| 1 | use alloc::{collections::BTreeMap, vec::Vec}; |
| 2 | |
| 3 | use crate::{ |
| 4 | dfa::{ |
| 5 | dense::{self, BuildError}, |
| 6 | DEAD, |
| 7 | }, |
| 8 | nfa::thompson, |
| 9 | util::{ |
| 10 | self, |
| 11 | alphabet::{self, ByteSet}, |
| 12 | determinize::{State, StateBuilderEmpty, StateBuilderNFA}, |
| 13 | primitives::{PatternID, StateID}, |
| 14 | search::{Anchored, MatchKind}, |
| 15 | sparse_set::SparseSets, |
| 16 | start::Start, |
| 17 | }, |
| 18 | }; |
| 19 | |
| 20 | /// A builder for configuring and running a DFA determinizer. |
| 21 | #[derive(Clone, Debug)] |
| 22 | pub(crate) struct Config { |
| 23 | match_kind: MatchKind, |
| 24 | quit: ByteSet, |
| 25 | dfa_size_limit: Option<usize>, |
| 26 | determinize_size_limit: Option<usize>, |
| 27 | } |
| 28 | |
| 29 | impl Config { |
| 30 | /// Create a new default config for a determinizer. The determinizer may be |
| 31 | /// configured before calling `run`. |
| 32 | pub fn new() -> Config { |
| 33 | Config { |
| 34 | match_kind: MatchKind::LeftmostFirst, |
| 35 | quit: ByteSet::empty(), |
| 36 | dfa_size_limit: None, |
| 37 | determinize_size_limit: None, |
| 38 | } |
| 39 | } |
| 40 | |
| 41 | /// Run determinization on the given NFA and write the resulting DFA into |
| 42 | /// the one given. The DFA given should be initialized but otherwise empty. |
| 43 | /// "Initialized" means that it is setup to handle the NFA's byte classes, |
| 44 | /// number of patterns and whether to build start states for each pattern. |
| 45 | pub fn run( |
| 46 | &self, |
| 47 | nfa: &thompson::NFA, |
| 48 | dfa: &mut dense::OwnedDFA, |
| 49 | ) -> Result<(), BuildError> { |
| 50 | let dead = State::dead(); |
| 51 | let quit = State::dead(); |
| 52 | let mut cache = StateMap::default(); |
| 53 | // We only insert the dead state here since its representation is |
| 54 | // identical to the quit state. And we never want anything pointing |
| 55 | // to the quit state other than specific transitions derived from the |
| 56 | // determinizer's configured "quit" bytes. |
| 57 | // |
| 58 | // We do put the quit state into 'builder_states' below. This ensures |
| 59 | // that a proper DFA state ID is allocated for it, and that no other |
| 60 | // DFA state uses the "location after the DEAD state." That is, it |
| 61 | // is assumed that the quit state is always the state immediately |
| 62 | // following the DEAD state. |
| 63 | cache.insert(dead.clone(), DEAD); |
| 64 | |
| 65 | let runner = Runner { |
| 66 | config: self.clone(), |
| 67 | nfa, |
| 68 | dfa, |
| 69 | builder_states: alloc::vec![dead, quit], |
| 70 | cache, |
| 71 | memory_usage_state: 0, |
| 72 | sparses: SparseSets::new(nfa.states().len()), |
| 73 | stack: alloc::vec![], |
| 74 | scratch_state_builder: StateBuilderEmpty::new(), |
| 75 | }; |
| 76 | runner.run() |
| 77 | } |
| 78 | |
| 79 | /// The match semantics to use for determinization. |
| 80 | /// |
| 81 | /// MatchKind::All corresponds to the standard textbook construction. |
| 82 | /// All possible match states are represented in the DFA. |
| 83 | /// MatchKind::LeftmostFirst permits greediness and otherwise tries to |
| 84 | /// simulate the match semantics of backtracking regex engines. Namely, |
| 85 | /// only a subset of match states are built, and dead states are used to |
| 86 | /// stop searches with an unanchored prefix. |
| 87 | /// |
| 88 | /// The default is MatchKind::LeftmostFirst. |
| 89 | pub fn match_kind(&mut self, kind: MatchKind) -> &mut Config { |
| 90 | self.match_kind = kind; |
| 91 | self |
| 92 | } |
| 93 | |
| 94 | /// The set of bytes to use that will cause the DFA to enter a quit state, |
| 95 | /// stop searching and return an error. By default, this is empty. |
| 96 | pub fn quit(&mut self, set: ByteSet) -> &mut Config { |
| 97 | self.quit = set; |
| 98 | self |
| 99 | } |
| 100 | |
| 101 | /// The limit, in bytes of the heap, that the DFA is permitted to use. This |
