| 1 | use crate::{BackendCoord, BackendStyle, DrawingBackend, DrawingErrorKind}; |
| 2 | |
| 3 | pub fn draw_line<DB: DrawingBackend, S: BackendStyle>( |
| 4 | back: &mut DB, |
| 5 | mut from: BackendCoord, |
| 6 | mut to: BackendCoord, |
| 7 | style: &S, |
| 8 | ) -> Result<(), DrawingErrorKind<DB::ErrorType>> { |
| 9 | if style.color().alpha == 0.0 || style.stroke_width() == 0 { |
| 10 | return Ok(()); |
| 11 | } |
| 12 | |
| 13 | if style.stroke_width() != 1 { |
| 14 | // If the line is wider than 1px, then we need to make it a polygon |
| 15 | let v = (i64::from(to.0 - from.0), i64::from(to.1 - from.1)); |
| 16 | let l = ((v.0 * v.0 + v.1 * v.1) as f64).sqrt(); |
| 17 | |
| 18 | if l < 1e-5 { |
| 19 | return Ok(()); |
| 20 | } |
| 21 | |
| 22 | let v = (v.0 as f64 / l, v.1 as f64 / l); |
| 23 | |
| 24 | let r = f64::from(style.stroke_width()) / 2.0; |
| 25 | let mut trans = [(v.1 * r, -v.0 * r), (-v.1 * r, v.0 * r)]; |
| 26 | let mut vertices = vec![]; |
| 27 | |
| 28 | for point in [from, to].iter() { |
| 29 | for t in trans.iter() { |
| 30 | vertices.push(( |
| 31 | (f64::from(point.0) + t.0) as i32, |
| 32 | (f64::from(point.1) + t.1) as i32, |
| 33 | )) |
| 34 | } |
| 35 | |
| 36 | trans.swap(0, 1); |
| 37 | } |
| 38 | |
| 39 | return back.fill_polygon(vertices, style); |
| 40 | } |
| 41 | |
| 42 | if from.0 == to.0 { |
| 43 | if from.1 > to.1 { |
| 44 | std::mem::swap(&mut from, &mut to); |
| 45 | } |
| 46 | for y in from.1..=to.1 { |
| 47 | check_result!(back.draw_pixel((from.0, y), style.color())); |
| 48 | } |
| 49 | return Ok(()); |
| 50 | } |
| 51 | |
| 52 | if from.1 == to.1 { |
| 53 | if from.0 > to.0 { |
| 54 | std::mem::swap(&mut from, &mut to); |
| 55 | } |
| 56 | for x in from.0..=to.0 { |
| 57 | check_result!(back.draw_pixel((x, from.1), style.color())); |
| 58 | } |
| 59 | return Ok(()); |
| 60 | } |
| 61 | |
| 62 | let steep = (from.0 - to.0).abs() < (from.1 - to.1).abs(); |
| 63 | |
| 64 | if steep { |
| 65 | from = (from.1, from.0); |
| 66 | to = (to.1, to.0); |
| 67 | } |
| 68 | |
| 69 | let (from, to) = if from.0 > to.0 { |
| 70 | (to, from) |
| 71 | } else { |
| 72 | (from, to) |
| 73 | }; |
| 74 | |
| 75 | let mut size_limit = back.get_size(); |
| 76 | |
| 77 | if steep { |
| 78 | size_limit = (size_limit.1, size_limit.0); |
| 79 | } |
| 80 | |
| 81 | let grad = f64::from(to.1 - from.1) / f64::from(to.0 - from.0); |
| 82 | |
| 83 | let mut put_pixel = |(x, y): BackendCoord, b: f64| { |
| 84 | if steep { |
| 85 | back.draw_pixel((y, x), style.color().mix(b)) |
| 86 | } else { |
| 87 | back.draw_pixel((x, y), style.color().mix(b)) |
| 88 | } |
| 89 | }; |
| 90 | |
| 91 | let y_step_limit = |
| 92 | (f64::from(to.1.min(size_limit.1 as i32 - 1).max(0) - from.1) / grad).floor() as i32; |
| 93 | |
| 94 | let batch_start = (f64::from(from.1.min(size_limit.1 as i32 - 2).max(0) - from.1) / grad) |
| 95 | .abs() |
| 96 | .ceil() as i32 |
| 97 | + from.0; |
| 98 | |
| 99 | let batch_limit = |
| 100 | to.0.min(size_limit.0 as i32 - 2) |
| 101 | .min(from.0 + y_step_limit - 1); |
| 102 | |
| 103 | let mut y = f64::from(from.1) + f64::from(batch_start - from.0) * grad; |
| 104 | |
| 105 | for x in batch_start..=batch_limit { |
| 106 | check_result!(put_pixel((x, y as i32), 1.0 + y.floor() - y)); |
| 107 | check_result!(put_pixel((x, y as i32 + 1), y - y.floor())); |
| 108 | |
| 109 | y += grad; |
| 110 | } |
| 111 | |
| 112 | if to.0 > batch_limit && y < f64::from(to.1) { |
| 113 | let x = batch_limit as i32 + 1; |
| 114 | if 1.0 + y.floor() - y > 1e-5 { |
| 115 | check_result!(put_pixel((x, y as i32), 1.0 + y.floor() - y)); |
| 116 | } |
| 117 | if y - y.floor() > 1e-5 && y + 1.0 < f64::from(to.1) { |
| 118 | check_result!(put_pixel((x, y as i32 + 1), y - y.floor())); |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | Ok(()) |
| 123 | } |
| 124 | |