1 | //! ANSI escape code parsing state machine |
2 | |
3 | #[cfg (test)] |
4 | mod codegen; |
5 | mod definitions; |
6 | mod table; |
7 | |
8 | #[cfg (test)] |
9 | pub(crate) use definitions::pack; |
10 | pub(crate) use definitions::unpack; |
11 | pub use definitions::Action; |
12 | pub use definitions::State; |
13 | |
14 | /// Transition to next [`State`] |
15 | /// |
16 | /// Note: This does not directly support UTF-8. |
17 | /// - If the data is validated as UTF-8 (e.g. `str`) or single-byte C1 control codes are |
18 | /// unsupported, then treat [`Action::BeginUtf8`] and [`Action::Execute`] for UTF-8 continuations |
19 | /// as [`Action::Print`]. |
20 | /// - If the data is not validated, then a UTF-8 state machine will need to be implemented on top, |
21 | /// starting with [`Action::BeginUtf8`]. |
22 | /// |
23 | /// Note: When [`State::Anywhere`] is returned, revert back to the prior state. |
24 | #[inline ] |
25 | pub const fn state_change(state: State, byte: u8) -> (State, Action) { |
26 | // Handle state changes in the anywhere state before evaluating changes |
27 | // for current state. |
28 | let mut change: u8 = state_change_(State::Anywhere, byte); |
29 | if change == 0 { |
30 | change = state_change_(state, byte); |
31 | } |
32 | |
33 | // Unpack into a state and action |
34 | unpack(delta:change) |
35 | } |
36 | |
37 | #[inline ] |
38 | const fn state_change_(state: State, byte: u8) -> u8 { |
39 | let state_idx: usize = state as usize; |
40 | let byte_idx: usize = byte as usize; |
41 | |
42 | table::STATE_CHANGES[state_idx][byte_idx] |
43 | } |
44 | |