| 102 | /// does not include the auxiliary heap storage used by determinization. |
| 103 | pub fn dfa_size_limit(&mut self, bytes: Option<usize>) -> &mut Config { |
| 104 | self.dfa_size_limit = bytes; |
| 105 | self |
| 106 | } |
| 107 | |
| 108 | /// The limit, in bytes of the heap, that determinization itself is allowed |
| 109 | /// to use. This does not include the size of the DFA being built. |
| 110 | pub fn determinize_size_limit( |
| 111 | &mut self, |
| 112 | bytes: Option<usize>, |
| 113 | ) -> &mut Config { |
| 114 | self.determinize_size_limit = bytes; |
| 115 | self |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | /// The actual implementation of determinization that converts an NFA to a DFA |
| 120 | /// through powerset construction. |
| 121 | /// |
| 122 | /// This determinizer roughly follows the typical powerset construction, where |
| 123 | /// each DFA state is comprised of one or more NFA states. In the worst case, |
| 124 | /// there is one DFA state for every possible combination of NFA states. In |
| 125 | /// practice, this only happens in certain conditions, typically when there are |
| 126 | /// bounded repetitions. |
| 127 | /// |
| 128 | /// The main differences between this implementation and typical deteminization |
| 129 | /// are that this implementation delays matches by one state and hackily makes |
| 130 | /// look-around work. Comments below attempt to explain this. |
| 131 | /// |
| 132 | /// The lifetime variable `'a` refers to the lifetime of the NFA or DFA, |
| 133 | /// whichever is shorter. |
| 134 | #[derive(Debug)] |
| 135 | struct Runner<'a> { |
| 136 | /// The configuration used to initialize determinization. |
| 137 | config: Config, |
| 138 | /// The NFA we're converting into a DFA. |
| 139 | nfa: &'a thompson::NFA, |
| 140 | /// The DFA we're building. |
| 141 | dfa: &'a mut dense::OwnedDFA, |
| 142 | /// Each DFA state being built is defined as an *ordered* set of NFA |
| 143 | /// states, along with some meta facts about the ordered set of NFA states. |
| 144 | /// |
| 145 | /// This is never empty. The first state is always a dummy state such that |
| 146 | /// a state id == 0 corresponds to a dead state. The second state is always |
| 147 | /// the quit state. |
| 148 | /// |
| 149 | /// Why do we have states in both a `Vec` and in a cache map below? |
| 150 | /// Well, they serve two different roles based on access patterns. |
| 151 | /// `builder_states` is the canonical home of each state, and provides |
| 152 | /// constant random access by a DFA state's ID. The cache map below, on |
| 153 | /// the other hand, provides a quick way of searching for identical DFA |
| 154 | /// states by using the DFA state as a key in the map. Of course, we use |
| 155 | /// reference counting to avoid actually duplicating the state's data |
| 156 | /// itself. (Although this has never been benchmarked.) Note that the cache |
| 157 | /// map does not give us full minimization; it just lets us avoid some very |
| 158 | /// obvious redundant states. |
| 159 | /// |
| 160 | /// Note that the index into this Vec isn't quite the DFA's state ID. |
| 161 | /// Rather, it's just an index. To get the state ID, you have to multiply |
| 162 | /// it by the DFA's stride. That's done by self.dfa.from_index. And the |
| 163 | /// inverse is self.dfa.to_index. |
| 164 | /// |
| 165 | /// Moreover, DFA states don't usually retain the IDs assigned to them |
| 166 | /// by their position in this Vec. After determinization completes, |
| 167 | /// states are shuffled around to support other optimizations. See the |
| 168 | /// sibling 'special' module for more details on that. (The reason for |
| 169 | /// mentioning this is that if you print out the DFA for debugging during |
| 170 | /// determinization, and then print out the final DFA after it is fully |
