| 1 | // GENERATED FILE - DO NOT EDIT. |
| 2 | // Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml. |
| 3 | // |
| 4 | // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| 5 | // Use of this source code is governed by a BSD-style license that can be |
| 6 | // found in the LICENSE file. |
| 7 | // |
| 8 | // gl_enum_utils_autogen.cpp: |
| 9 | // mapping of GLenum value to string. |
| 10 | |
| 11 | #include "common/gl_enum_utils_autogen.h" |
| 12 | |
| 13 | #include "common/debug.h" |
| 14 | #include "common/gl_enum_utils.h" |
| 15 | |
| 16 | #include <algorithm> |
| 17 | #include <cstring> |
| 18 | |
| 19 | namespace gl |
| 20 | { |
| 21 | namespace |
| 22 | { |
| 23 | const char *UnknownEnumToString(unsigned int value) |
| 24 | { |
| 25 | constexpr size_t kBufferSize = 64; |
| 26 | static thread_local char sBuffer[kBufferSize]; |
| 27 | snprintf(s: sBuffer, maxlen: kBufferSize, format: "0x%04X" , value); |
| 28 | return sBuffer; |
| 29 | } |
| 30 | } // anonymous namespace |
| 31 | |
| 32 | const char *GLenumToString(GLESEnum enumGroup, unsigned int value) |
| 33 | { |
| 34 | switch (enumGroup) |
| 35 | { |
| 36 | case GLESEnum::AccumOp: |
| 37 | { |
| 38 | switch (value) |
| 39 | { |
| 40 | case 0x104: |
| 41 | return "GL_ADD" ; |
| 42 | default: |
| 43 | return UnknownEnumToString(value); |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | case GLESEnum::AllEnums: |
| 48 | { |
| 49 | switch (value) |
| 50 | { |
| 51 | case 0x0: |
| 52 | return "GL_NONE" ; |
| 53 | case 0x1: |
| 54 | return "GL_ONE" ; |
| 55 | case 0x2: |
| 56 | return "GL_LINE_LOOP" ; |
| 57 | case 0x3: |
| 58 | return "GL_LINE_STRIP" ; |
| 59 | case 0x4: |
| 60 | return "GL_TRIANGLES" ; |
| 61 | case 0x5: |
| 62 | return "GL_TRIANGLE_STRIP" ; |
| 63 | case 0x6: |
| 64 | return "GL_TRIANGLE_FAN" ; |
| 65 | case 0x7: |
| 66 | return "GL_QUADS" ; |
| 67 | case 0x8: |
| 68 | return "GL_TESS_CONTROL_SHADER_BIT" ; |
| 69 | case 0xA: |
| 70 | return "GL_LINES_ADJACENCY" ; |
| 71 | case 0xB: |
| 72 | return "GL_LINE_STRIP_ADJACENCY" ; |
| 73 | case 0xC: |
| 74 | return "GL_TRIANGLES_ADJACENCY" ; |
| 75 | case 0xD: |
| 76 | return "GL_TRIANGLE_STRIP_ADJACENCY" ; |
| 77 | case 0xE: |
| 78 | return "GL_PATCHES" ; |
| 79 | case 0x10: |
| 80 | return "GL_MAP_FLUSH_EXPLICIT_BIT" ; |
| 81 | case 0x16: |
| 82 | return "GL_UUID_SIZE_EXT" ; |
| 83 | case 0x20: |
| 84 | return "GL_COMPUTE_SHADER_BIT" ; |
| 85 | case 0x40: |
| 86 | return "GL_COMMAND_BARRIER_BIT" ; |
| 87 | case 0x80: |
| 88 | return "GL_MAP_COHERENT_BIT_EXT" ; |
| 89 | case 0x100: |
| 90 | return "GL_DEPTH_BUFFER_BIT" ; |
| 91 | case 0x104: |
| 92 | return "GL_ADD" ; |
| 93 | case 0x200: |
| 94 | return "GL_NEVER" ; |
| 95 | case 0x201: |
| 96 | return "GL_LESS" ; |
| 97 | case 0x202: |
| 98 | return "GL_EQUAL" ; |
| 99 | case 0x203: |
| 100 | return "GL_LEQUAL" ; |
| 101 | case 0x204: |
| 102 | return "GL_GREATER" ; |
| 103 | case 0x205: |
| 104 | return "GL_NOTEQUAL" ; |
| 105 | case 0x206: |
| 106 | return "GL_GEQUAL" ; |
| 107 | case 0x207: |
| 108 | return "GL_ALWAYS" ; |
| 109 | case 0x300: |
| 110 | return "GL_SRC_COLOR" ; |
| 111 | case 0x301: |
| 112 | return "GL_ONE_MINUS_SRC_COLOR" ; |
| 113 | case 0x302: |
| 114 | return "GL_SRC_ALPHA" ; |
| 115 | case 0x303: |
| 116 | return "GL_ONE_MINUS_SRC_ALPHA" ; |
| 117 | case 0x304: |
| 118 | return "GL_DST_ALPHA" ; |
| 119 | case 0x305: |
| 120 | return "GL_ONE_MINUS_DST_ALPHA" ; |
| 121 | case 0x306: |
| 122 | return "GL_DST_COLOR" ; |
| 123 | case 0x307: |
| 124 | return "GL_ONE_MINUS_DST_COLOR" ; |
| 125 | case 0x308: |
| 126 | return "GL_SRC_ALPHA_SATURATE" ; |
| 127 | case 0x400: |
| 128 | return "GL_STENCIL_BUFFER_BIT" ; |
| 129 | case 0x404: |
| 130 | return "GL_FRONT" ; |
| 131 | case 0x405: |
| 132 | return "GL_BACK" ; |
| 133 | case 0x408: |
| 134 | return "GL_FRONT_AND_BACK" ; |
| 135 | case 0x500: |
| 136 | return "GL_INVALID_ENUM" ; |
| 137 | case 0x501: |
| 138 | return "GL_INVALID_VALUE" ; |
| 139 | case 0x502: |
| 140 | return "GL_INVALID_OPERATION" ; |
| 141 | case 0x503: |
| 142 | return "GL_STACK_OVERFLOW" ; |
| 143 | case 0x504: |
| 144 | return "GL_STACK_UNDERFLOW" ; |
| 145 | case 0x505: |
| 146 | return "GL_OUT_OF_MEMORY" ; |
| 147 | case 0x506: |
| 148 | return "GL_INVALID_FRAMEBUFFER_OPERATION" ; |
| 149 | case 0x507: |
| 150 | return "GL_CONTEXT_LOST" ; |
| 151 | case 0x800: |
| 152 | return "GL_EXP" ; |
| 153 | case 0x801: |
| 154 | return "GL_EXP2" ; |
| 155 | case 0x900: |
| 156 | return "GL_CW" ; |
| 157 | case 0x901: |
| 158 | return "GL_CCW" ; |
| 159 | case 0xB00: |
| 160 | return "GL_CURRENT_COLOR" ; |
| 161 | case 0xB02: |
| 162 | return "GL_CURRENT_NORMAL" ; |
| 163 | case 0xB03: |
| 164 | return "GL_CURRENT_TEXTURE_COORDS" ; |
| 165 | case 0xB10: |
| 166 | return "GL_POINT_SMOOTH" ; |
| 167 | case 0xB11: |
| 168 | return "GL_POINT_SIZE" ; |
| 169 | case 0xB12: |
| 170 | return "GL_SMOOTH_POINT_SIZE_RANGE" ; |
| 171 | case 0xB20: |
| 172 | return "GL_LINE_SMOOTH" ; |
| 173 | case 0xB21: |
| 174 | return "GL_LINE_WIDTH" ; |
| 175 | case 0xB22: |
| 176 | return "GL_SMOOTH_LINE_WIDTH_RANGE" ; |
| 177 | case 0xB40: |
| 178 | return "GL_POLYGON_MODE_NV" ; |
| 179 | case 0xB44: |
| 180 | return "GL_CULL_FACE" ; |
| 181 | case 0xB45: |
| 182 | return "GL_CULL_FACE_MODE" ; |
| 183 | case 0xB46: |
| 184 | return "GL_FRONT_FACE" ; |
| 185 | case 0xB50: |
| 186 | return "GL_LIGHTING" ; |
| 187 | case 0xB52: |
| 188 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
| 189 | case 0xB53: |
| 190 | return "GL_LIGHT_MODEL_AMBIENT" ; |
| 191 | case 0xB54: |
| 192 | return "GL_SHADE_MODEL" ; |
| 193 | case 0xB57: |
| 194 | return "GL_COLOR_MATERIAL" ; |
| 195 | case 0xB60: |
| 196 | return "GL_FOG" ; |
| 197 | case 0xB62: |
| 198 | return "GL_FOG_DENSITY" ; |
| 199 | case 0xB63: |
| 200 | return "GL_FOG_START" ; |
| 201 | case 0xB64: |
| 202 | return "GL_FOG_END" ; |
| 203 | case 0xB65: |
| 204 | return "GL_FOG_MODE" ; |
| 205 | case 0xB66: |
| 206 | return "GL_FOG_COLOR" ; |
| 207 | case 0xB70: |
| 208 | return "GL_DEPTH_RANGE" ; |
| 209 | case 0xB71: |
| 210 | return "GL_DEPTH_TEST" ; |
| 211 | case 0xB72: |
| 212 | return "GL_DEPTH_WRITEMASK" ; |
| 213 | case 0xB73: |
| 214 | return "GL_DEPTH_CLEAR_VALUE" ; |
| 215 | case 0xB74: |
| 216 | return "GL_DEPTH_FUNC" ; |
| 217 | case 0xB90: |
| 218 | return "GL_STENCIL_TEST" ; |
| 219 | case 0xB91: |
| 220 | return "GL_STENCIL_CLEAR_VALUE" ; |
| 221 | case 0xB92: |
| 222 | return "GL_STENCIL_FUNC" ; |
| 223 | case 0xB93: |
| 224 | return "GL_STENCIL_VALUE_MASK" ; |
| 225 | case 0xB94: |
| 226 | return "GL_STENCIL_FAIL" ; |
| 227 | case 0xB95: |
| 228 | return "GL_STENCIL_PASS_DEPTH_FAIL" ; |
| 229 | case 0xB96: |
| 230 | return "GL_STENCIL_PASS_DEPTH_PASS" ; |
| 231 | case 0xB97: |
| 232 | return "GL_STENCIL_REF" ; |
| 233 | case 0xB98: |
| 234 | return "GL_STENCIL_WRITEMASK" ; |
| 235 | case 0xBA0: |
| 236 | return "GL_MATRIX_MODE" ; |
| 237 | case 0xBA1: |
| 238 | return "GL_NORMALIZE" ; |
| 239 | case 0xBA2: |
| 240 | return "GL_VIEWPORT" ; |
| 241 | case 0xBA3: |
| 242 | return "GL_MODELVIEW_STACK_DEPTH" ; |
| 243 | case 0xBA4: |
| 244 | return "GL_PROJECTION_STACK_DEPTH" ; |
| 245 | case 0xBA5: |
| 246 | return "GL_TEXTURE_STACK_DEPTH" ; |
| 247 | case 0xBA6: |
| 248 | return "GL_MODELVIEW_MATRIX" ; |
| 249 | case 0xBA7: |
| 250 | return "GL_PROJECTION_MATRIX" ; |
| 251 | case 0xBA8: |
| 252 | return "GL_TEXTURE_MATRIX" ; |
| 253 | case 0xBC0: |
| 254 | return "GL_ALPHA_TEST" ; |
| 255 | case 0xBC1: |
| 256 | return "GL_ALPHA_TEST_FUNC" ; |
| 257 | case 0xBC2: |
| 258 | return "GL_ALPHA_TEST_REF" ; |
| 259 | case 0xBD0: |
| 260 | return "GL_DITHER" ; |
| 261 | case 0xBE0: |
| 262 | return "GL_BLEND_DST" ; |
| 263 | case 0xBE1: |
| 264 | return "GL_BLEND_SRC" ; |
| 265 | case 0xBE2: |
| 266 | return "GL_BLEND" ; |
| 267 | case 0xBF0: |
| 268 | return "GL_LOGIC_OP_MODE" ; |
| 269 | case 0xBF2: |
| 270 | return "GL_COLOR_LOGIC_OP" ; |
| 271 | case 0xC02: |
| 272 | return "GL_READ_BUFFER" ; |
| 273 | case 0xC10: |
| 274 | return "GL_SCISSOR_BOX" ; |
| 275 | case 0xC11: |
| 276 | return "GL_SCISSOR_TEST" ; |
| 277 | case 0xC22: |
| 278 | return "GL_COLOR_CLEAR_VALUE" ; |
| 279 | case 0xC23: |
| 280 | return "GL_COLOR_WRITEMASK" ; |
| 281 | case 0xC50: |
| 282 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
| 283 | case 0xC51: |
| 284 | return "GL_POINT_SMOOTH_HINT" ; |
| 285 | case 0xC52: |
| 286 | return "GL_LINE_SMOOTH_HINT" ; |
| 287 | case 0xC54: |
| 288 | return "GL_FOG_HINT" ; |
| 289 | case 0xCF2: |
| 290 | return "GL_UNPACK_ROW_LENGTH" ; |
| 291 | case 0xCF3: |
| 292 | return "GL_UNPACK_SKIP_ROWS" ; |
| 293 | case 0xCF4: |
| 294 | return "GL_UNPACK_SKIP_PIXELS" ; |
| 295 | case 0xCF5: |
| 296 | return "GL_UNPACK_ALIGNMENT" ; |
| 297 | case 0xD02: |
| 298 | return "GL_PACK_ROW_LENGTH" ; |
| 299 | case 0xD03: |
| 300 | return "GL_PACK_SKIP_ROWS" ; |
| 301 | case 0xD04: |
| 302 | return "GL_PACK_SKIP_PIXELS" ; |
| 303 | case 0xD05: |
| 304 | return "GL_PACK_ALIGNMENT" ; |
| 305 | case 0xD1C: |
| 306 | return "GL_ALPHA_SCALE" ; |
| 307 | case 0xD31: |
| 308 | return "GL_MAX_LIGHTS" ; |
| 309 | case 0xD32: |
| 310 | return "GL_MAX_CLIP_PLANES" ; |
| 311 | case 0xD33: |
| 312 | return "GL_MAX_TEXTURE_SIZE" ; |
| 313 | case 0xD36: |
| 314 | return "GL_MAX_MODELVIEW_STACK_DEPTH" ; |
| 315 | case 0xD38: |
| 316 | return "GL_MAX_PROJECTION_STACK_DEPTH" ; |
| 317 | case 0xD39: |
| 318 | return "GL_MAX_TEXTURE_STACK_DEPTH" ; |
| 319 | case 0xD3A: |
| 320 | return "GL_MAX_VIEWPORT_DIMS" ; |
| 321 | case 0xD50: |
| 322 | return "GL_SUBPIXEL_BITS" ; |
| 323 | case 0xD52: |
| 324 | return "GL_RED_BITS" ; |
| 325 | case 0xD53: |
| 326 | return "GL_GREEN_BITS" ; |
| 327 | case 0xD54: |
| 328 | return "GL_BLUE_BITS" ; |
| 329 | case 0xD55: |
| 330 | return "GL_ALPHA_BITS" ; |
| 331 | case 0xD56: |
| 332 | return "GL_DEPTH_BITS" ; |
| 333 | case 0xD57: |
| 334 | return "GL_STENCIL_BITS" ; |
| 335 | case 0xDE1: |
| 336 | return "GL_TEXTURE_2D" ; |
| 337 | case 0x1000: |
| 338 | return "GL_TEXTURE_WIDTH" ; |
| 339 | case 0x1001: |
| 340 | return "GL_TEXTURE_HEIGHT" ; |
| 341 | case 0x1003: |
| 342 | return "GL_TEXTURE_INTERNAL_FORMAT" ; |
| 343 | case 0x1004: |
| 344 | return "GL_TEXTURE_BORDER_COLOR" ; |
| 345 | case 0x1100: |
| 346 | return "GL_DONT_CARE" ; |
| 347 | case 0x1101: |
| 348 | return "GL_FASTEST" ; |
| 349 | case 0x1102: |
| 350 | return "GL_NICEST" ; |
| 351 | case 0x1200: |
| 352 | return "GL_AMBIENT" ; |
| 353 | case 0x1201: |
| 354 | return "GL_DIFFUSE" ; |
| 355 | case 0x1202: |
| 356 | return "GL_SPECULAR" ; |
| 357 | case 0x1203: |
| 358 | return "GL_POSITION" ; |
| 359 | case 0x1204: |
| 360 | return "GL_SPOT_DIRECTION" ; |
| 361 | case 0x1205: |
| 362 | return "GL_SPOT_EXPONENT" ; |
| 363 | case 0x1206: |
| 364 | return "GL_SPOT_CUTOFF" ; |
| 365 | case 0x1207: |
| 366 | return "GL_CONSTANT_ATTENUATION" ; |
| 367 | case 0x1208: |
| 368 | return "GL_LINEAR_ATTENUATION" ; |
| 369 | case 0x1209: |
| 370 | return "GL_QUADRATIC_ATTENUATION" ; |
| 371 | case 0x1400: |
| 372 | return "GL_BYTE" ; |
| 373 | case 0x1401: |
| 374 | return "GL_UNSIGNED_BYTE" ; |
| 375 | case 0x1402: |
| 376 | return "GL_SHORT" ; |
| 377 | case 0x1403: |
| 378 | return "GL_UNSIGNED_SHORT" ; |
| 379 | case 0x1404: |
| 380 | return "GL_INT" ; |
| 381 | case 0x1405: |
| 382 | return "GL_UNSIGNED_INT" ; |
| 383 | case 0x1406: |
| 384 | return "GL_FLOAT" ; |
| 385 | case 0x140B: |
| 386 | return "GL_HALF_FLOAT" ; |
| 387 | case 0x140C: |
| 388 | return "GL_FIXED" ; |
| 389 | case 0x1500: |
| 390 | return "GL_CLEAR" ; |
| 391 | case 0x1501: |
| 392 | return "GL_AND" ; |
| 393 | case 0x1502: |
| 394 | return "GL_AND_REVERSE" ; |
| 395 | case 0x1503: |
| 396 | return "GL_COPY" ; |
| 397 | case 0x1504: |
| 398 | return "GL_AND_INVERTED" ; |
| 399 | case 0x1505: |
| 400 | return "GL_NOOP" ; |
| 401 | case 0x1506: |
| 402 | return "GL_XOR" ; |
| 403 | case 0x1507: |
| 404 | return "GL_OR" ; |
| 405 | case 0x1508: |
| 406 | return "GL_NOR" ; |
| 407 | case 0x1509: |
| 408 | return "GL_EQUIV" ; |
| 409 | case 0x150A: |
| 410 | return "GL_INVERT" ; |
| 411 | case 0x150B: |
| 412 | return "GL_OR_REVERSE" ; |
| 413 | case 0x150C: |
| 414 | return "GL_COPY_INVERTED" ; |
| 415 | case 0x150D: |
| 416 | return "GL_OR_INVERTED" ; |
| 417 | case 0x150E: |
| 418 | return "GL_NAND" ; |
| 419 | case 0x150F: |
| 420 | return "GL_SET" ; |
| 421 | case 0x1600: |
| 422 | return "GL_EMISSION" ; |
| 423 | case 0x1601: |
| 424 | return "GL_SHININESS" ; |
| 425 | case 0x1602: |
| 426 | return "GL_AMBIENT_AND_DIFFUSE" ; |
| 427 | case 0x1700: |
| 428 | return "GL_MODELVIEW" ; |
| 429 | case 0x1701: |
| 430 | return "GL_PROJECTION" ; |
| 431 | case 0x1702: |
| 432 | return "GL_TEXTURE" ; |
| 433 | case 0x1800: |
| 434 | return "GL_COLOR" ; |
| 435 | case 0x1801: |
| 436 | return "GL_DEPTH" ; |
| 437 | case 0x1802: |
| 438 | return "GL_STENCIL" ; |
| 439 | case 0x1901: |
| 440 | return "GL_STENCIL_INDEX" ; |
| 441 | case 0x1902: |
| 442 | return "GL_DEPTH_COMPONENT" ; |
| 443 | case 0x1903: |
| 444 | return "GL_RED" ; |
| 445 | case 0x1904: |
| 446 | return "GL_GREEN" ; |
| 447 | case 0x1905: |
| 448 | return "GL_BLUE" ; |
| 449 | case 0x1906: |
| 450 | return "GL_ALPHA" ; |
| 451 | case 0x1907: |
| 452 | return "GL_RGB" ; |
| 453 | case 0x1908: |
| 454 | return "GL_RGBA" ; |
| 455 | case 0x1909: |
| 456 | return "GL_LUMINANCE" ; |
| 457 | case 0x190A: |
| 458 | return "GL_LUMINANCE_ALPHA" ; |
| 459 | case 0x1B00: |
| 460 | return "GL_POINT_NV" ; |
| 461 | case 0x1B01: |
| 462 | return "GL_LINE_NV" ; |
| 463 | case 0x1B02: |
| 464 | return "GL_FILL_NV" ; |
| 465 | case 0x1D00: |
| 466 | return "GL_FLAT" ; |
| 467 | case 0x1D01: |
| 468 | return "GL_SMOOTH" ; |
| 469 | case 0x1E00: |
| 470 | return "GL_KEEP" ; |
| 471 | case 0x1E01: |
| 472 | return "GL_REPLACE" ; |
| 473 | case 0x1E02: |
| 474 | return "GL_INCR" ; |
| 475 | case 0x1E03: |
| 476 | return "GL_DECR" ; |
| 477 | case 0x1F00: |
| 478 | return "GL_VENDOR" ; |
| 479 | case 0x1F01: |
| 480 | return "GL_RENDERER" ; |
| 481 | case 0x1F02: |
| 482 | return "GL_VERSION" ; |
| 483 | case 0x1F03: |
| 484 | return "GL_EXTENSIONS" ; |
| 485 | case 0x2000: |
| 486 | return "GL_SHADER_STORAGE_BARRIER_BIT" ; |
| 487 | case 0x2100: |
| 488 | return "GL_MODULATE" ; |
| 489 | case 0x2101: |
| 490 | return "GL_DECAL" ; |
| 491 | case 0x2200: |
| 492 | return "GL_TEXTURE_ENV_MODE" ; |
| 493 | case 0x2201: |
| 494 | return "GL_TEXTURE_ENV_COLOR" ; |
| 495 | case 0x2300: |
| 496 | return "GL_TEXTURE_ENV" ; |
| 497 | case 0x2500: |
| 498 | return "GL_TEXTURE_GEN_MODE_OES" ; |
| 499 | case 0x2600: |
| 500 | return "GL_NEAREST" ; |
| 501 | case 0x2601: |
| 502 | return "GL_LINEAR" ; |
| 503 | case 0x2700: |
| 504 | return "GL_NEAREST_MIPMAP_NEAREST" ; |
| 505 | case 0x2701: |
| 506 | return "GL_LINEAR_MIPMAP_NEAREST" ; |
| 507 | case 0x2702: |
| 508 | return "GL_NEAREST_MIPMAP_LINEAR" ; |
| 509 | case 0x2703: |
| 510 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
| 511 | case 0x2800: |
| 512 | return "GL_TEXTURE_MAG_FILTER" ; |
| 513 | case 0x2801: |
| 514 | return "GL_TEXTURE_MIN_FILTER" ; |
| 515 | case 0x2802: |
| 516 | return "GL_TEXTURE_WRAP_S" ; |
| 517 | case 0x2803: |
| 518 | return "GL_TEXTURE_WRAP_T" ; |
| 519 | case 0x2901: |
| 520 | return "GL_REPEAT" ; |
| 521 | case 0x2A00: |
| 522 | return "GL_POLYGON_OFFSET_UNITS" ; |
| 523 | case 0x2A01: |
| 524 | return "GL_POLYGON_OFFSET_POINT_NV" ; |
| 525 | case 0x2A02: |
| 526 | return "GL_POLYGON_OFFSET_LINE_NV" ; |
| 527 | case 0x3000: |
| 528 | return "GL_CLIP_PLANE0" ; |
| 529 | case 0x3001: |
| 530 | return "GL_CLIP_PLANE1" ; |
| 531 | case 0x3002: |
| 532 | return "GL_CLIP_PLANE2" ; |
| 533 | case 0x3003: |
| 534 | return "GL_CLIP_PLANE3" ; |
| 535 | case 0x3004: |
| 536 | return "GL_CLIP_PLANE4" ; |
| 537 | case 0x3005: |
| 538 | return "GL_CLIP_PLANE5" ; |
| 539 | case 0x3006: |
| 540 | return "GL_CLIP_DISTANCE6_EXT" ; |
| 541 | case 0x3007: |
| 542 | return "GL_CLIP_DISTANCE7_EXT" ; |
| 543 | case 0x4000: |
| 544 | return "GL_LIGHT0" ; |
| 545 | case 0x4001: |
| 546 | return "GL_LIGHT1" ; |
| 547 | case 0x4002: |
| 548 | return "GL_LIGHT2" ; |
| 549 | case 0x4003: |
| 550 | return "GL_LIGHT3" ; |
| 551 | case 0x4004: |
| 552 | return "GL_LIGHT4" ; |
| 553 | case 0x4005: |
| 554 | return "GL_LIGHT5" ; |
| 555 | case 0x4006: |
| 556 | return "GL_LIGHT6" ; |
| 557 | case 0x4007: |
| 558 | return "GL_LIGHT7" ; |
| 559 | case 0x8001: |
| 560 | return "GL_CONSTANT_COLOR" ; |
| 561 | case 0x8002: |
| 562 | return "GL_ONE_MINUS_CONSTANT_COLOR" ; |
| 563 | case 0x8003: |
| 564 | return "GL_CONSTANT_ALPHA" ; |
| 565 | case 0x8004: |
| 566 | return "GL_ONE_MINUS_CONSTANT_ALPHA" ; |
| 567 | case 0x8005: |
| 568 | return "GL_BLEND_COLOR" ; |
| 569 | case 0x8006: |
| 570 | return "GL_FUNC_ADD" ; |
| 571 | case 0x8007: |
| 572 | return "GL_MIN" ; |
| 573 | case 0x8008: |
| 574 | return "GL_MAX" ; |
| 575 | case 0x8009: |
| 576 | return "GL_BLEND_EQUATION" ; |
| 577 | case 0x800A: |
| 578 | return "GL_FUNC_SUBTRACT" ; |
| 579 | case 0x800B: |
| 580 | return "GL_FUNC_REVERSE_SUBTRACT" ; |
| 581 | case 0x8033: |
| 582 | return "GL_UNSIGNED_SHORT_4_4_4_4" ; |
| 583 | case 0x8034: |
| 584 | return "GL_UNSIGNED_SHORT_5_5_5_1" ; |
| 585 | case 0x8037: |
| 586 | return "GL_POLYGON_OFFSET_FILL" ; |
| 587 | case 0x8038: |
| 588 | return "GL_POLYGON_OFFSET_FACTOR" ; |
| 589 | case 0x803A: |
| 590 | return "GL_RESCALE_NORMAL" ; |
| 591 | case 0x803C: |
| 592 | return "GL_ALPHA8_EXT" ; |
| 593 | case 0x8040: |
| 594 | return "GL_LUMINANCE8_EXT" ; |
| 595 | case 0x8045: |
| 596 | return "GL_LUMINANCE8_ALPHA8_EXT" ; |
| 597 | case 0x8051: |
| 598 | return "GL_RGB8" ; |
| 599 | case 0x8052: |
| 600 | return "GL_RGB10_EXT" ; |
| 601 | case 0x8054: |
| 602 | return "GL_RGB16_EXT" ; |
| 603 | case 0x8056: |
| 604 | return "GL_RGBA4" ; |
| 605 | case 0x8057: |
| 606 | return "GL_RGB5_A1" ; |
| 607 | case 0x8058: |
| 608 | return "GL_RGBA8" ; |
| 609 | case 0x8059: |
| 610 | return "GL_RGB10_A2" ; |
| 611 | case 0x805B: |
| 612 | return "GL_RGBA16_EXT" ; |
| 613 | case 0x805C: |
| 614 | return "GL_TEXTURE_RED_SIZE" ; |
| 615 | case 0x805D: |
| 616 | return "GL_TEXTURE_GREEN_SIZE" ; |
| 617 | case 0x805E: |
| 618 | return "GL_TEXTURE_BLUE_SIZE" ; |
| 619 | case 0x805F: |
| 620 | return "GL_TEXTURE_ALPHA_SIZE" ; |
| 621 | case 0x8069: |
| 622 | return "GL_TEXTURE_BINDING_2D" ; |
| 623 | case 0x806A: |
| 624 | return "GL_TEXTURE_BINDING_3D" ; |
| 625 | case 0x806D: |
| 626 | return "GL_UNPACK_SKIP_IMAGES" ; |
| 627 | case 0x806E: |
| 628 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
| 629 | case 0x806F: |
| 630 | return "GL_TEXTURE_3D" ; |
| 631 | case 0x8071: |
| 632 | return "GL_TEXTURE_DEPTH" ; |
| 633 | case 0x8072: |
| 634 | return "GL_TEXTURE_WRAP_R" ; |
| 635 | case 0x8073: |
| 636 | return "GL_MAX_3D_TEXTURE_SIZE" ; |
| 637 | case 0x8074: |
| 638 | return "GL_VERTEX_ARRAY" ; |
| 639 | case 0x8075: |
| 640 | return "GL_NORMAL_ARRAY" ; |
| 641 | case 0x8076: |
| 642 | return "GL_COLOR_ARRAY" ; |
| 643 | case 0x8078: |
| 644 | return "GL_TEXTURE_COORD_ARRAY" ; |
| 645 | case 0x807A: |
| 646 | return "GL_VERTEX_ARRAY_SIZE" ; |
| 647 | case 0x807B: |
| 648 | return "GL_VERTEX_ARRAY_TYPE" ; |
| 649 | case 0x807C: |
| 650 | return "GL_VERTEX_ARRAY_STRIDE" ; |
| 651 | case 0x807E: |
| 652 | return "GL_NORMAL_ARRAY_TYPE" ; |
| 653 | case 0x807F: |
| 654 | return "GL_NORMAL_ARRAY_STRIDE" ; |
| 655 | case 0x8081: |
| 656 | return "GL_COLOR_ARRAY_SIZE" ; |
| 657 | case 0x8082: |
| 658 | return "GL_COLOR_ARRAY_TYPE" ; |
| 659 | case 0x8083: |
| 660 | return "GL_COLOR_ARRAY_STRIDE" ; |
| 661 | case 0x8088: |
| 662 | return "GL_TEXTURE_COORD_ARRAY_SIZE" ; |
| 663 | case 0x8089: |
| 664 | return "GL_TEXTURE_COORD_ARRAY_TYPE" ; |
| 665 | case 0x808A: |
| 666 | return "GL_TEXTURE_COORD_ARRAY_STRIDE" ; |
| 667 | case 0x808E: |
| 668 | return "GL_VERTEX_ARRAY_POINTER" ; |
| 669 | case 0x808F: |
| 670 | return "GL_NORMAL_ARRAY_POINTER" ; |
| 671 | case 0x8090: |
| 672 | return "GL_COLOR_ARRAY_POINTER" ; |
| 673 | case 0x8092: |
| 674 | return "GL_TEXTURE_COORD_ARRAY_POINTER" ; |
| 675 | case 0x809D: |
| 676 | return "GL_MULTISAMPLE" ; |
| 677 | case 0x809E: |
| 678 | return "GL_SAMPLE_ALPHA_TO_COVERAGE" ; |
| 679 | case 0x809F: |
| 680 | return "GL_SAMPLE_ALPHA_TO_ONE" ; |
| 681 | case 0x80A0: |
| 682 | return "GL_SAMPLE_COVERAGE" ; |
| 683 | case 0x80A8: |
| 684 | return "GL_SAMPLE_BUFFERS" ; |
| 685 | case 0x80A9: |
| 686 | return "GL_SAMPLES" ; |
| 687 | case 0x80AA: |
| 688 | return "GL_SAMPLE_COVERAGE_VALUE" ; |
| 689 | case 0x80AB: |
| 690 | return "GL_SAMPLE_COVERAGE_INVERT" ; |
| 691 | case 0x80C8: |
| 692 | return "GL_BLEND_DST_RGB" ; |
| 693 | case 0x80C9: |
| 694 | return "GL_BLEND_SRC_RGB" ; |
| 695 | case 0x80CA: |
| 696 | return "GL_BLEND_DST_ALPHA" ; |
| 697 | case 0x80CB: |
| 698 | return "GL_BLEND_SRC_ALPHA" ; |
| 699 | case 0x80E1: |
| 700 | return "GL_BGRA_EXT" ; |
| 701 | case 0x80E8: |
| 702 | return "GL_MAX_ELEMENTS_VERTICES" ; |
| 703 | case 0x80E9: |
| 704 | return "GL_MAX_ELEMENTS_INDICES" ; |
| 705 | case 0x8126: |
| 706 | return "GL_POINT_SIZE_MIN" ; |
| 707 | case 0x8127: |
| 708 | return "GL_POINT_SIZE_MAX" ; |
| 709 | case 0x8128: |
| 710 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
| 711 | case 0x8129: |
| 712 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
| 713 | case 0x812D: |
| 714 | return "GL_CLAMP_TO_BORDER" ; |
| 715 | case 0x812F: |
| 716 | return "GL_CLAMP_TO_EDGE" ; |
| 717 | case 0x813A: |
| 718 | return "GL_TEXTURE_MIN_LOD" ; |
| 719 | case 0x813B: |
| 720 | return "GL_TEXTURE_MAX_LOD" ; |
| 721 | case 0x813C: |
| 722 | return "GL_TEXTURE_BASE_LEVEL" ; |
| 723 | case 0x813D: |
| 724 | return "GL_TEXTURE_MAX_LEVEL" ; |
| 725 | case 0x8191: |
| 726 | return "GL_GENERATE_MIPMAP" ; |
| 727 | case 0x8192: |
| 728 | return "GL_GENERATE_MIPMAP_HINT" ; |
| 729 | case 0x81A5: |
| 730 | return "GL_DEPTH_COMPONENT16" ; |
| 731 | case 0x81A6: |
| 732 | return "GL_DEPTH_COMPONENT24" ; |
| 733 | case 0x81A7: |
| 734 | return "GL_DEPTH_COMPONENT32_OES" ; |
| 735 | case 0x8210: |
| 736 | return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ; |
| 737 | case 0x8211: |
| 738 | return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ; |
| 739 | case 0x8212: |
| 740 | return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ; |
| 741 | case 0x8213: |
| 742 | return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ; |
| 743 | case 0x8214: |
| 744 | return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ; |
| 745 | case 0x8215: |
| 746 | return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ; |
| 747 | case 0x8216: |
| 748 | return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ; |
| 749 | case 0x8217: |
| 750 | return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ; |
| 751 | case 0x8218: |
| 752 | return "GL_FRAMEBUFFER_DEFAULT" ; |
| 753 | case 0x8219: |
| 754 | return "GL_FRAMEBUFFER_UNDEFINED" ; |
| 755 | case 0x821A: |
| 756 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
| 757 | case 0x821B: |
| 758 | return "GL_MAJOR_VERSION" ; |
| 759 | case 0x821C: |
| 760 | return "GL_MINOR_VERSION" ; |
| 761 | case 0x821D: |
| 762 | return "GL_NUM_EXTENSIONS" ; |
| 763 | case 0x821E: |
| 764 | return "GL_CONTEXT_FLAGS" ; |
| 765 | case 0x821F: |
| 766 | return "GL_BUFFER_IMMUTABLE_STORAGE_EXT" ; |
| 767 | case 0x8220: |
| 768 | return "GL_BUFFER_STORAGE_FLAGS_EXT" ; |
| 769 | case 0x8221: |
| 770 | return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" ; |
| 771 | case 0x8227: |
| 772 | return "GL_RG" ; |
| 773 | case 0x8228: |
| 774 | return "GL_RG_INTEGER" ; |
| 775 | case 0x8229: |
| 776 | return "GL_R8" ; |
| 777 | case 0x822A: |
| 778 | return "GL_R16_EXT" ; |
| 779 | case 0x822B: |
| 780 | return "GL_RG8" ; |
| 781 | case 0x822C: |
| 782 | return "GL_RG16_EXT" ; |
| 783 | case 0x822D: |
| 784 | return "GL_R16F" ; |
| 785 | case 0x822E: |
| 786 | return "GL_R32F" ; |
| 787 | case 0x822F: |
| 788 | return "GL_RG16F" ; |
| 789 | case 0x8230: |
| 790 | return "GL_RG32F" ; |
| 791 | case 0x8231: |
| 792 | return "GL_R8I" ; |
| 793 | case 0x8232: |
| 794 | return "GL_R8UI" ; |
| 795 | case 0x8233: |
| 796 | return "GL_R16I" ; |
| 797 | case 0x8234: |
| 798 | return "GL_R16UI" ; |
| 799 | case 0x8235: |
| 800 | return "GL_R32I" ; |
| 801 | case 0x8236: |
| 802 | return "GL_R32UI" ; |
| 803 | case 0x8237: |
| 804 | return "GL_RG8I" ; |
| 805 | case 0x8238: |
| 806 | return "GL_RG8UI" ; |
| 807 | case 0x8239: |
| 808 | return "GL_RG16I" ; |
| 809 | case 0x823A: |
| 810 | return "GL_RG16UI" ; |
| 811 | case 0x823B: |
| 812 | return "GL_RG32I" ; |
| 813 | case 0x823C: |
| 814 | return "GL_RG32UI" ; |
| 815 | case 0x8242: |
| 816 | return "GL_DEBUG_OUTPUT_SYNCHRONOUS" ; |
| 817 | case 0x8243: |
| 818 | return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH" ; |
| 819 | case 0x8244: |
| 820 | return "GL_DEBUG_CALLBACK_FUNCTION" ; |
| 821 | case 0x8245: |
| 822 | return "GL_DEBUG_CALLBACK_USER_PARAM" ; |
| 823 | case 0x8246: |
| 824 | return "GL_DEBUG_SOURCE_API" ; |
| 825 | case 0x8247: |
| 826 | return "GL_DEBUG_SOURCE_WINDOW_SYSTEM" ; |
| 827 | case 0x8248: |
| 828 | return "GL_DEBUG_SOURCE_SHADER_COMPILER" ; |
| 829 | case 0x8249: |
| 830 | return "GL_DEBUG_SOURCE_THIRD_PARTY" ; |
| 831 | case 0x824A: |
| 832 | return "GL_DEBUG_SOURCE_APPLICATION" ; |
| 833 | case 0x824B: |
| 834 | return "GL_DEBUG_SOURCE_OTHER" ; |
| 835 | case 0x824C: |
| 836 | return "GL_DEBUG_TYPE_ERROR" ; |
| 837 | case 0x824D: |
| 838 | return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" ; |
| 839 | case 0x824E: |
| 840 | return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" ; |
| 841 | case 0x824F: |
| 842 | return "GL_DEBUG_TYPE_PORTABILITY" ; |
| 843 | case 0x8250: |
| 844 | return "GL_DEBUG_TYPE_PERFORMANCE" ; |
| 845 | case 0x8251: |
| 846 | return "GL_DEBUG_TYPE_OTHER" ; |
| 847 | case 0x8252: |
| 848 | return "GL_LOSE_CONTEXT_ON_RESET" ; |
| 849 | case 0x8253: |
| 850 | return "GL_GUILTY_CONTEXT_RESET" ; |
| 851 | case 0x8254: |
| 852 | return "GL_INNOCENT_CONTEXT_RESET" ; |
| 853 | case 0x8255: |
| 854 | return "GL_UNKNOWN_CONTEXT_RESET" ; |
| 855 | case 0x8256: |
| 856 | return "GL_RESET_NOTIFICATION_STRATEGY" ; |
| 857 | case 0x8257: |
| 858 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
| 859 | case 0x8258: |
| 860 | return "GL_PROGRAM_SEPARABLE" ; |
| 861 | case 0x8259: |
| 862 | return "GL_ACTIVE_PROGRAM" ; |
| 863 | case 0x825A: |
| 864 | return "GL_PROGRAM_PIPELINE_BINDING" ; |
| 865 | case 0x825E: |
| 866 | return "GL_LAYER_PROVOKING_VERTEX" ; |
| 867 | case 0x8260: |
| 868 | return "GL_UNDEFINED_VERTEX" ; |
| 869 | case 0x8261: |
| 870 | return "GL_NO_RESET_NOTIFICATION" ; |
| 871 | case 0x8262: |
| 872 | return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" ; |
| 873 | case 0x8263: |
| 874 | return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" ; |
| 875 | case 0x8264: |
| 876 | return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" ; |
| 877 | case 0x8265: |
| 878 | return "GL_MAX_COMPUTE_ATOMIC_COUNTERS" ; |
| 879 | case 0x8266: |
| 880 | return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" ; |
| 881 | case 0x8267: |
| 882 | return "GL_COMPUTE_WORK_GROUP_SIZE" ; |
| 883 | case 0x8268: |
| 884 | return "GL_DEBUG_TYPE_MARKER" ; |
| 885 | case 0x8269: |
| 886 | return "GL_DEBUG_TYPE_PUSH_GROUP" ; |
| 887 | case 0x826A: |
| 888 | return "GL_DEBUG_TYPE_POP_GROUP" ; |
| 889 | case 0x826B: |
| 890 | return "GL_DEBUG_SEVERITY_NOTIFICATION" ; |
| 891 | case 0x826C: |
| 892 | return "GL_MAX_DEBUG_GROUP_STACK_DEPTH" ; |
| 893 | case 0x826D: |
| 894 | return "GL_DEBUG_GROUP_STACK_DEPTH" ; |
| 895 | case 0x826E: |
| 896 | return "GL_MAX_UNIFORM_LOCATIONS" ; |
| 897 | case 0x82D4: |
| 898 | return "GL_VERTEX_ATTRIB_BINDING" ; |
| 899 | case 0x82D5: |
| 900 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 901 | case 0x82D6: |
| 902 | return "GL_VERTEX_BINDING_DIVISOR" ; |
| 903 | case 0x82D7: |
| 904 | return "GL_VERTEX_BINDING_OFFSET" ; |
| 905 | case 0x82D8: |
| 906 | return "GL_VERTEX_BINDING_STRIDE" ; |
| 907 | case 0x82D9: |
| 908 | return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 909 | case 0x82DA: |
| 910 | return "GL_MAX_VERTEX_ATTRIB_BINDINGS" ; |
| 911 | case 0x82DF: |
| 912 | return "GL_TEXTURE_IMMUTABLE_LEVELS" ; |
| 913 | case 0x82E0: |
| 914 | return "GL_BUFFER" ; |
| 915 | case 0x82E1: |
| 916 | return "GL_SHADER" ; |
| 917 | case 0x82E2: |
| 918 | return "GL_PROGRAM" ; |
| 919 | case 0x82E3: |
| 920 | return "GL_QUERY" ; |
| 921 | case 0x82E4: |
| 922 | return "GL_PROGRAM_PIPELINE" ; |
| 923 | case 0x82E5: |
| 924 | return "GL_MAX_VERTEX_ATTRIB_STRIDE" ; |
| 925 | case 0x82E6: |
| 926 | return "GL_SAMPLER" ; |
| 927 | case 0x82E8: |
| 928 | return "GL_MAX_LABEL_LENGTH" ; |
| 929 | case 0x82F9: |
| 930 | return "GL_MAX_CULL_DISTANCES_EXT" ; |
| 931 | case 0x82FA: |
| 932 | return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" ; |
| 933 | case 0x8363: |
| 934 | return "GL_UNSIGNED_SHORT_5_6_5" ; |
| 935 | case 0x8365: |
| 936 | return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" ; |
| 937 | case 0x8366: |
| 938 | return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" ; |
| 939 | case 0x8368: |
| 940 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
| 941 | case 0x8370: |
| 942 | return "GL_MIRRORED_REPEAT" ; |
| 943 | case 0x83F0: |
| 944 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
| 945 | case 0x83F1: |
| 946 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
| 947 | case 0x83F2: |
| 948 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
| 949 | case 0x83F3: |
| 950 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
| 951 | case 0x846D: |
| 952 | return "GL_ALIASED_POINT_SIZE_RANGE" ; |
| 953 | case 0x846E: |
| 954 | return "GL_ALIASED_LINE_WIDTH_RANGE" ; |
| 955 | case 0x84C0: |
| 956 | return "GL_TEXTURE0" ; |
| 957 | case 0x84C1: |
| 958 | return "GL_TEXTURE1" ; |
| 959 | case 0x84C2: |
| 960 | return "GL_TEXTURE2" ; |
| 961 | case 0x84C3: |
| 962 | return "GL_TEXTURE3" ; |
| 963 | case 0x84C4: |
| 964 | return "GL_TEXTURE4" ; |
| 965 | case 0x84C5: |
| 966 | return "GL_TEXTURE5" ; |
| 967 | case 0x84C6: |
| 968 | return "GL_TEXTURE6" ; |
| 969 | case 0x84C7: |
| 970 | return "GL_TEXTURE7" ; |
| 971 | case 0x84C8: |
| 972 | return "GL_TEXTURE8" ; |
| 973 | case 0x84C9: |
| 974 | return "GL_TEXTURE9" ; |
| 975 | case 0x84CA: |
| 976 | return "GL_TEXTURE10" ; |
| 977 | case 0x84CB: |
| 978 | return "GL_TEXTURE11" ; |
| 979 | case 0x84CC: |
| 980 | return "GL_TEXTURE12" ; |
| 981 | case 0x84CD: |
| 982 | return "GL_TEXTURE13" ; |
| 983 | case 0x84CE: |
| 984 | return "GL_TEXTURE14" ; |
| 985 | case 0x84CF: |
| 986 | return "GL_TEXTURE15" ; |
| 987 | case 0x84D0: |
| 988 | return "GL_TEXTURE16" ; |
| 989 | case 0x84D1: |
| 990 | return "GL_TEXTURE17" ; |
| 991 | case 0x84D2: |
| 992 | return "GL_TEXTURE18" ; |
| 993 | case 0x84D3: |
| 994 | return "GL_TEXTURE19" ; |
| 995 | case 0x84D4: |
| 996 | return "GL_TEXTURE20" ; |
| 997 | case 0x84D5: |
| 998 | return "GL_TEXTURE21" ; |
| 999 | case 0x84D6: |
| 1000 | return "GL_TEXTURE22" ; |
| 1001 | case 0x84D7: |
| 1002 | return "GL_TEXTURE23" ; |
| 1003 | case 0x84D8: |
| 1004 | return "GL_TEXTURE24" ; |
| 1005 | case 0x84D9: |
| 1006 | return "GL_TEXTURE25" ; |
| 1007 | case 0x84DA: |
| 1008 | return "GL_TEXTURE26" ; |
| 1009 | case 0x84DB: |
| 1010 | return "GL_TEXTURE27" ; |
| 1011 | case 0x84DC: |
| 1012 | return "GL_TEXTURE28" ; |
| 1013 | case 0x84DD: |
| 1014 | return "GL_TEXTURE29" ; |
| 1015 | case 0x84DE: |
| 1016 | return "GL_TEXTURE30" ; |
| 1017 | case 0x84DF: |
| 1018 | return "GL_TEXTURE31" ; |
| 1019 | case 0x84E0: |
| 1020 | return "GL_ACTIVE_TEXTURE" ; |
| 1021 | case 0x84E1: |
| 1022 | return "GL_CLIENT_ACTIVE_TEXTURE" ; |
| 1023 | case 0x84E2: |
| 1024 | return "GL_MAX_TEXTURE_UNITS" ; |
| 1025 | case 0x84E7: |
| 1026 | return "GL_SUBTRACT" ; |
| 1027 | case 0x84E8: |
| 1028 | return "GL_MAX_RENDERBUFFER_SIZE" ; |
| 1029 | case 0x84F2: |
| 1030 | return "GL_ALL_COMPLETED_NV" ; |
| 1031 | case 0x84F3: |
| 1032 | return "GL_FENCE_STATUS_NV" ; |
| 1033 | case 0x84F4: |
| 1034 | return "GL_FENCE_CONDITION_NV" ; |
| 1035 | case 0x84F9: |
| 1036 | return "GL_DEPTH_STENCIL" ; |
| 1037 | case 0x84FA: |
| 1038 | return "GL_UNSIGNED_INT_24_8" ; |
| 1039 | case 0x84FD: |
| 1040 | return "GL_MAX_TEXTURE_LOD_BIAS" ; |
| 1041 | case 0x84FE: |
| 1042 | return "GL_TEXTURE_MAX_ANISOTROPY_EXT" ; |
| 1043 | case 0x84FF: |
| 1044 | return "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" ; |
| 1045 | case 0x8507: |
| 1046 | return "GL_INCR_WRAP" ; |
| 1047 | case 0x8508: |
| 1048 | return "GL_DECR_WRAP" ; |
| 1049 | case 0x8511: |
| 1050 | return "GL_NORMAL_MAP_OES" ; |
| 1051 | case 0x8512: |
| 1052 | return "GL_REFLECTION_MAP_OES" ; |
| 1053 | case 0x8513: |
| 1054 | return "GL_TEXTURE_CUBE_MAP" ; |
| 1055 | case 0x8514: |
| 1056 | return "GL_TEXTURE_BINDING_CUBE_MAP" ; |
| 1057 | case 0x8515: |
| 1058 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ; |
| 1059 | case 0x8516: |
| 1060 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ; |
| 1061 | case 0x8517: |
| 1062 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ; |
| 1063 | case 0x8518: |
| 1064 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ; |
| 1065 | case 0x8519: |
| 1066 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ; |
| 1067 | case 0x851A: |
| 1068 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ; |
| 1069 | case 0x851C: |
| 1070 | return "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ; |
| 1071 | case 0x8570: |
| 1072 | return "GL_COMBINE" ; |
| 1073 | case 0x8571: |
| 1074 | return "GL_COMBINE_RGB" ; |
| 1075 | case 0x8572: |
| 1076 | return "GL_COMBINE_ALPHA" ; |
| 1077 | case 0x8573: |
| 1078 | return "GL_RGB_SCALE" ; |
| 1079 | case 0x8574: |
| 1080 | return "GL_ADD_SIGNED" ; |
| 1081 | case 0x8575: |
| 1082 | return "GL_INTERPOLATE" ; |
| 1083 | case 0x8576: |
| 1084 | return "GL_CONSTANT" ; |
| 1085 | case 0x8577: |
| 1086 | return "GL_PRIMARY_COLOR" ; |
| 1087 | case 0x8578: |
| 1088 | return "GL_PREVIOUS" ; |
| 1089 | case 0x8580: |
| 1090 | return "GL_SRC0_RGB" ; |
| 1091 | case 0x8581: |
| 1092 | return "GL_SRC1_RGB" ; |
| 1093 | case 0x8582: |
| 1094 | return "GL_SRC2_RGB" ; |
| 1095 | case 0x8588: |
| 1096 | return "GL_SRC0_ALPHA" ; |
| 1097 | case 0x8589: |
| 1098 | return "GL_SRC1_ALPHA" ; |
| 1099 | case 0x858A: |
| 1100 | return "GL_SRC2_ALPHA" ; |
| 1101 | case 0x8590: |
| 1102 | return "GL_OPERAND0_RGB" ; |
| 1103 | case 0x8591: |
| 1104 | return "GL_OPERAND1_RGB" ; |
| 1105 | case 0x8592: |
| 1106 | return "GL_OPERAND2_RGB" ; |
| 1107 | case 0x8598: |
| 1108 | return "GL_OPERAND0_ALPHA" ; |
| 1109 | case 0x8599: |
| 1110 | return "GL_OPERAND1_ALPHA" ; |
| 1111 | case 0x859A: |
| 1112 | return "GL_OPERAND2_ALPHA" ; |
| 1113 | case 0x85B5: |
| 1114 | return "GL_VERTEX_ARRAY_BINDING" ; |
| 1115 | case 0x8622: |
| 1116 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
| 1117 | case 0x8623: |
| 1118 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
| 1119 | case 0x8624: |
| 1120 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
| 1121 | case 0x8625: |
| 1122 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
| 1123 | case 0x8626: |
| 1124 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
| 1125 | case 0x8645: |
| 1126 | return "GL_VERTEX_ATTRIB_ARRAY_POINTER" ; |
| 1127 | case 0x864F: |
| 1128 | return "GL_DEPTH_CLAMP_EXT" ; |
| 1129 | case 0x86A1: |
| 1130 | return "GL_TEXTURE_COMPRESSED" ; |
| 1131 | case 0x86A2: |
| 1132 | return "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ; |
| 1133 | case 0x86A3: |
| 1134 | return "GL_COMPRESSED_TEXTURE_FORMATS" ; |
| 1135 | case 0x86A4: |
| 1136 | return "GL_MAX_VERTEX_UNITS_OES" ; |
| 1137 | case 0x86A9: |
| 1138 | return "GL_WEIGHT_ARRAY_TYPE_OES" ; |
| 1139 | case 0x86AA: |
| 1140 | return "GL_WEIGHT_ARRAY_STRIDE_OES" ; |
| 1141 | case 0x86AB: |
| 1142 | return "GL_WEIGHT_ARRAY_SIZE_OES" ; |
| 1143 | case 0x86AC: |
| 1144 | return "GL_WEIGHT_ARRAY_POINTER_OES" ; |
| 1145 | case 0x86AD: |
| 1146 | return "GL_WEIGHT_ARRAY_OES" ; |
| 1147 | case 0x86AE: |
| 1148 | return "GL_DOT3_RGB" ; |
| 1149 | case 0x86AF: |
| 1150 | return "GL_DOT3_RGBA" ; |
| 1151 | case 0x8741: |
| 1152 | return "GL_PROGRAM_BINARY_LENGTH" ; |
| 1153 | case 0x8743: |
| 1154 | return "GL_MIRROR_CLAMP_TO_EDGE_EXT" ; |
| 1155 | case 0x8764: |
| 1156 | return "GL_BUFFER_SIZE" ; |
| 1157 | case 0x8765: |
| 1158 | return "GL_BUFFER_USAGE" ; |
| 1159 | case 0x87FE: |
| 1160 | return "GL_NUM_PROGRAM_BINARY_FORMATS" ; |
| 1161 | case 0x87FF: |
| 1162 | return "GL_PROGRAM_BINARY_FORMATS" ; |
| 1163 | case 0x8800: |
| 1164 | return "GL_STENCIL_BACK_FUNC" ; |
| 1165 | case 0x8801: |
| 1166 | return "GL_STENCIL_BACK_FAIL" ; |
| 1167 | case 0x8802: |
| 1168 | return "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ; |
| 1169 | case 0x8803: |
| 1170 | return "GL_STENCIL_BACK_PASS_DEPTH_PASS" ; |
| 1171 | case 0x8814: |
| 1172 | return "GL_RGBA32F" ; |
| 1173 | case 0x8815: |
| 1174 | return "GL_RGB32F" ; |
| 1175 | case 0x8816: |
| 1176 | return "GL_ALPHA32F_EXT" ; |
| 1177 | case 0x8818: |
| 1178 | return "GL_LUMINANCE32F_EXT" ; |
| 1179 | case 0x8819: |
| 1180 | return "GL_LUMINANCE_ALPHA32F_EXT" ; |
| 1181 | case 0x881A: |
| 1182 | return "GL_RGBA16F" ; |
| 1183 | case 0x881B: |
| 1184 | return "GL_RGB16F" ; |
| 1185 | case 0x881C: |
| 1186 | return "GL_ALPHA16F_EXT" ; |
| 1187 | case 0x881E: |
| 1188 | return "GL_LUMINANCE16F_EXT" ; |
| 1189 | case 0x881F: |
| 1190 | return "GL_LUMINANCE_ALPHA16F_EXT" ; |
| 1191 | case 0x8824: |
| 1192 | return "GL_MAX_DRAW_BUFFERS" ; |
| 1193 | case 0x8825: |
| 1194 | return "GL_DRAW_BUFFER0" ; |
| 1195 | case 0x8826: |
| 1196 | return "GL_DRAW_BUFFER1" ; |
| 1197 | case 0x8827: |
| 1198 | return "GL_DRAW_BUFFER2" ; |
| 1199 | case 0x8828: |
| 1200 | return "GL_DRAW_BUFFER3" ; |
| 1201 | case 0x8829: |
| 1202 | return "GL_DRAW_BUFFER4" ; |
| 1203 | case 0x882A: |
| 1204 | return "GL_DRAW_BUFFER5" ; |
| 1205 | case 0x882B: |
| 1206 | return "GL_DRAW_BUFFER6" ; |
| 1207 | case 0x882C: |
| 1208 | return "GL_DRAW_BUFFER7" ; |
| 1209 | case 0x882D: |
| 1210 | return "GL_DRAW_BUFFER8" ; |
| 1211 | case 0x882E: |
| 1212 | return "GL_DRAW_BUFFER9" ; |
| 1213 | case 0x882F: |
| 1214 | return "GL_DRAW_BUFFER10" ; |
| 1215 | case 0x8830: |
| 1216 | return "GL_DRAW_BUFFER11" ; |
| 1217 | case 0x8831: |
| 1218 | return "GL_DRAW_BUFFER12" ; |
| 1219 | case 0x8832: |
| 1220 | return "GL_DRAW_BUFFER13" ; |
| 1221 | case 0x8833: |
| 1222 | return "GL_DRAW_BUFFER14" ; |
| 1223 | case 0x8834: |
| 1224 | return "GL_DRAW_BUFFER15" ; |
| 1225 | case 0x883D: |
| 1226 | return "GL_BLEND_EQUATION_ALPHA" ; |
| 1227 | case 0x8840: |
| 1228 | return "GL_MATRIX_PALETTE_OES" ; |
| 1229 | case 0x8842: |
| 1230 | return "GL_MAX_PALETTE_MATRICES_OES" ; |
| 1231 | case 0x8843: |
| 1232 | return "GL_CURRENT_PALETTE_MATRIX_OES" ; |
| 1233 | case 0x8844: |
| 1234 | return "GL_MATRIX_INDEX_ARRAY_OES" ; |
| 1235 | case 0x8846: |
| 1236 | return "GL_MATRIX_INDEX_ARRAY_SIZE_OES" ; |
| 1237 | case 0x8847: |
| 1238 | return "GL_MATRIX_INDEX_ARRAY_TYPE_OES" ; |
| 1239 | case 0x8848: |
| 1240 | return "GL_MATRIX_INDEX_ARRAY_STRIDE_OES" ; |
| 1241 | case 0x8849: |
| 1242 | return "GL_MATRIX_INDEX_ARRAY_POINTER_OES" ; |
| 1243 | case 0x884A: |
| 1244 | return "GL_TEXTURE_DEPTH_SIZE" ; |
| 1245 | case 0x884C: |
| 1246 | return "GL_TEXTURE_COMPARE_MODE" ; |
| 1247 | case 0x884D: |
| 1248 | return "GL_TEXTURE_COMPARE_FUNC" ; |
| 1249 | case 0x884E: |
| 1250 | return "GL_COMPARE_REF_TO_TEXTURE" ; |
| 1251 | case 0x8861: |
| 1252 | return "GL_POINT_SPRITE_OES" ; |
| 1253 | case 0x8862: |
| 1254 | return "GL_COORD_REPLACE_OES" ; |
| 1255 | case 0x8864: |
| 1256 | return "GL_QUERY_COUNTER_BITS_EXT" ; |
| 1257 | case 0x8865: |
| 1258 | return "GL_CURRENT_QUERY" ; |
| 1259 | case 0x8866: |
| 1260 | return "GL_QUERY_RESULT" ; |
| 1261 | case 0x8867: |
| 1262 | return "GL_QUERY_RESULT_AVAILABLE" ; |
| 1263 | case 0x8869: |
| 1264 | return "GL_MAX_VERTEX_ATTRIBS" ; |
| 1265 | case 0x886A: |
| 1266 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
| 1267 | case 0x886C: |
| 1268 | return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" ; |
| 1269 | case 0x886D: |
| 1270 | return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" ; |
| 1271 | case 0x8872: |
| 1272 | return "GL_MAX_TEXTURE_IMAGE_UNITS" ; |
| 1273 | case 0x887F: |
| 1274 | return "GL_GEOMETRY_SHADER_INVOCATIONS" ; |
| 1275 | case 0x8892: |
| 1276 | return "GL_ARRAY_BUFFER" ; |
| 1277 | case 0x8893: |
| 1278 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
| 1279 | case 0x8894: |
| 1280 | return "GL_ARRAY_BUFFER_BINDING" ; |
| 1281 | case 0x8895: |
| 1282 | return "GL_ELEMENT_ARRAY_BUFFER_BINDING" ; |
| 1283 | case 0x8896: |
| 1284 | return "GL_VERTEX_ARRAY_BUFFER_BINDING" ; |
| 1285 | case 0x8897: |
| 1286 | return "GL_NORMAL_ARRAY_BUFFER_BINDING" ; |
| 1287 | case 0x8898: |
| 1288 | return "GL_COLOR_ARRAY_BUFFER_BINDING" ; |
| 1289 | case 0x889A: |
| 1290 | return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" ; |
| 1291 | case 0x889E: |
| 1292 | return "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" ; |
| 1293 | case 0x889F: |
| 1294 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
| 1295 | case 0x88B8: |
| 1296 | return "GL_READ_ONLY" ; |
| 1297 | case 0x88B9: |
| 1298 | return "GL_WRITE_ONLY" ; |
| 1299 | case 0x88BA: |
| 1300 | return "GL_READ_WRITE" ; |
| 1301 | case 0x88BB: |
| 1302 | return "GL_BUFFER_ACCESS_OES" ; |
| 1303 | case 0x88BC: |
| 1304 | return "GL_BUFFER_MAPPED" ; |
| 1305 | case 0x88BD: |
| 1306 | return "GL_BUFFER_MAP_POINTER" ; |
| 1307 | case 0x88BF: |
| 1308 | return "GL_TIME_ELAPSED_EXT" ; |
| 1309 | case 0x88E0: |
| 1310 | return "GL_STREAM_DRAW" ; |
| 1311 | case 0x88E1: |
| 1312 | return "GL_STREAM_READ" ; |
| 1313 | case 0x88E2: |
| 1314 | return "GL_STREAM_COPY" ; |
| 1315 | case 0x88E4: |
| 1316 | return "GL_STATIC_DRAW" ; |
| 1317 | case 0x88E5: |
| 1318 | return "GL_STATIC_READ" ; |
| 1319 | case 0x88E6: |
| 1320 | return "GL_STATIC_COPY" ; |
| 1321 | case 0x88E8: |
| 1322 | return "GL_DYNAMIC_DRAW" ; |
| 1323 | case 0x88E9: |
| 1324 | return "GL_DYNAMIC_READ" ; |
| 1325 | case 0x88EA: |
| 1326 | return "GL_DYNAMIC_COPY" ; |
| 1327 | case 0x88EB: |
| 1328 | return "GL_PIXEL_PACK_BUFFER" ; |
| 1329 | case 0x88EC: |
| 1330 | return "GL_PIXEL_UNPACK_BUFFER" ; |
| 1331 | case 0x88ED: |
| 1332 | return "GL_PIXEL_PACK_BUFFER_BINDING" ; |
| 1333 | case 0x88EF: |
| 1334 | return "GL_PIXEL_UNPACK_BUFFER_BINDING" ; |
| 1335 | case 0x88F0: |
| 1336 | return "GL_DEPTH24_STENCIL8" ; |
| 1337 | case 0x88F1: |
| 1338 | return "GL_TEXTURE_STENCIL_SIZE" ; |
| 1339 | case 0x88F9: |
| 1340 | return "GL_SRC1_COLOR_EXT" ; |
| 1341 | case 0x88FA: |
| 1342 | return "GL_ONE_MINUS_SRC1_COLOR_EXT" ; |
| 1343 | case 0x88FB: |
| 1344 | return "GL_ONE_MINUS_SRC1_ALPHA_EXT" ; |
| 1345 | case 0x88FC: |
| 1346 | return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT" ; |
| 1347 | case 0x88FD: |
| 1348 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
| 1349 | case 0x88FE: |
| 1350 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
| 1351 | case 0x88FF: |
| 1352 | return "GL_MAX_ARRAY_TEXTURE_LAYERS" ; |
| 1353 | case 0x8904: |
| 1354 | return "GL_MIN_PROGRAM_TEXEL_OFFSET" ; |
| 1355 | case 0x8905: |
| 1356 | return "GL_MAX_PROGRAM_TEXEL_OFFSET" ; |
| 1357 | case 0x8916: |
| 1358 | return "GL_GEOMETRY_VERTICES_OUT" ; |
| 1359 | case 0x8917: |
| 1360 | return "GL_GEOMETRY_INPUT_TYPE" ; |
| 1361 | case 0x8918: |
| 1362 | return "GL_GEOMETRY_OUTPUT_TYPE" ; |
| 1363 | case 0x8919: |
| 1364 | return "GL_SAMPLER_BINDING" ; |
| 1365 | case 0x898A: |
| 1366 | return "GL_POINT_SIZE_ARRAY_TYPE_OES" ; |
| 1367 | case 0x898B: |
| 1368 | return "GL_POINT_SIZE_ARRAY_STRIDE_OES" ; |
| 1369 | case 0x898C: |
| 1370 | return "GL_POINT_SIZE_ARRAY_POINTER_OES" ; |
| 1371 | case 0x8A11: |
| 1372 | return "GL_UNIFORM_BUFFER" ; |
| 1373 | case 0x8A28: |
| 1374 | return "GL_UNIFORM_BUFFER_BINDING" ; |
| 1375 | case 0x8A29: |
| 1376 | return "GL_UNIFORM_BUFFER_START" ; |
| 1377 | case 0x8A2A: |
| 1378 | return "GL_UNIFORM_BUFFER_SIZE" ; |
| 1379 | case 0x8A2B: |
| 1380 | return "GL_MAX_VERTEX_UNIFORM_BLOCKS" ; |
| 1381 | case 0x8A2C: |
| 1382 | return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" ; |
| 1383 | case 0x8A2D: |
| 1384 | return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" ; |
| 1385 | case 0x8A2E: |
| 1386 | return "GL_MAX_COMBINED_UNIFORM_BLOCKS" ; |
| 1387 | case 0x8A2F: |
| 1388 | return "GL_MAX_UNIFORM_BUFFER_BINDINGS" ; |
| 1389 | case 0x8A30: |
| 1390 | return "GL_MAX_UNIFORM_BLOCK_SIZE" ; |
| 1391 | case 0x8A31: |
| 1392 | return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" ; |
| 1393 | case 0x8A32: |
| 1394 | return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" ; |
| 1395 | case 0x8A33: |
| 1396 | return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" ; |
| 1397 | case 0x8A34: |
| 1398 | return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" ; |
| 1399 | case 0x8A35: |
| 1400 | return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" ; |
| 1401 | case 0x8A36: |
| 1402 | return "GL_ACTIVE_UNIFORM_BLOCKS" ; |
| 1403 | case 0x8A37: |
| 1404 | return "GL_UNIFORM_TYPE" ; |
| 1405 | case 0x8A38: |
| 1406 | return "GL_UNIFORM_SIZE" ; |
| 1407 | case 0x8A39: |
| 1408 | return "GL_UNIFORM_NAME_LENGTH" ; |
| 1409 | case 0x8A3A: |
| 1410 | return "GL_UNIFORM_BLOCK_INDEX" ; |
| 1411 | case 0x8A3B: |
| 1412 | return "GL_UNIFORM_OFFSET" ; |
| 1413 | case 0x8A3C: |
| 1414 | return "GL_UNIFORM_ARRAY_STRIDE" ; |
| 1415 | case 0x8A3D: |
| 1416 | return "GL_UNIFORM_MATRIX_STRIDE" ; |
| 1417 | case 0x8A3E: |
| 1418 | return "GL_UNIFORM_IS_ROW_MAJOR" ; |
| 1419 | case 0x8A3F: |
| 1420 | return "GL_UNIFORM_BLOCK_BINDING" ; |
| 1421 | case 0x8A40: |
| 1422 | return "GL_UNIFORM_BLOCK_DATA_SIZE" ; |
| 1423 | case 0x8A41: |
| 1424 | return "GL_UNIFORM_BLOCK_NAME_LENGTH" ; |
| 1425 | case 0x8A42: |
| 1426 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" ; |
| 1427 | case 0x8A43: |
| 1428 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" ; |
| 1429 | case 0x8A44: |
| 1430 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" ; |
| 1431 | case 0x8A46: |
| 1432 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 1433 | case 0x8A48: |
| 1434 | return "GL_TEXTURE_SRGB_DECODE_EXT" ; |
| 1435 | case 0x8A49: |
| 1436 | return "GL_DECODE_EXT" ; |
| 1437 | case 0x8A4A: |
| 1438 | return "GL_SKIP_DECODE_EXT" ; |
| 1439 | case 0x8A4F: |
| 1440 | return "GL_PROGRAM_PIPELINE_OBJECT_EXT" ; |
| 1441 | case 0x8A52: |
| 1442 | return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" ; |
| 1443 | case 0x8A54: |
| 1444 | return "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT" ; |
| 1445 | case 0x8A55: |
| 1446 | return "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT" ; |
| 1447 | case 0x8A56: |
| 1448 | return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT" ; |
| 1449 | case 0x8A57: |
| 1450 | return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT" ; |
| 1451 | case 0x8B30: |
| 1452 | return "GL_FRAGMENT_SHADER" ; |
| 1453 | case 0x8B31: |
| 1454 | return "GL_VERTEX_SHADER" ; |
| 1455 | case 0x8B40: |
| 1456 | return "GL_PROGRAM_OBJECT_EXT" ; |
| 1457 | case 0x8B48: |
| 1458 | return "GL_SHADER_OBJECT_EXT" ; |
| 1459 | case 0x8B49: |
| 1460 | return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ; |
| 1461 | case 0x8B4A: |
| 1462 | return "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ; |
| 1463 | case 0x8B4B: |
| 1464 | return "GL_MAX_VARYING_COMPONENTS" ; |
| 1465 | case 0x8B4C: |
| 1466 | return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; |
| 1467 | case 0x8B4D: |
| 1468 | return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; |
| 1469 | case 0x8B4F: |
| 1470 | return "GL_SHADER_TYPE" ; |
| 1471 | case 0x8B50: |
| 1472 | return "GL_FLOAT_VEC2" ; |
| 1473 | case 0x8B51: |
| 1474 | return "GL_FLOAT_VEC3" ; |
| 1475 | case 0x8B52: |
| 1476 | return "GL_FLOAT_VEC4" ; |
| 1477 | case 0x8B53: |
| 1478 | return "GL_INT_VEC2" ; |
| 1479 | case 0x8B54: |
| 1480 | return "GL_INT_VEC3" ; |
| 1481 | case 0x8B55: |
| 1482 | return "GL_INT_VEC4" ; |
| 1483 | case 0x8B56: |
| 1484 | return "GL_BOOL" ; |
| 1485 | case 0x8B57: |
| 1486 | return "GL_BOOL_VEC2" ; |
| 1487 | case 0x8B58: |
| 1488 | return "GL_BOOL_VEC3" ; |
| 1489 | case 0x8B59: |
| 1490 | return "GL_BOOL_VEC4" ; |
| 1491 | case 0x8B5A: |
| 1492 | return "GL_FLOAT_MAT2" ; |
| 1493 | case 0x8B5B: |
| 1494 | return "GL_FLOAT_MAT3" ; |
| 1495 | case 0x8B5C: |
| 1496 | return "GL_FLOAT_MAT4" ; |
| 1497 | case 0x8B5E: |
| 1498 | return "GL_SAMPLER_2D" ; |
| 1499 | case 0x8B5F: |
| 1500 | return "GL_SAMPLER_3D" ; |
| 1501 | case 0x8B60: |
| 1502 | return "GL_SAMPLER_CUBE" ; |
| 1503 | case 0x8B62: |
| 1504 | return "GL_SAMPLER_2D_SHADOW" ; |
| 1505 | case 0x8B65: |
| 1506 | return "GL_FLOAT_MAT2x3" ; |
| 1507 | case 0x8B66: |
| 1508 | return "GL_FLOAT_MAT2x4" ; |
| 1509 | case 0x8B67: |
| 1510 | return "GL_FLOAT_MAT3x2" ; |
| 1511 | case 0x8B68: |
| 1512 | return "GL_FLOAT_MAT3x4" ; |
| 1513 | case 0x8B69: |
| 1514 | return "GL_FLOAT_MAT4x2" ; |
| 1515 | case 0x8B6A: |
| 1516 | return "GL_FLOAT_MAT4x3" ; |
| 1517 | case 0x8B80: |
| 1518 | return "GL_DELETE_STATUS" ; |
| 1519 | case 0x8B81: |
| 1520 | return "GL_COMPILE_STATUS" ; |
| 1521 | case 0x8B82: |
| 1522 | return "GL_LINK_STATUS" ; |
| 1523 | case 0x8B83: |
| 1524 | return "GL_VALIDATE_STATUS" ; |
| 1525 | case 0x8B84: |
| 1526 | return "GL_INFO_LOG_LENGTH" ; |
| 1527 | case 0x8B85: |
| 1528 | return "GL_ATTACHED_SHADERS" ; |
| 1529 | case 0x8B86: |
| 1530 | return "GL_ACTIVE_UNIFORMS" ; |
| 1531 | case 0x8B87: |
| 1532 | return "GL_ACTIVE_UNIFORM_MAX_LENGTH" ; |
| 1533 | case 0x8B88: |
| 1534 | return "GL_SHADER_SOURCE_LENGTH" ; |
| 1535 | case 0x8B89: |
| 1536 | return "GL_ACTIVE_ATTRIBUTES" ; |
| 1537 | case 0x8B8A: |
| 1538 | return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ; |
| 1539 | case 0x8B8B: |
| 1540 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
| 1541 | case 0x8B8C: |
| 1542 | return "GL_SHADING_LANGUAGE_VERSION" ; |
| 1543 | case 0x8B8D: |
| 1544 | return "GL_CURRENT_PROGRAM" ; |
| 1545 | case 0x8B90: |
| 1546 | return "GL_PALETTE4_RGB8_OES" ; |
| 1547 | case 0x8B91: |
| 1548 | return "GL_PALETTE4_RGBA8_OES" ; |
| 1549 | case 0x8B92: |
| 1550 | return "GL_PALETTE4_R5_G6_B5_OES" ; |
| 1551 | case 0x8B93: |
| 1552 | return "GL_PALETTE4_RGBA4_OES" ; |
| 1553 | case 0x8B94: |
| 1554 | return "GL_PALETTE4_RGB5_A1_OES" ; |
| 1555 | case 0x8B95: |
| 1556 | return "GL_PALETTE8_RGB8_OES" ; |
| 1557 | case 0x8B96: |
| 1558 | return "GL_PALETTE8_RGBA8_OES" ; |
| 1559 | case 0x8B97: |
| 1560 | return "GL_PALETTE8_R5_G6_B5_OES" ; |
| 1561 | case 0x8B98: |
| 1562 | return "GL_PALETTE8_RGBA4_OES" ; |
| 1563 | case 0x8B99: |
| 1564 | return "GL_PALETTE8_RGB5_A1_OES" ; |
| 1565 | case 0x8B9A: |
| 1566 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
| 1567 | case 0x8B9B: |
| 1568 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
| 1569 | case 0x8B9C: |
| 1570 | return "GL_POINT_SIZE_ARRAY_OES" ; |
| 1571 | case 0x8B9D: |
| 1572 | return "GL_TEXTURE_CROP_RECT_OES" ; |
| 1573 | case 0x8B9E: |
| 1574 | return "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" ; |
| 1575 | case 0x8B9F: |
| 1576 | return "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" ; |
| 1577 | case 0x8BBB: |
| 1578 | return "GL_FRAMEBUFFER_FLIP_Y_MESA" ; |
| 1579 | case 0x8BC0: |
| 1580 | return "GL_COUNTER_TYPE_AMD" ; |
| 1581 | case 0x8BC1: |
| 1582 | return "GL_COUNTER_RANGE_AMD" ; |
| 1583 | case 0x8BC2: |
| 1584 | return "GL_UNSIGNED_INT64_AMD" ; |
| 1585 | case 0x8BC3: |
| 1586 | return "GL_PERCENTAGE_AMD" ; |
| 1587 | case 0x8BC4: |
| 1588 | return "GL_PERFMON_RESULT_AVAILABLE_AMD" ; |
| 1589 | case 0x8BC5: |
| 1590 | return "GL_PERFMON_RESULT_SIZE_AMD" ; |
| 1591 | case 0x8BC6: |
| 1592 | return "GL_PERFMON_RESULT_AMD" ; |
| 1593 | case 0x8BE7: |
| 1594 | return "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT" ; |
| 1595 | case 0x8BFA: |
| 1596 | return "GL_TEXTURE_PROTECTED_EXT" ; |
| 1597 | case 0x8C00: |
| 1598 | return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG" ; |
| 1599 | case 0x8C01: |
| 1600 | return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG" ; |
| 1601 | case 0x8C02: |
| 1602 | return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG" ; |
| 1603 | case 0x8C03: |
| 1604 | return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG" ; |
| 1605 | case 0x8C10: |
| 1606 | return "GL_TEXTURE_RED_TYPE" ; |
| 1607 | case 0x8C11: |
| 1608 | return "GL_TEXTURE_GREEN_TYPE" ; |
| 1609 | case 0x8C12: |
| 1610 | return "GL_TEXTURE_BLUE_TYPE" ; |
| 1611 | case 0x8C13: |
| 1612 | return "GL_TEXTURE_ALPHA_TYPE" ; |
| 1613 | case 0x8C16: |
| 1614 | return "GL_TEXTURE_DEPTH_TYPE" ; |
| 1615 | case 0x8C17: |
| 1616 | return "GL_UNSIGNED_NORMALIZED" ; |
| 1617 | case 0x8C1A: |
| 1618 | return "GL_TEXTURE_2D_ARRAY" ; |
| 1619 | case 0x8C1D: |
| 1620 | return "GL_TEXTURE_BINDING_2D_ARRAY" ; |
| 1621 | case 0x8C29: |
| 1622 | return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" ; |
| 1623 | case 0x8C2A: |
| 1624 | return "GL_TEXTURE_BUFFER" ; |
| 1625 | case 0x8C2B: |
| 1626 | return "GL_MAX_TEXTURE_BUFFER_SIZE" ; |
| 1627 | case 0x8C2C: |
| 1628 | return "GL_TEXTURE_BINDING_BUFFER" ; |
| 1629 | case 0x8C2D: |
| 1630 | return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING" ; |
| 1631 | case 0x8C2F: |
| 1632 | return "GL_ANY_SAMPLES_PASSED" ; |
| 1633 | case 0x8C36: |
| 1634 | return "GL_SAMPLE_SHADING" ; |
| 1635 | case 0x8C37: |
| 1636 | return "GL_MIN_SAMPLE_SHADING_VALUE" ; |
| 1637 | case 0x8C3A: |
| 1638 | return "GL_R11F_G11F_B10F" ; |
| 1639 | case 0x8C3B: |
| 1640 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
| 1641 | case 0x8C3D: |
| 1642 | return "GL_RGB9_E5" ; |
| 1643 | case 0x8C3E: |
| 1644 | return "GL_UNSIGNED_INT_5_9_9_9_REV" ; |
| 1645 | case 0x8C3F: |
| 1646 | return "GL_TEXTURE_SHARED_SIZE" ; |
| 1647 | case 0x8C40: |
| 1648 | return "GL_SRGB" ; |
| 1649 | case 0x8C41: |
| 1650 | return "GL_SRGB8" ; |
| 1651 | case 0x8C42: |
| 1652 | return "GL_SRGB_ALPHA_EXT" ; |
| 1653 | case 0x8C43: |
| 1654 | return "GL_SRGB8_ALPHA8" ; |
| 1655 | case 0x8C4C: |
| 1656 | return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" ; |
| 1657 | case 0x8C4D: |
| 1658 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" ; |
| 1659 | case 0x8C4E: |
| 1660 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" ; |
| 1661 | case 0x8C4F: |
| 1662 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" ; |
| 1663 | case 0x8C76: |
| 1664 | return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ; |
| 1665 | case 0x8C7F: |
| 1666 | return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ; |
| 1667 | case 0x8C80: |
| 1668 | return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" ; |
| 1669 | case 0x8C83: |
| 1670 | return "GL_TRANSFORM_FEEDBACK_VARYINGS" ; |
| 1671 | case 0x8C84: |
| 1672 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
| 1673 | case 0x8C85: |
| 1674 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
| 1675 | case 0x8C87: |
| 1676 | return "GL_PRIMITIVES_GENERATED" ; |
| 1677 | case 0x8C88: |
| 1678 | return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ; |
| 1679 | case 0x8C89: |
| 1680 | return "GL_RASTERIZER_DISCARD" ; |
| 1681 | case 0x8C8A: |
| 1682 | return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" ; |
| 1683 | case 0x8C8B: |
| 1684 | return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" ; |
| 1685 | case 0x8C8C: |
| 1686 | return "GL_INTERLEAVED_ATTRIBS" ; |
| 1687 | case 0x8C8D: |
| 1688 | return "GL_SEPARATE_ATTRIBS" ; |
| 1689 | case 0x8C8E: |
| 1690 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 1691 | case 0x8C8F: |
| 1692 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
| 1693 | case 0x8CA1: |
| 1694 | return "GL_LOWER_LEFT_EXT" ; |
| 1695 | case 0x8CA2: |
| 1696 | return "GL_UPPER_LEFT_EXT" ; |
| 1697 | case 0x8CA3: |
| 1698 | return "GL_STENCIL_BACK_REF" ; |
| 1699 | case 0x8CA4: |
| 1700 | return "GL_STENCIL_BACK_VALUE_MASK" ; |
| 1701 | case 0x8CA5: |
| 1702 | return "GL_STENCIL_BACK_WRITEMASK" ; |
| 1703 | case 0x8CA6: |
| 1704 | return "GL_FRAMEBUFFER_BINDING" ; |
| 1705 | case 0x8CA7: |
| 1706 | return "GL_RENDERBUFFER_BINDING" ; |
| 1707 | case 0x8CA8: |
| 1708 | return "GL_READ_FRAMEBUFFER" ; |
| 1709 | case 0x8CA9: |
| 1710 | return "GL_DRAW_FRAMEBUFFER" ; |
| 1711 | case 0x8CAA: |
| 1712 | return "GL_READ_FRAMEBUFFER_BINDING" ; |
| 1713 | case 0x8CAB: |
| 1714 | return "GL_RENDERBUFFER_SAMPLES" ; |
| 1715 | case 0x8CAC: |
| 1716 | return "GL_DEPTH_COMPONENT32F" ; |
| 1717 | case 0x8CAD: |
| 1718 | return "GL_DEPTH32F_STENCIL8" ; |
| 1719 | case 0x8CD0: |
| 1720 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; |
| 1721 | case 0x8CD1: |
| 1722 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; |
| 1723 | case 0x8CD2: |
| 1724 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; |
| 1725 | case 0x8CD3: |
| 1726 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; |
| 1727 | case 0x8CD4: |
| 1728 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ; |
| 1729 | case 0x8CD5: |
| 1730 | return "GL_FRAMEBUFFER_COMPLETE" ; |
| 1731 | case 0x8CD6: |
| 1732 | return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; |
| 1733 | case 0x8CD7: |
| 1734 | return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; |
| 1735 | case 0x8CD9: |
| 1736 | return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS" ; |
| 1737 | case 0x8CDA: |
| 1738 | return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES" ; |
| 1739 | case 0x8CDD: |
| 1740 | return "GL_FRAMEBUFFER_UNSUPPORTED" ; |
| 1741 | case 0x8CDF: |
| 1742 | return "GL_MAX_COLOR_ATTACHMENTS" ; |
| 1743 | case 0x8CE0: |
| 1744 | return "GL_COLOR_ATTACHMENT0" ; |
| 1745 | case 0x8CE1: |
| 1746 | return "GL_COLOR_ATTACHMENT1" ; |
| 1747 | case 0x8CE2: |
| 1748 | return "GL_COLOR_ATTACHMENT2" ; |
| 1749 | case 0x8CE3: |
| 1750 | return "GL_COLOR_ATTACHMENT3" ; |
| 1751 | case 0x8CE4: |
| 1752 | return "GL_COLOR_ATTACHMENT4" ; |
| 1753 | case 0x8CE5: |
| 1754 | return "GL_COLOR_ATTACHMENT5" ; |
| 1755 | case 0x8CE6: |
| 1756 | return "GL_COLOR_ATTACHMENT6" ; |
| 1757 | case 0x8CE7: |
| 1758 | return "GL_COLOR_ATTACHMENT7" ; |
| 1759 | case 0x8CE8: |
| 1760 | return "GL_COLOR_ATTACHMENT8" ; |
| 1761 | case 0x8CE9: |
| 1762 | return "GL_COLOR_ATTACHMENT9" ; |
| 1763 | case 0x8CEA: |
| 1764 | return "GL_COLOR_ATTACHMENT10" ; |
| 1765 | case 0x8CEB: |
| 1766 | return "GL_COLOR_ATTACHMENT11" ; |
| 1767 | case 0x8CEC: |
| 1768 | return "GL_COLOR_ATTACHMENT12" ; |
| 1769 | case 0x8CED: |
| 1770 | return "GL_COLOR_ATTACHMENT13" ; |
| 1771 | case 0x8CEE: |
| 1772 | return "GL_COLOR_ATTACHMENT14" ; |
| 1773 | case 0x8CEF: |
| 1774 | return "GL_COLOR_ATTACHMENT15" ; |
| 1775 | case 0x8CF0: |
| 1776 | return "GL_COLOR_ATTACHMENT16" ; |
| 1777 | case 0x8CF1: |
| 1778 | return "GL_COLOR_ATTACHMENT17" ; |
| 1779 | case 0x8CF2: |
| 1780 | return "GL_COLOR_ATTACHMENT18" ; |
| 1781 | case 0x8CF3: |
| 1782 | return "GL_COLOR_ATTACHMENT19" ; |
| 1783 | case 0x8CF4: |
| 1784 | return "GL_COLOR_ATTACHMENT20" ; |
| 1785 | case 0x8CF5: |
| 1786 | return "GL_COLOR_ATTACHMENT21" ; |
| 1787 | case 0x8CF6: |
| 1788 | return "GL_COLOR_ATTACHMENT22" ; |
| 1789 | case 0x8CF7: |
| 1790 | return "GL_COLOR_ATTACHMENT23" ; |
| 1791 | case 0x8CF8: |
| 1792 | return "GL_COLOR_ATTACHMENT24" ; |
| 1793 | case 0x8CF9: |
| 1794 | return "GL_COLOR_ATTACHMENT25" ; |
| 1795 | case 0x8CFA: |
| 1796 | return "GL_COLOR_ATTACHMENT26" ; |
| 1797 | case 0x8CFB: |
| 1798 | return "GL_COLOR_ATTACHMENT27" ; |
| 1799 | case 0x8CFC: |
| 1800 | return "GL_COLOR_ATTACHMENT28" ; |
| 1801 | case 0x8CFD: |
| 1802 | return "GL_COLOR_ATTACHMENT29" ; |
| 1803 | case 0x8CFE: |
| 1804 | return "GL_COLOR_ATTACHMENT30" ; |
| 1805 | case 0x8CFF: |
| 1806 | return "GL_COLOR_ATTACHMENT31" ; |
| 1807 | case 0x8D00: |
| 1808 | return "GL_DEPTH_ATTACHMENT" ; |
| 1809 | case 0x8D20: |
| 1810 | return "GL_STENCIL_ATTACHMENT" ; |
| 1811 | case 0x8D40: |
| 1812 | return "GL_FRAMEBUFFER" ; |
| 1813 | case 0x8D41: |
| 1814 | return "GL_RENDERBUFFER" ; |
| 1815 | case 0x8D42: |
| 1816 | return "GL_RENDERBUFFER_WIDTH" ; |
| 1817 | case 0x8D43: |
| 1818 | return "GL_RENDERBUFFER_HEIGHT" ; |
| 1819 | case 0x8D44: |
| 1820 | return "GL_RENDERBUFFER_INTERNAL_FORMAT" ; |
| 1821 | case 0x8D48: |
| 1822 | return "GL_STENCIL_INDEX8" ; |
| 1823 | case 0x8D50: |
| 1824 | return "GL_RENDERBUFFER_RED_SIZE" ; |
| 1825 | case 0x8D51: |
| 1826 | return "GL_RENDERBUFFER_GREEN_SIZE" ; |
| 1827 | case 0x8D52: |
| 1828 | return "GL_RENDERBUFFER_BLUE_SIZE" ; |
| 1829 | case 0x8D53: |
| 1830 | return "GL_RENDERBUFFER_ALPHA_SIZE" ; |
| 1831 | case 0x8D54: |
| 1832 | return "GL_RENDERBUFFER_DEPTH_SIZE" ; |
| 1833 | case 0x8D55: |
| 1834 | return "GL_RENDERBUFFER_STENCIL_SIZE" ; |
| 1835 | case 0x8D56: |
| 1836 | return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ; |
| 1837 | case 0x8D57: |
| 1838 | return "GL_MAX_SAMPLES" ; |
| 1839 | case 0x8D60: |
| 1840 | return "GL_TEXTURE_GEN_STR_OES" ; |
| 1841 | case 0x8D61: |
| 1842 | return "GL_HALF_FLOAT_OES" ; |
| 1843 | case 0x8D62: |
| 1844 | return "GL_RGB565" ; |
| 1845 | case 0x8D64: |
| 1846 | return "GL_ETC1_RGB8_OES" ; |
| 1847 | case 0x8D65: |
| 1848 | return "GL_TEXTURE_EXTERNAL_OES" ; |
| 1849 | case 0x8D66: |
| 1850 | return "GL_SAMPLER_EXTERNAL_OES" ; |
| 1851 | case 0x8D67: |
| 1852 | return "GL_TEXTURE_BINDING_EXTERNAL_OES" ; |
| 1853 | case 0x8D68: |
| 1854 | return "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES" ; |
| 1855 | case 0x8D69: |
| 1856 | return "GL_PRIMITIVE_RESTART_FIXED_INDEX" ; |
| 1857 | case 0x8D6A: |
| 1858 | return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" ; |
| 1859 | case 0x8D6B: |
| 1860 | return "GL_MAX_ELEMENT_INDEX" ; |
| 1861 | case 0x8D6C: |
| 1862 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT" ; |
| 1863 | case 0x8D70: |
| 1864 | return "GL_RGBA32UI" ; |
| 1865 | case 0x8D71: |
| 1866 | return "GL_RGB32UI" ; |
| 1867 | case 0x8D76: |
| 1868 | return "GL_RGBA16UI" ; |
| 1869 | case 0x8D77: |
| 1870 | return "GL_RGB16UI" ; |
| 1871 | case 0x8D7C: |
| 1872 | return "GL_RGBA8UI" ; |
| 1873 | case 0x8D7D: |
| 1874 | return "GL_RGB8UI" ; |
| 1875 | case 0x8D82: |
| 1876 | return "GL_RGBA32I" ; |
| 1877 | case 0x8D83: |
| 1878 | return "GL_RGB32I" ; |
| 1879 | case 0x8D88: |
| 1880 | return "GL_RGBA16I" ; |
| 1881 | case 0x8D89: |
| 1882 | return "GL_RGB16I" ; |
| 1883 | case 0x8D8E: |
| 1884 | return "GL_RGBA8I" ; |
| 1885 | case 0x8D8F: |
| 1886 | return "GL_RGB8I" ; |
| 1887 | case 0x8D94: |
| 1888 | return "GL_RED_INTEGER" ; |
| 1889 | case 0x8D98: |
| 1890 | return "GL_RGB_INTEGER" ; |
| 1891 | case 0x8D99: |
| 1892 | return "GL_RGBA_INTEGER" ; |
| 1893 | case 0x8D9F: |
| 1894 | return "GL_INT_2_10_10_10_REV" ; |
| 1895 | case 0x8DA7: |
| 1896 | return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" ; |
| 1897 | case 0x8DA8: |
| 1898 | return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" ; |
| 1899 | case 0x8DAD: |
| 1900 | return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ; |
| 1901 | case 0x8DB9: |
| 1902 | return "GL_FRAMEBUFFER_SRGB_EXT" ; |
| 1903 | case 0x8DBB: |
| 1904 | return "GL_COMPRESSED_RED_RGTC1_EXT" ; |
| 1905 | case 0x8DBC: |
| 1906 | return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" ; |
| 1907 | case 0x8DBD: |
| 1908 | return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT" ; |
| 1909 | case 0x8DBE: |
| 1910 | return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" ; |
| 1911 | case 0x8DC1: |
| 1912 | return "GL_SAMPLER_2D_ARRAY" ; |
| 1913 | case 0x8DC2: |
| 1914 | return "GL_SAMPLER_BUFFER" ; |
| 1915 | case 0x8DC4: |
| 1916 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
| 1917 | case 0x8DC5: |
| 1918 | return "GL_SAMPLER_CUBE_SHADOW" ; |
| 1919 | case 0x8DC6: |
| 1920 | return "GL_UNSIGNED_INT_VEC2" ; |
| 1921 | case 0x8DC7: |
| 1922 | return "GL_UNSIGNED_INT_VEC3" ; |
| 1923 | case 0x8DC8: |
| 1924 | return "GL_UNSIGNED_INT_VEC4" ; |
| 1925 | case 0x8DCA: |
| 1926 | return "GL_INT_SAMPLER_2D" ; |
| 1927 | case 0x8DCB: |
| 1928 | return "GL_INT_SAMPLER_3D" ; |
| 1929 | case 0x8DCC: |
| 1930 | return "GL_INT_SAMPLER_CUBE" ; |
| 1931 | case 0x8DCF: |
| 1932 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
| 1933 | case 0x8DD0: |
| 1934 | return "GL_INT_SAMPLER_BUFFER" ; |
| 1935 | case 0x8DD2: |
| 1936 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
| 1937 | case 0x8DD3: |
| 1938 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
| 1939 | case 0x8DD4: |
| 1940 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
| 1941 | case 0x8DD7: |
| 1942 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
| 1943 | case 0x8DD8: |
| 1944 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
| 1945 | case 0x8DD9: |
| 1946 | return "GL_GEOMETRY_SHADER" ; |
| 1947 | case 0x8DDF: |
| 1948 | return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" ; |
| 1949 | case 0x8DE0: |
| 1950 | return "GL_MAX_GEOMETRY_OUTPUT_VERTICES" ; |
| 1951 | case 0x8DE1: |
| 1952 | return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" ; |
| 1953 | case 0x8DF0: |
| 1954 | return "GL_LOW_FLOAT" ; |
| 1955 | case 0x8DF1: |
| 1956 | return "GL_MEDIUM_FLOAT" ; |
| 1957 | case 0x8DF2: |
| 1958 | return "GL_HIGH_FLOAT" ; |
| 1959 | case 0x8DF3: |
| 1960 | return "GL_LOW_INT" ; |
| 1961 | case 0x8DF4: |
| 1962 | return "GL_MEDIUM_INT" ; |
| 1963 | case 0x8DF5: |
| 1964 | return "GL_HIGH_INT" ; |
| 1965 | case 0x8DF6: |
| 1966 | return "GL_UNSIGNED_INT_10_10_10_2_OES" ; |
| 1967 | case 0x8DF7: |
| 1968 | return "GL_INT_10_10_10_2_OES" ; |
| 1969 | case 0x8DF8: |
| 1970 | return "GL_SHADER_BINARY_FORMATS" ; |
| 1971 | case 0x8DF9: |
| 1972 | return "GL_NUM_SHADER_BINARY_FORMATS" ; |
| 1973 | case 0x8DFA: |
| 1974 | return "GL_SHADER_COMPILER" ; |
| 1975 | case 0x8DFB: |
| 1976 | return "GL_MAX_VERTEX_UNIFORM_VECTORS" ; |
| 1977 | case 0x8DFC: |
| 1978 | return "GL_MAX_VARYING_VECTORS" ; |
| 1979 | case 0x8DFD: |
| 1980 | return "GL_MAX_FRAGMENT_UNIFORM_VECTORS" ; |
| 1981 | case 0x8E1B: |
| 1982 | return "GL_POLYGON_OFFSET_CLAMP_EXT" ; |
| 1983 | case 0x8E1E: |
| 1984 | return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" ; |
| 1985 | case 0x8E1F: |
| 1986 | return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" ; |
| 1987 | case 0x8E22: |
| 1988 | return "GL_TRANSFORM_FEEDBACK" ; |
| 1989 | case 0x8E23: |
| 1990 | return "GL_TRANSFORM_FEEDBACK_PAUSED" ; |
| 1991 | case 0x8E24: |
| 1992 | return "GL_TRANSFORM_FEEDBACK_ACTIVE" ; |
| 1993 | case 0x8E25: |
| 1994 | return "GL_TRANSFORM_FEEDBACK_BINDING" ; |
| 1995 | case 0x8E28: |
| 1996 | return "GL_TIMESTAMP_EXT" ; |
| 1997 | case 0x8E42: |
| 1998 | return "GL_TEXTURE_SWIZZLE_R" ; |
| 1999 | case 0x8E43: |
| 2000 | return "GL_TEXTURE_SWIZZLE_G" ; |
| 2001 | case 0x8E44: |
| 2002 | return "GL_TEXTURE_SWIZZLE_B" ; |
| 2003 | case 0x8E45: |
| 2004 | return "GL_TEXTURE_SWIZZLE_A" ; |
| 2005 | case 0x8E4D: |
| 2006 | return "GL_FIRST_VERTEX_CONVENTION" ; |
| 2007 | case 0x8E4E: |
| 2008 | return "GL_LAST_VERTEX_CONVENTION" ; |
| 2009 | case 0x8E4F: |
| 2010 | return "GL_PROVOKING_VERTEX_ANGLE" ; |
| 2011 | case 0x8E50: |
| 2012 | return "GL_SAMPLE_POSITION" ; |
| 2013 | case 0x8E51: |
| 2014 | return "GL_SAMPLE_MASK" ; |
| 2015 | case 0x8E52: |
| 2016 | return "GL_SAMPLE_MASK_VALUE" ; |
| 2017 | case 0x8E59: |
| 2018 | return "GL_MAX_SAMPLE_MASK_WORDS" ; |
| 2019 | case 0x8E5A: |
| 2020 | return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS" ; |
| 2021 | case 0x8E5B: |
| 2022 | return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" ; |
| 2023 | case 0x8E5C: |
| 2024 | return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" ; |
| 2025 | case 0x8E5D: |
| 2026 | return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" ; |
| 2027 | case 0x8E5E: |
| 2028 | return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" ; |
| 2029 | case 0x8E5F: |
| 2030 | return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" ; |
| 2031 | case 0x8E72: |
| 2032 | return "GL_PATCH_VERTICES" ; |
| 2033 | case 0x8E75: |
| 2034 | return "GL_TESS_CONTROL_OUTPUT_VERTICES" ; |
| 2035 | case 0x8E76: |
| 2036 | return "GL_TESS_GEN_MODE" ; |
| 2037 | case 0x8E77: |
| 2038 | return "GL_TESS_GEN_SPACING" ; |
| 2039 | case 0x8E78: |
| 2040 | return "GL_TESS_GEN_VERTEX_ORDER" ; |
| 2041 | case 0x8E79: |
| 2042 | return "GL_TESS_GEN_POINT_MODE" ; |
| 2043 | case 0x8E7A: |
| 2044 | return "GL_ISOLINES" ; |
| 2045 | case 0x8E7B: |
| 2046 | return "GL_FRACTIONAL_ODD" ; |
| 2047 | case 0x8E7C: |
| 2048 | return "GL_FRACTIONAL_EVEN" ; |
| 2049 | case 0x8E7D: |
| 2050 | return "GL_MAX_PATCH_VERTICES" ; |
| 2051 | case 0x8E7E: |
| 2052 | return "GL_MAX_TESS_GEN_LEVEL" ; |
| 2053 | case 0x8E7F: |
| 2054 | return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" ; |
| 2055 | case 0x8E80: |
| 2056 | return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" ; |
| 2057 | case 0x8E81: |
| 2058 | return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" ; |
| 2059 | case 0x8E82: |
| 2060 | return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" ; |
| 2061 | case 0x8E83: |
| 2062 | return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" ; |
| 2063 | case 0x8E84: |
| 2064 | return "GL_MAX_TESS_PATCH_COMPONENTS" ; |
| 2065 | case 0x8E85: |
| 2066 | return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" ; |
| 2067 | case 0x8E86: |
| 2068 | return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" ; |
| 2069 | case 0x8E87: |
| 2070 | return "GL_TESS_EVALUATION_SHADER" ; |
| 2071 | case 0x8E88: |
| 2072 | return "GL_TESS_CONTROL_SHADER" ; |
| 2073 | case 0x8E89: |
| 2074 | return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" ; |
| 2075 | case 0x8E8A: |
| 2076 | return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" ; |
| 2077 | case 0x8E8C: |
| 2078 | return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT" ; |
| 2079 | case 0x8E8D: |
| 2080 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT" ; |
| 2081 | case 0x8E8E: |
| 2082 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT" ; |
| 2083 | case 0x8E8F: |
| 2084 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT" ; |
| 2085 | case 0x8F36: |
| 2086 | return "GL_COPY_READ_BUFFER" ; |
| 2087 | case 0x8F37: |
| 2088 | return "GL_COPY_WRITE_BUFFER" ; |
| 2089 | case 0x8F38: |
| 2090 | return "GL_MAX_IMAGE_UNITS" ; |
| 2091 | case 0x8F39: |
| 2092 | return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" ; |
| 2093 | case 0x8F3A: |
| 2094 | return "GL_IMAGE_BINDING_NAME" ; |
| 2095 | case 0x8F3B: |
| 2096 | return "GL_IMAGE_BINDING_LEVEL" ; |
| 2097 | case 0x8F3C: |
| 2098 | return "GL_IMAGE_BINDING_LAYERED" ; |
| 2099 | case 0x8F3D: |
| 2100 | return "GL_IMAGE_BINDING_LAYER" ; |
| 2101 | case 0x8F3E: |
| 2102 | return "GL_IMAGE_BINDING_ACCESS" ; |
| 2103 | case 0x8F3F: |
| 2104 | return "GL_DRAW_INDIRECT_BUFFER" ; |
| 2105 | case 0x8F43: |
| 2106 | return "GL_DRAW_INDIRECT_BUFFER_BINDING" ; |
| 2107 | case 0x8F4F: |
| 2108 | return "GL_VERTEX_BINDING_BUFFER" ; |
| 2109 | case 0x8F65: |
| 2110 | return "GL_FETCH_PER_SAMPLE_ARM" ; |
| 2111 | case 0x8F66: |
| 2112 | return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM" ; |
| 2113 | case 0x8F69: |
| 2114 | return "GL_TEXTURE_ASTC_DECODE_PRECISION_EXT" ; |
| 2115 | case 0x8F94: |
| 2116 | return "GL_R8_SNORM" ; |
| 2117 | case 0x8F95: |
| 2118 | return "GL_RG8_SNORM" ; |
| 2119 | case 0x8F96: |
| 2120 | return "GL_RGB8_SNORM" ; |
| 2121 | case 0x8F97: |
| 2122 | return "GL_RGBA8_SNORM" ; |
| 2123 | case 0x8F98: |
| 2124 | return "GL_R16_SNORM_EXT" ; |
| 2125 | case 0x8F99: |
| 2126 | return "GL_RG16_SNORM_EXT" ; |
| 2127 | case 0x8F9A: |
| 2128 | return "GL_RGB16_SNORM_EXT" ; |
| 2129 | case 0x8F9B: |
| 2130 | return "GL_RGBA16_SNORM_EXT" ; |
| 2131 | case 0x8F9C: |
| 2132 | return "GL_SIGNED_NORMALIZED" ; |
| 2133 | case 0x8FBB: |
| 2134 | return "GL_GPU_DISJOINT_EXT" ; |
| 2135 | case 0x8FBD: |
| 2136 | return "GL_SR8_EXT" ; |
| 2137 | case 0x8FBE: |
| 2138 | return "GL_SRG8_EXT" ; |
| 2139 | case 0x8FBF: |
| 2140 | return "GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT" ; |
| 2141 | case 0x9009: |
| 2142 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
| 2143 | case 0x900A: |
| 2144 | return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" ; |
| 2145 | case 0x900C: |
| 2146 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
| 2147 | case 0x900D: |
| 2148 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
| 2149 | case 0x900E: |
| 2150 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 2151 | case 0x900F: |
| 2152 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 2153 | case 0x904D: |
| 2154 | return "GL_IMAGE_2D" ; |
| 2155 | case 0x904E: |
| 2156 | return "GL_IMAGE_3D" ; |
| 2157 | case 0x9050: |
| 2158 | return "GL_IMAGE_CUBE" ; |
| 2159 | case 0x9051: |
| 2160 | return "GL_IMAGE_BUFFER" ; |
| 2161 | case 0x9053: |
| 2162 | return "GL_IMAGE_2D_ARRAY" ; |
| 2163 | case 0x9054: |
| 2164 | return "GL_IMAGE_CUBE_MAP_ARRAY" ; |
| 2165 | case 0x9058: |
| 2166 | return "GL_INT_IMAGE_2D" ; |
| 2167 | case 0x9059: |
| 2168 | return "GL_INT_IMAGE_3D" ; |
| 2169 | case 0x905B: |
| 2170 | return "GL_INT_IMAGE_CUBE" ; |
| 2171 | case 0x905C: |
| 2172 | return "GL_INT_IMAGE_BUFFER" ; |
| 2173 | case 0x905E: |
| 2174 | return "GL_INT_IMAGE_2D_ARRAY" ; |
| 2175 | case 0x905F: |
| 2176 | return "GL_INT_IMAGE_CUBE_MAP_ARRAY" ; |
| 2177 | case 0x9063: |
| 2178 | return "GL_UNSIGNED_INT_IMAGE_2D" ; |
| 2179 | case 0x9064: |
| 2180 | return "GL_UNSIGNED_INT_IMAGE_3D" ; |
| 2181 | case 0x9066: |
| 2182 | return "GL_UNSIGNED_INT_IMAGE_CUBE" ; |
| 2183 | case 0x9067: |
| 2184 | return "GL_UNSIGNED_INT_IMAGE_BUFFER" ; |
| 2185 | case 0x9069: |
| 2186 | return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" ; |
| 2187 | case 0x906A: |
| 2188 | return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" ; |
| 2189 | case 0x906E: |
| 2190 | return "GL_IMAGE_BINDING_FORMAT" ; |
| 2191 | case 0x906F: |
| 2192 | return "GL_RGB10_A2UI" ; |
| 2193 | case 0x90C7: |
| 2194 | return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" ; |
| 2195 | case 0x90C8: |
| 2196 | return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" ; |
| 2197 | case 0x90C9: |
| 2198 | return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" ; |
| 2199 | case 0x90CA: |
| 2200 | return "GL_MAX_VERTEX_IMAGE_UNIFORMS" ; |
| 2201 | case 0x90CB: |
| 2202 | return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS" ; |
| 2203 | case 0x90CC: |
| 2204 | return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS" ; |
| 2205 | case 0x90CD: |
| 2206 | return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS" ; |
| 2207 | case 0x90CE: |
| 2208 | return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS" ; |
| 2209 | case 0x90CF: |
| 2210 | return "GL_MAX_COMBINED_IMAGE_UNIFORMS" ; |
| 2211 | case 0x90D2: |
| 2212 | return "GL_SHADER_STORAGE_BUFFER" ; |
| 2213 | case 0x90D3: |
| 2214 | return "GL_SHADER_STORAGE_BUFFER_BINDING" ; |
| 2215 | case 0x90D4: |
| 2216 | return "GL_SHADER_STORAGE_BUFFER_START" ; |
| 2217 | case 0x90D5: |
| 2218 | return "GL_SHADER_STORAGE_BUFFER_SIZE" ; |
| 2219 | case 0x90D6: |
| 2220 | return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" ; |
| 2221 | case 0x90D7: |
| 2222 | return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" ; |
| 2223 | case 0x90D8: |
| 2224 | return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" ; |
| 2225 | case 0x90D9: |
| 2226 | return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" ; |
| 2227 | case 0x90DA: |
| 2228 | return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" ; |
| 2229 | case 0x90DB: |
| 2230 | return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" ; |
| 2231 | case 0x90DC: |
| 2232 | return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" ; |
| 2233 | case 0x90DD: |
| 2234 | return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" ; |
| 2235 | case 0x90DE: |
| 2236 | return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE" ; |
| 2237 | case 0x90DF: |
| 2238 | return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" ; |
| 2239 | case 0x90EA: |
| 2240 | return "GL_DEPTH_STENCIL_TEXTURE_MODE" ; |
| 2241 | case 0x90EB: |
| 2242 | return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" ; |
| 2243 | case 0x90EE: |
| 2244 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
| 2245 | case 0x90EF: |
| 2246 | return "GL_DISPATCH_INDIRECT_BUFFER_BINDING" ; |
| 2247 | case 0x90F3: |
| 2248 | return "GL_CONTEXT_ROBUST_ACCESS_EXT" ; |
| 2249 | case 0x9100: |
| 2250 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
| 2251 | case 0x9102: |
| 2252 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
| 2253 | case 0x9104: |
| 2254 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE" ; |
| 2255 | case 0x9105: |
| 2256 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" ; |
| 2257 | case 0x9106: |
| 2258 | return "GL_TEXTURE_SAMPLES" ; |
| 2259 | case 0x9107: |
| 2260 | return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" ; |
| 2261 | case 0x9108: |
| 2262 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
| 2263 | case 0x9109: |
| 2264 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 2265 | case 0x910A: |
| 2266 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 2267 | case 0x910B: |
| 2268 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 2269 | case 0x910C: |
| 2270 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 2271 | case 0x910D: |
| 2272 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 2273 | case 0x910E: |
| 2274 | return "GL_MAX_COLOR_TEXTURE_SAMPLES" ; |
| 2275 | case 0x910F: |
| 2276 | return "GL_MAX_DEPTH_TEXTURE_SAMPLES" ; |
| 2277 | case 0x9110: |
| 2278 | return "GL_MAX_INTEGER_SAMPLES" ; |
| 2279 | case 0x9111: |
| 2280 | return "GL_MAX_SERVER_WAIT_TIMEOUT" ; |
| 2281 | case 0x9112: |
| 2282 | return "GL_OBJECT_TYPE" ; |
| 2283 | case 0x9113: |
| 2284 | return "GL_SYNC_CONDITION" ; |
| 2285 | case 0x9114: |
| 2286 | return "GL_SYNC_STATUS" ; |
| 2287 | case 0x9115: |
| 2288 | return "GL_SYNC_FLAGS" ; |
| 2289 | case 0x9116: |
| 2290 | return "GL_SYNC_FENCE" ; |
| 2291 | case 0x9117: |
| 2292 | return "GL_SYNC_GPU_COMMANDS_COMPLETE" ; |
| 2293 | case 0x9118: |
| 2294 | return "GL_UNSIGNALED" ; |
| 2295 | case 0x9119: |
| 2296 | return "GL_SIGNALED" ; |
| 2297 | case 0x911A: |
| 2298 | return "GL_ALREADY_SIGNALED" ; |
| 2299 | case 0x911B: |
| 2300 | return "GL_TIMEOUT_EXPIRED" ; |
| 2301 | case 0x911C: |
| 2302 | return "GL_CONDITION_SATISFIED" ; |
| 2303 | case 0x911D: |
| 2304 | return "GL_WAIT_FAILED" ; |
| 2305 | case 0x911F: |
| 2306 | return "GL_BUFFER_ACCESS_FLAGS" ; |
| 2307 | case 0x9120: |
| 2308 | return "GL_BUFFER_MAP_LENGTH" ; |
| 2309 | case 0x9121: |
| 2310 | return "GL_BUFFER_MAP_OFFSET" ; |
| 2311 | case 0x9122: |
| 2312 | return "GL_MAX_VERTEX_OUTPUT_COMPONENTS" ; |
| 2313 | case 0x9123: |
| 2314 | return "GL_MAX_GEOMETRY_INPUT_COMPONENTS" ; |
| 2315 | case 0x9124: |
| 2316 | return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" ; |
| 2317 | case 0x9125: |
| 2318 | return "GL_MAX_FRAGMENT_INPUT_COMPONENTS" ; |
| 2319 | case 0x912F: |
| 2320 | return "GL_TEXTURE_IMMUTABLE_FORMAT" ; |
| 2321 | case 0x9137: |
| 2322 | return "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG" ; |
| 2323 | case 0x9138: |
| 2324 | return "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG" ; |
| 2325 | case 0x9143: |
| 2326 | return "GL_MAX_DEBUG_MESSAGE_LENGTH" ; |
| 2327 | case 0x9144: |
| 2328 | return "GL_MAX_DEBUG_LOGGED_MESSAGES" ; |
| 2329 | case 0x9145: |
| 2330 | return "GL_DEBUG_LOGGED_MESSAGES" ; |
| 2331 | case 0x9146: |
| 2332 | return "GL_DEBUG_SEVERITY_HIGH" ; |
| 2333 | case 0x9147: |
| 2334 | return "GL_DEBUG_SEVERITY_MEDIUM" ; |
| 2335 | case 0x9148: |
| 2336 | return "GL_DEBUG_SEVERITY_LOW" ; |
| 2337 | case 0x9151: |
| 2338 | return "GL_BUFFER_OBJECT_EXT" ; |
| 2339 | case 0x9153: |
| 2340 | return "GL_QUERY_OBJECT_EXT" ; |
| 2341 | case 0x9154: |
| 2342 | return "GL_VERTEX_ARRAY_OBJECT_EXT" ; |
| 2343 | case 0x919D: |
| 2344 | return "GL_TEXTURE_BUFFER_OFFSET" ; |
| 2345 | case 0x919E: |
| 2346 | return "GL_TEXTURE_BUFFER_SIZE" ; |
| 2347 | case 0x919F: |
| 2348 | return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" ; |
| 2349 | case 0x91B0: |
| 2350 | return "GL_MAX_SHADER_COMPILER_THREADS_KHR" ; |
| 2351 | case 0x91B1: |
| 2352 | return "GL_COMPLETION_STATUS_KHR" ; |
| 2353 | case 0x91B9: |
| 2354 | return "GL_COMPUTE_SHADER" ; |
| 2355 | case 0x91BB: |
| 2356 | return "GL_MAX_COMPUTE_UNIFORM_BLOCKS" ; |
| 2357 | case 0x91BC: |
| 2358 | return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" ; |
| 2359 | case 0x91BD: |
| 2360 | return "GL_MAX_COMPUTE_IMAGE_UNIFORMS" ; |
| 2361 | case 0x91BE: |
| 2362 | return "GL_MAX_COMPUTE_WORK_GROUP_COUNT" ; |
| 2363 | case 0x91BF: |
| 2364 | return "GL_MAX_COMPUTE_WORK_GROUP_SIZE" ; |
| 2365 | case 0x9270: |
| 2366 | return "GL_COMPRESSED_R11_EAC" ; |
| 2367 | case 0x9271: |
| 2368 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
| 2369 | case 0x9272: |
| 2370 | return "GL_COMPRESSED_RG11_EAC" ; |
| 2371 | case 0x9273: |
| 2372 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
| 2373 | case 0x9274: |
| 2374 | return "GL_COMPRESSED_RGB8_ETC2" ; |
| 2375 | case 0x9275: |
| 2376 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
| 2377 | case 0x9276: |
| 2378 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 2379 | case 0x9277: |
| 2380 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 2381 | case 0x9278: |
| 2382 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
| 2383 | case 0x9279: |
| 2384 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
| 2385 | case 0x9294: |
| 2386 | return "GL_MULTIPLY" ; |
| 2387 | case 0x9295: |
| 2388 | return "GL_SCREEN" ; |
| 2389 | case 0x9296: |
| 2390 | return "GL_OVERLAY" ; |
| 2391 | case 0x9297: |
| 2392 | return "GL_DARKEN" ; |
| 2393 | case 0x9298: |
| 2394 | return "GL_LIGHTEN" ; |
| 2395 | case 0x9299: |
| 2396 | return "GL_COLORDODGE" ; |
| 2397 | case 0x929A: |
| 2398 | return "GL_COLORBURN" ; |
| 2399 | case 0x929B: |
| 2400 | return "GL_HARDLIGHT" ; |
| 2401 | case 0x929C: |
| 2402 | return "GL_SOFTLIGHT" ; |
| 2403 | case 0x929E: |
| 2404 | return "GL_DIFFERENCE" ; |
| 2405 | case 0x92A0: |
| 2406 | return "GL_EXCLUSION" ; |
| 2407 | case 0x92AD: |
| 2408 | return "GL_HSL_HUE" ; |
| 2409 | case 0x92AE: |
| 2410 | return "GL_HSL_SATURATION" ; |
| 2411 | case 0x92AF: |
| 2412 | return "GL_HSL_COLOR" ; |
| 2413 | case 0x92B0: |
| 2414 | return "GL_HSL_LUMINOSITY" ; |
| 2415 | case 0x92BE: |
| 2416 | return "GL_PRIMITIVE_BOUNDING_BOX" ; |
| 2417 | case 0x92C0: |
| 2418 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
| 2419 | case 0x92C1: |
| 2420 | return "GL_ATOMIC_COUNTER_BUFFER_BINDING" ; |
| 2421 | case 0x92C2: |
| 2422 | return "GL_ATOMIC_COUNTER_BUFFER_START" ; |
| 2423 | case 0x92C3: |
| 2424 | return "GL_ATOMIC_COUNTER_BUFFER_SIZE" ; |
| 2425 | case 0x92CC: |
| 2426 | return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS" ; |
| 2427 | case 0x92CD: |
| 2428 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS" ; |
| 2429 | case 0x92CE: |
| 2430 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS" ; |
| 2431 | case 0x92CF: |
| 2432 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS" ; |
| 2433 | case 0x92D0: |
| 2434 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS" ; |
| 2435 | case 0x92D1: |
| 2436 | return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS" ; |
| 2437 | case 0x92D2: |
| 2438 | return "GL_MAX_VERTEX_ATOMIC_COUNTERS" ; |
| 2439 | case 0x92D3: |
| 2440 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" ; |
| 2441 | case 0x92D4: |
| 2442 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" ; |
| 2443 | case 0x92D5: |
| 2444 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" ; |
| 2445 | case 0x92D6: |
| 2446 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" ; |
| 2447 | case 0x92D7: |
| 2448 | return "GL_MAX_COMBINED_ATOMIC_COUNTERS" ; |
| 2449 | case 0x92D8: |
| 2450 | return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE" ; |
| 2451 | case 0x92D9: |
| 2452 | return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" ; |
| 2453 | case 0x92DB: |
| 2454 | return "GL_UNSIGNED_INT_ATOMIC_COUNTER" ; |
| 2455 | case 0x92DC: |
| 2456 | return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" ; |
| 2457 | case 0x92E0: |
| 2458 | return "GL_DEBUG_OUTPUT" ; |
| 2459 | case 0x92E1: |
| 2460 | return "GL_UNIFORM" ; |
| 2461 | case 0x92E2: |
| 2462 | return "GL_UNIFORM_BLOCK" ; |
| 2463 | case 0x92E3: |
| 2464 | return "GL_PROGRAM_INPUT" ; |
| 2465 | case 0x92E4: |
| 2466 | return "GL_PROGRAM_OUTPUT" ; |
| 2467 | case 0x92E5: |
| 2468 | return "GL_BUFFER_VARIABLE" ; |
| 2469 | case 0x92E6: |
| 2470 | return "GL_SHADER_STORAGE_BLOCK" ; |
| 2471 | case 0x92E7: |
| 2472 | return "GL_IS_PER_PATCH" ; |
| 2473 | case 0x92F4: |
| 2474 | return "GL_TRANSFORM_FEEDBACK_VARYING" ; |
| 2475 | case 0x92F5: |
| 2476 | return "GL_ACTIVE_RESOURCES" ; |
| 2477 | case 0x92F6: |
| 2478 | return "GL_MAX_NAME_LENGTH" ; |
| 2479 | case 0x92F7: |
| 2480 | return "GL_MAX_NUM_ACTIVE_VARIABLES" ; |
| 2481 | case 0x92F9: |
| 2482 | return "GL_NAME_LENGTH" ; |
| 2483 | case 0x92FA: |
| 2484 | return "GL_TYPE" ; |
| 2485 | case 0x92FB: |
| 2486 | return "GL_ARRAY_SIZE" ; |
| 2487 | case 0x92FC: |
| 2488 | return "GL_OFFSET" ; |
| 2489 | case 0x92FD: |
| 2490 | return "GL_BLOCK_INDEX" ; |
| 2491 | case 0x92FE: |
| 2492 | return "GL_ARRAY_STRIDE" ; |
| 2493 | case 0x92FF: |
| 2494 | return "GL_MATRIX_STRIDE" ; |
| 2495 | case 0x9300: |
| 2496 | return "GL_IS_ROW_MAJOR" ; |
| 2497 | case 0x9301: |
| 2498 | return "GL_ATOMIC_COUNTER_BUFFER_INDEX" ; |
| 2499 | case 0x9302: |
| 2500 | return "GL_BUFFER_BINDING" ; |
| 2501 | case 0x9303: |
| 2502 | return "GL_BUFFER_DATA_SIZE" ; |
| 2503 | case 0x9304: |
| 2504 | return "GL_NUM_ACTIVE_VARIABLES" ; |
| 2505 | case 0x9305: |
| 2506 | return "GL_ACTIVE_VARIABLES" ; |
| 2507 | case 0x9306: |
| 2508 | return "GL_REFERENCED_BY_VERTEX_SHADER" ; |
| 2509 | case 0x9307: |
| 2510 | return "GL_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
| 2511 | case 0x9308: |
| 2512 | return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
| 2513 | case 0x9309: |
| 2514 | return "GL_REFERENCED_BY_GEOMETRY_SHADER" ; |
| 2515 | case 0x930A: |
| 2516 | return "GL_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 2517 | case 0x930B: |
| 2518 | return "GL_REFERENCED_BY_COMPUTE_SHADER" ; |
| 2519 | case 0x930C: |
| 2520 | return "GL_TOP_LEVEL_ARRAY_SIZE" ; |
| 2521 | case 0x930D: |
| 2522 | return "GL_TOP_LEVEL_ARRAY_STRIDE" ; |
| 2523 | case 0x930E: |
| 2524 | return "GL_LOCATION" ; |
| 2525 | case 0x930F: |
| 2526 | return "GL_LOCATION_INDEX_EXT" ; |
| 2527 | case 0x9310: |
| 2528 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
| 2529 | case 0x9311: |
| 2530 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
| 2531 | case 0x9312: |
| 2532 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
| 2533 | case 0x9313: |
| 2534 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
| 2535 | case 0x9314: |
| 2536 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
| 2537 | case 0x9315: |
| 2538 | return "GL_MAX_FRAMEBUFFER_WIDTH" ; |
| 2539 | case 0x9316: |
| 2540 | return "GL_MAX_FRAMEBUFFER_HEIGHT" ; |
| 2541 | case 0x9317: |
| 2542 | return "GL_MAX_FRAMEBUFFER_LAYERS" ; |
| 2543 | case 0x9318: |
| 2544 | return "GL_MAX_FRAMEBUFFER_SAMPLES" ; |
| 2545 | case 0x935C: |
| 2546 | return "GL_CLIP_ORIGIN_EXT" ; |
| 2547 | case 0x935D: |
| 2548 | return "GL_CLIP_DEPTH_MODE_EXT" ; |
| 2549 | case 0x935E: |
| 2550 | return "GL_NEGATIVE_ONE_TO_ONE_EXT" ; |
| 2551 | case 0x935F: |
| 2552 | return "GL_ZERO_TO_ONE_EXT" ; |
| 2553 | case 0x9366: |
| 2554 | return "GL_TEXTURE_REDUCTION_MODE_EXT" ; |
| 2555 | case 0x9367: |
| 2556 | return "GL_WEIGHTED_AVERAGE_EXT" ; |
| 2557 | case 0x9380: |
| 2558 | return "GL_NUM_SAMPLE_COUNTS" ; |
| 2559 | case 0x9381: |
| 2560 | return "GL_MULTISAMPLE_LINE_WIDTH_RANGE" ; |
| 2561 | case 0x9382: |
| 2562 | return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY" ; |
| 2563 | case 0x93A0: |
| 2564 | return "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE" ; |
| 2565 | case 0x93A1: |
| 2566 | return "GL_BGRA8_EXT" ; |
| 2567 | case 0x93A2: |
| 2568 | return "GL_TEXTURE_USAGE_ANGLE" ; |
| 2569 | case 0x93A3: |
| 2570 | return "GL_FRAMEBUFFER_ATTACHMENT_ANGLE" ; |
| 2571 | case 0x93A4: |
| 2572 | return "GL_PACK_REVERSE_ROW_ORDER_ANGLE" ; |
| 2573 | case 0x93A6: |
| 2574 | return "GL_PROGRAM_BINARY_ANGLE" ; |
| 2575 | case 0x93A7: |
| 2576 | return "GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE" ; |
| 2577 | case 0x93AE: |
| 2578 | return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE" ; |
| 2579 | case 0x93AF: |
| 2580 | return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" ; |
| 2581 | case 0x93B0: |
| 2582 | return "GL_COMPRESSED_RGBA_ASTC_4x4" ; |
| 2583 | case 0x93B1: |
| 2584 | return "GL_COMPRESSED_RGBA_ASTC_5x4" ; |
| 2585 | case 0x93B2: |
| 2586 | return "GL_COMPRESSED_RGBA_ASTC_5x5" ; |
| 2587 | case 0x93B3: |
| 2588 | return "GL_COMPRESSED_RGBA_ASTC_6x5" ; |
| 2589 | case 0x93B4: |
| 2590 | return "GL_COMPRESSED_RGBA_ASTC_6x6" ; |
| 2591 | case 0x93B5: |
| 2592 | return "GL_COMPRESSED_RGBA_ASTC_8x5" ; |
| 2593 | case 0x93B6: |
| 2594 | return "GL_COMPRESSED_RGBA_ASTC_8x6" ; |
| 2595 | case 0x93B7: |
| 2596 | return "GL_COMPRESSED_RGBA_ASTC_8x8" ; |
| 2597 | case 0x93B8: |
| 2598 | return "GL_COMPRESSED_RGBA_ASTC_10x5" ; |
| 2599 | case 0x93B9: |
| 2600 | return "GL_COMPRESSED_RGBA_ASTC_10x6" ; |
| 2601 | case 0x93BA: |
| 2602 | return "GL_COMPRESSED_RGBA_ASTC_10x8" ; |
| 2603 | case 0x93BB: |
| 2604 | return "GL_COMPRESSED_RGBA_ASTC_10x10" ; |
| 2605 | case 0x93BC: |
| 2606 | return "GL_COMPRESSED_RGBA_ASTC_12x10" ; |
| 2607 | case 0x93BD: |
| 2608 | return "GL_COMPRESSED_RGBA_ASTC_12x12" ; |
| 2609 | case 0x93C0: |
| 2610 | return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES" ; |
| 2611 | case 0x93C1: |
| 2612 | return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES" ; |
| 2613 | case 0x93C2: |
| 2614 | return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES" ; |
| 2615 | case 0x93C3: |
| 2616 | return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES" ; |
| 2617 | case 0x93C4: |
| 2618 | return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES" ; |
| 2619 | case 0x93C5: |
| 2620 | return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES" ; |
| 2621 | case 0x93C6: |
| 2622 | return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES" ; |
| 2623 | case 0x93C7: |
| 2624 | return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES" ; |
| 2625 | case 0x93C8: |
| 2626 | return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES" ; |
| 2627 | case 0x93C9: |
| 2628 | return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES" ; |
| 2629 | case 0x93D0: |
| 2630 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4" ; |
| 2631 | case 0x93D1: |
| 2632 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4" ; |
| 2633 | case 0x93D2: |
| 2634 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5" ; |
| 2635 | case 0x93D3: |
| 2636 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5" ; |
| 2637 | case 0x93D4: |
| 2638 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6" ; |
| 2639 | case 0x93D5: |
| 2640 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5" ; |
| 2641 | case 0x93D6: |
| 2642 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6" ; |
| 2643 | case 0x93D7: |
| 2644 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8" ; |
| 2645 | case 0x93D8: |
| 2646 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5" ; |
| 2647 | case 0x93D9: |
| 2648 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6" ; |
| 2649 | case 0x93DA: |
| 2650 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8" ; |
| 2651 | case 0x93DB: |
| 2652 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10" ; |
| 2653 | case 0x93DC: |
| 2654 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10" ; |
| 2655 | case 0x93DD: |
| 2656 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12" ; |
| 2657 | case 0x93E0: |
| 2658 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES" ; |
| 2659 | case 0x93E1: |
| 2660 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES" ; |
| 2661 | case 0x93E2: |
| 2662 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES" ; |
| 2663 | case 0x93E3: |
| 2664 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES" ; |
| 2665 | case 0x93E4: |
| 2666 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES" ; |
| 2667 | case 0x93E5: |
| 2668 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES" ; |
| 2669 | case 0x93E6: |
| 2670 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES" ; |
| 2671 | case 0x93E7: |
| 2672 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES" ; |
| 2673 | case 0x93E8: |
| 2674 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES" ; |
| 2675 | case 0x93E9: |
| 2676 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES" ; |
| 2677 | case 0x93F0: |
| 2678 | return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG" ; |
| 2679 | case 0x93F1: |
| 2680 | return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG" ; |
| 2681 | case 0x9530: |
| 2682 | return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" ; |
| 2683 | case 0x9531: |
| 2684 | return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" ; |
| 2685 | case 0x9580: |
| 2686 | return "GL_TEXTURE_TILING_EXT" ; |
| 2687 | case 0x9581: |
| 2688 | return "GL_DEDICATED_MEMORY_OBJECT_EXT" ; |
| 2689 | case 0x9582: |
| 2690 | return "GL_NUM_TILING_TYPES_EXT" ; |
| 2691 | case 0x9583: |
| 2692 | return "GL_TILING_TYPES_EXT" ; |
| 2693 | case 0x9584: |
| 2694 | return "GL_OPTIMAL_TILING_EXT" ; |
| 2695 | case 0x9585: |
| 2696 | return "GL_LINEAR_TILING_EXT" ; |
| 2697 | case 0x9586: |
| 2698 | return "GL_HANDLE_TYPE_OPAQUE_FD_EXT" ; |
| 2699 | case 0x958D: |
| 2700 | return "GL_LAYOUT_GENERAL_EXT" ; |
| 2701 | case 0x958E: |
| 2702 | return "GL_LAYOUT_COLOR_ATTACHMENT_EXT" ; |
| 2703 | case 0x958F: |
| 2704 | return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" ; |
| 2705 | case 0x9590: |
| 2706 | return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" ; |
| 2707 | case 0x9591: |
| 2708 | return "GL_LAYOUT_SHADER_READ_ONLY_EXT" ; |
| 2709 | case 0x9592: |
| 2710 | return "GL_LAYOUT_TRANSFER_SRC_EXT" ; |
| 2711 | case 0x9593: |
| 2712 | return "GL_LAYOUT_TRANSFER_DST_EXT" ; |
| 2713 | case 0x9596: |
| 2714 | return "GL_NUM_DEVICE_UUIDS_EXT" ; |
| 2715 | case 0x9597: |
| 2716 | return "GL_DEVICE_UUID_EXT" ; |
| 2717 | case 0x9598: |
| 2718 | return "GL_DRIVER_UUID_EXT" ; |
| 2719 | case 0x959B: |
| 2720 | return "GL_PROTECTED_MEMORY_OBJECT_EXT" ; |
| 2721 | case 0x9630: |
| 2722 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" ; |
| 2723 | case 0x9631: |
| 2724 | return "GL_MAX_VIEWS_OVR" ; |
| 2725 | case 0x9632: |
| 2726 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" ; |
| 2727 | case 0x9633: |
| 2728 | return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR" ; |
| 2729 | case 0x969F: |
| 2730 | return "GL_RESOURCE_INITIALIZED_ANGLE" ; |
| 2731 | case 0x96A4: |
| 2732 | return "GL_SHADING_RATE_QCOM" ; |
| 2733 | case 0x96A5: |
| 2734 | return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM" ; |
| 2735 | case 0x96A6: |
| 2736 | return "GL_SHADING_RATE_1X1_PIXELS_QCOM" ; |
| 2737 | case 0x96A7: |
| 2738 | return "GL_SHADING_RATE_1X2_PIXELS_QCOM" ; |
| 2739 | case 0x96A8: |
| 2740 | return "GL_SHADING_RATE_2X1_PIXELS_QCOM" ; |
| 2741 | case 0x96A9: |
| 2742 | return "GL_SHADING_RATE_2X2_PIXELS_QCOM" ; |
| 2743 | case 0x96AC: |
| 2744 | return "GL_SHADING_RATE_4X2_PIXELS_QCOM" ; |
| 2745 | case 0x96AE: |
| 2746 | return "GL_SHADING_RATE_4X4_PIXELS_QCOM" ; |
| 2747 | case 0x96E0: |
| 2748 | return "GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE" ; |
| 2749 | case 0x96E1: |
| 2750 | return "GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE" ; |
| 2751 | case 0x96E2: |
| 2752 | return "GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE" ; |
| 2753 | case 0x96E3: |
| 2754 | return "GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE" ; |
| 2755 | case 0x96E4: |
| 2756 | return "GL_LOAD_OP_ZERO_ANGLE" ; |
| 2757 | case 0x96E5: |
| 2758 | return "GL_LOAD_OP_CLEAR_ANGLE" ; |
| 2759 | case 0x96E6: |
| 2760 | return "GL_LOAD_OP_LOAD_ANGLE" ; |
| 2761 | case 0x96E7: |
| 2762 | return "GL_STORE_OP_STORE_ANGLE" ; |
| 2763 | case 0x96E8: |
| 2764 | return "GL_PIXEL_LOCAL_FORMAT_ANGLE" ; |
| 2765 | case 0x96E9: |
| 2766 | return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE" ; |
| 2767 | case 0x96EA: |
| 2768 | return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE" ; |
| 2769 | case 0x96EB: |
| 2770 | return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE" ; |
| 2771 | case 0x96EC: |
| 2772 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE" ; |
| 2773 | case 0x96ED: |
| 2774 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE" ; |
| 2775 | case 0x96EE: |
| 2776 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE" ; |
| 2777 | case 0x9EA0: |
| 2778 | return "GL_RENDERABILITY_VALIDATION_ANGLE" ; |
| 2779 | case 0xFFFFFFFF: |
| 2780 | return "GL_INVALID_INDEX" ; |
| 2781 | default: |
| 2782 | return UnknownEnumToString(value); |
| 2783 | } |
| 2784 | } |
| 2785 | |
| 2786 | case GLESEnum::AlphaFunction: |
| 2787 | { |
| 2788 | switch (value) |
| 2789 | { |
| 2790 | case 0x200: |
| 2791 | return "GL_NEVER" ; |
| 2792 | case 0x201: |
| 2793 | return "GL_LESS" ; |
| 2794 | case 0x202: |
| 2795 | return "GL_EQUAL" ; |
| 2796 | case 0x203: |
| 2797 | return "GL_LEQUAL" ; |
| 2798 | case 0x204: |
| 2799 | return "GL_GREATER" ; |
| 2800 | case 0x205: |
| 2801 | return "GL_NOTEQUAL" ; |
| 2802 | case 0x206: |
| 2803 | return "GL_GEQUAL" ; |
| 2804 | case 0x207: |
| 2805 | return "GL_ALWAYS" ; |
| 2806 | default: |
| 2807 | return UnknownEnumToString(value); |
| 2808 | } |
| 2809 | } |
| 2810 | |
| 2811 | case GLESEnum::AtomicCounterBufferPName: |
| 2812 | { |
| 2813 | switch (value) |
| 2814 | { |
| 2815 | case 0x92C1: |
| 2816 | return "GL_ATOMIC_COUNTER_BUFFER_BINDING" ; |
| 2817 | default: |
| 2818 | return UnknownEnumToString(value); |
| 2819 | } |
| 2820 | } |
| 2821 | |
| 2822 | case GLESEnum::AttribMask: |
| 2823 | { |
| 2824 | switch (value) |
| 2825 | { |
| 2826 | case 0x100: |
| 2827 | return "GL_DEPTH_BUFFER_BIT" ; |
| 2828 | case 0x400: |
| 2829 | return "GL_STENCIL_BUFFER_BIT" ; |
| 2830 | case 0x4000: |
| 2831 | return "GL_COLOR_BUFFER_BIT" ; |
| 2832 | default: |
| 2833 | return UnknownEnumToString(value); |
| 2834 | } |
| 2835 | } |
| 2836 | |
| 2837 | case GLESEnum::AttributeType: |
| 2838 | { |
| 2839 | switch (value) |
| 2840 | { |
| 2841 | case 0x1404: |
| 2842 | return "GL_INT" ; |
| 2843 | case 0x1405: |
| 2844 | return "GL_UNSIGNED_INT" ; |
| 2845 | case 0x1406: |
| 2846 | return "GL_FLOAT" ; |
| 2847 | case 0x8B50: |
| 2848 | return "GL_FLOAT_VEC2" ; |
| 2849 | case 0x8B51: |
| 2850 | return "GL_FLOAT_VEC3" ; |
| 2851 | case 0x8B52: |
| 2852 | return "GL_FLOAT_VEC4" ; |
| 2853 | case 0x8B53: |
| 2854 | return "GL_INT_VEC2" ; |
| 2855 | case 0x8B54: |
| 2856 | return "GL_INT_VEC3" ; |
| 2857 | case 0x8B55: |
| 2858 | return "GL_INT_VEC4" ; |
| 2859 | case 0x8B56: |
| 2860 | return "GL_BOOL" ; |
| 2861 | case 0x8B57: |
| 2862 | return "GL_BOOL_VEC2" ; |
| 2863 | case 0x8B58: |
| 2864 | return "GL_BOOL_VEC3" ; |
| 2865 | case 0x8B59: |
| 2866 | return "GL_BOOL_VEC4" ; |
| 2867 | case 0x8B5A: |
| 2868 | return "GL_FLOAT_MAT2" ; |
| 2869 | case 0x8B5B: |
| 2870 | return "GL_FLOAT_MAT3" ; |
| 2871 | case 0x8B5C: |
| 2872 | return "GL_FLOAT_MAT4" ; |
| 2873 | case 0x8B5E: |
| 2874 | return "GL_SAMPLER_2D" ; |
| 2875 | case 0x8B5F: |
| 2876 | return "GL_SAMPLER_3D" ; |
| 2877 | case 0x8B60: |
| 2878 | return "GL_SAMPLER_CUBE" ; |
| 2879 | case 0x8B62: |
| 2880 | return "GL_SAMPLER_2D_SHADOW" ; |
| 2881 | case 0x8B65: |
| 2882 | return "GL_FLOAT_MAT2x3" ; |
| 2883 | case 0x8B66: |
| 2884 | return "GL_FLOAT_MAT2x4" ; |
| 2885 | case 0x8B67: |
| 2886 | return "GL_FLOAT_MAT3x2" ; |
| 2887 | case 0x8B68: |
| 2888 | return "GL_FLOAT_MAT3x4" ; |
| 2889 | case 0x8B69: |
| 2890 | return "GL_FLOAT_MAT4x2" ; |
| 2891 | case 0x8B6A: |
| 2892 | return "GL_FLOAT_MAT4x3" ; |
| 2893 | case 0x8DC2: |
| 2894 | return "GL_SAMPLER_BUFFER" ; |
| 2895 | case 0x8DC4: |
| 2896 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
| 2897 | case 0x8DC5: |
| 2898 | return "GL_SAMPLER_CUBE_SHADOW" ; |
| 2899 | case 0x8DC6: |
| 2900 | return "GL_UNSIGNED_INT_VEC2" ; |
| 2901 | case 0x8DC7: |
| 2902 | return "GL_UNSIGNED_INT_VEC3" ; |
| 2903 | case 0x8DC8: |
| 2904 | return "GL_UNSIGNED_INT_VEC4" ; |
| 2905 | case 0x8DCA: |
| 2906 | return "GL_INT_SAMPLER_2D" ; |
| 2907 | case 0x8DCB: |
| 2908 | return "GL_INT_SAMPLER_3D" ; |
| 2909 | case 0x8DCC: |
| 2910 | return "GL_INT_SAMPLER_CUBE" ; |
| 2911 | case 0x8DCF: |
| 2912 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
| 2913 | case 0x8DD0: |
| 2914 | return "GL_INT_SAMPLER_BUFFER" ; |
| 2915 | case 0x8DD2: |
| 2916 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
| 2917 | case 0x8DD3: |
| 2918 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
| 2919 | case 0x8DD4: |
| 2920 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
| 2921 | case 0x8DD7: |
| 2922 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
| 2923 | case 0x8DD8: |
| 2924 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
| 2925 | case 0x900C: |
| 2926 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
| 2927 | case 0x900D: |
| 2928 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
| 2929 | case 0x900E: |
| 2930 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 2931 | case 0x900F: |
| 2932 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 2933 | case 0x904D: |
| 2934 | return "GL_IMAGE_2D" ; |
| 2935 | case 0x904E: |
| 2936 | return "GL_IMAGE_3D" ; |
| 2937 | case 0x9050: |
| 2938 | return "GL_IMAGE_CUBE" ; |
| 2939 | case 0x9051: |
| 2940 | return "GL_IMAGE_BUFFER" ; |
| 2941 | case 0x9053: |
| 2942 | return "GL_IMAGE_2D_ARRAY" ; |
| 2943 | case 0x9054: |
| 2944 | return "GL_IMAGE_CUBE_MAP_ARRAY" ; |
| 2945 | case 0x9058: |
| 2946 | return "GL_INT_IMAGE_2D" ; |
| 2947 | case 0x9059: |
| 2948 | return "GL_INT_IMAGE_3D" ; |
| 2949 | case 0x905B: |
| 2950 | return "GL_INT_IMAGE_CUBE" ; |
| 2951 | case 0x905C: |
| 2952 | return "GL_INT_IMAGE_BUFFER" ; |
| 2953 | case 0x905E: |
| 2954 | return "GL_INT_IMAGE_2D_ARRAY" ; |
| 2955 | case 0x905F: |
| 2956 | return "GL_INT_IMAGE_CUBE_MAP_ARRAY" ; |
| 2957 | case 0x9063: |
| 2958 | return "GL_UNSIGNED_INT_IMAGE_2D" ; |
| 2959 | case 0x9064: |
| 2960 | return "GL_UNSIGNED_INT_IMAGE_3D" ; |
| 2961 | case 0x9066: |
| 2962 | return "GL_UNSIGNED_INT_IMAGE_CUBE" ; |
| 2963 | case 0x9067: |
| 2964 | return "GL_UNSIGNED_INT_IMAGE_BUFFER" ; |
| 2965 | case 0x9069: |
| 2966 | return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" ; |
| 2967 | case 0x906A: |
| 2968 | return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" ; |
| 2969 | case 0x9108: |
| 2970 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
| 2971 | case 0x9109: |
| 2972 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 2973 | case 0x910A: |
| 2974 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 2975 | case 0x910B: |
| 2976 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 2977 | case 0x910C: |
| 2978 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 2979 | case 0x910D: |
| 2980 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 2981 | default: |
| 2982 | return UnknownEnumToString(value); |
| 2983 | } |
| 2984 | } |
| 2985 | |
| 2986 | case GLESEnum::BindTransformFeedbackTarget: |
| 2987 | { |
| 2988 | switch (value) |
| 2989 | { |
| 2990 | case 0x8E22: |
| 2991 | return "GL_TRANSFORM_FEEDBACK" ; |
| 2992 | default: |
| 2993 | return UnknownEnumToString(value); |
| 2994 | } |
| 2995 | } |
| 2996 | |
| 2997 | case GLESEnum::BinormalPointerTypeEXT: |
| 2998 | { |
| 2999 | switch (value) |
| 3000 | { |
| 3001 | case 0x1400: |
| 3002 | return "GL_BYTE" ; |
| 3003 | case 0x1402: |
| 3004 | return "GL_SHORT" ; |
| 3005 | case 0x1404: |
| 3006 | return "GL_INT" ; |
| 3007 | case 0x1406: |
| 3008 | return "GL_FLOAT" ; |
| 3009 | default: |
| 3010 | return UnknownEnumToString(value); |
| 3011 | } |
| 3012 | } |
| 3013 | |
| 3014 | case GLESEnum::BlendEquationModeEXT: |
| 3015 | { |
| 3016 | switch (value) |
| 3017 | { |
| 3018 | case 0x8006: |
| 3019 | return "GL_FUNC_ADD" ; |
| 3020 | case 0x8007: |
| 3021 | return "GL_MIN" ; |
| 3022 | case 0x8008: |
| 3023 | return "GL_MAX" ; |
| 3024 | case 0x800A: |
| 3025 | return "GL_FUNC_SUBTRACT" ; |
| 3026 | case 0x800B: |
| 3027 | return "GL_FUNC_REVERSE_SUBTRACT" ; |
| 3028 | default: |
| 3029 | return UnknownEnumToString(value); |
| 3030 | } |
| 3031 | } |
| 3032 | |
| 3033 | case GLESEnum::BlendingFactor: |
| 3034 | { |
| 3035 | switch (value) |
| 3036 | { |
| 3037 | case 0x0: |
| 3038 | return "GL_ZERO" ; |
| 3039 | case 0x1: |
| 3040 | return "GL_ONE" ; |
| 3041 | case 0x300: |
| 3042 | return "GL_SRC_COLOR" ; |
| 3043 | case 0x301: |
| 3044 | return "GL_ONE_MINUS_SRC_COLOR" ; |
| 3045 | case 0x302: |
| 3046 | return "GL_SRC_ALPHA" ; |
| 3047 | case 0x303: |
| 3048 | return "GL_ONE_MINUS_SRC_ALPHA" ; |
| 3049 | case 0x304: |
| 3050 | return "GL_DST_ALPHA" ; |
| 3051 | case 0x305: |
| 3052 | return "GL_ONE_MINUS_DST_ALPHA" ; |
| 3053 | case 0x306: |
| 3054 | return "GL_DST_COLOR" ; |
| 3055 | case 0x307: |
| 3056 | return "GL_ONE_MINUS_DST_COLOR" ; |
| 3057 | case 0x308: |
| 3058 | return "GL_SRC_ALPHA_SATURATE" ; |
| 3059 | case 0x8001: |
| 3060 | return "GL_CONSTANT_COLOR" ; |
| 3061 | case 0x8002: |
| 3062 | return "GL_ONE_MINUS_CONSTANT_COLOR" ; |
| 3063 | case 0x8003: |
| 3064 | return "GL_CONSTANT_ALPHA" ; |
| 3065 | case 0x8004: |
| 3066 | return "GL_ONE_MINUS_CONSTANT_ALPHA" ; |
| 3067 | case 0x8589: |
| 3068 | return "GL_SRC1_ALPHA" ; |
| 3069 | default: |
| 3070 | return UnknownEnumToString(value); |
| 3071 | } |
| 3072 | } |
| 3073 | |
| 3074 | case GLESEnum::BlitFramebufferFilter: |
| 3075 | { |
| 3076 | switch (value) |
| 3077 | { |
| 3078 | case 0x2600: |
| 3079 | return "GL_NEAREST" ; |
| 3080 | case 0x2601: |
| 3081 | return "GL_LINEAR" ; |
| 3082 | default: |
| 3083 | return UnknownEnumToString(value); |
| 3084 | } |
| 3085 | } |
| 3086 | |
| 3087 | case GLESEnum::Boolean: |
| 3088 | { |
| 3089 | switch (value) |
| 3090 | { |
| 3091 | case 0x0: |
| 3092 | return "GL_FALSE" ; |
| 3093 | case 0x1: |
| 3094 | return "GL_TRUE" ; |
| 3095 | default: |
| 3096 | return UnknownEnumToString(value); |
| 3097 | } |
| 3098 | } |
| 3099 | |
| 3100 | case GLESEnum::Buffer: |
| 3101 | { |
| 3102 | switch (value) |
| 3103 | { |
| 3104 | case 0x1800: |
| 3105 | return "GL_COLOR" ; |
| 3106 | case 0x1801: |
| 3107 | return "GL_DEPTH" ; |
| 3108 | case 0x1802: |
| 3109 | return "GL_STENCIL" ; |
| 3110 | default: |
| 3111 | return UnknownEnumToString(value); |
| 3112 | } |
| 3113 | } |
| 3114 | |
| 3115 | case GLESEnum::BufferAccessARB: |
| 3116 | { |
| 3117 | switch (value) |
| 3118 | { |
| 3119 | case 0x88B8: |
| 3120 | return "GL_READ_ONLY" ; |
| 3121 | case 0x88B9: |
| 3122 | return "GL_WRITE_ONLY" ; |
| 3123 | case 0x88BA: |
| 3124 | return "GL_READ_WRITE" ; |
| 3125 | default: |
| 3126 | return UnknownEnumToString(value); |
| 3127 | } |
| 3128 | } |
| 3129 | |
| 3130 | case GLESEnum::BufferPNameARB: |
| 3131 | { |
| 3132 | switch (value) |
| 3133 | { |
| 3134 | case 0x8764: |
| 3135 | return "GL_BUFFER_SIZE" ; |
| 3136 | case 0x8765: |
| 3137 | return "GL_BUFFER_USAGE" ; |
| 3138 | case 0x88BC: |
| 3139 | return "GL_BUFFER_MAPPED" ; |
| 3140 | case 0x911F: |
| 3141 | return "GL_BUFFER_ACCESS_FLAGS" ; |
| 3142 | case 0x9120: |
| 3143 | return "GL_BUFFER_MAP_LENGTH" ; |
| 3144 | case 0x9121: |
| 3145 | return "GL_BUFFER_MAP_OFFSET" ; |
| 3146 | default: |
| 3147 | return UnknownEnumToString(value); |
| 3148 | } |
| 3149 | } |
| 3150 | |
| 3151 | case GLESEnum::BufferPointerNameARB: |
| 3152 | { |
| 3153 | switch (value) |
| 3154 | { |
| 3155 | case 0x88BD: |
| 3156 | return "GL_BUFFER_MAP_POINTER" ; |
| 3157 | default: |
| 3158 | return UnknownEnumToString(value); |
| 3159 | } |
| 3160 | } |
| 3161 | |
| 3162 | case GLESEnum::BufferStorageMask: |
| 3163 | { |
| 3164 | switch (value) |
| 3165 | { |
| 3166 | case 0x1: |
| 3167 | return "GL_MAP_READ_BIT" ; |
| 3168 | case 0x2: |
| 3169 | return "GL_MAP_WRITE_BIT" ; |
| 3170 | case 0x40: |
| 3171 | return "GL_MAP_PERSISTENT_BIT_EXT" ; |
| 3172 | case 0x80: |
| 3173 | return "GL_MAP_COHERENT_BIT_EXT" ; |
| 3174 | case 0x100: |
| 3175 | return "GL_DYNAMIC_STORAGE_BIT_EXT" ; |
| 3176 | case 0x200: |
| 3177 | return "GL_CLIENT_STORAGE_BIT_EXT" ; |
| 3178 | default: |
| 3179 | return UnknownEnumToString(value); |
| 3180 | } |
| 3181 | } |
| 3182 | |
| 3183 | case GLESEnum::BufferStorageTarget: |
| 3184 | { |
| 3185 | switch (value) |
| 3186 | { |
| 3187 | case 0x8892: |
| 3188 | return "GL_ARRAY_BUFFER" ; |
| 3189 | case 0x8893: |
| 3190 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
| 3191 | case 0x88EB: |
| 3192 | return "GL_PIXEL_PACK_BUFFER" ; |
| 3193 | case 0x88EC: |
| 3194 | return "GL_PIXEL_UNPACK_BUFFER" ; |
| 3195 | case 0x8A11: |
| 3196 | return "GL_UNIFORM_BUFFER" ; |
| 3197 | case 0x8C2A: |
| 3198 | return "GL_TEXTURE_BUFFER" ; |
| 3199 | case 0x8C8E: |
| 3200 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 3201 | case 0x8F36: |
| 3202 | return "GL_COPY_READ_BUFFER" ; |
| 3203 | case 0x8F37: |
| 3204 | return "GL_COPY_WRITE_BUFFER" ; |
| 3205 | case 0x8F3F: |
| 3206 | return "GL_DRAW_INDIRECT_BUFFER" ; |
| 3207 | case 0x90D2: |
| 3208 | return "GL_SHADER_STORAGE_BUFFER" ; |
| 3209 | case 0x90EE: |
| 3210 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
| 3211 | case 0x92C0: |
| 3212 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
| 3213 | default: |
| 3214 | return UnknownEnumToString(value); |
| 3215 | } |
| 3216 | } |
| 3217 | |
| 3218 | case GLESEnum::BufferTargetARB: |
| 3219 | { |
| 3220 | switch (value) |
| 3221 | { |
| 3222 | case 0x8892: |
| 3223 | return "GL_ARRAY_BUFFER" ; |
| 3224 | case 0x8893: |
| 3225 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
| 3226 | case 0x88EB: |
| 3227 | return "GL_PIXEL_PACK_BUFFER" ; |
| 3228 | case 0x88EC: |
| 3229 | return "GL_PIXEL_UNPACK_BUFFER" ; |
| 3230 | case 0x8A11: |
| 3231 | return "GL_UNIFORM_BUFFER" ; |
| 3232 | case 0x8C2A: |
| 3233 | return "GL_TEXTURE_BUFFER" ; |
| 3234 | case 0x8C8E: |
| 3235 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 3236 | case 0x8F36: |
| 3237 | return "GL_COPY_READ_BUFFER" ; |
| 3238 | case 0x8F37: |
| 3239 | return "GL_COPY_WRITE_BUFFER" ; |
| 3240 | case 0x8F3F: |
| 3241 | return "GL_DRAW_INDIRECT_BUFFER" ; |
| 3242 | case 0x90D2: |
| 3243 | return "GL_SHADER_STORAGE_BUFFER" ; |
| 3244 | case 0x90EE: |
| 3245 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
| 3246 | case 0x92C0: |
| 3247 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
| 3248 | default: |
| 3249 | return UnknownEnumToString(value); |
| 3250 | } |
| 3251 | } |
| 3252 | |
| 3253 | case GLESEnum::BufferUsageARB: |
| 3254 | { |
| 3255 | switch (value) |
| 3256 | { |
| 3257 | case 0x88E0: |
| 3258 | return "GL_STREAM_DRAW" ; |
| 3259 | case 0x88E1: |
| 3260 | return "GL_STREAM_READ" ; |
| 3261 | case 0x88E2: |
| 3262 | return "GL_STREAM_COPY" ; |
| 3263 | case 0x88E4: |
| 3264 | return "GL_STATIC_DRAW" ; |
| 3265 | case 0x88E5: |
| 3266 | return "GL_STATIC_READ" ; |
| 3267 | case 0x88E6: |
| 3268 | return "GL_STATIC_COPY" ; |
| 3269 | case 0x88E8: |
| 3270 | return "GL_DYNAMIC_DRAW" ; |
| 3271 | case 0x88E9: |
| 3272 | return "GL_DYNAMIC_READ" ; |
| 3273 | case 0x88EA: |
| 3274 | return "GL_DYNAMIC_COPY" ; |
| 3275 | default: |
| 3276 | return UnknownEnumToString(value); |
| 3277 | } |
| 3278 | } |
| 3279 | |
| 3280 | case GLESEnum::ClampColorModeARB: |
| 3281 | { |
| 3282 | switch (value) |
| 3283 | { |
| 3284 | case 0x0: |
| 3285 | return "GL_FALSE" ; |
| 3286 | case 0x1: |
| 3287 | return "GL_TRUE" ; |
| 3288 | default: |
| 3289 | return UnknownEnumToString(value); |
| 3290 | } |
| 3291 | } |
| 3292 | |
| 3293 | case GLESEnum::ClearBufferMask: |
| 3294 | { |
| 3295 | switch (value) |
| 3296 | { |
| 3297 | case 0x100: |
| 3298 | return "GL_DEPTH_BUFFER_BIT" ; |
| 3299 | case 0x400: |
| 3300 | return "GL_STENCIL_BUFFER_BIT" ; |
| 3301 | case 0x4000: |
| 3302 | return "GL_COLOR_BUFFER_BIT" ; |
| 3303 | default: |
| 3304 | return UnknownEnumToString(value); |
| 3305 | } |
| 3306 | } |
| 3307 | |
| 3308 | case GLESEnum::ClipPlaneName: |
| 3309 | { |
| 3310 | switch (value) |
| 3311 | { |
| 3312 | case 0x3000: |
| 3313 | return "GL_CLIP_PLANE0" ; |
| 3314 | case 0x3001: |
| 3315 | return "GL_CLIP_PLANE1" ; |
| 3316 | case 0x3002: |
| 3317 | return "GL_CLIP_PLANE2" ; |
| 3318 | case 0x3003: |
| 3319 | return "GL_CLIP_PLANE3" ; |
| 3320 | case 0x3004: |
| 3321 | return "GL_CLIP_PLANE4" ; |
| 3322 | case 0x3005: |
| 3323 | return "GL_CLIP_PLANE5" ; |
| 3324 | default: |
| 3325 | return UnknownEnumToString(value); |
| 3326 | } |
| 3327 | } |
| 3328 | |
| 3329 | case GLESEnum::ColorBuffer: |
| 3330 | { |
| 3331 | switch (value) |
| 3332 | { |
| 3333 | case 0x0: |
| 3334 | return "GL_NONE" ; |
| 3335 | case 0x404: |
| 3336 | return "GL_FRONT" ; |
| 3337 | case 0x405: |
| 3338 | return "GL_BACK" ; |
| 3339 | case 0x408: |
| 3340 | return "GL_FRONT_AND_BACK" ; |
| 3341 | case 0x8CE0: |
| 3342 | return "GL_COLOR_ATTACHMENT0" ; |
| 3343 | case 0x8CE1: |
| 3344 | return "GL_COLOR_ATTACHMENT1" ; |
| 3345 | case 0x8CE2: |
| 3346 | return "GL_COLOR_ATTACHMENT2" ; |
