1//////////////////////////////////////////////////////////////////////////////
2// Copyright 2008 Andreas Huber Doenni
3// Distributed under the Boost Software License, Version 1.0. (See accompany-
4// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
5//////////////////////////////////////////////////////////////////////////////
6
7
8
9#include "Player.hpp"
10#include "Waiting.hpp" // Waiting.hpp is only included here
11
12
13
14//////////////////////////////////////////////////////////////////////////////
15void Player::initiate_impl()
16{
17 // Since we can only initiate at a point where the definitions of all the
18 // states in the initial state configuration are known, we duplicate
19 // the implementation of asynchronous_state_machine<>::initiate_impl() here
20 sc::state_machine< Player, Waiting, MyAllocator >::initiate();
21}
22
23
24unsigned int Player::totalNoOfProcessedEvents_ = 0;
25

source code of boost/libs/statechart/example/PingPong/Player.cpp