1// Code liberally borrowed from here
2// https://github.com/navierr/coloriz
3use std::ops;
4use std::u32;
5#[derive(Debug, Clone, Copy, PartialEq, Eq)]
6pub struct Rgb {
7 /// Red
8 pub r: u8,
9 /// Green
10 pub g: u8,
11 /// Blue
12 pub b: u8,
13}
14
15impl Rgb {
16 /// Creates a new [Rgb] color
17 #[inline]
18 pub const fn new(r: u8, g: u8, b: u8) -> Self {
19 Self { r, g, b }
20 }
21
22 /// Creates a new [Rgb] color with a hex code
23 #[inline]
24 pub const fn from_hex(hex: u32) -> Self {
25 Self::new((hex >> 16) as u8, (hex >> 8) as u8, hex as u8)
26 }
27
28 pub fn from_hex_string(hex: String) -> Self {
29 if hex.chars().count() == 8 && hex.starts_with("0x") {
30 // eprintln!("hex:{:?}", hex);
31 let (_, value_string) = hex.split_at(2);
32 // eprintln!("value_string:{:?}", value_string);
33 let int_val = u64::from_str_radix(value_string, 16);
34 match int_val {
35 Ok(num) => Self::new(
36 ((num & 0xff0000) >> 16) as u8,
37 ((num & 0xff00) >> 8) as u8,
38 (num & 0xff) as u8,
39 ),
40 // Don't fail, just make the color black
41 // Should we fail?
42 _ => Self::new(0, 0, 0),
43 }
44 } else {
45 // Don't fail, just make the color black.
46 // Should we fail?
47 Self::new(0, 0, 0)
48 }
49 }
50
51 /// Creates a new [Rgb] color with three [f32] values
52 pub fn from_f32(r: f32, g: f32, b: f32) -> Self {
53 Self::new(
54 (r.clamp(0.0, 1.0) * 255.0) as u8,
55 (g.clamp(0.0, 1.0) * 255.0) as u8,
56 (b.clamp(0.0, 1.0) * 255.0) as u8,
57 )
58 }
59
60 /// Creates a grayscale [Rgb] color
61 #[inline]
62 pub const fn gray(x: u8) -> Self {
63 Self::new(x, x, x)
64 }
65
66 /// Creates a grayscale [Rgb] color with a [f32] value
67 pub fn gray_f32(x: f32) -> Self {
68 Self::from_f32(x, x, x)
69 }
70
71 /// Creates a new [Rgb] color from a [HSL] color
72 // pub fn from_hsl(hsl: HSL) -> Self {
73 // if hsl.s == 0.0 {
74 // return Self::gray_f32(hsl.l);
75 // }
76
77 // let q = if hsl.l < 0.5 {
78 // hsl.l * (1.0 + hsl.s)
79 // } else {
80 // hsl.l + hsl.s - hsl.l * hsl.s
81 // };
82 // let p = 2.0 * hsl.l - q;
83 // let h2c = |t: f32| {
84 // let t = t.clamp(0.0, 1.0);
85 // if 6.0 * t < 1.0 {
86 // p + 6.0 * (q - p) * t
87 // } else if t < 0.5 {
88 // q
89 // } else if 1.0 < 1.5 * t {
90 // p + 6.0 * (q - p) * (1.0 / 1.5 - t)
91 // } else {
92 // p
93 // }
94 // };
95
96 // Self::from_f32(h2c(hsl.h + 1.0 / 3.0), h2c(hsl.h), h2c(hsl.h - 1.0 / 3.0))
97 // }
98
99 /// Computes the linear interpolation between `self` and `other` for `t`
100 pub fn lerp(&self, other: Self, t: f32) -> Self {
101 let t = t.clamp(0.0, 1.0);
102 self * (1.0 - t) + other * t
103 }
104}
105
106impl From<(u8, u8, u8)> for Rgb {
107 fn from((r, g, b): (u8, u8, u8)) -> Self {
108 Self::new(r, g, b)
109 }
110}
111
112impl From<(f32, f32, f32)> for Rgb {
113 fn from((r, g, b): (f32, f32, f32)) -> Self {
114 Self::from_f32(r, g, b)
115 }
116}
117
118use crate::ANSIColorCode;
119use crate::TargetGround;
120impl ANSIColorCode for Rgb {
121 fn ansi_color_code(&self, target: TargetGround) -> String {
122 format!("{};2;{};{};{}", target.code() + 8, self.r, self.g, self.b)
123 }
124}
125
126overload::overload!(
127 (lhs: ?Rgb) + (rhs: ?Rgb) -> Rgb {
128 Rgb::new(
129 lhs.r.saturating_add(rhs.r),
130 lhs.g.saturating_add(rhs.g),
131 lhs.b.saturating_add(rhs.b)
132 )
133 }
134);
135
136overload::overload!(
137 (lhs: ?Rgb) - (rhs: ?Rgb) -> Rgb {
138 Rgb::new(
139 lhs.r.saturating_sub(rhs.r),
140 lhs.g.saturating_sub(rhs.g),
141 lhs.b.saturating_sub(rhs.b)
142 )
143 }
144);
145
146overload::overload!(
147 (lhs: ?Rgb) * (rhs: ?f32) -> Rgb {
148 Rgb::new(
149 (lhs.r as f32 * rhs.clamp(0.0, 1.0)) as u8,
150 (lhs.g as f32 * rhs.clamp(0.0, 1.0)) as u8,
151 (lhs.b as f32 * rhs.clamp(0.0, 1.0)) as u8
152 )
153 }
154);
155
156overload::overload!(
157 (lhs: ?f32) * (rhs: ?Rgb) -> Rgb {
158 Rgb::new(
159 (rhs.r as f32 * lhs.clamp(0.0, 1.0)) as u8,
160 (rhs.g as f32 * lhs.clamp(0.0, 1.0)) as u8,
161 (rhs.b as f32 * lhs.clamp(0.0, 1.0)) as u8
162 )
163 }
164);
165
166overload::overload!(
167 -(rgb: ?Rgb) -> Rgb {
168 Rgb::new(
169 255 - rgb.r,
170 255 - rgb.g,
171 255 - rgb.b)
172 }
173);
174