1 | //! Protocols related to window management |
2 | |
3 | #![cfg_attr (rustfmt, rustfmt_skip)] |
4 | |
5 | #[cfg (feature = "staging" )] |
6 | pub mod activation { |
7 | //! The way for a client to pass focus to another toplevel is as follows. |
8 | //! |
9 | //! The client that intends to activate another toplevel uses the |
10 | //! xdg_activation_v1.get_activation_token request to get an activation token. |
11 | //! This token is then passed to the client to be activated through a separate |
12 | //! band of communication. The client to be activated will then pass the token |
13 | //! it received to the xdg_activation_v1.activate request. The compositor can |
14 | //! then use this token to decide how to react to the activation request. |
15 | //! |
16 | //! The token the activating client gets may be ineffective either already at |
17 | //! the time it receives it, for example if it was not focused, for focus |
18 | //! stealing prevention. The activating client will have no way to discover |
19 | //! the validity of the token, and may still forward it to the to be activated |
20 | //! client. |
21 | //! |
22 | //! The created activation token may optionally get information attached to it |
23 | //! that can be used by the compositor to identify the application that we |
24 | //! intend to activate. This can for example be used to display a visual hint |
25 | //! about what application is being started. |
26 | |
27 | #[allow (missing_docs)] |
28 | pub mod v1 { |
29 | wayland_protocol!( |
30 | "./protocols/staging/xdg-activation/xdg-activation-v1.xml" , |
31 | [] |
32 | ); |
33 | } |
34 | } |
35 | |
36 | #[cfg (feature = "unstable" )] |
37 | pub mod decoration { |
38 | //! This interface allows a compositor to announce support for server-side |
39 | //! decorations. |
40 | |
41 | //! A window decoration is a set of window controls as deemed appropriate by |
42 | //! the party managing them, such as user interface components used to move, |
43 | //! resize and change a window's state. |
44 | |
45 | //! A client can use this protocol to request being decorated by a supporting |
46 | //! compositor. |
47 | |
48 | //! If compositor and client do not negotiate the use of a server-side |
49 | //! decoration using this protocol, clients continue to self-decorate as they |
50 | //! see fit. |
51 | |
52 | /// Unstable version 1 |
53 | pub mod zv1 { |
54 | wayland_protocol!( |
55 | "./protocols/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml" , |
56 | [crate::xdg::shell] |
57 | ); |
58 | } |
59 | } |
60 | |
61 | #[cfg (feature = "unstable" )] |
62 | pub mod foreign { |
63 | //! Protocol for exporting xdg surface handles |
64 | //! |
65 | //! This protocol specifies a way for making it possible to reference a surface |
66 | //! of a different client. With such a reference, a client can, by using the |
67 | //! interfaces provided by this protocol, manipulate the relationship between |
68 | //! its own surfaces and the surface of some other client. For example, stack |
69 | //! some of its own surface above the other clients surface. |
70 | //! |
71 | //! In order for a client A to get a reference of a surface of client B, client |
72 | //! B must first export its surface using xdg_exporter.export. Upon doing this, |
73 | //! client B will receive a handle (a unique string) that it may share with |
74 | //! client A in some way (for example D-Bus). After client A has received the |
75 | //! handle from client B, it may use xdg_importer.import to create a reference |
76 | //! to the surface client B just exported. See the corresponding requests for |
77 | //! details. |
78 | //! |
79 | //! A possible use case for this is out-of-process dialogs. For example when a |
80 | //! sandboxed client without file system access needs the user to select a file |
81 | //! on the file system, given sandbox environment support, it can export its |
82 | //! surface, passing the exported surface handle to an unsandboxed process that |
83 | //! can show a file browser dialog and stack it above the sandboxed client's |
84 | //! surface. |
85 | |
86 | /// Unstable version 1 |
87 | pub mod zv1 { |
88 | wayland_protocol!( |
89 | "./protocols/unstable/xdg-foreign/xdg-foreign-unstable-v1.xml" , |
90 | [] |
91 | ); |
92 | } |
93 | |
94 | /// Unstable version 2 |
95 | pub mod zv2 { |
96 | wayland_protocol!( |
97 | "./protocols/unstable/xdg-foreign/xdg-foreign-unstable-v2.xml" , |
98 | [] |
99 | ); |
100 | } |
101 | } |
102 | |
103 | #[cfg (feature = "unstable" )] |
104 | pub mod xdg_output { |
105 | //! Protocol to describe output regions |
106 | //! |
107 | //! This protocol aims at describing outputs in a way which is more in line |
108 | //! with the concept of an output on desktop oriented systems. |
109 | //! |
110 | //! Some information are more specific to the concept of an output for |
111 | //! a desktop oriented system and may not make sense in other applications, |
112 | //! such as IVI systems for example. |
113 | //! |
114 | //! Typically, the global compositor space on a desktop system is made of |
