1// Copyright © SixtyFPS GmbH <info@slint.dev>
2// SPDX-License-Identifier: MIT
3
4// clang-format off
5// main.cpp
6
7#include "memory_game_logic.h" // generated header from memory_game_logic.slint
8
9#include <random> // Added
10
11int main()
12{
13 auto main_window = MainWindow::create();
14 auto old_tiles = main_window->get_memory_tiles();
15 std::vector<TileData> new_tiles;
16 new_tiles.reserve(old_tiles->row_count() * 2);
17 for (int i = 0; i < old_tiles->row_count(); ++i) {
18 new_tiles.push_back(*old_tiles->row_data(i));
19 new_tiles.push_back(*old_tiles->row_data(i));
20 }
21 std::default_random_engine rng {};
22 std::shuffle(new_tiles.begin(), new_tiles.end(), rng);
23
24 auto tiles_model = std::make_shared<slint::VectorModel<TileData>>(new_tiles);
25 main_window->set_memory_tiles(tiles_model);
26
27 // ANCHOR: game_logic
28
29 main_window->on_check_if_pair_solved(
30 [main_window_weak = slint::ComponentWeakHandle(main_window)] {
31 auto main_window = *main_window_weak.lock();
32 auto tiles_model = main_window->get_memory_tiles();
33 int first_visible_index = -1;
34 TileData first_visible_tile;
35 for (int i = 0; i < tiles_model->row_count(); ++i) {
36 auto tile = *tiles_model->row_data(i);
37 if (!tile.image_visible || tile.solved)
38 continue;
39 if (first_visible_index == -1) {
40 first_visible_index = i;
41 first_visible_tile = tile;
42 continue;
43 }
44 bool is_pair_solved = tile == first_visible_tile;
45 if (is_pair_solved) {
46 first_visible_tile.solved = true;
47 tiles_model->set_row_data(first_visible_index,
48 first_visible_tile);
49 tile.solved = true;
50 tiles_model->set_row_data(i, tile);
51 return;
52 }
53 main_window->set_disable_tiles(true);
54
55 slint::Timer::single_shot(std::chrono::seconds(1),
56 [=]() mutable {
57 main_window->set_disable_tiles(false);
58 first_visible_tile.image_visible = false;
59 tiles_model->set_row_data(first_visible_index,
60 first_visible_tile);
61 tile.image_visible = false;
62 tiles_model->set_row_data(i, tile);
63 });
64 }
65 });
66 // ANCHOR_END: game_logic
67 main_window->run();
68}
69// clang-format on
70

source code of slint/docs/tutorial/cpp/src/main_game_logic.cpp