1/* Copyright 2016-2017 Joaquin M Lopez Munoz.
2 * Distributed under the Boost Software License, Version 1.0.
3 * (See accompanying file LICENSE_1_0.txt or copy at
4 * http://www.boost.org/LICENSE_1_0.txt)
5 *
6 * See http://www.boost.org/libs/poly_collection for library home page.
7 */
8
9/* basic usage of boost::base_collection */
10
11#include <algorithm>
12#include <boost/poly_collection/base_collection.hpp>
13#include <random>
14#include "rolegame.hpp"
15
16int main()
17{
18//[basic_base_1
19//= #include <boost/poly_collection/base_collection.hpp>
20//= ...
21//=
22 boost::base_collection<sprite> c;
23
24 std::mt19937 gen{92748}; // some arbitrary random seed
25 std::discrete_distribution<> rnd{{1,1,1}};
26 for(int i=0;i<8;++i){ // assign each type with 1/3 probability
27 switch(rnd(gen)){
28 case 0: c.insert(x: warrior{i});break;
29 case 1: c.insert(x: juggernaut{i});break;
30 case 2: c.insert(x: goblin{i});break;
31 }
32 }
33//]
34
35 auto render=[&](){
36//[basic_base_2
37 const char* comma="";
38 for(const sprite& s:c){
39 std::cout<<comma;
40 s.render(os&: std::cout);
41 comma=",";
42 }
43 std::cout<<"\n";
44//]
45 };
46 render();
47
48//[basic_base_3
49 c.insert(x: goblin{8});
50//]
51 render();
52
53//[basic_base_4
54 // find element with id==7 and remove it
55 auto it=std::find_if(first: c.begin(),last: c.end(),pred: [](const sprite& s){return s.id==7;});
56 c.erase(pos: it);
57//]
58 render();
59}
60

source code of boost/libs/poly_collection/example/basic_base.cpp