| 1 | /* |
| 2 | Open Asset Import Library (assimp) |
| 3 | ---------------------------------------------------------------------- |
| 4 | |
| 5 | Copyright (c) 2006-2019, assimp team |
| 6 | |
| 7 | |
| 8 | All rights reserved. |
| 9 | |
| 10 | Redistribution and use of this software in source and binary forms, |
| 11 | with or without modification, are permitted provided that the |
| 12 | following conditions are met: |
| 13 | |
| 14 | * Redistributions of source code must retain the above |
| 15 | copyright notice, this list of conditions and the |
| 16 | following disclaimer. |
| 17 | r |
| 18 | * Redistributions in binary form must reproduce the above |
| 19 | copyright notice, this list of conditions and the |
| 20 | following disclaimer in the documentation and/or other |
| 21 | materials provided with the distribution. |
| 22 | |
| 23 | * Neither the name of the assimp team, nor the names of its |
| 24 | contributors may be used to endorse or promote products |
| 25 | derived from this software without specific prior |
| 26 | written permission of the assimp team. |
| 27 | |
| 28 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 29 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 30 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 31 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 32 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 33 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 34 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 35 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 36 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 37 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 38 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 39 | |
| 40 | ---------------------------------------------------------------------- |
| 41 | */ |
| 42 | |
| 43 | /** @file FBXImporter.cpp |
| 44 | * @brief Implementation of the FBX importer. |
| 45 | */ |
| 46 | |
| 47 | #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER |
| 48 | |
| 49 | #include "FBXImporter.h" |
| 50 | |
| 51 | #include "FBXTokenizer.h" |
| 52 | #include "FBXParser.h" |
| 53 | #include "FBXUtil.h" |
| 54 | #include "FBXDocument.h" |
| 55 | #include "FBXConverter.h" |
| 56 | |
| 57 | #include <assimp/StreamReader.h> |
| 58 | #include <assimp/MemoryIOWrapper.h> |
| 59 | #include <assimp/Importer.hpp> |
| 60 | #include <assimp/importerdesc.h> |
| 61 | |
| 62 | namespace Assimp { |
| 63 | |
| 64 | template<> |
| 65 | const char* LogFunctions<FBXImporter>::Prefix() { |
| 66 | static auto prefix = "FBX: " ; |
| 67 | return prefix; |
| 68 | } |
| 69 | |
| 70 | } |
| 71 | |
| 72 | using namespace Assimp; |
| 73 | using namespace Assimp::Formatter; |
| 74 | using namespace Assimp::FBX; |
| 75 | |
| 76 | namespace { |
| 77 | |
| 78 | static const aiImporterDesc desc = { |
| 79 | .mName: "Autodesk FBX Importer" , |
| 80 | .mAuthor: "" , |
| 81 | .mMaintainer: "" , |
| 82 | .mComments: "" , |
| 83 | .mFlags: aiImporterFlags_SupportTextFlavour, |
| 84 | .mMinMajor: 0, |
| 85 | .mMinMinor: 0, |
| 86 | .mMaxMajor: 0, |
| 87 | .mMaxMinor: 0, |
| 88 | .mFileExtensions: "fbx" |
| 89 | }; |
| 90 | } |
| 91 | |
| 92 | // ------------------------------------------------------------------------------------------------ |
| 93 | // Constructor to be privately used by #Importer |
| 94 | FBXImporter::FBXImporter() |
| 95 | { |
| 96 | } |
| 97 | |
| 98 | // ------------------------------------------------------------------------------------------------ |
| 99 | // Destructor, private as well |
| 100 | FBXImporter::~FBXImporter() |
| 101 | { |
| 102 | } |
| 103 | |
| 104 | // ------------------------------------------------------------------------------------------------ |
| 105 | // Returns whether the class can handle the format of the given file. |
| 106 | bool FBXImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const |
| 107 | { |
| 108 | const std::string& extension = GetExtension(pFile); |
| 109 | if (extension == std::string( desc.mFileExtensions ) ) { |
| 110 | return true; |
| 111 | } |
| 112 | |
| 113 | else if ((!extension.length() || checkSig) && pIOHandler) { |
| 114 | // at least ASCII-FBX files usually have a 'FBX' somewhere in their head |
| 115 | const char* tokens[] = {"fbx" }; |
| 116 | return SearchFileHeaderForToken(pIOSystem: pIOHandler,file: pFile,tokens,numTokens: 1); |
| 117 | } |
| 118 | return false; |
| 119 | } |
| 120 | |
