1 | // Copyright 2014 The Flutter Authors. All rights reserved. |
2 | // Use of this source code is governed by a BSD-style license that can be |
3 | // found in the LICENSE file. |
4 | |
5 | /// @docImport 'package:flutter/scheduler.dart'; |
6 | /// @docImport 'package:flutter/widgets.dart'; |
7 | library; |
8 | |
9 | import 'package:flutter/foundation.dart'; |
10 | |
11 | import 'tween.dart'; |
12 | |
13 | export 'dart:ui' show VoidCallback; |
14 | |
15 | export 'tween.dart' show Animatable; |
16 | |
17 | // Examples can assume: |
18 | // late AnimationController _controller; |
19 | // late ValueNotifier _scrollPosition; |
20 | |
21 | /// The status of an animation. |
22 | enum AnimationStatus { |
23 | /// The animation is stopped at the beginning. |
24 | dismissed, |
25 | |
26 | /// The animation is running from beginning to end. |
27 | forward, |
28 | |
29 | /// The animation is running backwards, from end to beginning. |
30 | reverse, |
31 | |
32 | /// The animation is stopped at the end. |
33 | completed; |
34 | |
35 | /// Whether the animation is stopped at the beginning. |
36 | bool get isDismissed => this == dismissed; |
37 | |
38 | /// Whether the animation is stopped at the end. |
39 | bool get isCompleted => this == completed; |
40 | |
41 | /// Whether the animation is running in either direction. |
42 | bool get isAnimating => switch (this) { |
43 | forward || reverse => true, |
44 | completed || dismissed => false, |
45 | }; |
46 | |
47 | /// {@template flutter.animation.AnimationStatus.isForwardOrCompleted} |
48 | /// Whether the current aim of the animation is toward completion. |
49 | /// |
50 | /// Specifically, returns `true` for [AnimationStatus.forward] or |
51 | /// [AnimationStatus.completed], and `false` for |
52 | /// [AnimationStatus.reverse] or [AnimationStatus.dismissed]. |
53 | /// {@endtemplate} |
54 | bool get isForwardOrCompleted => switch (this) { |
55 | forward || completed => true, |
56 | reverse || dismissed => false, |
57 | }; |
58 | } |
59 | |
60 | /// Signature for listeners attached using [Animation.addStatusListener]. |
61 | typedef AnimationStatusListener = void Function(AnimationStatus status); |
62 | |
63 | /// Signature for method used to transform values in [Animation.fromValueListenable]. |
64 | typedef ValueListenableTransformer<T> = T Function(T); |
65 | |
66 | /// A value which might change over time, moving forward or backward. |
67 | /// |
68 | /// An animation has a [value] (of type [T]) and a [status]. |
69 | /// The value conceptually lies on some path, and |
70 | /// the status indicates how the value is currently moving along the path: |
71 | /// forward, backward, or stopped at the end or the beginning. |
72 | /// The path may double back on itself |
73 | /// (e.g., if the animation uses a curve that bounces), |
74 | /// so even when the animation is conceptually moving forward |
75 | /// the value might not change monotonically. |
76 | /// |
77 | /// Consumers of the animation can listen for changes to either the value |
78 | /// or the status, with [addListener] and [addStatusListener]. |
79 | /// The listener callbacks are called during the "animation" phase of |
80 | /// the pipeline, just prior to rebuilding widgets. |
81 | /// |
82 | /// An animation might move forward or backward on its own as time passes |
83 | /// (like the opacity of a button that fades over a fixed duration |
84 | /// once the user touches it), |
85 | /// or it might be driven by the user |
86 | /// (like the position of a slider that the user can drag back and forth), |
87 | /// or it might do both |
88 | /// (like a switch that snaps into place when released, |
89 | /// or a [Dismissible] that responds to drag and fling gestures, etc.). |
90 | /// The behavior is normally controlled by method calls on |
91 | /// some underlying [AnimationController]. |
92 | /// When an animation is actively animating, it typically updates on |
93 | /// each frame, driven by a [Ticker]. |
94 | /// |
95 | /// ## Using animations |
96 | /// |
97 | /// For simple animation effects, consider using one of the |
98 | /// [ImplicitlyAnimatedWidget] subclasses, |
99 | /// like [AnimatedScale], [AnimatedOpacity], and many others. |
100 | /// When an [ImplicitlyAnimatedWidget] suffices, there is |
101 | /// no need to work with [Animation] or the rest of the classes |
102 | /// discussed in this section. |
103 | /// |
104 | /// Otherwise, typically an animation originates with an [AnimationController] |
