| 1 | // Copyright © SixtyFPS GmbH <info@slint.dev> |
| 2 | // SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0 |
| 3 | |
| 4 | /*! |
| 5 | This module contains color related types for the run-time library. |
| 6 | */ |
| 7 | |
| 8 | use crate::properties::InterpolatedPropertyValue; |
| 9 | |
| 10 | #[cfg (not(feature = "std" ))] |
| 11 | use num_traits::float::Float; |
| 12 | |
| 13 | /// RgbaColor stores the red, green, blue and alpha components of a color |
| 14 | /// with the precision of the generic parameter T. For example if T is f32, |
| 15 | /// the values are normalized between 0 and 1. If T is u8, they values range |
| 16 | /// is 0 to 255. |
| 17 | /// This is merely a helper class for use with [`Color`]. |
| 18 | #[derive (Copy, Clone, PartialEq, Debug, Default)] |
| 19 | pub struct RgbaColor<T> { |
| 20 | /// The alpha component. |
| 21 | pub alpha: T, |
| 22 | /// The red channel. |
| 23 | pub red: T, |
| 24 | /// The green channel. |
| 25 | pub green: T, |
| 26 | /// The blue channel. |
| 27 | pub blue: T, |
| 28 | } |
| 29 | |
| 30 | /// Color represents a color in the Slint run-time, represented using 8-bit channels for |
| 31 | /// red, green, blue and the alpha (opacity). |
| 32 | /// It can be conveniently converted using the `to_` and `from_` (a)rgb helper functions: |
| 33 | /// ``` |
| 34 | /// # fn do_something_with_red_and_green(_:f32, _:f32) {} |
| 35 | /// # fn do_something_with_red(_:u8) {} |
| 36 | /// # use i_slint_core::graphics::{Color, RgbaColor}; |
| 37 | /// # let some_color = Color::from_rgb_u8(0, 0, 0); |
| 38 | /// let col = some_color.to_argb_f32(); |
| 39 | /// do_something_with_red_and_green(col.red, col.green); |
| 40 | /// |
| 41 | /// let RgbaColor { red, blue, green, .. } = some_color.to_argb_u8(); |
| 42 | /// do_something_with_red(red); |
| 43 | /// |
| 44 | /// let new_col = Color::from(RgbaColor{ red: 0.5, green: 0.65, blue: 0.32, alpha: 1.}); |
| 45 | /// ``` |
| 46 | #[derive (Copy, Clone, PartialEq, PartialOrd, Debug, Default)] |
| 47 | #[cfg_attr (feature = "serde" , derive(serde::Serialize, serde::Deserialize))] |
| 48 | #[repr (C)] |
| 49 | pub struct Color { |
| 50 | red: u8, |
| 51 | green: u8, |
| 52 | blue: u8, |
| 53 | alpha: u8, |
| 54 | } |
| 55 | |
| 56 | impl From<RgbaColor<u8>> for Color { |
| 57 | fn from(col: RgbaColor<u8>) -> Self { |
| 58 | Self { red: col.red, green: col.green, blue: col.blue, alpha: col.alpha } |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | impl From<Color> for RgbaColor<u8> { |
| 63 | fn from(col: Color) -> Self { |
| 64 | RgbaColor { red: col.red, green: col.green, blue: col.blue, alpha: col.alpha } |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | impl From<RgbaColor<u8>> for RgbaColor<f32> { |
| 69 | fn from(col: RgbaColor<u8>) -> Self { |
| 70 | Self { |
| 71 | red: (col.red as f32) / 255.0, |
| 72 | green: (col.green as f32) / 255.0, |
| 73 | blue: (col.blue as f32) / 255.0, |
| 74 | alpha: (col.alpha as f32) / 255.0, |
| 75 | } |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | impl From<Color> for RgbaColor<f32> { |
| 80 | fn from(col: Color) -> Self { |
