1// dear imgui: Renderer + Platform Backend for Allegro 5
2// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
3
4// Implemented features:
5// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
6// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
7// [X] Platform: Clipboard support (from Allegro 5.1.12).
8// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
9// Missing features or Issues:
10// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
11// [ ] Platform: Missing gamepad support.
12// [ ] Renderer: Multi-viewport support (multiple windows).
13
14// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
15// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
16// Learn about Dear ImGui:
17// - FAQ https://dearimgui.com/faq
18// - Getting Started https://dearimgui.com/getting-started
19// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
20// - Introduction, links and more at the top of imgui.cpp
21
22#pragma once
23#include "imgui.h" // IMGUI_IMPL_API
24#ifndef IMGUI_DISABLE
25
26struct ALLEGRO_DISPLAY;
27union ALLEGRO_EVENT;
28
29// Follow "Getting Started" link and check examples/ folder to learn about using backends!
30IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
31IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
32IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
33IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
34IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
35
36// Use if you want to reset your rendering device without losing Dear ImGui state.
37IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
38IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
39
40#endif // #ifndef IMGUI_DISABLE
41

source code of imgui/backends/imgui_impl_allegro5.h