1 | ////////////////////////////////////////////////////////////////////////////// |
2 | // Copyright 2008 Andreas Huber Doenni |
3 | // Distributed under the Boost Software License, Version 1.0. (See accompany- |
4 | // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) |
5 | ////////////////////////////////////////////////////////////////////////////// |
6 | |
7 | |
8 | |
9 | #include "Player.hpp" |
10 | #include "Waiting.hpp" // Waiting.hpp is only included here |
11 | |
12 | |
13 | |
14 | ////////////////////////////////////////////////////////////////////////////// |
15 | void Player::initiate_impl() |
16 | { |
17 | // Since we can only initiate at a point where the definitions of all the |
18 | // states in the initial state configuration are known, we duplicate |
19 | // the implementation of asynchronous_state_machine<>::initiate_impl() here |
20 | sc::state_machine< Player, Waiting, MyAllocator >::initiate(); |
21 | } |
22 | |
23 | |
24 | unsigned int Player::totalNoOfProcessedEvents_ = 0; |
25 | |