| 171 | /// built, then the state IDs likely won't match up.) |
| 172 | builder_states: Vec<State>, |
| 173 | /// A cache of DFA states that already exist and can be easily looked up |
| 174 | /// via ordered sets of NFA states. |
| 175 | /// |
| 176 | /// See `builder_states` docs for why we store states in two different |
| 177 | /// ways. |
| 178 | cache: StateMap, |
| 179 | /// The memory usage, in bytes, used by builder_states and cache. We track |
| 180 | /// this as new states are added since states use a variable amount of |
| 181 | /// heap. Tracking this as we add states makes it possible to compute the |
| 182 | /// total amount of memory used by the determinizer in constant time. |
| 183 | memory_usage_state: usize, |
| 184 | /// A pair of sparse sets for tracking ordered sets of NFA state IDs. |
| 185 | /// These are reused throughout determinization. A bounded sparse set |
| 186 | /// gives us constant time insertion, membership testing and clearing. |
| 187 | sparses: SparseSets, |
| 188 | /// Scratch space for a stack of NFA states to visit, for depth first |
| 189 | /// visiting without recursion. |
| 190 | stack: Vec<StateID>, |
| 191 | /// Scratch space for storing an ordered sequence of NFA states, for |
| 192 | /// amortizing allocation. This is principally useful for when we avoid |
| 193 | /// adding a new DFA state since it already exists. In order to detect this |
| 194 | /// case though, we still need an ordered set of NFA state IDs. So we use |
| 195 | /// this space to stage that ordered set before we know whether we need to |
| 196 | /// create a new DFA state or not. |
| 197 | scratch_state_builder: StateBuilderEmpty, |
| 198 | } |
| 199 | |
| 200 | /// A map from states to state identifiers. When using std, we use a standard |
| 201 | /// hashmap, since it's a bit faster for this use case. (Other maps, like |
| 202 | /// one's based on FNV, have not yet been benchmarked.) |
| 203 | /// |
| 204 | /// The main purpose of this map is to reuse states where possible. This won't |
| 205 | /// fully minimize the DFA, but it works well in a lot of cases. |
| 206 | #[cfg (feature = "std" )] |
| 207 | type StateMap = std::collections::HashMap<State, StateID>; |
| 208 | #[cfg (not(feature = "std" ))] |
| 209 | type StateMap = BTreeMap<State, StateID>; |
| 210 | |
| 211 | impl<'a> Runner<'a> { |
| 212 | /// Build the DFA. If there was a problem constructing the DFA (e.g., if |
| 213 | /// the chosen state identifier representation is too small), then an error |
| 214 | /// is returned. |
| 215 | fn run(mut self) -> Result<(), BuildError> { |
| 216 | if self.nfa.look_set_any().contains_word_unicode() |
| 217 | && !self.config.quit.contains_range(0x80, 0xFF) |
| 218 | { |
| 219 | return Err(BuildError::unsupported_dfa_word_boundary_unicode()); |
| 220 | } |
| 221 | |
| 222 | // A sequence of "representative" bytes drawn from each equivalence |
| 223 | // class. These representative bytes are fed to the NFA to compute |
| 224 | // state transitions. This allows us to avoid re-computing state |
| 225 | // transitions for bytes that are guaranteed to produce identical |
| 226 | // results. Since computing the representatives needs to do a little |
| 227 | // work, we do it once here because we'll be iterating over them a lot. |
| 228 | let representatives: Vec<alphabet::Unit> = |
| 229 | self.dfa.byte_classes().representatives(..).collect(); |
| 230 | // The set of all DFA state IDs that still need to have their |
| 231 | // transitions set. We start by seeding this with all starting states. |
| 232 | let mut uncompiled = alloc::vec![]; |
| 233 | self.add_all_starts(&mut uncompiled)?; |
| 234 | while let Some(dfa_id) = uncompiled.pop() { |
| 235 | for &unit in &representatives { |
| 236 | if unit.as_u8().map_or(false, |b| self.config.quit.contains(b)) |
| 237 | { |
| 238 | continue; |
| 239 | } |
| 240 | // In many cases, the state we transition to has already been |