| 81 | let u8col: RgbaColor<u8> = col.into(); |
| 82 | u8col.into() |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | impl From<RgbaColor<f32>> for Color { |
| 87 | fn from(col: RgbaColor<f32>) -> Self { |
| 88 | Self { |
| 89 | red: (col.red * 255.).round() as u8, |
| 90 | green: (col.green * 255.).round() as u8, |
| 91 | blue: (col.blue * 255.).round() as u8, |
| 92 | alpha: (col.alpha * 255.).round() as u8, |
| 93 | } |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | impl Color { |
| 98 | /// Construct a color from an integer encoded as `0xAARRGGBB` |
| 99 | pub const fn from_argb_encoded(encoded: u32) -> Color { |
| 100 | Self { |
| 101 | red: (encoded >> 16) as u8, |
| 102 | green: (encoded >> 8) as u8, |
| 103 | blue: encoded as u8, |
| 104 | alpha: (encoded >> 24) as u8, |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | /// Returns `(alpha, red, green, blue)` encoded as u32 |
| 109 | pub fn as_argb_encoded(&self) -> u32 { |
| 110 | ((self.red as u32) << 16) |
| 111 | | ((self.green as u32) << 8) |
| 112 | | (self.blue as u32) |
| 113 | | ((self.alpha as u32) << 24) |
| 114 | } |
| 115 | |
| 116 | /// Construct a color from the alpha, red, green and blue color channel parameters. |
| 117 | pub const fn from_argb_u8(alpha: u8, red: u8, green: u8, blue: u8) -> Self { |
| 118 | Self { red, green, blue, alpha } |
| 119 | } |
| 120 | |
| 121 | /// Construct a color from the red, green and blue color channel parameters. The alpha |
| 122 | /// channel will have the value 255. |
| 123 | pub const fn from_rgb_u8(red: u8, green: u8, blue: u8) -> Self { |
| 124 | Self::from_argb_u8(255, red, green, blue) |
| 125 | } |
| 126 | |
| 127 | /// Construct a color from the alpha, red, green and blue color channel parameters. |
| 128 | pub fn from_argb_f32(alpha: f32, red: f32, green: f32, blue: f32) -> Self { |
| 129 | RgbaColor { alpha, red, green, blue }.into() |
| 130 | } |
| 131 | |
| 132 | /// Construct a color from the red, green and blue color channel parameters. The alpha |
| 133 | /// channel will have the value 255. |
| 134 | pub fn from_rgb_f32(red: f32, green: f32, blue: f32) -> Self { |
| 135 | Self::from_argb_f32(1.0, red, green, blue) |
| 136 | } |
| 137 | |
| 138 | /// Converts this color to an RgbaColor struct for easy destructuring. |
| 139 | pub fn to_argb_u8(&self) -> RgbaColor<u8> { |
| 140 | RgbaColor::from(*self) |
| 141 | } |
| 142 | |
| 143 | /// Converts this color to an RgbaColor struct for easy destructuring. |
| 144 | pub fn to_argb_f32(&self) -> RgbaColor<f32> { |
| 145 | RgbaColor::from(*self) |
| 146 | } |
| 147 | |
| 148 | /// Converts this color to the HSV color space. |
| 149 | pub fn to_hsva(&self) -> HsvaColor { |
| 150 | let rgba: RgbaColor<f32> = (*self).into(); |
| 151 | rgba.into() |
| 152 | } |
| 153 | |
| 154 | /// Construct a color from the hue, saturation, and value HSV color space parameters. |
| 155 | /// |
| 156 | /// Hue is between 0 and 360, the others parameters between 0 and 1. |
| 157 | pub fn from_hsva(hue: f32, saturation: f32, value: f32, alpha: f32) -> Self { |
| 158 | let hsva = HsvaColor { hue, saturation, value, alpha }; |
