| 1 | // Copyright © SixtyFPS GmbH <info@slint.dev> |
| 2 | // SPDX-License-Identifier: MIT |
| 3 | |
| 4 | // clang-format off |
| 5 | // main.cpp |
| 6 | |
| 7 | #include "memory_game_logic.h" // generated header from memory_game_logic.slint |
| 8 | |
| 9 | #include <random> // Added |
| 10 | |
| 11 | int main() |
| 12 | { |
| 13 | auto main_window = MainWindow::create(); |
| 14 | auto old_tiles = main_window->get_memory_tiles(); |
| 15 | std::vector<TileData> new_tiles; |
| 16 | new_tiles.reserve(old_tiles->row_count() * 2); |
| 17 | for (int i = 0; i < old_tiles->row_count(); ++i) { |
| 18 | new_tiles.push_back(*old_tiles->row_data(i)); |
| 19 | new_tiles.push_back(*old_tiles->row_data(i)); |
| 20 | } |
| 21 | std::default_random_engine rng {}; |
| 22 | std::shuffle(new_tiles.begin(), new_tiles.end(), rng); |
| 23 | |
| 24 | auto tiles_model = std::make_shared<slint::VectorModel<TileData>>(new_tiles); |
| 25 | main_window->set_memory_tiles(tiles_model); |
| 26 | |
| 27 | // ANCHOR: game_logic |
| 28 | |
| 29 | main_window->on_check_if_pair_solved( |
| 30 | [main_window_weak = slint::ComponentWeakHandle(main_window)] { |
| 31 | auto main_window = *main_window_weak.lock(); |
| 32 | auto tiles_model = main_window->get_memory_tiles(); |
| 33 | int first_visible_index = -1; |
| 34 | TileData first_visible_tile; |
| 35 | for (int i = 0; i < tiles_model->row_count(); ++i) { |
| 36 | auto tile = *tiles_model->row_data(i); |
| 37 | if (!tile.image_visible || tile.solved) |
| 38 | continue; |
| 39 | if (first_visible_index == -1) { |
| 40 | first_visible_index = i; |
| 41 | first_visible_tile = tile; |
| 42 | continue; |
| 43 | } |
| 44 | bool is_pair_solved = tile == first_visible_tile; |
| 45 | if (is_pair_solved) { |
| 46 | first_visible_tile.solved = true; |
| 47 | tiles_model->set_row_data(first_visible_index, |
| 48 | first_visible_tile); |
| 49 | tile.solved = true; |
| 50 | tiles_model->set_row_data(i, tile); |
| 51 | return; |
| 52 | } |
| 53 | main_window->set_disable_tiles(true); |
| 54 | |
| 55 | slint::Timer::single_shot(std::chrono::seconds(1), |
| 56 | [=]() mutable { |
| 57 | main_window->set_disable_tiles(false); |
| 58 | first_visible_tile.image_visible = false; |
| 59 | tiles_model->set_row_data(first_visible_index, |
| 60 | first_visible_tile); |
| 61 | tile.image_visible = false; |
| 62 | tiles_model->set_row_data(i, tile); |
| 63 | }); |
| 64 | } |
| 65 | }); |
| 66 | // ANCHOR_END: game_logic |
| 67 | main_window->run(); |
| 68 | } |
| 69 | // clang-format on |
| 70 | |