| 3347 | case 0x8CE3: |
| 3348 | return "GL_COLOR_ATTACHMENT3" ; |
| 3349 | case 0x8CE4: |
| 3350 | return "GL_COLOR_ATTACHMENT4" ; |
| 3351 | case 0x8CE5: |
| 3352 | return "GL_COLOR_ATTACHMENT5" ; |
| 3353 | case 0x8CE6: |
| 3354 | return "GL_COLOR_ATTACHMENT6" ; |
| 3355 | case 0x8CE7: |
| 3356 | return "GL_COLOR_ATTACHMENT7" ; |
| 3357 | case 0x8CE8: |
| 3358 | return "GL_COLOR_ATTACHMENT8" ; |
| 3359 | case 0x8CE9: |
| 3360 | return "GL_COLOR_ATTACHMENT9" ; |
| 3361 | case 0x8CEA: |
| 3362 | return "GL_COLOR_ATTACHMENT10" ; |
| 3363 | case 0x8CEB: |
| 3364 | return "GL_COLOR_ATTACHMENT11" ; |
| 3365 | case 0x8CEC: |
| 3366 | return "GL_COLOR_ATTACHMENT12" ; |
| 3367 | case 0x8CED: |
| 3368 | return "GL_COLOR_ATTACHMENT13" ; |
| 3369 | case 0x8CEE: |
| 3370 | return "GL_COLOR_ATTACHMENT14" ; |
| 3371 | case 0x8CEF: |
| 3372 | return "GL_COLOR_ATTACHMENT15" ; |
| 3373 | case 0x8CF0: |
| 3374 | return "GL_COLOR_ATTACHMENT16" ; |
| 3375 | case 0x8CF1: |
| 3376 | return "GL_COLOR_ATTACHMENT17" ; |
| 3377 | case 0x8CF2: |
| 3378 | return "GL_COLOR_ATTACHMENT18" ; |
| 3379 | case 0x8CF3: |
| 3380 | return "GL_COLOR_ATTACHMENT19" ; |
| 3381 | case 0x8CF4: |
| 3382 | return "GL_COLOR_ATTACHMENT20" ; |
| 3383 | case 0x8CF5: |
| 3384 | return "GL_COLOR_ATTACHMENT21" ; |
| 3385 | case 0x8CF6: |
| 3386 | return "GL_COLOR_ATTACHMENT22" ; |
| 3387 | case 0x8CF7: |
| 3388 | return "GL_COLOR_ATTACHMENT23" ; |
| 3389 | case 0x8CF8: |
| 3390 | return "GL_COLOR_ATTACHMENT24" ; |
| 3391 | case 0x8CF9: |
| 3392 | return "GL_COLOR_ATTACHMENT25" ; |
| 3393 | case 0x8CFA: |
| 3394 | return "GL_COLOR_ATTACHMENT26" ; |
| 3395 | case 0x8CFB: |
| 3396 | return "GL_COLOR_ATTACHMENT27" ; |
| 3397 | case 0x8CFC: |
| 3398 | return "GL_COLOR_ATTACHMENT28" ; |
| 3399 | case 0x8CFD: |
| 3400 | return "GL_COLOR_ATTACHMENT29" ; |
| 3401 | case 0x8CFE: |
| 3402 | return "GL_COLOR_ATTACHMENT30" ; |
| 3403 | case 0x8CFF: |
| 3404 | return "GL_COLOR_ATTACHMENT31" ; |
| 3405 | default: |
| 3406 | return UnknownEnumToString(value); |
| 3407 | } |
| 3408 | } |
| 3409 | |
| 3410 | case GLESEnum::ColorMaterialParameter: |
| 3411 | { |
| 3412 | switch (value) |
| 3413 | { |
| 3414 | case 0x1200: |
| 3415 | return "GL_AMBIENT" ; |
| 3416 | case 0x1201: |
| 3417 | return "GL_DIFFUSE" ; |
| 3418 | case 0x1202: |
| 3419 | return "GL_SPECULAR" ; |
| 3420 | case 0x1600: |
| 3421 | return "GL_EMISSION" ; |
| 3422 | case 0x1602: |
| 3423 | return "GL_AMBIENT_AND_DIFFUSE" ; |
| 3424 | default: |
| 3425 | return UnknownEnumToString(value); |
| 3426 | } |
| 3427 | } |
| 3428 | |
| 3429 | case GLESEnum::ColorPointerType: |
| 3430 | { |
| 3431 | switch (value) |
| 3432 | { |
| 3433 | case 0x1400: |
| 3434 | return "GL_BYTE" ; |
| 3435 | case 0x1401: |
| 3436 | return "GL_UNSIGNED_BYTE" ; |
| 3437 | case 0x1403: |
| 3438 | return "GL_UNSIGNED_SHORT" ; |
| 3439 | case 0x1405: |
| 3440 | return "GL_UNSIGNED_INT" ; |
| 3441 | default: |
| 3442 | return UnknownEnumToString(value); |
| 3443 | } |
| 3444 | } |
| 3445 | |
| 3446 | case GLESEnum::CombinerBiasNV: |
| 3447 | { |
| 3448 | switch (value) |
| 3449 | { |
| 3450 | case 0x0: |
| 3451 | return "GL_NONE" ; |
| 3452 | default: |
| 3453 | return UnknownEnumToString(value); |
| 3454 | } |
| 3455 | } |
| 3456 | |
| 3457 | case GLESEnum::CombinerComponentUsageNV: |
| 3458 | { |
| 3459 | switch (value) |
| 3460 | { |
| 3461 | case 0x1905: |
| 3462 | return "GL_BLUE" ; |
| 3463 | case 0x1906: |
| 3464 | return "GL_ALPHA" ; |
| 3465 | case 0x1907: |
| 3466 | return "GL_RGB" ; |
| 3467 | default: |
| 3468 | return UnknownEnumToString(value); |
| 3469 | } |
| 3470 | } |
| 3471 | |
| 3472 | case GLESEnum::CombinerPortionNV: |
| 3473 | { |
| 3474 | switch (value) |
| 3475 | { |
| 3476 | case 0x1906: |
| 3477 | return "GL_ALPHA" ; |
| 3478 | case 0x1907: |
| 3479 | return "GL_RGB" ; |
| 3480 | default: |
| 3481 | return UnknownEnumToString(value); |
| 3482 | } |
| 3483 | } |
| 3484 | |
| 3485 | case GLESEnum::CombinerScaleNV: |
| 3486 | { |
| 3487 | switch (value) |
| 3488 | { |
| 3489 | case 0x0: |
| 3490 | return "GL_NONE" ; |
| 3491 | default: |
| 3492 | return UnknownEnumToString(value); |
| 3493 | } |
| 3494 | } |
| 3495 | |
| 3496 | case GLESEnum::ContainerType: |
| 3497 | { |
| 3498 | switch (value) |
| 3499 | { |
| 3500 | case 0x8B40: |
| 3501 | return "GL_PROGRAM_OBJECT_EXT" ; |
| 3502 | default: |
| 3503 | return UnknownEnumToString(value); |
| 3504 | } |
| 3505 | } |
| 3506 | |
| 3507 | case GLESEnum::ContextFlagMask: |
| 3508 | { |
| 3509 | switch (value) |
| 3510 | { |
| 3511 | case 0x2: |
| 3512 | return "GL_CONTEXT_FLAG_DEBUG_BIT" ; |
| 3513 | case 0x4: |
| 3514 | return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT" ; |
| 3515 | case 0x8: |
| 3516 | return "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" ; |
| 3517 | case 0x10: |
| 3518 | return "GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT" ; |
| 3519 | default: |
| 3520 | return UnknownEnumToString(value); |
| 3521 | } |
| 3522 | } |
| 3523 | |
| 3524 | case GLESEnum::CopyBufferSubDataTarget: |
| 3525 | { |
| 3526 | switch (value) |
| 3527 | { |
| 3528 | case 0x8892: |
| 3529 | return "GL_ARRAY_BUFFER" ; |
| 3530 | case 0x8893: |
| 3531 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
| 3532 | case 0x88EB: |
| 3533 | return "GL_PIXEL_PACK_BUFFER" ; |
| 3534 | case 0x88EC: |
| 3535 | return "GL_PIXEL_UNPACK_BUFFER" ; |
| 3536 | case 0x8A11: |
| 3537 | return "GL_UNIFORM_BUFFER" ; |
| 3538 | case 0x8C2A: |
| 3539 | return "GL_TEXTURE_BUFFER" ; |
| 3540 | case 0x8C8E: |
| 3541 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 3542 | case 0x8F36: |
| 3543 | return "GL_COPY_READ_BUFFER" ; |
| 3544 | case 0x8F37: |
| 3545 | return "GL_COPY_WRITE_BUFFER" ; |
| 3546 | case 0x8F3F: |
| 3547 | return "GL_DRAW_INDIRECT_BUFFER" ; |
| 3548 | case 0x90D2: |
| 3549 | return "GL_SHADER_STORAGE_BUFFER" ; |
| 3550 | case 0x90EE: |
| 3551 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
| 3552 | case 0x92C0: |
| 3553 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
| 3554 | default: |
| 3555 | return UnknownEnumToString(value); |
| 3556 | } |
| 3557 | } |
| 3558 | |
| 3559 | case GLESEnum::CopyImageSubDataTarget: |
| 3560 | { |
| 3561 | switch (value) |
| 3562 | { |
| 3563 | case 0xDE1: |
| 3564 | return "GL_TEXTURE_2D" ; |
| 3565 | case 0x806F: |
| 3566 | return "GL_TEXTURE_3D" ; |
| 3567 | case 0x8513: |
| 3568 | return "GL_TEXTURE_CUBE_MAP" ; |
| 3569 | case 0x8C1A: |
| 3570 | return "GL_TEXTURE_2D_ARRAY" ; |
| 3571 | case 0x8D41: |
| 3572 | return "GL_RENDERBUFFER" ; |
| 3573 | case 0x9009: |
| 3574 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
| 3575 | case 0x9100: |
| 3576 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
| 3577 | case 0x9102: |
| 3578 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
| 3579 | default: |
| 3580 | return UnknownEnumToString(value); |
| 3581 | } |
| 3582 | } |
| 3583 | |
| 3584 | case GLESEnum::DebugSeverity: |
| 3585 | { |
| 3586 | switch (value) |
| 3587 | { |
| 3588 | case 0x1100: |
| 3589 | return "GL_DONT_CARE" ; |
| 3590 | case 0x826B: |
| 3591 | return "GL_DEBUG_SEVERITY_NOTIFICATION" ; |
| 3592 | case 0x9146: |
| 3593 | return "GL_DEBUG_SEVERITY_HIGH" ; |
| 3594 | case 0x9147: |
| 3595 | return "GL_DEBUG_SEVERITY_MEDIUM" ; |
| 3596 | case 0x9148: |
| 3597 | return "GL_DEBUG_SEVERITY_LOW" ; |
| 3598 | default: |
| 3599 | return UnknownEnumToString(value); |
| 3600 | } |
| 3601 | } |
| 3602 | |
| 3603 | case GLESEnum::DebugSource: |
| 3604 | { |
| 3605 | switch (value) |
| 3606 | { |
| 3607 | case 0x1100: |
| 3608 | return "GL_DONT_CARE" ; |
| 3609 | case 0x8246: |
| 3610 | return "GL_DEBUG_SOURCE_API" ; |
| 3611 | case 0x8247: |
| 3612 | return "GL_DEBUG_SOURCE_WINDOW_SYSTEM" ; |
| 3613 | case 0x8248: |
| 3614 | return "GL_DEBUG_SOURCE_SHADER_COMPILER" ; |
| 3615 | case 0x8249: |
| 3616 | return "GL_DEBUG_SOURCE_THIRD_PARTY" ; |
| 3617 | case 0x824A: |
| 3618 | return "GL_DEBUG_SOURCE_APPLICATION" ; |
| 3619 | case 0x824B: |
| 3620 | return "GL_DEBUG_SOURCE_OTHER" ; |
| 3621 | default: |
| 3622 | return UnknownEnumToString(value); |
| 3623 | } |
| 3624 | } |
| 3625 | |
| 3626 | case GLESEnum::DebugType: |
| 3627 | { |
| 3628 | switch (value) |
| 3629 | { |
| 3630 | case 0x1100: |
| 3631 | return "GL_DONT_CARE" ; |
| 3632 | case 0x824C: |
| 3633 | return "GL_DEBUG_TYPE_ERROR" ; |
| 3634 | case 0x824D: |
| 3635 | return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" ; |
| 3636 | case 0x824E: |
| 3637 | return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" ; |
| 3638 | case 0x824F: |
| 3639 | return "GL_DEBUG_TYPE_PORTABILITY" ; |
| 3640 | case 0x8250: |
| 3641 | return "GL_DEBUG_TYPE_PERFORMANCE" ; |
| 3642 | case 0x8251: |
| 3643 | return "GL_DEBUG_TYPE_OTHER" ; |
| 3644 | case 0x8268: |
| 3645 | return "GL_DEBUG_TYPE_MARKER" ; |
| 3646 | case 0x8269: |
| 3647 | return "GL_DEBUG_TYPE_PUSH_GROUP" ; |
| 3648 | case 0x826A: |
| 3649 | return "GL_DEBUG_TYPE_POP_GROUP" ; |
| 3650 | default: |
| 3651 | return UnknownEnumToString(value); |
| 3652 | } |
| 3653 | } |
| 3654 | |
| 3655 | case GLESEnum::DepthFunction: |
| 3656 | { |
| 3657 | switch (value) |
| 3658 | { |
| 3659 | case 0x200: |
| 3660 | return "GL_NEVER" ; |
| 3661 | case 0x201: |
| 3662 | return "GL_LESS" ; |
| 3663 | case 0x202: |
| 3664 | return "GL_EQUAL" ; |
| 3665 | case 0x203: |
| 3666 | return "GL_LEQUAL" ; |
| 3667 | case 0x204: |
| 3668 | return "GL_GREATER" ; |
| 3669 | case 0x205: |
| 3670 | return "GL_NOTEQUAL" ; |
| 3671 | case 0x206: |
| 3672 | return "GL_GEQUAL" ; |
| 3673 | case 0x207: |
| 3674 | return "GL_ALWAYS" ; |
| 3675 | default: |
| 3676 | return UnknownEnumToString(value); |
| 3677 | } |
| 3678 | } |
| 3679 | |
| 3680 | case GLESEnum::DepthStencilTextureMode: |
| 3681 | { |
| 3682 | switch (value) |
| 3683 | { |
| 3684 | case 0x1901: |
| 3685 | return "GL_STENCIL_INDEX" ; |
| 3686 | case 0x1902: |
| 3687 | return "GL_DEPTH_COMPONENT" ; |
| 3688 | default: |
| 3689 | return UnknownEnumToString(value); |
| 3690 | } |
| 3691 | } |
| 3692 | |
| 3693 | case GLESEnum::DrawBufferMode: |
| 3694 | { |
| 3695 | switch (value) |
| 3696 | { |
| 3697 | case 0x0: |
| 3698 | return "GL_NONE" ; |
| 3699 | case 0x404: |
| 3700 | return "GL_FRONT" ; |
| 3701 | case 0x405: |
| 3702 | return "GL_BACK" ; |
| 3703 | case 0x408: |
| 3704 | return "GL_FRONT_AND_BACK" ; |
| 3705 | case 0x8CE0: |
| 3706 | return "GL_COLOR_ATTACHMENT0" ; |
| 3707 | case 0x8CE1: |
| 3708 | return "GL_COLOR_ATTACHMENT1" ; |
| 3709 | case 0x8CE2: |
| 3710 | return "GL_COLOR_ATTACHMENT2" ; |
| 3711 | case 0x8CE3: |
| 3712 | return "GL_COLOR_ATTACHMENT3" ; |
| 3713 | case 0x8CE4: |
| 3714 | return "GL_COLOR_ATTACHMENT4" ; |
| 3715 | case 0x8CE5: |
| 3716 | return "GL_COLOR_ATTACHMENT5" ; |
| 3717 | case 0x8CE6: |
| 3718 | return "GL_COLOR_ATTACHMENT6" ; |
| 3719 | case 0x8CE7: |
| 3720 | return "GL_COLOR_ATTACHMENT7" ; |
| 3721 | case 0x8CE8: |
| 3722 | return "GL_COLOR_ATTACHMENT8" ; |
| 3723 | case 0x8CE9: |
| 3724 | return "GL_COLOR_ATTACHMENT9" ; |
| 3725 | case 0x8CEA: |
| 3726 | return "GL_COLOR_ATTACHMENT10" ; |
| 3727 | case 0x8CEB: |
| 3728 | return "GL_COLOR_ATTACHMENT11" ; |
| 3729 | case 0x8CEC: |
| 3730 | return "GL_COLOR_ATTACHMENT12" ; |
| 3731 | case 0x8CED: |
| 3732 | return "GL_COLOR_ATTACHMENT13" ; |
| 3733 | case 0x8CEE: |
| 3734 | return "GL_COLOR_ATTACHMENT14" ; |
| 3735 | case 0x8CEF: |
| 3736 | return "GL_COLOR_ATTACHMENT15" ; |
| 3737 | case 0x8CF0: |
| 3738 | return "GL_COLOR_ATTACHMENT16" ; |
| 3739 | case 0x8CF1: |
| 3740 | return "GL_COLOR_ATTACHMENT17" ; |
| 3741 | case 0x8CF2: |
| 3742 | return "GL_COLOR_ATTACHMENT18" ; |
| 3743 | case 0x8CF3: |
| 3744 | return "GL_COLOR_ATTACHMENT19" ; |
| 3745 | case 0x8CF4: |
| 3746 | return "GL_COLOR_ATTACHMENT20" ; |
| 3747 | case 0x8CF5: |
| 3748 | return "GL_COLOR_ATTACHMENT21" ; |
| 3749 | case 0x8CF6: |
| 3750 | return "GL_COLOR_ATTACHMENT22" ; |
| 3751 | case 0x8CF7: |
| 3752 | return "GL_COLOR_ATTACHMENT23" ; |
| 3753 | case 0x8CF8: |
| 3754 | return "GL_COLOR_ATTACHMENT24" ; |
| 3755 | case 0x8CF9: |
| 3756 | return "GL_COLOR_ATTACHMENT25" ; |
| 3757 | case 0x8CFA: |
| 3758 | return "GL_COLOR_ATTACHMENT26" ; |
| 3759 | case 0x8CFB: |
| 3760 | return "GL_COLOR_ATTACHMENT27" ; |
| 3761 | case 0x8CFC: |
| 3762 | return "GL_COLOR_ATTACHMENT28" ; |
| 3763 | case 0x8CFD: |
| 3764 | return "GL_COLOR_ATTACHMENT29" ; |
| 3765 | case 0x8CFE: |
| 3766 | return "GL_COLOR_ATTACHMENT30" ; |
| 3767 | case 0x8CFF: |
| 3768 | return "GL_COLOR_ATTACHMENT31" ; |
| 3769 | default: |
| 3770 | return UnknownEnumToString(value); |
| 3771 | } |
| 3772 | } |
| 3773 | |
| 3774 | case GLESEnum::DrawElementsType: |
| 3775 | { |
| 3776 | switch (value) |
| 3777 | { |
| 3778 | case 0x1401: |
| 3779 | return "GL_UNSIGNED_BYTE" ; |
| 3780 | case 0x1403: |
| 3781 | return "GL_UNSIGNED_SHORT" ; |
| 3782 | case 0x1405: |
| 3783 | return "GL_UNSIGNED_INT" ; |
| 3784 | default: |
| 3785 | return UnknownEnumToString(value); |
| 3786 | } |
| 3787 | } |
| 3788 | |
| 3789 | case GLESEnum::ElementPointerTypeATI: |
| 3790 | { |
| 3791 | switch (value) |
| 3792 | { |
| 3793 | case 0x1401: |
| 3794 | return "GL_UNSIGNED_BYTE" ; |
| 3795 | case 0x1403: |
| 3796 | return "GL_UNSIGNED_SHORT" ; |
| 3797 | case 0x1405: |
| 3798 | return "GL_UNSIGNED_INT" ; |
| 3799 | default: |
| 3800 | return UnknownEnumToString(value); |
| 3801 | } |
| 3802 | } |
| 3803 | |
| 3804 | case GLESEnum::EnableCap: |
| 3805 | { |
| 3806 | switch (value) |
| 3807 | { |
| 3808 | case 0xB10: |
| 3809 | return "GL_POINT_SMOOTH" ; |
| 3810 | case 0xB20: |
| 3811 | return "GL_LINE_SMOOTH" ; |
| 3812 | case 0xB44: |
| 3813 | return "GL_CULL_FACE" ; |
| 3814 | case 0xB50: |
| 3815 | return "GL_LIGHTING" ; |
| 3816 | case 0xB57: |
| 3817 | return "GL_COLOR_MATERIAL" ; |
| 3818 | case 0xB60: |
| 3819 | return "GL_FOG" ; |
| 3820 | case 0xB71: |
| 3821 | return "GL_DEPTH_TEST" ; |
| 3822 | case 0xB90: |
| 3823 | return "GL_STENCIL_TEST" ; |
| 3824 | case 0xBA1: |
| 3825 | return "GL_NORMALIZE" ; |
| 3826 | case 0xBC0: |
| 3827 | return "GL_ALPHA_TEST" ; |
| 3828 | case 0xBD0: |
| 3829 | return "GL_DITHER" ; |
| 3830 | case 0xBE2: |
| 3831 | return "GL_BLEND" ; |
| 3832 | case 0xBF2: |
| 3833 | return "GL_COLOR_LOGIC_OP" ; |
| 3834 | case 0xC11: |
| 3835 | return "GL_SCISSOR_TEST" ; |
| 3836 | case 0xDE1: |
| 3837 | return "GL_TEXTURE_2D" ; |
| 3838 | case 0x2A02: |
| 3839 | return "GL_POLYGON_OFFSET_LINE_ANGLE" ; |
| 3840 | case 0x3000: |
| 3841 | return "GL_CLIP_PLANE0" ; |
| 3842 | case 0x3001: |
| 3843 | return "GL_CLIP_PLANE1" ; |
| 3844 | case 0x3002: |
| 3845 | return "GL_CLIP_PLANE2" ; |
| 3846 | case 0x3003: |
| 3847 | return "GL_CLIP_PLANE3" ; |
| 3848 | case 0x3004: |
| 3849 | return "GL_CLIP_PLANE4" ; |
| 3850 | case 0x3005: |
| 3851 | return "GL_CLIP_PLANE5" ; |
| 3852 | case 0x3006: |
| 3853 | return "GL_CLIP_DISTANCE6_ANGLE" ; |
| 3854 | case 0x3007: |
| 3855 | return "GL_CLIP_DISTANCE7_ANGLE" ; |
| 3856 | case 0x4000: |
| 3857 | return "GL_LIGHT0" ; |
| 3858 | case 0x4001: |
| 3859 | return "GL_LIGHT1" ; |
| 3860 | case 0x4002: |
| 3861 | return "GL_LIGHT2" ; |
| 3862 | case 0x4003: |
| 3863 | return "GL_LIGHT3" ; |
| 3864 | case 0x4004: |
| 3865 | return "GL_LIGHT4" ; |
| 3866 | case 0x4005: |
| 3867 | return "GL_LIGHT5" ; |
| 3868 | case 0x4006: |
| 3869 | return "GL_LIGHT6" ; |
| 3870 | case 0x4007: |
| 3871 | return "GL_LIGHT7" ; |
| 3872 | case 0x8037: |
| 3873 | return "GL_POLYGON_OFFSET_FILL" ; |
| 3874 | case 0x8074: |
| 3875 | return "GL_VERTEX_ARRAY" ; |
| 3876 | case 0x8075: |
| 3877 | return "GL_NORMAL_ARRAY" ; |
| 3878 | case 0x8076: |
| 3879 | return "GL_COLOR_ARRAY" ; |
| 3880 | case 0x8078: |
| 3881 | return "GL_TEXTURE_COORD_ARRAY" ; |
| 3882 | case 0x809D: |
| 3883 | return "GL_MULTISAMPLE" ; |
| 3884 | case 0x809E: |
| 3885 | return "GL_SAMPLE_ALPHA_TO_COVERAGE" ; |
| 3886 | case 0x809F: |
| 3887 | return "GL_SAMPLE_ALPHA_TO_ONE" ; |
| 3888 | case 0x80A0: |
| 3889 | return "GL_SAMPLE_COVERAGE" ; |
| 3890 | case 0x8242: |
| 3891 | return "GL_DEBUG_OUTPUT_SYNCHRONOUS" ; |
| 3892 | case 0x8513: |
| 3893 | return "GL_TEXTURE_CUBE_MAP" ; |
| 3894 | case 0x8C36: |
| 3895 | return "GL_SAMPLE_SHADING" ; |
| 3896 | case 0x8C89: |
| 3897 | return "GL_RASTERIZER_DISCARD" ; |
| 3898 | case 0x8D60: |
| 3899 | return "GL_TEXTURE_GEN_STR_OES" ; |
| 3900 | case 0x8D69: |
| 3901 | return "GL_PRIMITIVE_RESTART_FIXED_INDEX" ; |
| 3902 | case 0x8E51: |
| 3903 | return "GL_SAMPLE_MASK" ; |
| 3904 | case 0x8F65: |
| 3905 | return "GL_FETCH_PER_SAMPLE_ARM" ; |
| 3906 | case 0x92E0: |
| 3907 | return "GL_DEBUG_OUTPUT" ; |
| 3908 | case 0x96A5: |
| 3909 | return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM" ; |
| 3910 | default: |
| 3911 | return UnknownEnumToString(value); |
| 3912 | } |
| 3913 | } |
| 3914 | |
| 3915 | case GLESEnum::ErrorCode: |
| 3916 | { |
| 3917 | switch (value) |
| 3918 | { |
| 3919 | case 0x0: |
| 3920 | return "GL_NO_ERROR" ; |
| 3921 | case 0x500: |
| 3922 | return "GL_INVALID_ENUM" ; |
| 3923 | case 0x501: |
| 3924 | return "GL_INVALID_VALUE" ; |
| 3925 | case 0x502: |
| 3926 | return "GL_INVALID_OPERATION" ; |
| 3927 | case 0x503: |
| 3928 | return "GL_STACK_OVERFLOW" ; |
| 3929 | case 0x504: |
| 3930 | return "GL_STACK_UNDERFLOW" ; |
| 3931 | case 0x505: |
| 3932 | return "GL_OUT_OF_MEMORY" ; |
| 3933 | case 0x506: |
| 3934 | return "GL_INVALID_FRAMEBUFFER_OPERATION" ; |
| 3935 | default: |
| 3936 | return UnknownEnumToString(value); |
| 3937 | } |
| 3938 | } |
| 3939 | |
| 3940 | case GLESEnum::EvalMapsModeNV: |
| 3941 | { |
| 3942 | switch (value) |
| 3943 | { |
| 3944 | case 0x1B02: |
| 3945 | return "GL_FILL_NV" ; |
| 3946 | default: |
| 3947 | return UnknownEnumToString(value); |
| 3948 | } |
| 3949 | } |
| 3950 | |
| 3951 | case GLESEnum::ExternalHandleType: |
| 3952 | { |
| 3953 | switch (value) |
| 3954 | { |
| 3955 | case 0x9586: |
| 3956 | return "GL_HANDLE_TYPE_OPAQUE_FD_EXT" ; |
| 3957 | default: |
| 3958 | return UnknownEnumToString(value); |
| 3959 | } |
| 3960 | } |
| 3961 | |
| 3962 | case GLESEnum::FenceConditionNV: |
| 3963 | { |
| 3964 | switch (value) |
| 3965 | { |
| 3966 | case 0x84F2: |
| 3967 | return "GL_ALL_COMPLETED_NV" ; |
| 3968 | default: |
| 3969 | return UnknownEnumToString(value); |
| 3970 | } |
| 3971 | } |
| 3972 | |
| 3973 | case GLESEnum::FenceParameterNameNV: |
| 3974 | { |
| 3975 | switch (value) |
| 3976 | { |
| 3977 | case 0x84F3: |
| 3978 | return "GL_FENCE_STATUS_NV" ; |
| 3979 | case 0x84F4: |
| 3980 | return "GL_FENCE_CONDITION_NV" ; |
| 3981 | default: |
| 3982 | return UnknownEnumToString(value); |
| 3983 | } |
| 3984 | } |
| 3985 | |
| 3986 | case GLESEnum::FogCoordinatePointerType: |
| 3987 | { |
| 3988 | switch (value) |
| 3989 | { |
| 3990 | case 0x1406: |
| 3991 | return "GL_FLOAT" ; |
| 3992 | default: |
| 3993 | return UnknownEnumToString(value); |
| 3994 | } |
| 3995 | } |
| 3996 | |
| 3997 | case GLESEnum::FogMode: |
| 3998 | { |
| 3999 | switch (value) |
| 4000 | { |
| 4001 | case 0x800: |
| 4002 | return "GL_EXP" ; |
| 4003 | case 0x801: |
| 4004 | return "GL_EXP2" ; |
| 4005 | case 0x2601: |
| 4006 | return "GL_LINEAR" ; |
| 4007 | default: |
| 4008 | return UnknownEnumToString(value); |
| 4009 | } |
| 4010 | } |
| 4011 | |
| 4012 | case GLESEnum::FogPName: |
| 4013 | { |
| 4014 | switch (value) |
| 4015 | { |
| 4016 | case 0xB62: |
| 4017 | return "GL_FOG_DENSITY" ; |
| 4018 | case 0xB63: |
| 4019 | return "GL_FOG_START" ; |
| 4020 | case 0xB64: |
| 4021 | return "GL_FOG_END" ; |
| 4022 | case 0xB65: |
| 4023 | return "GL_FOG_MODE" ; |
| 4024 | default: |
| 4025 | return UnknownEnumToString(value); |
| 4026 | } |
| 4027 | } |
| 4028 | |
| 4029 | case GLESEnum::FogParameter: |
| 4030 | { |
| 4031 | switch (value) |
| 4032 | { |
| 4033 | case 0xB62: |
| 4034 | return "GL_FOG_DENSITY" ; |
| 4035 | case 0xB63: |
| 4036 | return "GL_FOG_START" ; |
| 4037 | case 0xB64: |
| 4038 | return "GL_FOG_END" ; |
| 4039 | case 0xB65: |
| 4040 | return "GL_FOG_MODE" ; |
| 4041 | case 0xB66: |
| 4042 | return "GL_FOG_COLOR" ; |
| 4043 | default: |
| 4044 | return UnknownEnumToString(value); |
| 4045 | } |
| 4046 | } |
| 4047 | |
| 4048 | case GLESEnum::FogPointerTypeEXT: |
| 4049 | { |
| 4050 | switch (value) |
| 4051 | { |
| 4052 | case 0x1406: |
| 4053 | return "GL_FLOAT" ; |
| 4054 | default: |
| 4055 | return UnknownEnumToString(value); |
| 4056 | } |
| 4057 | } |
| 4058 | |
| 4059 | case GLESEnum::FogPointerTypeIBM: |
| 4060 | { |
| 4061 | switch (value) |
| 4062 | { |
| 4063 | case 0x1406: |
| 4064 | return "GL_FLOAT" ; |
| 4065 | default: |
| 4066 | return UnknownEnumToString(value); |
| 4067 | } |
| 4068 | } |
| 4069 | |
| 4070 | case GLESEnum::FragmentLightParameterSGIX: |
| 4071 | { |
| 4072 | switch (value) |
| 4073 | { |
| 4074 | case 0x1200: |
| 4075 | return "GL_AMBIENT" ; |
| 4076 | case 0x1201: |
| 4077 | return "GL_DIFFUSE" ; |
| 4078 | case 0x1202: |
| 4079 | return "GL_SPECULAR" ; |
| 4080 | case 0x1203: |
| 4081 | return "GL_POSITION" ; |
| 4082 | case 0x1204: |
| 4083 | return "GL_SPOT_DIRECTION" ; |
| 4084 | case 0x1205: |
| 4085 | return "GL_SPOT_EXPONENT" ; |
| 4086 | case 0x1206: |
| 4087 | return "GL_SPOT_CUTOFF" ; |
| 4088 | case 0x1207: |
| 4089 | return "GL_CONSTANT_ATTENUATION" ; |
| 4090 | case 0x1208: |
| 4091 | return "GL_LINEAR_ATTENUATION" ; |
| 4092 | case 0x1209: |
| 4093 | return "GL_QUADRATIC_ATTENUATION" ; |
| 4094 | default: |
| 4095 | return UnknownEnumToString(value); |
| 4096 | } |
| 4097 | } |
| 4098 | |
| 4099 | case GLESEnum::FragmentShaderDestMaskATI: |
| 4100 | { |
| 4101 | switch (value) |
| 4102 | { |
| 4103 | case 0x0: |
| 4104 | return "GL_NONE" ; |
| 4105 | default: |
| 4106 | return UnknownEnumToString(value); |
| 4107 | } |
| 4108 | } |
| 4109 | |
| 4110 | case GLESEnum::FragmentShaderDestModMaskATI: |
| 4111 | { |
| 4112 | switch (value) |
| 4113 | { |
| 4114 | case 0x0: |
| 4115 | return "GL_NONE" ; |
| 4116 | default: |
| 4117 | return UnknownEnumToString(value); |
| 4118 | } |
| 4119 | } |
| 4120 | |
| 4121 | case GLESEnum::FragmentShaderGenericSourceATI: |
| 4122 | { |
| 4123 | switch (value) |
| 4124 | { |
| 4125 | case 0x0: |
| 4126 | return "GL_ZERO" ; |
| 4127 | case 0x1: |
| 4128 | return "GL_ONE" ; |
| 4129 | case 0x8577: |
| 4130 | return "GL_PRIMARY_COLOR" ; |
| 4131 | default: |
| 4132 | return UnknownEnumToString(value); |
| 4133 | } |
| 4134 | } |
| 4135 | |
| 4136 | case GLESEnum::FragmentShaderTextureSourceATI: |
| 4137 | { |
| 4138 | switch (value) |
| 4139 | { |
| 4140 | case 0x84C0: |
| 4141 | return "GL_TEXTURE0" ; |
| 4142 | case 0x84C1: |
| 4143 | return "GL_TEXTURE1" ; |
| 4144 | case 0x84C2: |
| 4145 | return "GL_TEXTURE2" ; |
| 4146 | case 0x84C3: |
| 4147 | return "GL_TEXTURE3" ; |
| 4148 | case 0x84C4: |
| 4149 | return "GL_TEXTURE4" ; |
| 4150 | case 0x84C5: |
| 4151 | return "GL_TEXTURE5" ; |
| 4152 | case 0x84C6: |
| 4153 | return "GL_TEXTURE6" ; |
| 4154 | case 0x84C7: |
| 4155 | return "GL_TEXTURE7" ; |
| 4156 | case 0x84C8: |
| 4157 | return "GL_TEXTURE8" ; |
| 4158 | case 0x84C9: |
| 4159 | return "GL_TEXTURE9" ; |
| 4160 | case 0x84CA: |
| 4161 | return "GL_TEXTURE10" ; |
| 4162 | case 0x84CB: |
| 4163 | return "GL_TEXTURE11" ; |
| 4164 | case 0x84CC: |
| 4165 | return "GL_TEXTURE12" ; |
| 4166 | case 0x84CD: |
| 4167 | return "GL_TEXTURE13" ; |
| 4168 | case 0x84CE: |
| 4169 | return "GL_TEXTURE14" ; |
| 4170 | case 0x84CF: |
| 4171 | return "GL_TEXTURE15" ; |
| 4172 | case 0x84D0: |
| 4173 | return "GL_TEXTURE16" ; |
| 4174 | case 0x84D1: |
| 4175 | return "GL_TEXTURE17" ; |
| 4176 | case 0x84D2: |
| 4177 | return "GL_TEXTURE18" ; |
| 4178 | case 0x84D3: |
| 4179 | return "GL_TEXTURE19" ; |
| 4180 | case 0x84D4: |
| 4181 | return "GL_TEXTURE20" ; |
| 4182 | case 0x84D5: |
| 4183 | return "GL_TEXTURE21" ; |
| 4184 | case 0x84D6: |
| 4185 | return "GL_TEXTURE22" ; |
| 4186 | case 0x84D7: |
| 4187 | return "GL_TEXTURE23" ; |
| 4188 | case 0x84D8: |
| 4189 | return "GL_TEXTURE24" ; |
| 4190 | case 0x84D9: |
| 4191 | return "GL_TEXTURE25" ; |
| 4192 | case 0x84DA: |
| 4193 | return "GL_TEXTURE26" ; |
| 4194 | case 0x84DB: |
| 4195 | return "GL_TEXTURE27" ; |
| 4196 | case 0x84DC: |
| 4197 | return "GL_TEXTURE28" ; |
| 4198 | case 0x84DD: |
| 4199 | return "GL_TEXTURE29" ; |
| 4200 | case 0x84DE: |
| 4201 | return "GL_TEXTURE30" ; |
| 4202 | case 0x84DF: |
| 4203 | return "GL_TEXTURE31" ; |
| 4204 | default: |
| 4205 | return UnknownEnumToString(value); |
| 4206 | } |
| 4207 | } |
| 4208 | |
| 4209 | case GLESEnum::FragmentShaderValueRepATI: |
| 4210 | { |
| 4211 | switch (value) |
| 4212 | { |
| 4213 | case 0x0: |
| 4214 | return "GL_NONE" ; |
| 4215 | case 0x1903: |
| 4216 | return "GL_RED" ; |
| 4217 | case 0x1904: |
| 4218 | return "GL_GREEN" ; |
| 4219 | case 0x1905: |
| 4220 | return "GL_BLUE" ; |
| 4221 | case 0x1906: |
| 4222 | return "GL_ALPHA" ; |
| 4223 | default: |
| 4224 | return UnknownEnumToString(value); |
| 4225 | } |
| 4226 | } |
| 4227 | |
| 4228 | case GLESEnum::FramebufferAttachment: |
| 4229 | { |
| 4230 | switch (value) |
| 4231 | { |
| 4232 | case 0x821A: |
| 4233 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
| 4234 | case 0x8CE0: |
| 4235 | return "GL_COLOR_ATTACHMENT0" ; |
| 4236 | case 0x8CE1: |
| 4237 | return "GL_COLOR_ATTACHMENT1" ; |
| 4238 | case 0x8CE2: |
| 4239 | return "GL_COLOR_ATTACHMENT2" ; |
| 4240 | case 0x8CE3: |
| 4241 | return "GL_COLOR_ATTACHMENT3" ; |
| 4242 | case 0x8CE4: |
| 4243 | return "GL_COLOR_ATTACHMENT4" ; |
| 4244 | case 0x8CE5: |
| 4245 | return "GL_COLOR_ATTACHMENT5" ; |
| 4246 | case 0x8CE6: |
| 4247 | return "GL_COLOR_ATTACHMENT6" ; |
| 4248 | case 0x8CE7: |
| 4249 | return "GL_COLOR_ATTACHMENT7" ; |
| 4250 | case 0x8CE8: |
| 4251 | return "GL_COLOR_ATTACHMENT8" ; |
| 4252 | case 0x8CE9: |
| 4253 | return "GL_COLOR_ATTACHMENT9" ; |
| 4254 | case 0x8CEA: |
| 4255 | return "GL_COLOR_ATTACHMENT10" ; |
| 4256 | case 0x8CEB: |
| 4257 | return "GL_COLOR_ATTACHMENT11" ; |
| 4258 | case 0x8CEC: |
| 4259 | return "GL_COLOR_ATTACHMENT12" ; |
| 4260 | case 0x8CED: |
| 4261 | return "GL_COLOR_ATTACHMENT13" ; |
| 4262 | case 0x8CEE: |
| 4263 | return "GL_COLOR_ATTACHMENT14" ; |
| 4264 | case 0x8CEF: |
| 4265 | return "GL_COLOR_ATTACHMENT15" ; |
| 4266 | case 0x8CF0: |
| 4267 | return "GL_COLOR_ATTACHMENT16" ; |
| 4268 | case 0x8CF1: |
| 4269 | return "GL_COLOR_ATTACHMENT17" ; |
| 4270 | case 0x8CF2: |
| 4271 | return "GL_COLOR_ATTACHMENT18" ; |
| 4272 | case 0x8CF3: |
| 4273 | return "GL_COLOR_ATTACHMENT19" ; |
| 4274 | case 0x8CF4: |
| 4275 | return "GL_COLOR_ATTACHMENT20" ; |
| 4276 | case 0x8CF5: |
| 4277 | return "GL_COLOR_ATTACHMENT21" ; |
| 4278 | case 0x8CF6: |
| 4279 | return "GL_COLOR_ATTACHMENT22" ; |
| 4280 | case 0x8CF7: |
| 4281 | return "GL_COLOR_ATTACHMENT23" ; |
| 4282 | case 0x8CF8: |
| 4283 | return "GL_COLOR_ATTACHMENT24" ; |
| 4284 | case 0x8CF9: |
| 4285 | return "GL_COLOR_ATTACHMENT25" ; |
| 4286 | case 0x8CFA: |
| 4287 | return "GL_COLOR_ATTACHMENT26" ; |
| 4288 | case 0x8CFB: |
| 4289 | return "GL_COLOR_ATTACHMENT27" ; |
| 4290 | case 0x8CFC: |
| 4291 | return "GL_COLOR_ATTACHMENT28" ; |
| 4292 | case 0x8CFD: |
| 4293 | return "GL_COLOR_ATTACHMENT29" ; |
| 4294 | case 0x8CFE: |
| 4295 | return "GL_COLOR_ATTACHMENT30" ; |
| 4296 | case 0x8CFF: |
| 4297 | return "GL_COLOR_ATTACHMENT31" ; |
| 4298 | case 0x8D00: |
| 4299 | return "GL_DEPTH_ATTACHMENT" ; |
| 4300 | case 0x8D20: |
| 4301 | return "GL_STENCIL_ATTACHMENT" ; |
| 4302 | default: |
| 4303 | return UnknownEnumToString(value); |
| 4304 | } |
| 4305 | } |
| 4306 | |
| 4307 | case GLESEnum::FramebufferAttachmentParameterName: |
| 4308 | { |
| 4309 | switch (value) |
| 4310 | { |
| 4311 | case 0x8210: |
| 4312 | return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ; |
| 4313 | case 0x8211: |
| 4314 | return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ; |
| 4315 | case 0x8212: |
| 4316 | return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ; |
| 4317 | case 0x8213: |
| 4318 | return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ; |
| 4319 | case 0x8214: |
| 4320 | return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ; |
| 4321 | case 0x8215: |
| 4322 | return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ; |
| 4323 | case 0x8216: |
| 4324 | return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ; |
| 4325 | case 0x8217: |
| 4326 | return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ; |
| 4327 | case 0x8CD0: |
| 4328 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; |
| 4329 | case 0x8CD1: |
| 4330 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; |
| 4331 | case 0x8CD2: |
| 4332 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; |
| 4333 | case 0x8CD3: |
| 4334 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; |
| 4335 | case 0x8CD4: |
| 4336 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ; |
| 4337 | case 0x8D6C: |
| 4338 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT" ; |
| 4339 | case 0x8DA7: |
| 4340 | return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" ; |
| 4341 | case 0x9630: |
| 4342 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" ; |
| 4343 | case 0x9632: |
| 4344 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" ; |
| 4345 | default: |
| 4346 | return UnknownEnumToString(value); |
| 4347 | } |
| 4348 | } |
| 4349 | |
| 4350 | case GLESEnum::FramebufferParameterName: |
| 4351 | { |
| 4352 | switch (value) |
| 4353 | { |
| 4354 | case 0x9310: |
| 4355 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
| 4356 | case 0x9311: |
| 4357 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
| 4358 | case 0x9312: |
| 4359 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
| 4360 | case 0x9313: |
| 4361 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
| 4362 | case 0x9314: |
| 4363 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
| 4364 | default: |
| 4365 | return UnknownEnumToString(value); |
| 4366 | } |
| 4367 | } |
| 4368 | |
| 4369 | case GLESEnum::FramebufferStatus: |
| 4370 | { |
| 4371 | switch (value) |
| 4372 | { |
| 4373 | case 0x8219: |
| 4374 | return "GL_FRAMEBUFFER_UNDEFINED" ; |
| 4375 | case 0x8CD5: |
| 4376 | return "GL_FRAMEBUFFER_COMPLETE" ; |
| 4377 | case 0x8CD6: |
| 4378 | return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; |
| 4379 | case 0x8CD7: |
| 4380 | return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; |
| 4381 | case 0x8CDD: |
| 4382 | return "GL_FRAMEBUFFER_UNSUPPORTED" ; |
| 4383 | case 0x8D56: |
| 4384 | return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ; |
| 4385 | case 0x8DA8: |
| 4386 | return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" ; |
| 4387 | default: |
| 4388 | return UnknownEnumToString(value); |
| 4389 | } |
| 4390 | } |
| 4391 | |
| 4392 | case GLESEnum::FramebufferTarget: |
| 4393 | { |
| 4394 | switch (value) |
| 4395 | { |
| 4396 | case 0x8CA8: |
| 4397 | return "GL_READ_FRAMEBUFFER" ; |
| 4398 | case 0x8CA9: |
| 4399 | return "GL_DRAW_FRAMEBUFFER" ; |
| 4400 | case 0x8D40: |
| 4401 | return "GL_FRAMEBUFFER" ; |
| 4402 | default: |
| 4403 | return UnknownEnumToString(value); |
| 4404 | } |
| 4405 | } |
| 4406 | |
| 4407 | case GLESEnum::FrontFaceDirection: |
| 4408 | { |
| 4409 | switch (value) |
| 4410 | { |
| 4411 | case 0x900: |
| 4412 | return "GL_CW" ; |
| 4413 | case 0x901: |
| 4414 | return "GL_CCW" ; |
| 4415 | default: |
| 4416 | return UnknownEnumToString(value); |
| 4417 | } |
| 4418 | } |
| 4419 | |
| 4420 | case GLESEnum::GetFramebufferParameter: |
| 4421 | { |
| 4422 | switch (value) |
| 4423 | { |
| 4424 | case 0x80A8: |
| 4425 | return "GL_SAMPLE_BUFFERS" ; |
| 4426 | case 0x80A9: |
| 4427 | return "GL_SAMPLES" ; |
| 4428 | case 0x8B9A: |
| 4429 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
| 4430 | case 0x8B9B: |
| 4431 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
| 4432 | case 0x9310: |
| 4433 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
| 4434 | case 0x9311: |
| 4435 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
| 4436 | case 0x9312: |
| 4437 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
| 4438 | case 0x9313: |
| 4439 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
| 4440 | case 0x9314: |
| 4441 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
| 4442 | default: |
| 4443 | return UnknownEnumToString(value); |
| 4444 | } |
| 4445 | } |
| 4446 | |
| 4447 | case GLESEnum::GetMultisamplePNameNV: |
| 4448 | { |
| 4449 | switch (value) |
| 4450 | { |
| 4451 | case 0x8E50: |
| 4452 | return "GL_SAMPLE_POSITION" ; |
| 4453 | default: |
| 4454 | return UnknownEnumToString(value); |
| 4455 | } |
| 4456 | } |
| 4457 | |
| 4458 | case GLESEnum::GetPName: |
| 4459 | { |
| 4460 | switch (value) |
| 4461 | { |
| 4462 | case 0xB00: |
| 4463 | return "GL_CURRENT_COLOR" ; |
| 4464 | case 0xB02: |
| 4465 | return "GL_CURRENT_NORMAL" ; |
| 4466 | case 0xB03: |
| 4467 | return "GL_CURRENT_TEXTURE_COORDS" ; |
| 4468 | case 0xB10: |
| 4469 | return "GL_POINT_SMOOTH" ; |
| 4470 | case 0xB11: |
| 4471 | return "GL_POINT_SIZE" ; |
| 4472 | case 0xB12: |
| 4473 | return "GL_SMOOTH_POINT_SIZE_RANGE" ; |
| 4474 | case 0xB20: |
| 4475 | return "GL_LINE_SMOOTH" ; |
| 4476 | case 0xB21: |
| 4477 | return "GL_LINE_WIDTH" ; |
| 4478 | case 0xB22: |
| 4479 | return "GL_SMOOTH_LINE_WIDTH_RANGE" ; |
| 4480 | case 0xB40: |
| 4481 | return "GL_POLYGON_MODE_ANGLE" ; |
| 4482 | case 0xB44: |
| 4483 | return "GL_CULL_FACE" ; |
| 4484 | case 0xB45: |
| 4485 | return "GL_CULL_FACE_MODE" ; |
| 4486 | case 0xB46: |
| 4487 | return "GL_FRONT_FACE" ; |
| 4488 | case 0xB50: |
| 4489 | return "GL_LIGHTING" ; |
| 4490 | case 0xB52: |
| 4491 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
| 4492 | case 0xB53: |
| 4493 | return "GL_LIGHT_MODEL_AMBIENT" ; |
| 4494 | case 0xB54: |
| 4495 | return "GL_SHADE_MODEL" ; |
| 4496 | case 0xB57: |
| 4497 | return "GL_COLOR_MATERIAL" ; |
| 4498 | case 0xB60: |
| 4499 | return "GL_FOG" ; |
| 4500 | case 0xB62: |
| 4501 | return "GL_FOG_DENSITY" ; |
| 4502 | case 0xB63: |
| 4503 | return "GL_FOG_START" ; |
| 4504 | case 0xB64: |
| 4505 | return "GL_FOG_END" ; |
| 4506 | case 0xB65: |
| 4507 | return "GL_FOG_MODE" ; |
| 4508 | case 0xB66: |
| 4509 | return "GL_FOG_COLOR" ; |
| 4510 | case 0xB70: |
| 4511 | return "GL_DEPTH_RANGE" ; |
| 4512 | case 0xB71: |
| 4513 | return "GL_DEPTH_TEST" ; |
| 4514 | case 0xB72: |
| 4515 | return "GL_DEPTH_WRITEMASK" ; |
| 4516 | case 0xB73: |
| 4517 | return "GL_DEPTH_CLEAR_VALUE" ; |
| 4518 | case 0xB74: |
| 4519 | return "GL_DEPTH_FUNC" ; |
| 4520 | case 0xB90: |
| 4521 | return "GL_STENCIL_TEST" ; |
| 4522 | case 0xB91: |
| 4523 | return "GL_STENCIL_CLEAR_VALUE" ; |
| 4524 | case 0xB92: |
| 4525 | return "GL_STENCIL_FUNC" ; |
| 4526 | case 0xB93: |
| 4527 | return "GL_STENCIL_VALUE_MASK" ; |
| 4528 | case 0xB94: |
| 4529 | return "GL_STENCIL_FAIL" ; |
| 4530 | case 0xB95: |
| 4531 | return "GL_STENCIL_PASS_DEPTH_FAIL" ; |
| 4532 | case 0xB96: |
| 4533 | return "GL_STENCIL_PASS_DEPTH_PASS" ; |
| 4534 | case 0xB97: |
| 4535 | return "GL_STENCIL_REF" ; |
| 4536 | case 0xB98: |
| 4537 | return "GL_STENCIL_WRITEMASK" ; |
| 4538 | case 0xBA0: |
| 4539 | return "GL_MATRIX_MODE" ; |
| 4540 | case 0xBA1: |
| 4541 | return "GL_NORMALIZE" ; |
| 4542 | case 0xBA2: |
| 4543 | return "GL_VIEWPORT" ; |
| 4544 | case 0xBA3: |
| 4545 | return "GL_MODELVIEW_STACK_DEPTH" ; |
| 4546 | case 0xBA4: |
| 4547 | return "GL_PROJECTION_STACK_DEPTH" ; |
| 4548 | case 0xBA5: |
| 4549 | return "GL_TEXTURE_STACK_DEPTH" ; |
| 4550 | case 0xBA6: |
| 4551 | return "GL_MODELVIEW_MATRIX" ; |
| 4552 | case 0xBA7: |
| 4553 | return "GL_PROJECTION_MATRIX" ; |
| 4554 | case 0xBA8: |
| 4555 | return "GL_TEXTURE_MATRIX" ; |
| 4556 | case 0xBC0: |
| 4557 | return "GL_ALPHA_TEST" ; |
| 4558 | case 0xBC1: |
| 4559 | return "GL_ALPHA_TEST_FUNC" ; |
| 4560 | case 0xBC2: |
| 4561 | return "GL_ALPHA_TEST_REF" ; |
| 4562 | case 0xBD0: |
| 4563 | return "GL_DITHER" ; |
| 4564 | case 0xBE0: |
| 4565 | return "GL_BLEND_DST" ; |
| 4566 | case 0xBE1: |
| 4567 | return "GL_BLEND_SRC" ; |
| 4568 | case 0xBE2: |
| 4569 | return "GL_BLEND" ; |
| 4570 | case 0xBF0: |
| 4571 | return "GL_LOGIC_OP_MODE" ; |
| 4572 | case 0xBF2: |
| 4573 | return "GL_COLOR_LOGIC_OP" ; |
| 4574 | case 0xC02: |
| 4575 | return "GL_READ_BUFFER" ; |
| 4576 | case 0xC10: |
| 4577 | return "GL_SCISSOR_BOX" ; |
| 4578 | case 0xC11: |
| 4579 | return "GL_SCISSOR_TEST" ; |
| 4580 | case 0xC22: |
| 4581 | return "GL_COLOR_CLEAR_VALUE" ; |
| 4582 | case 0xC23: |
| 4583 | return "GL_COLOR_WRITEMASK" ; |
| 4584 | case 0xC50: |
| 4585 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
| 4586 | case 0xC51: |
| 4587 | return "GL_POINT_SMOOTH_HINT" ; |
| 4588 | case 0xC52: |
| 4589 | return "GL_LINE_SMOOTH_HINT" ; |
| 4590 | case 0xC54: |
| 4591 | return "GL_FOG_HINT" ; |
| 4592 | case 0xCF2: |
| 4593 | return "GL_UNPACK_ROW_LENGTH" ; |
| 4594 | case 0xCF3: |
| 4595 | return "GL_UNPACK_SKIP_ROWS" ; |
| 4596 | case 0xCF4: |
| 4597 | return "GL_UNPACK_SKIP_PIXELS" ; |
| 4598 | case 0xCF5: |
| 4599 | return "GL_UNPACK_ALIGNMENT" ; |
| 4600 | case 0xD02: |
| 4601 | return "GL_PACK_ROW_LENGTH" ; |
| 4602 | case 0xD03: |
| 4603 | return "GL_PACK_SKIP_ROWS" ; |
| 4604 | case 0xD04: |
| 4605 | return "GL_PACK_SKIP_PIXELS" ; |
| 4606 | case 0xD05: |
| 4607 | return "GL_PACK_ALIGNMENT" ; |
| 4608 | case 0xD1C: |
| 4609 | return "GL_ALPHA_SCALE" ; |
| 4610 | case 0xD31: |
| 4611 | return "GL_MAX_LIGHTS" ; |
| 4612 | case 0xD32: |
| 4613 | return "GL_MAX_CLIP_PLANES" ; |
| 4614 | case 0xD33: |
| 4615 | return "GL_MAX_TEXTURE_SIZE" ; |
| 4616 | case 0xD36: |
| 4617 | return "GL_MAX_MODELVIEW_STACK_DEPTH" ; |
| 4618 | case 0xD38: |
| 4619 | return "GL_MAX_PROJECTION_STACK_DEPTH" ; |
| 4620 | case 0xD39: |
| 4621 | return "GL_MAX_TEXTURE_STACK_DEPTH" ; |
| 4622 | case 0xD3A: |
| 4623 | return "GL_MAX_VIEWPORT_DIMS" ; |
| 4624 | case 0xD50: |
| 4625 | return "GL_SUBPIXEL_BITS" ; |
| 4626 | case 0xD52: |
| 4627 | return "GL_RED_BITS" ; |
| 4628 | case 0xD53: |
| 4629 | return "GL_GREEN_BITS" ; |
| 4630 | case 0xD54: |
| 4631 | return "GL_BLUE_BITS" ; |
| 4632 | case 0xD55: |
| 4633 | return "GL_ALPHA_BITS" ; |
| 4634 | case 0xD56: |
| 4635 | return "GL_DEPTH_BITS" ; |
| 4636 | case 0xD57: |
| 4637 | return "GL_STENCIL_BITS" ; |
| 4638 | case 0xDE1: |
| 4639 | return "GL_TEXTURE_2D" ; |
| 4640 | case 0x2A00: |
| 4641 | return "GL_POLYGON_OFFSET_UNITS" ; |
| 4642 | case 0x2A02: |
| 4643 | return "GL_POLYGON_OFFSET_LINE_ANGLE" ; |
| 4644 | case 0x3000: |
| 4645 | return "GL_CLIP_PLANE0" ; |
| 4646 | case 0x3001: |
| 4647 | return "GL_CLIP_PLANE1" ; |
| 4648 | case 0x3002: |
| 4649 | return "GL_CLIP_PLANE2" ; |
| 4650 | case 0x3003: |
| 4651 | return "GL_CLIP_PLANE3" ; |
| 4652 | case 0x3004: |
| 4653 | return "GL_CLIP_PLANE4" ; |
| 4654 | case 0x3005: |
| 4655 | return "GL_CLIP_PLANE5" ; |
| 4656 | case 0x4000: |
| 4657 | return "GL_LIGHT0" ; |
| 4658 | case 0x4001: |
| 4659 | return "GL_LIGHT1" ; |
| 4660 | case 0x4002: |
| 4661 | return "GL_LIGHT2" ; |
| 4662 | case 0x4003: |
| 4663 | return "GL_LIGHT3" ; |
| 4664 | case 0x4004: |
| 4665 | return "GL_LIGHT4" ; |
| 4666 | case 0x4005: |
| 4667 | return "GL_LIGHT5" ; |
| 4668 | case 0x4006: |
| 4669 | return "GL_LIGHT6" ; |
| 4670 | case 0x4007: |
| 4671 | return "GL_LIGHT7" ; |
| 4672 | case 0x8005: |
| 4673 | return "GL_BLEND_COLOR" ; |
| 4674 | case 0x8009: |
| 4675 | return "GL_BLEND_EQUATION" ; |
| 4676 | case 0x8037: |
| 4677 | return "GL_POLYGON_OFFSET_FILL" ; |
| 4678 | case 0x8038: |
| 4679 | return "GL_POLYGON_OFFSET_FACTOR" ; |
| 4680 | case 0x8069: |
| 4681 | return "GL_TEXTURE_BINDING_2D" ; |
| 4682 | case 0x806A: |
| 4683 | return "GL_TEXTURE_BINDING_3D" ; |
| 4684 | case 0x806D: |
| 4685 | return "GL_UNPACK_SKIP_IMAGES" ; |
| 4686 | case 0x806E: |
| 4687 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
| 4688 | case 0x8073: |
| 4689 | return "GL_MAX_3D_TEXTURE_SIZE" ; |
| 4690 | case 0x8074: |
| 4691 | return "GL_VERTEX_ARRAY" ; |
| 4692 | case 0x8075: |
| 4693 | return "GL_NORMAL_ARRAY" ; |
| 4694 | case 0x8076: |
| 4695 | return "GL_COLOR_ARRAY" ; |
| 4696 | case 0x8078: |
| 4697 | return "GL_TEXTURE_COORD_ARRAY" ; |
| 4698 | case 0x807A: |
| 4699 | return "GL_VERTEX_ARRAY_SIZE" ; |
| 4700 | case 0x807B: |
| 4701 | return "GL_VERTEX_ARRAY_TYPE" ; |
| 4702 | case 0x807C: |
| 4703 | return "GL_VERTEX_ARRAY_STRIDE" ; |
| 4704 | case 0x807E: |
| 4705 | return "GL_NORMAL_ARRAY_TYPE" ; |
| 4706 | case 0x807F: |
| 4707 | return "GL_NORMAL_ARRAY_STRIDE" ; |
| 4708 | case 0x8081: |
| 4709 | return "GL_COLOR_ARRAY_SIZE" ; |
| 4710 | case 0x8082: |
| 4711 | return "GL_COLOR_ARRAY_TYPE" ; |
| 4712 | case 0x8083: |
| 4713 | return "GL_COLOR_ARRAY_STRIDE" ; |
| 4714 | case 0x8088: |
| 4715 | return "GL_TEXTURE_COORD_ARRAY_SIZE" ; |
| 4716 | case 0x8089: |
| 4717 | return "GL_TEXTURE_COORD_ARRAY_TYPE" ; |
| 4718 | case 0x808A: |
| 4719 | return "GL_TEXTURE_COORD_ARRAY_STRIDE" ; |
| 4720 | case 0x80A8: |
| 4721 | return "GL_SAMPLE_BUFFERS" ; |
| 4722 | case 0x80A9: |
| 4723 | return "GL_SAMPLES" ; |
| 4724 | case 0x80AA: |
| 4725 | return "GL_SAMPLE_COVERAGE_VALUE" ; |
| 4726 | case 0x80AB: |
| 4727 | return "GL_SAMPLE_COVERAGE_INVERT" ; |
| 4728 | case 0x80C8: |
| 4729 | return "GL_BLEND_DST_RGB" ; |
| 4730 | case 0x80C9: |
| 4731 | return "GL_BLEND_SRC_RGB" ; |
| 4732 | case 0x80CA: |
| 4733 | return "GL_BLEND_DST_ALPHA" ; |
| 4734 | case 0x80CB: |
| 4735 | return "GL_BLEND_SRC_ALPHA" ; |
| 4736 | case 0x80E8: |
| 4737 | return "GL_MAX_ELEMENTS_VERTICES" ; |
| 4738 | case 0x80E9: |
| 4739 | return "GL_MAX_ELEMENTS_INDICES" ; |
| 4740 | case 0x8126: |
| 4741 | return "GL_POINT_SIZE_MIN" ; |
| 4742 | case 0x8127: |
| 4743 | return "GL_POINT_SIZE_MAX" ; |
| 4744 | case 0x8128: |
| 4745 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
| 4746 | case 0x8129: |
| 4747 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
| 4748 | case 0x821B: |
| 4749 | return "GL_MAJOR_VERSION" ; |
| 4750 | case 0x821C: |
| 4751 | return "GL_MINOR_VERSION" ; |
| 4752 | case 0x821D: |
| 4753 | return "GL_NUM_EXTENSIONS" ; |
| 4754 | case 0x821E: |
| 4755 | return "GL_CONTEXT_FLAGS" ; |
| 4756 | case 0x825A: |
| 4757 | return "GL_PROGRAM_PIPELINE_BINDING" ; |
| 4758 | case 0x825E: |
| 4759 | return "GL_LAYER_PROVOKING_VERTEX" ; |
| 4760 | case 0x8263: |
| 4761 | return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" ; |
| 4762 | case 0x8264: |
| 4763 | return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" ; |
| 4764 | case 0x8265: |
| 4765 | return "GL_MAX_COMPUTE_ATOMIC_COUNTERS" ; |
| 4766 | case 0x8266: |
| 4767 | return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" ; |
| 4768 | case 0x826C: |
| 4769 | return "GL_MAX_DEBUG_GROUP_STACK_DEPTH" ; |
| 4770 | case 0x826D: |
| 4771 | return "GL_DEBUG_GROUP_STACK_DEPTH" ; |
| 4772 | case 0x826E: |
| 4773 | return "GL_MAX_UNIFORM_LOCATIONS" ; |
| 4774 | case 0x82D6: |
| 4775 | return "GL_VERTEX_BINDING_DIVISOR" ; |
| 4776 | case 0x82D7: |
| 4777 | return "GL_VERTEX_BINDING_OFFSET" ; |
| 4778 | case 0x82D8: |
| 4779 | return "GL_VERTEX_BINDING_STRIDE" ; |
| 4780 | case 0x82D9: |
| 4781 | return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 4782 | case 0x82DA: |
| 4783 | return "GL_MAX_VERTEX_ATTRIB_BINDINGS" ; |
| 4784 | case 0x82E8: |
| 4785 | return "GL_MAX_LABEL_LENGTH" ; |
| 4786 | case 0x82F9: |
| 4787 | return "GL_MAX_CULL_DISTANCES_ANGLE" ; |
| 4788 | case 0x82FA: |
| 4789 | return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE" ; |
| 4790 | case 0x846D: |
| 4791 | return "GL_ALIASED_POINT_SIZE_RANGE" ; |
| 4792 | case 0x846E: |
| 4793 | return "GL_ALIASED_LINE_WIDTH_RANGE" ; |
| 4794 | case 0x84E0: |
| 4795 | return "GL_ACTIVE_TEXTURE" ; |
| 4796 | case 0x84E8: |
| 4797 | return "GL_MAX_RENDERBUFFER_SIZE" ; |
| 4798 | case 0x84FD: |
| 4799 | return "GL_MAX_TEXTURE_LOD_BIAS" ; |
| 4800 | case 0x8514: |
| 4801 | return "GL_TEXTURE_BINDING_CUBE_MAP" ; |
| 4802 | case 0x851C: |
| 4803 | return "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ; |
| 4804 | case 0x85B5: |
| 4805 | return "GL_VERTEX_ARRAY_BINDING" ; |
| 4806 | case 0x86A2: |
| 4807 | return "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ; |
| 4808 | case 0x86A3: |
| 4809 | return "GL_COMPRESSED_TEXTURE_FORMATS" ; |
| 4810 | case 0x87FE: |
| 4811 | return "GL_NUM_PROGRAM_BINARY_FORMATS" ; |
| 4812 | case 0x87FF: |
| 4813 | return "GL_PROGRAM_BINARY_FORMATS" ; |
| 4814 | case 0x8800: |
| 4815 | return "GL_STENCIL_BACK_FUNC" ; |
| 4816 | case 0x8801: |
| 4817 | return "GL_STENCIL_BACK_FAIL" ; |
| 4818 | case 0x8802: |
| 4819 | return "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ; |
| 4820 | case 0x8803: |
| 4821 | return "GL_STENCIL_BACK_PASS_DEPTH_PASS" ; |
| 4822 | case 0x8824: |
| 4823 | return "GL_MAX_DRAW_BUFFERS" ; |
| 4824 | case 0x883D: |
| 4825 | return "GL_BLEND_EQUATION_ALPHA" ; |
| 4826 | case 0x8869: |
| 4827 | return "GL_MAX_VERTEX_ATTRIBS" ; |
| 4828 | case 0x8872: |
| 4829 | return "GL_MAX_TEXTURE_IMAGE_UNITS" ; |
| 4830 | case 0x8894: |
| 4831 | return "GL_ARRAY_BUFFER_BINDING" ; |
| 4832 | case 0x8895: |
| 4833 | return "GL_ELEMENT_ARRAY_BUFFER_BINDING" ; |
| 4834 | case 0x88ED: |
| 4835 | return "GL_PIXEL_PACK_BUFFER_BINDING" ; |
| 4836 | case 0x88EF: |
| 4837 | return "GL_PIXEL_UNPACK_BUFFER_BINDING" ; |
| 4838 | case 0x88FF: |
| 4839 | return "GL_MAX_ARRAY_TEXTURE_LAYERS" ; |
| 4840 | case 0x8904: |
| 4841 | return "GL_MIN_PROGRAM_TEXEL_OFFSET" ; |
| 4842 | case 0x8905: |
| 4843 | return "GL_MAX_PROGRAM_TEXEL_OFFSET" ; |
| 4844 | case 0x8919: |
| 4845 | return "GL_SAMPLER_BINDING" ; |
| 4846 | case 0x8A28: |
| 4847 | return "GL_UNIFORM_BUFFER_BINDING" ; |
| 4848 | case 0x8A29: |
| 4849 | return "GL_UNIFORM_BUFFER_START" ; |
| 4850 | case 0x8A2A: |
| 4851 | return "GL_UNIFORM_BUFFER_SIZE" ; |
| 4852 | case 0x8A2B: |
| 4853 | return "GL_MAX_VERTEX_UNIFORM_BLOCKS" ; |
| 4854 | case 0x8A2C: |
| 4855 | return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" ; |
| 4856 | case 0x8A2D: |
| 4857 | return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" ; |
| 4858 | case 0x8A2E: |
| 4859 | return "GL_MAX_COMBINED_UNIFORM_BLOCKS" ; |
| 4860 | case 0x8A2F: |
| 4861 | return "GL_MAX_UNIFORM_BUFFER_BINDINGS" ; |
| 4862 | case 0x8A30: |
| 4863 | return "GL_MAX_UNIFORM_BLOCK_SIZE" ; |
| 4864 | case 0x8A31: |
| 4865 | return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" ; |
| 4866 | case 0x8A32: |
| 4867 | return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" ; |
| 4868 | case 0x8A33: |
| 4869 | return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" ; |
| 4870 | case 0x8A34: |
| 4871 | return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" ; |
| 4872 | case 0x8B49: |
| 4873 | return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ; |
| 4874 | case 0x8B4A: |
| 4875 | return "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ; |
| 4876 | case 0x8B4B: |
| 4877 | return "GL_MAX_VARYING_COMPONENTS" ; |
| 4878 | case 0x8B4C: |
| 4879 | return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; |
| 4880 | case 0x8B4D: |
| 4881 | return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; |
| 4882 | case 0x8B8B: |
| 4883 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
| 4884 | case 0x8B8D: |
| 4885 | return "GL_CURRENT_PROGRAM" ; |
| 4886 | case 0x8B9A: |
| 4887 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
| 4888 | case 0x8B9B: |
| 4889 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
| 4890 | case 0x8C1D: |
| 4891 | return "GL_TEXTURE_BINDING_2D_ARRAY" ; |
| 4892 | case 0x8C29: |
| 4893 | return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" ; |
| 4894 | case 0x8C2B: |
| 4895 | return "GL_MAX_TEXTURE_BUFFER_SIZE" ; |
| 4896 | case 0x8C2C: |
| 4897 | return "GL_TEXTURE_BINDING_BUFFER" ; |
| 4898 | case 0x8C84: |
| 4899 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
| 4900 | case 0x8C85: |
| 4901 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
| 4902 | case 0x8C8F: |
| 4903 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
| 4904 | case 0x8CA3: |
| 4905 | return "GL_STENCIL_BACK_REF" ; |
| 4906 | case 0x8CA4: |
| 4907 | return "GL_STENCIL_BACK_VALUE_MASK" ; |
| 4908 | case 0x8CA5: |
| 4909 | return "GL_STENCIL_BACK_WRITEMASK" ; |
| 4910 | case 0x8CA6: |
| 4911 | return "GL_DRAW_FRAMEBUFFER_BINDING" ; |
| 4912 | case 0x8CA7: |
| 4913 | return "GL_RENDERBUFFER_BINDING" ; |
| 4914 | case 0x8CAA: |
| 4915 | return "GL_READ_FRAMEBUFFER_BINDING" ; |
| 4916 | case 0x8CDF: |
| 4917 | return "GL_MAX_COLOR_ATTACHMENTS" ; |
| 4918 | case 0x8D60: |
| 4919 | return "GL_TEXTURE_GEN_STR_OES" ; |
| 4920 | case 0x8D6B: |
| 4921 | return "GL_MAX_ELEMENT_INDEX" ; |
| 4922 | case 0x8DDF: |
| 4923 | return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" ; |
| 4924 | case 0x8DF8: |
| 4925 | return "GL_SHADER_BINARY_FORMATS" ; |
| 4926 | case 0x8DF9: |
| 4927 | return "GL_NUM_SHADER_BINARY_FORMATS" ; |
| 4928 | case 0x8DFA: |
| 4929 | return "GL_SHADER_COMPILER" ; |
| 4930 | case 0x8DFB: |
| 4931 | return "GL_MAX_VERTEX_UNIFORM_VECTORS" ; |
| 4932 | case 0x8DFC: |
| 4933 | return "GL_MAX_VARYING_VECTORS" ; |
| 4934 | case 0x8DFD: |
| 4935 | return "GL_MAX_FRAGMENT_UNIFORM_VECTORS" ; |
| 4936 | case 0x8E28: |
| 4937 | return "GL_TIMESTAMP_EXT" ; |
| 4938 | case 0x8E4F: |
| 4939 | return "GL_PROVOKING_VERTEX_ANGLE" ; |
| 4940 | case 0x8E59: |
| 4941 | return "GL_MAX_SAMPLE_MASK_WORDS" ; |
| 4942 | case 0x8E89: |
| 4943 | return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" ; |
| 4944 | case 0x8E8A: |
| 4945 | return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" ; |
| 4946 | case 0x8F65: |
| 4947 | return "GL_FETCH_PER_SAMPLE_ARM" ; |
| 4948 | case 0x8F66: |
| 4949 | return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM" ; |
| 4950 | case 0x90D3: |
| 4951 | return "GL_SHADER_STORAGE_BUFFER_BINDING" ; |
| 4952 | case 0x90D4: |
| 4953 | return "GL_SHADER_STORAGE_BUFFER_START" ; |
| 4954 | case 0x90D5: |
| 4955 | return "GL_SHADER_STORAGE_BUFFER_SIZE" ; |
| 4956 | case 0x90D6: |
| 4957 | return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" ; |
| 4958 | case 0x90D7: |
| 4959 | return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" ; |
| 4960 | case 0x90D8: |
| 4961 | return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" ; |
| 4962 | case 0x90D9: |
| 4963 | return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" ; |
| 4964 | case 0x90DA: |
| 4965 | return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" ; |
| 4966 | case 0x90DB: |
| 4967 | return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" ; |
| 4968 | case 0x90DC: |
| 4969 | return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" ; |
| 4970 | case 0x90DD: |
| 4971 | return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" ; |
| 4972 | case 0x90DF: |
| 4973 | return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" ; |
| 4974 | case 0x90EB: |
| 4975 | return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" ; |
| 4976 | case 0x90EF: |
| 4977 | return "GL_DISPATCH_INDIRECT_BUFFER_BINDING" ; |
| 4978 | case 0x9104: |
| 4979 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE" ; |
| 4980 | case 0x9105: |
| 4981 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" ; |
| 4982 | case 0x910E: |
| 4983 | return "GL_MAX_COLOR_TEXTURE_SAMPLES" ; |
| 4984 | case 0x910F: |
| 4985 | return "GL_MAX_DEPTH_TEXTURE_SAMPLES" ; |
| 4986 | case 0x9110: |
| 4987 | return "GL_MAX_INTEGER_SAMPLES" ; |
| 4988 | case 0x9111: |
| 4989 | return "GL_MAX_SERVER_WAIT_TIMEOUT" ; |
| 4990 | case 0x9122: |
| 4991 | return "GL_MAX_VERTEX_OUTPUT_COMPONENTS" ; |
| 4992 | case 0x9123: |
| 4993 | return "GL_MAX_GEOMETRY_INPUT_COMPONENTS" ; |
| 4994 | case 0x9124: |
| 4995 | return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" ; |
| 4996 | case 0x9125: |
| 4997 | return "GL_MAX_FRAGMENT_INPUT_COMPONENTS" ; |
| 4998 | case 0x919F: |
| 4999 | return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" ; |
| 5000 | case 0x91BB: |
| 5001 | return "GL_MAX_COMPUTE_UNIFORM_BLOCKS" ; |
| 5002 | case 0x91BC: |
| 5003 | return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" ; |
| 5004 | case 0x91BE: |
| 5005 | return "GL_MAX_COMPUTE_WORK_GROUP_COUNT" ; |
| 5006 | case 0x91BF: |
| 5007 | return "GL_MAX_COMPUTE_WORK_GROUP_SIZE" ; |
| 5008 | case 0x92D2: |
| 5009 | return "GL_MAX_VERTEX_ATOMIC_COUNTERS" ; |
| 5010 | case 0x92D3: |
| 5011 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" ; |
| 5012 | case 0x92D4: |
| 5013 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" ; |
| 5014 | case 0x92D5: |
| 5015 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" ; |
| 5016 | case 0x92D6: |
| 5017 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" ; |
| 5018 | case 0x92D7: |
| 5019 | return "GL_MAX_COMBINED_ATOMIC_COUNTERS" ; |
| 5020 | case 0x9315: |
| 5021 | return "GL_MAX_FRAMEBUFFER_WIDTH" ; |
| 5022 | case 0x9316: |
| 5023 | return "GL_MAX_FRAMEBUFFER_HEIGHT" ; |
| 5024 | case 0x9317: |
| 5025 | return "GL_MAX_FRAMEBUFFER_LAYERS" ; |
| 5026 | case 0x9318: |
| 5027 | return "GL_MAX_FRAMEBUFFER_SAMPLES" ; |
| 5028 | case 0x9596: |
| 5029 | return "GL_NUM_DEVICE_UUIDS_EXT" ; |
| 5030 | case 0x9597: |
| 5031 | return "GL_DEVICE_UUID_EXT" ; |
| 5032 | case 0x9598: |
| 5033 | return "GL_DRIVER_UUID_EXT" ; |
| 5034 | case 0x96A4: |
| 5035 | return "GL_SHADING_RATE_QCOM" ; |
| 5036 | default: |
| 5037 | return UnknownEnumToString(value); |
| 5038 | } |
| 5039 | } |
| 5040 | |
| 5041 | case GLESEnum::GetPointervPName: |
| 5042 | { |
| 5043 | switch (value) |
| 5044 | { |
| 5045 | case 0x808E: |
| 5046 | return "GL_VERTEX_ARRAY_POINTER" ; |
| 5047 | case 0x808F: |
| 5048 | return "GL_NORMAL_ARRAY_POINTER" ; |
| 5049 | case 0x8090: |
| 5050 | return "GL_COLOR_ARRAY_POINTER" ; |
| 5051 | case 0x8092: |
| 5052 | return "GL_TEXTURE_COORD_ARRAY_POINTER" ; |
| 5053 | case 0x8244: |
| 5054 | return "GL_DEBUG_CALLBACK_FUNCTION" ; |
| 5055 | case 0x8245: |
| 5056 | return "GL_DEBUG_CALLBACK_USER_PARAM" ; |
| 5057 | default: |
| 5058 | return UnknownEnumToString(value); |
| 5059 | } |
| 5060 | } |
| 5061 | |
| 5062 | case GLESEnum::GetTextureParameter: |
| 5063 | { |
| 5064 | switch (value) |
| 5065 | { |
| 5066 | case 0x1000: |
| 5067 | return "GL_TEXTURE_WIDTH" ; |
| 5068 | case 0x1001: |
| 5069 | return "GL_TEXTURE_HEIGHT" ; |
| 5070 | case 0x1003: |
| 5071 | return "GL_TEXTURE_INTERNAL_FORMAT" ; |
| 5072 | case 0x1004: |
| 5073 | return "GL_TEXTURE_BORDER_COLOR" ; |
| 5074 | case 0x2800: |
| 5075 | return "GL_TEXTURE_MAG_FILTER" ; |
| 5076 | case 0x2801: |
| 5077 | return "GL_TEXTURE_MIN_FILTER" ; |
| 5078 | case 0x2802: |
| 5079 | return "GL_TEXTURE_WRAP_S" ; |
| 5080 | case 0x2803: |
| 5081 | return "GL_TEXTURE_WRAP_T" ; |
| 5082 | case 0x805C: |
| 5083 | return "GL_TEXTURE_RED_SIZE" ; |
| 5084 | case 0x805D: |
| 5085 | return "GL_TEXTURE_GREEN_SIZE" ; |
| 5086 | case 0x805E: |
| 5087 | return "GL_TEXTURE_BLUE_SIZE" ; |
| 5088 | case 0x805F: |
| 5089 | return "GL_TEXTURE_ALPHA_SIZE" ; |
| 5090 | case 0x8511: |
| 5091 | return "GL_NORMAL_MAP_OES" ; |
| 5092 | case 0x8512: |
| 5093 | return "GL_REFLECTION_MAP_OES" ; |
| 5094 | default: |
| 5095 | return UnknownEnumToString(value); |
| 5096 | } |
| 5097 | } |
| 5098 | |
| 5099 | case GLESEnum::GraphicsResetStatus: |
| 5100 | { |
| 5101 | switch (value) |
| 5102 | { |
| 5103 | case 0x0: |
| 5104 | return "GL_NO_ERROR" ; |
| 5105 | case 0x8253: |
| 5106 | return "GL_GUILTY_CONTEXT_RESET" ; |
| 5107 | case 0x8254: |
| 5108 | return "GL_INNOCENT_CONTEXT_RESET" ; |
| 5109 | case 0x8255: |
| 5110 | return "GL_UNKNOWN_CONTEXT_RESET" ; |
| 5111 | default: |
| 5112 | return UnknownEnumToString(value); |
| 5113 | } |
| 5114 | } |
| 5115 | |
| 5116 | case GLESEnum::HintMode: |
| 5117 | { |
| 5118 | switch (value) |
| 5119 | { |
| 5120 | case 0x1100: |
| 5121 | return "GL_DONT_CARE" ; |
| 5122 | case 0x1101: |
| 5123 | return "GL_FASTEST" ; |
| 5124 | case 0x1102: |
| 5125 | return "GL_NICEST" ; |
| 5126 | default: |
| 5127 | return UnknownEnumToString(value); |
| 5128 | } |
| 5129 | } |
| 5130 | |
| 5131 | case GLESEnum::HintTarget: |
| 5132 | { |
| 5133 | switch (value) |
| 5134 | { |
| 5135 | case 0xC50: |
| 5136 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
| 5137 | case 0xC51: |
| 5138 | return "GL_POINT_SMOOTH_HINT" ; |
| 5139 | case 0xC52: |
| 5140 | return "GL_LINE_SMOOTH_HINT" ; |
| 5141 | case 0xC54: |
| 5142 | return "GL_FOG_HINT" ; |
| 5143 | case 0x8192: |
| 5144 | return "GL_GENERATE_MIPMAP_HINT" ; |
| 5145 | case 0x8257: |
| 5146 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
| 5147 | case 0x8B8B: |
| 5148 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
| 5149 | default: |
| 5150 | return UnknownEnumToString(value); |
| 5151 | } |
| 5152 | } |
| 5153 | |
| 5154 | case GLESEnum::IndexFunctionEXT: |
| 5155 | { |
| 5156 | switch (value) |
| 5157 | { |
| 5158 | case 0x200: |
| 5159 | return "GL_NEVER" ; |
| 5160 | case 0x201: |
| 5161 | return "GL_LESS" ; |
| 5162 | case 0x202: |
| 5163 | return "GL_EQUAL" ; |
| 5164 | case 0x203: |
| 5165 | return "GL_LEQUAL" ; |
| 5166 | case 0x204: |
| 5167 | return "GL_GREATER" ; |
| 5168 | case 0x205: |
| 5169 | return "GL_NOTEQUAL" ; |
| 5170 | case 0x206: |
| 5171 | return "GL_GEQUAL" ; |
| 5172 | case 0x207: |
| 5173 | return "GL_ALWAYS" ; |
| 5174 | default: |
| 5175 | return UnknownEnumToString(value); |
| 5176 | } |
| 5177 | } |
| 5178 | |
| 5179 | case GLESEnum::IndexPointerType: |
| 5180 | { |
| 5181 | switch (value) |
| 5182 | { |
| 5183 | case 0x1402: |
| 5184 | return "GL_SHORT" ; |
| 5185 | case 0x1404: |
| 5186 | return "GL_INT" ; |
| 5187 | case 0x1406: |
| 5188 | return "GL_FLOAT" ; |
| 5189 | default: |
| 5190 | return UnknownEnumToString(value); |
| 5191 | } |
| 5192 | } |
| 5193 | |
| 5194 | case GLESEnum::InternalFormat: |
| 5195 | { |
| 5196 | switch (value) |
| 5197 | { |
| 5198 | case 0x1901: |
| 5199 | return "GL_STENCIL_INDEX" ; |
| 5200 | case 0x1902: |
| 5201 | return "GL_DEPTH_COMPONENT" ; |
| 5202 | case 0x1903: |
| 5203 | return "GL_RED" ; |
| 5204 | case 0x1907: |
| 5205 | return "GL_RGB" ; |
| 5206 | case 0x1908: |
| 5207 | return "GL_RGBA" ; |
| 5208 | case 0x803C: |
| 5209 | return "GL_ALPHA8_EXT" ; |
| 5210 | case 0x8040: |
| 5211 | return "GL_LUMINANCE8_EXT" ; |
| 5212 | case 0x8045: |
| 5213 | return "GL_LUMINANCE8_ALPHA8_EXT" ; |
| 5214 | case 0x8051: |
| 5215 | return "GL_RGB8" ; |
| 5216 | case 0x8052: |
| 5217 | return "GL_RGB10_EXT" ; |
| 5218 | case 0x8054: |
| 5219 | return "GL_RGB16_EXT" ; |
| 5220 | case 0x8056: |
| 5221 | return "GL_RGBA4" ; |
| 5222 | case 0x8057: |
| 5223 | return "GL_RGB5_A1" ; |
| 5224 | case 0x8058: |
| 5225 | return "GL_RGBA8" ; |
| 5226 | case 0x8059: |
| 5227 | return "GL_RGB10_A2" ; |
| 5228 | case 0x805B: |
| 5229 | return "GL_RGBA16_EXT" ; |
| 5230 | case 0x81A5: |
| 5231 | return "GL_DEPTH_COMPONENT16" ; |
| 5232 | case 0x81A6: |
| 5233 | return "GL_DEPTH_COMPONENT24" ; |
| 5234 | case 0x81A7: |
| 5235 | return "GL_DEPTH_COMPONENT32_OES" ; |
| 5236 | case 0x8227: |
| 5237 | return "GL_RG" ; |
| 5238 | case 0x8229: |
| 5239 | return "GL_R8" ; |
| 5240 | case 0x822A: |
| 5241 | return "GL_R16_EXT" ; |
| 5242 | case 0x822B: |
| 5243 | return "GL_RG8" ; |
| 5244 | case 0x822C: |
| 5245 | return "GL_RG16_EXT" ; |
| 5246 | case 0x822D: |
| 5247 | return "GL_R16F" ; |
| 5248 | case 0x822E: |
| 5249 | return "GL_R32F" ; |
| 5250 | case 0x822F: |
| 5251 | return "GL_RG16F" ; |
| 5252 | case 0x8230: |
| 5253 | return "GL_RG32F" ; |
| 5254 | case 0x8231: |
| 5255 | return "GL_R8I" ; |
| 5256 | case 0x8232: |
| 5257 | return "GL_R8UI" ; |
| 5258 | case 0x8233: |
| 5259 | return "GL_R16I" ; |
| 5260 | case 0x8234: |
| 5261 | return "GL_R16UI" ; |
| 5262 | case 0x8235: |
| 5263 | return "GL_R32I" ; |
| 5264 | case 0x8236: |
| 5265 | return "GL_R32UI" ; |
| 5266 | case 0x8237: |
| 5267 | return "GL_RG8I" ; |
| 5268 | case 0x8238: |
| 5269 | return "GL_RG8UI" ; |
| 5270 | case 0x8239: |
| 5271 | return "GL_RG16I" ; |
| 5272 | case 0x823A: |
| 5273 | return "GL_RG16UI" ; |
| 5274 | case 0x823B: |
| 5275 | return "GL_RG32I" ; |
| 5276 | case 0x823C: |
| 5277 | return "GL_RG32UI" ; |
| 5278 | case 0x83F0: |
| 5279 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
| 5280 | case 0x83F1: |
| 5281 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
| 5282 | case 0x83F2: |
| 5283 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
| 5284 | case 0x83F3: |
| 5285 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
| 5286 | case 0x84F9: |
| 5287 | return "GL_DEPTH_STENCIL" ; |
| 5288 | case 0x8814: |
| 5289 | return "GL_RGBA32F" ; |
| 5290 | case 0x8815: |
| 5291 | return "GL_RGB32F" ; |
| 5292 | case 0x881A: |
| 5293 | return "GL_RGBA16F" ; |
| 5294 | case 0x881B: |
| 5295 | return "GL_RGB16F" ; |
| 5296 | case 0x88F0: |
| 5297 | return "GL_DEPTH24_STENCIL8" ; |
| 5298 | case 0x8C3A: |
| 5299 | return "GL_R11F_G11F_B10F" ; |
| 5300 | case 0x8C3D: |
| 5301 | return "GL_RGB9_E5" ; |
| 5302 | case 0x8C40: |
| 5303 | return "GL_SRGB" ; |
| 5304 | case 0x8C41: |
| 5305 | return "GL_SRGB8" ; |
| 5306 | case 0x8C42: |
| 5307 | return "GL_SRGB_ALPHA_EXT" ; |
| 5308 | case 0x8C43: |
| 5309 | return "GL_SRGB8_ALPHA8" ; |
| 5310 | case 0x8C4C: |
| 5311 | return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" ; |
| 5312 | case 0x8C4D: |
| 5313 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" ; |
| 5314 | case 0x8C4E: |
| 5315 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" ; |
| 5316 | case 0x8C4F: |
| 5317 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" ; |
| 5318 | case 0x8CAC: |
| 5319 | return "GL_DEPTH_COMPONENT32F" ; |
| 5320 | case 0x8CAD: |
| 5321 | return "GL_DEPTH32F_STENCIL8" ; |
| 5322 | case 0x8D48: |
| 5323 | return "GL_STENCIL_INDEX8" ; |
| 5324 | case 0x8D62: |
| 5325 | return "GL_RGB565" ; |
| 5326 | case 0x8D64: |
| 5327 | return "GL_ETC1_RGB8_OES" ; |
| 5328 | case 0x8D70: |
| 5329 | return "GL_RGBA32UI" ; |
| 5330 | case 0x8D71: |
| 5331 | return "GL_RGB32UI" ; |
| 5332 | case 0x8D76: |
| 5333 | return "GL_RGBA16UI" ; |
| 5334 | case 0x8D77: |
| 5335 | return "GL_RGB16UI" ; |
| 5336 | case 0x8D7C: |
| 5337 | return "GL_RGBA8UI" ; |
| 5338 | case 0x8D7D: |
| 5339 | return "GL_RGB8UI" ; |
| 5340 | case 0x8D82: |
| 5341 | return "GL_RGBA32I" ; |
| 5342 | case 0x8D83: |
| 5343 | return "GL_RGB32I" ; |
| 5344 | case 0x8D88: |
| 5345 | return "GL_RGBA16I" ; |
| 5346 | case 0x8D89: |
| 5347 | return "GL_RGB16I" ; |
| 5348 | case 0x8D8E: |
| 5349 | return "GL_RGBA8I" ; |
| 5350 | case 0x8D8F: |
| 5351 | return "GL_RGB8I" ; |
| 5352 | case 0x8DBB: |
| 5353 | return "GL_COMPRESSED_RED_RGTC1_EXT" ; |
| 5354 | case 0x8DBC: |
| 5355 | return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" ; |
| 5356 | case 0x8DBD: |
| 5357 | return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT" ; |
| 5358 | case 0x8DBE: |
| 5359 | return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" ; |
| 5360 | case 0x8E8C: |
| 5361 | return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT" ; |
| 5362 | case 0x8E8D: |
| 5363 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT" ; |
| 5364 | case 0x8E8E: |
| 5365 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT" ; |
| 5366 | case 0x8E8F: |
| 5367 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT" ; |
| 5368 | case 0x8F94: |
| 5369 | return "GL_R8_SNORM" ; |
| 5370 | case 0x8F95: |
| 5371 | return "GL_RG8_SNORM" ; |
| 5372 | case 0x8F96: |
| 5373 | return "GL_RGB8_SNORM" ; |
| 5374 | case 0x8F97: |
| 5375 | return "GL_RGBA8_SNORM" ; |
| 5376 | case 0x8F98: |
| 5377 | return "GL_R16_SNORM_EXT" ; |
| 5378 | case 0x8F99: |
| 5379 | return "GL_RG16_SNORM_EXT" ; |
| 5380 | case 0x8F9A: |
| 5381 | return "GL_RGB16_SNORM_EXT" ; |
| 5382 | case 0x8F9B: |
| 5383 | return "GL_RGBA16_SNORM_EXT" ; |
| 5384 | case 0x8FBD: |
| 5385 | return "GL_SR8_EXT" ; |
| 5386 | case 0x8FBE: |
| 5387 | return "GL_SRG8_EXT" ; |
| 5388 | case 0x906F: |
| 5389 | return "GL_RGB10_A2UI" ; |
| 5390 | case 0x9270: |
| 5391 | return "GL_COMPRESSED_R11_EAC" ; |
| 5392 | case 0x9271: |
| 5393 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
| 5394 | case 0x9272: |
| 5395 | return "GL_COMPRESSED_RG11_EAC" ; |
| 5396 | case 0x9273: |
| 5397 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
| 5398 | case 0x9274: |
| 5399 | return "GL_COMPRESSED_RGB8_ETC2" ; |
| 5400 | case 0x9275: |
| 5401 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
| 5402 | case 0x9276: |
| 5403 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 5404 | case 0x9277: |
| 5405 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 5406 | case 0x9278: |
| 5407 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
| 5408 | case 0x9279: |
| 5409 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
| 5410 | case 0x93B0: |
| 5411 | return "GL_COMPRESSED_RGBA_ASTC_4x4" ; |
| 5412 | case 0x93B1: |
| 5413 | return "GL_COMPRESSED_RGBA_ASTC_5x4" ; |
| 5414 | case 0x93B2: |
| 5415 | return "GL_COMPRESSED_RGBA_ASTC_5x5" ; |
| 5416 | case 0x93B3: |
| 5417 | return "GL_COMPRESSED_RGBA_ASTC_6x5" ; |
| 5418 | case 0x93B4: |
| 5419 | return "GL_COMPRESSED_RGBA_ASTC_6x6" ; |
| 5420 | case 0x93B5: |
| 5421 | return "GL_COMPRESSED_RGBA_ASTC_8x5" ; |
| 5422 | case 0x93B6: |
| 5423 | return "GL_COMPRESSED_RGBA_ASTC_8x6" ; |
| 5424 | case 0x93B7: |
| 5425 | return "GL_COMPRESSED_RGBA_ASTC_8x8" ; |
| 5426 | case 0x93B8: |
| 5427 | return "GL_COMPRESSED_RGBA_ASTC_10x5" ; |
| 5428 | case 0x93B9: |
| 5429 | return "GL_COMPRESSED_RGBA_ASTC_10x6" ; |
| 5430 | case 0x93BA: |
| 5431 | return "GL_COMPRESSED_RGBA_ASTC_10x8" ; |
| 5432 | case 0x93BB: |
| 5433 | return "GL_COMPRESSED_RGBA_ASTC_10x10" ; |
| 5434 | case 0x93BC: |
| 5435 | return "GL_COMPRESSED_RGBA_ASTC_12x10" ; |
| 5436 | case 0x93BD: |
| 5437 | return "GL_COMPRESSED_RGBA_ASTC_12x12" ; |
| 5438 | case 0x93C0: |
| 5439 | return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES" ; |
| 5440 | case 0x93C1: |
| 5441 | return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES" ; |
| 5442 | case 0x93C2: |
| 5443 | return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES" ; |
| 5444 | case 0x93C3: |
| 5445 | return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES" ; |
| 5446 | case 0x93C4: |
| 5447 | return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES" ; |
| 5448 | case 0x93C5: |
| 5449 | return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES" ; |
| 5450 | case 0x93C6: |
| 5451 | return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES" ; |
| 5452 | case 0x93C7: |
| 5453 | return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES" ; |
| 5454 | case 0x93C8: |
| 5455 | return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES" ; |
| 5456 | case 0x93C9: |
| 5457 | return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES" ; |
| 5458 | case 0x93D0: |
| 5459 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4" ; |
| 5460 | case 0x93D1: |
| 5461 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4" ; |
| 5462 | case 0x93D2: |
| 5463 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5" ; |
| 5464 | case 0x93D3: |
| 5465 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5" ; |
| 5466 | case 0x93D4: |
| 5467 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6" ; |
| 5468 | case 0x93D5: |
| 5469 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5" ; |
| 5470 | case 0x93D6: |
| 5471 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6" ; |
| 5472 | case 0x93D7: |
| 5473 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8" ; |
| 5474 | case 0x93D8: |
| 5475 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5" ; |
| 5476 | case 0x93D9: |
| 5477 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6" ; |
| 5478 | case 0x93DA: |
| 5479 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8" ; |
| 5480 | case 0x93DB: |
| 5481 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10" ; |
| 5482 | case 0x93DC: |
| 5483 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10" ; |
| 5484 | case 0x93DD: |
| 5485 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12" ; |
| 5486 | case 0x93E0: |
| 5487 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES" ; |
| 5488 | case 0x93E1: |
| 5489 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES" ; |
| 5490 | case 0x93E2: |
| 5491 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES" ; |
| 5492 | case 0x93E3: |
| 5493 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES" ; |
| 5494 | case 0x93E4: |
| 5495 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES" ; |
| 5496 | case 0x93E5: |
| 5497 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES" ; |
| 5498 | case 0x93E6: |
| 5499 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES" ; |
| 5500 | case 0x93E7: |
| 5501 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES" ; |
| 5502 | case 0x93E8: |
| 5503 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES" ; |
| 5504 | case 0x93E9: |
| 5505 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES" ; |
| 5506 | default: |
| 5507 | return UnknownEnumToString(value); |
| 5508 | } |
| 5509 | } |
| 5510 | |
| 5511 | case GLESEnum::InternalFormatPName: |
| 5512 | { |
| 5513 | switch (value) |
| 5514 | { |
| 5515 | case 0x80A9: |
| 5516 | return "GL_SAMPLES" ; |
| 5517 | case 0x8191: |
| 5518 | return "GL_GENERATE_MIPMAP" ; |
| 5519 | case 0x86A1: |
| 5520 | return "GL_TEXTURE_COMPRESSED" ; |
| 5521 | case 0x90C7: |
| 5522 | return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" ; |
| 5523 | case 0x9380: |
| 5524 | return "GL_NUM_SAMPLE_COUNTS" ; |
| 5525 | default: |
| 5526 | return UnknownEnumToString(value); |
| 5527 | } |
| 5528 | } |
| 5529 | |
| 5530 | case GLESEnum::InvalidateFramebufferAttachment: |
| 5531 | { |
| 5532 | switch (value) |
| 5533 | { |
| 5534 | case 0x1800: |
| 5535 | return "GL_COLOR" ; |
| 5536 | case 0x1801: |
| 5537 | return "GL_DEPTH" ; |
| 5538 | case 0x1802: |
| 5539 | return "GL_STENCIL" ; |
| 5540 | case 0x821A: |
| 5541 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
| 5542 | case 0x8CE0: |
| 5543 | return "GL_COLOR_ATTACHMENT0" ; |
| 5544 | case 0x8CE1: |
| 5545 | return "GL_COLOR_ATTACHMENT1" ; |
| 5546 | case 0x8CE2: |
| 5547 | return "GL_COLOR_ATTACHMENT2" ; |
| 5548 | case 0x8CE3: |
| 5549 | return "GL_COLOR_ATTACHMENT3" ; |
| 5550 | case 0x8CE4: |
| 5551 | return "GL_COLOR_ATTACHMENT4" ; |
| 5552 | case 0x8CE5: |
| 5553 | return "GL_COLOR_ATTACHMENT5" ; |
| 5554 | case 0x8CE6: |
| 5555 | return "GL_COLOR_ATTACHMENT6" ; |
| 5556 | case 0x8CE7: |
| 5557 | return "GL_COLOR_ATTACHMENT7" ; |
| 5558 | case 0x8CE8: |
| 5559 | return "GL_COLOR_ATTACHMENT8" ; |
| 5560 | case 0x8CE9: |
| 5561 | return "GL_COLOR_ATTACHMENT9" ; |
| 5562 | case 0x8CEA: |
| 5563 | return "GL_COLOR_ATTACHMENT10" ; |
| 5564 | case 0x8CEB: |
| 5565 | return "GL_COLOR_ATTACHMENT11" ; |
| 5566 | case 0x8CEC: |
| 5567 | return "GL_COLOR_ATTACHMENT12" ; |
| 5568 | case 0x8CED: |
| 5569 | return "GL_COLOR_ATTACHMENT13" ; |
| 5570 | case 0x8CEE: |
| 5571 | return "GL_COLOR_ATTACHMENT14" ; |
| 5572 | case 0x8CEF: |
| 5573 | return "GL_COLOR_ATTACHMENT15" ; |
| 5574 | case 0x8CF0: |
| 5575 | return "GL_COLOR_ATTACHMENT16" ; |
| 5576 | case 0x8CF1: |
| 5577 | return "GL_COLOR_ATTACHMENT17" ; |
| 5578 | case 0x8CF2: |
| 5579 | return "GL_COLOR_ATTACHMENT18" ; |
| 5580 | case 0x8CF3: |
| 5581 | return "GL_COLOR_ATTACHMENT19" ; |
| 5582 | case 0x8CF4: |
| 5583 | return "GL_COLOR_ATTACHMENT20" ; |
| 5584 | case 0x8CF5: |
| 5585 | return "GL_COLOR_ATTACHMENT21" ; |
| 5586 | case 0x8CF6: |
| 5587 | return "GL_COLOR_ATTACHMENT22" ; |
| 5588 | case 0x8CF7: |
| 5589 | return "GL_COLOR_ATTACHMENT23" ; |
| 5590 | case 0x8CF8: |
| 5591 | return "GL_COLOR_ATTACHMENT24" ; |
| 5592 | case 0x8CF9: |
| 5593 | return "GL_COLOR_ATTACHMENT25" ; |
| 5594 | case 0x8CFA: |
| 5595 | return "GL_COLOR_ATTACHMENT26" ; |
| 5596 | case 0x8CFB: |
| 5597 | return "GL_COLOR_ATTACHMENT27" ; |
| 5598 | case 0x8CFC: |
| 5599 | return "GL_COLOR_ATTACHMENT28" ; |
| 5600 | case 0x8CFD: |
| 5601 | return "GL_COLOR_ATTACHMENT29" ; |
| 5602 | case 0x8CFE: |
| 5603 | return "GL_COLOR_ATTACHMENT30" ; |
| 5604 | case 0x8CFF: |
| 5605 | return "GL_COLOR_ATTACHMENT31" ; |
| 5606 | case 0x8D00: |
| 5607 | return "GL_DEPTH_ATTACHMENT" ; |
| 5608 | case 0x8D20: |
| 5609 | return "GL_STENCIL_ATTACHMENT_OES" ; |
| 5610 | default: |
| 5611 | return UnknownEnumToString(value); |
| 5612 | } |
| 5613 | } |
| 5614 | |
| 5615 | case GLESEnum::LightEnvModeSGIX: |
| 5616 | { |
| 5617 | switch (value) |
| 5618 | { |
| 5619 | case 0x104: |
| 5620 | return "GL_ADD" ; |
| 5621 | case 0x1E01: |
| 5622 | return "GL_REPLACE" ; |
| 5623 | case 0x2100: |
| 5624 | return "GL_MODULATE" ; |
| 5625 | default: |
| 5626 | return UnknownEnumToString(value); |
| 5627 | } |
| 5628 | } |
| 5629 | |
| 5630 | case GLESEnum::LightModelParameter: |
| 5631 | { |
| 5632 | switch (value) |
| 5633 | { |
| 5634 | case 0xB52: |
| 5635 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
| 5636 | case 0xB53: |
| 5637 | return "GL_LIGHT_MODEL_AMBIENT" ; |
| 5638 | default: |
| 5639 | return UnknownEnumToString(value); |
| 5640 | } |
| 5641 | } |
| 5642 | |
| 5643 | case GLESEnum::LightName: |
| 5644 | { |
| 5645 | switch (value) |
| 5646 | { |
| 5647 | case 0x4000: |
| 5648 | return "GL_LIGHT0" ; |
| 5649 | case 0x4001: |
| 5650 | return "GL_LIGHT1" ; |
| 5651 | case 0x4002: |
| 5652 | return "GL_LIGHT2" ; |
| 5653 | case 0x4003: |
| 5654 | return "GL_LIGHT3" ; |
| 5655 | case 0x4004: |
| 5656 | return "GL_LIGHT4" ; |
| 5657 | case 0x4005: |
| 5658 | return "GL_LIGHT5" ; |
| 5659 | case 0x4006: |
| 5660 | return "GL_LIGHT6" ; |
| 5661 | case 0x4007: |
| 5662 | return "GL_LIGHT7" ; |
| 5663 | default: |
| 5664 | return UnknownEnumToString(value); |
| 5665 | } |
| 5666 | } |
| 5667 | |
| 5668 | case GLESEnum::LightParameter: |
| 5669 | { |
| 5670 | switch (value) |
| 5671 | { |
| 5672 | case 0x1203: |
| 5673 | return "GL_POSITION" ; |
| 5674 | case 0x1204: |
| 5675 | return "GL_SPOT_DIRECTION" ; |
| 5676 | case 0x1205: |
| 5677 | return "GL_SPOT_EXPONENT" ; |
| 5678 | case 0x1206: |
| 5679 | return "GL_SPOT_CUTOFF" ; |
| 5680 | case 0x1207: |
| 5681 | return "GL_CONSTANT_ATTENUATION" ; |
| 5682 | case 0x1208: |
| 5683 | return "GL_LINEAR_ATTENUATION" ; |
| 5684 | case 0x1209: |
| 5685 | return "GL_QUADRATIC_ATTENUATION" ; |
| 5686 | default: |
| 5687 | return UnknownEnumToString(value); |
| 5688 | } |
| 5689 | } |
| 5690 | |
| 5691 | case GLESEnum::ListNameType: |
| 5692 | { |
| 5693 | switch (value) |
| 5694 | { |
| 5695 | case 0x1400: |
| 5696 | return "GL_BYTE" ; |
| 5697 | case 0x1401: |
| 5698 | return "GL_UNSIGNED_BYTE" ; |
| 5699 | case 0x1402: |
| 5700 | return "GL_SHORT" ; |
| 5701 | case 0x1403: |
| 5702 | return "GL_UNSIGNED_SHORT" ; |
| 5703 | case 0x1404: |
| 5704 | return "GL_INT" ; |
| 5705 | case 0x1405: |
| 5706 | return "GL_UNSIGNED_INT" ; |
| 5707 | case 0x1406: |
| 5708 | return "GL_FLOAT" ; |
| 5709 | default: |
| 5710 | return UnknownEnumToString(value); |
| 5711 | } |
| 5712 | } |
| 5713 | |
| 5714 | case GLESEnum::LogicOp: |
| 5715 | { |
| 5716 | switch (value) |
| 5717 | { |
| 5718 | case 0x1500: |
| 5719 | return "GL_CLEAR" ; |
| 5720 | case 0x1501: |
| 5721 | return "GL_AND" ; |
| 5722 | case 0x1502: |
| 5723 | return "GL_AND_REVERSE" ; |
| 5724 | case 0x1503: |
| 5725 | return "GL_COPY" ; |
| 5726 | case 0x1504: |
| 5727 | return "GL_AND_INVERTED" ; |
| 5728 | case 0x1505: |
| 5729 | return "GL_NOOP" ; |
| 5730 | case 0x1506: |
| 5731 | return "GL_XOR" ; |
| 5732 | case 0x1507: |
| 5733 | return "GL_OR" ; |
| 5734 | case 0x1508: |
| 5735 | return "GL_NOR" ; |
| 5736 | case 0x1509: |
| 5737 | return "GL_EQUIV" ; |
| 5738 | case 0x150A: |
| 5739 | return "GL_INVERT" ; |
| 5740 | case 0x150B: |
| 5741 | return "GL_OR_REVERSE" ; |
| 5742 | case 0x150C: |
| 5743 | return "GL_COPY_INVERTED" ; |
| 5744 | case 0x150D: |
| 5745 | return "GL_OR_INVERTED" ; |
| 5746 | case 0x150E: |
| 5747 | return "GL_NAND" ; |
| 5748 | case 0x150F: |
| 5749 | return "GL_SET" ; |
| 5750 | default: |
| 5751 | return UnknownEnumToString(value); |
| 5752 | } |
| 5753 | } |
| 5754 | |
| 5755 | case GLESEnum::MapBufferAccessMask: |
| 5756 | { |
| 5757 | switch (value) |
| 5758 | { |
| 5759 | case 0x1: |
| 5760 | return "GL_MAP_READ_BIT" ; |
| 5761 | case 0x2: |
| 5762 | return "GL_MAP_WRITE_BIT" ; |
| 5763 | case 0x4: |
| 5764 | return "GL_MAP_INVALIDATE_RANGE_BIT" ; |
| 5765 | case 0x8: |
| 5766 | return "GL_MAP_INVALIDATE_BUFFER_BIT" ; |
| 5767 | case 0x10: |
| 5768 | return "GL_MAP_FLUSH_EXPLICIT_BIT" ; |
| 5769 | case 0x20: |
| 5770 | return "GL_MAP_UNSYNCHRONIZED_BIT" ; |
| 5771 | case 0x40: |
| 5772 | return "GL_MAP_PERSISTENT_BIT_EXT" ; |
| 5773 | case 0x80: |
| 5774 | return "GL_MAP_COHERENT_BIT_EXT" ; |
| 5775 | default: |
| 5776 | return UnknownEnumToString(value); |
| 5777 | } |
| 5778 | } |
| 5779 | |
| 5780 | case GLESEnum::MapTypeNV: |
| 5781 | { |
| 5782 | switch (value) |
| 5783 | { |
| 5784 | case 0x1406: |
| 5785 | return "GL_FLOAT" ; |
| 5786 | default: |
| 5787 | return UnknownEnumToString(value); |
| 5788 | } |
| 5789 | } |
| 5790 | |
| 5791 | case GLESEnum::MaterialParameter: |
| 5792 | { |
| 5793 | switch (value) |
| 5794 | { |
| 5795 | case 0x1200: |
| 5796 | return "GL_AMBIENT" ; |
| 5797 | case 0x1201: |
| 5798 | return "GL_DIFFUSE" ; |
| 5799 | case 0x1202: |
| 5800 | return "GL_SPECULAR" ; |
| 5801 | case 0x1600: |
| 5802 | return "GL_EMISSION" ; |
| 5803 | case 0x1601: |
| 5804 | return "GL_SHININESS" ; |
| 5805 | case 0x1602: |
| 5806 | return "GL_AMBIENT_AND_DIFFUSE" ; |
| 5807 | default: |
| 5808 | return UnknownEnumToString(value); |
| 5809 | } |
| 5810 | } |
| 5811 | |
| 5812 | case GLESEnum::MatrixIndexPointerTypeARB: |
| 5813 | { |
| 5814 | switch (value) |
| 5815 | { |
| 5816 | case 0x1401: |
| 5817 | return "GL_UNSIGNED_BYTE" ; |
| 5818 | case 0x1403: |
| 5819 | return "GL_UNSIGNED_SHORT" ; |
| 5820 | case 0x1405: |
| 5821 | return "GL_UNSIGNED_INT" ; |
| 5822 | default: |
| 5823 | return UnknownEnumToString(value); |
| 5824 | } |
| 5825 | } |
| 5826 | |
| 5827 | case GLESEnum::MatrixMode: |
| 5828 | { |
| 5829 | switch (value) |
| 5830 | { |
| 5831 | case 0x1700: |
| 5832 | return "GL_MODELVIEW" ; |
| 5833 | case 0x1701: |
| 5834 | return "GL_PROJECTION" ; |
| 5835 | case 0x1702: |
| 5836 | return "GL_TEXTURE" ; |
| 5837 | default: |
| 5838 | return UnknownEnumToString(value); |
| 5839 | } |
| 5840 | } |
| 5841 | |
| 5842 | case GLESEnum::MemoryBarrierMask: |
| 5843 | { |
| 5844 | switch (value) |
| 5845 | { |
| 5846 | case 0x1: |
| 5847 | return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT" ; |
| 5848 | case 0x2: |
| 5849 | return "GL_ELEMENT_ARRAY_BARRIER_BIT" ; |
| 5850 | case 0x4: |
| 5851 | return "GL_UNIFORM_BARRIER_BIT" ; |
| 5852 | case 0x8: |
| 5853 | return "GL_TEXTURE_FETCH_BARRIER_BIT" ; |
| 5854 | case 0x20: |
| 5855 | return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" ; |
| 5856 | case 0x40: |
| 5857 | return "GL_COMMAND_BARRIER_BIT" ; |
| 5858 | case 0x80: |
| 5859 | return "GL_PIXEL_BUFFER_BARRIER_BIT" ; |
| 5860 | case 0x100: |
| 5861 | return "GL_TEXTURE_UPDATE_BARRIER_BIT" ; |
| 5862 | case 0x200: |
| 5863 | return "GL_BUFFER_UPDATE_BARRIER_BIT" ; |
| 5864 | case 0x400: |
| 5865 | return "GL_FRAMEBUFFER_BARRIER_BIT" ; |
| 5866 | case 0x800: |
| 5867 | return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT" ; |
| 5868 | case 0x1000: |
| 5869 | return "GL_ATOMIC_COUNTER_BARRIER_BIT" ; |
| 5870 | case 0x2000: |
| 5871 | return "GL_SHADER_STORAGE_BARRIER_BIT" ; |
| 5872 | case 0x4000: |
| 5873 | return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT" ; |
| 5874 | case 0xFFFFFFFF: |
| 5875 | return "GL_ALL_BARRIER_BITS" ; |
| 5876 | default: |
| 5877 | return UnknownEnumToString(value); |
| 5878 | } |
| 5879 | } |
| 5880 | |
| 5881 | case GLESEnum::MemoryObjectParameterName: |
| 5882 | { |
| 5883 | switch (value) |
| 5884 | { |
| 5885 | case 0x9581: |
| 5886 | return "GL_DEDICATED_MEMORY_OBJECT_EXT" ; |
| 5887 | case 0x959B: |
| 5888 | return "GL_PROTECTED_MEMORY_OBJECT_EXT" ; |
| 5889 | default: |
| 5890 | return UnknownEnumToString(value); |
| 5891 | } |
| 5892 | } |
| 5893 | |
| 5894 | case GLESEnum::NormalPointerType: |
| 5895 | { |
| 5896 | switch (value) |
| 5897 | { |
| 5898 | case 0x1400: |
| 5899 | return "GL_BYTE" ; |
| 5900 | case 0x1402: |
| 5901 | return "GL_SHORT" ; |
| 5902 | case 0x1404: |
| 5903 | return "GL_INT" ; |
| 5904 | case 0x1406: |
| 5905 | return "GL_FLOAT" ; |
| 5906 | default: |
| 5907 | return UnknownEnumToString(value); |
| 5908 | } |
| 5909 | } |
| 5910 | |
| 5911 | case GLESEnum::ObjectIdentifier: |
| 5912 | { |
| 5913 | switch (value) |
| 5914 | { |
| 5915 | case 0x1702: |
| 5916 | return "GL_TEXTURE" ; |
| 5917 | case 0x8074: |
| 5918 | return "GL_VERTEX_ARRAY" ; |
| 5919 | case 0x82E0: |
| 5920 | return "GL_BUFFER" ; |
| 5921 | case 0x82E1: |
| 5922 | return "GL_SHADER" ; |
| 5923 | case 0x82E2: |
| 5924 | return "GL_PROGRAM" ; |
| 5925 | case 0x82E3: |
| 5926 | return "GL_QUERY" ; |
| 5927 | case 0x82E4: |
| 5928 | return "GL_PROGRAM_PIPELINE" ; |
| 5929 | case 0x82E6: |
| 5930 | return "GL_SAMPLER" ; |
| 5931 | case 0x8D40: |
| 5932 | return "GL_FRAMEBUFFER" ; |
| 5933 | case 0x8D41: |
| 5934 | return "GL_RENDERBUFFER" ; |
| 5935 | case 0x8E22: |
| 5936 | return "GL_TRANSFORM_FEEDBACK" ; |
| 5937 | default: |
| 5938 | return UnknownEnumToString(value); |
| 5939 | } |
| 5940 | } |
| 5941 | |
| 5942 | case GLESEnum::PLSQueryFloat: |
| 5943 | { |
| 5944 | switch (value) |
| 5945 | { |
| 5946 | case 0x96EC: |
| 5947 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE" ; |
| 5948 | default: |
| 5949 | return UnknownEnumToString(value); |
| 5950 | } |
| 5951 | } |
| 5952 | |
| 5953 | case GLESEnum::PLSQueryInt: |
| 5954 | { |
| 5955 | switch (value) |
| 5956 | { |
| 5957 | case 0x96E8: |
| 5958 | return "GL_PIXEL_LOCAL_FORMAT_ANGLE" ; |
| 5959 | case 0x96E9: |
| 5960 | return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE" ; |
| 5961 | case 0x96EA: |
| 5962 | return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE" ; |
| 5963 | case 0x96EB: |
| 5964 | return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE" ; |
| 5965 | case 0x96ED: |
| 5966 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE" ; |
| 5967 | case 0x96EE: |
| 5968 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE" ; |
| 5969 | default: |
| 5970 | return UnknownEnumToString(value); |
| 5971 | } |
| 5972 | } |
| 5973 | |
| 5974 | case GLESEnum::PatchParameterName: |
| 5975 | { |
| 5976 | switch (value) |
| 5977 | { |
| 5978 | case 0x8E72: |
| 5979 | return "GL_PATCH_VERTICES" ; |
| 5980 | default: |
| 5981 | return UnknownEnumToString(value); |
| 5982 | } |
| 5983 | } |
| 5984 | |
| 5985 | case GLESEnum::PathColor: |
| 5986 | { |
| 5987 | switch (value) |
| 5988 | { |
| 5989 | case 0x8577: |
| 5990 | return "GL_PRIMARY_COLOR" ; |
| 5991 | default: |
| 5992 | return UnknownEnumToString(value); |
| 5993 | } |
| 5994 | } |
| 5995 | |
| 5996 | case GLESEnum::PathColorFormat: |
| 5997 | { |
| 5998 | switch (value) |
| 5999 | { |
| 6000 | case 0x0: |
| 6001 | return "GL_NONE" ; |
| 6002 | case 0x1906: |
| 6003 | return "GL_ALPHA" ; |
| 6004 | case 0x1907: |
| 6005 | return "GL_RGB" ; |
| 6006 | case 0x1908: |
| 6007 | return "GL_RGBA" ; |
| 6008 | case 0x1909: |
| 6009 | return "GL_LUMINANCE" ; |
| 6010 | case 0x190A: |
| 6011 | return "GL_LUMINANCE_ALPHA" ; |
| 6012 | default: |
| 6013 | return UnknownEnumToString(value); |
| 6014 | } |
| 6015 | } |
| 6016 | |
| 6017 | case GLESEnum::PathFillMode: |
| 6018 | { |
| 6019 | switch (value) |
| 6020 | { |
| 6021 | case 0x150A: |
| 6022 | return "GL_INVERT" ; |
| 6023 | default: |
| 6024 | return UnknownEnumToString(value); |
| 6025 | } |
| 6026 | } |
| 6027 | |
| 6028 | case GLESEnum::PathFontStyle: |
| 6029 | { |
| 6030 | switch (value) |
| 6031 | { |
| 6032 | case 0x0: |
| 6033 | return "GL_NONE" ; |
| 6034 | default: |
| 6035 | return UnknownEnumToString(value); |
| 6036 | } |
| 6037 | } |
| 6038 | |
| 6039 | case GLESEnum::PathGenMode: |
| 6040 | { |
| 6041 | switch (value) |
| 6042 | { |
| 6043 | case 0x0: |
| 6044 | return "GL_NONE" ; |
| 6045 | case 0x8576: |
| 6046 | return "GL_CONSTANT" ; |
| 6047 | default: |
| 6048 | return UnknownEnumToString(value); |
| 6049 | } |
| 6050 | } |
| 6051 | |
| 6052 | case GLESEnum::PathTransformType: |
| 6053 | { |
| 6054 | switch (value) |
| 6055 | { |
| 6056 | case 0x0: |
| 6057 | return "GL_NONE" ; |
| 6058 | default: |
| 6059 | return UnknownEnumToString(value); |
| 6060 | } |
| 6061 | } |
| 6062 | |
| 6063 | case GLESEnum::PipelineParameterName: |
| 6064 | { |
| 6065 | switch (value) |
| 6066 | { |
| 6067 | case 0x8259: |
| 6068 | return "GL_ACTIVE_PROGRAM" ; |
| 6069 | case 0x8B30: |
| 6070 | return "GL_FRAGMENT_SHADER" ; |
| 6071 | case 0x8B31: |
| 6072 | return "GL_VERTEX_SHADER" ; |
| 6073 | case 0x8B84: |
| 6074 | return "GL_INFO_LOG_LENGTH" ; |
| 6075 | case 0x8DD9: |
| 6076 | return "GL_GEOMETRY_SHADER" ; |
| 6077 | case 0x8E87: |
| 6078 | return "GL_TESS_EVALUATION_SHADER" ; |
| 6079 | case 0x8E88: |
| 6080 | return "GL_TESS_CONTROL_SHADER" ; |
| 6081 | default: |
| 6082 | return UnknownEnumToString(value); |
| 6083 | } |
| 6084 | } |
| 6085 | |
| 6086 | case GLESEnum::PixelCopyType: |
| 6087 | { |
| 6088 | switch (value) |
| 6089 | { |
| 6090 | case 0x1800: |
| 6091 | return "GL_COLOR" ; |
| 6092 | case 0x1801: |
| 6093 | return "GL_DEPTH" ; |
| 6094 | case 0x1802: |
| 6095 | return "GL_STENCIL" ; |
| 6096 | default: |
| 6097 | return UnknownEnumToString(value); |
| 6098 | } |
| 6099 | } |
| 6100 | |
| 6101 | case GLESEnum::PixelFormat: |
| 6102 | { |
| 6103 | switch (value) |
| 6104 | { |
| 6105 | case 0x1403: |
| 6106 | return "GL_UNSIGNED_SHORT" ; |
| 6107 | case 0x1405: |
| 6108 | return "GL_UNSIGNED_INT" ; |
| 6109 | case 0x1901: |
| 6110 | return "GL_STENCIL_INDEX" ; |
| 6111 | case 0x1902: |
| 6112 | return "GL_DEPTH_COMPONENT" ; |
| 6113 | case 0x1903: |
| 6114 | return "GL_RED" ; |
| 6115 | case 0x1904: |
| 6116 | return "GL_GREEN" ; |
| 6117 | case 0x1905: |
| 6118 | return "GL_BLUE" ; |
| 6119 | case 0x1906: |
| 6120 | return "GL_ALPHA" ; |
| 6121 | case 0x1907: |
| 6122 | return "GL_RGB" ; |
| 6123 | case 0x1908: |
| 6124 | return "GL_RGBA" ; |
| 6125 | case 0x1909: |
| 6126 | return "GL_LUMINANCE" ; |
| 6127 | case 0x190A: |
| 6128 | return "GL_LUMINANCE_ALPHA" ; |
| 6129 | case 0x80E1: |
| 6130 | return "GL_BGRA_EXT" ; |
| 6131 | case 0x8227: |
| 6132 | return "GL_RG" ; |
| 6133 | case 0x8228: |
| 6134 | return "GL_RG_INTEGER" ; |
| 6135 | case 0x84F9: |
| 6136 | return "GL_DEPTH_STENCIL" ; |
| 6137 | case 0x8D94: |
| 6138 | return "GL_RED_INTEGER" ; |
| 6139 | case 0x8D98: |
| 6140 | return "GL_RGB_INTEGER" ; |
| 6141 | case 0x8D99: |
| 6142 | return "GL_RGBA_INTEGER" ; |
| 6143 | default: |
| 6144 | return UnknownEnumToString(value); |
| 6145 | } |
| 6146 | } |
| 6147 | |
| 6148 | case GLESEnum::PixelStoreParameter: |
| 6149 | { |
| 6150 | switch (value) |
| 6151 | { |
| 6152 | case 0xCF2: |
| 6153 | return "GL_UNPACK_ROW_LENGTH" ; |
| 6154 | case 0xCF3: |
| 6155 | return "GL_UNPACK_SKIP_ROWS" ; |
| 6156 | case 0xCF4: |
| 6157 | return "GL_UNPACK_SKIP_PIXELS" ; |
| 6158 | case 0xCF5: |
| 6159 | return "GL_UNPACK_ALIGNMENT" ; |
| 6160 | case 0xD02: |
| 6161 | return "GL_PACK_ROW_LENGTH" ; |
| 6162 | case 0xD03: |
| 6163 | return "GL_PACK_SKIP_ROWS" ; |
| 6164 | case 0xD04: |
| 6165 | return "GL_PACK_SKIP_PIXELS" ; |
| 6166 | case 0xD05: |
| 6167 | return "GL_PACK_ALIGNMENT" ; |
| 6168 | case 0x806D: |
| 6169 | return "GL_UNPACK_SKIP_IMAGES" ; |
| 6170 | case 0x806E: |
| 6171 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
| 6172 | default: |
| 6173 | return UnknownEnumToString(value); |
| 6174 | } |
| 6175 | } |
| 6176 | |
| 6177 | case GLESEnum::PixelTexGenModeSGIX: |
| 6178 | { |
| 6179 | switch (value) |
| 6180 | { |
| 6181 | case 0x0: |
| 6182 | return "GL_NONE" ; |
| 6183 | case 0x1906: |
| 6184 | return "GL_ALPHA" ; |
| 6185 | case 0x1907: |
| 6186 | return "GL_RGB" ; |
| 6187 | case 0x1908: |
| 6188 | return "GL_RGBA" ; |
| 6189 | default: |
| 6190 | return UnknownEnumToString(value); |
| 6191 | } |
| 6192 | } |
| 6193 | |
| 6194 | case GLESEnum::PixelTransferParameter: |
| 6195 | { |
| 6196 | switch (value) |
| 6197 | { |
| 6198 | case 0xD1C: |
| 6199 | return "GL_ALPHA_SCALE" ; |
| 6200 | default: |
| 6201 | return UnknownEnumToString(value); |
| 6202 | } |
| 6203 | } |
| 6204 | |
| 6205 | case GLESEnum::PixelType: |
| 6206 | { |
| 6207 | switch (value) |
| 6208 | { |
| 6209 | case 0x1400: |
| 6210 | return "GL_BYTE" ; |
| 6211 | case 0x1401: |
| 6212 | return "GL_UNSIGNED_BYTE" ; |
| 6213 | case 0x1402: |
| 6214 | return "GL_SHORT" ; |
| 6215 | case 0x1403: |
| 6216 | return "GL_UNSIGNED_SHORT" ; |
| 6217 | case 0x1404: |
| 6218 | return "GL_INT" ; |
| 6219 | case 0x1405: |
| 6220 | return "GL_UNSIGNED_INT" ; |
| 6221 | case 0x1406: |
| 6222 | return "GL_FLOAT" ; |
| 6223 | case 0x140B: |
| 6224 | return "GL_HALF_FLOAT" ; |
| 6225 | case 0x8033: |
| 6226 | return "GL_UNSIGNED_SHORT_4_4_4_4" ; |
| 6227 | case 0x8034: |
| 6228 | return "GL_UNSIGNED_SHORT_5_5_5_1" ; |
| 6229 | case 0x8363: |
| 6230 | return "GL_UNSIGNED_SHORT_5_6_5" ; |
| 6231 | case 0x8365: |
| 6232 | return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" ; |
| 6233 | case 0x8366: |
| 6234 | return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" ; |
| 6235 | case 0x8368: |
| 6236 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
| 6237 | case 0x84FA: |
| 6238 | return "GL_UNSIGNED_INT_24_8" ; |
| 6239 | case 0x8C3B: |
| 6240 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
| 6241 | case 0x8C3E: |
| 6242 | return "GL_UNSIGNED_INT_5_9_9_9_REV" ; |
| 6243 | case 0x8DAD: |
| 6244 | return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ; |
| 6245 | default: |
| 6246 | return UnknownEnumToString(value); |
| 6247 | } |
| 6248 | } |
| 6249 | |
| 6250 | case GLESEnum::PointParameterNameARB: |
| 6251 | { |
| 6252 | switch (value) |
| 6253 | { |
| 6254 | case 0x8126: |
| 6255 | return "GL_POINT_SIZE_MIN" ; |
| 6256 | case 0x8127: |
| 6257 | return "GL_POINT_SIZE_MAX" ; |
| 6258 | case 0x8128: |
| 6259 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
| 6260 | case 0x8129: |
| 6261 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
| 6262 | default: |
| 6263 | return UnknownEnumToString(value); |
| 6264 | } |
| 6265 | } |
| 6266 | |
| 6267 | case GLESEnum::PolygonMode: |
| 6268 | { |
| 6269 | switch (value) |
| 6270 | { |
| 6271 | case 0x1B01: |
| 6272 | return "GL_LINE_ANGLE" ; |
| 6273 | case 0x1B02: |
| 6274 | return "GL_FILL_ANGLE" ; |
| 6275 | default: |
| 6276 | return UnknownEnumToString(value); |
| 6277 | } |
| 6278 | } |
| 6279 | |
| 6280 | case GLESEnum::PrecisionType: |
| 6281 | { |
| 6282 | switch (value) |
| 6283 | { |
| 6284 | case 0x8DF0: |
| 6285 | return "GL_LOW_FLOAT" ; |
| 6286 | case 0x8DF1: |
| 6287 | return "GL_MEDIUM_FLOAT" ; |
| 6288 | case 0x8DF2: |
| 6289 | return "GL_HIGH_FLOAT" ; |
| 6290 | case 0x8DF3: |
| 6291 | return "GL_LOW_INT" ; |
| 6292 | case 0x8DF4: |
| 6293 | return "GL_MEDIUM_INT" ; |
| 6294 | case 0x8DF5: |
| 6295 | return "GL_HIGH_INT" ; |
| 6296 | default: |
| 6297 | return UnknownEnumToString(value); |
| 6298 | } |
| 6299 | } |
| 6300 | |
| 6301 | case GLESEnum::PrimitiveType: |
| 6302 | { |
| 6303 | switch (value) |
| 6304 | { |
| 6305 | case 0x0: |
| 6306 | return "GL_POINTS" ; |
| 6307 | case 0x1: |
| 6308 | return "GL_LINES" ; |
| 6309 | case 0x2: |
| 6310 | return "GL_LINE_LOOP" ; |
| 6311 | case 0x3: |
| 6312 | return "GL_LINE_STRIP" ; |
| 6313 | case 0x4: |
| 6314 | return "GL_TRIANGLES" ; |
| 6315 | case 0x5: |
| 6316 | return "GL_TRIANGLE_STRIP" ; |
| 6317 | case 0x6: |
| 6318 | return "GL_TRIANGLE_FAN" ; |
| 6319 | case 0x7: |
| 6320 | return "GL_QUADS" ; |
| 6321 | case 0xA: |
| 6322 | return "GL_LINES_ADJACENCY" ; |
| 6323 | case 0xB: |
| 6324 | return "GL_LINE_STRIP_ADJACENCY" ; |
| 6325 | case 0xC: |
| 6326 | return "GL_TRIANGLES_ADJACENCY" ; |
| 6327 | case 0xD: |
| 6328 | return "GL_TRIANGLE_STRIP_ADJACENCY" ; |
| 6329 | case 0xE: |
| 6330 | return "GL_PATCHES" ; |
| 6331 | default: |
| 6332 | return UnknownEnumToString(value); |
| 6333 | } |
| 6334 | } |
| 6335 | |
| 6336 | case GLESEnum::ProgramInterface: |
| 6337 | { |
| 6338 | switch (value) |
| 6339 | { |
| 6340 | case 0x8C8E: |
| 6341 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 6342 | case 0x92E1: |
| 6343 | return "GL_UNIFORM" ; |
| 6344 | case 0x92E2: |
| 6345 | return "GL_UNIFORM_BLOCK" ; |
| 6346 | case 0x92E3: |
| 6347 | return "GL_PROGRAM_INPUT" ; |
| 6348 | case 0x92E4: |
| 6349 | return "GL_PROGRAM_OUTPUT" ; |
| 6350 | case 0x92E5: |
| 6351 | return "GL_BUFFER_VARIABLE" ; |
| 6352 | case 0x92E6: |
| 6353 | return "GL_SHADER_STORAGE_BLOCK" ; |
| 6354 | case 0x92F4: |
| 6355 | return "GL_TRANSFORM_FEEDBACK_VARYING" ; |
| 6356 | default: |
| 6357 | return UnknownEnumToString(value); |
| 6358 | } |
| 6359 | } |
| 6360 | |
| 6361 | case GLESEnum::ProgramInterfacePName: |
| 6362 | { |
| 6363 | switch (value) |
| 6364 | { |
| 6365 | case 0x92F5: |
| 6366 | return "GL_ACTIVE_RESOURCES" ; |
| 6367 | case 0x92F6: |
| 6368 | return "GL_MAX_NAME_LENGTH" ; |
| 6369 | case 0x92F7: |
| 6370 | return "GL_MAX_NUM_ACTIVE_VARIABLES" ; |
| 6371 | default: |
| 6372 | return UnknownEnumToString(value); |
| 6373 | } |
| 6374 | } |
| 6375 | |
| 6376 | case GLESEnum::ProgramParameterPName: |
| 6377 | { |
| 6378 | switch (value) |
| 6379 | { |
| 6380 | case 0x8257: |
| 6381 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
| 6382 | case 0x8258: |
| 6383 | return "GL_PROGRAM_SEPARABLE" ; |
| 6384 | default: |
| 6385 | return UnknownEnumToString(value); |
| 6386 | } |
| 6387 | } |
| 6388 | |
| 6389 | case GLESEnum::ProgramPropertyARB: |
| 6390 | { |
| 6391 | switch (value) |
| 6392 | { |
| 6393 | case 0x8267: |
| 6394 | return "GL_COMPUTE_WORK_GROUP_SIZE" ; |
| 6395 | case 0x8741: |
| 6396 | return "GL_PROGRAM_BINARY_LENGTH" ; |
| 6397 | case 0x8916: |
| 6398 | return "GL_GEOMETRY_VERTICES_OUT" ; |
| 6399 | case 0x8917: |
| 6400 | return "GL_GEOMETRY_INPUT_TYPE" ; |
| 6401 | case 0x8918: |
| 6402 | return "GL_GEOMETRY_OUTPUT_TYPE" ; |
| 6403 | case 0x8A35: |
| 6404 | return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" ; |
| 6405 | case 0x8A36: |
| 6406 | return "GL_ACTIVE_UNIFORM_BLOCKS" ; |
| 6407 | case 0x8B80: |
| 6408 | return "GL_DELETE_STATUS" ; |
| 6409 | case 0x8B82: |
| 6410 | return "GL_LINK_STATUS" ; |
| 6411 | case 0x8B83: |
| 6412 | return "GL_VALIDATE_STATUS" ; |
| 6413 | case 0x8B84: |
| 6414 | return "GL_INFO_LOG_LENGTH" ; |
| 6415 | case 0x8B85: |
| 6416 | return "GL_ATTACHED_SHADERS" ; |
| 6417 | case 0x8B86: |
| 6418 | return "GL_ACTIVE_UNIFORMS" ; |
| 6419 | case 0x8B87: |
| 6420 | return "GL_ACTIVE_UNIFORM_MAX_LENGTH" ; |
| 6421 | case 0x8B89: |
| 6422 | return "GL_ACTIVE_ATTRIBUTES" ; |
| 6423 | case 0x8B8A: |
| 6424 | return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ; |
| 6425 | case 0x8C76: |
| 6426 | return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ; |
| 6427 | case 0x8C7F: |
| 6428 | return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ; |
| 6429 | case 0x8C83: |
| 6430 | return "GL_TRANSFORM_FEEDBACK_VARYINGS" ; |
| 6431 | case 0x92D9: |
| 6432 | return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" ; |
| 6433 | default: |
| 6434 | return UnknownEnumToString(value); |
| 6435 | } |
| 6436 | } |
| 6437 | |
| 6438 | case GLESEnum::ProgramResourceProperty: |
| 6439 | { |
| 6440 | switch (value) |
| 6441 | { |
| 6442 | case 0x92E1: |
| 6443 | return "GL_UNIFORM" ; |
| 6444 | case 0x92E7: |
| 6445 | return "GL_IS_PER_PATCH" ; |
| 6446 | case 0x92F9: |
| 6447 | return "GL_NAME_LENGTH" ; |
| 6448 | case 0x92FA: |
| 6449 | return "GL_TYPE" ; |
| 6450 | case 0x92FB: |
| 6451 | return "GL_ARRAY_SIZE" ; |
| 6452 | case 0x92FC: |
| 6453 | return "GL_OFFSET" ; |
| 6454 | case 0x92FD: |
| 6455 | return "GL_BLOCK_INDEX" ; |
| 6456 | case 0x92FE: |
| 6457 | return "GL_ARRAY_STRIDE" ; |
| 6458 | case 0x92FF: |
| 6459 | return "GL_MATRIX_STRIDE" ; |
| 6460 | case 0x9300: |
| 6461 | return "GL_IS_ROW_MAJOR" ; |
| 6462 | case 0x9301: |
| 6463 | return "GL_ATOMIC_COUNTER_BUFFER_INDEX" ; |
| 6464 | case 0x9302: |
| 6465 | return "GL_BUFFER_BINDING" ; |
| 6466 | case 0x9303: |
| 6467 | return "GL_BUFFER_DATA_SIZE" ; |
| 6468 | case 0x9304: |
| 6469 | return "GL_NUM_ACTIVE_VARIABLES" ; |
| 6470 | case 0x9305: |
| 6471 | return "GL_ACTIVE_VARIABLES" ; |
| 6472 | case 0x9306: |
| 6473 | return "GL_REFERENCED_BY_VERTEX_SHADER" ; |
| 6474 | case 0x9307: |
| 6475 | return "GL_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
| 6476 | case 0x9308: |
| 6477 | return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
| 6478 | case 0x9309: |
| 6479 | return "GL_REFERENCED_BY_GEOMETRY_SHADER" ; |
| 6480 | case 0x930A: |
| 6481 | return "GL_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 6482 | case 0x930B: |
| 6483 | return "GL_REFERENCED_BY_COMPUTE_SHADER" ; |
| 6484 | case 0x930C: |
| 6485 | return "GL_TOP_LEVEL_ARRAY_SIZE" ; |
| 6486 | case 0x930D: |
| 6487 | return "GL_TOP_LEVEL_ARRAY_STRIDE" ; |
| 6488 | case 0x930E: |
| 6489 | return "GL_LOCATION" ; |
| 6490 | default: |
| 6491 | return UnknownEnumToString(value); |
| 6492 | } |
| 6493 | } |
| 6494 | |
| 6495 | case GLESEnum::QueryCounterTarget: |
| 6496 | { |
| 6497 | switch (value) |
| 6498 | { |
| 6499 | case 0x8E28: |
| 6500 | return "GL_TIMESTAMP_EXT" ; |
| 6501 | default: |
| 6502 | return UnknownEnumToString(value); |
| 6503 | } |
| 6504 | } |
| 6505 | |
| 6506 | case GLESEnum::QueryObjectParameterName: |
| 6507 | { |
| 6508 | switch (value) |
| 6509 | { |
| 6510 | case 0x8866: |
| 6511 | return "GL_QUERY_RESULT" ; |
| 6512 | case 0x8867: |
| 6513 | return "GL_QUERY_RESULT_AVAILABLE" ; |
| 6514 | default: |
| 6515 | return UnknownEnumToString(value); |
| 6516 | } |
| 6517 | } |
| 6518 | |
| 6519 | case GLESEnum::QueryParameterName: |
| 6520 | { |
| 6521 | switch (value) |
| 6522 | { |
| 6523 | case 0x8865: |
| 6524 | return "GL_CURRENT_QUERY" ; |
| 6525 | default: |
| 6526 | return UnknownEnumToString(value); |
| 6527 | } |
| 6528 | } |
| 6529 | |
| 6530 | case GLESEnum::QueryTarget: |
| 6531 | { |
| 6532 | switch (value) |
| 6533 | { |
| 6534 | case 0x8C2F: |
| 6535 | return "GL_ANY_SAMPLES_PASSED" ; |
| 6536 | case 0x8C87: |
| 6537 | return "GL_PRIMITIVES_GENERATED" ; |
| 6538 | case 0x8C88: |
| 6539 | return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ; |
| 6540 | case 0x8D6A: |
| 6541 | return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" ; |
| 6542 | default: |
| 6543 | return UnknownEnumToString(value); |
| 6544 | } |
| 6545 | } |
| 6546 | |
| 6547 | case GLESEnum::ReadBufferMode: |
| 6548 | { |
| 6549 | switch (value) |
| 6550 | { |
| 6551 | case 0x0: |
| 6552 | return "GL_NONE" ; |
| 6553 | case 0x404: |
| 6554 | return "GL_FRONT" ; |
| 6555 | case 0x405: |
| 6556 | return "GL_BACK" ; |
| 6557 | case 0x8CE0: |
| 6558 | return "GL_COLOR_ATTACHMENT0" ; |
| 6559 | case 0x8CE1: |
| 6560 | return "GL_COLOR_ATTACHMENT1" ; |
| 6561 | case 0x8CE2: |
| 6562 | return "GL_COLOR_ATTACHMENT2" ; |
| 6563 | case 0x8CE3: |
| 6564 | return "GL_COLOR_ATTACHMENT3" ; |
| 6565 | case 0x8CE4: |
| 6566 | return "GL_COLOR_ATTACHMENT4" ; |
| 6567 | case 0x8CE5: |
| 6568 | return "GL_COLOR_ATTACHMENT5" ; |
| 6569 | case 0x8CE6: |
| 6570 | return "GL_COLOR_ATTACHMENT6" ; |
| 6571 | case 0x8CE7: |
| 6572 | return "GL_COLOR_ATTACHMENT7" ; |
| 6573 | case 0x8CE8: |
| 6574 | return "GL_COLOR_ATTACHMENT8" ; |
| 6575 | case 0x8CE9: |
| 6576 | return "GL_COLOR_ATTACHMENT9" ; |
| 6577 | case 0x8CEA: |
| 6578 | return "GL_COLOR_ATTACHMENT10" ; |
| 6579 | case 0x8CEB: |
| 6580 | return "GL_COLOR_ATTACHMENT11" ; |
| 6581 | case 0x8CEC: |
| 6582 | return "GL_COLOR_ATTACHMENT12" ; |
| 6583 | case 0x8CED: |
| 6584 | return "GL_COLOR_ATTACHMENT13" ; |
| 6585 | case 0x8CEE: |
| 6586 | return "GL_COLOR_ATTACHMENT14" ; |
| 6587 | case 0x8CEF: |
| 6588 | return "GL_COLOR_ATTACHMENT15" ; |
| 6589 | default: |
| 6590 | return UnknownEnumToString(value); |
| 6591 | } |
| 6592 | } |
| 6593 | |
| 6594 | case GLESEnum::RenderbufferParameterName: |
| 6595 | { |
| 6596 | switch (value) |
| 6597 | { |
| 6598 | case 0x8CAB: |
| 6599 | return "GL_RENDERBUFFER_SAMPLES" ; |
| 6600 | case 0x8D42: |
| 6601 | return "GL_RENDERBUFFER_WIDTH" ; |
| 6602 | case 0x8D43: |
| 6603 | return "GL_RENDERBUFFER_HEIGHT" ; |
| 6604 | case 0x8D44: |
| 6605 | return "GL_RENDERBUFFER_INTERNAL_FORMAT" ; |
| 6606 | case 0x8D50: |
| 6607 | return "GL_RENDERBUFFER_RED_SIZE" ; |
| 6608 | case 0x8D51: |
| 6609 | return "GL_RENDERBUFFER_GREEN_SIZE" ; |
| 6610 | case 0x8D52: |
| 6611 | return "GL_RENDERBUFFER_BLUE_SIZE" ; |
| 6612 | case 0x8D53: |
| 6613 | return "GL_RENDERBUFFER_ALPHA_SIZE" ; |
| 6614 | case 0x8D54: |
| 6615 | return "GL_RENDERBUFFER_DEPTH_SIZE" ; |
| 6616 | case 0x8D55: |
| 6617 | return "GL_RENDERBUFFER_STENCIL_SIZE" ; |
| 6618 | default: |
| 6619 | return UnknownEnumToString(value); |
| 6620 | } |
| 6621 | } |
| 6622 | |
| 6623 | case GLESEnum::RenderbufferTarget: |
| 6624 | { |
| 6625 | switch (value) |
| 6626 | { |
| 6627 | case 0x8D41: |
| 6628 | return "GL_RENDERBUFFER" ; |
| 6629 | default: |
| 6630 | return UnknownEnumToString(value); |
| 6631 | } |
| 6632 | } |
| 6633 | |
| 6634 | case GLESEnum::ReplacementCodeTypeSUN: |
| 6635 | { |
| 6636 | switch (value) |
| 6637 | { |
| 6638 | case 0x1401: |
| 6639 | return "GL_UNSIGNED_BYTE" ; |
| 6640 | case 0x1403: |
| 6641 | return "GL_UNSIGNED_SHORT" ; |
| 6642 | case 0x1405: |
| 6643 | return "GL_UNSIGNED_INT" ; |
| 6644 | default: |
| 6645 | return UnknownEnumToString(value); |
| 6646 | } |
| 6647 | } |
| 6648 | |
| 6649 | case GLESEnum::SamplerParameterF: |
| 6650 | { |
| 6651 | switch (value) |
| 6652 | { |
| 6653 | case 0x1004: |
| 6654 | return "GL_TEXTURE_BORDER_COLOR" ; |
| 6655 | case 0x813A: |
| 6656 | return "GL_TEXTURE_MIN_LOD" ; |
| 6657 | case 0x813B: |
| 6658 | return "GL_TEXTURE_MAX_LOD" ; |
| 6659 | default: |
| 6660 | return UnknownEnumToString(value); |
| 6661 | } |
| 6662 | } |
| 6663 | |
| 6664 | case GLESEnum::SamplerParameterI: |
| 6665 | { |
| 6666 | switch (value) |
| 6667 | { |
| 6668 | case 0x2800: |
| 6669 | return "GL_TEXTURE_MAG_FILTER" ; |
| 6670 | case 0x2801: |
| 6671 | return "GL_TEXTURE_MIN_FILTER" ; |
| 6672 | case 0x2802: |
| 6673 | return "GL_TEXTURE_WRAP_S" ; |
| 6674 | case 0x2803: |
| 6675 | return "GL_TEXTURE_WRAP_T" ; |
| 6676 | case 0x8072: |
| 6677 | return "GL_TEXTURE_WRAP_R" ; |
| 6678 | case 0x884C: |
| 6679 | return "GL_TEXTURE_COMPARE_MODE" ; |
| 6680 | case 0x884D: |
| 6681 | return "GL_TEXTURE_COMPARE_FUNC" ; |
| 6682 | default: |
| 6683 | return UnknownEnumToString(value); |
| 6684 | } |
| 6685 | } |
| 6686 | |
| 6687 | case GLESEnum::ScalarType: |
| 6688 | { |
| 6689 | switch (value) |
| 6690 | { |
| 6691 | case 0x1401: |
| 6692 | return "GL_UNSIGNED_BYTE" ; |
| 6693 | case 0x1403: |
| 6694 | return "GL_UNSIGNED_SHORT" ; |
| 6695 | case 0x1405: |
| 6696 | return "GL_UNSIGNED_INT" ; |
| 6697 | default: |
| 6698 | return UnknownEnumToString(value); |
| 6699 | } |
| 6700 | } |
| 6701 | |
| 6702 | case GLESEnum::SecondaryColorPointerTypeIBM: |
| 6703 | { |
| 6704 | switch (value) |
| 6705 | { |
| 6706 | case 0x1402: |
| 6707 | return "GL_SHORT" ; |
| 6708 | case 0x1404: |
| 6709 | return "GL_INT" ; |
| 6710 | case 0x1406: |
| 6711 | return "GL_FLOAT" ; |
| 6712 | default: |
| 6713 | return UnknownEnumToString(value); |
| 6714 | } |
| 6715 | } |
| 6716 | |
| 6717 | case GLESEnum::ShaderParameterName: |
| 6718 | { |
| 6719 | switch (value) |
| 6720 | { |
| 6721 | case 0x8B4F: |
| 6722 | return "GL_SHADER_TYPE" ; |
| 6723 | case 0x8B80: |
| 6724 | return "GL_DELETE_STATUS" ; |
| 6725 | case 0x8B81: |
| 6726 | return "GL_COMPILE_STATUS" ; |
| 6727 | case 0x8B84: |
| 6728 | return "GL_INFO_LOG_LENGTH" ; |
| 6729 | case 0x8B88: |
| 6730 | return "GL_SHADER_SOURCE_LENGTH" ; |
| 6731 | default: |
| 6732 | return UnknownEnumToString(value); |
| 6733 | } |
| 6734 | } |
| 6735 | |
| 6736 | case GLESEnum::ShaderType: |
| 6737 | { |
| 6738 | switch (value) |
| 6739 | { |
| 6740 | case 0x8B30: |
| 6741 | return "GL_FRAGMENT_SHADER" ; |
| 6742 | case 0x8B31: |
| 6743 | return "GL_VERTEX_SHADER" ; |
| 6744 | case 0x8DD9: |
| 6745 | return "GL_GEOMETRY_SHADER" ; |
| 6746 | case 0x8E87: |
| 6747 | return "GL_TESS_EVALUATION_SHADER" ; |
| 6748 | case 0x8E88: |
| 6749 | return "GL_TESS_CONTROL_SHADER" ; |
| 6750 | case 0x91B9: |
| 6751 | return "GL_COMPUTE_SHADER" ; |
| 6752 | default: |
| 6753 | return UnknownEnumToString(value); |
| 6754 | } |
| 6755 | } |
| 6756 | |
| 6757 | case GLESEnum::ShadingModel: |
| 6758 | { |
| 6759 | switch (value) |
| 6760 | { |
| 6761 | case 0x1D00: |
| 6762 | return "GL_FLAT" ; |
| 6763 | case 0x1D01: |
| 6764 | return "GL_SMOOTH" ; |
| 6765 | default: |
| 6766 | return UnknownEnumToString(value); |
| 6767 | } |
| 6768 | } |
| 6769 | |
| 6770 | case GLESEnum::ShadingRateQCOM: |
| 6771 | { |
| 6772 | switch (value) |
| 6773 | { |
| 6774 | case 0x96A6: |
| 6775 | return "GL_SHADING_RATE_1X1_PIXELS_QCOM" ; |
| 6776 | case 0x96A7: |
| 6777 | return "GL_SHADING_RATE_1X2_PIXELS_QCOM" ; |
| 6778 | case 0x96A8: |
| 6779 | return "GL_SHADING_RATE_2X1_PIXELS_QCOM" ; |
| 6780 | case 0x96A9: |
| 6781 | return "GL_SHADING_RATE_2X2_PIXELS_QCOM" ; |
| 6782 | case 0x96AC: |
| 6783 | return "GL_SHADING_RATE_4X2_PIXELS_QCOM" ; |
| 6784 | case 0x96AE: |
| 6785 | return "GL_SHADING_RATE_4X4_PIXELS_QCOM" ; |
| 6786 | default: |
| 6787 | return UnknownEnumToString(value); |
| 6788 | } |
| 6789 | } |
| 6790 | |
| 6791 | case GLESEnum::SizedInternalFormat: |
| 6792 | { |
| 6793 | switch (value) |
| 6794 | { |
| 6795 | case 0x803C: |
| 6796 | return "GL_ALPHA8_EXT" ; |
| 6797 | case 0x8040: |
| 6798 | return "GL_LUMINANCE8_EXT" ; |
| 6799 | case 0x8045: |
| 6800 | return "GL_LUMINANCE8_ALPHA8_EXT" ; |
| 6801 | case 0x8051: |
| 6802 | return "GL_RGB8" ; |
| 6803 | case 0x8052: |
| 6804 | return "GL_RGB10_EXT" ; |
| 6805 | case 0x8054: |
| 6806 | return "GL_RGB16_EXT" ; |
| 6807 | case 0x8056: |
| 6808 | return "GL_RGBA4" ; |
| 6809 | case 0x8057: |
| 6810 | return "GL_RGB5_A1" ; |
| 6811 | case 0x8058: |
| 6812 | return "GL_RGBA8" ; |
| 6813 | case 0x8059: |
| 6814 | return "GL_RGB10_A2" ; |
| 6815 | case 0x805B: |
| 6816 | return "GL_RGBA16_EXT" ; |
| 6817 | case 0x81A5: |
| 6818 | return "GL_DEPTH_COMPONENT16" ; |
| 6819 | case 0x81A6: |
| 6820 | return "GL_DEPTH_COMPONENT24" ; |
| 6821 | case 0x81A7: |
| 6822 | return "GL_DEPTH_COMPONENT32_OES" ; |
| 6823 | case 0x8229: |
| 6824 | return "GL_R8" ; |
| 6825 | case 0x822A: |
| 6826 | return "GL_R16_EXT" ; |
| 6827 | case 0x822B: |
| 6828 | return "GL_RG8" ; |
| 6829 | case 0x822C: |
| 6830 | return "GL_RG16_EXT" ; |
| 6831 | case 0x822D: |
| 6832 | return "GL_R16F" ; |
| 6833 | case 0x822E: |
| 6834 | return "GL_R32F" ; |
| 6835 | case 0x822F: |
| 6836 | return "GL_RG16F" ; |
| 6837 | case 0x8230: |
| 6838 | return "GL_RG32F" ; |
| 6839 | case 0x8231: |
| 6840 | return "GL_R8I" ; |
| 6841 | case 0x8232: |
| 6842 | return "GL_R8UI" ; |
| 6843 | case 0x8233: |
| 6844 | return "GL_R16I" ; |
| 6845 | case 0x8234: |
| 6846 | return "GL_R16UI" ; |
| 6847 | case 0x8235: |
| 6848 | return "GL_R32I" ; |
| 6849 | case 0x8236: |
| 6850 | return "GL_R32UI" ; |
| 6851 | case 0x8237: |
| 6852 | return "GL_RG8I" ; |
| 6853 | case 0x8238: |
| 6854 | return "GL_RG8UI" ; |
| 6855 | case 0x8239: |
| 6856 | return "GL_RG16I" ; |
| 6857 | case 0x823A: |
| 6858 | return "GL_RG16UI" ; |
| 6859 | case 0x823B: |
| 6860 | return "GL_RG32I" ; |
| 6861 | case 0x823C: |
| 6862 | return "GL_RG32UI" ; |
| 6863 | case 0x83F0: |
| 6864 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
| 6865 | case 0x83F1: |
| 6866 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
| 6867 | case 0x83F2: |
| 6868 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
| 6869 | case 0x83F3: |
| 6870 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
| 6871 | case 0x8814: |
| 6872 | return "GL_RGBA32F" ; |
| 6873 | case 0x8815: |
| 6874 | return "GL_RGB32F" ; |
| 6875 | case 0x881A: |
| 6876 | return "GL_RGBA16F" ; |
| 6877 | case 0x881B: |
| 6878 | return "GL_RGB16F" ; |
| 6879 | case 0x88F0: |
| 6880 | return "GL_DEPTH24_STENCIL8" ; |
| 6881 | case 0x8C3A: |
| 6882 | return "GL_R11F_G11F_B10F" ; |
| 6883 | case 0x8C3D: |
| 6884 | return "GL_RGB9_E5" ; |
| 6885 | case 0x8C41: |
| 6886 | return "GL_SRGB8" ; |
| 6887 | case 0x8C43: |
| 6888 | return "GL_SRGB8_ALPHA8" ; |
| 6889 | case 0x8C4C: |
| 6890 | return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" ; |
| 6891 | case 0x8C4D: |
| 6892 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" ; |
| 6893 | case 0x8C4E: |
| 6894 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" ; |
| 6895 | case 0x8C4F: |
| 6896 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" ; |
| 6897 | case 0x8CAC: |
| 6898 | return "GL_DEPTH_COMPONENT32F" ; |
| 6899 | case 0x8CAD: |
| 6900 | return "GL_DEPTH32F_STENCIL8" ; |
| 6901 | case 0x8D48: |
| 6902 | return "GL_STENCIL_INDEX8" ; |
| 6903 | case 0x8D62: |
| 6904 | return "GL_RGB565" ; |
| 6905 | case 0x8D64: |
| 6906 | return "GL_ETC1_RGB8_OES" ; |
| 6907 | case 0x8D70: |
| 6908 | return "GL_RGBA32UI" ; |
| 6909 | case 0x8D71: |
| 6910 | return "GL_RGB32UI" ; |
| 6911 | case 0x8D76: |
| 6912 | return "GL_RGBA16UI" ; |
| 6913 | case 0x8D77: |
| 6914 | return "GL_RGB16UI" ; |
| 6915 | case 0x8D7C: |
| 6916 | return "GL_RGBA8UI" ; |
| 6917 | case 0x8D7D: |
| 6918 | return "GL_RGB8UI" ; |
| 6919 | case 0x8D82: |
| 6920 | return "GL_RGBA32I" ; |
| 6921 | case 0x8D83: |
| 6922 | return "GL_RGB32I" ; |
| 6923 | case 0x8D88: |
| 6924 | return "GL_RGBA16I" ; |
| 6925 | case 0x8D89: |
| 6926 | return "GL_RGB16I" ; |
| 6927 | case 0x8D8E: |
| 6928 | return "GL_RGBA8I" ; |
| 6929 | case 0x8D8F: |
| 6930 | return "GL_RGB8I" ; |
| 6931 | case 0x8DBB: |
| 6932 | return "GL_COMPRESSED_RED_RGTC1_EXT" ; |
| 6933 | case 0x8DBC: |
| 6934 | return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" ; |
| 6935 | case 0x8DBD: |
| 6936 | return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT" ; |
| 6937 | case 0x8DBE: |
| 6938 | return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" ; |
| 6939 | case 0x8E8C: |
| 6940 | return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT" ; |
| 6941 | case 0x8E8D: |
| 6942 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT" ; |
| 6943 | case 0x8E8E: |
| 6944 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT" ; |
| 6945 | case 0x8E8F: |
| 6946 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT" ; |
| 6947 | case 0x8F94: |
| 6948 | return "GL_R8_SNORM" ; |
| 6949 | case 0x8F95: |
| 6950 | return "GL_RG8_SNORM" ; |
| 6951 | case 0x8F96: |
| 6952 | return "GL_RGB8_SNORM" ; |
| 6953 | case 0x8F97: |
| 6954 | return "GL_RGBA8_SNORM" ; |
| 6955 | case 0x8F98: |
| 6956 | return "GL_R16_SNORM_EXT" ; |
| 6957 | case 0x8F99: |
| 6958 | return "GL_RG16_SNORM_EXT" ; |
| 6959 | case 0x8F9A: |
| 6960 | return "GL_RGB16_SNORM_EXT" ; |
| 6961 | case 0x8F9B: |
| 6962 | return "GL_RGBA16_SNORM_EXT" ; |
| 6963 | case 0x906F: |
| 6964 | return "GL_RGB10_A2UI" ; |
| 6965 | case 0x9270: |
| 6966 | return "GL_COMPRESSED_R11_EAC" ; |
| 6967 | case 0x9271: |
| 6968 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
| 6969 | case 0x9272: |
| 6970 | return "GL_COMPRESSED_RG11_EAC" ; |
| 6971 | case 0x9273: |
| 6972 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
| 6973 | case 0x9274: |
| 6974 | return "GL_COMPRESSED_RGB8_ETC2" ; |
| 6975 | case 0x9275: |
| 6976 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
| 6977 | case 0x9276: |
| 6978 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 6979 | case 0x9277: |
| 6980 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 6981 | case 0x9278: |
| 6982 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
| 6983 | case 0x9279: |
| 6984 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
| 6985 | case 0x93B0: |
| 6986 | return "GL_COMPRESSED_RGBA_ASTC_4x4" ; |
| 6987 | case 0x93B1: |
| 6988 | return "GL_COMPRESSED_RGBA_ASTC_5x4" ; |
| 6989 | case 0x93B2: |
| 6990 | return "GL_COMPRESSED_RGBA_ASTC_5x5" ; |
| 6991 | case 0x93B3: |
| 6992 | return "GL_COMPRESSED_RGBA_ASTC_6x5" ; |
| 6993 | case 0x93B4: |
| 6994 | return "GL_COMPRESSED_RGBA_ASTC_6x6" ; |
| 6995 | case 0x93B5: |
| 6996 | return "GL_COMPRESSED_RGBA_ASTC_8x5" ; |
| 6997 | case 0x93B6: |
| 6998 | return "GL_COMPRESSED_RGBA_ASTC_8x6" ; |
| 6999 | case 0x93B7: |
| 7000 | return "GL_COMPRESSED_RGBA_ASTC_8x8" ; |
| 7001 | case 0x93B8: |
| 7002 | return "GL_COMPRESSED_RGBA_ASTC_10x5" ; |
| 7003 | case 0x93B9: |
| 7004 | return "GL_COMPRESSED_RGBA_ASTC_10x6" ; |
| 7005 | case 0x93BA: |
| 7006 | return "GL_COMPRESSED_RGBA_ASTC_10x8" ; |
| 7007 | case 0x93BB: |
| 7008 | return "GL_COMPRESSED_RGBA_ASTC_10x10" ; |
| 7009 | case 0x93BC: |
| 7010 | return "GL_COMPRESSED_RGBA_ASTC_12x10" ; |
| 7011 | case 0x93BD: |
| 7012 | return "GL_COMPRESSED_RGBA_ASTC_12x12" ; |
| 7013 | case 0x93C0: |
| 7014 | return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES" ; |
| 7015 | case 0x93C1: |
| 7016 | return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES" ; |
| 7017 | case 0x93C2: |
| 7018 | return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES" ; |
| 7019 | case 0x93C3: |
| 7020 | return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES" ; |
| 7021 | case 0x93C4: |
| 7022 | return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES" ; |
| 7023 | case 0x93C5: |
| 7024 | return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES" ; |
| 7025 | case 0x93C6: |
| 7026 | return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES" ; |
| 7027 | case 0x93C7: |
| 7028 | return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES" ; |
| 7029 | case 0x93C8: |
| 7030 | return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES" ; |
| 7031 | case 0x93C9: |
| 7032 | return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES" ; |
| 7033 | case 0x93D0: |
| 7034 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4" ; |
| 7035 | case 0x93D1: |