| 121 | // ------------------------------------------------------------------------------------------------ |
| 122 | // List all extensions handled by this loader |
| 123 | const aiImporterDesc* FBXImporter::GetInfo () const |
| 124 | { |
| 125 | return &desc; |
| 126 | } |
| 127 | |
| 128 | // ------------------------------------------------------------------------------------------------ |
| 129 | // Setup configuration properties for the loader |
| 130 | void FBXImporter::SetupProperties(const Importer* pImp) |
| 131 | { |
| 132 | settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, bErrorReturn: true); |
| 133 | settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, bErrorReturn: false); |
| 134 | settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, bErrorReturn: true); |
| 135 | settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, bErrorReturn: true); |
| 136 | settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, bErrorReturn: true); |
| 137 | settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, bErrorReturn: true); |
| 138 | settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, bErrorReturn: true); |
| 139 | settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, bErrorReturn: false); |
| 140 | settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, bErrorReturn: true); |
| 141 | settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, bErrorReturn: true); |
| 142 | settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, bErrorReturn: false); |
| 143 | settings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, bErrorReturn: true); |
| 144 | settings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, bErrorReturn: false); |
| 145 | } |
| 146 | |
| 147 | // ------------------------------------------------------------------------------------------------ |
| 148 | // Imports the given file into the given scene structure. |
| 149 | void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) |
| 150 | { |
| 151 | std::unique_ptr<IOStream> stream(pIOHandler->Open(pFile,pMode: "rb" )); |
| 152 | if (!stream) { |
| 153 | ThrowException(msg: "Could not open file for reading" ); |
| 154 | } |
| 155 | |
| 156 | // read entire file into memory - no streaming for this, fbx |
| 157 | // files can grow large, but the assimp output data structure |
| 158 | // then becomes very large, too. Assimp doesn't support |
| 159 | // streaming for its output data structures so the net win with |
| 160 | // streaming input data would be very low. |
| 161 | std::vector<char> contents; |
| 162 | contents.resize(new_size: stream->FileSize()+1); |
| 163 | stream->Read( pvBuffer: &*contents.begin(), pSize: 1, pCount: contents.size()-1 ); |
| 164 | contents[ contents.size() - 1 ] = 0; |
| 165 | const char* const begin = &*contents.begin(); |
| 166 | |
| 167 | // broadphase tokenizing pass in which we identify the core |
| 168 | // syntax elements of FBX (brackets, commas, key:value mappings) |
| 169 | TokenList tokens; |
| 170 | try { |
| 171 | |
| 172 | bool is_binary = false; |
| 173 | if (!strncmp(s1: begin,s2: "Kaydara FBX Binary" ,n: 18)) { |
| 174 | is_binary = true; |
| 175 | TokenizeBinary(output_tokens&: tokens,input: begin,length: contents.size()); |
| 176 | } |
| 177 | else { |
| 178 | Tokenize(output_tokens&: tokens,input: begin); |
| 179 | } |
| 180 | |
| 181 | // use this information to construct a very rudimentary |
| 182 | // parse-tree representing the FBX scope structure |
| 183 | Parser parser(tokens, is_binary); |
| 184 | |
| 185 | // take the raw parse-tree and convert it to a FBX DOM |
| 186 | Document doc(parser,settings); |
| 187 | |
| 188 | // convert the FBX DOM to aiScene |
| 189 | ConvertToAssimpScene(out: pScene, doc, removeEmptyBones: settings.removeEmptyBones); |
| 190 | |
| 191 | // size relative to cm |
| 192 | float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor(); |
| 193 | |
| 194 | // Set FBX file scale is relative to CM must be converted to M for |
| 195 | // assimp universal format (M) |
| 196 | SetFileScale( size_relative_to_cm * 0.01f); |
| 197 | |
| 198 | std::for_each(first: tokens.begin(),last: tokens.end(),f: Util::delete_fun<Token>()); |
| 199 | } |
| 200 | catch(std::exception&) { |
| 201 | std::for_each(first: tokens.begin(),last: tokens.end(),f: Util::delete_fun<Token>()); |
| 202 | throw; |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | #endif // !ASSIMP_BUILD_NO_FBX_IMPORTER |
| 207 | |