105 | /// (which is itself an [Animation<double>]) |
106 | /// created by a [State] that implements [TickerProvider]. |
107 | /// Further animations might be derived from that animation |
108 | /// by using e.g. [Tween] or [CurvedAnimation]. |
109 | /// The animations might be used to configure an [AnimatedWidget] |
110 | /// (using one of its many subclasses like [FadeTransition]), |
111 | /// or their values might be used directly. |
112 | /// |
113 | /// For example, the [AnimationController] may represent |
114 | /// the abstract progress of the animation from 0.0 to 1.0; |
115 | /// then a [CurvedAnimation] might apply an easing curve; |
116 | /// and a [SizeTween] and [ColorTween] might each be applied to that |
117 | /// to produce an [Animation<Size>] and an [Animation<Color>] that control |
118 | /// a widget shrinking and changing color as the animation proceeds. |
119 | /// |
120 | /// ## Performance considerations |
121 | /// |
122 | /// Because the [Animation] keeps the same identity as the animation proceeds, |
123 | /// it provides a convenient way for a [StatefulWidget] that orchestrates |
124 | /// a complex animation to communicate the animation's progress to its |
125 | /// various child widgets. Consider having higher-level widgets in the tree |
126 | /// pass lower-level widgets the [Animation] itself, rather than its value, |
127 | /// in order to avoid rebuilding the higher-level widgets on each frame |
128 | /// even while the animation is active. |
129 | /// If the leaf widgets also ignore [value] and pass the whole |
130 | /// [Animation] object to a render object (like [FadeTransition] does), |
131 | /// they too might be able to avoid rebuild and even relayout, so that the |
132 | /// only work needed on each frame of the animation is to repaint. |
133 | /// |
134 | /// See also: |
135 | /// |
136 | /// * [ImplicitlyAnimatedWidget] and its subclasses, which provide |
137 | /// animation effects without the need to manually work with [Animation], |
138 | /// [AnimationController], or even [State]. |
139 | /// * [AnimationController], an animation you can run forward and backward, |
140 | /// stop, or set to a specific value. |
141 | /// * [Tween], which can be used to convert [Animation<double>]s into |
142 | /// other kinds of [Animation]s. |
143 | /// * [AnimatedWidget] and its subclasses, which provide animation effects |
144 | /// that can be controlled by an [Animation]. |
145 | abstract class Animation<T> extends Listenable implements ValueListenable<T> { |
146 | /// Abstract const constructor. This constructor enables subclasses to provide |
147 | /// const constructors so that they can be used in const expressions. |
148 | const Animation(); |
149 | |
150 | /// Create a new animation from a [ValueListenable]. |
151 | /// |
152 | /// The returned animation will always have an animation status of |
153 | /// [AnimationStatus.forward]. The value of the provided listenable can |
154 | /// be optionally transformed using the [transformer] function. |
155 | /// |
156 | /// {@tool snippet} |
157 | /// |
158 | /// This constructor can be used to replace instances of [ValueListenableBuilder] |
159 | /// widgets with a corresponding animated widget, like a [FadeTransition]. |
160 | /// |
161 | /// Before: |
162 | /// |
163 | /// ```dart |
164 | /// Widget build(BuildContext context) { |
165 | /// return ValueListenableBuilder<double>( |
166 | /// valueListenable: _scrollPosition, |
167 | /// builder: (BuildContext context, double value, Widget? child) { |
168 | /// final double opacity = (value / 1000).clamp(0, 1); |
169 | /// return Opacity(opacity: opacity, child: child); |
170 | /// }, |
171 | /// child: const ColoredBox( |
172 | /// color: Colors.red, |
173 | /// child: Text('Hello, Animation'), |
174 | /// ), |
175 | /// ); |
176 | /// } |
177 | /// ``` |
178 | /// |
179 | /// {@end-tool} |
180 | /// {@tool snippet} |
181 | /// |
182 | /// After: |
183 | /// |
184 | /// ```dart |
185 | /// Widget build2(BuildContext context) { |
186 | /// return FadeTransition( |
187 | /// opacity: Animation<double>.fromValueListenable(_scrollPosition, transformer: (double value) { |
188 | /// return (value / 1000).clamp(0, 1); |
189 | /// }), |
190 | /// child: const ColoredBox( |
191 | /// color: Colors.red, |
192 | /// child: Text('Hello, Animation'), |
193 | /// ), |
194 | /// ); |
195 | /// } |
196 | /// ``` |
197 | /// {@end-tool} |
198 | factory Animation.fromValueListenable( |
199 | ValueListenable<T> listenable, { |