| 241 | // computed. 'cached_state' will do the minimal amount of work |
| 242 | // to check this, and if it exists, immediately return an |
| 243 | // already existing state ID. |
| 244 | let (next_dfa_id, is_new) = self.cached_state(dfa_id, unit)?; |
| 245 | self.dfa.set_transition(dfa_id, unit, next_dfa_id); |
| 246 | // If the state ID we got back is newly created, then we need |
| 247 | // to compile it, so add it to our uncompiled frontier. |
| 248 | if is_new { |
| 249 | uncompiled.push(next_dfa_id); |
| 250 | } |
| 251 | } |
| 252 | } |
| 253 | debug!( |
| 254 | "determinization complete, memory usage: {}, \ |
| 255 | dense DFA size: {}, \ |
| 256 | is reverse? {}" , |
| 257 | self.memory_usage(), |
| 258 | self.dfa.memory_usage(), |
| 259 | self.nfa.is_reverse(), |
| 260 | ); |
| 261 | |
| 262 | // A map from DFA state ID to one or more NFA match IDs. Each NFA match |
| 263 | // ID corresponds to a distinct regex pattern that matches in the state |
| 264 | // corresponding to the key. |
| 265 | let mut matches: BTreeMap<StateID, Vec<PatternID>> = BTreeMap::new(); |
| 266 | self.cache.clear(); |
| 267 | #[cfg (feature = "logging" )] |
| 268 | let mut total_pat_len = 0; |
| 269 | for (i, state) in self.builder_states.into_iter().enumerate() { |
| 270 | if let Some(pat_ids) = state.match_pattern_ids() { |
| 271 | let id = self.dfa.to_state_id(i); |
| 272 | log! { |
| 273 | total_pat_len += pat_ids.len(); |
| 274 | } |
| 275 | matches.insert(id, pat_ids); |
| 276 | } |
| 277 | } |
| 278 | log! { |
| 279 | use core::mem::size_of; |
| 280 | let per_elem = size_of::<StateID>() + size_of::<Vec<PatternID>>(); |
| 281 | let pats = total_pat_len * size_of::<PatternID>(); |
| 282 | let mem = (matches.len() * per_elem) + pats; |
| 283 | log::debug!("matches map built, memory usage: {}" , mem); |
| 284 | } |
| 285 | // At this point, we shuffle the "special" states in the final DFA. |
| 286 | // This permits a DFA's match loop to detect a match condition (among |
| 287 | // other things) by merely inspecting the current state's identifier, |
| 288 | // and avoids the need for any additional auxiliary storage. |
| 289 | self.dfa.shuffle(matches)?; |
| 290 | Ok(()) |
| 291 | } |
| 292 | |
| 293 | /// Return the identifier for the next DFA state given an existing DFA |
| 294 | /// state and an input byte. If the next DFA state already exists, then |
| 295 | /// return its identifier from the cache. Otherwise, build the state, cache |
| 296 | /// it and return its identifier. |
| 297 | /// |
| 298 | /// This routine returns a boolean indicating whether a new state was |
| 299 | /// built. If a new state is built, then the caller needs to add it to its |
| 300 | /// frontier of uncompiled DFA states to compute transitions for. |
| 301 | fn cached_state( |
| 302 | &mut self, |
| 303 | dfa_id: StateID, |
| 304 | unit: alphabet::Unit, |
| 305 | ) -> Result<(StateID, bool), BuildError> { |
| 306 | // Compute the set of all reachable NFA states, including epsilons. |
| 307 | let empty_builder = self.get_state_builder(); |
| 308 | let builder = util::determinize::next( |
| 309 | self.nfa, |
| 310 | self.config.match_kind, |
| 311 | &mut self.sparses, |
| 312 | &mut self.stack, |
| 313 | &self.builder_states[self.dfa.to_index(dfa_id)], |
| 314 | unit, |
| 315 | empty_builder, |
| 316 | ); |
| 317 | self.maybe_add_state(builder) |
| 318 | } |
| 319 | |
| 320 | /// Compute the set of DFA start states and add their identifiers in |
| 321 | /// 'dfa_state_ids' (no duplicates are added). |
| 322 | fn add_all_starts( |
| 323 | &mut self, |
| 324 | dfa_state_ids: &mut Vec<StateID>, |
| 325 | ) -> Result<(), BuildError> { |
| 326 | // These should be the first states added. |
| 327 | assert!(dfa_state_ids.is_empty()); |
| 328 | // We only want to add (un)anchored starting states that is consistent |
