| 1 | /*============================================================================= |
| 2 | Phoenix V1.2.1 |
| 3 | Copyright (c) 2001-2002 Joel de Guzman |
| 4 | |
| 5 | Distributed under the Boost Software License, Version 1.0. (See accompanying |
| 6 | file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) |
| 7 | ==============================================================================*/ |
| 8 | #ifndef BOOST_SPIRIT_CLASSIC_PHOENIX_PRIMITIVES_HPP |
| 9 | #define BOOST_SPIRIT_CLASSIC_PHOENIX_PRIMITIVES_HPP |
| 10 | |
| 11 | /////////////////////////////////////////////////////////////////////////////// |
| 12 | #include <boost/spirit/home/classic/phoenix/actor.hpp> |
| 13 | |
| 14 | /////////////////////////////////////////////////////////////////////////////// |
| 15 | namespace phoenix { |
| 16 | |
| 17 | /////////////////////////////////////////////////////////////////////////////// |
| 18 | // |
| 19 | // argument class |
| 20 | // |
| 21 | // Lazy arguments |
| 22 | // |
| 23 | // An actor base class that extracts and returns the Nth argument |
| 24 | // from the argument list passed in the 'args' tuple in the eval |
| 25 | // member function (see actor.hpp). There are some predefined |
| 26 | // argument constants that can be used as actors (arg1..argN). |
| 27 | // |
| 28 | // The argument actor is a place-holder for the actual arguments |
| 29 | // passed by the client. For example, wherever arg1 is seen placed |
| 30 | // in a lazy function (see functions.hpp) or lazy operator (see |
| 31 | // operators.hpp), this will be replaced by the actual first |
| 32 | // argument in the actual function evaluation. Argument actors are |
| 33 | // essentially lazy arguments. A lazy argument is a full actor in |
| 34 | // its own right and can be evaluated through the actor's operator(). |
| 35 | // |
| 36 | // Example: |
| 37 | // |
| 38 | // char c = 'A'; |
| 39 | // int i = 123; |
| 40 | // const char* s = "Hello World"; |
| 41 | // |
| 42 | // cout << arg1(c) << ' '; |
| 43 | // cout << arg1(i, s) << ' '; |
| 44 | // cout << arg2(i, s) << ' '; |
| 45 | // |
| 46 | // will print out "A 123 Hello World" |
| 47 | // |
| 48 | /////////////////////////////////////////////////////////////////////////////// |
| 49 | template <int N> |
| 50 | struct argument { |
| 51 | |
| 52 | template <typename TupleT> |
| 53 | struct result { typedef typename tuple_element<N, TupleT>::type type; }; |
| 54 | |
| 55 | template <typename TupleT> |
| 56 | typename tuple_element<N, TupleT>::type |
| 57 | eval(TupleT const& args) const |
| 58 | { |
| 59 | tuple_index<N> const idx; |
| 60 | return args[idx]; |
| 61 | } |
| 62 | }; |
| 63 | |
| 64 | ////////////////////////////////// |
| 65 | actor<argument<0> > const arg1 = argument<0>(); |
| 66 | actor<argument<1> > const arg2 = argument<1>(); |
| 67 | actor<argument<2> > const arg3 = argument<2>(); |
| 68 | |
| 69 | #if PHOENIX_LIMIT > 3 |
| 70 | actor<argument<3> > const arg4 = argument<3>(); |
| 71 | actor<argument<4> > const arg5 = argument<4>(); |
| 72 | actor<argument<5> > const arg6 = argument<5>(); |
| 73 | |
| 74 | #if PHOENIX_LIMIT > 6 |
| 75 | actor<argument<6> > const arg7 = argument<6>(); |
| 76 | actor<argument<7> > const arg8 = argument<7>(); |
| 77 | actor<argument<8> > const arg9 = argument<8>(); |
| 78 | |
| 79 | #if PHOENIX_LIMIT > 9 |
| 80 | actor<argument<9> > const arg10 = argument<9>(); |
| 81 | actor<argument<10> > const arg11 = argument<10>(); |
| 82 | actor<argument<11> > const arg12 = argument<11>(); |
| 83 | |
| 84 | #if PHOENIX_LIMIT > 12 |
| 85 | actor<argument<12> > const arg13 = argument<12>(); |
| 86 | actor<argument<13> > const arg14 = argument<13>(); |
| 87 | actor<argument<14> > const arg15 = argument<14>(); |
| 88 | |
| 89 | #endif |
| 90 | #endif |
| 91 | #endif |
| 92 | #endif |
| 93 | /////////////////////////////////////////////////////////////////////////////// |
| 94 | // |
| 95 | // value class |
| 96 | // |
| 97 | // Lazy values |
| 98 | // |
| 99 | // A bound actual parameter is kept in a value class for deferred |
| 100 | // access later when needed. A value object is immutable. Value |
| 101 | // objects are typically created through the val(x) free function |
| 102 | // which returns a value<T> with T deduced from the type of x. x is |
| 103 | // held in the value<T> object by value. |
| 104 | // |
| 105 | // Lazy values are actors. As such, lazy values can be evaluated |
| 106 | // through the actor's operator(). Such invocation gives the value's |
| 107 | // identity. Example: |
| 108 | // |
| 109 | // cout << val(3)() << val("Hello World")(); |
| 110 | // |
| 111 | // prints out "3 Hello World" |
| 112 | // |
| 113 | /////////////////////////////////////////////////////////////////////////////// |
| 114 | template <typename T> |