| 7036 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4" ; |
| 7037 | case 0x93D2: |
| 7038 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5" ; |
| 7039 | case 0x93D3: |
| 7040 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5" ; |
| 7041 | case 0x93D4: |
| 7042 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6" ; |
| 7043 | case 0x93D5: |
| 7044 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5" ; |
| 7045 | case 0x93D6: |
| 7046 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6" ; |
| 7047 | case 0x93D7: |
| 7048 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8" ; |
| 7049 | case 0x93D8: |
| 7050 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5" ; |
| 7051 | case 0x93D9: |
| 7052 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6" ; |
| 7053 | case 0x93DA: |
| 7054 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8" ; |
| 7055 | case 0x93DB: |
| 7056 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10" ; |
| 7057 | case 0x93DC: |
| 7058 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10" ; |
| 7059 | case 0x93DD: |
| 7060 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12" ; |
| 7061 | case 0x93E0: |
| 7062 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES" ; |
| 7063 | case 0x93E1: |
| 7064 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES" ; |
| 7065 | case 0x93E2: |
| 7066 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES" ; |
| 7067 | case 0x93E3: |
| 7068 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES" ; |
| 7069 | case 0x93E4: |
| 7070 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES" ; |
| 7071 | case 0x93E5: |
| 7072 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES" ; |
| 7073 | case 0x93E6: |
| 7074 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES" ; |
| 7075 | case 0x93E7: |
| 7076 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES" ; |
| 7077 | case 0x93E8: |
| 7078 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES" ; |
| 7079 | case 0x93E9: |
| 7080 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES" ; |
| 7081 | default: |
| 7082 | return UnknownEnumToString(value); |
| 7083 | } |
| 7084 | } |
| 7085 | |
| 7086 | case GLESEnum::StencilFunction: |
| 7087 | { |
| 7088 | switch (value) |
| 7089 | { |
| 7090 | case 0x200: |
| 7091 | return "GL_NEVER" ; |
| 7092 | case 0x201: |
| 7093 | return "GL_LESS" ; |
| 7094 | case 0x202: |
| 7095 | return "GL_EQUAL" ; |
| 7096 | case 0x203: |
| 7097 | return "GL_LEQUAL" ; |
| 7098 | case 0x204: |
| 7099 | return "GL_GREATER" ; |
| 7100 | case 0x205: |
| 7101 | return "GL_NOTEQUAL" ; |
| 7102 | case 0x206: |
| 7103 | return "GL_GEQUAL" ; |
| 7104 | case 0x207: |
| 7105 | return "GL_ALWAYS" ; |
| 7106 | default: |
| 7107 | return UnknownEnumToString(value); |
| 7108 | } |
| 7109 | } |
| 7110 | |
| 7111 | case GLESEnum::StencilOp: |
| 7112 | { |
| 7113 | switch (value) |
| 7114 | { |
| 7115 | case 0x0: |
| 7116 | return "GL_ZERO" ; |
| 7117 | case 0x150A: |
| 7118 | return "GL_INVERT" ; |
| 7119 | case 0x1E00: |
| 7120 | return "GL_KEEP" ; |
| 7121 | case 0x1E01: |
| 7122 | return "GL_REPLACE" ; |
| 7123 | case 0x1E02: |
| 7124 | return "GL_INCR" ; |
| 7125 | case 0x1E03: |
| 7126 | return "GL_DECR" ; |
| 7127 | case 0x8507: |
| 7128 | return "GL_INCR_WRAP" ; |
| 7129 | case 0x8508: |
| 7130 | return "GL_DECR_WRAP" ; |
| 7131 | default: |
| 7132 | return UnknownEnumToString(value); |
| 7133 | } |
| 7134 | } |
| 7135 | |
| 7136 | case GLESEnum::StringName: |
| 7137 | { |
| 7138 | switch (value) |
| 7139 | { |
| 7140 | case 0x1F00: |
| 7141 | return "GL_VENDOR" ; |
| 7142 | case 0x1F01: |
| 7143 | return "GL_RENDERER" ; |
| 7144 | case 0x1F02: |
| 7145 | return "GL_VERSION" ; |
| 7146 | case 0x1F03: |
| 7147 | return "GL_EXTENSIONS" ; |
| 7148 | case 0x8B8C: |
| 7149 | return "GL_SHADING_LANGUAGE_VERSION" ; |
| 7150 | default: |
| 7151 | return UnknownEnumToString(value); |
| 7152 | } |
| 7153 | } |
| 7154 | |
| 7155 | case GLESEnum::SubroutineParameterName: |
| 7156 | { |
| 7157 | switch (value) |
| 7158 | { |
| 7159 | case 0x8A38: |
| 7160 | return "GL_UNIFORM_SIZE" ; |
| 7161 | case 0x8A39: |
| 7162 | return "GL_UNIFORM_NAME_LENGTH" ; |
| 7163 | default: |
| 7164 | return UnknownEnumToString(value); |
| 7165 | } |
| 7166 | } |
| 7167 | |
| 7168 | case GLESEnum::SyncBehaviorFlags: |
| 7169 | { |
| 7170 | switch (value) |
| 7171 | { |
| 7172 | case 0x0: |
| 7173 | return "GL_NONE" ; |
| 7174 | default: |
| 7175 | return UnknownEnumToString(value); |
| 7176 | } |
| 7177 | } |
| 7178 | |
| 7179 | case GLESEnum::SyncCondition: |
| 7180 | { |
| 7181 | switch (value) |
| 7182 | { |
| 7183 | case 0x9117: |
| 7184 | return "GL_SYNC_GPU_COMMANDS_COMPLETE" ; |
| 7185 | default: |
| 7186 | return UnknownEnumToString(value); |
| 7187 | } |
| 7188 | } |
| 7189 | |
| 7190 | case GLESEnum::SyncObjectMask: |
| 7191 | { |
| 7192 | switch (value) |
| 7193 | { |
| 7194 | case 0x1: |
| 7195 | return "GL_SYNC_FLUSH_COMMANDS_BIT" ; |
| 7196 | default: |
| 7197 | return UnknownEnumToString(value); |
| 7198 | } |
| 7199 | } |
| 7200 | |
| 7201 | case GLESEnum::SyncParameterName: |
| 7202 | { |
| 7203 | switch (value) |
| 7204 | { |
| 7205 | case 0x9112: |
| 7206 | return "GL_OBJECT_TYPE" ; |
| 7207 | case 0x9113: |
| 7208 | return "GL_SYNC_CONDITION" ; |
| 7209 | case 0x9114: |
| 7210 | return "GL_SYNC_STATUS" ; |
| 7211 | case 0x9115: |
| 7212 | return "GL_SYNC_FLAGS" ; |
| 7213 | default: |
| 7214 | return UnknownEnumToString(value); |
| 7215 | } |
| 7216 | } |
| 7217 | |
| 7218 | case GLESEnum::SyncStatus: |
| 7219 | { |
| 7220 | switch (value) |
| 7221 | { |
| 7222 | case 0x911A: |
| 7223 | return "GL_ALREADY_SIGNALED" ; |
| 7224 | case 0x911B: |
| 7225 | return "GL_TIMEOUT_EXPIRED" ; |
| 7226 | case 0x911C: |
| 7227 | return "GL_CONDITION_SATISFIED" ; |
| 7228 | case 0x911D: |
| 7229 | return "GL_WAIT_FAILED" ; |
| 7230 | default: |
| 7231 | return UnknownEnumToString(value); |
| 7232 | } |
| 7233 | } |
| 7234 | |
| 7235 | case GLESEnum::TangentPointerTypeEXT: |
| 7236 | { |
| 7237 | switch (value) |
| 7238 | { |
| 7239 | case 0x1400: |
| 7240 | return "GL_BYTE" ; |
| 7241 | case 0x1402: |
| 7242 | return "GL_SHORT" ; |
| 7243 | case 0x1404: |
| 7244 | return "GL_INT" ; |
| 7245 | case 0x1406: |
| 7246 | return "GL_FLOAT" ; |
| 7247 | default: |
| 7248 | return UnknownEnumToString(value); |
| 7249 | } |
| 7250 | } |
| 7251 | |
| 7252 | case GLESEnum::TexCoordPointerType: |
| 7253 | { |
| 7254 | switch (value) |
| 7255 | { |
| 7256 | case 0x1402: |
| 7257 | return "GL_SHORT" ; |
| 7258 | case 0x1404: |
| 7259 | return "GL_INT" ; |
| 7260 | case 0x1406: |
| 7261 | return "GL_FLOAT" ; |
| 7262 | default: |
| 7263 | return UnknownEnumToString(value); |
| 7264 | } |
| 7265 | } |
| 7266 | |
| 7267 | case GLESEnum::TextureCompareMode: |
| 7268 | { |
| 7269 | switch (value) |
| 7270 | { |
| 7271 | case 0x0: |
| 7272 | return "GL_NONE" ; |
| 7273 | case 0x884E: |
| 7274 | return "GL_COMPARE_REF_TO_TEXTURE" ; |
| 7275 | default: |
| 7276 | return UnknownEnumToString(value); |
| 7277 | } |
| 7278 | } |
| 7279 | |
| 7280 | case GLESEnum::TextureCoordName: |
| 7281 | { |
| 7282 | switch (value) |
| 7283 | { |
| 7284 | case 0x8D60: |
| 7285 | return "GL_TEXTURE_GEN_STR_OES" ; |
| 7286 | default: |
| 7287 | return UnknownEnumToString(value); |
| 7288 | } |
| 7289 | } |
| 7290 | |
| 7291 | case GLESEnum::TextureEnvMode: |
| 7292 | { |
| 7293 | switch (value) |
| 7294 | { |
| 7295 | case 0x104: |
| 7296 | return "GL_ADD" ; |
| 7297 | case 0xBE2: |
| 7298 | return "GL_BLEND" ; |
| 7299 | case 0x2100: |
| 7300 | return "GL_MODULATE" ; |
| 7301 | case 0x2101: |
| 7302 | return "GL_DECAL" ; |
| 7303 | default: |
| 7304 | return UnknownEnumToString(value); |
| 7305 | } |
| 7306 | } |
| 7307 | |
| 7308 | case GLESEnum::TextureEnvParameter: |
| 7309 | { |
| 7310 | switch (value) |
| 7311 | { |
| 7312 | case 0x2200: |
| 7313 | return "GL_TEXTURE_ENV_MODE" ; |
| 7314 | case 0x2201: |
| 7315 | return "GL_TEXTURE_ENV_COLOR" ; |
| 7316 | case 0x8570: |
| 7317 | return "GL_COMBINE" ; |
| 7318 | case 0x8571: |
| 7319 | return "GL_COMBINE_RGB" ; |
| 7320 | case 0x8572: |
| 7321 | return "GL_COMBINE_ALPHA" ; |
| 7322 | case 0x8573: |
| 7323 | return "GL_RGB_SCALE" ; |
| 7324 | case 0x8574: |
| 7325 | return "GL_ADD_SIGNED" ; |
| 7326 | case 0x8575: |
| 7327 | return "GL_INTERPOLATE" ; |
| 7328 | case 0x8576: |
| 7329 | return "GL_CONSTANT" ; |
| 7330 | case 0x8577: |
| 7331 | return "GL_PRIMARY_COLOR" ; |
| 7332 | case 0x8578: |
| 7333 | return "GL_PREVIOUS" ; |
| 7334 | case 0x8580: |
| 7335 | return "GL_SRC0_RGB" ; |
| 7336 | case 0x8581: |
| 7337 | return "GL_SRC1_RGB" ; |
| 7338 | case 0x8582: |
| 7339 | return "GL_SRC2_RGB" ; |
| 7340 | case 0x8588: |
| 7341 | return "GL_SRC0_ALPHA" ; |
| 7342 | case 0x8589: |
| 7343 | return "GL_SRC1_ALPHA" ; |
| 7344 | case 0x858A: |
| 7345 | return "GL_SRC2_ALPHA" ; |
| 7346 | case 0x8590: |
| 7347 | return "GL_OPERAND0_RGB" ; |
| 7348 | case 0x8591: |
| 7349 | return "GL_OPERAND1_RGB" ; |
| 7350 | case 0x8592: |
| 7351 | return "GL_OPERAND2_RGB" ; |
| 7352 | case 0x8598: |
| 7353 | return "GL_OPERAND0_ALPHA" ; |
| 7354 | case 0x8599: |
| 7355 | return "GL_OPERAND1_ALPHA" ; |
| 7356 | case 0x859A: |
| 7357 | return "GL_OPERAND2_ALPHA" ; |
| 7358 | default: |
| 7359 | return UnknownEnumToString(value); |
| 7360 | } |
| 7361 | } |
| 7362 | |
| 7363 | case GLESEnum::TextureEnvTarget: |
| 7364 | { |
| 7365 | switch (value) |
| 7366 | { |
| 7367 | case 0x2300: |
| 7368 | return "GL_TEXTURE_ENV" ; |
| 7369 | default: |
| 7370 | return UnknownEnumToString(value); |
| 7371 | } |
| 7372 | } |
| 7373 | |
| 7374 | case GLESEnum::TextureGenParameter: |
| 7375 | { |
| 7376 | switch (value) |
| 7377 | { |
| 7378 | case 0x2500: |
| 7379 | return "GL_TEXTURE_GEN_MODE_OES" ; |
| 7380 | default: |
| 7381 | return UnknownEnumToString(value); |
| 7382 | } |
| 7383 | } |
| 7384 | |
| 7385 | case GLESEnum::TextureLayout: |
| 7386 | { |
| 7387 | switch (value) |
| 7388 | { |
| 7389 | case 0x9530: |
| 7390 | return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" ; |
| 7391 | case 0x9531: |
| 7392 | return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" ; |
| 7393 | case 0x958D: |
| 7394 | return "GL_LAYOUT_GENERAL_EXT" ; |
| 7395 | case 0x958E: |
| 7396 | return "GL_LAYOUT_COLOR_ATTACHMENT_EXT" ; |
| 7397 | case 0x958F: |
| 7398 | return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" ; |
| 7399 | case 0x9590: |
| 7400 | return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" ; |
| 7401 | case 0x9591: |
| 7402 | return "GL_LAYOUT_SHADER_READ_ONLY_EXT" ; |
| 7403 | case 0x9592: |
| 7404 | return "GL_LAYOUT_TRANSFER_SRC_EXT" ; |
| 7405 | case 0x9593: |
| 7406 | return "GL_LAYOUT_TRANSFER_DST_EXT" ; |
| 7407 | default: |
| 7408 | return UnknownEnumToString(value); |
| 7409 | } |
| 7410 | } |
| 7411 | |
| 7412 | case GLESEnum::TextureMagFilter: |
| 7413 | { |
| 7414 | switch (value) |
| 7415 | { |
| 7416 | case 0x2600: |
| 7417 | return "GL_NEAREST" ; |
| 7418 | case 0x2601: |
| 7419 | return "GL_LINEAR" ; |
| 7420 | default: |
| 7421 | return UnknownEnumToString(value); |
| 7422 | } |
| 7423 | } |
| 7424 | |
| 7425 | case GLESEnum::TextureMinFilter: |
| 7426 | { |
| 7427 | switch (value) |
| 7428 | { |
| 7429 | case 0x2600: |
| 7430 | return "GL_NEAREST" ; |
| 7431 | case 0x2601: |
| 7432 | return "GL_LINEAR" ; |
| 7433 | case 0x2700: |
| 7434 | return "GL_NEAREST_MIPMAP_NEAREST" ; |
| 7435 | case 0x2701: |
| 7436 | return "GL_LINEAR_MIPMAP_NEAREST" ; |
| 7437 | case 0x2702: |
| 7438 | return "GL_NEAREST_MIPMAP_LINEAR" ; |
| 7439 | case 0x2703: |
| 7440 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
| 7441 | default: |
| 7442 | return UnknownEnumToString(value); |
| 7443 | } |
| 7444 | } |
| 7445 | |
| 7446 | case GLESEnum::TextureParameterName: |
| 7447 | { |
| 7448 | switch (value) |
| 7449 | { |
| 7450 | case 0x1000: |
| 7451 | return "GL_TEXTURE_WIDTH" ; |
| 7452 | case 0x1001: |
| 7453 | return "GL_TEXTURE_HEIGHT" ; |
| 7454 | case 0x1003: |
| 7455 | return "GL_TEXTURE_INTERNAL_FORMAT" ; |
| 7456 | case 0x1004: |
| 7457 | return "GL_TEXTURE_BORDER_COLOR" ; |
| 7458 | case 0x2800: |
| 7459 | return "GL_TEXTURE_MAG_FILTER" ; |
| 7460 | case 0x2801: |
| 7461 | return "GL_TEXTURE_MIN_FILTER" ; |
| 7462 | case 0x2802: |
| 7463 | return "GL_TEXTURE_WRAP_S" ; |
| 7464 | case 0x2803: |
| 7465 | return "GL_TEXTURE_WRAP_T" ; |
| 7466 | case 0x805C: |
| 7467 | return "GL_TEXTURE_RED_SIZE" ; |
| 7468 | case 0x805D: |
| 7469 | return "GL_TEXTURE_GREEN_SIZE" ; |
| 7470 | case 0x805E: |
| 7471 | return "GL_TEXTURE_BLUE_SIZE" ; |
| 7472 | case 0x805F: |
| 7473 | return "GL_TEXTURE_ALPHA_SIZE" ; |
| 7474 | case 0x8072: |
| 7475 | return "GL_TEXTURE_WRAP_R" ; |
| 7476 | case 0x813A: |
| 7477 | return "GL_TEXTURE_MIN_LOD" ; |
| 7478 | case 0x813B: |
| 7479 | return "GL_TEXTURE_MAX_LOD" ; |
| 7480 | case 0x813C: |
| 7481 | return "GL_TEXTURE_BASE_LEVEL" ; |
| 7482 | case 0x813D: |
| 7483 | return "GL_TEXTURE_MAX_LEVEL" ; |
| 7484 | case 0x8191: |
| 7485 | return "GL_GENERATE_MIPMAP" ; |
| 7486 | case 0x884C: |
| 7487 | return "GL_TEXTURE_COMPARE_MODE" ; |
| 7488 | case 0x884D: |
| 7489 | return "GL_TEXTURE_COMPARE_FUNC" ; |
| 7490 | case 0x8E42: |
| 7491 | return "GL_TEXTURE_SWIZZLE_R" ; |
| 7492 | case 0x8E43: |
| 7493 | return "GL_TEXTURE_SWIZZLE_G" ; |
| 7494 | case 0x8E44: |
| 7495 | return "GL_TEXTURE_SWIZZLE_B" ; |
| 7496 | case 0x8E45: |
| 7497 | return "GL_TEXTURE_SWIZZLE_A" ; |
| 7498 | case 0x90EA: |
| 7499 | return "GL_DEPTH_STENCIL_TEXTURE_MODE" ; |
| 7500 | case 0x9580: |
| 7501 | return "GL_TEXTURE_TILING_EXT" ; |
| 7502 | case 0x9EA0: |
| 7503 | return "GL_RENDERABILITY_VALIDATION_ANGLE" ; |
| 7504 | default: |
| 7505 | return UnknownEnumToString(value); |
| 7506 | } |
| 7507 | } |
| 7508 | |
| 7509 | case GLESEnum::TextureSwizzle: |
| 7510 | { |
| 7511 | switch (value) |
| 7512 | { |
| 7513 | case 0x0: |
| 7514 | return "GL_ZERO" ; |
| 7515 | case 0x1: |
| 7516 | return "GL_ONE" ; |
| 7517 | case 0x1903: |
| 7518 | return "GL_RED" ; |
| 7519 | case 0x1904: |
| 7520 | return "GL_GREEN" ; |
| 7521 | case 0x1905: |
| 7522 | return "GL_BLUE" ; |
| 7523 | case 0x1906: |
| 7524 | return "GL_ALPHA" ; |
| 7525 | default: |
| 7526 | return UnknownEnumToString(value); |
| 7527 | } |
| 7528 | } |
| 7529 | |
| 7530 | case GLESEnum::TextureTarget: |
| 7531 | { |
| 7532 | switch (value) |
| 7533 | { |
| 7534 | case 0xDE1: |
| 7535 | return "GL_TEXTURE_2D" ; |
| 7536 | case 0x806F: |
| 7537 | return "GL_TEXTURE_3D" ; |
| 7538 | case 0x8513: |
| 7539 | return "GL_TEXTURE_CUBE_MAP" ; |
| 7540 | case 0x8515: |
| 7541 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ; |
| 7542 | case 0x8516: |
| 7543 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ; |
| 7544 | case 0x8517: |
| 7545 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ; |
| 7546 | case 0x8518: |
| 7547 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ; |
| 7548 | case 0x8519: |
| 7549 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ; |
| 7550 | case 0x851A: |
| 7551 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ; |
| 7552 | case 0x8C1A: |
| 7553 | return "GL_TEXTURE_2D_ARRAY" ; |
| 7554 | case 0x8C2A: |
| 7555 | return "GL_TEXTURE_BUFFER" ; |
| 7556 | case 0x8D41: |
| 7557 | return "GL_RENDERBUFFER" ; |
| 7558 | case 0x9009: |
| 7559 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
| 7560 | case 0x9100: |
| 7561 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
| 7562 | case 0x9102: |
| 7563 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
| 7564 | default: |
| 7565 | return UnknownEnumToString(value); |
| 7566 | } |
| 7567 | } |
| 7568 | |
| 7569 | case GLESEnum::TextureUnit: |
| 7570 | { |
| 7571 | switch (value) |
| 7572 | { |
| 7573 | case 0x84C0: |
| 7574 | return "GL_TEXTURE0" ; |
| 7575 | case 0x84C1: |
| 7576 | return "GL_TEXTURE1" ; |
| 7577 | case 0x84C2: |
| 7578 | return "GL_TEXTURE2" ; |
| 7579 | case 0x84C3: |
| 7580 | return "GL_TEXTURE3" ; |
| 7581 | case 0x84C4: |
| 7582 | return "GL_TEXTURE4" ; |
| 7583 | case 0x84C5: |
| 7584 | return "GL_TEXTURE5" ; |
| 7585 | case 0x84C6: |
| 7586 | return "GL_TEXTURE6" ; |
| 7587 | case 0x84C7: |
| 7588 | return "GL_TEXTURE7" ; |
| 7589 | case 0x84C8: |
| 7590 | return "GL_TEXTURE8" ; |
| 7591 | case 0x84C9: |
| 7592 | return "GL_TEXTURE9" ; |
| 7593 | case 0x84CA: |
| 7594 | return "GL_TEXTURE10" ; |
| 7595 | case 0x84CB: |
| 7596 | return "GL_TEXTURE11" ; |
| 7597 | case 0x84CC: |
| 7598 | return "GL_TEXTURE12" ; |
| 7599 | case 0x84CD: |
| 7600 | return "GL_TEXTURE13" ; |
| 7601 | case 0x84CE: |
| 7602 | return "GL_TEXTURE14" ; |
| 7603 | case 0x84CF: |
| 7604 | return "GL_TEXTURE15" ; |
| 7605 | case 0x84D0: |
| 7606 | return "GL_TEXTURE16" ; |
| 7607 | case 0x84D1: |
| 7608 | return "GL_TEXTURE17" ; |
| 7609 | case 0x84D2: |
| 7610 | return "GL_TEXTURE18" ; |
| 7611 | case 0x84D3: |
| 7612 | return "GL_TEXTURE19" ; |
| 7613 | case 0x84D4: |
| 7614 | return "GL_TEXTURE20" ; |
| 7615 | case 0x84D5: |
| 7616 | return "GL_TEXTURE21" ; |
| 7617 | case 0x84D6: |
| 7618 | return "GL_TEXTURE22" ; |
| 7619 | case 0x84D7: |
| 7620 | return "GL_TEXTURE23" ; |
| 7621 | case 0x84D8: |
| 7622 | return "GL_TEXTURE24" ; |
| 7623 | case 0x84D9: |
| 7624 | return "GL_TEXTURE25" ; |
| 7625 | case 0x84DA: |
| 7626 | return "GL_TEXTURE26" ; |
| 7627 | case 0x84DB: |
| 7628 | return "GL_TEXTURE27" ; |
| 7629 | case 0x84DC: |
| 7630 | return "GL_TEXTURE28" ; |
| 7631 | case 0x84DD: |
| 7632 | return "GL_TEXTURE29" ; |
| 7633 | case 0x84DE: |
| 7634 | return "GL_TEXTURE30" ; |
| 7635 | case 0x84DF: |
| 7636 | return "GL_TEXTURE31" ; |
| 7637 | default: |
| 7638 | return UnknownEnumToString(value); |
| 7639 | } |
| 7640 | } |
| 7641 | |
| 7642 | case GLESEnum::TextureWrapMode: |
| 7643 | { |
| 7644 | switch (value) |
| 7645 | { |
| 7646 | case 0x2703: |
| 7647 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
| 7648 | case 0x2901: |
| 7649 | return "GL_REPEAT" ; |
| 7650 | case 0x812D: |
| 7651 | return "GL_CLAMP_TO_BORDER" ; |
| 7652 | case 0x812F: |
| 7653 | return "GL_CLAMP_TO_EDGE" ; |
| 7654 | case 0x8370: |
| 7655 | return "GL_MIRRORED_REPEAT" ; |
| 7656 | default: |
| 7657 | return UnknownEnumToString(value); |
| 7658 | } |
| 7659 | } |
| 7660 | |
| 7661 | case GLESEnum::TransformFeedbackBufferMode: |
| 7662 | { |
| 7663 | switch (value) |
| 7664 | { |
| 7665 | case 0x8C8C: |
| 7666 | return "GL_INTERLEAVED_ATTRIBS" ; |
| 7667 | case 0x8C8D: |
| 7668 | return "GL_SEPARATE_ATTRIBS" ; |
| 7669 | default: |
| 7670 | return UnknownEnumToString(value); |
| 7671 | } |
| 7672 | } |
| 7673 | |
| 7674 | case GLESEnum::TransformFeedbackPName: |
| 7675 | { |
| 7676 | switch (value) |
| 7677 | { |
| 7678 | case 0x8C84: |
| 7679 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
| 7680 | case 0x8C85: |
| 7681 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
| 7682 | case 0x8C8F: |
| 7683 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
| 7684 | case 0x8E23: |
| 7685 | return "GL_TRANSFORM_FEEDBACK_PAUSED" ; |
| 7686 | case 0x8E24: |
| 7687 | return "GL_TRANSFORM_FEEDBACK_ACTIVE" ; |
| 7688 | default: |
| 7689 | return UnknownEnumToString(value); |
| 7690 | } |
| 7691 | } |
| 7692 | |
| 7693 | case GLESEnum::TriangleFace: |
| 7694 | { |
| 7695 | switch (value) |
| 7696 | { |
| 7697 | case 0x404: |
| 7698 | return "GL_FRONT" ; |
| 7699 | case 0x405: |
| 7700 | return "GL_BACK" ; |
| 7701 | case 0x408: |
| 7702 | return "GL_FRONT_AND_BACK" ; |
| 7703 | default: |
| 7704 | return UnknownEnumToString(value); |
| 7705 | } |
| 7706 | } |
| 7707 | |
| 7708 | case GLESEnum::UniformBlockPName: |
| 7709 | { |
| 7710 | switch (value) |
| 7711 | { |
| 7712 | case 0x8A3F: |
| 7713 | return "GL_UNIFORM_BLOCK_BINDING" ; |
| 7714 | case 0x8A40: |
| 7715 | return "GL_UNIFORM_BLOCK_DATA_SIZE" ; |
| 7716 | case 0x8A41: |
| 7717 | return "GL_UNIFORM_BLOCK_NAME_LENGTH" ; |
| 7718 | case 0x8A42: |
| 7719 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" ; |
| 7720 | case 0x8A43: |
| 7721 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" ; |
| 7722 | case 0x8A44: |
| 7723 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" ; |
| 7724 | case 0x8A46: |
| 7725 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 7726 | default: |
| 7727 | return UnknownEnumToString(value); |
| 7728 | } |
| 7729 | } |
| 7730 | |
| 7731 | case GLESEnum::UniformPName: |
| 7732 | { |
| 7733 | switch (value) |
| 7734 | { |
| 7735 | case 0x8A37: |
| 7736 | return "GL_UNIFORM_TYPE" ; |
| 7737 | case 0x8A38: |
| 7738 | return "GL_UNIFORM_SIZE" ; |
| 7739 | case 0x8A39: |
| 7740 | return "GL_UNIFORM_NAME_LENGTH" ; |
| 7741 | case 0x8A3A: |
| 7742 | return "GL_UNIFORM_BLOCK_INDEX" ; |
| 7743 | case 0x8A3B: |
| 7744 | return "GL_UNIFORM_OFFSET" ; |
| 7745 | case 0x8A3C: |
| 7746 | return "GL_UNIFORM_ARRAY_STRIDE" ; |
| 7747 | case 0x8A3D: |
| 7748 | return "GL_UNIFORM_MATRIX_STRIDE" ; |
| 7749 | case 0x8A3E: |
| 7750 | return "GL_UNIFORM_IS_ROW_MAJOR" ; |
| 7751 | default: |
| 7752 | return UnknownEnumToString(value); |
| 7753 | } |
| 7754 | } |
| 7755 | |
| 7756 | case GLESEnum::UniformType: |
| 7757 | { |
| 7758 | switch (value) |
| 7759 | { |
| 7760 | case 0x1404: |
| 7761 | return "GL_INT" ; |
| 7762 | case 0x1405: |
| 7763 | return "GL_UNSIGNED_INT" ; |
| 7764 | case 0x1406: |
| 7765 | return "GL_FLOAT" ; |
| 7766 | case 0x8B50: |
| 7767 | return "GL_FLOAT_VEC2" ; |
| 7768 | case 0x8B51: |
| 7769 | return "GL_FLOAT_VEC3" ; |
| 7770 | case 0x8B52: |
| 7771 | return "GL_FLOAT_VEC4" ; |
| 7772 | case 0x8B53: |
| 7773 | return "GL_INT_VEC2" ; |
| 7774 | case 0x8B54: |
| 7775 | return "GL_INT_VEC3" ; |
| 7776 | case 0x8B55: |
| 7777 | return "GL_INT_VEC4" ; |
| 7778 | case 0x8B56: |
| 7779 | return "GL_BOOL" ; |
| 7780 | case 0x8B57: |
| 7781 | return "GL_BOOL_VEC2" ; |
| 7782 | case 0x8B58: |
| 7783 | return "GL_BOOL_VEC3" ; |
| 7784 | case 0x8B59: |
| 7785 | return "GL_BOOL_VEC4" ; |
| 7786 | case 0x8B5A: |
| 7787 | return "GL_FLOAT_MAT2" ; |
| 7788 | case 0x8B5B: |
| 7789 | return "GL_FLOAT_MAT3" ; |
| 7790 | case 0x8B5C: |
| 7791 | return "GL_FLOAT_MAT4" ; |
| 7792 | case 0x8B5E: |
| 7793 | return "GL_SAMPLER_2D" ; |
| 7794 | case 0x8B5F: |
| 7795 | return "GL_SAMPLER_3D" ; |
| 7796 | case 0x8B60: |
| 7797 | return "GL_SAMPLER_CUBE" ; |
| 7798 | case 0x8B62: |
| 7799 | return "GL_SAMPLER_2D_SHADOW" ; |
| 7800 | case 0x8B65: |
| 7801 | return "GL_FLOAT_MAT2x3" ; |
| 7802 | case 0x8B66: |
| 7803 | return "GL_FLOAT_MAT2x4" ; |
| 7804 | case 0x8B67: |
| 7805 | return "GL_FLOAT_MAT3x2" ; |
| 7806 | case 0x8B68: |
| 7807 | return "GL_FLOAT_MAT3x4" ; |
| 7808 | case 0x8B69: |
| 7809 | return "GL_FLOAT_MAT4x2" ; |
| 7810 | case 0x8B6A: |
| 7811 | return "GL_FLOAT_MAT4x3" ; |
| 7812 | case 0x8DC1: |
| 7813 | return "GL_SAMPLER_2D_ARRAY" ; |
| 7814 | case 0x8DC2: |
| 7815 | return "GL_SAMPLER_BUFFER" ; |
| 7816 | case 0x8DC4: |
| 7817 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
| 7818 | case 0x8DC5: |
| 7819 | return "GL_SAMPLER_CUBE_SHADOW" ; |
| 7820 | case 0x8DC6: |
| 7821 | return "GL_UNSIGNED_INT_VEC2" ; |
| 7822 | case 0x8DC7: |
| 7823 | return "GL_UNSIGNED_INT_VEC3" ; |
| 7824 | case 0x8DC8: |
| 7825 | return "GL_UNSIGNED_INT_VEC4" ; |
| 7826 | case 0x8DCA: |
| 7827 | return "GL_INT_SAMPLER_2D" ; |
| 7828 | case 0x8DCB: |
| 7829 | return "GL_INT_SAMPLER_3D" ; |
| 7830 | case 0x8DCC: |
| 7831 | return "GL_INT_SAMPLER_CUBE" ; |
| 7832 | case 0x8DCF: |
| 7833 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
| 7834 | case 0x8DD0: |
| 7835 | return "GL_INT_SAMPLER_BUFFER" ; |
| 7836 | case 0x8DD2: |
| 7837 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
| 7838 | case 0x8DD3: |
| 7839 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
| 7840 | case 0x8DD4: |
| 7841 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
| 7842 | case 0x8DD7: |
| 7843 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
| 7844 | case 0x8DD8: |
| 7845 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
| 7846 | case 0x900C: |
| 7847 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
| 7848 | case 0x900D: |
| 7849 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
| 7850 | case 0x900E: |
| 7851 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 7852 | case 0x900F: |
| 7853 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 7854 | case 0x9108: |
| 7855 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
| 7856 | case 0x9109: |
| 7857 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 7858 | case 0x910A: |
| 7859 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 7860 | case 0x910B: |
| 7861 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 7862 | case 0x910C: |
| 7863 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 7864 | case 0x910D: |
| 7865 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 7866 | default: |
| 7867 | return UnknownEnumToString(value); |
| 7868 | } |
| 7869 | } |
| 7870 | |
| 7871 | case GLESEnum::UseProgramStageMask: |
| 7872 | { |
| 7873 | switch (value) |
| 7874 | { |
| 7875 | case 0x1: |
| 7876 | return "GL_VERTEX_SHADER_BIT" ; |
| 7877 | case 0x2: |
| 7878 | return "GL_FRAGMENT_SHADER_BIT" ; |
| 7879 | case 0x4: |
| 7880 | return "GL_GEOMETRY_SHADER_BIT" ; |
| 7881 | case 0x8: |
| 7882 | return "GL_TESS_CONTROL_SHADER_BIT" ; |
| 7883 | case 0x10: |
| 7884 | return "GL_TESS_EVALUATION_SHADER_BIT" ; |
| 7885 | case 0x20: |
| 7886 | return "GL_COMPUTE_SHADER_BIT" ; |
| 7887 | case 0xFFFFFFFF: |
| 7888 | return "GL_ALL_SHADER_BITS" ; |
| 7889 | default: |
| 7890 | return UnknownEnumToString(value); |
| 7891 | } |
| 7892 | } |
| 7893 | |
| 7894 | case GLESEnum::VertexArrayPName: |
| 7895 | { |
| 7896 | switch (value) |
| 7897 | { |
| 7898 | case 0x82D5: |
| 7899 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 7900 | case 0x8622: |
| 7901 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
| 7902 | case 0x8623: |
| 7903 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
| 7904 | case 0x8624: |
| 7905 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
| 7906 | case 0x8625: |
| 7907 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
| 7908 | case 0x886A: |
| 7909 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
| 7910 | case 0x88FD: |
| 7911 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
| 7912 | case 0x88FE: |
| 7913 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
| 7914 | default: |
| 7915 | return UnknownEnumToString(value); |
| 7916 | } |
| 7917 | } |
| 7918 | |
| 7919 | case GLESEnum::VertexAttribEnum: |
| 7920 | { |
| 7921 | switch (value) |
| 7922 | { |
| 7923 | case 0x8622: |
| 7924 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
| 7925 | case 0x8623: |
| 7926 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
| 7927 | case 0x8624: |
| 7928 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
| 7929 | case 0x8625: |
| 7930 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
| 7931 | case 0x8626: |
| 7932 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
| 7933 | case 0x886A: |
| 7934 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
| 7935 | case 0x889F: |
| 7936 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
| 7937 | case 0x88FD: |
| 7938 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
| 7939 | case 0x88FE: |
| 7940 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
| 7941 | default: |
| 7942 | return UnknownEnumToString(value); |
| 7943 | } |
| 7944 | } |
| 7945 | |
| 7946 | case GLESEnum::VertexAttribIType: |
| 7947 | { |
| 7948 | switch (value) |
| 7949 | { |
| 7950 | case 0x1400: |
| 7951 | return "GL_BYTE" ; |
| 7952 | case 0x1401: |
| 7953 | return "GL_UNSIGNED_BYTE" ; |
| 7954 | case 0x1402: |
| 7955 | return "GL_SHORT" ; |
| 7956 | case 0x1403: |
| 7957 | return "GL_UNSIGNED_SHORT" ; |
| 7958 | case 0x1404: |
| 7959 | return "GL_INT" ; |
| 7960 | case 0x1405: |
| 7961 | return "GL_UNSIGNED_INT" ; |
| 7962 | default: |
| 7963 | return UnknownEnumToString(value); |
| 7964 | } |
| 7965 | } |
| 7966 | |
| 7967 | case GLESEnum::VertexAttribPointerPropertyARB: |
| 7968 | { |
| 7969 | switch (value) |
| 7970 | { |
| 7971 | case 0x8645: |
| 7972 | return "GL_VERTEX_ATTRIB_ARRAY_POINTER" ; |
| 7973 | default: |
| 7974 | return UnknownEnumToString(value); |
| 7975 | } |
| 7976 | } |
| 7977 | |
| 7978 | case GLESEnum::VertexAttribPointerType: |
| 7979 | { |
| 7980 | switch (value) |
| 7981 | { |
| 7982 | case 0x1400: |
| 7983 | return "GL_BYTE" ; |
| 7984 | case 0x1401: |
| 7985 | return "GL_UNSIGNED_BYTE" ; |
| 7986 | case 0x1402: |
| 7987 | return "GL_SHORT" ; |
| 7988 | case 0x1403: |
| 7989 | return "GL_UNSIGNED_SHORT" ; |
| 7990 | case 0x1404: |
| 7991 | return "GL_INT" ; |
| 7992 | case 0x1405: |
| 7993 | return "GL_UNSIGNED_INT" ; |
| 7994 | case 0x1406: |
| 7995 | return "GL_FLOAT" ; |
| 7996 | case 0x140B: |
| 7997 | return "GL_HALF_FLOAT" ; |
| 7998 | case 0x140C: |
| 7999 | return "GL_FIXED" ; |
| 8000 | case 0x8368: |
| 8001 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
| 8002 | case 0x8C3B: |
| 8003 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
| 8004 | case 0x8D9F: |
| 8005 | return "GL_INT_2_10_10_10_REV" ; |
| 8006 | default: |
| 8007 | return UnknownEnumToString(value); |
| 8008 | } |
| 8009 | } |
| 8010 | |
| 8011 | case GLESEnum::VertexAttribPropertyARB: |
| 8012 | { |
| 8013 | switch (value) |
| 8014 | { |
| 8015 | case 0x82D4: |
| 8016 | return "GL_VERTEX_ATTRIB_BINDING" ; |
| 8017 | case 0x82D5: |
| 8018 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 8019 | case 0x8622: |
| 8020 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
| 8021 | case 0x8623: |
| 8022 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
| 8023 | case 0x8624: |
| 8024 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
| 8025 | case 0x8625: |
| 8026 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
| 8027 | case 0x8626: |
| 8028 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
| 8029 | case 0x886A: |
| 8030 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
| 8031 | case 0x889F: |
| 8032 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
| 8033 | case 0x88FD: |
| 8034 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
| 8035 | case 0x88FE: |
| 8036 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
| 8037 | default: |
| 8038 | return UnknownEnumToString(value); |
| 8039 | } |
| 8040 | } |
| 8041 | |
| 8042 | case GLESEnum::VertexAttribType: |
| 8043 | { |
| 8044 | switch (value) |
| 8045 | { |
| 8046 | case 0x1400: |
| 8047 | return "GL_BYTE" ; |
| 8048 | case 0x1401: |
| 8049 | return "GL_UNSIGNED_BYTE" ; |
| 8050 | case 0x1402: |
| 8051 | return "GL_SHORT" ; |
| 8052 | case 0x1403: |
| 8053 | return "GL_UNSIGNED_SHORT" ; |
| 8054 | case 0x1404: |
| 8055 | return "GL_INT" ; |
| 8056 | case 0x1405: |
| 8057 | return "GL_UNSIGNED_INT" ; |
| 8058 | case 0x1406: |
| 8059 | return "GL_FLOAT" ; |
| 8060 | case 0x140B: |
| 8061 | return "GL_HALF_FLOAT" ; |
| 8062 | case 0x140C: |
| 8063 | return "GL_FIXED" ; |
| 8064 | case 0x8368: |
| 8065 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
| 8066 | case 0x8C3B: |
| 8067 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
| 8068 | case 0x8D9F: |
| 8069 | return "GL_INT_2_10_10_10_REV" ; |
| 8070 | default: |
| 8071 | return UnknownEnumToString(value); |
| 8072 | } |
| 8073 | } |
| 8074 | |
| 8075 | case GLESEnum::VertexBufferObjectUsage: |
| 8076 | { |
| 8077 | switch (value) |
| 8078 | { |
| 8079 | case 0x88E0: |
| 8080 | return "GL_STREAM_DRAW" ; |
| 8081 | case 0x88E1: |
| 8082 | return "GL_STREAM_READ" ; |
| 8083 | case 0x88E2: |
| 8084 | return "GL_STREAM_COPY" ; |
| 8085 | case 0x88E4: |
| 8086 | return "GL_STATIC_DRAW" ; |
| 8087 | case 0x88E5: |
| 8088 | return "GL_STATIC_READ" ; |
| 8089 | case 0x88E6: |
| 8090 | return "GL_STATIC_COPY" ; |
| 8091 | case 0x88E8: |
| 8092 | return "GL_DYNAMIC_DRAW" ; |
| 8093 | case 0x88E9: |
| 8094 | return "GL_DYNAMIC_READ" ; |
| 8095 | case 0x88EA: |
| 8096 | return "GL_DYNAMIC_COPY" ; |
| 8097 | default: |
| 8098 | return UnknownEnumToString(value); |
| 8099 | } |
| 8100 | } |
| 8101 | |
| 8102 | case GLESEnum::VertexPointerType: |
| 8103 | { |
| 8104 | switch (value) |
| 8105 | { |
| 8106 | case 0x1402: |
| 8107 | return "GL_SHORT" ; |
| 8108 | case 0x1404: |
| 8109 | return "GL_INT" ; |
| 8110 | case 0x1406: |
| 8111 | return "GL_FLOAT" ; |
| 8112 | default: |
| 8113 | return UnknownEnumToString(value); |
| 8114 | } |
| 8115 | } |
| 8116 | |
| 8117 | case GLESEnum::VertexProvokingMode: |
| 8118 | { |
| 8119 | switch (value) |
| 8120 | { |
| 8121 | case 0x8E4D: |
| 8122 | return "GL_FIRST_VERTEX_CONVENTION" ; |
| 8123 | case 0x8E4E: |
| 8124 | return "GL_LAST_VERTEX_CONVENTION" ; |
| 8125 | default: |
| 8126 | return UnknownEnumToString(value); |
| 8127 | } |
| 8128 | } |
| 8129 | |
| 8130 | case GLESEnum::VertexShaderTextureUnitParameter: |
| 8131 | { |
| 8132 | switch (value) |
| 8133 | { |
| 8134 | case 0xB03: |
| 8135 | return "GL_CURRENT_TEXTURE_COORDS" ; |
| 8136 | case 0xBA8: |
| 8137 | return "GL_TEXTURE_MATRIX" ; |
| 8138 | default: |
| 8139 | return UnknownEnumToString(value); |
| 8140 | } |
| 8141 | } |
| 8142 | |
| 8143 | case GLESEnum::VertexShaderWriteMaskEXT: |
| 8144 | { |
| 8145 | switch (value) |
| 8146 | { |
| 8147 | case 0x0: |
| 8148 | return "GL_FALSE" ; |
| 8149 | case 0x1: |
| 8150 | return "GL_TRUE" ; |
| 8151 | default: |
| 8152 | return UnknownEnumToString(value); |
| 8153 | } |
| 8154 | } |
| 8155 | |
| 8156 | case GLESEnum::VertexWeightPointerTypeEXT: |
| 8157 | { |
| 8158 | switch (value) |
| 8159 | { |
| 8160 | case 0x1406: |
| 8161 | return "GL_FLOAT" ; |
| 8162 | default: |
| 8163 | return UnknownEnumToString(value); |
| 8164 | } |
| 8165 | } |
| 8166 | |
| 8167 | case GLESEnum::WeightPointerTypeARB: |
| 8168 | { |
| 8169 | switch (value) |
| 8170 | { |
| 8171 | case 0x1400: |
| 8172 | return "GL_BYTE" ; |
| 8173 | case 0x1401: |
| 8174 | return "GL_UNSIGNED_BYTE" ; |
| 8175 | case 0x1402: |
| 8176 | return "GL_SHORT" ; |
| 8177 | case 0x1403: |
| 8178 | return "GL_UNSIGNED_SHORT" ; |
| 8179 | case 0x1404: |
| 8180 | return "GL_INT" ; |
| 8181 | case 0x1405: |
| 8182 | return "GL_UNSIGNED_INT" ; |
| 8183 | case 0x1406: |
| 8184 | return "GL_FLOAT" ; |
| 8185 | default: |
| 8186 | return UnknownEnumToString(value); |
| 8187 | } |
| 8188 | } |
| 8189 | |
| 8190 | default: |
| 8191 | return UnknownEnumToString(value); |
| 8192 | } |
| 8193 | } |
| 8194 | |
| 8195 | const char *GLenumToString(BigGLEnum enumGroup, unsigned int value) |
| 8196 | { |
| 8197 | switch (enumGroup) |
| 8198 | { |
| 8199 | case BigGLEnum::AccumOp: |
| 8200 | { |
| 8201 | switch (value) |
| 8202 | { |
| 8203 | case 0x100: |
| 8204 | return "GL_ACCUM" ; |
| 8205 | case 0x101: |
| 8206 | return "GL_LOAD" ; |
| 8207 | case 0x102: |
| 8208 | return "GL_RETURN" ; |
| 8209 | case 0x103: |
| 8210 | return "GL_MULT" ; |
| 8211 | case 0x104: |
| 8212 | return "GL_ADD" ; |
| 8213 | default: |
| 8214 | return UnknownEnumToString(value); |
| 8215 | } |
| 8216 | } |
| 8217 | |
| 8218 | case BigGLEnum::AllEnums: |
| 8219 | { |
| 8220 | switch (value) |
| 8221 | { |
| 8222 | case 0x0: |
| 8223 | return "GL_NONE" ; |
| 8224 | case 0x1: |
| 8225 | return "GL_ONE" ; |
| 8226 | case 0x2: |
| 8227 | return "GL_LINE_LOOP" ; |
| 8228 | case 0x3: |
| 8229 | return "GL_LINE_STRIP" ; |
| 8230 | case 0x4: |
| 8231 | return "GL_LINE_BIT" ; |
| 8232 | case 0x5: |
| 8233 | return "GL_TRIANGLE_STRIP" ; |
| 8234 | case 0x6: |
| 8235 | return "GL_TRIANGLE_FAN" ; |
| 8236 | case 0x7: |
| 8237 | return "GL_QUADS" ; |
| 8238 | case 0x8: |
| 8239 | return "GL_QUAD_STRIP" ; |
| 8240 | case 0x9: |
| 8241 | return "GL_POLYGON" ; |
| 8242 | case 0xA: |
| 8243 | return "GL_LINES_ADJACENCY" ; |
| 8244 | case 0xB: |
| 8245 | return "GL_LINE_STRIP_ADJACENCY" ; |
| 8246 | case 0xC: |
| 8247 | return "GL_TRIANGLES_ADJACENCY" ; |
| 8248 | case 0xD: |
| 8249 | return "GL_TRIANGLE_STRIP_ADJACENCY" ; |
| 8250 | case 0xE: |
| 8251 | return "GL_PATCHES" ; |
| 8252 | case 0x10: |
| 8253 | return "GL_POLYGON_STIPPLE_BIT" ; |
| 8254 | case 0x16: |
| 8255 | return "GL_UUID_SIZE_EXT" ; |
| 8256 | case 0x20: |
| 8257 | return "GL_PIXEL_MODE_BIT" ; |
| 8258 | case 0x40: |
| 8259 | return "GL_LIGHTING_BIT" ; |
| 8260 | case 0x80: |
| 8261 | return "GL_FOG_BIT" ; |
| 8262 | case 0x100: |
| 8263 | return "GL_ACCUM" ; |
| 8264 | case 0x101: |
| 8265 | return "GL_LOAD" ; |
| 8266 | case 0x102: |
| 8267 | return "GL_RETURN" ; |
| 8268 | case 0x103: |
| 8269 | return "GL_MULT" ; |
| 8270 | case 0x104: |
| 8271 | return "GL_ADD" ; |
| 8272 | case 0x200: |
| 8273 | return "GL_NEVER" ; |
| 8274 | case 0x201: |
| 8275 | return "GL_LESS" ; |
| 8276 | case 0x202: |
| 8277 | return "GL_EQUAL" ; |
| 8278 | case 0x203: |
| 8279 | return "GL_LEQUAL" ; |
| 8280 | case 0x204: |
| 8281 | return "GL_GREATER" ; |
| 8282 | case 0x205: |
| 8283 | return "GL_NOTEQUAL" ; |
| 8284 | case 0x206: |
| 8285 | return "GL_GEQUAL" ; |
| 8286 | case 0x207: |
| 8287 | return "GL_ALWAYS" ; |
| 8288 | case 0x300: |
| 8289 | return "GL_SRC_COLOR" ; |
| 8290 | case 0x301: |
| 8291 | return "GL_ONE_MINUS_SRC_COLOR" ; |
| 8292 | case 0x302: |
| 8293 | return "GL_SRC_ALPHA" ; |
| 8294 | case 0x303: |
| 8295 | return "GL_ONE_MINUS_SRC_ALPHA" ; |
| 8296 | case 0x304: |
| 8297 | return "GL_DST_ALPHA" ; |
| 8298 | case 0x305: |
| 8299 | return "GL_ONE_MINUS_DST_ALPHA" ; |
| 8300 | case 0x306: |
| 8301 | return "GL_DST_COLOR" ; |
| 8302 | case 0x307: |
| 8303 | return "GL_ONE_MINUS_DST_COLOR" ; |
| 8304 | case 0x308: |
| 8305 | return "GL_SRC_ALPHA_SATURATE" ; |
| 8306 | case 0x400: |
| 8307 | return "GL_FRONT_LEFT" ; |
| 8308 | case 0x401: |
| 8309 | return "GL_FRONT_RIGHT" ; |
| 8310 | case 0x402: |
| 8311 | return "GL_BACK_LEFT" ; |
| 8312 | case 0x403: |
| 8313 | return "GL_BACK_RIGHT" ; |
| 8314 | case 0x404: |
| 8315 | return "GL_FRONT" ; |
| 8316 | case 0x405: |
| 8317 | return "GL_BACK" ; |
| 8318 | case 0x406: |
| 8319 | return "GL_LEFT" ; |
| 8320 | case 0x407: |
| 8321 | return "GL_RIGHT" ; |
| 8322 | case 0x408: |
| 8323 | return "GL_FRONT_AND_BACK" ; |
| 8324 | case 0x409: |
| 8325 | return "GL_AUX0" ; |
| 8326 | case 0x40A: |
| 8327 | return "GL_AUX1" ; |
| 8328 | case 0x40B: |
| 8329 | return "GL_AUX2" ; |
| 8330 | case 0x40C: |
| 8331 | return "GL_AUX3" ; |
| 8332 | case 0x500: |
| 8333 | return "GL_INVALID_ENUM" ; |
| 8334 | case 0x501: |
| 8335 | return "GL_INVALID_VALUE" ; |
| 8336 | case 0x502: |
| 8337 | return "GL_INVALID_OPERATION" ; |
| 8338 | case 0x503: |
| 8339 | return "GL_STACK_OVERFLOW" ; |
| 8340 | case 0x504: |
| 8341 | return "GL_STACK_UNDERFLOW" ; |
| 8342 | case 0x505: |
| 8343 | return "GL_OUT_OF_MEMORY" ; |
| 8344 | case 0x506: |
| 8345 | return "GL_INVALID_FRAMEBUFFER_OPERATION" ; |
| 8346 | case 0x507: |
| 8347 | return "GL_CONTEXT_LOST" ; |
| 8348 | case 0x600: |
| 8349 | return "GL_2D" ; |
| 8350 | case 0x601: |
| 8351 | return "GL_3D" ; |
| 8352 | case 0x602: |
| 8353 | return "GL_3D_COLOR" ; |
| 8354 | case 0x603: |
| 8355 | return "GL_3D_COLOR_TEXTURE" ; |
| 8356 | case 0x604: |
| 8357 | return "GL_4D_COLOR_TEXTURE" ; |
| 8358 | case 0x700: |
| 8359 | return "GL_PASS_THROUGH_TOKEN" ; |
| 8360 | case 0x701: |
| 8361 | return "GL_POINT_TOKEN" ; |
| 8362 | case 0x702: |
| 8363 | return "GL_LINE_TOKEN" ; |
| 8364 | case 0x703: |
| 8365 | return "GL_POLYGON_TOKEN" ; |
| 8366 | case 0x704: |
| 8367 | return "GL_BITMAP_TOKEN" ; |
| 8368 | case 0x705: |
| 8369 | return "GL_DRAW_PIXEL_TOKEN" ; |
| 8370 | case 0x706: |
| 8371 | return "GL_COPY_PIXEL_TOKEN" ; |
| 8372 | case 0x707: |
| 8373 | return "GL_LINE_RESET_TOKEN" ; |
| 8374 | case 0x800: |
| 8375 | return "GL_EXP" ; |
| 8376 | case 0x801: |
| 8377 | return "GL_EXP2" ; |
| 8378 | case 0x900: |
| 8379 | return "GL_CW" ; |
| 8380 | case 0x901: |
| 8381 | return "GL_CCW" ; |
| 8382 | case 0xA00: |
| 8383 | return "GL_COEFF" ; |
| 8384 | case 0xA01: |
| 8385 | return "GL_ORDER" ; |
| 8386 | case 0xA02: |
| 8387 | return "GL_DOMAIN" ; |
| 8388 | case 0xB00: |
| 8389 | return "GL_CURRENT_COLOR" ; |
| 8390 | case 0xB01: |
| 8391 | return "GL_CURRENT_INDEX" ; |
| 8392 | case 0xB02: |
| 8393 | return "GL_CURRENT_NORMAL" ; |
| 8394 | case 0xB03: |
| 8395 | return "GL_CURRENT_TEXTURE_COORDS" ; |
| 8396 | case 0xB04: |
| 8397 | return "GL_CURRENT_RASTER_COLOR" ; |
| 8398 | case 0xB05: |
| 8399 | return "GL_CURRENT_RASTER_INDEX" ; |
| 8400 | case 0xB06: |
| 8401 | return "GL_CURRENT_RASTER_TEXTURE_COORDS" ; |
| 8402 | case 0xB07: |
| 8403 | return "GL_CURRENT_RASTER_POSITION" ; |
| 8404 | case 0xB08: |
| 8405 | return "GL_CURRENT_RASTER_POSITION_VALID" ; |
| 8406 | case 0xB09: |
| 8407 | return "GL_CURRENT_RASTER_DISTANCE" ; |
| 8408 | case 0xB10: |
| 8409 | return "GL_POINT_SMOOTH" ; |
| 8410 | case 0xB11: |
| 8411 | return "GL_POINT_SIZE" ; |
| 8412 | case 0xB12: |
| 8413 | return "GL_POINT_SIZE_RANGE" ; |
| 8414 | case 0xB13: |
| 8415 | return "GL_POINT_SIZE_GRANULARITY" ; |
| 8416 | case 0xB20: |
| 8417 | return "GL_LINE_SMOOTH" ; |
| 8418 | case 0xB21: |
| 8419 | return "GL_LINE_WIDTH" ; |
| 8420 | case 0xB22: |
| 8421 | return "GL_LINE_WIDTH_RANGE" ; |
| 8422 | case 0xB23: |
| 8423 | return "GL_LINE_WIDTH_GRANULARITY" ; |
| 8424 | case 0xB24: |
| 8425 | return "GL_LINE_STIPPLE" ; |
| 8426 | case 0xB25: |
| 8427 | return "GL_LINE_STIPPLE_PATTERN" ; |
| 8428 | case 0xB26: |
| 8429 | return "GL_LINE_STIPPLE_REPEAT" ; |
| 8430 | case 0xB30: |
| 8431 | return "GL_LIST_MODE" ; |
| 8432 | case 0xB31: |
| 8433 | return "GL_MAX_LIST_NESTING" ; |
| 8434 | case 0xB32: |
| 8435 | return "GL_LIST_BASE" ; |
| 8436 | case 0xB33: |
| 8437 | return "GL_LIST_INDEX" ; |
| 8438 | case 0xB40: |
| 8439 | return "GL_POLYGON_MODE" ; |
| 8440 | case 0xB41: |
| 8441 | return "GL_POLYGON_SMOOTH" ; |
| 8442 | case 0xB42: |
| 8443 | return "GL_POLYGON_STIPPLE" ; |
| 8444 | case 0xB43: |
| 8445 | return "GL_EDGE_FLAG" ; |
| 8446 | case 0xB44: |
| 8447 | return "GL_CULL_FACE" ; |
| 8448 | case 0xB45: |
| 8449 | return "GL_CULL_FACE_MODE" ; |
| 8450 | case 0xB46: |
| 8451 | return "GL_FRONT_FACE" ; |
| 8452 | case 0xB50: |
| 8453 | return "GL_LIGHTING" ; |
| 8454 | case 0xB51: |
| 8455 | return "GL_LIGHT_MODEL_LOCAL_VIEWER" ; |
| 8456 | case 0xB52: |
| 8457 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
| 8458 | case 0xB53: |
| 8459 | return "GL_LIGHT_MODEL_AMBIENT" ; |
| 8460 | case 0xB54: |
| 8461 | return "GL_SHADE_MODEL" ; |
| 8462 | case 0xB55: |
| 8463 | return "GL_COLOR_MATERIAL_FACE" ; |
| 8464 | case 0xB56: |
| 8465 | return "GL_COLOR_MATERIAL_PARAMETER" ; |
| 8466 | case 0xB57: |
| 8467 | return "GL_COLOR_MATERIAL" ; |
| 8468 | case 0xB60: |
| 8469 | return "GL_FOG" ; |
| 8470 | case 0xB61: |
| 8471 | return "GL_FOG_INDEX" ; |
| 8472 | case 0xB62: |
| 8473 | return "GL_FOG_DENSITY" ; |
| 8474 | case 0xB63: |
| 8475 | return "GL_FOG_START" ; |
| 8476 | case 0xB64: |
| 8477 | return "GL_FOG_END" ; |
| 8478 | case 0xB65: |
| 8479 | return "GL_FOG_MODE" ; |
| 8480 | case 0xB66: |
| 8481 | return "GL_FOG_COLOR" ; |
| 8482 | case 0xB70: |
| 8483 | return "GL_DEPTH_RANGE" ; |
| 8484 | case 0xB71: |
| 8485 | return "GL_DEPTH_TEST" ; |
| 8486 | case 0xB72: |
| 8487 | return "GL_DEPTH_WRITEMASK" ; |
| 8488 | case 0xB73: |
| 8489 | return "GL_DEPTH_CLEAR_VALUE" ; |
| 8490 | case 0xB74: |
| 8491 | return "GL_DEPTH_FUNC" ; |
| 8492 | case 0xB80: |
| 8493 | return "GL_ACCUM_CLEAR_VALUE" ; |
| 8494 | case 0xB90: |
| 8495 | return "GL_STENCIL_TEST" ; |
| 8496 | case 0xB91: |
| 8497 | return "GL_STENCIL_CLEAR_VALUE" ; |
| 8498 | case 0xB92: |
| 8499 | return "GL_STENCIL_FUNC" ; |
| 8500 | case 0xB93: |
| 8501 | return "GL_STENCIL_VALUE_MASK" ; |
| 8502 | case 0xB94: |
| 8503 | return "GL_STENCIL_FAIL" ; |
| 8504 | case 0xB95: |
| 8505 | return "GL_STENCIL_PASS_DEPTH_FAIL" ; |
| 8506 | case 0xB96: |
| 8507 | return "GL_STENCIL_PASS_DEPTH_PASS" ; |
| 8508 | case 0xB97: |
| 8509 | return "GL_STENCIL_REF" ; |
| 8510 | case 0xB98: |
| 8511 | return "GL_STENCIL_WRITEMASK" ; |
| 8512 | case 0xBA0: |
| 8513 | return "GL_MATRIX_MODE" ; |
| 8514 | case 0xBA1: |
| 8515 | return "GL_NORMALIZE" ; |
| 8516 | case 0xBA2: |
| 8517 | return "GL_VIEWPORT" ; |
| 8518 | case 0xBA3: |
| 8519 | return "GL_MODELVIEW_STACK_DEPTH" ; |
| 8520 | case 0xBA4: |
| 8521 | return "GL_PROJECTION_STACK_DEPTH" ; |
| 8522 | case 0xBA5: |
| 8523 | return "GL_TEXTURE_STACK_DEPTH" ; |
| 8524 | case 0xBA6: |
| 8525 | return "GL_MODELVIEW_MATRIX" ; |
| 8526 | case 0xBA7: |
| 8527 | return "GL_PROJECTION_MATRIX" ; |
| 8528 | case 0xBA8: |
| 8529 | return "GL_TEXTURE_MATRIX" ; |
| 8530 | case 0xBB0: |
| 8531 | return "GL_ATTRIB_STACK_DEPTH" ; |
| 8532 | case 0xBB1: |
| 8533 | return "GL_CLIENT_ATTRIB_STACK_DEPTH" ; |
| 8534 | case 0xBC0: |
| 8535 | return "GL_ALPHA_TEST" ; |
| 8536 | case 0xBC1: |
| 8537 | return "GL_ALPHA_TEST_FUNC" ; |
| 8538 | case 0xBC2: |
| 8539 | return "GL_ALPHA_TEST_REF" ; |
| 8540 | case 0xBD0: |
| 8541 | return "GL_DITHER" ; |
| 8542 | case 0xBE0: |
| 8543 | return "GL_BLEND_DST" ; |
| 8544 | case 0xBE1: |
| 8545 | return "GL_BLEND_SRC" ; |
| 8546 | case 0xBE2: |
| 8547 | return "GL_BLEND" ; |
| 8548 | case 0xBF0: |
| 8549 | return "GL_LOGIC_OP_MODE" ; |
| 8550 | case 0xBF1: |
| 8551 | return "GL_LOGIC_OP" ; |
| 8552 | case 0xBF2: |
| 8553 | return "GL_COLOR_LOGIC_OP" ; |
| 8554 | case 0xC00: |
| 8555 | return "GL_AUX_BUFFERS" ; |
| 8556 | case 0xC01: |
| 8557 | return "GL_DRAW_BUFFER" ; |
| 8558 | case 0xC02: |
| 8559 | return "GL_READ_BUFFER" ; |
| 8560 | case 0xC10: |
| 8561 | return "GL_SCISSOR_BOX" ; |
| 8562 | case 0xC11: |
| 8563 | return "GL_SCISSOR_TEST" ; |
| 8564 | case 0xC20: |
| 8565 | return "GL_INDEX_CLEAR_VALUE" ; |
| 8566 | case 0xC21: |
| 8567 | return "GL_INDEX_WRITEMASK" ; |
| 8568 | case 0xC22: |
| 8569 | return "GL_COLOR_CLEAR_VALUE" ; |
| 8570 | case 0xC23: |
| 8571 | return "GL_COLOR_WRITEMASK" ; |
| 8572 | case 0xC30: |
| 8573 | return "GL_INDEX_MODE" ; |
| 8574 | case 0xC31: |
| 8575 | return "GL_RGBA_MODE" ; |
| 8576 | case 0xC32: |
| 8577 | return "GL_DOUBLEBUFFER" ; |
| 8578 | case 0xC33: |
| 8579 | return "GL_STEREO" ; |
| 8580 | case 0xC40: |
| 8581 | return "GL_RENDER_MODE" ; |
| 8582 | case 0xC50: |
| 8583 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
| 8584 | case 0xC51: |
| 8585 | return "GL_POINT_SMOOTH_HINT" ; |
| 8586 | case 0xC52: |
| 8587 | return "GL_LINE_SMOOTH_HINT" ; |
| 8588 | case 0xC53: |
| 8589 | return "GL_POLYGON_SMOOTH_HINT" ; |
| 8590 | case 0xC54: |
| 8591 | return "GL_FOG_HINT" ; |
| 8592 | case 0xC60: |
| 8593 | return "GL_TEXTURE_GEN_S" ; |
| 8594 | case 0xC61: |
| 8595 | return "GL_TEXTURE_GEN_T" ; |
| 8596 | case 0xC62: |
| 8597 | return "GL_TEXTURE_GEN_R" ; |
| 8598 | case 0xC63: |
| 8599 | return "GL_TEXTURE_GEN_Q" ; |
| 8600 | case 0xC70: |
| 8601 | return "GL_PIXEL_MAP_I_TO_I" ; |
| 8602 | case 0xC71: |
| 8603 | return "GL_PIXEL_MAP_S_TO_S" ; |
| 8604 | case 0xC72: |
| 8605 | return "GL_PIXEL_MAP_I_TO_R" ; |
| 8606 | case 0xC73: |
| 8607 | return "GL_PIXEL_MAP_I_TO_G" ; |
| 8608 | case 0xC74: |
| 8609 | return "GL_PIXEL_MAP_I_TO_B" ; |
| 8610 | case 0xC75: |
| 8611 | return "GL_PIXEL_MAP_I_TO_A" ; |
| 8612 | case 0xC76: |
| 8613 | return "GL_PIXEL_MAP_R_TO_R" ; |
| 8614 | case 0xC77: |
| 8615 | return "GL_PIXEL_MAP_G_TO_G" ; |
| 8616 | case 0xC78: |
| 8617 | return "GL_PIXEL_MAP_B_TO_B" ; |
| 8618 | case 0xC79: |
| 8619 | return "GL_PIXEL_MAP_A_TO_A" ; |
| 8620 | case 0xCB0: |
| 8621 | return "GL_PIXEL_MAP_I_TO_I_SIZE" ; |
| 8622 | case 0xCB1: |
| 8623 | return "GL_PIXEL_MAP_S_TO_S_SIZE" ; |
| 8624 | case 0xCB2: |
| 8625 | return "GL_PIXEL_MAP_I_TO_R_SIZE" ; |
| 8626 | case 0xCB3: |
| 8627 | return "GL_PIXEL_MAP_I_TO_G_SIZE" ; |
| 8628 | case 0xCB4: |
| 8629 | return "GL_PIXEL_MAP_I_TO_B_SIZE" ; |
| 8630 | case 0xCB5: |
| 8631 | return "GL_PIXEL_MAP_I_TO_A_SIZE" ; |
| 8632 | case 0xCB6: |
| 8633 | return "GL_PIXEL_MAP_R_TO_R_SIZE" ; |
| 8634 | case 0xCB7: |
| 8635 | return "GL_PIXEL_MAP_G_TO_G_SIZE" ; |
| 8636 | case 0xCB8: |
| 8637 | return "GL_PIXEL_MAP_B_TO_B_SIZE" ; |
| 8638 | case 0xCB9: |
| 8639 | return "GL_PIXEL_MAP_A_TO_A_SIZE" ; |
| 8640 | case 0xCF0: |
| 8641 | return "GL_UNPACK_SWAP_BYTES" ; |
| 8642 | case 0xCF1: |
| 8643 | return "GL_UNPACK_LSB_FIRST" ; |
| 8644 | case 0xCF2: |
| 8645 | return "GL_UNPACK_ROW_LENGTH" ; |
| 8646 | case 0xCF3: |
| 8647 | return "GL_UNPACK_SKIP_ROWS" ; |
| 8648 | case 0xCF4: |
| 8649 | return "GL_UNPACK_SKIP_PIXELS" ; |
| 8650 | case 0xCF5: |
| 8651 | return "GL_UNPACK_ALIGNMENT" ; |
| 8652 | case 0xD00: |
| 8653 | return "GL_PACK_SWAP_BYTES" ; |
| 8654 | case 0xD01: |
| 8655 | return "GL_PACK_LSB_FIRST" ; |
| 8656 | case 0xD02: |
| 8657 | return "GL_PACK_ROW_LENGTH" ; |
| 8658 | case 0xD03: |
| 8659 | return "GL_PACK_SKIP_ROWS" ; |
| 8660 | case 0xD04: |
| 8661 | return "GL_PACK_SKIP_PIXELS" ; |
| 8662 | case 0xD05: |
| 8663 | return "GL_PACK_ALIGNMENT" ; |
| 8664 | case 0xD10: |
| 8665 | return "GL_MAP_COLOR" ; |
| 8666 | case 0xD11: |
| 8667 | return "GL_MAP_STENCIL" ; |
| 8668 | case 0xD12: |
| 8669 | return "GL_INDEX_SHIFT" ; |
| 8670 | case 0xD13: |
| 8671 | return "GL_INDEX_OFFSET" ; |
| 8672 | case 0xD14: |
| 8673 | return "GL_RED_SCALE" ; |
| 8674 | case 0xD15: |
| 8675 | return "GL_RED_BIAS" ; |
| 8676 | case 0xD16: |
| 8677 | return "GL_ZOOM_X" ; |
| 8678 | case 0xD17: |
| 8679 | return "GL_ZOOM_Y" ; |
| 8680 | case 0xD18: |
| 8681 | return "GL_GREEN_SCALE" ; |
| 8682 | case 0xD19: |
| 8683 | return "GL_GREEN_BIAS" ; |
| 8684 | case 0xD1A: |
| 8685 | return "GL_BLUE_SCALE" ; |
| 8686 | case 0xD1B: |
| 8687 | return "GL_BLUE_BIAS" ; |
| 8688 | case 0xD1C: |
| 8689 | return "GL_ALPHA_SCALE" ; |
| 8690 | case 0xD1D: |
| 8691 | return "GL_ALPHA_BIAS" ; |
| 8692 | case 0xD1E: |
| 8693 | return "GL_DEPTH_SCALE" ; |
| 8694 | case 0xD1F: |
| 8695 | return "GL_DEPTH_BIAS" ; |
| 8696 | case 0xD30: |
| 8697 | return "GL_MAX_EVAL_ORDER" ; |
| 8698 | case 0xD31: |
| 8699 | return "GL_MAX_LIGHTS" ; |
| 8700 | case 0xD32: |
| 8701 | return "GL_MAX_CLIP_PLANES" ; |
| 8702 | case 0xD33: |
| 8703 | return "GL_MAX_TEXTURE_SIZE" ; |
| 8704 | case 0xD34: |
| 8705 | return "GL_MAX_PIXEL_MAP_TABLE" ; |
| 8706 | case 0xD35: |
| 8707 | return "GL_MAX_ATTRIB_STACK_DEPTH" ; |
| 8708 | case 0xD36: |
| 8709 | return "GL_MAX_MODELVIEW_STACK_DEPTH" ; |
| 8710 | case 0xD37: |
| 8711 | return "GL_MAX_NAME_STACK_DEPTH" ; |
| 8712 | case 0xD38: |
| 8713 | return "GL_MAX_PROJECTION_STACK_DEPTH" ; |
| 8714 | case 0xD39: |
| 8715 | return "GL_MAX_TEXTURE_STACK_DEPTH" ; |
| 8716 | case 0xD3A: |
| 8717 | return "GL_MAX_VIEWPORT_DIMS" ; |
| 8718 | case 0xD3B: |
| 8719 | return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" ; |
| 8720 | case 0xD50: |
| 8721 | return "GL_SUBPIXEL_BITS" ; |
| 8722 | case 0xD51: |
| 8723 | return "GL_INDEX_BITS" ; |
| 8724 | case 0xD52: |
| 8725 | return "GL_RED_BITS" ; |
| 8726 | case 0xD53: |
| 8727 | return "GL_GREEN_BITS" ; |
| 8728 | case 0xD54: |
| 8729 | return "GL_BLUE_BITS" ; |
| 8730 | case 0xD55: |
| 8731 | return "GL_ALPHA_BITS" ; |
| 8732 | case 0xD56: |
| 8733 | return "GL_DEPTH_BITS" ; |
| 8734 | case 0xD57: |
| 8735 | return "GL_STENCIL_BITS" ; |
| 8736 | case 0xD58: |
| 8737 | return "GL_ACCUM_RED_BITS" ; |
| 8738 | case 0xD59: |
| 8739 | return "GL_ACCUM_GREEN_BITS" ; |
| 8740 | case 0xD5A: |
| 8741 | return "GL_ACCUM_BLUE_BITS" ; |
| 8742 | case 0xD5B: |
| 8743 | return "GL_ACCUM_ALPHA_BITS" ; |
| 8744 | case 0xD70: |
| 8745 | return "GL_NAME_STACK_DEPTH" ; |
| 8746 | case 0xD80: |
| 8747 | return "GL_AUTO_NORMAL" ; |
| 8748 | case 0xD90: |
| 8749 | return "GL_MAP1_COLOR_4" ; |
| 8750 | case 0xD91: |
| 8751 | return "GL_MAP1_INDEX" ; |
| 8752 | case 0xD92: |
| 8753 | return "GL_MAP1_NORMAL" ; |
| 8754 | case 0xD93: |
| 8755 | return "GL_MAP1_TEXTURE_COORD_1" ; |
| 8756 | case 0xD94: |
| 8757 | return "GL_MAP1_TEXTURE_COORD_2" ; |
| 8758 | case 0xD95: |
| 8759 | return "GL_MAP1_TEXTURE_COORD_3" ; |
| 8760 | case 0xD96: |
| 8761 | return "GL_MAP1_TEXTURE_COORD_4" ; |
| 8762 | case 0xD97: |
| 8763 | return "GL_MAP1_VERTEX_3" ; |
| 8764 | case 0xD98: |
| 8765 | return "GL_MAP1_VERTEX_4" ; |
| 8766 | case 0xDB0: |
| 8767 | return "GL_MAP2_COLOR_4" ; |
| 8768 | case 0xDB1: |
| 8769 | return "GL_MAP2_INDEX" ; |
| 8770 | case 0xDB2: |
| 8771 | return "GL_MAP2_NORMAL" ; |
| 8772 | case 0xDB3: |
| 8773 | return "GL_MAP2_TEXTURE_COORD_1" ; |
| 8774 | case 0xDB4: |
| 8775 | return "GL_MAP2_TEXTURE_COORD_2" ; |
| 8776 | case 0xDB5: |
| 8777 | return "GL_MAP2_TEXTURE_COORD_3" ; |
| 8778 | case 0xDB6: |
| 8779 | return "GL_MAP2_TEXTURE_COORD_4" ; |
| 8780 | case 0xDB7: |
| 8781 | return "GL_MAP2_VERTEX_3" ; |
| 8782 | case 0xDB8: |
| 8783 | return "GL_MAP2_VERTEX_4" ; |
| 8784 | case 0xDD0: |
| 8785 | return "GL_MAP1_GRID_DOMAIN" ; |
| 8786 | case 0xDD1: |
| 8787 | return "GL_MAP1_GRID_SEGMENTS" ; |
| 8788 | case 0xDD2: |
| 8789 | return "GL_MAP2_GRID_DOMAIN" ; |
| 8790 | case 0xDD3: |
| 8791 | return "GL_MAP2_GRID_SEGMENTS" ; |
| 8792 | case 0xDE0: |
| 8793 | return "GL_TEXTURE_1D" ; |
| 8794 | case 0xDE1: |
| 8795 | return "GL_TEXTURE_2D" ; |
| 8796 | case 0xDF0: |
| 8797 | return "GL_FEEDBACK_BUFFER_POINTER" ; |
| 8798 | case 0xDF1: |
| 8799 | return "GL_FEEDBACK_BUFFER_SIZE" ; |
| 8800 | case 0xDF2: |
| 8801 | return "GL_FEEDBACK_BUFFER_TYPE" ; |
| 8802 | case 0xDF3: |
| 8803 | return "GL_SELECTION_BUFFER_POINTER" ; |
| 8804 | case 0xDF4: |
| 8805 | return "GL_SELECTION_BUFFER_SIZE" ; |
| 8806 | case 0x1000: |
| 8807 | return "GL_TEXTURE_WIDTH" ; |
| 8808 | case 0x1001: |
| 8809 | return "GL_TEXTURE_HEIGHT" ; |
| 8810 | case 0x1003: |
| 8811 | return "GL_TEXTURE_COMPONENTS" ; |
| 8812 | case 0x1004: |
| 8813 | return "GL_TEXTURE_BORDER_COLOR" ; |
| 8814 | case 0x1005: |
| 8815 | return "GL_TEXTURE_BORDER" ; |
| 8816 | case 0x1006: |
| 8817 | return "GL_TEXTURE_TARGET" ; |
| 8818 | case 0x1100: |
| 8819 | return "GL_DONT_CARE" ; |
| 8820 | case 0x1101: |
| 8821 | return "GL_FASTEST" ; |
| 8822 | case 0x1102: |
| 8823 | return "GL_NICEST" ; |
| 8824 | case 0x1200: |
| 8825 | return "GL_AMBIENT" ; |
| 8826 | case 0x1201: |
| 8827 | return "GL_DIFFUSE" ; |
| 8828 | case 0x1202: |
| 8829 | return "GL_SPECULAR" ; |
| 8830 | case 0x1203: |
| 8831 | return "GL_POSITION" ; |
| 8832 | case 0x1204: |
| 8833 | return "GL_SPOT_DIRECTION" ; |
| 8834 | case 0x1205: |
| 8835 | return "GL_SPOT_EXPONENT" ; |
| 8836 | case 0x1206: |
| 8837 | return "GL_SPOT_CUTOFF" ; |
| 8838 | case 0x1207: |
| 8839 | return "GL_CONSTANT_ATTENUATION" ; |
| 8840 | case 0x1208: |
| 8841 | return "GL_LINEAR_ATTENUATION" ; |
| 8842 | case 0x1209: |
| 8843 | return "GL_QUADRATIC_ATTENUATION" ; |
| 8844 | case 0x1300: |
| 8845 | return "GL_COMPILE" ; |
| 8846 | case 0x1301: |
| 8847 | return "GL_COMPILE_AND_EXECUTE" ; |
| 8848 | case 0x1400: |
| 8849 | return "GL_BYTE" ; |
| 8850 | case 0x1401: |
| 8851 | return "GL_UNSIGNED_BYTE" ; |
| 8852 | case 0x1402: |
| 8853 | return "GL_SHORT" ; |
| 8854 | case 0x1403: |
| 8855 | return "GL_UNSIGNED_SHORT" ; |
| 8856 | case 0x1404: |
| 8857 | return "GL_INT" ; |
| 8858 | case 0x1405: |
| 8859 | return "GL_UNSIGNED_INT" ; |
| 8860 | case 0x1406: |
| 8861 | return "GL_FLOAT" ; |
| 8862 | case 0x1407: |
| 8863 | return "GL_2_BYTES" ; |
| 8864 | case 0x1408: |
| 8865 | return "GL_3_BYTES" ; |
| 8866 | case 0x1409: |
| 8867 | return "GL_4_BYTES" ; |
| 8868 | case 0x140A: |
| 8869 | return "GL_DOUBLE" ; |
| 8870 | case 0x140B: |
| 8871 | return "GL_HALF_FLOAT" ; |
| 8872 | case 0x140C: |
| 8873 | return "GL_FIXED" ; |
| 8874 | case 0x1500: |
| 8875 | return "GL_CLEAR" ; |
| 8876 | case 0x1501: |
| 8877 | return "GL_AND" ; |
| 8878 | case 0x1502: |
| 8879 | return "GL_AND_REVERSE" ; |
| 8880 | case 0x1503: |
| 8881 | return "GL_COPY" ; |
| 8882 | case 0x1504: |
| 8883 | return "GL_AND_INVERTED" ; |
| 8884 | case 0x1505: |
| 8885 | return "GL_NOOP" ; |
| 8886 | case 0x1506: |
| 8887 | return "GL_XOR" ; |
| 8888 | case 0x1507: |
| 8889 | return "GL_OR" ; |
| 8890 | case 0x1508: |
| 8891 | return "GL_NOR" ; |
| 8892 | case 0x1509: |
| 8893 | return "GL_EQUIV" ; |
| 8894 | case 0x150A: |
| 8895 | return "GL_INVERT" ; |
| 8896 | case 0x150B: |
| 8897 | return "GL_OR_REVERSE" ; |
| 8898 | case 0x150C: |
| 8899 | return "GL_COPY_INVERTED" ; |
| 8900 | case 0x150D: |
| 8901 | return "GL_OR_INVERTED" ; |
| 8902 | case 0x150E: |
| 8903 | return "GL_NAND" ; |
| 8904 | case 0x150F: |
| 8905 | return "GL_SET" ; |
| 8906 | case 0x1600: |
| 8907 | return "GL_EMISSION" ; |
| 8908 | case 0x1601: |
| 8909 | return "GL_SHININESS" ; |
| 8910 | case 0x1602: |
| 8911 | return "GL_AMBIENT_AND_DIFFUSE" ; |
| 8912 | case 0x1603: |
| 8913 | return "GL_COLOR_INDEXES" ; |
| 8914 | case 0x1700: |
| 8915 | return "GL_MODELVIEW" ; |
| 8916 | case 0x1701: |
| 8917 | return "GL_PROJECTION" ; |
| 8918 | case 0x1702: |
| 8919 | return "GL_TEXTURE" ; |
| 8920 | case 0x1800: |
| 8921 | return "GL_COLOR" ; |
| 8922 | case 0x1801: |
| 8923 | return "GL_DEPTH" ; |
| 8924 | case 0x1802: |
| 8925 | return "GL_STENCIL" ; |
| 8926 | case 0x1900: |
| 8927 | return "GL_COLOR_INDEX" ; |
| 8928 | case 0x1901: |
| 8929 | return "GL_STENCIL_INDEX" ; |
| 8930 | case 0x1902: |
| 8931 | return "GL_DEPTH_COMPONENT" ; |
| 8932 | case 0x1903: |
| 8933 | return "GL_RED" ; |
| 8934 | case 0x1904: |
| 8935 | return "GL_GREEN" ; |
| 8936 | case 0x1905: |
| 8937 | return "GL_BLUE" ; |
| 8938 | case 0x1906: |
| 8939 | return "GL_ALPHA" ; |
| 8940 | case 0x1907: |
| 8941 | return "GL_RGB" ; |
| 8942 | case 0x1908: |
| 8943 | return "GL_RGBA" ; |
| 8944 | case 0x1909: |
| 8945 | return "GL_LUMINANCE" ; |
| 8946 | case 0x190A: |
| 8947 | return "GL_LUMINANCE_ALPHA" ; |
| 8948 | case 0x1A00: |
| 8949 | return "GL_BITMAP" ; |
| 8950 | case 0x1B00: |
| 8951 | return "GL_POINT" ; |
| 8952 | case 0x1B01: |
| 8953 | return "GL_LINE" ; |
| 8954 | case 0x1B02: |
| 8955 | return "GL_FILL" ; |
| 8956 | case 0x1C00: |
| 8957 | return "GL_RENDER" ; |
| 8958 | case 0x1C01: |
| 8959 | return "GL_FEEDBACK" ; |
| 8960 | case 0x1C02: |
| 8961 | return "GL_SELECT" ; |
| 8962 | case 0x1D00: |
| 8963 | return "GL_FLAT" ; |
| 8964 | case 0x1D01: |
| 8965 | return "GL_SMOOTH" ; |
| 8966 | case 0x1E00: |
| 8967 | return "GL_KEEP" ; |
| 8968 | case 0x1E01: |
| 8969 | return "GL_REPLACE" ; |
| 8970 | case 0x1E02: |
| 8971 | return "GL_INCR" ; |
| 8972 | case 0x1E03: |
| 8973 | return "GL_DECR" ; |
| 8974 | case 0x1F00: |
| 8975 | return "GL_VENDOR" ; |
| 8976 | case 0x1F01: |
| 8977 | return "GL_RENDERER" ; |
| 8978 | case 0x1F02: |
| 8979 | return "GL_VERSION" ; |
| 8980 | case 0x1F03: |
| 8981 | return "GL_EXTENSIONS" ; |
| 8982 | case 0x2000: |
| 8983 | return "GL_S" ; |
| 8984 | case 0x2001: |
| 8985 | return "GL_T" ; |
| 8986 | case 0x2002: |
| 8987 | return "GL_R" ; |
| 8988 | case 0x2003: |
| 8989 | return "GL_Q" ; |
| 8990 | case 0x2100: |
| 8991 | return "GL_MODULATE" ; |
| 8992 | case 0x2101: |
| 8993 | return "GL_DECAL" ; |
| 8994 | case 0x2200: |
| 8995 | return "GL_TEXTURE_ENV_MODE" ; |
| 8996 | case 0x2201: |
| 8997 | return "GL_TEXTURE_ENV_COLOR" ; |
| 8998 | case 0x2300: |
| 8999 | return "GL_TEXTURE_ENV" ; |
| 9000 | case 0x2400: |
| 9001 | return "GL_EYE_LINEAR" ; |
| 9002 | case 0x2401: |
| 9003 | return "GL_OBJECT_LINEAR" ; |
| 9004 | case 0x2402: |
| 9005 | return "GL_SPHERE_MAP" ; |
| 9006 | case 0x2500: |
| 9007 | return "GL_TEXTURE_GEN_MODE" ; |
| 9008 | case 0x2501: |
| 9009 | return "GL_OBJECT_PLANE" ; |
| 9010 | case 0x2502: |
| 9011 | return "GL_EYE_PLANE" ; |
| 9012 | case 0x2600: |
| 9013 | return "GL_NEAREST" ; |
| 9014 | case 0x2601: |
| 9015 | return "GL_LINEAR" ; |
| 9016 | case 0x2700: |
| 9017 | return "GL_NEAREST_MIPMAP_NEAREST" ; |
| 9018 | case 0x2701: |
| 9019 | return "GL_LINEAR_MIPMAP_NEAREST" ; |
| 9020 | case 0x2702: |
| 9021 | return "GL_NEAREST_MIPMAP_LINEAR" ; |
| 9022 | case 0x2703: |
| 9023 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
| 9024 | case 0x2800: |
| 9025 | return "GL_TEXTURE_MAG_FILTER" ; |
| 9026 | case 0x2801: |
| 9027 | return "GL_TEXTURE_MIN_FILTER" ; |
| 9028 | case 0x2802: |
| 9029 | return "GL_TEXTURE_WRAP_S" ; |
| 9030 | case 0x2803: |
| 9031 | return "GL_TEXTURE_WRAP_T" ; |
| 9032 | case 0x2900: |
| 9033 | return "GL_CLAMP" ; |
| 9034 | case 0x2901: |
| 9035 | return "GL_REPEAT" ; |
| 9036 | case 0x2A00: |
| 9037 | return "GL_POLYGON_OFFSET_UNITS" ; |
| 9038 | case 0x2A01: |
| 9039 | return "GL_POLYGON_OFFSET_POINT" ; |
| 9040 | case 0x2A02: |
| 9041 | return "GL_POLYGON_OFFSET_LINE" ; |
| 9042 | case 0x2A10: |
| 9043 | return "GL_R3_G3_B2" ; |
| 9044 | case 0x2A20: |
| 9045 | return "GL_V2F" ; |
| 9046 | case 0x2A21: |
| 9047 | return "GL_V3F" ; |
| 9048 | case 0x2A22: |
| 9049 | return "GL_C4UB_V2F" ; |
| 9050 | case 0x2A23: |
| 9051 | return "GL_C4UB_V3F" ; |
| 9052 | case 0x2A24: |
| 9053 | return "GL_C3F_V3F" ; |
| 9054 | case 0x2A25: |
| 9055 | return "GL_N3F_V3F" ; |
| 9056 | case 0x2A26: |
| 9057 | return "GL_C4F_N3F_V3F" ; |
| 9058 | case 0x2A27: |
| 9059 | return "GL_T2F_V3F" ; |
| 9060 | case 0x2A28: |
| 9061 | return "GL_T4F_V4F" ; |
| 9062 | case 0x2A29: |
| 9063 | return "GL_T2F_C4UB_V3F" ; |
| 9064 | case 0x2A2A: |
| 9065 | return "GL_T2F_C3F_V3F" ; |
| 9066 | case 0x2A2B: |
| 9067 | return "GL_T2F_N3F_V3F" ; |
| 9068 | case 0x2A2C: |
| 9069 | return "GL_T2F_C4F_N3F_V3F" ; |
| 9070 | case 0x2A2D: |
| 9071 | return "GL_T4F_C4F_N3F_V4F" ; |
| 9072 | case 0x3000: |
| 9073 | return "GL_CLIP_PLANE0" ; |
| 9074 | case 0x3001: |
| 9075 | return "GL_CLIP_PLANE1" ; |
| 9076 | case 0x3002: |
| 9077 | return "GL_CLIP_PLANE2" ; |
| 9078 | case 0x3003: |
| 9079 | return "GL_CLIP_PLANE3" ; |
| 9080 | case 0x3004: |
| 9081 | return "GL_CLIP_PLANE4" ; |
| 9082 | case 0x3005: |
| 9083 | return "GL_CLIP_PLANE5" ; |
| 9084 | case 0x3006: |
| 9085 | return "GL_CLIP_DISTANCE6" ; |
| 9086 | case 0x3007: |
| 9087 | return "GL_CLIP_DISTANCE7" ; |
| 9088 | case 0x4000: |
| 9089 | return "GL_LIGHT0" ; |
| 9090 | case 0x4001: |
| 9091 | return "GL_LIGHT1" ; |
| 9092 | case 0x4002: |
| 9093 | return "GL_LIGHT2" ; |
| 9094 | case 0x4003: |
| 9095 | return "GL_LIGHT3" ; |
| 9096 | case 0x4004: |
| 9097 | return "GL_LIGHT4" ; |
| 9098 | case 0x4005: |
| 9099 | return "GL_LIGHT5" ; |
| 9100 | case 0x4006: |
| 9101 | return "GL_LIGHT6" ; |
| 9102 | case 0x4007: |
| 9103 | return "GL_LIGHT7" ; |
| 9104 | case 0x8000: |
| 9105 | return "GL_HINT_BIT" ; |
| 9106 | case 0x8001: |
| 9107 | return "GL_CONSTANT_COLOR" ; |
| 9108 | case 0x8002: |
| 9109 | return "GL_ONE_MINUS_CONSTANT_COLOR" ; |
| 9110 | case 0x8003: |
| 9111 | return "GL_CONSTANT_ALPHA" ; |
| 9112 | case 0x8004: |
| 9113 | return "GL_ONE_MINUS_CONSTANT_ALPHA" ; |
| 9114 | case 0x8005: |
| 9115 | return "GL_BLEND_COLOR" ; |
| 9116 | case 0x8006: |
| 9117 | return "GL_FUNC_ADD" ; |
| 9118 | case 0x8007: |
| 9119 | return "GL_MIN" ; |
| 9120 | case 0x8008: |
| 9121 | return "GL_MAX" ; |
| 9122 | case 0x8009: |
| 9123 | return "GL_BLEND_EQUATION" ; |
| 9124 | case 0x800A: |
| 9125 | return "GL_FUNC_SUBTRACT" ; |
| 9126 | case 0x800B: |
| 9127 | return "GL_FUNC_REVERSE_SUBTRACT" ; |
| 9128 | case 0x8010: |
| 9129 | return "GL_CONVOLUTION_1D" ; |
| 9130 | case 0x8011: |
| 9131 | return "GL_CONVOLUTION_2D" ; |
| 9132 | case 0x8012: |
| 9133 | return "GL_SEPARABLE_2D" ; |
| 9134 | case 0x8024: |
| 9135 | return "GL_HISTOGRAM" ; |
| 9136 | case 0x8025: |
| 9137 | return "GL_PROXY_HISTOGRAM" ; |
| 9138 | case 0x802E: |
| 9139 | return "GL_MINMAX" ; |
| 9140 | case 0x8032: |
| 9141 | return "GL_UNSIGNED_BYTE_3_3_2" ; |
| 9142 | case 0x8033: |
| 9143 | return "GL_UNSIGNED_SHORT_4_4_4_4" ; |
| 9144 | case 0x8034: |
| 9145 | return "GL_UNSIGNED_SHORT_5_5_5_1" ; |
| 9146 | case 0x8035: |
| 9147 | return "GL_UNSIGNED_INT_8_8_8_8" ; |
| 9148 | case 0x8036: |
| 9149 | return "GL_UNSIGNED_INT_10_10_10_2" ; |
| 9150 | case 0x8037: |
| 9151 | return "GL_POLYGON_OFFSET_FILL" ; |
| 9152 | case 0x8038: |
| 9153 | return "GL_POLYGON_OFFSET_FACTOR" ; |
| 9154 | case 0x803A: |
| 9155 | return "GL_RESCALE_NORMAL" ; |
| 9156 | case 0x803B: |
| 9157 | return "GL_ALPHA4" ; |
| 9158 | case 0x803C: |
| 9159 | return "GL_ALPHA8" ; |
| 9160 | case 0x803D: |
| 9161 | return "GL_ALPHA12" ; |
| 9162 | case 0x803E: |
| 9163 | return "GL_ALPHA16" ; |
| 9164 | case 0x803F: |
| 9165 | return "GL_LUMINANCE4" ; |
| 9166 | case 0x8040: |
| 9167 | return "GL_LUMINANCE8" ; |
| 9168 | case 0x8041: |
| 9169 | return "GL_LUMINANCE12" ; |
| 9170 | case 0x8042: |
| 9171 | return "GL_LUMINANCE16" ; |
| 9172 | case 0x8043: |
| 9173 | return "GL_LUMINANCE4_ALPHA4" ; |
| 9174 | case 0x8044: |
| 9175 | return "GL_LUMINANCE6_ALPHA2" ; |
| 9176 | case 0x8045: |
| 9177 | return "GL_LUMINANCE8_ALPHA8" ; |
| 9178 | case 0x8046: |
| 9179 | return "GL_LUMINANCE12_ALPHA4" ; |
| 9180 | case 0x8047: |
| 9181 | return "GL_LUMINANCE12_ALPHA12" ; |
| 9182 | case 0x8048: |
| 9183 | return "GL_LUMINANCE16_ALPHA16" ; |
| 9184 | case 0x8049: |
| 9185 | return "GL_INTENSITY" ; |
| 9186 | case 0x804A: |
| 9187 | return "GL_INTENSITY4" ; |
| 9188 | case 0x804B: |
| 9189 | return "GL_INTENSITY8" ; |
| 9190 | case 0x804C: |
| 9191 | return "GL_INTENSITY12" ; |
| 9192 | case 0x804D: |
| 9193 | return "GL_INTENSITY16" ; |
| 9194 | case 0x804F: |
| 9195 | return "GL_RGB4" ; |
| 9196 | case 0x8050: |
| 9197 | return "GL_RGB5" ; |
| 9198 | case 0x8051: |
| 9199 | return "GL_RGB8" ; |
| 9200 | case 0x8052: |
| 9201 | return "GL_RGB10" ; |
| 9202 | case 0x8053: |
| 9203 | return "GL_RGB12" ; |
| 9204 | case 0x8054: |
| 9205 | return "GL_RGB16" ; |
| 9206 | case 0x8055: |
| 9207 | return "GL_RGBA2" ; |
| 9208 | case 0x8056: |
| 9209 | return "GL_RGBA4" ; |
| 9210 | case 0x8057: |
| 9211 | return "GL_RGB5_A1" ; |
| 9212 | case 0x8058: |
| 9213 | return "GL_RGBA8" ; |
| 9214 | case 0x8059: |
| 9215 | return "GL_RGB10_A2" ; |
| 9216 | case 0x805A: |
| 9217 | return "GL_RGBA12" ; |
| 9218 | case 0x805B: |
| 9219 | return "GL_RGBA16" ; |
| 9220 | case 0x805C: |
| 9221 | return "GL_TEXTURE_RED_SIZE" ; |
| 9222 | case 0x805D: |
| 9223 | return "GL_TEXTURE_GREEN_SIZE" ; |
| 9224 | case 0x805E: |
| 9225 | return "GL_TEXTURE_BLUE_SIZE" ; |
| 9226 | case 0x805F: |
| 9227 | return "GL_TEXTURE_ALPHA_SIZE" ; |
| 9228 | case 0x8060: |
| 9229 | return "GL_TEXTURE_LUMINANCE_SIZE" ; |
| 9230 | case 0x8061: |
| 9231 | return "GL_TEXTURE_INTENSITY_SIZE" ; |
| 9232 | case 0x8063: |
| 9233 | return "GL_PROXY_TEXTURE_1D" ; |
| 9234 | case 0x8064: |
| 9235 | return "GL_PROXY_TEXTURE_2D" ; |
| 9236 | case 0x8066: |
| 9237 | return "GL_TEXTURE_PRIORITY" ; |
| 9238 | case 0x8067: |
| 9239 | return "GL_TEXTURE_RESIDENT" ; |
| 9240 | case 0x8068: |
| 9241 | return "GL_TEXTURE_BINDING_1D" ; |
| 9242 | case 0x8069: |
| 9243 | return "GL_TEXTURE_BINDING_2D" ; |
| 9244 | case 0x806A: |
| 9245 | return "GL_TEXTURE_BINDING_3D" ; |
| 9246 | case 0x806B: |
| 9247 | return "GL_PACK_SKIP_IMAGES" ; |
| 9248 | case 0x806C: |
| 9249 | return "GL_PACK_IMAGE_HEIGHT" ; |
| 9250 | case 0x806D: |
| 9251 | return "GL_UNPACK_SKIP_IMAGES" ; |
| 9252 | case 0x806E: |
| 9253 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
| 9254 | case 0x806F: |
| 9255 | return "GL_TEXTURE_3D" ; |
| 9256 | case 0x8070: |
| 9257 | return "GL_PROXY_TEXTURE_3D" ; |
| 9258 | case 0x8071: |
| 9259 | return "GL_TEXTURE_DEPTH" ; |
| 9260 | case 0x8072: |
| 9261 | return "GL_TEXTURE_WRAP_R" ; |
| 9262 | case 0x8073: |
| 9263 | return "GL_MAX_3D_TEXTURE_SIZE" ; |
| 9264 | case 0x8074: |
| 9265 | return "GL_VERTEX_ARRAY" ; |
| 9266 | case 0x8075: |
| 9267 | return "GL_NORMAL_ARRAY" ; |
| 9268 | case 0x8076: |
| 9269 | return "GL_COLOR_ARRAY" ; |
| 9270 | case 0x8077: |
| 9271 | return "GL_INDEX_ARRAY" ; |
| 9272 | case 0x8078: |
| 9273 | return "GL_TEXTURE_COORD_ARRAY" ; |
| 9274 | case 0x8079: |
| 9275 | return "GL_EDGE_FLAG_ARRAY" ; |
| 9276 | case 0x807A: |
| 9277 | return "GL_VERTEX_ARRAY_SIZE" ; |
| 9278 | case 0x807B: |
| 9279 | return "GL_VERTEX_ARRAY_TYPE" ; |
| 9280 | case 0x807C: |
| 9281 | return "GL_VERTEX_ARRAY_STRIDE" ; |
| 9282 | case 0x807E: |
| 9283 | return "GL_NORMAL_ARRAY_TYPE" ; |
| 9284 | case 0x807F: |
| 9285 | return "GL_NORMAL_ARRAY_STRIDE" ; |
| 9286 | case 0x8081: |
| 9287 | return "GL_COLOR_ARRAY_SIZE" ; |
| 9288 | case 0x8082: |
| 9289 | return "GL_COLOR_ARRAY_TYPE" ; |
| 9290 | case 0x8083: |
| 9291 | return "GL_COLOR_ARRAY_STRIDE" ; |
| 9292 | case 0x8085: |
| 9293 | return "GL_INDEX_ARRAY_TYPE" ; |
| 9294 | case 0x8086: |
| 9295 | return "GL_INDEX_ARRAY_STRIDE" ; |
| 9296 | case 0x8088: |
| 9297 | return "GL_TEXTURE_COORD_ARRAY_SIZE" ; |
| 9298 | case 0x8089: |
| 9299 | return "GL_TEXTURE_COORD_ARRAY_TYPE" ; |
| 9300 | case 0x808A: |
| 9301 | return "GL_TEXTURE_COORD_ARRAY_STRIDE" ; |
| 9302 | case 0x808C: |
| 9303 | return "GL_EDGE_FLAG_ARRAY_STRIDE" ; |
| 9304 | case 0x808E: |
| 9305 | return "GL_VERTEX_ARRAY_POINTER" ; |
| 9306 | case 0x808F: |
| 9307 | return "GL_NORMAL_ARRAY_POINTER" ; |
| 9308 | case 0x8090: |
| 9309 | return "GL_COLOR_ARRAY_POINTER" ; |
| 9310 | case 0x8091: |
| 9311 | return "GL_INDEX_ARRAY_POINTER" ; |
| 9312 | case 0x8092: |
| 9313 | return "GL_TEXTURE_COORD_ARRAY_POINTER" ; |
| 9314 | case 0x8093: |
| 9315 | return "GL_EDGE_FLAG_ARRAY_POINTER" ; |
| 9316 | case 0x809D: |
| 9317 | return "GL_MULTISAMPLE" ; |
| 9318 | case 0x809E: |
| 9319 | return "GL_SAMPLE_ALPHA_TO_COVERAGE" ; |
| 9320 | case 0x809F: |
| 9321 | return "GL_SAMPLE_ALPHA_TO_ONE" ; |
| 9322 | case 0x80A0: |
| 9323 | return "GL_SAMPLE_COVERAGE" ; |
| 9324 | case 0x80A8: |
| 9325 | return "GL_SAMPLE_BUFFERS" ; |
| 9326 | case 0x80A9: |
| 9327 | return "GL_SAMPLES" ; |
| 9328 | case 0x80AA: |
| 9329 | return "GL_SAMPLE_COVERAGE_VALUE" ; |
| 9330 | case 0x80AB: |
| 9331 | return "GL_SAMPLE_COVERAGE_INVERT" ; |
| 9332 | case 0x80C8: |
| 9333 | return "GL_BLEND_DST_RGB" ; |
| 9334 | case 0x80C9: |
| 9335 | return "GL_BLEND_SRC_RGB" ; |
| 9336 | case 0x80CA: |
| 9337 | return "GL_BLEND_DST_ALPHA" ; |
| 9338 | case 0x80CB: |
| 9339 | return "GL_BLEND_SRC_ALPHA" ; |
| 9340 | case 0x80D0: |
| 9341 | return "GL_COLOR_TABLE" ; |
| 9342 | case 0x80D1: |
| 9343 | return "GL_POST_CONVOLUTION_COLOR_TABLE" ; |
| 9344 | case 0x80D2: |
| 9345 | return "GL_POST_COLOR_MATRIX_COLOR_TABLE" ; |
| 9346 | case 0x80D3: |
| 9347 | return "GL_PROXY_COLOR_TABLE" ; |
| 9348 | case 0x80D4: |
| 9349 | return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" ; |
| 9350 | case 0x80D5: |
| 9351 | return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" ; |
| 9352 | case 0x80E0: |
| 9353 | return "GL_BGR" ; |
| 9354 | case 0x80E1: |
| 9355 | return "GL_BGRA" ; |
| 9356 | case 0x80E8: |
| 9357 | return "GL_MAX_ELEMENTS_VERTICES" ; |
| 9358 | case 0x80E9: |
| 9359 | return "GL_MAX_ELEMENTS_INDICES" ; |
| 9360 | case 0x80EE: |
| 9361 | return "GL_PARAMETER_BUFFER" ; |
| 9362 | case 0x80EF: |
| 9363 | return "GL_PARAMETER_BUFFER_BINDING" ; |
| 9364 | case 0x8126: |
| 9365 | return "GL_POINT_SIZE_MIN" ; |
| 9366 | case 0x8127: |
| 9367 | return "GL_POINT_SIZE_MAX" ; |
| 9368 | case 0x8128: |
| 9369 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
| 9370 | case 0x8129: |
| 9371 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
| 9372 | case 0x812D: |
| 9373 | return "GL_CLAMP_TO_BORDER" ; |
| 9374 | case 0x812F: |
| 9375 | return "GL_CLAMP_TO_EDGE" ; |
| 9376 | case 0x813A: |
| 9377 | return "GL_TEXTURE_MIN_LOD" ; |
| 9378 | case 0x813B: |
| 9379 | return "GL_TEXTURE_MAX_LOD" ; |
| 9380 | case 0x813C: |
| 9381 | return "GL_TEXTURE_BASE_LEVEL" ; |
| 9382 | case 0x813D: |
| 9383 | return "GL_TEXTURE_MAX_LEVEL" ; |
| 9384 | case 0x8191: |
| 9385 | return "GL_GENERATE_MIPMAP" ; |
| 9386 | case 0x8192: |
| 9387 | return "GL_GENERATE_MIPMAP_HINT" ; |
| 9388 | case 0x81A5: |
| 9389 | return "GL_DEPTH_COMPONENT16" ; |
| 9390 | case 0x81A6: |
| 9391 | return "GL_DEPTH_COMPONENT24" ; |
| 9392 | case 0x81A7: |
| 9393 | return "GL_DEPTH_COMPONENT32" ; |
| 9394 | case 0x81F8: |
| 9395 | return "GL_LIGHT_MODEL_COLOR_CONTROL" ; |
| 9396 | case 0x81F9: |
| 9397 | return "GL_SINGLE_COLOR" ; |
| 9398 | case 0x81FA: |
| 9399 | return "GL_SEPARATE_SPECULAR_COLOR" ; |
| 9400 | case 0x8210: |
| 9401 | return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ; |
| 9402 | case 0x8211: |
| 9403 | return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ; |
| 9404 | case 0x8212: |
| 9405 | return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ; |
| 9406 | case 0x8213: |
| 9407 | return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ; |
| 9408 | case 0x8214: |
| 9409 | return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ; |
| 9410 | case 0x8215: |
| 9411 | return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ; |
| 9412 | case 0x8216: |
| 9413 | return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ; |
| 9414 | case 0x8217: |
| 9415 | return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ; |
| 9416 | case 0x8218: |
| 9417 | return "GL_FRAMEBUFFER_DEFAULT" ; |
| 9418 | case 0x8219: |
| 9419 | return "GL_FRAMEBUFFER_UNDEFINED" ; |
| 9420 | case 0x821A: |
| 9421 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
| 9422 | case 0x821B: |
| 9423 | return "GL_MAJOR_VERSION" ; |
| 9424 | case 0x821C: |
| 9425 | return "GL_MINOR_VERSION" ; |
| 9426 | case 0x821D: |
| 9427 | return "GL_NUM_EXTENSIONS" ; |
| 9428 | case 0x821E: |
| 9429 | return "GL_CONTEXT_FLAGS" ; |
| 9430 | case 0x821F: |
| 9431 | return "GL_BUFFER_IMMUTABLE_STORAGE" ; |
| 9432 | case 0x8220: |
| 9433 | return "GL_BUFFER_STORAGE_FLAGS" ; |
| 9434 | case 0x8221: |
| 9435 | return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" ; |
| 9436 | case 0x8222: |
| 9437 | return "GL_INDEX" ; |
| 9438 | case 0x8225: |
| 9439 | return "GL_COMPRESSED_RED" ; |
| 9440 | case 0x8226: |
| 9441 | return "GL_COMPRESSED_RG" ; |
| 9442 | case 0x8227: |
| 9443 | return "GL_RG" ; |
| 9444 | case 0x8228: |
| 9445 | return "GL_RG_INTEGER" ; |
| 9446 | case 0x8229: |
| 9447 | return "GL_R8" ; |
| 9448 | case 0x822A: |
| 9449 | return "GL_R16" ; |
| 9450 | case 0x822B: |
| 9451 | return "GL_RG8" ; |
| 9452 | case 0x822C: |
| 9453 | return "GL_RG16" ; |
| 9454 | case 0x822D: |
| 9455 | return "GL_R16F" ; |
| 9456 | case 0x822E: |
| 9457 | return "GL_R32F" ; |
| 9458 | case 0x822F: |
| 9459 | return "GL_RG16F" ; |
| 9460 | case 0x8230: |
| 9461 | return "GL_RG32F" ; |
| 9462 | case 0x8231: |
| 9463 | return "GL_R8I" ; |
| 9464 | case 0x8232: |
| 9465 | return "GL_R8UI" ; |
| 9466 | case 0x8233: |
| 9467 | return "GL_R16I" ; |
| 9468 | case 0x8234: |
| 9469 | return "GL_R16UI" ; |
| 9470 | case 0x8235: |
| 9471 | return "GL_R32I" ; |
| 9472 | case 0x8236: |
| 9473 | return "GL_R32UI" ; |
| 9474 | case 0x8237: |
| 9475 | return "GL_RG8I" ; |
| 9476 | case 0x8238: |
| 9477 | return "GL_RG8UI" ; |
| 9478 | case 0x8239: |
| 9479 | return "GL_RG16I" ; |
| 9480 | case 0x823A: |
| 9481 | return "GL_RG16UI" ; |
| 9482 | case 0x823B: |
| 9483 | return "GL_RG32I" ; |
| 9484 | case 0x823C: |
| 9485 | return "GL_RG32UI" ; |
| 9486 | case 0x8242: |
| 9487 | return "GL_DEBUG_OUTPUT_SYNCHRONOUS" ; |
| 9488 | case 0x8243: |
| 9489 | return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH" ; |
| 9490 | case 0x8244: |
| 9491 | return "GL_DEBUG_CALLBACK_FUNCTION" ; |
| 9492 | case 0x8245: |
| 9493 | return "GL_DEBUG_CALLBACK_USER_PARAM" ; |
| 9494 | case 0x8246: |
| 9495 | return "GL_DEBUG_SOURCE_API" ; |
| 9496 | case 0x8247: |
| 9497 | return "GL_DEBUG_SOURCE_WINDOW_SYSTEM" ; |
| 9498 | case 0x8248: |
| 9499 | return "GL_DEBUG_SOURCE_SHADER_COMPILER" ; |
| 9500 | case 0x8249: |
| 9501 | return "GL_DEBUG_SOURCE_THIRD_PARTY" ; |
| 9502 | case 0x824A: |
| 9503 | return "GL_DEBUG_SOURCE_APPLICATION" ; |
| 9504 | case 0x824B: |
| 9505 | return "GL_DEBUG_SOURCE_OTHER" ; |
| 9506 | case 0x824C: |
| 9507 | return "GL_DEBUG_TYPE_ERROR" ; |
| 9508 | case 0x824D: |
| 9509 | return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" ; |
| 9510 | case 0x824E: |
| 9511 | return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" ; |
| 9512 | case 0x824F: |
| 9513 | return "GL_DEBUG_TYPE_PORTABILITY" ; |
| 9514 | case 0x8250: |
| 9515 | return "GL_DEBUG_TYPE_PERFORMANCE" ; |
| 9516 | case 0x8251: |
| 9517 | return "GL_DEBUG_TYPE_OTHER" ; |
| 9518 | case 0x8252: |
| 9519 | return "GL_LOSE_CONTEXT_ON_RESET" ; |
| 9520 | case 0x8253: |
| 9521 | return "GL_GUILTY_CONTEXT_RESET" ; |
| 9522 | case 0x8254: |
| 9523 | return "GL_INNOCENT_CONTEXT_RESET" ; |
| 9524 | case 0x8255: |
| 9525 | return "GL_UNKNOWN_CONTEXT_RESET" ; |
| 9526 | case 0x8256: |
| 9527 | return "GL_RESET_NOTIFICATION_STRATEGY" ; |
| 9528 | case 0x8257: |
| 9529 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
| 9530 | case 0x8258: |
| 9531 | return "GL_PROGRAM_SEPARABLE" ; |
| 9532 | case 0x8259: |
| 9533 | return "GL_ACTIVE_PROGRAM" ; |
| 9534 | case 0x825A: |
| 9535 | return "GL_PROGRAM_PIPELINE_BINDING" ; |
| 9536 | case 0x825B: |
| 9537 | return "GL_MAX_VIEWPORTS" ; |
| 9538 | case 0x825C: |
| 9539 | return "GL_VIEWPORT_SUBPIXEL_BITS" ; |
| 9540 | case 0x825D: |
| 9541 | return "GL_VIEWPORT_BOUNDS_RANGE" ; |
| 9542 | case 0x825E: |
| 9543 | return "GL_LAYER_PROVOKING_VERTEX" ; |
| 9544 | case 0x825F: |
| 9545 | return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX" ; |
| 9546 | case 0x8260: |
| 9547 | return "GL_UNDEFINED_VERTEX" ; |
| 9548 | case 0x8261: |
| 9549 | return "GL_NO_RESET_NOTIFICATION" ; |
| 9550 | case 0x8262: |
| 9551 | return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" ; |
| 9552 | case 0x8263: |
| 9553 | return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" ; |
| 9554 | case 0x8264: |
| 9555 | return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" ; |
| 9556 | case 0x8265: |
| 9557 | return "GL_MAX_COMPUTE_ATOMIC_COUNTERS" ; |
| 9558 | case 0x8266: |
| 9559 | return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" ; |
| 9560 | case 0x8267: |
| 9561 | return "GL_COMPUTE_WORK_GROUP_SIZE" ; |
| 9562 | case 0x8268: |
| 9563 | return "GL_DEBUG_TYPE_MARKER" ; |
| 9564 | case 0x8269: |
| 9565 | return "GL_DEBUG_TYPE_PUSH_GROUP" ; |
| 9566 | case 0x826A: |
| 9567 | return "GL_DEBUG_TYPE_POP_GROUP" ; |
| 9568 | case 0x826B: |
| 9569 | return "GL_DEBUG_SEVERITY_NOTIFICATION" ; |
| 9570 | case 0x826C: |
| 9571 | return "GL_MAX_DEBUG_GROUP_STACK_DEPTH" ; |
| 9572 | case 0x826D: |
| 9573 | return "GL_DEBUG_GROUP_STACK_DEPTH" ; |
| 9574 | case 0x826E: |
| 9575 | return "GL_MAX_UNIFORM_LOCATIONS" ; |
| 9576 | case 0x826F: |
| 9577 | return "GL_INTERNALFORMAT_SUPPORTED" ; |
| 9578 | case 0x8270: |
| 9579 | return "GL_INTERNALFORMAT_PREFERRED" ; |
| 9580 | case 0x8271: |
| 9581 | return "GL_INTERNALFORMAT_RED_SIZE" ; |
| 9582 | case 0x8272: |
| 9583 | return "GL_INTERNALFORMAT_GREEN_SIZE" ; |
| 9584 | case 0x8273: |
| 9585 | return "GL_INTERNALFORMAT_BLUE_SIZE" ; |
| 9586 | case 0x8274: |
| 9587 | return "GL_INTERNALFORMAT_ALPHA_SIZE" ; |
| 9588 | case 0x8275: |
| 9589 | return "GL_INTERNALFORMAT_DEPTH_SIZE" ; |
| 9590 | case 0x8276: |
| 9591 | return "GL_INTERNALFORMAT_STENCIL_SIZE" ; |
| 9592 | case 0x8277: |
| 9593 | return "GL_INTERNALFORMAT_SHARED_SIZE" ; |
| 9594 | case 0x8278: |
| 9595 | return "GL_INTERNALFORMAT_RED_TYPE" ; |
| 9596 | case 0x8279: |
| 9597 | return "GL_INTERNALFORMAT_GREEN_TYPE" ; |
| 9598 | case 0x827A: |
| 9599 | return "GL_INTERNALFORMAT_BLUE_TYPE" ; |
| 9600 | case 0x827B: |
| 9601 | return "GL_INTERNALFORMAT_ALPHA_TYPE" ; |
| 9602 | case 0x827C: |
| 9603 | return "GL_INTERNALFORMAT_DEPTH_TYPE" ; |
| 9604 | case 0x827D: |
| 9605 | return "GL_INTERNALFORMAT_STENCIL_TYPE" ; |
| 9606 | case 0x827E: |
| 9607 | return "GL_MAX_WIDTH" ; |
| 9608 | case 0x827F: |
| 9609 | return "GL_MAX_HEIGHT" ; |
| 9610 | case 0x8280: |
| 9611 | return "GL_MAX_DEPTH" ; |
| 9612 | case 0x8281: |
| 9613 | return "GL_MAX_LAYERS" ; |
| 9614 | case 0x8282: |
| 9615 | return "GL_MAX_COMBINED_DIMENSIONS" ; |
| 9616 | case 0x8283: |
| 9617 | return "GL_COLOR_COMPONENTS" ; |
| 9618 | case 0x8284: |
| 9619 | return "GL_DEPTH_COMPONENTS" ; |
| 9620 | case 0x8285: |
| 9621 | return "GL_STENCIL_COMPONENTS" ; |
| 9622 | case 0x8286: |
| 9623 | return "GL_COLOR_RENDERABLE" ; |
| 9624 | case 0x8287: |
| 9625 | return "GL_DEPTH_RENDERABLE" ; |
| 9626 | case 0x8288: |
| 9627 | return "GL_STENCIL_RENDERABLE" ; |
| 9628 | case 0x8289: |
| 9629 | return "GL_FRAMEBUFFER_RENDERABLE" ; |
| 9630 | case 0x828A: |
| 9631 | return "GL_FRAMEBUFFER_RENDERABLE_LAYERED" ; |
| 9632 | case 0x828B: |
| 9633 | return "GL_FRAMEBUFFER_BLEND" ; |
| 9634 | case 0x828C: |
| 9635 | return "GL_READ_PIXELS" ; |
| 9636 | case 0x828D: |
| 9637 | return "GL_READ_PIXELS_FORMAT" ; |
| 9638 | case 0x828E: |
| 9639 | return "GL_READ_PIXELS_TYPE" ; |
| 9640 | case 0x828F: |
| 9641 | return "GL_TEXTURE_IMAGE_FORMAT" ; |
| 9642 | case 0x8290: |
| 9643 | return "GL_TEXTURE_IMAGE_TYPE" ; |
| 9644 | case 0x8291: |
| 9645 | return "GL_GET_TEXTURE_IMAGE_FORMAT" ; |
| 9646 | case 0x8292: |
| 9647 | return "GL_GET_TEXTURE_IMAGE_TYPE" ; |
| 9648 | case 0x8293: |
| 9649 | return "GL_MIPMAP" ; |
| 9650 | case 0x8294: |
| 9651 | return "GL_MANUAL_GENERATE_MIPMAP" ; |
| 9652 | case 0x8295: |
| 9653 | return "GL_AUTO_GENERATE_MIPMAP" ; |
| 9654 | case 0x8296: |
| 9655 | return "GL_COLOR_ENCODING" ; |
| 9656 | case 0x8297: |
| 9657 | return "GL_SRGB_READ" ; |
| 9658 | case 0x8298: |
| 9659 | return "GL_SRGB_WRITE" ; |
| 9660 | case 0x829A: |
| 9661 | return "GL_FILTER" ; |
| 9662 | case 0x829B: |
| 9663 | return "GL_VERTEX_TEXTURE" ; |
| 9664 | case 0x829C: |
| 9665 | return "GL_TESS_CONTROL_TEXTURE" ; |
| 9666 | case 0x829D: |
| 9667 | return "GL_TESS_EVALUATION_TEXTURE" ; |
| 9668 | case 0x829E: |
| 9669 | return "GL_GEOMETRY_TEXTURE" ; |
| 9670 | case 0x829F: |
| 9671 | return "GL_FRAGMENT_TEXTURE" ; |
| 9672 | case 0x82A0: |
| 9673 | return "GL_COMPUTE_TEXTURE" ; |
| 9674 | case 0x82A1: |
| 9675 | return "GL_TEXTURE_SHADOW" ; |
| 9676 | case 0x82A2: |
| 9677 | return "GL_TEXTURE_GATHER" ; |
| 9678 | case 0x82A3: |
| 9679 | return "GL_TEXTURE_GATHER_SHADOW" ; |
| 9680 | case 0x82A4: |
| 9681 | return "GL_SHADER_IMAGE_LOAD" ; |
| 9682 | case 0x82A5: |
| 9683 | return "GL_SHADER_IMAGE_STORE" ; |
| 9684 | case 0x82A6: |
| 9685 | return "GL_SHADER_IMAGE_ATOMIC" ; |
| 9686 | case 0x82A7: |
| 9687 | return "GL_IMAGE_TEXEL_SIZE" ; |
| 9688 | case 0x82A8: |
| 9689 | return "GL_IMAGE_COMPATIBILITY_CLASS" ; |
| 9690 | case 0x82A9: |
| 9691 | return "GL_IMAGE_PIXEL_FORMAT" ; |
| 9692 | case 0x82AA: |
| 9693 | return "GL_IMAGE_PIXEL_TYPE" ; |
| 9694 | case 0x82AC: |
| 9695 | return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" ; |
| 9696 | case 0x82AD: |
| 9697 | return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" ; |
| 9698 | case 0x82AE: |
| 9699 | return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" ; |
| 9700 | case 0x82AF: |
| 9701 | return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" ; |
| 9702 | case 0x82B1: |
| 9703 | return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" ; |
| 9704 | case 0x82B2: |
| 9705 | return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" ; |
| 9706 | case 0x82B3: |
| 9707 | return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE" ; |
| 9708 | case 0x82B4: |
| 9709 | return "GL_CLEAR_BUFFER" ; |
| 9710 | case 0x82B5: |
| 9711 | return "GL_TEXTURE_VIEW" ; |
| 9712 | case 0x82B6: |
| 9713 | return "GL_VIEW_COMPATIBILITY_CLASS" ; |
| 9714 | case 0x82B7: |
| 9715 | return "GL_FULL_SUPPORT" ; |
| 9716 | case 0x82B8: |
| 9717 | return "GL_CAVEAT_SUPPORT" ; |
| 9718 | case 0x82B9: |
| 9719 | return "GL_IMAGE_CLASS_4_X_32" ; |
| 9720 | case 0x82BA: |
| 9721 | return "GL_IMAGE_CLASS_2_X_32" ; |
| 9722 | case 0x82BB: |
| 9723 | return "GL_IMAGE_CLASS_1_X_32" ; |
| 9724 | case 0x82BC: |
| 9725 | return "GL_IMAGE_CLASS_4_X_16" ; |
| 9726 | case 0x82BD: |
| 9727 | return "GL_IMAGE_CLASS_2_X_16" ; |
| 9728 | case 0x82BE: |
| 9729 | return "GL_IMAGE_CLASS_1_X_16" ; |
| 9730 | case 0x82BF: |
| 9731 | return "GL_IMAGE_CLASS_4_X_8" ; |
| 9732 | case 0x82C0: |
| 9733 | return "GL_IMAGE_CLASS_2_X_8" ; |
| 9734 | case 0x82C1: |
| 9735 | return "GL_IMAGE_CLASS_1_X_8" ; |
| 9736 | case 0x82C2: |
| 9737 | return "GL_IMAGE_CLASS_11_11_10" ; |
| 9738 | case 0x82C3: |
| 9739 | return "GL_IMAGE_CLASS_10_10_10_2" ; |
| 9740 | case 0x82C4: |
| 9741 | return "GL_VIEW_CLASS_128_BITS" ; |
| 9742 | case 0x82C5: |
| 9743 | return "GL_VIEW_CLASS_96_BITS" ; |
| 9744 | case 0x82C6: |
| 9745 | return "GL_VIEW_CLASS_64_BITS" ; |
| 9746 | case 0x82C7: |
| 9747 | return "GL_VIEW_CLASS_48_BITS" ; |
| 9748 | case 0x82C8: |
| 9749 | return "GL_VIEW_CLASS_32_BITS" ; |
| 9750 | case 0x82C9: |
| 9751 | return "GL_VIEW_CLASS_24_BITS" ; |
| 9752 | case 0x82CA: |
| 9753 | return "GL_VIEW_CLASS_16_BITS" ; |
| 9754 | case 0x82CB: |
| 9755 | return "GL_VIEW_CLASS_8_BITS" ; |
| 9756 | case 0x82CC: |
| 9757 | return "GL_VIEW_CLASS_S3TC_DXT1_RGB" ; |
| 9758 | case 0x82CD: |
| 9759 | return "GL_VIEW_CLASS_S3TC_DXT1_RGBA" ; |
| 9760 | case 0x82CE: |
| 9761 | return "GL_VIEW_CLASS_S3TC_DXT3_RGBA" ; |
| 9762 | case 0x82CF: |
| 9763 | return "GL_VIEW_CLASS_S3TC_DXT5_RGBA" ; |
| 9764 | case 0x82D0: |
| 9765 | return "GL_VIEW_CLASS_RGTC1_RED" ; |
| 9766 | case 0x82D1: |
| 9767 | return "GL_VIEW_CLASS_RGTC2_RG" ; |
| 9768 | case 0x82D2: |
| 9769 | return "GL_VIEW_CLASS_BPTC_UNORM" ; |
| 9770 | case 0x82D3: |
| 9771 | return "GL_VIEW_CLASS_BPTC_FLOAT" ; |
| 9772 | case 0x82D4: |
| 9773 | return "GL_VERTEX_ATTRIB_BINDING" ; |
| 9774 | case 0x82D5: |
| 9775 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 9776 | case 0x82D6: |
| 9777 | return "GL_VERTEX_BINDING_DIVISOR" ; |
| 9778 | case 0x82D7: |
| 9779 | return "GL_VERTEX_BINDING_OFFSET" ; |
| 9780 | case 0x82D8: |
| 9781 | return "GL_VERTEX_BINDING_STRIDE" ; |
| 9782 | case 0x82D9: |
| 9783 | return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 9784 | case 0x82DA: |
| 9785 | return "GL_MAX_VERTEX_ATTRIB_BINDINGS" ; |
| 9786 | case 0x82DB: |
| 9787 | return "GL_TEXTURE_VIEW_MIN_LEVEL" ; |
| 9788 | case 0x82DC: |
| 9789 | return "GL_TEXTURE_VIEW_NUM_LEVELS" ; |
| 9790 | case 0x82DD: |
| 9791 | return "GL_TEXTURE_VIEW_MIN_LAYER" ; |
| 9792 | case 0x82DE: |
| 9793 | return "GL_TEXTURE_VIEW_NUM_LAYERS" ; |
| 9794 | case 0x82DF: |
| 9795 | return "GL_TEXTURE_IMMUTABLE_LEVELS" ; |
| 9796 | case 0x82E0: |
| 9797 | return "GL_BUFFER" ; |
| 9798 | case 0x82E1: |
| 9799 | return "GL_SHADER" ; |
| 9800 | case 0x82E2: |
| 9801 | return "GL_PROGRAM" ; |
| 9802 | case 0x82E3: |
| 9803 | return "GL_QUERY" ; |
| 9804 | case 0x82E4: |
| 9805 | return "GL_PROGRAM_PIPELINE" ; |
| 9806 | case 0x82E5: |
| 9807 | return "GL_MAX_VERTEX_ATTRIB_STRIDE" ; |
| 9808 | case 0x82E6: |
| 9809 | return "GL_SAMPLER" ; |
| 9810 | case 0x82E7: |
| 9811 | return "GL_DISPLAY_LIST" ; |
| 9812 | case 0x82E8: |
| 9813 | return "GL_MAX_LABEL_LENGTH" ; |
| 9814 | case 0x82E9: |
| 9815 | return "GL_NUM_SHADING_LANGUAGE_VERSIONS" ; |
| 9816 | case 0x82EA: |
| 9817 | return "GL_QUERY_TARGET" ; |
| 9818 | case 0x82EC: |
| 9819 | return "GL_TRANSFORM_FEEDBACK_OVERFLOW" ; |
| 9820 | case 0x82ED: |
| 9821 | return "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW" ; |
| 9822 | case 0x82EE: |
| 9823 | return "GL_VERTICES_SUBMITTED" ; |
| 9824 | case 0x82EF: |
| 9825 | return "GL_PRIMITIVES_SUBMITTED" ; |
| 9826 | case 0x82F0: |
| 9827 | return "GL_VERTEX_SHADER_INVOCATIONS" ; |
| 9828 | case 0x82F1: |
| 9829 | return "GL_TESS_CONTROL_SHADER_PATCHES" ; |
| 9830 | case 0x82F2: |
| 9831 | return "GL_TESS_EVALUATION_SHADER_INVOCATIONS" ; |
| 9832 | case 0x82F3: |
| 9833 | return "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED" ; |
| 9834 | case 0x82F4: |
| 9835 | return "GL_FRAGMENT_SHADER_INVOCATIONS" ; |
| 9836 | case 0x82F5: |
| 9837 | return "GL_COMPUTE_SHADER_INVOCATIONS" ; |
| 9838 | case 0x82F6: |
| 9839 | return "GL_CLIPPING_INPUT_PRIMITIVES" ; |
| 9840 | case 0x82F7: |
| 9841 | return "GL_CLIPPING_OUTPUT_PRIMITIVES" ; |
| 9842 | case 0x82F9: |
| 9843 | return "GL_MAX_CULL_DISTANCES" ; |
| 9844 | case 0x82FA: |
| 9845 | return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES" ; |
| 9846 | case 0x82FB: |
| 9847 | return "GL_CONTEXT_RELEASE_BEHAVIOR" ; |
| 9848 | case 0x82FC: |
| 9849 | return "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH" ; |
| 9850 | case 0x8362: |
| 9851 | return "GL_UNSIGNED_BYTE_2_3_3_REV" ; |
| 9852 | case 0x8363: |
| 9853 | return "GL_UNSIGNED_SHORT_5_6_5" ; |
| 9854 | case 0x8364: |
| 9855 | return "GL_UNSIGNED_SHORT_5_6_5_REV" ; |
| 9856 | case 0x8365: |
| 9857 | return "GL_UNSIGNED_SHORT_4_4_4_4_REV" ; |
| 9858 | case 0x8366: |
| 9859 | return "GL_UNSIGNED_SHORT_1_5_5_5_REV" ; |
| 9860 | case 0x8367: |
| 9861 | return "GL_UNSIGNED_INT_8_8_8_8_REV" ; |
| 9862 | case 0x8368: |
| 9863 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
| 9864 | case 0x8370: |
| 9865 | return "GL_MIRRORED_REPEAT" ; |
| 9866 | case 0x83F0: |
| 9867 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
| 9868 | case 0x83F1: |
| 9869 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
| 9870 | case 0x83F2: |
| 9871 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
| 9872 | case 0x83F3: |
| 9873 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
| 9874 | case 0x8450: |
| 9875 | return "GL_FOG_COORD_SRC" ; |
| 9876 | case 0x8451: |
| 9877 | return "GL_FOG_COORD" ; |
| 9878 | case 0x8452: |
| 9879 | return "GL_FRAGMENT_DEPTH" ; |
| 9880 | case 0x8453: |
| 9881 | return "GL_CURRENT_FOG_COORD" ; |
| 9882 | case 0x8454: |
| 9883 | return "GL_FOG_COORD_ARRAY_TYPE" ; |
| 9884 | case 0x8455: |
| 9885 | return "GL_FOG_COORD_ARRAY_STRIDE" ; |
| 9886 | case 0x8456: |
| 9887 | return "GL_FOG_COORD_ARRAY_POINTER" ; |
| 9888 | case 0x8457: |
| 9889 | return "GL_FOG_COORD_ARRAY" ; |
| 9890 | case 0x8458: |
| 9891 | return "GL_COLOR_SUM" ; |
| 9892 | case 0x8459: |
| 9893 | return "GL_CURRENT_SECONDARY_COLOR" ; |
| 9894 | case 0x845A: |
| 9895 | return "GL_SECONDARY_COLOR_ARRAY_SIZE" ; |
| 9896 | case 0x845B: |
| 9897 | return "GL_SECONDARY_COLOR_ARRAY_TYPE" ; |
| 9898 | case 0x845C: |
| 9899 | return "GL_SECONDARY_COLOR_ARRAY_STRIDE" ; |
| 9900 | case 0x845D: |
| 9901 | return "GL_SECONDARY_COLOR_ARRAY_POINTER" ; |
| 9902 | case 0x845E: |
| 9903 | return "GL_SECONDARY_COLOR_ARRAY" ; |
| 9904 | case 0x845F: |
| 9905 | return "GL_CURRENT_RASTER_SECONDARY_COLOR" ; |
| 9906 | case 0x846D: |
| 9907 | return "GL_ALIASED_POINT_SIZE_RANGE" ; |
| 9908 | case 0x846E: |
| 9909 | return "GL_ALIASED_LINE_WIDTH_RANGE" ; |
| 9910 | case 0x84C0: |
| 9911 | return "GL_TEXTURE0" ; |
| 9912 | case 0x84C1: |
| 9913 | return "GL_TEXTURE1" ; |
| 9914 | case 0x84C2: |
| 9915 | return "GL_TEXTURE2" ; |
| 9916 | case 0x84C3: |
| 9917 | return "GL_TEXTURE3" ; |
| 9918 | case 0x84C4: |
| 9919 | return "GL_TEXTURE4" ; |
| 9920 | case 0x84C5: |
| 9921 | return "GL_TEXTURE5" ; |
| 9922 | case 0x84C6: |
| 9923 | return "GL_TEXTURE6" ; |
| 9924 | case 0x84C7: |
| 9925 | return "GL_TEXTURE7" ; |
| 9926 | case 0x84C8: |
| 9927 | return "GL_TEXTURE8" ; |
| 9928 | case 0x84C9: |
| 9929 | return "GL_TEXTURE9" ; |
| 9930 | case 0x84CA: |
| 9931 | return "GL_TEXTURE10" ; |
| 9932 | case 0x84CB: |
| 9933 | return "GL_TEXTURE11" ; |
| 9934 | case 0x84CC: |
| 9935 | return "GL_TEXTURE12" ; |
| 9936 | case 0x84CD: |
| 9937 | return "GL_TEXTURE13" ; |
| 9938 | case 0x84CE: |
| 9939 | return "GL_TEXTURE14" ; |
| 9940 | case 0x84CF: |
| 9941 | return "GL_TEXTURE15" ; |
| 9942 | case 0x84D0: |
| 9943 | return "GL_TEXTURE16" ; |
| 9944 | case 0x84D1: |
| 9945 | return "GL_TEXTURE17" ; |
| 9946 | case 0x84D2: |
| 9947 | return "GL_TEXTURE18" ; |
| 9948 | case 0x84D3: |
| 9949 | return "GL_TEXTURE19" ; |
| 9950 | case 0x84D4: |
| 9951 | return "GL_TEXTURE20" ; |
| 9952 | case 0x84D5: |
| 9953 | return "GL_TEXTURE21" ; |
| 9954 | case 0x84D6: |
| 9955 | return "GL_TEXTURE22" ; |
| 9956 | case 0x84D7: |
| 9957 | return "GL_TEXTURE23" ; |
| 9958 | case 0x84D8: |
| 9959 | return "GL_TEXTURE24" ; |
| 9960 | case 0x84D9: |
| 9961 | return "GL_TEXTURE25" ; |
| 9962 | case 0x84DA: |
| 9963 | return "GL_TEXTURE26" ; |
| 9964 | case 0x84DB: |
| 9965 | return "GL_TEXTURE27" ; |
| 9966 | case 0x84DC: |
| 9967 | return "GL_TEXTURE28" ; |
| 9968 | case 0x84DD: |
| 9969 | return "GL_TEXTURE29" ; |
| 9970 | case 0x84DE: |
| 9971 | return "GL_TEXTURE30" ; |
| 9972 | case 0x84DF: |
| 9973 | return "GL_TEXTURE31" ; |
| 9974 | case 0x84E0: |
| 9975 | return "GL_ACTIVE_TEXTURE" ; |
| 9976 | case 0x84E1: |
| 9977 | return "GL_CLIENT_ACTIVE_TEXTURE" ; |
| 9978 | case 0x84E2: |
| 9979 | return "GL_MAX_TEXTURE_UNITS" ; |
| 9980 | case 0x84E3: |
| 9981 | return "GL_TRANSPOSE_MODELVIEW_MATRIX" ; |
| 9982 | case 0x84E4: |
| 9983 | return "GL_TRANSPOSE_PROJECTION_MATRIX" ; |
| 9984 | case 0x84E5: |
| 9985 | return "GL_TRANSPOSE_TEXTURE_MATRIX" ; |
| 9986 | case 0x84E6: |
| 9987 | return "GL_TRANSPOSE_COLOR_MATRIX" ; |
| 9988 | case 0x84E7: |
| 9989 | return "GL_SUBTRACT" ; |
| 9990 | case 0x84E8: |
| 9991 | return "GL_MAX_RENDERBUFFER_SIZE" ; |
| 9992 | case 0x84E9: |
| 9993 | return "GL_COMPRESSED_ALPHA" ; |
| 9994 | case 0x84EA: |
| 9995 | return "GL_COMPRESSED_LUMINANCE" ; |
| 9996 | case 0x84EB: |
| 9997 | return "GL_COMPRESSED_LUMINANCE_ALPHA" ; |
| 9998 | case 0x84EC: |
| 9999 | return "GL_COMPRESSED_INTENSITY" ; |
| 10000 | case 0x84ED: |
| 10001 | return "GL_COMPRESSED_RGB" ; |
| 10002 | case 0x84EE: |
| 10003 | return "GL_COMPRESSED_RGBA" ; |
| 10004 | case 0x84EF: |
| 10005 | return "GL_TEXTURE_COMPRESSION_HINT" ; |
| 10006 | case 0x84F0: |
| 10007 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
| 10008 | case 0x84F1: |
| 10009 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
| 10010 | case 0x84F2: |
| 10011 | return "GL_ALL_COMPLETED_NV" ; |
| 10012 | case 0x84F3: |
| 10013 | return "GL_FENCE_STATUS_NV" ; |
| 10014 | case 0x84F4: |
| 10015 | return "GL_FENCE_CONDITION_NV" ; |
| 10016 | case 0x84F5: |
| 10017 | return "GL_TEXTURE_RECTANGLE" ; |
| 10018 | case 0x84F6: |
| 10019 | return "GL_TEXTURE_BINDING_RECTANGLE" ; |
| 10020 | case 0x84F7: |
| 10021 | return "GL_PROXY_TEXTURE_RECTANGLE" ; |
| 10022 | case 0x84F8: |
| 10023 | return "GL_MAX_RECTANGLE_TEXTURE_SIZE" ; |
| 10024 | case 0x84F9: |
| 10025 | return "GL_DEPTH_STENCIL" ; |
| 10026 | case 0x84FA: |
| 10027 | return "GL_UNSIGNED_INT_24_8" ; |
| 10028 | case 0x84FD: |
| 10029 | return "GL_MAX_TEXTURE_LOD_BIAS" ; |
| 10030 | case 0x84FE: |
| 10031 | return "GL_TEXTURE_MAX_ANISOTROPY" ; |
| 10032 | case 0x84FF: |
| 10033 | return "GL_MAX_TEXTURE_MAX_ANISOTROPY" ; |
| 10034 | case 0x8500: |
| 10035 | return "GL_TEXTURE_FILTER_CONTROL" ; |
| 10036 | case 0x8501: |
| 10037 | return "GL_TEXTURE_LOD_BIAS" ; |
| 10038 | case 0x8507: |
| 10039 | return "GL_INCR_WRAP" ; |
| 10040 | case 0x8508: |
| 10041 | return "GL_DECR_WRAP" ; |
| 10042 | case 0x8511: |
| 10043 | return "GL_NORMAL_MAP" ; |
| 10044 | case 0x8512: |
| 10045 | return "GL_REFLECTION_MAP" ; |
| 10046 | case 0x8513: |
| 10047 | return "GL_TEXTURE_CUBE_MAP" ; |
| 10048 | case 0x8514: |
| 10049 | return "GL_TEXTURE_BINDING_CUBE_MAP" ; |
| 10050 | case 0x8515: |
| 10051 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ; |
| 10052 | case 0x8516: |
| 10053 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ; |
| 10054 | case 0x8517: |
| 10055 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ; |
| 10056 | case 0x8518: |
| 10057 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ; |
| 10058 | case 0x8519: |
| 10059 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ; |
| 10060 | case 0x851A: |
| 10061 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ; |
| 10062 | case 0x851B: |
| 10063 | return "GL_PROXY_TEXTURE_CUBE_MAP" ; |
| 10064 | case 0x851C: |
| 10065 | return "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ; |
| 10066 | case 0x8570: |
| 10067 | return "GL_COMBINE" ; |
| 10068 | case 0x8571: |
| 10069 | return "GL_COMBINE_RGB" ; |
| 10070 | case 0x8572: |
| 10071 | return "GL_COMBINE_ALPHA" ; |
| 10072 | case 0x8573: |
| 10073 | return "GL_RGB_SCALE" ; |
| 10074 | case 0x8574: |
| 10075 | return "GL_ADD_SIGNED" ; |
| 10076 | case 0x8575: |
| 10077 | return "GL_INTERPOLATE" ; |
| 10078 | case 0x8576: |
| 10079 | return "GL_CONSTANT" ; |
| 10080 | case 0x8577: |
| 10081 | return "GL_PRIMARY_COLOR" ; |
| 10082 | case 0x8578: |
| 10083 | return "GL_PREVIOUS" ; |
| 10084 | case 0x8580: |
| 10085 | return "GL_SRC0_RGB" ; |
| 10086 | case 0x8581: |
| 10087 | return "GL_SRC1_RGB" ; |
| 10088 | case 0x8582: |
| 10089 | return "GL_SRC2_RGB" ; |
| 10090 | case 0x8588: |
| 10091 | return "GL_SRC0_ALPHA" ; |
| 10092 | case 0x8589: |
| 10093 | return "GL_SRC1_ALPHA" ; |
| 10094 | case 0x858A: |
| 10095 | return "GL_SRC2_ALPHA" ; |
| 10096 | case 0x8590: |
| 10097 | return "GL_OPERAND0_RGB" ; |
| 10098 | case 0x8591: |
| 10099 | return "GL_OPERAND1_RGB" ; |
| 10100 | case 0x8592: |
| 10101 | return "GL_OPERAND2_RGB" ; |
| 10102 | case 0x8598: |
| 10103 | return "GL_OPERAND0_ALPHA" ; |
| 10104 | case 0x8599: |
| 10105 | return "GL_OPERAND1_ALPHA" ; |
| 10106 | case 0x859A: |
| 10107 | return "GL_OPERAND2_ALPHA" ; |
| 10108 | case 0x85B5: |
| 10109 | return "GL_VERTEX_ARRAY_BINDING" ; |
| 10110 | case 0x8622: |
| 10111 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
| 10112 | case 0x8623: |
| 10113 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
| 10114 | case 0x8624: |
| 10115 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
| 10116 | case 0x8625: |
| 10117 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
| 10118 | case 0x8626: |
| 10119 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
| 10120 | case 0x8642: |
| 10121 | return "GL_PROGRAM_POINT_SIZE" ; |
| 10122 | case 0x8643: |
| 10123 | return "GL_VERTEX_PROGRAM_TWO_SIDE" ; |
| 10124 | case 0x8645: |
| 10125 | return "GL_VERTEX_ATTRIB_ARRAY_POINTER" ; |
| 10126 | case 0x864F: |
| 10127 | return "GL_DEPTH_CLAMP" ; |
| 10128 | case 0x86A0: |
| 10129 | return "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" ; |
| 10130 | case 0x86A1: |
| 10131 | return "GL_TEXTURE_COMPRESSED" ; |
| 10132 | case 0x86A2: |
| 10133 | return "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ; |
| 10134 | case 0x86A3: |
| 10135 | return "GL_COMPRESSED_TEXTURE_FORMATS" ; |
| 10136 | case 0x86AE: |
| 10137 | return "GL_DOT3_RGB" ; |
| 10138 | case 0x86AF: |
| 10139 | return "GL_DOT3_RGBA" ; |
| 10140 | case 0x8741: |
| 10141 | return "GL_PROGRAM_BINARY_LENGTH" ; |
| 10142 | case 0x8743: |
| 10143 | return "GL_MIRROR_CLAMP_TO_EDGE" ; |
| 10144 | case 0x874E: |
| 10145 | return "GL_VERTEX_ATTRIB_ARRAY_LONG" ; |
| 10146 | case 0x8764: |
| 10147 | return "GL_BUFFER_SIZE" ; |
| 10148 | case 0x8765: |
| 10149 | return "GL_BUFFER_USAGE" ; |
| 10150 | case 0x87FE: |
| 10151 | return "GL_NUM_PROGRAM_BINARY_FORMATS" ; |
| 10152 | case 0x87FF: |
| 10153 | return "GL_PROGRAM_BINARY_FORMATS" ; |
| 10154 | case 0x8800: |
| 10155 | return "GL_STENCIL_BACK_FUNC" ; |
| 10156 | case 0x8801: |
| 10157 | return "GL_STENCIL_BACK_FAIL" ; |
| 10158 | case 0x8802: |
| 10159 | return "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ; |
| 10160 | case 0x8803: |
| 10161 | return "GL_STENCIL_BACK_PASS_DEPTH_PASS" ; |
| 10162 | case 0x8814: |
| 10163 | return "GL_RGBA32F" ; |
| 10164 | case 0x8815: |
| 10165 | return "GL_RGB32F" ; |
| 10166 | case 0x8816: |
| 10167 | return "GL_ALPHA32F_EXT" ; |
| 10168 | case 0x8818: |
| 10169 | return "GL_LUMINANCE32F_EXT" ; |
| 10170 | case 0x8819: |
| 10171 | return "GL_LUMINANCE_ALPHA32F_EXT" ; |
| 10172 | case 0x881A: |
| 10173 | return "GL_RGBA16F" ; |
| 10174 | case 0x881B: |
| 10175 | return "GL_RGB16F" ; |
| 10176 | case 0x881C: |
| 10177 | return "GL_ALPHA16F_EXT" ; |
| 10178 | case 0x881E: |
| 10179 | return "GL_LUMINANCE16F_EXT" ; |
| 10180 | case 0x881F: |
| 10181 | return "GL_LUMINANCE_ALPHA16F_EXT" ; |
| 10182 | case 0x8824: |
| 10183 | return "GL_MAX_DRAW_BUFFERS" ; |
| 10184 | case 0x8825: |
| 10185 | return "GL_DRAW_BUFFER0" ; |
| 10186 | case 0x8826: |
| 10187 | return "GL_DRAW_BUFFER1" ; |
| 10188 | case 0x8827: |
| 10189 | return "GL_DRAW_BUFFER2" ; |
| 10190 | case 0x8828: |
| 10191 | return "GL_DRAW_BUFFER3" ; |
| 10192 | case 0x8829: |
| 10193 | return "GL_DRAW_BUFFER4" ; |
| 10194 | case 0x882A: |
| 10195 | return "GL_DRAW_BUFFER5" ; |
| 10196 | case 0x882B: |
| 10197 | return "GL_DRAW_BUFFER6" ; |
| 10198 | case 0x882C: |
| 10199 | return "GL_DRAW_BUFFER7" ; |
| 10200 | case 0x882D: |
| 10201 | return "GL_DRAW_BUFFER8" ; |
| 10202 | case 0x882E: |
| 10203 | return "GL_DRAW_BUFFER9" ; |
| 10204 | case 0x882F: |
| 10205 | return "GL_DRAW_BUFFER10" ; |
| 10206 | case 0x8830: |
| 10207 | return "GL_DRAW_BUFFER11" ; |
| 10208 | case 0x8831: |
| 10209 | return "GL_DRAW_BUFFER12" ; |
| 10210 | case 0x8832: |
| 10211 | return "GL_DRAW_BUFFER13" ; |
| 10212 | case 0x8833: |
| 10213 | return "GL_DRAW_BUFFER14" ; |
| 10214 | case 0x8834: |
| 10215 | return "GL_DRAW_BUFFER15" ; |
| 10216 | case 0x883D: |
| 10217 | return "GL_BLEND_EQUATION_ALPHA" ; |
| 10218 | case 0x884A: |
| 10219 | return "GL_TEXTURE_DEPTH_SIZE" ; |
| 10220 | case 0x884B: |
| 10221 | return "GL_DEPTH_TEXTURE_MODE" ; |
| 10222 | case 0x884C: |
| 10223 | return "GL_TEXTURE_COMPARE_MODE" ; |
| 10224 | case 0x884D: |
| 10225 | return "GL_TEXTURE_COMPARE_FUNC" ; |
| 10226 | case 0x884E: |
| 10227 | return "GL_COMPARE_R_TO_TEXTURE" ; |
| 10228 | case 0x884F: |
| 10229 | return "GL_TEXTURE_CUBE_MAP_SEAMLESS" ; |
| 10230 | case 0x8861: |
| 10231 | return "GL_POINT_SPRITE" ; |
| 10232 | case 0x8862: |
| 10233 | return "GL_COORD_REPLACE" ; |
| 10234 | case 0x8864: |
| 10235 | return "GL_QUERY_COUNTER_BITS" ; |
| 10236 | case 0x8865: |
| 10237 | return "GL_CURRENT_QUERY" ; |
| 10238 | case 0x8866: |
| 10239 | return "GL_QUERY_RESULT" ; |
| 10240 | case 0x8867: |
| 10241 | return "GL_QUERY_RESULT_AVAILABLE" ; |
| 10242 | case 0x8869: |
| 10243 | return "GL_MAX_VERTEX_ATTRIBS" ; |
| 10244 | case 0x886A: |
| 10245 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
| 10246 | case 0x886C: |
| 10247 | return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" ; |
| 10248 | case 0x886D: |
| 10249 | return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" ; |
| 10250 | case 0x8871: |
| 10251 | return "GL_MAX_TEXTURE_COORDS" ; |
| 10252 | case 0x8872: |
| 10253 | return "GL_MAX_TEXTURE_IMAGE_UNITS" ; |
| 10254 | case 0x887F: |
| 10255 | return "GL_GEOMETRY_SHADER_INVOCATIONS" ; |
| 10256 | case 0x8892: |
| 10257 | return "GL_ARRAY_BUFFER" ; |
| 10258 | case 0x8893: |
| 10259 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
| 10260 | case 0x8894: |
| 10261 | return "GL_ARRAY_BUFFER_BINDING" ; |
| 10262 | case 0x8895: |
| 10263 | return "GL_ELEMENT_ARRAY_BUFFER_BINDING" ; |
| 10264 | case 0x8896: |
| 10265 | return "GL_VERTEX_ARRAY_BUFFER_BINDING" ; |
| 10266 | case 0x8897: |
| 10267 | return "GL_NORMAL_ARRAY_BUFFER_BINDING" ; |
| 10268 | case 0x8898: |
| 10269 | return "GL_COLOR_ARRAY_BUFFER_BINDING" ; |
| 10270 | case 0x8899: |
| 10271 | return "GL_INDEX_ARRAY_BUFFER_BINDING" ; |
| 10272 | case 0x889A: |
| 10273 | return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" ; |
| 10274 | case 0x889B: |
| 10275 | return "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" ; |
| 10276 | case 0x889C: |
| 10277 | return "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" ; |
| 10278 | case 0x889D: |
| 10279 | return "GL_FOG_COORD_ARRAY_BUFFER_BINDING" ; |
| 10280 | case 0x889E: |
| 10281 | return "GL_WEIGHT_ARRAY_BUFFER_BINDING" ; |
| 10282 | case 0x889F: |
| 10283 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
| 10284 | case 0x88B8: |
| 10285 | return "GL_READ_ONLY" ; |
| 10286 | case 0x88B9: |
| 10287 | return "GL_WRITE_ONLY" ; |
| 10288 | case 0x88BA: |
| 10289 | return "GL_READ_WRITE" ; |
| 10290 | case 0x88BB: |
| 10291 | return "GL_BUFFER_ACCESS" ; |
| 10292 | case 0x88BC: |
| 10293 | return "GL_BUFFER_MAPPED" ; |
| 10294 | case 0x88BD: |
| 10295 | return "GL_BUFFER_MAP_POINTER" ; |
| 10296 | case 0x88BF: |
| 10297 | return "GL_TIME_ELAPSED" ; |
| 10298 | case 0x88E0: |
| 10299 | return "GL_STREAM_DRAW" ; |
| 10300 | case 0x88E1: |
| 10301 | return "GL_STREAM_READ" ; |
| 10302 | case 0x88E2: |
| 10303 | return "GL_STREAM_COPY" ; |
| 10304 | case 0x88E4: |
| 10305 | return "GL_STATIC_DRAW" ; |
| 10306 | case 0x88E5: |
| 10307 | return "GL_STATIC_READ" ; |
| 10308 | case 0x88E6: |
| 10309 | return "GL_STATIC_COPY" ; |
| 10310 | case 0x88E8: |
| 10311 | return "GL_DYNAMIC_DRAW" ; |
| 10312 | case 0x88E9: |
| 10313 | return "GL_DYNAMIC_READ" ; |
| 10314 | case 0x88EA: |
| 10315 | return "GL_DYNAMIC_COPY" ; |
| 10316 | case 0x88EB: |
| 10317 | return "GL_PIXEL_PACK_BUFFER" ; |
| 10318 | case 0x88EC: |
| 10319 | return "GL_PIXEL_UNPACK_BUFFER" ; |
| 10320 | case 0x88ED: |
| 10321 | return "GL_PIXEL_PACK_BUFFER_BINDING" ; |
| 10322 | case 0x88EF: |
| 10323 | return "GL_PIXEL_UNPACK_BUFFER_BINDING" ; |
| 10324 | case 0x88F0: |
| 10325 | return "GL_DEPTH24_STENCIL8" ; |
| 10326 | case 0x88F1: |
| 10327 | return "GL_TEXTURE_STENCIL_SIZE" ; |
| 10328 | case 0x88F9: |
| 10329 | return "GL_SRC1_COLOR" ; |
| 10330 | case 0x88FA: |
| 10331 | return "GL_ONE_MINUS_SRC1_COLOR" ; |
| 10332 | case 0x88FB: |
| 10333 | return "GL_ONE_MINUS_SRC1_ALPHA" ; |
| 10334 | case 0x88FC: |
| 10335 | return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" ; |
| 10336 | case 0x88FD: |
| 10337 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
| 10338 | case 0x88FE: |
| 10339 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
| 10340 | case 0x88FF: |
| 10341 | return "GL_MAX_ARRAY_TEXTURE_LAYERS" ; |
| 10342 | case 0x8904: |
| 10343 | return "GL_MIN_PROGRAM_TEXEL_OFFSET" ; |
| 10344 | case 0x8905: |
| 10345 | return "GL_MAX_PROGRAM_TEXEL_OFFSET" ; |
| 10346 | case 0x8914: |
| 10347 | return "GL_SAMPLES_PASSED" ; |
| 10348 | case 0x8916: |
| 10349 | return "GL_GEOMETRY_VERTICES_OUT" ; |
| 10350 | case 0x8917: |
| 10351 | return "GL_GEOMETRY_INPUT_TYPE" ; |
| 10352 | case 0x8918: |
| 10353 | return "GL_GEOMETRY_OUTPUT_TYPE" ; |
| 10354 | case 0x8919: |
| 10355 | return "GL_SAMPLER_BINDING" ; |
| 10356 | case 0x891A: |
| 10357 | return "GL_CLAMP_VERTEX_COLOR" ; |
| 10358 | case 0x891B: |
| 10359 | return "GL_CLAMP_FRAGMENT_COLOR" ; |
| 10360 | case 0x891C: |
| 10361 | return "GL_CLAMP_READ_COLOR" ; |
| 10362 | case 0x891D: |
| 10363 | return "GL_FIXED_ONLY" ; |
| 10364 | case 0x8A11: |
| 10365 | return "GL_UNIFORM_BUFFER" ; |
| 10366 | case 0x8A28: |
| 10367 | return "GL_UNIFORM_BUFFER_BINDING" ; |
| 10368 | case 0x8A29: |
| 10369 | return "GL_UNIFORM_BUFFER_START" ; |
| 10370 | case 0x8A2A: |
| 10371 | return "GL_UNIFORM_BUFFER_SIZE" ; |
| 10372 | case 0x8A2B: |
| 10373 | return "GL_MAX_VERTEX_UNIFORM_BLOCKS" ; |
| 10374 | case 0x8A2C: |
| 10375 | return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" ; |
| 10376 | case 0x8A2D: |
| 10377 | return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" ; |
| 10378 | case 0x8A2E: |
| 10379 | return "GL_MAX_COMBINED_UNIFORM_BLOCKS" ; |
| 10380 | case 0x8A2F: |
| 10381 | return "GL_MAX_UNIFORM_BUFFER_BINDINGS" ; |
| 10382 | case 0x8A30: |
| 10383 | return "GL_MAX_UNIFORM_BLOCK_SIZE" ; |
| 10384 | case 0x8A31: |
| 10385 | return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" ; |
| 10386 | case 0x8A32: |
| 10387 | return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" ; |
| 10388 | case 0x8A33: |
| 10389 | return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" ; |
| 10390 | case 0x8A34: |
| 10391 | return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" ; |
| 10392 | case 0x8A35: |
| 10393 | return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" ; |
| 10394 | case 0x8A36: |
| 10395 | return "GL_ACTIVE_UNIFORM_BLOCKS" ; |
| 10396 | case 0x8A37: |
| 10397 | return "GL_UNIFORM_TYPE" ; |
| 10398 | case 0x8A38: |
| 10399 | return "GL_UNIFORM_SIZE" ; |
| 10400 | case 0x8A39: |
| 10401 | return "GL_UNIFORM_NAME_LENGTH" ; |
| 10402 | case 0x8A3A: |
| 10403 | return "GL_UNIFORM_BLOCK_INDEX" ; |
| 10404 | case 0x8A3B: |
| 10405 | return "GL_UNIFORM_OFFSET" ; |
| 10406 | case 0x8A3C: |
| 10407 | return "GL_UNIFORM_ARRAY_STRIDE" ; |
| 10408 | case 0x8A3D: |
| 10409 | return "GL_UNIFORM_MATRIX_STRIDE" ; |
| 10410 | case 0x8A3E: |
| 10411 | return "GL_UNIFORM_IS_ROW_MAJOR" ; |
| 10412 | case 0x8A3F: |
| 10413 | return "GL_UNIFORM_BLOCK_BINDING" ; |
| 10414 | case 0x8A40: |
| 10415 | return "GL_UNIFORM_BLOCK_DATA_SIZE" ; |
| 10416 | case 0x8A41: |
| 10417 | return "GL_UNIFORM_BLOCK_NAME_LENGTH" ; |
| 10418 | case 0x8A42: |
| 10419 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" ; |
| 10420 | case 0x8A43: |
| 10421 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" ; |
| 10422 | case 0x8A44: |
| 10423 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" ; |
| 10424 | case 0x8A45: |
| 10425 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" ; |
| 10426 | case 0x8A46: |
| 10427 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 10428 | case 0x8A48: |
| 10429 | return "GL_TEXTURE_SRGB_DECODE_EXT" ; |
| 10430 | case 0x8A49: |
| 10431 | return "GL_DECODE_EXT" ; |
| 10432 | case 0x8A4A: |
| 10433 | return "GL_SKIP_DECODE_EXT" ; |
| 10434 | case 0x8A4F: |
| 10435 | return "GL_PROGRAM_PIPELINE_OBJECT_EXT" ; |
| 10436 | case 0x8A52: |
| 10437 | return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" ; |
| 10438 | case 0x8B30: |
| 10439 | return "GL_FRAGMENT_SHADER" ; |
| 10440 | case 0x8B31: |
| 10441 | return "GL_VERTEX_SHADER" ; |
| 10442 | case 0x8B40: |
| 10443 | return "GL_PROGRAM_OBJECT_EXT" ; |
| 10444 | case 0x8B48: |
| 10445 | return "GL_SHADER_OBJECT_EXT" ; |
| 10446 | case 0x8B49: |
| 10447 | return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ; |
| 10448 | case 0x8B4A: |
| 10449 | return "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ; |
| 10450 | case 0x8B4B: |
| 10451 | return "GL_MAX_VARYING_FLOATS" ; |
| 10452 | case 0x8B4C: |
| 10453 | return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; |
| 10454 | case 0x8B4D: |
| 10455 | return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; |
| 10456 | case 0x8B4F: |
| 10457 | return "GL_SHADER_TYPE" ; |
| 10458 | case 0x8B50: |
| 10459 | return "GL_FLOAT_VEC2" ; |
| 10460 | case 0x8B51: |
| 10461 | return "GL_FLOAT_VEC3" ; |
| 10462 | case 0x8B52: |
| 10463 | return "GL_FLOAT_VEC4" ; |
| 10464 | case 0x8B53: |
| 10465 | return "GL_INT_VEC2" ; |
| 10466 | case 0x8B54: |
| 10467 | return "GL_INT_VEC3" ; |
| 10468 | case 0x8B55: |
| 10469 | return "GL_INT_VEC4" ; |
| 10470 | case 0x8B56: |
| 10471 | return "GL_BOOL" ; |
| 10472 | case 0x8B57: |
| 10473 | return "GL_BOOL_VEC2" ; |
| 10474 | case 0x8B58: |
| 10475 | return "GL_BOOL_VEC3" ; |
| 10476 | case 0x8B59: |
| 10477 | return "GL_BOOL_VEC4" ; |
| 10478 | case 0x8B5A: |
| 10479 | return "GL_FLOAT_MAT2" ; |
| 10480 | case 0x8B5B: |
| 10481 | return "GL_FLOAT_MAT3" ; |
| 10482 | case 0x8B5C: |
| 10483 | return "GL_FLOAT_MAT4" ; |
| 10484 | case 0x8B5D: |
| 10485 | return "GL_SAMPLER_1D" ; |
| 10486 | case 0x8B5E: |
| 10487 | return "GL_SAMPLER_2D" ; |
| 10488 | case 0x8B5F: |
| 10489 | return "GL_SAMPLER_3D" ; |
| 10490 | case 0x8B60: |
| 10491 | return "GL_SAMPLER_CUBE" ; |
| 10492 | case 0x8B61: |
| 10493 | return "GL_SAMPLER_1D_SHADOW" ; |
| 10494 | case 0x8B62: |
| 10495 | return "GL_SAMPLER_2D_SHADOW" ; |
| 10496 | case 0x8B63: |
| 10497 | return "GL_SAMPLER_2D_RECT" ; |
| 10498 | case 0x8B64: |
| 10499 | return "GL_SAMPLER_2D_RECT_SHADOW" ; |
| 10500 | case 0x8B65: |
| 10501 | return "GL_FLOAT_MAT2x3" ; |
| 10502 | case 0x8B66: |
| 10503 | return "GL_FLOAT_MAT2x4" ; |
| 10504 | case 0x8B67: |
| 10505 | return "GL_FLOAT_MAT3x2" ; |
| 10506 | case 0x8B68: |
| 10507 | return "GL_FLOAT_MAT3x4" ; |
| 10508 | case 0x8B69: |
| 10509 | return "GL_FLOAT_MAT4x2" ; |
| 10510 | case 0x8B6A: |
| 10511 | return "GL_FLOAT_MAT4x3" ; |
| 10512 | case 0x8B80: |
| 10513 | return "GL_DELETE_STATUS" ; |
| 10514 | case 0x8B81: |
| 10515 | return "GL_COMPILE_STATUS" ; |
| 10516 | case 0x8B82: |
| 10517 | return "GL_LINK_STATUS" ; |
| 10518 | case 0x8B83: |
| 10519 | return "GL_VALIDATE_STATUS" ; |
| 10520 | case 0x8B84: |
| 10521 | return "GL_INFO_LOG_LENGTH" ; |
| 10522 | case 0x8B85: |
| 10523 | return "GL_ATTACHED_SHADERS" ; |
| 10524 | case 0x8B86: |
| 10525 | return "GL_ACTIVE_UNIFORMS" ; |
| 10526 | case 0x8B87: |
| 10527 | return "GL_ACTIVE_UNIFORM_MAX_LENGTH" ; |
| 10528 | case 0x8B88: |
| 10529 | return "GL_SHADER_SOURCE_LENGTH" ; |
| 10530 | case 0x8B89: |
| 10531 | return "GL_ACTIVE_ATTRIBUTES" ; |
| 10532 | case 0x8B8A: |
| 10533 | return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ; |
| 10534 | case 0x8B8B: |
| 10535 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
| 10536 | case 0x8B8C: |
| 10537 | return "GL_SHADING_LANGUAGE_VERSION" ; |
| 10538 | case 0x8B8D: |
| 10539 | return "GL_CURRENT_PROGRAM" ; |
| 10540 | case 0x8B90: |
| 10541 | return "GL_PALETTE4_RGB8_OES" ; |
| 10542 | case 0x8B91: |
| 10543 | return "GL_PALETTE4_RGBA8_OES" ; |
| 10544 | case 0x8B92: |
| 10545 | return "GL_PALETTE4_R5_G6_B5_OES" ; |
| 10546 | case 0x8B93: |
| 10547 | return "GL_PALETTE4_RGBA4_OES" ; |
| 10548 | case 0x8B94: |
| 10549 | return "GL_PALETTE4_RGB5_A1_OES" ; |
| 10550 | case 0x8B95: |
| 10551 | return "GL_PALETTE8_RGB8_OES" ; |
| 10552 | case 0x8B96: |
| 10553 | return "GL_PALETTE8_RGBA8_OES" ; |
| 10554 | case 0x8B97: |
| 10555 | return "GL_PALETTE8_R5_G6_B5_OES" ; |
| 10556 | case 0x8B98: |
| 10557 | return "GL_PALETTE8_RGBA4_OES" ; |
| 10558 | case 0x8B99: |
| 10559 | return "GL_PALETTE8_RGB5_A1_OES" ; |
| 10560 | case 0x8B9A: |
| 10561 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
| 10562 | case 0x8B9B: |
| 10563 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
| 10564 | case 0x8BBB: |
| 10565 | return "GL_FRAMEBUFFER_FLIP_Y_MESA" ; |
| 10566 | case 0x8BC0: |
| 10567 | return "GL_COUNTER_TYPE_AMD" ; |
| 10568 | case 0x8BC1: |
| 10569 | return "GL_COUNTER_RANGE_AMD" ; |
| 10570 | case 0x8BC2: |
| 10571 | return "GL_UNSIGNED_INT64_AMD" ; |
| 10572 | case 0x8BC3: |
| 10573 | return "GL_PERCENTAGE_AMD" ; |
| 10574 | case 0x8BC4: |
| 10575 | return "GL_PERFMON_RESULT_AVAILABLE_AMD" ; |
| 10576 | case 0x8BC5: |
| 10577 | return "GL_PERFMON_RESULT_SIZE_AMD" ; |
| 10578 | case 0x8BC6: |
| 10579 | return "GL_PERFMON_RESULT_AMD" ; |
| 10580 | case 0x8C10: |
| 10581 | return "GL_TEXTURE_RED_TYPE" ; |
| 10582 | case 0x8C11: |
| 10583 | return "GL_TEXTURE_GREEN_TYPE" ; |
| 10584 | case 0x8C12: |
| 10585 | return "GL_TEXTURE_BLUE_TYPE" ; |
| 10586 | case 0x8C13: |