| 159 | <RgbaColor<f32>>::from(hsva).into() |
| 160 | } |
| 161 | |
| 162 | /// Returns the red channel of the color as u8 in the range 0..255. |
| 163 | #[inline (always)] |
| 164 | pub fn red(self) -> u8 { |
| 165 | self.red |
| 166 | } |
| 167 | |
| 168 | /// Returns the green channel of the color as u8 in the range 0..255. |
| 169 | #[inline (always)] |
| 170 | pub fn green(self) -> u8 { |
| 171 | self.green |
| 172 | } |
| 173 | |
| 174 | /// Returns the blue channel of the color as u8 in the range 0..255. |
| 175 | #[inline (always)] |
| 176 | pub fn blue(self) -> u8 { |
| 177 | self.blue |
| 178 | } |
| 179 | |
| 180 | /// Returns the alpha channel of the color as u8 in the range 0..255. |
| 181 | #[inline (always)] |
| 182 | pub fn alpha(self) -> u8 { |
| 183 | self.alpha |
| 184 | } |
| 185 | |
| 186 | /// Returns a new version of this color that has the brightness increased |
| 187 | /// by the specified factor. This is done by converting the color to the HSV |
| 188 | /// color space and multiplying the brightness (value) with (1 + factor). |
| 189 | /// The result is converted back to RGB and the alpha channel is unchanged. |
| 190 | /// So for example `brighter(0.2)` will increase the brightness by 20%, and |
| 191 | /// calling `brighter(-0.5)` will return a color that's 50% darker. |
| 192 | #[must_use ] |
| 193 | pub fn brighter(&self, factor: f32) -> Self { |
| 194 | let rgba: RgbaColor<f32> = (*self).into(); |
| 195 | let mut hsva: HsvaColor = rgba.into(); |
| 196 | hsva.value *= 1. + factor; |
| 197 | let rgba: RgbaColor<f32> = hsva.into(); |
| 198 | rgba.into() |
| 199 | } |
| 200 | |
| 201 | /// Returns a new version of this color that has the brightness decreased |
| 202 | /// by the specified factor. This is done by converting the color to the HSV |
| 203 | /// color space and dividing the brightness (value) by (1 + factor). The |
| 204 | /// result is converted back to RGB and the alpha channel is unchanged. |
| 205 | /// So for example `darker(0.3)` will decrease the brightness by 30%. |
| 206 | #[must_use ] |
| 207 | pub fn darker(&self, factor: f32) -> Self { |
| 208 | let rgba: RgbaColor<f32> = (*self).into(); |
| 209 | let mut hsva: HsvaColor = rgba.into(); |
| 210 | hsva.value /= 1. + factor; |
| 211 | let rgba: RgbaColor<f32> = hsva.into(); |
| 212 | rgba.into() |
| 213 | } |
| 214 | |
| 215 | /// Returns a new version of this color with the opacity decreased by `factor`. |
| 216 | /// |
| 217 | /// The transparency is obtained by multiplying the alpha channel by `(1 - factor)`. |
| 218 | /// |
| 219 | /// # Examples |
| 220 | /// Decreasing the opacity of a red color by half: |
| 221 | /// ``` |
| 222 | /// # use i_slint_core::graphics::Color; |
| 223 | /// let red = Color::from_argb_u8(255, 255, 0, 0); |
| 224 | /// assert_eq!(red.transparentize(0.5), Color::from_argb_u8(128, 255, 0, 0)); |
| 225 | /// ``` |
| 226 | /// |
| 227 | /// Decreasing the opacity of a blue color by 20%: |
| 228 | /// ``` |
| 229 | /// # use i_slint_core::graphics::Color; |
| 230 | /// let blue = Color::from_argb_u8(200, 0, 0, 255); |
| 231 | /// assert_eq!(blue.transparentize(0.2), Color::from_argb_u8(160, 0, 0, 255)); |