| 115 | struct value { |
| 116 | |
| 117 | typedef typename boost::remove_reference<T>::type plain_t; |
| 118 | |
| 119 | template <typename TupleT> |
| 120 | struct result { typedef plain_t const type; }; |
| 121 | |
| 122 | value(plain_t val_) |
| 123 | : val(val_) {} |
| 124 | |
| 125 | template <typename TupleT> |
| 126 | plain_t const |
| 127 | eval(TupleT const& /*args*/) const |
| 128 | { |
| 129 | return val; |
| 130 | } |
| 131 | |
| 132 | plain_t val; |
| 133 | }; |
| 134 | |
| 135 | ////////////////////////////////// |
| 136 | template <typename T> |
| 137 | inline actor<value<T> > const |
| 138 | val(T v) |
| 139 | { |
| 140 | return value<T>(v); |
| 141 | } |
| 142 | |
| 143 | ////////////////////////////////// |
| 144 | template <typename BaseT> |
| 145 | void |
| 146 | val(actor<BaseT> const& v); // This is undefined and not allowed. |
| 147 | |
| 148 | /////////////////////////////////////////////////////////////////////////// |
| 149 | // |
| 150 | // Arbitrary types T are typically converted to a actor<value<T> > |
| 151 | // (see as_actor<T> in actor.hpp). A specialization is also provided |
| 152 | // for arrays. T[N] arrays are converted to actor<value<T const*> >. |
| 153 | // |
| 154 | /////////////////////////////////////////////////////////////////////////// |
| 155 | template <typename T> |
| 156 | struct as_actor { |
| 157 | |
| 158 | typedef actor<value<T> > type; |
| 159 | static type convert(T const& x) |
| 160 | { return value<T>(x); } |
| 161 | }; |
| 162 | |
| 163 | ////////////////////////////////// |
| 164 | template <typename T, int N> |
| 165 | struct as_actor<T[N]> { |
| 166 | |
| 167 | typedef actor<value<T const*> > type; |
| 168 | static type convert(T const x[N]) |
| 169 | { return value<T const*>(x); } |
| 170 | }; |
| 171 | |
| 172 | /////////////////////////////////////////////////////////////////////////////// |
| 173 | // |
| 174 | // variable class |
| 175 | // |
| 176 | // Lazy variables |
| 177 | // |
| 178 | // A bound actual parameter may also be held by non-const reference |
| 179 | // in a variable class for deferred access later when needed. A |
| 180 | // variable object is mutable, i.e. its referenced variable can be |
| 181 | // modified. Variable objects are typically created through the |
| 182 | // var(x) free function which returns a variable<T> with T deduced |
| 183 | // from the type of x. x is held in the value<T> object by |
| 184 | // reference. |
| 185 | // |
| 186 | // Lazy variables are actors. As such, lazy variables can be |
| 187 | // evaluated through the actor's operator(). Such invocation gives |
| 188 | // the variables's identity. Example: |
| 189 | // |
| 190 | // int i = 3; |
| 191 | // char const* s = "Hello World"; |
| 192 | // cout << var(i)() << var(s)(); |
| 193 | // |
| 194 | // prints out "3 Hello World" |
| 195 | // |
| 196 | // Another free function const_(x) may also be used. const_(x) creates |
| 197 | // a variable<T const&> object using a constant reference. |
| 198 | // |
| 199 | /////////////////////////////////////////////////////////////////////////////// |
| 200 | #if BOOST_WORKAROUND(BOOST_MSVC, >= 1400) |
| 201 | #pragma warning(push) |
| 202 | #pragma warning(disable:4512) //assignment operator could not be generated |
| 203 | #endif |
| 204 | |
| 205 | template <typename T> |
| 206 | struct variable { |
| 207 | |
| 208 | template <typename TupleT> |
| 209 | struct result { typedef T& type; }; |
| 210 | |
| 211 | variable(T& var_) |
| 212 | : var(var_) {} |
| 213 | |
| 214 | template <typename TupleT> |
| 215 | T& |
| 216 | eval(TupleT const& /*args*/) const |
| 217 | { |
| 218 | return var; |
| 219 | } |
| 220 | |
| 221 | T& var; |
| 222 | }; |
| 223 | |
| 224 | #if BOOST_WORKAROUND(BOOST_MSVC, >= 1400) |
| 225 | #pragma warning(pop) |
| 226 | #endif |
| 227 | |
| 228 | ////////////////////////////////// |
| 229 | template <typename T> |
| 230 | inline actor<variable<T> > const |
| 231 | var(T& v) |
| 232 | { |
| 233 | return variable<T>(v); |
| 234 | } |
| 235 | |
| 236 | ////////////////////////////////// |
| 237 | template <typename T> |
| 238 | inline actor<variable<T const> > const |
| 239 | const_(T const& v) |
| 240 | { |
| 241 | return variable<T const>(v); |
| 242 | } |
| 243 | |
| 244 | ////////////////////////////////// |
| 245 | template <typename BaseT> |
| 246 | void |
| 247 | var(actor<BaseT> const& v); // This is undefined and not allowed. |
| 248 | |
| 249 | ////////////////////////////////// |
| 250 | template <typename BaseT> |
| 251 | void |
| 252 | const_(actor<BaseT> const& v); // This is undefined and not allowed. |
| 253 | |
| 254 | /////////////////////////////////////////////////////////////////////////////// |
| 255 | } // namespace phoenix |
| 256 | |
| 257 | #endif |
| 258 | |