| 329 | // with our DFA's configuration. Unconditionally adding both (although |
| 330 | // it is the default) can make DFAs quite a bit bigger. |
| 331 | if self.dfa.start_kind().has_unanchored() { |
| 332 | self.add_start_group(Anchored::No, dfa_state_ids)?; |
| 333 | } |
| 334 | if self.dfa.start_kind().has_anchored() { |
| 335 | self.add_start_group(Anchored::Yes, dfa_state_ids)?; |
| 336 | } |
| 337 | // I previously has an 'assert' here checking that either |
| 338 | // 'dfa_state_ids' was non-empty, or the NFA had zero patterns. But it |
| 339 | // turns out this isn't always true. For example, the NFA might have |
| 340 | // one or more patterns but where all such patterns are just 'fail' |
| 341 | // states. These will ultimately just compile down to DFA dead states, |
| 342 | // and since the dead state was added earlier, no new DFA states are |
| 343 | // added. And thus, it is valid and okay for 'dfa_state_ids' to be |
| 344 | // empty even if there are a non-zero number of patterns in the NFA. |
| 345 | |
| 346 | // We only need to compute anchored start states for each pattern if it |
| 347 | // was requested to do so. |
| 348 | if self.dfa.starts_for_each_pattern() { |
| 349 | for pid in self.nfa.patterns() { |
| 350 | self.add_start_group(Anchored::Pattern(pid), dfa_state_ids)?; |
| 351 | } |
| 352 | } |
| 353 | Ok(()) |
| 354 | } |
| 355 | |
| 356 | /// Add a group of start states for the given match pattern ID. Any new |
| 357 | /// DFA states added are pushed on to 'dfa_state_ids'. (No duplicates are |
| 358 | /// pushed.) |
| 359 | /// |
| 360 | /// When pattern_id is None, then this will compile a group of unanchored |
| 361 | /// start states (if the DFA is unanchored). When the pattern_id is |
| 362 | /// present, then this will compile a group of anchored start states that |
| 363 | /// only match the given pattern. |
| 364 | /// |
| 365 | /// This panics if `anchored` corresponds to an invalid pattern ID. |
| 366 | fn add_start_group( |
| 367 | &mut self, |
| 368 | anchored: Anchored, |
| 369 | dfa_state_ids: &mut Vec<StateID>, |
| 370 | ) -> Result<(), BuildError> { |
| 371 | let nfa_start = match anchored { |
| 372 | Anchored::No => self.nfa.start_unanchored(), |
| 373 | Anchored::Yes => self.nfa.start_anchored(), |
| 374 | Anchored::Pattern(pid) => { |
| 375 | self.nfa.start_pattern(pid).expect("valid pattern ID" ) |
| 376 | } |
| 377 | }; |
| 378 | |
| 379 | // When compiling start states, we're careful not to build additional |
| 380 | // states that aren't necessary. For example, if the NFA has no word |
| 381 | // boundary assertion, then there's no reason to have distinct start |
| 382 | // states for 'NonWordByte' and 'WordByte' starting configurations. |
| 383 | // Instead, the 'WordByte' starting configuration can just point |
| 384 | // directly to the start state for the 'NonWordByte' config. |
| 385 | // |
| 386 | // Note though that we only need to care about assertions in the prefix |
| 387 | // of an NFA since this only concerns the starting states. (Actually, |
| 388 | // the most precisely thing we could do it is look at the prefix |
| 389 | // assertions of each pattern when 'anchored == Anchored::Pattern', |
| 390 | // and then only compile extra states if the prefix is non-empty.) But |
| 391 | // we settle for simplicity here instead of absolute minimalism. It is |
| 392 | // somewhat rare, after all, for multiple patterns in the same regex to |
| 393 | // have different prefix look-arounds. |
| 394 | |
| 395 | let (id, is_new) = |
| 396 | self.add_one_start(nfa_start, Start::NonWordByte)?; |
| 397 | self.dfa.set_start_state(anchored, Start::NonWordByte, id); |
| 398 | if is_new { |
| 399 | dfa_state_ids.push(id); |
| 400 | } |
| 401 | |
| 402 | if !self.nfa.look_set_prefix_any().contains_word() { |
| 403 | self.dfa.set_start_state(anchored, Start::WordByte, id); |
| 404 | } else { |
| 405 | let (id, is_new) = |
