1 | /* |
2 | * Copyright (c) 2023. |
3 | * |
4 | * This software is free software; |
5 | * |
6 | * You can redistribute it or modify it under terms of the MIT, Apache License or Zlib license |
7 | */ |
8 | |
9 | //! Image bit depth, information and manipulations |
10 | |
11 | /// The image bit depth. |
12 | /// |
13 | /// The library successfully supports depths up to |
14 | /// 16 bits, as the underlying storage is usually a `u16`. |
15 | /// |
16 | /// This allows us to comfortably support a wide variety of images |
17 | /// e.g 10 bit av1, 16 bit png and ppm. |
18 | #[derive (Copy, Clone, Debug, Eq, PartialEq)] |
19 | #[non_exhaustive ] |
20 | pub enum BitDepth { |
21 | /// U8 bit depth. |
22 | /// |
23 | /// Images with such bit depth use [`u8`] to store |
24 | /// pixels and use the whole range from 0-255. |
25 | /// |
26 | /// It is currently the smallest supported bit depth |
27 | /// by the library. |
28 | /// |
29 | /// For images with bit depths lower than this, they will be scaled |
30 | /// to this bit depth |
31 | Eight, |
32 | /// U16 bit depth |
33 | /// |
34 | /// Images with such bit depths use [`u16`] to store values and use the whole range |
35 | /// i.e 0-65535 |
36 | /// |
37 | /// Data is stored and processed in native endian. |
38 | Sixteen, |
39 | /// Floating point 32 bit data, range is 0.0 to 1.0 |
40 | /// |
41 | /// Uses f32 to store data |
42 | Float32, |
43 | /// Bit depth information is unknown |
44 | Unknown |
45 | } |
46 | |
47 | /// The underlying bit representation of the image |
48 | /// |
49 | /// This represents the minimum rust type that |
50 | /// can be used to represent image data, required |
51 | /// by `Channel` struct in zune-image |
52 | #[derive (Copy, Clone, Debug, Eq, PartialEq)] |
53 | #[non_exhaustive ] |
54 | pub enum BitType { |
55 | /// Images represented using a [`u8`] as their |
56 | /// underlying pixel storage |
57 | U8, |
58 | /// Images represented using a [`u16`] as their |
59 | /// underlying pixel storage. |
60 | U16, |
61 | /// Images represented using a [`f32`] as their |
62 | /// underlying pixel storage |
63 | F32 |
64 | } |
65 | |
66 | impl BitType { |
67 | /// Return the equivalent of the image bit type's depth |
68 | pub fn to_depth(self) -> BitDepth { |
69 | match self { |
70 | BitType::U8 => BitDepth::Eight, |
71 | BitType::U16 => BitDepth::Sixteen, |
72 | BitType::F32 => BitDepth::Float32 |
73 | } |
74 | } |
75 | } |
76 | |
77 | impl Default for BitDepth { |
78 | fn default() -> Self { |
79 | Self::Unknown |
80 | } |
81 | } |
82 | |
83 | impl BitDepth { |
84 | /// Get the max value supported by the bit depth |
85 | /// |
86 | /// During conversion from one bit depth to another |
87 | /// |
88 | /// larger values should be clamped to this bit depth |
89 | #[rustfmt::skip] |
90 | #[allow (clippy::zero_prefixed_literal)] |
91 | pub const fn max_value(self) -> u16 |
92 | { |
93 | match self |
94 | { |
95 | Self::Eight => (1 << 08) - 1, |
96 | Self::Sixteen => u16::MAX, |
97 | Self::Float32 => 1, |
98 | Self::Unknown => 0, |
99 | } |
100 | } |
101 | |
102 | /// Return the minimum number of bits that can be used to represent |
103 | /// each pixel in the image |
104 | /// |
105 | /// All bit depths below 8 return a bit type of `BitType::U8`. |
106 | /// and all those above 8 and below 16 return a bit type of `BitType::SixTeen` |
107 | /// |
108 | /// # Returns |
109 | /// An enum whose variants represent the minimum size for an unsigned integer |
110 | /// which can store the image pixels without overflow |
111 | /// |
112 | /// # Example |
113 | /// |
114 | /// ``` |
115 | /// use zune_core::bit_depth::{BitDepth, BitType}; |
116 | /// assert_eq!(BitDepth::Eight.bit_type(),BitType::U8); |
117 | /// |
118 | /// assert_eq!(BitDepth::Sixteen.bit_type(),BitType::U16); |
119 | /// ``` |
120 | /// |
121 | /// See also [size_of](BitDepth::size_of) |
122 | pub const fn bit_type(self) -> BitType { |
123 | match self { |
124 | Self::Eight => BitType::U8, |
125 | Self::Sixteen => BitType::U16, |
126 | Self::Float32 => BitType::F32, |
127 | Self::Unknown => panic!("Unknown bit type" ) |
128 | } |
129 | } |
130 | /// Get the number of bytes needed to store a specific bit depth |
131 | /// |
132 | /// |
133 | /// # Example |
134 | /// For images less than or equal to 8 bits(1 byte), we can use a [`u8`] to store |
135 | /// the pixels, and a size_of [`u8`] is 1 |
136 | /// |
137 | /// For images greater than 8 bits and less than 16 bits(2 bytes), we can use a [`u16`] to |
138 | /// store the pixels, a size_of [`u16`] is 2. |
139 | /// ``` |
140 | /// use zune_core::bit_depth::BitDepth; |
141 | /// let depth = BitDepth::Sixteen; |
142 | /// // greater 12 bits is greater than 8 and less than 16 |
143 | /// assert_eq!(depth.size_of(),2); |
144 | /// ``` |
145 | pub const fn size_of(self) -> usize { |
146 | match self { |
147 | Self::Eight => core::mem::size_of::<u8>(), |
148 | Self::Sixteen => core::mem::size_of::<u16>(), |
149 | Self::Float32 => core::mem::size_of::<f32>(), |
150 | Self::Unknown => panic!("Unknown bit type" ) |
151 | } |
152 | } |
153 | pub const fn bit_size(&self) -> usize { |
154 | self.size_of() * 8 |
155 | } |
156 | } |
157 | |
158 | /// Byte endianness of returned samples |
159 | /// this is useful when the decoder returns samples which span more |
160 | /// than one byte yet the type returned is `&[u8]` |
161 | /// |
162 | /// This helps you interpret how those bytes should be reconstructed |
163 | /// to a higher order type |
164 | #[derive (Copy, Clone, Debug, Eq, PartialEq)] |
165 | pub enum ByteEndian { |
166 | /// Little Endian byte-order |
167 | LE, |
168 | /// Big Endian byte-order |
169 | BE |
170 | } |
171 | |