player_::Stopped&>().entry_counter=0; |
| 311 | fsm.template get_state<player_::Stopped&>().exit_counter=0; |
| 312 | fsm.template get_state<player_::Open&>().entry_counter=0; |
| 313 | fsm.template get_state<player_::Open&>().exit_counter=0; |
| 314 | fsm.template get_state<player_::Empty&>().entry_counter=0; |
| 315 | fsm.template get_state<player_::Empty&>().exit_counter=0; |
| 316 | fsm.template get_state<player_::Playing&>().entry_counter=0; |
| 317 | fsm.template get_state<player_::Playing&>().exit_counter=0; |
| 318 | fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0; |
| 319 | fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0; |
| 320 | fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0; |
| 321 | fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0; |
| 322 | fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0; |
| 323 | fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0; |
| 324 | fsm.template get_state<player_::Paused&>().entry_counter=0; |
| 325 | fsm.template get_state<player_::Paused&>().exit_counter=0; |
| 326 | fsm.template get_state<player_::AllOk&>().entry_counter=0; |
| 327 | fsm.template get_state<player_::AllOk&>().exit_counter=0; |
| 328 | fsm.template get_state<player_::ErrorMode&>().entry_counter=0; |
| 329 | fsm.template get_state<player_::ErrorMode&>().exit_counter=0; |
| 330 | fsm.template get_state<player_::ErrorTerminate&>().entry_counter=0; |
| 331 | fsm.template get_state<player_::ErrorTerminate&>().exit_counter=0; |
| 332 | } |
| 333 | }; |
| 334 | // Pick a back-end |
| 335 | typedef msm::back::state_machine<player_> player; |
| 336 | |
| 337 | //static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused","AllOk","ErrorMode" }; |
| 338 | |
| 339 | BOOST_AUTO_TEST_CASE( orthogonal_deferred3_test ) |
| 340 | { |
| 341 | player p; |
| 342 | // needed to start the highest-level SM. This will call on_entry and mark the start of the SM |
| 343 | p.start(); |
| 344 | // test deferred event |
| 345 | // deferred in Empty and Open, will be handled only after event cd_detected |
| 346 | p.process_event(evt: play()); |
| 347 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active" ); //Empty |
| 348 | BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 0,"Open exit not called correctly" ); |
| 349 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 0,"Playing entry not called correctly" ); |
| 350 | BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly" ); |
| 351 | //flags |
| 352 | BOOST_CHECK_MESSAGE(p.is_flag_active<CDLoaded>() == false,"CDLoaded should not be active" ); |
| 353 | p.process_event(evt: open_close()); |
| 354 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active" ); //Open |
| 355 | BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly" ); |
| 356 | BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly" ); |
| 357 | p.process_event(evt: open_close()); |
| 358 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active" ); //Empty |
| 359 | BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly" ); |
| 360 | BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly" ); |
| 361 | BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly" ); |
| 362 | //deferred event should have been processed |
| 363 | p.process_event(evt: cd_detected("louie, louie" )); |
| 364 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 365 | BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly" ); |
| 366 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly" ); |
| 367 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly" ); |
| 368 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly" ); |
| 369 | BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly" ); |
| 370 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be active" ); |
| 371 | BOOST_CHECK_MESSAGE( |
| 372 | p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1, |
| 373 | "Song1 entry not called correctly" ); |
| 374 | |
| 375 | //flags |
| 376 | BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true,"PlayingPaused should be active" ); |
| 377 | BOOST_CHECK_MESSAGE(p.is_flag_active<FirstSongPlaying>() == true,"FirstSongPlaying should be active" ); |
| 378 | |
| 379 | |
| 380 | p.process_event(evt: NextSong()); |
| 381 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 382 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active" ); |
| 383 | BOOST_CHECK_MESSAGE( |
| 384 | p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 1, |
| 385 | "Song2 entry not called correctly" ); |
| 386 | BOOST_CHECK_MESSAGE( |
| 387 | p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1, |
| 388 | "Song1 exit not called correctly" ); |
| 389 | BOOST_CHECK_MESSAGE( |
| 390 | p.get_state<player_::Playing&>().start_next_song_counter == 0, |
| 391 | "submachine action not called correctly" ); |
| 392 | |
| 393 | p.process_event(evt: NextSong()); |
| 394 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 395 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be active" ); |
| 396 | BOOST_CHECK_MESSAGE( |
| 397 | p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter == 1, |
| 398 | "Song3 entry not called correctly" ); |
| 399 | BOOST_CHECK_MESSAGE( |
| 400 | p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter == 1, |
| 401 | "Song2 exit not called correctly" ); |
| 402 | BOOST_CHECK_MESSAGE( |
| 403 | p.get_state<player_::Playing&>().start_next_song_counter == 1, |
| 404 | "submachine action not called correctly" ); |
| 405 | |
| 406 | p.process_event(evt: PreviousSong()); |
| 407 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 408 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active" ); |
| 409 | BOOST_CHECK_MESSAGE( |
| 410 | p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 2, |
| 411 | "Song2 entry not called correctly" ); |
| 412 | BOOST_CHECK_MESSAGE( |
| 413 | p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter == 1, |
| 414 | "Song3 exit not called correctly" ); |
| 415 | BOOST_CHECK_MESSAGE( |
| 416 | p.get_state<player_::Playing&>().start_prev_song_guard_counter == 1, |
| 417 | "submachine guard not called correctly" ); |
