| 1 | // Copyright 2010 Christophe Henry |
| 2 | // henry UNDERSCORE christophe AT hotmail DOT com |
| 3 | // This is an extended version of the state machine available in the boost::mpl library |
| 4 | // Distributed under the same license as the original. |
| 5 | // Copyright for the original version: |
| 6 | // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
| 7 | // under the Boost Software License, Version 1.0. (See accompanying |
| 8 | // file LICENSE_1_0.txt or copy at |
| 9 | // http://www.boost.org/LICENSE_1_0.txt) |
| 10 | |
| 11 | // back-end |
| 12 | #include <boost/msm/back/state_machine.hpp> |
| 13 | //front-end |
| 14 | #include <boost/msm/front/state_machine_def.hpp> |
| 15 | #include <boost/msm/front/functor_row.hpp> |
| 16 | |
| 17 | #include <boost/test/unit_test.hpp> |
| 18 | |
| 19 | namespace msm = boost::msm; |
| 20 | namespace mpl = boost::mpl; |
| 21 | using namespace boost::msm::front; |
| 22 | |
| 23 | namespace |
| 24 | { |
| 25 | // events |
| 26 | struct eventResolve {}; |
| 27 | struct eventConnect {}; |
| 28 | struct eventResolved {}; |
| 29 | struct eventRead {}; |
| 30 | struct eventd {}; |
| 31 | |
| 32 | |
| 33 | // front-end: define the FSM structure |
| 34 | struct player_ : public msm::front::state_machine_def<player_> |
| 35 | { |
| 36 | player_() |
| 37 | :expected_action_counter(0) |
| 38 | {} |
| 39 | |
| 40 | struct enqueue_action1 |
| 41 | { |
| 42 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 43 | void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) |
| 44 | { |
| 45 | fsm.template process_event(eventResolve()); |
| 46 | } |
| 47 | }; |
| 48 | struct enqueue_action2 |
| 49 | { |
| 50 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 51 | void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) |
| 52 | { |
| 53 | fsm.template process_event(eventConnect()); |
| 54 | } |
| 55 | }; |
| 56 | struct expected_action |
| 57 | { |
| 58 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 59 | void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) |
| 60 | { |
| 61 | ++fsm.expected_action_counter; |
| 62 | //std::cout << "expected action called" << std::endl; |
| 63 | } |
| 64 | }; |
| 65 | struct unexpected_action |
| 66 | { |
| 67 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 68 | void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) |
| 69 | { |
| 70 | std::cout << "unexpected action called" << std::endl; |
| 71 | } |
| 72 | }; |
| 73 | |
| 74 | // The list of FSM states |
| 75 | struct Unresolved : public msm::front::state<> |
| 76 | { |
| 77 | typedef mpl::vector<eventRead > deferred_events; |
| 78 | template <class Event,class FSM> |
| 79 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 80 | template <class Event,class FSM> |
| 81 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 82 | int entry_counter; |
| 83 | int exit_counter; |
| 84 | // Transition table for Empty |
| 85 | struct internal_transition_table : mpl::vector< |
| 86 | // Start Event Next Action Guard |
| 87 | Internal < eventConnect , msm::front::ActionSequence_<mpl::vector<enqueue_action1,enqueue_action2>> > |
| 88 | // +---------+-------------+---------+---------------------+----------------------+ |
| 89 | > {}; |
| 90 | }; |
| 91 | struct Resolving : public msm::front::state<> |
| 92 | { |
| 93 | typedef mpl::vector<eventConnect > deferred_events; |
| 94 | template <class Event,class FSM> |
| 95 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 96 | template <class Event,class FSM> |
| 97 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 98 | int entry_counter; |
| 99 | int exit_counter; |
| 100 | }; |
| 101 | struct Resolved : public msm::front::state<> |
| 102 | { |
| 103 | template <class Event,class FSM> |
| 104 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 105 | template <class Event,class FSM> |
| 106 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 107 | int entry_counter; |
| 108 | int exit_counter; |
| 109 | }; |
| 110 | struct Connecting : public msm::front::state<> |
| 111 | { |
| 112 | template <class Event,class FSM> |