| 406 | self.add_one_start(nfa_start, Start::WordByte)?; |
| 407 | self.dfa.set_start_state(anchored, Start::WordByte, id); |
| 408 | if is_new { |
| 409 | dfa_state_ids.push(id); |
| 410 | } |
| 411 | } |
| 412 | if !self.nfa.look_set_prefix_any().contains_anchor() { |
| 413 | self.dfa.set_start_state(anchored, Start::Text, id); |
| 414 | self.dfa.set_start_state(anchored, Start::LineLF, id); |
| 415 | self.dfa.set_start_state(anchored, Start::LineCR, id); |
| 416 | self.dfa.set_start_state( |
| 417 | anchored, |
| 418 | Start::CustomLineTerminator, |
| 419 | id, |
| 420 | ); |
| 421 | } else { |
| 422 | let (id, is_new) = self.add_one_start(nfa_start, Start::Text)?; |
| 423 | self.dfa.set_start_state(anchored, Start::Text, id); |
| 424 | if is_new { |
| 425 | dfa_state_ids.push(id); |
| 426 | } |
| 427 | |
| 428 | let (id, is_new) = self.add_one_start(nfa_start, Start::LineLF)?; |
| 429 | self.dfa.set_start_state(anchored, Start::LineLF, id); |
| 430 | if is_new { |
| 431 | dfa_state_ids.push(id); |
| 432 | } |
| 433 | |
| 434 | let (id, is_new) = self.add_one_start(nfa_start, Start::LineCR)?; |
| 435 | self.dfa.set_start_state(anchored, Start::LineCR, id); |
| 436 | if is_new { |
| 437 | dfa_state_ids.push(id); |
| 438 | } |
| 439 | |
| 440 | let (id, is_new) = |
| 441 | self.add_one_start(nfa_start, Start::CustomLineTerminator)?; |
| 442 | self.dfa.set_start_state( |
| 443 | anchored, |
| 444 | Start::CustomLineTerminator, |
| 445 | id, |
| 446 | ); |
| 447 | if is_new { |
| 448 | dfa_state_ids.push(id); |
| 449 | } |
| 450 | } |
| 451 | |
| 452 | Ok(()) |
| 453 | } |
| 454 | |
| 455 | /// Add a new DFA start state corresponding to the given starting NFA |
| 456 | /// state, and the starting search configuration. (The starting search |
| 457 | /// configuration essentially tells us which look-behind assertions are |
| 458 | /// true for this particular state.) |
| 459 | /// |
| 460 | /// The boolean returned indicates whether the state ID returned is a newly |
| 461 | /// created state, or a previously cached state. |
| 462 | fn add_one_start( |
| 463 | &mut self, |
| 464 | nfa_start: StateID, |
| 465 | start: Start, |
| 466 | ) -> Result<(StateID, bool), BuildError> { |
| 467 | // Compute the look-behind assertions that are true in this starting |
| 468 | // configuration, and the determine the epsilon closure. While |
| 469 | // computing the epsilon closure, we only follow condiional epsilon |
| 470 | // transitions that satisfy the look-behind assertions in 'look_have'. |
| 471 | let mut builder_matches = self.get_state_builder().into_matches(); |
| 472 | util::determinize::set_lookbehind_from_start( |
| 473 | self.nfa, |
| 474 | &start, |
| 475 | &mut builder_matches, |
| 476 | ); |
| 477 | self.sparses.set1.clear(); |
| 478 | util::determinize::epsilon_closure( |
| 479 | self.nfa, |
| 480 | nfa_start, |
| 481 | builder_matches.look_have(), |
| 482 | &mut self.stack, |
| 483 | &mut self.sparses.set1, |
| 484 | ); |
| 485 | let mut builder = builder_matches.into_nfa(); |
| 486 | util::determinize::add_nfa_states( |
| 487 | &self.nfa, |
| 488 | &self.sparses.set1, |
| 489 | &mut builder, |
| 490 | ); |
| 491 | self.maybe_add_state(builder) |
| 492 | } |
| 493 | |
| 494 | /// Adds the given state to the DFA being built depending on whether it |
| 495 | /// already exists in this determinizer's cache. |
| 496 | /// |
| 497 | /// If it does exist, then the memory used by 'state' is put back into the |
| 498 | /// determinizer and the previously created state's ID is returned. (Along |
| 499 | /// with 'false', indicating that no new state was added.) |
| 500 | /// |
| 501 | /// If it does not exist, then the state is added to the DFA being built |
| 502 | /// and a fresh ID is allocated (if ID allocation fails, then an error is |
| 503 | /// returned) and returned. (Along with 'true', indicating that a new state |
| 504 | /// was added.) |
