| 1 | //! ANSI escape code parsing state machine | 
| 2 |  | 
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| 3 | #[ cfg(test)] | 
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| 4 | mod codegen; | 
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| 5 | mod definitions; | 
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| 6 | mod table; | 
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| 7 |  | 
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| 8 | #[ cfg(test)] | 
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| 9 | pub(crate) use definitions::pack; | 
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| 10 | pub(crate) use definitions::unpack; | 
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| 11 | pub use definitions::Action; | 
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| 12 | pub use definitions::State; | 
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| 13 |  | 
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| 14 | /// Transition to next [`State`] | 
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| 15 | /// | 
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| 16 | /// Note: This does not directly support UTF-8. | 
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| 17 | /// - If the data is validated as UTF-8 (e.g. `str`) or single-byte C1 control codes are | 
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| 18 | ///   unsupported, then treat [`Action::BeginUtf8`] and [`Action::Execute`] for UTF-8 continuations | 
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| 19 | ///   as [`Action::Print`]. | 
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| 20 | /// - If the data is not validated, then a UTF-8 state machine will need to be implemented on top, | 
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| 21 | ///   starting with [`Action::BeginUtf8`]. | 
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| 22 | /// | 
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| 23 | /// Note: When [`State::Anywhere`] is returned, revert back to the prior state. | 
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| 24 | #[ inline] | 
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| 25 | pub const fn state_change(state: State, byte: u8) -> (State, Action) { | 
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| 26 | // Handle state changes in the anywhere state before evaluating changes | 
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| 27 | // for current state. | 
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| 28 | let mut change: u8 = state_change_(State::Anywhere, byte); | 
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| 29 | if change == 0 { | 
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| 30 | change = state_change_(state, byte); | 
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| 31 | } | 
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| 32 |  | 
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| 33 | // Unpack into a state and action | 
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| 34 | unpack(delta:change) | 
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| 35 | } | 
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| 36 |  | 
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| 37 | #[ inline] | 
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| 38 | const fn state_change_(state: State, byte: u8) -> u8 { | 
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| 39 | let state_idx: usize = state as usize; | 
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| 40 | let byte_idx: usize = byte as usize; | 
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| 41 |  | 
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| 42 | table::STATE_CHANGES[state_idx][byte_idx] | 
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| 43 | } | 
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| 44 |  | 
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