200 | ValueListenableTransformer<T>? transformer, |
201 | }) = _ValueListenableDelegateAnimation<T>; |
202 | |
203 | // keep these next five dartdocs in sync with the dartdocs in AnimationWithParentMixin |
204 | |
205 | /// Calls the listener every time the value of the animation changes. |
206 | /// |
207 | /// Listeners can be removed with [removeListener]. |
208 | @override |
209 | void addListener(VoidCallback listener); |
210 | |
211 | /// Stop calling the listener every time the value of the animation changes. |
212 | /// |
213 | /// If `listener` is not currently registered as a listener, this method does |
214 | /// nothing. |
215 | /// |
216 | /// Listeners can be added with [addListener]. |
217 | @override |
218 | void removeListener(VoidCallback listener); |
219 | |
220 | /// Calls listener every time the status of the animation changes. |
221 | /// |
222 | /// Listeners can be removed with [removeStatusListener]. |
223 | void addStatusListener(AnimationStatusListener listener); |
224 | |
225 | /// Stops calling the listener every time the status of the animation changes. |
226 | /// |
227 | /// If `listener` is not currently registered as a status listener, this |
228 | /// method does nothing. |
229 | /// |
230 | /// Listeners can be added with [addStatusListener]. |
231 | void removeStatusListener(AnimationStatusListener listener); |
232 | |
233 | /// The current status of this animation. |
234 | AnimationStatus get status; |
235 | |
236 | /// The current value of the animation. |
237 | @override |
238 | T get value; |
239 | |
240 | /// Whether this animation is stopped at the beginning. |
241 | bool get isDismissed => status.isDismissed; |
242 | |
243 | /// Whether this animation is stopped at the end. |
244 | bool get isCompleted => status.isCompleted; |
245 | |
246 | /// Whether this animation is running in either direction. |
247 | /// |
248 | /// By default, this value is equal to `status.isAnimating`, but |
249 | /// [AnimationController] overrides this method so that its output |
250 | /// depends on whether the controller is actively ticking. |
251 | bool get isAnimating => status.isAnimating; |
252 | |
253 | /// {@macro flutter.animation.AnimationStatus.isForwardOrCompleted} |
254 | bool get isForwardOrCompleted => status.isForwardOrCompleted; |
255 | |
256 | /// Chains a [Tween] (or [CurveTween]) to this [Animation]. |
257 | /// |
258 | /// This method is only valid for `Animation<double>` instances (i.e. when `T` |
259 | /// is `double`). This means, for instance, that it can be called on |
260 | /// [AnimationController] objects, as well as [CurvedAnimation]s, |
261 | /// [ProxyAnimation]s, [ReverseAnimation]s, [TrainHoppingAnimation]s, etc. |
262 | /// |
263 | /// It returns an [Animation] specialized to the same type, `U`, as the |
264 | /// argument to the method (`child`), whose value is derived by applying the |
265 | /// given [Tween] to the value of this [Animation]. |
266 | /// |
267 | /// {@tool snippet} |
268 | /// |
269 | /// Given an [AnimationController] `_controller`, the following code creates |
270 | /// an `Animation<Alignment>` that swings from top left to top right as the |
271 | /// controller goes from 0.0 to 1.0: |
272 | /// |
273 | /// ```dart |
274 | /// Animation<Alignment> alignment1 = _controller.drive( |
275 | /// AlignmentTween( |
276 | /// begin: Alignment.topLeft, |
277 | /// end: Alignment.topRight, |
278 | /// ), |
279 | /// ); |
280 | /// ``` |
281 | /// {@end-tool} |
282 | /// {@tool snippet} |
283 | /// |
284 | /// The `alignment1.value` could then be used in a widget's build method, for |
285 | /// instance, to position a child using an [Align] widget such that the |
286 | /// position of the child shifts over time from the top left to the top right. |
287 | /// |
288 | /// It is common to ease this kind of curve, e.g. making the transition slower |
289 | /// at the start and faster at the end. The following snippet shows one way to |
290 | /// chain the alignment tween in the previous example to an easing curve (in |
291 | /// this case, [Curves.easeIn]). In this example, the tween is created |
292 | /// elsewhere as a variable that can be reused, since none of its arguments |
293 | /// vary. |
294 | /// |
295 | /// ```dart |
296 | /// final Animatable<Alignment> tween = AlignmentTween(begin: Alignment.topLeft, end: Alignment.topRight) |
297 | /// .chain(CurveTween(curve: Curves.easeIn)); |
298 | /// // ... |
299 | /// final Animation<Alignment> alignment2 = _controller.drive(tween); |
