1 | //! Bounding rectangle computation for paths. |
2 | |
3 | use crate::geom::{CubicBezierSegment, QuadraticBezierSegment}; |
4 | use crate::math::{point, Box2D, Point}; |
5 | use crate::path::PathEvent; |
6 | |
7 | /// Computes a conservative axis-aligned rectangle that contains the path. |
8 | /// |
9 | /// This bounding rectangle approximation is faster but less precise than |
10 | /// [`bounding_box`](fn.bounding_box.html). |
11 | pub fn fast_bounding_box<Iter, Evt>(path: Iter) -> Box2D |
12 | where |
13 | Iter: IntoIterator<Item = Evt>, |
14 | Evt: FastBoundingBox, |
15 | { |
16 | let mut min: Point2D = point(x:f32::MAX, y:f32::MAX); |
17 | let mut max: Point2D = point(x:f32::MIN, y:f32::MIN); |
18 | for e: Evt in path { |
19 | e.min_max(&mut min, &mut max); |
20 | } |
21 | |
22 | // Return an empty rectangle by default if there was no event in the path. |
23 | if min == point(x:f32::MAX, y:f32::MAX) { |
24 | return Box2D::zero(); |
25 | } |
26 | |
27 | Box2D { min, max } |
28 | } |
29 | |
30 | #[doc (hidden)] |
31 | pub trait FastBoundingBox { |
32 | fn min_max(&self, min: &mut Point, max: &mut Point); |
33 | } |
34 | |
35 | impl FastBoundingBox for PathEvent { |
36 | fn min_max(&self, min: &mut Point, max: &mut Point) { |
37 | match self { |
38 | PathEvent::Begin { at } => { |
39 | *min = Point::min(*min, *at); |
40 | *max = Point::max(*max, *at); |
41 | } |
42 | PathEvent::Line { to, .. } => { |
43 | *min = Point::min(*min, *to); |
44 | *max = Point::max(*max, *to); |
45 | } |
46 | PathEvent::Quadratic { ctrl, to, .. } => { |
47 | *min = Point::min(*min, Point::min(*ctrl, *to)); |
48 | *max = Point::max(*max, Point::max(*ctrl, *to)); |
49 | } |
50 | PathEvent::Cubic { |
51 | ctrl1, ctrl2, to, .. |
52 | } => { |
53 | *min = Point::min(*min, Point::min(*ctrl1, Point::min(*ctrl2, *to))); |
54 | *max = Point::max(*max, Point::max(*ctrl1, Point::max(*ctrl2, *to))); |
55 | } |
56 | PathEvent::End { .. } => {} |
57 | } |
58 | } |
59 | } |
60 | |
61 | /// Computes the smallest axis-aligned rectangle that contains the path. |
62 | pub fn bounding_box<Iter, Evt>(path: Iter) -> Box2D |
63 | where |
64 | Iter: IntoIterator<Item = Evt>, |
65 | Evt: TightBoundingBox, |
66 | { |
67 | let mut min: Point2D = point(x:f32::MAX, y:f32::MAX); |
68 | let mut max: Point2D = point(x:f32::MIN, y:f32::MIN); |
69 | |
70 | for evt: Evt in path { |
71 | evt.min_max(&mut min, &mut max); |
72 | } |
73 | |
74 | // Return an empty rectangle by default if there was no event in the path. |
75 | if min == point(x:f32::MAX, y:f32::MAX) { |
76 | return Box2D::zero(); |
77 | } |
78 | |
79 | Box2D { min, max } |
80 | } |
81 | |
82 | #[doc (hidden)] |
83 | pub trait TightBoundingBox { |
84 | fn min_max(&self, min: &mut Point, max: &mut Point); |
85 | } |
86 | |
87 | impl TightBoundingBox for PathEvent { |
88 | fn min_max(&self, min: &mut Point, max: &mut Point) { |
89 | match self { |
90 | PathEvent::Begin { at } => { |
91 | *min = Point::min(*min, *at); |
92 | *max = Point::max(*max, *at); |
93 | } |
94 | PathEvent::Line { to, .. } => { |
95 | *min = Point::min(*min, *to); |
96 | *max = Point::max(*max, *to); |
97 | } |
98 | PathEvent::Quadratic { from, ctrl, to } => { |
99 | let r = QuadraticBezierSegment { |
100 | from: *from, |
101 | ctrl: *ctrl, |
102 | to: *to, |
103 | } |
104 | .bounding_box(); |
105 | *min = Point::min(*min, r.min); |
106 | *max = Point::max(*max, r.max); |
107 | } |
108 | PathEvent::Cubic { |
109 | from, |
110 | ctrl1, |
111 | ctrl2, |
112 | to, |
113 | } => { |
114 | let r = CubicBezierSegment { |
115 | from: *from, |
116 | ctrl1: *ctrl1, |
117 | ctrl2: *ctrl2, |
118 | to: *to, |
119 | } |
120 | .bounding_box(); |
121 | *min = Point::min(*min, r.min); |
122 | *max = Point::max(*max, r.max); |
123 | } |
124 | PathEvent::End { .. } => {} |
125 | } |
126 | } |
127 | } |
128 | |
129 | #[test ] |
130 | fn simple_bounding_box() { |
131 | use crate::path::Path; |
132 | |
133 | let mut builder = Path::builder(); |
134 | builder.begin(point(-10.0, -3.0)); |
135 | builder.line_to(point(0.0, -12.0)); |
136 | builder.quadratic_bezier_to(point(3.0, 4.0), point(5.0, 3.0)); |
137 | builder.end(true); |
138 | let path = builder.build(); |
139 | |
140 | assert_eq!( |
141 | fast_bounding_box(&path), |
142 | Box2D { |
143 | min: point(-10.0, -12.0), |
144 | max: point(5.0, 4.0) |
145 | }, |
146 | ); |
147 | |
148 | let mut builder = Path::builder(); |
149 | builder.begin(point(0.0, 0.0)); |
150 | builder.cubic_bezier_to(point(-1.0, 2.0), point(3.0, -4.0), point(1.0, -1.0)); |
151 | builder.end(false); |
152 | let path = builder.build(); |
153 | |
154 | assert_eq!( |
155 | fast_bounding_box(path.iter()), |
156 | Box2D { |
157 | min: point(-1.0, -4.0), |
158 | max: point(3.0, 2.0) |
159 | }, |
160 | ); |
161 | } |
162 | |