1 | // Copyright 2014 The Servo Project Developers. See the COPYRIGHT |
2 | // file at the top-level directory of this distribution. |
3 | // |
4 | // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
5 | // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
6 | // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your |
7 | // option. This file may not be copied, modified, or distributed |
8 | // except according to those terms. |
9 | //! A one-dimensional length, tagged with its units. |
10 | |
11 | use num_traits; |
12 | |
13 | // Euclid has its own Zero and One traits instead of of using the num_traits equivalents. |
14 | // Unfortunately, num_traits::Zero requires Add, which opens a bag of sad things: |
15 | // - Most importantly, for Point2D to implement Zero it would need to implement Add<Self> which we |
16 | // don't want (we allow "Point + Vector" and "Vector + Vector" semantics and purposefully disallow |
17 | // "Point + Point". |
18 | // - Some operations that require, say, One and Div (for example Scale::inv) currently return a |
19 | // type parameterized over T::Output which is ambiguous with num_traits::One because it inherits |
20 | // Mul which also has an Output associated type. To fix it need to complicate type signatures |
21 | // by using <T as Trait>::Output which makes the code and documentation harder to read. |
22 | // |
23 | // On the other hand, euclid::num::Zero/One are automatically implemented for all types that |
24 | // implement their num_traits counterpart. Euclid users never need to explicitly use |
25 | // euclid::num::Zero/One and can/should only manipulate the num_traits equivalents without risk |
26 | // of compatibility issues with euclid. |
27 | |
28 | pub trait Zero { |
29 | fn zero() -> Self; |
30 | } |
31 | |
32 | impl<T: num_traits::Zero> Zero for T { |
33 | fn zero() -> T { |
34 | num_traits::Zero::zero() |
35 | } |
36 | } |
37 | |
38 | pub trait One { |
39 | fn one() -> Self; |
40 | } |
41 | |
42 | impl<T: num_traits::One> One for T { |
43 | fn one() -> T { |
44 | num_traits::One::one() |
45 | } |
46 | } |
47 | |
48 | /// Defines the nearest integer value to the original value. |
49 | pub trait Round: Copy { |
50 | /// Rounds to the nearest integer value. |
51 | /// |
52 | /// This behavior is preserved for negative values (unlike the basic cast). |
53 | #[must_use ] |
54 | fn round(self) -> Self; |
55 | } |
56 | /// Defines the biggest integer equal or lower than the original value. |
57 | pub trait Floor: Copy { |
58 | /// Rounds to the biggest integer equal or lower than the original value. |
59 | /// |
60 | /// This behavior is preserved for negative values (unlike the basic cast). |
61 | #[must_use ] |
62 | fn floor(self) -> Self; |
63 | } |
64 | /// Defines the smallest integer equal or greater than the original value. |
65 | pub trait Ceil: Copy { |
66 | /// Rounds to the smallest integer equal or greater than the original value. |
67 | /// |
68 | /// This behavior is preserved for negative values (unlike the basic cast). |
69 | #[must_use ] |
70 | fn ceil(self) -> Self; |
71 | } |
72 | |
73 | macro_rules! num_int { |
74 | ($ty:ty) => { |
75 | impl Round for $ty { |
76 | #[inline] |
77 | fn round(self) -> $ty { |
78 | self |
79 | } |
80 | } |
81 | impl Floor for $ty { |
82 | #[inline] |
83 | fn floor(self) -> $ty { |
84 | self |
85 | } |
86 | } |
87 | impl Ceil for $ty { |
88 | #[inline] |
89 | fn ceil(self) -> $ty { |
90 | self |
91 | } |
92 | } |
93 | }; |
94 | } |
95 | |
96 | macro_rules! num_float { |
97 | ($ty:ty) => { |
98 | impl Round for $ty { |
99 | #[inline] |
100 | fn round(self) -> $ty { |
101 | (self + 0.5).floor() |
102 | } |
103 | } |
104 | impl Floor for $ty { |
105 | #[inline] |
106 | fn floor(self) -> $ty { |
107 | num_traits::Float::floor(self) |
108 | } |
109 | } |
110 | impl Ceil for $ty { |
111 | #[inline] |
112 | fn ceil(self) -> $ty { |
113 | num_traits::Float::ceil(self) |
114 | } |
115 | } |
116 | }; |
117 | } |
118 | |
119 | num_int!(i16); |
120 | num_int!(u16); |
121 | num_int!(i32); |
122 | num_int!(u32); |
123 | num_int!(i64); |
124 | num_int!(u64); |
125 | num_int!(isize); |
126 | num_int!(usize); |
127 | num_float!(f32); |
128 | num_float!(f64); |
129 | |