1 | // Copyright 2014-2020 Optimal Computing (NZ) Ltd. |
2 | // Licensed under the MIT license. See LICENSE for details. |
3 | |
4 | //! # float-cmp |
5 | //! |
6 | //! float-cmp defines and implements traits for approximate comparison of floating point types |
7 | //! which have fallen away from exact equality due to the limited precision available within |
8 | //! floating point representations. Implementations of these traits are provided for `f32` |
9 | //! and `f64` types. |
10 | //! |
11 | //! When I was a kid in the '80s, the programming rule was "Never compare floating point |
12 | //! numbers". If you can follow that rule and still get the outcome you desire, then more |
13 | //! power to you. However, if you really do need to compare them, this crate provides a |
14 | //! reasonable way to do so. |
15 | //! |
16 | //! Another crate `efloat` offers another solution by providing a floating point type that |
17 | //! tracks its error bounds as operations are performed on it, and thus can implement the |
18 | //! `ApproxEq` trait in this crate more accurately, without specifying a `Margin`. |
19 | //! |
20 | //! The recommended go-to solution (although it may not be appropriate in all cases) is the |
21 | //! `approx_eq()` function in the `ApproxEq` trait (or better yet, the macros). For `f32` |
22 | //! and `f64`, the `F32Margin` and `F64Margin` types are provided for specifying margins as |
23 | //! both an epsilon value and an ULPs value, and defaults are provided via `Default` |
24 | //! (although there is no perfect default value that is always appropriate, so beware). |
25 | //! |
26 | //! Several other traits are provided including `Ulps`, `ApproxEqUlps`, `ApproxOrdUlps`, and |
27 | //! `ApproxEqRatio`. |
28 | //! |
29 | //! ## The problem |
30 | //! |
31 | //! Floating point operations must round answers to the nearest representable number. Multiple |
32 | //! operations may result in an answer different from what you expect. In the following example, |
33 | //! the assert will fail, even though the printed output says "0.45 == 0.45": |
34 | //! |
35 | //! ```should_panic |
36 | //! # extern crate float_cmp; |
37 | //! # use float_cmp::ApproxEq; |
38 | //! # fn main() { |
39 | //! let a: f32 = 0.15 + 0.15 + 0.15; |
40 | //! let b: f32 = 0.1 + 0.1 + 0.25; |
41 | //! println!("{} == {}" , a, b); |
42 | //! assert!(a==b) // Fails, because they are not exactly equal |
43 | //! # } |
44 | //! ``` |
45 | //! |
46 | //! This fails because the correct answer to most operations isn't exactly representable, and so |
47 | //! your computer's processor chooses to represent the answer with the closest value it has |
48 | //! available. This introduces error, and this error can accumulate as multiple operations are |
49 | //! performed. |
50 | //! |
51 | //! ## The solution |
52 | //! |
53 | //! With `ApproxEq`, we can get the answer we intend: |
54 | //! |
55 | //! ``` |
56 | //! # #[macro_use ] |
57 | //! # extern crate float_cmp; |
58 | //! # use float_cmp::{ApproxEq, F32Margin}; |
59 | //! # fn main() { |
60 | //! let a: f32 = 0.15 + 0.15 + 0.15; |
61 | //! let b: f32 = 0.1 + 0.1 + 0.25; |
62 | //! println!("{} == {}" , a, b); |
63 | //! // They are equal, within 2 ulps |
64 | //! assert!( approx_eq!(f32, a, b, ulps = 2) ); |
65 | //! # } |
66 | //! ``` |
67 | //! |
68 | //! ## Some explanation |
69 | //! |
70 | //! We use the term ULP (units of least precision, or units in the last place) to mean the |
71 | //! difference between two adjacent floating point representations (adjacent meaning that there is |
72 | //! no floating point number between them). This term is borrowed from prior work (personally I |
73 | //! would have chosen "quanta"). The size of an ULP (measured as a float) varies |
74 | //! depending on the exponents of the floating point numbers in question. That is a good thing, |
75 | //! because as numbers fall away from equality due to the imprecise nature of their representation, |
76 | //! they fall away in ULPs terms, not in absolute terms. Pure epsilon-based comparisons are |
77 | //! absolute and thus don't map well to the nature of the additive error issue. They work fine |
78 | //! for many ranges of numbers, but not for others (consider comparing -0.0000000028 |
79 | //! to +0.00000097). |
80 | //! |
81 | //! ## Using this crate |
82 | //! |
83 | //! By default this crate enables the `ratio` module providing the `ApproxEqRatio` trait. This |
