| 1 | use plotters_backend::BackendCoord; |
| 2 | use std::ops::Deref; |
| 3 | |
| 4 | /// The trait that translates some customized object to the backend coordinate |
| 5 | pub trait CoordTranslate { |
| 6 | /// Specifies the object to be translated from |
| 7 | type From; |
| 8 | |
| 9 | /// Translate the guest coordinate to the guest coordinate |
| 10 | fn translate(&self, from: &Self::From) -> BackendCoord; |
| 11 | |
| 12 | /// Get the Z-value of current coordinate |
| 13 | fn depth(&self, _from: &Self::From) -> i32 { |
| 14 | 0 |
| 15 | } |
| 16 | } |
| 17 | |
| 18 | impl<C, T> CoordTranslate for T |
| 19 | where |
| 20 | C: CoordTranslate, |
| 21 | T: Deref<Target = C>, |
| 22 | { |
| 23 | type From = C::From; |
| 24 | fn translate(&self, from: &Self::From) -> BackendCoord { |
| 25 | self.deref().translate(from) |
| 26 | } |
| 27 | } |
| 28 | |
| 29 | /// The trait indicates that the coordinate system supports reverse transform |
| 30 | /// This is useful when we need an interactive plot, thus we need to map the event |
| 31 | /// from the backend coordinate to the logical coordinate |
| 32 | pub trait ReverseCoordTranslate: CoordTranslate { |
| 33 | /// Reverse translate the coordinate from the drawing coordinate to the |
| 34 | /// logic coordinate. |
| 35 | /// Note: the return value is an option, because it's possible that the drawing |
| 36 | /// coordinate isn't able to be represented in te guest coordinate system |
| 37 | fn reverse_translate(&self, input: BackendCoord) -> Option<Self::From>; |
| 38 | } |
| 39 | |