| 232 | /// ``` |
| 233 | /// |
| 234 | /// Negative values increase the opacity |
| 235 | /// |
| 236 | /// ``` |
| 237 | /// # use i_slint_core::graphics::Color; |
| 238 | /// let blue = Color::from_argb_u8(200, 0, 0, 255); |
| 239 | /// assert_eq!(blue.transparentize(-0.1), Color::from_argb_u8(220, 0, 0, 255)); |
| 240 | /// ``` |
| 241 | #[must_use ] |
| 242 | pub fn transparentize(&self, factor: f32) -> Self { |
| 243 | let mut color = *self; |
| 244 | color.alpha = ((self.alpha as f32) * (1.0 - factor)) |
| 245 | .round() |
| 246 | .clamp(u8::MIN as f32, u8::MAX as f32) as u8; |
| 247 | color |
| 248 | } |
| 249 | |
| 250 | /// Returns a new color that is a mix of this color and `other`. The specified factor is |
| 251 | /// clamped to be between `0.0` and `1.0` and then applied to this color, while `1.0 - factor` |
| 252 | /// is applied to `other`. |
| 253 | /// |
| 254 | /// # Examples |
| 255 | /// Mix red with black half-and-half: |
| 256 | /// ``` |
| 257 | /// # use i_slint_core::graphics::Color; |
| 258 | /// let red = Color::from_rgb_u8(255, 0, 0); |
| 259 | /// let black = Color::from_rgb_u8(0, 0, 0); |
| 260 | /// assert_eq!(red.mix(&black, 0.5), Color::from_rgb_u8(128, 0, 0)); |
| 261 | /// ``` |
| 262 | /// |
| 263 | /// Mix Purple with OrangeRed, with `75%` purpe and `25%` orange red ratio: |
| 264 | /// ``` |
| 265 | /// # use i_slint_core::graphics::Color; |
| 266 | /// let purple = Color::from_rgb_u8(128, 0, 128); |
| 267 | /// let orange_red = Color::from_rgb_u8(255, 69, 0); |
| 268 | /// assert_eq!(purple.mix(&orange_red, 0.75), Color::from_rgb_u8(160, 17, 96)); |
| 269 | /// ``` |
| 270 | #[must_use ] |
| 271 | pub fn mix(&self, other: &Self, factor: f32) -> Self { |
| 272 | // * NOTE: The opacity (`alpha` as a "percentage") of each color involved |
| 273 | // * must be taken into account when mixing them. Because of this, |
| 274 | // * we cannot just interpolate between them. |
| 275 | // * NOTE: Considering the spec (textual): |
| 276 | // * <https://github.com/sass/sass/blob/47d30713765b975c86fa32ec359ed16e83ad1ecc/spec/built-in-modules/color.md#mix> |
| 277 | |
| 278 | fn lerp(v1: u8, v2: u8, f: f32) -> u8 { |
| 279 | (v1 as f32 * f + v2 as f32 * (1.0 - f)).clamp(u8::MIN as f32, u8::MAX as f32).round() |
| 280 | as u8 |
| 281 | } |
| 282 | |
| 283 | let original_factor = factor.clamp(0.0, 1.0); |
| 284 | |
| 285 | let self_opacity = RgbaColor::<f32>::from(*self).alpha; |
| 286 | let other_opacity = RgbaColor::<f32>::from(*other).alpha; |
| 287 | |
| 288 | let normal_weight = 2.0 * original_factor - 1.0; |
| 289 | let alpha_distance = self_opacity - other_opacity; |
| 290 | let weight_by_distance = normal_weight * alpha_distance; |
| 291 | |
| 292 | // As to not divide by 0.0 |
| 293 | let combined_weight = if weight_by_distance == -1.0 { |
| 294 | normal_weight |
| 295 | } else { |
| 296 | (normal_weight + alpha_distance) / (1.0 + weight_by_distance) |
| 297 | }; |
| 298 | |
| 299 | let channels_factor = (combined_weight + 1.0) / 2.0; |
| 300 | |
| 301 | let red = lerp(self.red, other.red, channels_factor); |