| 10587 | return "GL_TEXTURE_ALPHA_TYPE" ; |
| 10588 | case 0x8C14: |
| 10589 | return "GL_TEXTURE_LUMINANCE_TYPE" ; |
| 10590 | case 0x8C15: |
| 10591 | return "GL_TEXTURE_INTENSITY_TYPE" ; |
| 10592 | case 0x8C16: |
| 10593 | return "GL_TEXTURE_DEPTH_TYPE" ; |
| 10594 | case 0x8C17: |
| 10595 | return "GL_UNSIGNED_NORMALIZED" ; |
| 10596 | case 0x8C18: |
| 10597 | return "GL_TEXTURE_1D_ARRAY" ; |
| 10598 | case 0x8C19: |
| 10599 | return "GL_PROXY_TEXTURE_1D_ARRAY" ; |
| 10600 | case 0x8C1A: |
| 10601 | return "GL_TEXTURE_2D_ARRAY" ; |
| 10602 | case 0x8C1B: |
| 10603 | return "GL_PROXY_TEXTURE_2D_ARRAY" ; |
| 10604 | case 0x8C1C: |
| 10605 | return "GL_TEXTURE_BINDING_1D_ARRAY" ; |
| 10606 | case 0x8C1D: |
| 10607 | return "GL_TEXTURE_BINDING_2D_ARRAY" ; |
| 10608 | case 0x8C29: |
| 10609 | return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" ; |
| 10610 | case 0x8C2A: |
| 10611 | return "GL_TEXTURE_BUFFER" ; |
| 10612 | case 0x8C2B: |
| 10613 | return "GL_MAX_TEXTURE_BUFFER_SIZE" ; |
| 10614 | case 0x8C2C: |
| 10615 | return "GL_TEXTURE_BINDING_BUFFER" ; |
| 10616 | case 0x8C2D: |
| 10617 | return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING" ; |
| 10618 | case 0x8C2F: |
| 10619 | return "GL_ANY_SAMPLES_PASSED" ; |
| 10620 | case 0x8C36: |
| 10621 | return "GL_SAMPLE_SHADING" ; |
| 10622 | case 0x8C37: |
| 10623 | return "GL_MIN_SAMPLE_SHADING_VALUE" ; |
| 10624 | case 0x8C3A: |
| 10625 | return "GL_R11F_G11F_B10F" ; |
| 10626 | case 0x8C3B: |
| 10627 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
| 10628 | case 0x8C3D: |
| 10629 | return "GL_RGB9_E5" ; |
| 10630 | case 0x8C3E: |
| 10631 | return "GL_UNSIGNED_INT_5_9_9_9_REV" ; |
| 10632 | case 0x8C3F: |
| 10633 | return "GL_TEXTURE_SHARED_SIZE" ; |
| 10634 | case 0x8C40: |
| 10635 | return "GL_SRGB" ; |
| 10636 | case 0x8C41: |
| 10637 | return "GL_SRGB8" ; |
| 10638 | case 0x8C42: |
| 10639 | return "GL_SRGB_ALPHA" ; |
| 10640 | case 0x8C43: |
| 10641 | return "GL_SRGB8_ALPHA8" ; |
| 10642 | case 0x8C44: |
| 10643 | return "GL_SLUMINANCE_ALPHA" ; |
| 10644 | case 0x8C45: |
| 10645 | return "GL_SLUMINANCE8_ALPHA8" ; |
| 10646 | case 0x8C46: |
| 10647 | return "GL_SLUMINANCE" ; |
| 10648 | case 0x8C47: |
| 10649 | return "GL_SLUMINANCE8" ; |
| 10650 | case 0x8C48: |
| 10651 | return "GL_COMPRESSED_SRGB" ; |
| 10652 | case 0x8C49: |
| 10653 | return "GL_COMPRESSED_SRGB_ALPHA" ; |
| 10654 | case 0x8C4A: |
| 10655 | return "GL_COMPRESSED_SLUMINANCE" ; |
| 10656 | case 0x8C4B: |
| 10657 | return "GL_COMPRESSED_SLUMINANCE_ALPHA" ; |
| 10658 | case 0x8C76: |
| 10659 | return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ; |
| 10660 | case 0x8C7F: |
| 10661 | return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ; |
| 10662 | case 0x8C80: |
| 10663 | return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" ; |
| 10664 | case 0x8C83: |
| 10665 | return "GL_TRANSFORM_FEEDBACK_VARYINGS" ; |
| 10666 | case 0x8C84: |
| 10667 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
| 10668 | case 0x8C85: |
| 10669 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
| 10670 | case 0x8C87: |
| 10671 | return "GL_PRIMITIVES_GENERATED" ; |
| 10672 | case 0x8C88: |
| 10673 | return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ; |
| 10674 | case 0x8C89: |
| 10675 | return "GL_RASTERIZER_DISCARD" ; |
| 10676 | case 0x8C8A: |
| 10677 | return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" ; |
| 10678 | case 0x8C8B: |
| 10679 | return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" ; |
| 10680 | case 0x8C8C: |
| 10681 | return "GL_INTERLEAVED_ATTRIBS" ; |
| 10682 | case 0x8C8D: |
| 10683 | return "GL_SEPARATE_ATTRIBS" ; |
| 10684 | case 0x8C8E: |
| 10685 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 10686 | case 0x8C8F: |
| 10687 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
| 10688 | case 0x8CA0: |
| 10689 | return "GL_POINT_SPRITE_COORD_ORIGIN" ; |
| 10690 | case 0x8CA1: |
| 10691 | return "GL_LOWER_LEFT" ; |
| 10692 | case 0x8CA2: |
| 10693 | return "GL_UPPER_LEFT" ; |
| 10694 | case 0x8CA3: |
| 10695 | return "GL_STENCIL_BACK_REF" ; |
| 10696 | case 0x8CA4: |
| 10697 | return "GL_STENCIL_BACK_VALUE_MASK" ; |
| 10698 | case 0x8CA5: |
| 10699 | return "GL_STENCIL_BACK_WRITEMASK" ; |
| 10700 | case 0x8CA6: |
| 10701 | return "GL_FRAMEBUFFER_BINDING" ; |
| 10702 | case 0x8CA7: |
| 10703 | return "GL_RENDERBUFFER_BINDING" ; |
| 10704 | case 0x8CA8: |
| 10705 | return "GL_READ_FRAMEBUFFER" ; |
| 10706 | case 0x8CA9: |
| 10707 | return "GL_DRAW_FRAMEBUFFER" ; |
| 10708 | case 0x8CAA: |
| 10709 | return "GL_READ_FRAMEBUFFER_BINDING" ; |
| 10710 | case 0x8CAB: |
| 10711 | return "GL_RENDERBUFFER_SAMPLES" ; |
| 10712 | case 0x8CAC: |
| 10713 | return "GL_DEPTH_COMPONENT32F" ; |
| 10714 | case 0x8CAD: |
| 10715 | return "GL_DEPTH32F_STENCIL8" ; |
| 10716 | case 0x8CD0: |
| 10717 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; |
| 10718 | case 0x8CD1: |
| 10719 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; |
| 10720 | case 0x8CD2: |
| 10721 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; |
| 10722 | case 0x8CD3: |
| 10723 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; |
| 10724 | case 0x8CD4: |
| 10725 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ; |
| 10726 | case 0x8CD5: |
| 10727 | return "GL_FRAMEBUFFER_COMPLETE" ; |
| 10728 | case 0x8CD6: |
| 10729 | return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; |
| 10730 | case 0x8CD7: |
| 10731 | return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; |
| 10732 | case 0x8CDB: |
| 10733 | return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" ; |
| 10734 | case 0x8CDC: |
| 10735 | return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" ; |
| 10736 | case 0x8CDD: |
| 10737 | return "GL_FRAMEBUFFER_UNSUPPORTED" ; |
| 10738 | case 0x8CDF: |
| 10739 | return "GL_MAX_COLOR_ATTACHMENTS" ; |
| 10740 | case 0x8CE0: |
| 10741 | return "GL_COLOR_ATTACHMENT0" ; |
| 10742 | case 0x8CE1: |
| 10743 | return "GL_COLOR_ATTACHMENT1" ; |
| 10744 | case 0x8CE2: |
| 10745 | return "GL_COLOR_ATTACHMENT2" ; |
| 10746 | case 0x8CE3: |
| 10747 | return "GL_COLOR_ATTACHMENT3" ; |
| 10748 | case 0x8CE4: |
| 10749 | return "GL_COLOR_ATTACHMENT4" ; |
| 10750 | case 0x8CE5: |
| 10751 | return "GL_COLOR_ATTACHMENT5" ; |
| 10752 | case 0x8CE6: |
| 10753 | return "GL_COLOR_ATTACHMENT6" ; |
| 10754 | case 0x8CE7: |
| 10755 | return "GL_COLOR_ATTACHMENT7" ; |
| 10756 | case 0x8CE8: |
| 10757 | return "GL_COLOR_ATTACHMENT8" ; |
| 10758 | case 0x8CE9: |
| 10759 | return "GL_COLOR_ATTACHMENT9" ; |
| 10760 | case 0x8CEA: |
| 10761 | return "GL_COLOR_ATTACHMENT10" ; |
| 10762 | case 0x8CEB: |
| 10763 | return "GL_COLOR_ATTACHMENT11" ; |
| 10764 | case 0x8CEC: |
| 10765 | return "GL_COLOR_ATTACHMENT12" ; |
| 10766 | case 0x8CED: |
| 10767 | return "GL_COLOR_ATTACHMENT13" ; |
| 10768 | case 0x8CEE: |
| 10769 | return "GL_COLOR_ATTACHMENT14" ; |
| 10770 | case 0x8CEF: |
| 10771 | return "GL_COLOR_ATTACHMENT15" ; |
| 10772 | case 0x8CF0: |
| 10773 | return "GL_COLOR_ATTACHMENT16" ; |
| 10774 | case 0x8CF1: |
| 10775 | return "GL_COLOR_ATTACHMENT17" ; |
| 10776 | case 0x8CF2: |
| 10777 | return "GL_COLOR_ATTACHMENT18" ; |
| 10778 | case 0x8CF3: |
| 10779 | return "GL_COLOR_ATTACHMENT19" ; |
| 10780 | case 0x8CF4: |
| 10781 | return "GL_COLOR_ATTACHMENT20" ; |
| 10782 | case 0x8CF5: |
| 10783 | return "GL_COLOR_ATTACHMENT21" ; |
| 10784 | case 0x8CF6: |
| 10785 | return "GL_COLOR_ATTACHMENT22" ; |
| 10786 | case 0x8CF7: |
| 10787 | return "GL_COLOR_ATTACHMENT23" ; |
| 10788 | case 0x8CF8: |
| 10789 | return "GL_COLOR_ATTACHMENT24" ; |
| 10790 | case 0x8CF9: |
| 10791 | return "GL_COLOR_ATTACHMENT25" ; |
| 10792 | case 0x8CFA: |
| 10793 | return "GL_COLOR_ATTACHMENT26" ; |
| 10794 | case 0x8CFB: |
| 10795 | return "GL_COLOR_ATTACHMENT27" ; |
| 10796 | case 0x8CFC: |
| 10797 | return "GL_COLOR_ATTACHMENT28" ; |
| 10798 | case 0x8CFD: |
| 10799 | return "GL_COLOR_ATTACHMENT29" ; |
| 10800 | case 0x8CFE: |
| 10801 | return "GL_COLOR_ATTACHMENT30" ; |
| 10802 | case 0x8CFF: |
| 10803 | return "GL_COLOR_ATTACHMENT31" ; |
| 10804 | case 0x8D00: |
| 10805 | return "GL_DEPTH_ATTACHMENT" ; |
| 10806 | case 0x8D20: |
| 10807 | return "GL_STENCIL_ATTACHMENT" ; |
| 10808 | case 0x8D40: |
| 10809 | return "GL_FRAMEBUFFER" ; |
| 10810 | case 0x8D41: |
| 10811 | return "GL_RENDERBUFFER" ; |
| 10812 | case 0x8D42: |
| 10813 | return "GL_RENDERBUFFER_WIDTH" ; |
| 10814 | case 0x8D43: |
| 10815 | return "GL_RENDERBUFFER_HEIGHT" ; |
| 10816 | case 0x8D44: |
| 10817 | return "GL_RENDERBUFFER_INTERNAL_FORMAT" ; |
| 10818 | case 0x8D46: |
| 10819 | return "GL_STENCIL_INDEX1" ; |
| 10820 | case 0x8D47: |
| 10821 | return "GL_STENCIL_INDEX4" ; |
| 10822 | case 0x8D48: |
| 10823 | return "GL_STENCIL_INDEX8" ; |
| 10824 | case 0x8D49: |
| 10825 | return "GL_STENCIL_INDEX16" ; |
| 10826 | case 0x8D50: |
| 10827 | return "GL_RENDERBUFFER_RED_SIZE" ; |
| 10828 | case 0x8D51: |
| 10829 | return "GL_RENDERBUFFER_GREEN_SIZE" ; |
| 10830 | case 0x8D52: |
| 10831 | return "GL_RENDERBUFFER_BLUE_SIZE" ; |
| 10832 | case 0x8D53: |
| 10833 | return "GL_RENDERBUFFER_ALPHA_SIZE" ; |
| 10834 | case 0x8D54: |
| 10835 | return "GL_RENDERBUFFER_DEPTH_SIZE" ; |
| 10836 | case 0x8D55: |
| 10837 | return "GL_RENDERBUFFER_STENCIL_SIZE" ; |
| 10838 | case 0x8D56: |
| 10839 | return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ; |
| 10840 | case 0x8D57: |
| 10841 | return "GL_MAX_SAMPLES" ; |
| 10842 | case 0x8D62: |
| 10843 | return "GL_RGB565" ; |
| 10844 | case 0x8D69: |
| 10845 | return "GL_PRIMITIVE_RESTART_FIXED_INDEX" ; |
| 10846 | case 0x8D6A: |
| 10847 | return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" ; |
| 10848 | case 0x8D6B: |
| 10849 | return "GL_MAX_ELEMENT_INDEX" ; |
| 10850 | case 0x8D70: |
| 10851 | return "GL_RGBA32UI" ; |
| 10852 | case 0x8D71: |
| 10853 | return "GL_RGB32UI" ; |
| 10854 | case 0x8D76: |
| 10855 | return "GL_RGBA16UI" ; |
| 10856 | case 0x8D77: |
| 10857 | return "GL_RGB16UI" ; |
| 10858 | case 0x8D7C: |
| 10859 | return "GL_RGBA8UI" ; |
| 10860 | case 0x8D7D: |
| 10861 | return "GL_RGB8UI" ; |
| 10862 | case 0x8D82: |
| 10863 | return "GL_RGBA32I" ; |
| 10864 | case 0x8D83: |
| 10865 | return "GL_RGB32I" ; |
| 10866 | case 0x8D88: |
| 10867 | return "GL_RGBA16I" ; |
| 10868 | case 0x8D89: |
| 10869 | return "GL_RGB16I" ; |
| 10870 | case 0x8D8E: |
| 10871 | return "GL_RGBA8I" ; |
| 10872 | case 0x8D8F: |
| 10873 | return "GL_RGB8I" ; |
| 10874 | case 0x8D94: |
| 10875 | return "GL_RED_INTEGER" ; |
| 10876 | case 0x8D95: |
| 10877 | return "GL_GREEN_INTEGER" ; |
| 10878 | case 0x8D96: |
| 10879 | return "GL_BLUE_INTEGER" ; |
| 10880 | case 0x8D97: |
| 10881 | return "GL_ALPHA_INTEGER" ; |
| 10882 | case 0x8D98: |
| 10883 | return "GL_RGB_INTEGER" ; |
| 10884 | case 0x8D99: |
| 10885 | return "GL_RGBA_INTEGER" ; |
| 10886 | case 0x8D9A: |
| 10887 | return "GL_BGR_INTEGER" ; |
| 10888 | case 0x8D9B: |
| 10889 | return "GL_BGRA_INTEGER" ; |
| 10890 | case 0x8D9F: |
| 10891 | return "GL_INT_2_10_10_10_REV" ; |
| 10892 | case 0x8DA7: |
| 10893 | return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" ; |
| 10894 | case 0x8DA8: |
| 10895 | return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" ; |
| 10896 | case 0x8DAD: |
| 10897 | return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ; |
| 10898 | case 0x8DB9: |
| 10899 | return "GL_FRAMEBUFFER_SRGB" ; |
| 10900 | case 0x8DBB: |
| 10901 | return "GL_COMPRESSED_RED_RGTC1" ; |
| 10902 | case 0x8DBC: |
| 10903 | return "GL_COMPRESSED_SIGNED_RED_RGTC1" ; |
| 10904 | case 0x8DBD: |
| 10905 | return "GL_COMPRESSED_RG_RGTC2" ; |
| 10906 | case 0x8DBE: |
| 10907 | return "GL_COMPRESSED_SIGNED_RG_RGTC2" ; |
| 10908 | case 0x8DC0: |
| 10909 | return "GL_SAMPLER_1D_ARRAY" ; |
| 10910 | case 0x8DC1: |
| 10911 | return "GL_SAMPLER_2D_ARRAY" ; |
| 10912 | case 0x8DC2: |
| 10913 | return "GL_SAMPLER_BUFFER" ; |
| 10914 | case 0x8DC3: |
| 10915 | return "GL_SAMPLER_1D_ARRAY_SHADOW" ; |
| 10916 | case 0x8DC4: |
| 10917 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
| 10918 | case 0x8DC5: |
| 10919 | return "GL_SAMPLER_CUBE_SHADOW" ; |
| 10920 | case 0x8DC6: |
| 10921 | return "GL_UNSIGNED_INT_VEC2" ; |
| 10922 | case 0x8DC7: |
| 10923 | return "GL_UNSIGNED_INT_VEC3" ; |
| 10924 | case 0x8DC8: |
| 10925 | return "GL_UNSIGNED_INT_VEC4" ; |
| 10926 | case 0x8DC9: |
| 10927 | return "GL_INT_SAMPLER_1D" ; |
| 10928 | case 0x8DCA: |
| 10929 | return "GL_INT_SAMPLER_2D" ; |
| 10930 | case 0x8DCB: |
| 10931 | return "GL_INT_SAMPLER_3D" ; |
| 10932 | case 0x8DCC: |
| 10933 | return "GL_INT_SAMPLER_CUBE" ; |
| 10934 | case 0x8DCD: |
| 10935 | return "GL_INT_SAMPLER_2D_RECT" ; |
| 10936 | case 0x8DCE: |
| 10937 | return "GL_INT_SAMPLER_1D_ARRAY" ; |
| 10938 | case 0x8DCF: |
| 10939 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
| 10940 | case 0x8DD0: |
| 10941 | return "GL_INT_SAMPLER_BUFFER" ; |
| 10942 | case 0x8DD1: |
| 10943 | return "GL_UNSIGNED_INT_SAMPLER_1D" ; |
| 10944 | case 0x8DD2: |
| 10945 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
| 10946 | case 0x8DD3: |
| 10947 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
| 10948 | case 0x8DD4: |
| 10949 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
| 10950 | case 0x8DD5: |
| 10951 | return "GL_UNSIGNED_INT_SAMPLER_2D_RECT" ; |
| 10952 | case 0x8DD6: |
| 10953 | return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" ; |
| 10954 | case 0x8DD7: |
| 10955 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
| 10956 | case 0x8DD8: |
| 10957 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
| 10958 | case 0x8DD9: |
| 10959 | return "GL_GEOMETRY_SHADER" ; |
| 10960 | case 0x8DDF: |
| 10961 | return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" ; |
| 10962 | case 0x8DE0: |
| 10963 | return "GL_MAX_GEOMETRY_OUTPUT_VERTICES" ; |
| 10964 | case 0x8DE1: |
| 10965 | return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" ; |
| 10966 | case 0x8DE5: |
| 10967 | return "GL_ACTIVE_SUBROUTINES" ; |
| 10968 | case 0x8DE6: |
| 10969 | return "GL_ACTIVE_SUBROUTINE_UNIFORMS" ; |
| 10970 | case 0x8DE7: |
| 10971 | return "GL_MAX_SUBROUTINES" ; |
| 10972 | case 0x8DE8: |
| 10973 | return "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" ; |
| 10974 | case 0x8DF0: |
| 10975 | return "GL_LOW_FLOAT" ; |
| 10976 | case 0x8DF1: |
| 10977 | return "GL_MEDIUM_FLOAT" ; |
| 10978 | case 0x8DF2: |
| 10979 | return "GL_HIGH_FLOAT" ; |
| 10980 | case 0x8DF3: |
| 10981 | return "GL_LOW_INT" ; |
| 10982 | case 0x8DF4: |
| 10983 | return "GL_MEDIUM_INT" ; |
| 10984 | case 0x8DF5: |
| 10985 | return "GL_HIGH_INT" ; |
| 10986 | case 0x8DF8: |
| 10987 | return "GL_SHADER_BINARY_FORMATS" ; |
| 10988 | case 0x8DF9: |
| 10989 | return "GL_NUM_SHADER_BINARY_FORMATS" ; |
| 10990 | case 0x8DFA: |
| 10991 | return "GL_SHADER_COMPILER" ; |
| 10992 | case 0x8DFB: |
| 10993 | return "GL_MAX_VERTEX_UNIFORM_VECTORS" ; |
| 10994 | case 0x8DFC: |
| 10995 | return "GL_MAX_VARYING_VECTORS" ; |
| 10996 | case 0x8DFD: |
| 10997 | return "GL_MAX_FRAGMENT_UNIFORM_VECTORS" ; |
| 10998 | case 0x8E13: |
| 10999 | return "GL_QUERY_WAIT" ; |
| 11000 | case 0x8E14: |
| 11001 | return "GL_QUERY_NO_WAIT" ; |
| 11002 | case 0x8E15: |
| 11003 | return "GL_QUERY_BY_REGION_WAIT" ; |
| 11004 | case 0x8E16: |
| 11005 | return "GL_QUERY_BY_REGION_NO_WAIT" ; |
| 11006 | case 0x8E17: |
| 11007 | return "GL_QUERY_WAIT_INVERTED" ; |
| 11008 | case 0x8E18: |
| 11009 | return "GL_QUERY_NO_WAIT_INVERTED" ; |
| 11010 | case 0x8E19: |
| 11011 | return "GL_QUERY_BY_REGION_WAIT_INVERTED" ; |
| 11012 | case 0x8E1A: |
| 11013 | return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED" ; |
| 11014 | case 0x8E1B: |
| 11015 | return "GL_POLYGON_OFFSET_CLAMP" ; |
| 11016 | case 0x8E1E: |
| 11017 | return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" ; |
| 11018 | case 0x8E1F: |
| 11019 | return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" ; |
| 11020 | case 0x8E22: |
| 11021 | return "GL_TRANSFORM_FEEDBACK" ; |
| 11022 | case 0x8E23: |
| 11023 | return "GL_TRANSFORM_FEEDBACK_PAUSED" ; |
| 11024 | case 0x8E24: |
| 11025 | return "GL_TRANSFORM_FEEDBACK_ACTIVE" ; |
| 11026 | case 0x8E25: |
| 11027 | return "GL_TRANSFORM_FEEDBACK_BINDING" ; |
| 11028 | case 0x8E28: |
| 11029 | return "GL_TIMESTAMP" ; |
| 11030 | case 0x8E42: |
| 11031 | return "GL_TEXTURE_SWIZZLE_R" ; |
| 11032 | case 0x8E43: |
| 11033 | return "GL_TEXTURE_SWIZZLE_G" ; |
| 11034 | case 0x8E44: |
| 11035 | return "GL_TEXTURE_SWIZZLE_B" ; |
| 11036 | case 0x8E45: |
| 11037 | return "GL_TEXTURE_SWIZZLE_A" ; |
| 11038 | case 0x8E46: |
| 11039 | return "GL_TEXTURE_SWIZZLE_RGBA" ; |
| 11040 | case 0x8E47: |
| 11041 | return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" ; |
| 11042 | case 0x8E48: |
| 11043 | return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH" ; |
| 11044 | case 0x8E49: |
| 11045 | return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" ; |
| 11046 | case 0x8E4A: |
| 11047 | return "GL_NUM_COMPATIBLE_SUBROUTINES" ; |
| 11048 | case 0x8E4B: |
| 11049 | return "GL_COMPATIBLE_SUBROUTINES" ; |
| 11050 | case 0x8E4C: |
| 11051 | return "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" ; |
| 11052 | case 0x8E4D: |
| 11053 | return "GL_FIRST_VERTEX_CONVENTION" ; |
| 11054 | case 0x8E4E: |
| 11055 | return "GL_LAST_VERTEX_CONVENTION" ; |
| 11056 | case 0x8E4F: |
| 11057 | return "GL_PROVOKING_VERTEX" ; |
| 11058 | case 0x8E50: |
| 11059 | return "GL_SAMPLE_POSITION" ; |
| 11060 | case 0x8E51: |
| 11061 | return "GL_SAMPLE_MASK" ; |
| 11062 | case 0x8E52: |
| 11063 | return "GL_SAMPLE_MASK_VALUE" ; |
| 11064 | case 0x8E59: |
| 11065 | return "GL_MAX_SAMPLE_MASK_WORDS" ; |
| 11066 | case 0x8E5A: |
| 11067 | return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS" ; |
| 11068 | case 0x8E5B: |
| 11069 | return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" ; |
| 11070 | case 0x8E5C: |
| 11071 | return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" ; |
| 11072 | case 0x8E5D: |
| 11073 | return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" ; |
| 11074 | case 0x8E5E: |
| 11075 | return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" ; |
| 11076 | case 0x8E5F: |
| 11077 | return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" ; |
| 11078 | case 0x8E70: |
| 11079 | return "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" ; |
| 11080 | case 0x8E71: |
| 11081 | return "GL_MAX_VERTEX_STREAMS" ; |
| 11082 | case 0x8E72: |
| 11083 | return "GL_PATCH_VERTICES" ; |
| 11084 | case 0x8E73: |
| 11085 | return "GL_PATCH_DEFAULT_INNER_LEVEL" ; |
| 11086 | case 0x8E74: |
| 11087 | return "GL_PATCH_DEFAULT_OUTER_LEVEL" ; |
| 11088 | case 0x8E75: |
| 11089 | return "GL_TESS_CONTROL_OUTPUT_VERTICES" ; |
| 11090 | case 0x8E76: |
| 11091 | return "GL_TESS_GEN_MODE" ; |
| 11092 | case 0x8E77: |
| 11093 | return "GL_TESS_GEN_SPACING" ; |
| 11094 | case 0x8E78: |
| 11095 | return "GL_TESS_GEN_VERTEX_ORDER" ; |
| 11096 | case 0x8E79: |
| 11097 | return "GL_TESS_GEN_POINT_MODE" ; |
| 11098 | case 0x8E7A: |
| 11099 | return "GL_ISOLINES" ; |
| 11100 | case 0x8E7B: |
| 11101 | return "GL_FRACTIONAL_ODD" ; |
| 11102 | case 0x8E7C: |
| 11103 | return "GL_FRACTIONAL_EVEN" ; |
| 11104 | case 0x8E7D: |
| 11105 | return "GL_MAX_PATCH_VERTICES" ; |
| 11106 | case 0x8E7E: |
| 11107 | return "GL_MAX_TESS_GEN_LEVEL" ; |
| 11108 | case 0x8E7F: |
| 11109 | return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" ; |
| 11110 | case 0x8E80: |
| 11111 | return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" ; |
| 11112 | case 0x8E81: |
| 11113 | return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" ; |
| 11114 | case 0x8E82: |
| 11115 | return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" ; |
| 11116 | case 0x8E83: |
| 11117 | return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" ; |
| 11118 | case 0x8E84: |
| 11119 | return "GL_MAX_TESS_PATCH_COMPONENTS" ; |
| 11120 | case 0x8E85: |
| 11121 | return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" ; |
| 11122 | case 0x8E86: |
| 11123 | return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" ; |
| 11124 | case 0x8E87: |
| 11125 | return "GL_TESS_EVALUATION_SHADER" ; |
| 11126 | case 0x8E88: |
| 11127 | return "GL_TESS_CONTROL_SHADER" ; |
| 11128 | case 0x8E89: |
| 11129 | return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" ; |
| 11130 | case 0x8E8A: |
| 11131 | return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" ; |
| 11132 | case 0x8E8C: |
| 11133 | return "GL_COMPRESSED_RGBA_BPTC_UNORM" ; |
| 11134 | case 0x8E8D: |
| 11135 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" ; |
| 11136 | case 0x8E8E: |
| 11137 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" ; |
| 11138 | case 0x8E8F: |
| 11139 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" ; |
| 11140 | case 0x8F36: |
| 11141 | return "GL_COPY_READ_BUFFER" ; |
| 11142 | case 0x8F37: |
| 11143 | return "GL_COPY_WRITE_BUFFER" ; |
| 11144 | case 0x8F38: |
| 11145 | return "GL_MAX_IMAGE_UNITS" ; |
| 11146 | case 0x8F39: |
| 11147 | return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" ; |
| 11148 | case 0x8F3A: |
| 11149 | return "GL_IMAGE_BINDING_NAME" ; |
| 11150 | case 0x8F3B: |
| 11151 | return "GL_IMAGE_BINDING_LEVEL" ; |
| 11152 | case 0x8F3C: |
| 11153 | return "GL_IMAGE_BINDING_LAYERED" ; |
| 11154 | case 0x8F3D: |
| 11155 | return "GL_IMAGE_BINDING_LAYER" ; |
| 11156 | case 0x8F3E: |
| 11157 | return "GL_IMAGE_BINDING_ACCESS" ; |
| 11158 | case 0x8F3F: |
| 11159 | return "GL_DRAW_INDIRECT_BUFFER" ; |
| 11160 | case 0x8F43: |
| 11161 | return "GL_DRAW_INDIRECT_BUFFER_BINDING" ; |
| 11162 | case 0x8F46: |
| 11163 | return "GL_DOUBLE_MAT2" ; |
| 11164 | case 0x8F47: |
| 11165 | return "GL_DOUBLE_MAT3" ; |
| 11166 | case 0x8F48: |
| 11167 | return "GL_DOUBLE_MAT4" ; |
| 11168 | case 0x8F49: |
| 11169 | return "GL_DOUBLE_MAT2x3" ; |
| 11170 | case 0x8F4A: |
| 11171 | return "GL_DOUBLE_MAT2x4" ; |
| 11172 | case 0x8F4B: |
| 11173 | return "GL_DOUBLE_MAT3x2" ; |
| 11174 | case 0x8F4C: |
| 11175 | return "GL_DOUBLE_MAT3x4" ; |
| 11176 | case 0x8F4D: |
| 11177 | return "GL_DOUBLE_MAT4x2" ; |
| 11178 | case 0x8F4E: |
| 11179 | return "GL_DOUBLE_MAT4x3" ; |
| 11180 | case 0x8F4F: |
| 11181 | return "GL_VERTEX_BINDING_BUFFER" ; |
| 11182 | case 0x8F94: |
| 11183 | return "GL_R8_SNORM" ; |
| 11184 | case 0x8F95: |
| 11185 | return "GL_RG8_SNORM" ; |
| 11186 | case 0x8F96: |
| 11187 | return "GL_RGB8_SNORM" ; |
| 11188 | case 0x8F97: |
| 11189 | return "GL_RGBA8_SNORM" ; |
| 11190 | case 0x8F98: |
| 11191 | return "GL_R16_SNORM" ; |
| 11192 | case 0x8F99: |
| 11193 | return "GL_RG16_SNORM" ; |
| 11194 | case 0x8F9A: |
| 11195 | return "GL_RGB16_SNORM" ; |
| 11196 | case 0x8F9B: |
| 11197 | return "GL_RGBA16_SNORM" ; |
| 11198 | case 0x8F9C: |
| 11199 | return "GL_SIGNED_NORMALIZED" ; |
| 11200 | case 0x8F9D: |
| 11201 | return "GL_PRIMITIVE_RESTART" ; |
| 11202 | case 0x8F9E: |
| 11203 | return "GL_PRIMITIVE_RESTART_INDEX" ; |
| 11204 | case 0x8FBD: |
| 11205 | return "GL_SR8_EXT" ; |
| 11206 | case 0x8FBE: |
| 11207 | return "GL_SRG8_EXT" ; |
| 11208 | case 0x8FFC: |
| 11209 | return "GL_DOUBLE_VEC2" ; |
| 11210 | case 0x8FFD: |
| 11211 | return "GL_DOUBLE_VEC3" ; |
| 11212 | case 0x8FFE: |
| 11213 | return "GL_DOUBLE_VEC4" ; |
| 11214 | case 0x9009: |
| 11215 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
| 11216 | case 0x900A: |
| 11217 | return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" ; |
| 11218 | case 0x900B: |
| 11219 | return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" ; |
| 11220 | case 0x900C: |
| 11221 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
| 11222 | case 0x900D: |
| 11223 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
| 11224 | case 0x900E: |
| 11225 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 11226 | case 0x900F: |
| 11227 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 11228 | case 0x904C: |
| 11229 | return "GL_IMAGE_1D" ; |
| 11230 | case 0x904D: |
| 11231 | return "GL_IMAGE_2D" ; |
| 11232 | case 0x904E: |
| 11233 | return "GL_IMAGE_3D" ; |
| 11234 | case 0x904F: |
| 11235 | return "GL_IMAGE_2D_RECT" ; |
| 11236 | case 0x9050: |
| 11237 | return "GL_IMAGE_CUBE" ; |
| 11238 | case 0x9051: |
| 11239 | return "GL_IMAGE_BUFFER" ; |
| 11240 | case 0x9052: |
| 11241 | return "GL_IMAGE_1D_ARRAY" ; |
| 11242 | case 0x9053: |
| 11243 | return "GL_IMAGE_2D_ARRAY" ; |
| 11244 | case 0x9054: |
| 11245 | return "GL_IMAGE_CUBE_MAP_ARRAY" ; |
| 11246 | case 0x9055: |
| 11247 | return "GL_IMAGE_2D_MULTISAMPLE" ; |
| 11248 | case 0x9056: |
| 11249 | return "GL_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
| 11250 | case 0x9057: |
| 11251 | return "GL_INT_IMAGE_1D" ; |
| 11252 | case 0x9058: |
| 11253 | return "GL_INT_IMAGE_2D" ; |
| 11254 | case 0x9059: |
| 11255 | return "GL_INT_IMAGE_3D" ; |
| 11256 | case 0x905A: |
| 11257 | return "GL_INT_IMAGE_2D_RECT" ; |
| 11258 | case 0x905B: |
| 11259 | return "GL_INT_IMAGE_CUBE" ; |
| 11260 | case 0x905C: |
| 11261 | return "GL_INT_IMAGE_BUFFER" ; |
| 11262 | case 0x905D: |
| 11263 | return "GL_INT_IMAGE_1D_ARRAY" ; |
| 11264 | case 0x905E: |
| 11265 | return "GL_INT_IMAGE_2D_ARRAY" ; |
| 11266 | case 0x905F: |
| 11267 | return "GL_INT_IMAGE_CUBE_MAP_ARRAY" ; |
| 11268 | case 0x9060: |
| 11269 | return "GL_INT_IMAGE_2D_MULTISAMPLE" ; |
| 11270 | case 0x9061: |
| 11271 | return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
| 11272 | case 0x9062: |
| 11273 | return "GL_UNSIGNED_INT_IMAGE_1D" ; |
| 11274 | case 0x9063: |
| 11275 | return "GL_UNSIGNED_INT_IMAGE_2D" ; |
| 11276 | case 0x9064: |
| 11277 | return "GL_UNSIGNED_INT_IMAGE_3D" ; |
| 11278 | case 0x9065: |
| 11279 | return "GL_UNSIGNED_INT_IMAGE_2D_RECT" ; |
| 11280 | case 0x9066: |
| 11281 | return "GL_UNSIGNED_INT_IMAGE_CUBE" ; |
| 11282 | case 0x9067: |
| 11283 | return "GL_UNSIGNED_INT_IMAGE_BUFFER" ; |
| 11284 | case 0x9068: |
| 11285 | return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY" ; |
| 11286 | case 0x9069: |
| 11287 | return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" ; |
| 11288 | case 0x906A: |
| 11289 | return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" ; |
| 11290 | case 0x906B: |
| 11291 | return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" ; |
| 11292 | case 0x906C: |
| 11293 | return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
| 11294 | case 0x906D: |
| 11295 | return "GL_MAX_IMAGE_SAMPLES" ; |
| 11296 | case 0x906E: |
| 11297 | return "GL_IMAGE_BINDING_FORMAT" ; |
| 11298 | case 0x906F: |
| 11299 | return "GL_RGB10_A2UI" ; |
| 11300 | case 0x90BC: |
| 11301 | return "GL_MIN_MAP_BUFFER_ALIGNMENT" ; |
| 11302 | case 0x90C7: |
| 11303 | return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" ; |
| 11304 | case 0x90C8: |
| 11305 | return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" ; |
| 11306 | case 0x90C9: |
| 11307 | return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" ; |
| 11308 | case 0x90CA: |
| 11309 | return "GL_MAX_VERTEX_IMAGE_UNIFORMS" ; |
| 11310 | case 0x90CB: |
| 11311 | return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS" ; |
| 11312 | case 0x90CC: |
| 11313 | return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS" ; |
| 11314 | case 0x90CD: |
| 11315 | return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS" ; |
| 11316 | case 0x90CE: |
| 11317 | return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS" ; |
| 11318 | case 0x90CF: |
| 11319 | return "GL_MAX_COMBINED_IMAGE_UNIFORMS" ; |
| 11320 | case 0x90D2: |
| 11321 | return "GL_SHADER_STORAGE_BUFFER" ; |
| 11322 | case 0x90D3: |
| 11323 | return "GL_SHADER_STORAGE_BUFFER_BINDING" ; |
| 11324 | case 0x90D4: |
| 11325 | return "GL_SHADER_STORAGE_BUFFER_START" ; |
| 11326 | case 0x90D5: |
| 11327 | return "GL_SHADER_STORAGE_BUFFER_SIZE" ; |
| 11328 | case 0x90D6: |
| 11329 | return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" ; |
| 11330 | case 0x90D7: |
| 11331 | return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" ; |
| 11332 | case 0x90D8: |
| 11333 | return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" ; |
| 11334 | case 0x90D9: |
| 11335 | return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" ; |
| 11336 | case 0x90DA: |
| 11337 | return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" ; |
| 11338 | case 0x90DB: |
| 11339 | return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" ; |
| 11340 | case 0x90DC: |
| 11341 | return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" ; |
| 11342 | case 0x90DD: |
| 11343 | return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" ; |
| 11344 | case 0x90DE: |
| 11345 | return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE" ; |
| 11346 | case 0x90DF: |
| 11347 | return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" ; |
| 11348 | case 0x90EA: |
| 11349 | return "GL_DEPTH_STENCIL_TEXTURE_MODE" ; |
| 11350 | case 0x90EB: |
| 11351 | return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" ; |
| 11352 | case 0x90EC: |
| 11353 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" ; |
| 11354 | case 0x90ED: |
| 11355 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" ; |
| 11356 | case 0x90EE: |
| 11357 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
| 11358 | case 0x90EF: |
| 11359 | return "GL_DISPATCH_INDIRECT_BUFFER_BINDING" ; |
| 11360 | case 0x9100: |
| 11361 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
| 11362 | case 0x9101: |
| 11363 | return "GL_PROXY_TEXTURE_2D_MULTISAMPLE" ; |
| 11364 | case 0x9102: |
| 11365 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
| 11366 | case 0x9103: |
| 11367 | return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
| 11368 | case 0x9104: |
| 11369 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE" ; |
| 11370 | case 0x9105: |
| 11371 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" ; |
| 11372 | case 0x9106: |
| 11373 | return "GL_TEXTURE_SAMPLES" ; |
| 11374 | case 0x9107: |
| 11375 | return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" ; |
| 11376 | case 0x9108: |
| 11377 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
| 11378 | case 0x9109: |
| 11379 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 11380 | case 0x910A: |
| 11381 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 11382 | case 0x910B: |
| 11383 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 11384 | case 0x910C: |
| 11385 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 11386 | case 0x910D: |
| 11387 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 11388 | case 0x910E: |
| 11389 | return "GL_MAX_COLOR_TEXTURE_SAMPLES" ; |
| 11390 | case 0x910F: |
| 11391 | return "GL_MAX_DEPTH_TEXTURE_SAMPLES" ; |
| 11392 | case 0x9110: |
| 11393 | return "GL_MAX_INTEGER_SAMPLES" ; |
| 11394 | case 0x9111: |
| 11395 | return "GL_MAX_SERVER_WAIT_TIMEOUT" ; |
| 11396 | case 0x9112: |
| 11397 | return "GL_OBJECT_TYPE" ; |
| 11398 | case 0x9113: |
| 11399 | return "GL_SYNC_CONDITION" ; |
| 11400 | case 0x9114: |
| 11401 | return "GL_SYNC_STATUS" ; |
| 11402 | case 0x9115: |
| 11403 | return "GL_SYNC_FLAGS" ; |
| 11404 | case 0x9116: |
| 11405 | return "GL_SYNC_FENCE" ; |
| 11406 | case 0x9117: |
| 11407 | return "GL_SYNC_GPU_COMMANDS_COMPLETE" ; |
| 11408 | case 0x9118: |
| 11409 | return "GL_UNSIGNALED" ; |
| 11410 | case 0x9119: |
| 11411 | return "GL_SIGNALED" ; |
| 11412 | case 0x911A: |
| 11413 | return "GL_ALREADY_SIGNALED" ; |
| 11414 | case 0x911B: |
| 11415 | return "GL_TIMEOUT_EXPIRED" ; |
| 11416 | case 0x911C: |
| 11417 | return "GL_CONDITION_SATISFIED" ; |
| 11418 | case 0x911D: |
| 11419 | return "GL_WAIT_FAILED" ; |
| 11420 | case 0x911F: |
| 11421 | return "GL_BUFFER_ACCESS_FLAGS" ; |
| 11422 | case 0x9120: |
| 11423 | return "GL_BUFFER_MAP_LENGTH" ; |
| 11424 | case 0x9121: |
| 11425 | return "GL_BUFFER_MAP_OFFSET" ; |
| 11426 | case 0x9122: |
| 11427 | return "GL_MAX_VERTEX_OUTPUT_COMPONENTS" ; |
| 11428 | case 0x9123: |
| 11429 | return "GL_MAX_GEOMETRY_INPUT_COMPONENTS" ; |
| 11430 | case 0x9124: |
| 11431 | return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" ; |
| 11432 | case 0x9125: |
| 11433 | return "GL_MAX_FRAGMENT_INPUT_COMPONENTS" ; |
| 11434 | case 0x9126: |
| 11435 | return "GL_CONTEXT_PROFILE_MASK" ; |
| 11436 | case 0x9127: |
| 11437 | return "GL_UNPACK_COMPRESSED_BLOCK_WIDTH" ; |
| 11438 | case 0x9128: |
| 11439 | return "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT" ; |
| 11440 | case 0x9129: |
| 11441 | return "GL_UNPACK_COMPRESSED_BLOCK_DEPTH" ; |
| 11442 | case 0x912A: |
| 11443 | return "GL_UNPACK_COMPRESSED_BLOCK_SIZE" ; |
| 11444 | case 0x912B: |
| 11445 | return "GL_PACK_COMPRESSED_BLOCK_WIDTH" ; |
| 11446 | case 0x912C: |
| 11447 | return "GL_PACK_COMPRESSED_BLOCK_HEIGHT" ; |
| 11448 | case 0x912D: |
| 11449 | return "GL_PACK_COMPRESSED_BLOCK_DEPTH" ; |
| 11450 | case 0x912E: |
| 11451 | return "GL_PACK_COMPRESSED_BLOCK_SIZE" ; |
| 11452 | case 0x912F: |
| 11453 | return "GL_TEXTURE_IMMUTABLE_FORMAT" ; |
| 11454 | case 0x9143: |
| 11455 | return "GL_MAX_DEBUG_MESSAGE_LENGTH" ; |
| 11456 | case 0x9144: |
| 11457 | return "GL_MAX_DEBUG_LOGGED_MESSAGES" ; |
| 11458 | case 0x9145: |
| 11459 | return "GL_DEBUG_LOGGED_MESSAGES" ; |
| 11460 | case 0x9146: |
| 11461 | return "GL_DEBUG_SEVERITY_HIGH" ; |
| 11462 | case 0x9147: |
| 11463 | return "GL_DEBUG_SEVERITY_MEDIUM" ; |
| 11464 | case 0x9148: |
| 11465 | return "GL_DEBUG_SEVERITY_LOW" ; |
| 11466 | case 0x9151: |
| 11467 | return "GL_BUFFER_OBJECT_EXT" ; |
| 11468 | case 0x9153: |
| 11469 | return "GL_QUERY_OBJECT_EXT" ; |
| 11470 | case 0x9154: |
| 11471 | return "GL_VERTEX_ARRAY_OBJECT_EXT" ; |
| 11472 | case 0x9192: |
| 11473 | return "GL_QUERY_BUFFER" ; |
| 11474 | case 0x9193: |
| 11475 | return "GL_QUERY_BUFFER_BINDING" ; |
| 11476 | case 0x9194: |
| 11477 | return "GL_QUERY_RESULT_NO_WAIT" ; |
| 11478 | case 0x919D: |
| 11479 | return "GL_TEXTURE_BUFFER_OFFSET" ; |
| 11480 | case 0x919E: |
| 11481 | return "GL_TEXTURE_BUFFER_SIZE" ; |
| 11482 | case 0x919F: |
| 11483 | return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" ; |
| 11484 | case 0x91B0: |
| 11485 | return "GL_MAX_SHADER_COMPILER_THREADS_KHR" ; |
| 11486 | case 0x91B1: |
| 11487 | return "GL_COMPLETION_STATUS_KHR" ; |
| 11488 | case 0x91B9: |
| 11489 | return "GL_COMPUTE_SHADER" ; |
| 11490 | case 0x91BB: |
| 11491 | return "GL_MAX_COMPUTE_UNIFORM_BLOCKS" ; |
| 11492 | case 0x91BC: |
| 11493 | return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" ; |
| 11494 | case 0x91BD: |
| 11495 | return "GL_MAX_COMPUTE_IMAGE_UNIFORMS" ; |
| 11496 | case 0x91BE: |
| 11497 | return "GL_MAX_COMPUTE_WORK_GROUP_COUNT" ; |
| 11498 | case 0x91BF: |
| 11499 | return "GL_MAX_COMPUTE_WORK_GROUP_SIZE" ; |
| 11500 | case 0x9270: |
| 11501 | return "GL_COMPRESSED_R11_EAC" ; |
| 11502 | case 0x9271: |
| 11503 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
| 11504 | case 0x9272: |
| 11505 | return "GL_COMPRESSED_RG11_EAC" ; |
| 11506 | case 0x9273: |
| 11507 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
| 11508 | case 0x9274: |
| 11509 | return "GL_COMPRESSED_RGB8_ETC2" ; |
| 11510 | case 0x9275: |
| 11511 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
| 11512 | case 0x9276: |
| 11513 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 11514 | case 0x9277: |
| 11515 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 11516 | case 0x9278: |
| 11517 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
| 11518 | case 0x9279: |
| 11519 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
| 11520 | case 0x9294: |
| 11521 | return "GL_MULTIPLY_KHR" ; |
| 11522 | case 0x9295: |
| 11523 | return "GL_SCREEN_KHR" ; |
| 11524 | case 0x9296: |
| 11525 | return "GL_OVERLAY_KHR" ; |
| 11526 | case 0x9297: |
| 11527 | return "GL_DARKEN_KHR" ; |
| 11528 | case 0x9298: |
| 11529 | return "GL_LIGHTEN_KHR" ; |
| 11530 | case 0x9299: |
| 11531 | return "GL_COLORDODGE_KHR" ; |
| 11532 | case 0x929A: |
| 11533 | return "GL_COLORBURN_KHR" ; |
| 11534 | case 0x929B: |
| 11535 | return "GL_HARDLIGHT_KHR" ; |
| 11536 | case 0x929C: |
| 11537 | return "GL_SOFTLIGHT_KHR" ; |
| 11538 | case 0x929E: |
| 11539 | return "GL_DIFFERENCE_KHR" ; |
| 11540 | case 0x92A0: |
| 11541 | return "GL_EXCLUSION_KHR" ; |
| 11542 | case 0x92AD: |
| 11543 | return "GL_HSL_HUE_KHR" ; |
| 11544 | case 0x92AE: |
| 11545 | return "GL_HSL_SATURATION_KHR" ; |
| 11546 | case 0x92AF: |
| 11547 | return "GL_HSL_COLOR_KHR" ; |
| 11548 | case 0x92B0: |
| 11549 | return "GL_HSL_LUMINOSITY_KHR" ; |
| 11550 | case 0x92BB: |
| 11551 | return "GL_PURGED_CONTEXT_RESET_NV" ; |
| 11552 | case 0x92C0: |
| 11553 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
| 11554 | case 0x92C1: |
| 11555 | return "GL_ATOMIC_COUNTER_BUFFER_BINDING" ; |
| 11556 | case 0x92C2: |
| 11557 | return "GL_ATOMIC_COUNTER_BUFFER_START" ; |
| 11558 | case 0x92C3: |
| 11559 | return "GL_ATOMIC_COUNTER_BUFFER_SIZE" ; |
| 11560 | case 0x92C4: |
| 11561 | return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE" ; |
| 11562 | case 0x92C5: |
| 11563 | return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS" ; |
| 11564 | case 0x92C6: |
| 11565 | return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES" ; |
| 11566 | case 0x92C7: |
| 11567 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER" ; |
| 11568 | case 0x92C8: |
| 11569 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
| 11570 | case 0x92C9: |
| 11571 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
| 11572 | case 0x92CA: |
| 11573 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER" ; |
| 11574 | case 0x92CB: |
| 11575 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 11576 | case 0x92CC: |
| 11577 | return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS" ; |
| 11578 | case 0x92CD: |
| 11579 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS" ; |
| 11580 | case 0x92CE: |
| 11581 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS" ; |
| 11582 | case 0x92CF: |
| 11583 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS" ; |
| 11584 | case 0x92D0: |
| 11585 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS" ; |
| 11586 | case 0x92D1: |
| 11587 | return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS" ; |
| 11588 | case 0x92D2: |
| 11589 | return "GL_MAX_VERTEX_ATOMIC_COUNTERS" ; |
| 11590 | case 0x92D3: |
| 11591 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" ; |
| 11592 | case 0x92D4: |
| 11593 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" ; |
| 11594 | case 0x92D5: |
| 11595 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" ; |
| 11596 | case 0x92D6: |
| 11597 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" ; |
| 11598 | case 0x92D7: |
| 11599 | return "GL_MAX_COMBINED_ATOMIC_COUNTERS" ; |
| 11600 | case 0x92D8: |
| 11601 | return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE" ; |
| 11602 | case 0x92D9: |
| 11603 | return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" ; |
| 11604 | case 0x92DA: |
| 11605 | return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX" ; |
| 11606 | case 0x92DB: |
| 11607 | return "GL_UNSIGNED_INT_ATOMIC_COUNTER" ; |
| 11608 | case 0x92DC: |
| 11609 | return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" ; |
| 11610 | case 0x92E0: |
| 11611 | return "GL_DEBUG_OUTPUT" ; |
| 11612 | case 0x92E1: |
| 11613 | return "GL_UNIFORM" ; |
| 11614 | case 0x92E2: |
| 11615 | return "GL_UNIFORM_BLOCK" ; |
| 11616 | case 0x92E3: |
| 11617 | return "GL_PROGRAM_INPUT" ; |
| 11618 | case 0x92E4: |
| 11619 | return "GL_PROGRAM_OUTPUT" ; |
| 11620 | case 0x92E5: |
| 11621 | return "GL_BUFFER_VARIABLE" ; |
| 11622 | case 0x92E6: |
| 11623 | return "GL_SHADER_STORAGE_BLOCK" ; |
| 11624 | case 0x92E7: |
| 11625 | return "GL_IS_PER_PATCH" ; |
| 11626 | case 0x92E8: |
| 11627 | return "GL_VERTEX_SUBROUTINE" ; |
| 11628 | case 0x92E9: |
| 11629 | return "GL_TESS_CONTROL_SUBROUTINE" ; |
| 11630 | case 0x92EA: |
| 11631 | return "GL_TESS_EVALUATION_SUBROUTINE" ; |
| 11632 | case 0x92EB: |
| 11633 | return "GL_GEOMETRY_SUBROUTINE" ; |
| 11634 | case 0x92EC: |
| 11635 | return "GL_FRAGMENT_SUBROUTINE" ; |
| 11636 | case 0x92ED: |
| 11637 | return "GL_COMPUTE_SUBROUTINE" ; |
| 11638 | case 0x92EE: |
| 11639 | return "GL_VERTEX_SUBROUTINE_UNIFORM" ; |
| 11640 | case 0x92EF: |
| 11641 | return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM" ; |
| 11642 | case 0x92F0: |
| 11643 | return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM" ; |
| 11644 | case 0x92F1: |
| 11645 | return "GL_GEOMETRY_SUBROUTINE_UNIFORM" ; |
| 11646 | case 0x92F2: |
| 11647 | return "GL_FRAGMENT_SUBROUTINE_UNIFORM" ; |
| 11648 | case 0x92F3: |
| 11649 | return "GL_COMPUTE_SUBROUTINE_UNIFORM" ; |
| 11650 | case 0x92F4: |
| 11651 | return "GL_TRANSFORM_FEEDBACK_VARYING" ; |
| 11652 | case 0x92F5: |
| 11653 | return "GL_ACTIVE_RESOURCES" ; |
| 11654 | case 0x92F6: |
| 11655 | return "GL_MAX_NAME_LENGTH" ; |
| 11656 | case 0x92F7: |
| 11657 | return "GL_MAX_NUM_ACTIVE_VARIABLES" ; |
| 11658 | case 0x92F8: |
| 11659 | return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES" ; |
| 11660 | case 0x92F9: |
| 11661 | return "GL_NAME_LENGTH" ; |
| 11662 | case 0x92FA: |
| 11663 | return "GL_TYPE" ; |
| 11664 | case 0x92FB: |
| 11665 | return "GL_ARRAY_SIZE" ; |
| 11666 | case 0x92FC: |
| 11667 | return "GL_OFFSET" ; |
| 11668 | case 0x92FD: |
| 11669 | return "GL_BLOCK_INDEX" ; |
| 11670 | case 0x92FE: |
| 11671 | return "GL_ARRAY_STRIDE" ; |
| 11672 | case 0x92FF: |
| 11673 | return "GL_MATRIX_STRIDE" ; |
| 11674 | case 0x9300: |
| 11675 | return "GL_IS_ROW_MAJOR" ; |
| 11676 | case 0x9301: |
| 11677 | return "GL_ATOMIC_COUNTER_BUFFER_INDEX" ; |
| 11678 | case 0x9302: |
| 11679 | return "GL_BUFFER_BINDING" ; |
| 11680 | case 0x9303: |
| 11681 | return "GL_BUFFER_DATA_SIZE" ; |
| 11682 | case 0x9304: |
| 11683 | return "GL_NUM_ACTIVE_VARIABLES" ; |
| 11684 | case 0x9305: |
| 11685 | return "GL_ACTIVE_VARIABLES" ; |
| 11686 | case 0x9306: |
| 11687 | return "GL_REFERENCED_BY_VERTEX_SHADER" ; |
| 11688 | case 0x9307: |
| 11689 | return "GL_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
| 11690 | case 0x9308: |
| 11691 | return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
| 11692 | case 0x9309: |
| 11693 | return "GL_REFERENCED_BY_GEOMETRY_SHADER" ; |
| 11694 | case 0x930A: |
| 11695 | return "GL_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 11696 | case 0x930B: |
| 11697 | return "GL_REFERENCED_BY_COMPUTE_SHADER" ; |
| 11698 | case 0x930C: |
| 11699 | return "GL_TOP_LEVEL_ARRAY_SIZE" ; |
| 11700 | case 0x930D: |
| 11701 | return "GL_TOP_LEVEL_ARRAY_STRIDE" ; |
| 11702 | case 0x930E: |
| 11703 | return "GL_LOCATION" ; |
| 11704 | case 0x930F: |
| 11705 | return "GL_LOCATION_INDEX" ; |
| 11706 | case 0x9310: |
| 11707 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
| 11708 | case 0x9311: |
| 11709 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
| 11710 | case 0x9312: |
| 11711 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
| 11712 | case 0x9313: |
| 11713 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
| 11714 | case 0x9314: |
| 11715 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
| 11716 | case 0x9315: |
| 11717 | return "GL_MAX_FRAMEBUFFER_WIDTH" ; |
| 11718 | case 0x9316: |
| 11719 | return "GL_MAX_FRAMEBUFFER_HEIGHT" ; |
| 11720 | case 0x9317: |
| 11721 | return "GL_MAX_FRAMEBUFFER_LAYERS" ; |
| 11722 | case 0x9318: |
| 11723 | return "GL_MAX_FRAMEBUFFER_SAMPLES" ; |
| 11724 | case 0x934A: |
| 11725 | return "GL_LOCATION_COMPONENT" ; |
| 11726 | case 0x934B: |
| 11727 | return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX" ; |
| 11728 | case 0x934C: |
| 11729 | return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE" ; |
| 11730 | case 0x935C: |
| 11731 | return "GL_CLIP_ORIGIN" ; |
| 11732 | case 0x935D: |
| 11733 | return "GL_CLIP_DEPTH_MODE" ; |
| 11734 | case 0x935E: |
| 11735 | return "GL_NEGATIVE_ONE_TO_ONE" ; |
| 11736 | case 0x935F: |
| 11737 | return "GL_ZERO_TO_ONE" ; |
| 11738 | case 0x9365: |
| 11739 | return "GL_CLEAR_TEXTURE" ; |
| 11740 | case 0x9366: |
| 11741 | return "GL_TEXTURE_REDUCTION_MODE_EXT" ; |
| 11742 | case 0x9367: |
| 11743 | return "GL_WEIGHTED_AVERAGE_EXT" ; |
| 11744 | case 0x9380: |
| 11745 | return "GL_NUM_SAMPLE_COUNTS" ; |
| 11746 | case 0x93A1: |
| 11747 | return "GL_BGRA8_EXT" ; |
| 11748 | case 0x93AE: |
| 11749 | return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE" ; |
| 11750 | case 0x93AF: |
| 11751 | return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" ; |
| 11752 | case 0x93B0: |
| 11753 | return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR" ; |
| 11754 | case 0x93B1: |
| 11755 | return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR" ; |
| 11756 | case 0x93B2: |
| 11757 | return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR" ; |
| 11758 | case 0x93B3: |
| 11759 | return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR" ; |
| 11760 | case 0x93B4: |
| 11761 | return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR" ; |
| 11762 | case 0x93B5: |
| 11763 | return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR" ; |
| 11764 | case 0x93B6: |
| 11765 | return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR" ; |
| 11766 | case 0x93B7: |
| 11767 | return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR" ; |
| 11768 | case 0x93B8: |
| 11769 | return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR" ; |
| 11770 | case 0x93B9: |
| 11771 | return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR" ; |
| 11772 | case 0x93BA: |
| 11773 | return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR" ; |
| 11774 | case 0x93BB: |
| 11775 | return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR" ; |
| 11776 | case 0x93BC: |
| 11777 | return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR" ; |
| 11778 | case 0x93BD: |
| 11779 | return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR" ; |
| 11780 | case 0x93D0: |
| 11781 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" ; |
| 11782 | case 0x93D1: |
| 11783 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" ; |
| 11784 | case 0x93D2: |
| 11785 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" ; |
| 11786 | case 0x93D3: |
| 11787 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" ; |
| 11788 | case 0x93D4: |
| 11789 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" ; |
| 11790 | case 0x93D5: |
| 11791 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" ; |
| 11792 | case 0x93D6: |
| 11793 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" ; |
| 11794 | case 0x93D7: |
| 11795 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" ; |
| 11796 | case 0x93D8: |
| 11797 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" ; |
| 11798 | case 0x93D9: |
| 11799 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" ; |
| 11800 | case 0x93DA: |
| 11801 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" ; |
| 11802 | case 0x93DB: |
| 11803 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" ; |
| 11804 | case 0x93DC: |
| 11805 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" ; |
| 11806 | case 0x93DD: |
| 11807 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" ; |
| 11808 | case 0x9530: |
| 11809 | return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" ; |
| 11810 | case 0x9531: |
| 11811 | return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" ; |
| 11812 | case 0x9551: |
| 11813 | return "GL_SHADER_BINARY_FORMAT_SPIR_V" ; |
| 11814 | case 0x9552: |
| 11815 | return "GL_SPIR_V_BINARY" ; |
| 11816 | case 0x9553: |
| 11817 | return "GL_SPIR_V_EXTENSIONS" ; |
| 11818 | case 0x9554: |
| 11819 | return "GL_NUM_SPIR_V_EXTENSIONS" ; |
| 11820 | case 0x9580: |
| 11821 | return "GL_TEXTURE_TILING_EXT" ; |
| 11822 | case 0x9581: |
| 11823 | return "GL_DEDICATED_MEMORY_OBJECT_EXT" ; |
| 11824 | case 0x9582: |
| 11825 | return "GL_NUM_TILING_TYPES_EXT" ; |
| 11826 | case 0x9583: |
| 11827 | return "GL_TILING_TYPES_EXT" ; |
| 11828 | case 0x9584: |
| 11829 | return "GL_OPTIMAL_TILING_EXT" ; |
| 11830 | case 0x9585: |
| 11831 | return "GL_LINEAR_TILING_EXT" ; |
| 11832 | case 0x9586: |
| 11833 | return "GL_HANDLE_TYPE_OPAQUE_FD_EXT" ; |
| 11834 | case 0x958D: |
| 11835 | return "GL_LAYOUT_GENERAL_EXT" ; |
| 11836 | case 0x958E: |
| 11837 | return "GL_LAYOUT_COLOR_ATTACHMENT_EXT" ; |
| 11838 | case 0x958F: |
| 11839 | return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" ; |
| 11840 | case 0x9590: |
| 11841 | return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" ; |
| 11842 | case 0x9591: |
| 11843 | return "GL_LAYOUT_SHADER_READ_ONLY_EXT" ; |
| 11844 | case 0x9592: |
| 11845 | return "GL_LAYOUT_TRANSFER_SRC_EXT" ; |
| 11846 | case 0x9593: |
| 11847 | return "GL_LAYOUT_TRANSFER_DST_EXT" ; |
| 11848 | case 0x9596: |
| 11849 | return "GL_NUM_DEVICE_UUIDS_EXT" ; |
| 11850 | case 0x9597: |
| 11851 | return "GL_DEVICE_UUID_EXT" ; |
| 11852 | case 0x9598: |
| 11853 | return "GL_DRIVER_UUID_EXT" ; |
| 11854 | case 0x959B: |
| 11855 | return "GL_PROTECTED_MEMORY_OBJECT_EXT" ; |
| 11856 | case 0x9630: |
| 11857 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" ; |
| 11858 | case 0x9631: |
| 11859 | return "GL_MAX_VIEWS_OVR" ; |
| 11860 | case 0x9632: |
| 11861 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" ; |
| 11862 | case 0x9633: |
| 11863 | return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR" ; |
| 11864 | case 0x10000: |
| 11865 | return "GL_EVAL_BIT" ; |
| 11866 | case 0x20000: |
| 11867 | return "GL_LIST_BIT" ; |
| 11868 | case 0x40000: |
| 11869 | return "GL_TEXTURE_BIT" ; |
| 11870 | case 0x80000: |
| 11871 | return "GL_SCISSOR_BIT" ; |
| 11872 | case 0x20000000: |
| 11873 | return "GL_MULTISAMPLE_BIT" ; |
| 11874 | case 0xFFFFFFFF: |
| 11875 | return "GL_INVALID_INDEX" ; |
| 11876 | default: |
| 11877 | return UnknownEnumToString(value); |
| 11878 | } |
| 11879 | } |
| 11880 | |
| 11881 | case BigGLEnum::AlphaFunction: |
| 11882 | { |
| 11883 | switch (value) |
| 11884 | { |
| 11885 | case 0x200: |
| 11886 | return "GL_NEVER" ; |
| 11887 | case 0x201: |
| 11888 | return "GL_LESS" ; |
| 11889 | case 0x202: |
| 11890 | return "GL_EQUAL" ; |
| 11891 | case 0x203: |
| 11892 | return "GL_LEQUAL" ; |
| 11893 | case 0x204: |
| 11894 | return "GL_GREATER" ; |
| 11895 | case 0x205: |
| 11896 | return "GL_NOTEQUAL" ; |
| 11897 | case 0x206: |
| 11898 | return "GL_GEQUAL" ; |
| 11899 | case 0x207: |
| 11900 | return "GL_ALWAYS" ; |
| 11901 | default: |
| 11902 | return UnknownEnumToString(value); |
| 11903 | } |
| 11904 | } |
| 11905 | |
| 11906 | case BigGLEnum::AtomicCounterBufferPName: |
| 11907 | { |
| 11908 | switch (value) |
| 11909 | { |
| 11910 | case 0x90ED: |
| 11911 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" ; |
| 11912 | case 0x92C1: |
| 11913 | return "GL_ATOMIC_COUNTER_BUFFER_BINDING" ; |
| 11914 | case 0x92C4: |
| 11915 | return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE" ; |
| 11916 | case 0x92C5: |
| 11917 | return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS" ; |
| 11918 | case 0x92C6: |
| 11919 | return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES" ; |
| 11920 | case 0x92C7: |
| 11921 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER" ; |
| 11922 | case 0x92C8: |
| 11923 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
| 11924 | case 0x92C9: |
| 11925 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
| 11926 | case 0x92CA: |
| 11927 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER" ; |
| 11928 | case 0x92CB: |
| 11929 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 11930 | default: |
| 11931 | return UnknownEnumToString(value); |
| 11932 | } |
| 11933 | } |
| 11934 | |
| 11935 | case BigGLEnum::AttribMask: |
| 11936 | { |
| 11937 | switch (value) |
| 11938 | { |
| 11939 | case 0x1: |
| 11940 | return "GL_CURRENT_BIT" ; |
| 11941 | case 0x2: |
| 11942 | return "GL_POINT_BIT" ; |
| 11943 | case 0x4: |
| 11944 | return "GL_LINE_BIT" ; |
| 11945 | case 0x8: |
| 11946 | return "GL_POLYGON_BIT" ; |
| 11947 | case 0x10: |
| 11948 | return "GL_POLYGON_STIPPLE_BIT" ; |
| 11949 | case 0x20: |
| 11950 | return "GL_PIXEL_MODE_BIT" ; |
| 11951 | case 0x40: |
| 11952 | return "GL_LIGHTING_BIT" ; |
| 11953 | case 0x80: |
| 11954 | return "GL_FOG_BIT" ; |
| 11955 | case 0x100: |
| 11956 | return "GL_DEPTH_BUFFER_BIT" ; |
| 11957 | case 0x200: |
| 11958 | return "GL_ACCUM_BUFFER_BIT" ; |
| 11959 | case 0x400: |
| 11960 | return "GL_STENCIL_BUFFER_BIT" ; |
| 11961 | case 0x800: |
| 11962 | return "GL_VIEWPORT_BIT" ; |
| 11963 | case 0x1000: |
| 11964 | return "GL_TRANSFORM_BIT" ; |
| 11965 | case 0x2000: |
| 11966 | return "GL_ENABLE_BIT" ; |
| 11967 | case 0x4000: |
| 11968 | return "GL_COLOR_BUFFER_BIT" ; |
| 11969 | case 0x8000: |
| 11970 | return "GL_HINT_BIT" ; |
| 11971 | case 0x10000: |
| 11972 | return "GL_EVAL_BIT" ; |
| 11973 | case 0x20000: |
| 11974 | return "GL_LIST_BIT" ; |
| 11975 | case 0x40000: |
| 11976 | return "GL_TEXTURE_BIT" ; |
| 11977 | case 0x80000: |
| 11978 | return "GL_SCISSOR_BIT" ; |
| 11979 | case 0x20000000: |
| 11980 | return "GL_MULTISAMPLE_BIT" ; |
| 11981 | case 0xFFFFFFFF: |
| 11982 | return "GL_ALL_ATTRIB_BITS" ; |
| 11983 | default: |
| 11984 | return UnknownEnumToString(value); |
| 11985 | } |
| 11986 | } |
| 11987 | |
| 11988 | case BigGLEnum::AttributeType: |
| 11989 | { |
| 11990 | switch (value) |
| 11991 | { |
| 11992 | case 0x1404: |
| 11993 | return "GL_INT" ; |
| 11994 | case 0x1405: |
| 11995 | return "GL_UNSIGNED_INT" ; |
| 11996 | case 0x1406: |
| 11997 | return "GL_FLOAT" ; |
| 11998 | case 0x140A: |
| 11999 | return "GL_DOUBLE" ; |
| 12000 | case 0x8B50: |
| 12001 | return "GL_FLOAT_VEC2" ; |
| 12002 | case 0x8B51: |
| 12003 | return "GL_FLOAT_VEC3" ; |
| 12004 | case 0x8B52: |
| 12005 | return "GL_FLOAT_VEC4" ; |
| 12006 | case 0x8B53: |
| 12007 | return "GL_INT_VEC2" ; |
| 12008 | case 0x8B54: |
| 12009 | return "GL_INT_VEC3" ; |
| 12010 | case 0x8B55: |
| 12011 | return "GL_INT_VEC4" ; |
| 12012 | case 0x8B56: |
| 12013 | return "GL_BOOL" ; |
| 12014 | case 0x8B57: |
| 12015 | return "GL_BOOL_VEC2" ; |
| 12016 | case 0x8B58: |
| 12017 | return "GL_BOOL_VEC3" ; |
| 12018 | case 0x8B59: |
| 12019 | return "GL_BOOL_VEC4" ; |
| 12020 | case 0x8B5A: |
| 12021 | return "GL_FLOAT_MAT2" ; |
| 12022 | case 0x8B5B: |
| 12023 | return "GL_FLOAT_MAT3" ; |
| 12024 | case 0x8B5C: |
| 12025 | return "GL_FLOAT_MAT4" ; |
| 12026 | case 0x8B5D: |
| 12027 | return "GL_SAMPLER_1D" ; |
| 12028 | case 0x8B5E: |
| 12029 | return "GL_SAMPLER_2D" ; |
| 12030 | case 0x8B5F: |
| 12031 | return "GL_SAMPLER_3D" ; |
| 12032 | case 0x8B60: |
| 12033 | return "GL_SAMPLER_CUBE" ; |
| 12034 | case 0x8B61: |
| 12035 | return "GL_SAMPLER_1D_SHADOW" ; |
| 12036 | case 0x8B62: |
| 12037 | return "GL_SAMPLER_2D_SHADOW" ; |
| 12038 | case 0x8B63: |
| 12039 | return "GL_SAMPLER_2D_RECT" ; |
| 12040 | case 0x8B64: |
| 12041 | return "GL_SAMPLER_2D_RECT_SHADOW" ; |
| 12042 | case 0x8B65: |
| 12043 | return "GL_FLOAT_MAT2x3" ; |
| 12044 | case 0x8B66: |
| 12045 | return "GL_FLOAT_MAT2x4" ; |
| 12046 | case 0x8B67: |
| 12047 | return "GL_FLOAT_MAT3x2" ; |
| 12048 | case 0x8B68: |
| 12049 | return "GL_FLOAT_MAT3x4" ; |
| 12050 | case 0x8B69: |
| 12051 | return "GL_FLOAT_MAT4x2" ; |
| 12052 | case 0x8B6A: |
| 12053 | return "GL_FLOAT_MAT4x3" ; |
| 12054 | case 0x8DC2: |
| 12055 | return "GL_SAMPLER_BUFFER" ; |
| 12056 | case 0x8DC3: |
| 12057 | return "GL_SAMPLER_1D_ARRAY_SHADOW" ; |
| 12058 | case 0x8DC4: |
| 12059 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
| 12060 | case 0x8DC5: |
| 12061 | return "GL_SAMPLER_CUBE_SHADOW" ; |
| 12062 | case 0x8DC6: |
| 12063 | return "GL_UNSIGNED_INT_VEC2" ; |
| 12064 | case 0x8DC7: |
| 12065 | return "GL_UNSIGNED_INT_VEC3" ; |
| 12066 | case 0x8DC8: |
| 12067 | return "GL_UNSIGNED_INT_VEC4" ; |
| 12068 | case 0x8DC9: |
| 12069 | return "GL_INT_SAMPLER_1D" ; |
| 12070 | case 0x8DCA: |
| 12071 | return "GL_INT_SAMPLER_2D" ; |
| 12072 | case 0x8DCB: |
| 12073 | return "GL_INT_SAMPLER_3D" ; |
| 12074 | case 0x8DCC: |
| 12075 | return "GL_INT_SAMPLER_CUBE" ; |
| 12076 | case 0x8DCD: |
| 12077 | return "GL_INT_SAMPLER_2D_RECT" ; |
| 12078 | case 0x8DCE: |
| 12079 | return "GL_INT_SAMPLER_1D_ARRAY" ; |
| 12080 | case 0x8DCF: |
| 12081 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
| 12082 | case 0x8DD0: |
| 12083 | return "GL_INT_SAMPLER_BUFFER" ; |
| 12084 | case 0x8DD1: |
| 12085 | return "GL_UNSIGNED_INT_SAMPLER_1D" ; |
| 12086 | case 0x8DD2: |
| 12087 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
| 12088 | case 0x8DD3: |
| 12089 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
| 12090 | case 0x8DD4: |
| 12091 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
| 12092 | case 0x8DD5: |
| 12093 | return "GL_UNSIGNED_INT_SAMPLER_2D_RECT" ; |
| 12094 | case 0x8DD6: |
| 12095 | return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" ; |
| 12096 | case 0x8DD7: |
| 12097 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
| 12098 | case 0x8DD8: |
| 12099 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
| 12100 | case 0x8F46: |
| 12101 | return "GL_DOUBLE_MAT2" ; |
| 12102 | case 0x8F47: |
| 12103 | return "GL_DOUBLE_MAT3" ; |
| 12104 | case 0x8F48: |
| 12105 | return "GL_DOUBLE_MAT4" ; |
| 12106 | case 0x8F49: |
| 12107 | return "GL_DOUBLE_MAT2x3" ; |
| 12108 | case 0x8F4A: |
| 12109 | return "GL_DOUBLE_MAT2x4" ; |
| 12110 | case 0x8F4B: |
| 12111 | return "GL_DOUBLE_MAT3x2" ; |
| 12112 | case 0x8F4C: |
| 12113 | return "GL_DOUBLE_MAT3x4" ; |
| 12114 | case 0x8F4D: |
| 12115 | return "GL_DOUBLE_MAT4x2" ; |
| 12116 | case 0x8F4E: |
| 12117 | return "GL_DOUBLE_MAT4x3" ; |
| 12118 | case 0x8FFC: |
| 12119 | return "GL_DOUBLE_VEC2" ; |
| 12120 | case 0x8FFD: |
| 12121 | return "GL_DOUBLE_VEC3" ; |
| 12122 | case 0x8FFE: |
| 12123 | return "GL_DOUBLE_VEC4" ; |
| 12124 | case 0x900C: |
| 12125 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
| 12126 | case 0x900D: |
| 12127 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
| 12128 | case 0x900E: |
| 12129 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 12130 | case 0x900F: |
| 12131 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 12132 | case 0x904C: |
| 12133 | return "GL_IMAGE_1D" ; |
| 12134 | case 0x904D: |
| 12135 | return "GL_IMAGE_2D" ; |
| 12136 | case 0x904E: |
| 12137 | return "GL_IMAGE_3D" ; |
| 12138 | case 0x904F: |
| 12139 | return "GL_IMAGE_2D_RECT" ; |
| 12140 | case 0x9050: |
| 12141 | return "GL_IMAGE_CUBE" ; |
| 12142 | case 0x9051: |
| 12143 | return "GL_IMAGE_BUFFER" ; |
| 12144 | case 0x9052: |
| 12145 | return "GL_IMAGE_1D_ARRAY" ; |
| 12146 | case 0x9053: |
| 12147 | return "GL_IMAGE_2D_ARRAY" ; |
| 12148 | case 0x9054: |
| 12149 | return "GL_IMAGE_CUBE_MAP_ARRAY" ; |
| 12150 | case 0x9055: |
| 12151 | return "GL_IMAGE_2D_MULTISAMPLE" ; |
| 12152 | case 0x9056: |
| 12153 | return "GL_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
| 12154 | case 0x9057: |
| 12155 | return "GL_INT_IMAGE_1D" ; |
| 12156 | case 0x9058: |
| 12157 | return "GL_INT_IMAGE_2D" ; |
| 12158 | case 0x9059: |
| 12159 | return "GL_INT_IMAGE_3D" ; |
| 12160 | case 0x905A: |
| 12161 | return "GL_INT_IMAGE_2D_RECT" ; |
| 12162 | case 0x905B: |
| 12163 | return "GL_INT_IMAGE_CUBE" ; |
| 12164 | case 0x905C: |
| 12165 | return "GL_INT_IMAGE_BUFFER" ; |
| 12166 | case 0x905D: |
| 12167 | return "GL_INT_IMAGE_1D_ARRAY" ; |
| 12168 | case 0x905E: |
| 12169 | return "GL_INT_IMAGE_2D_ARRAY" ; |
| 12170 | case 0x905F: |
| 12171 | return "GL_INT_IMAGE_CUBE_MAP_ARRAY" ; |
| 12172 | case 0x9060: |
| 12173 | return "GL_INT_IMAGE_2D_MULTISAMPLE" ; |
| 12174 | case 0x9061: |
| 12175 | return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
| 12176 | case 0x9062: |
| 12177 | return "GL_UNSIGNED_INT_IMAGE_1D" ; |
| 12178 | case 0x9063: |
| 12179 | return "GL_UNSIGNED_INT_IMAGE_2D" ; |
| 12180 | case 0x9064: |
| 12181 | return "GL_UNSIGNED_INT_IMAGE_3D" ; |
| 12182 | case 0x9065: |
| 12183 | return "GL_UNSIGNED_INT_IMAGE_2D_RECT" ; |
| 12184 | case 0x9066: |
| 12185 | return "GL_UNSIGNED_INT_IMAGE_CUBE" ; |
| 12186 | case 0x9067: |
| 12187 | return "GL_UNSIGNED_INT_IMAGE_BUFFER" ; |
| 12188 | case 0x9068: |
| 12189 | return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY" ; |
| 12190 | case 0x9069: |
| 12191 | return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" ; |
| 12192 | case 0x906A: |
| 12193 | return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" ; |
| 12194 | case 0x906B: |
| 12195 | return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" ; |
| 12196 | case 0x906C: |
| 12197 | return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
| 12198 | case 0x9108: |
| 12199 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
| 12200 | case 0x9109: |
| 12201 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 12202 | case 0x910A: |
| 12203 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 12204 | case 0x910B: |
| 12205 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 12206 | case 0x910C: |
| 12207 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 12208 | case 0x910D: |
| 12209 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 12210 | default: |
| 12211 | return UnknownEnumToString(value); |
| 12212 | } |
| 12213 | } |
| 12214 | |
| 12215 | case BigGLEnum::BindTransformFeedbackTarget: |
| 12216 | { |
| 12217 | switch (value) |
| 12218 | { |
| 12219 | case 0x8E22: |
| 12220 | return "GL_TRANSFORM_FEEDBACK" ; |
| 12221 | default: |
| 12222 | return UnknownEnumToString(value); |
| 12223 | } |
| 12224 | } |
| 12225 | |
| 12226 | case BigGLEnum::BinormalPointerTypeEXT: |
| 12227 | { |
| 12228 | switch (value) |
| 12229 | { |
| 12230 | case 0x1400: |
| 12231 | return "GL_BYTE" ; |
| 12232 | case 0x1402: |
| 12233 | return "GL_SHORT" ; |
| 12234 | case 0x1404: |
| 12235 | return "GL_INT" ; |
| 12236 | case 0x1406: |
| 12237 | return "GL_FLOAT" ; |
| 12238 | case 0x140A: |
| 12239 | return "GL_DOUBLE" ; |
| 12240 | default: |
| 12241 | return UnknownEnumToString(value); |
| 12242 | } |
| 12243 | } |
| 12244 | |
| 12245 | case BigGLEnum::BlendEquationModeEXT: |
| 12246 | { |
| 12247 | switch (value) |
| 12248 | { |
| 12249 | case 0x8006: |
| 12250 | return "GL_FUNC_ADD" ; |
| 12251 | case 0x8007: |
| 12252 | return "GL_MIN" ; |
| 12253 | case 0x8008: |
| 12254 | return "GL_MAX" ; |
| 12255 | case 0x800A: |
| 12256 | return "GL_FUNC_SUBTRACT" ; |
| 12257 | case 0x800B: |
| 12258 | return "GL_FUNC_REVERSE_SUBTRACT" ; |
| 12259 | default: |
| 12260 | return UnknownEnumToString(value); |
| 12261 | } |
| 12262 | } |
| 12263 | |
| 12264 | case BigGLEnum::BlendingFactor: |
| 12265 | { |
| 12266 | switch (value) |
| 12267 | { |
| 12268 | case 0x0: |
| 12269 | return "GL_ZERO" ; |
| 12270 | case 0x1: |
| 12271 | return "GL_ONE" ; |
| 12272 | case 0x300: |
| 12273 | return "GL_SRC_COLOR" ; |
| 12274 | case 0x301: |
| 12275 | return "GL_ONE_MINUS_SRC_COLOR" ; |
| 12276 | case 0x302: |
| 12277 | return "GL_SRC_ALPHA" ; |
| 12278 | case 0x303: |
| 12279 | return "GL_ONE_MINUS_SRC_ALPHA" ; |
| 12280 | case 0x304: |
| 12281 | return "GL_DST_ALPHA" ; |
| 12282 | case 0x305: |
| 12283 | return "GL_ONE_MINUS_DST_ALPHA" ; |
| 12284 | case 0x306: |
| 12285 | return "GL_DST_COLOR" ; |
| 12286 | case 0x307: |
| 12287 | return "GL_ONE_MINUS_DST_COLOR" ; |
| 12288 | case 0x308: |
| 12289 | return "GL_SRC_ALPHA_SATURATE" ; |
| 12290 | case 0x8001: |
| 12291 | return "GL_CONSTANT_COLOR" ; |
| 12292 | case 0x8002: |
| 12293 | return "GL_ONE_MINUS_CONSTANT_COLOR" ; |
| 12294 | case 0x8003: |
| 12295 | return "GL_CONSTANT_ALPHA" ; |
| 12296 | case 0x8004: |
| 12297 | return "GL_ONE_MINUS_CONSTANT_ALPHA" ; |
| 12298 | case 0x8589: |
| 12299 | return "GL_SRC1_ALPHA" ; |
| 12300 | case 0x88F9: |
| 12301 | return "GL_SRC1_COLOR" ; |
| 12302 | case 0x88FA: |
| 12303 | return "GL_ONE_MINUS_SRC1_COLOR" ; |
| 12304 | case 0x88FB: |
| 12305 | return "GL_ONE_MINUS_SRC1_ALPHA" ; |
| 12306 | default: |
| 12307 | return UnknownEnumToString(value); |
| 12308 | } |
| 12309 | } |
| 12310 | |
| 12311 | case BigGLEnum::BlitFramebufferFilter: |
| 12312 | { |
| 12313 | switch (value) |
| 12314 | { |
| 12315 | case 0x2600: |
| 12316 | return "GL_NEAREST" ; |
| 12317 | case 0x2601: |
| 12318 | return "GL_LINEAR" ; |
| 12319 | default: |
| 12320 | return UnknownEnumToString(value); |
| 12321 | } |
| 12322 | } |
| 12323 | |
| 12324 | case BigGLEnum::Boolean: |
| 12325 | { |
| 12326 | switch (value) |
| 12327 | { |
| 12328 | case 0x0: |
| 12329 | return "GL_FALSE" ; |
| 12330 | case 0x1: |
| 12331 | return "GL_TRUE" ; |
| 12332 | default: |
| 12333 | return UnknownEnumToString(value); |
| 12334 | } |
| 12335 | } |
| 12336 | |
| 12337 | case BigGLEnum::Buffer: |
| 12338 | { |
| 12339 | switch (value) |
| 12340 | { |
| 12341 | case 0x1800: |
| 12342 | return "GL_COLOR" ; |
| 12343 | case 0x1801: |
| 12344 | return "GL_DEPTH" ; |
| 12345 | case 0x1802: |
| 12346 | return "GL_STENCIL" ; |
| 12347 | default: |
| 12348 | return UnknownEnumToString(value); |
| 12349 | } |
| 12350 | } |
| 12351 | |
| 12352 | case BigGLEnum::BufferAccessARB: |
| 12353 | { |
| 12354 | switch (value) |
| 12355 | { |
| 12356 | case 0x88B8: |
| 12357 | return "GL_READ_ONLY" ; |
| 12358 | case 0x88B9: |
| 12359 | return "GL_WRITE_ONLY" ; |
| 12360 | case 0x88BA: |
| 12361 | return "GL_READ_WRITE" ; |
| 12362 | default: |
| 12363 | return UnknownEnumToString(value); |
| 12364 | } |
| 12365 | } |
| 12366 | |
| 12367 | case BigGLEnum::BufferPNameARB: |
| 12368 | { |
| 12369 | switch (value) |
| 12370 | { |
| 12371 | case 0x821F: |
| 12372 | return "GL_BUFFER_IMMUTABLE_STORAGE" ; |
| 12373 | case 0x8220: |
| 12374 | return "GL_BUFFER_STORAGE_FLAGS" ; |
| 12375 | case 0x8764: |
| 12376 | return "GL_BUFFER_SIZE" ; |
| 12377 | case 0x8765: |
| 12378 | return "GL_BUFFER_USAGE" ; |
| 12379 | case 0x88BB: |
| 12380 | return "GL_BUFFER_ACCESS" ; |
| 12381 | case 0x88BC: |
| 12382 | return "GL_BUFFER_MAPPED" ; |
| 12383 | case 0x911F: |
| 12384 | return "GL_BUFFER_ACCESS_FLAGS" ; |
| 12385 | case 0x9120: |
| 12386 | return "GL_BUFFER_MAP_LENGTH" ; |
| 12387 | case 0x9121: |
| 12388 | return "GL_BUFFER_MAP_OFFSET" ; |
| 12389 | default: |
| 12390 | return UnknownEnumToString(value); |
| 12391 | } |
| 12392 | } |
| 12393 | |
| 12394 | case BigGLEnum::BufferPointerNameARB: |
| 12395 | { |
| 12396 | switch (value) |
| 12397 | { |
| 12398 | case 0x88BD: |
| 12399 | return "GL_BUFFER_MAP_POINTER" ; |
| 12400 | default: |
| 12401 | return UnknownEnumToString(value); |
| 12402 | } |
| 12403 | } |
| 12404 | |
| 12405 | case BigGLEnum::BufferStorageMask: |
| 12406 | { |
| 12407 | switch (value) |
| 12408 | { |
| 12409 | case 0x1: |
| 12410 | return "GL_MAP_READ_BIT" ; |
| 12411 | case 0x2: |
| 12412 | return "GL_MAP_WRITE_BIT" ; |
| 12413 | case 0x40: |
| 12414 | return "GL_MAP_PERSISTENT_BIT" ; |
| 12415 | case 0x80: |
| 12416 | return "GL_MAP_COHERENT_BIT" ; |
| 12417 | case 0x100: |
| 12418 | return "GL_DYNAMIC_STORAGE_BIT" ; |
| 12419 | case 0x200: |
| 12420 | return "GL_CLIENT_STORAGE_BIT" ; |
| 12421 | default: |
| 12422 | return UnknownEnumToString(value); |
| 12423 | } |
| 12424 | } |
| 12425 | |
| 12426 | case BigGLEnum::BufferStorageTarget: |
| 12427 | { |
| 12428 | switch (value) |
| 12429 | { |
| 12430 | case 0x8892: |
| 12431 | return "GL_ARRAY_BUFFER" ; |
| 12432 | case 0x8893: |
| 12433 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
| 12434 | case 0x88EB: |
| 12435 | return "GL_PIXEL_PACK_BUFFER" ; |
| 12436 | case 0x88EC: |
| 12437 | return "GL_PIXEL_UNPACK_BUFFER" ; |
| 12438 | case 0x8A11: |
| 12439 | return "GL_UNIFORM_BUFFER" ; |
| 12440 | case 0x8C2A: |
| 12441 | return "GL_TEXTURE_BUFFER" ; |
| 12442 | case 0x8C8E: |
| 12443 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 12444 | case 0x8F36: |
| 12445 | return "GL_COPY_READ_BUFFER" ; |
| 12446 | case 0x8F37: |
| 12447 | return "GL_COPY_WRITE_BUFFER" ; |
| 12448 | case 0x8F3F: |
| 12449 | return "GL_DRAW_INDIRECT_BUFFER" ; |
| 12450 | case 0x90D2: |
| 12451 | return "GL_SHADER_STORAGE_BUFFER" ; |
| 12452 | case 0x90EE: |
| 12453 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
| 12454 | case 0x9192: |
| 12455 | return "GL_QUERY_BUFFER" ; |
| 12456 | case 0x92C0: |
| 12457 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
| 12458 | default: |
| 12459 | return UnknownEnumToString(value); |
| 12460 | } |
| 12461 | } |
| 12462 | |
| 12463 | case BigGLEnum::BufferTargetARB: |
| 12464 | { |
| 12465 | switch (value) |
| 12466 | { |
| 12467 | case 0x80EE: |
| 12468 | return "GL_PARAMETER_BUFFER" ; |
| 12469 | case 0x8892: |
| 12470 | return "GL_ARRAY_BUFFER" ; |
| 12471 | case 0x8893: |
| 12472 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
| 12473 | case 0x88EB: |
| 12474 | return "GL_PIXEL_PACK_BUFFER" ; |
| 12475 | case 0x88EC: |
| 12476 | return "GL_PIXEL_UNPACK_BUFFER" ; |
| 12477 | case 0x8A11: |
| 12478 | return "GL_UNIFORM_BUFFER" ; |
| 12479 | case 0x8C2A: |
| 12480 | return "GL_TEXTURE_BUFFER" ; |
| 12481 | case 0x8C8E: |
| 12482 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 12483 | case 0x8F36: |
| 12484 | return "GL_COPY_READ_BUFFER" ; |
| 12485 | case 0x8F37: |
| 12486 | return "GL_COPY_WRITE_BUFFER" ; |
| 12487 | case 0x8F3F: |
| 12488 | return "GL_DRAW_INDIRECT_BUFFER" ; |
| 12489 | case 0x90D2: |
| 12490 | return "GL_SHADER_STORAGE_BUFFER" ; |
| 12491 | case 0x90EE: |
| 12492 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
| 12493 | case 0x9192: |
| 12494 | return "GL_QUERY_BUFFER" ; |
| 12495 | case 0x92C0: |
| 12496 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
| 12497 | default: |
| 12498 | return UnknownEnumToString(value); |
| 12499 | } |
| 12500 | } |
| 12501 | |
| 12502 | case BigGLEnum::BufferUsageARB: |
| 12503 | { |
| 12504 | switch (value) |
| 12505 | { |
| 12506 | case 0x88E0: |
| 12507 | return "GL_STREAM_DRAW" ; |
| 12508 | case 0x88E1: |
| 12509 | return "GL_STREAM_READ" ; |
| 12510 | case 0x88E2: |
| 12511 | return "GL_STREAM_COPY" ; |
| 12512 | case 0x88E4: |
| 12513 | return "GL_STATIC_DRAW" ; |
| 12514 | case 0x88E5: |
| 12515 | return "GL_STATIC_READ" ; |
| 12516 | case 0x88E6: |
| 12517 | return "GL_STATIC_COPY" ; |
| 12518 | case 0x88E8: |
| 12519 | return "GL_DYNAMIC_DRAW" ; |
| 12520 | case 0x88E9: |
| 12521 | return "GL_DYNAMIC_READ" ; |
| 12522 | case 0x88EA: |
| 12523 | return "GL_DYNAMIC_COPY" ; |
| 12524 | default: |
| 12525 | return UnknownEnumToString(value); |
| 12526 | } |
| 12527 | } |
| 12528 | |
| 12529 | case BigGLEnum::ClampColorModeARB: |
| 12530 | { |
| 12531 | switch (value) |
| 12532 | { |
| 12533 | case 0x0: |
| 12534 | return "GL_FALSE" ; |
| 12535 | case 0x1: |
| 12536 | return "GL_TRUE" ; |
| 12537 | case 0x891D: |
| 12538 | return "GL_FIXED_ONLY" ; |
| 12539 | default: |
| 12540 | return UnknownEnumToString(value); |
| 12541 | } |
| 12542 | } |
| 12543 | |
| 12544 | case BigGLEnum::ClampColorTargetARB: |
| 12545 | { |
| 12546 | switch (value) |
| 12547 | { |
| 12548 | case 0x891C: |
| 12549 | return "GL_CLAMP_READ_COLOR" ; |
| 12550 | default: |
| 12551 | return UnknownEnumToString(value); |
| 12552 | } |
| 12553 | } |
| 12554 | |
| 12555 | case BigGLEnum::ClearBufferMask: |
| 12556 | { |
| 12557 | switch (value) |
| 12558 | { |
| 12559 | case 0x100: |
| 12560 | return "GL_DEPTH_BUFFER_BIT" ; |
| 12561 | case 0x200: |
| 12562 | return "GL_ACCUM_BUFFER_BIT" ; |
| 12563 | case 0x400: |
| 12564 | return "GL_STENCIL_BUFFER_BIT" ; |
| 12565 | case 0x4000: |
| 12566 | return "GL_COLOR_BUFFER_BIT" ; |
| 12567 | default: |
| 12568 | return UnknownEnumToString(value); |
| 12569 | } |
| 12570 | } |
| 12571 | |
| 12572 | case BigGLEnum::ClientAttribMask: |
| 12573 | { |
| 12574 | switch (value) |
| 12575 | { |
| 12576 | case 0x1: |
| 12577 | return "GL_CLIENT_PIXEL_STORE_BIT" ; |
| 12578 | case 0x2: |
| 12579 | return "GL_CLIENT_VERTEX_ARRAY_BIT" ; |
| 12580 | case 0xFFFFFFFF: |
| 12581 | return "GL_CLIENT_ALL_ATTRIB_BITS" ; |
| 12582 | default: |
| 12583 | return UnknownEnumToString(value); |
| 12584 | } |
| 12585 | } |
| 12586 | |
| 12587 | case BigGLEnum::ClipControlDepth: |
| 12588 | { |
| 12589 | switch (value) |
| 12590 | { |
| 12591 | case 0x935E: |
| 12592 | return "GL_NEGATIVE_ONE_TO_ONE" ; |
| 12593 | case 0x935F: |
| 12594 | return "GL_ZERO_TO_ONE" ; |
| 12595 | default: |
| 12596 | return UnknownEnumToString(value); |
| 12597 | } |
| 12598 | } |
| 12599 | |
| 12600 | case BigGLEnum::ClipControlOrigin: |
| 12601 | { |
| 12602 | switch (value) |
| 12603 | { |
| 12604 | case 0x8CA1: |
| 12605 | return "GL_LOWER_LEFT" ; |
| 12606 | case 0x8CA2: |
| 12607 | return "GL_UPPER_LEFT" ; |
| 12608 | default: |
| 12609 | return UnknownEnumToString(value); |
| 12610 | } |
| 12611 | } |
| 12612 | |
| 12613 | case BigGLEnum::ClipPlaneName: |
| 12614 | { |
| 12615 | switch (value) |
| 12616 | { |
| 12617 | case 0x3000: |
| 12618 | return "GL_CLIP_PLANE0" ; |
| 12619 | case 0x3001: |
| 12620 | return "GL_CLIP_PLANE1" ; |
| 12621 | case 0x3002: |
| 12622 | return "GL_CLIP_PLANE2" ; |
| 12623 | case 0x3003: |
| 12624 | return "GL_CLIP_PLANE3" ; |
| 12625 | case 0x3004: |
| 12626 | return "GL_CLIP_PLANE4" ; |
| 12627 | case 0x3005: |
| 12628 | return "GL_CLIP_PLANE5" ; |
| 12629 | case 0x3006: |
| 12630 | return "GL_CLIP_DISTANCE6" ; |
| 12631 | case 0x3007: |
| 12632 | return "GL_CLIP_DISTANCE7" ; |
| 12633 | default: |
| 12634 | return UnknownEnumToString(value); |
| 12635 | } |
| 12636 | } |
| 12637 | |
| 12638 | case BigGLEnum::ColorBuffer: |
| 12639 | { |
| 12640 | switch (value) |
| 12641 | { |
| 12642 | case 0x0: |
| 12643 | return "GL_NONE" ; |
| 12644 | case 0x400: |
| 12645 | return "GL_FRONT_LEFT" ; |
| 12646 | case 0x401: |
| 12647 | return "GL_FRONT_RIGHT" ; |
| 12648 | case 0x402: |
| 12649 | return "GL_BACK_LEFT" ; |
| 12650 | case 0x403: |
| 12651 | return "GL_BACK_RIGHT" ; |
| 12652 | case 0x404: |
| 12653 | return "GL_FRONT" ; |
| 12654 | case 0x405: |
| 12655 | return "GL_BACK" ; |
| 12656 | case 0x406: |
| 12657 | return "GL_LEFT" ; |
| 12658 | case 0x407: |
| 12659 | return "GL_RIGHT" ; |
| 12660 | case 0x408: |
| 12661 | return "GL_FRONT_AND_BACK" ; |
| 12662 | case 0x8CE0: |
| 12663 | return "GL_COLOR_ATTACHMENT0" ; |
| 12664 | case 0x8CE1: |
| 12665 | return "GL_COLOR_ATTACHMENT1" ; |
| 12666 | case 0x8CE2: |
| 12667 | return "GL_COLOR_ATTACHMENT2" ; |
| 12668 | case 0x8CE3: |
| 12669 | return "GL_COLOR_ATTACHMENT3" ; |
| 12670 | case 0x8CE4: |
| 12671 | return "GL_COLOR_ATTACHMENT4" ; |
| 12672 | case 0x8CE5: |
| 12673 | return "GL_COLOR_ATTACHMENT5" ; |
| 12674 | case 0x8CE6: |
| 12675 | return "GL_COLOR_ATTACHMENT6" ; |
| 12676 | case 0x8CE7: |
| 12677 | return "GL_COLOR_ATTACHMENT7" ; |
| 12678 | case 0x8CE8: |
| 12679 | return "GL_COLOR_ATTACHMENT8" ; |
| 12680 | case 0x8CE9: |
| 12681 | return "GL_COLOR_ATTACHMENT9" ; |
| 12682 | case 0x8CEA: |
| 12683 | return "GL_COLOR_ATTACHMENT10" ; |
| 12684 | case 0x8CEB: |
| 12685 | return "GL_COLOR_ATTACHMENT11" ; |
| 12686 | case 0x8CEC: |
| 12687 | return "GL_COLOR_ATTACHMENT12" ; |
| 12688 | case 0x8CED: |
| 12689 | return "GL_COLOR_ATTACHMENT13" ; |
| 12690 | case 0x8CEE: |
| 12691 | return "GL_COLOR_ATTACHMENT14" ; |
| 12692 | case 0x8CEF: |
| 12693 | return "GL_COLOR_ATTACHMENT15" ; |
| 12694 | case 0x8CF0: |
| 12695 | return "GL_COLOR_ATTACHMENT16" ; |
| 12696 | case 0x8CF1: |
| 12697 | return "GL_COLOR_ATTACHMENT17" ; |
| 12698 | case 0x8CF2: |
| 12699 | return "GL_COLOR_ATTACHMENT18" ; |
| 12700 | case 0x8CF3: |
| 12701 | return "GL_COLOR_ATTACHMENT19" ; |
| 12702 | case 0x8CF4: |
| 12703 | return "GL_COLOR_ATTACHMENT20" ; |
| 12704 | case 0x8CF5: |
| 12705 | return "GL_COLOR_ATTACHMENT21" ; |
| 12706 | case 0x8CF6: |
| 12707 | return "GL_COLOR_ATTACHMENT22" ; |
| 12708 | case 0x8CF7: |
| 12709 | return "GL_COLOR_ATTACHMENT23" ; |
| 12710 | case 0x8CF8: |
| 12711 | return "GL_COLOR_ATTACHMENT24" ; |
| 12712 | case 0x8CF9: |
| 12713 | return "GL_COLOR_ATTACHMENT25" ; |
| 12714 | case 0x8CFA: |
| 12715 | return "GL_COLOR_ATTACHMENT26" ; |
| 12716 | case 0x8CFB: |
| 12717 | return "GL_COLOR_ATTACHMENT27" ; |
| 12718 | case 0x8CFC: |
| 12719 | return "GL_COLOR_ATTACHMENT28" ; |
| 12720 | case 0x8CFD: |
| 12721 | return "GL_COLOR_ATTACHMENT29" ; |
| 12722 | case 0x8CFE: |
| 12723 | return "GL_COLOR_ATTACHMENT30" ; |
| 12724 | case 0x8CFF: |
| 12725 | return "GL_COLOR_ATTACHMENT31" ; |
| 12726 | default: |
| 12727 | return UnknownEnumToString(value); |
| 12728 | } |
| 12729 | } |
| 12730 | |
| 12731 | case BigGLEnum::ColorMaterialParameter: |
| 12732 | { |
| 12733 | switch (value) |
| 12734 | { |
| 12735 | case 0x1200: |
| 12736 | return "GL_AMBIENT" ; |
| 12737 | case 0x1201: |
| 12738 | return "GL_DIFFUSE" ; |
| 12739 | case 0x1202: |
| 12740 | return "GL_SPECULAR" ; |
| 12741 | case 0x1600: |
| 12742 | return "GL_EMISSION" ; |
| 12743 | case 0x1602: |
| 12744 | return "GL_AMBIENT_AND_DIFFUSE" ; |
| 12745 | default: |
| 12746 | return UnknownEnumToString(value); |
| 12747 | } |
| 12748 | } |
| 12749 | |
| 12750 | case BigGLEnum::ColorPointerType: |
| 12751 | { |
| 12752 | switch (value) |
| 12753 | { |
| 12754 | case 0x1400: |
| 12755 | return "GL_BYTE" ; |
| 12756 | case 0x1401: |
| 12757 | return "GL_UNSIGNED_BYTE" ; |
| 12758 | case 0x1403: |
| 12759 | return "GL_UNSIGNED_SHORT" ; |
| 12760 | case 0x1405: |
| 12761 | return "GL_UNSIGNED_INT" ; |
| 12762 | default: |
| 12763 | return UnknownEnumToString(value); |
| 12764 | } |
| 12765 | } |
| 12766 | |
| 12767 | case BigGLEnum::ColorTableTarget: |
| 12768 | { |
| 12769 | switch (value) |
| 12770 | { |
| 12771 | case 0x80D0: |
| 12772 | return "GL_COLOR_TABLE" ; |
| 12773 | case 0x80D1: |
| 12774 | return "GL_POST_CONVOLUTION_COLOR_TABLE" ; |
| 12775 | case 0x80D2: |
| 12776 | return "GL_POST_COLOR_MATRIX_COLOR_TABLE" ; |
| 12777 | case 0x80D3: |
| 12778 | return "GL_PROXY_COLOR_TABLE" ; |
| 12779 | case 0x80D4: |
| 12780 | return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" ; |
| 12781 | case 0x80D5: |
| 12782 | return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" ; |
| 12783 | default: |
| 12784 | return UnknownEnumToString(value); |
| 12785 | } |
| 12786 | } |
| 12787 | |
| 12788 | case BigGLEnum::ColorTableTargetSGI: |
| 12789 | { |
| 12790 | switch (value) |
| 12791 | { |
| 12792 | case 0x80D0: |
| 12793 | return "GL_COLOR_TABLE" ; |
| 12794 | case 0x80D1: |
| 12795 | return "GL_POST_CONVOLUTION_COLOR_TABLE" ; |
| 12796 | case 0x80D2: |
| 12797 | return "GL_POST_COLOR_MATRIX_COLOR_TABLE" ; |
| 12798 | case 0x80D3: |
| 12799 | return "GL_PROXY_COLOR_TABLE" ; |
| 12800 | case 0x80D4: |
| 12801 | return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" ; |
| 12802 | case 0x80D5: |
| 12803 | return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" ; |
| 12804 | default: |
| 12805 | return UnknownEnumToString(value); |
| 12806 | } |
| 12807 | } |
| 12808 | |
| 12809 | case BigGLEnum::CombinerBiasNV: |
| 12810 | { |
| 12811 | switch (value) |
| 12812 | { |
| 12813 | case 0x0: |
| 12814 | return "GL_NONE" ; |
| 12815 | default: |
| 12816 | return UnknownEnumToString(value); |
| 12817 | } |
| 12818 | } |
| 12819 | |
| 12820 | case BigGLEnum::CombinerComponentUsageNV: |
| 12821 | { |
| 12822 | switch (value) |
| 12823 | { |
| 12824 | case 0x1905: |
| 12825 | return "GL_BLUE" ; |
| 12826 | case 0x1906: |
| 12827 | return "GL_ALPHA" ; |
| 12828 | case 0x1907: |
| 12829 | return "GL_RGB" ; |
| 12830 | default: |
| 12831 | return UnknownEnumToString(value); |
| 12832 | } |
| 12833 | } |
| 12834 | |
| 12835 | case BigGLEnum::CombinerPortionNV: |
| 12836 | { |
| 12837 | switch (value) |
| 12838 | { |
| 12839 | case 0x1906: |
| 12840 | return "GL_ALPHA" ; |
| 12841 | case 0x1907: |
| 12842 | return "GL_RGB" ; |
| 12843 | default: |
| 12844 | return UnknownEnumToString(value); |
| 12845 | } |
| 12846 | } |
| 12847 | |
| 12848 | case BigGLEnum::CombinerScaleNV: |
| 12849 | { |
| 12850 | switch (value) |
| 12851 | { |
| 12852 | case 0x0: |
| 12853 | return "GL_NONE" ; |
| 12854 | default: |
| 12855 | return UnknownEnumToString(value); |
| 12856 | } |
| 12857 | } |
| 12858 | |
| 12859 | case BigGLEnum::ConditionalRenderMode: |
| 12860 | { |
| 12861 | switch (value) |
| 12862 | { |
| 12863 | case 0x8E13: |
| 12864 | return "GL_QUERY_WAIT" ; |
| 12865 | case 0x8E14: |
| 12866 | return "GL_QUERY_NO_WAIT" ; |
| 12867 | case 0x8E15: |
| 12868 | return "GL_QUERY_BY_REGION_WAIT" ; |
| 12869 | case 0x8E16: |
| 12870 | return "GL_QUERY_BY_REGION_NO_WAIT" ; |
| 12871 | case 0x8E17: |
| 12872 | return "GL_QUERY_WAIT_INVERTED" ; |
| 12873 | case 0x8E18: |
| 12874 | return "GL_QUERY_NO_WAIT_INVERTED" ; |
| 12875 | case 0x8E19: |
| 12876 | return "GL_QUERY_BY_REGION_WAIT_INVERTED" ; |
| 12877 | case 0x8E1A: |
| 12878 | return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED" ; |
| 12879 | default: |
| 12880 | return UnknownEnumToString(value); |
| 12881 | } |
| 12882 | } |
| 12883 | |
| 12884 | case BigGLEnum::ContainerType: |
| 12885 | { |
| 12886 | switch (value) |
| 12887 | { |
| 12888 | case 0x8B40: |
| 12889 | return "GL_PROGRAM_OBJECT_EXT" ; |
| 12890 | default: |
| 12891 | return UnknownEnumToString(value); |
| 12892 | } |
| 12893 | } |
| 12894 | |
| 12895 | case BigGLEnum::ContextFlagMask: |
| 12896 | { |
| 12897 | switch (value) |
| 12898 | { |
| 12899 | case 0x1: |
| 12900 | return "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" ; |
| 12901 | case 0x2: |
| 12902 | return "GL_CONTEXT_FLAG_DEBUG_BIT" ; |
| 12903 | case 0x4: |
| 12904 | return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT" ; |
| 12905 | case 0x8: |
| 12906 | return "GL_CONTEXT_FLAG_NO_ERROR_BIT" ; |
| 12907 | default: |
| 12908 | return UnknownEnumToString(value); |
| 12909 | } |
| 12910 | } |
| 12911 | |
| 12912 | case BigGLEnum::ContextProfileMask: |
| 12913 | { |
| 12914 | switch (value) |
| 12915 | { |
| 12916 | case 0x1: |
| 12917 | return "GL_CONTEXT_CORE_PROFILE_BIT" ; |
| 12918 | case 0x2: |
| 12919 | return "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" ; |
| 12920 | default: |
| 12921 | return UnknownEnumToString(value); |
| 12922 | } |
| 12923 | } |
| 12924 | |
| 12925 | case BigGLEnum::ConvolutionTarget: |
| 12926 | { |
| 12927 | switch (value) |
| 12928 | { |
| 12929 | case 0x8010: |
| 12930 | return "GL_CONVOLUTION_1D" ; |
| 12931 | case 0x8011: |
| 12932 | return "GL_CONVOLUTION_2D" ; |
| 12933 | default: |
| 12934 | return UnknownEnumToString(value); |
| 12935 | } |
| 12936 | } |
| 12937 | |
| 12938 | case BigGLEnum::ConvolutionTargetEXT: |
| 12939 | { |
| 12940 | switch (value) |
| 12941 | { |
| 12942 | case 0x8010: |
| 12943 | return "GL_CONVOLUTION_1D" ; |
| 12944 | case 0x8011: |
| 12945 | return "GL_CONVOLUTION_2D" ; |
| 12946 | default: |
| 12947 | return UnknownEnumToString(value); |
| 12948 | } |
| 12949 | } |
| 12950 | |
| 12951 | case BigGLEnum::CopyBufferSubDataTarget: |
| 12952 | { |
| 12953 | switch (value) |
| 12954 | { |
| 12955 | case 0x8892: |
| 12956 | return "GL_ARRAY_BUFFER" ; |
| 12957 | case 0x8893: |
| 12958 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
| 12959 | case 0x88EB: |
| 12960 | return "GL_PIXEL_PACK_BUFFER" ; |
| 12961 | case 0x88EC: |
| 12962 | return "GL_PIXEL_UNPACK_BUFFER" ; |
| 12963 | case 0x8A11: |
| 12964 | return "GL_UNIFORM_BUFFER" ; |
| 12965 | case 0x8C2A: |
| 12966 | return "GL_TEXTURE_BUFFER" ; |
| 12967 | case 0x8C8E: |
| 12968 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 12969 | case 0x8F36: |
| 12970 | return "GL_COPY_READ_BUFFER" ; |
| 12971 | case 0x8F37: |
| 12972 | return "GL_COPY_WRITE_BUFFER" ; |
| 12973 | case 0x8F3F: |
| 12974 | return "GL_DRAW_INDIRECT_BUFFER" ; |
| 12975 | case 0x90D2: |
| 12976 | return "GL_SHADER_STORAGE_BUFFER" ; |
| 12977 | case 0x90EE: |
| 12978 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
| 12979 | case 0x9192: |
| 12980 | return "GL_QUERY_BUFFER" ; |
| 12981 | case 0x92C0: |
| 12982 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
| 12983 | default: |
| 12984 | return UnknownEnumToString(value); |
| 12985 | } |
| 12986 | } |
| 12987 | |
| 12988 | case BigGLEnum::CopyImageSubDataTarget: |
| 12989 | { |
| 12990 | switch (value) |
| 12991 | { |
| 12992 | case 0xDE0: |
| 12993 | return "GL_TEXTURE_1D" ; |
| 12994 | case 0xDE1: |
| 12995 | return "GL_TEXTURE_2D" ; |
| 12996 | case 0x806F: |
| 12997 | return "GL_TEXTURE_3D" ; |
| 12998 | case 0x84F5: |
| 12999 | return "GL_TEXTURE_RECTANGLE" ; |
| 13000 | case 0x8513: |
| 13001 | return "GL_TEXTURE_CUBE_MAP" ; |
| 13002 | case 0x8C18: |
| 13003 | return "GL_TEXTURE_1D_ARRAY" ; |
| 13004 | case 0x8C1A: |
| 13005 | return "GL_TEXTURE_2D_ARRAY" ; |
| 13006 | case 0x8D41: |
| 13007 | return "GL_RENDERBUFFER" ; |
| 13008 | case 0x9009: |
| 13009 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
| 13010 | case 0x9100: |
| 13011 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
| 13012 | case 0x9102: |
| 13013 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
| 13014 | default: |
| 13015 | return UnknownEnumToString(value); |
| 13016 | } |
| 13017 | } |
| 13018 | |
| 13019 | case BigGLEnum::DebugSeverity: |
| 13020 | { |
| 13021 | switch (value) |
| 13022 | { |
| 13023 | case 0x1100: |
| 13024 | return "GL_DONT_CARE" ; |
| 13025 | case 0x826B: |
| 13026 | return "GL_DEBUG_SEVERITY_NOTIFICATION" ; |
| 13027 | case 0x9146: |
| 13028 | return "GL_DEBUG_SEVERITY_HIGH" ; |
| 13029 | case 0x9147: |
| 13030 | return "GL_DEBUG_SEVERITY_MEDIUM" ; |
| 13031 | case 0x9148: |
| 13032 | return "GL_DEBUG_SEVERITY_LOW" ; |
| 13033 | default: |
| 13034 | return UnknownEnumToString(value); |
| 13035 | } |
| 13036 | } |
| 13037 | |
| 13038 | case BigGLEnum::DebugSource: |
| 13039 | { |
| 13040 | switch (value) |
| 13041 | { |
| 13042 | case 0x1100: |
| 13043 | return "GL_DONT_CARE" ; |
| 13044 | case 0x8246: |
| 13045 | return "GL_DEBUG_SOURCE_API" ; |
| 13046 | case 0x8247: |
| 13047 | return "GL_DEBUG_SOURCE_WINDOW_SYSTEM" ; |
| 13048 | case 0x8248: |
| 13049 | return "GL_DEBUG_SOURCE_SHADER_COMPILER" ; |
| 13050 | case 0x8249: |
| 13051 | return "GL_DEBUG_SOURCE_THIRD_PARTY" ; |
| 13052 | case 0x824A: |
| 13053 | return "GL_DEBUG_SOURCE_APPLICATION" ; |
| 13054 | case 0x824B: |
| 13055 | return "GL_DEBUG_SOURCE_OTHER" ; |
| 13056 | default: |
| 13057 | return UnknownEnumToString(value); |
| 13058 | } |
| 13059 | } |
| 13060 | |
| 13061 | case BigGLEnum::DebugType: |
| 13062 | { |
| 13063 | switch (value) |
| 13064 | { |
| 13065 | case 0x1100: |
| 13066 | return "GL_DONT_CARE" ; |
| 13067 | case 0x824C: |
| 13068 | return "GL_DEBUG_TYPE_ERROR" ; |
| 13069 | case 0x824D: |
| 13070 | return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" ; |
| 13071 | case 0x824E: |
| 13072 | return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" ; |
| 13073 | case 0x824F: |
| 13074 | return "GL_DEBUG_TYPE_PORTABILITY" ; |
| 13075 | case 0x8250: |
| 13076 | return "GL_DEBUG_TYPE_PERFORMANCE" ; |
| 13077 | case 0x8251: |
| 13078 | return "GL_DEBUG_TYPE_OTHER" ; |
| 13079 | case 0x8268: |
| 13080 | return "GL_DEBUG_TYPE_MARKER" ; |
| 13081 | case 0x8269: |
| 13082 | return "GL_DEBUG_TYPE_PUSH_GROUP" ; |
| 13083 | case 0x826A: |
| 13084 | return "GL_DEBUG_TYPE_POP_GROUP" ; |
| 13085 | default: |
| 13086 | return UnknownEnumToString(value); |
| 13087 | } |
| 13088 | } |
| 13089 | |
| 13090 | case BigGLEnum::DepthFunction: |
| 13091 | { |
| 13092 | switch (value) |
| 13093 | { |
| 13094 | case 0x200: |
| 13095 | return "GL_NEVER" ; |
| 13096 | case 0x201: |
| 13097 | return "GL_LESS" ; |
| 13098 | case 0x202: |
| 13099 | return "GL_EQUAL" ; |
| 13100 | case 0x203: |
| 13101 | return "GL_LEQUAL" ; |
| 13102 | case 0x204: |
| 13103 | return "GL_GREATER" ; |
| 13104 | case 0x205: |
| 13105 | return "GL_NOTEQUAL" ; |
| 13106 | case 0x206: |
| 13107 | return "GL_GEQUAL" ; |
| 13108 | case 0x207: |
| 13109 | return "GL_ALWAYS" ; |
| 13110 | default: |
| 13111 | return UnknownEnumToString(value); |
| 13112 | } |
| 13113 | } |
| 13114 | |
| 13115 | case BigGLEnum::DepthStencilTextureMode: |
| 13116 | { |
| 13117 | switch (value) |
| 13118 | { |
| 13119 | case 0x1901: |
| 13120 | return "GL_STENCIL_INDEX" ; |
| 13121 | case 0x1902: |
| 13122 | return "GL_DEPTH_COMPONENT" ; |
| 13123 | default: |
| 13124 | return UnknownEnumToString(value); |
| 13125 | } |
| 13126 | } |
| 13127 | |
| 13128 | case BigGLEnum::DrawBufferMode: |
| 13129 | { |
| 13130 | switch (value) |
| 13131 | { |
| 13132 | case 0x0: |
| 13133 | return "GL_NONE" ; |
| 13134 | case 0x400: |
| 13135 | return "GL_FRONT_LEFT" ; |
| 13136 | case 0x401: |
| 13137 | return "GL_FRONT_RIGHT" ; |
| 13138 | case 0x402: |
| 13139 | return "GL_BACK_LEFT" ; |
| 13140 | case 0x403: |
| 13141 | return "GL_BACK_RIGHT" ; |
| 13142 | case 0x404: |
| 13143 | return "GL_FRONT" ; |
| 13144 | case 0x405: |
| 13145 | return "GL_BACK" ; |
| 13146 | case 0x406: |
| 13147 | return "GL_LEFT" ; |
| 13148 | case 0x407: |
| 13149 | return "GL_RIGHT" ; |
| 13150 | case 0x408: |
| 13151 | return "GL_FRONT_AND_BACK" ; |
| 13152 | case 0x409: |
| 13153 | return "GL_AUX0" ; |
| 13154 | case 0x40A: |
| 13155 | return "GL_AUX1" ; |
| 13156 | case 0x40B: |
| 13157 | return "GL_AUX2" ; |
| 13158 | case 0x40C: |
| 13159 | return "GL_AUX3" ; |
| 13160 | case 0x8CE0: |
| 13161 | return "GL_COLOR_ATTACHMENT0" ; |
| 13162 | case 0x8CE1: |
| 13163 | return "GL_COLOR_ATTACHMENT1" ; |
| 13164 | case 0x8CE2: |
| 13165 | return "GL_COLOR_ATTACHMENT2" ; |
| 13166 | case 0x8CE3: |
| 13167 | return "GL_COLOR_ATTACHMENT3" ; |
| 13168 | case 0x8CE4: |
| 13169 | return "GL_COLOR_ATTACHMENT4" ; |
| 13170 | case 0x8CE5: |
| 13171 | return "GL_COLOR_ATTACHMENT5" ; |
| 13172 | case 0x8CE6: |
| 13173 | return "GL_COLOR_ATTACHMENT6" ; |
| 13174 | case 0x8CE7: |
| 13175 | return "GL_COLOR_ATTACHMENT7" ; |
| 13176 | case 0x8CE8: |
| 13177 | return "GL_COLOR_ATTACHMENT8" ; |
| 13178 | case 0x8CE9: |
| 13179 | return "GL_COLOR_ATTACHMENT9" ; |
| 13180 | case 0x8CEA: |
| 13181 | return "GL_COLOR_ATTACHMENT10" ; |
| 13182 | case 0x8CEB: |
| 13183 | return "GL_COLOR_ATTACHMENT11" ; |
| 13184 | case 0x8CEC: |
| 13185 | return "GL_COLOR_ATTACHMENT12" ; |
| 13186 | case 0x8CED: |
| 13187 | return "GL_COLOR_ATTACHMENT13" ; |
| 13188 | case 0x8CEE: |
| 13189 | return "GL_COLOR_ATTACHMENT14" ; |
| 13190 | case 0x8CEF: |
| 13191 | return "GL_COLOR_ATTACHMENT15" ; |
| 13192 | case 0x8CF0: |
| 13193 | return "GL_COLOR_ATTACHMENT16" ; |
| 13194 | case 0x8CF1: |
| 13195 | return "GL_COLOR_ATTACHMENT17" ; |
| 13196 | case 0x8CF2: |
| 13197 | return "GL_COLOR_ATTACHMENT18" ; |
| 13198 | case 0x8CF3: |
| 13199 | return "GL_COLOR_ATTACHMENT19" ; |
| 13200 | case 0x8CF4: |
| 13201 | return "GL_COLOR_ATTACHMENT20" ; |
| 13202 | case 0x8CF5: |
| 13203 | return "GL_COLOR_ATTACHMENT21" ; |
| 13204 | case 0x8CF6: |
| 13205 | return "GL_COLOR_ATTACHMENT22" ; |
| 13206 | case 0x8CF7: |
| 13207 | return "GL_COLOR_ATTACHMENT23" ; |
| 13208 | case 0x8CF8: |
| 13209 | return "GL_COLOR_ATTACHMENT24" ; |
| 13210 | case 0x8CF9: |
| 13211 | return "GL_COLOR_ATTACHMENT25" ; |
| 13212 | case 0x8CFA: |
| 13213 | return "GL_COLOR_ATTACHMENT26" ; |
| 13214 | case 0x8CFB: |
| 13215 | return "GL_COLOR_ATTACHMENT27" ; |
| 13216 | case 0x8CFC: |
| 13217 | return "GL_COLOR_ATTACHMENT28" ; |
| 13218 | case 0x8CFD: |
| 13219 | return "GL_COLOR_ATTACHMENT29" ; |
| 13220 | case 0x8CFE: |
| 13221 | return "GL_COLOR_ATTACHMENT30" ; |
| 13222 | case 0x8CFF: |
| 13223 | return "GL_COLOR_ATTACHMENT31" ; |
| 13224 | default: |
| 13225 | return UnknownEnumToString(value); |
| 13226 | } |
| 13227 | } |
| 13228 | |
| 13229 | case BigGLEnum::DrawElementsType: |
| 13230 | { |
| 13231 | switch (value) |
| 13232 | { |
| 13233 | case 0x1401: |
| 13234 | return "GL_UNSIGNED_BYTE" ; |
| 13235 | case 0x1403: |
| 13236 | return "GL_UNSIGNED_SHORT" ; |
| 13237 | case 0x1405: |
| 13238 | return "GL_UNSIGNED_INT" ; |
| 13239 | default: |
| 13240 | return UnknownEnumToString(value); |
| 13241 | } |
| 13242 | } |
| 13243 | |
| 13244 | case BigGLEnum::ElementPointerTypeATI: |
| 13245 | { |
| 13246 | switch (value) |
| 13247 | { |
| 13248 | case 0x1401: |
| 13249 | return "GL_UNSIGNED_BYTE" ; |
| 13250 | case 0x1403: |
| 13251 | return "GL_UNSIGNED_SHORT" ; |
| 13252 | case 0x1405: |
| 13253 | return "GL_UNSIGNED_INT" ; |
| 13254 | default: |
| 13255 | return UnknownEnumToString(value); |
| 13256 | } |
| 13257 | } |
| 13258 | |
| 13259 | case BigGLEnum::EnableCap: |
| 13260 | { |
| 13261 | switch (value) |
| 13262 | { |
| 13263 | case 0xB10: |
| 13264 | return "GL_POINT_SMOOTH" ; |
| 13265 | case 0xB20: |
| 13266 | return "GL_LINE_SMOOTH" ; |
| 13267 | case 0xB24: |
| 13268 | return "GL_LINE_STIPPLE" ; |
| 13269 | case 0xB41: |
| 13270 | return "GL_POLYGON_SMOOTH" ; |
| 13271 | case 0xB42: |
| 13272 | return "GL_POLYGON_STIPPLE" ; |
| 13273 | case 0xB44: |
| 13274 | return "GL_CULL_FACE" ; |
| 13275 | case 0xB50: |
| 13276 | return "GL_LIGHTING" ; |
| 13277 | case 0xB57: |
| 13278 | return "GL_COLOR_MATERIAL" ; |
| 13279 | case 0xB60: |
| 13280 | return "GL_FOG" ; |
| 13281 | case 0xB71: |
| 13282 | return "GL_DEPTH_TEST" ; |
| 13283 | case 0xB90: |
| 13284 | return "GL_STENCIL_TEST" ; |
| 13285 | case 0xBA1: |
| 13286 | return "GL_NORMALIZE" ; |
| 13287 | case 0xBC0: |
| 13288 | return "GL_ALPHA_TEST" ; |
| 13289 | case 0xBD0: |
| 13290 | return "GL_DITHER" ; |
| 13291 | case 0xBE2: |
| 13292 | return "GL_BLEND" ; |
| 13293 | case 0xBF1: |
| 13294 | return "GL_INDEX_LOGIC_OP" ; |
| 13295 | case 0xBF2: |
| 13296 | return "GL_COLOR_LOGIC_OP" ; |
| 13297 | case 0xC11: |
| 13298 | return "GL_SCISSOR_TEST" ; |
| 13299 | case 0xC60: |
| 13300 | return "GL_TEXTURE_GEN_S" ; |
| 13301 | case 0xC61: |
| 13302 | return "GL_TEXTURE_GEN_T" ; |
| 13303 | case 0xC62: |
| 13304 | return "GL_TEXTURE_GEN_R" ; |
| 13305 | case 0xC63: |
| 13306 | return "GL_TEXTURE_GEN_Q" ; |
| 13307 | case 0xD80: |
| 13308 | return "GL_AUTO_NORMAL" ; |
| 13309 | case 0xD90: |
| 13310 | return "GL_MAP1_COLOR_4" ; |
| 13311 | case 0xD91: |
| 13312 | return "GL_MAP1_INDEX" ; |
| 13313 | case 0xD92: |
| 13314 | return "GL_MAP1_NORMAL" ; |
| 13315 | case 0xD93: |
| 13316 | return "GL_MAP1_TEXTURE_COORD_1" ; |
| 13317 | case 0xD94: |
| 13318 | return "GL_MAP1_TEXTURE_COORD_2" ; |
| 13319 | case 0xD95: |
| 13320 | return "GL_MAP1_TEXTURE_COORD_3" ; |
| 13321 | case 0xD96: |
| 13322 | return "GL_MAP1_TEXTURE_COORD_4" ; |
| 13323 | case 0xD97: |
| 13324 | return "GL_MAP1_VERTEX_3" ; |
| 13325 | case 0xD98: |
| 13326 | return "GL_MAP1_VERTEX_4" ; |
| 13327 | case 0xDB0: |
| 13328 | return "GL_MAP2_COLOR_4" ; |
| 13329 | case 0xDB1: |
| 13330 | return "GL_MAP2_INDEX" ; |
| 13331 | case 0xDB2: |
| 13332 | return "GL_MAP2_NORMAL" ; |
| 13333 | case 0xDB3: |
| 13334 | return "GL_MAP2_TEXTURE_COORD_1" ; |
| 13335 | case 0xDB4: |
| 13336 | return "GL_MAP2_TEXTURE_COORD_2" ; |
| 13337 | case 0xDB5: |
| 13338 | return "GL_MAP2_TEXTURE_COORD_3" ; |
| 13339 | case 0xDB6: |
| 13340 | return "GL_MAP2_TEXTURE_COORD_4" ; |
| 13341 | case 0xDB7: |
| 13342 | return "GL_MAP2_VERTEX_3" ; |
| 13343 | case 0xDB8: |
| 13344 | return "GL_MAP2_VERTEX_4" ; |
| 13345 | case 0xDE0: |
| 13346 | return "GL_TEXTURE_1D" ; |
| 13347 | case 0xDE1: |
| 13348 | return "GL_TEXTURE_2D" ; |
| 13349 | case 0x2A01: |
| 13350 | return "GL_POLYGON_OFFSET_POINT" ; |
| 13351 | case 0x2A02: |
| 13352 | return "GL_POLYGON_OFFSET_LINE" ; |
| 13353 | case 0x3000: |
| 13354 | return "GL_CLIP_PLANE0" ; |
| 13355 | case 0x3001: |
| 13356 | return "GL_CLIP_PLANE1" ; |
| 13357 | case 0x3002: |
| 13358 | return "GL_CLIP_PLANE2" ; |
| 13359 | case 0x3003: |
| 13360 | return "GL_CLIP_PLANE3" ; |
| 13361 | case 0x3004: |
| 13362 | return "GL_CLIP_PLANE4" ; |
| 13363 | case 0x3005: |
| 13364 | return "GL_CLIP_PLANE5" ; |
| 13365 | case 0x3006: |
| 13366 | return "GL_CLIP_DISTANCE6" ; |
| 13367 | case 0x3007: |
| 13368 | return "GL_CLIP_DISTANCE7" ; |
| 13369 | case 0x4000: |
| 13370 | return "GL_LIGHT0" ; |
| 13371 | case 0x4001: |
| 13372 | return "GL_LIGHT1" ; |
| 13373 | case 0x4002: |
| 13374 | return "GL_LIGHT2" ; |
| 13375 | case 0x4003: |
| 13376 | return "GL_LIGHT3" ; |
| 13377 | case 0x4004: |
| 13378 | return "GL_LIGHT4" ; |
| 13379 | case 0x4005: |
| 13380 | return "GL_LIGHT5" ; |
| 13381 | case 0x4006: |
| 13382 | return "GL_LIGHT6" ; |
| 13383 | case 0x4007: |
| 13384 | return "GL_LIGHT7" ; |
| 13385 | case 0x8037: |
| 13386 | return "GL_POLYGON_OFFSET_FILL" ; |
| 13387 | case 0x8074: |
| 13388 | return "GL_VERTEX_ARRAY" ; |
| 13389 | case 0x8075: |
| 13390 | return "GL_NORMAL_ARRAY" ; |
| 13391 | case 0x8076: |
| 13392 | return "GL_COLOR_ARRAY" ; |
| 13393 | case 0x8077: |
| 13394 | return "GL_INDEX_ARRAY" ; |
| 13395 | case 0x8078: |
| 13396 | return "GL_TEXTURE_COORD_ARRAY" ; |
| 13397 | case 0x8079: |
| 13398 | return "GL_EDGE_FLAG_ARRAY" ; |
| 13399 | case 0x809D: |
| 13400 | return "GL_MULTISAMPLE" ; |
| 13401 | case 0x809E: |
| 13402 | return "GL_SAMPLE_ALPHA_TO_COVERAGE" ; |
| 13403 | case 0x809F: |
| 13404 | return "GL_SAMPLE_ALPHA_TO_ONE" ; |
| 13405 | case 0x80A0: |
| 13406 | return "GL_SAMPLE_COVERAGE" ; |
| 13407 | case 0x80D0: |
| 13408 | return "GL_COLOR_TABLE" ; |
| 13409 | case 0x80D1: |
| 13410 | return "GL_POST_CONVOLUTION_COLOR_TABLE" ; |
| 13411 | case 0x80D2: |
| 13412 | return "GL_POST_COLOR_MATRIX_COLOR_TABLE" ; |
| 13413 | case 0x8242: |
| 13414 | return "GL_DEBUG_OUTPUT_SYNCHRONOUS" ; |
| 13415 | case 0x84F5: |
| 13416 | return "GL_TEXTURE_RECTANGLE" ; |
| 13417 | case 0x8513: |
| 13418 | return "GL_TEXTURE_CUBE_MAP" ; |
| 13419 | case 0x8642: |
| 13420 | return "GL_PROGRAM_POINT_SIZE" ; |
| 13421 | case 0x864F: |
| 13422 | return "GL_DEPTH_CLAMP" ; |
| 13423 | case 0x884F: |
| 13424 | return "GL_TEXTURE_CUBE_MAP_SEAMLESS" ; |
| 13425 | case 0x8C36: |
| 13426 | return "GL_SAMPLE_SHADING" ; |
| 13427 | case 0x8C89: |
| 13428 | return "GL_RASTERIZER_DISCARD" ; |
| 13429 | case 0x8D69: |
| 13430 | return "GL_PRIMITIVE_RESTART_FIXED_INDEX" ; |
| 13431 | case 0x8DB9: |
| 13432 | return "GL_FRAMEBUFFER_SRGB" ; |
| 13433 | case 0x8E51: |
| 13434 | return "GL_SAMPLE_MASK" ; |
| 13435 | case 0x8F9D: |
| 13436 | return "GL_PRIMITIVE_RESTART" ; |
| 13437 | case 0x92E0: |
| 13438 | return "GL_DEBUG_OUTPUT" ; |
| 13439 | default: |
| 13440 | return UnknownEnumToString(value); |
| 13441 | } |
| 13442 | } |
| 13443 | |
| 13444 | case BigGLEnum::ErrorCode: |
| 13445 | { |
| 13446 | switch (value) |
| 13447 | { |
| 13448 | case 0x0: |
| 13449 | return "GL_NO_ERROR" ; |
| 13450 | case 0x500: |
| 13451 | return "GL_INVALID_ENUM" ; |
| 13452 | case 0x501: |
| 13453 | return "GL_INVALID_VALUE" ; |
| 13454 | case 0x502: |
| 13455 | return "GL_INVALID_OPERATION" ; |
| 13456 | case 0x503: |
| 13457 | return "GL_STACK_OVERFLOW" ; |
| 13458 | case 0x504: |
| 13459 | return "GL_STACK_UNDERFLOW" ; |
| 13460 | case 0x505: |
| 13461 | return "GL_OUT_OF_MEMORY" ; |
| 13462 | case 0x506: |
| 13463 | return "GL_INVALID_FRAMEBUFFER_OPERATION" ; |
| 13464 | default: |
| 13465 | return UnknownEnumToString(value); |
| 13466 | } |
| 13467 | } |
| 13468 | |
| 13469 | case BigGLEnum::ExternalHandleType: |
| 13470 | { |
| 13471 | switch (value) |
| 13472 | { |
| 13473 | case 0x9586: |
| 13474 | return "GL_HANDLE_TYPE_OPAQUE_FD_EXT" ; |
| 13475 | default: |
| 13476 | return UnknownEnumToString(value); |
| 13477 | } |
| 13478 | } |
| 13479 | |
| 13480 | case BigGLEnum::FeedBackToken: |
| 13481 | { |
| 13482 | switch (value) |
| 13483 | { |
| 13484 | case 0x700: |
| 13485 | return "GL_PASS_THROUGH_TOKEN" ; |
| 13486 | case 0x701: |
| 13487 | return "GL_POINT_TOKEN" ; |
| 13488 | case 0x702: |
| 13489 | return "GL_LINE_TOKEN" ; |
| 13490 | case 0x703: |
| 13491 | return "GL_POLYGON_TOKEN" ; |
| 13492 | case 0x704: |
| 13493 | return "GL_BITMAP_TOKEN" ; |
| 13494 | case 0x705: |
| 13495 | return "GL_DRAW_PIXEL_TOKEN" ; |
| 13496 | case 0x706: |
| 13497 | return "GL_COPY_PIXEL_TOKEN" ; |
| 13498 | case 0x707: |
| 13499 | return "GL_LINE_RESET_TOKEN" ; |
| 13500 | default: |
| 13501 | return UnknownEnumToString(value); |
| 13502 | } |
| 13503 | } |
| 13504 | |
| 13505 | case BigGLEnum::FeedbackType: |
| 13506 | { |
| 13507 | switch (value) |
| 13508 | { |
| 13509 | case 0x600: |
| 13510 | return "GL_2D" ; |
| 13511 | case 0x601: |
| 13512 | return "GL_3D" ; |
| 13513 | case 0x602: |
| 13514 | return "GL_3D_COLOR" ; |
| 13515 | case 0x603: |
| 13516 | return "GL_3D_COLOR_TEXTURE" ; |
| 13517 | case 0x604: |
| 13518 | return "GL_4D_COLOR_TEXTURE" ; |
| 13519 | default: |
| 13520 | return UnknownEnumToString(value); |
| 13521 | } |
| 13522 | } |
| 13523 | |
| 13524 | case BigGLEnum::FenceConditionNV: |
| 13525 | { |
| 13526 | switch (value) |
| 13527 | { |
| 13528 | case 0x84F2: |
| 13529 | return "GL_ALL_COMPLETED_NV" ; |
| 13530 | default: |
| 13531 | return UnknownEnumToString(value); |
| 13532 | } |
| 13533 | } |
| 13534 | |
| 13535 | case BigGLEnum::FenceParameterNameNV: |
| 13536 | { |
| 13537 | switch (value) |
| 13538 | { |
| 13539 | case 0x84F3: |
| 13540 | return "GL_FENCE_STATUS_NV" ; |
| 13541 | case 0x84F4: |
| 13542 | return "GL_FENCE_CONDITION_NV" ; |
| 13543 | default: |
| 13544 | return UnknownEnumToString(value); |
| 13545 | } |
| 13546 | } |
| 13547 | |
| 13548 | case BigGLEnum::FogCoordSrc: |
| 13549 | { |
| 13550 | switch (value) |
| 13551 | { |
| 13552 | case 0x8451: |
| 13553 | return "GL_FOG_COORD" ; |
| 13554 | case 0x8452: |
| 13555 | return "GL_FRAGMENT_DEPTH" ; |
| 13556 | default: |
| 13557 | return UnknownEnumToString(value); |
| 13558 | } |
| 13559 | } |
| 13560 | |
| 13561 | case BigGLEnum::FogCoordinatePointerType: |
| 13562 | { |
| 13563 | switch (value) |
| 13564 | { |
| 13565 | case 0x1406: |
| 13566 | return "GL_FLOAT" ; |
| 13567 | case 0x140A: |
| 13568 | return "GL_DOUBLE" ; |
| 13569 | default: |
| 13570 | return UnknownEnumToString(value); |
| 13571 | } |
| 13572 | } |
| 13573 | |
| 13574 | case BigGLEnum::FogMode: |
| 13575 | { |
| 13576 | switch (value) |
| 13577 | { |
| 13578 | case 0x800: |
| 13579 | return "GL_EXP" ; |
| 13580 | case 0x801: |
| 13581 | return "GL_EXP2" ; |
| 13582 | case 0x2601: |
| 13583 | return "GL_LINEAR" ; |
| 13584 | default: |
| 13585 | return UnknownEnumToString(value); |
| 13586 | } |
| 13587 | } |
| 13588 | |
| 13589 | case BigGLEnum::FogPName: |
| 13590 | { |
| 13591 | switch (value) |
| 13592 | { |
| 13593 | case 0xB61: |
| 13594 | return "GL_FOG_INDEX" ; |
| 13595 | case 0xB62: |
| 13596 | return "GL_FOG_DENSITY" ; |
| 13597 | case 0xB63: |
| 13598 | return "GL_FOG_START" ; |
| 13599 | case 0xB64: |
| 13600 | return "GL_FOG_END" ; |
| 13601 | case 0xB65: |
| 13602 | return "GL_FOG_MODE" ; |
| 13603 | case 0x8450: |
| 13604 | return "GL_FOG_COORD_SRC" ; |
| 13605 | default: |
| 13606 | return UnknownEnumToString(value); |
| 13607 | } |
| 13608 | } |
| 13609 | |
| 13610 | case BigGLEnum::FogParameter: |
| 13611 | { |
| 13612 | switch (value) |
| 13613 | { |
| 13614 | case 0xB61: |
| 13615 | return "GL_FOG_INDEX" ; |
| 13616 | case 0xB62: |
| 13617 | return "GL_FOG_DENSITY" ; |
| 13618 | case 0xB63: |
| 13619 | return "GL_FOG_START" ; |
| 13620 | case 0xB64: |
| 13621 | return "GL_FOG_END" ; |
| 13622 | case 0xB65: |
| 13623 | return "GL_FOG_MODE" ; |
| 13624 | case 0xB66: |
| 13625 | return "GL_FOG_COLOR" ; |
| 13626 | default: |
| 13627 | return UnknownEnumToString(value); |
| 13628 | } |
| 13629 | } |
| 13630 | |
| 13631 | case BigGLEnum::FogPointerTypeEXT: |
| 13632 | { |
| 13633 | switch (value) |
| 13634 | { |
| 13635 | case 0x1406: |
| 13636 | return "GL_FLOAT" ; |
| 13637 | case 0x140A: |
| 13638 | return "GL_DOUBLE" ; |
| 13639 | default: |
| 13640 | return UnknownEnumToString(value); |
| 13641 | } |
| 13642 | } |
| 13643 | |
| 13644 | case BigGLEnum::FogPointerTypeIBM: |
| 13645 | { |
| 13646 | switch (value) |
| 13647 | { |
| 13648 | case 0x1406: |
| 13649 | return "GL_FLOAT" ; |
| 13650 | case 0x140A: |
| 13651 | return "GL_DOUBLE" ; |
| 13652 | default: |
| 13653 | return UnknownEnumToString(value); |
| 13654 | } |
| 13655 | } |
| 13656 | |
| 13657 | case BigGLEnum::FragmentLightParameterSGIX: |
| 13658 | { |
| 13659 | switch (value) |
| 13660 | { |
| 13661 | case 0x1200: |
| 13662 | return "GL_AMBIENT" ; |
| 13663 | case 0x1201: |
| 13664 | return "GL_DIFFUSE" ; |
| 13665 | case 0x1202: |
| 13666 | return "GL_SPECULAR" ; |
| 13667 | case 0x1203: |
| 13668 | return "GL_POSITION" ; |
| 13669 | case 0x1204: |
| 13670 | return "GL_SPOT_DIRECTION" ; |
| 13671 | case 0x1205: |
| 13672 | return "GL_SPOT_EXPONENT" ; |
| 13673 | case 0x1206: |
| 13674 | return "GL_SPOT_CUTOFF" ; |
| 13675 | case 0x1207: |
| 13676 | return "GL_CONSTANT_ATTENUATION" ; |
| 13677 | case 0x1208: |
| 13678 | return "GL_LINEAR_ATTENUATION" ; |
| 13679 | case 0x1209: |
| 13680 | return "GL_QUADRATIC_ATTENUATION" ; |
| 13681 | default: |
| 13682 | return UnknownEnumToString(value); |
| 13683 | } |
| 13684 | } |
| 13685 | |
| 13686 | case BigGLEnum::FragmentShaderDestMaskATI: |
| 13687 | { |
| 13688 | switch (value) |
| 13689 | { |
| 13690 | case 0x0: |
| 13691 | return "GL_NONE" ; |
| 13692 | default: |
| 13693 | return UnknownEnumToString(value); |
| 13694 | } |
| 13695 | } |
| 13696 | |
| 13697 | case BigGLEnum::FragmentShaderDestModMaskATI: |
| 13698 | { |
| 13699 | switch (value) |
| 13700 | { |
| 13701 | case 0x0: |
| 13702 | return "GL_NONE" ; |
| 13703 | default: |
| 13704 | return UnknownEnumToString(value); |
| 13705 | } |
| 13706 | } |
| 13707 | |
| 13708 | case BigGLEnum::FragmentShaderGenericSourceATI: |
| 13709 | { |
| 13710 | switch (value) |
| 13711 | { |
| 13712 | case 0x0: |
| 13713 | return "GL_ZERO" ; |
| 13714 | case 0x1: |
| 13715 | return "GL_ONE" ; |
| 13716 | case 0x8577: |
| 13717 | return "GL_PRIMARY_COLOR" ; |
| 13718 | default: |
| 13719 | return UnknownEnumToString(value); |
| 13720 | } |
| 13721 | } |
| 13722 | |
| 13723 | case BigGLEnum::FragmentShaderTextureSourceATI: |
| 13724 | { |
| 13725 | switch (value) |
| 13726 | { |
| 13727 | case 0x84C0: |
| 13728 | return "GL_TEXTURE0" ; |
| 13729 | case 0x84C1: |
| 13730 | return "GL_TEXTURE1" ; |
| 13731 | case 0x84C2: |
| 13732 | return "GL_TEXTURE2" ; |
| 13733 | case 0x84C3: |
| 13734 | return "GL_TEXTURE3" ; |
| 13735 | case 0x84C4: |
| 13736 | return "GL_TEXTURE4" ; |
| 13737 | case 0x84C5: |
| 13738 | return "GL_TEXTURE5" ; |
| 13739 | case 0x84C6: |
| 13740 | return "GL_TEXTURE6" ; |
| 13741 | case 0x84C7: |
| 13742 | return "GL_TEXTURE7" ; |
| 13743 | case 0x84C8: |
| 13744 | return "GL_TEXTURE8" ; |
| 13745 | case 0x84C9: |
| 13746 | return "GL_TEXTURE9" ; |
| 13747 | case 0x84CA: |
| 13748 | return "GL_TEXTURE10" ; |
| 13749 | case 0x84CB: |
| 13750 | return "GL_TEXTURE11" ; |
| 13751 | case 0x84CC: |
| 13752 | return "GL_TEXTURE12" ; |
| 13753 | case 0x84CD: |
| 13754 | return "GL_TEXTURE13" ; |
| 13755 | case 0x84CE: |
| 13756 | return "GL_TEXTURE14" ; |
| 13757 | case 0x84CF: |
| 13758 | return "GL_TEXTURE15" ; |
| 13759 | case 0x84D0: |
| 13760 | return "GL_TEXTURE16" ; |
| 13761 | case 0x84D1: |
| 13762 | return "GL_TEXTURE17" ; |
| 13763 | case 0x84D2: |
| 13764 | return "GL_TEXTURE18" ; |
| 13765 | case 0x84D3: |
| 13766 | return "GL_TEXTURE19" ; |
| 13767 | case 0x84D4: |
| 13768 | return "GL_TEXTURE20" ; |
| 13769 | case 0x84D5: |
| 13770 | return "GL_TEXTURE21" ; |
| 13771 | case 0x84D6: |
| 13772 | return "GL_TEXTURE22" ; |
| 13773 | case 0x84D7: |
| 13774 | return "GL_TEXTURE23" ; |
| 13775 | case 0x84D8: |
| 13776 | return "GL_TEXTURE24" ; |
| 13777 | case 0x84D9: |
| 13778 | return "GL_TEXTURE25" ; |
| 13779 | case 0x84DA: |
| 13780 | return "GL_TEXTURE26" ; |
| 13781 | case 0x84DB: |
| 13782 | return "GL_TEXTURE27" ; |
| 13783 | case 0x84DC: |
| 13784 | return "GL_TEXTURE28" ; |
| 13785 | case 0x84DD: |
| 13786 | return "GL_TEXTURE29" ; |
| 13787 | case 0x84DE: |
| 13788 | return "GL_TEXTURE30" ; |
| 13789 | case 0x84DF: |
| 13790 | return "GL_TEXTURE31" ; |
| 13791 | default: |
| 13792 | return UnknownEnumToString(value); |
| 13793 | } |
| 13794 | } |
| 13795 | |
| 13796 | case BigGLEnum::FragmentShaderValueRepATI: |
| 13797 | { |
| 13798 | switch (value) |
| 13799 | { |
| 13800 | case 0x0: |
| 13801 | return "GL_NONE" ; |
| 13802 | case 0x1903: |
| 13803 | return "GL_RED" ; |
| 13804 | case 0x1904: |
| 13805 | return "GL_GREEN" ; |
| 13806 | case 0x1905: |
| 13807 | return "GL_BLUE" ; |
| 13808 | case 0x1906: |
| 13809 | return "GL_ALPHA" ; |
| 13810 | default: |
| 13811 | return UnknownEnumToString(value); |
| 13812 | } |
| 13813 | } |
| 13814 | |
| 13815 | case BigGLEnum::FramebufferAttachment: |
| 13816 | { |
| 13817 | switch (value) |
| 13818 | { |
| 13819 | case 0x821A: |
| 13820 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
| 13821 | case 0x8CE0: |
| 13822 | return "GL_COLOR_ATTACHMENT0" ; |
| 13823 | case 0x8CE1: |
| 13824 | return "GL_COLOR_ATTACHMENT1" ; |
| 13825 | case 0x8CE2: |
| 13826 | return "GL_COLOR_ATTACHMENT2" ; |
| 13827 | case 0x8CE3: |
| 13828 | return "GL_COLOR_ATTACHMENT3" ; |
| 13829 | case 0x8CE4: |
| 13830 | return "GL_COLOR_ATTACHMENT4" ; |
| 13831 | case 0x8CE5: |
| 13832 | return "GL_COLOR_ATTACHMENT5" ; |
| 13833 | case 0x8CE6: |
| 13834 | return "GL_COLOR_ATTACHMENT6" ; |
| 13835 | case 0x8CE7: |
| 13836 | return "GL_COLOR_ATTACHMENT7" ; |
| 13837 | case 0x8CE8: |
| 13838 | return "GL_COLOR_ATTACHMENT8" ; |
| 13839 | case 0x8CE9: |
| 13840 | return "GL_COLOR_ATTACHMENT9" ; |
| 13841 | case 0x8CEA: |
| 13842 | return "GL_COLOR_ATTACHMENT10" ; |
| 13843 | case 0x8CEB: |
| 13844 | return "GL_COLOR_ATTACHMENT11" ; |
| 13845 | case 0x8CEC: |
| 13846 | return "GL_COLOR_ATTACHMENT12" ; |
| 13847 | case 0x8CED: |
| 13848 | return "GL_COLOR_ATTACHMENT13" ; |
| 13849 | case 0x8CEE: |
| 13850 | return "GL_COLOR_ATTACHMENT14" ; |
| 13851 | case 0x8CEF: |
| 13852 | return "GL_COLOR_ATTACHMENT15" ; |
| 13853 | case 0x8CF0: |
| 13854 | return "GL_COLOR_ATTACHMENT16" ; |
| 13855 | case 0x8CF1: |
| 13856 | return "GL_COLOR_ATTACHMENT17" ; |
| 13857 | case 0x8CF2: |
| 13858 | return "GL_COLOR_ATTACHMENT18" ; |
| 13859 | case 0x8CF3: |
| 13860 | return "GL_COLOR_ATTACHMENT19" ; |
| 13861 | case 0x8CF4: |
| 13862 | return "GL_COLOR_ATTACHMENT20" ; |
| 13863 | case 0x8CF5: |
| 13864 | return "GL_COLOR_ATTACHMENT21" ; |
| 13865 | case 0x8CF6: |
| 13866 | return "GL_COLOR_ATTACHMENT22" ; |
| 13867 | case 0x8CF7: |
| 13868 | return "GL_COLOR_ATTACHMENT23" ; |
| 13869 | case 0x8CF8: |
| 13870 | return "GL_COLOR_ATTACHMENT24" ; |
| 13871 | case 0x8CF9: |
| 13872 | return "GL_COLOR_ATTACHMENT25" ; |
| 13873 | case 0x8CFA: |
| 13874 | return "GL_COLOR_ATTACHMENT26" ; |
| 13875 | case 0x8CFB: |
| 13876 | return "GL_COLOR_ATTACHMENT27" ; |
| 13877 | case 0x8CFC: |
| 13878 | return "GL_COLOR_ATTACHMENT28" ; |
| 13879 | case 0x8CFD: |
| 13880 | return "GL_COLOR_ATTACHMENT29" ; |
| 13881 | case 0x8CFE: |
| 13882 | return "GL_COLOR_ATTACHMENT30" ; |
| 13883 | case 0x8CFF: |
| 13884 | return "GL_COLOR_ATTACHMENT31" ; |
| 13885 | case 0x8D00: |
| 13886 | return "GL_DEPTH_ATTACHMENT" ; |
| 13887 | case 0x8D20: |
| 13888 | return "GL_STENCIL_ATTACHMENT" ; |
| 13889 | default: |
| 13890 | return UnknownEnumToString(value); |
| 13891 | } |
| 13892 | } |
| 13893 | |
| 13894 | case BigGLEnum::FramebufferAttachmentParameterName: |
| 13895 | { |
| 13896 | switch (value) |
| 13897 | { |
| 13898 | case 0x8210: |
| 13899 | return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ; |
| 13900 | case 0x8211: |
| 13901 | return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ; |
| 13902 | case 0x8212: |
| 13903 | return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ; |
| 13904 | case 0x8213: |
| 13905 | return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ; |
| 13906 | case 0x8214: |
| 13907 | return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ; |
| 13908 | case 0x8215: |
| 13909 | return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ; |
| 13910 | case 0x8216: |
| 13911 | return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ; |
| 13912 | case 0x8217: |
| 13913 | return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ; |
| 13914 | case 0x8CD0: |
| 13915 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; |
| 13916 | case 0x8CD1: |
| 13917 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; |
| 13918 | case 0x8CD2: |
| 13919 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; |
| 13920 | case 0x8CD3: |
| 13921 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; |
| 13922 | case 0x8CD4: |
| 13923 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ; |
| 13924 | case 0x8DA7: |
| 13925 | return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" ; |
| 13926 | case 0x9630: |
| 13927 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" ; |
| 13928 | case 0x9632: |
| 13929 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" ; |
| 13930 | default: |
| 13931 | return UnknownEnumToString(value); |
| 13932 | } |
| 13933 | } |
| 13934 | |
| 13935 | case BigGLEnum::FramebufferParameterName: |
| 13936 | { |
| 13937 | switch (value) |
| 13938 | { |
| 13939 | case 0x9310: |
| 13940 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
| 13941 | case 0x9311: |
| 13942 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
| 13943 | case 0x9312: |
| 13944 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
| 13945 | case 0x9313: |
| 13946 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
| 13947 | case 0x9314: |
| 13948 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
| 13949 | default: |
| 13950 | return UnknownEnumToString(value); |
| 13951 | } |
| 13952 | } |
| 13953 | |
| 13954 | case BigGLEnum::FramebufferStatus: |
| 13955 | { |
| 13956 | switch (value) |
| 13957 | { |
| 13958 | case 0x8219: |
| 13959 | return "GL_FRAMEBUFFER_UNDEFINED" ; |
| 13960 | case 0x8CD5: |
| 13961 | return "GL_FRAMEBUFFER_COMPLETE" ; |
| 13962 | case 0x8CD6: |
| 13963 | return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; |
| 13964 | case 0x8CD7: |
| 13965 | return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; |
| 13966 | case 0x8CDB: |
| 13967 | return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" ; |
| 13968 | case 0x8CDC: |
| 13969 | return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" ; |
