| 1 | //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===// |
| 2 | // |
| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| 4 | // See https://llvm.org/LICENSE.txt for license information. |
| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| 6 | // |
| 7 | //===----------------------------------------------------------------------===// |
| 8 | // |
| 9 | // This file declares the sys::DynamicLibrary class. |
| 10 | // |
| 11 | //===----------------------------------------------------------------------===// |
| 12 | |
| 13 | #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H |
| 14 | #define LLVM_SUPPORT_DYNAMICLIBRARY_H |
| 15 | |
| 16 | #include <string> |
| 17 | |
| 18 | namespace llvm { |
| 19 | |
| 20 | class StringRef; |
| 21 | |
| 22 | namespace sys { |
| 23 | |
| 24 | /// This class provides a portable interface to dynamic libraries which also |
| 25 | /// might be known as shared libraries, shared objects, dynamic shared |
| 26 | /// objects, or dynamic link libraries. Regardless of the terminology or the |
| 27 | /// operating system interface, this class provides a portable interface that |
| 28 | /// allows dynamic libraries to be loaded and searched for externally |
| 29 | /// defined symbols. This is typically used to provide "plug-in" support. |
| 30 | /// It also allows for symbols to be defined which don't live in any library, |
| 31 | /// but rather the main program itself, useful on Windows where the main |
| 32 | /// executable cannot be searched. |
| 33 | class DynamicLibrary { |
| 34 | // Placeholder whose address represents an invalid library. |
| 35 | // We use this instead of NULL or a pointer-int pair because the OS library |
| 36 | // might define 0 or 1 to be "special" handles, such as "search all". |
| 37 | static char Invalid; |
| 38 | |
| 39 | // Opaque data used to interface with OS-specific dynamic library handling. |
| 40 | void *Data; |
| 41 | |
| 42 | public: |
| 43 | explicit DynamicLibrary(void *data = &Invalid) : Data(data) {} |
| 44 | |
| 45 | /// Return the OS specific handle value. |
| 46 | void *getOSSpecificHandle() const { return Data; } |
| 47 | |
| 48 | /// Returns true if the object refers to a valid library. |
| 49 | bool isValid() const { return Data != &Invalid; } |
| 50 | |
| 51 | /// Searches through the library for the symbol \p symbolName. If it is |
| 52 | /// found, the address of that symbol is returned. If not, NULL is returned. |
| 53 | /// Note that NULL will also be returned if the library failed to load. |
| 54 | /// Use isValid() to distinguish these cases if it is important. |
| 55 | /// Note that this will \e not search symbols explicitly registered by |
| 56 | /// AddSymbol(). |
| 57 | void *getAddressOfSymbol(const char *symbolName); |
| 58 | |
| 59 | /// This function permanently loads the dynamic library at the given path |
| 60 | /// using the library load operation from the host operating system. The |
| 61 | /// library instance will only be closed when global destructors run, and |
| 62 | /// there is no guarantee when the library will be unloaded. |
| 63 | /// |
| 64 | /// This returns a valid DynamicLibrary instance on success and an invalid |
| 65 | /// instance on failure (see isValid()). \p *errMsg will only be modified if |
| 66 | /// the library fails to load. |
| 67 | /// |
| 68 | /// It is safe to call this function multiple times for the same library. |
| 69 | /// Open a dynamic library permanently. |
| 70 | static DynamicLibrary getPermanentLibrary(const char *filename, |
| 71 | std::string *errMsg = nullptr); |
| 72 | |
| 73 | /// Registers an externally loaded library. The library will be unloaded |
| 74 | /// when the program terminates. |
| 75 | /// |
| 76 | /// It is safe to call this function multiple times for the same library, |
| 77 | /// though ownership is only taken if there was no error. |
| 78 | static DynamicLibrary addPermanentLibrary(void *handle, |