| 505 | fn maybe_add_state( |
| 506 | &mut self, |
| 507 | builder: StateBuilderNFA, |
| 508 | ) -> Result<(StateID, bool), BuildError> { |
| 509 | if let Some(&cached_id) = self.cache.get(builder.as_bytes()) { |
| 510 | // Since we have a cached state, put the constructed state's |
| 511 | // memory back into our scratch space, so that it can be reused. |
| 512 | self.put_state_builder(builder); |
| 513 | return Ok((cached_id, false)); |
| 514 | } |
| 515 | self.add_state(builder).map(|sid| (sid, true)) |
| 516 | } |
| 517 | |
| 518 | /// Add the given state to the DFA and make it available in the cache. |
| 519 | /// |
| 520 | /// The state initially has no transitions. That is, it transitions to the |
| 521 | /// dead state for all possible inputs, and transitions to the quit state |
| 522 | /// for all quit bytes. |
| 523 | /// |
| 524 | /// If adding the state would exceed the maximum value for StateID, then an |
| 525 | /// error is returned. |
| 526 | fn add_state( |
| 527 | &mut self, |
| 528 | builder: StateBuilderNFA, |
| 529 | ) -> Result<StateID, BuildError> { |
| 530 | let id = self.dfa.add_empty_state()?; |
| 531 | if !self.config.quit.is_empty() { |
| 532 | for b in self.config.quit.iter() { |
| 533 | self.dfa.set_transition( |
| 534 | id, |
| 535 | alphabet::Unit::u8(b), |
| 536 | self.dfa.quit_id(), |
| 537 | ); |
| 538 | } |
| 539 | } |
| 540 | let state = builder.to_state(); |
| 541 | // States use reference counting internally, so we only need to count |
| 542 | // their memory usage once. |
| 543 | self.memory_usage_state += state.memory_usage(); |
| 544 | self.builder_states.push(state.clone()); |
| 545 | self.cache.insert(state, id); |
| 546 | self.put_state_builder(builder); |
| 547 | if let Some(limit) = self.config.dfa_size_limit { |
| 548 | if self.dfa.memory_usage() > limit { |
| 549 | return Err(BuildError::dfa_exceeded_size_limit(limit)); |
| 550 | } |
| 551 | } |
| 552 | if let Some(limit) = self.config.determinize_size_limit { |
| 553 | if self.memory_usage() > limit { |
| 554 | return Err(BuildError::determinize_exceeded_size_limit( |
| 555 | limit, |
| 556 | )); |
| 557 | } |
| 558 | } |
| 559 | Ok(id) |
| 560 | } |
| 561 | |
| 562 | /// Returns a state builder from this determinizer that might have existing |
| 563 | /// capacity. This helps avoid allocs in cases where a state is built that |
| 564 | /// turns out to already be cached. |
| 565 | /// |
| 566 | /// Callers must put the state builder back with 'put_state_builder', |
| 567 | /// otherwise the allocation reuse won't work. |
| 568 | fn get_state_builder(&mut self) -> StateBuilderEmpty { |
| 569 | core::mem::replace( |
| 570 | &mut self.scratch_state_builder, |
| 571 | StateBuilderEmpty::new(), |
| 572 | ) |
| 573 | } |
| 574 | |
| 575 | /// Puts the given state builder back into this determinizer for reuse. |
| 576 | /// |
| 577 | /// Note that building a 'State' from a builder always creates a new |
| 578 | /// alloc, so callers should always put the builder back. |
| 579 | fn put_state_builder(&mut self, builder: StateBuilderNFA) { |
| 580 | let _ = core::mem::replace( |
| 581 | &mut self.scratch_state_builder, |
| 582 | builder.clear(), |
| 583 | ); |
| 584 | } |
| 585 | |
| 586 | /// Return the memory usage, in bytes, of this determinizer at the current |
| 587 | /// point in time. This does not include memory used by the NFA or the |
| 588 | /// dense DFA itself. |
| 589 | fn memory_usage(&self) -> usize { |
| 590 | use core::mem::size_of; |
| 591 | |
| 592 | self.builder_states.len() * size_of::<State>() |
| 593 | // Maps likely use more memory than this, but it's probably close. |
| 594 | + self.cache.len() * (size_of::<State>() + size_of::<StateID>()) |
| 595 | + self.memory_usage_state |
| 596 | + self.stack.capacity() * size_of::<StateID>() |
| 597 | + self.scratch_state_builder.capacity() |
| 598 | } |
| 599 | } |
| 600 | |