1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#pragma once
6
7#include "fml/macros.h"
8#include "impeller/renderer/render_target.h"
9
10namespace impeller {
11
12class InlinePassContext;
13
14class EntityPassTarget {
15 public:
16 explicit EntityPassTarget(const RenderTarget& render_target,
17 bool supports_read_from_resolve);
18
19 /// @brief Flips the backdrop and returns a readable texture that can be
20 /// bound/sampled to restore the previous pass.
21 ///
22 /// After this method is called, a new `RenderPass` that attaches the
23 /// result of `GetRenderTarget` is guaranteed to be able to read the
24 /// previous pass's backdrop texture (which is returned by this
25 /// method).
26 std::shared_ptr<Texture> Flip(Allocator& allocator);
27
28 const RenderTarget& GetRenderTarget() const;
29
30 bool IsValid() const;
31
32 private:
33 RenderTarget target_;
34 std::shared_ptr<Texture> secondary_color_texture_;
35
36 bool supports_read_from_resolve_;
37
38 friend InlinePassContext;
39
40 FML_DISALLOW_ASSIGN(EntityPassTarget);
41};
42
43} // namespace impeller
44

source code of flutter_engine/flutter/impeller/entity/entity_pass_target.h