| 418 | //flags |
| 419 | BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true,"PlayingPaused should be active" ); |
| 420 | BOOST_CHECK_MESSAGE(p.is_flag_active<FirstSongPlaying>() == false,"FirstSongPlaying should not be active" ); |
| 421 | |
| 422 | p.process_event(evt: pause()); |
| 423 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active" ); //Paused |
| 424 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly" ); |
| 425 | BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly" ); |
| 426 | //flags |
| 427 | BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true,"PlayingPaused should be active" ); |
| 428 | |
| 429 | // go back to Playing |
| 430 | p.process_event(evt: end_pause()); |
| 431 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 432 | BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 1,"Paused exit not called correctly" ); |
| 433 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 2,"Playing entry not called correctly" ); |
| 434 | |
| 435 | p.process_event(evt: pause()); |
| 436 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active" ); //Paused |
| 437 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly" ); |
| 438 | BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 2,"Paused entry not called correctly" ); |
| 439 | |
| 440 | p.process_event(evt: stop()); |
| 441 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active" ); //Stopped |
| 442 | BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 2,"Paused exit not called correctly" ); |
| 443 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 2,"Stopped entry not called correctly" ); |
| 444 | //flags |
| 445 | BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == false,"PlayingPaused should not be active" ); |
| 446 | BOOST_CHECK_MESSAGE(p.is_flag_active<CDLoaded>() == true,"CDLoaded should be active" ); |
| 447 | //BOOST_CHECK_MESSAGE(p.is_flag_active<CDLoaded,player::Flag_AND>() == false,"CDLoaded with AND should not be active"); |
| 448 | |
| 449 | p.process_event(evt: stop()); |
| 450 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active" ); //Stopped |
| 451 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly" ); |
| 452 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly" ); |
| 453 | |
| 454 | //test interrupt |
| 455 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 5,"AllOk should be active" ); //AllOk |
| 456 | p.process_event(evt: error_found()); |
| 457 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 6,"ErrorMode should be active" ); //ErrorMode |
| 458 | BOOST_CHECK_MESSAGE(p.get_state<player_::AllOk&>().exit_counter == 1,"AllOk exit not called correctly" ); |
| 459 | BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorMode&>().entry_counter == 1,"ErrorMode entry not called correctly" ); |
| 460 | |
| 461 | // try generating more events |
| 462 | p.process_event(evt: play()); |
| 463 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 6,"ErrorMode should be active" ); //ErrorMode |
| 464 | BOOST_CHECK_MESSAGE(p.get_state<player_::AllOk&>().exit_counter == 1,"AllOk exit not called correctly" ); |
| 465 | BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorMode&>().entry_counter == 1,"ErrorMode entry not called correctly" ); |
| 466 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active" ); //Stopped |
| 467 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly" ); |
| 468 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly" ); |
| 469 | |
| 470 | p.process_event(evt: end_error()); |
| 471 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 5,"AllOk should be active" ); //AllOk |
| 472 | BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorMode&>().exit_counter == 1,"ErrorMode exit not called correctly" ); |
| 473 | BOOST_CHECK_MESSAGE(p.get_state<player_::AllOk&>().entry_counter == 2,"AllOk entry not called correctly" ); |
| 474 | |
| 475 | p.process_event(evt: play()); |
| 476 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 477 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 3,"Stopped exit not called correctly" ); |
| 478 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 3,"Playing entry not called correctly" ); |
| 479 | |
| 480 | //test terminate |
| 481 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 5,"AllOk should be active" ); //AllOk |
| 482 | p.process_event(evt: do_terminate()); |
| 483 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 7,"ErrorTerminate should be active" ); //ErrorTerminate |
| 484 | BOOST_CHECK_MESSAGE(p.get_state<player_::AllOk&>().exit_counter == 2,"AllOk exit not called correctly" ); |
| 485 | BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorTerminate&>().entry_counter == 1,"ErrorTerminate entry not called correctly" ); |
| 486 | |
| 487 | // try generating more events |
| 488 | p.process_event(evt: stop()); |
| 489 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 7,"ErrorTerminate should be active" ); //ErrorTerminate |
| 490 | BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorTerminate&>().exit_counter == 0,"ErrorTerminate exit not called correctly" ); |
| 491 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 492 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly" ); |
| 493 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly" ); |
| 494 | |
| 495 | p.process_event(evt: end_error()); |
| 496 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 7,"ErrorTerminate should be active" ); //ErrorTerminate |
| 497 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 498 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly" ); |
| 499 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly" ); |
| 500 | |
| 501 | p.process_event(evt: stop()); |
| 502 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 7,"ErrorTerminate should be active" ); //ErrorTerminate |
| 503 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active" ); //Playing |
| 504 | BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly" ); |
| 505 | BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly" ); |
| 506 | |
| 507 | } |
| 508 | } |
| 509 | |
| 510 | |