| 13970 | case 0x8CDD: |
| 13971 | return "GL_FRAMEBUFFER_UNSUPPORTED" ; |
| 13972 | case 0x8D56: |
| 13973 | return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ; |
| 13974 | case 0x8DA8: |
| 13975 | return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" ; |
| 13976 | default: |
| 13977 | return UnknownEnumToString(value); |
| 13978 | } |
| 13979 | } |
| 13980 | |
| 13981 | case BigGLEnum::FramebufferTarget: |
| 13982 | { |
| 13983 | switch (value) |
| 13984 | { |
| 13985 | case 0x8CA8: |
| 13986 | return "GL_READ_FRAMEBUFFER" ; |
| 13987 | case 0x8CA9: |
| 13988 | return "GL_DRAW_FRAMEBUFFER" ; |
| 13989 | case 0x8D40: |
| 13990 | return "GL_FRAMEBUFFER" ; |
| 13991 | default: |
| 13992 | return UnknownEnumToString(value); |
| 13993 | } |
| 13994 | } |
| 13995 | |
| 13996 | case BigGLEnum::FrontFaceDirection: |
| 13997 | { |
| 13998 | switch (value) |
| 13999 | { |
| 14000 | case 0x900: |
| 14001 | return "GL_CW" ; |
| 14002 | case 0x901: |
| 14003 | return "GL_CCW" ; |
| 14004 | default: |
| 14005 | return UnknownEnumToString(value); |
| 14006 | } |
| 14007 | } |
| 14008 | |
| 14009 | case BigGLEnum::GetFramebufferParameter: |
| 14010 | { |
| 14011 | switch (value) |
| 14012 | { |
| 14013 | case 0xC32: |
| 14014 | return "GL_DOUBLEBUFFER" ; |
| 14015 | case 0xC33: |
| 14016 | return "GL_STEREO" ; |
| 14017 | case 0x80A8: |
| 14018 | return "GL_SAMPLE_BUFFERS" ; |
| 14019 | case 0x80A9: |
| 14020 | return "GL_SAMPLES" ; |
| 14021 | case 0x8B9A: |
| 14022 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
| 14023 | case 0x8B9B: |
| 14024 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
| 14025 | case 0x9310: |
| 14026 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
| 14027 | case 0x9311: |
| 14028 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
| 14029 | case 0x9312: |
| 14030 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
| 14031 | case 0x9313: |
| 14032 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
| 14033 | case 0x9314: |
| 14034 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
| 14035 | default: |
| 14036 | return UnknownEnumToString(value); |
| 14037 | } |
| 14038 | } |
| 14039 | |
| 14040 | case BigGLEnum::GetMapQuery: |
| 14041 | { |
| 14042 | switch (value) |
| 14043 | { |
| 14044 | case 0xA00: |
| 14045 | return "GL_COEFF" ; |
| 14046 | case 0xA01: |
| 14047 | return "GL_ORDER" ; |
| 14048 | case 0xA02: |
| 14049 | return "GL_DOMAIN" ; |
| 14050 | default: |
| 14051 | return UnknownEnumToString(value); |
| 14052 | } |
| 14053 | } |
| 14054 | |
| 14055 | case BigGLEnum::GetMultisamplePNameNV: |
| 14056 | { |
| 14057 | switch (value) |
| 14058 | { |
| 14059 | case 0x8E50: |
| 14060 | return "GL_SAMPLE_POSITION" ; |
| 14061 | default: |
| 14062 | return UnknownEnumToString(value); |
| 14063 | } |
| 14064 | } |
| 14065 | |
| 14066 | case BigGLEnum::GetPName: |
| 14067 | { |
| 14068 | switch (value) |
| 14069 | { |
| 14070 | case 0xB00: |
| 14071 | return "GL_CURRENT_COLOR" ; |
| 14072 | case 0xB01: |
| 14073 | return "GL_CURRENT_INDEX" ; |
| 14074 | case 0xB02: |
| 14075 | return "GL_CURRENT_NORMAL" ; |
| 14076 | case 0xB03: |
| 14077 | return "GL_CURRENT_TEXTURE_COORDS" ; |
| 14078 | case 0xB04: |
| 14079 | return "GL_CURRENT_RASTER_COLOR" ; |
| 14080 | case 0xB05: |
| 14081 | return "GL_CURRENT_RASTER_INDEX" ; |
| 14082 | case 0xB06: |
| 14083 | return "GL_CURRENT_RASTER_TEXTURE_COORDS" ; |
| 14084 | case 0xB07: |
| 14085 | return "GL_CURRENT_RASTER_POSITION" ; |
| 14086 | case 0xB08: |
| 14087 | return "GL_CURRENT_RASTER_POSITION_VALID" ; |
| 14088 | case 0xB09: |
| 14089 | return "GL_CURRENT_RASTER_DISTANCE" ; |
| 14090 | case 0xB10: |
| 14091 | return "GL_POINT_SMOOTH" ; |
| 14092 | case 0xB11: |
| 14093 | return "GL_POINT_SIZE" ; |
| 14094 | case 0xB12: |
| 14095 | return "GL_POINT_SIZE_RANGE" ; |
| 14096 | case 0xB13: |
| 14097 | return "GL_POINT_SIZE_GRANULARITY" ; |
| 14098 | case 0xB20: |
| 14099 | return "GL_LINE_SMOOTH" ; |
| 14100 | case 0xB21: |
| 14101 | return "GL_LINE_WIDTH" ; |
| 14102 | case 0xB22: |
| 14103 | return "GL_LINE_WIDTH_RANGE" ; |
| 14104 | case 0xB23: |
| 14105 | return "GL_LINE_WIDTH_GRANULARITY" ; |
| 14106 | case 0xB24: |
| 14107 | return "GL_LINE_STIPPLE" ; |
| 14108 | case 0xB25: |
| 14109 | return "GL_LINE_STIPPLE_PATTERN" ; |
| 14110 | case 0xB26: |
| 14111 | return "GL_LINE_STIPPLE_REPEAT" ; |
| 14112 | case 0xB30: |
| 14113 | return "GL_LIST_MODE" ; |
| 14114 | case 0xB31: |
| 14115 | return "GL_MAX_LIST_NESTING" ; |
| 14116 | case 0xB32: |
| 14117 | return "GL_LIST_BASE" ; |
| 14118 | case 0xB33: |
| 14119 | return "GL_LIST_INDEX" ; |
| 14120 | case 0xB40: |
| 14121 | return "GL_POLYGON_MODE" ; |
| 14122 | case 0xB41: |
| 14123 | return "GL_POLYGON_SMOOTH" ; |
| 14124 | case 0xB42: |
| 14125 | return "GL_POLYGON_STIPPLE" ; |
| 14126 | case 0xB43: |
| 14127 | return "GL_EDGE_FLAG" ; |
| 14128 | case 0xB44: |
| 14129 | return "GL_CULL_FACE" ; |
| 14130 | case 0xB45: |
| 14131 | return "GL_CULL_FACE_MODE" ; |
| 14132 | case 0xB46: |
| 14133 | return "GL_FRONT_FACE" ; |
| 14134 | case 0xB50: |
| 14135 | return "GL_LIGHTING" ; |
| 14136 | case 0xB51: |
| 14137 | return "GL_LIGHT_MODEL_LOCAL_VIEWER" ; |
| 14138 | case 0xB52: |
| 14139 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
| 14140 | case 0xB53: |
| 14141 | return "GL_LIGHT_MODEL_AMBIENT" ; |
| 14142 | case 0xB54: |
| 14143 | return "GL_SHADE_MODEL" ; |
| 14144 | case 0xB55: |
| 14145 | return "GL_COLOR_MATERIAL_FACE" ; |
| 14146 | case 0xB56: |
| 14147 | return "GL_COLOR_MATERIAL_PARAMETER" ; |
| 14148 | case 0xB57: |
| 14149 | return "GL_COLOR_MATERIAL" ; |
| 14150 | case 0xB60: |
| 14151 | return "GL_FOG" ; |
| 14152 | case 0xB61: |
| 14153 | return "GL_FOG_INDEX" ; |
| 14154 | case 0xB62: |
| 14155 | return "GL_FOG_DENSITY" ; |
| 14156 | case 0xB63: |
| 14157 | return "GL_FOG_START" ; |
| 14158 | case 0xB64: |
| 14159 | return "GL_FOG_END" ; |
| 14160 | case 0xB65: |
| 14161 | return "GL_FOG_MODE" ; |
| 14162 | case 0xB66: |
| 14163 | return "GL_FOG_COLOR" ; |
| 14164 | case 0xB70: |
| 14165 | return "GL_DEPTH_RANGE" ; |
| 14166 | case 0xB71: |
| 14167 | return "GL_DEPTH_TEST" ; |
| 14168 | case 0xB72: |
| 14169 | return "GL_DEPTH_WRITEMASK" ; |
| 14170 | case 0xB73: |
| 14171 | return "GL_DEPTH_CLEAR_VALUE" ; |
| 14172 | case 0xB74: |
| 14173 | return "GL_DEPTH_FUNC" ; |
| 14174 | case 0xB80: |
| 14175 | return "GL_ACCUM_CLEAR_VALUE" ; |
| 14176 | case 0xB90: |
| 14177 | return "GL_STENCIL_TEST" ; |
| 14178 | case 0xB91: |
| 14179 | return "GL_STENCIL_CLEAR_VALUE" ; |
| 14180 | case 0xB92: |
| 14181 | return "GL_STENCIL_FUNC" ; |
| 14182 | case 0xB93: |
| 14183 | return "GL_STENCIL_VALUE_MASK" ; |
| 14184 | case 0xB94: |
| 14185 | return "GL_STENCIL_FAIL" ; |
| 14186 | case 0xB95: |
| 14187 | return "GL_STENCIL_PASS_DEPTH_FAIL" ; |
| 14188 | case 0xB96: |
| 14189 | return "GL_STENCIL_PASS_DEPTH_PASS" ; |
| 14190 | case 0xB97: |
| 14191 | return "GL_STENCIL_REF" ; |
| 14192 | case 0xB98: |
| 14193 | return "GL_STENCIL_WRITEMASK" ; |
| 14194 | case 0xBA0: |
| 14195 | return "GL_MATRIX_MODE" ; |
| 14196 | case 0xBA1: |
| 14197 | return "GL_NORMALIZE" ; |
| 14198 | case 0xBA2: |
| 14199 | return "GL_VIEWPORT" ; |
| 14200 | case 0xBA3: |
| 14201 | return "GL_MODELVIEW_STACK_DEPTH" ; |
| 14202 | case 0xBA4: |
| 14203 | return "GL_PROJECTION_STACK_DEPTH" ; |
| 14204 | case 0xBA5: |
| 14205 | return "GL_TEXTURE_STACK_DEPTH" ; |
| 14206 | case 0xBA6: |
| 14207 | return "GL_MODELVIEW_MATRIX" ; |
| 14208 | case 0xBA7: |
| 14209 | return "GL_PROJECTION_MATRIX" ; |
| 14210 | case 0xBA8: |
| 14211 | return "GL_TEXTURE_MATRIX" ; |
| 14212 | case 0xBB0: |
| 14213 | return "GL_ATTRIB_STACK_DEPTH" ; |
| 14214 | case 0xBB1: |
| 14215 | return "GL_CLIENT_ATTRIB_STACK_DEPTH" ; |
| 14216 | case 0xBC0: |
| 14217 | return "GL_ALPHA_TEST" ; |
| 14218 | case 0xBC1: |
| 14219 | return "GL_ALPHA_TEST_FUNC" ; |
| 14220 | case 0xBC2: |
| 14221 | return "GL_ALPHA_TEST_REF" ; |
| 14222 | case 0xBD0: |
| 14223 | return "GL_DITHER" ; |
| 14224 | case 0xBE0: |
| 14225 | return "GL_BLEND_DST" ; |
| 14226 | case 0xBE1: |
| 14227 | return "GL_BLEND_SRC" ; |
| 14228 | case 0xBE2: |
| 14229 | return "GL_BLEND" ; |
| 14230 | case 0xBF0: |
| 14231 | return "GL_LOGIC_OP_MODE" ; |
| 14232 | case 0xBF1: |
| 14233 | return "GL_LOGIC_OP" ; |
| 14234 | case 0xBF2: |
| 14235 | return "GL_COLOR_LOGIC_OP" ; |
| 14236 | case 0xC00: |
| 14237 | return "GL_AUX_BUFFERS" ; |
| 14238 | case 0xC01: |
| 14239 | return "GL_DRAW_BUFFER" ; |
| 14240 | case 0xC02: |
| 14241 | return "GL_READ_BUFFER" ; |
| 14242 | case 0xC10: |
| 14243 | return "GL_SCISSOR_BOX" ; |
| 14244 | case 0xC11: |
| 14245 | return "GL_SCISSOR_TEST" ; |
| 14246 | case 0xC20: |
| 14247 | return "GL_INDEX_CLEAR_VALUE" ; |
| 14248 | case 0xC21: |
| 14249 | return "GL_INDEX_WRITEMASK" ; |
| 14250 | case 0xC22: |
| 14251 | return "GL_COLOR_CLEAR_VALUE" ; |
| 14252 | case 0xC23: |
| 14253 | return "GL_COLOR_WRITEMASK" ; |
| 14254 | case 0xC30: |
| 14255 | return "GL_INDEX_MODE" ; |
| 14256 | case 0xC31: |
| 14257 | return "GL_RGBA_MODE" ; |
| 14258 | case 0xC32: |
| 14259 | return "GL_DOUBLEBUFFER" ; |
| 14260 | case 0xC33: |
| 14261 | return "GL_STEREO" ; |
| 14262 | case 0xC40: |
| 14263 | return "GL_RENDER_MODE" ; |
| 14264 | case 0xC50: |
| 14265 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
| 14266 | case 0xC51: |
| 14267 | return "GL_POINT_SMOOTH_HINT" ; |
| 14268 | case 0xC52: |
| 14269 | return "GL_LINE_SMOOTH_HINT" ; |
| 14270 | case 0xC53: |
| 14271 | return "GL_POLYGON_SMOOTH_HINT" ; |
| 14272 | case 0xC54: |
| 14273 | return "GL_FOG_HINT" ; |
| 14274 | case 0xC60: |
| 14275 | return "GL_TEXTURE_GEN_S" ; |
| 14276 | case 0xC61: |
| 14277 | return "GL_TEXTURE_GEN_T" ; |
| 14278 | case 0xC62: |
| 14279 | return "GL_TEXTURE_GEN_R" ; |
| 14280 | case 0xC63: |
| 14281 | return "GL_TEXTURE_GEN_Q" ; |
| 14282 | case 0xCB0: |
| 14283 | return "GL_PIXEL_MAP_I_TO_I_SIZE" ; |
| 14284 | case 0xCB1: |
| 14285 | return "GL_PIXEL_MAP_S_TO_S_SIZE" ; |
| 14286 | case 0xCB2: |
| 14287 | return "GL_PIXEL_MAP_I_TO_R_SIZE" ; |
| 14288 | case 0xCB3: |
| 14289 | return "GL_PIXEL_MAP_I_TO_G_SIZE" ; |
| 14290 | case 0xCB4: |
| 14291 | return "GL_PIXEL_MAP_I_TO_B_SIZE" ; |
| 14292 | case 0xCB5: |
| 14293 | return "GL_PIXEL_MAP_I_TO_A_SIZE" ; |
| 14294 | case 0xCB6: |
| 14295 | return "GL_PIXEL_MAP_R_TO_R_SIZE" ; |
| 14296 | case 0xCB7: |
| 14297 | return "GL_PIXEL_MAP_G_TO_G_SIZE" ; |
| 14298 | case 0xCB8: |
| 14299 | return "GL_PIXEL_MAP_B_TO_B_SIZE" ; |
| 14300 | case 0xCB9: |
| 14301 | return "GL_PIXEL_MAP_A_TO_A_SIZE" ; |
| 14302 | case 0xCF0: |
| 14303 | return "GL_UNPACK_SWAP_BYTES" ; |
| 14304 | case 0xCF1: |
| 14305 | return "GL_UNPACK_LSB_FIRST" ; |
| 14306 | case 0xCF2: |
| 14307 | return "GL_UNPACK_ROW_LENGTH" ; |
| 14308 | case 0xCF3: |
| 14309 | return "GL_UNPACK_SKIP_ROWS" ; |
| 14310 | case 0xCF4: |
| 14311 | return "GL_UNPACK_SKIP_PIXELS" ; |
| 14312 | case 0xCF5: |
| 14313 | return "GL_UNPACK_ALIGNMENT" ; |
| 14314 | case 0xD00: |
| 14315 | return "GL_PACK_SWAP_BYTES" ; |
| 14316 | case 0xD01: |
| 14317 | return "GL_PACK_LSB_FIRST" ; |
| 14318 | case 0xD02: |
| 14319 | return "GL_PACK_ROW_LENGTH" ; |
| 14320 | case 0xD03: |
| 14321 | return "GL_PACK_SKIP_ROWS" ; |
| 14322 | case 0xD04: |
| 14323 | return "GL_PACK_SKIP_PIXELS" ; |
| 14324 | case 0xD05: |
| 14325 | return "GL_PACK_ALIGNMENT" ; |
| 14326 | case 0xD10: |
| 14327 | return "GL_MAP_COLOR" ; |
| 14328 | case 0xD11: |
| 14329 | return "GL_MAP_STENCIL" ; |
| 14330 | case 0xD12: |
| 14331 | return "GL_INDEX_SHIFT" ; |
| 14332 | case 0xD13: |
| 14333 | return "GL_INDEX_OFFSET" ; |
| 14334 | case 0xD14: |
| 14335 | return "GL_RED_SCALE" ; |
| 14336 | case 0xD15: |
| 14337 | return "GL_RED_BIAS" ; |
| 14338 | case 0xD16: |
| 14339 | return "GL_ZOOM_X" ; |
| 14340 | case 0xD17: |
| 14341 | return "GL_ZOOM_Y" ; |
| 14342 | case 0xD18: |
| 14343 | return "GL_GREEN_SCALE" ; |
| 14344 | case 0xD19: |
| 14345 | return "GL_GREEN_BIAS" ; |
| 14346 | case 0xD1A: |
| 14347 | return "GL_BLUE_SCALE" ; |
| 14348 | case 0xD1B: |
| 14349 | return "GL_BLUE_BIAS" ; |
| 14350 | case 0xD1C: |
| 14351 | return "GL_ALPHA_SCALE" ; |
| 14352 | case 0xD1D: |
| 14353 | return "GL_ALPHA_BIAS" ; |
| 14354 | case 0xD1E: |
| 14355 | return "GL_DEPTH_SCALE" ; |
| 14356 | case 0xD1F: |
| 14357 | return "GL_DEPTH_BIAS" ; |
| 14358 | case 0xD30: |
| 14359 | return "GL_MAX_EVAL_ORDER" ; |
| 14360 | case 0xD31: |
| 14361 | return "GL_MAX_LIGHTS" ; |
| 14362 | case 0xD32: |
| 14363 | return "GL_MAX_CLIP_PLANES" ; |
| 14364 | case 0xD33: |
| 14365 | return "GL_MAX_TEXTURE_SIZE" ; |
| 14366 | case 0xD34: |
| 14367 | return "GL_MAX_PIXEL_MAP_TABLE" ; |
| 14368 | case 0xD35: |
| 14369 | return "GL_MAX_ATTRIB_STACK_DEPTH" ; |
| 14370 | case 0xD36: |
| 14371 | return "GL_MAX_MODELVIEW_STACK_DEPTH" ; |
| 14372 | case 0xD37: |
| 14373 | return "GL_MAX_NAME_STACK_DEPTH" ; |
| 14374 | case 0xD38: |
| 14375 | return "GL_MAX_PROJECTION_STACK_DEPTH" ; |
| 14376 | case 0xD39: |
| 14377 | return "GL_MAX_TEXTURE_STACK_DEPTH" ; |
| 14378 | case 0xD3A: |
| 14379 | return "GL_MAX_VIEWPORT_DIMS" ; |
| 14380 | case 0xD3B: |
| 14381 | return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" ; |
| 14382 | case 0xD50: |
| 14383 | return "GL_SUBPIXEL_BITS" ; |
| 14384 | case 0xD51: |
| 14385 | return "GL_INDEX_BITS" ; |
| 14386 | case 0xD52: |
| 14387 | return "GL_RED_BITS" ; |
| 14388 | case 0xD53: |
| 14389 | return "GL_GREEN_BITS" ; |
| 14390 | case 0xD54: |
| 14391 | return "GL_BLUE_BITS" ; |
| 14392 | case 0xD55: |
| 14393 | return "GL_ALPHA_BITS" ; |
| 14394 | case 0xD56: |
| 14395 | return "GL_DEPTH_BITS" ; |
| 14396 | case 0xD57: |
| 14397 | return "GL_STENCIL_BITS" ; |
| 14398 | case 0xD58: |
| 14399 | return "GL_ACCUM_RED_BITS" ; |
| 14400 | case 0xD59: |
| 14401 | return "GL_ACCUM_GREEN_BITS" ; |
| 14402 | case 0xD5A: |
| 14403 | return "GL_ACCUM_BLUE_BITS" ; |
| 14404 | case 0xD5B: |
| 14405 | return "GL_ACCUM_ALPHA_BITS" ; |
| 14406 | case 0xD70: |
| 14407 | return "GL_NAME_STACK_DEPTH" ; |
| 14408 | case 0xD80: |
| 14409 | return "GL_AUTO_NORMAL" ; |
| 14410 | case 0xD90: |
| 14411 | return "GL_MAP1_COLOR_4" ; |
| 14412 | case 0xD91: |
| 14413 | return "GL_MAP1_INDEX" ; |
| 14414 | case 0xD92: |
| 14415 | return "GL_MAP1_NORMAL" ; |
| 14416 | case 0xD93: |
| 14417 | return "GL_MAP1_TEXTURE_COORD_1" ; |
| 14418 | case 0xD94: |
| 14419 | return "GL_MAP1_TEXTURE_COORD_2" ; |
| 14420 | case 0xD95: |
| 14421 | return "GL_MAP1_TEXTURE_COORD_3" ; |
| 14422 | case 0xD96: |
| 14423 | return "GL_MAP1_TEXTURE_COORD_4" ; |
| 14424 | case 0xD97: |
| 14425 | return "GL_MAP1_VERTEX_3" ; |
| 14426 | case 0xD98: |
| 14427 | return "GL_MAP1_VERTEX_4" ; |
| 14428 | case 0xDB0: |
| 14429 | return "GL_MAP2_COLOR_4" ; |
| 14430 | case 0xDB1: |
| 14431 | return "GL_MAP2_INDEX" ; |
| 14432 | case 0xDB2: |
| 14433 | return "GL_MAP2_NORMAL" ; |
| 14434 | case 0xDB3: |
| 14435 | return "GL_MAP2_TEXTURE_COORD_1" ; |
| 14436 | case 0xDB4: |
| 14437 | return "GL_MAP2_TEXTURE_COORD_2" ; |
| 14438 | case 0xDB5: |
| 14439 | return "GL_MAP2_TEXTURE_COORD_3" ; |
| 14440 | case 0xDB6: |
| 14441 | return "GL_MAP2_TEXTURE_COORD_4" ; |
| 14442 | case 0xDB7: |
| 14443 | return "GL_MAP2_VERTEX_3" ; |
| 14444 | case 0xDB8: |
| 14445 | return "GL_MAP2_VERTEX_4" ; |
| 14446 | case 0xDD0: |
| 14447 | return "GL_MAP1_GRID_DOMAIN" ; |
| 14448 | case 0xDD1: |
| 14449 | return "GL_MAP1_GRID_SEGMENTS" ; |
| 14450 | case 0xDD2: |
| 14451 | return "GL_MAP2_GRID_DOMAIN" ; |
| 14452 | case 0xDD3: |
| 14453 | return "GL_MAP2_GRID_SEGMENTS" ; |
| 14454 | case 0xDE0: |
| 14455 | return "GL_TEXTURE_1D" ; |
| 14456 | case 0xDE1: |
| 14457 | return "GL_TEXTURE_2D" ; |
| 14458 | case 0xDF1: |
| 14459 | return "GL_FEEDBACK_BUFFER_SIZE" ; |
| 14460 | case 0xDF2: |
| 14461 | return "GL_FEEDBACK_BUFFER_TYPE" ; |
| 14462 | case 0xDF4: |
| 14463 | return "GL_SELECTION_BUFFER_SIZE" ; |
| 14464 | case 0x2A00: |
| 14465 | return "GL_POLYGON_OFFSET_UNITS" ; |
| 14466 | case 0x2A01: |
| 14467 | return "GL_POLYGON_OFFSET_POINT" ; |
| 14468 | case 0x2A02: |
| 14469 | return "GL_POLYGON_OFFSET_LINE" ; |
| 14470 | case 0x3000: |
| 14471 | return "GL_CLIP_PLANE0" ; |
| 14472 | case 0x3001: |
| 14473 | return "GL_CLIP_PLANE1" ; |
| 14474 | case 0x3002: |
| 14475 | return "GL_CLIP_PLANE2" ; |
| 14476 | case 0x3003: |
| 14477 | return "GL_CLIP_PLANE3" ; |
| 14478 | case 0x3004: |
| 14479 | return "GL_CLIP_PLANE4" ; |
| 14480 | case 0x3005: |
| 14481 | return "GL_CLIP_PLANE5" ; |
| 14482 | case 0x4000: |
| 14483 | return "GL_LIGHT0" ; |
| 14484 | case 0x4001: |
| 14485 | return "GL_LIGHT1" ; |
| 14486 | case 0x4002: |
| 14487 | return "GL_LIGHT2" ; |
| 14488 | case 0x4003: |
| 14489 | return "GL_LIGHT3" ; |
| 14490 | case 0x4004: |
| 14491 | return "GL_LIGHT4" ; |
| 14492 | case 0x4005: |
| 14493 | return "GL_LIGHT5" ; |
| 14494 | case 0x4006: |
| 14495 | return "GL_LIGHT6" ; |
| 14496 | case 0x4007: |
| 14497 | return "GL_LIGHT7" ; |
| 14498 | case 0x8005: |
| 14499 | return "GL_BLEND_COLOR" ; |
| 14500 | case 0x8009: |
| 14501 | return "GL_BLEND_EQUATION" ; |
| 14502 | case 0x8037: |
| 14503 | return "GL_POLYGON_OFFSET_FILL" ; |
| 14504 | case 0x8038: |
| 14505 | return "GL_POLYGON_OFFSET_FACTOR" ; |
| 14506 | case 0x8068: |
| 14507 | return "GL_TEXTURE_BINDING_1D" ; |
| 14508 | case 0x8069: |
| 14509 | return "GL_TEXTURE_BINDING_2D" ; |
| 14510 | case 0x806A: |
| 14511 | return "GL_TEXTURE_BINDING_3D" ; |
| 14512 | case 0x806B: |
| 14513 | return "GL_PACK_SKIP_IMAGES" ; |
| 14514 | case 0x806C: |
| 14515 | return "GL_PACK_IMAGE_HEIGHT" ; |
| 14516 | case 0x806D: |
| 14517 | return "GL_UNPACK_SKIP_IMAGES" ; |
| 14518 | case 0x806E: |
| 14519 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
| 14520 | case 0x8073: |
| 14521 | return "GL_MAX_3D_TEXTURE_SIZE" ; |
| 14522 | case 0x8074: |
| 14523 | return "GL_VERTEX_ARRAY" ; |
| 14524 | case 0x8075: |
| 14525 | return "GL_NORMAL_ARRAY" ; |
| 14526 | case 0x8076: |
| 14527 | return "GL_COLOR_ARRAY" ; |
| 14528 | case 0x8077: |
| 14529 | return "GL_INDEX_ARRAY" ; |
| 14530 | case 0x8078: |
| 14531 | return "GL_TEXTURE_COORD_ARRAY" ; |
| 14532 | case 0x8079: |
| 14533 | return "GL_EDGE_FLAG_ARRAY" ; |
| 14534 | case 0x807A: |
| 14535 | return "GL_VERTEX_ARRAY_SIZE" ; |
| 14536 | case 0x807B: |
| 14537 | return "GL_VERTEX_ARRAY_TYPE" ; |
| 14538 | case 0x807C: |
| 14539 | return "GL_VERTEX_ARRAY_STRIDE" ; |
| 14540 | case 0x807E: |
| 14541 | return "GL_NORMAL_ARRAY_TYPE" ; |
| 14542 | case 0x807F: |
| 14543 | return "GL_NORMAL_ARRAY_STRIDE" ; |
| 14544 | case 0x8081: |
| 14545 | return "GL_COLOR_ARRAY_SIZE" ; |
| 14546 | case 0x8082: |
| 14547 | return "GL_COLOR_ARRAY_TYPE" ; |
| 14548 | case 0x8083: |
| 14549 | return "GL_COLOR_ARRAY_STRIDE" ; |
| 14550 | case 0x8085: |
| 14551 | return "GL_INDEX_ARRAY_TYPE" ; |
| 14552 | case 0x8086: |
| 14553 | return "GL_INDEX_ARRAY_STRIDE" ; |
| 14554 | case 0x8088: |
| 14555 | return "GL_TEXTURE_COORD_ARRAY_SIZE" ; |
| 14556 | case 0x8089: |
| 14557 | return "GL_TEXTURE_COORD_ARRAY_TYPE" ; |
| 14558 | case 0x808A: |
| 14559 | return "GL_TEXTURE_COORD_ARRAY_STRIDE" ; |
| 14560 | case 0x808C: |
| 14561 | return "GL_EDGE_FLAG_ARRAY_STRIDE" ; |
| 14562 | case 0x80A8: |
| 14563 | return "GL_SAMPLE_BUFFERS" ; |
| 14564 | case 0x80A9: |
| 14565 | return "GL_SAMPLES" ; |
| 14566 | case 0x80AA: |
| 14567 | return "GL_SAMPLE_COVERAGE_VALUE" ; |
| 14568 | case 0x80AB: |
| 14569 | return "GL_SAMPLE_COVERAGE_INVERT" ; |
| 14570 | case 0x80C8: |
| 14571 | return "GL_BLEND_DST_RGB" ; |
| 14572 | case 0x80C9: |
| 14573 | return "GL_BLEND_SRC_RGB" ; |
| 14574 | case 0x80CA: |
| 14575 | return "GL_BLEND_DST_ALPHA" ; |
| 14576 | case 0x80CB: |
| 14577 | return "GL_BLEND_SRC_ALPHA" ; |
| 14578 | case 0x80E8: |
| 14579 | return "GL_MAX_ELEMENTS_VERTICES" ; |
| 14580 | case 0x80E9: |
| 14581 | return "GL_MAX_ELEMENTS_INDICES" ; |
| 14582 | case 0x8126: |
| 14583 | return "GL_POINT_SIZE_MIN" ; |
| 14584 | case 0x8127: |
| 14585 | return "GL_POINT_SIZE_MAX" ; |
| 14586 | case 0x8128: |
| 14587 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
| 14588 | case 0x8129: |
| 14589 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
| 14590 | case 0x81F8: |
| 14591 | return "GL_LIGHT_MODEL_COLOR_CONTROL" ; |
| 14592 | case 0x821B: |
| 14593 | return "GL_MAJOR_VERSION" ; |
| 14594 | case 0x821C: |
| 14595 | return "GL_MINOR_VERSION" ; |
| 14596 | case 0x821D: |
| 14597 | return "GL_NUM_EXTENSIONS" ; |
| 14598 | case 0x821E: |
| 14599 | return "GL_CONTEXT_FLAGS" ; |
| 14600 | case 0x825A: |
| 14601 | return "GL_PROGRAM_PIPELINE_BINDING" ; |
| 14602 | case 0x825B: |
| 14603 | return "GL_MAX_VIEWPORTS" ; |
| 14604 | case 0x825C: |
| 14605 | return "GL_VIEWPORT_SUBPIXEL_BITS" ; |
| 14606 | case 0x825D: |
| 14607 | return "GL_VIEWPORT_BOUNDS_RANGE" ; |
| 14608 | case 0x825E: |
| 14609 | return "GL_LAYER_PROVOKING_VERTEX" ; |
| 14610 | case 0x825F: |
| 14611 | return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX" ; |
| 14612 | case 0x8263: |
| 14613 | return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" ; |
| 14614 | case 0x8264: |
| 14615 | return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" ; |
| 14616 | case 0x8265: |
| 14617 | return "GL_MAX_COMPUTE_ATOMIC_COUNTERS" ; |
| 14618 | case 0x8266: |
| 14619 | return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" ; |
| 14620 | case 0x826C: |
| 14621 | return "GL_MAX_DEBUG_GROUP_STACK_DEPTH" ; |
| 14622 | case 0x826D: |
| 14623 | return "GL_DEBUG_GROUP_STACK_DEPTH" ; |
| 14624 | case 0x826E: |
| 14625 | return "GL_MAX_UNIFORM_LOCATIONS" ; |
| 14626 | case 0x82D6: |
| 14627 | return "GL_VERTEX_BINDING_DIVISOR" ; |
| 14628 | case 0x82D7: |
| 14629 | return "GL_VERTEX_BINDING_OFFSET" ; |
| 14630 | case 0x82D8: |
| 14631 | return "GL_VERTEX_BINDING_STRIDE" ; |
| 14632 | case 0x82D9: |
| 14633 | return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 14634 | case 0x82DA: |
| 14635 | return "GL_MAX_VERTEX_ATTRIB_BINDINGS" ; |
| 14636 | case 0x82E8: |
| 14637 | return "GL_MAX_LABEL_LENGTH" ; |
| 14638 | case 0x846D: |
| 14639 | return "GL_ALIASED_POINT_SIZE_RANGE" ; |
| 14640 | case 0x846E: |
| 14641 | return "GL_ALIASED_LINE_WIDTH_RANGE" ; |
| 14642 | case 0x84E0: |
| 14643 | return "GL_ACTIVE_TEXTURE" ; |
| 14644 | case 0x84E8: |
| 14645 | return "GL_MAX_RENDERBUFFER_SIZE" ; |
| 14646 | case 0x84EF: |
| 14647 | return "GL_TEXTURE_COMPRESSION_HINT" ; |
| 14648 | case 0x84F6: |
| 14649 | return "GL_TEXTURE_BINDING_RECTANGLE" ; |
| 14650 | case 0x84F8: |
| 14651 | return "GL_MAX_RECTANGLE_TEXTURE_SIZE" ; |
| 14652 | case 0x84FD: |
| 14653 | return "GL_MAX_TEXTURE_LOD_BIAS" ; |
| 14654 | case 0x8514: |
| 14655 | return "GL_TEXTURE_BINDING_CUBE_MAP" ; |
| 14656 | case 0x851C: |
| 14657 | return "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ; |
| 14658 | case 0x85B5: |
| 14659 | return "GL_VERTEX_ARRAY_BINDING" ; |
| 14660 | case 0x8642: |
| 14661 | return "GL_PROGRAM_POINT_SIZE" ; |
| 14662 | case 0x86A2: |
| 14663 | return "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ; |
| 14664 | case 0x86A3: |
| 14665 | return "GL_COMPRESSED_TEXTURE_FORMATS" ; |
| 14666 | case 0x87FE: |
| 14667 | return "GL_NUM_PROGRAM_BINARY_FORMATS" ; |
| 14668 | case 0x87FF: |
| 14669 | return "GL_PROGRAM_BINARY_FORMATS" ; |
| 14670 | case 0x8800: |
| 14671 | return "GL_STENCIL_BACK_FUNC" ; |
| 14672 | case 0x8801: |
| 14673 | return "GL_STENCIL_BACK_FAIL" ; |
| 14674 | case 0x8802: |
| 14675 | return "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ; |
| 14676 | case 0x8803: |
| 14677 | return "GL_STENCIL_BACK_PASS_DEPTH_PASS" ; |
| 14678 | case 0x8824: |
| 14679 | return "GL_MAX_DRAW_BUFFERS" ; |
| 14680 | case 0x883D: |
| 14681 | return "GL_BLEND_EQUATION_ALPHA" ; |
| 14682 | case 0x8869: |
| 14683 | return "GL_MAX_VERTEX_ATTRIBS" ; |
| 14684 | case 0x8872: |
| 14685 | return "GL_MAX_TEXTURE_IMAGE_UNITS" ; |
| 14686 | case 0x8894: |
| 14687 | return "GL_ARRAY_BUFFER_BINDING" ; |
| 14688 | case 0x8895: |
| 14689 | return "GL_ELEMENT_ARRAY_BUFFER_BINDING" ; |
| 14690 | case 0x88ED: |
| 14691 | return "GL_PIXEL_PACK_BUFFER_BINDING" ; |
| 14692 | case 0x88EF: |
| 14693 | return "GL_PIXEL_UNPACK_BUFFER_BINDING" ; |
| 14694 | case 0x88FC: |
| 14695 | return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" ; |
| 14696 | case 0x88FF: |
| 14697 | return "GL_MAX_ARRAY_TEXTURE_LAYERS" ; |
| 14698 | case 0x8904: |
| 14699 | return "GL_MIN_PROGRAM_TEXEL_OFFSET" ; |
| 14700 | case 0x8905: |
| 14701 | return "GL_MAX_PROGRAM_TEXEL_OFFSET" ; |
| 14702 | case 0x8919: |
| 14703 | return "GL_SAMPLER_BINDING" ; |
| 14704 | case 0x8A28: |
| 14705 | return "GL_UNIFORM_BUFFER_BINDING" ; |
| 14706 | case 0x8A29: |
| 14707 | return "GL_UNIFORM_BUFFER_START" ; |
| 14708 | case 0x8A2A: |
| 14709 | return "GL_UNIFORM_BUFFER_SIZE" ; |
| 14710 | case 0x8A2B: |
| 14711 | return "GL_MAX_VERTEX_UNIFORM_BLOCKS" ; |
| 14712 | case 0x8A2C: |
| 14713 | return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" ; |
| 14714 | case 0x8A2D: |
| 14715 | return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" ; |
| 14716 | case 0x8A2E: |
| 14717 | return "GL_MAX_COMBINED_UNIFORM_BLOCKS" ; |
| 14718 | case 0x8A2F: |
| 14719 | return "GL_MAX_UNIFORM_BUFFER_BINDINGS" ; |
| 14720 | case 0x8A30: |
| 14721 | return "GL_MAX_UNIFORM_BLOCK_SIZE" ; |
| 14722 | case 0x8A31: |
| 14723 | return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" ; |
| 14724 | case 0x8A32: |
| 14725 | return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" ; |
| 14726 | case 0x8A33: |
| 14727 | return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" ; |
| 14728 | case 0x8A34: |
| 14729 | return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" ; |
| 14730 | case 0x8B49: |
| 14731 | return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ; |
| 14732 | case 0x8B4A: |
| 14733 | return "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ; |
| 14734 | case 0x8B4B: |
| 14735 | return "GL_MAX_VARYING_FLOATS" ; |
| 14736 | case 0x8B4C: |
| 14737 | return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; |
| 14738 | case 0x8B4D: |
| 14739 | return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; |
| 14740 | case 0x8B8B: |
| 14741 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
| 14742 | case 0x8B8D: |
| 14743 | return "GL_CURRENT_PROGRAM" ; |
| 14744 | case 0x8B9A: |
| 14745 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
| 14746 | case 0x8B9B: |
| 14747 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
| 14748 | case 0x8C1C: |
| 14749 | return "GL_TEXTURE_BINDING_1D_ARRAY" ; |
| 14750 | case 0x8C1D: |
| 14751 | return "GL_TEXTURE_BINDING_2D_ARRAY" ; |
| 14752 | case 0x8C29: |
| 14753 | return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" ; |
| 14754 | case 0x8C2B: |
| 14755 | return "GL_MAX_TEXTURE_BUFFER_SIZE" ; |
| 14756 | case 0x8C2C: |
| 14757 | return "GL_TEXTURE_BINDING_BUFFER" ; |
| 14758 | case 0x8C84: |
| 14759 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
| 14760 | case 0x8C85: |
| 14761 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
| 14762 | case 0x8C8F: |
| 14763 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
| 14764 | case 0x8CA3: |
| 14765 | return "GL_STENCIL_BACK_REF" ; |
| 14766 | case 0x8CA4: |
| 14767 | return "GL_STENCIL_BACK_VALUE_MASK" ; |
| 14768 | case 0x8CA5: |
| 14769 | return "GL_STENCIL_BACK_WRITEMASK" ; |
| 14770 | case 0x8CA6: |
| 14771 | return "GL_DRAW_FRAMEBUFFER_BINDING" ; |
| 14772 | case 0x8CA7: |
| 14773 | return "GL_RENDERBUFFER_BINDING" ; |
| 14774 | case 0x8CAA: |
| 14775 | return "GL_READ_FRAMEBUFFER_BINDING" ; |
| 14776 | case 0x8CDF: |
| 14777 | return "GL_MAX_COLOR_ATTACHMENTS" ; |
| 14778 | case 0x8D6B: |
| 14779 | return "GL_MAX_ELEMENT_INDEX" ; |
| 14780 | case 0x8DDF: |
| 14781 | return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" ; |
| 14782 | case 0x8DF8: |
| 14783 | return "GL_SHADER_BINARY_FORMATS" ; |
| 14784 | case 0x8DF9: |
| 14785 | return "GL_NUM_SHADER_BINARY_FORMATS" ; |
| 14786 | case 0x8DFA: |
| 14787 | return "GL_SHADER_COMPILER" ; |
| 14788 | case 0x8DFB: |
| 14789 | return "GL_MAX_VERTEX_UNIFORM_VECTORS" ; |
| 14790 | case 0x8DFC: |
| 14791 | return "GL_MAX_VARYING_VECTORS" ; |
| 14792 | case 0x8DFD: |
| 14793 | return "GL_MAX_FRAGMENT_UNIFORM_VECTORS" ; |
| 14794 | case 0x8E28: |
| 14795 | return "GL_TIMESTAMP" ; |
| 14796 | case 0x8E4F: |
| 14797 | return "GL_PROVOKING_VERTEX" ; |
| 14798 | case 0x8E59: |
| 14799 | return "GL_MAX_SAMPLE_MASK_WORDS" ; |
| 14800 | case 0x8E89: |
| 14801 | return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" ; |
| 14802 | case 0x8E8A: |
| 14803 | return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" ; |
| 14804 | case 0x8F9E: |
| 14805 | return "GL_PRIMITIVE_RESTART_INDEX" ; |
| 14806 | case 0x90BC: |
| 14807 | return "GL_MIN_MAP_BUFFER_ALIGNMENT" ; |
| 14808 | case 0x90D3: |
| 14809 | return "GL_SHADER_STORAGE_BUFFER_BINDING" ; |
| 14810 | case 0x90D4: |
| 14811 | return "GL_SHADER_STORAGE_BUFFER_START" ; |
| 14812 | case 0x90D5: |
| 14813 | return "GL_SHADER_STORAGE_BUFFER_SIZE" ; |
| 14814 | case 0x90D6: |
| 14815 | return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" ; |
| 14816 | case 0x90D7: |
| 14817 | return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" ; |
| 14818 | case 0x90D8: |
| 14819 | return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" ; |
| 14820 | case 0x90D9: |
| 14821 | return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" ; |
| 14822 | case 0x90DA: |
| 14823 | return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" ; |
| 14824 | case 0x90DB: |
| 14825 | return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" ; |
| 14826 | case 0x90DC: |
| 14827 | return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" ; |
| 14828 | case 0x90DD: |
| 14829 | return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" ; |
| 14830 | case 0x90DF: |
| 14831 | return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" ; |
| 14832 | case 0x90EB: |
| 14833 | return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" ; |
| 14834 | case 0x90EF: |
| 14835 | return "GL_DISPATCH_INDIRECT_BUFFER_BINDING" ; |
| 14836 | case 0x9104: |
| 14837 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE" ; |
| 14838 | case 0x9105: |
| 14839 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" ; |
| 14840 | case 0x910E: |
| 14841 | return "GL_MAX_COLOR_TEXTURE_SAMPLES" ; |
| 14842 | case 0x910F: |
| 14843 | return "GL_MAX_DEPTH_TEXTURE_SAMPLES" ; |
| 14844 | case 0x9110: |
| 14845 | return "GL_MAX_INTEGER_SAMPLES" ; |
| 14846 | case 0x9111: |
| 14847 | return "GL_MAX_SERVER_WAIT_TIMEOUT" ; |
| 14848 | case 0x9122: |
| 14849 | return "GL_MAX_VERTEX_OUTPUT_COMPONENTS" ; |
| 14850 | case 0x9123: |
| 14851 | return "GL_MAX_GEOMETRY_INPUT_COMPONENTS" ; |
| 14852 | case 0x9124: |
| 14853 | return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" ; |
| 14854 | case 0x9125: |
| 14855 | return "GL_MAX_FRAGMENT_INPUT_COMPONENTS" ; |
| 14856 | case 0x9126: |
| 14857 | return "GL_CONTEXT_PROFILE_MASK" ; |
| 14858 | case 0x919F: |
| 14859 | return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" ; |
| 14860 | case 0x91BB: |
| 14861 | return "GL_MAX_COMPUTE_UNIFORM_BLOCKS" ; |
| 14862 | case 0x91BC: |
| 14863 | return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" ; |
| 14864 | case 0x91BE: |
| 14865 | return "GL_MAX_COMPUTE_WORK_GROUP_COUNT" ; |
| 14866 | case 0x91BF: |
| 14867 | return "GL_MAX_COMPUTE_WORK_GROUP_SIZE" ; |
| 14868 | case 0x92D2: |
| 14869 | return "GL_MAX_VERTEX_ATOMIC_COUNTERS" ; |
| 14870 | case 0x92D3: |
| 14871 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" ; |
| 14872 | case 0x92D4: |
| 14873 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" ; |
| 14874 | case 0x92D5: |
| 14875 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" ; |
| 14876 | case 0x92D6: |
| 14877 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" ; |
| 14878 | case 0x92D7: |
| 14879 | return "GL_MAX_COMBINED_ATOMIC_COUNTERS" ; |
| 14880 | case 0x9315: |
| 14881 | return "GL_MAX_FRAMEBUFFER_WIDTH" ; |
| 14882 | case 0x9316: |
| 14883 | return "GL_MAX_FRAMEBUFFER_HEIGHT" ; |
| 14884 | case 0x9317: |
| 14885 | return "GL_MAX_FRAMEBUFFER_LAYERS" ; |
| 14886 | case 0x9318: |
| 14887 | return "GL_MAX_FRAMEBUFFER_SAMPLES" ; |
| 14888 | case 0x9596: |
| 14889 | return "GL_NUM_DEVICE_UUIDS_EXT" ; |
| 14890 | case 0x9597: |
| 14891 | return "GL_DEVICE_UUID_EXT" ; |
| 14892 | case 0x9598: |
| 14893 | return "GL_DRIVER_UUID_EXT" ; |
| 14894 | default: |
| 14895 | return UnknownEnumToString(value); |
| 14896 | } |
| 14897 | } |
| 14898 | |
| 14899 | case BigGLEnum::GetPointervPName: |
| 14900 | { |
| 14901 | switch (value) |
| 14902 | { |
| 14903 | case 0xDF0: |
| 14904 | return "GL_FEEDBACK_BUFFER_POINTER" ; |
| 14905 | case 0xDF3: |
| 14906 | return "GL_SELECTION_BUFFER_POINTER" ; |
| 14907 | case 0x808E: |
| 14908 | return "GL_VERTEX_ARRAY_POINTER" ; |
| 14909 | case 0x808F: |
| 14910 | return "GL_NORMAL_ARRAY_POINTER" ; |
| 14911 | case 0x8090: |
| 14912 | return "GL_COLOR_ARRAY_POINTER" ; |
| 14913 | case 0x8091: |
| 14914 | return "GL_INDEX_ARRAY_POINTER" ; |
| 14915 | case 0x8092: |
| 14916 | return "GL_TEXTURE_COORD_ARRAY_POINTER" ; |
| 14917 | case 0x8093: |
| 14918 | return "GL_EDGE_FLAG_ARRAY_POINTER" ; |
| 14919 | case 0x8244: |
| 14920 | return "GL_DEBUG_CALLBACK_FUNCTION" ; |
| 14921 | case 0x8245: |
| 14922 | return "GL_DEBUG_CALLBACK_USER_PARAM" ; |
| 14923 | default: |
| 14924 | return UnknownEnumToString(value); |
| 14925 | } |
| 14926 | } |
| 14927 | |
| 14928 | case BigGLEnum::GetTextureParameter: |
| 14929 | { |
| 14930 | switch (value) |
| 14931 | { |
| 14932 | case 0x1000: |
| 14933 | return "GL_TEXTURE_WIDTH" ; |
| 14934 | case 0x1001: |
| 14935 | return "GL_TEXTURE_HEIGHT" ; |
| 14936 | case 0x1003: |
| 14937 | return "GL_TEXTURE_COMPONENTS" ; |
| 14938 | case 0x1004: |
| 14939 | return "GL_TEXTURE_BORDER_COLOR" ; |
| 14940 | case 0x1005: |
| 14941 | return "GL_TEXTURE_BORDER" ; |
| 14942 | case 0x2800: |
| 14943 | return "GL_TEXTURE_MAG_FILTER" ; |
| 14944 | case 0x2801: |
| 14945 | return "GL_TEXTURE_MIN_FILTER" ; |
| 14946 | case 0x2802: |
| 14947 | return "GL_TEXTURE_WRAP_S" ; |
| 14948 | case 0x2803: |
| 14949 | return "GL_TEXTURE_WRAP_T" ; |
| 14950 | case 0x805C: |
| 14951 | return "GL_TEXTURE_RED_SIZE" ; |
| 14952 | case 0x805D: |
| 14953 | return "GL_TEXTURE_GREEN_SIZE" ; |
| 14954 | case 0x805E: |
| 14955 | return "GL_TEXTURE_BLUE_SIZE" ; |
| 14956 | case 0x805F: |
| 14957 | return "GL_TEXTURE_ALPHA_SIZE" ; |
| 14958 | case 0x8060: |
| 14959 | return "GL_TEXTURE_LUMINANCE_SIZE" ; |
| 14960 | case 0x8061: |
| 14961 | return "GL_TEXTURE_INTENSITY_SIZE" ; |
| 14962 | case 0x8066: |
| 14963 | return "GL_TEXTURE_PRIORITY" ; |
| 14964 | case 0x8067: |
| 14965 | return "GL_TEXTURE_RESIDENT" ; |
| 14966 | case 0x8511: |
| 14967 | return "GL_NORMAL_MAP" ; |
| 14968 | case 0x8512: |
| 14969 | return "GL_REFLECTION_MAP" ; |
| 14970 | default: |
| 14971 | return UnknownEnumToString(value); |
| 14972 | } |
| 14973 | } |
| 14974 | |
| 14975 | case BigGLEnum::GraphicsResetStatus: |
| 14976 | { |
| 14977 | switch (value) |
| 14978 | { |
| 14979 | case 0x0: |
| 14980 | return "GL_NO_ERROR" ; |
| 14981 | case 0x8253: |
| 14982 | return "GL_GUILTY_CONTEXT_RESET" ; |
| 14983 | case 0x8254: |
| 14984 | return "GL_INNOCENT_CONTEXT_RESET" ; |
| 14985 | case 0x8255: |
| 14986 | return "GL_UNKNOWN_CONTEXT_RESET" ; |
| 14987 | default: |
| 14988 | return UnknownEnumToString(value); |
| 14989 | } |
| 14990 | } |
| 14991 | |
| 14992 | case BigGLEnum::HintMode: |
| 14993 | { |
| 14994 | switch (value) |
| 14995 | { |
| 14996 | case 0x1100: |
| 14997 | return "GL_DONT_CARE" ; |
| 14998 | case 0x1101: |
| 14999 | return "GL_FASTEST" ; |
| 15000 | case 0x1102: |
| 15001 | return "GL_NICEST" ; |
| 15002 | default: |
| 15003 | return UnknownEnumToString(value); |
| 15004 | } |
| 15005 | } |
| 15006 | |
| 15007 | case BigGLEnum::HintTarget: |
| 15008 | { |
| 15009 | switch (value) |
| 15010 | { |
| 15011 | case 0xC50: |
| 15012 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
| 15013 | case 0xC51: |
| 15014 | return "GL_POINT_SMOOTH_HINT" ; |
| 15015 | case 0xC52: |
| 15016 | return "GL_LINE_SMOOTH_HINT" ; |
| 15017 | case 0xC53: |
| 15018 | return "GL_POLYGON_SMOOTH_HINT" ; |
| 15019 | case 0xC54: |
| 15020 | return "GL_FOG_HINT" ; |
| 15021 | case 0x8192: |
| 15022 | return "GL_GENERATE_MIPMAP_HINT" ; |
| 15023 | case 0x8257: |
| 15024 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
| 15025 | case 0x84EF: |
| 15026 | return "GL_TEXTURE_COMPRESSION_HINT" ; |
| 15027 | case 0x8B8B: |
| 15028 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
| 15029 | default: |
| 15030 | return UnknownEnumToString(value); |
| 15031 | } |
| 15032 | } |
| 15033 | |
| 15034 | case BigGLEnum::HistogramTarget: |
| 15035 | { |
| 15036 | switch (value) |
| 15037 | { |
| 15038 | case 0x8024: |
| 15039 | return "GL_HISTOGRAM" ; |
| 15040 | case 0x8025: |
| 15041 | return "GL_PROXY_HISTOGRAM" ; |
| 15042 | default: |
| 15043 | return UnknownEnumToString(value); |
| 15044 | } |
| 15045 | } |
| 15046 | |
| 15047 | case BigGLEnum::HistogramTargetEXT: |
| 15048 | { |
| 15049 | switch (value) |
| 15050 | { |
| 15051 | case 0x8024: |
| 15052 | return "GL_HISTOGRAM" ; |
| 15053 | case 0x8025: |
| 15054 | return "GL_PROXY_HISTOGRAM" ; |
| 15055 | default: |
| 15056 | return UnknownEnumToString(value); |
| 15057 | } |
| 15058 | } |
| 15059 | |
| 15060 | case BigGLEnum::IndexFunctionEXT: |
| 15061 | { |
| 15062 | switch (value) |
| 15063 | { |
| 15064 | case 0x200: |
| 15065 | return "GL_NEVER" ; |
| 15066 | case 0x201: |
| 15067 | return "GL_LESS" ; |
| 15068 | case 0x202: |
| 15069 | return "GL_EQUAL" ; |
| 15070 | case 0x203: |
| 15071 | return "GL_LEQUAL" ; |
| 15072 | case 0x204: |
| 15073 | return "GL_GREATER" ; |
| 15074 | case 0x205: |
| 15075 | return "GL_NOTEQUAL" ; |
| 15076 | case 0x206: |
| 15077 | return "GL_GEQUAL" ; |
| 15078 | case 0x207: |
| 15079 | return "GL_ALWAYS" ; |
| 15080 | default: |
| 15081 | return UnknownEnumToString(value); |
| 15082 | } |
| 15083 | } |
| 15084 | |
| 15085 | case BigGLEnum::IndexMaterialParameterEXT: |
| 15086 | { |
| 15087 | switch (value) |
| 15088 | { |
| 15089 | case 0xD13: |
| 15090 | return "GL_INDEX_OFFSET" ; |
| 15091 | default: |
| 15092 | return UnknownEnumToString(value); |
| 15093 | } |
| 15094 | } |
| 15095 | |
| 15096 | case BigGLEnum::IndexPointerType: |
| 15097 | { |
| 15098 | switch (value) |
| 15099 | { |
| 15100 | case 0x1402: |
| 15101 | return "GL_SHORT" ; |
| 15102 | case 0x1404: |
| 15103 | return "GL_INT" ; |
| 15104 | case 0x1406: |
| 15105 | return "GL_FLOAT" ; |
| 15106 | case 0x140A: |
| 15107 | return "GL_DOUBLE" ; |
| 15108 | default: |
| 15109 | return UnknownEnumToString(value); |
| 15110 | } |
| 15111 | } |
| 15112 | |
| 15113 | case BigGLEnum::InterleavedArrayFormat: |
| 15114 | { |
| 15115 | switch (value) |
| 15116 | { |
| 15117 | case 0x2A20: |
| 15118 | return "GL_V2F" ; |
| 15119 | case 0x2A21: |
| 15120 | return "GL_V3F" ; |
| 15121 | case 0x2A22: |
| 15122 | return "GL_C4UB_V2F" ; |
| 15123 | case 0x2A23: |
| 15124 | return "GL_C4UB_V3F" ; |
| 15125 | case 0x2A24: |
| 15126 | return "GL_C3F_V3F" ; |
| 15127 | case 0x2A25: |
| 15128 | return "GL_N3F_V3F" ; |
| 15129 | case 0x2A26: |
| 15130 | return "GL_C4F_N3F_V3F" ; |
| 15131 | case 0x2A27: |
| 15132 | return "GL_T2F_V3F" ; |
| 15133 | case 0x2A28: |
| 15134 | return "GL_T4F_V4F" ; |
| 15135 | case 0x2A29: |
| 15136 | return "GL_T2F_C4UB_V3F" ; |
| 15137 | case 0x2A2A: |
| 15138 | return "GL_T2F_C3F_V3F" ; |
| 15139 | case 0x2A2B: |
| 15140 | return "GL_T2F_N3F_V3F" ; |
| 15141 | case 0x2A2C: |
| 15142 | return "GL_T2F_C4F_N3F_V3F" ; |
| 15143 | case 0x2A2D: |
| 15144 | return "GL_T4F_C4F_N3F_V4F" ; |
| 15145 | default: |
| 15146 | return UnknownEnumToString(value); |
| 15147 | } |
| 15148 | } |
| 15149 | |
| 15150 | case BigGLEnum::InternalFormat: |
| 15151 | { |
| 15152 | switch (value) |
| 15153 | { |
| 15154 | case 0x1901: |
| 15155 | return "GL_STENCIL_INDEX" ; |
| 15156 | case 0x1902: |
| 15157 | return "GL_DEPTH_COMPONENT" ; |
| 15158 | case 0x1903: |
| 15159 | return "GL_RED" ; |
| 15160 | case 0x1907: |
| 15161 | return "GL_RGB" ; |
| 15162 | case 0x1908: |
| 15163 | return "GL_RGBA" ; |
| 15164 | case 0x2A10: |
| 15165 | return "GL_R3_G3_B2" ; |
| 15166 | case 0x803B: |
| 15167 | return "GL_ALPHA4" ; |
| 15168 | case 0x803C: |
| 15169 | return "GL_ALPHA8" ; |
| 15170 | case 0x803D: |
| 15171 | return "GL_ALPHA12" ; |
| 15172 | case 0x803E: |
| 15173 | return "GL_ALPHA16" ; |
| 15174 | case 0x803F: |
| 15175 | return "GL_LUMINANCE4" ; |
| 15176 | case 0x8040: |
| 15177 | return "GL_LUMINANCE8" ; |
| 15178 | case 0x8041: |
| 15179 | return "GL_LUMINANCE12" ; |
| 15180 | case 0x8042: |
| 15181 | return "GL_LUMINANCE16" ; |
| 15182 | case 0x8043: |
| 15183 | return "GL_LUMINANCE4_ALPHA4" ; |
| 15184 | case 0x8044: |
| 15185 | return "GL_LUMINANCE6_ALPHA2" ; |
| 15186 | case 0x8045: |
| 15187 | return "GL_LUMINANCE8_ALPHA8" ; |
| 15188 | case 0x8046: |
| 15189 | return "GL_LUMINANCE12_ALPHA4" ; |
| 15190 | case 0x8047: |
| 15191 | return "GL_LUMINANCE12_ALPHA12" ; |
| 15192 | case 0x8048: |
| 15193 | return "GL_LUMINANCE16_ALPHA16" ; |
| 15194 | case 0x8049: |
| 15195 | return "GL_INTENSITY" ; |
| 15196 | case 0x804A: |
| 15197 | return "GL_INTENSITY4" ; |
| 15198 | case 0x804B: |
| 15199 | return "GL_INTENSITY8" ; |
| 15200 | case 0x804C: |
| 15201 | return "GL_INTENSITY12" ; |
| 15202 | case 0x804D: |
| 15203 | return "GL_INTENSITY16" ; |
| 15204 | case 0x804F: |
| 15205 | return "GL_RGB4" ; |
| 15206 | case 0x8050: |
| 15207 | return "GL_RGB5" ; |
| 15208 | case 0x8051: |
| 15209 | return "GL_RGB8" ; |
| 15210 | case 0x8052: |
| 15211 | return "GL_RGB10" ; |
| 15212 | case 0x8053: |
| 15213 | return "GL_RGB12" ; |
| 15214 | case 0x8054: |
| 15215 | return "GL_RGB16" ; |
| 15216 | case 0x8055: |
| 15217 | return "GL_RGBA2" ; |
| 15218 | case 0x8056: |
| 15219 | return "GL_RGBA4" ; |
| 15220 | case 0x8057: |
| 15221 | return "GL_RGB5_A1" ; |
| 15222 | case 0x8058: |
| 15223 | return "GL_RGBA8" ; |
| 15224 | case 0x8059: |
| 15225 | return "GL_RGB10_A2" ; |
| 15226 | case 0x805A: |
| 15227 | return "GL_RGBA12" ; |
| 15228 | case 0x805B: |
| 15229 | return "GL_RGBA16" ; |
| 15230 | case 0x81A5: |
| 15231 | return "GL_DEPTH_COMPONENT16" ; |
| 15232 | case 0x81A6: |
| 15233 | return "GL_DEPTH_COMPONENT24" ; |
| 15234 | case 0x81A7: |
| 15235 | return "GL_DEPTH_COMPONENT32" ; |
| 15236 | case 0x8225: |
| 15237 | return "GL_COMPRESSED_RED" ; |
| 15238 | case 0x8226: |
| 15239 | return "GL_COMPRESSED_RG" ; |
| 15240 | case 0x8227: |
| 15241 | return "GL_RG" ; |
| 15242 | case 0x8229: |
| 15243 | return "GL_R8" ; |
| 15244 | case 0x822A: |
| 15245 | return "GL_R16" ; |
| 15246 | case 0x822B: |
| 15247 | return "GL_RG8" ; |
| 15248 | case 0x822C: |
| 15249 | return "GL_RG16" ; |
| 15250 | case 0x822D: |
| 15251 | return "GL_R16F" ; |
| 15252 | case 0x822E: |
| 15253 | return "GL_R32F" ; |
| 15254 | case 0x822F: |
| 15255 | return "GL_RG16F" ; |
| 15256 | case 0x8230: |
| 15257 | return "GL_RG32F" ; |
| 15258 | case 0x8231: |
| 15259 | return "GL_R8I" ; |
| 15260 | case 0x8232: |
| 15261 | return "GL_R8UI" ; |
| 15262 | case 0x8233: |
| 15263 | return "GL_R16I" ; |
| 15264 | case 0x8234: |
| 15265 | return "GL_R16UI" ; |
| 15266 | case 0x8235: |
| 15267 | return "GL_R32I" ; |
| 15268 | case 0x8236: |
| 15269 | return "GL_R32UI" ; |
| 15270 | case 0x8237: |
| 15271 | return "GL_RG8I" ; |
| 15272 | case 0x8238: |
| 15273 | return "GL_RG8UI" ; |
| 15274 | case 0x8239: |
| 15275 | return "GL_RG16I" ; |
| 15276 | case 0x823A: |
| 15277 | return "GL_RG16UI" ; |
| 15278 | case 0x823B: |
| 15279 | return "GL_RG32I" ; |
| 15280 | case 0x823C: |
| 15281 | return "GL_RG32UI" ; |
| 15282 | case 0x83F0: |
| 15283 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
| 15284 | case 0x83F1: |
| 15285 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
| 15286 | case 0x83F2: |
| 15287 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
| 15288 | case 0x83F3: |
| 15289 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
| 15290 | case 0x84ED: |
| 15291 | return "GL_COMPRESSED_RGB" ; |
| 15292 | case 0x84EE: |
| 15293 | return "GL_COMPRESSED_RGBA" ; |
| 15294 | case 0x84F9: |
| 15295 | return "GL_DEPTH_STENCIL" ; |
| 15296 | case 0x8814: |
| 15297 | return "GL_RGBA32F" ; |
| 15298 | case 0x8815: |
| 15299 | return "GL_RGB32F" ; |
| 15300 | case 0x881A: |
| 15301 | return "GL_RGBA16F" ; |
| 15302 | case 0x881B: |
| 15303 | return "GL_RGB16F" ; |
| 15304 | case 0x88F0: |
| 15305 | return "GL_DEPTH24_STENCIL8" ; |
| 15306 | case 0x8C3A: |
| 15307 | return "GL_R11F_G11F_B10F" ; |
| 15308 | case 0x8C3D: |
| 15309 | return "GL_RGB9_E5" ; |
| 15310 | case 0x8C40: |
| 15311 | return "GL_SRGB" ; |
| 15312 | case 0x8C41: |
| 15313 | return "GL_SRGB8" ; |
| 15314 | case 0x8C42: |
| 15315 | return "GL_SRGB_ALPHA" ; |
| 15316 | case 0x8C43: |
| 15317 | return "GL_SRGB8_ALPHA8" ; |
| 15318 | case 0x8C48: |
| 15319 | return "GL_COMPRESSED_SRGB" ; |
| 15320 | case 0x8C49: |
| 15321 | return "GL_COMPRESSED_SRGB_ALPHA" ; |
| 15322 | case 0x8CAC: |
| 15323 | return "GL_DEPTH_COMPONENT32F" ; |
| 15324 | case 0x8CAD: |
| 15325 | return "GL_DEPTH32F_STENCIL8" ; |
| 15326 | case 0x8D46: |
| 15327 | return "GL_STENCIL_INDEX1" ; |
| 15328 | case 0x8D47: |
| 15329 | return "GL_STENCIL_INDEX4" ; |
| 15330 | case 0x8D48: |
| 15331 | return "GL_STENCIL_INDEX8" ; |
| 15332 | case 0x8D49: |
| 15333 | return "GL_STENCIL_INDEX16" ; |
| 15334 | case 0x8D62: |
| 15335 | return "GL_RGB565" ; |
| 15336 | case 0x8D70: |
| 15337 | return "GL_RGBA32UI" ; |
| 15338 | case 0x8D71: |
| 15339 | return "GL_RGB32UI" ; |
| 15340 | case 0x8D76: |
| 15341 | return "GL_RGBA16UI" ; |
| 15342 | case 0x8D77: |
| 15343 | return "GL_RGB16UI" ; |
| 15344 | case 0x8D7C: |
| 15345 | return "GL_RGBA8UI" ; |
| 15346 | case 0x8D7D: |
| 15347 | return "GL_RGB8UI" ; |
| 15348 | case 0x8D82: |
| 15349 | return "GL_RGBA32I" ; |
| 15350 | case 0x8D83: |
| 15351 | return "GL_RGB32I" ; |
| 15352 | case 0x8D88: |
| 15353 | return "GL_RGBA16I" ; |
| 15354 | case 0x8D89: |
| 15355 | return "GL_RGB16I" ; |
| 15356 | case 0x8D8E: |
| 15357 | return "GL_RGBA8I" ; |
| 15358 | case 0x8D8F: |
| 15359 | return "GL_RGB8I" ; |
| 15360 | case 0x8DBB: |
| 15361 | return "GL_COMPRESSED_RED_RGTC1" ; |
| 15362 | case 0x8DBC: |
| 15363 | return "GL_COMPRESSED_SIGNED_RED_RGTC1" ; |
| 15364 | case 0x8DBD: |
| 15365 | return "GL_COMPRESSED_RG_RGTC2" ; |
| 15366 | case 0x8DBE: |
| 15367 | return "GL_COMPRESSED_SIGNED_RG_RGTC2" ; |
| 15368 | case 0x8E8C: |
| 15369 | return "GL_COMPRESSED_RGBA_BPTC_UNORM" ; |
| 15370 | case 0x8E8D: |
| 15371 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" ; |
| 15372 | case 0x8E8E: |
| 15373 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" ; |
| 15374 | case 0x8E8F: |
| 15375 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" ; |
| 15376 | case 0x8F94: |
| 15377 | return "GL_R8_SNORM" ; |
| 15378 | case 0x8F95: |
| 15379 | return "GL_RG8_SNORM" ; |
| 15380 | case 0x8F96: |
| 15381 | return "GL_RGB8_SNORM" ; |
| 15382 | case 0x8F97: |
| 15383 | return "GL_RGBA8_SNORM" ; |
| 15384 | case 0x8F98: |
| 15385 | return "GL_R16_SNORM" ; |
| 15386 | case 0x8F99: |
| 15387 | return "GL_RG16_SNORM" ; |
| 15388 | case 0x8F9A: |
| 15389 | return "GL_RGB16_SNORM" ; |
| 15390 | case 0x8F9B: |
| 15391 | return "GL_RGBA16_SNORM" ; |
| 15392 | case 0x8FBD: |
| 15393 | return "GL_SR8_EXT" ; |
| 15394 | case 0x8FBE: |
| 15395 | return "GL_SRG8_EXT" ; |
| 15396 | case 0x906F: |
| 15397 | return "GL_RGB10_A2UI" ; |
| 15398 | case 0x9270: |
| 15399 | return "GL_COMPRESSED_R11_EAC" ; |
| 15400 | case 0x9271: |
| 15401 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
| 15402 | case 0x9272: |
| 15403 | return "GL_COMPRESSED_RG11_EAC" ; |
| 15404 | case 0x9273: |
| 15405 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
| 15406 | case 0x9274: |
| 15407 | return "GL_COMPRESSED_RGB8_ETC2" ; |
| 15408 | case 0x9275: |
| 15409 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
| 15410 | case 0x9276: |
| 15411 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 15412 | case 0x9277: |
| 15413 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 15414 | case 0x9278: |
| 15415 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
| 15416 | case 0x9279: |
| 15417 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
| 15418 | case 0x93B0: |
| 15419 | return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR" ; |
| 15420 | case 0x93B1: |
| 15421 | return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR" ; |
| 15422 | case 0x93B2: |
| 15423 | return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR" ; |
| 15424 | case 0x93B3: |
| 15425 | return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR" ; |
| 15426 | case 0x93B4: |
| 15427 | return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR" ; |
| 15428 | case 0x93B5: |
| 15429 | return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR" ; |
| 15430 | case 0x93B6: |
| 15431 | return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR" ; |
| 15432 | case 0x93B7: |
| 15433 | return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR" ; |
| 15434 | case 0x93B8: |
| 15435 | return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR" ; |
| 15436 | case 0x93B9: |
| 15437 | return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR" ; |
| 15438 | case 0x93BA: |
| 15439 | return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR" ; |
| 15440 | case 0x93BB: |
| 15441 | return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR" ; |
| 15442 | case 0x93BC: |
| 15443 | return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR" ; |
| 15444 | case 0x93BD: |
| 15445 | return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR" ; |
| 15446 | case 0x93D0: |
| 15447 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" ; |
| 15448 | case 0x93D1: |
| 15449 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" ; |
| 15450 | case 0x93D2: |
| 15451 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" ; |
| 15452 | case 0x93D3: |
| 15453 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" ; |
| 15454 | case 0x93D4: |
| 15455 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" ; |
| 15456 | case 0x93D5: |
| 15457 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" ; |
| 15458 | case 0x93D6: |
| 15459 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" ; |
| 15460 | case 0x93D7: |
| 15461 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" ; |
| 15462 | case 0x93D8: |
| 15463 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" ; |
| 15464 | case 0x93D9: |
| 15465 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" ; |
| 15466 | case 0x93DA: |
| 15467 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" ; |
| 15468 | case 0x93DB: |
| 15469 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" ; |
| 15470 | case 0x93DC: |
| 15471 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" ; |
| 15472 | case 0x93DD: |
| 15473 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" ; |
| 15474 | default: |
| 15475 | return UnknownEnumToString(value); |
| 15476 | } |
| 15477 | } |
| 15478 | |
| 15479 | case BigGLEnum::InternalFormatPName: |
| 15480 | { |
| 15481 | switch (value) |
| 15482 | { |
| 15483 | case 0x80A9: |
| 15484 | return "GL_SAMPLES" ; |
| 15485 | case 0x8191: |
| 15486 | return "GL_GENERATE_MIPMAP" ; |
| 15487 | case 0x826F: |
| 15488 | return "GL_INTERNALFORMAT_SUPPORTED" ; |
| 15489 | case 0x8270: |
| 15490 | return "GL_INTERNALFORMAT_PREFERRED" ; |
| 15491 | case 0x8271: |
| 15492 | return "GL_INTERNALFORMAT_RED_SIZE" ; |
| 15493 | case 0x8272: |
| 15494 | return "GL_INTERNALFORMAT_GREEN_SIZE" ; |
| 15495 | case 0x8273: |
| 15496 | return "GL_INTERNALFORMAT_BLUE_SIZE" ; |
| 15497 | case 0x8274: |
| 15498 | return "GL_INTERNALFORMAT_ALPHA_SIZE" ; |
| 15499 | case 0x8275: |
| 15500 | return "GL_INTERNALFORMAT_DEPTH_SIZE" ; |
| 15501 | case 0x8276: |
| 15502 | return "GL_INTERNALFORMAT_STENCIL_SIZE" ; |
| 15503 | case 0x8277: |
| 15504 | return "GL_INTERNALFORMAT_SHARED_SIZE" ; |
| 15505 | case 0x8278: |
| 15506 | return "GL_INTERNALFORMAT_RED_TYPE" ; |
| 15507 | case 0x8279: |
| 15508 | return "GL_INTERNALFORMAT_GREEN_TYPE" ; |
| 15509 | case 0x827A: |
| 15510 | return "GL_INTERNALFORMAT_BLUE_TYPE" ; |
| 15511 | case 0x827B: |
| 15512 | return "GL_INTERNALFORMAT_ALPHA_TYPE" ; |
| 15513 | case 0x827C: |
| 15514 | return "GL_INTERNALFORMAT_DEPTH_TYPE" ; |
| 15515 | case 0x827D: |
| 15516 | return "GL_INTERNALFORMAT_STENCIL_TYPE" ; |
| 15517 | case 0x827E: |
| 15518 | return "GL_MAX_WIDTH" ; |
| 15519 | case 0x827F: |
| 15520 | return "GL_MAX_HEIGHT" ; |
| 15521 | case 0x8280: |
| 15522 | return "GL_MAX_DEPTH" ; |
| 15523 | case 0x8281: |
| 15524 | return "GL_MAX_LAYERS" ; |
| 15525 | case 0x8283: |
| 15526 | return "GL_COLOR_COMPONENTS" ; |
| 15527 | case 0x8286: |
| 15528 | return "GL_COLOR_RENDERABLE" ; |
| 15529 | case 0x8287: |
| 15530 | return "GL_DEPTH_RENDERABLE" ; |
| 15531 | case 0x8288: |
| 15532 | return "GL_STENCIL_RENDERABLE" ; |
| 15533 | case 0x8289: |
| 15534 | return "GL_FRAMEBUFFER_RENDERABLE" ; |
| 15535 | case 0x828A: |
| 15536 | return "GL_FRAMEBUFFER_RENDERABLE_LAYERED" ; |
| 15537 | case 0x828B: |
| 15538 | return "GL_FRAMEBUFFER_BLEND" ; |
| 15539 | case 0x828C: |
| 15540 | return "GL_READ_PIXELS" ; |
| 15541 | case 0x828D: |
| 15542 | return "GL_READ_PIXELS_FORMAT" ; |
| 15543 | case 0x828E: |
| 15544 | return "GL_READ_PIXELS_TYPE" ; |
| 15545 | case 0x828F: |
| 15546 | return "GL_TEXTURE_IMAGE_FORMAT" ; |
| 15547 | case 0x8290: |
| 15548 | return "GL_TEXTURE_IMAGE_TYPE" ; |
| 15549 | case 0x8291: |
| 15550 | return "GL_GET_TEXTURE_IMAGE_FORMAT" ; |
| 15551 | case 0x8292: |
| 15552 | return "GL_GET_TEXTURE_IMAGE_TYPE" ; |
| 15553 | case 0x8293: |
| 15554 | return "GL_MIPMAP" ; |
| 15555 | case 0x8295: |
| 15556 | return "GL_AUTO_GENERATE_MIPMAP" ; |
| 15557 | case 0x8296: |
| 15558 | return "GL_COLOR_ENCODING" ; |
| 15559 | case 0x8297: |
| 15560 | return "GL_SRGB_READ" ; |
| 15561 | case 0x8298: |
| 15562 | return "GL_SRGB_WRITE" ; |
| 15563 | case 0x829A: |
| 15564 | return "GL_FILTER" ; |
| 15565 | case 0x829B: |
| 15566 | return "GL_VERTEX_TEXTURE" ; |
| 15567 | case 0x829C: |
| 15568 | return "GL_TESS_CONTROL_TEXTURE" ; |
| 15569 | case 0x829D: |
| 15570 | return "GL_TESS_EVALUATION_TEXTURE" ; |
| 15571 | case 0x829E: |
| 15572 | return "GL_GEOMETRY_TEXTURE" ; |
| 15573 | case 0x829F: |
| 15574 | return "GL_FRAGMENT_TEXTURE" ; |
| 15575 | case 0x82A0: |
| 15576 | return "GL_COMPUTE_TEXTURE" ; |
| 15577 | case 0x82A1: |
| 15578 | return "GL_TEXTURE_SHADOW" ; |
| 15579 | case 0x82A2: |
| 15580 | return "GL_TEXTURE_GATHER" ; |
| 15581 | case 0x82A3: |
| 15582 | return "GL_TEXTURE_GATHER_SHADOW" ; |
| 15583 | case 0x82A4: |
| 15584 | return "GL_SHADER_IMAGE_LOAD" ; |
| 15585 | case 0x82A5: |
| 15586 | return "GL_SHADER_IMAGE_STORE" ; |
| 15587 | case 0x82A6: |
| 15588 | return "GL_SHADER_IMAGE_ATOMIC" ; |
| 15589 | case 0x82A7: |
| 15590 | return "GL_IMAGE_TEXEL_SIZE" ; |
| 15591 | case 0x82A8: |
| 15592 | return "GL_IMAGE_COMPATIBILITY_CLASS" ; |
| 15593 | case 0x82A9: |
| 15594 | return "GL_IMAGE_PIXEL_FORMAT" ; |
| 15595 | case 0x82AA: |
| 15596 | return "GL_IMAGE_PIXEL_TYPE" ; |
| 15597 | case 0x82AC: |
| 15598 | return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" ; |
| 15599 | case 0x82AD: |
| 15600 | return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" ; |
| 15601 | case 0x82AE: |
| 15602 | return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" ; |
| 15603 | case 0x82AF: |
| 15604 | return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" ; |
| 15605 | case 0x82B1: |
| 15606 | return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" ; |
| 15607 | case 0x82B2: |
| 15608 | return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" ; |
| 15609 | case 0x82B3: |
| 15610 | return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE" ; |
| 15611 | case 0x82B4: |
| 15612 | return "GL_CLEAR_BUFFER" ; |
| 15613 | case 0x82B5: |
| 15614 | return "GL_TEXTURE_VIEW" ; |
| 15615 | case 0x82B6: |
| 15616 | return "GL_VIEW_COMPATIBILITY_CLASS" ; |
| 15617 | case 0x86A1: |
| 15618 | return "GL_TEXTURE_COMPRESSED" ; |
| 15619 | case 0x90C7: |
| 15620 | return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" ; |
| 15621 | case 0x9365: |
| 15622 | return "GL_CLEAR_TEXTURE" ; |
| 15623 | case 0x9380: |
| 15624 | return "GL_NUM_SAMPLE_COUNTS" ; |
| 15625 | default: |
| 15626 | return UnknownEnumToString(value); |
| 15627 | } |
| 15628 | } |
| 15629 | |
| 15630 | case BigGLEnum::InvalidateFramebufferAttachment: |
| 15631 | { |
| 15632 | switch (value) |
| 15633 | { |
| 15634 | case 0x1800: |
| 15635 | return "GL_COLOR" ; |
| 15636 | case 0x1801: |
| 15637 | return "GL_DEPTH" ; |
| 15638 | case 0x1802: |
| 15639 | return "GL_STENCIL" ; |
| 15640 | case 0x821A: |
| 15641 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
| 15642 | case 0x8CE0: |
| 15643 | return "GL_COLOR_ATTACHMENT0" ; |
| 15644 | case 0x8CE1: |
| 15645 | return "GL_COLOR_ATTACHMENT1" ; |
| 15646 | case 0x8CE2: |
| 15647 | return "GL_COLOR_ATTACHMENT2" ; |
| 15648 | case 0x8CE3: |
| 15649 | return "GL_COLOR_ATTACHMENT3" ; |
| 15650 | case 0x8CE4: |
| 15651 | return "GL_COLOR_ATTACHMENT4" ; |
| 15652 | case 0x8CE5: |
| 15653 | return "GL_COLOR_ATTACHMENT5" ; |
| 15654 | case 0x8CE6: |
| 15655 | return "GL_COLOR_ATTACHMENT6" ; |
| 15656 | case 0x8CE7: |
| 15657 | return "GL_COLOR_ATTACHMENT7" ; |
| 15658 | case 0x8CE8: |
| 15659 | return "GL_COLOR_ATTACHMENT8" ; |
| 15660 | case 0x8CE9: |
| 15661 | return "GL_COLOR_ATTACHMENT9" ; |
| 15662 | case 0x8CEA: |
| 15663 | return "GL_COLOR_ATTACHMENT10" ; |
| 15664 | case 0x8CEB: |
| 15665 | return "GL_COLOR_ATTACHMENT11" ; |
| 15666 | case 0x8CEC: |
| 15667 | return "GL_COLOR_ATTACHMENT12" ; |
| 15668 | case 0x8CED: |
| 15669 | return "GL_COLOR_ATTACHMENT13" ; |
| 15670 | case 0x8CEE: |
| 15671 | return "GL_COLOR_ATTACHMENT14" ; |
| 15672 | case 0x8CEF: |
| 15673 | return "GL_COLOR_ATTACHMENT15" ; |
| 15674 | case 0x8CF0: |
| 15675 | return "GL_COLOR_ATTACHMENT16" ; |
| 15676 | case 0x8CF1: |
| 15677 | return "GL_COLOR_ATTACHMENT17" ; |
| 15678 | case 0x8CF2: |
| 15679 | return "GL_COLOR_ATTACHMENT18" ; |
| 15680 | case 0x8CF3: |
| 15681 | return "GL_COLOR_ATTACHMENT19" ; |
| 15682 | case 0x8CF4: |
| 15683 | return "GL_COLOR_ATTACHMENT20" ; |
| 15684 | case 0x8CF5: |
| 15685 | return "GL_COLOR_ATTACHMENT21" ; |
| 15686 | case 0x8CF6: |
| 15687 | return "GL_COLOR_ATTACHMENT22" ; |
| 15688 | case 0x8CF7: |
| 15689 | return "GL_COLOR_ATTACHMENT23" ; |
| 15690 | case 0x8CF8: |
| 15691 | return "GL_COLOR_ATTACHMENT24" ; |
| 15692 | case 0x8CF9: |
| 15693 | return "GL_COLOR_ATTACHMENT25" ; |
| 15694 | case 0x8CFA: |
| 15695 | return "GL_COLOR_ATTACHMENT26" ; |
| 15696 | case 0x8CFB: |
| 15697 | return "GL_COLOR_ATTACHMENT27" ; |
| 15698 | case 0x8CFC: |
| 15699 | return "GL_COLOR_ATTACHMENT28" ; |
| 15700 | case 0x8CFD: |
| 15701 | return "GL_COLOR_ATTACHMENT29" ; |
| 15702 | case 0x8CFE: |
| 15703 | return "GL_COLOR_ATTACHMENT30" ; |
| 15704 | case 0x8CFF: |
| 15705 | return "GL_COLOR_ATTACHMENT31" ; |
| 15706 | case 0x8D00: |
| 15707 | return "GL_DEPTH_ATTACHMENT" ; |
| 15708 | default: |
| 15709 | return UnknownEnumToString(value); |
| 15710 | } |
| 15711 | } |
| 15712 | |
| 15713 | case BigGLEnum::LightEnvModeSGIX: |
| 15714 | { |
| 15715 | switch (value) |
| 15716 | { |
| 15717 | case 0x104: |
| 15718 | return "GL_ADD" ; |
| 15719 | case 0x1E01: |
| 15720 | return "GL_REPLACE" ; |
| 15721 | case 0x2100: |
| 15722 | return "GL_MODULATE" ; |
| 15723 | default: |
| 15724 | return UnknownEnumToString(value); |
| 15725 | } |
| 15726 | } |
| 15727 | |
| 15728 | case BigGLEnum::LightModelColorControl: |
| 15729 | { |
| 15730 | switch (value) |
| 15731 | { |
| 15732 | case 0x81F9: |
| 15733 | return "GL_SINGLE_COLOR" ; |
| 15734 | case 0x81FA: |
| 15735 | return "GL_SEPARATE_SPECULAR_COLOR" ; |
| 15736 | default: |
| 15737 | return UnknownEnumToString(value); |
| 15738 | } |
| 15739 | } |
| 15740 | |
| 15741 | case BigGLEnum::LightModelParameter: |
| 15742 | { |
| 15743 | switch (value) |
| 15744 | { |
| 15745 | case 0xB51: |
| 15746 | return "GL_LIGHT_MODEL_LOCAL_VIEWER" ; |
| 15747 | case 0xB52: |
| 15748 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
| 15749 | case 0xB53: |
| 15750 | return "GL_LIGHT_MODEL_AMBIENT" ; |
| 15751 | case 0x81F8: |
| 15752 | return "GL_LIGHT_MODEL_COLOR_CONTROL" ; |
| 15753 | default: |
| 15754 | return UnknownEnumToString(value); |
| 15755 | } |
| 15756 | } |
| 15757 | |
| 15758 | case BigGLEnum::LightName: |
| 15759 | { |
| 15760 | switch (value) |
| 15761 | { |
| 15762 | case 0x4000: |
| 15763 | return "GL_LIGHT0" ; |
| 15764 | case 0x4001: |
| 15765 | return "GL_LIGHT1" ; |
| 15766 | case 0x4002: |
| 15767 | return "GL_LIGHT2" ; |
| 15768 | case 0x4003: |
| 15769 | return "GL_LIGHT3" ; |
| 15770 | case 0x4004: |
| 15771 | return "GL_LIGHT4" ; |
| 15772 | case 0x4005: |
| 15773 | return "GL_LIGHT5" ; |
| 15774 | case 0x4006: |
| 15775 | return "GL_LIGHT6" ; |
| 15776 | case 0x4007: |
| 15777 | return "GL_LIGHT7" ; |
| 15778 | default: |
| 15779 | return UnknownEnumToString(value); |
| 15780 | } |
| 15781 | } |
| 15782 | |
| 15783 | case BigGLEnum::LightParameter: |
| 15784 | { |
| 15785 | switch (value) |
| 15786 | { |
| 15787 | case 0x1203: |
| 15788 | return "GL_POSITION" ; |
| 15789 | case 0x1204: |
| 15790 | return "GL_SPOT_DIRECTION" ; |
| 15791 | case 0x1205: |
| 15792 | return "GL_SPOT_EXPONENT" ; |
| 15793 | case 0x1206: |
| 15794 | return "GL_SPOT_CUTOFF" ; |
| 15795 | case 0x1207: |
| 15796 | return "GL_CONSTANT_ATTENUATION" ; |
| 15797 | case 0x1208: |
| 15798 | return "GL_LINEAR_ATTENUATION" ; |
| 15799 | case 0x1209: |
| 15800 | return "GL_QUADRATIC_ATTENUATION" ; |
| 15801 | default: |
| 15802 | return UnknownEnumToString(value); |
| 15803 | } |
| 15804 | } |
| 15805 | |
| 15806 | case BigGLEnum::LightTextureModeEXT: |
| 15807 | { |
| 15808 | switch (value) |
| 15809 | { |
| 15810 | case 0x8452: |
| 15811 | return "GL_FRAGMENT_DEPTH" ; |
| 15812 | default: |
| 15813 | return UnknownEnumToString(value); |
| 15814 | } |
| 15815 | } |
| 15816 | |
| 15817 | case BigGLEnum::ListMode: |
| 15818 | { |
| 15819 | switch (value) |
| 15820 | { |
| 15821 | case 0x1300: |
| 15822 | return "GL_COMPILE" ; |
| 15823 | case 0x1301: |
| 15824 | return "GL_COMPILE_AND_EXECUTE" ; |
| 15825 | default: |
| 15826 | return UnknownEnumToString(value); |
| 15827 | } |
| 15828 | } |
| 15829 | |
| 15830 | case BigGLEnum::ListNameType: |
| 15831 | { |
| 15832 | switch (value) |
| 15833 | { |
| 15834 | case 0x1400: |
| 15835 | return "GL_BYTE" ; |
| 15836 | case 0x1401: |
| 15837 | return "GL_UNSIGNED_BYTE" ; |
| 15838 | case 0x1402: |
| 15839 | return "GL_SHORT" ; |
| 15840 | case 0x1403: |
| 15841 | return "GL_UNSIGNED_SHORT" ; |
| 15842 | case 0x1404: |
| 15843 | return "GL_INT" ; |
| 15844 | case 0x1405: |
| 15845 | return "GL_UNSIGNED_INT" ; |
| 15846 | case 0x1406: |
| 15847 | return "GL_FLOAT" ; |
| 15848 | case 0x1407: |
| 15849 | return "GL_2_BYTES" ; |
| 15850 | case 0x1408: |
| 15851 | return "GL_3_BYTES" ; |
| 15852 | case 0x1409: |
| 15853 | return "GL_4_BYTES" ; |
| 15854 | default: |
| 15855 | return UnknownEnumToString(value); |
| 15856 | } |
| 15857 | } |
| 15858 | |
| 15859 | case BigGLEnum::LogicOp: |
| 15860 | { |
| 15861 | switch (value) |
| 15862 | { |
| 15863 | case 0x1500: |
| 15864 | return "GL_CLEAR" ; |
| 15865 | case 0x1501: |
| 15866 | return "GL_AND" ; |
| 15867 | case 0x1502: |
| 15868 | return "GL_AND_REVERSE" ; |
| 15869 | case 0x1503: |
| 15870 | return "GL_COPY" ; |
| 15871 | case 0x1504: |
| 15872 | return "GL_AND_INVERTED" ; |
| 15873 | case 0x1505: |
| 15874 | return "GL_NOOP" ; |
| 15875 | case 0x1506: |
| 15876 | return "GL_XOR" ; |
| 15877 | case 0x1507: |
| 15878 | return "GL_OR" ; |
| 15879 | case 0x1508: |
| 15880 | return "GL_NOR" ; |
| 15881 | case 0x1509: |
| 15882 | return "GL_EQUIV" ; |
| 15883 | case 0x150A: |
| 15884 | return "GL_INVERT" ; |
| 15885 | case 0x150B: |
| 15886 | return "GL_OR_REVERSE" ; |
| 15887 | case 0x150C: |
| 15888 | return "GL_COPY_INVERTED" ; |
| 15889 | case 0x150D: |
| 15890 | return "GL_OR_INVERTED" ; |
| 15891 | case 0x150E: |
| 15892 | return "GL_NAND" ; |
| 15893 | case 0x150F: |
| 15894 | return "GL_SET" ; |
| 15895 | default: |
| 15896 | return UnknownEnumToString(value); |
| 15897 | } |
| 15898 | } |
| 15899 | |
| 15900 | case BigGLEnum::MapBufferAccessMask: |
| 15901 | { |
| 15902 | switch (value) |
| 15903 | { |
| 15904 | case 0x1: |
| 15905 | return "GL_MAP_READ_BIT" ; |
| 15906 | case 0x2: |
| 15907 | return "GL_MAP_WRITE_BIT" ; |
| 15908 | case 0x4: |
| 15909 | return "GL_MAP_INVALIDATE_RANGE_BIT" ; |
| 15910 | case 0x8: |
| 15911 | return "GL_MAP_INVALIDATE_BUFFER_BIT" ; |
| 15912 | case 0x10: |
| 15913 | return "GL_MAP_FLUSH_EXPLICIT_BIT" ; |
| 15914 | case 0x20: |
| 15915 | return "GL_MAP_UNSYNCHRONIZED_BIT" ; |
| 15916 | case 0x40: |
| 15917 | return "GL_MAP_PERSISTENT_BIT" ; |
| 15918 | case 0x80: |
| 15919 | return "GL_MAP_COHERENT_BIT" ; |
| 15920 | default: |
| 15921 | return UnknownEnumToString(value); |
| 15922 | } |
| 15923 | } |
| 15924 | |
| 15925 | case BigGLEnum::MapQuery: |
| 15926 | { |
| 15927 | switch (value) |
| 15928 | { |
| 15929 | case 0xA00: |
| 15930 | return "GL_COEFF" ; |
| 15931 | case 0xA01: |
| 15932 | return "GL_ORDER" ; |
| 15933 | case 0xA02: |
| 15934 | return "GL_DOMAIN" ; |
| 15935 | default: |
| 15936 | return UnknownEnumToString(value); |
| 15937 | } |
| 15938 | } |
| 15939 | |
| 15940 | case BigGLEnum::MapTarget: |
| 15941 | { |
| 15942 | switch (value) |
| 15943 | { |
| 15944 | case 0xD90: |
| 15945 | return "GL_MAP1_COLOR_4" ; |
| 15946 | case 0xD91: |
| 15947 | return "GL_MAP1_INDEX" ; |
| 15948 | case 0xD92: |
| 15949 | return "GL_MAP1_NORMAL" ; |
| 15950 | case 0xD93: |
| 15951 | return "GL_MAP1_TEXTURE_COORD_1" ; |
| 15952 | case 0xD94: |
| 15953 | return "GL_MAP1_TEXTURE_COORD_2" ; |
| 15954 | case 0xD95: |
| 15955 | return "GL_MAP1_TEXTURE_COORD_3" ; |
| 15956 | case 0xD96: |
| 15957 | return "GL_MAP1_TEXTURE_COORD_4" ; |
| 15958 | case 0xD97: |
| 15959 | return "GL_MAP1_VERTEX_3" ; |
| 15960 | case 0xD98: |
| 15961 | return "GL_MAP1_VERTEX_4" ; |
| 15962 | case 0xDB0: |
| 15963 | return "GL_MAP2_COLOR_4" ; |
| 15964 | case 0xDB1: |
| 15965 | return "GL_MAP2_INDEX" ; |
| 15966 | case 0xDB2: |
| 15967 | return "GL_MAP2_NORMAL" ; |
| 15968 | case 0xDB3: |
| 15969 | return "GL_MAP2_TEXTURE_COORD_1" ; |
| 15970 | case 0xDB4: |
| 15971 | return "GL_MAP2_TEXTURE_COORD_2" ; |
| 15972 | case 0xDB5: |
| 15973 | return "GL_MAP2_TEXTURE_COORD_3" ; |
| 15974 | case 0xDB6: |
| 15975 | return "GL_MAP2_TEXTURE_COORD_4" ; |
| 15976 | case 0xDB7: |
| 15977 | return "GL_MAP2_VERTEX_3" ; |
| 15978 | case 0xDB8: |
| 15979 | return "GL_MAP2_VERTEX_4" ; |
| 15980 | default: |
| 15981 | return UnknownEnumToString(value); |
| 15982 | } |
| 15983 | } |
| 15984 | |
| 15985 | case BigGLEnum::MapTypeNV: |
| 15986 | { |
| 15987 | switch (value) |
| 15988 | { |
| 15989 | case 0x1406: |
| 15990 | return "GL_FLOAT" ; |
| 15991 | case 0x140A: |
| 15992 | return "GL_DOUBLE" ; |
| 15993 | default: |
| 15994 | return UnknownEnumToString(value); |
| 15995 | } |
| 15996 | } |
| 15997 | |
| 15998 | case BigGLEnum::MaterialParameter: |
| 15999 | { |
| 16000 | switch (value) |
| 16001 | { |
| 16002 | case 0x1200: |
| 16003 | return "GL_AMBIENT" ; |
| 16004 | case 0x1201: |
| 16005 | return "GL_DIFFUSE" ; |
| 16006 | case 0x1202: |
| 16007 | return "GL_SPECULAR" ; |
| 16008 | case 0x1600: |
| 16009 | return "GL_EMISSION" ; |
| 16010 | case 0x1601: |
| 16011 | return "GL_SHININESS" ; |
| 16012 | case 0x1602: |
| 16013 | return "GL_AMBIENT_AND_DIFFUSE" ; |
| 16014 | case 0x1603: |
| 16015 | return "GL_COLOR_INDEXES" ; |
| 16016 | default: |
| 16017 | return UnknownEnumToString(value); |
| 16018 | } |
| 16019 | } |
| 16020 | |
| 16021 | case BigGLEnum::MatrixIndexPointerTypeARB: |
| 16022 | { |
| 16023 | switch (value) |
| 16024 | { |
| 16025 | case 0x1401: |
| 16026 | return "GL_UNSIGNED_BYTE" ; |
| 16027 | case 0x1403: |
| 16028 | return "GL_UNSIGNED_SHORT" ; |
| 16029 | case 0x1405: |
| 16030 | return "GL_UNSIGNED_INT" ; |
| 16031 | default: |
| 16032 | return UnknownEnumToString(value); |
| 16033 | } |
| 16034 | } |
| 16035 | |
| 16036 | case BigGLEnum::MatrixMode: |
| 16037 | { |
| 16038 | switch (value) |
| 16039 | { |
| 16040 | case 0x1700: |
| 16041 | return "GL_MODELVIEW" ; |
| 16042 | case 0x1701: |
| 16043 | return "GL_PROJECTION" ; |
| 16044 | case 0x1702: |
| 16045 | return "GL_TEXTURE" ; |
| 16046 | default: |
| 16047 | return UnknownEnumToString(value); |
| 16048 | } |
| 16049 | } |
| 16050 | |
| 16051 | case BigGLEnum::MemoryBarrierMask: |
| 16052 | { |
| 16053 | switch (value) |
| 16054 | { |
| 16055 | case 0x1: |
| 16056 | return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT" ; |
| 16057 | case 0x2: |
| 16058 | return "GL_ELEMENT_ARRAY_BARRIER_BIT" ; |
| 16059 | case 0x4: |
| 16060 | return "GL_UNIFORM_BARRIER_BIT" ; |
| 16061 | case 0x8: |
| 16062 | return "GL_TEXTURE_FETCH_BARRIER_BIT" ; |
| 16063 | case 0x20: |
| 16064 | return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" ; |
| 16065 | case 0x40: |
| 16066 | return "GL_COMMAND_BARRIER_BIT" ; |
| 16067 | case 0x80: |
| 16068 | return "GL_PIXEL_BUFFER_BARRIER_BIT" ; |
| 16069 | case 0x100: |
| 16070 | return "GL_TEXTURE_UPDATE_BARRIER_BIT" ; |
| 16071 | case 0x200: |
| 16072 | return "GL_BUFFER_UPDATE_BARRIER_BIT" ; |
| 16073 | case 0x400: |
| 16074 | return "GL_FRAMEBUFFER_BARRIER_BIT" ; |
| 16075 | case 0x800: |
| 16076 | return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT" ; |
| 16077 | case 0x1000: |
| 16078 | return "GL_ATOMIC_COUNTER_BARRIER_BIT" ; |
| 16079 | case 0x2000: |
| 16080 | return "GL_SHADER_STORAGE_BARRIER_BIT" ; |
| 16081 | case 0x4000: |
| 16082 | return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT" ; |
| 16083 | case 0x8000: |
| 16084 | return "GL_QUERY_BUFFER_BARRIER_BIT" ; |
| 16085 | case 0xFFFFFFFF: |
| 16086 | return "GL_ALL_BARRIER_BITS" ; |
| 16087 | default: |
| 16088 | return UnknownEnumToString(value); |
| 16089 | } |
| 16090 | } |
| 16091 | |
| 16092 | case BigGLEnum::MemoryObjectParameterName: |
| 16093 | { |
| 16094 | switch (value) |
| 16095 | { |
| 16096 | case 0x9581: |
| 16097 | return "GL_DEDICATED_MEMORY_OBJECT_EXT" ; |
| 16098 | case 0x959B: |
| 16099 | return "GL_PROTECTED_MEMORY_OBJECT_EXT" ; |
| 16100 | default: |
| 16101 | return UnknownEnumToString(value); |
| 16102 | } |
| 16103 | } |
| 16104 | |
| 16105 | case BigGLEnum::MeshMode1: |
| 16106 | { |
| 16107 | switch (value) |
| 16108 | { |
| 16109 | case 0x1B00: |
| 16110 | return "GL_POINT" ; |
| 16111 | case 0x1B01: |
| 16112 | return "GL_LINE" ; |
| 16113 | default: |
| 16114 | return UnknownEnumToString(value); |
| 16115 | } |
| 16116 | } |
| 16117 | |
| 16118 | case BigGLEnum::MeshMode2: |
| 16119 | { |
| 16120 | switch (value) |
| 16121 | { |
| 16122 | case 0x1B00: |
| 16123 | return "GL_POINT" ; |
| 16124 | case 0x1B01: |
| 16125 | return "GL_LINE" ; |
| 16126 | case 0x1B02: |
| 16127 | return "GL_FILL" ; |
| 16128 | default: |
| 16129 | return UnknownEnumToString(value); |
| 16130 | } |
| 16131 | } |
| 16132 | |
| 16133 | case BigGLEnum::MinmaxTarget: |
| 16134 | { |
| 16135 | switch (value) |
| 16136 | { |
| 16137 | case 0x802E: |
| 16138 | return "GL_MINMAX" ; |
| 16139 | default: |
| 16140 | return UnknownEnumToString(value); |
| 16141 | } |
| 16142 | } |
| 16143 | |
| 16144 | case BigGLEnum::MinmaxTargetEXT: |
| 16145 | { |
| 16146 | switch (value) |
| 16147 | { |
| 16148 | case 0x802E: |
| 16149 | return "GL_MINMAX" ; |
| 16150 | default: |
| 16151 | return UnknownEnumToString(value); |
| 16152 | } |
| 16153 | } |
| 16154 | |
| 16155 | case BigGLEnum::NormalPointerType: |
| 16156 | { |
| 16157 | switch (value) |
| 16158 | { |
| 16159 | case 0x1400: |
| 16160 | return "GL_BYTE" ; |
| 16161 | case 0x1402: |
| 16162 | return "GL_SHORT" ; |
| 16163 | case 0x1404: |
| 16164 | return "GL_INT" ; |
| 16165 | case 0x1406: |
| 16166 | return "GL_FLOAT" ; |
| 16167 | case 0x140A: |
| 16168 | return "GL_DOUBLE" ; |
| 16169 | default: |
| 16170 | return UnknownEnumToString(value); |
| 16171 | } |
| 16172 | } |
| 16173 | |
| 16174 | case BigGLEnum::ObjectIdentifier: |
| 16175 | { |
| 16176 | switch (value) |
| 16177 | { |
| 16178 | case 0x1702: |
| 16179 | return "GL_TEXTURE" ; |
| 16180 | case 0x8074: |
| 16181 | return "GL_VERTEX_ARRAY" ; |
| 16182 | case 0x82E0: |
| 16183 | return "GL_BUFFER" ; |
| 16184 | case 0x82E1: |
| 16185 | return "GL_SHADER" ; |
| 16186 | case 0x82E2: |
| 16187 | return "GL_PROGRAM" ; |
| 16188 | case 0x82E3: |
| 16189 | return "GL_QUERY" ; |
| 16190 | case 0x82E4: |
| 16191 | return "GL_PROGRAM_PIPELINE" ; |
| 16192 | case 0x82E6: |
| 16193 | return "GL_SAMPLER" ; |
| 16194 | case 0x8D40: |
| 16195 | return "GL_FRAMEBUFFER" ; |
| 16196 | case 0x8D41: |
| 16197 | return "GL_RENDERBUFFER" ; |
| 16198 | case 0x8E22: |
| 16199 | return "GL_TRANSFORM_FEEDBACK" ; |
| 16200 | default: |
| 16201 | return UnknownEnumToString(value); |
| 16202 | } |
| 16203 | } |
| 16204 | |
| 16205 | case BigGLEnum::PatchParameterName: |
| 16206 | { |
| 16207 | switch (value) |
| 16208 | { |
| 16209 | case 0x8E72: |
| 16210 | return "GL_PATCH_VERTICES" ; |
| 16211 | case 0x8E73: |
| 16212 | return "GL_PATCH_DEFAULT_INNER_LEVEL" ; |
| 16213 | case 0x8E74: |
| 16214 | return "GL_PATCH_DEFAULT_OUTER_LEVEL" ; |
| 16215 | default: |
| 16216 | return UnknownEnumToString(value); |
| 16217 | } |
| 16218 | } |
| 16219 | |
| 16220 | case BigGLEnum::PathColor: |
| 16221 | { |
| 16222 | switch (value) |
| 16223 | { |
| 16224 | case 0x8577: |
| 16225 | return "GL_PRIMARY_COLOR" ; |
| 16226 | default: |
| 16227 | return UnknownEnumToString(value); |
| 16228 | } |
| 16229 | } |
| 16230 | |
| 16231 | case BigGLEnum::PathColorFormat: |
| 16232 | { |
| 16233 | switch (value) |
| 16234 | { |
| 16235 | case 0x0: |
| 16236 | return "GL_NONE" ; |
| 16237 | case 0x1906: |
| 16238 | return "GL_ALPHA" ; |
| 16239 | case 0x1907: |
| 16240 | return "GL_RGB" ; |
| 16241 | case 0x1908: |
| 16242 | return "GL_RGBA" ; |
| 16243 | case 0x1909: |
| 16244 | return "GL_LUMINANCE" ; |
| 16245 | case 0x190A: |
| 16246 | return "GL_LUMINANCE_ALPHA" ; |
| 16247 | case 0x8049: |
| 16248 | return "GL_INTENSITY" ; |
| 16249 | default: |
| 16250 | return UnknownEnumToString(value); |
| 16251 | } |
| 16252 | } |
| 16253 | |
| 16254 | case BigGLEnum::PathFillMode: |
| 16255 | { |
| 16256 | switch (value) |
| 16257 | { |
| 16258 | case 0x150A: |
| 16259 | return "GL_INVERT" ; |
| 16260 | default: |
| 16261 | return UnknownEnumToString(value); |
| 16262 | } |
| 16263 | } |
| 16264 | |
| 16265 | case BigGLEnum::PathFontStyle: |
| 16266 | { |
| 16267 | switch (value) |
| 16268 | { |
| 16269 | case 0x0: |
| 16270 | return "GL_NONE" ; |
| 16271 | default: |
| 16272 | return UnknownEnumToString(value); |
| 16273 | } |
| 16274 | } |
| 16275 | |
| 16276 | case BigGLEnum::PathGenMode: |
| 16277 | { |
| 16278 | switch (value) |
| 16279 | { |
| 16280 | case 0x0: |
| 16281 | return "GL_NONE" ; |
| 16282 | case 0x2400: |
| 16283 | return "GL_EYE_LINEAR" ; |
| 16284 | case 0x2401: |
| 16285 | return "GL_OBJECT_LINEAR" ; |
| 16286 | case 0x8576: |
| 16287 | return "GL_CONSTANT" ; |
| 16288 | default: |
| 16289 | return UnknownEnumToString(value); |
| 16290 | } |
| 16291 | } |
| 16292 | |
| 16293 | case BigGLEnum::PathTransformType: |
| 16294 | { |
| 16295 | switch (value) |
| 16296 | { |
| 16297 | case 0x0: |
| 16298 | return "GL_NONE" ; |
| 16299 | default: |
| 16300 | return UnknownEnumToString(value); |
| 16301 | } |
| 16302 | } |
| 16303 | |
| 16304 | case BigGLEnum::PipelineParameterName: |
| 16305 | { |
| 16306 | switch (value) |
| 16307 | { |
| 16308 | case 0x8259: |
| 16309 | return "GL_ACTIVE_PROGRAM" ; |
| 16310 | case 0x8B30: |
| 16311 | return "GL_FRAGMENT_SHADER" ; |
| 16312 | case 0x8B31: |
| 16313 | return "GL_VERTEX_SHADER" ; |
| 16314 | case 0x8B84: |
| 16315 | return "GL_INFO_LOG_LENGTH" ; |
| 16316 | case 0x8DD9: |
| 16317 | return "GL_GEOMETRY_SHADER" ; |
| 16318 | case 0x8E87: |
| 16319 | return "GL_TESS_EVALUATION_SHADER" ; |
| 16320 | case 0x8E88: |
| 16321 | return "GL_TESS_CONTROL_SHADER" ; |
| 16322 | default: |
| 16323 | return UnknownEnumToString(value); |
| 16324 | } |
| 16325 | } |
| 16326 | |
| 16327 | case BigGLEnum::PixelCopyType: |
| 16328 | { |
| 16329 | switch (value) |
| 16330 | { |
| 16331 | case 0x1800: |
| 16332 | return "GL_COLOR" ; |
| 16333 | case 0x1801: |
| 16334 | return "GL_DEPTH" ; |
| 16335 | case 0x1802: |
| 16336 | return "GL_STENCIL" ; |
| 16337 | default: |
| 16338 | return UnknownEnumToString(value); |
| 16339 | } |
| 16340 | } |
| 16341 | |
| 16342 | case BigGLEnum::PixelFormat: |
| 16343 | { |
| 16344 | switch (value) |
| 16345 | { |
| 16346 | case 0x1403: |
| 16347 | return "GL_UNSIGNED_SHORT" ; |
| 16348 | case 0x1405: |
| 16349 | return "GL_UNSIGNED_INT" ; |
| 16350 | case 0x1900: |
| 16351 | return "GL_COLOR_INDEX" ; |
| 16352 | case 0x1901: |
| 16353 | return "GL_STENCIL_INDEX" ; |
| 16354 | case 0x1902: |
| 16355 | return "GL_DEPTH_COMPONENT" ; |
| 16356 | case 0x1903: |
| 16357 | return "GL_RED" ; |
| 16358 | case 0x1904: |
| 16359 | return "GL_GREEN" ; |
| 16360 | case 0x1905: |
| 16361 | return "GL_BLUE" ; |
| 16362 | case 0x1906: |
| 16363 | return "GL_ALPHA" ; |
| 16364 | case 0x1907: |
| 16365 | return "GL_RGB" ; |
| 16366 | case 0x1908: |
| 16367 | return "GL_RGBA" ; |
| 16368 | case 0x1909: |
| 16369 | return "GL_LUMINANCE" ; |
| 16370 | case 0x190A: |
| 16371 | return "GL_LUMINANCE_ALPHA" ; |
| 16372 | case 0x80E0: |
| 16373 | return "GL_BGR" ; |
| 16374 | case 0x80E1: |
| 16375 | return "GL_BGRA" ; |
| 16376 | case 0x8227: |
| 16377 | return "GL_RG" ; |
| 16378 | case 0x8228: |
| 16379 | return "GL_RG_INTEGER" ; |
| 16380 | case 0x84F9: |
| 16381 | return "GL_DEPTH_STENCIL" ; |
| 16382 | case 0x8D94: |
| 16383 | return "GL_RED_INTEGER" ; |
| 16384 | case 0x8D95: |
| 16385 | return "GL_GREEN_INTEGER" ; |
| 16386 | case 0x8D96: |
| 16387 | return "GL_BLUE_INTEGER" ; |
| 16388 | case 0x8D98: |
| 16389 | return "GL_RGB_INTEGER" ; |
| 16390 | case 0x8D99: |
| 16391 | return "GL_RGBA_INTEGER" ; |
| 16392 | case 0x8D9A: |
| 16393 | return "GL_BGR_INTEGER" ; |
| 16394 | case 0x8D9B: |
| 16395 | return "GL_BGRA_INTEGER" ; |
| 16396 | default: |
| 16397 | return UnknownEnumToString(value); |
| 16398 | } |
| 16399 | } |
| 16400 | |
| 16401 | case BigGLEnum::PixelMap: |
| 16402 | { |
| 16403 | switch (value) |
| 16404 | { |
| 16405 | case 0xC70: |
| 16406 | return "GL_PIXEL_MAP_I_TO_I" ; |
| 16407 | case 0xC71: |
| 16408 | return "GL_PIXEL_MAP_S_TO_S" ; |
| 16409 | case 0xC72: |
| 16410 | return "GL_PIXEL_MAP_I_TO_R" ; |
| 16411 | case 0xC73: |
| 16412 | return "GL_PIXEL_MAP_I_TO_G" ; |
| 16413 | case 0xC74: |
| 16414 | return "GL_PIXEL_MAP_I_TO_B" ; |
| 16415 | case 0xC75: |
| 16416 | return "GL_PIXEL_MAP_I_TO_A" ; |
| 16417 | case 0xC76: |
| 16418 | return "GL_PIXEL_MAP_R_TO_R" ; |
| 16419 | case 0xC77: |
| 16420 | return "GL_PIXEL_MAP_G_TO_G" ; |
| 16421 | case 0xC78: |
| 16422 | return "GL_PIXEL_MAP_B_TO_B" ; |
| 16423 | case 0xC79: |
| 16424 | return "GL_PIXEL_MAP_A_TO_A" ; |
| 16425 | default: |
| 16426 | return UnknownEnumToString(value); |
| 16427 | } |
| 16428 | } |
| 16429 | |
| 16430 | case BigGLEnum::PixelStoreParameter: |
| 16431 | { |
| 16432 | switch (value) |
| 16433 | { |
| 16434 | case 0xCF0: |
| 16435 | return "GL_UNPACK_SWAP_BYTES" ; |
| 16436 | case 0xCF1: |
| 16437 | return "GL_UNPACK_LSB_FIRST" ; |
| 16438 | case 0xCF2: |
| 16439 | return "GL_UNPACK_ROW_LENGTH" ; |
| 16440 | case 0xCF3: |
| 16441 | return "GL_UNPACK_SKIP_ROWS" ; |
| 16442 | case 0xCF4: |
| 16443 | return "GL_UNPACK_SKIP_PIXELS" ; |
| 16444 | case 0xCF5: |
| 16445 | return "GL_UNPACK_ALIGNMENT" ; |
| 16446 | case 0xD00: |
| 16447 | return "GL_PACK_SWAP_BYTES" ; |
| 16448 | case 0xD01: |
| 16449 | return "GL_PACK_LSB_FIRST" ; |
| 16450 | case 0xD02: |
| 16451 | return "GL_PACK_ROW_LENGTH" ; |
| 16452 | case 0xD03: |
| 16453 | return "GL_PACK_SKIP_ROWS" ; |
| 16454 | case 0xD04: |
| 16455 | return "GL_PACK_SKIP_PIXELS" ; |
| 16456 | case 0xD05: |
| 16457 | return "GL_PACK_ALIGNMENT" ; |
| 16458 | case 0x806B: |
| 16459 | return "GL_PACK_SKIP_IMAGES" ; |
| 16460 | case 0x806C: |
| 16461 | return "GL_PACK_IMAGE_HEIGHT" ; |
| 16462 | case 0x806D: |
| 16463 | return "GL_UNPACK_SKIP_IMAGES" ; |
| 16464 | case 0x806E: |
| 16465 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
| 16466 | default: |
| 16467 | return UnknownEnumToString(value); |
| 16468 | } |
| 16469 | } |
| 16470 | |
| 16471 | case BigGLEnum::PixelTexGenModeSGIX: |
| 16472 | { |
| 16473 | switch (value) |
| 16474 | { |
| 16475 | case 0x0: |
| 16476 | return "GL_NONE" ; |
| 16477 | case 0x1906: |
| 16478 | return "GL_ALPHA" ; |
| 16479 | case 0x1907: |
| 16480 | return "GL_RGB" ; |
| 16481 | case 0x1908: |
| 16482 | return "GL_RGBA" ; |
| 16483 | default: |
| 16484 | return UnknownEnumToString(value); |
| 16485 | } |
| 16486 | } |
| 16487 | |
| 16488 | case BigGLEnum::PixelTransferParameter: |
| 16489 | { |
| 16490 | switch (value) |
| 16491 | { |
| 16492 | case 0xD10: |
| 16493 | return "GL_MAP_COLOR" ; |
| 16494 | case 0xD11: |
| 16495 | return "GL_MAP_STENCIL" ; |
| 16496 | case 0xD12: |
| 16497 | return "GL_INDEX_SHIFT" ; |
| 16498 | case 0xD13: |
| 16499 | return "GL_INDEX_OFFSET" ; |
| 16500 | case 0xD14: |
| 16501 | return "GL_RED_SCALE" ; |
| 16502 | case 0xD15: |
| 16503 | return "GL_RED_BIAS" ; |
| 16504 | case 0xD18: |
| 16505 | return "GL_GREEN_SCALE" ; |
| 16506 | case 0xD19: |
| 16507 | return "GL_GREEN_BIAS" ; |
| 16508 | case 0xD1A: |
| 16509 | return "GL_BLUE_SCALE" ; |
| 16510 | case 0xD1B: |
| 16511 | return "GL_BLUE_BIAS" ; |
| 16512 | case 0xD1C: |
| 16513 | return "GL_ALPHA_SCALE" ; |
| 16514 | case 0xD1D: |
| 16515 | return "GL_ALPHA_BIAS" ; |
| 16516 | case 0xD1E: |
| 16517 | return "GL_DEPTH_SCALE" ; |
| 16518 | case 0xD1F: |
| 16519 | return "GL_DEPTH_BIAS" ; |
| 16520 | default: |
| 16521 | return UnknownEnumToString(value); |
| 16522 | } |
| 16523 | } |
| 16524 | |
| 16525 | case BigGLEnum::PixelType: |
| 16526 | { |
| 16527 | switch (value) |
| 16528 | { |
| 16529 | case 0x1400: |
| 16530 | return "GL_BYTE" ; |
| 16531 | case 0x1401: |
| 16532 | return "GL_UNSIGNED_BYTE" ; |
| 16533 | case 0x1402: |
| 16534 | return "GL_SHORT" ; |
| 16535 | case 0x1403: |
| 16536 | return "GL_UNSIGNED_SHORT" ; |
| 16537 | case 0x1404: |
| 16538 | return "GL_INT" ; |
| 16539 | case 0x1405: |
| 16540 | return "GL_UNSIGNED_INT" ; |
| 16541 | case 0x1406: |
| 16542 | return "GL_FLOAT" ; |
| 16543 | case 0x140B: |
| 16544 | return "GL_HALF_FLOAT" ; |
| 16545 | case 0x1A00: |
| 16546 | return "GL_BITMAP" ; |
| 16547 | case 0x8032: |
| 16548 | return "GL_UNSIGNED_BYTE_3_3_2" ; |
| 16549 | case 0x8033: |
| 16550 | return "GL_UNSIGNED_SHORT_4_4_4_4" ; |
| 16551 | case 0x8034: |
| 16552 | return "GL_UNSIGNED_SHORT_5_5_5_1" ; |
| 16553 | case 0x8035: |
| 16554 | return "GL_UNSIGNED_INT_8_8_8_8" ; |
| 16555 | case 0x8036: |
| 16556 | return "GL_UNSIGNED_INT_10_10_10_2" ; |
| 16557 | case 0x8362: |
| 16558 | return "GL_UNSIGNED_BYTE_2_3_3_REV" ; |
| 16559 | case 0x8363: |
| 16560 | return "GL_UNSIGNED_SHORT_5_6_5" ; |
| 16561 | case 0x8364: |
| 16562 | return "GL_UNSIGNED_SHORT_5_6_5_REV" ; |
| 16563 | case 0x8365: |
| 16564 | return "GL_UNSIGNED_SHORT_4_4_4_4_REV" ; |
| 16565 | case 0x8366: |
| 16566 | return "GL_UNSIGNED_SHORT_1_5_5_5_REV" ; |
| 16567 | case 0x8367: |
| 16568 | return "GL_UNSIGNED_INT_8_8_8_8_REV" ; |
| 16569 | case 0x8368: |
| 16570 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
| 16571 | case 0x84FA: |
| 16572 | return "GL_UNSIGNED_INT_24_8" ; |
| 16573 | case 0x8C3B: |
| 16574 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
| 16575 | case 0x8C3E: |
| 16576 | return "GL_UNSIGNED_INT_5_9_9_9_REV" ; |
| 16577 | case 0x8DAD: |
| 16578 | return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ; |
| 16579 | default: |
| 16580 | return UnknownEnumToString(value); |
| 16581 | } |
| 16582 | } |
| 16583 | |
| 16584 | case BigGLEnum::PointParameterNameARB: |
| 16585 | { |
| 16586 | switch (value) |
| 16587 | { |
| 16588 | case 0x8126: |
| 16589 | return "GL_POINT_SIZE_MIN" ; |
| 16590 | case 0x8127: |
| 16591 | return "GL_POINT_SIZE_MAX" ; |
| 16592 | case 0x8128: |
| 16593 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
| 16594 | case 0x8129: |
| 16595 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
| 16596 | default: |
| 16597 | return UnknownEnumToString(value); |
| 16598 | } |
| 16599 | } |
| 16600 | |
| 16601 | case BigGLEnum::PolygonMode: |
| 16602 | { |
| 16603 | switch (value) |
| 16604 | { |
| 16605 | case 0x1B00: |
| 16606 | return "GL_POINT" ; |
| 16607 | case 0x1B01: |
| 16608 | return "GL_LINE" ; |
| 16609 | case 0x1B02: |
| 16610 | return "GL_FILL" ; |
| 16611 | default: |
| 16612 | return UnknownEnumToString(value); |
| 16613 | } |
| 16614 | } |
| 16615 | |
| 16616 | case BigGLEnum::PrecisionType: |
| 16617 | { |
| 16618 | switch (value) |
| 16619 | { |
| 16620 | case 0x8DF0: |
| 16621 | return "GL_LOW_FLOAT" ; |
| 16622 | case 0x8DF1: |
| 16623 | return "GL_MEDIUM_FLOAT" ; |
| 16624 | case 0x8DF2: |
| 16625 | return "GL_HIGH_FLOAT" ; |
| 16626 | case 0x8DF3: |
| 16627 | return "GL_LOW_INT" ; |
| 16628 | case 0x8DF4: |
| 16629 | return "GL_MEDIUM_INT" ; |
| 16630 | case 0x8DF5: |
| 16631 | return "GL_HIGH_INT" ; |
| 16632 | default: |
| 16633 | return UnknownEnumToString(value); |
| 16634 | } |
| 16635 | } |
| 16636 | |
| 16637 | case BigGLEnum::PrimitiveType: |
| 16638 | { |
| 16639 | switch (value) |
| 16640 | { |
| 16641 | case 0x0: |
| 16642 | return "GL_POINTS" ; |
| 16643 | case 0x1: |
| 16644 | return "GL_LINES" ; |
| 16645 | case 0x2: |
| 16646 | return "GL_LINE_LOOP" ; |
| 16647 | case 0x3: |
| 16648 | return "GL_LINE_STRIP" ; |
| 16649 | case 0x4: |
| 16650 | return "GL_TRIANGLES" ; |
| 16651 | case 0x5: |
| 16652 | return "GL_TRIANGLE_STRIP" ; |
| 16653 | case 0x6: |
| 16654 | return "GL_TRIANGLE_FAN" ; |
| 16655 | case 0x7: |
| 16656 | return "GL_QUADS" ; |
| 16657 | case 0x8: |
| 16658 | return "GL_QUAD_STRIP" ; |
| 16659 | case 0x9: |
| 16660 | return "GL_POLYGON" ; |
| 16661 | case 0xA: |
| 16662 | return "GL_LINES_ADJACENCY" ; |
| 16663 | case 0xB: |
| 16664 | return "GL_LINE_STRIP_ADJACENCY" ; |
| 16665 | case 0xC: |
| 16666 | return "GL_TRIANGLES_ADJACENCY" ; |
| 16667 | case 0xD: |
| 16668 | return "GL_TRIANGLE_STRIP_ADJACENCY" ; |
| 16669 | case 0xE: |
| 16670 | return "GL_PATCHES" ; |
| 16671 | default: |
| 16672 | return UnknownEnumToString(value); |
| 16673 | } |
| 16674 | } |
| 16675 | |
| 16676 | case BigGLEnum::ProgramInterface: |
| 16677 | { |
| 16678 | switch (value) |
| 16679 | { |
| 16680 | case 0x8C8E: |
| 16681 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
| 16682 | case 0x92E1: |
| 16683 | return "GL_UNIFORM" ; |
| 16684 | case 0x92E2: |
| 16685 | return "GL_UNIFORM_BLOCK" ; |
| 16686 | case 0x92E3: |
| 16687 | return "GL_PROGRAM_INPUT" ; |
| 16688 | case 0x92E4: |
| 16689 | return "GL_PROGRAM_OUTPUT" ; |
| 16690 | case 0x92E5: |
| 16691 | return "GL_BUFFER_VARIABLE" ; |
| 16692 | case 0x92E6: |
| 16693 | return "GL_SHADER_STORAGE_BLOCK" ; |
| 16694 | case 0x92E8: |
| 16695 | return "GL_VERTEX_SUBROUTINE" ; |
| 16696 | case 0x92E9: |
| 16697 | return "GL_TESS_CONTROL_SUBROUTINE" ; |
| 16698 | case 0x92EA: |
| 16699 | return "GL_TESS_EVALUATION_SUBROUTINE" ; |
| 16700 | case 0x92EB: |
| 16701 | return "GL_GEOMETRY_SUBROUTINE" ; |
| 16702 | case 0x92EC: |
| 16703 | return "GL_FRAGMENT_SUBROUTINE" ; |
| 16704 | case 0x92ED: |
| 16705 | return "GL_COMPUTE_SUBROUTINE" ; |
| 16706 | case 0x92EE: |
| 16707 | return "GL_VERTEX_SUBROUTINE_UNIFORM" ; |
| 16708 | case 0x92EF: |
| 16709 | return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM" ; |
| 16710 | case 0x92F0: |
| 16711 | return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM" ; |
| 16712 | case 0x92F1: |
| 16713 | return "GL_GEOMETRY_SUBROUTINE_UNIFORM" ; |
| 16714 | case 0x92F2: |
| 16715 | return "GL_FRAGMENT_SUBROUTINE_UNIFORM" ; |
| 16716 | case 0x92F3: |
| 16717 | return "GL_COMPUTE_SUBROUTINE_UNIFORM" ; |
| 16718 | case 0x92F4: |
| 16719 | return "GL_TRANSFORM_FEEDBACK_VARYING" ; |
| 16720 | default: |
| 16721 | return UnknownEnumToString(value); |
| 16722 | } |
| 16723 | } |
| 16724 | |
| 16725 | case BigGLEnum::ProgramInterfacePName: |
| 16726 | { |
| 16727 | switch (value) |
| 16728 | { |
| 16729 | case 0x92F5: |
| 16730 | return "GL_ACTIVE_RESOURCES" ; |
| 16731 | case 0x92F6: |
| 16732 | return "GL_MAX_NAME_LENGTH" ; |
| 16733 | case 0x92F7: |
| 16734 | return "GL_MAX_NUM_ACTIVE_VARIABLES" ; |
| 16735 | case 0x92F8: |
| 16736 | return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES" ; |
| 16737 | default: |
| 16738 | return UnknownEnumToString(value); |
| 16739 | } |
| 16740 | } |
| 16741 | |
| 16742 | case BigGLEnum::ProgramParameterPName: |
| 16743 | { |
| 16744 | switch (value) |
| 16745 | { |
| 16746 | case 0x8257: |
| 16747 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
| 16748 | case 0x8258: |
| 16749 | return "GL_PROGRAM_SEPARABLE" ; |
| 16750 | default: |
| 16751 | return UnknownEnumToString(value); |
| 16752 | } |
| 16753 | } |
| 16754 | |
| 16755 | case BigGLEnum::ProgramPropertyARB: |
| 16756 | { |
| 16757 | switch (value) |
| 16758 | { |
| 16759 | case 0x8267: |
| 16760 | return "GL_COMPUTE_WORK_GROUP_SIZE" ; |
| 16761 | case 0x8741: |
| 16762 | return "GL_PROGRAM_BINARY_LENGTH" ; |
| 16763 | case 0x8916: |
| 16764 | return "GL_GEOMETRY_VERTICES_OUT" ; |
| 16765 | case 0x8917: |
| 16766 | return "GL_GEOMETRY_INPUT_TYPE" ; |
| 16767 | case 0x8918: |
| 16768 | return "GL_GEOMETRY_OUTPUT_TYPE" ; |
| 16769 | case 0x8A35: |
| 16770 | return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" ; |
| 16771 | case 0x8A36: |
| 16772 | return "GL_ACTIVE_UNIFORM_BLOCKS" ; |
| 16773 | case 0x8B80: |
| 16774 | return "GL_DELETE_STATUS" ; |
| 16775 | case 0x8B82: |
| 16776 | return "GL_LINK_STATUS" ; |
| 16777 | case 0x8B83: |
| 16778 | return "GL_VALIDATE_STATUS" ; |
| 16779 | case 0x8B84: |
| 16780 | return "GL_INFO_LOG_LENGTH" ; |
| 16781 | case 0x8B85: |
| 16782 | return "GL_ATTACHED_SHADERS" ; |
| 16783 | case 0x8B86: |
| 16784 | return "GL_ACTIVE_UNIFORMS" ; |
| 16785 | case 0x8B87: |
| 16786 | return "GL_ACTIVE_UNIFORM_MAX_LENGTH" ; |
| 16787 | case 0x8B89: |
| 16788 | return "GL_ACTIVE_ATTRIBUTES" ; |
| 16789 | case 0x8B8A: |
| 16790 | return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ; |
| 16791 | case 0x8C76: |
| 16792 | return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ; |
| 16793 | case 0x8C7F: |
| 16794 | return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ; |
| 16795 | case 0x8C83: |
| 16796 | return "GL_TRANSFORM_FEEDBACK_VARYINGS" ; |
| 16797 | case 0x92D9: |
| 16798 | return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" ; |
| 16799 | default: |
| 16800 | return UnknownEnumToString(value); |
| 16801 | } |
| 16802 | } |
| 16803 | |
| 16804 | case BigGLEnum::ProgramResourceProperty: |
| 16805 | { |
| 16806 | switch (value) |
| 16807 | { |
| 16808 | case 0x8E4A: |
| 16809 | return "GL_NUM_COMPATIBLE_SUBROUTINES" ; |
| 16810 | case 0x8E4B: |
| 16811 | return "GL_COMPATIBLE_SUBROUTINES" ; |
| 16812 | case 0x92E1: |
| 16813 | return "GL_UNIFORM" ; |
| 16814 | case 0x92E7: |
| 16815 | return "GL_IS_PER_PATCH" ; |
| 16816 | case 0x92F9: |
| 16817 | return "GL_NAME_LENGTH" ; |
| 16818 | case 0x92FA: |
| 16819 | return "GL_TYPE" ; |
| 16820 | case 0x92FB: |
| 16821 | return "GL_ARRAY_SIZE" ; |
| 16822 | case 0x92FC: |
| 16823 | return "GL_OFFSET" ; |
| 16824 | case 0x92FD: |
| 16825 | return "GL_BLOCK_INDEX" ; |
| 16826 | case 0x92FE: |
| 16827 | return "GL_ARRAY_STRIDE" ; |
| 16828 | case 0x92FF: |
| 16829 | return "GL_MATRIX_STRIDE" ; |
| 16830 | case 0x9300: |
| 16831 | return "GL_IS_ROW_MAJOR" ; |
| 16832 | case 0x9301: |
| 16833 | return "GL_ATOMIC_COUNTER_BUFFER_INDEX" ; |
| 16834 | case 0x9302: |
| 16835 | return "GL_BUFFER_BINDING" ; |
| 16836 | case 0x9303: |
| 16837 | return "GL_BUFFER_DATA_SIZE" ; |
| 16838 | case 0x9304: |
| 16839 | return "GL_NUM_ACTIVE_VARIABLES" ; |
| 16840 | case 0x9305: |
| 16841 | return "GL_ACTIVE_VARIABLES" ; |
| 16842 | case 0x9306: |
| 16843 | return "GL_REFERENCED_BY_VERTEX_SHADER" ; |
| 16844 | case 0x9307: |
| 16845 | return "GL_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
| 16846 | case 0x9308: |
| 16847 | return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
| 16848 | case 0x9309: |
| 16849 | return "GL_REFERENCED_BY_GEOMETRY_SHADER" ; |
| 16850 | case 0x930A: |
| 16851 | return "GL_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 16852 | case 0x930B: |
| 16853 | return "GL_REFERENCED_BY_COMPUTE_SHADER" ; |
| 16854 | case 0x930C: |
| 16855 | return "GL_TOP_LEVEL_ARRAY_SIZE" ; |
| 16856 | case 0x930D: |
| 16857 | return "GL_TOP_LEVEL_ARRAY_STRIDE" ; |
| 16858 | case 0x930E: |
| 16859 | return "GL_LOCATION" ; |
| 16860 | case 0x930F: |
| 16861 | return "GL_LOCATION_INDEX" ; |
| 16862 | case 0x934A: |
| 16863 | return "GL_LOCATION_COMPONENT" ; |
| 16864 | case 0x934B: |
| 16865 | return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX" ; |
| 16866 | case 0x934C: |
| 16867 | return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE" ; |
| 16868 | default: |
| 16869 | return UnknownEnumToString(value); |
| 16870 | } |
| 16871 | } |
| 16872 | |
| 16873 | case BigGLEnum::ProgramStagePName: |
| 16874 | { |
| 16875 | switch (value) |
| 16876 | { |
| 16877 | case 0x8DE5: |
| 16878 | return "GL_ACTIVE_SUBROUTINES" ; |
| 16879 | case 0x8DE6: |
| 16880 | return "GL_ACTIVE_SUBROUTINE_UNIFORMS" ; |
| 16881 | case 0x8E47: |
| 16882 | return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" ; |
| 16883 | case 0x8E48: |
| 16884 | return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH" ; |
| 16885 | case 0x8E49: |
| 16886 | return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" ; |
| 16887 | default: |
| 16888 | return UnknownEnumToString(value); |
| 16889 | } |
| 16890 | } |
| 16891 | |
| 16892 | case BigGLEnum::QueryCounterTarget: |
| 16893 | { |
| 16894 | switch (value) |
| 16895 | { |
| 16896 | case 0x8E28: |
| 16897 | return "GL_TIMESTAMP" ; |
| 16898 | default: |
| 16899 | return UnknownEnumToString(value); |
| 16900 | } |
| 16901 | } |
| 16902 | |
| 16903 | case BigGLEnum::QueryObjectParameterName: |
| 16904 | { |
| 16905 | switch (value) |
| 16906 | { |
| 16907 | case 0x82EA: |
| 16908 | return "GL_QUERY_TARGET" ; |
| 16909 | case 0x8866: |
| 16910 | return "GL_QUERY_RESULT" ; |
| 16911 | case 0x8867: |
| 16912 | return "GL_QUERY_RESULT_AVAILABLE" ; |
| 16913 | case 0x9194: |
| 16914 | return "GL_QUERY_RESULT_NO_WAIT" ; |
| 16915 | default: |
| 16916 | return UnknownEnumToString(value); |
| 16917 | } |
| 16918 | } |
| 16919 | |
| 16920 | case BigGLEnum::QueryParameterName: |
| 16921 | { |
| 16922 | switch (value) |
| 16923 | { |
| 16924 | case 0x8864: |
| 16925 | return "GL_QUERY_COUNTER_BITS" ; |
| 16926 | case 0x8865: |
| 16927 | return "GL_CURRENT_QUERY" ; |
| 16928 | default: |
| 16929 | return UnknownEnumToString(value); |
| 16930 | } |
| 16931 | } |
| 16932 | |
| 16933 | case BigGLEnum::QueryTarget: |
| 16934 | { |
| 16935 | switch (value) |
| 16936 | { |
| 16937 | case 0x82EC: |
| 16938 | return "GL_TRANSFORM_FEEDBACK_OVERFLOW" ; |
| 16939 | case 0x82EE: |
| 16940 | return "GL_VERTICES_SUBMITTED" ; |
| 16941 | case 0x82EF: |
| 16942 | return "GL_PRIMITIVES_SUBMITTED" ; |
| 16943 | case 0x82F0: |
| 16944 | return "GL_VERTEX_SHADER_INVOCATIONS" ; |
| 16945 | case 0x88BF: |
| 16946 | return "GL_TIME_ELAPSED" ; |
| 16947 | case 0x8914: |
| 16948 | return "GL_SAMPLES_PASSED" ; |
| 16949 | case 0x8C2F: |
| 16950 | return "GL_ANY_SAMPLES_PASSED" ; |
| 16951 | case 0x8C87: |
| 16952 | return "GL_PRIMITIVES_GENERATED" ; |
| 16953 | case 0x8C88: |
| 16954 | return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ; |
| 16955 | case 0x8D6A: |
| 16956 | return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" ; |
| 16957 | default: |
| 16958 | return UnknownEnumToString(value); |
| 16959 | } |
| 16960 | } |
| 16961 | |
| 16962 | case BigGLEnum::ReadBufferMode: |
| 16963 | { |
| 16964 | switch (value) |
| 16965 | { |
| 16966 | case 0x0: |
| 16967 | return "GL_NONE" ; |
| 16968 | case 0x400: |
| 16969 | return "GL_FRONT_LEFT" ; |
| 16970 | case 0x401: |
| 16971 | return "GL_FRONT_RIGHT" ; |
| 16972 | case 0x402: |
| 16973 | return "GL_BACK_LEFT" ; |
| 16974 | case 0x403: |
| 16975 | return "GL_BACK_RIGHT" ; |
| 16976 | case 0x404: |
| 16977 | return "GL_FRONT" ; |
| 16978 | case 0x405: |
| 16979 | return "GL_BACK" ; |
| 16980 | case 0x406: |
| 16981 | return "GL_LEFT" ; |
| 16982 | case 0x407: |
| 16983 | return "GL_RIGHT" ; |
| 16984 | case 0x409: |
| 16985 | return "GL_AUX0" ; |
| 16986 | case 0x40A: |
| 16987 | return "GL_AUX1" ; |
| 16988 | case 0x40B: |
| 16989 | return "GL_AUX2" ; |
| 16990 | case 0x40C: |
| 16991 | return "GL_AUX3" ; |
| 16992 | case 0x8CE0: |
| 16993 | return "GL_COLOR_ATTACHMENT0" ; |
| 16994 | case 0x8CE1: |
| 16995 | return "GL_COLOR_ATTACHMENT1" ; |
| 16996 | case 0x8CE2: |
| 16997 | return "GL_COLOR_ATTACHMENT2" ; |
| 16998 | case 0x8CE3: |
| 16999 | return "GL_COLOR_ATTACHMENT3" ; |
| 17000 | case 0x8CE4: |
| 17001 | return "GL_COLOR_ATTACHMENT4" ; |
| 17002 | case 0x8CE5: |
| 17003 | return "GL_COLOR_ATTACHMENT5" ; |
| 17004 | case 0x8CE6: |
| 17005 | return "GL_COLOR_ATTACHMENT6" ; |
| 17006 | case 0x8CE7: |
| 17007 | return "GL_COLOR_ATTACHMENT7" ; |
| 17008 | case 0x8CE8: |
| 17009 | return "GL_COLOR_ATTACHMENT8" ; |
| 17010 | case 0x8CE9: |
| 17011 | return "GL_COLOR_ATTACHMENT9" ; |
| 17012 | case 0x8CEA: |
| 17013 | return "GL_COLOR_ATTACHMENT10" ; |
| 17014 | case 0x8CEB: |
| 17015 | return "GL_COLOR_ATTACHMENT11" ; |
| 17016 | case 0x8CEC: |
| 17017 | return "GL_COLOR_ATTACHMENT12" ; |
| 17018 | case 0x8CED: |
| 17019 | return "GL_COLOR_ATTACHMENT13" ; |
| 17020 | case 0x8CEE: |
| 17021 | return "GL_COLOR_ATTACHMENT14" ; |
| 17022 | case 0x8CEF: |
| 17023 | return "GL_COLOR_ATTACHMENT15" ; |
| 17024 | default: |
| 17025 | return UnknownEnumToString(value); |
| 17026 | } |
| 17027 | } |
| 17028 | |
| 17029 | case BigGLEnum::RenderbufferParameterName: |
| 17030 | { |
| 17031 | switch (value) |
| 17032 | { |
| 17033 | case 0x8CAB: |
| 17034 | return "GL_RENDERBUFFER_SAMPLES" ; |
| 17035 | case 0x8D42: |
| 17036 | return "GL_RENDERBUFFER_WIDTH" ; |
| 17037 | case 0x8D43: |
| 17038 | return "GL_RENDERBUFFER_HEIGHT" ; |
| 17039 | case 0x8D44: |
| 17040 | return "GL_RENDERBUFFER_INTERNAL_FORMAT" ; |
| 17041 | case 0x8D50: |
| 17042 | return "GL_RENDERBUFFER_RED_SIZE" ; |
| 17043 | case 0x8D51: |
| 17044 | return "GL_RENDERBUFFER_GREEN_SIZE" ; |
| 17045 | case 0x8D52: |
| 17046 | return "GL_RENDERBUFFER_BLUE_SIZE" ; |
| 17047 | case 0x8D53: |
| 17048 | return "GL_RENDERBUFFER_ALPHA_SIZE" ; |
| 17049 | case 0x8D54: |
| 17050 | return "GL_RENDERBUFFER_DEPTH_SIZE" ; |
| 17051 | case 0x8D55: |
| 17052 | return "GL_RENDERBUFFER_STENCIL_SIZE" ; |
| 17053 | default: |
| 17054 | return UnknownEnumToString(value); |
| 17055 | } |
| 17056 | } |
| 17057 | |
| 17058 | case BigGLEnum::RenderbufferTarget: |
| 17059 | { |
| 17060 | switch (value) |
| 17061 | { |
| 17062 | case 0x8D41: |
| 17063 | return "GL_RENDERBUFFER" ; |
| 17064 | default: |
| 17065 | return UnknownEnumToString(value); |
| 17066 | } |
| 17067 | } |
| 17068 | |
| 17069 | case BigGLEnum::RenderingMode: |
| 17070 | { |
| 17071 | switch (value) |
| 17072 | { |
| 17073 | case 0x1C00: |
| 17074 | return "GL_RENDER" ; |
| 17075 | case 0x1C01: |
| 17076 | return "GL_FEEDBACK" ; |
| 17077 | case 0x1C02: |
| 17078 | return "GL_SELECT" ; |
| 17079 | default: |
| 17080 | return UnknownEnumToString(value); |
| 17081 | } |
| 17082 | } |
| 17083 | |
| 17084 | case BigGLEnum::ReplacementCodeTypeSUN: |
| 17085 | { |
| 17086 | switch (value) |
| 17087 | { |
| 17088 | case 0x1401: |
| 17089 | return "GL_UNSIGNED_BYTE" ; |
| 17090 | case 0x1403: |
| 17091 | return "GL_UNSIGNED_SHORT" ; |
| 17092 | case 0x1405: |
| 17093 | return "GL_UNSIGNED_INT" ; |
| 17094 | default: |
| 17095 | return UnknownEnumToString(value); |
| 17096 | } |
| 17097 | } |
| 17098 | |
| 17099 | case BigGLEnum::SamplerParameterF: |
| 17100 | { |
| 17101 | switch (value) |
| 17102 | { |
| 17103 | case 0x1004: |
| 17104 | return "GL_TEXTURE_BORDER_COLOR" ; |
| 17105 | case 0x813A: |
| 17106 | return "GL_TEXTURE_MIN_LOD" ; |
| 17107 | case 0x813B: |
| 17108 | return "GL_TEXTURE_MAX_LOD" ; |
| 17109 | case 0x84FE: |
| 17110 | return "GL_TEXTURE_MAX_ANISOTROPY" ; |
| 17111 | case 0x8501: |
| 17112 | return "GL_TEXTURE_LOD_BIAS" ; |
| 17113 | default: |
| 17114 | return UnknownEnumToString(value); |
| 17115 | } |
| 17116 | } |
| 17117 | |
| 17118 | case BigGLEnum::SamplerParameterI: |
| 17119 | { |
| 17120 | switch (value) |
| 17121 | { |
| 17122 | case 0x2800: |
| 17123 | return "GL_TEXTURE_MAG_FILTER" ; |
| 17124 | case 0x2801: |
| 17125 | return "GL_TEXTURE_MIN_FILTER" ; |
| 17126 | case 0x2802: |
| 17127 | return "GL_TEXTURE_WRAP_S" ; |
| 17128 | case 0x2803: |
| 17129 | return "GL_TEXTURE_WRAP_T" ; |
| 17130 | case 0x8072: |
| 17131 | return "GL_TEXTURE_WRAP_R" ; |
| 17132 | case 0x884C: |
| 17133 | return "GL_TEXTURE_COMPARE_MODE" ; |
| 17134 | case 0x884D: |
| 17135 | return "GL_TEXTURE_COMPARE_FUNC" ; |
| 17136 | default: |
| 17137 | return UnknownEnumToString(value); |
| 17138 | } |
| 17139 | } |
| 17140 | |
| 17141 | case BigGLEnum::ScalarType: |
| 17142 | { |
| 17143 | switch (value) |
| 17144 | { |
| 17145 | case 0x1401: |
| 17146 | return "GL_UNSIGNED_BYTE" ; |
| 17147 | case 0x1403: |
| 17148 | return "GL_UNSIGNED_SHORT" ; |
| 17149 | case 0x1405: |
| 17150 | return "GL_UNSIGNED_INT" ; |
| 17151 | default: |
| 17152 | return UnknownEnumToString(value); |
| 17153 | } |
| 17154 | } |
| 17155 | |
| 17156 | case BigGLEnum::SecondaryColorPointerTypeIBM: |
| 17157 | { |
| 17158 | switch (value) |
| 17159 | { |
| 17160 | case 0x1402: |
| 17161 | return "GL_SHORT" ; |
| 17162 | case 0x1404: |
| 17163 | return "GL_INT" ; |
| 17164 | case 0x1406: |
| 17165 | return "GL_FLOAT" ; |
| 17166 | case 0x140A: |
| 17167 | return "GL_DOUBLE" ; |
| 17168 | default: |
| 17169 | return UnknownEnumToString(value); |
| 17170 | } |
| 17171 | } |
| 17172 | |
| 17173 | case BigGLEnum::SeparableTarget: |
| 17174 | { |
| 17175 | switch (value) |
| 17176 | { |
| 17177 | case 0x8012: |
| 17178 | return "GL_SEPARABLE_2D" ; |
| 17179 | default: |
| 17180 | return UnknownEnumToString(value); |
| 17181 | } |
| 17182 | } |
| 17183 | |
| 17184 | case BigGLEnum::SeparableTargetEXT: |
| 17185 | { |
| 17186 | switch (value) |
| 17187 | { |
| 17188 | case 0x8012: |
| 17189 | return "GL_SEPARABLE_2D" ; |
| 17190 | default: |
| 17191 | return UnknownEnumToString(value); |
| 17192 | } |
| 17193 | } |
| 17194 | |
| 17195 | case BigGLEnum::ShaderBinaryFormat: |
| 17196 | { |
| 17197 | switch (value) |
| 17198 | { |
| 17199 | case 0x9551: |
| 17200 | return "GL_SHADER_BINARY_FORMAT_SPIR_V" ; |
| 17201 | default: |
| 17202 | return UnknownEnumToString(value); |
| 17203 | } |
| 17204 | } |
| 17205 | |
| 17206 | case BigGLEnum::ShaderParameterName: |
| 17207 | { |
| 17208 | switch (value) |
| 17209 | { |
| 17210 | case 0x8B4F: |
| 17211 | return "GL_SHADER_TYPE" ; |
| 17212 | case 0x8B80: |
| 17213 | return "GL_DELETE_STATUS" ; |
| 17214 | case 0x8B81: |
| 17215 | return "GL_COMPILE_STATUS" ; |
| 17216 | case 0x8B84: |
| 17217 | return "GL_INFO_LOG_LENGTH" ; |
| 17218 | case 0x8B88: |
| 17219 | return "GL_SHADER_SOURCE_LENGTH" ; |
| 17220 | default: |
| 17221 | return UnknownEnumToString(value); |
| 17222 | } |
| 17223 | } |
| 17224 | |
| 17225 | case BigGLEnum::ShaderType: |
| 17226 | { |
| 17227 | switch (value) |
| 17228 | { |
| 17229 | case 0x8B30: |
| 17230 | return "GL_FRAGMENT_SHADER" ; |
| 17231 | case 0x8B31: |
| 17232 | return "GL_VERTEX_SHADER" ; |
| 17233 | case 0x8DD9: |
| 17234 | return "GL_GEOMETRY_SHADER" ; |
| 17235 | case 0x8E87: |
| 17236 | return "GL_TESS_EVALUATION_SHADER" ; |
| 17237 | case 0x8E88: |
| 17238 | return "GL_TESS_CONTROL_SHADER" ; |
| 17239 | case 0x91B9: |
| 17240 | return "GL_COMPUTE_SHADER" ; |
| 17241 | default: |
| 17242 | return UnknownEnumToString(value); |
| 17243 | } |
| 17244 | } |
| 17245 | |
| 17246 | case BigGLEnum::ShadingModel: |
| 17247 | { |
| 17248 | switch (value) |
| 17249 | { |
| 17250 | case 0x1D00: |
| 17251 | return "GL_FLAT" ; |
| 17252 | case 0x1D01: |
| 17253 | return "GL_SMOOTH" ; |
| 17254 | default: |
| 17255 | return UnknownEnumToString(value); |
| 17256 | } |
| 17257 | } |
| 17258 | |
| 17259 | case BigGLEnum::SizedInternalFormat: |
| 17260 | { |
| 17261 | switch (value) |
| 17262 | { |
| 17263 | case 0x2A10: |
| 17264 | return "GL_R3_G3_B2" ; |
| 17265 | case 0x803B: |
| 17266 | return "GL_ALPHA4" ; |
| 17267 | case 0x803C: |
| 17268 | return "GL_ALPHA8" ; |
| 17269 | case 0x803D: |
| 17270 | return "GL_ALPHA12" ; |
| 17271 | case 0x803E: |
| 17272 | return "GL_ALPHA16" ; |
| 17273 | case 0x803F: |
| 17274 | return "GL_LUMINANCE4" ; |
| 17275 | case 0x8040: |
| 17276 | return "GL_LUMINANCE8" ; |
| 17277 | case 0x8041: |
| 17278 | return "GL_LUMINANCE12" ; |
| 17279 | case 0x8042: |
| 17280 | return "GL_LUMINANCE16" ; |
| 17281 | case 0x8043: |
| 17282 | return "GL_LUMINANCE4_ALPHA4" ; |
| 17283 | case 0x8044: |
| 17284 | return "GL_LUMINANCE6_ALPHA2" ; |
| 17285 | case 0x8045: |
| 17286 | return "GL_LUMINANCE8_ALPHA8" ; |
| 17287 | case 0x8046: |
| 17288 | return "GL_LUMINANCE12_ALPHA4" ; |
| 17289 | case 0x8047: |
| 17290 | return "GL_LUMINANCE12_ALPHA12" ; |
| 17291 | case 0x8048: |
| 17292 | return "GL_LUMINANCE16_ALPHA16" ; |
| 17293 | case 0x804A: |
| 17294 | return "GL_INTENSITY4" ; |
| 17295 | case 0x804B: |
| 17296 | return "GL_INTENSITY8" ; |
| 17297 | case 0x804C: |
| 17298 | return "GL_INTENSITY12" ; |
| 17299 | case 0x804D: |
| 17300 | return "GL_INTENSITY16" ; |
| 17301 | case 0x804F: |
| 17302 | return "GL_RGB4" ; |
| 17303 | case 0x8050: |
| 17304 | return "GL_RGB5" ; |
| 17305 | case 0x8051: |
| 17306 | return "GL_RGB8" ; |
| 17307 | case 0x8052: |
| 17308 | return "GL_RGB10" ; |
| 17309 | case 0x8053: |
| 17310 | return "GL_RGB12" ; |
| 17311 | case 0x8054: |
| 17312 | return "GL_RGB16" ; |
| 17313 | case 0x8055: |
| 17314 | return "GL_RGBA2" ; |
| 17315 | case 0x8056: |
| 17316 | return "GL_RGBA4" ; |
| 17317 | case 0x8057: |
| 17318 | return "GL_RGB5_A1" ; |
| 17319 | case 0x8058: |
| 17320 | return "GL_RGBA8" ; |
| 17321 | case 0x8059: |
| 17322 | return "GL_RGB10_A2" ; |
| 17323 | case 0x805A: |
| 17324 | return "GL_RGBA12" ; |
| 17325 | case 0x805B: |
| 17326 | return "GL_RGBA16" ; |
| 17327 | case 0x81A5: |
| 17328 | return "GL_DEPTH_COMPONENT16" ; |
| 17329 | case 0x81A6: |
| 17330 | return "GL_DEPTH_COMPONENT24" ; |
| 17331 | case 0x81A7: |
| 17332 | return "GL_DEPTH_COMPONENT32" ; |
| 17333 | case 0x8229: |
| 17334 | return "GL_R8" ; |
| 17335 | case 0x822A: |
| 17336 | return "GL_R16" ; |
| 17337 | case 0x822B: |
| 17338 | return "GL_RG8" ; |
| 17339 | case 0x822C: |
| 17340 | return "GL_RG16" ; |
| 17341 | case 0x822D: |
| 17342 | return "GL_R16F" ; |
| 17343 | case 0x822E: |
| 17344 | return "GL_R32F" ; |
| 17345 | case 0x822F: |
| 17346 | return "GL_RG16F" ; |
| 17347 | case 0x8230: |
| 17348 | return "GL_RG32F" ; |
| 17349 | case 0x8231: |
| 17350 | return "GL_R8I" ; |
| 17351 | case 0x8232: |
| 17352 | return "GL_R8UI" ; |
| 17353 | case 0x8233: |
| 17354 | return "GL_R16I" ; |
| 17355 | case 0x8234: |
| 17356 | return "GL_R16UI" ; |
| 17357 | case 0x8235: |
| 17358 | return "GL_R32I" ; |
| 17359 | case 0x8236: |
| 17360 | return "GL_R32UI" ; |
| 17361 | case 0x8237: |
| 17362 | return "GL_RG8I" ; |
| 17363 | case 0x8238: |
| 17364 | return "GL_RG8UI" ; |
| 17365 | case 0x8239: |
| 17366 | return "GL_RG16I" ; |
| 17367 | case 0x823A: |
| 17368 | return "GL_RG16UI" ; |
| 17369 | case 0x823B: |
| 17370 | return "GL_RG32I" ; |
| 17371 | case 0x823C: |
| 17372 | return "GL_RG32UI" ; |
| 17373 | case 0x83F0: |
| 17374 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
| 17375 | case 0x83F1: |
| 17376 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
| 17377 | case 0x83F2: |
| 17378 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
| 17379 | case 0x83F3: |
| 17380 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
| 17381 | case 0x8814: |
| 17382 | return "GL_RGBA32F" ; |
| 17383 | case 0x8815: |
| 17384 | return "GL_RGB32F" ; |
| 17385 | case 0x881A: |
| 17386 | return "GL_RGBA16F" ; |
| 17387 | case 0x881B: |
| 17388 | return "GL_RGB16F" ; |
| 17389 | case 0x88F0: |
| 17390 | return "GL_DEPTH24_STENCIL8" ; |
| 17391 | case 0x8C3A: |
| 17392 | return "GL_R11F_G11F_B10F" ; |
| 17393 | case 0x8C3D: |
| 17394 | return "GL_RGB9_E5" ; |
| 17395 | case 0x8C41: |
| 17396 | return "GL_SRGB8" ; |
| 17397 | case 0x8C43: |
| 17398 | return "GL_SRGB8_ALPHA8" ; |
| 17399 | case 0x8CAC: |
| 17400 | return "GL_DEPTH_COMPONENT32F" ; |
| 17401 | case 0x8CAD: |
| 17402 | return "GL_DEPTH32F_STENCIL8" ; |
| 17403 | case 0x8D46: |
| 17404 | return "GL_STENCIL_INDEX1" ; |
| 17405 | case 0x8D47: |
| 17406 | return "GL_STENCIL_INDEX4" ; |
| 17407 | case 0x8D48: |
| 17408 | return "GL_STENCIL_INDEX8" ; |
| 17409 | case 0x8D49: |
| 17410 | return "GL_STENCIL_INDEX16" ; |
| 17411 | case 0x8D62: |
| 17412 | return "GL_RGB565" ; |
| 17413 | case 0x8D70: |
| 17414 | return "GL_RGBA32UI" ; |
| 17415 | case 0x8D71: |
| 17416 | return "GL_RGB32UI" ; |
| 17417 | case 0x8D76: |
| 17418 | return "GL_RGBA16UI" ; |
| 17419 | case 0x8D77: |
| 17420 | return "GL_RGB16UI" ; |
| 17421 | case 0x8D7C: |
| 17422 | return "GL_RGBA8UI" ; |
| 17423 | case 0x8D7D: |
| 17424 | return "GL_RGB8UI" ; |
| 17425 | case 0x8D82: |
| 17426 | return "GL_RGBA32I" ; |
| 17427 | case 0x8D83: |
| 17428 | return "GL_RGB32I" ; |
| 17429 | case 0x8D88: |
| 17430 | return "GL_RGBA16I" ; |
| 17431 | case 0x8D89: |
| 17432 | return "GL_RGB16I" ; |
| 17433 | case 0x8D8E: |
| 17434 | return "GL_RGBA8I" ; |
| 17435 | case 0x8D8F: |
| 17436 | return "GL_RGB8I" ; |
| 17437 | case 0x8DBB: |
| 17438 | return "GL_COMPRESSED_RED_RGTC1" ; |
| 17439 | case 0x8DBC: |
| 17440 | return "GL_COMPRESSED_SIGNED_RED_RGTC1" ; |
| 17441 | case 0x8DBD: |
| 17442 | return "GL_COMPRESSED_RG_RGTC2" ; |
| 17443 | case 0x8DBE: |
| 17444 | return "GL_COMPRESSED_SIGNED_RG_RGTC2" ; |
| 17445 | case 0x8E8C: |
| 17446 | return "GL_COMPRESSED_RGBA_BPTC_UNORM" ; |
| 17447 | case 0x8E8D: |
| 17448 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" ; |
| 17449 | case 0x8E8E: |
| 17450 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" ; |
| 17451 | case 0x8E8F: |
| 17452 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" ; |
| 17453 | case 0x8F94: |
| 17454 | return "GL_R8_SNORM" ; |
| 17455 | case 0x8F95: |
| 17456 | return "GL_RG8_SNORM" ; |
| 17457 | case 0x8F96: |
| 17458 | return "GL_RGB8_SNORM" ; |
| 17459 | case 0x8F97: |
| 17460 | return "GL_RGBA8_SNORM" ; |
| 17461 | case 0x8F98: |
| 17462 | return "GL_R16_SNORM" ; |
| 17463 | case 0x8F99: |
| 17464 | return "GL_RG16_SNORM" ; |
| 17465 | case 0x8F9A: |
| 17466 | return "GL_RGB16_SNORM" ; |
| 17467 | case 0x8F9B: |
| 17468 | return "GL_RGBA16_SNORM" ; |
| 17469 | case 0x906F: |
| 17470 | return "GL_RGB10_A2UI" ; |
| 17471 | case 0x9270: |
| 17472 | return "GL_COMPRESSED_R11_EAC" ; |
| 17473 | case 0x9271: |
| 17474 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
| 17475 | case 0x9272: |
| 17476 | return "GL_COMPRESSED_RG11_EAC" ; |
| 17477 | case 0x9273: |
| 17478 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
| 17479 | case 0x9274: |
| 17480 | return "GL_COMPRESSED_RGB8_ETC2" ; |
| 17481 | case 0x9275: |
| 17482 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
| 17483 | case 0x9276: |
| 17484 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 17485 | case 0x9277: |
| 17486 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
| 17487 | case 0x9278: |
| 17488 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
| 17489 | case 0x9279: |
| 17490 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
| 17491 | case 0x93B0: |
| 17492 | return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR" ; |
| 17493 | case 0x93B1: |
| 17494 | return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR" ; |
| 17495 | case 0x93B2: |
| 17496 | return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR" ; |
| 17497 | case 0x93B3: |
| 17498 | return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR" ; |
| 17499 | case 0x93B4: |
| 17500 | return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR" ; |
| 17501 | case 0x93B5: |
| 17502 | return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR" ; |
| 17503 | case 0x93B6: |
| 17504 | return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR" ; |
| 17505 | case 0x93B7: |
| 17506 | return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR" ; |
| 17507 | case 0x93B8: |
| 17508 | return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR" ; |
| 17509 | case 0x93B9: |
| 17510 | return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR" ; |
| 17511 | case 0x93BA: |
| 17512 | return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR" ; |
| 17513 | case 0x93BB: |
| 17514 | return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR" ; |
| 17515 | case 0x93BC: |
| 17516 | return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR" ; |
| 17517 | case 0x93BD: |
| 17518 | return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR" ; |
| 17519 | case 0x93D0: |
| 17520 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" ; |
| 17521 | case 0x93D1: |
| 17522 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" ; |
| 17523 | case 0x93D2: |
| 17524 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" ; |
| 17525 | case 0x93D3: |