| 79 | std::string *errMsg = nullptr); |
| 80 | |
| 81 | /// This function permanently loads the dynamic library at the given path. |
| 82 | /// Use this instead of getPermanentLibrary() when you won't need to get |
| 83 | /// symbols from the library itself. |
| 84 | /// |
| 85 | /// It is safe to call this function multiple times for the same library. |
| 86 | static bool LoadLibraryPermanently(const char *Filename, |
| 87 | std::string *ErrMsg = nullptr) { |
| 88 | return !getPermanentLibrary(filename: Filename, errMsg: ErrMsg).isValid(); |
| 89 | } |
| 90 | |
| 91 | /// This function loads the dynamic library at the given path, using the |
| 92 | /// library load operation from the host operating system. The library |
| 93 | /// instance will be closed when closeLibrary is called or global destructors |
| 94 | /// are run, but there is no guarantee when the library will be unloaded. |
| 95 | /// |
| 96 | /// This returns a valid DynamicLibrary instance on success and an invalid |
| 97 | /// instance on failure (see isValid()). \p *Err will only be modified if the |
| 98 | /// library fails to load. |
| 99 | /// |
| 100 | /// It is safe to call this function multiple times for the same library. |
| 101 | static DynamicLibrary getLibrary(const char *FileName, |
| 102 | std::string *Err = nullptr); |
| 103 | |
| 104 | /// This function closes the dynamic library at the given path, using the |
| 105 | /// library close operation of the host operating system, and there is no |
| 106 | /// guarantee if or when this will cause the the library to be unloaded. |
| 107 | /// |
| 108 | /// This function should be called only if the library was loaded using the |
| 109 | /// getLibrary() function. |
| 110 | static void closeLibrary(DynamicLibrary &Lib); |
| 111 | |
| 112 | enum SearchOrdering { |
| 113 | /// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when |
| 114 | /// DynamicLibrary::getPermanentLibrary(NULL) has been called or |
| 115 | /// search the list of explcitly loaded symbols if not. |
| 116 | SO_Linker, |
| 117 | /// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would. |
| 118 | SO_LoadedFirst, |
| 119 | /// SO_LoadedLast - Search as SO_Linker would, then loaded libraries. |
| 120 | /// Only useful to search if libraries with RTLD_LOCAL have been added. |
| 121 | SO_LoadedLast, |
| 122 | /// SO_LoadOrder - Or this in to search libraries in the ordered loaded. |
| 123 | /// The default bahaviour is to search loaded libraries in reverse. |
| 124 | SO_LoadOrder = 4 |
| 125 | }; |
| 126 | static SearchOrdering SearchOrder; // = SO_Linker |
| 127 | |
| 128 | /// This function will search through all previously loaded dynamic |
| 129 | /// libraries for the symbol \p symbolName. If it is found, the address of |
| 130 | /// that symbol is returned. If not, null is returned. Note that this will |
| 131 | /// search permanently loaded libraries (getPermanentLibrary()) as well |
| 132 | /// as explicitly registered symbols (AddSymbol()). |
| 133 | /// @throws std::string on error. |
| 134 | /// Search through libraries for address of a symbol |
| 135 | static void *SearchForAddressOfSymbol(const char *symbolName); |
| 136 | |
| 137 | /// Convenience function for C++ophiles. |
| 138 | static void *SearchForAddressOfSymbol(const std::string &symbolName) { |
| 139 | return SearchForAddressOfSymbol(symbolName: symbolName.c_str()); |
| 140 | } |
| 141 | |
| 142 | /// This functions permanently adds the symbol \p symbolName with the |
| 143 | /// value \p symbolValue. These symbols are searched before any |
| 144 | /// libraries. |
| 145 | /// Add searchable symbol/value pair. |
| 146 | static void AddSymbol(StringRef symbolName, void *symbolValue); |
| 147 | |
| 148 | class HandleSet; |
| 149 | }; |
| 150 | |
| 151 | } // End sys namespace |
| 152 | } // End llvm namespace |
| 153 | |
| 154 | #endif |
| 155 | |