| 1 | // Copyright 2017 Christophe Henry |
| 2 | // henry UNDERSCORE christophe AT hotmail DOT com |
| 3 | // This is an extended version of the state machine available in the boost::mpl library |
| 4 | // Distributed under the same license as the original. |
| 5 | // Copyright for the original version: |
| 6 | // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
| 7 | // under the Boost Software License, Version 1.0. (See accompanying |
| 8 | // file LICENSE_1_0.txt or copy at |
| 9 | // http://www.boost.org/LICENSE_1_0.txt) |
| 10 | |
| 11 | // back-end |
| 12 | #include <boost/msm/back/state_machine.hpp> |
| 13 | //front-end |
| 14 | #include <boost/msm/front/state_machine_def.hpp> |
| 15 | #include <boost/msm/front/functor_row.hpp> |
| 16 | |
| 17 | #include <boost/test/unit_test.hpp> |
| 18 | |
| 19 | namespace msm = boost::msm; |
| 20 | namespace mpl = boost::mpl; |
| 21 | using namespace boost::msm::front; |
| 22 | |
| 23 | namespace |
| 24 | { |
| 25 | // events |
| 26 | struct event1 {}; |
| 27 | struct event2 {}; |
| 28 | struct event3 {}; |
| 29 | struct eventd {}; |
| 30 | |
| 31 | |
| 32 | // front-end: define the FSM structure |
| 33 | struct player_ : public msm::front::state_machine_def<player_> |
| 34 | { |
| 35 | // in this test, we inverse the order deferred queue / event queue |
| 36 | typedef int event_queue_before_deferred_queue; |
| 37 | |
| 38 | player_() |
| 39 | :expected_action_counter(0),expected_action2_counter(0) |
| 40 | {} |
| 41 | // The list of FSM states |
| 42 | struct State11 : public msm::front::state<> |
| 43 | { |
| 44 | typedef boost::fusion::vector<eventd> deferred_events; |
| 45 | |
| 46 | template <class Event,class FSM> |
| 47 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 48 | template <class Event,class FSM> |
| 49 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 50 | int entry_counter; |
| 51 | int exit_counter; |
| 52 | }; |
| 53 | struct State12 : public msm::front::state<> |
| 54 | { |
| 55 | template <class Event,class FSM> |
| 56 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 57 | template <class Event,class FSM> |
| 58 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 59 | int entry_counter; |
| 60 | int exit_counter; |
| 61 | }; |
| 62 | struct State13 : public msm::front::state<> |
| 63 | { |
| 64 | template <class Event,class FSM> |
| 65 | void on_entry(Event const&,FSM& ) {++entry_counter;} |
| 66 | template <class Event,class FSM> |
| 67 | void on_exit(Event const&,FSM& ) {++exit_counter;} |
| 68 | int entry_counter; |
| 69 | int exit_counter; |
| 70 | }; |
| 71 | struct enqueue_action |
| 72 | { |
| 73 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 74 | void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) |
| 75 | { |
| 76 | fsm.template process_event(event2()); |
| 77 | } |
| 78 | }; |
| 79 | struct expected_action |
| 80 | { |
| 81 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 82 | void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) |
| 83 | { |
| 84 | ++fsm.expected_action_counter; |
| 85 | } |
| 86 | }; |
| 87 | struct expected_action2 |
| 88 | { |
| 89 | template <class EVT,class FSM,class SourceState,class TargetState> |
| 90 | void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) |
| 91 | { |
| 92 | ++fsm.expected_action2_counter; |
| 93 | } |
| 94 | }; |
| 95 | // the initial state of the player SM. Must be defined |
| 96 | typedef mpl::vector<State11> initial_state; |
| 97 | |
| 98 | |
| 99 | // Transition table for player |
| 100 | struct transition_table : mpl::vector< |
| 101 | // Start Event Next Action Guard |
| 102 | // +---------+-------------+---------+---------------------+----------------------+ |
| 103 | Row < State11 , event1 , State12 , enqueue_action >, |
| 104 | Row < State12 , event2 , State13 , expected_action2 >, |
| 105 | Row < State12 , eventd , State13 , expected_action >, |
| 106 | Row < State13 , event2 , State11 >, |
| 107 | Row < State13 , eventd , State11 > |
| 108 | // +---------+-------------+---------+---------------------+----------------------+ |
| 109 | > {}; |
| 110 | |
| 111 | // Replaces the default no-transition response. |
| 112 | template <class FSM,class Event> |
| 113 | void no_transition(Event const& , FSM&,int ) |
| 114 | { |
| 115 | BOOST_FAIL("no_transition called!" ); |
| 116 | } |
| 117 | // init counters |
| 118 | template <class Event,class FSM> |
| 119 | void on_entry(Event const&,FSM& fsm) |
| 120 | { |
| 121 | fsm.template get_state<player_::State11&>().entry_counter=0; |
| 122 | fsm.template get_state<player_::State11&>().exit_counter=0; |
| 123 | fsm.template get_state<player_::State12&>().entry_counter=0; |
| 124 | fsm.template get_state<player_::State12&>().exit_counter=0; |
| 125 | fsm.template get_state<player_::State13&>().entry_counter=0; |
| 126 | fsm.template get_state<player_::State13&>().exit_counter=0; |
| 127 | } |
| 128 | int expected_action_counter; |
| 129 | int expected_action2_counter; |
| 130 | }; |
| 131 | // Pick a back-end |
| 132 | typedef msm::back::state_machine<player_> player; |
| 133 | |
| 134 | BOOST_AUTO_TEST_CASE( TestDeferAndMessageQueue2 ) |
| 135 | { |
| 136 | player p; |
| 137 | // needed to start the highest-level SM. This will call on_entry and mark the start of the SM |
| 138 | p.start(); |
| 139 | |
| 140 | p.process_event(evt: eventd()); |
| 141 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State11 should be active" ); |
| 142 | BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 1,"State11 entry not called correctly" ); |
| 143 | |
| 144 | p.process_event(evt: event1()); |
| 145 | BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State11 should be active" ); |
| 146 | BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().exit_counter == 1,"State11 exit not called correctly" ); |
| 147 | BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().entry_counter == 1,"State12 entry not called correctly" ); |
| 148 | BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().exit_counter == 1,"State12 exit not called correctly" ); |
| 149 | BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 2,"State11 entry not called correctly" ); |
| 150 | BOOST_CHECK_MESSAGE(p.get_state<player_::State13&>().exit_counter == 1,"State13 exit not called correctly" ); |
| 151 | BOOST_CHECK_MESSAGE(p.get_state<player_::State13&>().entry_counter == 1,"State13 entry not called correctly" ); |
| 152 | BOOST_CHECK_MESSAGE(p.expected_action_counter == 0,"expected_action should have been called" ); |
| 153 | BOOST_CHECK_MESSAGE(p.expected_action2_counter == 1,"expected_action2 should not have been called" ); |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | |
| 158 | |