84 | //! feature pulls in `num-traits`. If you disable this feature, you'll need to either enable |
85 | //! `num-traits` directly or else enable the `std` feature; otherwise it won't compile. This crate |
86 | //! is `#![no_std]` unless you enable the `std` feature. |
87 | //! |
88 | //! You can use the `ApproxEq` trait directly like so: |
89 | //! |
90 | //! ``` |
91 | //! # extern crate float_cmp; |
92 | //! # use float_cmp::{ApproxEq, F32Margin}; |
93 | //! # fn main() { |
94 | //! # let a: f32 = 0.15 + 0.15 + 0.15; |
95 | //! # let b: f32 = 0.1 + 0.1 + 0.25; |
96 | //! assert!( a.approx_eq(b, F32Margin { ulps: 2, epsilon: 0.0 }) ); |
97 | //! # } |
98 | //! ``` |
99 | //! |
100 | //! We have implemented `From<(f32,i32)>` for `F32Margin` (and similarly for `F64Margin`) |
101 | //! so you can use this shorthand: |
102 | //! |
103 | //! ``` |
104 | //! # extern crate float_cmp; |
105 | //! # use float_cmp::{ApproxEq, F32Margin}; |
106 | //! # fn main() { |
107 | //! # let a: f32 = 0.15 + 0.15 + 0.15; |
108 | //! # let b: f32 = 0.1 + 0.1 + 0.25; |
109 | //! assert!( a.approx_eq(b, (0.0, 2)) ); |
110 | //! # } |
111 | //! ``` |
112 | //! |
113 | //! With macros, it is easier to be explicit about which type of margin you wish to set, |
114 | //! without mentioning the other one (the other one will be zero). But the downside is |
115 | //! that you have to specify the type you are dealing with: |
116 | //! |
117 | //! ``` |
118 | //! # #[macro_use ] |
119 | //! # extern crate float_cmp; |
120 | //! # use float_cmp::{ApproxEq, F32Margin}; |
121 | //! # fn main() { |
122 | //! # let a: f32 = 0.15 + 0.15 + 0.15; |
123 | //! # let b: f32 = 0.1 + 0.1 + 0.25; |
124 | //! assert!( approx_eq!(f32, a, b, ulps = 2) ); |
125 | //! assert!( approx_eq!(f32, a, b, epsilon = 0.00000003) ); |
126 | //! assert!( approx_eq!(f32, a, b, epsilon = 0.00000003, ulps = 2) ); |
127 | //! assert!( approx_eq!(f32, a, b, (0.0, 2)) ); |
128 | //! assert!( approx_eq!(f32, a, b, F32Margin { epsilon: 0.0, ulps: 2 }) ); |
129 | //! assert!( approx_eq!(f32, a, b, F32Margin::default()) ); |
130 | //! assert!( approx_eq!(f32, a, b) ); // uses the default |
131 | //! # } |
132 | //! ``` |
133 | //! |
134 | //! For most cases, I recommend you use a smallish integer for the `ulps` parameter (1 to 5 |
135 | //! or so), and a similar small multiple of the floating point's EPSILON constant (1.0 to 5.0 |
136 | //! or so), but there are *plenty* of cases where this is insufficient. |
137 | //! |
138 | //! ## Implementing these traits |
139 | //! |
140 | //! You can implement `ApproxEq` for your own complex types like shown below. |
141 | //! The floating point type `F` must be `Copy`, but for large types you can implement |
142 | //! it for references to your type as shown. |
143 | //! |
144 | //! ``` |
145 | //! use float_cmp::ApproxEq; |
146 | //! |
147 | //! pub struct Vec2<F> { |
148 | //! pub x: F, |
149 | //! pub y: F, |
150 | //! } |
151 | //! |
152 | //! impl<'a, M: Copy + Default, F: Copy + ApproxEq<Margin=M>> ApproxEq for &'a Vec2<F> { |
153 | //! type Margin = M; |
154 | //! |
155 | //! fn approx_eq<T: Into<Self::Margin>>(self, other: Self, margin: T) -> bool { |
156 | //! let margin = margin.into(); |
157 | //! self.x.approx_eq(other.x, margin) |
158 | //! && self.y.approx_eq(other.y, margin) |
159 | //! } |
160 | //! } |
161 | //! ``` |
162 | //! |
163 | //! ## Non floating-point types |
164 | //! |
165 | //! `ApproxEq` can be implemented for non floating-point types as well, since `Margin` is |
166 | //! an associated type. |
167 | //! |
168 | //! The `efloat` crate implements (or soon will implement) `ApproxEq` for a compound type |
169 | //! that tracks floating point error bounds by checking if the error bounds overlap. |
170 | //! In that case `type Margin = ()`. |
171 | //! |
172 | //! ## Inspiration |
173 | //! |
174 | //! This crate was inspired by this Random ASCII blog post: |
175 | //! |
176 | //! [https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/) |
177 | |
178 | #![cfg_attr (not(feature = "std" ), no_std)] |
179 | |
180 | #[macro_use ] |
181 | mod macros; |
182 | |
183 | mod ulps; |
184 | pub use self::ulps::Ulps; |
185 | |
186 | mod ulps_eq; |
187 | pub use self::ulps_eq::ApproxEqUlps; |
188 | |
189 | mod eq; |
190 | pub use self::eq::{ApproxEq, F32Margin, F64Margin}; |
191 | |
192 | #[cfg (feature="ratio" )] |
193 | mod ratio; |
194 | #[cfg (feature="ratio" )] |
195 | pub use self::ratio::ApproxEqRatio; |
196 | |