115 | //! a contiguous or overlapping set of rectangular regions. |
116 | //! |
117 | //! Some of the information provided in this protocol might be identical |
118 | //! to their counterparts already available from wl_output, in which case |
119 | //! the information provided by this protocol should be preferred to their |
120 | //! equivalent in wl_output. The goal is to move the desktop specific |
121 | //! concepts (such as output location within the global compositor space, |
122 | //! the connector name and types, etc.) out of the core wl_output protocol. |
123 | |
124 | /// Unstable version 1 |
125 | pub mod zv1 { |
126 | wayland_protocol!( |
127 | "./protocols/unstable/xdg-output/xdg-output-unstable-v1.xml" , |
128 | [] |
129 | ); |
130 | } |
131 | } |
132 | |
133 | pub mod shell { |
134 | //! XDG Shell protocol |
135 | //! |
136 | //! Exposes the `xdg_wm_base` global, which deprecates and replaces `wl_shell`. |
137 | |
138 | wayland_protocol!( |
139 | "./protocols/stable/xdg-shell/xdg-shell.xml" , |
140 | [] |
141 | ); |
142 | } |
143 | |
144 | #[cfg (feature = "staging" )] |
145 | pub mod toplevel_drag { |
146 | //! This protocol enhances normal drag and drop with the ability to move a |
147 | //! window at the same time. This allows having detachable parts of a window |
148 | //! that when dragged out of it become a new window and can be dragged over |
149 | //! an existing window to be reattached. |
150 | //! |
151 | //! A typical workflow would be when the user starts dragging on top of a |
152 | //! detachable part of a window, the client would create a `wl_data_source` and |
153 | //! a `xdg_toplevel_drag_v1` object and start the drag as normal via |
154 | //! `wl_data_device.start_drag`. Once the client determines that the detachable |
155 | //! window contents should be detached from the originating window, it creates |
156 | //! a new `xdg_toplevel` with these contents and issues a |
157 | //! `xdg_toplevel_drag_v1.attach` request before mapping it. From now on the new |
158 | //! window is moved by the compositor during the drag as if the client called |
159 | //! `xdg_toplevel.move`. |
160 | //! |
161 | //! Dragging an existing window is similar. The client creates a |
162 | //! `xdg_toplevel_drag_v1` object and attaches the existing toplevel before |
163 | //! starting the drag. |
164 | //! |
165 | //! Clients use the existing drag and drop mechanism to detect when a window |
166 | //! can be docked or undocked. If the client wants to snap a window into a |
167 | //! parent window it should delete or unmap the dragged top-level. If the |
168 | //! contents should be detached again it attaches a new toplevel as described |
169 | //! above. If a drag operation is cancelled without being dropped, clients |
170 | //! should revert to the previous state, deleting any newly created windows |
171 | //! as appropriate. When a drag operation ends as indicated by |
172 | //! `wl_data_source.dnd_drop_performed` the dragged toplevel window's final |
173 | //! position is determined as if a `xdg_toplevel_move` operation ended. |
174 | |
175 | /// Version 1 |
176 | pub mod v1 { |
177 | wayland_protocol!( |
178 | "./protocols/staging/xdg-toplevel-drag/xdg-toplevel-drag-v1.xml" , |
179 | [crate::xdg::shell] |
180 | ); |
181 | } |
182 | } |
183 | |
184 | #[cfg (feature = "staging" )] |
185 | pub mod dialog { |
186 | //! The `xdg_wm_dialog_v1` interface is exposed as a global object allowing |
187 | //! to register surfaces with a xdg_toplevel role as "dialogs" relative to |
188 | //! another toplevel. |
189 | //! |
190 | //! The compositor may let this relation influence how the surface is |
191 | //! placed, displayed or interacted with. |
192 | |
193 | /// Version 1 |
194 | pub mod v1 { |
195 | wayland_protocol!( |
196 | "./protocols/staging/xdg-dialog/xdg-dialog-v1.xml" , |
197 | [crate::xdg::shell] |
198 | ); |
199 | } |
200 | } |
201 | |
202 | #[cfg (feature = "staging" )] |
203 | pub mod toplevel_icon { |
204 | //! This protocol allows clients to set icons for their toplevel surfaces |
205 | //! either via the XDG icon stock (using an icon name), or from pixel data. |
206 | //! |
207 | //! A toplevel icon represents the individual toplevel (unlike the application |
208 | //! or launcher icon, which represents the application as a whole), and may be |
209 | //! shown in window switchers, window overviews and taskbars that list |
210 | //! individual windows. |
211 | |
212 | /// Version 1 |
213 | pub mod v1 { |
214 | wayland_protocol!( |
215 | "./protocols/staging/xdg-toplevel-icon/xdg-toplevel-icon-v1.xml" , |
216 | [crate::xdg::shell] |
217 | ); |
218 | } |
219 | } |
220 | |
221 | #[cfg (feature = "staging" )] |
222 | pub mod system_bell { |
223 | //! This global interface enables clients to ring the system bell. |
224 | |
225 | /// Version 1 |
226 | pub mod v1 { |
227 | wayland_protocol!( |
228 | "./protocols/staging/xdg-system-bell/xdg-system-bell-v1.xml" , |
229 | [] |
230 | ); |
231 | } |
232 | } |
233 | |