| 17526 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" ; |
| 17527 | case 0x93D4: |
| 17528 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" ; |
| 17529 | case 0x93D5: |
| 17530 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" ; |
| 17531 | case 0x93D6: |
| 17532 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" ; |
| 17533 | case 0x93D7: |
| 17534 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" ; |
| 17535 | case 0x93D8: |
| 17536 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" ; |
| 17537 | case 0x93D9: |
| 17538 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" ; |
| 17539 | case 0x93DA: |
| 17540 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" ; |
| 17541 | case 0x93DB: |
| 17542 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" ; |
| 17543 | case 0x93DC: |
| 17544 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" ; |
| 17545 | case 0x93DD: |
| 17546 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" ; |
| 17547 | default: |
| 17548 | return UnknownEnumToString(value); |
| 17549 | } |
| 17550 | } |
| 17551 | |
| 17552 | case BigGLEnum::StencilFunction: |
| 17553 | { |
| 17554 | switch (value) |
| 17555 | { |
| 17556 | case 0x200: |
| 17557 | return "GL_NEVER" ; |
| 17558 | case 0x201: |
| 17559 | return "GL_LESS" ; |
| 17560 | case 0x202: |
| 17561 | return "GL_EQUAL" ; |
| 17562 | case 0x203: |
| 17563 | return "GL_LEQUAL" ; |
| 17564 | case 0x204: |
| 17565 | return "GL_GREATER" ; |
| 17566 | case 0x205: |
| 17567 | return "GL_NOTEQUAL" ; |
| 17568 | case 0x206: |
| 17569 | return "GL_GEQUAL" ; |
| 17570 | case 0x207: |
| 17571 | return "GL_ALWAYS" ; |
| 17572 | default: |
| 17573 | return UnknownEnumToString(value); |
| 17574 | } |
| 17575 | } |
| 17576 | |
| 17577 | case BigGLEnum::StencilOp: |
| 17578 | { |
| 17579 | switch (value) |
| 17580 | { |
| 17581 | case 0x0: |
| 17582 | return "GL_ZERO" ; |
| 17583 | case 0x150A: |
| 17584 | return "GL_INVERT" ; |
| 17585 | case 0x1E00: |
| 17586 | return "GL_KEEP" ; |
| 17587 | case 0x1E01: |
| 17588 | return "GL_REPLACE" ; |
| 17589 | case 0x1E02: |
| 17590 | return "GL_INCR" ; |
| 17591 | case 0x1E03: |
| 17592 | return "GL_DECR" ; |
| 17593 | case 0x8507: |
| 17594 | return "GL_INCR_WRAP" ; |
| 17595 | case 0x8508: |
| 17596 | return "GL_DECR_WRAP" ; |
| 17597 | default: |
| 17598 | return UnknownEnumToString(value); |
| 17599 | } |
| 17600 | } |
| 17601 | |
| 17602 | case BigGLEnum::StringName: |
| 17603 | { |
| 17604 | switch (value) |
| 17605 | { |
| 17606 | case 0x1F00: |
| 17607 | return "GL_VENDOR" ; |
| 17608 | case 0x1F01: |
| 17609 | return "GL_RENDERER" ; |
| 17610 | case 0x1F02: |
| 17611 | return "GL_VERSION" ; |
| 17612 | case 0x1F03: |
| 17613 | return "GL_EXTENSIONS" ; |
| 17614 | case 0x8B8C: |
| 17615 | return "GL_SHADING_LANGUAGE_VERSION" ; |
| 17616 | default: |
| 17617 | return UnknownEnumToString(value); |
| 17618 | } |
| 17619 | } |
| 17620 | |
| 17621 | case BigGLEnum::SubroutineParameterName: |
| 17622 | { |
| 17623 | switch (value) |
| 17624 | { |
| 17625 | case 0x8A38: |
| 17626 | return "GL_UNIFORM_SIZE" ; |
| 17627 | case 0x8A39: |
| 17628 | return "GL_UNIFORM_NAME_LENGTH" ; |
| 17629 | case 0x8E4A: |
| 17630 | return "GL_NUM_COMPATIBLE_SUBROUTINES" ; |
| 17631 | case 0x8E4B: |
| 17632 | return "GL_COMPATIBLE_SUBROUTINES" ; |
| 17633 | default: |
| 17634 | return UnknownEnumToString(value); |
| 17635 | } |
| 17636 | } |
| 17637 | |
| 17638 | case BigGLEnum::SyncBehaviorFlags: |
| 17639 | { |
| 17640 | switch (value) |
| 17641 | { |
| 17642 | case 0x0: |
| 17643 | return "GL_NONE" ; |
| 17644 | default: |
| 17645 | return UnknownEnumToString(value); |
| 17646 | } |
| 17647 | } |
| 17648 | |
| 17649 | case BigGLEnum::SyncCondition: |
| 17650 | { |
| 17651 | switch (value) |
| 17652 | { |
| 17653 | case 0x9117: |
| 17654 | return "GL_SYNC_GPU_COMMANDS_COMPLETE" ; |
| 17655 | default: |
| 17656 | return UnknownEnumToString(value); |
| 17657 | } |
| 17658 | } |
| 17659 | |
| 17660 | case BigGLEnum::SyncObjectMask: |
| 17661 | { |
| 17662 | switch (value) |
| 17663 | { |
| 17664 | case 0x1: |
| 17665 | return "GL_SYNC_FLUSH_COMMANDS_BIT" ; |
| 17666 | default: |
| 17667 | return UnknownEnumToString(value); |
| 17668 | } |
| 17669 | } |
| 17670 | |
| 17671 | case BigGLEnum::SyncParameterName: |
| 17672 | { |
| 17673 | switch (value) |
| 17674 | { |
| 17675 | case 0x9112: |
| 17676 | return "GL_OBJECT_TYPE" ; |
| 17677 | case 0x9113: |
| 17678 | return "GL_SYNC_CONDITION" ; |
| 17679 | case 0x9114: |
| 17680 | return "GL_SYNC_STATUS" ; |
| 17681 | case 0x9115: |
| 17682 | return "GL_SYNC_FLAGS" ; |
| 17683 | default: |
| 17684 | return UnknownEnumToString(value); |
| 17685 | } |
| 17686 | } |
| 17687 | |
| 17688 | case BigGLEnum::SyncStatus: |
| 17689 | { |
| 17690 | switch (value) |
| 17691 | { |
| 17692 | case 0x911A: |
| 17693 | return "GL_ALREADY_SIGNALED" ; |
| 17694 | case 0x911B: |
| 17695 | return "GL_TIMEOUT_EXPIRED" ; |
| 17696 | case 0x911C: |
| 17697 | return "GL_CONDITION_SATISFIED" ; |
| 17698 | case 0x911D: |
| 17699 | return "GL_WAIT_FAILED" ; |
| 17700 | default: |
| 17701 | return UnknownEnumToString(value); |
| 17702 | } |
| 17703 | } |
| 17704 | |
| 17705 | case BigGLEnum::TangentPointerTypeEXT: |
| 17706 | { |
| 17707 | switch (value) |
| 17708 | { |
| 17709 | case 0x1400: |
| 17710 | return "GL_BYTE" ; |
| 17711 | case 0x1402: |
| 17712 | return "GL_SHORT" ; |
| 17713 | case 0x1404: |
| 17714 | return "GL_INT" ; |
| 17715 | case 0x1406: |
| 17716 | return "GL_FLOAT" ; |
| 17717 | case 0x140A: |
| 17718 | return "GL_DOUBLE" ; |
| 17719 | default: |
| 17720 | return UnknownEnumToString(value); |
| 17721 | } |
| 17722 | } |
| 17723 | |
| 17724 | case BigGLEnum::TexCoordPointerType: |
| 17725 | { |
| 17726 | switch (value) |
| 17727 | { |
| 17728 | case 0x1402: |
| 17729 | return "GL_SHORT" ; |
| 17730 | case 0x1404: |
| 17731 | return "GL_INT" ; |
| 17732 | case 0x1406: |
| 17733 | return "GL_FLOAT" ; |
| 17734 | case 0x140A: |
| 17735 | return "GL_DOUBLE" ; |
| 17736 | default: |
| 17737 | return UnknownEnumToString(value); |
| 17738 | } |
| 17739 | } |
| 17740 | |
| 17741 | case BigGLEnum::TextureCompareMode: |
| 17742 | { |
| 17743 | switch (value) |
| 17744 | { |
| 17745 | case 0x0: |
| 17746 | return "GL_NONE" ; |
| 17747 | case 0x884E: |
| 17748 | return "GL_COMPARE_R_TO_TEXTURE" ; |
| 17749 | default: |
| 17750 | return UnknownEnumToString(value); |
| 17751 | } |
| 17752 | } |
| 17753 | |
| 17754 | case BigGLEnum::TextureCoordName: |
| 17755 | { |
| 17756 | switch (value) |
| 17757 | { |
| 17758 | case 0x2000: |
| 17759 | return "GL_S" ; |
| 17760 | case 0x2001: |
| 17761 | return "GL_T" ; |
| 17762 | case 0x2002: |
| 17763 | return "GL_R" ; |
| 17764 | case 0x2003: |
| 17765 | return "GL_Q" ; |
| 17766 | default: |
| 17767 | return UnknownEnumToString(value); |
| 17768 | } |
| 17769 | } |
| 17770 | |
| 17771 | case BigGLEnum::TextureEnvMode: |
| 17772 | { |
| 17773 | switch (value) |
| 17774 | { |
| 17775 | case 0x104: |
| 17776 | return "GL_ADD" ; |
| 17777 | case 0xBE2: |
| 17778 | return "GL_BLEND" ; |
| 17779 | case 0x2100: |
| 17780 | return "GL_MODULATE" ; |
| 17781 | case 0x2101: |
| 17782 | return "GL_DECAL" ; |
| 17783 | default: |
| 17784 | return UnknownEnumToString(value); |
| 17785 | } |
| 17786 | } |
| 17787 | |
| 17788 | case BigGLEnum::TextureEnvParameter: |
| 17789 | { |
| 17790 | switch (value) |
| 17791 | { |
| 17792 | case 0x2200: |
| 17793 | return "GL_TEXTURE_ENV_MODE" ; |
| 17794 | case 0x2201: |
| 17795 | return "GL_TEXTURE_ENV_COLOR" ; |
| 17796 | case 0x8570: |
| 17797 | return "GL_COMBINE" ; |
| 17798 | case 0x8571: |
| 17799 | return "GL_COMBINE_RGB" ; |
| 17800 | case 0x8572: |
| 17801 | return "GL_COMBINE_ALPHA" ; |
| 17802 | case 0x8573: |
| 17803 | return "GL_RGB_SCALE" ; |
| 17804 | case 0x8574: |
| 17805 | return "GL_ADD_SIGNED" ; |
| 17806 | case 0x8575: |
| 17807 | return "GL_INTERPOLATE" ; |
| 17808 | case 0x8576: |
| 17809 | return "GL_CONSTANT" ; |
| 17810 | case 0x8577: |
| 17811 | return "GL_PRIMARY_COLOR" ; |
| 17812 | case 0x8578: |
| 17813 | return "GL_PREVIOUS" ; |
| 17814 | case 0x8580: |
| 17815 | return "GL_SRC0_RGB" ; |
| 17816 | case 0x8581: |
| 17817 | return "GL_SRC1_RGB" ; |
| 17818 | case 0x8582: |
| 17819 | return "GL_SRC2_RGB" ; |
| 17820 | case 0x8588: |
| 17821 | return "GL_SRC0_ALPHA" ; |
| 17822 | case 0x8589: |
| 17823 | return "GL_SRC1_ALPHA" ; |
| 17824 | case 0x858A: |
| 17825 | return "GL_SRC2_ALPHA" ; |
| 17826 | case 0x8590: |
| 17827 | return "GL_OPERAND0_RGB" ; |
| 17828 | case 0x8591: |
| 17829 | return "GL_OPERAND1_RGB" ; |
| 17830 | case 0x8592: |
| 17831 | return "GL_OPERAND2_RGB" ; |
| 17832 | case 0x8598: |
| 17833 | return "GL_OPERAND0_ALPHA" ; |
| 17834 | case 0x8599: |
| 17835 | return "GL_OPERAND1_ALPHA" ; |
| 17836 | case 0x859A: |
| 17837 | return "GL_OPERAND2_ALPHA" ; |
| 17838 | default: |
| 17839 | return UnknownEnumToString(value); |
| 17840 | } |
| 17841 | } |
| 17842 | |
| 17843 | case BigGLEnum::TextureEnvTarget: |
| 17844 | { |
| 17845 | switch (value) |
| 17846 | { |
| 17847 | case 0x2300: |
| 17848 | return "GL_TEXTURE_ENV" ; |
| 17849 | default: |
| 17850 | return UnknownEnumToString(value); |
| 17851 | } |
| 17852 | } |
| 17853 | |
| 17854 | case BigGLEnum::TextureGenMode: |
| 17855 | { |
| 17856 | switch (value) |
| 17857 | { |
| 17858 | case 0x2400: |
| 17859 | return "GL_EYE_LINEAR" ; |
| 17860 | case 0x2401: |
| 17861 | return "GL_OBJECT_LINEAR" ; |
| 17862 | case 0x2402: |
| 17863 | return "GL_SPHERE_MAP" ; |
| 17864 | default: |
| 17865 | return UnknownEnumToString(value); |
| 17866 | } |
| 17867 | } |
| 17868 | |
| 17869 | case BigGLEnum::TextureGenParameter: |
| 17870 | { |
| 17871 | switch (value) |
| 17872 | { |
| 17873 | case 0x2500: |
| 17874 | return "GL_TEXTURE_GEN_MODE" ; |
| 17875 | case 0x2501: |
| 17876 | return "GL_OBJECT_PLANE" ; |
| 17877 | case 0x2502: |
| 17878 | return "GL_EYE_PLANE" ; |
| 17879 | default: |
| 17880 | return UnknownEnumToString(value); |
| 17881 | } |
| 17882 | } |
| 17883 | |
| 17884 | case BigGLEnum::TextureLayout: |
| 17885 | { |
| 17886 | switch (value) |
| 17887 | { |
| 17888 | case 0x9530: |
| 17889 | return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" ; |
| 17890 | case 0x9531: |
| 17891 | return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" ; |
| 17892 | case 0x958D: |
| 17893 | return "GL_LAYOUT_GENERAL_EXT" ; |
| 17894 | case 0x958E: |
| 17895 | return "GL_LAYOUT_COLOR_ATTACHMENT_EXT" ; |
| 17896 | case 0x958F: |
| 17897 | return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" ; |
| 17898 | case 0x9590: |
| 17899 | return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" ; |
| 17900 | case 0x9591: |
| 17901 | return "GL_LAYOUT_SHADER_READ_ONLY_EXT" ; |
| 17902 | case 0x9592: |
| 17903 | return "GL_LAYOUT_TRANSFER_SRC_EXT" ; |
| 17904 | case 0x9593: |
| 17905 | return "GL_LAYOUT_TRANSFER_DST_EXT" ; |
| 17906 | default: |
| 17907 | return UnknownEnumToString(value); |
| 17908 | } |
| 17909 | } |
| 17910 | |
| 17911 | case BigGLEnum::TextureMagFilter: |
| 17912 | { |
| 17913 | switch (value) |
| 17914 | { |
| 17915 | case 0x2600: |
| 17916 | return "GL_NEAREST" ; |
| 17917 | case 0x2601: |
| 17918 | return "GL_LINEAR" ; |
| 17919 | default: |
| 17920 | return UnknownEnumToString(value); |
| 17921 | } |
| 17922 | } |
| 17923 | |
| 17924 | case BigGLEnum::TextureMinFilter: |
| 17925 | { |
| 17926 | switch (value) |
| 17927 | { |
| 17928 | case 0x2600: |
| 17929 | return "GL_NEAREST" ; |
| 17930 | case 0x2601: |
| 17931 | return "GL_LINEAR" ; |
| 17932 | case 0x2700: |
| 17933 | return "GL_NEAREST_MIPMAP_NEAREST" ; |
| 17934 | case 0x2701: |
| 17935 | return "GL_LINEAR_MIPMAP_NEAREST" ; |
| 17936 | case 0x2702: |
| 17937 | return "GL_NEAREST_MIPMAP_LINEAR" ; |
| 17938 | case 0x2703: |
| 17939 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
| 17940 | default: |
| 17941 | return UnknownEnumToString(value); |
| 17942 | } |
| 17943 | } |
| 17944 | |
| 17945 | case BigGLEnum::TextureParameterName: |
| 17946 | { |
| 17947 | switch (value) |
| 17948 | { |
| 17949 | case 0x1000: |
| 17950 | return "GL_TEXTURE_WIDTH" ; |
| 17951 | case 0x1001: |
| 17952 | return "GL_TEXTURE_HEIGHT" ; |
| 17953 | case 0x1003: |
| 17954 | return "GL_TEXTURE_COMPONENTS" ; |
| 17955 | case 0x1004: |
| 17956 | return "GL_TEXTURE_BORDER_COLOR" ; |
| 17957 | case 0x1005: |
| 17958 | return "GL_TEXTURE_BORDER" ; |
| 17959 | case 0x2800: |
| 17960 | return "GL_TEXTURE_MAG_FILTER" ; |
| 17961 | case 0x2801: |
| 17962 | return "GL_TEXTURE_MIN_FILTER" ; |
| 17963 | case 0x2802: |
| 17964 | return "GL_TEXTURE_WRAP_S" ; |
| 17965 | case 0x2803: |
| 17966 | return "GL_TEXTURE_WRAP_T" ; |
| 17967 | case 0x805C: |
| 17968 | return "GL_TEXTURE_RED_SIZE" ; |
| 17969 | case 0x805D: |
| 17970 | return "GL_TEXTURE_GREEN_SIZE" ; |
| 17971 | case 0x805E: |
| 17972 | return "GL_TEXTURE_BLUE_SIZE" ; |
| 17973 | case 0x805F: |
| 17974 | return "GL_TEXTURE_ALPHA_SIZE" ; |
| 17975 | case 0x8060: |
| 17976 | return "GL_TEXTURE_LUMINANCE_SIZE" ; |
| 17977 | case 0x8061: |
| 17978 | return "GL_TEXTURE_INTENSITY_SIZE" ; |
| 17979 | case 0x8066: |
| 17980 | return "GL_TEXTURE_PRIORITY" ; |
| 17981 | case 0x8067: |
| 17982 | return "GL_TEXTURE_RESIDENT" ; |
| 17983 | case 0x8072: |
| 17984 | return "GL_TEXTURE_WRAP_R" ; |
| 17985 | case 0x813A: |
| 17986 | return "GL_TEXTURE_MIN_LOD" ; |
| 17987 | case 0x813B: |
| 17988 | return "GL_TEXTURE_MAX_LOD" ; |
| 17989 | case 0x813C: |
| 17990 | return "GL_TEXTURE_BASE_LEVEL" ; |
| 17991 | case 0x813D: |
| 17992 | return "GL_TEXTURE_MAX_LEVEL" ; |
| 17993 | case 0x8191: |
| 17994 | return "GL_GENERATE_MIPMAP" ; |
| 17995 | case 0x84FE: |
| 17996 | return "GL_TEXTURE_MAX_ANISOTROPY" ; |
| 17997 | case 0x8501: |
| 17998 | return "GL_TEXTURE_LOD_BIAS" ; |
| 17999 | case 0x884C: |
| 18000 | return "GL_TEXTURE_COMPARE_MODE" ; |
| 18001 | case 0x884D: |
| 18002 | return "GL_TEXTURE_COMPARE_FUNC" ; |
| 18003 | case 0x8E42: |
| 18004 | return "GL_TEXTURE_SWIZZLE_R" ; |
| 18005 | case 0x8E43: |
| 18006 | return "GL_TEXTURE_SWIZZLE_G" ; |
| 18007 | case 0x8E44: |
| 18008 | return "GL_TEXTURE_SWIZZLE_B" ; |
| 18009 | case 0x8E45: |
| 18010 | return "GL_TEXTURE_SWIZZLE_A" ; |
| 18011 | case 0x8E46: |
| 18012 | return "GL_TEXTURE_SWIZZLE_RGBA" ; |
| 18013 | case 0x90EA: |
| 18014 | return "GL_DEPTH_STENCIL_TEXTURE_MODE" ; |
| 18015 | case 0x9580: |
| 18016 | return "GL_TEXTURE_TILING_EXT" ; |
| 18017 | default: |
| 18018 | return UnknownEnumToString(value); |
| 18019 | } |
| 18020 | } |
| 18021 | |
| 18022 | case BigGLEnum::TextureSwizzle: |
| 18023 | { |
| 18024 | switch (value) |
| 18025 | { |
| 18026 | case 0x0: |
| 18027 | return "GL_ZERO" ; |
| 18028 | case 0x1: |
| 18029 | return "GL_ONE" ; |
| 18030 | case 0x1903: |
| 18031 | return "GL_RED" ; |
| 18032 | case 0x1904: |
| 18033 | return "GL_GREEN" ; |
| 18034 | case 0x1905: |
| 18035 | return "GL_BLUE" ; |
| 18036 | case 0x1906: |
| 18037 | return "GL_ALPHA" ; |
| 18038 | default: |
| 18039 | return UnknownEnumToString(value); |
| 18040 | } |
| 18041 | } |
| 18042 | |
| 18043 | case BigGLEnum::TextureTarget: |
| 18044 | { |
| 18045 | switch (value) |
| 18046 | { |
| 18047 | case 0xDE0: |
| 18048 | return "GL_TEXTURE_1D" ; |
| 18049 | case 0xDE1: |
| 18050 | return "GL_TEXTURE_2D" ; |
| 18051 | case 0x8063: |
| 18052 | return "GL_PROXY_TEXTURE_1D" ; |
| 18053 | case 0x8064: |
| 18054 | return "GL_PROXY_TEXTURE_2D" ; |
| 18055 | case 0x806F: |
| 18056 | return "GL_TEXTURE_3D" ; |
| 18057 | case 0x8070: |
| 18058 | return "GL_PROXY_TEXTURE_3D" ; |
| 18059 | case 0x84F5: |
| 18060 | return "GL_TEXTURE_RECTANGLE" ; |
| 18061 | case 0x84F7: |
| 18062 | return "GL_PROXY_TEXTURE_RECTANGLE" ; |
| 18063 | case 0x8513: |
| 18064 | return "GL_TEXTURE_CUBE_MAP" ; |
| 18065 | case 0x8515: |
| 18066 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ; |
| 18067 | case 0x8516: |
| 18068 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ; |
| 18069 | case 0x8517: |
| 18070 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ; |
| 18071 | case 0x8518: |
| 18072 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ; |
| 18073 | case 0x8519: |
| 18074 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ; |
| 18075 | case 0x851A: |
| 18076 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ; |
| 18077 | case 0x851B: |
| 18078 | return "GL_PROXY_TEXTURE_CUBE_MAP" ; |
| 18079 | case 0x8C18: |
| 18080 | return "GL_TEXTURE_1D_ARRAY" ; |
| 18081 | case 0x8C19: |
| 18082 | return "GL_PROXY_TEXTURE_1D_ARRAY" ; |
| 18083 | case 0x8C1A: |
| 18084 | return "GL_TEXTURE_2D_ARRAY" ; |
| 18085 | case 0x8C1B: |
| 18086 | return "GL_PROXY_TEXTURE_2D_ARRAY" ; |
| 18087 | case 0x8C2A: |
| 18088 | return "GL_TEXTURE_BUFFER" ; |
| 18089 | case 0x8D41: |
| 18090 | return "GL_RENDERBUFFER" ; |
| 18091 | case 0x9009: |
| 18092 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
| 18093 | case 0x900B: |
| 18094 | return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" ; |
| 18095 | case 0x9100: |
| 18096 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
| 18097 | case 0x9101: |
| 18098 | return "GL_PROXY_TEXTURE_2D_MULTISAMPLE" ; |
| 18099 | case 0x9102: |
| 18100 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
| 18101 | case 0x9103: |
| 18102 | return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
| 18103 | default: |
| 18104 | return UnknownEnumToString(value); |
| 18105 | } |
| 18106 | } |
| 18107 | |
| 18108 | case BigGLEnum::TextureUnit: |
| 18109 | { |
| 18110 | switch (value) |
| 18111 | { |
| 18112 | case 0x84C0: |
| 18113 | return "GL_TEXTURE0" ; |
| 18114 | case 0x84C1: |
| 18115 | return "GL_TEXTURE1" ; |
| 18116 | case 0x84C2: |
| 18117 | return "GL_TEXTURE2" ; |
| 18118 | case 0x84C3: |
| 18119 | return "GL_TEXTURE3" ; |
| 18120 | case 0x84C4: |
| 18121 | return "GL_TEXTURE4" ; |
| 18122 | case 0x84C5: |
| 18123 | return "GL_TEXTURE5" ; |
| 18124 | case 0x84C6: |
| 18125 | return "GL_TEXTURE6" ; |
| 18126 | case 0x84C7: |
| 18127 | return "GL_TEXTURE7" ; |
| 18128 | case 0x84C8: |
| 18129 | return "GL_TEXTURE8" ; |
| 18130 | case 0x84C9: |
| 18131 | return "GL_TEXTURE9" ; |
| 18132 | case 0x84CA: |
| 18133 | return "GL_TEXTURE10" ; |
| 18134 | case 0x84CB: |
| 18135 | return "GL_TEXTURE11" ; |
| 18136 | case 0x84CC: |
| 18137 | return "GL_TEXTURE12" ; |
| 18138 | case 0x84CD: |
| 18139 | return "GL_TEXTURE13" ; |
| 18140 | case 0x84CE: |
| 18141 | return "GL_TEXTURE14" ; |
| 18142 | case 0x84CF: |
| 18143 | return "GL_TEXTURE15" ; |
| 18144 | case 0x84D0: |
| 18145 | return "GL_TEXTURE16" ; |
| 18146 | case 0x84D1: |
| 18147 | return "GL_TEXTURE17" ; |
| 18148 | case 0x84D2: |
| 18149 | return "GL_TEXTURE18" ; |
| 18150 | case 0x84D3: |
| 18151 | return "GL_TEXTURE19" ; |
| 18152 | case 0x84D4: |
| 18153 | return "GL_TEXTURE20" ; |
| 18154 | case 0x84D5: |
| 18155 | return "GL_TEXTURE21" ; |
| 18156 | case 0x84D6: |
| 18157 | return "GL_TEXTURE22" ; |
| 18158 | case 0x84D7: |
| 18159 | return "GL_TEXTURE23" ; |
| 18160 | case 0x84D8: |
| 18161 | return "GL_TEXTURE24" ; |
| 18162 | case 0x84D9: |
| 18163 | return "GL_TEXTURE25" ; |
| 18164 | case 0x84DA: |
| 18165 | return "GL_TEXTURE26" ; |
| 18166 | case 0x84DB: |
| 18167 | return "GL_TEXTURE27" ; |
| 18168 | case 0x84DC: |
| 18169 | return "GL_TEXTURE28" ; |
| 18170 | case 0x84DD: |
| 18171 | return "GL_TEXTURE29" ; |
| 18172 | case 0x84DE: |
| 18173 | return "GL_TEXTURE30" ; |
| 18174 | case 0x84DF: |
| 18175 | return "GL_TEXTURE31" ; |
| 18176 | default: |
| 18177 | return UnknownEnumToString(value); |
| 18178 | } |
| 18179 | } |
| 18180 | |
| 18181 | case BigGLEnum::TextureWrapMode: |
| 18182 | { |
| 18183 | switch (value) |
| 18184 | { |
| 18185 | case 0x2703: |
| 18186 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
| 18187 | case 0x2900: |
| 18188 | return "GL_CLAMP" ; |
| 18189 | case 0x2901: |
| 18190 | return "GL_REPEAT" ; |
| 18191 | case 0x812D: |
| 18192 | return "GL_CLAMP_TO_BORDER" ; |
| 18193 | case 0x812F: |
| 18194 | return "GL_CLAMP_TO_EDGE" ; |
| 18195 | case 0x8370: |
| 18196 | return "GL_MIRRORED_REPEAT" ; |
| 18197 | default: |
| 18198 | return UnknownEnumToString(value); |
| 18199 | } |
| 18200 | } |
| 18201 | |
| 18202 | case BigGLEnum::TransformFeedbackBufferMode: |
| 18203 | { |
| 18204 | switch (value) |
| 18205 | { |
| 18206 | case 0x8C8C: |
| 18207 | return "GL_INTERLEAVED_ATTRIBS" ; |
| 18208 | case 0x8C8D: |
| 18209 | return "GL_SEPARATE_ATTRIBS" ; |
| 18210 | default: |
| 18211 | return UnknownEnumToString(value); |
| 18212 | } |
| 18213 | } |
| 18214 | |
| 18215 | case BigGLEnum::TransformFeedbackPName: |
| 18216 | { |
| 18217 | switch (value) |
| 18218 | { |
| 18219 | case 0x8C84: |
| 18220 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
| 18221 | case 0x8C85: |
| 18222 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
| 18223 | case 0x8C8F: |
| 18224 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
| 18225 | case 0x8E23: |
| 18226 | return "GL_TRANSFORM_FEEDBACK_PAUSED" ; |
| 18227 | case 0x8E24: |
| 18228 | return "GL_TRANSFORM_FEEDBACK_ACTIVE" ; |
| 18229 | default: |
| 18230 | return UnknownEnumToString(value); |
| 18231 | } |
| 18232 | } |
| 18233 | |
| 18234 | case BigGLEnum::TriangleFace: |
| 18235 | { |
| 18236 | switch (value) |
| 18237 | { |
| 18238 | case 0x404: |
| 18239 | return "GL_FRONT" ; |
| 18240 | case 0x405: |
| 18241 | return "GL_BACK" ; |
| 18242 | case 0x408: |
| 18243 | return "GL_FRONT_AND_BACK" ; |
| 18244 | default: |
| 18245 | return UnknownEnumToString(value); |
| 18246 | } |
| 18247 | } |
| 18248 | |
| 18249 | case BigGLEnum::UniformBlockPName: |
| 18250 | { |
| 18251 | switch (value) |
| 18252 | { |
| 18253 | case 0x84F0: |
| 18254 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
| 18255 | case 0x84F1: |
| 18256 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
| 18257 | case 0x8A3F: |
| 18258 | return "GL_UNIFORM_BLOCK_BINDING" ; |
| 18259 | case 0x8A40: |
| 18260 | return "GL_UNIFORM_BLOCK_DATA_SIZE" ; |
| 18261 | case 0x8A41: |
| 18262 | return "GL_UNIFORM_BLOCK_NAME_LENGTH" ; |
| 18263 | case 0x8A42: |
| 18264 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" ; |
| 18265 | case 0x8A43: |
| 18266 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" ; |
| 18267 | case 0x8A44: |
| 18268 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" ; |
| 18269 | case 0x8A45: |
| 18270 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" ; |
| 18271 | case 0x8A46: |
| 18272 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" ; |
| 18273 | case 0x90EC: |
| 18274 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" ; |
| 18275 | default: |
| 18276 | return UnknownEnumToString(value); |
| 18277 | } |
| 18278 | } |
| 18279 | |
| 18280 | case BigGLEnum::UniformPName: |
| 18281 | { |
| 18282 | switch (value) |
| 18283 | { |
| 18284 | case 0x8A37: |
| 18285 | return "GL_UNIFORM_TYPE" ; |
| 18286 | case 0x8A38: |
| 18287 | return "GL_UNIFORM_SIZE" ; |
| 18288 | case 0x8A39: |
| 18289 | return "GL_UNIFORM_NAME_LENGTH" ; |
| 18290 | case 0x8A3A: |
| 18291 | return "GL_UNIFORM_BLOCK_INDEX" ; |
| 18292 | case 0x8A3B: |
| 18293 | return "GL_UNIFORM_OFFSET" ; |
| 18294 | case 0x8A3C: |
| 18295 | return "GL_UNIFORM_ARRAY_STRIDE" ; |
| 18296 | case 0x8A3D: |
| 18297 | return "GL_UNIFORM_MATRIX_STRIDE" ; |
| 18298 | case 0x8A3E: |
| 18299 | return "GL_UNIFORM_IS_ROW_MAJOR" ; |
| 18300 | case 0x92DA: |
| 18301 | return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX" ; |
| 18302 | default: |
| 18303 | return UnknownEnumToString(value); |
| 18304 | } |
| 18305 | } |
| 18306 | |
| 18307 | case BigGLEnum::UniformType: |
| 18308 | { |
| 18309 | switch (value) |
| 18310 | { |
| 18311 | case 0x1404: |
| 18312 | return "GL_INT" ; |
| 18313 | case 0x1405: |
| 18314 | return "GL_UNSIGNED_INT" ; |
| 18315 | case 0x1406: |
| 18316 | return "GL_FLOAT" ; |
| 18317 | case 0x140A: |
| 18318 | return "GL_DOUBLE" ; |
| 18319 | case 0x8B50: |
| 18320 | return "GL_FLOAT_VEC2" ; |
| 18321 | case 0x8B51: |
| 18322 | return "GL_FLOAT_VEC3" ; |
| 18323 | case 0x8B52: |
| 18324 | return "GL_FLOAT_VEC4" ; |
| 18325 | case 0x8B53: |
| 18326 | return "GL_INT_VEC2" ; |
| 18327 | case 0x8B54: |
| 18328 | return "GL_INT_VEC3" ; |
| 18329 | case 0x8B55: |
| 18330 | return "GL_INT_VEC4" ; |
| 18331 | case 0x8B56: |
| 18332 | return "GL_BOOL" ; |
| 18333 | case 0x8B57: |
| 18334 | return "GL_BOOL_VEC2" ; |
| 18335 | case 0x8B58: |
| 18336 | return "GL_BOOL_VEC3" ; |
| 18337 | case 0x8B59: |
| 18338 | return "GL_BOOL_VEC4" ; |
| 18339 | case 0x8B5A: |
| 18340 | return "GL_FLOAT_MAT2" ; |
| 18341 | case 0x8B5B: |
| 18342 | return "GL_FLOAT_MAT3" ; |
| 18343 | case 0x8B5C: |
| 18344 | return "GL_FLOAT_MAT4" ; |
| 18345 | case 0x8B5D: |
| 18346 | return "GL_SAMPLER_1D" ; |
| 18347 | case 0x8B5E: |
| 18348 | return "GL_SAMPLER_2D" ; |
| 18349 | case 0x8B5F: |
| 18350 | return "GL_SAMPLER_3D" ; |
| 18351 | case 0x8B60: |
| 18352 | return "GL_SAMPLER_CUBE" ; |
| 18353 | case 0x8B61: |
| 18354 | return "GL_SAMPLER_1D_SHADOW" ; |
| 18355 | case 0x8B62: |
| 18356 | return "GL_SAMPLER_2D_SHADOW" ; |
| 18357 | case 0x8B63: |
| 18358 | return "GL_SAMPLER_2D_RECT" ; |
| 18359 | case 0x8B64: |
| 18360 | return "GL_SAMPLER_2D_RECT_SHADOW" ; |
| 18361 | case 0x8B65: |
| 18362 | return "GL_FLOAT_MAT2x3" ; |
| 18363 | case 0x8B66: |
| 18364 | return "GL_FLOAT_MAT2x4" ; |
| 18365 | case 0x8B67: |
| 18366 | return "GL_FLOAT_MAT3x2" ; |
| 18367 | case 0x8B68: |
| 18368 | return "GL_FLOAT_MAT3x4" ; |
| 18369 | case 0x8B69: |
| 18370 | return "GL_FLOAT_MAT4x2" ; |
| 18371 | case 0x8B6A: |
| 18372 | return "GL_FLOAT_MAT4x3" ; |
| 18373 | case 0x8DC0: |
| 18374 | return "GL_SAMPLER_1D_ARRAY" ; |
| 18375 | case 0x8DC1: |
| 18376 | return "GL_SAMPLER_2D_ARRAY" ; |
| 18377 | case 0x8DC2: |
| 18378 | return "GL_SAMPLER_BUFFER" ; |
| 18379 | case 0x8DC3: |
| 18380 | return "GL_SAMPLER_1D_ARRAY_SHADOW" ; |
| 18381 | case 0x8DC4: |
| 18382 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
| 18383 | case 0x8DC5: |
| 18384 | return "GL_SAMPLER_CUBE_SHADOW" ; |
| 18385 | case 0x8DC6: |
| 18386 | return "GL_UNSIGNED_INT_VEC2" ; |
| 18387 | case 0x8DC7: |
| 18388 | return "GL_UNSIGNED_INT_VEC3" ; |
| 18389 | case 0x8DC8: |
| 18390 | return "GL_UNSIGNED_INT_VEC4" ; |
| 18391 | case 0x8DC9: |
| 18392 | return "GL_INT_SAMPLER_1D" ; |
| 18393 | case 0x8DCA: |
| 18394 | return "GL_INT_SAMPLER_2D" ; |
| 18395 | case 0x8DCB: |
| 18396 | return "GL_INT_SAMPLER_3D" ; |
| 18397 | case 0x8DCC: |
| 18398 | return "GL_INT_SAMPLER_CUBE" ; |
| 18399 | case 0x8DCD: |
| 18400 | return "GL_INT_SAMPLER_2D_RECT" ; |
| 18401 | case 0x8DCE: |
| 18402 | return "GL_INT_SAMPLER_1D_ARRAY" ; |
| 18403 | case 0x8DCF: |
| 18404 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
| 18405 | case 0x8DD0: |
| 18406 | return "GL_INT_SAMPLER_BUFFER" ; |
| 18407 | case 0x8DD1: |
| 18408 | return "GL_UNSIGNED_INT_SAMPLER_1D" ; |
| 18409 | case 0x8DD2: |
| 18410 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
| 18411 | case 0x8DD3: |
| 18412 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
| 18413 | case 0x8DD4: |
| 18414 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
| 18415 | case 0x8DD5: |
| 18416 | return "GL_UNSIGNED_INT_SAMPLER_2D_RECT" ; |
| 18417 | case 0x8DD6: |
| 18418 | return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" ; |
| 18419 | case 0x8DD7: |
| 18420 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
| 18421 | case 0x8DD8: |
| 18422 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
| 18423 | case 0x8F46: |
| 18424 | return "GL_DOUBLE_MAT2" ; |
| 18425 | case 0x8F47: |
| 18426 | return "GL_DOUBLE_MAT3" ; |
| 18427 | case 0x8F48: |
| 18428 | return "GL_DOUBLE_MAT4" ; |
| 18429 | case 0x8F49: |
| 18430 | return "GL_DOUBLE_MAT2x3" ; |
| 18431 | case 0x8F4A: |
| 18432 | return "GL_DOUBLE_MAT2x4" ; |
| 18433 | case 0x8F4B: |
| 18434 | return "GL_DOUBLE_MAT3x2" ; |
| 18435 | case 0x8F4C: |
| 18436 | return "GL_DOUBLE_MAT3x4" ; |
| 18437 | case 0x8F4D: |
| 18438 | return "GL_DOUBLE_MAT4x2" ; |
| 18439 | case 0x8F4E: |
| 18440 | return "GL_DOUBLE_MAT4x3" ; |
| 18441 | case 0x8FFC: |
| 18442 | return "GL_DOUBLE_VEC2" ; |
| 18443 | case 0x8FFD: |
| 18444 | return "GL_DOUBLE_VEC3" ; |
| 18445 | case 0x8FFE: |
| 18446 | return "GL_DOUBLE_VEC4" ; |
| 18447 | case 0x900C: |
| 18448 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
| 18449 | case 0x900D: |
| 18450 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
| 18451 | case 0x900E: |
| 18452 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 18453 | case 0x900F: |
| 18454 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
| 18455 | case 0x9108: |
| 18456 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
| 18457 | case 0x9109: |
| 18458 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 18459 | case 0x910A: |
| 18460 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
| 18461 | case 0x910B: |
| 18462 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 18463 | case 0x910C: |
| 18464 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 18465 | case 0x910D: |
| 18466 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
| 18467 | default: |
| 18468 | return UnknownEnumToString(value); |
| 18469 | } |
| 18470 | } |
| 18471 | |
| 18472 | case BigGLEnum::UseProgramStageMask: |
| 18473 | { |
| 18474 | switch (value) |
| 18475 | { |
| 18476 | case 0x1: |
| 18477 | return "GL_VERTEX_SHADER_BIT" ; |
| 18478 | case 0x2: |
| 18479 | return "GL_FRAGMENT_SHADER_BIT" ; |
| 18480 | case 0x4: |
| 18481 | return "GL_GEOMETRY_SHADER_BIT" ; |
| 18482 | case 0x8: |
| 18483 | return "GL_TESS_CONTROL_SHADER_BIT" ; |
| 18484 | case 0x10: |
| 18485 | return "GL_TESS_EVALUATION_SHADER_BIT" ; |
| 18486 | case 0x20: |
| 18487 | return "GL_COMPUTE_SHADER_BIT" ; |
| 18488 | case 0xFFFFFFFF: |
| 18489 | return "GL_ALL_SHADER_BITS" ; |
| 18490 | default: |
| 18491 | return UnknownEnumToString(value); |
| 18492 | } |
| 18493 | } |
| 18494 | |
| 18495 | case BigGLEnum::VertexArrayPName: |
| 18496 | { |
| 18497 | switch (value) |
| 18498 | { |
| 18499 | case 0x82D5: |
| 18500 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 18501 | case 0x8622: |
| 18502 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
| 18503 | case 0x8623: |
| 18504 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
| 18505 | case 0x8624: |
| 18506 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
| 18507 | case 0x8625: |
| 18508 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
| 18509 | case 0x874E: |
| 18510 | return "GL_VERTEX_ATTRIB_ARRAY_LONG" ; |
| 18511 | case 0x886A: |
| 18512 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
| 18513 | case 0x88FD: |
| 18514 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
| 18515 | case 0x88FE: |
| 18516 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
| 18517 | default: |
| 18518 | return UnknownEnumToString(value); |
| 18519 | } |
| 18520 | } |
| 18521 | |
| 18522 | case BigGLEnum::VertexAttribEnum: |
| 18523 | { |
| 18524 | switch (value) |
| 18525 | { |
| 18526 | case 0x8622: |
| 18527 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
| 18528 | case 0x8623: |
| 18529 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
| 18530 | case 0x8624: |
| 18531 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
| 18532 | case 0x8625: |
| 18533 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
| 18534 | case 0x8626: |
| 18535 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
| 18536 | case 0x886A: |
| 18537 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
| 18538 | case 0x889F: |
| 18539 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
| 18540 | case 0x88FD: |
| 18541 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
| 18542 | case 0x88FE: |
| 18543 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
| 18544 | default: |
| 18545 | return UnknownEnumToString(value); |
| 18546 | } |
| 18547 | } |
| 18548 | |
| 18549 | case BigGLEnum::VertexAttribIType: |
| 18550 | { |
| 18551 | switch (value) |
| 18552 | { |
| 18553 | case 0x1400: |
| 18554 | return "GL_BYTE" ; |
| 18555 | case 0x1401: |
| 18556 | return "GL_UNSIGNED_BYTE" ; |
| 18557 | case 0x1402: |
| 18558 | return "GL_SHORT" ; |
| 18559 | case 0x1403: |
| 18560 | return "GL_UNSIGNED_SHORT" ; |
| 18561 | case 0x1404: |
| 18562 | return "GL_INT" ; |
| 18563 | case 0x1405: |
| 18564 | return "GL_UNSIGNED_INT" ; |
| 18565 | default: |
| 18566 | return UnknownEnumToString(value); |
| 18567 | } |
| 18568 | } |
| 18569 | |
| 18570 | case BigGLEnum::VertexAttribLType: |
| 18571 | { |
| 18572 | switch (value) |
| 18573 | { |
| 18574 | case 0x140A: |
| 18575 | return "GL_DOUBLE" ; |
| 18576 | default: |
| 18577 | return UnknownEnumToString(value); |
| 18578 | } |
| 18579 | } |
| 18580 | |
| 18581 | case BigGLEnum::VertexAttribPointerPropertyARB: |
| 18582 | { |
| 18583 | switch (value) |
| 18584 | { |
| 18585 | case 0x8645: |
| 18586 | return "GL_VERTEX_ATTRIB_ARRAY_POINTER" ; |
| 18587 | default: |
| 18588 | return UnknownEnumToString(value); |
| 18589 | } |
| 18590 | } |
| 18591 | |
| 18592 | case BigGLEnum::VertexAttribPointerType: |
| 18593 | { |
| 18594 | switch (value) |
| 18595 | { |
| 18596 | case 0x1400: |
| 18597 | return "GL_BYTE" ; |
| 18598 | case 0x1401: |
| 18599 | return "GL_UNSIGNED_BYTE" ; |
| 18600 | case 0x1402: |
| 18601 | return "GL_SHORT" ; |
| 18602 | case 0x1403: |
| 18603 | return "GL_UNSIGNED_SHORT" ; |
| 18604 | case 0x1404: |
| 18605 | return "GL_INT" ; |
| 18606 | case 0x1405: |
| 18607 | return "GL_UNSIGNED_INT" ; |
| 18608 | case 0x1406: |
| 18609 | return "GL_FLOAT" ; |
| 18610 | case 0x140A: |
| 18611 | return "GL_DOUBLE" ; |
| 18612 | case 0x140B: |
| 18613 | return "GL_HALF_FLOAT" ; |
| 18614 | case 0x140C: |
| 18615 | return "GL_FIXED" ; |
| 18616 | case 0x8368: |
| 18617 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
| 18618 | case 0x8C3B: |
| 18619 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
| 18620 | case 0x8D9F: |
| 18621 | return "GL_INT_2_10_10_10_REV" ; |
| 18622 | default: |
| 18623 | return UnknownEnumToString(value); |
| 18624 | } |
| 18625 | } |
| 18626 | |
| 18627 | case BigGLEnum::VertexAttribPropertyARB: |
| 18628 | { |
| 18629 | switch (value) |
| 18630 | { |
| 18631 | case 0x82D4: |
| 18632 | return "GL_VERTEX_ATTRIB_BINDING" ; |
| 18633 | case 0x82D5: |
| 18634 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
| 18635 | case 0x8622: |
| 18636 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
| 18637 | case 0x8623: |
| 18638 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
| 18639 | case 0x8624: |
| 18640 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
| 18641 | case 0x8625: |
| 18642 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
| 18643 | case 0x8626: |
| 18644 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
| 18645 | case 0x874E: |
| 18646 | return "GL_VERTEX_ATTRIB_ARRAY_LONG" ; |
| 18647 | case 0x886A: |
| 18648 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
| 18649 | case 0x889F: |
| 18650 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
| 18651 | case 0x88FD: |
| 18652 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
| 18653 | case 0x88FE: |
| 18654 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
| 18655 | default: |
| 18656 | return UnknownEnumToString(value); |
| 18657 | } |
| 18658 | } |
| 18659 | |
| 18660 | case BigGLEnum::VertexAttribType: |
| 18661 | { |
| 18662 | switch (value) |
| 18663 | { |
| 18664 | case 0x1400: |
| 18665 | return "GL_BYTE" ; |
| 18666 | case 0x1401: |
| 18667 | return "GL_UNSIGNED_BYTE" ; |
| 18668 | case 0x1402: |
| 18669 | return "GL_SHORT" ; |
| 18670 | case 0x1403: |
| 18671 | return "GL_UNSIGNED_SHORT" ; |
| 18672 | case 0x1404: |
| 18673 | return "GL_INT" ; |
| 18674 | case 0x1405: |
| 18675 | return "GL_UNSIGNED_INT" ; |
| 18676 | case 0x1406: |
| 18677 | return "GL_FLOAT" ; |
| 18678 | case 0x140A: |
| 18679 | return "GL_DOUBLE" ; |
| 18680 | case 0x140B: |
| 18681 | return "GL_HALF_FLOAT" ; |
| 18682 | case 0x140C: |
| 18683 | return "GL_FIXED" ; |
| 18684 | case 0x8368: |
| 18685 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
| 18686 | case 0x8C3B: |
| 18687 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
| 18688 | case 0x8D9F: |
| 18689 | return "GL_INT_2_10_10_10_REV" ; |
| 18690 | default: |
| 18691 | return UnknownEnumToString(value); |
| 18692 | } |
| 18693 | } |
| 18694 | |
| 18695 | case BigGLEnum::VertexBufferObjectUsage: |
| 18696 | { |
| 18697 | switch (value) |
| 18698 | { |
| 18699 | case 0x88E0: |
| 18700 | return "GL_STREAM_DRAW" ; |
| 18701 | case 0x88E1: |
| 18702 | return "GL_STREAM_READ" ; |
| 18703 | case 0x88E2: |
| 18704 | return "GL_STREAM_COPY" ; |
| 18705 | case 0x88E4: |
| 18706 | return "GL_STATIC_DRAW" ; |
| 18707 | case 0x88E5: |
| 18708 | return "GL_STATIC_READ" ; |
| 18709 | case 0x88E6: |
| 18710 | return "GL_STATIC_COPY" ; |
| 18711 | case 0x88E8: |
| 18712 | return "GL_DYNAMIC_DRAW" ; |
| 18713 | case 0x88E9: |
| 18714 | return "GL_DYNAMIC_READ" ; |
| 18715 | case 0x88EA: |
| 18716 | return "GL_DYNAMIC_COPY" ; |
| 18717 | default: |
| 18718 | return UnknownEnumToString(value); |
| 18719 | } |
| 18720 | } |
| 18721 | |
| 18722 | case BigGLEnum::VertexPointerType: |
| 18723 | { |
| 18724 | switch (value) |
| 18725 | { |
| 18726 | case 0x1402: |
| 18727 | return "GL_SHORT" ; |
| 18728 | case 0x1404: |
| 18729 | return "GL_INT" ; |
| 18730 | case 0x1406: |
| 18731 | return "GL_FLOAT" ; |
| 18732 | case 0x140A: |
| 18733 | return "GL_DOUBLE" ; |
| 18734 | default: |
| 18735 | return UnknownEnumToString(value); |
| 18736 | } |
| 18737 | } |
| 18738 | |
| 18739 | case BigGLEnum::VertexProvokingMode: |
| 18740 | { |
| 18741 | switch (value) |
| 18742 | { |
| 18743 | case 0x8E4D: |
| 18744 | return "GL_FIRST_VERTEX_CONVENTION" ; |
| 18745 | case 0x8E4E: |
| 18746 | return "GL_LAST_VERTEX_CONVENTION" ; |
| 18747 | default: |
| 18748 | return UnknownEnumToString(value); |
| 18749 | } |
| 18750 | } |
| 18751 | |
| 18752 | case BigGLEnum::VertexShaderTextureUnitParameter: |
| 18753 | { |
| 18754 | switch (value) |
| 18755 | { |
| 18756 | case 0xB03: |
| 18757 | return "GL_CURRENT_TEXTURE_COORDS" ; |
| 18758 | case 0xBA8: |
| 18759 | return "GL_TEXTURE_MATRIX" ; |
| 18760 | default: |
| 18761 | return UnknownEnumToString(value); |
| 18762 | } |
| 18763 | } |
| 18764 | |
| 18765 | case BigGLEnum::VertexShaderWriteMaskEXT: |
| 18766 | { |
| 18767 | switch (value) |
| 18768 | { |
| 18769 | case 0x0: |
| 18770 | return "GL_FALSE" ; |
| 18771 | case 0x1: |
| 18772 | return "GL_TRUE" ; |
| 18773 | default: |
| 18774 | return UnknownEnumToString(value); |
| 18775 | } |
| 18776 | } |
| 18777 | |
| 18778 | case BigGLEnum::VertexWeightPointerTypeEXT: |
| 18779 | { |
| 18780 | switch (value) |
| 18781 | { |
| 18782 | case 0x1406: |
| 18783 | return "GL_FLOAT" ; |
| 18784 | default: |
| 18785 | return UnknownEnumToString(value); |
| 18786 | } |
| 18787 | } |
| 18788 | |
| 18789 | case BigGLEnum::WeightPointerTypeARB: |
| 18790 | { |
| 18791 | switch (value) |
| 18792 | { |
| 18793 | case 0x1400: |
| 18794 | return "GL_BYTE" ; |
| 18795 | case 0x1401: |
| 18796 | return "GL_UNSIGNED_BYTE" ; |
| 18797 | case 0x1402: |
| 18798 | return "GL_SHORT" ; |
| 18799 | case 0x1403: |
| 18800 | return "GL_UNSIGNED_SHORT" ; |
| 18801 | case 0x1404: |
| 18802 | return "GL_INT" ; |
| 18803 | case 0x1405: |
| 18804 | return "GL_UNSIGNED_INT" ; |
| 18805 | case 0x1406: |
| 18806 | return "GL_FLOAT" ; |
| 18807 | case 0x140A: |
| 18808 | return "GL_DOUBLE" ; |
| 18809 | default: |
| 18810 | return UnknownEnumToString(value); |
| 18811 | } |
| 18812 | } |
| 18813 | |
| 18814 | default: |
| 18815 | return UnknownEnumToString(value); |
| 18816 | } |
| 18817 | } |
| 18818 | |
| 18819 | namespace |
| 18820 | { |
| 18821 | using StringEnumEntry = std::pair<const char *, unsigned int>; |
| 18822 | static StringEnumEntry g_stringEnumTable[] = { |
| 18823 | {"GL_1PASS_EXT" , 0x80A1}, |
| 18824 | {"GL_1PASS_SGIS" , 0x80A1}, |
| 18825 | {"GL_2D" , 0x0600}, |
| 18826 | {"GL_2PASS_0_EXT" , 0x80A2}, |
| 18827 | {"GL_2PASS_0_SGIS" , 0x80A2}, |
| 18828 | {"GL_2PASS_1_EXT" , 0x80A3}, |
| 18829 | {"GL_2PASS_1_SGIS" , 0x80A3}, |
| 18830 | {"GL_2X_BIT_ATI" , 0x0001}, |
| 18831 | {"GL_2_BYTES" , 0x1407}, |
| 18832 | {"GL_2_BYTES_NV" , 0x1407}, |
| 18833 | {"GL_3D" , 0x0601}, |
| 18834 | {"GL_3DC_XY_AMD" , 0x87FA}, |
| 18835 | {"GL_3DC_X_AMD" , 0x87F9}, |
| 18836 | {"GL_3D_COLOR" , 0x0602}, |
| 18837 | {"GL_3D_COLOR_TEXTURE" , 0x0603}, |
| 18838 | {"GL_3_BYTES" , 0x1408}, |
| 18839 | {"GL_3_BYTES_NV" , 0x1408}, |
| 18840 | {"GL_422_AVERAGE_EXT" , 0x80CE}, |
| 18841 | {"GL_422_EXT" , 0x80CC}, |
| 18842 | {"GL_422_REV_AVERAGE_EXT" , 0x80CF}, |
| 18843 | {"GL_422_REV_EXT" , 0x80CD}, |
| 18844 | {"GL_4D_COLOR_TEXTURE" , 0x0604}, |
| 18845 | {"GL_4PASS_0_EXT" , 0x80A4}, |
| 18846 | {"GL_4PASS_0_SGIS" , 0x80A4}, |
| 18847 | {"GL_4PASS_1_EXT" , 0x80A5}, |
| 18848 | {"GL_4PASS_1_SGIS" , 0x80A5}, |
| 18849 | {"GL_4PASS_2_EXT" , 0x80A6}, |
| 18850 | {"GL_4PASS_2_SGIS" , 0x80A6}, |
| 18851 | {"GL_4PASS_3_EXT" , 0x80A7}, |
| 18852 | {"GL_4PASS_3_SGIS" , 0x80A7}, |
| 18853 | {"GL_4X_BIT_ATI" , 0x0002}, |
| 18854 | {"GL_4_BYTES" , 0x1409}, |
| 18855 | {"GL_4_BYTES_NV" , 0x1409}, |
| 18856 | {"GL_8X_BIT_ATI" , 0x0004}, |
| 18857 | {"GL_ABGR_EXT" , 0x8000}, |
| 18858 | {"GL_ACCUM" , 0x0100}, |
| 18859 | {"GL_ACCUM_ADJACENT_PAIRS_NV" , 0x90AD}, |
| 18860 | {"GL_ACCUM_ALPHA_BITS" , 0x0D5B}, |
| 18861 | {"GL_ACCUM_BLUE_BITS" , 0x0D5A}, |
| 18862 | {"GL_ACCUM_BUFFER_BIT" , 0x0200}, |
| 18863 | {"GL_ACCUM_CLEAR_VALUE" , 0x0B80}, |
| 18864 | {"GL_ACCUM_GREEN_BITS" , 0x0D59}, |
| 18865 | {"GL_ACCUM_RED_BITS" , 0x0D58}, |
| 18866 | {"GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" , 0x92D9}, |
| 18867 | {"GL_ACTIVE_ATTRIBUTES" , 0x8B89}, |
| 18868 | {"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" , 0x8B8A}, |
| 18869 | {"GL_ACTIVE_PROGRAM" , 0x8259}, |
| 18870 | {"GL_ACTIVE_PROGRAM_EXT" , 0x8259}, |
| 18871 | {"GL_ACTIVE_PROGRAM_EXT" , 0x8B8D}, |
| 18872 | {"GL_ACTIVE_RESOURCES" , 0x92F5}, |
| 18873 | {"GL_ACTIVE_STENCIL_FACE_EXT" , 0x8911}, |
| 18874 | {"GL_ACTIVE_SUBROUTINES" , 0x8DE5}, |
| 18875 | {"GL_ACTIVE_SUBROUTINE_MAX_LENGTH" , 0x8E48}, |
| 18876 | {"GL_ACTIVE_SUBROUTINE_UNIFORMS" , 0x8DE6}, |
| 18877 | {"GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" , 0x8E47}, |
| 18878 | {"GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" , 0x8E49}, |
| 18879 | {"GL_ACTIVE_TEXTURE" , 0x84E0}, |
| 18880 | {"GL_ACTIVE_TEXTURE_ARB" , 0x84E0}, |
| 18881 | {"GL_ACTIVE_UNIFORMS" , 0x8B86}, |
| 18882 | {"GL_ACTIVE_UNIFORM_BLOCKS" , 0x8A36}, |
| 18883 | {"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" , 0x8A35}, |
| 18884 | {"GL_ACTIVE_UNIFORM_MAX_LENGTH" , 0x8B87}, |
| 18885 | {"GL_ACTIVE_VARIABLES" , 0x9305}, |
| 18886 | {"GL_ACTIVE_VARYINGS_NV" , 0x8C81}, |
| 18887 | {"GL_ACTIVE_VARYING_MAX_LENGTH_NV" , 0x8C82}, |
| 18888 | {"GL_ACTIVE_VERTEX_UNITS_ARB" , 0x86A5}, |
| 18889 | {"GL_ADD" , 0x0104}, |
| 18890 | {"GL_ADD_ATI" , 0x8963}, |
| 18891 | {"GL_ADD_BLEND_IMG" , 0x8C09}, |
| 18892 | {"GL_ADD_SIGNED" , 0x8574}, |
| 18893 | {"GL_ADD_SIGNED_ARB" , 0x8574}, |
| 18894 | {"GL_ADD_SIGNED_EXT" , 0x8574}, |
| 18895 | {"GL_ADJACENT_PAIRS_NV" , 0x90AE}, |
| 18896 | {"GL_AFFINE_2D_NV" , 0x9092}, |
| 18897 | {"GL_AFFINE_3D_NV" , 0x9094}, |
| 18898 | {"GL_ALIASED_LINE_WIDTH_RANGE" , 0x846E}, |
| 18899 | {"GL_ALIASED_POINT_SIZE_RANGE" , 0x846D}, |
| 18900 | {"GL_ALLOW_DRAW_FRG_HINT_PGI" , 0x1A210}, |
| 18901 | {"GL_ALLOW_DRAW_MEM_HINT_PGI" , 0x1A211}, |
| 18902 | {"GL_ALLOW_DRAW_OBJ_HINT_PGI" , 0x1A20E}, |
| 18903 | {"GL_ALLOW_DRAW_WIN_HINT_PGI" , 0x1A20F}, |
| 18904 | {"GL_ALL_ATTRIB_BITS" , 0xFFFFFFFF}, |
| 18905 | {"GL_ALL_BARRIER_BITS" , 0xFFFFFFFF}, |
| 18906 | {"GL_ALL_BARRIER_BITS_EXT" , 0xFFFFFFFF}, |
| 18907 | {"GL_ALL_COMPLETED_NV" , 0x84F2}, |
| 18908 | {"GL_ALL_PIXELS_AMD" , 0xFFFFFFFF}, |
| 18909 | {"GL_ALL_SHADER_BITS" , 0xFFFFFFFF}, |
| 18910 | {"GL_ALL_SHADER_BITS_EXT" , 0xFFFFFFFF}, |
| 18911 | {"GL_ALL_STATIC_DATA_IBM" , 0x103060}, |
| 18912 | {"GL_ALPHA" , 0x1906}, |
| 18913 | {"GL_ALPHA12" , 0x803D}, |
| 18914 | {"GL_ALPHA12_EXT" , 0x803D}, |
| 18915 | {"GL_ALPHA16" , 0x803E}, |
| 18916 | {"GL_ALPHA16F_ARB" , 0x881C}, |
| 18917 | {"GL_ALPHA16F_EXT" , 0x881C}, |
| 18918 | {"GL_ALPHA16I_EXT" , 0x8D8A}, |
| 18919 | {"GL_ALPHA16UI_EXT" , 0x8D78}, |
| 18920 | {"GL_ALPHA16_EXT" , 0x803E}, |
| 18921 | {"GL_ALPHA16_SNORM" , 0x9018}, |
| 18922 | {"GL_ALPHA32F_ARB" , 0x8816}, |
| 18923 | {"GL_ALPHA32F_EXT" , 0x8816}, |
| 18924 | {"GL_ALPHA32I_EXT" , 0x8D84}, |
| 18925 | {"GL_ALPHA32UI_EXT" , 0x8D72}, |
| 18926 | {"GL_ALPHA4" , 0x803B}, |
| 18927 | {"GL_ALPHA4_EXT" , 0x803B}, |
| 18928 | {"GL_ALPHA8" , 0x803C}, |
| 18929 | {"GL_ALPHA8I_EXT" , 0x8D90}, |
| 18930 | {"GL_ALPHA8UI_EXT" , 0x8D7E}, |
| 18931 | {"GL_ALPHA8_EXT" , 0x803C}, |
| 18932 | {"GL_ALPHA8_OES" , 0x803C}, |
| 18933 | {"GL_ALPHA8_SNORM" , 0x9014}, |
| 18934 | {"GL_ALPHA_BIAS" , 0x0D1D}, |
| 18935 | {"GL_ALPHA_BITS" , 0x0D55}, |
| 18936 | {"GL_ALPHA_FLOAT16_APPLE" , 0x881C}, |
| 18937 | {"GL_ALPHA_FLOAT16_ATI" , 0x881C}, |
| 18938 | {"GL_ALPHA_FLOAT32_APPLE" , 0x8816}, |
| 18939 | {"GL_ALPHA_FLOAT32_ATI" , 0x8816}, |
| 18940 | {"GL_ALPHA_INTEGER" , 0x8D97}, |
| 18941 | {"GL_ALPHA_INTEGER_EXT" , 0x8D97}, |
| 18942 | {"GL_ALPHA_MAX_CLAMP_INGR" , 0x8567}, |
| 18943 | {"GL_ALPHA_MAX_SGIX" , 0x8321}, |
| 18944 | {"GL_ALPHA_MIN_CLAMP_INGR" , 0x8563}, |
| 18945 | {"GL_ALPHA_MIN_SGIX" , 0x8320}, |
| 18946 | {"GL_ALPHA_REF_COMMAND_NV" , 0x000F}, |
| 18947 | {"GL_ALPHA_SCALE" , 0x0D1C}, |
| 18948 | {"GL_ALPHA_SNORM" , 0x9010}, |
| 18949 | {"GL_ALPHA_TEST" , 0x0BC0}, |
| 18950 | {"GL_ALPHA_TEST_FUNC" , 0x0BC1}, |
| 18951 | {"GL_ALPHA_TEST_FUNC_QCOM" , 0x0BC1}, |
| 18952 | {"GL_ALPHA_TEST_QCOM" , 0x0BC0}, |
| 18953 | {"GL_ALPHA_TEST_REF" , 0x0BC2}, |
| 18954 | {"GL_ALPHA_TEST_REF_QCOM" , 0x0BC2}, |
| 18955 | {"GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV" , 0x934D}, |
| 18956 | {"GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV" , 0x934F}, |
| 18957 | {"GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV" , 0x934E}, |
| 18958 | {"GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV" , 0x92BF}, |
| 18959 | {"GL_ALREADY_SIGNALED" , 0x911A}, |
| 18960 | {"GL_ALREADY_SIGNALED_APPLE" , 0x911A}, |
| 18961 | {"GL_ALWAYS" , 0x0207}, |
| 18962 | {"GL_ALWAYS_FAST_HINT_PGI" , 0x1A20C}, |
| 18963 | {"GL_ALWAYS_SOFT_HINT_PGI" , 0x1A20D}, |
| 18964 | {"GL_AMBIENT" , 0x1200}, |
| 18965 | {"GL_AMBIENT_AND_DIFFUSE" , 0x1602}, |
| 18966 | {"GL_AND" , 0x1501}, |
| 18967 | {"GL_AND_INVERTED" , 0x1504}, |
| 18968 | {"GL_AND_REVERSE" , 0x1502}, |
| 18969 | {"GL_ANY_SAMPLES_PASSED" , 0x8C2F}, |
| 18970 | {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE" , 0x8D6A}, |
| 18971 | {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT" , 0x8D6A}, |
| 18972 | {"GL_ANY_SAMPLES_PASSED_EXT" , 0x8C2F}, |
| 18973 | {"GL_ARC_TO_NV" , 0x00FE}, |
| 18974 | {"GL_ARRAY_BUFFER" , 0x8892}, |
| 18975 | {"GL_ARRAY_BUFFER_ARB" , 0x8892}, |
| 18976 | {"GL_ARRAY_BUFFER_BINDING" , 0x8894}, |
| 18977 | {"GL_ARRAY_BUFFER_BINDING_ARB" , 0x8894}, |
| 18978 | {"GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" , 0x81A9}, |
| 18979 | {"GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" , 0x81A8}, |
| 18980 | {"GL_ARRAY_OBJECT_BUFFER_ATI" , 0x8766}, |
| 18981 | {"GL_ARRAY_OBJECT_OFFSET_ATI" , 0x8767}, |
| 18982 | {"GL_ARRAY_SIZE" , 0x92FB}, |
| 18983 | {"GL_ARRAY_STRIDE" , 0x92FE}, |
| 18984 | {"GL_ASYNC_DRAW_PIXELS_SGIX" , 0x835D}, |
| 18985 | {"GL_ASYNC_HISTOGRAM_SGIX" , 0x832C}, |
| 18986 | {"GL_ASYNC_MARKER_SGIX" , 0x8329}, |
| 18987 | {"GL_ASYNC_READ_PIXELS_SGIX" , 0x835E}, |
| 18988 | {"GL_ASYNC_TEX_IMAGE_SGIX" , 0x835C}, |
| 18989 | {"GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" , 0x8C93}, |
| 18990 | {"GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" , 0x87EE}, |
| 18991 | {"GL_ATC_RGB_AMD" , 0x8C92}, |
| 18992 | {"GL_ATOMIC_COUNTER_BARRIER_BIT" , 0x1000}, |
| 18993 | {"GL_ATOMIC_COUNTER_BARRIER_BIT_EXT" , 0x1000}, |
| 18994 | {"GL_ATOMIC_COUNTER_BUFFER" , 0x92C0}, |
| 18995 | {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS" , 0x92C5}, |
| 18996 | {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES" , 0x92C6}, |
| 18997 | {"GL_ATOMIC_COUNTER_BUFFER_BINDING" , 0x92C1}, |
| 18998 | {"GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE" , 0x92C4}, |
| 18999 | {"GL_ATOMIC_COUNTER_BUFFER_INDEX" , 0x9301}, |
| 19000 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" , 0x90ED}, |
| 19001 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER" , 0x92CB}, |
| 19002 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER" , 0x92CA}, |
| 19003 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV" , 0x959E}, |
| 19004 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV" , 0x959F}, |
| 19005 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER" , 0x92C8}, |
| 19006 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER" , 0x92C9}, |
| 19007 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER" , 0x92C7}, |
| 19008 | {"GL_ATOMIC_COUNTER_BUFFER_SIZE" , 0x92C3}, |
| 19009 | {"GL_ATOMIC_COUNTER_BUFFER_START" , 0x92C2}, |
| 19010 | {"GL_ATTACHED_MEMORY_OBJECT_NV" , 0x95A4}, |
| 19011 | {"GL_ATTACHED_MEMORY_OFFSET_NV" , 0x95A5}, |
| 19012 | {"GL_ATTACHED_SHADERS" , 0x8B85}, |
| 19013 | {"GL_ATTENUATION_EXT" , 0x834D}, |
| 19014 | {"GL_ATTRIBUTE_ADDRESS_COMMAND_NV" , 0x0009}, |
| 19015 | {"GL_ATTRIB_ARRAY_POINTER_NV" , 0x8645}, |
| 19016 | {"GL_ATTRIB_ARRAY_SIZE_NV" , 0x8623}, |
| 19017 | {"GL_ATTRIB_ARRAY_STRIDE_NV" , 0x8624}, |
| 19018 | {"GL_ATTRIB_ARRAY_TYPE_NV" , 0x8625}, |
| 19019 | {"GL_ATTRIB_STACK_DEPTH" , 0x0BB0}, |
| 19020 | {"GL_AUTO_GENERATE_MIPMAP" , 0x8295}, |
| 19021 | {"GL_AUTO_NORMAL" , 0x0D80}, |
| 19022 | {"GL_AUX0" , 0x0409}, |
| 19023 | {"GL_AUX1" , 0x040A}, |
| 19024 | {"GL_AUX2" , 0x040B}, |
| 19025 | {"GL_AUX3" , 0x040C}, |
| 19026 | {"GL_AUX_BUFFERS" , 0x0C00}, |
| 19027 | {"GL_AUX_DEPTH_STENCIL_APPLE" , 0x8A14}, |
| 19028 | {"GL_AVERAGE_EXT" , 0x8335}, |
| 19029 | {"GL_AVERAGE_HP" , 0x8160}, |
| 19030 | {"GL_BACK" , 0x0405}, |
| 19031 | {"GL_BACK_LEFT" , 0x0402}, |
| 19032 | {"GL_BACK_NORMALS_HINT_PGI" , 0x1A223}, |
| 19033 | {"GL_BACK_PRIMARY_COLOR_NV" , 0x8C77}, |
| 19034 | {"GL_BACK_RIGHT" , 0x0403}, |
| 19035 | {"GL_BACK_SECONDARY_COLOR_NV" , 0x8C78}, |
| 19036 | {"GL_BEVEL_NV" , 0x90A6}, |
| 19037 | {"GL_BGR" , 0x80E0}, |
| 19038 | {"GL_BGRA" , 0x80E1}, |
| 19039 | {"GL_BGRA8_EXT" , 0x93A1}, |
| 19040 | {"GL_BGRA_EXT" , 0x80E1}, |
| 19041 | {"GL_BGRA_IMG" , 0x80E1}, |
| 19042 | {"GL_BGRA_INTEGER" , 0x8D9B}, |
| 19043 | {"GL_BGRA_INTEGER_EXT" , 0x8D9B}, |
| 19044 | {"GL_BGR_EXT" , 0x80E0}, |
| 19045 | {"GL_BGR_INTEGER" , 0x8D9A}, |
| 19046 | {"GL_BGR_INTEGER_EXT" , 0x8D9A}, |
| 19047 | {"GL_BIAS_BIT_ATI" , 0x0008}, |
| 19048 | {"GL_BIAS_BY_NEGATIVE_ONE_HALF_NV" , 0x8541}, |
| 19049 | {"GL_BINNING_CONTROL_HINT_QCOM" , 0x8FB0}, |
| 19050 | {"GL_BINORMAL_ARRAY_EXT" , 0x843A}, |
| 19051 | {"GL_BINORMAL_ARRAY_POINTER_EXT" , 0x8443}, |
| 19052 | {"GL_BINORMAL_ARRAY_STRIDE_EXT" , 0x8441}, |
| 19053 | {"GL_BINORMAL_ARRAY_TYPE_EXT" , 0x8440}, |
| 19054 | {"GL_BITMAP" , 0x1A00}, |
| 19055 | {"GL_BITMAP_TOKEN" , 0x0704}, |
| 19056 | {"GL_BLACKHOLE_RENDER_INTEL" , 0x83FC}, |
| 19057 | {"GL_BLEND" , 0x0BE2}, |
| 19058 | {"GL_BLEND_ADVANCED_COHERENT_KHR" , 0x9285}, |
| 19059 | {"GL_BLEND_ADVANCED_COHERENT_NV" , 0x9285}, |
| 19060 | {"GL_BLEND_COLOR" , 0x8005}, |
| 19061 | {"GL_BLEND_COLOR_COMMAND_NV" , 0x000B}, |
| 19062 | {"GL_BLEND_COLOR_EXT" , 0x8005}, |
| 19063 | {"GL_BLEND_DST" , 0x0BE0}, |
| 19064 | {"GL_BLEND_DST_ALPHA" , 0x80CA}, |
| 19065 | {"GL_BLEND_DST_ALPHA_EXT" , 0x80CA}, |
| 19066 | {"GL_BLEND_DST_ALPHA_OES" , 0x80CA}, |
| 19067 | {"GL_BLEND_DST_RGB" , 0x80C8}, |
| 19068 | {"GL_BLEND_DST_RGB_EXT" , 0x80C8}, |
| 19069 | {"GL_BLEND_DST_RGB_OES" , 0x80C8}, |
| 19070 | {"GL_BLEND_EQUATION" , 0x8009}, |
| 19071 | {"GL_BLEND_EQUATION_ALPHA" , 0x883D}, |
| 19072 | {"GL_BLEND_EQUATION_ALPHA_EXT" , 0x883D}, |
| 19073 | {"GL_BLEND_EQUATION_ALPHA_OES" , 0x883D}, |
| 19074 | {"GL_BLEND_EQUATION_EXT" , 0x8009}, |
| 19075 | {"GL_BLEND_EQUATION_OES" , 0x8009}, |
| 19076 | {"GL_BLEND_EQUATION_RGB" , 0x8009}, |
| 19077 | {"GL_BLEND_EQUATION_RGB_EXT" , 0x8009}, |
| 19078 | {"GL_BLEND_EQUATION_RGB_OES" , 0x8009}, |
| 19079 | {"GL_BLEND_OVERLAP_NV" , 0x9281}, |
| 19080 | {"GL_BLEND_PREMULTIPLIED_SRC_NV" , 0x9280}, |
| 19081 | {"GL_BLEND_SRC" , 0x0BE1}, |
| 19082 | {"GL_BLEND_SRC_ALPHA" , 0x80CB}, |
| 19083 | {"GL_BLEND_SRC_ALPHA_EXT" , 0x80CB}, |
| 19084 | {"GL_BLEND_SRC_ALPHA_OES" , 0x80CB}, |
| 19085 | {"GL_BLEND_SRC_RGB" , 0x80C9}, |
| 19086 | {"GL_BLEND_SRC_RGB_EXT" , 0x80C9}, |
| 19087 | {"GL_BLEND_SRC_RGB_OES" , 0x80C9}, |
| 19088 | {"GL_BLOCK_INDEX" , 0x92FD}, |
| 19089 | {"GL_BLUE" , 0x1905}, |
| 19090 | {"GL_BLUE_BIAS" , 0x0D1B}, |
| 19091 | {"GL_BLUE_BITS" , 0x0D54}, |
| 19092 | {"GL_BLUE_BIT_ATI" , 0x0004}, |
| 19093 | {"GL_BLUE_INTEGER" , 0x8D96}, |
| 19094 | {"GL_BLUE_INTEGER_EXT" , 0x8D96}, |
| 19095 | {"GL_BLUE_MAX_CLAMP_INGR" , 0x8566}, |
| 19096 | {"GL_BLUE_MIN_CLAMP_INGR" , 0x8562}, |
| 19097 | {"GL_BLUE_NV" , 0x1905}, |
| 19098 | {"GL_BLUE_SCALE" , 0x0D1A}, |
| 19099 | {"GL_BOLD_BIT_NV" , 0x0001}, |
| 19100 | {"GL_BOOL" , 0x8B56}, |
| 19101 | {"GL_BOOL_ARB" , 0x8B56}, |
| 19102 | {"GL_BOOL_VEC2" , 0x8B57}, |
| 19103 | {"GL_BOOL_VEC2_ARB" , 0x8B57}, |
| 19104 | {"GL_BOOL_VEC3" , 0x8B58}, |
| 19105 | {"GL_BOOL_VEC3_ARB" , 0x8B58}, |
| 19106 | {"GL_BOOL_VEC4" , 0x8B59}, |
| 19107 | {"GL_BOOL_VEC4_ARB" , 0x8B59}, |
| 19108 | {"GL_BOUNDING_BOX_NV" , 0x908D}, |
| 19109 | {"GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV" , 0x909C}, |
| 19110 | {"GL_BROWSER_DEFAULT_WEBGL" , 0x9244}, |
| 19111 | {"GL_BUFFER" , 0x82E0}, |
| 19112 | {"GL_BUFFER_ACCESS" , 0x88BB}, |
| 19113 | {"GL_BUFFER_ACCESS_ARB" , 0x88BB}, |
| 19114 | {"GL_BUFFER_ACCESS_FLAGS" , 0x911F}, |
| 19115 | {"GL_BUFFER_ACCESS_OES" , 0x88BB}, |
| 19116 | {"GL_BUFFER_BINDING" , 0x9302}, |
| 19117 | {"GL_BUFFER_DATA_SIZE" , 0x9303}, |
| 19118 | {"GL_BUFFER_FLUSHING_UNMAP_APPLE" , 0x8A13}, |
| 19119 | {"GL_BUFFER_GPU_ADDRESS_NV" , 0x8F1D}, |
| 19120 | {"GL_BUFFER_IMMUTABLE_STORAGE" , 0x821F}, |
| 19121 | {"GL_BUFFER_IMMUTABLE_STORAGE_EXT" , 0x821F}, |
| 19122 | {"GL_BUFFER_KHR" , 0x82E0}, |
| 19123 | {"GL_BUFFER_MAPPED" , 0x88BC}, |
| 19124 | {"GL_BUFFER_MAPPED_ARB" , 0x88BC}, |
| 19125 | {"GL_BUFFER_MAPPED_OES" , 0x88BC}, |
| 19126 | {"GL_BUFFER_MAP_LENGTH" , 0x9120}, |
| 19127 | {"GL_BUFFER_MAP_OFFSET" , 0x9121}, |
| 19128 | {"GL_BUFFER_MAP_POINTER" , 0x88BD}, |
| 19129 | {"GL_BUFFER_MAP_POINTER_ARB" , 0x88BD}, |
| 19130 | {"GL_BUFFER_MAP_POINTER_OES" , 0x88BD}, |
| 19131 | {"GL_BUFFER_OBJECT_APPLE" , 0x85B3}, |
| 19132 | {"GL_BUFFER_OBJECT_EXT" , 0x9151}, |
| 19133 | {"GL_BUFFER_SERIALIZED_MODIFY_APPLE" , 0x8A12}, |
| 19134 | {"GL_BUFFER_SIZE" , 0x8764}, |
| 19135 | {"GL_BUFFER_SIZE_ARB" , 0x8764}, |
| 19136 | {"GL_BUFFER_STORAGE_FLAGS" , 0x8220}, |
| 19137 | {"GL_BUFFER_STORAGE_FLAGS_EXT" , 0x8220}, |
| 19138 | {"GL_BUFFER_UPDATE_BARRIER_BIT" , 0x0200}, |
| 19139 | {"GL_BUFFER_UPDATE_BARRIER_BIT_EXT" , 0x0200}, |
| 19140 | {"GL_BUFFER_USAGE" , 0x8765}, |
| 19141 | {"GL_BUFFER_USAGE_ARB" , 0x8765}, |
| 19142 | {"GL_BUFFER_VARIABLE" , 0x92E5}, |
| 19143 | {"GL_BUMP_ENVMAP_ATI" , 0x877B}, |
| 19144 | {"GL_BUMP_NUM_TEX_UNITS_ATI" , 0x8777}, |
| 19145 | {"GL_BUMP_ROT_MATRIX_ATI" , 0x8775}, |
| 19146 | {"GL_BUMP_ROT_MATRIX_SIZE_ATI" , 0x8776}, |
| 19147 | {"GL_BUMP_TARGET_ATI" , 0x877C}, |
| 19148 | {"GL_BUMP_TEX_UNITS_ATI" , 0x8778}, |
| 19149 | {"GL_BYTE" , 0x1400}, |
| 19150 | {"GL_C3F_V3F" , 0x2A24}, |
| 19151 | {"GL_C4F_N3F_V3F" , 0x2A26}, |
| 19152 | {"GL_C4UB_V2F" , 0x2A22}, |
| 19153 | {"GL_C4UB_V3F" , 0x2A23}, |
| 19154 | {"GL_CALLIGRAPHIC_FRAGMENT_SGIX" , 0x8183}, |
| 19155 | {"GL_CAVEAT_SUPPORT" , 0x82B8}, |
| 19156 | {"GL_CCW" , 0x0901}, |
| 19157 | {"GL_CIRCULAR_CCW_ARC_TO_NV" , 0x00F8}, |
| 19158 | {"GL_CIRCULAR_CW_ARC_TO_NV" , 0x00FA}, |
| 19159 | {"GL_CIRCULAR_TANGENT_ARC_TO_NV" , 0x00FC}, |
| 19160 | {"GL_CLAMP" , 0x2900}, |
| 19161 | {"GL_CLAMP_FRAGMENT_COLOR" , 0x891B}, |
| 19162 | {"GL_CLAMP_FRAGMENT_COLOR_ARB" , 0x891B}, |
| 19163 | {"GL_CLAMP_READ_COLOR" , 0x891C}, |
| 19164 | {"GL_CLAMP_READ_COLOR_ARB" , 0x891C}, |
| 19165 | {"GL_CLAMP_TO_BORDER" , 0x812D}, |
| 19166 | {"GL_CLAMP_TO_BORDER_ARB" , 0x812D}, |
| 19167 | {"GL_CLAMP_TO_BORDER_EXT" , 0x812D}, |
| 19168 | {"GL_CLAMP_TO_BORDER_NV" , 0x812D}, |
| 19169 | {"GL_CLAMP_TO_BORDER_OES" , 0x812D}, |
| 19170 | {"GL_CLAMP_TO_BORDER_SGIS" , 0x812D}, |
| 19171 | {"GL_CLAMP_TO_EDGE" , 0x812F}, |
| 19172 | {"GL_CLAMP_TO_EDGE_SGIS" , 0x812F}, |
| 19173 | {"GL_CLAMP_VERTEX_COLOR" , 0x891A}, |
| 19174 | {"GL_CLAMP_VERTEX_COLOR_ARB" , 0x891A}, |
| 19175 | {"GL_CLEAR" , 0x1500}, |
| 19176 | {"GL_CLEAR_ANGLE" , 0x1500}, |
| 19177 | {"GL_CLEAR_BUFFER" , 0x82B4}, |
| 19178 | {"GL_CLEAR_TEXTURE" , 0x9365}, |
| 19179 | {"GL_CLIENT_ACTIVE_TEXTURE" , 0x84E1}, |
| 19180 | {"GL_CLIENT_ACTIVE_TEXTURE_ARB" , 0x84E1}, |
| 19181 | {"GL_CLIENT_ALL_ATTRIB_BITS" , 0xFFFFFFFF}, |
| 19182 | {"GL_CLIENT_ATTRIB_STACK_DEPTH" , 0x0BB1}, |
| 19183 | {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT" , 0x4000}, |
| 19184 | {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT" , 0x4000}, |
| 19185 | {"GL_CLIENT_PIXEL_STORE_BIT" , 0x0001}, |
| 19186 | {"GL_CLIENT_STORAGE_BIT" , 0x0200}, |
| 19187 | {"GL_CLIENT_STORAGE_BIT_EXT" , 0x0200}, |
| 19188 | {"GL_CLIENT_VERTEX_ARRAY_BIT" , 0x0002}, |
| 19189 | {"GL_CLIPPING_INPUT_PRIMITIVES" , 0x82F6}, |
| 19190 | {"GL_CLIPPING_INPUT_PRIMITIVES_ARB" , 0x82F6}, |
| 19191 | {"GL_CLIPPING_OUTPUT_PRIMITIVES" , 0x82F7}, |
| 19192 | {"GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" , 0x82F7}, |
| 19193 | {"GL_CLIP_DEPTH_MODE" , 0x935D}, |
| 19194 | {"GL_CLIP_DEPTH_MODE_EXT" , 0x935D}, |
| 19195 | {"GL_CLIP_DISTANCE0" , 0x3000}, |
| 19196 | {"GL_CLIP_DISTANCE0_ANGLE" , 0x3000}, |
| 19197 | {"GL_CLIP_DISTANCE0_APPLE" , 0x3000}, |
| 19198 | {"GL_CLIP_DISTANCE0_EXT" , 0x3000}, |
| 19199 | {"GL_CLIP_DISTANCE1" , 0x3001}, |
| 19200 | {"GL_CLIP_DISTANCE1_ANGLE" , 0x3001}, |
| 19201 | {"GL_CLIP_DISTANCE1_APPLE" , 0x3001}, |
| 19202 | {"GL_CLIP_DISTANCE1_EXT" , 0x3001}, |
| 19203 | {"GL_CLIP_DISTANCE2" , 0x3002}, |
| 19204 | {"GL_CLIP_DISTANCE2_ANGLE" , 0x3002}, |
| 19205 | {"GL_CLIP_DISTANCE2_APPLE" , 0x3002}, |
| 19206 | {"GL_CLIP_DISTANCE2_EXT" , 0x3002}, |
| 19207 | {"GL_CLIP_DISTANCE3" , 0x3003}, |
| 19208 | {"GL_CLIP_DISTANCE3_ANGLE" , 0x3003}, |
| 19209 | {"GL_CLIP_DISTANCE3_APPLE" , 0x3003}, |
| 19210 | {"GL_CLIP_DISTANCE3_EXT" , 0x3003}, |
| 19211 | {"GL_CLIP_DISTANCE4" , 0x3004}, |
| 19212 | {"GL_CLIP_DISTANCE4_ANGLE" , 0x3004}, |
| 19213 | {"GL_CLIP_DISTANCE4_APPLE" , 0x3004}, |
| 19214 | {"GL_CLIP_DISTANCE4_EXT" , 0x3004}, |
| 19215 | {"GL_CLIP_DISTANCE5" , 0x3005}, |
| 19216 | {"GL_CLIP_DISTANCE5_ANGLE" , 0x3005}, |
| 19217 | {"GL_CLIP_DISTANCE5_APPLE" , 0x3005}, |
| 19218 | {"GL_CLIP_DISTANCE5_EXT" , 0x3005}, |
| 19219 | {"GL_CLIP_DISTANCE6" , 0x3006}, |
| 19220 | {"GL_CLIP_DISTANCE6_ANGLE" , 0x3006}, |
| 19221 | {"GL_CLIP_DISTANCE6_APPLE" , 0x3006}, |
| 19222 | {"GL_CLIP_DISTANCE6_EXT" , 0x3006}, |
| 19223 | {"GL_CLIP_DISTANCE7" , 0x3007}, |
| 19224 | {"GL_CLIP_DISTANCE7_ANGLE" , 0x3007}, |
| 19225 | {"GL_CLIP_DISTANCE7_APPLE" , 0x3007}, |
| 19226 | {"GL_CLIP_DISTANCE7_EXT" , 0x3007}, |
| 19227 | {"GL_CLIP_DISTANCE_NV" , 0x8C7A}, |
| 19228 | {"GL_CLIP_FAR_HINT_PGI" , 0x1A221}, |
| 19229 | {"GL_CLIP_NEAR_HINT_PGI" , 0x1A220}, |
| 19230 | {"GL_CLIP_ORIGIN" , 0x935C}, |
| 19231 | {"GL_CLIP_ORIGIN_EXT" , 0x935C}, |
| 19232 | {"GL_CLIP_PLANE0" , 0x3000}, |
| 19233 | {"GL_CLIP_PLANE0_IMG" , 0x3000}, |
| 19234 | {"GL_CLIP_PLANE1" , 0x3001}, |
| 19235 | {"GL_CLIP_PLANE1_IMG" , 0x3001}, |
| 19236 | {"GL_CLIP_PLANE2" , 0x3002}, |
| 19237 | {"GL_CLIP_PLANE2_IMG" , 0x3002}, |
| 19238 | {"GL_CLIP_PLANE3" , 0x3003}, |
| 19239 | {"GL_CLIP_PLANE3_IMG" , 0x3003}, |
| 19240 | {"GL_CLIP_PLANE4" , 0x3004}, |
| 19241 | {"GL_CLIP_PLANE4_IMG" , 0x3004}, |
| 19242 | {"GL_CLIP_PLANE5" , 0x3005}, |
| 19243 | {"GL_CLIP_PLANE5_IMG" , 0x3005}, |
| 19244 | {"GL_CLIP_VOLUME_CLIPPING_HINT_EXT" , 0x80F0}, |
| 19245 | {"GL_CLOSE_PATH_NV" , 0x0000}, |
| 19246 | {"GL_CMYKA_EXT" , 0x800D}, |
| 19247 | {"GL_CMYK_EXT" , 0x800C}, |
| 19248 | {"GL_CND0_ATI" , 0x896B}, |
| 19249 | {"GL_CND_ATI" , 0x896A}, |
| 19250 | {"GL_COEFF" , 0x0A00}, |
| 19251 | {"GL_COLOR" , 0x1800}, |
| 19252 | {"GL_COLOR3_BIT_PGI" , 0x10000}, |
| 19253 | {"GL_COLOR4_BIT_PGI" , 0x20000}, |
| 19254 | {"GL_COLORBURN" , 0x929A}, |
| 19255 | {"GL_COLORBURN_KHR" , 0x929A}, |
| 19256 | {"GL_COLORBURN_NV" , 0x929A}, |
| 19257 | {"GL_COLORDODGE" , 0x9299}, |
| 19258 | {"GL_COLORDODGE_KHR" , 0x9299}, |
| 19259 | {"GL_COLORDODGE_NV" , 0x9299}, |
| 19260 | {"GL_COLOR_ALPHA_PAIRING_ATI" , 0x8975}, |
| 19261 | {"GL_COLOR_ARRAY" , 0x8076}, |
| 19262 | {"GL_COLOR_ARRAY_ADDRESS_NV" , 0x8F23}, |
| 19263 | {"GL_COLOR_ARRAY_BUFFER_BINDING" , 0x8898}, |
| 19264 | {"GL_COLOR_ARRAY_BUFFER_BINDING_ARB" , 0x8898}, |
| 19265 | {"GL_COLOR_ARRAY_COUNT_EXT" , 0x8084}, |
| 19266 | {"GL_COLOR_ARRAY_EXT" , 0x8076}, |
| 19267 | {"GL_COLOR_ARRAY_LENGTH_NV" , 0x8F2D}, |
| 19268 | {"GL_COLOR_ARRAY_LIST_IBM" , 0x103072}, |
| 19269 | {"GL_COLOR_ARRAY_LIST_STRIDE_IBM" , 0x103082}, |
| 19270 | {"GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL" , 0x83F7}, |
| 19271 | {"GL_COLOR_ARRAY_POINTER" , 0x8090}, |
| 19272 | {"GL_COLOR_ARRAY_POINTER_EXT" , 0x8090}, |
| 19273 | {"GL_COLOR_ARRAY_SIZE" , 0x8081}, |
| 19274 | {"GL_COLOR_ARRAY_SIZE_EXT" , 0x8081}, |
| 19275 | {"GL_COLOR_ARRAY_STRIDE" , 0x8083}, |
| 19276 | {"GL_COLOR_ARRAY_STRIDE_EXT" , 0x8083}, |
| 19277 | {"GL_COLOR_ARRAY_TYPE" , 0x8082}, |
| 19278 | {"GL_COLOR_ARRAY_TYPE_EXT" , 0x8082}, |
| 19279 | {"GL_COLOR_ATTACHMENT0" , 0x8CE0}, |
| 19280 | {"GL_COLOR_ATTACHMENT0_EXT" , 0x8CE0}, |
| 19281 | {"GL_COLOR_ATTACHMENT0_NV" , 0x8CE0}, |
| 19282 | {"GL_COLOR_ATTACHMENT0_OES" , 0x8CE0}, |
| 19283 | {"GL_COLOR_ATTACHMENT1" , 0x8CE1}, |
| 19284 | {"GL_COLOR_ATTACHMENT10" , 0x8CEA}, |
| 19285 | {"GL_COLOR_ATTACHMENT10_EXT" , 0x8CEA}, |
| 19286 | {"GL_COLOR_ATTACHMENT10_NV" , 0x8CEA}, |
| 19287 | {"GL_COLOR_ATTACHMENT11" , 0x8CEB}, |
| 19288 | {"GL_COLOR_ATTACHMENT11_EXT" , 0x8CEB}, |
| 19289 | {"GL_COLOR_ATTACHMENT11_NV" , 0x8CEB}, |
| 19290 | {"GL_COLOR_ATTACHMENT12" , 0x8CEC}, |
| 19291 | {"GL_COLOR_ATTACHMENT12_EXT" , 0x8CEC}, |
| 19292 | {"GL_COLOR_ATTACHMENT12_NV" , 0x8CEC}, |
| 19293 | {"GL_COLOR_ATTACHMENT13" , 0x8CED}, |
| 19294 | {"GL_COLOR_ATTACHMENT13_EXT" , 0x8CED}, |
| 19295 | {"GL_COLOR_ATTACHMENT13_NV" , 0x8CED}, |
| 19296 | {"GL_COLOR_ATTACHMENT14" , 0x8CEE}, |
| 19297 | {"GL_COLOR_ATTACHMENT14_EXT" , 0x8CEE}, |
| 19298 | {"GL_COLOR_ATTACHMENT14_NV" , 0x8CEE}, |
| 19299 | {"GL_COLOR_ATTACHMENT15" , 0x8CEF}, |
| 19300 | {"GL_COLOR_ATTACHMENT15_EXT" , 0x8CEF}, |
| 19301 | {"GL_COLOR_ATTACHMENT15_NV" , 0x8CEF}, |
| 19302 | {"GL_COLOR_ATTACHMENT16" , 0x8CF0}, |
| 19303 | {"GL_COLOR_ATTACHMENT17" , 0x8CF1}, |
| 19304 | {"GL_COLOR_ATTACHMENT18" , 0x8CF2}, |
| 19305 | {"GL_COLOR_ATTACHMENT19" , 0x8CF3}, |
| 19306 | {"GL_COLOR_ATTACHMENT1_EXT" , 0x8CE1}, |
| 19307 | {"GL_COLOR_ATTACHMENT1_NV" , 0x8CE1}, |
| 19308 | {"GL_COLOR_ATTACHMENT2" , 0x8CE2}, |
| 19309 | {"GL_COLOR_ATTACHMENT20" , 0x8CF4}, |
| 19310 | {"GL_COLOR_ATTACHMENT21" , 0x8CF5}, |
| 19311 | {"GL_COLOR_ATTACHMENT22" , 0x8CF6}, |
| 19312 | {"GL_COLOR_ATTACHMENT23" , 0x8CF7}, |
| 19313 | {"GL_COLOR_ATTACHMENT24" , 0x8CF8}, |
| 19314 | {"GL_COLOR_ATTACHMENT25" , 0x8CF9}, |
| 19315 | {"GL_COLOR_ATTACHMENT26" , 0x8CFA}, |
| 19316 | {"GL_COLOR_ATTACHMENT27" , 0x8CFB}, |
| 19317 | {"GL_COLOR_ATTACHMENT28" , 0x8CFC}, |
| 19318 | {"GL_COLOR_ATTACHMENT29" , 0x8CFD}, |
| 19319 | {"GL_COLOR_ATTACHMENT2_EXT" , 0x8CE2}, |
| 19320 | {"GL_COLOR_ATTACHMENT2_NV" , 0x8CE2}, |
| 19321 | {"GL_COLOR_ATTACHMENT3" , 0x8CE3}, |
| 19322 | {"GL_COLOR_ATTACHMENT30" , 0x8CFE}, |
| 19323 | {"GL_COLOR_ATTACHMENT31" , 0x8CFF}, |
| 19324 | {"GL_COLOR_ATTACHMENT3_EXT" , 0x8CE3}, |
| 19325 | {"GL_COLOR_ATTACHMENT3_NV" , 0x8CE3}, |
| 19326 | {"GL_COLOR_ATTACHMENT4" , 0x8CE4}, |
| 19327 | {"GL_COLOR_ATTACHMENT4_EXT" , 0x8CE4}, |
| 19328 | {"GL_COLOR_ATTACHMENT4_NV" , 0x8CE4}, |
| 19329 | {"GL_COLOR_ATTACHMENT5" , 0x8CE5}, |
| 19330 | {"GL_COLOR_ATTACHMENT5_EXT" , 0x8CE5}, |
| 19331 | {"GL_COLOR_ATTACHMENT5_NV" , 0x8CE5}, |
| 19332 | {"GL_COLOR_ATTACHMENT6" , 0x8CE6}, |
| 19333 | {"GL_COLOR_ATTACHMENT6_EXT" , 0x8CE6}, |
| 19334 | {"GL_COLOR_ATTACHMENT6_NV" , 0x8CE6}, |
| 19335 | {"GL_COLOR_ATTACHMENT7" , 0x8CE7}, |
| 19336 | {"GL_COLOR_ATTACHMENT7_EXT" , 0x8CE7}, |
| 19337 | {"GL_COLOR_ATTACHMENT7_NV" , 0x8CE7}, |
| 19338 | {"GL_COLOR_ATTACHMENT8" , 0x8CE8}, |
| 19339 | {"GL_COLOR_ATTACHMENT8_EXT" , 0x8CE8}, |
| 19340 | {"GL_COLOR_ATTACHMENT8_NV" , 0x8CE8}, |
| 19341 | {"GL_COLOR_ATTACHMENT9" , 0x8CE9}, |
| 19342 | {"GL_COLOR_ATTACHMENT9_EXT" , 0x8CE9}, |
| 19343 | {"GL_COLOR_ATTACHMENT9_NV" , 0x8CE9}, |
| 19344 | {"GL_COLOR_ATTACHMENT_EXT" , 0x90F0}, |
| 19345 | {"GL_COLOR_BUFFER_BIT" , 0x4000}, |
| 19346 | {"GL_COLOR_BUFFER_BIT0_QCOM" , 0x0001}, |
| 19347 | {"GL_COLOR_BUFFER_BIT1_QCOM" , 0x0002}, |
| 19348 | {"GL_COLOR_BUFFER_BIT2_QCOM" , 0x0004}, |
| 19349 | {"GL_COLOR_BUFFER_BIT3_QCOM" , 0x0008}, |
| 19350 | {"GL_COLOR_BUFFER_BIT4_QCOM" , 0x0010}, |
| 19351 | {"GL_COLOR_BUFFER_BIT5_QCOM" , 0x0020}, |
| 19352 | {"GL_COLOR_BUFFER_BIT6_QCOM" , 0x0040}, |
| 19353 | {"GL_COLOR_BUFFER_BIT7_QCOM" , 0x0080}, |
| 19354 | {"GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI" , 0x8835}, |
| 19355 | {"GL_COLOR_CLEAR_VALUE" , 0x0C22}, |
| 19356 | {"GL_COLOR_COMPONENTS" , 0x8283}, |
| 19357 | {"GL_COLOR_ENCODING" , 0x8296}, |
| 19358 | {"GL_COLOR_EXT" , 0x1800}, |
| 19359 | {"GL_COLOR_FLOAT_APPLE" , 0x8A0F}, |
| 19360 | {"GL_COLOR_INDEX" , 0x1900}, |
| 19361 | {"GL_COLOR_INDEX12_EXT" , 0x80E6}, |
| 19362 | {"GL_COLOR_INDEX16_EXT" , 0x80E7}, |
| 19363 | {"GL_COLOR_INDEX1_EXT" , 0x80E2}, |
| 19364 | {"GL_COLOR_INDEX2_EXT" , 0x80E3}, |
| 19365 | {"GL_COLOR_INDEX4_EXT" , 0x80E4}, |
| 19366 | {"GL_COLOR_INDEX8_EXT" , 0x80E5}, |
| 19367 | {"GL_COLOR_INDEXES" , 0x1603}, |
| 19368 | {"GL_COLOR_LOGIC_OP" , 0x0BF2}, |
| 19369 | {"GL_COLOR_LOGIC_OP_ANGLE" , 0x0BF2}, |
| 19370 | {"GL_COLOR_MATERIAL" , 0x0B57}, |
| 19371 | {"GL_COLOR_MATERIAL_FACE" , 0x0B55}, |
| 19372 | {"GL_COLOR_MATERIAL_PARAMETER" , 0x0B56}, |
| 19373 | {"GL_COLOR_MATRIX" , 0x80B1}, |
| 19374 | {"GL_COLOR_MATRIX_SGI" , 0x80B1}, |
| 19375 | {"GL_COLOR_MATRIX_STACK_DEPTH" , 0x80B2}, |
| 19376 | {"GL_COLOR_MATRIX_STACK_DEPTH_SGI" , 0x80B2}, |
| 19377 | {"GL_COLOR_RENDERABLE" , 0x8286}, |
| 19378 | {"GL_COLOR_SAMPLES_NV" , 0x8E20}, |
| 19379 | {"GL_COLOR_SUM" , 0x8458}, |
| 19380 | {"GL_COLOR_SUM_ARB" , 0x8458}, |
| 19381 | {"GL_COLOR_SUM_CLAMP_NV" , 0x854F}, |
| 19382 | {"GL_COLOR_SUM_EXT" , 0x8458}, |
| 19383 | {"GL_COLOR_TABLE" , 0x80D0}, |
| 19384 | {"GL_COLOR_TABLE_ALPHA_SIZE" , 0x80DD}, |
| 19385 | {"GL_COLOR_TABLE_ALPHA_SIZE_SGI" , 0x80DD}, |
| 19386 | {"GL_COLOR_TABLE_BIAS" , 0x80D7}, |
| 19387 | {"GL_COLOR_TABLE_BIAS_SGI" , 0x80D7}, |
| 19388 | {"GL_COLOR_TABLE_BLUE_SIZE" , 0x80DC}, |
| 19389 | {"GL_COLOR_TABLE_BLUE_SIZE_SGI" , 0x80DC}, |
| 19390 | {"GL_COLOR_TABLE_FORMAT" , 0x80D8}, |
| 19391 | {"GL_COLOR_TABLE_FORMAT_SGI" , 0x80D8}, |
| 19392 | {"GL_COLOR_TABLE_GREEN_SIZE" , 0x80DB}, |
| 19393 | {"GL_COLOR_TABLE_GREEN_SIZE_SGI" , 0x80DB}, |
| 19394 | {"GL_COLOR_TABLE_INTENSITY_SIZE" , 0x80DF}, |
| 19395 | {"GL_COLOR_TABLE_INTENSITY_SIZE_SGI" , 0x80DF}, |
| 19396 | {"GL_COLOR_TABLE_LUMINANCE_SIZE" , 0x80DE}, |
| 19397 | {"GL_COLOR_TABLE_LUMINANCE_SIZE_SGI" , 0x80DE}, |
| 19398 | {"GL_COLOR_TABLE_RED_SIZE" , 0x80DA}, |
| 19399 | {"GL_COLOR_TABLE_RED_SIZE_SGI" , 0x80DA}, |
| 19400 | {"GL_COLOR_TABLE_SCALE" , 0x80D6}, |
| 19401 | {"GL_COLOR_TABLE_SCALE_SGI" , 0x80D6}, |
| 19402 | {"GL_COLOR_TABLE_SGI" , 0x80D0}, |
| 19403 | {"GL_COLOR_TABLE_WIDTH" , 0x80D9}, |
| 19404 | {"GL_COLOR_TABLE_WIDTH_SGI" , 0x80D9}, |
| 19405 | {"GL_COLOR_WRITEMASK" , 0x0C23}, |
| 19406 | {"GL_COMBINE" , 0x8570}, |
| 19407 | {"GL_COMBINE4_NV" , 0x8503}, |
| 19408 | {"GL_COMBINER0_NV" , 0x8550}, |
| 19409 | {"GL_COMBINER1_NV" , 0x8551}, |
| 19410 | {"GL_COMBINER2_NV" , 0x8552}, |
| 19411 | {"GL_COMBINER3_NV" , 0x8553}, |
| 19412 | {"GL_COMBINER4_NV" , 0x8554}, |
| 19413 | {"GL_COMBINER5_NV" , 0x8555}, |
| 19414 | {"GL_COMBINER6_NV" , 0x8556}, |
| 19415 | {"GL_COMBINER7_NV" , 0x8557}, |
| 19416 | {"GL_COMBINER_AB_DOT_PRODUCT_NV" , 0x8545}, |
| 19417 | {"GL_COMBINER_AB_OUTPUT_NV" , 0x854A}, |
| 19418 | {"GL_COMBINER_BIAS_NV" , 0x8549}, |
| 19419 | {"GL_COMBINER_CD_DOT_PRODUCT_NV" , 0x8546}, |
| 19420 | {"GL_COMBINER_CD_OUTPUT_NV" , 0x854B}, |
| 19421 | {"GL_COMBINER_COMPONENT_USAGE_NV" , 0x8544}, |
| 19422 | {"GL_COMBINER_INPUT_NV" , 0x8542}, |
| 19423 | {"GL_COMBINER_MAPPING_NV" , 0x8543}, |
| 19424 | {"GL_COMBINER_MUX_SUM_NV" , 0x8547}, |
| 19425 | {"GL_COMBINER_SCALE_NV" , 0x8548}, |
| 19426 | {"GL_COMBINER_SUM_OUTPUT_NV" , 0x854C}, |
| 19427 | {"GL_COMBINE_ALPHA" , 0x8572}, |
| 19428 | {"GL_COMBINE_ALPHA_ARB" , 0x8572}, |
| 19429 | {"GL_COMBINE_ALPHA_EXT" , 0x8572}, |
| 19430 | {"GL_COMBINE_ARB" , 0x8570}, |
| 19431 | {"GL_COMBINE_EXT" , 0x8570}, |
| 19432 | {"GL_COMBINE_RGB" , 0x8571}, |
| 19433 | {"GL_COMBINE_RGB_ARB" , 0x8571}, |
| 19434 | {"GL_COMBINE_RGB_EXT" , 0x8571}, |
| 19435 | {"GL_COMMAND_BARRIER_BIT" , 0x0040}, |
| 19436 | {"GL_COMMAND_BARRIER_BIT_EXT" , 0x0040}, |
| 19437 | {"GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" , 0x884E}, |
| 19438 | {"GL_COMPARE_REF_TO_TEXTURE" , 0x884E}, |
| 19439 | {"GL_COMPARE_REF_TO_TEXTURE_EXT" , 0x884E}, |
| 19440 | {"GL_COMPARE_R_TO_TEXTURE" , 0x884E}, |
| 19441 | {"GL_COMPARE_R_TO_TEXTURE_ARB" , 0x884E}, |
| 19442 | {"GL_COMPATIBLE_SUBROUTINES" , 0x8E4B}, |
| 19443 | {"GL_COMPILE" , 0x1300}, |
| 19444 | {"GL_COMPILE_AND_EXECUTE" , 0x1301}, |
| 19445 | {"GL_COMPILE_STATUS" , 0x8B81}, |
| 19446 | {"GL_COMPLETION_STATUS_ARB" , 0x91B1}, |
| 19447 | {"GL_COMPLETION_STATUS_KHR" , 0x91B1}, |
| 19448 | {"GL_COMPRESSED_ALPHA" , 0x84E9}, |
| 19449 | {"GL_COMPRESSED_ALPHA_ARB" , 0x84E9}, |
| 19450 | {"GL_COMPRESSED_INTENSITY" , 0x84EC}, |
| 19451 | {"GL_COMPRESSED_INTENSITY_ARB" , 0x84EC}, |
| 19452 | {"GL_COMPRESSED_LUMINANCE" , 0x84EA}, |
| 19453 | {"GL_COMPRESSED_LUMINANCE_ALPHA" , 0x84EB}, |
| 19454 | {"GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" , 0x8837}, |
| 19455 | {"GL_COMPRESSED_LUMINANCE_ALPHA_ARB" , 0x84EB}, |
| 19456 | {"GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" , 0x8C72}, |
| 19457 | {"GL_COMPRESSED_LUMINANCE_ARB" , 0x84EA}, |
| 19458 | {"GL_COMPRESSED_LUMINANCE_LATC1_EXT" , 0x8C70}, |
| 19459 | {"GL_COMPRESSED_R11_EAC" , 0x9270}, |
| 19460 | {"GL_COMPRESSED_R11_EAC_OES" , 0x9270}, |
| 19461 | {"GL_COMPRESSED_RED" , 0x8225}, |
| 19462 | {"GL_COMPRESSED_RED_GREEN_RGTC2_EXT" , 0x8DBD}, |
| 19463 | {"GL_COMPRESSED_RED_RGTC1" , 0x8DBB}, |
| 19464 | {"GL_COMPRESSED_RED_RGTC1_EXT" , 0x8DBB}, |
| 19465 | {"GL_COMPRESSED_RG" , 0x8226}, |
| 19466 | {"GL_COMPRESSED_RG11_EAC" , 0x9272}, |
| 19467 | {"GL_COMPRESSED_RG11_EAC_OES" , 0x9272}, |
| 19468 | {"GL_COMPRESSED_RGB" , 0x84ED}, |
| 19469 | {"GL_COMPRESSED_RGB8_ETC2" , 0x9274}, |
| 19470 | {"GL_COMPRESSED_RGB8_ETC2_OES" , 0x9274}, |
| 19471 | {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" , 0x9276}, |
| 19472 | {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES" , 0x9276}, |
| 19473 | {"GL_COMPRESSED_RGBA" , 0x84EE}, |
| 19474 | {"GL_COMPRESSED_RGBA8_ETC2_EAC" , 0x9278}, |
| 19475 | {"GL_COMPRESSED_RGBA8_ETC2_EAC_OES" , 0x9278}, |
| 19476 | {"GL_COMPRESSED_RGBA_ARB" , 0x84EE}, |
| 19477 | {"GL_COMPRESSED_RGBA_ASTC_10x10" , 0x93BB}, |
| 19478 | {"GL_COMPRESSED_RGBA_ASTC_10x10_KHR" , 0x93BB}, |
| 19479 | {"GL_COMPRESSED_RGBA_ASTC_10x5" , 0x93B8}, |
| 19480 | {"GL_COMPRESSED_RGBA_ASTC_10x5_KHR" , 0x93B8}, |
| 19481 | {"GL_COMPRESSED_RGBA_ASTC_10x6" , 0x93B9}, |
| 19482 | {"GL_COMPRESSED_RGBA_ASTC_10x6_KHR" , 0x93B9}, |
| 19483 | {"GL_COMPRESSED_RGBA_ASTC_10x8" , 0x93BA}, |
| 19484 | {"GL_COMPRESSED_RGBA_ASTC_10x8_KHR" , 0x93BA}, |
| 19485 | {"GL_COMPRESSED_RGBA_ASTC_12x10" , 0x93BC}, |
| 19486 | {"GL_COMPRESSED_RGBA_ASTC_12x10_KHR" , 0x93BC}, |
| 19487 | {"GL_COMPRESSED_RGBA_ASTC_12x12" , 0x93BD}, |
| 19488 | {"GL_COMPRESSED_RGBA_ASTC_12x12_KHR" , 0x93BD}, |
| 19489 | {"GL_COMPRESSED_RGBA_ASTC_3x3x3_OES" , 0x93C0}, |
| 19490 | {"GL_COMPRESSED_RGBA_ASTC_4x3x3_OES" , 0x93C1}, |
| 19491 | {"GL_COMPRESSED_RGBA_ASTC_4x4" , 0x93B0}, |
| 19492 | {"GL_COMPRESSED_RGBA_ASTC_4x4_KHR" , 0x93B0}, |
| 19493 | {"GL_COMPRESSED_RGBA_ASTC_4x4x3_OES" , 0x93C2}, |
| 19494 | {"GL_COMPRESSED_RGBA_ASTC_4x4x4_OES" , 0x93C3}, |
| 19495 | {"GL_COMPRESSED_RGBA_ASTC_5x4" , 0x93B1}, |
| 19496 | {"GL_COMPRESSED_RGBA_ASTC_5x4_KHR" , 0x93B1}, |
| 19497 | {"GL_COMPRESSED_RGBA_ASTC_5x4x4_OES" , 0x93C4}, |
| 19498 | {"GL_COMPRESSED_RGBA_ASTC_5x5" , 0x93B2}, |
| 19499 | {"GL_COMPRESSED_RGBA_ASTC_5x5_KHR" , 0x93B2}, |
| 19500 | {"GL_COMPRESSED_RGBA_ASTC_5x5x4_OES" , 0x93C5}, |
| 19501 | {"GL_COMPRESSED_RGBA_ASTC_5x5x5_OES" , 0x93C6}, |
| 19502 | {"GL_COMPRESSED_RGBA_ASTC_6x5" , 0x93B3}, |
| 19503 | {"GL_COMPRESSED_RGBA_ASTC_6x5_KHR" , 0x93B3}, |
| 19504 | {"GL_COMPRESSED_RGBA_ASTC_6x5x5_OES" , 0x93C7}, |
| 19505 | {"GL_COMPRESSED_RGBA_ASTC_6x6" , 0x93B4}, |
| 19506 | {"GL_COMPRESSED_RGBA_ASTC_6x6_KHR" , 0x93B4}, |
| 19507 | {"GL_COMPRESSED_RGBA_ASTC_6x6x5_OES" , 0x93C8}, |
| 19508 | {"GL_COMPRESSED_RGBA_ASTC_6x6x6_OES" , 0x93C9}, |
| 19509 | {"GL_COMPRESSED_RGBA_ASTC_8x5" , 0x93B5}, |
| 19510 | {"GL_COMPRESSED_RGBA_ASTC_8x5_KHR" , 0x93B5}, |
| 19511 | {"GL_COMPRESSED_RGBA_ASTC_8x6" , 0x93B6}, |
| 19512 | {"GL_COMPRESSED_RGBA_ASTC_8x6_KHR" , 0x93B6}, |
| 19513 | {"GL_COMPRESSED_RGBA_ASTC_8x8" , 0x93B7}, |
| 19514 | {"GL_COMPRESSED_RGBA_ASTC_8x8_KHR" , 0x93B7}, |
| 19515 | {"GL_COMPRESSED_RGBA_BPTC_UNORM" , 0x8E8C}, |
| 19516 | {"GL_COMPRESSED_RGBA_BPTC_UNORM_ARB" , 0x8E8C}, |
| 19517 | {"GL_COMPRESSED_RGBA_BPTC_UNORM_EXT" , 0x8E8C}, |
| 19518 | {"GL_COMPRESSED_RGBA_FXT1_3DFX" , 0x86B1}, |
| 19519 | {"GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG" , 0x8C03}, |
| 19520 | {"GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG" , 0x9137}, |
| 19521 | {"GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG" , 0x8C02}, |
| 19522 | {"GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG" , 0x9138}, |
| 19523 | {"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" , 0x83F1}, |
| 19524 | {"GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE" , 0x83F2}, |
| 19525 | {"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" , 0x83F2}, |
| 19526 | {"GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE" , 0x83F3}, |
| 19527 | {"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" , 0x83F3}, |
| 19528 | {"GL_COMPRESSED_RGB_ARB" , 0x84ED}, |
| 19529 | {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" , 0x8E8E}, |
| 19530 | {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB" , 0x8E8E}, |
| 19531 | {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT" , 0x8E8E}, |
| 19532 | {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" , 0x8E8F}, |
| 19533 | {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB" , 0x8E8F}, |
| 19534 | {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT" , 0x8E8F}, |
| 19535 | {"GL_COMPRESSED_RGB_FXT1_3DFX" , 0x86B0}, |
| 19536 | {"GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG" , 0x8C01}, |
| 19537 | {"GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG" , 0x8C00}, |
| 19538 | {"GL_COMPRESSED_RGB_S3TC_DXT1_EXT" , 0x83F0}, |
| 19539 | {"GL_COMPRESSED_RG_RGTC2" , 0x8DBD}, |
| 19540 | {"GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" , 0x8C73}, |
| 19541 | {"GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" , 0x8C71}, |
| 19542 | {"GL_COMPRESSED_SIGNED_R11_EAC" , 0x9271}, |
| 19543 | {"GL_COMPRESSED_SIGNED_R11_EAC_OES" , 0x9271}, |
| 19544 | {"GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" , 0x8DBE}, |
| 19545 | {"GL_COMPRESSED_SIGNED_RED_RGTC1" , 0x8DBC}, |
| 19546 | {"GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" , 0x8DBC}, |
| 19547 | {"GL_COMPRESSED_SIGNED_RG11_EAC" , 0x9273}, |
| 19548 | {"GL_COMPRESSED_SIGNED_RG11_EAC_OES" , 0x9273}, |
| 19549 | {"GL_COMPRESSED_SIGNED_RG_RGTC2" , 0x8DBE}, |
| 19550 | {"GL_COMPRESSED_SLUMINANCE" , 0x8C4A}, |
| 19551 | {"GL_COMPRESSED_SLUMINANCE_ALPHA" , 0x8C4B}, |
| 19552 | {"GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" , 0x8C4B}, |
| 19553 | {"GL_COMPRESSED_SLUMINANCE_EXT" , 0x8C4A}, |
| 19554 | {"GL_COMPRESSED_SRGB" , 0x8C48}, |
| 19555 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10" , 0x93DB}, |
| 19556 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" , 0x93DB}, |
| 19557 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5" , 0x93D8}, |
| 19558 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" , 0x93D8}, |
| 19559 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6" , 0x93D9}, |
| 19560 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" , 0x93D9}, |
| 19561 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8" , 0x93DA}, |
| 19562 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" , 0x93DA}, |
| 19563 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10" , 0x93DC}, |
| 19564 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" , 0x93DC}, |
| 19565 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12" , 0x93DD}, |
| 19566 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" , 0x93DD}, |
| 19567 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES" , 0x93E0}, |
| 19568 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES" , 0x93E1}, |
| 19569 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4" , 0x93D0}, |
| 19570 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" , 0x93D0}, |
| 19571 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES" , 0x93E2}, |
| 19572 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES" , 0x93E3}, |
| 19573 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4" , 0x93D1}, |
| 19574 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" , 0x93D1}, |
| 19575 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES" , 0x93E4}, |
| 19576 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5" , 0x93D2}, |
| 19577 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" , 0x93D2}, |
| 19578 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES" , 0x93E5}, |
| 19579 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES" , 0x93E6}, |
| 19580 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5" , 0x93D3}, |
| 19581 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" , 0x93D3}, |
| 19582 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES" , 0x93E7}, |
| 19583 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6" , 0x93D4}, |
| 19584 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" , 0x93D4}, |
| 19585 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES" , 0x93E8}, |
| 19586 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES" , 0x93E9}, |
| 19587 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5" , 0x93D5}, |
| 19588 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" , 0x93D5}, |
| 19589 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6" , 0x93D6}, |
| 19590 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" , 0x93D6}, |
| 19591 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8" , 0x93D7}, |
| 19592 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" , 0x93D7}, |
| 19593 | {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" , 0x9279}, |
| 19594 | {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES" , 0x9279}, |
| 19595 | {"GL_COMPRESSED_SRGB8_ETC2" , 0x9275}, |
| 19596 | {"GL_COMPRESSED_SRGB8_ETC2_OES" , 0x9275}, |
| 19597 | {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" , 0x9277}, |
| 19598 | {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES" , 0x9277}, |
| 19599 | {"GL_COMPRESSED_SRGB_ALPHA" , 0x8C49}, |
| 19600 | {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" , 0x8E8D}, |
| 19601 | {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB" , 0x8E8D}, |
| 19602 | {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT" , 0x8E8D}, |
| 19603 | {"GL_COMPRESSED_SRGB_ALPHA_EXT" , 0x8C49}, |
| 19604 | {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT" , 0x8A56}, |
| 19605 | {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG" , 0x93F0}, |
| 19606 | {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT" , 0x8A57}, |
| 19607 | {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG" , 0x93F1}, |
| 19608 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" , 0x8C4D}, |
| 19609 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV" , 0x8C4D}, |
| 19610 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" , 0x8C4E}, |
| 19611 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV" , 0x8C4E}, |
| 19612 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" , 0x8C4F}, |
| 19613 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV" , 0x8C4F}, |
| 19614 | {"GL_COMPRESSED_SRGB_EXT" , 0x8C48}, |
| 19615 | {"GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT" , 0x8A54}, |
| 19616 | {"GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT" , 0x8A55}, |
| 19617 | {"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" , 0x8C4C}, |
| 19618 | {"GL_COMPRESSED_SRGB_S3TC_DXT1_NV" , 0x8C4C}, |
| 19619 | {"GL_COMPRESSED_TEXTURE_FORMATS" , 0x86A3}, |
| 19620 | {"GL_COMPRESSED_TEXTURE_FORMATS_ARB" , 0x86A3}, |
| 19621 | {"GL_COMPUTE_PROGRAM_NV" , 0x90FB}, |
| 19622 | {"GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV" , 0x90FC}, |
| 19623 | {"GL_COMPUTE_SHADER" , 0x91B9}, |
| 19624 | {"GL_COMPUTE_SHADER_BIT" , 0x0020}, |
| 19625 | {"GL_COMPUTE_SHADER_INVOCATIONS" , 0x82F5}, |
| 19626 | {"GL_COMPUTE_SHADER_INVOCATIONS_ARB" , 0x82F5}, |
| 19627 | {"GL_COMPUTE_SUBROUTINE" , 0x92ED}, |
| 19628 | {"GL_COMPUTE_SUBROUTINE_UNIFORM" , 0x92F3}, |
| 19629 | {"GL_COMPUTE_TEXTURE" , 0x82A0}, |
| 19630 | {"GL_COMPUTE_WORK_GROUP_SIZE" , 0x8267}, |
| 19631 | {"GL_COMP_BIT_ATI" , 0x0002}, |
| 19632 | {"GL_CONDITION_SATISFIED" , 0x911C}, |
| 19633 | {"GL_CONDITION_SATISFIED_APPLE" , 0x911C}, |
| 19634 | {"GL_CONFORMANT_NV" , 0x9374}, |
| 19635 | {"GL_CONIC_CURVE_TO_NV" , 0x001A}, |
| 19636 | {"GL_CONJOINT_NV" , 0x9284}, |
| 19637 | {"GL_CONSERVATIVE_RASTERIZATION_INTEL" , 0x83FE}, |
| 19638 | {"GL_CONSERVATIVE_RASTERIZATION_NV" , 0x9346}, |
| 19639 | {"GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV" , 0x937B}, |
| 19640 | {"GL_CONSERVATIVE_RASTER_DILATE_NV" , 0x9379}, |
| 19641 | {"GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV" , 0x937A}, |
| 19642 | {"GL_CONSERVATIVE_RASTER_MODE_NV" , 0x954D}, |
| 19643 | {"GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV" , 0x954E}, |
| 19644 | {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV" , 0x9550}, |
| 19645 | {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV" , 0x954F}, |
| 19646 | {"GL_CONSERVE_MEMORY_HINT_PGI" , 0x1A1FD}, |
| 19647 | {"GL_CONSTANT" , 0x8576}, |
| 19648 | {"GL_CONSTANT_ALPHA" , 0x8003}, |
| 19649 | {"GL_CONSTANT_ALPHA_EXT" , 0x8003}, |
| 19650 | {"GL_CONSTANT_ARB" , 0x8576}, |
| 19651 | {"GL_CONSTANT_ATTENUATION" , 0x1207}, |
| 19652 | {"GL_CONSTANT_BORDER" , 0x8151}, |
| 19653 | {"GL_CONSTANT_BORDER_HP" , 0x8151}, |
| 19654 | {"GL_CONSTANT_COLOR" , 0x8001}, |
| 19655 | {"GL_CONSTANT_COLOR0_NV" , 0x852A}, |
| 19656 | {"GL_CONSTANT_COLOR1_NV" , 0x852B}, |
| 19657 | {"GL_CONSTANT_COLOR_EXT" , 0x8001}, |
| 19658 | {"GL_CONSTANT_EXT" , 0x8576}, |
| 19659 | {"GL_CONSTANT_NV" , 0x8576}, |
| 19660 | {"GL_CONST_EYE_NV" , 0x86E5}, |
| 19661 | {"GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" , 0x0002}, |
| 19662 | {"GL_CONTEXT_CORE_PROFILE_BIT" , 0x0001}, |
| 19663 | {"GL_CONTEXT_FLAGS" , 0x821E}, |
| 19664 | {"GL_CONTEXT_FLAG_DEBUG_BIT" , 0x0002}, |
| 19665 | {"GL_CONTEXT_FLAG_DEBUG_BIT_KHR" , 0x0002}, |
| 19666 | {"GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" , 0x0001}, |
| 19667 | {"GL_CONTEXT_FLAG_NO_ERROR_BIT" , 0x0008}, |
| 19668 | {"GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" , 0x0008}, |
| 19669 | {"GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT" , 0x0010}, |
| 19670 | {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT" , 0x0004}, |
| 19671 | {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB" , 0x0004}, |
| 19672 | {"GL_CONTEXT_LOST" , 0x0507}, |
| 19673 | {"GL_CONTEXT_LOST_KHR" , 0x0507}, |
| 19674 | {"GL_CONTEXT_LOST_WEBGL" , 0x9242}, |
| 19675 | {"GL_CONTEXT_PROFILE_MASK" , 0x9126}, |
| 19676 | {"GL_CONTEXT_RELEASE_BEHAVIOR" , 0x82FB}, |
| 19677 | {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH" , 0x82FC}, |
| 19678 | {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR" , 0x82FC}, |
| 19679 | {"GL_CONTEXT_RELEASE_BEHAVIOR_KHR" , 0x82FB}, |
| 19680 | {"GL_CONTEXT_ROBUST_ACCESS" , 0x90F3}, |
| 19681 | {"GL_CONTEXT_ROBUST_ACCESS_EXT" , 0x90F3}, |
| 19682 | {"GL_CONTEXT_ROBUST_ACCESS_KHR" , 0x90F3}, |
| 19683 | {"GL_CONTINUOUS_AMD" , 0x9007}, |
| 19684 | {"GL_CONTRAST_NV" , 0x92A1}, |
| 19685 | {"GL_CONVEX_HULL_NV" , 0x908B}, |
| 19686 | {"GL_CONVOLUTION_1D" , 0x8010}, |
| 19687 | {"GL_CONVOLUTION_1D_EXT" , 0x8010}, |
| 19688 | {"GL_CONVOLUTION_2D" , 0x8011}, |
| 19689 | {"GL_CONVOLUTION_2D_EXT" , 0x8011}, |
| 19690 | {"GL_CONVOLUTION_BORDER_COLOR" , 0x8154}, |
| 19691 | {"GL_CONVOLUTION_BORDER_COLOR_HP" , 0x8154}, |
| 19692 | {"GL_CONVOLUTION_BORDER_MODE" , 0x8013}, |
| 19693 | {"GL_CONVOLUTION_BORDER_MODE_EXT" , 0x8013}, |
| 19694 | {"GL_CONVOLUTION_FILTER_BIAS" , 0x8015}, |
| 19695 | {"GL_CONVOLUTION_FILTER_BIAS_EXT" , 0x8015}, |
| 19696 | {"GL_CONVOLUTION_FILTER_SCALE" , 0x8014}, |
| 19697 | {"GL_CONVOLUTION_FILTER_SCALE_EXT" , 0x8014}, |
| 19698 | {"GL_CONVOLUTION_FORMAT" , 0x8017}, |
| 19699 | {"GL_CONVOLUTION_FORMAT_EXT" , 0x8017}, |
| 19700 | {"GL_CONVOLUTION_HEIGHT" , 0x8019}, |
| 19701 | {"GL_CONVOLUTION_HEIGHT_EXT" , 0x8019}, |
| 19702 | {"GL_CONVOLUTION_HINT_SGIX" , 0x8316}, |
| 19703 | {"GL_CONVOLUTION_WIDTH" , 0x8018}, |
| 19704 | {"GL_CONVOLUTION_WIDTH_EXT" , 0x8018}, |
| 19705 | {"GL_CON_0_ATI" , 0x8941}, |
| 19706 | {"GL_CON_10_ATI" , 0x894B}, |
| 19707 | {"GL_CON_11_ATI" , 0x894C}, |
| 19708 | {"GL_CON_12_ATI" , 0x894D}, |
| 19709 | {"GL_CON_13_ATI" , 0x894E}, |
| 19710 | {"GL_CON_14_ATI" , 0x894F}, |
| 19711 | {"GL_CON_15_ATI" , 0x8950}, |
| 19712 | {"GL_CON_16_ATI" , 0x8951}, |
| 19713 | {"GL_CON_17_ATI" , 0x8952}, |
| 19714 | {"GL_CON_18_ATI" , 0x8953}, |
| 19715 | {"GL_CON_19_ATI" , 0x8954}, |
| 19716 | {"GL_CON_1_ATI" , 0x8942}, |
| 19717 | {"GL_CON_20_ATI" , 0x8955}, |
| 19718 | {"GL_CON_21_ATI" , 0x8956}, |
| 19719 | {"GL_CON_22_ATI" , 0x8957}, |
| 19720 | {"GL_CON_23_ATI" , 0x8958}, |
| 19721 | {"GL_CON_24_ATI" , 0x8959}, |
| 19722 | {"GL_CON_25_ATI" , 0x895A}, |
| 19723 | {"GL_CON_26_ATI" , 0x895B}, |
| 19724 | {"GL_CON_27_ATI" , 0x895C}, |
| 19725 | {"GL_CON_28_ATI" , 0x895D}, |
| 19726 | {"GL_CON_29_ATI" , 0x895E}, |
| 19727 | {"GL_CON_2_ATI" , 0x8943}, |
| 19728 | {"GL_CON_30_ATI" , 0x895F}, |
| 19729 | {"GL_CON_31_ATI" , 0x8960}, |
| 19730 | {"GL_CON_3_ATI" , 0x8944}, |
| 19731 | {"GL_CON_4_ATI" , 0x8945}, |
| 19732 | {"GL_CON_5_ATI" , 0x8946}, |
| 19733 | {"GL_CON_6_ATI" , 0x8947}, |
| 19734 | {"GL_CON_7_ATI" , 0x8948}, |
| 19735 | {"GL_CON_8_ATI" , 0x8949}, |
| 19736 | {"GL_CON_9_ATI" , 0x894A}, |
| 19737 | {"GL_COORD_REPLACE" , 0x8862}, |
| 19738 | {"GL_COORD_REPLACE_ARB" , 0x8862}, |
| 19739 | {"GL_COORD_REPLACE_NV" , 0x8862}, |
| 19740 | {"GL_COORD_REPLACE_OES" , 0x8862}, |
| 19741 | {"GL_COPY" , 0x1503}, |
| 19742 | {"GL_COPY_INVERTED" , 0x150C}, |
| 19743 | {"GL_COPY_PIXEL_TOKEN" , 0x0706}, |
| 19744 | {"GL_COPY_READ_BUFFER" , 0x8F36}, |
| 19745 | {"GL_COPY_READ_BUFFER_BINDING" , 0x8F36}, |
| 19746 | {"GL_COPY_READ_BUFFER_NV" , 0x8F36}, |
| 19747 | {"GL_COPY_WRITE_BUFFER" , 0x8F37}, |
| 19748 | {"GL_COPY_WRITE_BUFFER_BINDING" , 0x8F37}, |
| 19749 | {"GL_COPY_WRITE_BUFFER_NV" , 0x8F37}, |
| 19750 | {"GL_COUNTER_RANGE_AMD" , 0x8BC1}, |
| 19751 | {"GL_COUNTER_TYPE_AMD" , 0x8BC0}, |
| 19752 | {"GL_COUNT_DOWN_NV" , 0x9089}, |
| 19753 | {"GL_COUNT_UP_NV" , 0x9088}, |
| 19754 | {"GL_COVERAGE_ALL_FRAGMENTS_NV" , 0x8ED5}, |
| 19755 | {"GL_COVERAGE_ATTACHMENT_NV" , 0x8ED2}, |
| 19756 | {"GL_COVERAGE_AUTOMATIC_NV" , 0x8ED7}, |
| 19757 | {"GL_COVERAGE_BUFFERS_NV" , 0x8ED3}, |
| 19758 | {"GL_COVERAGE_BUFFER_BIT_NV" , 0x8000}, |
| 19759 | {"GL_COVERAGE_COMPONENT4_NV" , 0x8ED1}, |
| 19760 | {"GL_COVERAGE_COMPONENT_NV" , 0x8ED0}, |
| 19761 | {"GL_COVERAGE_EDGE_FRAGMENTS_NV" , 0x8ED6}, |
| 19762 | {"GL_COVERAGE_MODULATION_NV" , 0x9332}, |
| 19763 | {"GL_COVERAGE_MODULATION_TABLE_NV" , 0x9331}, |
| 19764 | {"GL_COVERAGE_MODULATION_TABLE_SIZE_NV" , 0x9333}, |
| 19765 | {"GL_COVERAGE_SAMPLES_NV" , 0x8ED4}, |
| 19766 | {"GL_CPU_OPTIMIZED_QCOM" , 0x8FB1}, |
| 19767 | {"GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE" , 0x0020}, |
| 19768 | {"GL_CREATE_ALIAS_BIT_ANGLE" , 0x0400}, |
| 19769 | {"GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE" , 0x0080}, |
| 19770 | {"GL_CREATE_CORNER_SAMPLED_BIT_ANGLE" , 0x2000}, |
| 19771 | {"GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE" , 0x0010}, |
| 19772 | {"GL_CREATE_DISJOINT_BIT_ANGLE" , 0x0200}, |
| 19773 | {"GL_CREATE_EXTENDED_USAGE_BIT_ANGLE" , 0x0100}, |
| 19774 | {"GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE" , 0x0008}, |
| 19775 | {"GL_CREATE_PROTECTED_BIT_ANGLE" , 0x0800}, |
| 19776 | {"GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE" , 0x1000}, |
| 19777 | {"GL_CREATE_SPARSE_ALIASED_BIT_ANGLE" , 0x0004}, |
| 19778 | {"GL_CREATE_SPARSE_BINDING_BIT_ANGLE" , 0x0001}, |
| 19779 | {"GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE" , 0x0002}, |
| 19780 | {"GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE" , 0x0040}, |
| 19781 | {"GL_CREATE_SUBSAMPLED_BIT_ANGLE" , 0x4000}, |
| 19782 | {"GL_CUBIC_CURVE_TO_NV" , 0x000C}, |
| 19783 | {"GL_CUBIC_EXT" , 0x8334}, |
| 19784 | {"GL_CUBIC_HP" , 0x815F}, |
| 19785 | {"GL_CUBIC_IMG" , 0x9139}, |
| 19786 | {"GL_CUBIC_MIPMAP_LINEAR_IMG" , 0x913B}, |
| 19787 | {"GL_CUBIC_MIPMAP_NEAREST_IMG" , 0x913A}, |
| 19788 | {"GL_CULL_FACE" , 0x0B44}, |
| 19789 | {"GL_CULL_FACE_MODE" , 0x0B45}, |
| 19790 | {"GL_CULL_FRAGMENT_NV" , 0x86E7}, |
| 19791 | {"GL_CULL_MODES_NV" , 0x86E0}, |
| 19792 | {"GL_CULL_VERTEX_EXT" , 0x81AA}, |
| 19793 | {"GL_CULL_VERTEX_EYE_POSITION_EXT" , 0x81AB}, |
| 19794 | {"GL_CULL_VERTEX_IBM" , 0x103050}, |
| 19795 | {"GL_CULL_VERTEX_OBJECT_POSITION_EXT" , 0x81AC}, |
| 19796 | {"GL_CURRENT_ATTRIB_NV" , 0x8626}, |
| 19797 | {"GL_CURRENT_BINORMAL_EXT" , 0x843C}, |
| 19798 | {"GL_CURRENT_BIT" , 0x0001}, |
| 19799 | {"GL_CURRENT_COLOR" , 0x0B00}, |
| 19800 | {"GL_CURRENT_FOG_COORD" , 0x8453}, |
| 19801 | {"GL_CURRENT_FOG_COORDINATE" , 0x8453}, |
| 19802 | {"GL_CURRENT_FOG_COORDINATE_EXT" , 0x8453}, |
| 19803 | {"GL_CURRENT_INDEX" , 0x0B01}, |
| 19804 | {"GL_CURRENT_MATRIX_ARB" , 0x8641}, |
| 19805 | {"GL_CURRENT_MATRIX_INDEX_ARB" , 0x8845}, |
| 19806 | {"GL_CURRENT_MATRIX_NV" , 0x8641}, |
| 19807 | {"GL_CURRENT_MATRIX_STACK_DEPTH_ARB" , 0x8640}, |
| 19808 | {"GL_CURRENT_MATRIX_STACK_DEPTH_NV" , 0x8640}, |
| 19809 | {"GL_CURRENT_NORMAL" , 0x0B02}, |
| 19810 | {"GL_CURRENT_OCCLUSION_QUERY_ID_NV" , 0x8865}, |
| 19811 | {"GL_CURRENT_PALETTE_MATRIX_ARB" , 0x8843}, |
| 19812 | {"GL_CURRENT_PALETTE_MATRIX_OES" , 0x8843}, |
| 19813 | {"GL_CURRENT_PROGRAM" , 0x8B8D}, |
| 19814 | {"GL_CURRENT_QUERY" , 0x8865}, |
| 19815 | {"GL_CURRENT_QUERY_ARB" , 0x8865}, |
| 19816 | {"GL_CURRENT_QUERY_EXT" , 0x8865}, |
| 19817 | {"GL_CURRENT_RASTER_COLOR" , 0x0B04}, |
| 19818 | {"GL_CURRENT_RASTER_DISTANCE" , 0x0B09}, |
| 19819 | {"GL_CURRENT_RASTER_INDEX" , 0x0B05}, |
| 19820 | {"GL_CURRENT_RASTER_NORMAL_SGIX" , 0x8406}, |
| 19821 | {"GL_CURRENT_RASTER_POSITION" , 0x0B07}, |
| 19822 | {"GL_CURRENT_RASTER_POSITION_VALID" , 0x0B08}, |
| 19823 | {"GL_CURRENT_RASTER_SECONDARY_COLOR" , 0x845F}, |
| 19824 | {"GL_CURRENT_RASTER_TEXTURE_COORDS" , 0x0B06}, |
| 19825 | {"GL_CURRENT_SECONDARY_COLOR" , 0x8459}, |
| 19826 | {"GL_CURRENT_SECONDARY_COLOR_EXT" , 0x8459}, |
| 19827 | {"GL_CURRENT_TANGENT_EXT" , 0x843B}, |
| 19828 | {"GL_CURRENT_TEXTURE_COORDS" , 0x0B03}, |
| 19829 | {"GL_CURRENT_TIME_NV" , 0x8E28}, |
| 19830 | {"GL_CURRENT_VERTEX_ATTRIB" , 0x8626}, |
| 19831 | {"GL_CURRENT_VERTEX_ATTRIB_ARB" , 0x8626}, |
| 19832 | {"GL_CURRENT_VERTEX_EXT" , 0x87E2}, |
| 19833 | {"GL_CURRENT_VERTEX_WEIGHT_EXT" , 0x850B}, |
| 19834 | {"GL_CURRENT_WEIGHT_ARB" , 0x86A8}, |
| 19835 | {"GL_CW" , 0x0900}, |
| 19836 | {"GL_D3D12_FENCE_VALUE_EXT" , 0x9595}, |
| 19837 | {"GL_DARKEN" , 0x9297}, |
| 19838 | {"GL_DARKEN_KHR" , 0x9297}, |
| 19839 | {"GL_DARKEN_NV" , 0x9297}, |
| 19840 | {"GL_DATA_BUFFER_AMD" , 0x9151}, |
| 19841 | {"GL_DEBUG_ASSERT_MESA" , 0x875B}, |
| 19842 | {"GL_DEBUG_CALLBACK_FUNCTION" , 0x8244}, |
| 19843 | {"GL_DEBUG_CALLBACK_FUNCTION_ARB" , 0x8244}, |
| 19844 | {"GL_DEBUG_CALLBACK_FUNCTION_KHR" , 0x8244}, |
| 19845 | {"GL_DEBUG_CALLBACK_USER_PARAM" , 0x8245}, |
| 19846 | {"GL_DEBUG_CALLBACK_USER_PARAM_ARB" , 0x8245}, |
| 19847 | {"GL_DEBUG_CALLBACK_USER_PARAM_KHR" , 0x8245}, |
| 19848 | {"GL_DEBUG_CATEGORY_API_ERROR_AMD" , 0x9149}, |
| 19849 | {"GL_DEBUG_CATEGORY_APPLICATION_AMD" , 0x914F}, |
| 19850 | {"GL_DEBUG_CATEGORY_DEPRECATION_AMD" , 0x914B}, |
| 19851 | {"GL_DEBUG_CATEGORY_OTHER_AMD" , 0x9150}, |
| 19852 | {"GL_DEBUG_CATEGORY_PERFORMANCE_AMD" , 0x914D}, |
| 19853 | {"GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD" , 0x914E}, |
| 19854 | {"GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD" , 0x914C}, |
| 19855 | {"GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD" , 0x914A}, |
| 19856 | {"GL_DEBUG_GROUP_STACK_DEPTH" , 0x826D}, |
| 19857 | {"GL_DEBUG_GROUP_STACK_DEPTH_KHR" , 0x826D}, |
| 19858 | {"GL_DEBUG_LOGGED_MESSAGES" , 0x9145}, |
| 19859 | {"GL_DEBUG_LOGGED_MESSAGES_AMD" , 0x9145}, |
| 19860 | {"GL_DEBUG_LOGGED_MESSAGES_ARB" , 0x9145}, |
| 19861 | {"GL_DEBUG_LOGGED_MESSAGES_KHR" , 0x9145}, |
| 19862 | {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH" , 0x8243}, |
| 19863 | {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB" , 0x8243}, |
| 19864 | {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR" , 0x8243}, |
| 19865 | {"GL_DEBUG_OBJECT_MESA" , 0x8759}, |
| 19866 | {"GL_DEBUG_OUTPUT" , 0x92E0}, |
| 19867 | {"GL_DEBUG_OUTPUT_KHR" , 0x92E0}, |
| 19868 | {"GL_DEBUG_OUTPUT_SYNCHRONOUS" , 0x8242}, |
| 19869 | {"GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB" , 0x8242}, |
| 19870 | {"GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR" , 0x8242}, |
| 19871 | {"GL_DEBUG_PRINT_MESA" , 0x875A}, |
| 19872 | {"GL_DEBUG_SEVERITY_HIGH" , 0x9146}, |
| 19873 | {"GL_DEBUG_SEVERITY_HIGH_AMD" , 0x9146}, |
| 19874 | {"GL_DEBUG_SEVERITY_HIGH_ARB" , 0x9146}, |
| 19875 | {"GL_DEBUG_SEVERITY_HIGH_KHR" , 0x9146}, |
| 19876 | {"GL_DEBUG_SEVERITY_LOW" , 0x9148}, |
| 19877 | {"GL_DEBUG_SEVERITY_LOW_AMD" , 0x9148}, |
| 19878 | {"GL_DEBUG_SEVERITY_LOW_ARB" , 0x9148}, |
| 19879 | {"GL_DEBUG_SEVERITY_LOW_KHR" , 0x9148}, |
| 19880 | {"GL_DEBUG_SEVERITY_MEDIUM" , 0x9147}, |
| 19881 | {"GL_DEBUG_SEVERITY_MEDIUM_AMD" , 0x9147}, |
| 19882 | {"GL_DEBUG_SEVERITY_MEDIUM_ARB" , 0x9147}, |
| 19883 | {"GL_DEBUG_SEVERITY_MEDIUM_KHR" , 0x9147}, |
| 19884 | {"GL_DEBUG_SEVERITY_NOTIFICATION" , 0x826B}, |
| 19885 | {"GL_DEBUG_SEVERITY_NOTIFICATION_KHR" , 0x826B}, |
| 19886 | {"GL_DEBUG_SOURCE_API" , 0x8246}, |
| 19887 | {"GL_DEBUG_SOURCE_API_ARB" , 0x8246}, |
| 19888 | {"GL_DEBUG_SOURCE_API_KHR" , 0x8246}, |
| 19889 | {"GL_DEBUG_SOURCE_APPLICATION" , 0x824A}, |
| 19890 | {"GL_DEBUG_SOURCE_APPLICATION_ARB" , 0x824A}, |
| 19891 | {"GL_DEBUG_SOURCE_APPLICATION_KHR" , 0x824A}, |
| 19892 | {"GL_DEBUG_SOURCE_OTHER" , 0x824B}, |
| 19893 | {"GL_DEBUG_SOURCE_OTHER_ARB" , 0x824B}, |
| 19894 | {"GL_DEBUG_SOURCE_OTHER_KHR" , 0x824B}, |
| 19895 | {"GL_DEBUG_SOURCE_SHADER_COMPILER" , 0x8248}, |
| 19896 | {"GL_DEBUG_SOURCE_SHADER_COMPILER_ARB" , 0x8248}, |
| 19897 | {"GL_DEBUG_SOURCE_SHADER_COMPILER_KHR" , 0x8248}, |
| 19898 | {"GL_DEBUG_SOURCE_THIRD_PARTY" , 0x8249}, |
| 19899 | {"GL_DEBUG_SOURCE_THIRD_PARTY_ARB" , 0x8249}, |
| 19900 | {"GL_DEBUG_SOURCE_THIRD_PARTY_KHR" , 0x8249}, |
| 19901 | {"GL_DEBUG_SOURCE_WINDOW_SYSTEM" , 0x8247}, |
| 19902 | {"GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB" , 0x8247}, |
| 19903 | {"GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR" , 0x8247}, |
| 19904 | {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" , 0x824D}, |
| 19905 | {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB" , 0x824D}, |
| 19906 | {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR" , 0x824D}, |
| 19907 | {"GL_DEBUG_TYPE_ERROR" , 0x824C}, |
| 19908 | {"GL_DEBUG_TYPE_ERROR_ARB" , 0x824C}, |
| 19909 | {"GL_DEBUG_TYPE_ERROR_KHR" , 0x824C}, |
| 19910 | {"GL_DEBUG_TYPE_MARKER" , 0x8268}, |
| 19911 | {"GL_DEBUG_TYPE_MARKER_KHR" , 0x8268}, |
| 19912 | {"GL_DEBUG_TYPE_OTHER" , 0x8251}, |
| 19913 | {"GL_DEBUG_TYPE_OTHER_ARB" , 0x8251}, |
| 19914 | {"GL_DEBUG_TYPE_OTHER_KHR" , 0x8251}, |
| 19915 | {"GL_DEBUG_TYPE_PERFORMANCE" , 0x8250}, |
| 19916 | {"GL_DEBUG_TYPE_PERFORMANCE_ARB" , 0x8250}, |
| 19917 | {"GL_DEBUG_TYPE_PERFORMANCE_KHR" , 0x8250}, |
| 19918 | {"GL_DEBUG_TYPE_POP_GROUP" , 0x826A}, |
| 19919 | {"GL_DEBUG_TYPE_POP_GROUP_KHR" , 0x826A}, |
| 19920 | {"GL_DEBUG_TYPE_PORTABILITY" , 0x824F}, |
| 19921 | {"GL_DEBUG_TYPE_PORTABILITY_ARB" , 0x824F}, |
| 19922 | {"GL_DEBUG_TYPE_PORTABILITY_KHR" , 0x824F}, |
| 19923 | {"GL_DEBUG_TYPE_PUSH_GROUP" , 0x8269}, |
| 19924 | {"GL_DEBUG_TYPE_PUSH_GROUP_KHR" , 0x8269}, |
| 19925 | {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" , 0x824E}, |
| 19926 | {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB" , 0x824E}, |
| 19927 | {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR" , 0x824E}, |
| 19928 | {"GL_DECAL" , 0x2101}, |
| 19929 | {"GL_DECODE_EXT" , 0x8A49}, |
| 19930 | {"GL_DECR" , 0x1E03}, |
| 19931 | {"GL_DECR_WRAP" , 0x8508}, |
| 19932 | {"GL_DECR_WRAP_EXT" , 0x8508}, |
| 19933 | {"GL_DECR_WRAP_OES" , 0x8508}, |
| 19934 | {"GL_DEDICATED_MEMORY_OBJECT_EXT" , 0x9581}, |
| 19935 | {"GL_DEFORMATIONS_MASK_SGIX" , 0x8196}, |
| 19936 | {"GL_DELETE_STATUS" , 0x8B80}, |
| 19937 | {"GL_DEPENDENT_AR_TEXTURE_2D_NV" , 0x86E9}, |
| 19938 | {"GL_DEPENDENT_GB_TEXTURE_2D_NV" , 0x86EA}, |
| 19939 | {"GL_DEPENDENT_HILO_TEXTURE_2D_NV" , 0x8858}, |
| 19940 | {"GL_DEPENDENT_RGB_TEXTURE_3D_NV" , 0x8859}, |
| 19941 | {"GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" , 0x885A}, |
| 19942 | {"GL_DEPTH" , 0x1801}, |
| 19943 | {"GL_DEPTH24_STENCIL8" , 0x88F0}, |
| 19944 | {"GL_DEPTH24_STENCIL8_EXT" , 0x88F0}, |
| 19945 | {"GL_DEPTH24_STENCIL8_OES" , 0x88F0}, |
| 19946 | {"GL_DEPTH32F_STENCIL8" , 0x8CAD}, |
| 19947 | {"GL_DEPTH32F_STENCIL8_NV" , 0x8DAC}, |
| 19948 | {"GL_DEPTH_ATTACHMENT" , 0x8D00}, |
| 19949 | {"GL_DEPTH_ATTACHMENT_EXT" , 0x8D00}, |
| 19950 | {"GL_DEPTH_ATTACHMENT_OES" , 0x8D00}, |
| 19951 | {"GL_DEPTH_BIAS" , 0x0D1F}, |
| 19952 | {"GL_DEPTH_BITS" , 0x0D56}, |
| 19953 | {"GL_DEPTH_BOUNDS_EXT" , 0x8891}, |
| 19954 | {"GL_DEPTH_BOUNDS_TEST_EXT" , 0x8890}, |
| 19955 | {"GL_DEPTH_BUFFER_BIT" , 0x0100}, |
| 19956 | {"GL_DEPTH_BUFFER_BIT0_QCOM" , 0x0100}, |
| 19957 | {"GL_DEPTH_BUFFER_BIT1_QCOM" , 0x0200}, |
| 19958 | {"GL_DEPTH_BUFFER_BIT2_QCOM" , 0x0400}, |
| 19959 | {"GL_DEPTH_BUFFER_BIT3_QCOM" , 0x0800}, |
| 19960 | {"GL_DEPTH_BUFFER_BIT4_QCOM" , 0x1000}, |
| 19961 | {"GL_DEPTH_BUFFER_BIT5_QCOM" , 0x2000}, |
| 19962 | {"GL_DEPTH_BUFFER_BIT6_QCOM" , 0x4000}, |
| 19963 | {"GL_DEPTH_BUFFER_BIT7_QCOM" , 0x8000}, |
| 19964 | {"GL_DEPTH_BUFFER_FLOAT_MODE_NV" , 0x8DAF}, |
| 19965 | {"GL_DEPTH_CLAMP" , 0x864F}, |
| 19966 | {"GL_DEPTH_CLAMP_EXT" , 0x864F}, |
| 19967 | {"GL_DEPTH_CLAMP_FAR_AMD" , 0x901F}, |
| 19968 | {"GL_DEPTH_CLAMP_NEAR_AMD" , 0x901E}, |
| 19969 | {"GL_DEPTH_CLAMP_NV" , 0x864F}, |
| 19970 | {"GL_DEPTH_CLEAR_VALUE" , 0x0B73}, |
| 19971 | {"GL_DEPTH_COMPONENT" , 0x1902}, |
| 19972 | {"GL_DEPTH_COMPONENT16" , 0x81A5}, |
| 19973 | {"GL_DEPTH_COMPONENT16_ARB" , 0x81A5}, |
| 19974 | {"GL_DEPTH_COMPONENT16_NONLINEAR_NV" , 0x8E2C}, |
| 19975 | {"GL_DEPTH_COMPONENT16_OES" , 0x81A5}, |
| 19976 | {"GL_DEPTH_COMPONENT16_SGIX" , 0x81A5}, |
| 19977 | {"GL_DEPTH_COMPONENT24" , 0x81A6}, |
| 19978 | {"GL_DEPTH_COMPONENT24_ARB" , 0x81A6}, |
| 19979 | {"GL_DEPTH_COMPONENT24_OES" , 0x81A6}, |
| 19980 | {"GL_DEPTH_COMPONENT24_SGIX" , 0x81A6}, |
| 19981 | {"GL_DEPTH_COMPONENT32" , 0x81A7}, |
| 19982 | {"GL_DEPTH_COMPONENT32F" , 0x8CAC}, |
| 19983 | {"GL_DEPTH_COMPONENT32F_NV" , 0x8DAB}, |
| 19984 | {"GL_DEPTH_COMPONENT32_ARB" , 0x81A7}, |
| 19985 | {"GL_DEPTH_COMPONENT32_OES" , 0x81A7}, |
| 19986 | {"GL_DEPTH_COMPONENT32_SGIX" , 0x81A7}, |
| 19987 | {"GL_DEPTH_COMPONENTS" , 0x8284}, |
| 19988 | {"GL_DEPTH_EXT" , 0x1801}, |
| 19989 | {"GL_DEPTH_FUNC" , 0x0B74}, |
| 19990 | {"GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX" , 0x8311}, |
| 19991 | {"GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX" , 0x8312}, |
| 19992 | {"GL_DEPTH_PASS_INSTRUMENT_SGIX" , 0x8310}, |
| 19993 | {"GL_DEPTH_RANGE" , 0x0B70}, |
| 19994 | {"GL_DEPTH_RENDERABLE" , 0x8287}, |
| 19995 | {"GL_DEPTH_SAMPLES_NV" , 0x932D}, |
| 19996 | {"GL_DEPTH_SCALE" , 0x0D1E}, |
| 19997 | {"GL_DEPTH_STENCIL" , 0x84F9}, |
| 19998 | {"GL_DEPTH_STENCIL_ATTACHMENT" , 0x821A}, |
| 19999 | {"GL_DEPTH_STENCIL_EXT" , 0x84F9}, |
| 20000 | {"GL_DEPTH_STENCIL_MESA" , 0x8750}, |
| 20001 | {"GL_DEPTH_STENCIL_NV" , 0x84F9}, |
| 20002 | {"GL_DEPTH_STENCIL_OES" , 0x84F9}, |
| 20003 | {"GL_DEPTH_STENCIL_TEXTURE_MODE" , 0x90EA}, |
| 20004 | {"GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE" , 0x90EA}, |
| 20005 | {"GL_DEPTH_STENCIL_TO_BGRA_NV" , 0x886F}, |
| 20006 | {"GL_DEPTH_STENCIL_TO_RGBA_NV" , 0x886E}, |
| 20007 | {"GL_DEPTH_TEST" , 0x0B71}, |
| 20008 | {"GL_DEPTH_TEXTURE_MODE" , 0x884B}, |
| 20009 | {"GL_DEPTH_TEXTURE_MODE_ARB" , 0x884B}, |
| 20010 | {"GL_DEPTH_WRITEMASK" , 0x0B72}, |
| 20011 | {"GL_DETACHED_BUFFERS_NV" , 0x95AB}, |
| 20012 | {"GL_DETACHED_MEMORY_INCARNATION_NV" , 0x95A9}, |
| 20013 | {"GL_DETACHED_TEXTURES_NV" , 0x95AA}, |
| 20014 | {"GL_DETAIL_TEXTURE_2D_BINDING_SGIS" , 0x8096}, |
| 20015 | {"GL_DETAIL_TEXTURE_2D_SGIS" , 0x8095}, |
| 20016 | {"GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS" , 0x809C}, |
| 20017 | {"GL_DETAIL_TEXTURE_LEVEL_SGIS" , 0x809A}, |
| 20018 | {"GL_DETAIL_TEXTURE_MODE_SGIS" , 0x809B}, |
| 20019 | {"GL_DEVICE_LUID_EXT" , 0x9599}, |
| 20020 | {"GL_DEVICE_NODE_MASK_EXT" , 0x959A}, |
| 20021 | {"GL_DEVICE_UUID_EXT" , 0x9597}, |
| 20022 | {"GL_DIFFERENCE" , 0x929E}, |
| 20023 | {"GL_DIFFERENCE_KHR" , 0x929E}, |
| 20024 | {"GL_DIFFERENCE_NV" , 0x929E}, |
| 20025 | {"GL_DIFFUSE" , 0x1201}, |
| 20026 | {"GL_DISCARD_ATI" , 0x8763}, |
| 20027 | {"GL_DISCARD_NV" , 0x8530}, |
| 20028 | {"GL_DISCRETE_AMD" , 0x9006}, |
| 20029 | {"GL_DISJOINT_NV" , 0x9283}, |
| 20030 | {"GL_DISPATCH_INDIRECT_BUFFER" , 0x90EE}, |
| 20031 | {"GL_DISPATCH_INDIRECT_BUFFER_BINDING" , 0x90EF}, |
| 20032 | {"GL_DISPLAY_LIST" , 0x82E7}, |
| 20033 | {"GL_DISTANCE_ATTENUATION_EXT" , 0x8129}, |
| 20034 | {"GL_DISTANCE_ATTENUATION_SGIS" , 0x8129}, |
| 20035 | {"GL_DITHER" , 0x0BD0}, |
| 20036 | {"GL_DMP_PROGRAM_BINARY_DMP" , 0x9253}, |
| 20037 | {"GL_DOMAIN" , 0x0A02}, |
| 20038 | {"GL_DONT_CARE" , 0x1100}, |
| 20039 | {"GL_DOT2_ADD_ATI" , 0x896C}, |
| 20040 | {"GL_DOT3_ATI" , 0x8966}, |
| 20041 | {"GL_DOT3_RGB" , 0x86AE}, |
| 20042 | {"GL_DOT3_RGBA" , 0x86AF}, |
| 20043 | {"GL_DOT3_RGBA_ARB" , 0x86AF}, |
| 20044 | {"GL_DOT3_RGBA_EXT" , 0x8741}, |
| 20045 | {"GL_DOT3_RGBA_IMG" , 0x86AF}, |
| 20046 | {"GL_DOT3_RGB_ARB" , 0x86AE}, |
| 20047 | {"GL_DOT3_RGB_EXT" , 0x8740}, |
| 20048 | {"GL_DOT4_ATI" , 0x8967}, |
| 20049 | {"GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" , 0x885D}, |
| 20050 | {"GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV" , 0x86F3}, |
| 20051 | {"GL_DOT_PRODUCT_DEPTH_REPLACE_NV" , 0x86ED}, |
| 20052 | {"GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV" , 0x86F1}, |
| 20053 | {"GL_DOT_PRODUCT_NV" , 0x86EC}, |
| 20054 | {"GL_DOT_PRODUCT_PASS_THROUGH_NV" , 0x885B}, |
| 20055 | {"GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV" , 0x86F2}, |
| 20056 | {"GL_DOT_PRODUCT_TEXTURE_1D_NV" , 0x885C}, |
| 20057 | {"GL_DOT_PRODUCT_TEXTURE_2D_NV" , 0x86EE}, |
| 20058 | {"GL_DOT_PRODUCT_TEXTURE_3D_NV" , 0x86EF}, |
| 20059 | {"GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV" , 0x86F0}, |
| 20060 | {"GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV" , 0x864E}, |
| 20061 | {"GL_DOUBLE" , 0x140A}, |
| 20062 | {"GL_DOUBLEBUFFER" , 0x0C32}, |
| 20063 | {"GL_DOUBLE_EXT" , 0x140A}, |
| 20064 | {"GL_DOUBLE_MAT2" , 0x8F46}, |
| 20065 | {"GL_DOUBLE_MAT2_EXT" , 0x8F46}, |
| 20066 | {"GL_DOUBLE_MAT2x3" , 0x8F49}, |
| 20067 | {"GL_DOUBLE_MAT2x3_EXT" , 0x8F49}, |
| 20068 | {"GL_DOUBLE_MAT2x4" , 0x8F4A}, |
| 20069 | {"GL_DOUBLE_MAT2x4_EXT" , 0x8F4A}, |
| 20070 | {"GL_DOUBLE_MAT3" , 0x8F47}, |
| 20071 | {"GL_DOUBLE_MAT3_EXT" , 0x8F47}, |
| 20072 | {"GL_DOUBLE_MAT3x2" , 0x8F4B}, |
| 20073 | {"GL_DOUBLE_MAT3x2_EXT" , 0x8F4B}, |
| 20074 | {"GL_DOUBLE_MAT3x4" , 0x8F4C}, |
| 20075 | {"GL_DOUBLE_MAT3x4_EXT" , 0x8F4C}, |
| 20076 | {"GL_DOUBLE_MAT4" , 0x8F48}, |
| 20077 | {"GL_DOUBLE_MAT4_EXT" , 0x8F48}, |
| 20078 | {"GL_DOUBLE_MAT4x2" , 0x8F4D}, |
| 20079 | {"GL_DOUBLE_MAT4x2_EXT" , 0x8F4D}, |
| 20080 | {"GL_DOUBLE_MAT4x3" , 0x8F4E}, |
| 20081 | {"GL_DOUBLE_MAT4x3_EXT" , 0x8F4E}, |
| 20082 | {"GL_DOUBLE_VEC2" , 0x8FFC}, |
| 20083 | {"GL_DOUBLE_VEC2_EXT" , 0x8FFC}, |
| 20084 | {"GL_DOUBLE_VEC3" , 0x8FFD}, |
| 20085 | {"GL_DOUBLE_VEC3_EXT" , 0x8FFD}, |
| 20086 | {"GL_DOUBLE_VEC4" , 0x8FFE}, |
| 20087 | {"GL_DOUBLE_VEC4_EXT" , 0x8FFE}, |
| 20088 | {"GL_DOWNSAMPLE_SCALES_IMG" , 0x913E}, |
| 20089 | {"GL_DRAW_ARRAYS_COMMAND_NV" , 0x0003}, |
| 20090 | {"GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV" , 0x0007}, |
| 20091 | {"GL_DRAW_ARRAYS_STRIP_COMMAND_NV" , 0x0005}, |
| 20092 | {"GL_DRAW_BUFFER" , 0x0C01}, |
| 20093 | {"GL_DRAW_BUFFER0" , 0x8825}, |
| 20094 | {"GL_DRAW_BUFFER0_ARB" , 0x8825}, |
| 20095 | {"GL_DRAW_BUFFER0_ATI" , 0x8825}, |
| 20096 | {"GL_DRAW_BUFFER0_EXT" , 0x8825}, |
| 20097 | {"GL_DRAW_BUFFER0_NV" , 0x8825}, |
| 20098 | {"GL_DRAW_BUFFER1" , 0x8826}, |
| 20099 | {"GL_DRAW_BUFFER10" , 0x882F}, |
| 20100 | {"GL_DRAW_BUFFER10_ARB" , 0x882F}, |
| 20101 | {"GL_DRAW_BUFFER10_ATI" , 0x882F}, |
| 20102 | {"GL_DRAW_BUFFER10_EXT" , 0x882F}, |
| 20103 | {"GL_DRAW_BUFFER10_NV" , 0x882F}, |
| 20104 | {"GL_DRAW_BUFFER11" , 0x8830}, |
| 20105 | {"GL_DRAW_BUFFER11_ARB" , 0x8830}, |
| 20106 | {"GL_DRAW_BUFFER11_ATI" , 0x8830}, |
| 20107 | {"GL_DRAW_BUFFER11_EXT" , 0x8830}, |
| 20108 | {"GL_DRAW_BUFFER11_NV" , 0x8830}, |
| 20109 | {"GL_DRAW_BUFFER12" , 0x8831}, |
| 20110 | {"GL_DRAW_BUFFER12_ARB" , 0x8831}, |
| 20111 | {"GL_DRAW_BUFFER12_ATI" , 0x8831}, |
| 20112 | {"GL_DRAW_BUFFER12_EXT" , 0x8831}, |
| 20113 | {"GL_DRAW_BUFFER12_NV" , 0x8831}, |
| 20114 | {"GL_DRAW_BUFFER13" , 0x8832}, |
| 20115 | {"GL_DRAW_BUFFER13_ARB" , 0x8832}, |
| 20116 | {"GL_DRAW_BUFFER13_ATI" , 0x8832}, |
| 20117 | {"GL_DRAW_BUFFER13_EXT" , 0x8832}, |
| 20118 | {"GL_DRAW_BUFFER13_NV" , 0x8832}, |
| 20119 | {"GL_DRAW_BUFFER14" , 0x8833}, |
| 20120 | {"GL_DRAW_BUFFER14_ARB" , 0x8833}, |
| 20121 | {"GL_DRAW_BUFFER14_ATI" , 0x8833}, |
| 20122 | {"GL_DRAW_BUFFER14_EXT" , 0x8833}, |
| 20123 | {"GL_DRAW_BUFFER14_NV" , 0x8833}, |
| 20124 | {"GL_DRAW_BUFFER15" , 0x8834}, |
| 20125 | {"GL_DRAW_BUFFER15_ARB" , 0x8834}, |
| 20126 | {"GL_DRAW_BUFFER15_ATI" , 0x8834}, |
| 20127 | {"GL_DRAW_BUFFER15_EXT" , 0x8834}, |
| 20128 | {"GL_DRAW_BUFFER15_NV" , 0x8834}, |
| 20129 | {"GL_DRAW_BUFFER1_ARB" , 0x8826}, |
| 20130 | {"GL_DRAW_BUFFER1_ATI" , 0x8826}, |
| 20131 | {"GL_DRAW_BUFFER1_EXT" , 0x8826}, |
| 20132 | {"GL_DRAW_BUFFER1_NV" , 0x8826}, |
| 20133 | {"GL_DRAW_BUFFER2" , 0x8827}, |
| 20134 | {"GL_DRAW_BUFFER2_ARB" , 0x8827}, |
| 20135 | {"GL_DRAW_BUFFER2_ATI" , 0x8827}, |
| 20136 | {"GL_DRAW_BUFFER2_EXT" , 0x8827}, |
| 20137 | {"GL_DRAW_BUFFER2_NV" , 0x8827}, |
| 20138 | {"GL_DRAW_BUFFER3" , 0x8828}, |
| 20139 | {"GL_DRAW_BUFFER3_ARB" , 0x8828}, |
| 20140 | {"GL_DRAW_BUFFER3_ATI" , 0x8828}, |
| 20141 | {"GL_DRAW_BUFFER3_EXT" , 0x8828}, |
| 20142 | {"GL_DRAW_BUFFER3_NV" , 0x8828}, |
| 20143 | {"GL_DRAW_BUFFER4" , 0x8829}, |
| 20144 | {"GL_DRAW_BUFFER4_ARB" , 0x8829}, |
| 20145 | {"GL_DRAW_BUFFER4_ATI" , 0x8829}, |
| 20146 | {"GL_DRAW_BUFFER4_EXT" , 0x8829}, |
| 20147 | {"GL_DRAW_BUFFER4_NV" , 0x8829}, |
| 20148 | {"GL_DRAW_BUFFER5" , 0x882A}, |
| 20149 | {"GL_DRAW_BUFFER5_ARB" , 0x882A}, |
| 20150 | {"GL_DRAW_BUFFER5_ATI" , 0x882A}, |
| 20151 | {"GL_DRAW_BUFFER5_EXT" , 0x882A}, |
| 20152 | {"GL_DRAW_BUFFER5_NV" , 0x882A}, |
| 20153 | {"GL_DRAW_BUFFER6" , 0x882B}, |
| 20154 | {"GL_DRAW_BUFFER6_ARB" , 0x882B}, |
| 20155 | {"GL_DRAW_BUFFER6_ATI" , 0x882B}, |
| 20156 | {"GL_DRAW_BUFFER6_EXT" , 0x882B}, |
| 20157 | {"GL_DRAW_BUFFER6_NV" , 0x882B}, |
| 20158 | {"GL_DRAW_BUFFER7" , 0x882C}, |
| 20159 | {"GL_DRAW_BUFFER7_ARB" , 0x882C}, |
| 20160 | {"GL_DRAW_BUFFER7_ATI" , 0x882C}, |
| 20161 | {"GL_DRAW_BUFFER7_EXT" , 0x882C}, |
| 20162 | {"GL_DRAW_BUFFER7_NV" , 0x882C}, |
| 20163 | {"GL_DRAW_BUFFER8" , 0x882D}, |
| 20164 | {"GL_DRAW_BUFFER8_ARB" , 0x882D}, |
| 20165 | {"GL_DRAW_BUFFER8_ATI" , 0x882D}, |
| 20166 | {"GL_DRAW_BUFFER8_EXT" , 0x882D}, |
| 20167 | {"GL_DRAW_BUFFER8_NV" , 0x882D}, |
| 20168 | {"GL_DRAW_BUFFER9" , 0x882E}, |
| 20169 | {"GL_DRAW_BUFFER9_ARB" , 0x882E}, |
| 20170 | {"GL_DRAW_BUFFER9_ATI" , 0x882E}, |
| 20171 | {"GL_DRAW_BUFFER9_EXT" , 0x882E}, |
| 20172 | {"GL_DRAW_BUFFER9_NV" , 0x882E}, |
| 20173 | {"GL_DRAW_BUFFER_EXT" , 0x0C01}, |
| 20174 | {"GL_DRAW_ELEMENTS_COMMAND_NV" , 0x0002}, |
| 20175 | {"GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV" , 0x0006}, |
| 20176 | {"GL_DRAW_ELEMENTS_STRIP_COMMAND_NV" , 0x0004}, |
| 20177 | {"GL_DRAW_FRAMEBUFFER" , 0x8CA9}, |
| 20178 | {"GL_DRAW_FRAMEBUFFER_ANGLE" , 0x8CA9}, |
| 20179 | {"GL_DRAW_FRAMEBUFFER_APPLE" , 0x8CA9}, |
| 20180 | {"GL_DRAW_FRAMEBUFFER_BINDING" , 0x8CA6}, |
| 20181 | {"GL_DRAW_FRAMEBUFFER_BINDING_ANGLE" , 0x8CA6}, |
| 20182 | {"GL_DRAW_FRAMEBUFFER_BINDING_APPLE" , 0x8CA6}, |
| 20183 | {"GL_DRAW_FRAMEBUFFER_BINDING_EXT" , 0x8CA6}, |
| 20184 | {"GL_DRAW_FRAMEBUFFER_BINDING_NV" , 0x8CA6}, |
| 20185 | {"GL_DRAW_FRAMEBUFFER_EXT" , 0x8CA9}, |
| 20186 | {"GL_DRAW_FRAMEBUFFER_NV" , 0x8CA9}, |
| 20187 | {"GL_DRAW_INDIRECT_ADDRESS_NV" , 0x8F41}, |
| 20188 | {"GL_DRAW_INDIRECT_BUFFER" , 0x8F3F}, |
| 20189 | {"GL_DRAW_INDIRECT_BUFFER_BINDING" , 0x8F43}, |
| 20190 | {"GL_DRAW_INDIRECT_LENGTH_NV" , 0x8F42}, |
| 20191 | {"GL_DRAW_INDIRECT_UNIFIED_NV" , 0x8F40}, |
| 20192 | {"GL_DRAW_PIXELS_APPLE" , 0x8A0A}, |
| 20193 | {"GL_DRAW_PIXEL_TOKEN" , 0x0705}, |
| 20194 | {"GL_DRIVER_UUID_EXT" , 0x9598}, |
| 20195 | {"GL_DSDT8_MAG8_INTENSITY8_NV" , 0x870B}, |
| 20196 | {"GL_DSDT8_MAG8_NV" , 0x870A}, |
| 20197 | {"GL_DSDT8_NV" , 0x8709}, |
| 20198 | {"GL_DSDT_MAG_INTENSITY_NV" , 0x86DC}, |
| 20199 | {"GL_DSDT_MAG_NV" , 0x86F6}, |
| 20200 | {"GL_DSDT_MAG_VIB_NV" , 0x86F7}, |
| 20201 | {"GL_DSDT_NV" , 0x86F5}, |
| 20202 | {"GL_DST_ALPHA" , 0x0304}, |
| 20203 | {"GL_DST_ATOP_NV" , 0x928F}, |
| 20204 | {"GL_DST_COLOR" , 0x0306}, |
| 20205 | {"GL_DST_IN_NV" , 0x928B}, |
| 20206 | {"GL_DST_NV" , 0x9287}, |
| 20207 | {"GL_DST_OUT_NV" , 0x928D}, |
| 20208 | {"GL_DST_OVER_NV" , 0x9289}, |
| 20209 | {"GL_DS_BIAS_NV" , 0x8716}, |
| 20210 | {"GL_DS_SCALE_NV" , 0x8710}, |
| 20211 | {"GL_DT_BIAS_NV" , 0x8717}, |
| 20212 | {"GL_DT_SCALE_NV" , 0x8711}, |
| 20213 | {"GL_DU8DV8_ATI" , 0x877A}, |
| 20214 | {"GL_DUAL_ALPHA12_SGIS" , 0x8112}, |
| 20215 | {"GL_DUAL_ALPHA16_SGIS" , 0x8113}, |
| 20216 | {"GL_DUAL_ALPHA4_SGIS" , 0x8110}, |
| 20217 | {"GL_DUAL_ALPHA8_SGIS" , 0x8111}, |
| 20218 | {"GL_DUAL_INTENSITY12_SGIS" , 0x811A}, |
| 20219 | {"GL_DUAL_INTENSITY16_SGIS" , 0x811B}, |
| 20220 | {"GL_DUAL_INTENSITY4_SGIS" , 0x8118}, |
| 20221 | {"GL_DUAL_INTENSITY8_SGIS" , 0x8119}, |
| 20222 | {"GL_DUAL_LUMINANCE12_SGIS" , 0x8116}, |
| 20223 | {"GL_DUAL_LUMINANCE16_SGIS" , 0x8117}, |
| 20224 | {"GL_DUAL_LUMINANCE4_SGIS" , 0x8114}, |
| 20225 | {"GL_DUAL_LUMINANCE8_SGIS" , 0x8115}, |
| 20226 | {"GL_DUAL_LUMINANCE_ALPHA4_SGIS" , 0x811C}, |
| 20227 | {"GL_DUAL_LUMINANCE_ALPHA8_SGIS" , 0x811D}, |
| 20228 | {"GL_DUAL_TEXTURE_SELECT_SGIS" , 0x8124}, |
| 20229 | {"GL_DUDV_ATI" , 0x8779}, |
| 20230 | {"GL_DUP_FIRST_CUBIC_CURVE_TO_NV" , 0x00F2}, |
| 20231 | {"GL_DUP_LAST_CUBIC_CURVE_TO_NV" , 0x00F4}, |
| 20232 | {"GL_DYNAMIC_ATI" , 0x8761}, |
| 20233 | {"GL_DYNAMIC_COPY" , 0x88EA}, |
| 20234 | {"GL_DYNAMIC_COPY_ARB" , 0x88EA}, |
| 20235 | {"GL_DYNAMIC_DRAW" , 0x88E8}, |
| 20236 | {"GL_DYNAMIC_DRAW_ARB" , 0x88E8}, |
| 20237 | {"GL_DYNAMIC_READ" , 0x88E9}, |
| 20238 | {"GL_DYNAMIC_READ_ARB" , 0x88E9}, |
| 20239 | {"GL_DYNAMIC_STORAGE_BIT" , 0x0100}, |
| 20240 | {"GL_DYNAMIC_STORAGE_BIT_EXT" , 0x0100}, |
| 20241 | {"GL_EDGEFLAG_BIT_PGI" , 0x40000}, |
| 20242 | {"GL_EDGE_FLAG" , 0x0B43}, |
| 20243 | {"GL_EDGE_FLAG_ARRAY" , 0x8079}, |
| 20244 | {"GL_EDGE_FLAG_ARRAY_ADDRESS_NV" , 0x8F26}, |
| 20245 | {"GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" , 0x889B}, |
| 20246 | {"GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" , 0x889B}, |
| 20247 | {"GL_EDGE_FLAG_ARRAY_COUNT_EXT" , 0x808D}, |
| 20248 | {"GL_EDGE_FLAG_ARRAY_EXT" , 0x8079}, |
| 20249 | {"GL_EDGE_FLAG_ARRAY_LENGTH_NV" , 0x8F30}, |
| 20250 | {"GL_EDGE_FLAG_ARRAY_LIST_IBM" , 0x103075}, |
| 20251 | {"GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM" , 0x103085}, |
| 20252 | {"GL_EDGE_FLAG_ARRAY_POINTER" , 0x8093}, |
| 20253 | {"GL_EDGE_FLAG_ARRAY_POINTER_EXT" , 0x8093}, |
| 20254 | {"GL_EDGE_FLAG_ARRAY_STRIDE" , 0x808C}, |
| 20255 | {"GL_EDGE_FLAG_ARRAY_STRIDE_EXT" , 0x808C}, |
| 20256 | {"GL_EFFECTIVE_RASTER_SAMPLES_EXT" , 0x932C}, |
| 20257 | {"GL_EIGHTH_BIT_ATI" , 0x0020}, |
| 20258 | {"GL_ELEMENT_ADDRESS_COMMAND_NV" , 0x0008}, |
| 20259 | {"GL_ELEMENT_ARRAY_ADDRESS_NV" , 0x8F29}, |
| 20260 | {"GL_ELEMENT_ARRAY_APPLE" , 0x8A0C}, |
| 20261 | {"GL_ELEMENT_ARRAY_ATI" , 0x8768}, |
| 20262 | {"GL_ELEMENT_ARRAY_BARRIER_BIT" , 0x0002}, |