300 | /// ``` |
301 | /// {@end-tool} |
302 | /// {@tool snippet} |
303 | /// |
304 | /// The following code is exactly equivalent, and is typically clearer when |
305 | /// the tweens are created inline, as might be preferred when the tweens have |
306 | /// values that depend on other variables: |
307 | /// |
308 | /// ```dart |
309 | /// Animation<Alignment> alignment3 = _controller |
310 | /// .drive(CurveTween(curve: Curves.easeIn)) |
311 | /// .drive(AlignmentTween( |
312 | /// begin: Alignment.topLeft, |
313 | /// end: Alignment.topRight, |
314 | /// )); |
315 | /// ``` |
316 | /// {@end-tool} |
317 | /// {@tool snippet} |
318 | /// |
319 | /// This method can be paired with an [Animatable] created via |
320 | /// [Animatable.fromCallback] in order to transform an animation with a |
321 | /// callback function. This can be useful for performing animations that |
322 | /// do not have well defined start or end points. This example transforms |
323 | /// the current scroll position into a color that cycles through values |
324 | /// of red. |
325 | /// |
326 | /// ```dart |
327 | /// Animation<Color> color = Animation<double>.fromValueListenable(_scrollPosition) |
328 | /// .drive(Animatable<Color>.fromCallback((double value) { |
329 | /// return Color.fromRGBO(value.round() % 255, 0, 0, 1); |
330 | /// })); |
331 | /// ``` |
332 | /// |
333 | /// {@end-tool} |
334 | /// |
335 | /// See also: |
336 | /// |
337 | /// * [Animatable.animate], which does the same thing. |
338 | /// * [AnimationController], which is usually used to drive animations. |
339 | /// * [CurvedAnimation], an alternative to [CurveTween] for applying easing |
340 | /// curves, which supports distinct curves in the forward direction and the |
341 | /// reverse direction. |
342 | /// * [Animatable.fromCallback], which allows creating an [Animatable] from an |
343 | /// arbitrary transformation. |
344 | @optionalTypeArgs |
345 | Animation<U> drive<U>(Animatable<U> child) { |
346 | assert(this is Animation<double>); |
347 | return child.animate(this as Animation<double>); |
348 | } |
349 | |
350 | @override |
351 | String toString() { |
352 | return ' ${describeIdentity(this)}( ${toStringDetails()})' ; |
353 | } |
354 | |
355 | /// Provides a string describing the status of this object, but not including |
356 | /// information about the object itself. |
357 | /// |
358 | /// This function is used by [Animation.toString] so that [Animation] |
359 | /// subclasses can provide additional details while ensuring all [Animation] |
360 | /// subclasses have a consistent [toString] style. |
361 | /// |
362 | /// The result of this function includes an icon describing the status of this |
363 | /// [Animation] object: |
364 | /// |
365 | /// * "▶": [AnimationStatus.forward] ([value] increasing) |
366 | /// * "◀": [AnimationStatus.reverse] ([value] decreasing) |
367 | /// * "⏭": [AnimationStatus.completed] ([value] == 1.0) |
368 | /// * "⏮": [AnimationStatus.dismissed] ([value] == 0.0) |
369 | String toStringDetails() { |
370 | return switch (status) { |
371 | AnimationStatus.forward => '\u25B6' , // > |
372 | AnimationStatus.reverse => '\u25C0' , // < |
373 | AnimationStatus.completed => '\u23ED' , // >>| |
374 | AnimationStatus.dismissed => '\u23EE' , // |<< |
375 | }; |
376 | } |
377 | } |
378 | |
379 | // An implementation of an animation that delegates to a value listenable with a fixed direction. |
380 | class _ValueListenableDelegateAnimation<T> extends Animation<T> { |
381 | _ValueListenableDelegateAnimation(this._listenable, {ValueListenableTransformer<T>? transformer}) |
382 | : _transformer = transformer; |
383 | |
384 | final ValueListenable<T> _listenable; |
385 | final ValueListenableTransformer<T>? _transformer; |
386 | |
387 | @override |
388 | void addListener(VoidCallback listener) { |
389 | _listenable.addListener(listener); |
390 | } |
391 | |
392 | @override |
393 | void addStatusListener(AnimationStatusListener listener) { |
394 | // status will never change. |
395 | } |
396 | |
397 | @override |
398 | void removeListener(VoidCallback listener) { |
399 | _listenable.removeListener(listener); |
400 | } |
401 | |
402 | @override |
403 | void removeStatusListener(AnimationStatusListener listener) { |
404 | // status will never change. |
405 | } |
406 | |
407 | @override |
408 | AnimationStatus get status => AnimationStatus.forward; |
409 | |
410 | @override |
411 | T get value => _transformer?.call(_listenable.value) ?? _listenable.value; |
412 | } |
413 | |