| 1 | use crate::{scalar, shaders, ISize, Shader}; |
| 2 | |
| 3 | pub fn fractal_noise( |
| 4 | base_frequency: (scalar, scalar), |
| 5 | num_octaves: usize, |
| 6 | seed: scalar, |
| 7 | tile_size: impl Into<Option<ISize>>, |
| 8 | ) -> Option<Shader> { |
| 9 | shaders::fractal_noise(base_frequency, num_octaves, seed, tile_size) |
| 10 | } |
| 11 | |
| 12 | pub fn turbulence( |
| 13 | base_frequency: (scalar, scalar), |
| 14 | num_octaves: usize, |
| 15 | seed: scalar, |
| 16 | tile_size: impl Into<Option<ISize>>, |
| 17 | ) -> Option<Shader> { |
| 18 | shaders::turbulence(base_frequency, num_octaves, seed, tile_size) |
| 19 | } |
| 20 | |