| 20263 | {"GL_ELEMENT_ARRAY_BARRIER_BIT_EXT" , 0x0002}, |
| 20264 | {"GL_ELEMENT_ARRAY_BUFFER" , 0x8893}, |
| 20265 | {"GL_ELEMENT_ARRAY_BUFFER_ARB" , 0x8893}, |
| 20266 | {"GL_ELEMENT_ARRAY_BUFFER_BINDING" , 0x8895}, |
| 20267 | {"GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" , 0x8895}, |
| 20268 | {"GL_ELEMENT_ARRAY_LENGTH_NV" , 0x8F33}, |
| 20269 | {"GL_ELEMENT_ARRAY_POINTER_APPLE" , 0x8A0E}, |
| 20270 | {"GL_ELEMENT_ARRAY_POINTER_ATI" , 0x876A}, |
| 20271 | {"GL_ELEMENT_ARRAY_TYPE_APPLE" , 0x8A0D}, |
| 20272 | {"GL_ELEMENT_ARRAY_TYPE_ATI" , 0x8769}, |
| 20273 | {"GL_ELEMENT_ARRAY_UNIFIED_NV" , 0x8F1F}, |
| 20274 | {"GL_EMBOSS_CONSTANT_NV" , 0x855E}, |
| 20275 | {"GL_EMBOSS_LIGHT_NV" , 0x855D}, |
| 20276 | {"GL_EMBOSS_MAP_NV" , 0x855F}, |
| 20277 | {"GL_EMISSION" , 0x1600}, |
| 20278 | {"GL_ENABLE_BIT" , 0x2000}, |
| 20279 | {"GL_EQUAL" , 0x0202}, |
| 20280 | {"GL_EQUIV" , 0x1509}, |
| 20281 | {"GL_ETC1_RGB8_OES" , 0x8D64}, |
| 20282 | {"GL_ETC1_SRGB8_NV" , 0x88EE}, |
| 20283 | {"GL_EVAL_2D_NV" , 0x86C0}, |
| 20284 | {"GL_EVAL_BIT" , 0x10000}, |
| 20285 | {"GL_EVAL_FRACTIONAL_TESSELLATION_NV" , 0x86C5}, |
| 20286 | {"GL_EVAL_TRIANGULAR_2D_NV" , 0x86C1}, |
| 20287 | {"GL_EVAL_VERTEX_ATTRIB0_NV" , 0x86C6}, |
| 20288 | {"GL_EVAL_VERTEX_ATTRIB10_NV" , 0x86D0}, |
| 20289 | {"GL_EVAL_VERTEX_ATTRIB11_NV" , 0x86D1}, |
| 20290 | {"GL_EVAL_VERTEX_ATTRIB12_NV" , 0x86D2}, |
| 20291 | {"GL_EVAL_VERTEX_ATTRIB13_NV" , 0x86D3}, |
| 20292 | {"GL_EVAL_VERTEX_ATTRIB14_NV" , 0x86D4}, |
| 20293 | {"GL_EVAL_VERTEX_ATTRIB15_NV" , 0x86D5}, |
| 20294 | {"GL_EVAL_VERTEX_ATTRIB1_NV" , 0x86C7}, |
| 20295 | {"GL_EVAL_VERTEX_ATTRIB2_NV" , 0x86C8}, |
| 20296 | {"GL_EVAL_VERTEX_ATTRIB3_NV" , 0x86C9}, |
| 20297 | {"GL_EVAL_VERTEX_ATTRIB4_NV" , 0x86CA}, |
| 20298 | {"GL_EVAL_VERTEX_ATTRIB5_NV" , 0x86CB}, |
| 20299 | {"GL_EVAL_VERTEX_ATTRIB6_NV" , 0x86CC}, |
| 20300 | {"GL_EVAL_VERTEX_ATTRIB7_NV" , 0x86CD}, |
| 20301 | {"GL_EVAL_VERTEX_ATTRIB8_NV" , 0x86CE}, |
| 20302 | {"GL_EVAL_VERTEX_ATTRIB9_NV" , 0x86CF}, |
| 20303 | {"GL_EXCLUSION" , 0x92A0}, |
| 20304 | {"GL_EXCLUSION_KHR" , 0x92A0}, |
| 20305 | {"GL_EXCLUSION_NV" , 0x92A0}, |
| 20306 | {"GL_EXCLUSIVE_EXT" , 0x8F11}, |
| 20307 | {"GL_EXP" , 0x0800}, |
| 20308 | {"GL_EXP2" , 0x0801}, |
| 20309 | {"GL_EXPAND_NEGATE_NV" , 0x8539}, |
| 20310 | {"GL_EXPAND_NORMAL_NV" , 0x8538}, |
| 20311 | {"GL_EXTENSIONS" , 0x1F03}, |
| 20312 | {"GL_EXTERNAL_STORAGE_BIT_NVX" , 0x2000}, |
| 20313 | {"GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD" , 0x9160}, |
| 20314 | {"GL_EYE_DISTANCE_TO_LINE_SGIS" , 0x81F2}, |
| 20315 | {"GL_EYE_DISTANCE_TO_POINT_SGIS" , 0x81F0}, |
| 20316 | {"GL_EYE_LINEAR" , 0x2400}, |
| 20317 | {"GL_EYE_LINEAR_NV" , 0x2400}, |
| 20318 | {"GL_EYE_LINE_SGIS" , 0x81F6}, |
| 20319 | {"GL_EYE_PLANE" , 0x2502}, |
| 20320 | {"GL_EYE_PLANE_ABSOLUTE_NV" , 0x855C}, |
| 20321 | {"GL_EYE_POINT_SGIS" , 0x81F4}, |
| 20322 | {"GL_EYE_RADIAL_NV" , 0x855B}, |
| 20323 | {"GL_E_TIMES_F_NV" , 0x8531}, |
| 20324 | {"GL_FACTOR_ALPHA_MODULATE_IMG" , 0x8C07}, |
| 20325 | {"GL_FACTOR_MAX_AMD" , 0x901D}, |
| 20326 | {"GL_FACTOR_MIN_AMD" , 0x901C}, |
| 20327 | {"GL_FAILURE_NV" , 0x9030}, |
| 20328 | {"GL_FALSE" , 0x0000}, |
| 20329 | {"GL_FASTEST" , 0x1101}, |
| 20330 | {"GL_FEEDBACK" , 0x1C01}, |
| 20331 | {"GL_FEEDBACK_BUFFER_POINTER" , 0x0DF0}, |
| 20332 | {"GL_FEEDBACK_BUFFER_SIZE" , 0x0DF1}, |
| 20333 | {"GL_FEEDBACK_BUFFER_TYPE" , 0x0DF2}, |
| 20334 | {"GL_FENCE_APPLE" , 0x8A0B}, |
| 20335 | {"GL_FENCE_CONDITION_NV" , 0x84F4}, |
| 20336 | {"GL_FENCE_STATUS_NV" , 0x84F3}, |
| 20337 | {"GL_FETCH_PER_SAMPLE_ARM" , 0x8F65}, |
| 20338 | {"GL_FIELDS_NV" , 0x8E27}, |
| 20339 | {"GL_FIELD_LOWER_NV" , 0x9023}, |
| 20340 | {"GL_FIELD_UPPER_NV" , 0x9022}, |
| 20341 | {"GL_FILE_NAME_NV" , 0x9074}, |
| 20342 | {"GL_FILL" , 0x1B02}, |
| 20343 | {"GL_FILL_ANGLE" , 0x1B02}, |
| 20344 | {"GL_FILL_NV" , 0x1B02}, |
| 20345 | {"GL_FILL_RECTANGLE_NV" , 0x933C}, |
| 20346 | {"GL_FILTER" , 0x829A}, |
| 20347 | {"GL_FILTER4_SGIS" , 0x8146}, |
| 20348 | {"GL_FIRST_TO_REST_NV" , 0x90AF}, |
| 20349 | {"GL_FIRST_VERTEX_CONVENTION" , 0x8E4D}, |
| 20350 | {"GL_FIRST_VERTEX_CONVENTION_ANGLE" , 0x8E4D}, |
| 20351 | {"GL_FIRST_VERTEX_CONVENTION_EXT" , 0x8E4D}, |
| 20352 | {"GL_FIRST_VERTEX_CONVENTION_OES" , 0x8E4D}, |
| 20353 | {"GL_FIXED" , 0x140C}, |
| 20354 | {"GL_FIXED_OES" , 0x140C}, |
| 20355 | {"GL_FIXED_ONLY" , 0x891D}, |
| 20356 | {"GL_FIXED_ONLY_ARB" , 0x891D}, |
| 20357 | {"GL_FLAT" , 0x1D00}, |
| 20358 | {"GL_FLOAT" , 0x1406}, |
| 20359 | {"GL_FLOAT16_MAT2_AMD" , 0x91C5}, |
| 20360 | {"GL_FLOAT16_MAT2x3_AMD" , 0x91C8}, |
| 20361 | {"GL_FLOAT16_MAT2x4_AMD" , 0x91C9}, |
| 20362 | {"GL_FLOAT16_MAT3_AMD" , 0x91C6}, |
| 20363 | {"GL_FLOAT16_MAT3x2_AMD" , 0x91CA}, |
| 20364 | {"GL_FLOAT16_MAT3x4_AMD" , 0x91CB}, |
| 20365 | {"GL_FLOAT16_MAT4_AMD" , 0x91C7}, |
| 20366 | {"GL_FLOAT16_MAT4x2_AMD" , 0x91CC}, |
| 20367 | {"GL_FLOAT16_MAT4x3_AMD" , 0x91CD}, |
| 20368 | {"GL_FLOAT16_NV" , 0x8FF8}, |
| 20369 | {"GL_FLOAT16_VEC2_NV" , 0x8FF9}, |
| 20370 | {"GL_FLOAT16_VEC3_NV" , 0x8FFA}, |
| 20371 | {"GL_FLOAT16_VEC4_NV" , 0x8FFB}, |
| 20372 | {"GL_FLOAT_32_UNSIGNED_INT_24_8_REV" , 0x8DAD}, |
| 20373 | {"GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV" , 0x8DAD}, |
| 20374 | {"GL_FLOAT_CLEAR_COLOR_VALUE_NV" , 0x888D}, |
| 20375 | {"GL_FLOAT_MAT2" , 0x8B5A}, |
| 20376 | {"GL_FLOAT_MAT2_ARB" , 0x8B5A}, |
| 20377 | {"GL_FLOAT_MAT2x3" , 0x8B65}, |
| 20378 | {"GL_FLOAT_MAT2x3_NV" , 0x8B65}, |
| 20379 | {"GL_FLOAT_MAT2x4" , 0x8B66}, |
| 20380 | {"GL_FLOAT_MAT2x4_NV" , 0x8B66}, |
| 20381 | {"GL_FLOAT_MAT3" , 0x8B5B}, |
| 20382 | {"GL_FLOAT_MAT3_ARB" , 0x8B5B}, |
| 20383 | {"GL_FLOAT_MAT3x2" , 0x8B67}, |
| 20384 | {"GL_FLOAT_MAT3x2_NV" , 0x8B67}, |
| 20385 | {"GL_FLOAT_MAT3x4" , 0x8B68}, |
| 20386 | {"GL_FLOAT_MAT3x4_NV" , 0x8B68}, |
| 20387 | {"GL_FLOAT_MAT4" , 0x8B5C}, |
| 20388 | {"GL_FLOAT_MAT4_ARB" , 0x8B5C}, |
| 20389 | {"GL_FLOAT_MAT4x2" , 0x8B69}, |
| 20390 | {"GL_FLOAT_MAT4x2_NV" , 0x8B69}, |
| 20391 | {"GL_FLOAT_MAT4x3" , 0x8B6A}, |
| 20392 | {"GL_FLOAT_MAT4x3_NV" , 0x8B6A}, |
| 20393 | {"GL_FLOAT_R16_NV" , 0x8884}, |
| 20394 | {"GL_FLOAT_R32_NV" , 0x8885}, |
| 20395 | {"GL_FLOAT_RG16_NV" , 0x8886}, |
| 20396 | {"GL_FLOAT_RG32_NV" , 0x8887}, |
| 20397 | {"GL_FLOAT_RGB16_NV" , 0x8888}, |
| 20398 | {"GL_FLOAT_RGB32_NV" , 0x8889}, |
| 20399 | {"GL_FLOAT_RGBA16_NV" , 0x888A}, |
| 20400 | {"GL_FLOAT_RGBA32_NV" , 0x888B}, |
| 20401 | {"GL_FLOAT_RGBA_MODE_NV" , 0x888E}, |
| 20402 | {"GL_FLOAT_RGBA_NV" , 0x8883}, |
| 20403 | {"GL_FLOAT_RGB_NV" , 0x8882}, |
| 20404 | {"GL_FLOAT_RG_NV" , 0x8881}, |
| 20405 | {"GL_FLOAT_R_NV" , 0x8880}, |
| 20406 | {"GL_FLOAT_VEC2" , 0x8B50}, |
| 20407 | {"GL_FLOAT_VEC2_ARB" , 0x8B50}, |
| 20408 | {"GL_FLOAT_VEC3" , 0x8B51}, |
| 20409 | {"GL_FLOAT_VEC3_ARB" , 0x8B51}, |
| 20410 | {"GL_FLOAT_VEC4" , 0x8B52}, |
| 20411 | {"GL_FLOAT_VEC4_ARB" , 0x8B52}, |
| 20412 | {"GL_FOG" , 0x0B60}, |
| 20413 | {"GL_FOG_BIT" , 0x0080}, |
| 20414 | {"GL_FOG_COLOR" , 0x0B66}, |
| 20415 | {"GL_FOG_COORD" , 0x8451}, |
| 20416 | {"GL_FOG_COORDINATE" , 0x8451}, |
| 20417 | {"GL_FOG_COORDINATE_ARRAY" , 0x8457}, |
| 20418 | {"GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" , 0x889D}, |
| 20419 | {"GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" , 0x889D}, |
| 20420 | {"GL_FOG_COORDINATE_ARRAY_EXT" , 0x8457}, |
| 20421 | {"GL_FOG_COORDINATE_ARRAY_LIST_IBM" , 0x103076}, |
| 20422 | {"GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM" , 0x103086}, |
| 20423 | {"GL_FOG_COORDINATE_ARRAY_POINTER" , 0x8456}, |
| 20424 | {"GL_FOG_COORDINATE_ARRAY_POINTER_EXT" , 0x8456}, |
| 20425 | {"GL_FOG_COORDINATE_ARRAY_STRIDE" , 0x8455}, |
| 20426 | {"GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" , 0x8455}, |
| 20427 | {"GL_FOG_COORDINATE_ARRAY_TYPE" , 0x8454}, |
| 20428 | {"GL_FOG_COORDINATE_ARRAY_TYPE_EXT" , 0x8454}, |
| 20429 | {"GL_FOG_COORDINATE_EXT" , 0x8451}, |
| 20430 | {"GL_FOG_COORDINATE_SOURCE" , 0x8450}, |
| 20431 | {"GL_FOG_COORDINATE_SOURCE_EXT" , 0x8450}, |
| 20432 | {"GL_FOG_COORD_ARRAY" , 0x8457}, |
| 20433 | {"GL_FOG_COORD_ARRAY_ADDRESS_NV" , 0x8F28}, |
| 20434 | {"GL_FOG_COORD_ARRAY_BUFFER_BINDING" , 0x889D}, |
| 20435 | {"GL_FOG_COORD_ARRAY_LENGTH_NV" , 0x8F32}, |
| 20436 | {"GL_FOG_COORD_ARRAY_POINTER" , 0x8456}, |
| 20437 | {"GL_FOG_COORD_ARRAY_STRIDE" , 0x8455}, |
| 20438 | {"GL_FOG_COORD_ARRAY_TYPE" , 0x8454}, |
| 20439 | {"GL_FOG_COORD_SRC" , 0x8450}, |
| 20440 | {"GL_FOG_DENSITY" , 0x0B62}, |
| 20441 | {"GL_FOG_DISTANCE_MODE_NV" , 0x855A}, |
| 20442 | {"GL_FOG_END" , 0x0B64}, |
| 20443 | {"GL_FOG_FUNC_POINTS_SGIS" , 0x812B}, |
| 20444 | {"GL_FOG_FUNC_SGIS" , 0x812A}, |
| 20445 | {"GL_FOG_HINT" , 0x0C54}, |
| 20446 | {"GL_FOG_INDEX" , 0x0B61}, |
| 20447 | {"GL_FOG_MODE" , 0x0B65}, |
| 20448 | {"GL_FOG_OFFSET_SGIX" , 0x8198}, |
| 20449 | {"GL_FOG_OFFSET_VALUE_SGIX" , 0x8199}, |
| 20450 | {"GL_FOG_SPECULAR_TEXTURE_WIN" , 0x80EC}, |
| 20451 | {"GL_FOG_START" , 0x0B63}, |
| 20452 | {"GL_FONT_ASCENDER_BIT_NV" , 0x200000}, |
| 20453 | {"GL_FONT_DESCENDER_BIT_NV" , 0x400000}, |
| 20454 | {"GL_FONT_GLYPHS_AVAILABLE_NV" , 0x9368}, |
| 20455 | {"GL_FONT_HAS_KERNING_BIT_NV" , 0x10000000}, |
| 20456 | {"GL_FONT_HEIGHT_BIT_NV" , 0x800000}, |
| 20457 | {"GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV" , 0x2000000}, |
| 20458 | {"GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV" , 0x1000000}, |
| 20459 | {"GL_FONT_NUM_GLYPH_INDICES_BIT_NV" , 0x20000000}, |
| 20460 | {"GL_FONT_TARGET_UNAVAILABLE_NV" , 0x9369}, |
| 20461 | {"GL_FONT_UNAVAILABLE_NV" , 0x936A}, |
| 20462 | {"GL_FONT_UNDERLINE_POSITION_BIT_NV" , 0x4000000}, |
| 20463 | {"GL_FONT_UNDERLINE_THICKNESS_BIT_NV" , 0x8000000}, |
| 20464 | {"GL_FONT_UNINTELLIGIBLE_NV" , 0x936B}, |
| 20465 | {"GL_FONT_UNITS_PER_EM_BIT_NV" , 0x100000}, |
| 20466 | {"GL_FONT_X_MAX_BOUNDS_BIT_NV" , 0x40000}, |
| 20467 | {"GL_FONT_X_MIN_BOUNDS_BIT_NV" , 0x10000}, |
| 20468 | {"GL_FONT_Y_MAX_BOUNDS_BIT_NV" , 0x80000}, |
| 20469 | {"GL_FONT_Y_MIN_BOUNDS_BIT_NV" , 0x20000}, |
| 20470 | {"GL_FORCE_BLUE_TO_ONE_NV" , 0x8860}, |
| 20471 | {"GL_FORMAT_SUBSAMPLE_244_244_OML" , 0x8983}, |
| 20472 | {"GL_FORMAT_SUBSAMPLE_24_24_OML" , 0x8982}, |
| 20473 | {"GL_FOVEATION_ENABLE_BIT_QCOM" , 0x0001}, |
| 20474 | {"GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM" , 0x0002}, |
| 20475 | {"GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM" , 0x0004}, |
| 20476 | {"GL_FRACTIONAL_EVEN" , 0x8E7C}, |
| 20477 | {"GL_FRACTIONAL_EVEN_EXT" , 0x8E7C}, |
| 20478 | {"GL_FRACTIONAL_EVEN_OES" , 0x8E7C}, |
| 20479 | {"GL_FRACTIONAL_ODD" , 0x8E7B}, |
| 20480 | {"GL_FRACTIONAL_ODD_EXT" , 0x8E7B}, |
| 20481 | {"GL_FRACTIONAL_ODD_OES" , 0x8E7B}, |
| 20482 | {"GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX" , 0x8314}, |
| 20483 | {"GL_FRAGMENTS_INSTRUMENT_MAX_SGIX" , 0x8315}, |
| 20484 | {"GL_FRAGMENTS_INSTRUMENT_SGIX" , 0x8313}, |
| 20485 | {"GL_FRAGMENT_ALPHA_MODULATE_IMG" , 0x8C08}, |
| 20486 | {"GL_FRAGMENT_COLOR_EXT" , 0x834C}, |
| 20487 | {"GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX" , 0x8402}, |
| 20488 | {"GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX" , 0x8403}, |
| 20489 | {"GL_FRAGMENT_COLOR_MATERIAL_SGIX" , 0x8401}, |
| 20490 | {"GL_FRAGMENT_COVERAGE_COLOR_NV" , 0x92DE}, |
| 20491 | {"GL_FRAGMENT_COVERAGE_TO_COLOR_NV" , 0x92DD}, |
| 20492 | {"GL_FRAGMENT_DEPTH" , 0x8452}, |
| 20493 | {"GL_FRAGMENT_DEPTH_EXT" , 0x8452}, |
| 20494 | {"GL_FRAGMENT_INPUT_NV" , 0x936D}, |
| 20495 | {"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" , 0x8E5D}, |
| 20496 | {"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES" , 0x8E5D}, |
| 20497 | {"GL_FRAGMENT_LIGHT0_SGIX" , 0x840C}, |
| 20498 | {"GL_FRAGMENT_LIGHT1_SGIX" , 0x840D}, |
| 20499 | {"GL_FRAGMENT_LIGHT2_SGIX" , 0x840E}, |
| 20500 | {"GL_FRAGMENT_LIGHT3_SGIX" , 0x840F}, |
| 20501 | {"GL_FRAGMENT_LIGHT4_SGIX" , 0x8410}, |
| 20502 | {"GL_FRAGMENT_LIGHT5_SGIX" , 0x8411}, |
| 20503 | {"GL_FRAGMENT_LIGHT6_SGIX" , 0x8412}, |
| 20504 | {"GL_FRAGMENT_LIGHT7_SGIX" , 0x8413}, |
| 20505 | {"GL_FRAGMENT_LIGHTING_SGIX" , 0x8400}, |
| 20506 | {"GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX" , 0x840A}, |
| 20507 | {"GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX" , 0x8408}, |
| 20508 | {"GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX" , 0x840B}, |
| 20509 | {"GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX" , 0x8409}, |
| 20510 | {"GL_FRAGMENT_MATERIAL_EXT" , 0x8349}, |
| 20511 | {"GL_FRAGMENT_NORMAL_EXT" , 0x834A}, |
| 20512 | {"GL_FRAGMENT_PROGRAM_ARB" , 0x8804}, |
| 20513 | {"GL_FRAGMENT_PROGRAM_BINDING_NV" , 0x8873}, |
| 20514 | {"GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA" , 0x8BB3}, |
| 20515 | {"GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA" , 0x8BB2}, |
| 20516 | {"GL_FRAGMENT_PROGRAM_CALLBACK_MESA" , 0x8BB1}, |
| 20517 | {"GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV" , 0x8E5D}, |
| 20518 | {"GL_FRAGMENT_PROGRAM_NV" , 0x8870}, |
| 20519 | {"GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV" , 0x8DA4}, |
| 20520 | {"GL_FRAGMENT_PROGRAM_POSITION_MESA" , 0x8BB0}, |
| 20521 | {"GL_FRAGMENT_SHADER" , 0x8B30}, |
| 20522 | {"GL_FRAGMENT_SHADER_ARB" , 0x8B30}, |
| 20523 | {"GL_FRAGMENT_SHADER_ATI" , 0x8920}, |
| 20524 | {"GL_FRAGMENT_SHADER_BIT" , 0x0002}, |
| 20525 | {"GL_FRAGMENT_SHADER_BIT_EXT" , 0x0002}, |
| 20526 | {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT" , 0x8B8B}, |
| 20527 | {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" , 0x8B8B}, |
| 20528 | {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES" , 0x8B8B}, |
| 20529 | {"GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" , 0x8A52}, |
| 20530 | {"GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM" , 0x8F66}, |
| 20531 | {"GL_FRAGMENT_SHADER_INVOCATIONS" , 0x82F4}, |
| 20532 | {"GL_FRAGMENT_SHADER_INVOCATIONS_ARB" , 0x82F4}, |
| 20533 | {"GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT" , 0x96DF}, |
| 20534 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT" , 0x96D2}, |
| 20535 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT" , 0x96D5}, |
| 20536 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT" , 0x96D4}, |
| 20537 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT" , 0x96D6}, |
| 20538 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT" , 0x96D3}, |
| 20539 | {"GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT" , 0x8F6F}, |
| 20540 | {"GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT" , 0x96DE}, |
| 20541 | {"GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT" , 0x96DD}, |
| 20542 | {"GL_FRAGMENT_SUBROUTINE" , 0x92EC}, |
| 20543 | {"GL_FRAGMENT_SUBROUTINE_UNIFORM" , 0x92F2}, |
| 20544 | {"GL_FRAGMENT_TEXTURE" , 0x829F}, |
| 20545 | {"GL_FRAMEBUFFER" , 0x8D40}, |
| 20546 | {"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" , 0x8215}, |
| 20547 | {"GL_FRAMEBUFFER_ATTACHMENT_ANGLE" , 0x93A3}, |
| 20548 | {"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" , 0x8214}, |
| 20549 | {"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" , 0x8210}, |
| 20550 | {"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT" , 0x8210}, |
| 20551 | {"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" , 0x8211}, |
| 20552 | {"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT" , 0x8211}, |
| 20553 | {"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" , 0x8216}, |
| 20554 | {"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" , 0x8213}, |
| 20555 | {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED" , 0x8DA7}, |
| 20556 | {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" , 0x8DA7}, |
| 20557 | {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" , 0x8DA7}, |
| 20558 | {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES" , 0x8DA7}, |
| 20559 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" , 0x8CD1}, |
| 20560 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" , 0x8CD1}, |
| 20561 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" , 0x8CD1}, |
| 20562 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" , 0x8CD0}, |
| 20563 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" , 0x8CD0}, |
| 20564 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" , 0x8CD0}, |
| 20565 | {"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" , 0x8212}, |
| 20566 | {"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" , 0x8217}, |
| 20567 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" , 0x8CD4}, |
| 20568 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" , 0x8CD4}, |
| 20569 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" , 0x9632}, |
| 20570 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" , 0x8CD3}, |
| 20571 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" , 0x8CD3}, |
| 20572 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" , 0x8CD3}, |
| 20573 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" , 0x8CD4}, |
| 20574 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" , 0x8CD4}, |
| 20575 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" , 0x8CD2}, |
| 20576 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" , 0x8CD2}, |
| 20577 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" , 0x8CD2}, |
| 20578 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" , 0x9630}, |
| 20579 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT" , 0x8D6C}, |
| 20580 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG" , 0x913F}, |
| 20581 | {"GL_FRAMEBUFFER_BARRIER_BIT" , 0x0400}, |
| 20582 | {"GL_FRAMEBUFFER_BARRIER_BIT_EXT" , 0x0400}, |
| 20583 | {"GL_FRAMEBUFFER_BINDING" , 0x8CA6}, |
| 20584 | {"GL_FRAMEBUFFER_BINDING_ANGLE" , 0x8CA6}, |
| 20585 | {"GL_FRAMEBUFFER_BINDING_EXT" , 0x8CA6}, |
| 20586 | {"GL_FRAMEBUFFER_BINDING_OES" , 0x8CA6}, |
| 20587 | {"GL_FRAMEBUFFER_BLEND" , 0x828B}, |
| 20588 | {"GL_FRAMEBUFFER_COMPLETE" , 0x8CD5}, |
| 20589 | {"GL_FRAMEBUFFER_COMPLETE_EXT" , 0x8CD5}, |
| 20590 | {"GL_FRAMEBUFFER_COMPLETE_OES" , 0x8CD5}, |
| 20591 | {"GL_FRAMEBUFFER_DEFAULT" , 0x8218}, |
| 20592 | {"GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" , 0x9314}, |
| 20593 | {"GL_FRAMEBUFFER_DEFAULT_HEIGHT" , 0x9311}, |
| 20594 | {"GL_FRAMEBUFFER_DEFAULT_LAYERS" , 0x9312}, |
| 20595 | {"GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT" , 0x9312}, |
| 20596 | {"GL_FRAMEBUFFER_DEFAULT_LAYERS_OES" , 0x9312}, |
| 20597 | {"GL_FRAMEBUFFER_DEFAULT_SAMPLES" , 0x9313}, |
| 20598 | {"GL_FRAMEBUFFER_DEFAULT_WIDTH" , 0x9310}, |
| 20599 | {"GL_FRAMEBUFFER_EXT" , 0x8D40}, |
| 20600 | {"GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM" , 0x96A2}, |
| 20601 | {"GL_FRAMEBUFFER_FLIP_X_MESA" , 0x8BBC}, |
| 20602 | {"GL_FRAMEBUFFER_FLIP_Y_MESA" , 0x8BBB}, |
| 20603 | {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" , 0x8CD6}, |
| 20604 | {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" , 0x8CD6}, |
| 20605 | {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES" , 0x8CD6}, |
| 20606 | {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS" , 0x8CD9}, |
| 20607 | {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" , 0x8CD9}, |
| 20608 | {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES" , 0x8CD9}, |
| 20609 | {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" , 0x8CDB}, |
| 20610 | {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" , 0x8CDB}, |
| 20611 | {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES" , 0x8CDB}, |
| 20612 | {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" , 0x8CDA}, |
| 20613 | {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES" , 0x8CDA}, |
| 20614 | {"GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM" , 0x8BFF}, |
| 20615 | {"GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT" , 0x9652}, |
| 20616 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" , 0x8DA9}, |
| 20617 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" , 0x8DA9}, |
| 20618 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" , 0x8DA8}, |
| 20619 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" , 0x8DA8}, |
| 20620 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" , 0x8DA8}, |
| 20621 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES" , 0x8DA8}, |
| 20622 | {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" , 0x8CD7}, |
| 20623 | {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" , 0x8CD7}, |
| 20624 | {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES" , 0x8CD7}, |
| 20625 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" , 0x8D56}, |
| 20626 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG" , 0x913C}, |
| 20627 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE" , 0x8D56}, |
| 20628 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE" , 0x8D56}, |
| 20629 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" , 0x8D56}, |
| 20630 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG" , 0x9134}, |
| 20631 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV" , 0x8D56}, |
| 20632 | {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" , 0x8CDC}, |
| 20633 | {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" , 0x8CDC}, |
| 20634 | {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES" , 0x8CDC}, |
| 20635 | {"GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR" , 0x9633}, |
| 20636 | {"GL_FRAMEBUFFER_OES" , 0x8D40}, |
| 20637 | {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB" , 0x9342}, |
| 20638 | {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV" , 0x9342}, |
| 20639 | {"GL_FRAMEBUFFER_RENDERABLE" , 0x8289}, |
| 20640 | {"GL_FRAMEBUFFER_RENDERABLE_LAYERED" , 0x828A}, |
| 20641 | {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB" , 0x9343}, |
| 20642 | {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV" , 0x9343}, |
| 20643 | {"GL_FRAMEBUFFER_SRGB" , 0x8DB9}, |
| 20644 | {"GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" , 0x8DBA}, |
| 20645 | {"GL_FRAMEBUFFER_SRGB_EXT" , 0x8DB9}, |
| 20646 | {"GL_FRAMEBUFFER_SWAP_XY_MESA" , 0x8BBD}, |
| 20647 | {"GL_FRAMEBUFFER_UNDEFINED" , 0x8219}, |
| 20648 | {"GL_FRAMEBUFFER_UNDEFINED_OES" , 0x8219}, |
| 20649 | {"GL_FRAMEBUFFER_UNSUPPORTED" , 0x8CDD}, |
| 20650 | {"GL_FRAMEBUFFER_UNSUPPORTED_EXT" , 0x8CDD}, |
| 20651 | {"GL_FRAMEBUFFER_UNSUPPORTED_OES" , 0x8CDD}, |
| 20652 | {"GL_FRAMEZOOM_FACTOR_SGIX" , 0x818C}, |
| 20653 | {"GL_FRAMEZOOM_SGIX" , 0x818B}, |
| 20654 | {"GL_FRAME_NV" , 0x8E26}, |
| 20655 | {"GL_FRONT" , 0x0404}, |
| 20656 | {"GL_FRONT_AND_BACK" , 0x0408}, |
| 20657 | {"GL_FRONT_FACE" , 0x0B46}, |
| 20658 | {"GL_FRONT_FACE_COMMAND_NV" , 0x0012}, |
| 20659 | {"GL_FRONT_LEFT" , 0x0400}, |
| 20660 | {"GL_FRONT_RIGHT" , 0x0401}, |
| 20661 | {"GL_FULL_RANGE_EXT" , 0x87E1}, |
| 20662 | {"GL_FULL_STIPPLE_HINT_PGI" , 0x1A219}, |
| 20663 | {"GL_FULL_SUPPORT" , 0x82B7}, |
| 20664 | {"GL_FUNC_ADD" , 0x8006}, |
| 20665 | {"GL_FUNC_ADD_EXT" , 0x8006}, |
| 20666 | {"GL_FUNC_ADD_OES" , 0x8006}, |
| 20667 | {"GL_FUNC_REVERSE_SUBTRACT" , 0x800B}, |
| 20668 | {"GL_FUNC_REVERSE_SUBTRACT_EXT" , 0x800B}, |
| 20669 | {"GL_FUNC_REVERSE_SUBTRACT_OES" , 0x800B}, |
| 20670 | {"GL_FUNC_SUBTRACT" , 0x800A}, |
| 20671 | {"GL_FUNC_SUBTRACT_EXT" , 0x800A}, |
| 20672 | {"GL_FUNC_SUBTRACT_OES" , 0x800A}, |
| 20673 | {"GL_GCCSO_SHADER_BINARY_FJ" , 0x9260}, |
| 20674 | {"GL_GENERATE_MIPMAP" , 0x8191}, |
| 20675 | {"GL_GENERATE_MIPMAP_HINT" , 0x8192}, |
| 20676 | {"GL_GENERATE_MIPMAP_HINT_SGIS" , 0x8192}, |
| 20677 | {"GL_GENERATE_MIPMAP_SGIS" , 0x8191}, |
| 20678 | {"GL_GENERIC_ATTRIB_NV" , 0x8C7D}, |
| 20679 | {"GL_GEOMETRY_DEFORMATION_BIT_SGIX" , 0x0002}, |
| 20680 | {"GL_GEOMETRY_DEFORMATION_SGIX" , 0x8194}, |
| 20681 | {"GL_GEOMETRY_INPUT_TYPE" , 0x8917}, |
| 20682 | {"GL_GEOMETRY_INPUT_TYPE_ARB" , 0x8DDB}, |
| 20683 | {"GL_GEOMETRY_INPUT_TYPE_EXT" , 0x8DDB}, |
| 20684 | {"GL_GEOMETRY_LINKED_INPUT_TYPE_EXT" , 0x8917}, |
| 20685 | {"GL_GEOMETRY_LINKED_INPUT_TYPE_OES" , 0x8917}, |
| 20686 | {"GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT" , 0x8918}, |
| 20687 | {"GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES" , 0x8918}, |
| 20688 | {"GL_GEOMETRY_LINKED_VERTICES_OUT_EXT" , 0x8916}, |
| 20689 | {"GL_GEOMETRY_LINKED_VERTICES_OUT_OES" , 0x8916}, |
| 20690 | {"GL_GEOMETRY_OUTPUT_TYPE" , 0x8918}, |
| 20691 | {"GL_GEOMETRY_OUTPUT_TYPE_ARB" , 0x8DDC}, |
| 20692 | {"GL_GEOMETRY_OUTPUT_TYPE_EXT" , 0x8DDC}, |
| 20693 | {"GL_GEOMETRY_PROGRAM_NV" , 0x8C26}, |
| 20694 | {"GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV" , 0x8DA3}, |
| 20695 | {"GL_GEOMETRY_SHADER" , 0x8DD9}, |
| 20696 | {"GL_GEOMETRY_SHADER_ARB" , 0x8DD9}, |
| 20697 | {"GL_GEOMETRY_SHADER_BIT" , 0x0004}, |
| 20698 | {"GL_GEOMETRY_SHADER_BIT_EXT" , 0x0004}, |
| 20699 | {"GL_GEOMETRY_SHADER_BIT_OES" , 0x0004}, |
| 20700 | {"GL_GEOMETRY_SHADER_EXT" , 0x8DD9}, |
| 20701 | {"GL_GEOMETRY_SHADER_INVOCATIONS" , 0x887F}, |
| 20702 | {"GL_GEOMETRY_SHADER_INVOCATIONS_EXT" , 0x887F}, |
| 20703 | {"GL_GEOMETRY_SHADER_INVOCATIONS_OES" , 0x887F}, |
| 20704 | {"GL_GEOMETRY_SHADER_OES" , 0x8DD9}, |
| 20705 | {"GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED" , 0x82F3}, |
| 20706 | {"GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" , 0x82F3}, |
| 20707 | {"GL_GEOMETRY_SUBROUTINE" , 0x92EB}, |
| 20708 | {"GL_GEOMETRY_SUBROUTINE_UNIFORM" , 0x92F1}, |
| 20709 | {"GL_GEOMETRY_TEXTURE" , 0x829E}, |
| 20710 | {"GL_GEOMETRY_VERTICES_OUT" , 0x8916}, |
| 20711 | {"GL_GEOMETRY_VERTICES_OUT_ARB" , 0x8DDA}, |
| 20712 | {"GL_GEOMETRY_VERTICES_OUT_EXT" , 0x8DDA}, |
| 20713 | {"GL_GEQUAL" , 0x0206}, |
| 20714 | {"GL_GET_TEXTURE_IMAGE_FORMAT" , 0x8291}, |
| 20715 | {"GL_GET_TEXTURE_IMAGE_TYPE" , 0x8292}, |
| 20716 | {"GL_GLOBAL_ALPHA_FACTOR_SUN" , 0x81DA}, |
| 20717 | {"GL_GLOBAL_ALPHA_SUN" , 0x81D9}, |
| 20718 | {"GL_GLYPH_HAS_KERNING_BIT_NV" , 0x0100}, |
| 20719 | {"GL_GLYPH_HEIGHT_BIT_NV" , 0x0002}, |
| 20720 | {"GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV" , 0x0010}, |
| 20721 | {"GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV" , 0x0004}, |
| 20722 | {"GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV" , 0x0008}, |
| 20723 | {"GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV" , 0x0080}, |
| 20724 | {"GL_GLYPH_VERTICAL_BEARING_X_BIT_NV" , 0x0020}, |
| 20725 | {"GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV" , 0x0040}, |
| 20726 | {"GL_GLYPH_WIDTH_BIT_NV" , 0x0001}, |
| 20727 | {"GL_GPU_ADDRESS_NV" , 0x8F34}, |
| 20728 | {"GL_GPU_DISJOINT_EXT" , 0x8FBB}, |
| 20729 | {"GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX" , 0x9049}, |
| 20730 | {"GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX" , 0x9047}, |
| 20731 | {"GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX" , 0x904B}, |
| 20732 | {"GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX" , 0x904A}, |
| 20733 | {"GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX" , 0x9048}, |
| 20734 | {"GL_GPU_OPTIMIZED_QCOM" , 0x8FB2}, |
| 20735 | {"GL_GREATER" , 0x0204}, |
| 20736 | {"GL_GREEN" , 0x1904}, |
| 20737 | {"GL_GREEN_BIAS" , 0x0D19}, |
| 20738 | {"GL_GREEN_BITS" , 0x0D53}, |
| 20739 | {"GL_GREEN_BIT_ATI" , 0x0002}, |
| 20740 | {"GL_GREEN_INTEGER" , 0x8D95}, |
| 20741 | {"GL_GREEN_INTEGER_EXT" , 0x8D95}, |
| 20742 | {"GL_GREEN_MAX_CLAMP_INGR" , 0x8565}, |
| 20743 | {"GL_GREEN_MIN_CLAMP_INGR" , 0x8561}, |
| 20744 | {"GL_GREEN_NV" , 0x1904}, |
| 20745 | {"GL_GREEN_SCALE" , 0x0D18}, |
| 20746 | {"GL_GS_PROGRAM_BINARY_MTK" , 0x9641}, |
| 20747 | {"GL_GS_SHADER_BINARY_MTK" , 0x9640}, |
| 20748 | {"GL_GUILTY_CONTEXT_RESET" , 0x8253}, |
| 20749 | {"GL_GUILTY_CONTEXT_RESET_ARB" , 0x8253}, |
| 20750 | {"GL_GUILTY_CONTEXT_RESET_EXT" , 0x8253}, |
| 20751 | {"GL_GUILTY_CONTEXT_RESET_KHR" , 0x8253}, |
| 20752 | {"GL_HALF_APPLE" , 0x140B}, |
| 20753 | {"GL_HALF_BIAS_NEGATE_NV" , 0x853B}, |
| 20754 | {"GL_HALF_BIAS_NORMAL_NV" , 0x853A}, |
| 20755 | {"GL_HALF_BIT_ATI" , 0x0008}, |
| 20756 | {"GL_HALF_FLOAT" , 0x140B}, |
| 20757 | {"GL_HALF_FLOAT_ARB" , 0x140B}, |
| 20758 | {"GL_HALF_FLOAT_NV" , 0x140B}, |
| 20759 | {"GL_HALF_FLOAT_OES" , 0x8D61}, |
| 20760 | {"GL_HANDLE_TYPE_D3D11_IMAGE_EXT" , 0x958B}, |
| 20761 | {"GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT" , 0x958C}, |
| 20762 | {"GL_HANDLE_TYPE_D3D12_FENCE_EXT" , 0x9594}, |
| 20763 | {"GL_HANDLE_TYPE_D3D12_RESOURCE_EXT" , 0x958A}, |
| 20764 | {"GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT" , 0x9589}, |
| 20765 | {"GL_HANDLE_TYPE_OPAQUE_FD_EXT" , 0x9586}, |
| 20766 | {"GL_HANDLE_TYPE_OPAQUE_WIN32_EXT" , 0x9587}, |
| 20767 | {"GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT" , 0x9588}, |
| 20768 | {"GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" , 0x93AF}, |
| 20769 | {"GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE" , 0x93AE}, |
| 20770 | {"GL_HARDLIGHT" , 0x929B}, |
| 20771 | {"GL_HARDLIGHT_KHR" , 0x929B}, |
| 20772 | {"GL_HARDLIGHT_NV" , 0x929B}, |
| 20773 | {"GL_HARDMIX_NV" , 0x92A9}, |
| 20774 | {"GL_HIGH_FLOAT" , 0x8DF2}, |
| 20775 | {"GL_HIGH_INT" , 0x8DF5}, |
| 20776 | {"GL_HILO16_NV" , 0x86F8}, |
| 20777 | {"GL_HILO8_NV" , 0x885E}, |
| 20778 | {"GL_HILO_NV" , 0x86F4}, |
| 20779 | {"GL_HINT_BIT" , 0x8000}, |
| 20780 | {"GL_HISTOGRAM" , 0x8024}, |
| 20781 | {"GL_HISTOGRAM_ALPHA_SIZE" , 0x802B}, |
| 20782 | {"GL_HISTOGRAM_ALPHA_SIZE_EXT" , 0x802B}, |
| 20783 | {"GL_HISTOGRAM_BLUE_SIZE" , 0x802A}, |
| 20784 | {"GL_HISTOGRAM_BLUE_SIZE_EXT" , 0x802A}, |
| 20785 | {"GL_HISTOGRAM_EXT" , 0x8024}, |
| 20786 | {"GL_HISTOGRAM_FORMAT" , 0x8027}, |
| 20787 | {"GL_HISTOGRAM_FORMAT_EXT" , 0x8027}, |
| 20788 | {"GL_HISTOGRAM_GREEN_SIZE" , 0x8029}, |
| 20789 | {"GL_HISTOGRAM_GREEN_SIZE_EXT" , 0x8029}, |
| 20790 | {"GL_HISTOGRAM_LUMINANCE_SIZE" , 0x802C}, |
| 20791 | {"GL_HISTOGRAM_LUMINANCE_SIZE_EXT" , 0x802C}, |
| 20792 | {"GL_HISTOGRAM_RED_SIZE" , 0x8028}, |
| 20793 | {"GL_HISTOGRAM_RED_SIZE_EXT" , 0x8028}, |
| 20794 | {"GL_HISTOGRAM_SINK" , 0x802D}, |
| 20795 | {"GL_HISTOGRAM_SINK_EXT" , 0x802D}, |
| 20796 | {"GL_HISTOGRAM_WIDTH" , 0x8026}, |
| 20797 | {"GL_HISTOGRAM_WIDTH_EXT" , 0x8026}, |
| 20798 | {"GL_HI_BIAS_NV" , 0x8714}, |
| 20799 | {"GL_HI_SCALE_NV" , 0x870E}, |
| 20800 | {"GL_HORIZONTAL_LINE_TO_NV" , 0x0006}, |
| 20801 | {"GL_HSL_COLOR" , 0x92AF}, |
| 20802 | {"GL_HSL_COLOR_KHR" , 0x92AF}, |
| 20803 | {"GL_HSL_COLOR_NV" , 0x92AF}, |
| 20804 | {"GL_HSL_HUE" , 0x92AD}, |
| 20805 | {"GL_HSL_HUE_KHR" , 0x92AD}, |
| 20806 | {"GL_HSL_HUE_NV" , 0x92AD}, |
| 20807 | {"GL_HSL_LUMINOSITY" , 0x92B0}, |
| 20808 | {"GL_HSL_LUMINOSITY_KHR" , 0x92B0}, |
| 20809 | {"GL_HSL_LUMINOSITY_NV" , 0x92B0}, |
| 20810 | {"GL_HSL_SATURATION" , 0x92AE}, |
| 20811 | {"GL_HSL_SATURATION_KHR" , 0x92AE}, |
| 20812 | {"GL_HSL_SATURATION_NV" , 0x92AE}, |
| 20813 | {"GL_IDENTITY_NV" , 0x862A}, |
| 20814 | {"GL_IGNORE_BORDER_HP" , 0x8150}, |
| 20815 | {"GL_IMAGE_1D" , 0x904C}, |
| 20816 | {"GL_IMAGE_1D_ARRAY" , 0x9052}, |
| 20817 | {"GL_IMAGE_1D_ARRAY_EXT" , 0x9052}, |
| 20818 | {"GL_IMAGE_1D_EXT" , 0x904C}, |
| 20819 | {"GL_IMAGE_2D" , 0x904D}, |
| 20820 | {"GL_IMAGE_2D_ARRAY" , 0x9053}, |
| 20821 | {"GL_IMAGE_2D_ARRAY_EXT" , 0x9053}, |
| 20822 | {"GL_IMAGE_2D_EXT" , 0x904D}, |
| 20823 | {"GL_IMAGE_2D_MULTISAMPLE" , 0x9055}, |
| 20824 | {"GL_IMAGE_2D_MULTISAMPLE_ARRAY" , 0x9056}, |
| 20825 | {"GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" , 0x9056}, |
| 20826 | {"GL_IMAGE_2D_MULTISAMPLE_EXT" , 0x9055}, |
| 20827 | {"GL_IMAGE_2D_RECT" , 0x904F}, |
| 20828 | {"GL_IMAGE_2D_RECT_EXT" , 0x904F}, |
| 20829 | {"GL_IMAGE_3D" , 0x904E}, |
| 20830 | {"GL_IMAGE_3D_EXT" , 0x904E}, |
| 20831 | {"GL_IMAGE_BINDING_ACCESS" , 0x8F3E}, |
| 20832 | {"GL_IMAGE_BINDING_ACCESS_EXT" , 0x8F3E}, |
| 20833 | {"GL_IMAGE_BINDING_FORMAT" , 0x906E}, |
| 20834 | {"GL_IMAGE_BINDING_FORMAT_EXT" , 0x906E}, |
| 20835 | {"GL_IMAGE_BINDING_LAYER" , 0x8F3D}, |
| 20836 | {"GL_IMAGE_BINDING_LAYERED" , 0x8F3C}, |
| 20837 | {"GL_IMAGE_BINDING_LAYERED_EXT" , 0x8F3C}, |
| 20838 | {"GL_IMAGE_BINDING_LAYER_EXT" , 0x8F3D}, |
| 20839 | {"GL_IMAGE_BINDING_LEVEL" , 0x8F3B}, |
| 20840 | {"GL_IMAGE_BINDING_LEVEL_EXT" , 0x8F3B}, |
| 20841 | {"GL_IMAGE_BINDING_NAME" , 0x8F3A}, |
| 20842 | {"GL_IMAGE_BINDING_NAME_EXT" , 0x8F3A}, |
| 20843 | {"GL_IMAGE_BUFFER" , 0x9051}, |
| 20844 | {"GL_IMAGE_BUFFER_EXT" , 0x9051}, |
| 20845 | {"GL_IMAGE_BUFFER_OES" , 0x9051}, |
| 20846 | {"GL_IMAGE_CLASS_10_10_10_2" , 0x82C3}, |
| 20847 | {"GL_IMAGE_CLASS_11_11_10" , 0x82C2}, |
| 20848 | {"GL_IMAGE_CLASS_1_X_16" , 0x82BE}, |
| 20849 | {"GL_IMAGE_CLASS_1_X_32" , 0x82BB}, |
| 20850 | {"GL_IMAGE_CLASS_1_X_8" , 0x82C1}, |
| 20851 | {"GL_IMAGE_CLASS_2_X_16" , 0x82BD}, |
| 20852 | {"GL_IMAGE_CLASS_2_X_32" , 0x82BA}, |
| 20853 | {"GL_IMAGE_CLASS_2_X_8" , 0x82C0}, |
| 20854 | {"GL_IMAGE_CLASS_4_X_16" , 0x82BC}, |
| 20855 | {"GL_IMAGE_CLASS_4_X_32" , 0x82B9}, |
| 20856 | {"GL_IMAGE_CLASS_4_X_8" , 0x82BF}, |
| 20857 | {"GL_IMAGE_COMPATIBILITY_CLASS" , 0x82A8}, |
| 20858 | {"GL_IMAGE_CUBE" , 0x9050}, |
| 20859 | {"GL_IMAGE_CUBE_EXT" , 0x9050}, |
| 20860 | {"GL_IMAGE_CUBE_MAP_ARRAY" , 0x9054}, |
| 20861 | {"GL_IMAGE_CUBE_MAP_ARRAY_EXT" , 0x9054}, |
| 20862 | {"GL_IMAGE_CUBE_MAP_ARRAY_OES" , 0x9054}, |
| 20863 | {"GL_IMAGE_CUBIC_WEIGHT_HP" , 0x815E}, |
| 20864 | {"GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" , 0x90C9}, |
| 20865 | {"GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" , 0x90C8}, |
| 20866 | {"GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" , 0x90C7}, |
| 20867 | {"GL_IMAGE_MAG_FILTER_HP" , 0x815C}, |
| 20868 | {"GL_IMAGE_MIN_FILTER_HP" , 0x815D}, |
| 20869 | {"GL_IMAGE_PIXEL_FORMAT" , 0x82A9}, |
| 20870 | {"GL_IMAGE_PIXEL_TYPE" , 0x82AA}, |
| 20871 | {"GL_IMAGE_ROTATE_ANGLE_HP" , 0x8159}, |
| 20872 | {"GL_IMAGE_ROTATE_ORIGIN_X_HP" , 0x815A}, |
| 20873 | {"GL_IMAGE_ROTATE_ORIGIN_Y_HP" , 0x815B}, |
| 20874 | {"GL_IMAGE_SCALE_X_HP" , 0x8155}, |
| 20875 | {"GL_IMAGE_SCALE_Y_HP" , 0x8156}, |
| 20876 | {"GL_IMAGE_TEXEL_SIZE" , 0x82A7}, |
| 20877 | {"GL_IMAGE_TRANSFORM_2D_HP" , 0x8161}, |
| 20878 | {"GL_IMAGE_TRANSLATE_X_HP" , 0x8157}, |
| 20879 | {"GL_IMAGE_TRANSLATE_Y_HP" , 0x8158}, |
| 20880 | {"GL_IMPLEMENTATION_COLOR_READ_FORMAT" , 0x8B9B}, |
| 20881 | {"GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" , 0x8B9B}, |
| 20882 | {"GL_IMPLEMENTATION_COLOR_READ_TYPE" , 0x8B9A}, |
| 20883 | {"GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" , 0x8B9A}, |
| 20884 | {"GL_INCLUSIVE_EXT" , 0x8F10}, |
| 20885 | {"GL_INCR" , 0x1E02}, |
| 20886 | {"GL_INCR_WRAP" , 0x8507}, |
| 20887 | {"GL_INCR_WRAP_EXT" , 0x8507}, |
| 20888 | {"GL_INCR_WRAP_OES" , 0x8507}, |
| 20889 | {"GL_INDEX" , 0x8222}, |
| 20890 | {"GL_INDEX_ARRAY" , 0x8077}, |
| 20891 | {"GL_INDEX_ARRAY_ADDRESS_NV" , 0x8F24}, |
| 20892 | {"GL_INDEX_ARRAY_BUFFER_BINDING" , 0x8899}, |
| 20893 | {"GL_INDEX_ARRAY_BUFFER_BINDING_ARB" , 0x8899}, |
| 20894 | {"GL_INDEX_ARRAY_COUNT_EXT" , 0x8087}, |
| 20895 | {"GL_INDEX_ARRAY_EXT" , 0x8077}, |
| 20896 | {"GL_INDEX_ARRAY_LENGTH_NV" , 0x8F2E}, |
| 20897 | {"GL_INDEX_ARRAY_LIST_IBM" , 0x103073}, |
| 20898 | {"GL_INDEX_ARRAY_LIST_STRIDE_IBM" , 0x103083}, |
| 20899 | {"GL_INDEX_ARRAY_POINTER" , 0x8091}, |
| 20900 | {"GL_INDEX_ARRAY_POINTER_EXT" , 0x8091}, |
| 20901 | {"GL_INDEX_ARRAY_STRIDE" , 0x8086}, |
| 20902 | {"GL_INDEX_ARRAY_STRIDE_EXT" , 0x8086}, |
| 20903 | {"GL_INDEX_ARRAY_TYPE" , 0x8085}, |
| 20904 | {"GL_INDEX_ARRAY_TYPE_EXT" , 0x8085}, |
| 20905 | {"GL_INDEX_BITS" , 0x0D51}, |
| 20906 | {"GL_INDEX_BIT_PGI" , 0x80000}, |
| 20907 | {"GL_INDEX_CLEAR_VALUE" , 0x0C20}, |
| 20908 | {"GL_INDEX_LOGIC_OP" , 0x0BF1}, |
| 20909 | {"GL_INDEX_MATERIAL_EXT" , 0x81B8}, |
| 20910 | {"GL_INDEX_MATERIAL_FACE_EXT" , 0x81BA}, |
| 20911 | {"GL_INDEX_MATERIAL_PARAMETER_EXT" , 0x81B9}, |
| 20912 | {"GL_INDEX_MODE" , 0x0C30}, |
| 20913 | {"GL_INDEX_OFFSET" , 0x0D13}, |
| 20914 | {"GL_INDEX_SHIFT" , 0x0D12}, |
| 20915 | {"GL_INDEX_TEST_EXT" , 0x81B5}, |
| 20916 | {"GL_INDEX_TEST_FUNC_EXT" , 0x81B6}, |
| 20917 | {"GL_INDEX_TEST_REF_EXT" , 0x81B7}, |
| 20918 | {"GL_INDEX_WRITEMASK" , 0x0C21}, |
| 20919 | {"GL_INFO_LOG_LENGTH" , 0x8B84}, |
| 20920 | {"GL_INNOCENT_CONTEXT_RESET" , 0x8254}, |
| 20921 | {"GL_INNOCENT_CONTEXT_RESET_ARB" , 0x8254}, |
| 20922 | {"GL_INNOCENT_CONTEXT_RESET_EXT" , 0x8254}, |
| 20923 | {"GL_INNOCENT_CONTEXT_RESET_KHR" , 0x8254}, |
| 20924 | {"GL_INSTRUMENT_BUFFER_POINTER_SGIX" , 0x8180}, |
| 20925 | {"GL_INSTRUMENT_MEASUREMENTS_SGIX" , 0x8181}, |
| 20926 | {"GL_INT" , 0x1404}, |
| 20927 | {"GL_INT16_NV" , 0x8FE4}, |
| 20928 | {"GL_INT16_VEC2_NV" , 0x8FE5}, |
| 20929 | {"GL_INT16_VEC3_NV" , 0x8FE6}, |
| 20930 | {"GL_INT16_VEC4_NV" , 0x8FE7}, |
| 20931 | {"GL_INT64_ARB" , 0x140E}, |
| 20932 | {"GL_INT64_NV" , 0x140E}, |
| 20933 | {"GL_INT64_VEC2_ARB" , 0x8FE9}, |
| 20934 | {"GL_INT64_VEC2_NV" , 0x8FE9}, |
| 20935 | {"GL_INT64_VEC3_ARB" , 0x8FEA}, |
| 20936 | {"GL_INT64_VEC3_NV" , 0x8FEA}, |
| 20937 | {"GL_INT64_VEC4_ARB" , 0x8FEB}, |
| 20938 | {"GL_INT64_VEC4_NV" , 0x8FEB}, |
| 20939 | {"GL_INT8_NV" , 0x8FE0}, |
| 20940 | {"GL_INT8_VEC2_NV" , 0x8FE1}, |
| 20941 | {"GL_INT8_VEC3_NV" , 0x8FE2}, |
| 20942 | {"GL_INT8_VEC4_NV" , 0x8FE3}, |
| 20943 | {"GL_INTENSITY" , 0x8049}, |
| 20944 | {"GL_INTENSITY12" , 0x804C}, |
| 20945 | {"GL_INTENSITY12_EXT" , 0x804C}, |
| 20946 | {"GL_INTENSITY16" , 0x804D}, |
| 20947 | {"GL_INTENSITY16F_ARB" , 0x881D}, |
| 20948 | {"GL_INTENSITY16I_EXT" , 0x8D8B}, |
| 20949 | {"GL_INTENSITY16UI_EXT" , 0x8D79}, |
| 20950 | {"GL_INTENSITY16_EXT" , 0x804D}, |
| 20951 | {"GL_INTENSITY16_SNORM" , 0x901B}, |
| 20952 | {"GL_INTENSITY32F_ARB" , 0x8817}, |
| 20953 | {"GL_INTENSITY32I_EXT" , 0x8D85}, |
| 20954 | {"GL_INTENSITY32UI_EXT" , 0x8D73}, |
| 20955 | {"GL_INTENSITY4" , 0x804A}, |
| 20956 | {"GL_INTENSITY4_EXT" , 0x804A}, |
| 20957 | {"GL_INTENSITY8" , 0x804B}, |
| 20958 | {"GL_INTENSITY8I_EXT" , 0x8D91}, |
| 20959 | {"GL_INTENSITY8UI_EXT" , 0x8D7F}, |
| 20960 | {"GL_INTENSITY8_EXT" , 0x804B}, |
| 20961 | {"GL_INTENSITY8_SNORM" , 0x9017}, |
| 20962 | {"GL_INTENSITY_EXT" , 0x8049}, |
| 20963 | {"GL_INTENSITY_FLOAT16_APPLE" , 0x881D}, |
| 20964 | {"GL_INTENSITY_FLOAT16_ATI" , 0x881D}, |
| 20965 | {"GL_INTENSITY_FLOAT32_APPLE" , 0x8817}, |
| 20966 | {"GL_INTENSITY_FLOAT32_ATI" , 0x8817}, |
| 20967 | {"GL_INTENSITY_SNORM" , 0x9013}, |
| 20968 | {"GL_INTERLACE_OML" , 0x8980}, |
| 20969 | {"GL_INTERLACE_READ_INGR" , 0x8568}, |
| 20970 | {"GL_INTERLACE_READ_OML" , 0x8981}, |
| 20971 | {"GL_INTERLACE_SGIX" , 0x8094}, |
| 20972 | {"GL_INTERLEAVED_ATTRIBS" , 0x8C8C}, |
| 20973 | {"GL_INTERLEAVED_ATTRIBS_EXT" , 0x8C8C}, |
| 20974 | {"GL_INTERLEAVED_ATTRIBS_NV" , 0x8C8C}, |
| 20975 | {"GL_INTERNALFORMAT_ALPHA_SIZE" , 0x8274}, |
| 20976 | {"GL_INTERNALFORMAT_ALPHA_TYPE" , 0x827B}, |
| 20977 | {"GL_INTERNALFORMAT_BLUE_SIZE" , 0x8273}, |
| 20978 | {"GL_INTERNALFORMAT_BLUE_TYPE" , 0x827A}, |
| 20979 | {"GL_INTERNALFORMAT_DEPTH_SIZE" , 0x8275}, |
| 20980 | {"GL_INTERNALFORMAT_DEPTH_TYPE" , 0x827C}, |
| 20981 | {"GL_INTERNALFORMAT_GREEN_SIZE" , 0x8272}, |
| 20982 | {"GL_INTERNALFORMAT_GREEN_TYPE" , 0x8279}, |
| 20983 | {"GL_INTERNALFORMAT_PREFERRED" , 0x8270}, |
| 20984 | {"GL_INTERNALFORMAT_RED_SIZE" , 0x8271}, |
| 20985 | {"GL_INTERNALFORMAT_RED_TYPE" , 0x8278}, |
| 20986 | {"GL_INTERNALFORMAT_SHARED_SIZE" , 0x8277}, |
| 20987 | {"GL_INTERNALFORMAT_STENCIL_SIZE" , 0x8276}, |
| 20988 | {"GL_INTERNALFORMAT_STENCIL_TYPE" , 0x827D}, |
| 20989 | {"GL_INTERNALFORMAT_SUPPORTED" , 0x826F}, |
| 20990 | {"GL_INTERPOLATE" , 0x8575}, |
| 20991 | {"GL_INTERPOLATE_ARB" , 0x8575}, |
| 20992 | {"GL_INTERPOLATE_EXT" , 0x8575}, |
| 20993 | {"GL_INT_10_10_10_2_OES" , 0x8DF7}, |
| 20994 | {"GL_INT_2_10_10_10_REV" , 0x8D9F}, |
| 20995 | {"GL_INT_IMAGE_1D" , 0x9057}, |
| 20996 | {"GL_INT_IMAGE_1D_ARRAY" , 0x905D}, |
| 20997 | {"GL_INT_IMAGE_1D_ARRAY_EXT" , 0x905D}, |
| 20998 | {"GL_INT_IMAGE_1D_EXT" , 0x9057}, |
| 20999 | {"GL_INT_IMAGE_2D" , 0x9058}, |
| 21000 | {"GL_INT_IMAGE_2D_ARRAY" , 0x905E}, |
| 21001 | {"GL_INT_IMAGE_2D_ARRAY_EXT" , 0x905E}, |
| 21002 | {"GL_INT_IMAGE_2D_EXT" , 0x9058}, |
| 21003 | {"GL_INT_IMAGE_2D_MULTISAMPLE" , 0x9060}, |
| 21004 | {"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY" , 0x9061}, |
| 21005 | {"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" , 0x9061}, |
| 21006 | {"GL_INT_IMAGE_2D_MULTISAMPLE_EXT" , 0x9060}, |
| 21007 | {"GL_INT_IMAGE_2D_RECT" , 0x905A}, |
| 21008 | {"GL_INT_IMAGE_2D_RECT_EXT" , 0x905A}, |
| 21009 | {"GL_INT_IMAGE_3D" , 0x9059}, |
| 21010 | {"GL_INT_IMAGE_3D_EXT" , 0x9059}, |
| 21011 | {"GL_INT_IMAGE_BUFFER" , 0x905C}, |
| 21012 | {"GL_INT_IMAGE_BUFFER_EXT" , 0x905C}, |
| 21013 | {"GL_INT_IMAGE_BUFFER_OES" , 0x905C}, |
| 21014 | {"GL_INT_IMAGE_CUBE" , 0x905B}, |
| 21015 | {"GL_INT_IMAGE_CUBE_EXT" , 0x905B}, |
| 21016 | {"GL_INT_IMAGE_CUBE_MAP_ARRAY" , 0x905F}, |
| 21017 | {"GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT" , 0x905F}, |
| 21018 | {"GL_INT_IMAGE_CUBE_MAP_ARRAY_OES" , 0x905F}, |
| 21019 | {"GL_INT_SAMPLER_1D" , 0x8DC9}, |
| 21020 | {"GL_INT_SAMPLER_1D_ARRAY" , 0x8DCE}, |
| 21021 | {"GL_INT_SAMPLER_1D_ARRAY_EXT" , 0x8DCE}, |
| 21022 | {"GL_INT_SAMPLER_1D_EXT" , 0x8DC9}, |
| 21023 | {"GL_INT_SAMPLER_2D" , 0x8DCA}, |
| 21024 | {"GL_INT_SAMPLER_2D_ARRAY" , 0x8DCF}, |
| 21025 | {"GL_INT_SAMPLER_2D_ARRAY_EXT" , 0x8DCF}, |
| 21026 | {"GL_INT_SAMPLER_2D_EXT" , 0x8DCA}, |
| 21027 | {"GL_INT_SAMPLER_2D_MULTISAMPLE" , 0x9109}, |
| 21028 | {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" , 0x910C}, |
| 21029 | {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES" , 0x910C}, |
| 21030 | {"GL_INT_SAMPLER_2D_RECT" , 0x8DCD}, |
| 21031 | {"GL_INT_SAMPLER_2D_RECT_EXT" , 0x8DCD}, |
| 21032 | {"GL_INT_SAMPLER_3D" , 0x8DCB}, |
| 21033 | {"GL_INT_SAMPLER_3D_EXT" , 0x8DCB}, |
| 21034 | {"GL_INT_SAMPLER_BUFFER" , 0x8DD0}, |
| 21035 | {"GL_INT_SAMPLER_BUFFER_AMD" , 0x9002}, |
| 21036 | {"GL_INT_SAMPLER_BUFFER_EXT" , 0x8DD0}, |
| 21037 | {"GL_INT_SAMPLER_BUFFER_OES" , 0x8DD0}, |
| 21038 | {"GL_INT_SAMPLER_CUBE" , 0x8DCC}, |
| 21039 | {"GL_INT_SAMPLER_CUBE_EXT" , 0x8DCC}, |
| 21040 | {"GL_INT_SAMPLER_CUBE_MAP_ARRAY" , 0x900E}, |
| 21041 | {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" , 0x900E}, |
| 21042 | {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT" , 0x900E}, |
| 21043 | {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES" , 0x900E}, |
| 21044 | {"GL_INT_SAMPLER_RENDERBUFFER_NV" , 0x8E57}, |
| 21045 | {"GL_INT_VEC2" , 0x8B53}, |
| 21046 | {"GL_INT_VEC2_ARB" , 0x8B53}, |
| 21047 | {"GL_INT_VEC3" , 0x8B54}, |
| 21048 | {"GL_INT_VEC3_ARB" , 0x8B54}, |
| 21049 | {"GL_INT_VEC4" , 0x8B55}, |
| 21050 | {"GL_INT_VEC4_ARB" , 0x8B55}, |
| 21051 | {"GL_INVALID_ENUM" , 0x0500}, |
| 21052 | {"GL_INVALID_FRAMEBUFFER_OPERATION" , 0x0506}, |
| 21053 | {"GL_INVALID_FRAMEBUFFER_OPERATION_EXT" , 0x0506}, |
| 21054 | {"GL_INVALID_FRAMEBUFFER_OPERATION_OES" , 0x0506}, |
| 21055 | {"GL_INVALID_INDEX" , 0xFFFFFFFF}, |
| 21056 | {"GL_INVALID_OPERATION" , 0x0502}, |
| 21057 | {"GL_INVALID_VALUE" , 0x0501}, |
| 21058 | {"GL_INVARIANT_DATATYPE_EXT" , 0x87EB}, |
| 21059 | {"GL_INVARIANT_EXT" , 0x87C2}, |
| 21060 | {"GL_INVARIANT_VALUE_EXT" , 0x87EA}, |
| 21061 | {"GL_INVERSE_NV" , 0x862B}, |
| 21062 | {"GL_INVERSE_TRANSPOSE_NV" , 0x862D}, |
| 21063 | {"GL_INVERT" , 0x150A}, |
| 21064 | {"GL_INVERTED_SCREEN_W_REND" , 0x8491}, |
| 21065 | {"GL_INVERT_OVG_NV" , 0x92B4}, |
| 21066 | {"GL_INVERT_RGB_NV" , 0x92A3}, |
| 21067 | {"GL_IR_INSTRUMENT1_SGIX" , 0x817F}, |
| 21068 | {"GL_ISOLINES" , 0x8E7A}, |
| 21069 | {"GL_ISOLINES_EXT" , 0x8E7A}, |
| 21070 | {"GL_ISOLINES_OES" , 0x8E7A}, |
| 21071 | {"GL_IS_PER_PATCH" , 0x92E7}, |
| 21072 | {"GL_IS_PER_PATCH_EXT" , 0x92E7}, |
| 21073 | {"GL_IS_PER_PATCH_OES" , 0x92E7}, |
| 21074 | {"GL_IS_ROW_MAJOR" , 0x9300}, |
| 21075 | {"GL_ITALIC_BIT_NV" , 0x0002}, |
| 21076 | {"GL_IUI_N3F_V2F_EXT" , 0x81AF}, |
| 21077 | {"GL_IUI_N3F_V3F_EXT" , 0x81B0}, |
| 21078 | {"GL_IUI_V2F_EXT" , 0x81AD}, |
| 21079 | {"GL_IUI_V3F_EXT" , 0x81AE}, |
| 21080 | {"GL_KEEP" , 0x1E00}, |
| 21081 | {"GL_LARGE_CCW_ARC_TO_NV" , 0x0016}, |
| 21082 | {"GL_LARGE_CW_ARC_TO_NV" , 0x0018}, |
| 21083 | {"GL_LAST_VERTEX_CONVENTION" , 0x8E4E}, |
| 21084 | {"GL_LAST_VERTEX_CONVENTION_ANGLE" , 0x8E4E}, |
| 21085 | {"GL_LAST_VERTEX_CONVENTION_EXT" , 0x8E4E}, |
| 21086 | {"GL_LAST_VERTEX_CONVENTION_OES" , 0x8E4E}, |
| 21087 | {"GL_LAST_VIDEO_CAPTURE_STATUS_NV" , 0x9027}, |
| 21088 | {"GL_LAYER_NV" , 0x8DAA}, |
| 21089 | {"GL_LAYER_PROVOKING_VERTEX" , 0x825E}, |
| 21090 | {"GL_LAYER_PROVOKING_VERTEX_EXT" , 0x825E}, |
| 21091 | {"GL_LAYER_PROVOKING_VERTEX_OES" , 0x825E}, |
| 21092 | {"GL_LAYOUT_COLOR_ATTACHMENT_EXT" , 0x958E}, |
| 21093 | {"GL_LAYOUT_DEFAULT_INTEL" , 0x0000}, |
| 21094 | {"GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" , 0x9531}, |
| 21095 | {"GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" , 0x9530}, |
| 21096 | {"GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" , 0x958F}, |
| 21097 | {"GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" , 0x9590}, |
| 21098 | {"GL_LAYOUT_GENERAL_EXT" , 0x958D}, |
| 21099 | {"GL_LAYOUT_LINEAR_CPU_CACHED_INTEL" , 0x0002}, |
| 21100 | {"GL_LAYOUT_LINEAR_INTEL" , 0x0001}, |
| 21101 | {"GL_LAYOUT_SHADER_READ_ONLY_EXT" , 0x9591}, |
| 21102 | {"GL_LAYOUT_TRANSFER_DST_EXT" , 0x9593}, |
| 21103 | {"GL_LAYOUT_TRANSFER_SRC_EXT" , 0x9592}, |
| 21104 | {"GL_LEFT" , 0x0406}, |
| 21105 | {"GL_LEQUAL" , 0x0203}, |
| 21106 | {"GL_LERP_ATI" , 0x8969}, |
| 21107 | {"GL_LESS" , 0x0201}, |
| 21108 | {"GL_LGPU_SEPARATE_STORAGE_BIT_NVX" , 0x0800}, |
| 21109 | {"GL_LIGHT0" , 0x4000}, |
| 21110 | {"GL_LIGHT1" , 0x4001}, |
| 21111 | {"GL_LIGHT2" , 0x4002}, |
| 21112 | {"GL_LIGHT3" , 0x4003}, |
| 21113 | {"GL_LIGHT4" , 0x4004}, |
| 21114 | {"GL_LIGHT5" , 0x4005}, |
| 21115 | {"GL_LIGHT6" , 0x4006}, |
| 21116 | {"GL_LIGHT7" , 0x4007}, |
| 21117 | {"GL_LIGHTEN" , 0x9298}, |
| 21118 | {"GL_LIGHTEN_KHR" , 0x9298}, |
| 21119 | {"GL_LIGHTEN_NV" , 0x9298}, |
| 21120 | {"GL_LIGHTING" , 0x0B50}, |
| 21121 | {"GL_LIGHTING_BIT" , 0x0040}, |
| 21122 | {"GL_LIGHT_ENV_MODE_SGIX" , 0x8407}, |
| 21123 | {"GL_LIGHT_MODEL_AMBIENT" , 0x0B53}, |
| 21124 | {"GL_LIGHT_MODEL_COLOR_CONTROL" , 0x81F8}, |
| 21125 | {"GL_LIGHT_MODEL_COLOR_CONTROL_EXT" , 0x81F8}, |
| 21126 | {"GL_LIGHT_MODEL_LOCAL_VIEWER" , 0x0B51}, |
| 21127 | {"GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE" , 0x85B0}, |
| 21128 | {"GL_LIGHT_MODEL_TWO_SIDE" , 0x0B52}, |
| 21129 | {"GL_LINE" , 0x1B01}, |
| 21130 | {"GL_LINEAR" , 0x2601}, |
| 21131 | {"GL_LINEARBURN_NV" , 0x92A5}, |
| 21132 | {"GL_LINEARDODGE_NV" , 0x92A4}, |
| 21133 | {"GL_LINEARLIGHT_NV" , 0x92A7}, |
| 21134 | {"GL_LINEAR_ATTENUATION" , 0x1208}, |
| 21135 | {"GL_LINEAR_CLIPMAP_LINEAR_SGIX" , 0x8170}, |
| 21136 | {"GL_LINEAR_CLIPMAP_NEAREST_SGIX" , 0x844F}, |
| 21137 | {"GL_LINEAR_DETAIL_ALPHA_SGIS" , 0x8098}, |
| 21138 | {"GL_LINEAR_DETAIL_COLOR_SGIS" , 0x8099}, |
| 21139 | {"GL_LINEAR_DETAIL_SGIS" , 0x8097}, |
| 21140 | {"GL_LINEAR_MIPMAP_LINEAR" , 0x2703}, |
| 21141 | {"GL_LINEAR_MIPMAP_NEAREST" , 0x2701}, |
| 21142 | {"GL_LINEAR_SHARPEN_ALPHA_SGIS" , 0x80AE}, |
| 21143 | {"GL_LINEAR_SHARPEN_COLOR_SGIS" , 0x80AF}, |
| 21144 | {"GL_LINEAR_SHARPEN_SGIS" , 0x80AD}, |
| 21145 | {"GL_LINEAR_TILING_EXT" , 0x9585}, |
| 21146 | {"GL_LINES" , 0x0001}, |
| 21147 | {"GL_LINES_ADJACENCY" , 0x000A}, |
| 21148 | {"GL_LINES_ADJACENCY_ARB" , 0x000A}, |
| 21149 | {"GL_LINES_ADJACENCY_EXT" , 0x000A}, |
| 21150 | {"GL_LINES_ADJACENCY_OES" , 0x000A}, |
| 21151 | {"GL_LINE_ANGLE" , 0x1B01}, |
| 21152 | {"GL_LINE_BIT" , 0x0004}, |
| 21153 | {"GL_LINE_LOOP" , 0x0002}, |
| 21154 | {"GL_LINE_NV" , 0x1B01}, |
| 21155 | {"GL_LINE_QUALITY_HINT_SGIX" , 0x835B}, |
| 21156 | {"GL_LINE_RESET_TOKEN" , 0x0707}, |
| 21157 | {"GL_LINE_SMOOTH" , 0x0B20}, |
| 21158 | {"GL_LINE_SMOOTH_HINT" , 0x0C52}, |
| 21159 | {"GL_LINE_STIPPLE" , 0x0B24}, |
| 21160 | {"GL_LINE_STIPPLE_PATTERN" , 0x0B25}, |
| 21161 | {"GL_LINE_STIPPLE_REPEAT" , 0x0B26}, |
| 21162 | {"GL_LINE_STRIP" , 0x0003}, |
| 21163 | {"GL_LINE_STRIP_ADJACENCY" , 0x000B}, |
| 21164 | {"GL_LINE_STRIP_ADJACENCY_ARB" , 0x000B}, |
| 21165 | {"GL_LINE_STRIP_ADJACENCY_EXT" , 0x000B}, |
| 21166 | {"GL_LINE_STRIP_ADJACENCY_OES" , 0x000B}, |
| 21167 | {"GL_LINE_TOKEN" , 0x0702}, |
| 21168 | {"GL_LINE_TO_NV" , 0x0004}, |
| 21169 | {"GL_LINE_WIDTH" , 0x0B21}, |
| 21170 | {"GL_LINE_WIDTH_COMMAND_NV" , 0x000D}, |
| 21171 | {"GL_LINE_WIDTH_GRANULARITY" , 0x0B23}, |
| 21172 | {"GL_LINE_WIDTH_RANGE" , 0x0B22}, |
| 21173 | {"GL_LINK_STATUS" , 0x8B82}, |
| 21174 | {"GL_LIST_BASE" , 0x0B32}, |
| 21175 | {"GL_LIST_BIT" , 0x20000}, |
| 21176 | {"GL_LIST_INDEX" , 0x0B33}, |
| 21177 | {"GL_LIST_MODE" , 0x0B30}, |
| 21178 | {"GL_LIST_PRIORITY_SGIX" , 0x8182}, |
| 21179 | {"GL_LOAD" , 0x0101}, |
| 21180 | {"GL_LOAD_OP_CLEAR_ANGLE" , 0x96E5}, |
| 21181 | {"GL_LOAD_OP_LOAD_ANGLE" , 0x96E6}, |
| 21182 | {"GL_LOAD_OP_ZERO_ANGLE" , 0x96E4}, |
| 21183 | {"GL_LOCAL_CONSTANT_DATATYPE_EXT" , 0x87ED}, |
| 21184 | {"GL_LOCAL_CONSTANT_EXT" , 0x87C3}, |
| 21185 | {"GL_LOCAL_CONSTANT_VALUE_EXT" , 0x87EC}, |
| 21186 | {"GL_LOCAL_EXT" , 0x87C4}, |
| 21187 | {"GL_LOCATION" , 0x930E}, |
| 21188 | {"GL_LOCATION_COMPONENT" , 0x934A}, |
| 21189 | {"GL_LOCATION_INDEX" , 0x930F}, |
| 21190 | {"GL_LOCATION_INDEX_EXT" , 0x930F}, |
| 21191 | {"GL_LOGIC_OP" , 0x0BF1}, |
| 21192 | {"GL_LOGIC_OP_AND_ANGLE" , 0x1501}, |
| 21193 | {"GL_LOGIC_OP_AND_INVERTED_ANGLE" , 0x1504}, |
| 21194 | {"GL_LOGIC_OP_AND_REVERSE_ANGLE" , 0x1502}, |
| 21195 | {"GL_LOGIC_OP_CLEAR_ANGLE" , 0x1500}, |
| 21196 | {"GL_LOGIC_OP_COPY_ANGLE" , 0x1503}, |
| 21197 | {"GL_LOGIC_OP_COPY_INVERTED_ANGLE" , 0x150C}, |
| 21198 | {"GL_LOGIC_OP_EQUIV_ANGLE" , 0x1509}, |
| 21199 | {"GL_LOGIC_OP_INVERT_ANGLE" , 0x150A}, |
| 21200 | {"GL_LOGIC_OP_MODE" , 0x0BF0}, |
| 21201 | {"GL_LOGIC_OP_NAND_ANGLE" , 0x150E}, |
| 21202 | {"GL_LOGIC_OP_NOOP_ANGLE" , 0x1505}, |
| 21203 | {"GL_LOGIC_OP_NOR_ANGLE" , 0x1508}, |
| 21204 | {"GL_LOGIC_OP_OR_ANGLE" , 0x1507}, |
| 21205 | {"GL_LOGIC_OP_OR_INVERTED_ANGLE" , 0x150D}, |
| 21206 | {"GL_LOGIC_OP_OR_REVERSE_ANGLE" , 0x150B}, |
| 21207 | {"GL_LOGIC_OP_SET_ANGLE" , 0x150F}, |
| 21208 | {"GL_LOGIC_OP_XOR_ANGLE" , 0x1506}, |
| 21209 | {"GL_LOSE_CONTEXT_ON_RESET" , 0x8252}, |
| 21210 | {"GL_LOSE_CONTEXT_ON_RESET_ARB" , 0x8252}, |
| 21211 | {"GL_LOSE_CONTEXT_ON_RESET_EXT" , 0x8252}, |
| 21212 | {"GL_LOSE_CONTEXT_ON_RESET_KHR" , 0x8252}, |
| 21213 | {"GL_LOWER_LEFT" , 0x8CA1}, |
| 21214 | {"GL_LOWER_LEFT_EXT" , 0x8CA1}, |
| 21215 | {"GL_LOW_FLOAT" , 0x8DF0}, |
| 21216 | {"GL_LOW_INT" , 0x8DF3}, |
| 21217 | {"GL_LO_BIAS_NV" , 0x8715}, |
| 21218 | {"GL_LO_SCALE_NV" , 0x870F}, |
| 21219 | {"GL_LUID_SIZE_EXT" , 0x0008}, |
| 21220 | {"GL_LUMINANCE" , 0x1909}, |
| 21221 | {"GL_LUMINANCE12" , 0x8041}, |
| 21222 | {"GL_LUMINANCE12_ALPHA12" , 0x8047}, |
| 21223 | {"GL_LUMINANCE12_ALPHA12_EXT" , 0x8047}, |
| 21224 | {"GL_LUMINANCE12_ALPHA4" , 0x8046}, |
| 21225 | {"GL_LUMINANCE12_ALPHA4_EXT" , 0x8046}, |
| 21226 | {"GL_LUMINANCE12_EXT" , 0x8041}, |
| 21227 | {"GL_LUMINANCE16" , 0x8042}, |
| 21228 | {"GL_LUMINANCE16F_ARB" , 0x881E}, |
| 21229 | {"GL_LUMINANCE16F_EXT" , 0x881E}, |
| 21230 | {"GL_LUMINANCE16I_EXT" , 0x8D8C}, |
| 21231 | {"GL_LUMINANCE16UI_EXT" , 0x8D7A}, |
| 21232 | {"GL_LUMINANCE16_ALPHA16" , 0x8048}, |
| 21233 | {"GL_LUMINANCE16_ALPHA16_EXT" , 0x8048}, |
| 21234 | {"GL_LUMINANCE16_ALPHA16_SNORM" , 0x901A}, |
| 21235 | {"GL_LUMINANCE16_EXT" , 0x8042}, |
| 21236 | {"GL_LUMINANCE16_SNORM" , 0x9019}, |
| 21237 | {"GL_LUMINANCE32F_ARB" , 0x8818}, |
| 21238 | {"GL_LUMINANCE32F_EXT" , 0x8818}, |
| 21239 | {"GL_LUMINANCE32I_EXT" , 0x8D86}, |
| 21240 | {"GL_LUMINANCE32UI_EXT" , 0x8D74}, |
| 21241 | {"GL_LUMINANCE4" , 0x803F}, |
| 21242 | {"GL_LUMINANCE4_ALPHA4" , 0x8043}, |
| 21243 | {"GL_LUMINANCE4_ALPHA4_EXT" , 0x8043}, |
| 21244 | {"GL_LUMINANCE4_ALPHA4_OES" , 0x8043}, |
| 21245 | {"GL_LUMINANCE4_EXT" , 0x803F}, |
| 21246 | {"GL_LUMINANCE6_ALPHA2" , 0x8044}, |
| 21247 | {"GL_LUMINANCE6_ALPHA2_EXT" , 0x8044}, |
| 21248 | {"GL_LUMINANCE8" , 0x8040}, |
| 21249 | {"GL_LUMINANCE8I_EXT" , 0x8D92}, |
| 21250 | {"GL_LUMINANCE8UI_EXT" , 0x8D80}, |
| 21251 | {"GL_LUMINANCE8_ALPHA8" , 0x8045}, |
| 21252 | {"GL_LUMINANCE8_ALPHA8_EXT" , 0x8045}, |
| 21253 | {"GL_LUMINANCE8_ALPHA8_OES" , 0x8045}, |
| 21254 | {"GL_LUMINANCE8_ALPHA8_SNORM" , 0x9016}, |
| 21255 | {"GL_LUMINANCE8_EXT" , 0x8040}, |
| 21256 | {"GL_LUMINANCE8_OES" , 0x8040}, |
| 21257 | {"GL_LUMINANCE8_SNORM" , 0x9015}, |
| 21258 | {"GL_LUMINANCE_ALPHA" , 0x190A}, |
| 21259 | {"GL_LUMINANCE_ALPHA16F_ARB" , 0x881F}, |
| 21260 | {"GL_LUMINANCE_ALPHA16F_EXT" , 0x881F}, |
| 21261 | {"GL_LUMINANCE_ALPHA16I_EXT" , 0x8D8D}, |
| 21262 | {"GL_LUMINANCE_ALPHA16UI_EXT" , 0x8D7B}, |
| 21263 | {"GL_LUMINANCE_ALPHA32F_ARB" , 0x8819}, |
| 21264 | {"GL_LUMINANCE_ALPHA32F_EXT" , 0x8819}, |
| 21265 | {"GL_LUMINANCE_ALPHA32I_EXT" , 0x8D87}, |
| 21266 | {"GL_LUMINANCE_ALPHA32UI_EXT" , 0x8D75}, |
| 21267 | {"GL_LUMINANCE_ALPHA8I_EXT" , 0x8D93}, |
| 21268 | {"GL_LUMINANCE_ALPHA8UI_EXT" , 0x8D81}, |
| 21269 | {"GL_LUMINANCE_ALPHA_FLOAT16_APPLE" , 0x881F}, |
| 21270 | {"GL_LUMINANCE_ALPHA_FLOAT16_ATI" , 0x881F}, |
| 21271 | {"GL_LUMINANCE_ALPHA_FLOAT32_APPLE" , 0x8819}, |
| 21272 | {"GL_LUMINANCE_ALPHA_FLOAT32_ATI" , 0x8819}, |
| 21273 | {"GL_LUMINANCE_ALPHA_INTEGER_EXT" , 0x8D9D}, |
| 21274 | {"GL_LUMINANCE_ALPHA_SNORM" , 0x9012}, |
| 21275 | {"GL_LUMINANCE_FLOAT16_APPLE" , 0x881E}, |
| 21276 | {"GL_LUMINANCE_FLOAT16_ATI" , 0x881E}, |
| 21277 | {"GL_LUMINANCE_FLOAT32_APPLE" , 0x8818}, |
| 21278 | {"GL_LUMINANCE_FLOAT32_ATI" , 0x8818}, |
| 21279 | {"GL_LUMINANCE_INTEGER_EXT" , 0x8D9C}, |
| 21280 | {"GL_LUMINANCE_SNORM" , 0x9011}, |
| 21281 | {"GL_MAD_ATI" , 0x8968}, |
| 21282 | {"GL_MAGNITUDE_BIAS_NV" , 0x8718}, |
| 21283 | {"GL_MAGNITUDE_SCALE_NV" , 0x8712}, |
| 21284 | {"GL_MAJOR_VERSION" , 0x821B}, |
| 21285 | {"GL_MALI_PROGRAM_BINARY_ARM" , 0x8F61}, |
| 21286 | {"GL_MALI_SHADER_BINARY_ARM" , 0x8F60}, |
| 21287 | {"GL_MANUAL_GENERATE_MIPMAP" , 0x8294}, |
| 21288 | {"GL_MAP1_BINORMAL_EXT" , 0x8446}, |
| 21289 | {"GL_MAP1_COLOR_4" , 0x0D90}, |
| 21290 | {"GL_MAP1_GRID_DOMAIN" , 0x0DD0}, |
| 21291 | {"GL_MAP1_GRID_SEGMENTS" , 0x0DD1}, |
| 21292 | {"GL_MAP1_INDEX" , 0x0D91}, |
| 21293 | {"GL_MAP1_NORMAL" , 0x0D92}, |
| 21294 | {"GL_MAP1_TANGENT_EXT" , 0x8444}, |
| 21295 | {"GL_MAP1_TEXTURE_COORD_1" , 0x0D93}, |
| 21296 | {"GL_MAP1_TEXTURE_COORD_2" , 0x0D94}, |
| 21297 | {"GL_MAP1_TEXTURE_COORD_3" , 0x0D95}, |
| 21298 | {"GL_MAP1_TEXTURE_COORD_4" , 0x0D96}, |
| 21299 | {"GL_MAP1_VERTEX_3" , 0x0D97}, |
| 21300 | {"GL_MAP1_VERTEX_4" , 0x0D98}, |
| 21301 | {"GL_MAP1_VERTEX_ATTRIB0_4_NV" , 0x8660}, |
| 21302 | {"GL_MAP1_VERTEX_ATTRIB10_4_NV" , 0x866A}, |
| 21303 | {"GL_MAP1_VERTEX_ATTRIB11_4_NV" , 0x866B}, |
| 21304 | {"GL_MAP1_VERTEX_ATTRIB12_4_NV" , 0x866C}, |
| 21305 | {"GL_MAP1_VERTEX_ATTRIB13_4_NV" , 0x866D}, |
| 21306 | {"GL_MAP1_VERTEX_ATTRIB14_4_NV" , 0x866E}, |
| 21307 | {"GL_MAP1_VERTEX_ATTRIB15_4_NV" , 0x866F}, |
| 21308 | {"GL_MAP1_VERTEX_ATTRIB1_4_NV" , 0x8661}, |
| 21309 | {"GL_MAP1_VERTEX_ATTRIB2_4_NV" , 0x8662}, |
| 21310 | {"GL_MAP1_VERTEX_ATTRIB3_4_NV" , 0x8663}, |
| 21311 | {"GL_MAP1_VERTEX_ATTRIB4_4_NV" , 0x8664}, |
| 21312 | {"GL_MAP1_VERTEX_ATTRIB5_4_NV" , 0x8665}, |
| 21313 | {"GL_MAP1_VERTEX_ATTRIB6_4_NV" , 0x8666}, |
| 21314 | {"GL_MAP1_VERTEX_ATTRIB7_4_NV" , 0x8667}, |
| 21315 | {"GL_MAP1_VERTEX_ATTRIB8_4_NV" , 0x8668}, |
| 21316 | {"GL_MAP1_VERTEX_ATTRIB9_4_NV" , 0x8669}, |
| 21317 | {"GL_MAP2_BINORMAL_EXT" , 0x8447}, |
| 21318 | {"GL_MAP2_COLOR_4" , 0x0DB0}, |
| 21319 | {"GL_MAP2_GRID_DOMAIN" , 0x0DD2}, |
| 21320 | {"GL_MAP2_GRID_SEGMENTS" , 0x0DD3}, |
| 21321 | {"GL_MAP2_INDEX" , 0x0DB1}, |
| 21322 | {"GL_MAP2_NORMAL" , 0x0DB2}, |
| 21323 | {"GL_MAP2_TANGENT_EXT" , 0x8445}, |
| 21324 | {"GL_MAP2_TEXTURE_COORD_1" , 0x0DB3}, |
| 21325 | {"GL_MAP2_TEXTURE_COORD_2" , 0x0DB4}, |
| 21326 | {"GL_MAP2_TEXTURE_COORD_3" , 0x0DB5}, |
| 21327 | {"GL_MAP2_TEXTURE_COORD_4" , 0x0DB6}, |
| 21328 | {"GL_MAP2_VERTEX_3" , 0x0DB7}, |
| 21329 | {"GL_MAP2_VERTEX_4" , 0x0DB8}, |
| 21330 | {"GL_MAP2_VERTEX_ATTRIB0_4_NV" , 0x8670}, |
| 21331 | {"GL_MAP2_VERTEX_ATTRIB10_4_NV" , 0x867A}, |
| 21332 | {"GL_MAP2_VERTEX_ATTRIB11_4_NV" , 0x867B}, |
| 21333 | {"GL_MAP2_VERTEX_ATTRIB12_4_NV" , 0x867C}, |
| 21334 | {"GL_MAP2_VERTEX_ATTRIB13_4_NV" , 0x867D}, |
| 21335 | {"GL_MAP2_VERTEX_ATTRIB14_4_NV" , 0x867E}, |
| 21336 | {"GL_MAP2_VERTEX_ATTRIB15_4_NV" , 0x867F}, |
| 21337 | {"GL_MAP2_VERTEX_ATTRIB1_4_NV" , 0x8671}, |
| 21338 | {"GL_MAP2_VERTEX_ATTRIB2_4_NV" , 0x8672}, |
| 21339 | {"GL_MAP2_VERTEX_ATTRIB3_4_NV" , 0x8673}, |
| 21340 | {"GL_MAP2_VERTEX_ATTRIB4_4_NV" , 0x8674}, |
| 21341 | {"GL_MAP2_VERTEX_ATTRIB5_4_NV" , 0x8675}, |
| 21342 | {"GL_MAP2_VERTEX_ATTRIB6_4_NV" , 0x8676}, |
| 21343 | {"GL_MAP2_VERTEX_ATTRIB7_4_NV" , 0x8677}, |
| 21344 | {"GL_MAP2_VERTEX_ATTRIB8_4_NV" , 0x8678}, |
| 21345 | {"GL_MAP2_VERTEX_ATTRIB9_4_NV" , 0x8679}, |
| 21346 | {"GL_MAP_ATTRIB_U_ORDER_NV" , 0x86C3}, |
| 21347 | {"GL_MAP_ATTRIB_V_ORDER_NV" , 0x86C4}, |
| 21348 | {"GL_MAP_COHERENT_BIT" , 0x0080}, |
| 21349 | {"GL_MAP_COHERENT_BIT_EXT" , 0x0080}, |
| 21350 | {"GL_MAP_COLOR" , 0x0D10}, |
| 21351 | {"GL_MAP_FLUSH_EXPLICIT_BIT" , 0x0010}, |
| 21352 | {"GL_MAP_FLUSH_EXPLICIT_BIT_EXT" , 0x0010}, |
| 21353 | {"GL_MAP_INVALIDATE_BUFFER_BIT" , 0x0008}, |
| 21354 | {"GL_MAP_INVALIDATE_BUFFER_BIT_EXT" , 0x0008}, |
| 21355 | {"GL_MAP_INVALIDATE_RANGE_BIT" , 0x0004}, |
| 21356 | {"GL_MAP_INVALIDATE_RANGE_BIT_EXT" , 0x0004}, |
| 21357 | {"GL_MAP_PERSISTENT_BIT" , 0x0040}, |
| 21358 | {"GL_MAP_PERSISTENT_BIT_EXT" , 0x0040}, |
| 21359 | {"GL_MAP_READ_BIT" , 0x0001}, |
| 21360 | {"GL_MAP_READ_BIT_EXT" , 0x0001}, |
| 21361 | {"GL_MAP_STENCIL" , 0x0D11}, |
| 21362 | {"GL_MAP_TESSELLATION_NV" , 0x86C2}, |
| 21363 | {"GL_MAP_UNSYNCHRONIZED_BIT" , 0x0020}, |
| 21364 | {"GL_MAP_UNSYNCHRONIZED_BIT_EXT" , 0x0020}, |
| 21365 | {"GL_MAP_WRITE_BIT" , 0x0002}, |
| 21366 | {"GL_MAP_WRITE_BIT_EXT" , 0x0002}, |
| 21367 | {"GL_MATERIAL_SIDE_HINT_PGI" , 0x1A22C}, |
| 21368 | {"GL_MATRIX0_ARB" , 0x88C0}, |
| 21369 | {"GL_MATRIX0_NV" , 0x8630}, |
| 21370 | {"GL_MATRIX10_ARB" , 0x88CA}, |
| 21371 | {"GL_MATRIX11_ARB" , 0x88CB}, |
| 21372 | {"GL_MATRIX12_ARB" , 0x88CC}, |
| 21373 | {"GL_MATRIX13_ARB" , 0x88CD}, |
| 21374 | {"GL_MATRIX14_ARB" , 0x88CE}, |
| 21375 | {"GL_MATRIX15_ARB" , 0x88CF}, |
| 21376 | {"GL_MATRIX16_ARB" , 0x88D0}, |
| 21377 | {"GL_MATRIX17_ARB" , 0x88D1}, |
| 21378 | {"GL_MATRIX18_ARB" , 0x88D2}, |
| 21379 | {"GL_MATRIX19_ARB" , 0x88D3}, |
| 21380 | {"GL_MATRIX1_ARB" , 0x88C1}, |
| 21381 | {"GL_MATRIX1_NV" , 0x8631}, |
| 21382 | {"GL_MATRIX20_ARB" , 0x88D4}, |
| 21383 | {"GL_MATRIX21_ARB" , 0x88D5}, |
| 21384 | {"GL_MATRIX22_ARB" , 0x88D6}, |
| 21385 | {"GL_MATRIX23_ARB" , 0x88D7}, |
| 21386 | {"GL_MATRIX24_ARB" , 0x88D8}, |
| 21387 | {"GL_MATRIX25_ARB" , 0x88D9}, |
| 21388 | {"GL_MATRIX26_ARB" , 0x88DA}, |
| 21389 | {"GL_MATRIX27_ARB" , 0x88DB}, |
| 21390 | {"GL_MATRIX28_ARB" , 0x88DC}, |
| 21391 | {"GL_MATRIX29_ARB" , 0x88DD}, |
| 21392 | {"GL_MATRIX2_ARB" , 0x88C2}, |
| 21393 | {"GL_MATRIX2_NV" , 0x8632}, |
| 21394 | {"GL_MATRIX30_ARB" , 0x88DE}, |
| 21395 | {"GL_MATRIX31_ARB" , 0x88DF}, |
| 21396 | {"GL_MATRIX3_ARB" , 0x88C3}, |
| 21397 | {"GL_MATRIX3_NV" , 0x8633}, |
| 21398 | {"GL_MATRIX4_ARB" , 0x88C4}, |
| 21399 | {"GL_MATRIX4_NV" , 0x8634}, |
| 21400 | {"GL_MATRIX5_ARB" , 0x88C5}, |
| 21401 | {"GL_MATRIX5_NV" , 0x8635}, |
| 21402 | {"GL_MATRIX6_ARB" , 0x88C6}, |
| 21403 | {"GL_MATRIX6_NV" , 0x8636}, |
| 21404 | {"GL_MATRIX7_ARB" , 0x88C7}, |
| 21405 | {"GL_MATRIX7_NV" , 0x8637}, |
| 21406 | {"GL_MATRIX8_ARB" , 0x88C8}, |
| 21407 | {"GL_MATRIX9_ARB" , 0x88C9}, |
| 21408 | {"GL_MATRIX_EXT" , 0x87C0}, |
| 21409 | {"GL_MATRIX_INDEX_ARRAY_ARB" , 0x8844}, |
| 21410 | {"GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" , 0x8B9E}, |
| 21411 | {"GL_MATRIX_INDEX_ARRAY_OES" , 0x8844}, |
| 21412 | {"GL_MATRIX_INDEX_ARRAY_POINTER_ARB" , 0x8849}, |
| 21413 | {"GL_MATRIX_INDEX_ARRAY_POINTER_OES" , 0x8849}, |
| 21414 | {"GL_MATRIX_INDEX_ARRAY_SIZE_ARB" , 0x8846}, |
| 21415 | {"GL_MATRIX_INDEX_ARRAY_SIZE_OES" , 0x8846}, |
| 21416 | {"GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" , 0x8848}, |
| 21417 | {"GL_MATRIX_INDEX_ARRAY_STRIDE_OES" , 0x8848}, |
| 21418 | {"GL_MATRIX_INDEX_ARRAY_TYPE_ARB" , 0x8847}, |
| 21419 | {"GL_MATRIX_INDEX_ARRAY_TYPE_OES" , 0x8847}, |
| 21420 | {"GL_MATRIX_MODE" , 0x0BA0}, |
| 21421 | {"GL_MATRIX_PALETTE_ARB" , 0x8840}, |
| 21422 | {"GL_MATRIX_PALETTE_OES" , 0x8840}, |
| 21423 | {"GL_MATRIX_STRIDE" , 0x92FF}, |
| 21424 | {"GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI" , 0x200000}, |
| 21425 | {"GL_MAT_AMBIENT_BIT_PGI" , 0x100000}, |
| 21426 | {"GL_MAT_COLOR_INDEXES_BIT_PGI" , 0x1000000}, |
| 21427 | {"GL_MAT_DIFFUSE_BIT_PGI" , 0x400000}, |
| 21428 | {"GL_MAT_EMISSION_BIT_PGI" , 0x800000}, |
| 21429 | {"GL_MAT_SHININESS_BIT_PGI" , 0x2000000}, |
| 21430 | {"GL_MAT_SPECULAR_BIT_PGI" , 0x4000000}, |
| 21431 | {"GL_MAX" , 0x8008}, |
| 21432 | {"GL_MAX_3D_TEXTURE_SIZE" , 0x8073}, |
| 21433 | {"GL_MAX_3D_TEXTURE_SIZE_EXT" , 0x8073}, |
| 21434 | {"GL_MAX_3D_TEXTURE_SIZE_OES" , 0x8073}, |
| 21435 | {"GL_MAX_4D_TEXTURE_SIZE_SGIS" , 0x8138}, |
| 21436 | {"GL_MAX_ACTIVE_LIGHTS_SGIX" , 0x8405}, |
| 21437 | {"GL_MAX_ARRAY_TEXTURE_LAYERS" , 0x88FF}, |
| 21438 | {"GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" , 0x88FF}, |
| 21439 | {"GL_MAX_ASYNC_DRAW_PIXELS_SGIX" , 0x8360}, |
| 21440 | {"GL_MAX_ASYNC_HISTOGRAM_SGIX" , 0x832D}, |
| 21441 | {"GL_MAX_ASYNC_READ_PIXELS_SGIX" , 0x8361}, |
| 21442 | {"GL_MAX_ASYNC_TEX_IMAGE_SGIX" , 0x835F}, |
| 21443 | {"GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" , 0x92DC}, |
| 21444 | {"GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE" , 0x92D8}, |
| 21445 | {"GL_MAX_ATTRIB_STACK_DEPTH" , 0x0D35}, |
| 21446 | {"GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" , 0x8DED}, |
| 21447 | {"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" , 0x0D3B}, |
| 21448 | {"GL_MAX_CLIPMAP_DEPTH_SGIX" , 0x8177}, |
| 21449 | {"GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" , 0x8178}, |
| 21450 | {"GL_MAX_CLIP_DISTANCES" , 0x0D32}, |
| 21451 | {"GL_MAX_CLIP_DISTANCES_ANGLE" , 0x0D32}, |
| 21452 | {"GL_MAX_CLIP_DISTANCES_APPLE" , 0x0D32}, |
| 21453 | {"GL_MAX_CLIP_DISTANCES_EXT" , 0x0D32}, |
| 21454 | {"GL_MAX_CLIP_PLANES" , 0x0D32}, |
| 21455 | {"GL_MAX_CLIP_PLANES_IMG" , 0x0D32}, |
| 21456 | {"GL_MAX_COARSE_FRAGMENT_SAMPLES_NV" , 0x955F}, |
| 21457 | {"GL_MAX_COLOR_ATTACHMENTS" , 0x8CDF}, |
| 21458 | {"GL_MAX_COLOR_ATTACHMENTS_EXT" , 0x8CDF}, |
| 21459 | {"GL_MAX_COLOR_ATTACHMENTS_NV" , 0x8CDF}, |
| 21460 | {"GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE" , 0x96E1}, |
| 21461 | {"GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD" , 0x91B3}, |
| 21462 | {"GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD" , 0x91B4}, |
| 21463 | {"GL_MAX_COLOR_MATRIX_STACK_DEPTH" , 0x80B3}, |
| 21464 | {"GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI" , 0x80B3}, |
| 21465 | {"GL_MAX_COLOR_TEXTURE_SAMPLES" , 0x910E}, |
| 21466 | {"GL_MAX_COMBINED_ATOMIC_COUNTERS" , 0x92D7}, |
| 21467 | {"GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS" , 0x92D1}, |
| 21468 | {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES" , 0x82FA}, |
| 21469 | {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE" , 0x82FA}, |
| 21470 | {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" , 0x82FA}, |
| 21471 | {"GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" , 0x8266}, |
| 21472 | {"GL_MAX_COMBINED_DIMENSIONS" , 0x8282}, |
| 21473 | {"GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE" , 0x96E2}, |
| 21474 | {"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" , 0x8A33}, |
| 21475 | {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" , 0x8A32}, |
| 21476 | {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT" , 0x8A32}, |
| 21477 | {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES" , 0x8A32}, |
| 21478 | {"GL_MAX_COMBINED_IMAGE_UNIFORMS" , 0x90CF}, |
| 21479 | {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS" , 0x8F39}, |
| 21480 | {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT" , 0x8F39}, |
| 21481 | {"GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV" , 0x8E67}, |
| 21482 | {"GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" , 0x8F39}, |
| 21483 | {"GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" , 0x90DC}, |
| 21484 | {"GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV" , 0x8E6F}, |
| 21485 | {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" , 0x8E1E}, |
| 21486 | {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT" , 0x8E1E}, |
| 21487 | {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES" , 0x8E1E}, |
| 21488 | {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" , 0x8E1F}, |
| 21489 | {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT" , 0x8E1F}, |
| 21490 | {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES" , 0x8E1F}, |
| 21491 | {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" , 0x8B4D}, |
| 21492 | {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" , 0x8B4D}, |
| 21493 | {"GL_MAX_COMBINED_UNIFORM_BLOCKS" , 0x8A2E}, |
| 21494 | {"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" , 0x8A31}, |
| 21495 | {"GL_MAX_COMPUTE_ATOMIC_COUNTERS" , 0x8265}, |
| 21496 | {"GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" , 0x8264}, |
| 21497 | {"GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" , 0x90EB}, |
| 21498 | {"GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" , 0x91BF}, |
| 21499 | {"GL_MAX_COMPUTE_IMAGE_UNIFORMS" , 0x91BD}, |
| 21500 | {"GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" , 0x90DB}, |
| 21501 | {"GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" , 0x8262}, |
| 21502 | {"GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" , 0x91BC}, |
| 21503 | {"GL_MAX_COMPUTE_UNIFORM_BLOCKS" , 0x91BB}, |
| 21504 | {"GL_MAX_COMPUTE_UNIFORM_COMPONENTS" , 0x8263}, |
| 21505 | {"GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB" , 0x9344}, |
| 21506 | {"GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB" , 0x9345}, |
| 21507 | {"GL_MAX_COMPUTE_WORK_GROUP_COUNT" , 0x91BE}, |
| 21508 | {"GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" , 0x90EB}, |
| 21509 | {"GL_MAX_COMPUTE_WORK_GROUP_SIZE" , 0x91BF}, |
| 21510 | {"GL_MAX_CONVOLUTION_HEIGHT" , 0x801B}, |
| 21511 | {"GL_MAX_CONVOLUTION_HEIGHT_EXT" , 0x801B}, |
| 21512 | {"GL_MAX_CONVOLUTION_WIDTH" , 0x801A}, |
| 21513 | {"GL_MAX_CONVOLUTION_WIDTH_EXT" , 0x801A}, |
| 21514 | {"GL_MAX_CUBE_MAP_TEXTURE_SIZE" , 0x851C}, |
| 21515 | {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" , 0x851C}, |
| 21516 | {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT" , 0x851C}, |
| 21517 | {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES" , 0x851C}, |
| 21518 | {"GL_MAX_CULL_DISTANCES" , 0x82F9}, |
| 21519 | {"GL_MAX_CULL_DISTANCES_ANGLE" , 0x82F9}, |
| 21520 | {"GL_MAX_CULL_DISTANCES_EXT" , 0x82F9}, |
| 21521 | {"GL_MAX_DEBUG_GROUP_STACK_DEPTH" , 0x826C}, |
| 21522 | {"GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR" , 0x826C}, |
| 21523 | {"GL_MAX_DEBUG_LOGGED_MESSAGES" , 0x9144}, |
| 21524 | {"GL_MAX_DEBUG_LOGGED_MESSAGES_AMD" , 0x9144}, |
| 21525 | {"GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" , 0x9144}, |
| 21526 | {"GL_MAX_DEBUG_LOGGED_MESSAGES_KHR" , 0x9144}, |
| 21527 | {"GL_MAX_DEBUG_MESSAGE_LENGTH" , 0x9143}, |
| 21528 | {"GL_MAX_DEBUG_MESSAGE_LENGTH_AMD" , 0x9143}, |
| 21529 | {"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" , 0x9143}, |
| 21530 | {"GL_MAX_DEBUG_MESSAGE_LENGTH_KHR" , 0x9143}, |
| 21531 | {"GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV" , 0x90D1}, |
| 21532 | {"GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV" , 0x90D0}, |
| 21533 | {"GL_MAX_DEFORMATION_ORDER_SGIX" , 0x8197}, |
| 21534 | {"GL_MAX_DEPTH" , 0x8280}, |
| 21535 | {"GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD" , 0x91B5}, |
| 21536 | {"GL_MAX_DEPTH_TEXTURE_SAMPLES" , 0x910F}, |
| 21537 | {"GL_MAX_DETACHED_BUFFERS_NV" , 0x95AD}, |
| 21538 | {"GL_MAX_DETACHED_TEXTURES_NV" , 0x95AC}, |
| 21539 | {"GL_MAX_DRAW_BUFFERS" , 0x8824}, |
| 21540 | {"GL_MAX_DRAW_BUFFERS_ARB" , 0x8824}, |
| 21541 | {"GL_MAX_DRAW_BUFFERS_ATI" , 0x8824}, |
| 21542 | {"GL_MAX_DRAW_BUFFERS_EXT" , 0x8824}, |
| 21543 | {"GL_MAX_DRAW_BUFFERS_NV" , 0x8824}, |
| 21544 | {"GL_MAX_DRAW_MESH_TASKS_COUNT_NV" , 0x953D}, |
| 21545 | {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" , 0x88FC}, |
| 21546 | {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT" , 0x88FC}, |
| 21547 | {"GL_MAX_ELEMENTS_INDICES" , 0x80E9}, |
| 21548 | {"GL_MAX_ELEMENTS_INDICES_EXT" , 0x80E9}, |
| 21549 | {"GL_MAX_ELEMENTS_VERTICES" , 0x80E8}, |
| 21550 | {"GL_MAX_ELEMENTS_VERTICES_EXT" , 0x80E8}, |
| 21551 | {"GL_MAX_ELEMENT_INDEX" , 0x8D6B}, |
| 21552 | {"GL_MAX_EVAL_ORDER" , 0x0D30}, |
| 21553 | {"GL_MAX_EXT" , 0x8008}, |
| 21554 | {"GL_MAX_FOG_FUNC_POINTS_SGIS" , 0x812C}, |
| 21555 | {"GL_MAX_FRAGMENT_ATOMIC_COUNTERS" , 0x92D6}, |
| 21556 | {"GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS" , 0x92D0}, |
| 21557 | {"GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" , 0x8DE3}, |
| 21558 | {"GL_MAX_FRAGMENT_IMAGE_UNIFORMS" , 0x90CE}, |
| 21559 | {"GL_MAX_FRAGMENT_INPUT_COMPONENTS" , 0x9125}, |
| 21560 | {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" , 0x8E5C}, |
| 21561 | {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV" , 0x8E5C}, |
| 21562 | {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES" , 0x8E5C}, |
| 21563 | {"GL_MAX_FRAGMENT_LIGHTS_SGIX" , 0x8404}, |
| 21564 | {"GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" , 0x8868}, |
| 21565 | {"GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" , 0x90DA}, |
| 21566 | {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT" , 0x96DC}, |
| 21567 | {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT" , 0x96DB}, |
| 21568 | {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT" , 0x96DA}, |
| 21569 | {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT" , 0x96D8}, |
| 21570 | {"GL_MAX_FRAGMENT_UNIFORM_BLOCKS" , 0x8A2D}, |
| 21571 | {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" , 0x8B49}, |
| 21572 | {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" , 0x8B49}, |
| 21573 | {"GL_MAX_FRAGMENT_UNIFORM_VECTORS" , 0x8DFD}, |
| 21574 | {"GL_MAX_FRAMEBUFFER_HEIGHT" , 0x9316}, |
| 21575 | {"GL_MAX_FRAMEBUFFER_LAYERS" , 0x9317}, |
| 21576 | {"GL_MAX_FRAMEBUFFER_LAYERS_EXT" , 0x9317}, |
| 21577 | {"GL_MAX_FRAMEBUFFER_LAYERS_OES" , 0x9317}, |
| 21578 | {"GL_MAX_FRAMEBUFFER_SAMPLES" , 0x9318}, |
| 21579 | {"GL_MAX_FRAMEBUFFER_WIDTH" , 0x9315}, |
| 21580 | {"GL_MAX_FRAMEZOOM_FACTOR_SGIX" , 0x818D}, |
| 21581 | {"GL_MAX_GENERAL_COMBINERS_NV" , 0x854D}, |
| 21582 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS" , 0x92D5}, |
| 21583 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT" , 0x92D5}, |
| 21584 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES" , 0x92D5}, |
| 21585 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS" , 0x92CF}, |
| 21586 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT" , 0x92CF}, |
| 21587 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES" , 0x92CF}, |
| 21588 | {"GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" , 0x8DE4}, |
| 21589 | {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS" , 0x90CD}, |
| 21590 | {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT" , 0x90CD}, |
| 21591 | {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES" , 0x90CD}, |
| 21592 | {"GL_MAX_GEOMETRY_INPUT_COMPONENTS" , 0x9123}, |
| 21593 | {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT" , 0x9123}, |
| 21594 | {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES" , 0x9123}, |
| 21595 | {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" , 0x9124}, |
| 21596 | {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT" , 0x9124}, |
| 21597 | {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES" , 0x9124}, |
| 21598 | {"GL_MAX_GEOMETRY_OUTPUT_VERTICES" , 0x8DE0}, |
| 21599 | {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB" , 0x8DE0}, |
| 21600 | {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" , 0x8DE0}, |
| 21601 | {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES" , 0x8DE0}, |
| 21602 | {"GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV" , 0x8E5A}, |
| 21603 | {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS" , 0x8E5A}, |
| 21604 | {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT" , 0x8E5A}, |
| 21605 | {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES" , 0x8E5A}, |
| 21606 | {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" , 0x90D7}, |
| 21607 | {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT" , 0x90D7}, |
| 21608 | {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES" , 0x90D7}, |
| 21609 | {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" , 0x8C29}, |
| 21610 | {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" , 0x8C29}, |
| 21611 | {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" , 0x8C29}, |
| 21612 | {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES" , 0x8C29}, |
| 21613 | {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" , 0x8DE1}, |
| 21614 | {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" , 0x8DE1}, |
| 21615 | {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" , 0x8DE1}, |
| 21616 | {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES" , 0x8DE1}, |
| 21617 | {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , 0x8A2C}, |
| 21618 | {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT" , 0x8A2C}, |
| 21619 | {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES" , 0x8A2C}, |
| 21620 | {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" , 0x8DDF}, |
| 21621 | {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" , 0x8DDF}, |
| 21622 | {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" , 0x8DDF}, |
| 21623 | {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES" , 0x8DDF}, |
| 21624 | {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" , 0x8DDD}, |
| 21625 | {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" , 0x8DDD}, |
| 21626 | {"GL_MAX_HEIGHT" , 0x827F}, |
| 21627 | {"GL_MAX_IMAGE_SAMPLES" , 0x906D}, |
| 21628 | {"GL_MAX_IMAGE_SAMPLES_EXT" , 0x906D}, |
| 21629 | {"GL_MAX_IMAGE_UNITS" , 0x8F38}, |
| 21630 | {"GL_MAX_IMAGE_UNITS_EXT" , 0x8F38}, |
| 21631 | {"GL_MAX_INTEGER_SAMPLES" , 0x9110}, |
| 21632 | {"GL_MAX_LABEL_LENGTH" , 0x82E8}, |
| 21633 | {"GL_MAX_LABEL_LENGTH_KHR" , 0x82E8}, |
| 21634 | {"GL_MAX_LAYERS" , 0x8281}, |
| 21635 | {"GL_MAX_LGPU_GPUS_NVX" , 0x92BA}, |
| 21636 | {"GL_MAX_LIGHTS" , 0x0D31}, |
| 21637 | {"GL_MAX_LIST_NESTING" , 0x0B31}, |
| 21638 | {"GL_MAX_MAP_TESSELLATION_NV" , 0x86D6}, |
| 21639 | {"GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" , 0x8841}, |
| 21640 | {"GL_MAX_MESH_ATOMIC_COUNTERS_NV" , 0x8E65}, |
| 21641 | {"GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV" , 0x8E64}, |
| 21642 | {"GL_MAX_MESH_IMAGE_UNIFORMS_NV" , 0x8E62}, |
| 21643 | {"GL_MAX_MESH_OUTPUT_PRIMITIVES_NV" , 0x9539}, |
| 21644 | {"GL_MAX_MESH_OUTPUT_VERTICES_NV" , 0x9538}, |
| 21645 | {"GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV" , 0x8E66}, |
| 21646 | {"GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV" , 0x8E61}, |
| 21647 | {"GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV" , 0x9536}, |
| 21648 | {"GL_MAX_MESH_UNIFORM_BLOCKS_NV" , 0x8E60}, |
| 21649 | {"GL_MAX_MESH_UNIFORM_COMPONENTS_NV" , 0x8E63}, |
| 21650 | {"GL_MAX_MESH_VIEWS_NV" , 0x9557}, |
| 21651 | {"GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV" , 0x95A2}, |
| 21652 | {"GL_MAX_MESH_WORK_GROUP_SIZE_NV" , 0x953B}, |
| 21653 | {"GL_MAX_MODELVIEW_STACK_DEPTH" , 0x0D36}, |
| 21654 | {"GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV" , 0x8E11}, |
| 21655 | {"GL_MAX_MULTIVIEW_BUFFERS_EXT" , 0x90F2}, |
| 21656 | {"GL_MAX_NAME_LENGTH" , 0x92F6}, |
| 21657 | {"GL_MAX_NAME_STACK_DEPTH" , 0x0D37}, |
| 21658 | {"GL_MAX_NUM_ACTIVE_VARIABLES" , 0x92F7}, |
| 21659 | {"GL_MAX_NUM_COMPATIBLE_SUBROUTINES" , 0x92F8}, |
| 21660 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" , 0x87CA}, |
| 21661 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" , 0x87CD}, |
| 21662 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" , 0x87CE}, |
| 21663 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" , 0x87CC}, |
| 21664 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" , 0x87CB}, |
| 21665 | {"GL_MAX_PALETTE_MATRICES_ARB" , 0x8842}, |
| 21666 | {"GL_MAX_PALETTE_MATRICES_OES" , 0x8842}, |
| 21667 | {"GL_MAX_PATCH_VERTICES" , 0x8E7D}, |
| 21668 | {"GL_MAX_PATCH_VERTICES_EXT" , 0x8E7D}, |
| 21669 | {"GL_MAX_PATCH_VERTICES_OES" , 0x8E7D}, |
| 21670 | {"GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE" , 0x96E0}, |
| 21671 | {"GL_MAX_PIXEL_MAP_TABLE" , 0x0D34}, |
| 21672 | {"GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" , 0x8337}, |
| 21673 | {"GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI" , 0x87F1}, |
| 21674 | {"GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" , 0x88B1}, |
| 21675 | {"GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" , 0x880B}, |
| 21676 | {"GL_MAX_PROGRAM_ATTRIBS_ARB" , 0x88AD}, |
| 21677 | {"GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV" , 0x8908}, |
| 21678 | {"GL_MAX_PROGRAM_CALL_DEPTH_NV" , 0x88F5}, |
| 21679 | {"GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" , 0x88B5}, |
| 21680 | {"GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" , 0x88F4}, |
| 21681 | {"GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV" , 0x8DA5}, |
| 21682 | {"GL_MAX_PROGRAM_GENERIC_RESULTS_NV" , 0x8DA6}, |
| 21683 | {"GL_MAX_PROGRAM_IF_DEPTH_NV" , 0x88F6}, |
| 21684 | {"GL_MAX_PROGRAM_INSTRUCTIONS_ARB" , 0x88A1}, |
| 21685 | {"GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" , 0x88B4}, |
| 21686 | {"GL_MAX_PROGRAM_LOOP_COUNT_NV" , 0x88F8}, |
| 21687 | {"GL_MAX_PROGRAM_LOOP_DEPTH_NV" , 0x88F7}, |
| 21688 | {"GL_MAX_PROGRAM_MATRICES_ARB" , 0x862F}, |
| 21689 | {"GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" , 0x862E}, |
| 21690 | {"GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" , 0x88B3}, |
| 21691 | {"GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" , 0x880E}, |
| 21692 | {"GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" , 0x88AF}, |
| 21693 | {"GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" , 0x88A3}, |
| 21694 | {"GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" , 0x88AB}, |
| 21695 | {"GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" , 0x88A7}, |
| 21696 | {"GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" , 0x8810}, |
| 21697 | {"GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" , 0x880F}, |
| 21698 | {"GL_MAX_PROGRAM_OUTPUT_VERTICES_NV" , 0x8C27}, |
| 21699 | {"GL_MAX_PROGRAM_PARAMETERS_ARB" , 0x88A9}, |
| 21700 | {"GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV" , 0x8DA0}, |
| 21701 | {"GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV" , 0x8DA1}, |
| 21702 | {"GL_MAX_PROGRAM_PATCH_ATTRIBS_NV" , 0x86D8}, |
| 21703 | {"GL_MAX_PROGRAM_RESULT_COMPONENTS_NV" , 0x8909}, |
| 21704 | {"GL_MAX_PROGRAM_SUBROUTINE_NUM_NV" , 0x8F45}, |
| 21705 | {"GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV" , 0x8F44}, |
| 21706 | {"GL_MAX_PROGRAM_TEMPORARIES_ARB" , 0x88A5}, |
| 21707 | {"GL_MAX_PROGRAM_TEXEL_OFFSET" , 0x8905}, |
| 21708 | {"GL_MAX_PROGRAM_TEXEL_OFFSET_EXT" , 0x8905}, |
| 21709 | {"GL_MAX_PROGRAM_TEXEL_OFFSET_NV" , 0x8905}, |
| 21710 | {"GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB" , 0x8F9F}, |
| 21711 | {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" , 0x8E5F}, |
| 21712 | {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" , 0x8E5F}, |
| 21713 | {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV" , 0x8E5F}, |
| 21714 | {"GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" , 0x880D}, |
| 21715 | {"GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" , 0x880C}, |
| 21716 | {"GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV" , 0x8C28}, |
| 21717 | {"GL_MAX_PROJECTION_STACK_DEPTH" , 0x0D38}, |
| 21718 | {"GL_MAX_RASTER_SAMPLES_EXT" , 0x9329}, |
| 21719 | {"GL_MAX_RATIONAL_EVAL_ORDER_NV" , 0x86D7}, |
| 21720 | {"GL_MAX_RECTANGLE_TEXTURE_SIZE" , 0x84F8}, |
| 21721 | {"GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB" , 0x84F8}, |
| 21722 | {"GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" , 0x84F8}, |
| 21723 | {"GL_MAX_RENDERBUFFER_SIZE" , 0x84E8}, |
| 21724 | {"GL_MAX_RENDERBUFFER_SIZE_EXT" , 0x84E8}, |
| 21725 | {"GL_MAX_RENDERBUFFER_SIZE_OES" , 0x84E8}, |
| 21726 | {"GL_MAX_SAMPLES" , 0x8D57}, |
| 21727 | {"GL_MAX_SAMPLES_ANGLE" , 0x8D57}, |
| 21728 | {"GL_MAX_SAMPLES_APPLE" , 0x8D57}, |
| 21729 | {"GL_MAX_SAMPLES_EXT" , 0x8D57}, |
| 21730 | {"GL_MAX_SAMPLES_IMG" , 0x9135}, |
| 21731 | {"GL_MAX_SAMPLES_NV" , 0x8D57}, |
| 21732 | {"GL_MAX_SAMPLE_MASK_WORDS" , 0x8E59}, |
| 21733 | {"GL_MAX_SAMPLE_MASK_WORDS_NV" , 0x8E59}, |
| 21734 | {"GL_MAX_SERVER_WAIT_TIMEOUT" , 0x9111}, |
| 21735 | {"GL_MAX_SERVER_WAIT_TIMEOUT_APPLE" , 0x9111}, |
| 21736 | {"GL_MAX_SHADER_BUFFER_ADDRESS_NV" , 0x8F35}, |
| 21737 | {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT" , 0x9650}, |
| 21738 | {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT" , 0x9651}, |
| 21739 | {"GL_MAX_SHADER_COMPILER_THREADS_ARB" , 0x91B0}, |
| 21740 | {"GL_MAX_SHADER_COMPILER_THREADS_KHR" , 0x91B0}, |
| 21741 | {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT" , 0x8F63}, |
| 21742 | {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT" , 0x8F67}, |
| 21743 | {"GL_MAX_SHADER_STORAGE_BLOCK_SIZE" , 0x90DE}, |
| 21744 | {"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" , 0x90DD}, |
| 21745 | {"GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM" , 0x8FA1}, |
| 21746 | {"GL_MAX_SHININESS_NV" , 0x8504}, |
| 21747 | {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD" , 0x9199}, |
| 21748 | {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB" , 0x9199}, |
| 21749 | {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT" , 0x9199}, |
| 21750 | {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" , 0x919A}, |
| 21751 | {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB" , 0x919A}, |
| 21752 | {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT" , 0x919A}, |
| 21753 | {"GL_MAX_SPARSE_TEXTURE_SIZE_AMD" , 0x9198}, |
| 21754 | {"GL_MAX_SPARSE_TEXTURE_SIZE_ARB" , 0x9198}, |
| 21755 | {"GL_MAX_SPARSE_TEXTURE_SIZE_EXT" , 0x9198}, |
| 21756 | {"GL_MAX_SPOT_EXPONENT_NV" , 0x8505}, |
| 21757 | {"GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV" , 0x9349}, |
| 21758 | {"GL_MAX_SUBROUTINES" , 0x8DE7}, |
| 21759 | {"GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" , 0x8DE8}, |
| 21760 | {"GL_MAX_TASK_ATOMIC_COUNTERS_NV" , 0x8E6D}, |
| 21761 | {"GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV" , 0x8E6C}, |
| 21762 | {"GL_MAX_TASK_IMAGE_UNIFORMS_NV" , 0x8E6A}, |
| 21763 | {"GL_MAX_TASK_OUTPUT_COUNT_NV" , 0x953A}, |
| 21764 | {"GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV" , 0x8E6E}, |
| 21765 | {"GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV" , 0x8E69}, |
| 21766 | {"GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV" , 0x9537}, |
| 21767 | {"GL_MAX_TASK_UNIFORM_BLOCKS_NV" , 0x8E68}, |
| 21768 | {"GL_MAX_TASK_UNIFORM_COMPONENTS_NV" , 0x8E6B}, |
| 21769 | {"GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV" , 0x95A3}, |
| 21770 | {"GL_MAX_TASK_WORK_GROUP_SIZE_NV" , 0x953C}, |
| 21771 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" , 0x92D3}, |
| 21772 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT" , 0x92D3}, |
| 21773 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES" , 0x92D3}, |
| 21774 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS" , 0x92CD}, |
| 21775 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT" , 0x92CD}, |
| 21776 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES" , 0x92CD}, |
| 21777 | {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS" , 0x90CB}, |
| 21778 | {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT" , 0x90CB}, |
| 21779 | {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES" , 0x90CB}, |
| 21780 | {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" , 0x886C}, |
| 21781 | {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT" , 0x886C}, |
| 21782 | {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES" , 0x886C}, |
| 21783 | {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" , 0x8E83}, |
| 21784 | {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT" , 0x8E83}, |
| 21785 | {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES" , 0x8E83}, |
| 21786 | {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" , 0x90D8}, |
| 21787 | {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT" , 0x90D8}, |
| 21788 | {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES" , 0x90D8}, |
| 21789 | {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" , 0x8E81}, |
| 21790 | {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT" , 0x8E81}, |
| 21791 | {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES" , 0x8E81}, |
| 21792 | {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" , 0x8E85}, |
| 21793 | {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT" , 0x8E85}, |
| 21794 | {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES" , 0x8E85}, |
| 21795 | {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" , 0x8E89}, |
| 21796 | {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT" , 0x8E89}, |
| 21797 | {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES" , 0x8E89}, |
| 21798 | {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" , 0x8E7F}, |
| 21799 | {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT" , 0x8E7F}, |
| 21800 | {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES" , 0x8E7F}, |
| 21801 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" , 0x92D4}, |
| 21802 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT" , 0x92D4}, |
| 21803 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES" , 0x92D4}, |
| 21804 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS" , 0x92CE}, |
| 21805 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT" , 0x92CE}, |
| 21806 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES" , 0x92CE}, |
| 21807 | {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS" , 0x90CC}, |
| 21808 | {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT" , 0x90CC}, |
| 21809 | {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES" , 0x90CC}, |
| 21810 | {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" , 0x886D}, |
| 21811 | {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT" , 0x886D}, |
| 21812 | {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES" , 0x886D}, |
| 21813 | {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" , 0x8E86}, |
| 21814 | {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT" , 0x8E86}, |
| 21815 | {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES" , 0x8E86}, |
| 21816 | {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" , 0x90D9}, |
| 21817 | {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT" , 0x90D9}, |
| 21818 | {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES" , 0x90D9}, |
| 21819 | {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" , 0x8E82}, |
| 21820 | {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT" , 0x8E82}, |
| 21821 | {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES" , 0x8E82}, |
| 21822 | {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" , 0x8E8A}, |
| 21823 | {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT" , 0x8E8A}, |
| 21824 | {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES" , 0x8E8A}, |
| 21825 | {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" , 0x8E80}, |
| 21826 | {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT" , 0x8E80}, |
| 21827 | {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES" , 0x8E80}, |
| 21828 | {"GL_MAX_TESS_GEN_LEVEL" , 0x8E7E}, |
| 21829 | {"GL_MAX_TESS_GEN_LEVEL_EXT" , 0x8E7E}, |
| 21830 | {"GL_MAX_TESS_GEN_LEVEL_OES" , 0x8E7E}, |
| 21831 | {"GL_MAX_TESS_PATCH_COMPONENTS" , 0x8E84}, |
| 21832 | {"GL_MAX_TESS_PATCH_COMPONENTS_EXT" , 0x8E84}, |
| 21833 | {"GL_MAX_TESS_PATCH_COMPONENTS_OES" , 0x8E84}, |
| 21834 | {"GL_MAX_TEXTURE_BUFFER_SIZE" , 0x8C2B}, |
| 21835 | {"GL_MAX_TEXTURE_BUFFER_SIZE_ARB" , 0x8C2B}, |
| 21836 | {"GL_MAX_TEXTURE_BUFFER_SIZE_EXT" , 0x8C2B}, |
| 21837 | {"GL_MAX_TEXTURE_BUFFER_SIZE_OES" , 0x8C2B}, |
| 21838 | {"GL_MAX_TEXTURE_COORDS" , 0x8871}, |
| 21839 | {"GL_MAX_TEXTURE_COORDS_ARB" , 0x8871}, |
| 21840 | {"GL_MAX_TEXTURE_COORDS_NV" , 0x8871}, |
| 21841 | {"GL_MAX_TEXTURE_IMAGE_UNITS" , 0x8872}, |
| 21842 | {"GL_MAX_TEXTURE_IMAGE_UNITS_ARB" , 0x8872}, |
| 21843 | {"GL_MAX_TEXTURE_IMAGE_UNITS_NV" , 0x8872}, |
| 21844 | {"GL_MAX_TEXTURE_LOD_BIAS" , 0x84FD}, |
| 21845 | {"GL_MAX_TEXTURE_LOD_BIAS_EXT" , 0x84FD}, |
| 21846 | {"GL_MAX_TEXTURE_MAX_ANISOTROPY" , 0x84FF}, |
| 21847 | {"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" , 0x84FF}, |
| 21848 | {"GL_MAX_TEXTURE_SIZE" , 0x0D33}, |
| 21849 | {"GL_MAX_TEXTURE_STACK_DEPTH" , 0x0D39}, |
| 21850 | {"GL_MAX_TEXTURE_UNITS" , 0x84E2}, |
| 21851 | {"GL_MAX_TEXTURE_UNITS_ARB" , 0x84E2}, |
| 21852 | {"GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV" , 0x95B6}, |
| 21853 | {"GL_MAX_TRACK_MATRICES_NV" , 0x862F}, |
| 21854 | {"GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" , 0x862E}, |
| 21855 | {"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" , 0x8E70}, |
| 21856 | {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" , 0x8C8A}, |
| 21857 | {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" , 0x8C8A}, |
| 21858 | {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV" , 0x8C8A}, |
| 21859 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" , 0x8C8B}, |
| 21860 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" , 0x8C8B}, |
| 21861 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV" , 0x8C8B}, |
| 21862 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" , 0x8C80}, |
| 21863 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" , 0x8C80}, |
| 21864 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV" , 0x8C80}, |
| 21865 | {"GL_MAX_UNIFORM_BLOCK_SIZE" , 0x8A30}, |
| 21866 | {"GL_MAX_UNIFORM_BUFFER_BINDINGS" , 0x8A2F}, |
| 21867 | {"GL_MAX_UNIFORM_LOCATIONS" , 0x826E}, |
| 21868 | {"GL_MAX_VARYING_COMPONENTS" , 0x8B4B}, |
| 21869 | {"GL_MAX_VARYING_COMPONENTS_EXT" , 0x8B4B}, |
| 21870 | {"GL_MAX_VARYING_FLOATS" , 0x8B4B}, |
| 21871 | {"GL_MAX_VARYING_FLOATS_ARB" , 0x8B4B}, |
| 21872 | {"GL_MAX_VARYING_VECTORS" , 0x8DFC}, |
| 21873 | {"GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV" , 0x8520}, |
| 21874 | {"GL_MAX_VERTEX_ATOMIC_COUNTERS" , 0x92D2}, |
| 21875 | {"GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS" , 0x92CC}, |
| 21876 | {"GL_MAX_VERTEX_ATTRIBS" , 0x8869}, |
| 21877 | {"GL_MAX_VERTEX_ATTRIBS_ARB" , 0x8869}, |
| 21878 | {"GL_MAX_VERTEX_ATTRIB_BINDINGS" , 0x82DA}, |
| 21879 | {"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" , 0x82D9}, |
| 21880 | {"GL_MAX_VERTEX_ATTRIB_STRIDE" , 0x82E5}, |
| 21881 | {"GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" , 0x8DE2}, |
| 21882 | {"GL_MAX_VERTEX_HINT_PGI" , 0x1A22D}, |
| 21883 | {"GL_MAX_VERTEX_IMAGE_UNIFORMS" , 0x90CA}, |
| 21884 | {"GL_MAX_VERTEX_OUTPUT_COMPONENTS" , 0x9122}, |
| 21885 | {"GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" , 0x87C5}, |
| 21886 | {"GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" , 0x87C7}, |
| 21887 | {"GL_MAX_VERTEX_SHADER_LOCALS_EXT" , 0x87C9}, |
| 21888 | {"GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" , 0x87C8}, |
| 21889 | {"GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" , 0x90D6}, |
| 21890 | {"GL_MAX_VERTEX_SHADER_VARIANTS_EXT" , 0x87C6}, |
| 21891 | {"GL_MAX_VERTEX_STREAMS" , 0x8E71}, |
| 21892 | {"GL_MAX_VERTEX_STREAMS_ATI" , 0x876B}, |
| 21893 | {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" , 0x8B4C}, |
| 21894 | {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" , 0x8B4C}, |
| 21895 | {"GL_MAX_VERTEX_UNIFORM_BLOCKS" , 0x8A2B}, |
| 21896 | {"GL_MAX_VERTEX_UNIFORM_COMPONENTS" , 0x8B4A}, |
| 21897 | {"GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" , 0x8B4A}, |
| 21898 | {"GL_MAX_VERTEX_UNIFORM_VECTORS" , 0x8DFB}, |
| 21899 | {"GL_MAX_VERTEX_UNITS_ARB" , 0x86A4}, |
| 21900 | {"GL_MAX_VERTEX_UNITS_OES" , 0x86A4}, |
| 21901 | {"GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" , 0x8DDE}, |
| 21902 | {"GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" , 0x8DDE}, |
| 21903 | {"GL_MAX_VIEWPORTS" , 0x825B}, |
| 21904 | {"GL_MAX_VIEWPORTS_NV" , 0x825B}, |
| 21905 | {"GL_MAX_VIEWPORTS_OES" , 0x825B}, |
| 21906 | {"GL_MAX_VIEWPORT_DIMS" , 0x0D3A}, |
| 21907 | {"GL_MAX_VIEWS_OVR" , 0x9631}, |
| 21908 | {"GL_MAX_WIDTH" , 0x827E}, |
| 21909 | {"GL_MAX_WINDOW_RECTANGLES_EXT" , 0x8F14}, |
| 21910 | {"GL_MEDIUM_FLOAT" , 0x8DF1}, |
| 21911 | {"GL_MEDIUM_INT" , 0x8DF4}, |
| 21912 | {"GL_MEMORY_ATTACHABLE_ALIGNMENT_NV" , 0x95A6}, |
| 21913 | {"GL_MEMORY_ATTACHABLE_NV" , 0x95A8}, |
| 21914 | {"GL_MEMORY_ATTACHABLE_SIZE_NV" , 0x95A7}, |
| 21915 | {"GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV" , 0x9543}, |
| 21916 | {"GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV" , 0x92DF}, |
| 21917 | {"GL_MESH_OUTPUT_TYPE_NV" , 0x957B}, |
| 21918 | {"GL_MESH_PRIMITIVES_OUT_NV" , 0x957A}, |
| 21919 | {"GL_MESH_SHADER_BIT_NV" , 0x0040}, |
| 21920 | {"GL_MESH_SHADER_NV" , 0x9559}, |
| 21921 | {"GL_MESH_SUBROUTINE_NV" , 0x957C}, |
| 21922 | {"GL_MESH_SUBROUTINE_UNIFORM_NV" , 0x957E}, |
| 21923 | {"GL_MESH_VERTICES_OUT_NV" , 0x9579}, |
| 21924 | {"GL_MESH_WORK_GROUP_SIZE_NV" , 0x953E}, |
| 21925 | {"GL_MIN" , 0x8007}, |
| 21926 | {"GL_MINMAX" , 0x802E}, |
| 21927 | {"GL_MINMAX_EXT" , 0x802E}, |
| 21928 | {"GL_MINMAX_FORMAT" , 0x802F}, |
| 21929 | {"GL_MINMAX_FORMAT_EXT" , 0x802F}, |
| 21930 | {"GL_MINMAX_SINK" , 0x8030}, |
| 21931 | {"GL_MINMAX_SINK_EXT" , 0x8030}, |
| 21932 | {"GL_MINOR_VERSION" , 0x821C}, |
| 21933 | {"GL_MINUS_CLAMPED_NV" , 0x92B3}, |
| 21934 | {"GL_MINUS_NV" , 0x929F}, |
| 21935 | {"GL_MIN_EXT" , 0x8007}, |
| 21936 | {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" , 0x8E5B}, |
| 21937 | {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV" , 0x8E5B}, |
| 21938 | {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES" , 0x8E5B}, |
| 21939 | {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT" , 0x96D9}, |
| 21940 | {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT" , 0x96D7}, |
| 21941 | {"GL_MIN_LOD_WARNING_AMD" , 0x919C}, |
| 21942 | {"GL_MIN_MAP_BUFFER_ALIGNMENT" , 0x90BC}, |
| 21943 | {"GL_MIN_PROGRAM_TEXEL_OFFSET" , 0x8904}, |
| 21944 | {"GL_MIN_PROGRAM_TEXEL_OFFSET_EXT" , 0x8904}, |
| 21945 | {"GL_MIN_PROGRAM_TEXEL_OFFSET_NV" , 0x8904}, |
| 21946 | {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" , 0x8E5E}, |
| 21947 | {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" , 0x8E5E}, |
| 21948 | {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV" , 0x8E5E}, |
| 21949 | {"GL_MIN_SAMPLE_SHADING_VALUE" , 0x8C37}, |
| 21950 | {"GL_MIN_SAMPLE_SHADING_VALUE_ARB" , 0x8C37}, |
| 21951 | {"GL_MIN_SAMPLE_SHADING_VALUE_OES" , 0x8C37}, |
| 21952 | {"GL_MIN_SPARSE_LEVEL_AMD" , 0x919B}, |
| 21953 | {"GL_MIPMAP" , 0x8293}, |
| 21954 | {"GL_MIRRORED_REPEAT" , 0x8370}, |
| 21955 | {"GL_MIRRORED_REPEAT_ARB" , 0x8370}, |
| 21956 | {"GL_MIRRORED_REPEAT_IBM" , 0x8370}, |
| 21957 | {"GL_MIRRORED_REPEAT_OES" , 0x8370}, |
| 21958 | {"GL_MIRROR_CLAMP_ATI" , 0x8742}, |
| 21959 | {"GL_MIRROR_CLAMP_EXT" , 0x8742}, |
| 21960 | {"GL_MIRROR_CLAMP_TO_BORDER_EXT" , 0x8912}, |
| 21961 | {"GL_MIRROR_CLAMP_TO_EDGE" , 0x8743}, |
| 21962 | {"GL_MIRROR_CLAMP_TO_EDGE_ATI" , 0x8743}, |
| 21963 | {"GL_MIRROR_CLAMP_TO_EDGE_EXT" , 0x8743}, |
| 21964 | {"GL_MITER_REVERT_NV" , 0x90A7}, |
| 21965 | {"GL_MITER_TRUNCATE_NV" , 0x90A8}, |
| 21966 | {"GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV" , 0x932F}, |
| 21967 | {"GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV" , 0x9330}, |
| 21968 | {"GL_MODELVIEW" , 0x1700}, |
| 21969 | {"GL_MODELVIEW0_ARB" , 0x1700}, |
| 21970 | {"GL_MODELVIEW0_EXT" , 0x1700}, |
| 21971 | {"GL_MODELVIEW0_MATRIX_EXT" , 0x0BA6}, |
| 21972 | {"GL_MODELVIEW0_STACK_DEPTH_EXT" , 0x0BA3}, |
| 21973 | {"GL_MODELVIEW10_ARB" , 0x872A}, |
| 21974 | {"GL_MODELVIEW11_ARB" , 0x872B}, |
| 21975 | {"GL_MODELVIEW12_ARB" , 0x872C}, |
| 21976 | {"GL_MODELVIEW13_ARB" , 0x872D}, |
| 21977 | {"GL_MODELVIEW14_ARB" , 0x872E}, |
| 21978 | {"GL_MODELVIEW15_ARB" , 0x872F}, |
| 21979 | {"GL_MODELVIEW16_ARB" , 0x8730}, |
| 21980 | {"GL_MODELVIEW17_ARB" , 0x8731}, |
| 21981 | {"GL_MODELVIEW18_ARB" , 0x8732}, |
| 21982 | {"GL_MODELVIEW19_ARB" , 0x8733}, |
| 21983 | {"GL_MODELVIEW1_ARB" , 0x850A}, |
| 21984 | {"GL_MODELVIEW1_EXT" , 0x850A}, |
| 21985 | {"GL_MODELVIEW1_MATRIX_EXT" , 0x8506}, |
| 21986 | {"GL_MODELVIEW1_STACK_DEPTH_EXT" , 0x8502}, |
| 21987 | {"GL_MODELVIEW20_ARB" , 0x8734}, |
| 21988 | {"GL_MODELVIEW21_ARB" , 0x8735}, |
| 21989 | {"GL_MODELVIEW22_ARB" , 0x8736}, |
| 21990 | {"GL_MODELVIEW23_ARB" , 0x8737}, |
| 21991 | {"GL_MODELVIEW24_ARB" , 0x8738}, |
| 21992 | {"GL_MODELVIEW25_ARB" , 0x8739}, |
| 21993 | {"GL_MODELVIEW26_ARB" , 0x873A}, |
| 21994 | {"GL_MODELVIEW27_ARB" , 0x873B}, |
| 21995 | {"GL_MODELVIEW28_ARB" , 0x873C}, |
| 21996 | {"GL_MODELVIEW29_ARB" , 0x873D}, |
| 21997 | {"GL_MODELVIEW2_ARB" , 0x8722}, |
| 21998 | {"GL_MODELVIEW30_ARB" , 0x873E}, |
| 21999 | {"GL_MODELVIEW31_ARB" , 0x873F}, |
| 22000 | {"GL_MODELVIEW3_ARB" , 0x8723}, |
| 22001 | {"GL_MODELVIEW4_ARB" , 0x8724}, |
| 22002 | {"GL_MODELVIEW5_ARB" , 0x8725}, |
| 22003 | {"GL_MODELVIEW6_ARB" , 0x8726}, |
| 22004 | {"GL_MODELVIEW7_ARB" , 0x8727}, |
| 22005 | {"GL_MODELVIEW8_ARB" , 0x8728}, |
| 22006 | {"GL_MODELVIEW9_ARB" , 0x8729}, |
| 22007 | {"GL_MODELVIEW_MATRIX" , 0x0BA6}, |
| 22008 | {"GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" , 0x898D}, |
| 22009 | {"GL_MODELVIEW_PROJECTION_NV" , 0x8629}, |
| 22010 | {"GL_MODELVIEW_STACK_DEPTH" , 0x0BA3}, |
| 22011 | {"GL_MODULATE" , 0x2100}, |
| 22012 | {"GL_MODULATE_ADD_ATI" , 0x8744}, |
| 22013 | {"GL_MODULATE_COLOR_IMG" , 0x8C04}, |
| 22014 | {"GL_MODULATE_SIGNED_ADD_ATI" , 0x8745}, |
| 22015 | {"GL_MODULATE_SUBTRACT_ATI" , 0x8746}, |
| 22016 | {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM" , 0x8C90}, |
| 22017 | {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM" , 0x8C91}, |
| 22018 | {"GL_MOVE_TO_CONTINUES_NV" , 0x90B6}, |
| 22019 | {"GL_MOVE_TO_NV" , 0x0002}, |
| 22020 | {"GL_MOVE_TO_RESETS_NV" , 0x90B5}, |
| 22021 | {"GL_MOV_ATI" , 0x8961}, |
| 22022 | {"GL_MULT" , 0x0103}, |
| 22023 | {"GL_MULTICAST_GPUS_NV" , 0x92BA}, |
| 22024 | {"GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV" , 0x9549}, |
| 22025 | {"GL_MULTIPLY" , 0x9294}, |
| 22026 | {"GL_MULTIPLY_KHR" , 0x9294}, |
| 22027 | {"GL_MULTIPLY_NV" , 0x9294}, |
| 22028 | {"GL_MULTISAMPLE" , 0x809D}, |
| 22029 | {"GL_MULTISAMPLES_NV" , 0x9371}, |
| 22030 | {"GL_MULTISAMPLE_3DFX" , 0x86B2}, |
| 22031 | {"GL_MULTISAMPLE_ARB" , 0x809D}, |
| 22032 | {"GL_MULTISAMPLE_BIT" , 0x20000000}, |
| 22033 | {"GL_MULTISAMPLE_BIT_3DFX" , 0x20000000}, |
| 22034 | {"GL_MULTISAMPLE_BIT_ARB" , 0x20000000}, |
| 22035 | {"GL_MULTISAMPLE_BIT_EXT" , 0x20000000}, |
| 22036 | {"GL_MULTISAMPLE_BUFFER_BIT0_QCOM" , 0x1000000}, |
| 22037 | {"GL_MULTISAMPLE_BUFFER_BIT1_QCOM" , 0x2000000}, |
| 22038 | {"GL_MULTISAMPLE_BUFFER_BIT2_QCOM" , 0x4000000}, |
| 22039 | {"GL_MULTISAMPLE_BUFFER_BIT3_QCOM" , 0x8000000}, |
| 22040 | {"GL_MULTISAMPLE_BUFFER_BIT4_QCOM" , 0x10000000}, |
| 22041 | {"GL_MULTISAMPLE_BUFFER_BIT5_QCOM" , 0x20000000}, |
| 22042 | {"GL_MULTISAMPLE_BUFFER_BIT6_QCOM" , 0x40000000}, |
| 22043 | {"GL_MULTISAMPLE_BUFFER_BIT7_QCOM" , 0x80000000}, |
| 22044 | {"GL_MULTISAMPLE_COVERAGE_MODES_NV" , 0x8E12}, |
| 22045 | {"GL_MULTISAMPLE_EXT" , 0x809D}, |
| 22046 | {"GL_MULTISAMPLE_FILTER_HINT_NV" , 0x8534}, |
| 22047 | {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY" , 0x9382}, |
| 22048 | {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB" , 0x9382}, |
| 22049 | {"GL_MULTISAMPLE_LINE_WIDTH_RANGE" , 0x9381}, |
| 22050 | {"GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB" , 0x9381}, |
| 22051 | {"GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT" , 0x932B}, |
| 22052 | {"GL_MULTISAMPLE_SGIS" , 0x809D}, |
| 22053 | {"GL_MULTIVIEW_EXT" , 0x90F1}, |
| 22054 | {"GL_MUL_ATI" , 0x8964}, |
| 22055 | {"GL_MVP_MATRIX_EXT" , 0x87E3}, |
| 22056 | {"GL_N3F_V3F" , 0x2A25}, |
| 22057 | {"GL_NAMED_STRING_LENGTH_ARB" , 0x8DE9}, |
| 22058 | {"GL_NAMED_STRING_TYPE_ARB" , 0x8DEA}, |
| 22059 | {"GL_NAME_LENGTH" , 0x92F9}, |
| 22060 | {"GL_NAME_STACK_DEPTH" , 0x0D70}, |
| 22061 | {"GL_NAND" , 0x150E}, |
| 22062 | {"GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI" , 0x1A203}, |
| 22063 | {"GL_NATIVE_GRAPHICS_END_HINT_PGI" , 0x1A204}, |
| 22064 | {"GL_NATIVE_GRAPHICS_HANDLE_PGI" , 0x1A202}, |
| 22065 | {"GL_NEAREST" , 0x2600}, |
| 22066 | {"GL_NEAREST_CLIPMAP_LINEAR_SGIX" , 0x844E}, |
| 22067 | {"GL_NEAREST_CLIPMAP_NEAREST_SGIX" , 0x844D}, |
| 22068 | {"GL_NEAREST_MIPMAP_LINEAR" , 0x2702}, |
| 22069 | {"GL_NEAREST_MIPMAP_NEAREST" , 0x2700}, |
| 22070 | {"GL_NEGATE_BIT_ATI" , 0x0004}, |
| 22071 | {"GL_NEGATIVE_ONE_EXT" , 0x87DF}, |
| 22072 | {"GL_NEGATIVE_ONE_TO_ONE" , 0x935E}, |
| 22073 | {"GL_NEGATIVE_ONE_TO_ONE_EXT" , 0x935E}, |
| 22074 | {"GL_NEGATIVE_W_EXT" , 0x87DC}, |
| 22075 | {"GL_NEGATIVE_X_EXT" , 0x87D9}, |
| 22076 | {"GL_NEGATIVE_Y_EXT" , 0x87DA}, |
| 22077 | {"GL_NEGATIVE_Z_EXT" , 0x87DB}, |
| 22078 | {"GL_NEVER" , 0x0200}, |
| 22079 | {"GL_NEXT_BUFFER_NV" , -2}, |
| 22080 | {"GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV" , 0x9025}, |
| 22081 | {"GL_NICEST" , 0x1102}, |
| 22082 | {"GL_NONE" , 0x0000}, |
| 22083 | {"GL_NONE_OES" , 0x0000}, |
| 22084 | {"GL_NOOP" , 0x1505}, |
| 22085 | {"GL_NOP_COMMAND_NV" , 0x0001}, |
| 22086 | {"GL_NOR" , 0x1508}, |
| 22087 | {"GL_NORMALIZE" , 0x0BA1}, |
| 22088 | {"GL_NORMALIZED_RANGE_EXT" , 0x87E0}, |
| 22089 | {"GL_NORMAL_ARRAY" , 0x8075}, |
| 22090 | {"GL_NORMAL_ARRAY_ADDRESS_NV" , 0x8F22}, |
| 22091 | {"GL_NORMAL_ARRAY_BUFFER_BINDING" , 0x8897}, |
| 22092 | {"GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" , 0x8897}, |
| 22093 | {"GL_NORMAL_ARRAY_COUNT_EXT" , 0x8080}, |
| 22094 | {"GL_NORMAL_ARRAY_EXT" , 0x8075}, |
| 22095 | {"GL_NORMAL_ARRAY_LENGTH_NV" , 0x8F2C}, |
| 22096 | {"GL_NORMAL_ARRAY_LIST_IBM" , 0x103071}, |
| 22097 | {"GL_NORMAL_ARRAY_LIST_STRIDE_IBM" , 0x103081}, |
| 22098 | {"GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL" , 0x83F6}, |
| 22099 | {"GL_NORMAL_ARRAY_POINTER" , 0x808F}, |
| 22100 | {"GL_NORMAL_ARRAY_POINTER_EXT" , 0x808F}, |
| 22101 | {"GL_NORMAL_ARRAY_STRIDE" , 0x807F}, |
| 22102 | {"GL_NORMAL_ARRAY_STRIDE_EXT" , 0x807F}, |
| 22103 | {"GL_NORMAL_ARRAY_TYPE" , 0x807E}, |
| 22104 | {"GL_NORMAL_ARRAY_TYPE_EXT" , 0x807E}, |
| 22105 | {"GL_NORMAL_BIT_PGI" , 0x8000000}, |
| 22106 | {"GL_NORMAL_MAP" , 0x8511}, |
| 22107 | {"GL_NORMAL_MAP_ARB" , 0x8511}, |
| 22108 | {"GL_NORMAL_MAP_EXT" , 0x8511}, |
| 22109 | {"GL_NORMAL_MAP_NV" , 0x8511}, |
| 22110 | {"GL_NORMAL_MAP_OES" , 0x8511}, |
| 22111 | {"GL_NOTEQUAL" , 0x0205}, |
| 22112 | {"GL_NO_ERROR" , 0x0000}, |
| 22113 | {"GL_NO_RESET_NOTIFICATION" , 0x8261}, |
| 22114 | {"GL_NO_RESET_NOTIFICATION_ARB" , 0x8261}, |
| 22115 | {"GL_NO_RESET_NOTIFICATION_EXT" , 0x8261}, |
| 22116 | {"GL_NO_RESET_NOTIFICATION_KHR" , 0x8261}, |
| 22117 | {"GL_NUM_ACTIVE_VARIABLES" , 0x9304}, |
| 22118 | {"GL_NUM_COMPATIBLE_SUBROUTINES" , 0x8E4A}, |
| 22119 | {"GL_NUM_COMPRESSED_TEXTURE_FORMATS" , 0x86A2}, |
| 22120 | {"GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" , 0x86A2}, |
| 22121 | {"GL_NUM_DEVICE_UUIDS_EXT" , 0x9596}, |
| 22122 | {"GL_NUM_DOWNSAMPLE_SCALES_IMG" , 0x913D}, |
| 22123 | {"GL_NUM_EXTENSIONS" , 0x821D}, |
| 22124 | {"GL_NUM_FILL_STREAMS_NV" , 0x8E29}, |
| 22125 | {"GL_NUM_FRAGMENT_CONSTANTS_ATI" , 0x896F}, |
| 22126 | {"GL_NUM_FRAGMENT_REGISTERS_ATI" , 0x896E}, |
| 22127 | {"GL_NUM_GENERAL_COMBINERS_NV" , 0x854E}, |
| 22128 | {"GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" , 0x8973}, |
| 22129 | {"GL_NUM_INSTRUCTIONS_PER_PASS_ATI" , 0x8971}, |
| 22130 | {"GL_NUM_INSTRUCTIONS_TOTAL_ATI" , 0x8972}, |
| 22131 | {"GL_NUM_LOOPBACK_COMPONENTS_ATI" , 0x8974}, |
| 22132 | {"GL_NUM_PASSES_ATI" , 0x8970}, |
| 22133 | {"GL_NUM_PROGRAM_BINARY_FORMATS" , 0x87FE}, |
| 22134 | {"GL_NUM_PROGRAM_BINARY_FORMATS_OES" , 0x87FE}, |
| 22135 | {"GL_NUM_SAMPLE_COUNTS" , 0x9380}, |
| 22136 | {"GL_NUM_SHADER_BINARY_FORMATS" , 0x8DF9}, |
| 22137 | {"GL_NUM_SHADING_LANGUAGE_VERSIONS" , 0x82E9}, |
| 22138 | {"GL_NUM_SPARSE_LEVELS_ARB" , 0x91AA}, |
| 22139 | {"GL_NUM_SPARSE_LEVELS_EXT" , 0x91AA}, |
| 22140 | {"GL_NUM_SPIR_V_EXTENSIONS" , 0x9554}, |
| 22141 | {"GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD" , 0x91B6}, |
| 22142 | {"GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT" , 0x8F6E}, |
| 22143 | {"GL_NUM_TILING_TYPES_EXT" , 0x9582}, |
| 22144 | {"GL_NUM_VIDEO_CAPTURE_STREAMS_NV" , 0x9024}, |
| 22145 | {"GL_NUM_VIRTUAL_PAGE_SIZES_ARB" , 0x91A8}, |
| 22146 | {"GL_NUM_VIRTUAL_PAGE_SIZES_EXT" , 0x91A8}, |
| 22147 | {"GL_NUM_WINDOW_RECTANGLES_EXT" , 0x8F15}, |
| 22148 | {"GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" , 0x8B89}, |
| 22149 | {"GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" , 0x8B8A}, |
| 22150 | {"GL_OBJECT_ACTIVE_UNIFORMS_ARB" , 0x8B86}, |
| 22151 | {"GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" , 0x8B87}, |
| 22152 | {"GL_OBJECT_ATTACHED_OBJECTS_ARB" , 0x8B85}, |
| 22153 | {"GL_OBJECT_BUFFER_SIZE_ATI" , 0x8764}, |
| 22154 | {"GL_OBJECT_BUFFER_USAGE_ATI" , 0x8765}, |
| 22155 | {"GL_OBJECT_COMPILE_STATUS_ARB" , 0x8B81}, |
| 22156 | {"GL_OBJECT_DELETE_STATUS_ARB" , 0x8B80}, |
| 22157 | {"GL_OBJECT_DISTANCE_TO_LINE_SGIS" , 0x81F3}, |
| 22158 | {"GL_OBJECT_DISTANCE_TO_POINT_SGIS" , 0x81F1}, |
| 22159 | {"GL_OBJECT_INFO_LOG_LENGTH_ARB" , 0x8B84}, |
| 22160 | {"GL_OBJECT_LINEAR" , 0x2401}, |
| 22161 | {"GL_OBJECT_LINEAR_NV" , 0x2401}, |
| 22162 | {"GL_OBJECT_LINE_SGIS" , 0x81F7}, |
| 22163 | {"GL_OBJECT_LINK_STATUS_ARB" , 0x8B82}, |
| 22164 | {"GL_OBJECT_PLANE" , 0x2501}, |
| 22165 | {"GL_OBJECT_POINT_SGIS" , 0x81F5}, |
| 22166 | {"GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" , 0x8B88}, |
| 22167 | {"GL_OBJECT_SUBTYPE_ARB" , 0x8B4F}, |
| 22168 | {"GL_OBJECT_TYPE" , 0x9112}, |
| 22169 | {"GL_OBJECT_TYPE_APPLE" , 0x9112}, |
| 22170 | {"GL_OBJECT_TYPE_ARB" , 0x8B4E}, |
| 22171 | {"GL_OBJECT_VALIDATE_STATUS_ARB" , 0x8B83}, |
| 22172 | {"GL_OCCLUSION_QUERY_EVENT_MASK_AMD" , 0x874F}, |
| 22173 | {"GL_OCCLUSION_TEST_HP" , 0x8165}, |
| 22174 | {"GL_OCCLUSION_TEST_RESULT_HP" , 0x8166}, |
| 22175 | {"GL_OFFSET" , 0x92FC}, |
| 22176 | {"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" , 0x8856}, |
| 22177 | {"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" , 0x8857}, |
| 22178 | {"GL_OFFSET_HILO_TEXTURE_2D_NV" , 0x8854}, |
| 22179 | {"GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" , 0x8855}, |
| 22180 | {"GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" , 0x8850}, |
| 22181 | {"GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" , 0x8851}, |
| 22182 | {"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" , 0x8852}, |
| 22183 | {"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" , 0x8853}, |
| 22184 | {"GL_OFFSET_TEXTURE_2D_BIAS_NV" , 0x86E3}, |
| 22185 | {"GL_OFFSET_TEXTURE_2D_MATRIX_NV" , 0x86E1}, |
| 22186 | {"GL_OFFSET_TEXTURE_2D_NV" , 0x86E8}, |
| 22187 | {"GL_OFFSET_TEXTURE_2D_SCALE_NV" , 0x86E2}, |
| 22188 | {"GL_OFFSET_TEXTURE_BIAS_NV" , 0x86E3}, |
| 22189 | {"GL_OFFSET_TEXTURE_MATRIX_NV" , 0x86E1}, |
| 22190 | {"GL_OFFSET_TEXTURE_RECTANGLE_NV" , 0x864C}, |
| 22191 | {"GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV" , 0x864D}, |
| 22192 | {"GL_OFFSET_TEXTURE_SCALE_NV" , 0x86E2}, |
| 22193 | {"GL_ONE" , 0x0001}, |
| 22194 | {"GL_ONE_EXT" , 0x87DE}, |
| 22195 | {"GL_ONE_MINUS_CONSTANT_ALPHA" , 0x8004}, |
| 22196 | {"GL_ONE_MINUS_CONSTANT_ALPHA_EXT" , 0x8004}, |
| 22197 | {"GL_ONE_MINUS_CONSTANT_COLOR" , 0x8002}, |
| 22198 | {"GL_ONE_MINUS_CONSTANT_COLOR_EXT" , 0x8002}, |
| 22199 | {"GL_ONE_MINUS_DST_ALPHA" , 0x0305}, |
| 22200 | {"GL_ONE_MINUS_DST_COLOR" , 0x0307}, |
| 22201 | {"GL_ONE_MINUS_SRC1_ALPHA" , 0x88FB}, |
| 22202 | {"GL_ONE_MINUS_SRC1_ALPHA_EXT" , 0x88FB}, |
| 22203 | {"GL_ONE_MINUS_SRC1_COLOR" , 0x88FA}, |
| 22204 | {"GL_ONE_MINUS_SRC1_COLOR_EXT" , 0x88FA}, |
| 22205 | {"GL_ONE_MINUS_SRC_ALPHA" , 0x0303}, |
| 22206 | {"GL_ONE_MINUS_SRC_COLOR" , 0x0301}, |
| 22207 | {"GL_OPERAND0_ALPHA" , 0x8598}, |
| 22208 | {"GL_OPERAND0_ALPHA_ARB" , 0x8598}, |
| 22209 | {"GL_OPERAND0_ALPHA_EXT" , 0x8598}, |
| 22210 | {"GL_OPERAND0_RGB" , 0x8590}, |
| 22211 | {"GL_OPERAND0_RGB_ARB" , 0x8590}, |
| 22212 | {"GL_OPERAND0_RGB_EXT" , 0x8590}, |
| 22213 | {"GL_OPERAND1_ALPHA" , 0x8599}, |
| 22214 | {"GL_OPERAND1_ALPHA_ARB" , 0x8599}, |
| 22215 | {"GL_OPERAND1_ALPHA_EXT" , 0x8599}, |
| 22216 | {"GL_OPERAND1_RGB" , 0x8591}, |
| 22217 | {"GL_OPERAND1_RGB_ARB" , 0x8591}, |
| 22218 | {"GL_OPERAND1_RGB_EXT" , 0x8591}, |
| 22219 | {"GL_OPERAND2_ALPHA" , 0x859A}, |
| 22220 | {"GL_OPERAND2_ALPHA_ARB" , 0x859A}, |
| 22221 | {"GL_OPERAND2_ALPHA_EXT" , 0x859A}, |
| 22222 | {"GL_OPERAND2_RGB" , 0x8592}, |
| 22223 | {"GL_OPERAND2_RGB_ARB" , 0x8592}, |
| 22224 | {"GL_OPERAND2_RGB_EXT" , 0x8592}, |
| 22225 | {"GL_OPERAND3_ALPHA_NV" , 0x859B}, |
| 22226 | {"GL_OPERAND3_RGB_NV" , 0x8593}, |
| 22227 | {"GL_OPTIMAL_TILING_EXT" , 0x9584}, |
| 22228 | {"GL_OP_ADD_EXT" , 0x8787}, |
| 22229 | {"GL_OP_CLAMP_EXT" , 0x878E}, |
| 22230 | {"GL_OP_CROSS_PRODUCT_EXT" , 0x8797}, |
| 22231 | {"GL_OP_DOT3_EXT" , 0x8784}, |
| 22232 | {"GL_OP_DOT4_EXT" , 0x8785}, |
| 22233 | {"GL_OP_EXP_BASE_2_EXT" , 0x8791}, |
| 22234 | {"GL_OP_FLOOR_EXT" , 0x878F}, |
| 22235 | {"GL_OP_FRAC_EXT" , 0x8789}, |
| 22236 | {"GL_OP_INDEX_EXT" , 0x8782}, |
| 22237 | {"GL_OP_LOG_BASE_2_EXT" , 0x8792}, |
| 22238 | {"GL_OP_MADD_EXT" , 0x8788}, |
| 22239 | {"GL_OP_MAX_EXT" , 0x878A}, |
| 22240 | {"GL_OP_MIN_EXT" , 0x878B}, |
| 22241 | {"GL_OP_MOV_EXT" , 0x8799}, |
| 22242 | {"GL_OP_MULTIPLY_MATRIX_EXT" , 0x8798}, |
| 22243 | {"GL_OP_MUL_EXT" , 0x8786}, |
| 22244 | {"GL_OP_NEGATE_EXT" , 0x8783}, |
| 22245 | {"GL_OP_POWER_EXT" , 0x8793}, |
| 22246 | {"GL_OP_RECIP_EXT" , 0x8794}, |
| 22247 | {"GL_OP_RECIP_SQRT_EXT" , 0x8795}, |
| 22248 | {"GL_OP_ROUND_EXT" , 0x8790}, |
| 22249 | {"GL_OP_SET_GE_EXT" , 0x878C}, |
| 22250 | {"GL_OP_SET_LT_EXT" , 0x878D}, |
| 22251 | {"GL_OP_SUB_EXT" , 0x8796}, |
| 22252 | {"GL_OR" , 0x1507}, |
| 22253 | {"GL_ORDER" , 0x0A01}, |
| 22254 | {"GL_OR_INVERTED" , 0x150D}, |
| 22255 | {"GL_OR_REVERSE" , 0x150B}, |
| 22256 | {"GL_OUTPUT_COLOR0_EXT" , 0x879B}, |
| 22257 | {"GL_OUTPUT_COLOR1_EXT" , 0x879C}, |
| 22258 | {"GL_OUTPUT_FOG_EXT" , 0x87BD}, |
| 22259 | {"GL_OUTPUT_TEXTURE_COORD0_EXT" , 0x879D}, |
| 22260 | {"GL_OUTPUT_TEXTURE_COORD10_EXT" , 0x87A7}, |
| 22261 | {"GL_OUTPUT_TEXTURE_COORD11_EXT" , 0x87A8}, |
| 22262 | {"GL_OUTPUT_TEXTURE_COORD12_EXT" , 0x87A9}, |
| 22263 | {"GL_OUTPUT_TEXTURE_COORD13_EXT" , 0x87AA}, |
| 22264 | {"GL_OUTPUT_TEXTURE_COORD14_EXT" , 0x87AB}, |
| 22265 | {"GL_OUTPUT_TEXTURE_COORD15_EXT" , 0x87AC}, |
| 22266 | {"GL_OUTPUT_TEXTURE_COORD16_EXT" , 0x87AD}, |
| 22267 | {"GL_OUTPUT_TEXTURE_COORD17_EXT" , 0x87AE}, |
| 22268 | {"GL_OUTPUT_TEXTURE_COORD18_EXT" , 0x87AF}, |
| 22269 | {"GL_OUTPUT_TEXTURE_COORD19_EXT" , 0x87B0}, |
| 22270 | {"GL_OUTPUT_TEXTURE_COORD1_EXT" , 0x879E}, |
| 22271 | {"GL_OUTPUT_TEXTURE_COORD20_EXT" , 0x87B1}, |
| 22272 | {"GL_OUTPUT_TEXTURE_COORD21_EXT" , 0x87B2}, |
| 22273 | {"GL_OUTPUT_TEXTURE_COORD22_EXT" , 0x87B3}, |
| 22274 | {"GL_OUTPUT_TEXTURE_COORD23_EXT" , 0x87B4}, |
| 22275 | {"GL_OUTPUT_TEXTURE_COORD24_EXT" , 0x87B5}, |
| 22276 | {"GL_OUTPUT_TEXTURE_COORD25_EXT" , 0x87B6}, |
| 22277 | {"GL_OUTPUT_TEXTURE_COORD26_EXT" , 0x87B7}, |
| 22278 | {"GL_OUTPUT_TEXTURE_COORD27_EXT" , 0x87B8}, |
| 22279 | {"GL_OUTPUT_TEXTURE_COORD28_EXT" , 0x87B9}, |
| 22280 | {"GL_OUTPUT_TEXTURE_COORD29_EXT" , 0x87BA}, |
| 22281 | {"GL_OUTPUT_TEXTURE_COORD2_EXT" , 0x879F}, |
| 22282 | {"GL_OUTPUT_TEXTURE_COORD30_EXT" , 0x87BB}, |
| 22283 | {"GL_OUTPUT_TEXTURE_COORD31_EXT" , 0x87BC}, |
| 22284 | {"GL_OUTPUT_TEXTURE_COORD3_EXT" , 0x87A0}, |
| 22285 | {"GL_OUTPUT_TEXTURE_COORD4_EXT" , 0x87A1}, |
| 22286 | {"GL_OUTPUT_TEXTURE_COORD5_EXT" , 0x87A2}, |
| 22287 | {"GL_OUTPUT_TEXTURE_COORD6_EXT" , 0x87A3}, |
| 22288 | {"GL_OUTPUT_TEXTURE_COORD7_EXT" , 0x87A4}, |
| 22289 | {"GL_OUTPUT_TEXTURE_COORD8_EXT" , 0x87A5}, |
| 22290 | {"GL_OUTPUT_TEXTURE_COORD9_EXT" , 0x87A6}, |
| 22291 | {"GL_OUTPUT_VERTEX_EXT" , 0x879A}, |
| 22292 | {"GL_OUT_OF_MEMORY" , 0x0505}, |
| 22293 | {"GL_OVERLAY" , 0x9296}, |
| 22294 | {"GL_OVERLAY_KHR" , 0x9296}, |
| 22295 | {"GL_OVERLAY_NV" , 0x9296}, |
| 22296 | {"GL_PACK_ALIGNMENT" , 0x0D05}, |
| 22297 | {"GL_PACK_CMYK_HINT_EXT" , 0x800E}, |
| 22298 | {"GL_PACK_COMPRESSED_BLOCK_DEPTH" , 0x912D}, |
| 22299 | {"GL_PACK_COMPRESSED_BLOCK_HEIGHT" , 0x912C}, |
| 22300 | {"GL_PACK_COMPRESSED_BLOCK_SIZE" , 0x912E}, |
| 22301 | {"GL_PACK_COMPRESSED_BLOCK_WIDTH" , 0x912B}, |
| 22302 | {"GL_PACK_COMPRESSED_SIZE_SGIX" , 0x831C}, |
| 22303 | {"GL_PACK_IMAGE_DEPTH_SGIS" , 0x8131}, |
| 22304 | {"GL_PACK_IMAGE_HEIGHT" , 0x806C}, |
| 22305 | {"GL_PACK_IMAGE_HEIGHT_EXT" , 0x806C}, |
| 22306 | {"GL_PACK_INVERT_MESA" , 0x8758}, |
| 22307 | {"GL_PACK_LSB_FIRST" , 0x0D01}, |
| 22308 | {"GL_PACK_MAX_COMPRESSED_SIZE_SGIX" , 0x831B}, |
| 22309 | {"GL_PACK_RESAMPLE_OML" , 0x8984}, |
| 22310 | {"GL_PACK_RESAMPLE_SGIX" , 0x842E}, |
| 22311 | {"GL_PACK_REVERSE_ROW_ORDER_ANGLE" , 0x93A4}, |
| 22312 | {"GL_PACK_ROW_BYTES_APPLE" , 0x8A15}, |
| 22313 | {"GL_PACK_ROW_LENGTH" , 0x0D02}, |
| 22314 | {"GL_PACK_SKIP_IMAGES" , 0x806B}, |
| 22315 | {"GL_PACK_SKIP_IMAGES_EXT" , 0x806B}, |
| 22316 | {"GL_PACK_SKIP_PIXELS" , 0x0D04}, |
| 22317 | {"GL_PACK_SKIP_ROWS" , 0x0D03}, |
| 22318 | {"GL_PACK_SKIP_VOLUMES_SGIS" , 0x8130}, |