| 302 | let green = lerp(self.green, other.green, channels_factor); |
| 303 | let blue = lerp(self.blue, other.blue, channels_factor); |
| 304 | |
| 305 | let alpha = lerp(self.alpha, other.alpha, original_factor); |
| 306 | |
| 307 | Self { red, green, blue, alpha } |
| 308 | } |
| 309 | |
| 310 | /// Returns a new version of this color with the opacity set to `alpha`. |
| 311 | #[must_use ] |
| 312 | pub fn with_alpha(&self, alpha: f32) -> Self { |
| 313 | let mut rgba: RgbaColor<f32> = (*self).into(); |
| 314 | rgba.alpha = alpha.clamp(0.0, 1.0); |
| 315 | rgba.into() |
| 316 | } |
| 317 | } |
| 318 | |
| 319 | impl InterpolatedPropertyValue for Color { |
| 320 | fn interpolate(&self, target_value: &Self, t: f32) -> Self { |
| 321 | target_value.mix(self, factor:t) |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | impl core::fmt::Display for Color { |
| 326 | fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result { |
| 327 | write!(f, "argb( {}, {}, {}, {})" , self.alpha, self.red, self.green, self.blue) |
| 328 | } |
| 329 | } |
| 330 | |
| 331 | /// HsvaColor stores the hue, saturation, value and alpha components of a color |
| 332 | /// in the HSV color space as `f32 ` fields. |
| 333 | /// This is merely a helper struct for use with [`Color`]. |
| 334 | #[derive (Copy, Clone, PartialOrd, Debug, Default)] |
| 335 | #[cfg_attr (feature = "serde" , derive(serde::Serialize, serde::Deserialize))] |
| 336 | pub struct HsvaColor { |
| 337 | /// The hue component in degrees between 0 and 360. |
| 338 | pub hue: f32, |
| 339 | /// The saturation component, between 0 and 1. |
| 340 | pub saturation: f32, |
| 341 | /// The value component, between 0 and 1. |
| 342 | pub value: f32, |
| 343 | /// The alpha component, between 0 and 1. |
| 344 | pub alpha: f32, |
| 345 | } |
| 346 | |
| 347 | impl PartialEq for HsvaColor { |
| 348 | fn eq(&self, other: &Self) -> bool { |
| 349 | (self.hue - other.hue).abs() < 0.00001 |
| 350 | && (self.saturation - other.saturation).abs() < 0.00001 |
| 351 | && (self.value - other.value).abs() < 0.00001 |
| 352 | && (self.alpha - other.alpha).abs() < 0.00001 |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | impl From<RgbaColor<f32>> for HsvaColor { |
| 357 | fn from(col: RgbaColor<f32>) -> Self { |
| 358 | // RGB to HSL conversion from https://en.wikipedia.org/wiki/HSL_and_HSV#Color_conversion_formulae |
| 359 | |
| 360 | let red = col.red; |
| 361 | let green = col.green; |
| 362 | let blue = col.blue; |
| 363 | |
| 364 | let min = red.min(green).min(blue); |
| 365 | let max = red.max(green).max(blue); |
| 366 | let chroma = max - min; |
| 367 | |
| 368 | #[allow (clippy::float_cmp)] // `max` is either `red`, `green` or `blue` |
| 369 | let hue = num_traits::Euclid::rem_euclid( |
| 370 | &(60. |
| 371 | * if chroma == 0.0 { |
| 372 | 0.0 |
| 373 | } else if max == red { |
| 374 | ((green - blue) / chroma) % 6.0 |
| 375 | } else if max == green { |
| 376 | 2. + (blue - red) / chroma |
| 377 | } else { |
| 378 | 4. + (red - green) / chroma |
| 379 | }), |
| 380 | &360.0, |
| 381 | ); |
| 382 | let saturation = if max == 0. { 0. } else { chroma / max }; |
| 383 | |
