| 1 | //! Bounding rectangle computation for paths. |
| 2 | |
| 3 | use crate::geom::{CubicBezierSegment, QuadraticBezierSegment}; |
| 4 | use crate::math::{point, Box2D, Point}; |
| 5 | use crate::path::PathEvent; |
| 6 | |
| 7 | /// Computes a conservative axis-aligned rectangle that contains the path. |
| 8 | /// |
| 9 | /// This bounding rectangle approximation is faster but less precise than |
| 10 | /// [`bounding_box`](fn.bounding_box.html). |
| 11 | pub fn fast_bounding_box<Iter, Evt>(path: Iter) -> Box2D |
| 12 | where |
| 13 | Iter: IntoIterator<Item = Evt>, |
| 14 | Evt: FastBoundingBox, |
| 15 | { |
| 16 | let mut min: Point2D = point(x:f32::MAX, y:f32::MAX); |
| 17 | let mut max: Point2D = point(x:f32::MIN, y:f32::MIN); |
| 18 | for e: Evt in path { |
| 19 | e.min_max(&mut min, &mut max); |
| 20 | } |
| 21 | |
| 22 | // Return an empty rectangle by default if there was no event in the path. |
| 23 | if min == point(x:f32::MAX, y:f32::MAX) { |
| 24 | return Box2D::zero(); |
| 25 | } |
| 26 | |
| 27 | Box2D { min, max } |
| 28 | } |
| 29 | |
| 30 | #[doc (hidden)] |
| 31 | pub trait FastBoundingBox { |
| 32 | fn min_max(&self, min: &mut Point, max: &mut Point); |
| 33 | } |
| 34 | |
| 35 | impl FastBoundingBox for PathEvent { |
| 36 | fn min_max(&self, min: &mut Point, max: &mut Point) { |
| 37 | match self { |
| 38 | PathEvent::Begin { at } => { |
| 39 | *min = Point::min(*min, *at); |
| 40 | *max = Point::max(*max, *at); |
| 41 | } |
| 42 | PathEvent::Line { to, .. } => { |
| 43 | *min = Point::min(*min, *to); |
| 44 | *max = Point::max(*max, *to); |
| 45 | } |
| 46 | PathEvent::Quadratic { ctrl, to, .. } => { |
| 47 | *min = Point::min(*min, Point::min(*ctrl, *to)); |
| 48 | *max = Point::max(*max, Point::max(*ctrl, *to)); |
| 49 | } |
| 50 | PathEvent::Cubic { |
| 51 | ctrl1, ctrl2, to, .. |
| 52 | } => { |
| 53 | *min = Point::min(*min, Point::min(*ctrl1, Point::min(*ctrl2, *to))); |
| 54 | *max = Point::max(*max, Point::max(*ctrl1, Point::max(*ctrl2, *to))); |
| 55 | } |
| 56 | PathEvent::End { .. } => {} |
| 57 | } |
| 58 | } |
| 59 | } |
| 60 | |
| 61 | /// Computes the smallest axis-aligned rectangle that contains the path. |
| 62 | pub fn bounding_box<Iter, Evt>(path: Iter) -> Box2D |
| 63 | where |
| 64 | Iter: IntoIterator<Item = Evt>, |
| 65 | Evt: TightBoundingBox, |
| 66 | { |
| 67 | let mut min: Point2D = point(x:f32::MAX, y:f32::MAX); |
| 68 | let mut max: Point2D = point(x:f32::MIN, y:f32::MIN); |
| 69 | |
| 70 | for evt: Evt in path { |
| 71 | evt.min_max(&mut min, &mut max); |
| 72 | } |
| 73 | |
| 74 | // Return an empty rectangle by default if there was no event in the path. |
| 75 | if min == point(x:f32::MAX, y:f32::MAX) { |
| 76 | return Box2D::zero(); |
| 77 | } |
| 78 | |
| 79 | Box2D { min, max } |
| 80 | } |
| 81 | |
| 82 | #[doc (hidden)] |
| 83 | pub trait TightBoundingBox { |
| 84 | fn min_max(&self, min: &mut Point, max: &mut Point); |
| 85 | } |
| 86 | |
| 87 | impl TightBoundingBox for PathEvent { |
| 88 | fn min_max(&self, min: &mut Point, max: &mut Point) { |
| 89 | match self { |
| 90 | PathEvent::Begin { at } => { |
| 91 | *min = Point::min(*min, *at); |
| 92 | *max = Point::max(*max, *at); |
| 93 | } |
| 94 | PathEvent::Line { to, .. } => { |
| 95 | *min = Point::min(*min, *to); |
| 96 | *max = Point::max(*max, *to); |
| 97 | } |
| 98 | PathEvent::Quadratic { from, ctrl, to } => { |
| 99 | let r = QuadraticBezierSegment { |
| 100 | from: *from, |
| 101 | ctrl: *ctrl, |
| 102 | to: *to, |
| 103 | } |
| 104 | .bounding_box(); |
| 105 | *min = Point::min(*min, r.min); |
| 106 | *max = Point::max(*max, r.max); |
| 107 | } |
| 108 | PathEvent::Cubic { |
| 109 | from, |
| 110 | ctrl1, |
| 111 | ctrl2, |
| 112 | to, |
| 113 | } => { |
| 114 | let r = CubicBezierSegment { |
| 115 | from: *from, |
| 116 | ctrl1: *ctrl1, |
| 117 | ctrl2: *ctrl2, |
| 118 | to: *to, |
| 119 | } |
| 120 | .bounding_box(); |
| 121 | *min = Point::min(*min, r.min); |
| 122 | *max = Point::max(*max, r.max); |
| 123 | } |
| 124 | PathEvent::End { .. } => {} |
| 125 | } |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | #[test ] |
| 130 | fn simple_bounding_box() { |
| 131 | use crate::path::Path; |
| 132 | |
| 133 | let mut builder = Path::builder(); |
| 134 | builder.begin(point(-10.0, -3.0)); |
| 135 | builder.line_to(point(0.0, -12.0)); |
| 136 | builder.quadratic_bezier_to(point(3.0, 4.0), point(5.0, 3.0)); |
| 137 | builder.end(true); |
| 138 | let path = builder.build(); |
| 139 | |
| 140 | assert_eq!( |
| 141 | fast_bounding_box(&path), |
| 142 | Box2D { |
| 143 | min: point(-10.0, -12.0), |
| 144 | max: point(5.0, 4.0) |
| 145 | }, |
| 146 | ); |
| 147 | |
| 148 | let mut builder = Path::builder(); |
| 149 | builder.begin(point(0.0, 0.0)); |
| 150 | builder.cubic_bezier_to(point(-1.0, 2.0), point(3.0, -4.0), point(1.0, -1.0)); |
| 151 | builder.end(false); |
| 152 | let path = builder.build(); |
| 153 | |
| 154 | assert_eq!( |
| 155 | fast_bounding_box(path.iter()), |
| 156 | Box2D { |
| 157 | min: point(-1.0, -4.0), |
| 158 | max: point(3.0, 2.0) |
| 159 | }, |
| 160 | ); |
| 161 | } |
| 162 | |