1 | //! Floating Point Unit |
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2 | //! |
3 | //! *NOTE* Available only on targets with a Floating Point Unit (FPU) extension. |
4 | |
5 | use volatile_register::{RO, RW}; |
6 | |
7 | /// Register block |
8 | #[repr(C)] |
9 | pub struct RegisterBlock { |
10 | reserved: u32, |
11 | /// Floating Point Context Control |
12 | pub fpccr: RW<u32>, |
13 | /// Floating Point Context Address |
14 | pub fpcar: RW<u32>, |
15 | /// Floating Point Default Status Control |
16 | pub fpdscr: RW<u32>, |
17 | /// Media and FP Feature |
18 | pub mvfr: [RO<u32>; 3], |
19 | } |
20 |