| 384 | Self { hue, saturation, value: max, alpha: col.alpha } |
| 385 | } |
| 386 | } |
| 387 | |
| 388 | impl From<HsvaColor> for RgbaColor<f32> { |
| 389 | fn from(col: HsvaColor) -> Self { |
| 390 | // RGB to HSL conversion from https://en.wikipedia.org/wiki/HSL_and_HSV#Color_conversion_formulae |
| 391 | |
| 392 | let chroma = col.saturation * col.value; |
| 393 | |
| 394 | let hue = num_traits::Euclid::rem_euclid(&col.hue, &360.0); |
| 395 | |
| 396 | let x = chroma * (1. - ((hue / 60.) % 2. - 1.).abs()); |
| 397 | |
| 398 | let (red, green, blue) = match (hue / 60.0) as usize { |
| 399 | 0 => (chroma, x, 0.), |
| 400 | 1 => (x, chroma, 0.), |
| 401 | 2 => (0., chroma, x), |
| 402 | 3 => (0., x, chroma), |
| 403 | 4 => (x, 0., chroma), |
| 404 | 5 => (chroma, 0., x), |
| 405 | _ => (0., 0., 0.), |
| 406 | }; |
| 407 | |
| 408 | let m = col.value - chroma; |
| 409 | |
| 410 | Self { red: red + m, green: green + m, blue: blue + m, alpha: col.alpha } |
| 411 | } |
| 412 | } |
| 413 | |
| 414 | impl From<HsvaColor> for Color { |
| 415 | fn from(value: HsvaColor) -> Self { |
| 416 | RgbaColor::from(value).into() |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | impl From<Color> for HsvaColor { |
| 421 | fn from(value: Color) -> Self { |
| 422 | value.to_hsva() |
| 423 | } |
| 424 | } |
| 425 | |
| 426 | #[test ] |
| 427 | fn test_rgb_to_hsv() { |
| 428 | // White |
| 429 | assert_eq!( |
| 430 | HsvaColor::from(RgbaColor::<f32> { red: 1., green: 1., blue: 1., alpha: 0.5 }), |
| 431 | HsvaColor { hue: 0., saturation: 0., value: 1., alpha: 0.5 } |
| 432 | ); |
| 433 | assert_eq!( |
| 434 | RgbaColor::<f32>::from(HsvaColor { hue: 0., saturation: 0., value: 1., alpha: 0.3 }), |
| 435 | RgbaColor::<f32> { red: 1., green: 1., blue: 1., alpha: 0.3 } |
| 436 | ); |
| 437 | |
| 438 | // #8a0c77ff ensure the hue ends up positive |
| 439 | assert_eq!( |
| 440 | HsvaColor::from(Color::from_argb_u8(0xff, 0x8a, 0xc, 0x77,).to_argb_f32()), |
| 441 | HsvaColor { hue: 309.0476, saturation: 0.9130435, value: 0.5411765, alpha: 1.0 } |
| 442 | ); |
| 443 | |
| 444 | let received = RgbaColor::<f32>::from(HsvaColor { |
| 445 | hue: 309.0476, |
| 446 | saturation: 0.9130435, |
| 447 | value: 0.5411765, |
| 448 | alpha: 1.0, |
| 449 | }); |
| 450 | let expected = Color::from_argb_u8(0xff, 0x8a, 0xc, 0x77).to_argb_f32(); |
| 451 | |
| 452 | assert!( |
| 453 | (received.alpha - expected.alpha).abs() < 0.00001 |
| 454 | && (received.red - expected.red).abs() < 0.00001 |
| 455 | && (received.green - expected.green).abs() < 0.00001 |
| 456 | && (received.blue - expected.blue).abs() < 0.00001 |
| 457 | ); |
| 458 | |
| 459 | // Bright greenish, verified via colorizer.org |
| 460 | assert_eq!( |
| 461 | HsvaColor::from(RgbaColor::<f32> { red: 0., green: 0.9, blue: 0., alpha: 1.0 }), |
| 462 | HsvaColor { hue: 120., saturation: 1., value: 0.9, alpha: 1.0 } |
| 463 | ); |
| 464 | assert_eq!( |
| 465 | RgbaColor::<f32>::from(HsvaColor { hue: 120., saturation: 1., value: 0.9, alpha: 1.0 }), |
| 466 | RgbaColor::<f32> { red: 0., green: 0.9, blue: 0., alpha: 1.0 } |
| 467 | ); |
| 468 | |
| 469 | // Hue should wrap around 360deg i.e. 480 == 120 && -240 == 240 |