| 113 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 114 | template <class Event,class FSM> |
| 115 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 116 | int entry_counter; |
| 117 | int exit_counter; |
| 118 | }; |
| 119 | struct State22 : public msm::front::state<> |
| 120 | { |
| 121 | template <class Event,class FSM> |
| 122 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 123 | template <class Event,class FSM> |
| 124 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 125 | int entry_counter; |
| 126 | int exit_counter; |
| 127 | }; |
| 128 | // the initial state of the player SM. Must be defined |
| 129 | typedef mpl::vector<Unresolved,State22> initial_state; |
| 130 | |
| 131 | |
| 132 | // Transition table for player |
| 133 | struct transition_table : mpl::vector< |
| 134 | // Start Event Next Action Guard |
| 135 | // +---------+-------------+---------+---------------------+----------------------+ |
| 136 | Row < Unresolved , eventResolve , Resolving >, |
| 137 | Row < Resolving , eventResolved , Resolved >, |
| 138 | Row < Resolved , eventConnect , Connecting , expected_action >, |
| 139 | Row < State22 , eventd , State22 > |
| 140 | // +---------+-------------+---------+---------------------+----------------------+ |
| 141 | > {}; |
| 142 | |
| 143 | // Replaces the default no-transition response. |
| 144 | template <class FSM,class Event> |
| 145 | void no_transition(Event const& , FSM&,int ) |
| 146 | { |
| 147 | BOOST_FAIL("no_transition called!" ); |
| 148 | } |
| 149 | // init counters |
| 150 | template <class Event,class FSM> |
| 151 | void on_entry(Event const&,FSM& fsm) |
| 152 | { |
| 153 | fsm.template get_state<player_::Unresolved&>().entry_counter=0; |
| 154 | fsm.template get_state<player_::Unresolved&>().exit_counter=0; |
| 155 | fsm.template get_state<player_::Resolving&>().entry_counter=0; |
| 156 | fsm.template get_state<player_::Resolving&>().exit_counter=0; |
| 157 | fsm.template get_state<player_::Resolved&>().entry_counter=0; |
| 158 | fsm.template get_state<player_::Resolved&>().exit_counter=0; |
| 159 | fsm.template get_state<player_::Connecting&>().entry_counter=0; |
| 160 | fsm.template get_state<player_::Connecting&>().exit_counter=0; |
| 161 | } |
| 162 | int expected_action_counter; |
| 163 | }; |
| 164 | // Pick a back-end |
| 165 | typedef msm::back::state_machine<player_> player; |
| 166 | |
| 167 | BOOST_AUTO_TEST_CASE( TestDeferAndMessageQueue ) |
| 168 | { |
| 169 | player p; |
| 170 | // needed to start the highest-level SM. This will call on_entry and mark the start of the SM |
| 171 | p.start(); |
| 172 | |
| 173 | p.process_event(evt: eventConnect()); |
| 174 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Resolving should be active" ); |
| 175 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 3,"State22 should be active" ); |
| 176 | BOOST_CHECK_MESSAGE(p.get_state<player_::Unresolved&>().exit_counter == 1,"Unresolved exit not called correctly" ); |
| 177 | BOOST_CHECK_MESSAGE(p.get_state<player_::Unresolved&>().entry_counter == 1,"Unresolved entry not called correctly" ); |
| 178 | BOOST_CHECK_MESSAGE(p.get_state<player_::Resolving&>().entry_counter == 1,"Resolving entry not called correctly" ); |
| 179 | |
| 180 | p.process_event(evt: eventResolved()); |
| 181 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Connecting should be active" ); |
| 182 | BOOST_CHECK_MESSAGE(p.current_state()[1] == 3,"State22 should be active" ); |
| 183 | BOOST_CHECK_MESSAGE(p.get_state<player_::Resolved&>().exit_counter == 1,"Resolved exit not called correctly" ); |
| 184 | BOOST_CHECK_MESSAGE(p.get_state<player_::Resolved&>().entry_counter == 1,"Resolved entry not called correctly" ); |
| 185 | BOOST_CHECK_MESSAGE(p.get_state<player_::Resolving&>().exit_counter == 1,"Resolving exit not called correctly" ); |
| 186 | BOOST_CHECK_MESSAGE(p.get_state<player_::Connecting&>().entry_counter == 1,"Connecting entry not called correctly" ); |
| 187 | |
| 188 | BOOST_CHECK_MESSAGE(p.expected_action_counter == 1,"expected_action should have been called" ); |
| 189 | |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | |
| 194 | |