| 470 | assert_eq!( |
| 471 | RgbaColor::<f32> { red: 0., green: 0.9, blue: 0., alpha: 1.0 }, |
| 472 | RgbaColor::<f32>::from(HsvaColor { hue: 480., saturation: 1., value: 0.9, alpha: 1.0 }), |
| 473 | ); |
| 474 | assert_eq!( |
| 475 | RgbaColor::<f32> { red: 0., green: 0.9, blue: 0., alpha: 1.0 }, |
| 476 | RgbaColor::<f32>::from(HsvaColor { hue: -240., saturation: 1., value: 0.9, alpha: 1.0 }), |
| 477 | ); |
| 478 | } |
| 479 | |
| 480 | #[test ] |
| 481 | fn test_brighter_darker() { |
| 482 | let blue = Color::from_rgb_u8(0, 0, 128); |
| 483 | assert_eq!(blue.brighter(0.5), Color::from_rgb_u8(0, 0, 192)); |
| 484 | assert_eq!(blue.darker(0.5), Color::from_rgb_u8(0, 0, 85)); |
| 485 | } |
| 486 | |
| 487 | #[test ] |
| 488 | fn test_transparent_transition() { |
| 489 | let color = Color::from_argb_u8(0, 0, 0, 0); |
| 490 | let interpolated = color.interpolate(&Color::from_rgb_u8(211, 211, 211), 0.25); |
| 491 | assert_eq!(interpolated, Color::from_argb_u8(64, 211, 211, 211)); |
| 492 | let interpolated = color.interpolate(&Color::from_rgb_u8(211, 211, 211), 0.5); |
| 493 | assert_eq!(interpolated, Color::from_argb_u8(128, 211, 211, 211)); |
| 494 | let interpolated = color.interpolate(&Color::from_rgb_u8(211, 211, 211), 0.75); |
| 495 | assert_eq!(interpolated, Color::from_argb_u8(191, 211, 211, 211)); |
| 496 | } |
| 497 | |
| 498 | #[cfg (feature = "ffi" )] |
| 499 | pub(crate) mod ffi { |
| 500 | #![allow (unsafe_code)] |
| 501 | use super::*; |
| 502 | |
| 503 | #[no_mangle ] |
| 504 | pub unsafe extern "C" fn slint_color_brighter(col: &Color, factor: f32, out: *mut Color) { |
| 505 | core::ptr::write(out, col.brighter(factor)) |
| 506 | } |
| 507 | |
| 508 | #[no_mangle ] |
| 509 | pub unsafe extern "C" fn slint_color_darker(col: &Color, factor: f32, out: *mut Color) { |
| 510 | core::ptr::write(out, col.darker(factor)) |
| 511 | } |
| 512 | |
| 513 | #[no_mangle ] |
| 514 | pub unsafe extern "C" fn slint_color_transparentize(col: &Color, factor: f32, out: *mut Color) { |
| 515 | core::ptr::write(out, col.transparentize(factor)) |
| 516 | } |
| 517 | |
| 518 | #[no_mangle ] |
| 519 | pub unsafe extern "C" fn slint_color_mix( |
| 520 | col1: &Color, |
| 521 | col2: &Color, |
| 522 | factor: f32, |
| 523 | out: *mut Color, |
| 524 | ) { |
| 525 | core::ptr::write(out, col1.mix(col2, factor)) |
| 526 | } |
| 527 | |
| 528 | #[no_mangle ] |
| 529 | pub unsafe extern "C" fn slint_color_with_alpha(col: &Color, alpha: f32, out: *mut Color) { |
| 530 | core::ptr::write(out, col.with_alpha(alpha)) |
| 531 | } |
| 532 | |
| 533 | #[no_mangle ] |
| 534 | pub extern "C" fn slint_color_to_hsva( |
| 535 | col: &Color, |
| 536 | h: &mut f32, |
| 537 | s: &mut f32, |
| 538 | v: &mut f32, |
| 539 | a: &mut f32, |
| 540 | ) { |
| 541 | let hsv = col.to_hsva(); |
| 542 | *h = hsv.hue; |
| 543 | *s = hsv.saturation; |
| 544 | *v = hsv.value; |
| 545 | *a = hsv.alpha; |
| 546 | } |
| 547 | |
| 548 | #[no_mangle ] |
| 549 | pub extern "C" fn slint_color_from_hsva(h: f32, s: f32, v: f32, a: f32) -> Color { |
| 550 | Color::from_hsva(h, s, v, a) |
| 551 | } |
| 552 | } |
| 553 | |