| 22319 | {"GL_PACK_SUBSAMPLE_RATE_SGIX" , 0x85A0}, |
| 22320 | {"GL_PACK_SWAP_BYTES" , 0x0D00}, |
| 22321 | {"GL_PALETTE4_R5_G6_B5_OES" , 0x8B92}, |
| 22322 | {"GL_PALETTE4_RGB5_A1_OES" , 0x8B94}, |
| 22323 | {"GL_PALETTE4_RGB8_OES" , 0x8B90}, |
| 22324 | {"GL_PALETTE4_RGBA4_OES" , 0x8B93}, |
| 22325 | {"GL_PALETTE4_RGBA8_OES" , 0x8B91}, |
| 22326 | {"GL_PALETTE8_R5_G6_B5_OES" , 0x8B97}, |
| 22327 | {"GL_PALETTE8_RGB5_A1_OES" , 0x8B99}, |
| 22328 | {"GL_PALETTE8_RGB8_OES" , 0x8B95}, |
| 22329 | {"GL_PALETTE8_RGBA4_OES" , 0x8B98}, |
| 22330 | {"GL_PALETTE8_RGBA8_OES" , 0x8B96}, |
| 22331 | {"GL_PARALLEL_ARRAYS_INTEL" , 0x83F4}, |
| 22332 | {"GL_PARAMETER_BUFFER" , 0x80EE}, |
| 22333 | {"GL_PARAMETER_BUFFER_ARB" , 0x80EE}, |
| 22334 | {"GL_PARAMETER_BUFFER_BINDING" , 0x80EF}, |
| 22335 | {"GL_PARAMETER_BUFFER_BINDING_ARB" , 0x80EF}, |
| 22336 | {"GL_PARTIAL_SUCCESS_NV" , 0x902E}, |
| 22337 | {"GL_PASS_THROUGH_NV" , 0x86E6}, |
| 22338 | {"GL_PASS_THROUGH_TOKEN" , 0x0700}, |
| 22339 | {"GL_PATCHES" , 0x000E}, |
| 22340 | {"GL_PATCHES_EXT" , 0x000E}, |
| 22341 | {"GL_PATCHES_OES" , 0x000E}, |
| 22342 | {"GL_PATCH_DEFAULT_INNER_LEVEL" , 0x8E73}, |
| 22343 | {"GL_PATCH_DEFAULT_INNER_LEVEL_EXT" , 0x8E73}, |
| 22344 | {"GL_PATCH_DEFAULT_OUTER_LEVEL" , 0x8E74}, |
| 22345 | {"GL_PATCH_DEFAULT_OUTER_LEVEL_EXT" , 0x8E74}, |
| 22346 | {"GL_PATCH_VERTICES" , 0x8E72}, |
| 22347 | {"GL_PATCH_VERTICES_EXT" , 0x8E72}, |
| 22348 | {"GL_PATCH_VERTICES_OES" , 0x8E72}, |
| 22349 | {"GL_PATH_CLIENT_LENGTH_NV" , 0x907F}, |
| 22350 | {"GL_PATH_COMMAND_COUNT_NV" , 0x909D}, |
| 22351 | {"GL_PATH_COMPUTED_LENGTH_NV" , 0x90A0}, |
| 22352 | {"GL_PATH_COORD_COUNT_NV" , 0x909E}, |
| 22353 | {"GL_PATH_COVER_DEPTH_FUNC_NV" , 0x90BF}, |
| 22354 | {"GL_PATH_DASH_ARRAY_COUNT_NV" , 0x909F}, |
| 22355 | {"GL_PATH_DASH_CAPS_NV" , 0x907B}, |
| 22356 | {"GL_PATH_DASH_OFFSET_NV" , 0x907E}, |
| 22357 | {"GL_PATH_DASH_OFFSET_RESET_NV" , 0x90B4}, |
| 22358 | {"GL_PATH_END_CAPS_NV" , 0x9076}, |
| 22359 | {"GL_PATH_ERROR_POSITION_NV" , 0x90AB}, |
| 22360 | {"GL_PATH_FILL_BOUNDING_BOX_NV" , 0x90A1}, |
| 22361 | {"GL_PATH_FILL_COVER_MODE_NV" , 0x9082}, |
| 22362 | {"GL_PATH_FILL_MASK_NV" , 0x9081}, |
| 22363 | {"GL_PATH_FILL_MODE_NV" , 0x9080}, |
| 22364 | {"GL_PATH_FOG_GEN_MODE_NV" , 0x90AC}, |
| 22365 | {"GL_PATH_FORMAT_PS_NV" , 0x9071}, |
| 22366 | {"GL_PATH_FORMAT_SVG_NV" , 0x9070}, |
| 22367 | {"GL_PATH_GEN_COEFF_NV" , 0x90B1}, |
| 22368 | {"GL_PATH_GEN_COLOR_FORMAT_NV" , 0x90B2}, |
| 22369 | {"GL_PATH_GEN_COMPONENTS_NV" , 0x90B3}, |
| 22370 | {"GL_PATH_GEN_MODE_NV" , 0x90B0}, |
| 22371 | {"GL_PATH_INITIAL_DASH_CAP_NV" , 0x907C}, |
| 22372 | {"GL_PATH_INITIAL_END_CAP_NV" , 0x9077}, |
| 22373 | {"GL_PATH_JOIN_STYLE_NV" , 0x9079}, |
| 22374 | {"GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV" , 0x0D36}, |
| 22375 | {"GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV" , 0x0D38}, |
| 22376 | {"GL_PATH_MITER_LIMIT_NV" , 0x907A}, |
| 22377 | {"GL_PATH_MODELVIEW_MATRIX_NV" , 0x0BA6}, |
| 22378 | {"GL_PATH_MODELVIEW_NV" , 0x1700}, |
| 22379 | {"GL_PATH_MODELVIEW_STACK_DEPTH_NV" , 0x0BA3}, |
| 22380 | {"GL_PATH_OBJECT_BOUNDING_BOX_NV" , 0x908A}, |
| 22381 | {"GL_PATH_PROJECTION_MATRIX_NV" , 0x0BA7}, |
| 22382 | {"GL_PATH_PROJECTION_NV" , 0x1701}, |
| 22383 | {"GL_PATH_PROJECTION_STACK_DEPTH_NV" , 0x0BA4}, |
| 22384 | {"GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV" , 0x90BD}, |
| 22385 | {"GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV" , 0x90BE}, |
| 22386 | {"GL_PATH_STENCIL_FUNC_NV" , 0x90B7}, |
| 22387 | {"GL_PATH_STENCIL_REF_NV" , 0x90B8}, |
| 22388 | {"GL_PATH_STENCIL_VALUE_MASK_NV" , 0x90B9}, |
| 22389 | {"GL_PATH_STROKE_BOUNDING_BOX_NV" , 0x90A2}, |
| 22390 | {"GL_PATH_STROKE_COVER_MODE_NV" , 0x9083}, |
| 22391 | {"GL_PATH_STROKE_MASK_NV" , 0x9084}, |
| 22392 | {"GL_PATH_STROKE_WIDTH_NV" , 0x9075}, |
| 22393 | {"GL_PATH_TERMINAL_DASH_CAP_NV" , 0x907D}, |
| 22394 | {"GL_PATH_TERMINAL_END_CAP_NV" , 0x9078}, |
| 22395 | {"GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV" , 0x84E3}, |
| 22396 | {"GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV" , 0x84E4}, |
| 22397 | {"GL_PERCENTAGE_AMD" , 0x8BC3}, |
| 22398 | {"GL_PERFMON_GLOBAL_MODE_QCOM" , 0x8FA0}, |
| 22399 | {"GL_PERFMON_RESULT_AMD" , 0x8BC6}, |
| 22400 | {"GL_PERFMON_RESULT_AVAILABLE_AMD" , 0x8BC4}, |
| 22401 | {"GL_PERFMON_RESULT_SIZE_AMD" , 0x8BC5}, |
| 22402 | {"GL_PERFORMANCE_MONITOR_AMD" , 0x9152}, |
| 22403 | {"GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL" , 0x94FC}, |
| 22404 | {"GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL" , 0x94FB}, |
| 22405 | {"GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL" , 0x94FA}, |
| 22406 | {"GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL" , 0x94F8}, |
| 22407 | {"GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL" , 0x94F9}, |
| 22408 | {"GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL" , 0x94FF}, |
| 22409 | {"GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL" , 0x94F1}, |
| 22410 | {"GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL" , 0x94F2}, |
| 22411 | {"GL_PERFQUERY_COUNTER_EVENT_INTEL" , 0x94F0}, |
| 22412 | {"GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL" , 0x94FE}, |
| 22413 | {"GL_PERFQUERY_COUNTER_RAW_INTEL" , 0x94F4}, |
| 22414 | {"GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL" , 0x94F3}, |
| 22415 | {"GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL" , 0x94F5}, |
| 22416 | {"GL_PERFQUERY_DONOT_FLUSH_INTEL" , 0x83F9}, |
| 22417 | {"GL_PERFQUERY_FLUSH_INTEL" , 0x83FA}, |
| 22418 | {"GL_PERFQUERY_GLOBAL_CONTEXT_INTEL" , 0x0001}, |
| 22419 | {"GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL" , 0x9500}, |
| 22420 | {"GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL" , 0x94FD}, |
| 22421 | {"GL_PERFQUERY_SINGLE_CONTEXT_INTEL" , 0x0000}, |
| 22422 | {"GL_PERFQUERY_WAIT_INTEL" , 0x83FB}, |
| 22423 | {"GL_PERSPECTIVE_CORRECTION_HINT" , 0x0C50}, |
| 22424 | {"GL_PERTURB_EXT" , 0x85AE}, |
| 22425 | {"GL_PER_GPU_STORAGE_BIT_NV" , 0x0800}, |
| 22426 | {"GL_PER_GPU_STORAGE_NV" , 0x9548}, |
| 22427 | {"GL_PER_STAGE_CONSTANTS_NV" , 0x8535}, |
| 22428 | {"GL_PHONG_HINT_WIN" , 0x80EB}, |
| 22429 | {"GL_PHONG_WIN" , 0x80EA}, |
| 22430 | {"GL_PINLIGHT_NV" , 0x92A8}, |
| 22431 | {"GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD" , 0x91AE}, |
| 22432 | {"GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD" , 0x91AF}, |
| 22433 | {"GL_PIXEL_BUFFER_BARRIER_BIT" , 0x0080}, |
| 22434 | {"GL_PIXEL_BUFFER_BARRIER_BIT_EXT" , 0x0080}, |
| 22435 | {"GL_PIXEL_COUNTER_BITS_NV" , 0x8864}, |
| 22436 | {"GL_PIXEL_COUNT_AVAILABLE_NV" , 0x8867}, |
| 22437 | {"GL_PIXEL_COUNT_NV" , 0x8866}, |
| 22438 | {"GL_PIXEL_CUBIC_WEIGHT_EXT" , 0x8333}, |
| 22439 | {"GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS" , 0x8355}, |
| 22440 | {"GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS" , 0x8354}, |
| 22441 | {"GL_PIXEL_GROUP_COLOR_SGIS" , 0x8356}, |
| 22442 | {"GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE" , 0x96EC}, |
| 22443 | {"GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE" , 0x96ED}, |
| 22444 | {"GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE" , 0x96EE}, |
| 22445 | {"GL_PIXEL_LOCAL_FORMAT_ANGLE" , 0x96E8}, |
| 22446 | {"GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE" , 0x96E3}, |
| 22447 | {"GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE" , 0x96EB}, |
| 22448 | {"GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE" , 0x96EA}, |
| 22449 | {"GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE" , 0x96E9}, |
| 22450 | {"GL_PIXEL_MAG_FILTER_EXT" , 0x8331}, |
| 22451 | {"GL_PIXEL_MAP_A_TO_A" , 0x0C79}, |
| 22452 | {"GL_PIXEL_MAP_A_TO_A_SIZE" , 0x0CB9}, |
| 22453 | {"GL_PIXEL_MAP_B_TO_B" , 0x0C78}, |
| 22454 | {"GL_PIXEL_MAP_B_TO_B_SIZE" , 0x0CB8}, |
| 22455 | {"GL_PIXEL_MAP_G_TO_G" , 0x0C77}, |
| 22456 | {"GL_PIXEL_MAP_G_TO_G_SIZE" , 0x0CB7}, |
| 22457 | {"GL_PIXEL_MAP_I_TO_A" , 0x0C75}, |
| 22458 | {"GL_PIXEL_MAP_I_TO_A_SIZE" , 0x0CB5}, |
| 22459 | {"GL_PIXEL_MAP_I_TO_B" , 0x0C74}, |
| 22460 | {"GL_PIXEL_MAP_I_TO_B_SIZE" , 0x0CB4}, |
| 22461 | {"GL_PIXEL_MAP_I_TO_G" , 0x0C73}, |
| 22462 | {"GL_PIXEL_MAP_I_TO_G_SIZE" , 0x0CB3}, |
| 22463 | {"GL_PIXEL_MAP_I_TO_I" , 0x0C70}, |
| 22464 | {"GL_PIXEL_MAP_I_TO_I_SIZE" , 0x0CB0}, |
| 22465 | {"GL_PIXEL_MAP_I_TO_R" , 0x0C72}, |
| 22466 | {"GL_PIXEL_MAP_I_TO_R_SIZE" , 0x0CB2}, |
| 22467 | {"GL_PIXEL_MAP_R_TO_R" , 0x0C76}, |
| 22468 | {"GL_PIXEL_MAP_R_TO_R_SIZE" , 0x0CB6}, |
| 22469 | {"GL_PIXEL_MAP_S_TO_S" , 0x0C71}, |
| 22470 | {"GL_PIXEL_MAP_S_TO_S_SIZE" , 0x0CB1}, |
| 22471 | {"GL_PIXEL_MIN_FILTER_EXT" , 0x8332}, |
| 22472 | {"GL_PIXEL_MODE_BIT" , 0x0020}, |
| 22473 | {"GL_PIXEL_PACK_BUFFER" , 0x88EB}, |
| 22474 | {"GL_PIXEL_PACK_BUFFER_ARB" , 0x88EB}, |
| 22475 | {"GL_PIXEL_PACK_BUFFER_BINDING" , 0x88ED}, |
| 22476 | {"GL_PIXEL_PACK_BUFFER_BINDING_ARB" , 0x88ED}, |
| 22477 | {"GL_PIXEL_PACK_BUFFER_BINDING_EXT" , 0x88ED}, |
| 22478 | {"GL_PIXEL_PACK_BUFFER_BINDING_NV" , 0x88ED}, |
| 22479 | {"GL_PIXEL_PACK_BUFFER_EXT" , 0x88EB}, |
| 22480 | {"GL_PIXEL_PACK_BUFFER_NV" , 0x88EB}, |
| 22481 | {"GL_PIXEL_SUBSAMPLE_2424_SGIX" , 0x85A3}, |
| 22482 | {"GL_PIXEL_SUBSAMPLE_4242_SGIX" , 0x85A4}, |
| 22483 | {"GL_PIXEL_SUBSAMPLE_4444_SGIX" , 0x85A2}, |
| 22484 | {"GL_PIXEL_TEXTURE_SGIS" , 0x8353}, |
| 22485 | {"GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX" , 0x8189}, |
| 22486 | {"GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX" , 0x818A}, |
| 22487 | {"GL_PIXEL_TEX_GEN_MODE_SGIX" , 0x832B}, |
| 22488 | {"GL_PIXEL_TEX_GEN_Q_CEILING_SGIX" , 0x8184}, |
| 22489 | {"GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX" , 0x8186}, |
| 22490 | {"GL_PIXEL_TEX_GEN_Q_ROUND_SGIX" , 0x8185}, |
| 22491 | {"GL_PIXEL_TEX_GEN_SGIX" , 0x8139}, |
| 22492 | {"GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX" , 0x813E}, |
| 22493 | {"GL_PIXEL_TILE_CACHE_INCREMENT_SGIX" , 0x813F}, |
| 22494 | {"GL_PIXEL_TILE_CACHE_SIZE_SGIX" , 0x8145}, |
| 22495 | {"GL_PIXEL_TILE_GRID_DEPTH_SGIX" , 0x8144}, |
| 22496 | {"GL_PIXEL_TILE_GRID_HEIGHT_SGIX" , 0x8143}, |
| 22497 | {"GL_PIXEL_TILE_GRID_WIDTH_SGIX" , 0x8142}, |
| 22498 | {"GL_PIXEL_TILE_HEIGHT_SGIX" , 0x8141}, |
| 22499 | {"GL_PIXEL_TILE_WIDTH_SGIX" , 0x8140}, |
| 22500 | {"GL_PIXEL_TRANSFORM_2D_EXT" , 0x8330}, |
| 22501 | {"GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" , 0x8338}, |
| 22502 | {"GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" , 0x8336}, |
| 22503 | {"GL_PIXEL_UNPACK_BUFFER" , 0x88EC}, |
| 22504 | {"GL_PIXEL_UNPACK_BUFFER_ARB" , 0x88EC}, |
| 22505 | {"GL_PIXEL_UNPACK_BUFFER_BINDING" , 0x88EF}, |
| 22506 | {"GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" , 0x88EF}, |
| 22507 | {"GL_PIXEL_UNPACK_BUFFER_BINDING_EXT" , 0x88EF}, |
| 22508 | {"GL_PIXEL_UNPACK_BUFFER_BINDING_NV" , 0x88EF}, |
| 22509 | {"GL_PIXEL_UNPACK_BUFFER_EXT" , 0x88EC}, |
| 22510 | {"GL_PIXEL_UNPACK_BUFFER_NV" , 0x88EC}, |
| 22511 | {"GL_PLUS_CLAMPED_ALPHA_NV" , 0x92B2}, |
| 22512 | {"GL_PLUS_CLAMPED_NV" , 0x92B1}, |
| 22513 | {"GL_PLUS_DARKER_NV" , 0x9292}, |
| 22514 | {"GL_PLUS_NV" , 0x9291}, |
| 22515 | {"GL_PN_TRIANGLES_ATI" , 0x87F0}, |
| 22516 | {"GL_PN_TRIANGLES_NORMAL_MODE_ATI" , 0x87F3}, |
| 22517 | {"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI" , 0x87F7}, |
| 22518 | {"GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI" , 0x87F8}, |
| 22519 | {"GL_PN_TRIANGLES_POINT_MODE_ATI" , 0x87F2}, |
| 22520 | {"GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI" , 0x87F6}, |
| 22521 | {"GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI" , 0x87F5}, |
| 22522 | {"GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI" , 0x87F4}, |
| 22523 | {"GL_POINT" , 0x1B00}, |
| 22524 | {"GL_POINTS" , 0x0000}, |
| 22525 | {"GL_POINT_BIT" , 0x0002}, |
| 22526 | {"GL_POINT_DISTANCE_ATTENUATION" , 0x8129}, |
| 22527 | {"GL_POINT_DISTANCE_ATTENUATION_ARB" , 0x8129}, |
| 22528 | {"GL_POINT_FADE_THRESHOLD_SIZE" , 0x8128}, |
| 22529 | {"GL_POINT_FADE_THRESHOLD_SIZE_ARB" , 0x8128}, |
| 22530 | {"GL_POINT_FADE_THRESHOLD_SIZE_EXT" , 0x8128}, |
| 22531 | {"GL_POINT_FADE_THRESHOLD_SIZE_SGIS" , 0x8128}, |
| 22532 | {"GL_POINT_NV" , 0x1B00}, |
| 22533 | {"GL_POINT_SIZE" , 0x0B11}, |
| 22534 | {"GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" , 0x8B9F}, |
| 22535 | {"GL_POINT_SIZE_ARRAY_OES" , 0x8B9C}, |
| 22536 | {"GL_POINT_SIZE_ARRAY_POINTER_OES" , 0x898C}, |
| 22537 | {"GL_POINT_SIZE_ARRAY_STRIDE_OES" , 0x898B}, |
| 22538 | {"GL_POINT_SIZE_ARRAY_TYPE_OES" , 0x898A}, |
| 22539 | {"GL_POINT_SIZE_GRANULARITY" , 0x0B13}, |
| 22540 | {"GL_POINT_SIZE_MAX" , 0x8127}, |
| 22541 | {"GL_POINT_SIZE_MAX_ARB" , 0x8127}, |
| 22542 | {"GL_POINT_SIZE_MAX_EXT" , 0x8127}, |
| 22543 | {"GL_POINT_SIZE_MAX_SGIS" , 0x8127}, |
| 22544 | {"GL_POINT_SIZE_MIN" , 0x8126}, |
| 22545 | {"GL_POINT_SIZE_MIN_ARB" , 0x8126}, |
| 22546 | {"GL_POINT_SIZE_MIN_EXT" , 0x8126}, |
| 22547 | {"GL_POINT_SIZE_MIN_SGIS" , 0x8126}, |
| 22548 | {"GL_POINT_SIZE_RANGE" , 0x0B12}, |
| 22549 | {"GL_POINT_SMOOTH" , 0x0B10}, |
| 22550 | {"GL_POINT_SMOOTH_HINT" , 0x0C51}, |
| 22551 | {"GL_POINT_SPRITE" , 0x8861}, |
| 22552 | {"GL_POINT_SPRITE_ARB" , 0x8861}, |
| 22553 | {"GL_POINT_SPRITE_COORD_ORIGIN" , 0x8CA0}, |
| 22554 | {"GL_POINT_SPRITE_NV" , 0x8861}, |
| 22555 | {"GL_POINT_SPRITE_OES" , 0x8861}, |
| 22556 | {"GL_POINT_SPRITE_R_MODE_NV" , 0x8863}, |
| 22557 | {"GL_POINT_TOKEN" , 0x0701}, |
| 22558 | {"GL_POLYGON" , 0x0009}, |
| 22559 | {"GL_POLYGON_BIT" , 0x0008}, |
| 22560 | {"GL_POLYGON_MODE" , 0x0B40}, |
| 22561 | {"GL_POLYGON_MODE_ANGLE" , 0x0B40}, |
| 22562 | {"GL_POLYGON_MODE_NV" , 0x0B40}, |
| 22563 | {"GL_POLYGON_OFFSET_BIAS_EXT" , 0x8039}, |
| 22564 | {"GL_POLYGON_OFFSET_CLAMP" , 0x8E1B}, |
| 22565 | {"GL_POLYGON_OFFSET_CLAMP_EXT" , 0x8E1B}, |
| 22566 | {"GL_POLYGON_OFFSET_COMMAND_NV" , 0x000E}, |
| 22567 | {"GL_POLYGON_OFFSET_EXT" , 0x8037}, |
| 22568 | {"GL_POLYGON_OFFSET_FACTOR" , 0x8038}, |
| 22569 | {"GL_POLYGON_OFFSET_FACTOR_EXT" , 0x8038}, |
| 22570 | {"GL_POLYGON_OFFSET_FILL" , 0x8037}, |
| 22571 | {"GL_POLYGON_OFFSET_LINE" , 0x2A02}, |
| 22572 | {"GL_POLYGON_OFFSET_LINE_ANGLE" , 0x2A02}, |
| 22573 | {"GL_POLYGON_OFFSET_LINE_NV" , 0x2A02}, |
| 22574 | {"GL_POLYGON_OFFSET_POINT" , 0x2A01}, |
| 22575 | {"GL_POLYGON_OFFSET_POINT_NV" , 0x2A01}, |
| 22576 | {"GL_POLYGON_OFFSET_UNITS" , 0x2A00}, |
| 22577 | {"GL_POLYGON_SMOOTH" , 0x0B41}, |
| 22578 | {"GL_POLYGON_SMOOTH_HINT" , 0x0C53}, |
| 22579 | {"GL_POLYGON_STIPPLE" , 0x0B42}, |
| 22580 | {"GL_POLYGON_STIPPLE_BIT" , 0x0010}, |
| 22581 | {"GL_POLYGON_TOKEN" , 0x0703}, |
| 22582 | {"GL_POSITION" , 0x1203}, |
| 22583 | {"GL_POST_COLOR_MATRIX_ALPHA_BIAS" , 0x80BB}, |
| 22584 | {"GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI" , 0x80BB}, |
| 22585 | {"GL_POST_COLOR_MATRIX_ALPHA_SCALE" , 0x80B7}, |
| 22586 | {"GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI" , 0x80B7}, |
| 22587 | {"GL_POST_COLOR_MATRIX_BLUE_BIAS" , 0x80BA}, |
| 22588 | {"GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI" , 0x80BA}, |
| 22589 | {"GL_POST_COLOR_MATRIX_BLUE_SCALE" , 0x80B6}, |
| 22590 | {"GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI" , 0x80B6}, |
| 22591 | {"GL_POST_COLOR_MATRIX_COLOR_TABLE" , 0x80D2}, |
| 22592 | {"GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI" , 0x80D2}, |
| 22593 | {"GL_POST_COLOR_MATRIX_GREEN_BIAS" , 0x80B9}, |
| 22594 | {"GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI" , 0x80B9}, |
| 22595 | {"GL_POST_COLOR_MATRIX_GREEN_SCALE" , 0x80B5}, |
| 22596 | {"GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI" , 0x80B5}, |
| 22597 | {"GL_POST_COLOR_MATRIX_RED_BIAS" , 0x80B8}, |
| 22598 | {"GL_POST_COLOR_MATRIX_RED_BIAS_SGI" , 0x80B8}, |
| 22599 | {"GL_POST_COLOR_MATRIX_RED_SCALE" , 0x80B4}, |
| 22600 | {"GL_POST_COLOR_MATRIX_RED_SCALE_SGI" , 0x80B4}, |
| 22601 | {"GL_POST_CONVOLUTION_ALPHA_BIAS" , 0x8023}, |
| 22602 | {"GL_POST_CONVOLUTION_ALPHA_BIAS_EXT" , 0x8023}, |
| 22603 | {"GL_POST_CONVOLUTION_ALPHA_SCALE" , 0x801F}, |
| 22604 | {"GL_POST_CONVOLUTION_ALPHA_SCALE_EXT" , 0x801F}, |
| 22605 | {"GL_POST_CONVOLUTION_BLUE_BIAS" , 0x8022}, |
| 22606 | {"GL_POST_CONVOLUTION_BLUE_BIAS_EXT" , 0x8022}, |
| 22607 | {"GL_POST_CONVOLUTION_BLUE_SCALE" , 0x801E}, |
| 22608 | {"GL_POST_CONVOLUTION_BLUE_SCALE_EXT" , 0x801E}, |
| 22609 | {"GL_POST_CONVOLUTION_COLOR_TABLE" , 0x80D1}, |
| 22610 | {"GL_POST_CONVOLUTION_COLOR_TABLE_SGI" , 0x80D1}, |
| 22611 | {"GL_POST_CONVOLUTION_GREEN_BIAS" , 0x8021}, |
| 22612 | {"GL_POST_CONVOLUTION_GREEN_BIAS_EXT" , 0x8021}, |
| 22613 | {"GL_POST_CONVOLUTION_GREEN_SCALE" , 0x801D}, |
| 22614 | {"GL_POST_CONVOLUTION_GREEN_SCALE_EXT" , 0x801D}, |
| 22615 | {"GL_POST_CONVOLUTION_RED_BIAS" , 0x8020}, |
| 22616 | {"GL_POST_CONVOLUTION_RED_BIAS_EXT" , 0x8020}, |
| 22617 | {"GL_POST_CONVOLUTION_RED_SCALE" , 0x801C}, |
| 22618 | {"GL_POST_CONVOLUTION_RED_SCALE_EXT" , 0x801C}, |
| 22619 | {"GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP" , 0x8162}, |
| 22620 | {"GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" , 0x817B}, |
| 22621 | {"GL_POST_TEXTURE_FILTER_BIAS_SGIX" , 0x8179}, |
| 22622 | {"GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" , 0x817C}, |
| 22623 | {"GL_POST_TEXTURE_FILTER_SCALE_SGIX" , 0x817A}, |
| 22624 | {"GL_PREFER_DOUBLEBUFFER_HINT_PGI" , 0x1A1F8}, |
| 22625 | {"GL_PRESENT_DURATION_NV" , 0x8E2B}, |
| 22626 | {"GL_PRESENT_TIME_NV" , 0x8E2A}, |
| 22627 | {"GL_PRESERVE_ATI" , 0x8762}, |
| 22628 | {"GL_PREVIOUS" , 0x8578}, |
| 22629 | {"GL_PREVIOUS_ARB" , 0x8578}, |
| 22630 | {"GL_PREVIOUS_EXT" , 0x8578}, |
| 22631 | {"GL_PREVIOUS_TEXTURE_INPUT_NV" , 0x86E4}, |
| 22632 | {"GL_PRIMARY_COLOR" , 0x8577}, |
| 22633 | {"GL_PRIMARY_COLOR_ARB" , 0x8577}, |
| 22634 | {"GL_PRIMARY_COLOR_EXT" , 0x8577}, |
| 22635 | {"GL_PRIMARY_COLOR_NV" , 0x852C}, |
| 22636 | {"GL_PRIMITIVES_GENERATED" , 0x8C87}, |
| 22637 | {"GL_PRIMITIVES_GENERATED_EXT" , 0x8C87}, |
| 22638 | {"GL_PRIMITIVES_GENERATED_NV" , 0x8C87}, |
| 22639 | {"GL_PRIMITIVES_GENERATED_OES" , 0x8C87}, |
| 22640 | {"GL_PRIMITIVES_SUBMITTED" , 0x82EF}, |
| 22641 | {"GL_PRIMITIVES_SUBMITTED_ARB" , 0x82EF}, |
| 22642 | {"GL_PRIMITIVE_BOUNDING_BOX" , 0x92BE}, |
| 22643 | {"GL_PRIMITIVE_BOUNDING_BOX_ARB" , 0x92BE}, |
| 22644 | {"GL_PRIMITIVE_BOUNDING_BOX_EXT" , 0x92BE}, |
| 22645 | {"GL_PRIMITIVE_BOUNDING_BOX_OES" , 0x92BE}, |
| 22646 | {"GL_PRIMITIVE_ID_NV" , 0x8C7C}, |
| 22647 | {"GL_PRIMITIVE_RESTART" , 0x8F9D}, |
| 22648 | {"GL_PRIMITIVE_RESTART_FIXED_INDEX" , 0x8D69}, |
| 22649 | {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" , 0x8221}, |
| 22650 | {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES" , 0x8221}, |
| 22651 | {"GL_PRIMITIVE_RESTART_INDEX" , 0x8F9E}, |
| 22652 | {"GL_PRIMITIVE_RESTART_INDEX_NV" , 0x8559}, |
| 22653 | {"GL_PRIMITIVE_RESTART_NV" , 0x8558}, |
| 22654 | {"GL_PROGRAM" , 0x82E2}, |
| 22655 | {"GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB" , 0x9341}, |
| 22656 | {"GL_PROGRAMMABLE_SAMPLE_LOCATION_NV" , 0x9341}, |
| 22657 | {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB" , 0x9340}, |
| 22658 | {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV" , 0x9340}, |
| 22659 | {"GL_PROGRAM_ADDRESS_REGISTERS_ARB" , 0x88B0}, |
| 22660 | {"GL_PROGRAM_ALU_INSTRUCTIONS_ARB" , 0x8805}, |
| 22661 | {"GL_PROGRAM_ATTRIBS_ARB" , 0x88AC}, |
| 22662 | {"GL_PROGRAM_ATTRIB_COMPONENTS_NV" , 0x8906}, |
| 22663 | {"GL_PROGRAM_BINARY_ANGLE" , 0x93A6}, |
| 22664 | {"GL_PROGRAM_BINARY_FORMATS" , 0x87FF}, |
| 22665 | {"GL_PROGRAM_BINARY_FORMATS_OES" , 0x87FF}, |
| 22666 | {"GL_PROGRAM_BINARY_FORMAT_MESA" , 0x875F}, |
| 22667 | {"GL_PROGRAM_BINARY_LENGTH" , 0x8741}, |
| 22668 | {"GL_PROGRAM_BINARY_LENGTH_OES" , 0x8741}, |
| 22669 | {"GL_PROGRAM_BINARY_RETRIEVABLE_HINT" , 0x8257}, |
| 22670 | {"GL_PROGRAM_BINDING_ARB" , 0x8677}, |
| 22671 | {"GL_PROGRAM_ERROR_POSITION_ARB" , 0x864B}, |
| 22672 | {"GL_PROGRAM_ERROR_POSITION_NV" , 0x864B}, |
| 22673 | {"GL_PROGRAM_ERROR_STRING_ARB" , 0x8874}, |
| 22674 | {"GL_PROGRAM_ERROR_STRING_NV" , 0x8874}, |
| 22675 | {"GL_PROGRAM_FORMAT_ARB" , 0x8876}, |
| 22676 | {"GL_PROGRAM_FORMAT_ASCII_ARB" , 0x8875}, |
| 22677 | {"GL_PROGRAM_INPUT" , 0x92E3}, |
| 22678 | {"GL_PROGRAM_INSTRUCTIONS_ARB" , 0x88A0}, |
| 22679 | {"GL_PROGRAM_KHR" , 0x82E2}, |
| 22680 | {"GL_PROGRAM_LENGTH_ARB" , 0x8627}, |
| 22681 | {"GL_PROGRAM_LENGTH_NV" , 0x8627}, |
| 22682 | {"GL_PROGRAM_MATRIX_EXT" , 0x8E2D}, |
| 22683 | {"GL_PROGRAM_MATRIX_STACK_DEPTH_EXT" , 0x8E2F}, |
| 22684 | {"GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" , 0x88B2}, |
| 22685 | {"GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" , 0x8808}, |
| 22686 | {"GL_PROGRAM_NATIVE_ATTRIBS_ARB" , 0x88AE}, |
| 22687 | {"GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" , 0x88A2}, |
| 22688 | {"GL_PROGRAM_NATIVE_PARAMETERS_ARB" , 0x88AA}, |
| 22689 | {"GL_PROGRAM_NATIVE_TEMPORARIES_ARB" , 0x88A6}, |
| 22690 | {"GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" , 0x880A}, |
| 22691 | {"GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" , 0x8809}, |
| 22692 | {"GL_PROGRAM_OBJECT_ARB" , 0x8B40}, |
| 22693 | {"GL_PROGRAM_OBJECT_EXT" , 0x8B40}, |
| 22694 | {"GL_PROGRAM_OUTPUT" , 0x92E4}, |
| 22695 | {"GL_PROGRAM_PARAMETERS_ARB" , 0x88A8}, |
| 22696 | {"GL_PROGRAM_PARAMETER_NV" , 0x8644}, |
| 22697 | {"GL_PROGRAM_PIPELINE" , 0x82E4}, |
| 22698 | {"GL_PROGRAM_PIPELINE_BINDING" , 0x825A}, |
| 22699 | {"GL_PROGRAM_PIPELINE_BINDING_EXT" , 0x825A}, |
| 22700 | {"GL_PROGRAM_PIPELINE_KHR" , 0x82E4}, |
| 22701 | {"GL_PROGRAM_PIPELINE_OBJECT_EXT" , 0x8A4F}, |
| 22702 | {"GL_PROGRAM_POINT_SIZE" , 0x8642}, |
| 22703 | {"GL_PROGRAM_POINT_SIZE_ARB" , 0x8642}, |
| 22704 | {"GL_PROGRAM_POINT_SIZE_EXT" , 0x8642}, |
| 22705 | {"GL_PROGRAM_RESIDENT_NV" , 0x8647}, |
| 22706 | {"GL_PROGRAM_RESULT_COMPONENTS_NV" , 0x8907}, |
| 22707 | {"GL_PROGRAM_SEPARABLE" , 0x8258}, |
| 22708 | {"GL_PROGRAM_SEPARABLE_EXT" , 0x8258}, |
| 22709 | {"GL_PROGRAM_STRING_ARB" , 0x8628}, |
| 22710 | {"GL_PROGRAM_STRING_NV" , 0x8628}, |
| 22711 | {"GL_PROGRAM_TARGET_NV" , 0x8646}, |
| 22712 | {"GL_PROGRAM_TEMPORARIES_ARB" , 0x88A4}, |
| 22713 | {"GL_PROGRAM_TEX_INDIRECTIONS_ARB" , 0x8807}, |
| 22714 | {"GL_PROGRAM_TEX_INSTRUCTIONS_ARB" , 0x8806}, |
| 22715 | {"GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" , 0x88B6}, |
| 22716 | {"GL_PROJECTION" , 0x1701}, |
| 22717 | {"GL_PROJECTION_MATRIX" , 0x0BA7}, |
| 22718 | {"GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" , 0x898E}, |
| 22719 | {"GL_PROJECTION_STACK_DEPTH" , 0x0BA4}, |
| 22720 | {"GL_PROTECTED_MEMORY_OBJECT_EXT" , 0x959B}, |
| 22721 | {"GL_PROVOKING_VERTEX" , 0x8E4F}, |
| 22722 | {"GL_PROVOKING_VERTEX_ANGLE" , 0x8E4F}, |
| 22723 | {"GL_PROVOKING_VERTEX_EXT" , 0x8E4F}, |
| 22724 | {"GL_PROXY_COLOR_TABLE" , 0x80D3}, |
| 22725 | {"GL_PROXY_COLOR_TABLE_SGI" , 0x80D3}, |
| 22726 | {"GL_PROXY_HISTOGRAM" , 0x8025}, |
| 22727 | {"GL_PROXY_HISTOGRAM_EXT" , 0x8025}, |
| 22728 | {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" , 0x80D5}, |
| 22729 | {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI" , 0x80D5}, |
| 22730 | {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" , 0x80D4}, |
| 22731 | {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI" , 0x80D4}, |
| 22732 | {"GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP" , 0x8163}, |
| 22733 | {"GL_PROXY_TEXTURE_1D" , 0x8063}, |
| 22734 | {"GL_PROXY_TEXTURE_1D_ARRAY" , 0x8C19}, |
| 22735 | {"GL_PROXY_TEXTURE_1D_ARRAY_EXT" , 0x8C19}, |
| 22736 | {"GL_PROXY_TEXTURE_1D_EXT" , 0x8063}, |
| 22737 | {"GL_PROXY_TEXTURE_1D_STACK_MESAX" , 0x875B}, |
| 22738 | {"GL_PROXY_TEXTURE_2D" , 0x8064}, |
| 22739 | {"GL_PROXY_TEXTURE_2D_ARRAY" , 0x8C1B}, |
| 22740 | {"GL_PROXY_TEXTURE_2D_ARRAY_EXT" , 0x8C1B}, |
| 22741 | {"GL_PROXY_TEXTURE_2D_EXT" , 0x8064}, |
| 22742 | {"GL_PROXY_TEXTURE_2D_MULTISAMPLE" , 0x9101}, |
| 22743 | {"GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" , 0x9103}, |
| 22744 | {"GL_PROXY_TEXTURE_2D_STACK_MESAX" , 0x875C}, |
| 22745 | {"GL_PROXY_TEXTURE_3D" , 0x8070}, |
| 22746 | {"GL_PROXY_TEXTURE_3D_EXT" , 0x8070}, |
| 22747 | {"GL_PROXY_TEXTURE_4D_SGIS" , 0x8135}, |
| 22748 | {"GL_PROXY_TEXTURE_COLOR_TABLE_SGI" , 0x80BD}, |
| 22749 | {"GL_PROXY_TEXTURE_CUBE_MAP" , 0x851B}, |
| 22750 | {"GL_PROXY_TEXTURE_CUBE_MAP_ARB" , 0x851B}, |
| 22751 | {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" , 0x900B}, |
| 22752 | {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB" , 0x900B}, |
| 22753 | {"GL_PROXY_TEXTURE_CUBE_MAP_EXT" , 0x851B}, |
| 22754 | {"GL_PROXY_TEXTURE_RECTANGLE" , 0x84F7}, |
| 22755 | {"GL_PROXY_TEXTURE_RECTANGLE_ARB" , 0x84F7}, |
| 22756 | {"GL_PROXY_TEXTURE_RECTANGLE_NV" , 0x84F7}, |
| 22757 | {"GL_PURGEABLE_APPLE" , 0x8A1D}, |
| 22758 | {"GL_PURGED_CONTEXT_RESET_NV" , 0x92BB}, |
| 22759 | {"GL_Q" , 0x2003}, |
| 22760 | {"GL_QUADRATIC_ATTENUATION" , 0x1209}, |
| 22761 | {"GL_QUADRATIC_CURVE_TO_NV" , 0x000A}, |
| 22762 | {"GL_QUADS" , 0x0007}, |
| 22763 | {"GL_QUADS_EXT" , 0x0007}, |
| 22764 | {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" , 0x8E4C}, |
| 22765 | {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" , 0x8E4C}, |
| 22766 | {"GL_QUADS_OES" , 0x0007}, |
| 22767 | {"GL_QUAD_ALPHA4_SGIS" , 0x811E}, |
| 22768 | {"GL_QUAD_ALPHA8_SGIS" , 0x811F}, |
| 22769 | {"GL_QUAD_INTENSITY4_SGIS" , 0x8122}, |
| 22770 | {"GL_QUAD_INTENSITY8_SGIS" , 0x8123}, |
| 22771 | {"GL_QUAD_LUMINANCE4_SGIS" , 0x8120}, |
| 22772 | {"GL_QUAD_LUMINANCE8_SGIS" , 0x8121}, |
| 22773 | {"GL_QUAD_MESH_SUN" , 0x8614}, |
| 22774 | {"GL_QUAD_STRIP" , 0x0008}, |
| 22775 | {"GL_QUAD_TEXTURE_SELECT_SGIS" , 0x8125}, |
| 22776 | {"GL_QUARTER_BIT_ATI" , 0x0010}, |
| 22777 | {"GL_QUERY" , 0x82E3}, |
| 22778 | {"GL_QUERY_ALL_EVENT_BITS_AMD" , 0xFFFFFFFF}, |
| 22779 | {"GL_QUERY_BUFFER" , 0x9192}, |
| 22780 | {"GL_QUERY_BUFFER_AMD" , 0x9192}, |
| 22781 | {"GL_QUERY_BUFFER_BARRIER_BIT" , 0x8000}, |
| 22782 | {"GL_QUERY_BUFFER_BINDING" , 0x9193}, |
| 22783 | {"GL_QUERY_BUFFER_BINDING_AMD" , 0x9193}, |
| 22784 | {"GL_QUERY_BY_REGION_NO_WAIT" , 0x8E16}, |
| 22785 | {"GL_QUERY_BY_REGION_NO_WAIT_INVERTED" , 0x8E1A}, |
| 22786 | {"GL_QUERY_BY_REGION_NO_WAIT_NV" , 0x8E16}, |
| 22787 | {"GL_QUERY_BY_REGION_WAIT" , 0x8E15}, |
| 22788 | {"GL_QUERY_BY_REGION_WAIT_INVERTED" , 0x8E19}, |
| 22789 | {"GL_QUERY_BY_REGION_WAIT_NV" , 0x8E15}, |
| 22790 | {"GL_QUERY_COUNTER_BITS" , 0x8864}, |
| 22791 | {"GL_QUERY_COUNTER_BITS_ARB" , 0x8864}, |
| 22792 | {"GL_QUERY_COUNTER_BITS_EXT" , 0x8864}, |
| 22793 | {"GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD" , 0x0008}, |
| 22794 | {"GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD" , 0x0002}, |
| 22795 | {"GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD" , 0x0001}, |
| 22796 | {"GL_QUERY_KHR" , 0x82E3}, |
| 22797 | {"GL_QUERY_NO_WAIT" , 0x8E14}, |
| 22798 | {"GL_QUERY_NO_WAIT_INVERTED" , 0x8E18}, |
| 22799 | {"GL_QUERY_NO_WAIT_NV" , 0x8E14}, |
| 22800 | {"GL_QUERY_OBJECT_AMD" , 0x9153}, |
| 22801 | {"GL_QUERY_OBJECT_EXT" , 0x9153}, |
| 22802 | {"GL_QUERY_RESOURCE_BUFFEROBJECT_NV" , 0x9547}, |
| 22803 | {"GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV" , 0x9542}, |
| 22804 | {"GL_QUERY_RESOURCE_RENDERBUFFER_NV" , 0x9546}, |
| 22805 | {"GL_QUERY_RESOURCE_SYS_RESERVED_NV" , 0x9544}, |
| 22806 | {"GL_QUERY_RESOURCE_TEXTURE_NV" , 0x9545}, |
| 22807 | {"GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV" , 0x9540}, |
| 22808 | {"GL_QUERY_RESULT" , 0x8866}, |
| 22809 | {"GL_QUERY_RESULT_ARB" , 0x8866}, |
| 22810 | {"GL_QUERY_RESULT_AVAILABLE" , 0x8867}, |
| 22811 | {"GL_QUERY_RESULT_AVAILABLE_ARB" , 0x8867}, |
| 22812 | {"GL_QUERY_RESULT_AVAILABLE_EXT" , 0x8867}, |
| 22813 | {"GL_QUERY_RESULT_EXT" , 0x8866}, |
| 22814 | {"GL_QUERY_RESULT_NO_WAIT" , 0x9194}, |
| 22815 | {"GL_QUERY_RESULT_NO_WAIT_AMD" , 0x9194}, |
| 22816 | {"GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD" , 0x0004}, |
| 22817 | {"GL_QUERY_TARGET" , 0x82EA}, |
| 22818 | {"GL_QUERY_WAIT" , 0x8E13}, |
| 22819 | {"GL_QUERY_WAIT_INVERTED" , 0x8E17}, |
| 22820 | {"GL_QUERY_WAIT_NV" , 0x8E13}, |
| 22821 | {"GL_R" , 0x2002}, |
| 22822 | {"GL_R11F_G11F_B10F" , 0x8C3A}, |
| 22823 | {"GL_R11F_G11F_B10F_APPLE" , 0x8C3A}, |
| 22824 | {"GL_R11F_G11F_B10F_EXT" , 0x8C3A}, |
| 22825 | {"GL_R16" , 0x822A}, |
| 22826 | {"GL_R16F" , 0x822D}, |
| 22827 | {"GL_R16F_EXT" , 0x822D}, |
| 22828 | {"GL_R16I" , 0x8233}, |
| 22829 | {"GL_R16UI" , 0x8234}, |
| 22830 | {"GL_R16_EXT" , 0x822A}, |
| 22831 | {"GL_R16_SNORM" , 0x8F98}, |
| 22832 | {"GL_R16_SNORM_EXT" , 0x8F98}, |
| 22833 | {"GL_R1UI_C3F_V3F_SUN" , 0x85C6}, |
| 22834 | {"GL_R1UI_C4F_N3F_V3F_SUN" , 0x85C8}, |
| 22835 | {"GL_R1UI_C4UB_V3F_SUN" , 0x85C5}, |
| 22836 | {"GL_R1UI_N3F_V3F_SUN" , 0x85C7}, |
| 22837 | {"GL_R1UI_T2F_C4F_N3F_V3F_SUN" , 0x85CB}, |
| 22838 | {"GL_R1UI_T2F_N3F_V3F_SUN" , 0x85CA}, |
| 22839 | {"GL_R1UI_T2F_V3F_SUN" , 0x85C9}, |
| 22840 | {"GL_R1UI_V3F_SUN" , 0x85C4}, |
| 22841 | {"GL_R32F" , 0x822E}, |
| 22842 | {"GL_R32F_EXT" , 0x822E}, |
| 22843 | {"GL_R32I" , 0x8235}, |
| 22844 | {"GL_R32UI" , 0x8236}, |
| 22845 | {"GL_R3_G3_B2" , 0x2A10}, |
| 22846 | {"GL_R8" , 0x8229}, |
| 22847 | {"GL_R8I" , 0x8231}, |
| 22848 | {"GL_R8UI" , 0x8232}, |
| 22849 | {"GL_R8_EXT" , 0x8229}, |
| 22850 | {"GL_R8_SNORM" , 0x8F94}, |
| 22851 | {"GL_RASTERIZER_DISCARD" , 0x8C89}, |
| 22852 | {"GL_RASTERIZER_DISCARD_EXT" , 0x8C89}, |
| 22853 | {"GL_RASTERIZER_DISCARD_NV" , 0x8C89}, |
| 22854 | {"GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT" , 0x932A}, |
| 22855 | {"GL_RASTER_MULTISAMPLE_EXT" , 0x9327}, |
| 22856 | {"GL_RASTER_POSITION_UNCLIPPED_IBM" , 0x19262}, |
| 22857 | {"GL_RASTER_SAMPLES_EXT" , 0x9328}, |
| 22858 | {"GL_READ_BUFFER" , 0x0C02}, |
| 22859 | {"GL_READ_BUFFER_EXT" , 0x0C02}, |
| 22860 | {"GL_READ_BUFFER_NV" , 0x0C02}, |
| 22861 | {"GL_READ_FRAMEBUFFER" , 0x8CA8}, |
| 22862 | {"GL_READ_FRAMEBUFFER_ANGLE" , 0x8CA8}, |
| 22863 | {"GL_READ_FRAMEBUFFER_APPLE" , 0x8CA8}, |
| 22864 | {"GL_READ_FRAMEBUFFER_BINDING" , 0x8CAA}, |
| 22865 | {"GL_READ_FRAMEBUFFER_BINDING_ANGLE" , 0x8CAA}, |
| 22866 | {"GL_READ_FRAMEBUFFER_BINDING_APPLE" , 0x8CAA}, |
| 22867 | {"GL_READ_FRAMEBUFFER_BINDING_EXT" , 0x8CAA}, |
| 22868 | {"GL_READ_FRAMEBUFFER_BINDING_NV" , 0x8CAA}, |
| 22869 | {"GL_READ_FRAMEBUFFER_EXT" , 0x8CA8}, |
| 22870 | {"GL_READ_FRAMEBUFFER_NV" , 0x8CA8}, |
| 22871 | {"GL_READ_ONLY" , 0x88B8}, |
| 22872 | {"GL_READ_ONLY_ARB" , 0x88B8}, |
| 22873 | {"GL_READ_PIXELS" , 0x828C}, |
| 22874 | {"GL_READ_PIXELS_FORMAT" , 0x828D}, |
| 22875 | {"GL_READ_PIXELS_TYPE" , 0x828E}, |
| 22876 | {"GL_READ_PIXEL_DATA_RANGE_LENGTH_NV" , 0x887B}, |
| 22877 | {"GL_READ_PIXEL_DATA_RANGE_NV" , 0x8879}, |
| 22878 | {"GL_READ_PIXEL_DATA_RANGE_POINTER_NV" , 0x887D}, |
| 22879 | {"GL_READ_WRITE" , 0x88BA}, |
| 22880 | {"GL_READ_WRITE_ARB" , 0x88BA}, |
| 22881 | {"GL_RECIP_ADD_SIGNED_ALPHA_IMG" , 0x8C05}, |
| 22882 | {"GL_RECLAIM_MEMORY_HINT_PGI" , 0x1A1FE}, |
| 22883 | {"GL_RECT_NV" , 0x00F6}, |
| 22884 | {"GL_RED" , 0x1903}, |
| 22885 | {"GL_REDUCE" , 0x8016}, |
| 22886 | {"GL_REDUCE_EXT" , 0x8016}, |
| 22887 | {"GL_RED_BIAS" , 0x0D15}, |
| 22888 | {"GL_RED_BITS" , 0x0D52}, |
| 22889 | {"GL_RED_BIT_ATI" , 0x0001}, |
| 22890 | {"GL_RED_EXT" , 0x1903}, |
| 22891 | {"GL_RED_INTEGER" , 0x8D94}, |
| 22892 | {"GL_RED_INTEGER_EXT" , 0x8D94}, |
| 22893 | {"GL_RED_MAX_CLAMP_INGR" , 0x8564}, |
| 22894 | {"GL_RED_MIN_CLAMP_INGR" , 0x8560}, |
| 22895 | {"GL_RED_NV" , 0x1903}, |
| 22896 | {"GL_RED_SCALE" , 0x0D14}, |
| 22897 | {"GL_RED_SNORM" , 0x8F90}, |
| 22898 | {"GL_REFERENCED_BY_COMPUTE_SHADER" , 0x930B}, |
| 22899 | {"GL_REFERENCED_BY_FRAGMENT_SHADER" , 0x930A}, |
| 22900 | {"GL_REFERENCED_BY_GEOMETRY_SHADER" , 0x9309}, |
| 22901 | {"GL_REFERENCED_BY_GEOMETRY_SHADER_EXT" , 0x9309}, |
| 22902 | {"GL_REFERENCED_BY_GEOMETRY_SHADER_OES" , 0x9309}, |
| 22903 | {"GL_REFERENCED_BY_MESH_SHADER_NV" , 0x95A0}, |
| 22904 | {"GL_REFERENCED_BY_TASK_SHADER_NV" , 0x95A1}, |
| 22905 | {"GL_REFERENCED_BY_TESS_CONTROL_SHADER" , 0x9307}, |
| 22906 | {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT" , 0x9307}, |
| 22907 | {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES" , 0x9307}, |
| 22908 | {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER" , 0x9308}, |
| 22909 | {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT" , 0x9308}, |
| 22910 | {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES" , 0x9308}, |
| 22911 | {"GL_REFERENCED_BY_VERTEX_SHADER" , 0x9306}, |
| 22912 | {"GL_REFERENCE_PLANE_EQUATION_SGIX" , 0x817E}, |
| 22913 | {"GL_REFERENCE_PLANE_SGIX" , 0x817D}, |
| 22914 | {"GL_REFLECTION_MAP" , 0x8512}, |
| 22915 | {"GL_REFLECTION_MAP_ARB" , 0x8512}, |
| 22916 | {"GL_REFLECTION_MAP_EXT" , 0x8512}, |
| 22917 | {"GL_REFLECTION_MAP_NV" , 0x8512}, |
| 22918 | {"GL_REFLECTION_MAP_OES" , 0x8512}, |
| 22919 | {"GL_REGISTER_COMBINERS_NV" , 0x8522}, |
| 22920 | {"GL_REG_0_ATI" , 0x8921}, |
| 22921 | {"GL_REG_10_ATI" , 0x892B}, |
| 22922 | {"GL_REG_11_ATI" , 0x892C}, |
| 22923 | {"GL_REG_12_ATI" , 0x892D}, |
| 22924 | {"GL_REG_13_ATI" , 0x892E}, |
| 22925 | {"GL_REG_14_ATI" , 0x892F}, |
| 22926 | {"GL_REG_15_ATI" , 0x8930}, |
| 22927 | {"GL_REG_16_ATI" , 0x8931}, |
| 22928 | {"GL_REG_17_ATI" , 0x8932}, |
| 22929 | {"GL_REG_18_ATI" , 0x8933}, |
| 22930 | {"GL_REG_19_ATI" , 0x8934}, |
| 22931 | {"GL_REG_1_ATI" , 0x8922}, |
| 22932 | {"GL_REG_20_ATI" , 0x8935}, |
| 22933 | {"GL_REG_21_ATI" , 0x8936}, |
| 22934 | {"GL_REG_22_ATI" , 0x8937}, |
| 22935 | {"GL_REG_23_ATI" , 0x8938}, |
| 22936 | {"GL_REG_24_ATI" , 0x8939}, |
| 22937 | {"GL_REG_25_ATI" , 0x893A}, |
| 22938 | {"GL_REG_26_ATI" , 0x893B}, |
| 22939 | {"GL_REG_27_ATI" , 0x893C}, |
| 22940 | {"GL_REG_28_ATI" , 0x893D}, |
| 22941 | {"GL_REG_29_ATI" , 0x893E}, |
| 22942 | {"GL_REG_2_ATI" , 0x8923}, |
| 22943 | {"GL_REG_30_ATI" , 0x893F}, |
| 22944 | {"GL_REG_31_ATI" , 0x8940}, |
| 22945 | {"GL_REG_3_ATI" , 0x8924}, |
| 22946 | {"GL_REG_4_ATI" , 0x8925}, |
| 22947 | {"GL_REG_5_ATI" , 0x8926}, |
| 22948 | {"GL_REG_6_ATI" , 0x8927}, |
| 22949 | {"GL_REG_7_ATI" , 0x8928}, |
| 22950 | {"GL_REG_8_ATI" , 0x8929}, |
| 22951 | {"GL_REG_9_ATI" , 0x892A}, |
| 22952 | {"GL_RELATIVE_ARC_TO_NV" , 0x00FF}, |
| 22953 | {"GL_RELATIVE_CONIC_CURVE_TO_NV" , 0x001B}, |
| 22954 | {"GL_RELATIVE_CUBIC_CURVE_TO_NV" , 0x000D}, |
| 22955 | {"GL_RELATIVE_HORIZONTAL_LINE_TO_NV" , 0x0007}, |
| 22956 | {"GL_RELATIVE_LARGE_CCW_ARC_TO_NV" , 0x0017}, |
| 22957 | {"GL_RELATIVE_LARGE_CW_ARC_TO_NV" , 0x0019}, |
| 22958 | {"GL_RELATIVE_LINE_TO_NV" , 0x0005}, |
| 22959 | {"GL_RELATIVE_MOVE_TO_NV" , 0x0003}, |
| 22960 | {"GL_RELATIVE_QUADRATIC_CURVE_TO_NV" , 0x000B}, |
| 22961 | {"GL_RELATIVE_RECT_NV" , 0x00F7}, |
| 22962 | {"GL_RELATIVE_ROUNDED_RECT2_NV" , 0x00EB}, |
| 22963 | {"GL_RELATIVE_ROUNDED_RECT4_NV" , 0x00ED}, |
| 22964 | {"GL_RELATIVE_ROUNDED_RECT8_NV" , 0x00EF}, |
| 22965 | {"GL_RELATIVE_ROUNDED_RECT_NV" , 0x00E9}, |
| 22966 | {"GL_RELATIVE_SMALL_CCW_ARC_TO_NV" , 0x0013}, |
| 22967 | {"GL_RELATIVE_SMALL_CW_ARC_TO_NV" , 0x0015}, |
| 22968 | {"GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV" , 0x0011}, |
| 22969 | {"GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV" , 0x000F}, |
| 22970 | {"GL_RELATIVE_VERTICAL_LINE_TO_NV" , 0x0009}, |
| 22971 | {"GL_RELEASED_APPLE" , 0x8A19}, |
| 22972 | {"GL_RENDER" , 0x1C00}, |
| 22973 | {"GL_RENDERABILITY_VALIDATION_ANGLE" , 0x9EA0}, |
| 22974 | {"GL_RENDERBUFFER" , 0x8D41}, |
| 22975 | {"GL_RENDERBUFFER_ALPHA_SIZE" , 0x8D53}, |
| 22976 | {"GL_RENDERBUFFER_ALPHA_SIZE_EXT" , 0x8D53}, |
| 22977 | {"GL_RENDERBUFFER_ALPHA_SIZE_OES" , 0x8D53}, |
| 22978 | {"GL_RENDERBUFFER_BINDING" , 0x8CA7}, |
| 22979 | {"GL_RENDERBUFFER_BINDING_ANGLE" , 0x8CA7}, |
| 22980 | {"GL_RENDERBUFFER_BINDING_EXT" , 0x8CA7}, |
| 22981 | {"GL_RENDERBUFFER_BINDING_OES" , 0x8CA7}, |
| 22982 | {"GL_RENDERBUFFER_BLUE_SIZE" , 0x8D52}, |
| 22983 | {"GL_RENDERBUFFER_BLUE_SIZE_EXT" , 0x8D52}, |
| 22984 | {"GL_RENDERBUFFER_BLUE_SIZE_OES" , 0x8D52}, |
| 22985 | {"GL_RENDERBUFFER_COLOR_SAMPLES_NV" , 0x8E10}, |
| 22986 | {"GL_RENDERBUFFER_COVERAGE_SAMPLES_NV" , 0x8CAB}, |
| 22987 | {"GL_RENDERBUFFER_DEPTH_SIZE" , 0x8D54}, |
| 22988 | {"GL_RENDERBUFFER_DEPTH_SIZE_EXT" , 0x8D54}, |
| 22989 | {"GL_RENDERBUFFER_DEPTH_SIZE_OES" , 0x8D54}, |
| 22990 | {"GL_RENDERBUFFER_EXT" , 0x8D41}, |
| 22991 | {"GL_RENDERBUFFER_FREE_MEMORY_ATI" , 0x87FD}, |
| 22992 | {"GL_RENDERBUFFER_GREEN_SIZE" , 0x8D51}, |
| 22993 | {"GL_RENDERBUFFER_GREEN_SIZE_EXT" , 0x8D51}, |
| 22994 | {"GL_RENDERBUFFER_GREEN_SIZE_OES" , 0x8D51}, |
| 22995 | {"GL_RENDERBUFFER_HEIGHT" , 0x8D43}, |
| 22996 | {"GL_RENDERBUFFER_HEIGHT_EXT" , 0x8D43}, |
| 22997 | {"GL_RENDERBUFFER_HEIGHT_OES" , 0x8D43}, |
| 22998 | {"GL_RENDERBUFFER_INTERNAL_FORMAT" , 0x8D44}, |
| 22999 | {"GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" , 0x8D44}, |
| 23000 | {"GL_RENDERBUFFER_INTERNAL_FORMAT_OES" , 0x8D44}, |
| 23001 | {"GL_RENDERBUFFER_OES" , 0x8D41}, |
| 23002 | {"GL_RENDERBUFFER_RED_SIZE" , 0x8D50}, |
| 23003 | {"GL_RENDERBUFFER_RED_SIZE_EXT" , 0x8D50}, |
| 23004 | {"GL_RENDERBUFFER_RED_SIZE_OES" , 0x8D50}, |
| 23005 | {"GL_RENDERBUFFER_SAMPLES" , 0x8CAB}, |
| 23006 | {"GL_RENDERBUFFER_SAMPLES_ANGLE" , 0x8CAB}, |
| 23007 | {"GL_RENDERBUFFER_SAMPLES_APPLE" , 0x8CAB}, |
| 23008 | {"GL_RENDERBUFFER_SAMPLES_EXT" , 0x8CAB}, |
| 23009 | {"GL_RENDERBUFFER_SAMPLES_IMG" , 0x9133}, |
| 23010 | {"GL_RENDERBUFFER_SAMPLES_NV" , 0x8CAB}, |
| 23011 | {"GL_RENDERBUFFER_STENCIL_SIZE" , 0x8D55}, |
| 23012 | {"GL_RENDERBUFFER_STENCIL_SIZE_EXT" , 0x8D55}, |
| 23013 | {"GL_RENDERBUFFER_STENCIL_SIZE_OES" , 0x8D55}, |
| 23014 | {"GL_RENDERBUFFER_STORAGE_SAMPLES_AMD" , 0x91B2}, |
| 23015 | {"GL_RENDERBUFFER_WIDTH" , 0x8D42}, |
| 23016 | {"GL_RENDERBUFFER_WIDTH_EXT" , 0x8D42}, |
| 23017 | {"GL_RENDERBUFFER_WIDTH_OES" , 0x8D42}, |
| 23018 | {"GL_RENDERER" , 0x1F01}, |
| 23019 | {"GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM" , 0x8FB3}, |
| 23020 | {"GL_RENDER_GPU_MASK_NV" , 0x9558}, |
| 23021 | {"GL_RENDER_MODE" , 0x0C40}, |
| 23022 | {"GL_REPEAT" , 0x2901}, |
| 23023 | {"GL_REPLACE" , 0x1E01}, |
| 23024 | {"GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN" , 0x85C3}, |
| 23025 | {"GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN" , 0x85C2}, |
| 23026 | {"GL_REPLACEMENT_CODE_ARRAY_SUN" , 0x85C0}, |
| 23027 | {"GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN" , 0x85C1}, |
| 23028 | {"GL_REPLACEMENT_CODE_SUN" , 0x81D8}, |
| 23029 | {"GL_REPLACE_EXT" , 0x8062}, |
| 23030 | {"GL_REPLACE_MIDDLE_SUN" , 0x0002}, |
| 23031 | {"GL_REPLACE_OLDEST_SUN" , 0x0003}, |
| 23032 | {"GL_REPLACE_VALUE_AMD" , 0x874B}, |
| 23033 | {"GL_REPLICATE_BORDER" , 0x8153}, |
| 23034 | {"GL_REPLICATE_BORDER_HP" , 0x8153}, |
| 23035 | {"GL_REPRESENTATIVE_FRAGMENT_TEST_NV" , 0x937F}, |
| 23036 | {"GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES" , 0x8D68}, |
| 23037 | {"GL_RESAMPLE_AVERAGE_OML" , 0x8988}, |
| 23038 | {"GL_RESAMPLE_DECIMATE_OML" , 0x8989}, |
| 23039 | {"GL_RESAMPLE_DECIMATE_SGIX" , 0x8430}, |
| 23040 | {"GL_RESAMPLE_REPLICATE_OML" , 0x8986}, |
| 23041 | {"GL_RESAMPLE_REPLICATE_SGIX" , 0x8433}, |
| 23042 | {"GL_RESAMPLE_ZERO_FILL_OML" , 0x8987}, |
| 23043 | {"GL_RESAMPLE_ZERO_FILL_SGIX" , 0x8434}, |
| 23044 | {"GL_RESCALE_NORMAL" , 0x803A}, |
| 23045 | {"GL_RESCALE_NORMAL_EXT" , 0x803A}, |
| 23046 | {"GL_RESET_NOTIFICATION_STRATEGY" , 0x8256}, |
| 23047 | {"GL_RESET_NOTIFICATION_STRATEGY_ARB" , 0x8256}, |
| 23048 | {"GL_RESET_NOTIFICATION_STRATEGY_EXT" , 0x8256}, |
| 23049 | {"GL_RESET_NOTIFICATION_STRATEGY_KHR" , 0x8256}, |
| 23050 | {"GL_RESOURCE_INITIALIZED_ANGLE" , 0x969F}, |
| 23051 | {"GL_RESTART_PATH_NV" , 0x00F0}, |
| 23052 | {"GL_RESTART_SUN" , 0x0001}, |
| 23053 | {"GL_RETAINED_APPLE" , 0x8A1B}, |
| 23054 | {"GL_RETURN" , 0x0102}, |
| 23055 | {"GL_RG" , 0x8227}, |
| 23056 | {"GL_RG16" , 0x822C}, |
| 23057 | {"GL_RG16F" , 0x822F}, |
| 23058 | {"GL_RG16F_EXT" , 0x822F}, |
| 23059 | {"GL_RG16I" , 0x8239}, |
| 23060 | {"GL_RG16UI" , 0x823A}, |
| 23061 | {"GL_RG16_EXT" , 0x822C}, |
| 23062 | {"GL_RG16_SNORM" , 0x8F99}, |
| 23063 | {"GL_RG16_SNORM_EXT" , 0x8F99}, |
| 23064 | {"GL_RG32F" , 0x8230}, |
| 23065 | {"GL_RG32F_EXT" , 0x8230}, |
| 23066 | {"GL_RG32I" , 0x823B}, |
| 23067 | {"GL_RG32UI" , 0x823C}, |
| 23068 | {"GL_RG8" , 0x822B}, |
| 23069 | {"GL_RG8I" , 0x8237}, |
| 23070 | {"GL_RG8UI" , 0x8238}, |
| 23071 | {"GL_RG8_EXT" , 0x822B}, |
| 23072 | {"GL_RG8_SNORM" , 0x8F95}, |
| 23073 | {"GL_RGB" , 0x1907}, |
| 23074 | {"GL_RGB10" , 0x8052}, |
| 23075 | {"GL_RGB10_A2" , 0x8059}, |
| 23076 | {"GL_RGB10_A2UI" , 0x906F}, |
| 23077 | {"GL_RGB10_A2_EXT" , 0x8059}, |
| 23078 | {"GL_RGB10_EXT" , 0x8052}, |
| 23079 | {"GL_RGB12" , 0x8053}, |
| 23080 | {"GL_RGB12_EXT" , 0x8053}, |
| 23081 | {"GL_RGB16" , 0x8054}, |
| 23082 | {"GL_RGB16F" , 0x881B}, |
| 23083 | {"GL_RGB16F_ARB" , 0x881B}, |
| 23084 | {"GL_RGB16F_EXT" , 0x881B}, |
| 23085 | {"GL_RGB16I" , 0x8D89}, |
| 23086 | {"GL_RGB16I_EXT" , 0x8D89}, |
| 23087 | {"GL_RGB16UI" , 0x8D77}, |
| 23088 | {"GL_RGB16UI_EXT" , 0x8D77}, |
| 23089 | {"GL_RGB16_EXT" , 0x8054}, |
| 23090 | {"GL_RGB16_SNORM" , 0x8F9A}, |
| 23091 | {"GL_RGB16_SNORM_EXT" , 0x8F9A}, |
| 23092 | {"GL_RGB2_EXT" , 0x804E}, |
| 23093 | {"GL_RGB32F" , 0x8815}, |
| 23094 | {"GL_RGB32F_ARB" , 0x8815}, |
| 23095 | {"GL_RGB32F_EXT" , 0x8815}, |
| 23096 | {"GL_RGB32I" , 0x8D83}, |
| 23097 | {"GL_RGB32I_EXT" , 0x8D83}, |
| 23098 | {"GL_RGB32UI" , 0x8D71}, |
| 23099 | {"GL_RGB32UI_EXT" , 0x8D71}, |
| 23100 | {"GL_RGB4" , 0x804F}, |
| 23101 | {"GL_RGB4_EXT" , 0x804F}, |
| 23102 | {"GL_RGB4_S3TC" , 0x83A1}, |
| 23103 | {"GL_RGB5" , 0x8050}, |
| 23104 | {"GL_RGB565" , 0x8D62}, |
| 23105 | {"GL_RGB565_OES" , 0x8D62}, |
| 23106 | {"GL_RGB5_A1" , 0x8057}, |
| 23107 | {"GL_RGB5_A1_EXT" , 0x8057}, |
| 23108 | {"GL_RGB5_A1_OES" , 0x8057}, |
| 23109 | {"GL_RGB5_EXT" , 0x8050}, |
| 23110 | {"GL_RGB8" , 0x8051}, |
| 23111 | {"GL_RGB8I" , 0x8D8F}, |
| 23112 | {"GL_RGB8I_EXT" , 0x8D8F}, |
| 23113 | {"GL_RGB8UI" , 0x8D7D}, |
| 23114 | {"GL_RGB8UI_EXT" , 0x8D7D}, |
| 23115 | {"GL_RGB8_EXT" , 0x8051}, |
| 23116 | {"GL_RGB8_OES" , 0x8051}, |
| 23117 | {"GL_RGB8_SNORM" , 0x8F96}, |
| 23118 | {"GL_RGB9_E5" , 0x8C3D}, |
| 23119 | {"GL_RGB9_E5_APPLE" , 0x8C3D}, |
| 23120 | {"GL_RGB9_E5_EXT" , 0x8C3D}, |
| 23121 | {"GL_RGBA" , 0x1908}, |
| 23122 | {"GL_RGBA12" , 0x805A}, |
| 23123 | {"GL_RGBA12_EXT" , 0x805A}, |
| 23124 | {"GL_RGBA16" , 0x805B}, |
| 23125 | {"GL_RGBA16F" , 0x881A}, |
| 23126 | {"GL_RGBA16F_ARB" , 0x881A}, |
| 23127 | {"GL_RGBA16F_EXT" , 0x881A}, |
| 23128 | {"GL_RGBA16I" , 0x8D88}, |
| 23129 | {"GL_RGBA16I_EXT" , 0x8D88}, |
| 23130 | {"GL_RGBA16UI" , 0x8D76}, |
| 23131 | {"GL_RGBA16UI_EXT" , 0x8D76}, |
| 23132 | {"GL_RGBA16_EXT" , 0x805B}, |
| 23133 | {"GL_RGBA16_SNORM" , 0x8F9B}, |
| 23134 | {"GL_RGBA16_SNORM_EXT" , 0x8F9B}, |
| 23135 | {"GL_RGBA2" , 0x8055}, |
| 23136 | {"GL_RGBA2_EXT" , 0x8055}, |
| 23137 | {"GL_RGBA32F" , 0x8814}, |
| 23138 | {"GL_RGBA32F_ARB" , 0x8814}, |
| 23139 | {"GL_RGBA32F_EXT" , 0x8814}, |
| 23140 | {"GL_RGBA32I" , 0x8D82}, |
| 23141 | {"GL_RGBA32I_EXT" , 0x8D82}, |
| 23142 | {"GL_RGBA32UI" , 0x8D70}, |
| 23143 | {"GL_RGBA32UI_EXT" , 0x8D70}, |
| 23144 | {"GL_RGBA4" , 0x8056}, |
| 23145 | {"GL_RGBA4_DXT5_S3TC" , 0x83A5}, |
| 23146 | {"GL_RGBA4_EXT" , 0x8056}, |
| 23147 | {"GL_RGBA4_OES" , 0x8056}, |
| 23148 | {"GL_RGBA4_S3TC" , 0x83A3}, |
| 23149 | {"GL_RGBA8" , 0x8058}, |
| 23150 | {"GL_RGBA8I" , 0x8D8E}, |
| 23151 | {"GL_RGBA8I_EXT" , 0x8D8E}, |
| 23152 | {"GL_RGBA8UI" , 0x8D7C}, |
| 23153 | {"GL_RGBA8UI_EXT" , 0x8D7C}, |
| 23154 | {"GL_RGBA8_EXT" , 0x8058}, |
| 23155 | {"GL_RGBA8_OES" , 0x8058}, |
| 23156 | {"GL_RGBA8_SNORM" , 0x8F97}, |
| 23157 | {"GL_RGBA_DXT5_S3TC" , 0x83A4}, |
| 23158 | {"GL_RGBA_FLOAT16_APPLE" , 0x881A}, |
| 23159 | {"GL_RGBA_FLOAT16_ATI" , 0x881A}, |
| 23160 | {"GL_RGBA_FLOAT32_APPLE" , 0x8814}, |
| 23161 | {"GL_RGBA_FLOAT32_ATI" , 0x8814}, |
| 23162 | {"GL_RGBA_FLOAT_MODE_ARB" , 0x8820}, |
| 23163 | {"GL_RGBA_FLOAT_MODE_ATI" , 0x8820}, |
| 23164 | {"GL_RGBA_INTEGER" , 0x8D99}, |
| 23165 | {"GL_RGBA_INTEGER_EXT" , 0x8D99}, |
| 23166 | {"GL_RGBA_INTEGER_MODE_EXT" , 0x8D9E}, |
| 23167 | {"GL_RGBA_MODE" , 0x0C31}, |
| 23168 | {"GL_RGBA_S3TC" , 0x83A2}, |
| 23169 | {"GL_RGBA_SIGNED_COMPONENTS_EXT" , 0x8C3C}, |
| 23170 | {"GL_RGBA_SNORM" , 0x8F93}, |
| 23171 | {"GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV" , 0x86D9}, |
| 23172 | {"GL_RGB_422_APPLE" , 0x8A1F}, |
| 23173 | {"GL_RGB_FLOAT16_APPLE" , 0x881B}, |
| 23174 | {"GL_RGB_FLOAT16_ATI" , 0x881B}, |
| 23175 | {"GL_RGB_FLOAT32_APPLE" , 0x8815}, |
| 23176 | {"GL_RGB_FLOAT32_ATI" , 0x8815}, |
| 23177 | {"GL_RGB_INTEGER" , 0x8D98}, |
| 23178 | {"GL_RGB_INTEGER_EXT" , 0x8D98}, |
| 23179 | {"GL_RGB_RAW_422_APPLE" , 0x8A51}, |
| 23180 | {"GL_RGB_S3TC" , 0x83A0}, |
| 23181 | {"GL_RGB_SCALE" , 0x8573}, |
| 23182 | {"GL_RGB_SCALE_ARB" , 0x8573}, |
| 23183 | {"GL_RGB_SCALE_EXT" , 0x8573}, |
| 23184 | {"GL_RGB_SNORM" , 0x8F92}, |
| 23185 | {"GL_RG_EXT" , 0x8227}, |
| 23186 | {"GL_RG_INTEGER" , 0x8228}, |
| 23187 | {"GL_RG_SNORM" , 0x8F91}, |
| 23188 | {"GL_RIGHT" , 0x0407}, |
| 23189 | {"GL_ROBUST_GPU_TIMEOUT_MS_KHR" , 0x82FD}, |
| 23190 | {"GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE" , 0x93A7}, |
| 23191 | {"GL_ROUNDED_RECT2_NV" , 0x00EA}, |
| 23192 | {"GL_ROUNDED_RECT4_NV" , 0x00EC}, |
| 23193 | {"GL_ROUNDED_RECT8_NV" , 0x00EE}, |
| 23194 | {"GL_ROUNDED_RECT_NV" , 0x00E8}, |
| 23195 | {"GL_ROUND_NV" , 0x90A4}, |
| 23196 | {"GL_S" , 0x2000}, |
| 23197 | {"GL_SAMPLER" , 0x82E6}, |
| 23198 | {"GL_SAMPLER_1D" , 0x8B5D}, |
| 23199 | {"GL_SAMPLER_1D_ARB" , 0x8B5D}, |
| 23200 | {"GL_SAMPLER_1D_ARRAY" , 0x8DC0}, |
| 23201 | {"GL_SAMPLER_1D_ARRAY_EXT" , 0x8DC0}, |
| 23202 | {"GL_SAMPLER_1D_ARRAY_SHADOW" , 0x8DC3}, |
| 23203 | {"GL_SAMPLER_1D_ARRAY_SHADOW_EXT" , 0x8DC3}, |
| 23204 | {"GL_SAMPLER_1D_SHADOW" , 0x8B61}, |
| 23205 | {"GL_SAMPLER_1D_SHADOW_ARB" , 0x8B61}, |
| 23206 | {"GL_SAMPLER_2D" , 0x8B5E}, |
| 23207 | {"GL_SAMPLER_2D_ARB" , 0x8B5E}, |
| 23208 | {"GL_SAMPLER_2D_ARRAY" , 0x8DC1}, |
| 23209 | {"GL_SAMPLER_2D_ARRAY_EXT" , 0x8DC1}, |
| 23210 | {"GL_SAMPLER_2D_ARRAY_SHADOW" , 0x8DC4}, |
| 23211 | {"GL_SAMPLER_2D_ARRAY_SHADOW_EXT" , 0x8DC4}, |
| 23212 | {"GL_SAMPLER_2D_ARRAY_SHADOW_NV" , 0x8DC4}, |
| 23213 | {"GL_SAMPLER_2D_MULTISAMPLE" , 0x9108}, |
| 23214 | {"GL_SAMPLER_2D_MULTISAMPLE_ARRAY" , 0x910B}, |
| 23215 | {"GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES" , 0x910B}, |
| 23216 | {"GL_SAMPLER_2D_RECT" , 0x8B63}, |
| 23217 | {"GL_SAMPLER_2D_RECT_ARB" , 0x8B63}, |
| 23218 | {"GL_SAMPLER_2D_RECT_SHADOW" , 0x8B64}, |
| 23219 | {"GL_SAMPLER_2D_RECT_SHADOW_ARB" , 0x8B64}, |
| 23220 | {"GL_SAMPLER_2D_SHADOW" , 0x8B62}, |
| 23221 | {"GL_SAMPLER_2D_SHADOW_ARB" , 0x8B62}, |
| 23222 | {"GL_SAMPLER_2D_SHADOW_EXT" , 0x8B62}, |
| 23223 | {"GL_SAMPLER_3D" , 0x8B5F}, |
| 23224 | {"GL_SAMPLER_3D_ARB" , 0x8B5F}, |
| 23225 | {"GL_SAMPLER_3D_OES" , 0x8B5F}, |
| 23226 | {"GL_SAMPLER_BINDING" , 0x8919}, |
| 23227 | {"GL_SAMPLER_BUFFER" , 0x8DC2}, |
| 23228 | {"GL_SAMPLER_BUFFER_AMD" , 0x9001}, |
| 23229 | {"GL_SAMPLER_BUFFER_EXT" , 0x8DC2}, |
| 23230 | {"GL_SAMPLER_BUFFER_OES" , 0x8DC2}, |
| 23231 | {"GL_SAMPLER_CUBE" , 0x8B60}, |
| 23232 | {"GL_SAMPLER_CUBE_ARB" , 0x8B60}, |
| 23233 | {"GL_SAMPLER_CUBE_MAP_ARRAY" , 0x900C}, |
| 23234 | {"GL_SAMPLER_CUBE_MAP_ARRAY_ARB" , 0x900C}, |
| 23235 | {"GL_SAMPLER_CUBE_MAP_ARRAY_EXT" , 0x900C}, |
| 23236 | {"GL_SAMPLER_CUBE_MAP_ARRAY_OES" , 0x900C}, |
| 23237 | {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" , 0x900D}, |
| 23238 | {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB" , 0x900D}, |
| 23239 | {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT" , 0x900D}, |
| 23240 | {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES" , 0x900D}, |
| 23241 | {"GL_SAMPLER_CUBE_SHADOW" , 0x8DC5}, |
| 23242 | {"GL_SAMPLER_CUBE_SHADOW_EXT" , 0x8DC5}, |
| 23243 | {"GL_SAMPLER_CUBE_SHADOW_NV" , 0x8DC5}, |
| 23244 | {"GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT" , 0x8BE7}, |
| 23245 | {"GL_SAMPLER_EXTERNAL_OES" , 0x8D66}, |
| 23246 | {"GL_SAMPLER_KHR" , 0x82E6}, |
| 23247 | {"GL_SAMPLER_OBJECT_AMD" , 0x9155}, |
| 23248 | {"GL_SAMPLER_RENDERBUFFER_NV" , 0x8E56}, |
| 23249 | {"GL_SAMPLES" , 0x80A9}, |
| 23250 | {"GL_SAMPLES_3DFX" , 0x86B4}, |
| 23251 | {"GL_SAMPLES_ARB" , 0x80A9}, |
| 23252 | {"GL_SAMPLES_EXT" , 0x80A9}, |
| 23253 | {"GL_SAMPLES_PASSED" , 0x8914}, |
| 23254 | {"GL_SAMPLES_PASSED_ARB" , 0x8914}, |
| 23255 | {"GL_SAMPLES_SGIS" , 0x80A9}, |
| 23256 | {"GL_SAMPLE_ALPHA_TO_COVERAGE" , 0x809E}, |
| 23257 | {"GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" , 0x809E}, |
| 23258 | {"GL_SAMPLE_ALPHA_TO_MASK_EXT" , 0x809E}, |
| 23259 | {"GL_SAMPLE_ALPHA_TO_MASK_SGIS" , 0x809E}, |
| 23260 | {"GL_SAMPLE_ALPHA_TO_ONE" , 0x809F}, |
| 23261 | {"GL_SAMPLE_ALPHA_TO_ONE_ARB" , 0x809F}, |
| 23262 | {"GL_SAMPLE_ALPHA_TO_ONE_EXT" , 0x809F}, |
| 23263 | {"GL_SAMPLE_ALPHA_TO_ONE_SGIS" , 0x809F}, |
| 23264 | {"GL_SAMPLE_BUFFERS" , 0x80A8}, |
| 23265 | {"GL_SAMPLE_BUFFERS_3DFX" , 0x86B3}, |
| 23266 | {"GL_SAMPLE_BUFFERS_ARB" , 0x80A8}, |
| 23267 | {"GL_SAMPLE_BUFFERS_EXT" , 0x80A8}, |
| 23268 | {"GL_SAMPLE_BUFFERS_SGIS" , 0x80A8}, |
| 23269 | {"GL_SAMPLE_COVERAGE" , 0x80A0}, |
| 23270 | {"GL_SAMPLE_COVERAGE_ARB" , 0x80A0}, |
| 23271 | {"GL_SAMPLE_COVERAGE_INVERT" , 0x80AB}, |
| 23272 | {"GL_SAMPLE_COVERAGE_INVERT_ARB" , 0x80AB}, |
| 23273 | {"GL_SAMPLE_COVERAGE_VALUE" , 0x80AA}, |
| 23274 | {"GL_SAMPLE_COVERAGE_VALUE_ARB" , 0x80AA}, |
| 23275 | {"GL_SAMPLE_LOCATION_ARB" , 0x8E50}, |
| 23276 | {"GL_SAMPLE_LOCATION_NV" , 0x8E50}, |
| 23277 | {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB" , 0x933F}, |
| 23278 | {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV" , 0x933F}, |
| 23279 | {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB" , 0x933E}, |
| 23280 | {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV" , 0x933E}, |
| 23281 | {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB" , 0x933D}, |
| 23282 | {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV" , 0x933D}, |
| 23283 | {"GL_SAMPLE_MASK" , 0x8E51}, |
| 23284 | {"GL_SAMPLE_MASK_EXT" , 0x80A0}, |
| 23285 | {"GL_SAMPLE_MASK_INVERT_EXT" , 0x80AB}, |
| 23286 | {"GL_SAMPLE_MASK_INVERT_SGIS" , 0x80AB}, |
| 23287 | {"GL_SAMPLE_MASK_NV" , 0x8E51}, |
| 23288 | {"GL_SAMPLE_MASK_SGIS" , 0x80A0}, |
| 23289 | {"GL_SAMPLE_MASK_VALUE" , 0x8E52}, |
| 23290 | {"GL_SAMPLE_MASK_VALUE_EXT" , 0x80AA}, |
| 23291 | {"GL_SAMPLE_MASK_VALUE_NV" , 0x8E52}, |
| 23292 | {"GL_SAMPLE_MASK_VALUE_SGIS" , 0x80AA}, |
| 23293 | {"GL_SAMPLE_PATTERN_EXT" , 0x80AC}, |
| 23294 | {"GL_SAMPLE_PATTERN_SGIS" , 0x80AC}, |
| 23295 | {"GL_SAMPLE_POSITION" , 0x8E50}, |
| 23296 | {"GL_SAMPLE_POSITION_NV" , 0x8E50}, |
| 23297 | {"GL_SAMPLE_SHADING" , 0x8C36}, |
| 23298 | {"GL_SAMPLE_SHADING_ARB" , 0x8C36}, |
| 23299 | {"GL_SAMPLE_SHADING_OES" , 0x8C36}, |
| 23300 | {"GL_SATURATE_BIT_ATI" , 0x0040}, |
| 23301 | {"GL_SCALAR_EXT" , 0x87BE}, |
| 23302 | {"GL_SCALEBIAS_HINT_SGIX" , 0x8322}, |
| 23303 | {"GL_SCALED_RESOLVE_FASTEST_EXT" , 0x90BA}, |
| 23304 | {"GL_SCALED_RESOLVE_NICEST_EXT" , 0x90BB}, |
| 23305 | {"GL_SCALE_BY_FOUR_NV" , 0x853F}, |
| 23306 | {"GL_SCALE_BY_ONE_HALF_NV" , 0x8540}, |
| 23307 | {"GL_SCALE_BY_TWO_NV" , 0x853E}, |
| 23308 | {"GL_SCISSOR_BIT" , 0x80000}, |
| 23309 | {"GL_SCISSOR_BOX" , 0x0C10}, |
| 23310 | {"GL_SCISSOR_BOX_EXCLUSIVE_NV" , 0x9556}, |
| 23311 | {"GL_SCISSOR_COMMAND_NV" , 0x0011}, |
| 23312 | {"GL_SCISSOR_TEST" , 0x0C11}, |
| 23313 | {"GL_SCISSOR_TEST_EXCLUSIVE_NV" , 0x9555}, |
| 23314 | {"GL_SCREEN" , 0x9295}, |
| 23315 | {"GL_SCREEN_COORDINATES_REND" , 0x8490}, |
| 23316 | {"GL_SCREEN_KHR" , 0x9295}, |
| 23317 | {"GL_SCREEN_NV" , 0x9295}, |
| 23318 | {"GL_SECONDARY_COLOR_ARRAY" , 0x845E}, |
| 23319 | {"GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV" , 0x8F27}, |
| 23320 | {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" , 0x889C}, |
| 23321 | {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" , 0x889C}, |
| 23322 | {"GL_SECONDARY_COLOR_ARRAY_EXT" , 0x845E}, |
| 23323 | {"GL_SECONDARY_COLOR_ARRAY_LENGTH_NV" , 0x8F31}, |
| 23324 | {"GL_SECONDARY_COLOR_ARRAY_LIST_IBM" , 0x103077}, |
| 23325 | {"GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM" , 0x103087}, |
| 23326 | {"GL_SECONDARY_COLOR_ARRAY_POINTER" , 0x845D}, |
| 23327 | {"GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" , 0x845D}, |
| 23328 | {"GL_SECONDARY_COLOR_ARRAY_SIZE" , 0x845A}, |
| 23329 | {"GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" , 0x845A}, |
| 23330 | {"GL_SECONDARY_COLOR_ARRAY_STRIDE" , 0x845C}, |
| 23331 | {"GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" , 0x845C}, |
| 23332 | {"GL_SECONDARY_COLOR_ARRAY_TYPE" , 0x845B}, |
| 23333 | {"GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" , 0x845B}, |
| 23334 | {"GL_SECONDARY_COLOR_NV" , 0x852D}, |
| 23335 | {"GL_SECONDARY_INTERPOLATOR_ATI" , 0x896D}, |
| 23336 | {"GL_SELECT" , 0x1C02}, |
| 23337 | {"GL_SELECTION_BUFFER_POINTER" , 0x0DF3}, |
| 23338 | {"GL_SELECTION_BUFFER_SIZE" , 0x0DF4}, |
| 23339 | {"GL_SEMAPHORE_TYPE_BINARY_NV" , 0x95B4}, |
| 23340 | {"GL_SEMAPHORE_TYPE_NV" , 0x95B3}, |
| 23341 | {"GL_SEMAPHORE_TYPE_TIMELINE_NV" , 0x95B5}, |
| 23342 | {"GL_SEPARABLE_2D" , 0x8012}, |
| 23343 | {"GL_SEPARABLE_2D_EXT" , 0x8012}, |
| 23344 | {"GL_SEPARATE_ATTRIBS" , 0x8C8D}, |
| 23345 | {"GL_SEPARATE_ATTRIBS_EXT" , 0x8C8D}, |
| 23346 | {"GL_SEPARATE_ATTRIBS_NV" , 0x8C8D}, |
| 23347 | {"GL_SEPARATE_SPECULAR_COLOR" , 0x81FA}, |
| 23348 | {"GL_SEPARATE_SPECULAR_COLOR_EXT" , 0x81FA}, |
| 23349 | {"GL_SET" , 0x150F}, |
| 23350 | {"GL_SET_AMD" , 0x874A}, |
| 23351 | {"GL_SGX_BINARY_IMG" , 0x8C0A}, |
| 23352 | {"GL_SGX_PROGRAM_BINARY_IMG" , 0x9130}, |
| 23353 | {"GL_SHADER" , 0x82E1}, |
| 23354 | {"GL_SHADER_BINARY_DMP" , 0x9250}, |
| 23355 | {"GL_SHADER_BINARY_FORMATS" , 0x8DF8}, |
| 23356 | {"GL_SHADER_BINARY_FORMAT_SPIR_V" , 0x9551}, |
| 23357 | {"GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" , 0x9551}, |
| 23358 | {"GL_SHADER_BINARY_VIV" , 0x8FC4}, |
| 23359 | {"GL_SHADER_COMPILER" , 0x8DFA}, |
| 23360 | {"GL_SHADER_CONSISTENT_NV" , 0x86DD}, |
| 23361 | {"GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV" , 0x0010}, |
| 23362 | {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" , 0x0020}, |
| 23363 | {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT" , 0x0020}, |
| 23364 | {"GL_SHADER_IMAGE_ATOMIC" , 0x82A6}, |
| 23365 | {"GL_SHADER_IMAGE_LOAD" , 0x82A4}, |
| 23366 | {"GL_SHADER_IMAGE_STORE" , 0x82A5}, |
| 23367 | {"GL_SHADER_INCLUDE_ARB" , 0x8DAE}, |
| 23368 | {"GL_SHADER_KHR" , 0x82E1}, |
| 23369 | {"GL_SHADER_OBJECT_ARB" , 0x8B48}, |
| 23370 | {"GL_SHADER_OBJECT_EXT" , 0x8B48}, |
| 23371 | {"GL_SHADER_OPERATION_NV" , 0x86DF}, |
| 23372 | {"GL_SHADER_PIXEL_LOCAL_STORAGE_EXT" , 0x8F64}, |
| 23373 | {"GL_SHADER_SOURCE_LENGTH" , 0x8B88}, |
| 23374 | {"GL_SHADER_STORAGE_BARRIER_BIT" , 0x2000}, |
| 23375 | {"GL_SHADER_STORAGE_BLOCK" , 0x92E6}, |
| 23376 | {"GL_SHADER_STORAGE_BUFFER" , 0x90D2}, |
| 23377 | {"GL_SHADER_STORAGE_BUFFER_BINDING" , 0x90D3}, |
| 23378 | {"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" , 0x90DF}, |
| 23379 | {"GL_SHADER_STORAGE_BUFFER_SIZE" , 0x90D5}, |
| 23380 | {"GL_SHADER_STORAGE_BUFFER_START" , 0x90D4}, |
| 23381 | {"GL_SHADER_TYPE" , 0x8B4F}, |
| 23382 | {"GL_SHADE_MODEL" , 0x0B54}, |
| 23383 | {"GL_SHADING_LANGUAGE_VERSION" , 0x8B8C}, |
| 23384 | {"GL_SHADING_LANGUAGE_VERSION_ARB" , 0x8B8C}, |
| 23385 | {"GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV" , 0x956F}, |
| 23386 | {"GL_SHADING_RATE_1X1_PIXELS_EXT" , 0x96A6}, |
| 23387 | {"GL_SHADING_RATE_1X1_PIXELS_QCOM" , 0x96A6}, |
| 23388 | {"GL_SHADING_RATE_1X2_PIXELS_EXT" , 0x96A7}, |
| 23389 | {"GL_SHADING_RATE_1X2_PIXELS_QCOM" , 0x96A7}, |
| 23390 | {"GL_SHADING_RATE_1X4_PIXELS_EXT" , 0x96AA}, |
| 23391 | {"GL_SHADING_RATE_1X4_PIXELS_QCOM" , 0x96AA}, |
| 23392 | {"GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV" , 0x9566}, |
| 23393 | {"GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV" , 0x9567}, |
| 23394 | {"GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV" , 0x9568}, |
| 23395 | {"GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV" , 0x9569}, |
| 23396 | {"GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV" , 0x956A}, |
| 23397 | {"GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV" , 0x956B}, |
| 23398 | {"GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV" , 0x9565}, |
| 23399 | {"GL_SHADING_RATE_2X1_PIXELS_EXT" , 0x96A8}, |
| 23400 | {"GL_SHADING_RATE_2X1_PIXELS_QCOM" , 0x96A8}, |
| 23401 | {"GL_SHADING_RATE_2X2_PIXELS_EXT" , 0x96A9}, |
| 23402 | {"GL_SHADING_RATE_2X2_PIXELS_QCOM" , 0x96A9}, |
| 23403 | {"GL_SHADING_RATE_2X4_PIXELS_EXT" , 0x96AD}, |
| 23404 | {"GL_SHADING_RATE_2X4_PIXELS_QCOM" , 0x96AD}, |
| 23405 | {"GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV" , 0x956C}, |
| 23406 | {"GL_SHADING_RATE_4X1_PIXELS_EXT" , 0x96AB}, |
| 23407 | {"GL_SHADING_RATE_4X1_PIXELS_QCOM" , 0x96AB}, |
| 23408 | {"GL_SHADING_RATE_4X2_PIXELS_EXT" , 0x96AC}, |
| 23409 | {"GL_SHADING_RATE_4X2_PIXELS_QCOM" , 0x96AC}, |
| 23410 | {"GL_SHADING_RATE_4X4_PIXELS_EXT" , 0x96AE}, |
| 23411 | {"GL_SHADING_RATE_4X4_PIXELS_QCOM" , 0x96AE}, |
| 23412 | {"GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV" , 0x956D}, |
| 23413 | {"GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV" , 0x956E}, |
| 23414 | {"GL_SHADING_RATE_ATTACHMENT_EXT" , 0x96D1}, |
| 23415 | {"GL_SHADING_RATE_EXT" , 0x96D0}, |
| 23416 | {"GL_SHADING_RATE_IMAGE_BINDING_NV" , 0x955B}, |
| 23417 | {"GL_SHADING_RATE_IMAGE_NV" , 0x9563}, |
| 23418 | {"GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV" , 0x95B2}, |
| 23419 | {"GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV" , 0x955E}, |
| 23420 | {"GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV" , 0x95B1}, |
| 23421 | {"GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV" , 0x955D}, |
| 23422 | {"GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV" , 0x955C}, |
| 23423 | {"GL_SHADING_RATE_NO_INVOCATIONS_NV" , 0x9564}, |
| 23424 | {"GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM" , 0x96A5}, |
| 23425 | {"GL_SHADING_RATE_QCOM" , 0x96A4}, |
| 23426 | {"GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV" , 0x95AE}, |
| 23427 | {"GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV" , 0x95AF}, |
| 23428 | {"GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV" , 0x95B0}, |
| 23429 | {"GL_SHADOW_AMBIENT_SGIX" , 0x80BF}, |
| 23430 | {"GL_SHADOW_ATTENUATION_EXT" , 0x834E}, |
| 23431 | {"GL_SHARED_EDGE_NV" , 0x00C0}, |
| 23432 | {"GL_SHARED_TEXTURE_PALETTE_EXT" , 0x81FB}, |
| 23433 | {"GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS" , 0x80B0}, |
| 23434 | {"GL_SHININESS" , 0x1601}, |
| 23435 | {"GL_SHORT" , 0x1402}, |
| 23436 | {"GL_SIGNALED" , 0x9119}, |
| 23437 | {"GL_SIGNALED_APPLE" , 0x9119}, |
| 23438 | {"GL_SIGNED_ALPHA8_NV" , 0x8706}, |
| 23439 | {"GL_SIGNED_ALPHA_NV" , 0x8705}, |
| 23440 | {"GL_SIGNED_HILO16_NV" , 0x86FA}, |
| 23441 | {"GL_SIGNED_HILO8_NV" , 0x885F}, |
| 23442 | {"GL_SIGNED_HILO_NV" , 0x86F9}, |
| 23443 | {"GL_SIGNED_IDENTITY_NV" , 0x853C}, |
| 23444 | {"GL_SIGNED_INTENSITY8_NV" , 0x8708}, |
| 23445 | {"GL_SIGNED_INTENSITY_NV" , 0x8707}, |
| 23446 | {"GL_SIGNED_LUMINANCE8_ALPHA8_NV" , 0x8704}, |
| 23447 | {"GL_SIGNED_LUMINANCE8_NV" , 0x8702}, |
| 23448 | {"GL_SIGNED_LUMINANCE_ALPHA_NV" , 0x8703}, |
| 23449 | {"GL_SIGNED_LUMINANCE_NV" , 0x8701}, |
| 23450 | {"GL_SIGNED_NEGATE_NV" , 0x853D}, |
| 23451 | {"GL_SIGNED_NORMALIZED" , 0x8F9C}, |
| 23452 | {"GL_SIGNED_RGB8_NV" , 0x86FF}, |
| 23453 | {"GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" , 0x870D}, |
| 23454 | {"GL_SIGNED_RGBA8_NV" , 0x86FC}, |
| 23455 | {"GL_SIGNED_RGBA_NV" , 0x86FB}, |
| 23456 | {"GL_SIGNED_RGB_NV" , 0x86FE}, |
| 23457 | {"GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" , 0x870C}, |
| 23458 | {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" , 0x82AC}, |
| 23459 | {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" , 0x82AE}, |
| 23460 | {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" , 0x82AD}, |
| 23461 | {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" , 0x82AF}, |
| 23462 | {"GL_SINGLE_COLOR" , 0x81F9}, |
| 23463 | {"GL_SINGLE_COLOR_EXT" , 0x81F9}, |
| 23464 | {"GL_SKIP_COMPONENTS1_NV" , -6}, |
| 23465 | {"GL_SKIP_COMPONENTS2_NV" , -5}, |
| 23466 | {"GL_SKIP_COMPONENTS3_NV" , -4}, |
| 23467 | {"GL_SKIP_COMPONENTS4_NV" , -3}, |
| 23468 | {"GL_SKIP_DECODE_EXT" , 0x8A4A}, |
| 23469 | {"GL_SKIP_MISSING_GLYPH_NV" , 0x90A9}, |
| 23470 | {"GL_SLICE_ACCUM_SUN" , 0x85CC}, |
| 23471 | {"GL_SLIM10U_SGIX" , 0x831E}, |
| 23472 | {"GL_SLIM12S_SGIX" , 0x831F}, |
| 23473 | {"GL_SLIM8U_SGIX" , 0x831D}, |
| 23474 | {"GL_SLUMINANCE" , 0x8C46}, |
| 23475 | {"GL_SLUMINANCE8" , 0x8C47}, |
| 23476 | {"GL_SLUMINANCE8_ALPHA8" , 0x8C45}, |
| 23477 | {"GL_SLUMINANCE8_ALPHA8_EXT" , 0x8C45}, |
| 23478 | {"GL_SLUMINANCE8_ALPHA8_NV" , 0x8C45}, |
| 23479 | {"GL_SLUMINANCE8_EXT" , 0x8C47}, |
| 23480 | {"GL_SLUMINANCE8_NV" , 0x8C47}, |
| 23481 | {"GL_SLUMINANCE_ALPHA" , 0x8C44}, |
| 23482 | {"GL_SLUMINANCE_ALPHA_EXT" , 0x8C44}, |
| 23483 | {"GL_SLUMINANCE_ALPHA_NV" , 0x8C44}, |
| 23484 | {"GL_SLUMINANCE_EXT" , 0x8C46}, |
| 23485 | {"GL_SLUMINANCE_NV" , 0x8C46}, |
| 23486 | {"GL_SMALL_CCW_ARC_TO_NV" , 0x0012}, |
| 23487 | {"GL_SMALL_CW_ARC_TO_NV" , 0x0014}, |
| 23488 | {"GL_SMAPHS30_PROGRAM_BINARY_DMP" , 0x9251}, |
| 23489 | {"GL_SMAPHS_PROGRAM_BINARY_DMP" , 0x9252}, |
| 23490 | {"GL_SMOOTH" , 0x1D01}, |
| 23491 | {"GL_SMOOTH_CUBIC_CURVE_TO_NV" , 0x0010}, |
| 23492 | {"GL_SMOOTH_LINE_WIDTH_GRANULARITY" , 0x0B23}, |
| 23493 | {"GL_SMOOTH_LINE_WIDTH_RANGE" , 0x0B22}, |
| 23494 | {"GL_SMOOTH_POINT_SIZE_GRANULARITY" , 0x0B13}, |
| 23495 | {"GL_SMOOTH_POINT_SIZE_RANGE" , 0x0B12}, |
| 23496 | {"GL_SMOOTH_QUADRATIC_CURVE_TO_NV" , 0x000E}, |
| 23497 | {"GL_SM_COUNT_NV" , 0x933B}, |
| 23498 | {"GL_SOFTLIGHT" , 0x929C}, |
| 23499 | {"GL_SOFTLIGHT_KHR" , 0x929C}, |
| 23500 | {"GL_SOFTLIGHT_NV" , 0x929C}, |
| 23501 | {"GL_SOURCE0_ALPHA" , 0x8588}, |
| 23502 | {"GL_SOURCE0_ALPHA_ARB" , 0x8588}, |
| 23503 | {"GL_SOURCE0_ALPHA_EXT" , 0x8588}, |
| 23504 | {"GL_SOURCE0_RGB" , 0x8580}, |
| 23505 | {"GL_SOURCE0_RGB_ARB" , 0x8580}, |
| 23506 | {"GL_SOURCE0_RGB_EXT" , 0x8580}, |
| 23507 | {"GL_SOURCE1_ALPHA" , 0x8589}, |
| 23508 | {"GL_SOURCE1_ALPHA_ARB" , 0x8589}, |
| 23509 | {"GL_SOURCE1_ALPHA_EXT" , 0x8589}, |
| 23510 | {"GL_SOURCE1_RGB" , 0x8581}, |
| 23511 | {"GL_SOURCE1_RGB_ARB" , 0x8581}, |
| 23512 | {"GL_SOURCE1_RGB_EXT" , 0x8581}, |
| 23513 | {"GL_SOURCE2_ALPHA" , 0x858A}, |
| 23514 | {"GL_SOURCE2_ALPHA_ARB" , 0x858A}, |
| 23515 | {"GL_SOURCE2_ALPHA_EXT" , 0x858A}, |
| 23516 | {"GL_SOURCE2_RGB" , 0x8582}, |
| 23517 | {"GL_SOURCE2_RGB_ARB" , 0x8582}, |
| 23518 | {"GL_SOURCE2_RGB_EXT" , 0x8582}, |
| 23519 | {"GL_SOURCE3_ALPHA_NV" , 0x858B}, |
| 23520 | {"GL_SOURCE3_RGB_NV" , 0x8583}, |
| 23521 | {"GL_SPARE0_NV" , 0x852E}, |
| 23522 | {"GL_SPARE0_PLUS_SECONDARY_COLOR_NV" , 0x8532}, |
| 23523 | {"GL_SPARE1_NV" , 0x852F}, |
| 23524 | {"GL_SPARSE_BUFFER_PAGE_SIZE_ARB" , 0x82F8}, |
| 23525 | {"GL_SPARSE_STORAGE_BIT_ARB" , 0x0400}, |
| 23526 | {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB" , 0x91A9}, |
| 23527 | {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT" , 0x91A9}, |
| 23528 | {"GL_SPECULAR" , 0x1202}, |
| 23529 | {"GL_SPHERE_MAP" , 0x2402}, |
| 23530 | {"GL_SPIR_V_BINARY" , 0x9552}, |
| 23531 | {"GL_SPIR_V_BINARY_ARB" , 0x9552}, |
| 23532 | {"GL_SPIR_V_EXTENSIONS" , 0x9553}, |
| 23533 | {"GL_SPOT_CUTOFF" , 0x1206}, |
| 23534 | {"GL_SPOT_DIRECTION" , 0x1204}, |
| 23535 | {"GL_SPOT_EXPONENT" , 0x1205}, |
| 23536 | {"GL_SPRITE_AXIAL_SGIX" , 0x814C}, |
| 23537 | {"GL_SPRITE_AXIS_SGIX" , 0x814A}, |
| 23538 | {"GL_SPRITE_EYE_ALIGNED_SGIX" , 0x814E}, |
| 23539 | {"GL_SPRITE_MODE_SGIX" , 0x8149}, |
| 23540 | {"GL_SPRITE_OBJECT_ALIGNED_SGIX" , 0x814D}, |
| 23541 | {"GL_SPRITE_SGIX" , 0x8148}, |
| 23542 | {"GL_SPRITE_TRANSLATION_SGIX" , 0x814B}, |
| 23543 | {"GL_SQUARE_NV" , 0x90A3}, |
| 23544 | {"GL_SR8_EXT" , 0x8FBD}, |
| 23545 | {"GL_SRC0_ALPHA" , 0x8588}, |
| 23546 | {"GL_SRC0_RGB" , 0x8580}, |
| 23547 | {"GL_SRC1_ALPHA" , 0x8589}, |
| 23548 | {"GL_SRC1_ALPHA_EXT" , 0x8589}, |
| 23549 | {"GL_SRC1_COLOR" , 0x88F9}, |
| 23550 | {"GL_SRC1_COLOR_EXT" , 0x88F9}, |
| 23551 | {"GL_SRC1_RGB" , 0x8581}, |
| 23552 | {"GL_SRC2_ALPHA" , 0x858A}, |
| 23553 | {"GL_SRC2_RGB" , 0x8582}, |
| 23554 | {"GL_SRC_ALPHA" , 0x0302}, |
| 23555 | {"GL_SRC_ALPHA_SATURATE" , 0x0308}, |
| 23556 | {"GL_SRC_ALPHA_SATURATE_EXT" , 0x0308}, |
| 23557 | {"GL_SRC_ATOP_NV" , 0x928E}, |
| 23558 | {"GL_SRC_COLOR" , 0x0300}, |
| 23559 | {"GL_SRC_IN_NV" , 0x928A}, |
| 23560 | {"GL_SRC_NV" , 0x9286}, |
| 23561 | {"GL_SRC_OUT_NV" , 0x928C}, |
| 23562 | {"GL_SRC_OVER_NV" , 0x9288}, |
| 23563 | {"GL_SRG8_EXT" , 0x8FBE}, |
| 23564 | {"GL_SRGB" , 0x8C40}, |
| 23565 | {"GL_SRGB8" , 0x8C41}, |
| 23566 | {"GL_SRGB8_ALPHA8" , 0x8C43}, |
| 23567 | {"GL_SRGB8_ALPHA8_EXT" , 0x8C43}, |
| 23568 | {"GL_SRGB8_EXT" , 0x8C41}, |
| 23569 | {"GL_SRGB8_NV" , 0x8C41}, |
| 23570 | {"GL_SRGB_ALPHA" , 0x8C42}, |
| 23571 | {"GL_SRGB_ALPHA_EXT" , 0x8C42}, |
| 23572 | {"GL_SRGB_DECODE_ARB" , 0x8299}, |
| 23573 | {"GL_SRGB_EXT" , 0x8C40}, |
| 23574 | {"GL_SRGB_READ" , 0x8297}, |
| 23575 | {"GL_SRGB_WRITE" , 0x8298}, |
| 23576 | {"GL_STACK_OVERFLOW" , 0x0503}, |
| 23577 | {"GL_STACK_OVERFLOW_KHR" , 0x0503}, |
| 23578 | {"GL_STACK_UNDERFLOW" , 0x0504}, |
| 23579 | {"GL_STACK_UNDERFLOW_KHR" , 0x0504}, |
| 23580 | {"GL_STANDARD_FONT_FORMAT_NV" , 0x936C}, |
| 23581 | {"GL_STANDARD_FONT_NAME_NV" , 0x9072}, |
| 23582 | {"GL_STATE_RESTORE" , 0x8BDC}, |
| 23583 | {"GL_STATIC_ATI" , 0x8760}, |
| 23584 | {"GL_STATIC_COPY" , 0x88E6}, |
| 23585 | {"GL_STATIC_COPY_ARB" , 0x88E6}, |
| 23586 | {"GL_STATIC_DRAW" , 0x88E4}, |
| 23587 | {"GL_STATIC_DRAW_ARB" , 0x88E4}, |
| 23588 | {"GL_STATIC_READ" , 0x88E5}, |
| 23589 | {"GL_STATIC_READ_ARB" , 0x88E5}, |
| 23590 | {"GL_STATIC_VERTEX_ARRAY_IBM" , 0x103061}, |
| 23591 | {"GL_STENCIL" , 0x1802}, |
| 23592 | {"GL_STENCIL_ATTACHMENT" , 0x8D20}, |
| 23593 | {"GL_STENCIL_ATTACHMENT_EXT" , 0x8D20}, |
| 23594 | {"GL_STENCIL_ATTACHMENT_OES" , 0x8D20}, |
| 23595 | {"GL_STENCIL_BACK_FAIL" , 0x8801}, |
| 23596 | {"GL_STENCIL_BACK_FAIL_ATI" , 0x8801}, |
| 23597 | {"GL_STENCIL_BACK_FUNC" , 0x8800}, |
| 23598 | {"GL_STENCIL_BACK_FUNC_ATI" , 0x8800}, |
| 23599 | {"GL_STENCIL_BACK_OP_VALUE_AMD" , 0x874D}, |
| 23600 | {"GL_STENCIL_BACK_PASS_DEPTH_FAIL" , 0x8802}, |
| 23601 | {"GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" , 0x8802}, |
| 23602 | {"GL_STENCIL_BACK_PASS_DEPTH_PASS" , 0x8803}, |
| 23603 | {"GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" , 0x8803}, |
| 23604 | {"GL_STENCIL_BACK_REF" , 0x8CA3}, |
| 23605 | {"GL_STENCIL_BACK_VALUE_MASK" , 0x8CA4}, |
| 23606 | {"GL_STENCIL_BACK_WRITEMASK" , 0x8CA5}, |
| 23607 | {"GL_STENCIL_BITS" , 0x0D57}, |
| 23608 | {"GL_STENCIL_BUFFER_BIT" , 0x0400}, |
| 23609 | {"GL_STENCIL_BUFFER_BIT0_QCOM" , 0x10000}, |
| 23610 | {"GL_STENCIL_BUFFER_BIT1_QCOM" , 0x20000}, |
| 23611 | {"GL_STENCIL_BUFFER_BIT2_QCOM" , 0x40000}, |
| 23612 | {"GL_STENCIL_BUFFER_BIT3_QCOM" , 0x80000}, |
| 23613 | {"GL_STENCIL_BUFFER_BIT4_QCOM" , 0x100000}, |
| 23614 | {"GL_STENCIL_BUFFER_BIT5_QCOM" , 0x200000}, |
| 23615 | {"GL_STENCIL_BUFFER_BIT6_QCOM" , 0x400000}, |
| 23616 | {"GL_STENCIL_BUFFER_BIT7_QCOM" , 0x800000}, |
| 23617 | {"GL_STENCIL_CLEAR_TAG_VALUE_EXT" , 0x88F3}, |
| 23618 | {"GL_STENCIL_CLEAR_VALUE" , 0x0B91}, |
| 23619 | {"GL_STENCIL_COMPONENTS" , 0x8285}, |
| 23620 | {"GL_STENCIL_EXT" , 0x1802}, |
| 23621 | {"GL_STENCIL_FAIL" , 0x0B94}, |
| 23622 | {"GL_STENCIL_FUNC" , 0x0B92}, |
| 23623 | {"GL_STENCIL_INDEX" , 0x1901}, |
| 23624 | {"GL_STENCIL_INDEX1" , 0x8D46}, |
| 23625 | {"GL_STENCIL_INDEX16" , 0x8D49}, |
| 23626 | {"GL_STENCIL_INDEX16_EXT" , 0x8D49}, |
| 23627 | {"GL_STENCIL_INDEX1_EXT" , 0x8D46}, |
| 23628 | {"GL_STENCIL_INDEX1_OES" , 0x8D46}, |
| 23629 | {"GL_STENCIL_INDEX4" , 0x8D47}, |
| 23630 | {"GL_STENCIL_INDEX4_EXT" , 0x8D47}, |
| 23631 | {"GL_STENCIL_INDEX4_OES" , 0x8D47}, |
| 23632 | {"GL_STENCIL_INDEX8" , 0x8D48}, |
| 23633 | {"GL_STENCIL_INDEX8_EXT" , 0x8D48}, |
| 23634 | {"GL_STENCIL_INDEX8_OES" , 0x8D48}, |
| 23635 | {"GL_STENCIL_INDEX_OES" , 0x1901}, |
| 23636 | {"GL_STENCIL_OP_VALUE_AMD" , 0x874C}, |
| 23637 | {"GL_STENCIL_PASS_DEPTH_FAIL" , 0x0B95}, |
| 23638 | {"GL_STENCIL_PASS_DEPTH_PASS" , 0x0B96}, |
| 23639 | {"GL_STENCIL_REF" , 0x0B97}, |
| 23640 | {"GL_STENCIL_REF_COMMAND_NV" , 0x000C}, |
| 23641 | {"GL_STENCIL_RENDERABLE" , 0x8288}, |
| 23642 | {"GL_STENCIL_SAMPLES_NV" , 0x932E}, |
| 23643 | {"GL_STENCIL_TAG_BITS_EXT" , 0x88F2}, |
| 23644 | {"GL_STENCIL_TEST" , 0x0B90}, |
| 23645 | {"GL_STENCIL_TEST_TWO_SIDE_EXT" , 0x8910}, |
| 23646 | {"GL_STENCIL_VALUE_MASK" , 0x0B93}, |
| 23647 | {"GL_STENCIL_WRITEMASK" , 0x0B98}, |
| 23648 | {"GL_STEREO" , 0x0C33}, |
| 23649 | {"GL_STORAGE_CACHED_APPLE" , 0x85BE}, |
| 23650 | {"GL_STORAGE_CLIENT_APPLE" , 0x85B4}, |
| 23651 | {"GL_STORAGE_PRIVATE_APPLE" , 0x85BD}, |
| 23652 | {"GL_STORAGE_SHARED_APPLE" , 0x85BF}, |
| 23653 | {"GL_STORE_OP_STORE_ANGLE" , 0x96E7}, |
| 23654 | {"GL_STREAM_COPY" , 0x88E2}, |
| 23655 | {"GL_STREAM_COPY_ARB" , 0x88E2}, |
| 23656 | {"GL_STREAM_DRAW" , 0x88E0}, |
| 23657 | {"GL_STREAM_DRAW_ARB" , 0x88E0}, |
| 23658 | {"GL_STREAM_RASTERIZATION_AMD" , 0x91A0}, |
| 23659 | {"GL_STREAM_READ" , 0x88E1}, |
| 23660 | {"GL_STREAM_READ_ARB" , 0x88E1}, |
| 23661 | {"GL_STRICT_DEPTHFUNC_HINT_PGI" , 0x1A216}, |
| 23662 | {"GL_STRICT_LIGHTING_HINT_PGI" , 0x1A217}, |
| 23663 | {"GL_STRICT_SCISSOR_HINT_PGI" , 0x1A218}, |
| 23664 | {"GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR" , 0x0004}, |
| 23665 | {"GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR" , 0x0008}, |
| 23666 | {"GL_SUBGROUP_FEATURE_BASIC_BIT_KHR" , 0x0001}, |
| 23667 | {"GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR" , 0x0040}, |
| 23668 | {"GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV" , 0x0100}, |
| 23669 | {"GL_SUBGROUP_FEATURE_QUAD_BIT_KHR" , 0x0080}, |
| 23670 | {"GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR" , 0x0010}, |
| 23671 | {"GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR" , 0x0020}, |
| 23672 | {"GL_SUBGROUP_FEATURE_VOTE_BIT_KHR" , 0x0002}, |
| 23673 | {"GL_SUBGROUP_QUAD_ALL_STAGES_KHR" , 0x9535}, |
| 23674 | {"GL_SUBGROUP_SIZE_KHR" , 0x9532}, |
| 23675 | {"GL_SUBGROUP_SUPPORTED_FEATURES_KHR" , 0x9534}, |
| 23676 | {"GL_SUBGROUP_SUPPORTED_STAGES_KHR" , 0x9533}, |
| 23677 | {"GL_SUBPIXEL_BITS" , 0x0D50}, |
| 23678 | {"GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV" , 0x9347}, |
| 23679 | {"GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV" , 0x9348}, |
| 23680 | {"GL_SUBSAMPLE_DISTANCE_AMD" , 0x883F}, |
| 23681 | {"GL_SUBTRACT" , 0x84E7}, |
| 23682 | {"GL_SUBTRACT_ARB" , 0x84E7}, |
| 23683 | {"GL_SUB_ATI" , 0x8965}, |
| 23684 | {"GL_SUCCESS_NV" , 0x902F}, |
| 23685 | {"GL_SUPERSAMPLE_SCALE_X_NV" , 0x9372}, |
| 23686 | {"GL_SUPERSAMPLE_SCALE_Y_NV" , 0x9373}, |
| 23687 | {"GL_SUPPORTED_MULTISAMPLE_MODES_AMD" , 0x91B7}, |
| 23688 | {"GL_SURFACE_COMPRESSION_EXT" , 0x96C0}, |
| 23689 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT" , 0x96CD}, |
| 23690 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT" , 0x96CE}, |
| 23691 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT" , 0x96CF}, |
| 23692 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT" , 0x96C4}, |
| 23693 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT" , 0x96C5}, |
| 23694 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT" , 0x96C6}, |
| 23695 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT" , 0x96C7}, |
| 23696 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT" , 0x96C8}, |
| 23697 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT" , 0x96C9}, |
| 23698 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT" , 0x96CA}, |
| 23699 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT" , 0x96CB}, |
| 23700 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT" , 0x96CC}, |
| 23701 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT" , 0x96C2}, |
| 23702 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT" , 0x96C1}, |
| 23703 | {"GL_SURFACE_MAPPED_NV" , 0x8700}, |
| 23704 | {"GL_SURFACE_REGISTERED_NV" , 0x86FD}, |
| 23705 | {"GL_SURFACE_STATE_NV" , 0x86EB}, |
| 23706 | {"GL_SWIZZLE_STQ_ATI" , 0x8977}, |
| 23707 | {"GL_SWIZZLE_STQ_DQ_ATI" , 0x8979}, |
| 23708 | {"GL_SWIZZLE_STRQ_ATI" , 0x897A}, |
| 23709 | {"GL_SWIZZLE_STRQ_DQ_ATI" , 0x897B}, |
| 23710 | {"GL_SWIZZLE_STR_ATI" , 0x8976}, |
| 23711 | {"GL_SWIZZLE_STR_DR_ATI" , 0x8978}, |
| 23712 | {"GL_SYNC_CL_EVENT_ARB" , 0x8240}, |
| 23713 | {"GL_SYNC_CL_EVENT_COMPLETE_ARB" , 0x8241}, |
| 23714 | {"GL_SYNC_CONDITION" , 0x9113}, |
| 23715 | {"GL_SYNC_CONDITION_APPLE" , 0x9113}, |
| 23716 | {"GL_SYNC_FENCE" , 0x9116}, |
| 23717 | {"GL_SYNC_FENCE_APPLE" , 0x9116}, |
| 23718 | {"GL_SYNC_FLAGS" , 0x9115}, |
| 23719 | {"GL_SYNC_FLAGS_APPLE" , 0x9115}, |
| 23720 | {"GL_SYNC_FLUSH_COMMANDS_BIT" , 0x0001}, |
| 23721 | {"GL_SYNC_FLUSH_COMMANDS_BIT_APPLE" , 0x0001}, |
| 23722 | {"GL_SYNC_GPU_COMMANDS_COMPLETE" , 0x9117}, |
| 23723 | {"GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE" , 0x9117}, |
| 23724 | {"GL_SYNC_OBJECT_APPLE" , 0x8A53}, |
| 23725 | {"GL_SYNC_STATUS" , 0x9114}, |
| 23726 | {"GL_SYNC_STATUS_APPLE" , 0x9114}, |
| 23727 | {"GL_SYNC_X11_FENCE_EXT" , 0x90E1}, |
| 23728 | {"GL_SYSTEM_FONT_NAME_NV" , 0x9073}, |
| 23729 | {"GL_T" , 0x2001}, |
| 23730 | {"GL_T2F_C3F_V3F" , 0x2A2A}, |
| 23731 | {"GL_T2F_C4F_N3F_V3F" , 0x2A2C}, |
| 23732 | {"GL_T2F_C4UB_V3F" , 0x2A29}, |
| 23733 | {"GL_T2F_IUI_N3F_V2F_EXT" , 0x81B3}, |
| 23734 | {"GL_T2F_IUI_N3F_V3F_EXT" , 0x81B4}, |
| 23735 | {"GL_T2F_IUI_V2F_EXT" , 0x81B1}, |
| 23736 | {"GL_T2F_IUI_V3F_EXT" , 0x81B2}, |
| 23737 | {"GL_T2F_N3F_V3F" , 0x2A2B}, |
| 23738 | {"GL_T2F_V3F" , 0x2A27}, |
| 23739 | {"GL_T4F_C4F_N3F_V4F" , 0x2A2D}, |
| 23740 | {"GL_T4F_V4F" , 0x2A28}, |
| 23741 | {"GL_TABLE_TOO_LARGE" , 0x8031}, |
| 23742 | {"GL_TABLE_TOO_LARGE_EXT" , 0x8031}, |
| 23743 | {"GL_TANGENT_ARRAY_EXT" , 0x8439}, |
| 23744 | {"GL_TANGENT_ARRAY_POINTER_EXT" , 0x8442}, |
| 23745 | {"GL_TANGENT_ARRAY_STRIDE_EXT" , 0x843F}, |
| 23746 | {"GL_TANGENT_ARRAY_TYPE_EXT" , 0x843E}, |
| 23747 | {"GL_TASK_SHADER_BIT_NV" , 0x0080}, |
| 23748 | {"GL_TASK_SHADER_NV" , 0x955A}, |
| 23749 | {"GL_TASK_SUBROUTINE_NV" , 0x957D}, |
| 23750 | {"GL_TASK_SUBROUTINE_UNIFORM_NV" , 0x957F}, |
| 23751 | {"GL_TASK_WORK_GROUP_SIZE_NV" , 0x953F}, |
| 23752 | {"GL_TERMINATE_SEQUENCE_COMMAND_NV" , 0x0000}, |
| 23753 | {"GL_TESSELLATION_FACTOR_AMD" , 0x9005}, |
| 23754 | {"GL_TESSELLATION_MODE_AMD" , 0x9004}, |
| 23755 | {"GL_TESS_CONTROL_OUTPUT_VERTICES" , 0x8E75}, |
| 23756 | {"GL_TESS_CONTROL_OUTPUT_VERTICES_EXT" , 0x8E75}, |
| 23757 | {"GL_TESS_CONTROL_OUTPUT_VERTICES_OES" , 0x8E75}, |
| 23758 | {"GL_TESS_CONTROL_PROGRAM_NV" , 0x891E}, |
| 23759 | {"GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV" , 0x8C74}, |
| 23760 | {"GL_TESS_CONTROL_SHADER" , 0x8E88}, |
| 23761 | {"GL_TESS_CONTROL_SHADER_BIT" , 0x0008}, |
| 23762 | {"GL_TESS_CONTROL_SHADER_BIT_EXT" , 0x0008}, |
| 23763 | {"GL_TESS_CONTROL_SHADER_BIT_OES" , 0x0008}, |
| 23764 | {"GL_TESS_CONTROL_SHADER_EXT" , 0x8E88}, |
| 23765 | {"GL_TESS_CONTROL_SHADER_OES" , 0x8E88}, |
| 23766 | {"GL_TESS_CONTROL_SHADER_PATCHES" , 0x82F1}, |
| 23767 | {"GL_TESS_CONTROL_SHADER_PATCHES_ARB" , 0x82F1}, |
| 23768 | {"GL_TESS_CONTROL_SUBROUTINE" , 0x92E9}, |
| 23769 | {"GL_TESS_CONTROL_SUBROUTINE_UNIFORM" , 0x92EF}, |
| 23770 | {"GL_TESS_CONTROL_TEXTURE" , 0x829C}, |
| 23771 | {"GL_TESS_EVALUATION_PROGRAM_NV" , 0x891F}, |
| 23772 | {"GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV" , 0x8C75}, |
| 23773 | {"GL_TESS_EVALUATION_SHADER" , 0x8E87}, |
| 23774 | {"GL_TESS_EVALUATION_SHADER_BIT" , 0x0010}, |
| 23775 | {"GL_TESS_EVALUATION_SHADER_BIT_EXT" , 0x0010}, |
| 23776 | {"GL_TESS_EVALUATION_SHADER_BIT_OES" , 0x0010}, |
| 23777 | {"GL_TESS_EVALUATION_SHADER_EXT" , 0x8E87}, |
| 23778 | {"GL_TESS_EVALUATION_SHADER_INVOCATIONS" , 0x82F2}, |
| 23779 | {"GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" , 0x82F2}, |
| 23780 | {"GL_TESS_EVALUATION_SHADER_OES" , 0x8E87}, |
| 23781 | {"GL_TESS_EVALUATION_SUBROUTINE" , 0x92EA}, |
| 23782 | {"GL_TESS_EVALUATION_SUBROUTINE_UNIFORM" , 0x92F0}, |
| 23783 | {"GL_TESS_EVALUATION_TEXTURE" , 0x829D}, |
| 23784 | {"GL_TESS_GEN_MODE" , 0x8E76}, |
| 23785 | {"GL_TESS_GEN_MODE_EXT" , 0x8E76}, |
| 23786 | {"GL_TESS_GEN_MODE_OES" , 0x8E76}, |
| 23787 | {"GL_TESS_GEN_POINT_MODE" , 0x8E79}, |
| 23788 | {"GL_TESS_GEN_POINT_MODE_EXT" , 0x8E79}, |
| 23789 | {"GL_TESS_GEN_POINT_MODE_OES" , 0x8E79}, |
| 23790 | {"GL_TESS_GEN_SPACING" , 0x8E77}, |
| 23791 | {"GL_TESS_GEN_SPACING_EXT" , 0x8E77}, |
| 23792 | {"GL_TESS_GEN_SPACING_OES" , 0x8E77}, |
| 23793 | {"GL_TESS_GEN_VERTEX_ORDER" , 0x8E78}, |
| 23794 | {"GL_TESS_GEN_VERTEX_ORDER_EXT" , 0x8E78}, |
| 23795 | {"GL_TESS_GEN_VERTEX_ORDER_OES" , 0x8E78}, |
| 23796 | {"GL_TEXCOORD1_BIT_PGI" , 0x10000000}, |
| 23797 | {"GL_TEXCOORD2_BIT_PGI" , 0x20000000}, |
| 23798 | {"GL_TEXCOORD3_BIT_PGI" , 0x40000000}, |
| 23799 | {"GL_TEXCOORD4_BIT_PGI" , 0x80000000}, |
| 23800 | {"GL_TEXTURE" , 0x1702}, |
| 23801 | {"GL_TEXTURE0" , 0x84C0}, |
| 23802 | {"GL_TEXTURE0_ARB" , 0x84C0}, |
| 23803 | {"GL_TEXTURE1" , 0x84C1}, |
| 23804 | {"GL_TEXTURE10" , 0x84CA}, |
| 23805 | {"GL_TEXTURE10_ARB" , 0x84CA}, |
| 23806 | {"GL_TEXTURE11" , 0x84CB}, |
| 23807 | {"GL_TEXTURE11_ARB" , 0x84CB}, |
| 23808 | {"GL_TEXTURE12" , 0x84CC}, |
| 23809 | {"GL_TEXTURE12_ARB" , 0x84CC}, |
| 23810 | {"GL_TEXTURE13" , 0x84CD}, |
| 23811 | {"GL_TEXTURE13_ARB" , 0x84CD}, |
| 23812 | {"GL_TEXTURE14" , 0x84CE}, |
| 23813 | {"GL_TEXTURE14_ARB" , 0x84CE}, |
| 23814 | {"GL_TEXTURE15" , 0x84CF}, |
| 23815 | {"GL_TEXTURE15_ARB" , 0x84CF}, |
| 23816 | {"GL_TEXTURE16" , 0x84D0}, |
| 23817 | {"GL_TEXTURE16_ARB" , 0x84D0}, |
| 23818 | {"GL_TEXTURE17" , 0x84D1}, |
| 23819 | {"GL_TEXTURE17_ARB" , 0x84D1}, |
| 23820 | {"GL_TEXTURE18" , 0x84D2}, |
| 23821 | {"GL_TEXTURE18_ARB" , 0x84D2}, |
| 23822 | {"GL_TEXTURE19" , 0x84D3}, |
| 23823 | {"GL_TEXTURE19_ARB" , 0x84D3}, |
| 23824 | {"GL_TEXTURE1_ARB" , 0x84C1}, |
| 23825 | {"GL_TEXTURE2" , 0x84C2}, |
| 23826 | {"GL_TEXTURE20" , 0x84D4}, |
| 23827 | {"GL_TEXTURE20_ARB" , 0x84D4}, |
| 23828 | {"GL_TEXTURE21" , 0x84D5}, |
| 23829 | {"GL_TEXTURE21_ARB" , 0x84D5}, |
| 23830 | {"GL_TEXTURE22" , 0x84D6}, |
| 23831 | {"GL_TEXTURE22_ARB" , 0x84D6}, |
| 23832 | {"GL_TEXTURE23" , 0x84D7}, |
| 23833 | {"GL_TEXTURE23_ARB" , 0x84D7}, |
| 23834 | {"GL_TEXTURE24" , 0x84D8}, |
| 23835 | {"GL_TEXTURE24_ARB" , 0x84D8}, |
| 23836 | {"GL_TEXTURE25" , 0x84D9}, |
| 23837 | {"GL_TEXTURE25_ARB" , 0x84D9}, |
| 23838 | {"GL_TEXTURE26" , 0x84DA}, |
| 23839 | {"GL_TEXTURE26_ARB" , 0x84DA}, |
| 23840 | {"GL_TEXTURE27" , 0x84DB}, |
| 23841 | {"GL_TEXTURE27_ARB" , 0x84DB}, |
| 23842 | {"GL_TEXTURE28" , 0x84DC}, |
| 23843 | {"GL_TEXTURE28_ARB" , 0x84DC}, |
| 23844 | {"GL_TEXTURE29" , 0x84DD}, |
| 23845 | {"GL_TEXTURE29_ARB" , 0x84DD}, |
| 23846 | {"GL_TEXTURE2_ARB" , 0x84C2}, |
| 23847 | {"GL_TEXTURE3" , 0x84C3}, |
| 23848 | {"GL_TEXTURE30" , 0x84DE}, |
| 23849 | {"GL_TEXTURE30_ARB" , 0x84DE}, |
| 23850 | {"GL_TEXTURE31" , 0x84DF}, |
| 23851 | {"GL_TEXTURE31_ARB" , 0x84DF}, |
| 23852 | {"GL_TEXTURE3_ARB" , 0x84C3}, |
| 23853 | {"GL_TEXTURE4" , 0x84C4}, |
| 23854 | {"GL_TEXTURE4_ARB" , 0x84C4}, |
| 23855 | {"GL_TEXTURE5" , 0x84C5}, |
| 23856 | {"GL_TEXTURE5_ARB" , 0x84C5}, |
| 23857 | {"GL_TEXTURE6" , 0x84C6}, |
| 23858 | {"GL_TEXTURE6_ARB" , 0x84C6}, |
| 23859 | {"GL_TEXTURE7" , 0x84C7}, |
| 23860 | {"GL_TEXTURE7_ARB" , 0x84C7}, |
| 23861 | {"GL_TEXTURE8" , 0x84C8}, |
| 23862 | {"GL_TEXTURE8_ARB" , 0x84C8}, |
| 23863 | {"GL_TEXTURE9" , 0x84C9}, |
| 23864 | {"GL_TEXTURE9_ARB" , 0x84C9}, |
| 23865 | {"GL_TEXTURE_1D" , 0x0DE0}, |
| 23866 | {"GL_TEXTURE_1D_ARRAY" , 0x8C18}, |
| 23867 | {"GL_TEXTURE_1D_ARRAY_EXT" , 0x8C18}, |
| 23868 | {"GL_TEXTURE_1D_BINDING_EXT" , 0x8068}, |
| 23869 | {"GL_TEXTURE_1D_STACK_BINDING_MESAX" , 0x875D}, |
| 23870 | {"GL_TEXTURE_1D_STACK_MESAX" , 0x8759}, |
| 23871 | {"GL_TEXTURE_2D" , 0x0DE1}, |
| 23872 | {"GL_TEXTURE_2D_ARRAY" , 0x8C1A}, |
| 23873 | {"GL_TEXTURE_2D_ARRAY_EXT" , 0x8C1A}, |
| 23874 | {"GL_TEXTURE_2D_BINDING_EXT" , 0x8069}, |
| 23875 | {"GL_TEXTURE_2D_MULTISAMPLE" , 0x9100}, |
| 23876 | {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY" , 0x9102}, |
| 23877 | {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES" , 0x9102}, |
| 23878 | {"GL_TEXTURE_2D_STACK_BINDING_MESAX" , 0x875E}, |
| 23879 | {"GL_TEXTURE_2D_STACK_MESAX" , 0x875A}, |
| 23880 | {"GL_TEXTURE_3D" , 0x806F}, |
| 23881 | {"GL_TEXTURE_3D_BINDING_EXT" , 0x806A}, |
| 23882 | {"GL_TEXTURE_3D_BINDING_OES" , 0x806A}, |
| 23883 | {"GL_TEXTURE_3D_EXT" , 0x806F}, |
| 23884 | {"GL_TEXTURE_3D_OES" , 0x806F}, |
| 23885 | {"GL_TEXTURE_4DSIZE_SGIS" , 0x8136}, |
| 23886 | {"GL_TEXTURE_4D_BINDING_SGIS" , 0x814F}, |
| 23887 | {"GL_TEXTURE_4D_SGIS" , 0x8134}, |
| 23888 | {"GL_TEXTURE_ALPHA_MODULATE_IMG" , 0x8C06}, |
| 23889 | {"GL_TEXTURE_ALPHA_SIZE" , 0x805F}, |
| 23890 | {"GL_TEXTURE_ALPHA_SIZE_EXT" , 0x805F}, |
| 23891 | {"GL_TEXTURE_ALPHA_TYPE" , 0x8C13}, |
| 23892 | {"GL_TEXTURE_ALPHA_TYPE_ARB" , 0x8C13}, |
| 23893 | {"GL_TEXTURE_APPLICATION_MODE_EXT" , 0x834F}, |
| 23894 | {"GL_TEXTURE_ASTC_DECODE_PRECISION_EXT" , 0x8F69}, |
| 23895 | {"GL_TEXTURE_BASE_LEVEL" , 0x813C}, |
| 23896 | {"GL_TEXTURE_BASE_LEVEL_SGIS" , 0x813C}, |
| 23897 | {"GL_TEXTURE_BINDING_1D" , 0x8068}, |
| 23898 | {"GL_TEXTURE_BINDING_1D_ARRAY" , 0x8C1C}, |
| 23899 | {"GL_TEXTURE_BINDING_1D_ARRAY_EXT" , 0x8C1C}, |
| 23900 | {"GL_TEXTURE_BINDING_2D" , 0x8069}, |
| 23901 | {"GL_TEXTURE_BINDING_2D_ARRAY" , 0x8C1D}, |
| 23902 | {"GL_TEXTURE_BINDING_2D_ARRAY_EXT" , 0x8C1D}, |
| 23903 | {"GL_TEXTURE_BINDING_2D_MULTISAMPLE" , 0x9104}, |
| 23904 | {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" , 0x9105}, |
| 23905 | {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES" , 0x9105}, |
| 23906 | {"GL_TEXTURE_BINDING_3D" , 0x806A}, |
| 23907 | {"GL_TEXTURE_BINDING_3D_OES" , 0x806A}, |
| 23908 | {"GL_TEXTURE_BINDING_BUFFER" , 0x8C2C}, |
| 23909 | {"GL_TEXTURE_BINDING_BUFFER_ARB" , 0x8C2C}, |
| 23910 | {"GL_TEXTURE_BINDING_BUFFER_EXT" , 0x8C2C}, |
| 23911 | {"GL_TEXTURE_BINDING_BUFFER_OES" , 0x8C2C}, |
| 23912 | {"GL_TEXTURE_BINDING_CUBE_MAP" , 0x8514}, |
| 23913 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARB" , 0x8514}, |
| 23914 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" , 0x900A}, |
| 23915 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB" , 0x900A}, |
| 23916 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT" , 0x900A}, |
| 23917 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES" , 0x900A}, |
| 23918 | {"GL_TEXTURE_BINDING_CUBE_MAP_EXT" , 0x8514}, |
| 23919 | {"GL_TEXTURE_BINDING_CUBE_MAP_OES" , 0x8514}, |
| 23920 | {"GL_TEXTURE_BINDING_EXTERNAL_OES" , 0x8D67}, |
| 23921 | {"GL_TEXTURE_BINDING_RECTANGLE" , 0x84F6}, |
| 23922 | {"GL_TEXTURE_BINDING_RECTANGLE_ARB" , 0x84F6}, |
| 23923 | {"GL_TEXTURE_BINDING_RECTANGLE_NV" , 0x84F6}, |
| 23924 | {"GL_TEXTURE_BINDING_RENDERBUFFER_NV" , 0x8E53}, |
| 23925 | {"GL_TEXTURE_BIT" , 0x40000}, |
| 23926 | {"GL_TEXTURE_BLUE_SIZE" , 0x805E}, |
| 23927 | {"GL_TEXTURE_BLUE_SIZE_EXT" , 0x805E}, |
| 23928 | {"GL_TEXTURE_BLUE_TYPE" , 0x8C12}, |
| 23929 | {"GL_TEXTURE_BLUE_TYPE_ARB" , 0x8C12}, |
| 23930 | {"GL_TEXTURE_BORDER" , 0x1005}, |
| 23931 | {"GL_TEXTURE_BORDER_COLOR" , 0x1004}, |
| 23932 | {"GL_TEXTURE_BORDER_COLOR_EXT" , 0x1004}, |
| 23933 | {"GL_TEXTURE_BORDER_COLOR_NV" , 0x1004}, |
| 23934 | {"GL_TEXTURE_BORDER_COLOR_OES" , 0x1004}, |
| 23935 | {"GL_TEXTURE_BORDER_VALUES_NV" , 0x871A}, |
| 23936 | {"GL_TEXTURE_BUFFER" , 0x8C2A}, |
| 23937 | {"GL_TEXTURE_BUFFER_ARB" , 0x8C2A}, |
| 23938 | {"GL_TEXTURE_BUFFER_BINDING" , 0x8C2A}, |
| 23939 | {"GL_TEXTURE_BUFFER_BINDING_EXT" , 0x8C2A}, |
| 23940 | {"GL_TEXTURE_BUFFER_BINDING_OES" , 0x8C2A}, |
| 23941 | {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING" , 0x8C2D}, |
| 23942 | {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" , 0x8C2D}, |
| 23943 | {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT" , 0x8C2D}, |
| 23944 | {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES" , 0x8C2D}, |
| 23945 | {"GL_TEXTURE_BUFFER_EXT" , 0x8C2A}, |
| 23946 | {"GL_TEXTURE_BUFFER_FORMAT_ARB" , 0x8C2E}, |
| 23947 | {"GL_TEXTURE_BUFFER_FORMAT_EXT" , 0x8C2E}, |
| 23948 | {"GL_TEXTURE_BUFFER_OES" , 0x8C2A}, |
| 23949 | {"GL_TEXTURE_BUFFER_OFFSET" , 0x919D}, |
| 23950 | {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" , 0x919F}, |
| 23951 | {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT" , 0x919F}, |
| 23952 | {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES" , 0x919F}, |
| 23953 | {"GL_TEXTURE_BUFFER_OFFSET_EXT" , 0x919D}, |
| 23954 | {"GL_TEXTURE_BUFFER_OFFSET_OES" , 0x919D}, |
| 23955 | {"GL_TEXTURE_BUFFER_SIZE" , 0x919E}, |
| 23956 | {"GL_TEXTURE_BUFFER_SIZE_EXT" , 0x919E}, |
| 23957 | {"GL_TEXTURE_BUFFER_SIZE_OES" , 0x919E}, |
| 23958 | {"GL_TEXTURE_CLIPMAP_CENTER_SGIX" , 0x8171}, |
| 23959 | {"GL_TEXTURE_CLIPMAP_DEPTH_SGIX" , 0x8176}, |
| 23960 | {"GL_TEXTURE_CLIPMAP_FRAME_SGIX" , 0x8172}, |
| 23961 | {"GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" , 0x8175}, |
| 23962 | {"GL_TEXTURE_CLIPMAP_OFFSET_SGIX" , 0x8173}, |
| 23963 | {"GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" , 0x8174}, |
| 23964 | {"GL_TEXTURE_COLOR_SAMPLES_NV" , 0x9046}, |
| 23965 | {"GL_TEXTURE_COLOR_TABLE_SGI" , 0x80BC}, |
| 23966 | {"GL_TEXTURE_COLOR_WRITEMASK_SGIS" , 0x81EF}, |
| 23967 | {"GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" , 0x80BF}, |
| 23968 | {"GL_TEXTURE_COMPARE_FUNC" , 0x884D}, |
| 23969 | {"GL_TEXTURE_COMPARE_FUNC_ARB" , 0x884D}, |
| 23970 | {"GL_TEXTURE_COMPARE_FUNC_EXT" , 0x884D}, |
| 23971 | {"GL_TEXTURE_COMPARE_MODE" , 0x884C}, |
| 23972 | {"GL_TEXTURE_COMPARE_MODE_ARB" , 0x884C}, |
| 23973 | {"GL_TEXTURE_COMPARE_MODE_EXT" , 0x884C}, |
| 23974 | {"GL_TEXTURE_COMPARE_OPERATOR_SGIX" , 0x819B}, |
| 23975 | {"GL_TEXTURE_COMPARE_SGIX" , 0x819A}, |
| 23976 | {"GL_TEXTURE_COMPONENTS" , 0x1003}, |
| 23977 | {"GL_TEXTURE_COMPRESSED" , 0x86A1}, |
| 23978 | {"GL_TEXTURE_COMPRESSED_ARB" , 0x86A1}, |
| 23979 | {"GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" , 0x82B2}, |
| 23980 | {"GL_TEXTURE_COMPRESSED_BLOCK_SIZE" , 0x82B3}, |
| 23981 | {"GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" , 0x82B1}, |
| 23982 | {"GL_TEXTURE_COMPRESSED_IMAGE_SIZE" , 0x86A0}, |
| 23983 | {"GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" , 0x86A0}, |
| 23984 | {"GL_TEXTURE_COMPRESSION_HINT" , 0x84EF}, |
| 23985 | {"GL_TEXTURE_COMPRESSION_HINT_ARB" , 0x84EF}, |
| 23986 | {"GL_TEXTURE_CONSTANT_DATA_SUNX" , 0x81D6}, |
| 23987 | {"GL_TEXTURE_COORD_ARRAY" , 0x8078}, |
| 23988 | {"GL_TEXTURE_COORD_ARRAY_ADDRESS_NV" , 0x8F25}, |
| 23989 | {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" , 0x889A}, |
| 23990 | {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" , 0x889A}, |
| 23991 | {"GL_TEXTURE_COORD_ARRAY_COUNT_EXT" , 0x808B}, |
| 23992 | {"GL_TEXTURE_COORD_ARRAY_EXT" , 0x8078}, |
| 23993 | {"GL_TEXTURE_COORD_ARRAY_LENGTH_NV" , 0x8F2F}, |
| 23994 | {"GL_TEXTURE_COORD_ARRAY_LIST_IBM" , 0x103074}, |
| 23995 | {"GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM" , 0x103084}, |
| 23996 | {"GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL" , 0x83F8}, |
| 23997 | {"GL_TEXTURE_COORD_ARRAY_POINTER" , 0x8092}, |
| 23998 | {"GL_TEXTURE_COORD_ARRAY_POINTER_EXT" , 0x8092}, |
| 23999 | {"GL_TEXTURE_COORD_ARRAY_SIZE" , 0x8088}, |
| 24000 | {"GL_TEXTURE_COORD_ARRAY_SIZE_EXT" , 0x8088}, |
| 24001 | {"GL_TEXTURE_COORD_ARRAY_STRIDE" , 0x808A}, |
| 24002 | {"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" , 0x808A}, |
| 24003 | {"GL_TEXTURE_COORD_ARRAY_TYPE" , 0x8089}, |
| 24004 | {"GL_TEXTURE_COORD_ARRAY_TYPE_EXT" , 0x8089}, |
| 24005 | {"GL_TEXTURE_COORD_NV" , 0x8C79}, |
| 24006 | {"GL_TEXTURE_COVERAGE_SAMPLES_NV" , 0x9045}, |
| 24007 | {"GL_TEXTURE_CROP_RECT_OES" , 0x8B9D}, |
| 24008 | {"GL_TEXTURE_CUBE_MAP" , 0x8513}, |
| 24009 | {"GL_TEXTURE_CUBE_MAP_ARB" , 0x8513}, |
| 24010 | {"GL_TEXTURE_CUBE_MAP_ARRAY" , 0x9009}, |
| 24011 | {"GL_TEXTURE_CUBE_MAP_ARRAY_ARB" , 0x9009}, |
| 24012 | {"GL_TEXTURE_CUBE_MAP_ARRAY_EXT" , 0x9009}, |
| 24013 | {"GL_TEXTURE_CUBE_MAP_ARRAY_OES" , 0x9009}, |
| 24014 | {"GL_TEXTURE_CUBE_MAP_EXT" , 0x8513}, |
| 24015 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X" , 0x8516}, |
| 24016 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" , 0x8516}, |
| 24017 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT" , 0x8516}, |
| 24018 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" , 0x8516}, |
| 24019 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" , 0x8518}, |
| 24020 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" , 0x8518}, |
| 24021 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT" , 0x8518}, |
| 24022 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" , 0x8518}, |
| 24023 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" , 0x851A}, |
| 24024 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" , 0x851A}, |
| 24025 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT" , 0x851A}, |
| 24026 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" , 0x851A}, |
| 24027 | {"GL_TEXTURE_CUBE_MAP_OES" , 0x8513}, |
| 24028 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_X" , 0x8515}, |
| 24029 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" , 0x8515}, |
| 24030 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT" , 0x8515}, |
| 24031 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" , 0x8515}, |
| 24032 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y" , 0x8517}, |
| 24033 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" , 0x8517}, |
| 24034 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT" , 0x8517}, |
| 24035 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" , 0x8517}, |
| 24036 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z" , 0x8519}, |
| 24037 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" , 0x8519}, |
| 24038 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT" , 0x8519}, |
| 24039 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" , 0x8519}, |
| 24040 | {"GL_TEXTURE_CUBE_MAP_SEAMLESS" , 0x884F}, |
| 24041 | {"GL_TEXTURE_DEFORMATION_BIT_SGIX" , 0x0001}, |
| 24042 | {"GL_TEXTURE_DEFORMATION_SGIX" , 0x8195}, |
| 24043 | {"GL_TEXTURE_DEPTH" , 0x8071}, |
| 24044 | {"GL_TEXTURE_DEPTH_EXT" , 0x8071}, |
| 24045 | {"GL_TEXTURE_DEPTH_QCOM" , 0x8BD4}, |
| 24046 | {"GL_TEXTURE_DEPTH_SIZE" , 0x884A}, |
| 24047 | {"GL_TEXTURE_DEPTH_SIZE_ARB" , 0x884A}, |
| 24048 | {"GL_TEXTURE_DEPTH_TYPE" , 0x8C16}, |
| 24049 | {"GL_TEXTURE_DEPTH_TYPE_ARB" , 0x8C16}, |
| 24050 | {"GL_TEXTURE_DS_SIZE_NV" , 0x871D}, |
| 24051 | {"GL_TEXTURE_DT_SIZE_NV" , 0x871E}, |
| 24052 | {"GL_TEXTURE_ENV" , 0x2300}, |
| 24053 | {"GL_TEXTURE_ENV_BIAS_SGIX" , 0x80BE}, |
| 24054 | {"GL_TEXTURE_ENV_COLOR" , 0x2201}, |
| 24055 | {"GL_TEXTURE_ENV_MODE" , 0x2200}, |
| 24056 | {"GL_TEXTURE_EXTERNAL_OES" , 0x8D65}, |
| 24057 | {"GL_TEXTURE_FETCH_BARRIER_BIT" , 0x0008}, |
| 24058 | {"GL_TEXTURE_FETCH_BARRIER_BIT_EXT" , 0x0008}, |
| 24059 | {"GL_TEXTURE_FILTER4_SIZE_SGIS" , 0x8147}, |
| 24060 | {"GL_TEXTURE_FILTER_CONTROL" , 0x8500}, |
| 24061 | {"GL_TEXTURE_FILTER_CONTROL_EXT" , 0x8500}, |
| 24062 | {"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" , 0x9107}, |
| 24063 | {"GL_TEXTURE_FLOAT_COMPONENTS_NV" , 0x888C}, |
| 24064 | {"GL_TEXTURE_FORMAT_QCOM" , 0x8BD6}, |
| 24065 | {"GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT" , 0x8FBF}, |
| 24066 | {"GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM" , 0x96A0}, |
| 24067 | {"GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM" , 0x8BFB}, |
| 24068 | {"GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM" , 0x8BFD}, |
| 24069 | {"GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM" , 0x8BFC}, |
| 24070 | {"GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM" , 0x8BFE}, |
| 24071 | {"GL_TEXTURE_FREE_MEMORY_ATI" , 0x87FC}, |
| 24072 | {"GL_TEXTURE_GATHER" , 0x82A2}, |
| 24073 | {"GL_TEXTURE_GATHER_SHADOW" , 0x82A3}, |
| 24074 | {"GL_TEXTURE_GEN_MODE" , 0x2500}, |
| 24075 | {"GL_TEXTURE_GEN_MODE_OES" , 0x2500}, |
| 24076 | {"GL_TEXTURE_GEN_Q" , 0x0C63}, |
| 24077 | {"GL_TEXTURE_GEN_R" , 0x0C62}, |
| 24078 | {"GL_TEXTURE_GEN_S" , 0x0C60}, |
| 24079 | {"GL_TEXTURE_GEN_STR_OES" , 0x8D60}, |
| 24080 | {"GL_TEXTURE_GEN_T" , 0x0C61}, |
| 24081 | {"GL_TEXTURE_GEQUAL_R_SGIX" , 0x819D}, |
| 24082 | {"GL_TEXTURE_GREEN_SIZE" , 0x805D}, |
| 24083 | {"GL_TEXTURE_GREEN_SIZE_EXT" , 0x805D}, |
| 24084 | {"GL_TEXTURE_GREEN_TYPE" , 0x8C11}, |
| 24085 | {"GL_TEXTURE_GREEN_TYPE_ARB" , 0x8C11}, |
| 24086 | {"GL_TEXTURE_HEIGHT" , 0x1001}, |
| 24087 | {"GL_TEXTURE_HEIGHT_QCOM" , 0x8BD3}, |
| 24088 | {"GL_TEXTURE_HI_SIZE_NV" , 0x871B}, |
| 24089 | {"GL_TEXTURE_IMAGE_FORMAT" , 0x828F}, |
| 24090 | {"GL_TEXTURE_IMAGE_TYPE" , 0x8290}, |
| 24091 | {"GL_TEXTURE_IMAGE_VALID_QCOM" , 0x8BD8}, |
| 24092 | {"GL_TEXTURE_IMMUTABLE_FORMAT" , 0x912F}, |
| 24093 | {"GL_TEXTURE_IMMUTABLE_FORMAT_EXT" , 0x912F}, |
| 24094 | {"GL_TEXTURE_IMMUTABLE_LEVELS" , 0x82DF}, |
| 24095 | {"GL_TEXTURE_INDEX_SIZE_EXT" , 0x80ED}, |
| 24096 | {"GL_TEXTURE_INTENSITY_SIZE" , 0x8061}, |
| 24097 | {"GL_TEXTURE_INTENSITY_SIZE_EXT" , 0x8061}, |
| 24098 | {"GL_TEXTURE_INTENSITY_TYPE" , 0x8C15}, |
| 24099 | {"GL_TEXTURE_INTENSITY_TYPE_ARB" , 0x8C15}, |
| 24100 | {"GL_TEXTURE_INTERNAL_FORMAT" , 0x1003}, |
| 24101 | {"GL_TEXTURE_INTERNAL_FORMAT_QCOM" , 0x8BD5}, |
| 24102 | {"GL_TEXTURE_LEQUAL_R_SGIX" , 0x819C}, |
| 24103 | {"GL_TEXTURE_LIGHTING_MODE_HP" , 0x8167}, |
| 24104 | {"GL_TEXTURE_LIGHT_EXT" , 0x8350}, |
| 24105 | {"GL_TEXTURE_LOD_BIAS" , 0x8501}, |
| 24106 | {"GL_TEXTURE_LOD_BIAS_EXT" , 0x8501}, |
| 24107 | {"GL_TEXTURE_LOD_BIAS_R_SGIX" , 0x8190}, |
| 24108 | {"GL_TEXTURE_LOD_BIAS_S_SGIX" , 0x818E}, |
| 24109 | {"GL_TEXTURE_LOD_BIAS_T_SGIX" , 0x818F}, |
| 24110 | {"GL_TEXTURE_LO_SIZE_NV" , 0x871C}, |
| 24111 | {"GL_TEXTURE_LUMINANCE_SIZE" , 0x8060}, |
| 24112 | {"GL_TEXTURE_LUMINANCE_SIZE_EXT" , 0x8060}, |
| 24113 | {"GL_TEXTURE_LUMINANCE_TYPE" , 0x8C14}, |
| 24114 | {"GL_TEXTURE_LUMINANCE_TYPE_ARB" , 0x8C14}, |
| 24115 | {"GL_TEXTURE_MAG_FILTER" , 0x2800}, |
| 24116 | {"GL_TEXTURE_MAG_SIZE_NV" , 0x871F}, |
| 24117 | {"GL_TEXTURE_MATERIAL_FACE_EXT" , 0x8351}, |
| 24118 | {"GL_TEXTURE_MATERIAL_PARAMETER_EXT" , 0x8352}, |
| 24119 | {"GL_TEXTURE_MATRIX" , 0x0BA8}, |
| 24120 | {"GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" , 0x898F}, |
| 24121 | {"GL_TEXTURE_MAX_ANISOTROPY" , 0x84FE}, |
| 24122 | {"GL_TEXTURE_MAX_ANISOTROPY_EXT" , 0x84FE}, |
| 24123 | {"GL_TEXTURE_MAX_CLAMP_R_SGIX" , 0x836B}, |
| 24124 | {"GL_TEXTURE_MAX_CLAMP_S_SGIX" , 0x8369}, |
| 24125 | {"GL_TEXTURE_MAX_CLAMP_T_SGIX" , 0x836A}, |
| 24126 | {"GL_TEXTURE_MAX_LEVEL" , 0x813D}, |
| 24127 | {"GL_TEXTURE_MAX_LEVEL_APPLE" , 0x813D}, |
| 24128 | {"GL_TEXTURE_MAX_LEVEL_SGIS" , 0x813D}, |
| 24129 | {"GL_TEXTURE_MAX_LOD" , 0x813B}, |
| 24130 | {"GL_TEXTURE_MAX_LOD_SGIS" , 0x813B}, |
| 24131 | {"GL_TEXTURE_MEMORY_LAYOUT_INTEL" , 0x83FF}, |
| 24132 | {"GL_TEXTURE_MIN_FILTER" , 0x2801}, |
| 24133 | {"GL_TEXTURE_MIN_LOD" , 0x813A}, |
| 24134 | {"GL_TEXTURE_MIN_LOD_SGIS" , 0x813A}, |
| 24135 | {"GL_TEXTURE_MULTI_BUFFER_HINT_SGIX" , 0x812E}, |
| 24136 | {"GL_TEXTURE_NORMAL_EXT" , 0x85AF}, |
| 24137 | {"GL_TEXTURE_NUM_LEVELS_QCOM" , 0x8BD9}, |
| 24138 | {"GL_TEXTURE_OBJECT_VALID_QCOM" , 0x8BDB}, |
| 24139 | {"GL_TEXTURE_POST_SPECULAR_HP" , 0x8168}, |
| 24140 | {"GL_TEXTURE_PRE_SPECULAR_HP" , 0x8169}, |
| 24141 | {"GL_TEXTURE_PRIORITY" , 0x8066}, |
| 24142 | {"GL_TEXTURE_PRIORITY_EXT" , 0x8066}, |
| 24143 | {"GL_TEXTURE_PROTECTED_EXT" , 0x8BFA}, |
| 24144 | {"GL_TEXTURE_RANGE_LENGTH_APPLE" , 0x85B7}, |
| 24145 | {"GL_TEXTURE_RANGE_POINTER_APPLE" , 0x85B8}, |
| 24146 | {"GL_TEXTURE_RECTANGLE" , 0x84F5}, |
| 24147 | {"GL_TEXTURE_RECTANGLE_ARB" , 0x84F5}, |
| 24148 | {"GL_TEXTURE_RECTANGLE_NV" , 0x84F5}, |
| 24149 | {"GL_TEXTURE_REDUCTION_MODE_ARB" , 0x9366}, |
| 24150 | {"GL_TEXTURE_REDUCTION_MODE_EXT" , 0x9366}, |
| 24151 | {"GL_TEXTURE_RED_SIZE" , 0x805C}, |
| 24152 | {"GL_TEXTURE_RED_SIZE_EXT" , 0x805C}, |
| 24153 | {"GL_TEXTURE_RED_TYPE" , 0x8C10}, |
| 24154 | {"GL_TEXTURE_RED_TYPE_ARB" , 0x8C10}, |
| 24155 | {"GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV" , 0x8E54}, |
| 24156 | {"GL_TEXTURE_RENDERBUFFER_NV" , 0x8E55}, |
| 24157 | {"GL_TEXTURE_RESIDENT" , 0x8067}, |
| 24158 | {"GL_TEXTURE_RESIDENT_EXT" , 0x8067}, |
| 24159 | {"GL_TEXTURE_SAMPLES" , 0x9106}, |
| 24160 | {"GL_TEXTURE_SAMPLES_IMG" , 0x9136}, |
| 24161 | {"GL_TEXTURE_SHADER_NV" , 0x86DE}, |
| 24162 | {"GL_TEXTURE_SHADOW" , 0x82A1}, |
| 24163 | {"GL_TEXTURE_SHARED_SIZE" , 0x8C3F}, |
| 24164 | {"GL_TEXTURE_SHARED_SIZE_EXT" , 0x8C3F}, |
| 24165 | {"GL_TEXTURE_SPARSE_ARB" , 0x91A6}, |
| 24166 | {"GL_TEXTURE_SPARSE_EXT" , 0x91A6}, |
| 24167 | {"GL_TEXTURE_SRGB_DECODE_EXT" , 0x8A48}, |
| 24168 | {"GL_TEXTURE_STACK_DEPTH" , 0x0BA5}, |
| 24169 | {"GL_TEXTURE_STENCIL_SIZE" , 0x88F1}, |
| 24170 | {"GL_TEXTURE_STENCIL_SIZE_EXT" , 0x88F1}, |
| 24171 | {"GL_TEXTURE_STORAGE_HINT_APPLE" , 0x85BC}, |
| 24172 | {"GL_TEXTURE_STORAGE_SPARSE_BIT_AMD" , 0x0001}, |
| 24173 | {"GL_TEXTURE_SWIZZLE_A" , 0x8E45}, |
| 24174 | {"GL_TEXTURE_SWIZZLE_A_EXT" , 0x8E45}, |
| 24175 | {"GL_TEXTURE_SWIZZLE_B" , 0x8E44}, |
| 24176 | {"GL_TEXTURE_SWIZZLE_B_EXT" , 0x8E44}, |
| 24177 | {"GL_TEXTURE_SWIZZLE_G" , 0x8E43}, |
| 24178 | {"GL_TEXTURE_SWIZZLE_G_EXT" , 0x8E43}, |
| 24179 | {"GL_TEXTURE_SWIZZLE_R" , 0x8E42}, |
| 24180 | {"GL_TEXTURE_SWIZZLE_RGBA" , 0x8E46}, |
| 24181 | {"GL_TEXTURE_SWIZZLE_RGBA_EXT" , 0x8E46}, |
| 24182 | {"GL_TEXTURE_SWIZZLE_R_EXT" , 0x8E42}, |
| 24183 | {"GL_TEXTURE_TARGET" , 0x1006}, |
| 24184 | {"GL_TEXTURE_TARGET_QCOM" , 0x8BDA}, |
| 24185 | {"GL_TEXTURE_TILING_EXT" , 0x9580}, |
| 24186 | {"GL_TEXTURE_TOO_LARGE_EXT" , 0x8065}, |
| 24187 | {"GL_TEXTURE_TYPE_QCOM" , 0x8BD7}, |
| 24188 | {"GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM" , 0x8F6A}, |
| 24189 | {"GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" , 0x888F}, |
| 24190 | {"GL_TEXTURE_UPDATE_BARRIER_BIT" , 0x0100}, |
| 24191 | {"GL_TEXTURE_UPDATE_BARRIER_BIT_EXT" , 0x0100}, |
| 24192 | {"GL_TEXTURE_USAGE_ANGLE" , 0x93A2}, |
| 24193 | {"GL_TEXTURE_VIEW" , 0x82B5}, |
| 24194 | {"GL_TEXTURE_VIEW_MIN_LAYER" , 0x82DD}, |
| 24195 | {"GL_TEXTURE_VIEW_MIN_LAYER_EXT" , 0x82DD}, |
| 24196 | {"GL_TEXTURE_VIEW_MIN_LAYER_OES" , 0x82DD}, |
| 24197 | {"GL_TEXTURE_VIEW_MIN_LEVEL" , 0x82DB}, |
| 24198 | {"GL_TEXTURE_VIEW_MIN_LEVEL_EXT" , 0x82DB}, |
| 24199 | {"GL_TEXTURE_VIEW_MIN_LEVEL_OES" , 0x82DB}, |
| 24200 | {"GL_TEXTURE_VIEW_NUM_LAYERS" , 0x82DE}, |
| 24201 | {"GL_TEXTURE_VIEW_NUM_LAYERS_EXT" , 0x82DE}, |
| 24202 | {"GL_TEXTURE_VIEW_NUM_LAYERS_OES" , 0x82DE}, |
| 24203 | {"GL_TEXTURE_VIEW_NUM_LEVELS" , 0x82DC}, |
| 24204 | {"GL_TEXTURE_VIEW_NUM_LEVELS_EXT" , 0x82DC}, |
| 24205 | {"GL_TEXTURE_VIEW_NUM_LEVELS_OES" , 0x82DC}, |
| 24206 | {"GL_TEXTURE_WIDTH" , 0x1000}, |
| 24207 | {"GL_TEXTURE_WIDTH_QCOM" , 0x8BD2}, |
| 24208 | {"GL_TEXTURE_WRAP_Q_SGIS" , 0x8137}, |
| 24209 | {"GL_TEXTURE_WRAP_R" , 0x8072}, |
| 24210 | {"GL_TEXTURE_WRAP_R_EXT" , 0x8072}, |
| 24211 | {"GL_TEXTURE_WRAP_R_OES" , 0x8072}, |
| 24212 | {"GL_TEXTURE_WRAP_S" , 0x2802}, |
| 24213 | {"GL_TEXTURE_WRAP_T" , 0x2803}, |
| 24214 | {"GL_TEXT_FRAGMENT_SHADER_ATI" , 0x8200}, |
| 24215 | {"GL_TILE_RASTER_ORDER_FIXED_MESA" , 0x8BB8}, |
| 24216 | {"GL_TILE_RASTER_ORDER_INCREASING_X_MESA" , 0x8BB9}, |
| 24217 | {"GL_TILE_RASTER_ORDER_INCREASING_Y_MESA" , 0x8BBA}, |
| 24218 | {"GL_TILING_TYPES_EXT" , 0x9583}, |
| 24219 | {"GL_TIMELINE_SEMAPHORE_VALUE_NV" , 0x9595}, |
| 24220 | {"GL_TIMEOUT_EXPIRED" , 0x911B}, |
| 24221 | {"GL_TIMEOUT_EXPIRED_APPLE" , 0x911B}, |
| 24222 | {"GL_TIMEOUT_IGNORED" , 0xFFFFFFFF}, |
| 24223 | {"GL_TIMEOUT_IGNORED_APPLE" , 0xFFFFFFFF}, |
| 24224 | {"GL_TIMESTAMP" , 0x8E28}, |
| 24225 | {"GL_TIMESTAMP_EXT" , 0x8E28}, |
| 24226 | {"GL_TIME_ELAPSED" , 0x88BF}, |
| 24227 | {"GL_TIME_ELAPSED_EXT" , 0x88BF}, |
| 24228 | {"GL_TOP_LEVEL_ARRAY_SIZE" , 0x930C}, |
| 24229 | {"GL_TOP_LEVEL_ARRAY_STRIDE" , 0x930D}, |
| 24230 | {"GL_TRACE_ALL_BITS_MESA" , 0xFFFF}, |
| 24231 | {"GL_TRACE_ARRAYS_BIT_MESA" , 0x0004}, |
| 24232 | {"GL_TRACE_ERRORS_BIT_MESA" , 0x0020}, |
| 24233 | {"GL_TRACE_MASK_MESA" , 0x8755}, |
| 24234 | {"GL_TRACE_NAME_MESA" , 0x8756}, |
| 24235 | {"GL_TRACE_OPERATIONS_BIT_MESA" , 0x0001}, |
| 24236 | {"GL_TRACE_PIXELS_BIT_MESA" , 0x0010}, |
| 24237 | {"GL_TRACE_PRIMITIVES_BIT_MESA" , 0x0002}, |
| 24238 | {"GL_TRACE_TEXTURES_BIT_MESA" , 0x0008}, |
| 24239 | {"GL_TRACK_MATRIX_NV" , 0x8648}, |
| 24240 | {"GL_TRACK_MATRIX_TRANSFORM_NV" , 0x8649}, |
| 24241 | {"GL_TRANSFORM_BIT" , 0x1000}, |
| 24242 | {"GL_TRANSFORM_FEEDBACK" , 0x8E22}, |
| 24243 | {"GL_TRANSFORM_FEEDBACK_ACTIVE" , 0x8E24}, |
| 24244 | {"GL_TRANSFORM_FEEDBACK_ATTRIBS_NV" , 0x8C7E}, |
| 24245 | {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT" , 0x0800}, |
| 24246 | {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT" , 0x0800}, |
| 24247 | {"GL_TRANSFORM_FEEDBACK_BINDING" , 0x8E25}, |
| 24248 | {"GL_TRANSFORM_FEEDBACK_BINDING_NV" , 0x8E25}, |
| 24249 | {"GL_TRANSFORM_FEEDBACK_BUFFER" , 0x8C8E}, |
| 24250 | {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" , 0x8E24}, |
| 24251 | {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV" , 0x8E24}, |
| 24252 | {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" , 0x8C8F}, |
| 24253 | {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" , 0x8C8F}, |
| 24254 | {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV" , 0x8C8F}, |
| 24255 | {"GL_TRANSFORM_FEEDBACK_BUFFER_EXT" , 0x8C8E}, |
| 24256 | {"GL_TRANSFORM_FEEDBACK_BUFFER_INDEX" , 0x934B}, |
| 24257 | {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE" , 0x8C7F}, |
| 24258 | {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" , 0x8C7F}, |
| 24259 | {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV" , 0x8C7F}, |
| 24260 | {"GL_TRANSFORM_FEEDBACK_BUFFER_NV" , 0x8C8E}, |
| 24261 | {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" , 0x8E23}, |
| 24262 | {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV" , 0x8E23}, |
| 24263 | {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" , 0x8C85}, |
| 24264 | {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" , 0x8C85}, |
| 24265 | {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV" , 0x8C85}, |
| 24266 | {"GL_TRANSFORM_FEEDBACK_BUFFER_START" , 0x8C84}, |
| 24267 | {"GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" , 0x8C84}, |
| 24268 | {"GL_TRANSFORM_FEEDBACK_BUFFER_START_NV" , 0x8C84}, |
| 24269 | {"GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE" , 0x934C}, |
| 24270 | {"GL_TRANSFORM_FEEDBACK_NV" , 0x8E22}, |
| 24271 | {"GL_TRANSFORM_FEEDBACK_OVERFLOW" , 0x82EC}, |
| 24272 | {"GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" , 0x82EC}, |
| 24273 | {"GL_TRANSFORM_FEEDBACK_PAUSED" , 0x8E23}, |
| 24274 | {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" , 0x8C88}, |
| 24275 | {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" , 0x8C88}, |
| 24276 | {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV" , 0x8C88}, |
| 24277 | {"GL_TRANSFORM_FEEDBACK_RECORD_NV" , 0x8C86}, |
| 24278 | {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW" , 0x82ED}, |
| 24279 | {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" , 0x82ED}, |
| 24280 | {"GL_TRANSFORM_FEEDBACK_VARYING" , 0x92F4}, |
| 24281 | {"GL_TRANSFORM_FEEDBACK_VARYINGS" , 0x8C83}, |
| 24282 | {"GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" , 0x8C83}, |
| 24283 | {"GL_TRANSFORM_FEEDBACK_VARYINGS_NV" , 0x8C83}, |
| 24284 | {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" , 0x8C76}, |
| 24285 | {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" , 0x8C76}, |
| 24286 | {"GL_TRANSFORM_HINT_APPLE" , 0x85B1}, |
| 24287 | {"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE" , 0x93A0}, |
| 24288 | {"GL_TRANSLATE_2D_NV" , 0x9090}, |
| 24289 | {"GL_TRANSLATE_3D_NV" , 0x9091}, |
| 24290 | {"GL_TRANSLATE_X_NV" , 0x908E}, |
| 24291 | {"GL_TRANSLATE_Y_NV" , 0x908F}, |
| 24292 | {"GL_TRANSPOSE_AFFINE_2D_NV" , 0x9096}, |
| 24293 | {"GL_TRANSPOSE_AFFINE_3D_NV" , 0x9098}, |
| 24294 | {"GL_TRANSPOSE_COLOR_MATRIX" , 0x84E6}, |
| 24295 | {"GL_TRANSPOSE_COLOR_MATRIX_ARB" , 0x84E6}, |
| 24296 | {"GL_TRANSPOSE_CURRENT_MATRIX_ARB" , 0x88B7}, |
| 24297 | {"GL_TRANSPOSE_MODELVIEW_MATRIX" , 0x84E3}, |
| 24298 | {"GL_TRANSPOSE_MODELVIEW_MATRIX_ARB" , 0x84E3}, |
| 24299 | {"GL_TRANSPOSE_NV" , 0x862C}, |
| 24300 | {"GL_TRANSPOSE_PROGRAM_MATRIX_EXT" , 0x8E2E}, |
| 24301 | {"GL_TRANSPOSE_PROJECTION_MATRIX" , 0x84E4}, |
| 24302 | {"GL_TRANSPOSE_PROJECTION_MATRIX_ARB" , 0x84E4}, |
| 24303 | {"GL_TRANSPOSE_TEXTURE_MATRIX" , 0x84E5}, |
| 24304 | {"GL_TRANSPOSE_TEXTURE_MATRIX_ARB" , 0x84E5}, |
| 24305 | {"GL_TRIANGLES" , 0x0004}, |
| 24306 | {"GL_TRIANGLES_ADJACENCY" , 0x000C}, |
| 24307 | {"GL_TRIANGLES_ADJACENCY_ARB" , 0x000C}, |
| 24308 | {"GL_TRIANGLES_ADJACENCY_EXT" , 0x000C}, |
| 24309 | {"GL_TRIANGLES_ADJACENCY_OES" , 0x000C}, |
| 24310 | {"GL_TRIANGLE_FAN" , 0x0006}, |
| 24311 | {"GL_TRIANGLE_LIST_SUN" , 0x81D7}, |
| 24312 | {"GL_TRIANGLE_MESH_SUN" , 0x8615}, |
| 24313 | {"GL_TRIANGLE_STRIP" , 0x0005}, |
| 24314 | {"GL_TRIANGLE_STRIP_ADJACENCY" , 0x000D}, |
| 24315 | {"GL_TRIANGLE_STRIP_ADJACENCY_ARB" , 0x000D}, |
| 24316 | {"GL_TRIANGLE_STRIP_ADJACENCY_EXT" , 0x000D}, |
| 24317 | {"GL_TRIANGLE_STRIP_ADJACENCY_OES" , 0x000D}, |
| 24318 | {"GL_TRIANGULAR_NV" , 0x90A5}, |
| 24319 | {"GL_TRP_ERROR_CONTEXT_RESET_IMG" , 0x8EA1}, |
| 24320 | {"GL_TRP_IMG" , 0x8EA0}, |
| 24321 | {"GL_TRP_UNSUPPORTED_CONTEXT_IMG" , 0x8EA2}, |
| 24322 | {"GL_TRUE" , 0x0001}, |
| 24323 | {"GL_TYPE" , 0x92FA}, |
| 24324 | {"GL_UNCORRELATED_NV" , 0x9282}, |
| 24325 | {"GL_UNDEFINED_APPLE" , 0x8A1C}, |
| 24326 | {"GL_UNDEFINED_VERTEX" , 0x8260}, |
| 24327 | {"GL_UNDEFINED_VERTEX_EXT" , 0x8260}, |
| 24328 | {"GL_UNDEFINED_VERTEX_OES" , 0x8260}, |
| 24329 | {"GL_UNIFORM" , 0x92E1}, |
| 24330 | {"GL_UNIFORM_ADDRESS_COMMAND_NV" , 0x000A}, |
| 24331 | {"GL_UNIFORM_ARRAY_STRIDE" , 0x8A3C}, |
| 24332 | {"GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX" , 0x92DA}, |
| 24333 | {"GL_UNIFORM_BARRIER_BIT" , 0x0004}, |
| 24334 | {"GL_UNIFORM_BARRIER_BIT_EXT" , 0x0004}, |
| 24335 | {"GL_UNIFORM_BLOCK" , 0x92E2}, |
| 24336 | {"GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" , 0x8A42}, |
| 24337 | {"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" , 0x8A43}, |
| 24338 | {"GL_UNIFORM_BLOCK_BINDING" , 0x8A3F}, |
| 24339 | {"GL_UNIFORM_BLOCK_DATA_SIZE" , 0x8A40}, |
| 24340 | {"GL_UNIFORM_BLOCK_INDEX" , 0x8A3A}, |
| 24341 | {"GL_UNIFORM_BLOCK_NAME_LENGTH" , 0x8A41}, |
| 24342 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" , 0x90EC}, |
| 24343 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" , 0x8A46}, |
| 24344 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" , 0x8A45}, |
| 24345 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV" , 0x959C}, |
| 24346 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV" , 0x959D}, |
| 24347 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" , 0x84F0}, |
| 24348 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" , 0x84F1}, |
| 24349 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" , 0x8A44}, |
| 24350 | {"GL_UNIFORM_BUFFER" , 0x8A11}, |
| 24351 | {"GL_UNIFORM_BUFFER_ADDRESS_NV" , 0x936F}, |
| 24352 | {"GL_UNIFORM_BUFFER_BINDING" , 0x8A28}, |
| 24353 | {"GL_UNIFORM_BUFFER_BINDING_EXT" , 0x8DEF}, |
| 24354 | {"GL_UNIFORM_BUFFER_EXT" , 0x8DEE}, |
| 24355 | {"GL_UNIFORM_BUFFER_LENGTH_NV" , 0x9370}, |
| 24356 | {"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" , 0x8A34}, |
| 24357 | {"GL_UNIFORM_BUFFER_SIZE" , 0x8A2A}, |
| 24358 | {"GL_UNIFORM_BUFFER_START" , 0x8A29}, |
| 24359 | {"GL_UNIFORM_BUFFER_UNIFIED_NV" , 0x936E}, |
| 24360 | {"GL_UNIFORM_IS_ROW_MAJOR" , 0x8A3E}, |
| 24361 | {"GL_UNIFORM_MATRIX_STRIDE" , 0x8A3D}, |
| 24362 | {"GL_UNIFORM_NAME_LENGTH" , 0x8A39}, |
| 24363 | {"GL_UNIFORM_OFFSET" , 0x8A3B}, |
| 24364 | {"GL_UNIFORM_SIZE" , 0x8A38}, |
| 24365 | {"GL_UNIFORM_TYPE" , 0x8A37}, |
| 24366 | {"GL_UNKNOWN_CONTEXT_RESET" , 0x8255}, |
| 24367 | {"GL_UNKNOWN_CONTEXT_RESET_ARB" , 0x8255}, |
| 24368 | {"GL_UNKNOWN_CONTEXT_RESET_EXT" , 0x8255}, |
| 24369 | {"GL_UNKNOWN_CONTEXT_RESET_KHR" , 0x8255}, |
| 24370 | {"GL_UNPACK_ALIGNMENT" , 0x0CF5}, |
| 24371 | {"GL_UNPACK_CLIENT_STORAGE_APPLE" , 0x85B2}, |
| 24372 | {"GL_UNPACK_CMYK_HINT_EXT" , 0x800F}, |
| 24373 | {"GL_UNPACK_COLORSPACE_CONVERSION_WEBGL" , 0x9243}, |
| 24374 | {"GL_UNPACK_COMPRESSED_BLOCK_DEPTH" , 0x9129}, |
| 24375 | {"GL_UNPACK_COMPRESSED_BLOCK_HEIGHT" , 0x9128}, |
| 24376 | {"GL_UNPACK_COMPRESSED_BLOCK_SIZE" , 0x912A}, |
| 24377 | {"GL_UNPACK_COMPRESSED_BLOCK_WIDTH" , 0x9127}, |
| 24378 | {"GL_UNPACK_COMPRESSED_SIZE_SGIX" , 0x831A}, |
| 24379 | {"GL_UNPACK_CONSTANT_DATA_SUNX" , 0x81D5}, |
| 24380 | {"GL_UNPACK_FLIP_Y_WEBGL" , 0x9240}, |
| 24381 | {"GL_UNPACK_IMAGE_DEPTH_SGIS" , 0x8133}, |
| 24382 | {"GL_UNPACK_IMAGE_HEIGHT" , 0x806E}, |
| 24383 | {"GL_UNPACK_IMAGE_HEIGHT_EXT" , 0x806E}, |
| 24384 | {"GL_UNPACK_LSB_FIRST" , 0x0CF1}, |
| 24385 | {"GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL" , 0x9241}, |
| 24386 | {"GL_UNPACK_RESAMPLE_OML" , 0x8985}, |
| 24387 | {"GL_UNPACK_RESAMPLE_SGIX" , 0x842F}, |
| 24388 | {"GL_UNPACK_ROW_BYTES_APPLE" , 0x8A16}, |
| 24389 | {"GL_UNPACK_ROW_LENGTH" , 0x0CF2}, |
| 24390 | {"GL_UNPACK_ROW_LENGTH_EXT" , 0x0CF2}, |
| 24391 | {"GL_UNPACK_SKIP_IMAGES" , 0x806D}, |
| 24392 | {"GL_UNPACK_SKIP_IMAGES_EXT" , 0x806D}, |
| 24393 | {"GL_UNPACK_SKIP_PIXELS" , 0x0CF4}, |
| 24394 | {"GL_UNPACK_SKIP_PIXELS_EXT" , 0x0CF4}, |
| 24395 | {"GL_UNPACK_SKIP_ROWS" , 0x0CF3}, |
| 24396 | {"GL_UNPACK_SKIP_ROWS_EXT" , 0x0CF3}, |
| 24397 | {"GL_UNPACK_SKIP_VOLUMES_SGIS" , 0x8132}, |
| 24398 | {"GL_UNPACK_SUBSAMPLE_RATE_SGIX" , 0x85A1}, |
| 24399 | {"GL_UNPACK_SWAP_BYTES" , 0x0CF0}, |
| 24400 | {"GL_UNSIGNALED" , 0x9118}, |
| 24401 | {"GL_UNSIGNALED_APPLE" , 0x9118}, |
| 24402 | {"GL_UNSIGNED_BYTE" , 0x1401}, |
| 24403 | {"GL_UNSIGNED_BYTE_2_3_3_REV" , 0x8362}, |
| 24404 | {"GL_UNSIGNED_BYTE_2_3_3_REV_EXT" , 0x8362}, |
| 24405 | {"GL_UNSIGNED_BYTE_3_3_2" , 0x8032}, |
| 24406 | {"GL_UNSIGNED_BYTE_3_3_2_EXT" , 0x8032}, |
| 24407 | {"GL_UNSIGNED_IDENTITY_NV" , 0x8536}, |
| 24408 | {"GL_UNSIGNED_INT" , 0x1405}, |
| 24409 | {"GL_UNSIGNED_INT16_NV" , 0x8FF0}, |
| 24410 | {"GL_UNSIGNED_INT16_VEC2_NV" , 0x8FF1}, |
| 24411 | {"GL_UNSIGNED_INT16_VEC3_NV" , 0x8FF2}, |
| 24412 | {"GL_UNSIGNED_INT16_VEC4_NV" , 0x8FF3}, |
| 24413 | {"GL_UNSIGNED_INT64_AMD" , 0x8BC2}, |
| 24414 | {"GL_UNSIGNED_INT64_ARB" , 0x140F}, |
| 24415 | {"GL_UNSIGNED_INT64_NV" , 0x140F}, |
| 24416 | {"GL_UNSIGNED_INT64_VEC2_ARB" , 0x8FF5}, |
| 24417 | {"GL_UNSIGNED_INT64_VEC2_NV" , 0x8FF5}, |
| 24418 | {"GL_UNSIGNED_INT64_VEC3_ARB" , 0x8FF6}, |
| 24419 | {"GL_UNSIGNED_INT64_VEC3_NV" , 0x8FF6}, |
| 24420 | {"GL_UNSIGNED_INT64_VEC4_ARB" , 0x8FF7}, |
| 24421 | {"GL_UNSIGNED_INT64_VEC4_NV" , 0x8FF7}, |
| 24422 | {"GL_UNSIGNED_INT8_NV" , 0x8FEC}, |
| 24423 | {"GL_UNSIGNED_INT8_VEC2_NV" , 0x8FED}, |
| 24424 | {"GL_UNSIGNED_INT8_VEC3_NV" , 0x8FEE}, |
| 24425 | {"GL_UNSIGNED_INT8_VEC4_NV" , 0x8FEF}, |
| 24426 | {"GL_UNSIGNED_INT_10F_11F_11F_REV" , 0x8C3B}, |
| 24427 | {"GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE" , 0x8C3B}, |
| 24428 | {"GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" , 0x8C3B}, |
| 24429 | {"GL_UNSIGNED_INT_10_10_10_2" , 0x8036}, |
| 24430 | {"GL_UNSIGNED_INT_10_10_10_2_EXT" , 0x8036}, |
| 24431 | {"GL_UNSIGNED_INT_10_10_10_2_OES" , 0x8DF6}, |
| 24432 | {"GL_UNSIGNED_INT_24_8" , 0x84FA}, |
| 24433 | {"GL_UNSIGNED_INT_24_8_EXT" , 0x84FA}, |
| 24434 | {"GL_UNSIGNED_INT_24_8_MESA" , 0x8751}, |
| 24435 | {"GL_UNSIGNED_INT_24_8_NV" , 0x84FA}, |
| 24436 | {"GL_UNSIGNED_INT_24_8_OES" , 0x84FA}, |
| 24437 | {"GL_UNSIGNED_INT_2_10_10_10_REV" , 0x8368}, |
| 24438 | {"GL_UNSIGNED_INT_2_10_10_10_REV_EXT" , 0x8368}, |
| 24439 | {"GL_UNSIGNED_INT_5_9_9_9_REV" , 0x8C3E}, |
| 24440 | {"GL_UNSIGNED_INT_5_9_9_9_REV_APPLE" , 0x8C3E}, |
| 24441 | {"GL_UNSIGNED_INT_5_9_9_9_REV_EXT" , 0x8C3E}, |
| 24442 | {"GL_UNSIGNED_INT_8_24_REV_MESA" , 0x8752}, |
| 24443 | {"GL_UNSIGNED_INT_8_8_8_8" , 0x8035}, |
| 24444 | {"GL_UNSIGNED_INT_8_8_8_8_EXT" , 0x8035}, |
| 24445 | {"GL_UNSIGNED_INT_8_8_8_8_REV" , 0x8367}, |
| 24446 | {"GL_UNSIGNED_INT_8_8_8_8_REV_EXT" , 0x8367}, |
| 24447 | {"GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" , 0x86DB}, |
| 24448 | {"GL_UNSIGNED_INT_ATOMIC_COUNTER" , 0x92DB}, |
| 24449 | {"GL_UNSIGNED_INT_IMAGE_1D" , 0x9062}, |
| 24450 | {"GL_UNSIGNED_INT_IMAGE_1D_ARRAY" , 0x9068}, |
| 24451 | {"GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT" , 0x9068}, |
| 24452 | {"GL_UNSIGNED_INT_IMAGE_1D_EXT" , 0x9062}, |
| 24453 | {"GL_UNSIGNED_INT_IMAGE_2D" , 0x9063}, |
| 24454 | {"GL_UNSIGNED_INT_IMAGE_2D_ARRAY" , 0x9069}, |
| 24455 | {"GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT" , 0x9069}, |
| 24456 | {"GL_UNSIGNED_INT_IMAGE_2D_EXT" , 0x9063}, |
| 24457 | {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" , 0x906B}, |
| 24458 | {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" , 0x906C}, |
| 24459 | {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" , 0x906C}, |
| 24460 | {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT" , 0x906B}, |
| 24461 | {"GL_UNSIGNED_INT_IMAGE_2D_RECT" , 0x9065}, |
| 24462 | {"GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT" , 0x9065}, |
| 24463 | {"GL_UNSIGNED_INT_IMAGE_3D" , 0x9064}, |
| 24464 | {"GL_UNSIGNED_INT_IMAGE_3D_EXT" , 0x9064}, |
| 24465 | {"GL_UNSIGNED_INT_IMAGE_BUFFER" , 0x9067}, |
| 24466 | {"GL_UNSIGNED_INT_IMAGE_BUFFER_EXT" , 0x9067}, |
| 24467 | {"GL_UNSIGNED_INT_IMAGE_BUFFER_OES" , 0x9067}, |
| 24468 | {"GL_UNSIGNED_INT_IMAGE_CUBE" , 0x9066}, |
| 24469 | {"GL_UNSIGNED_INT_IMAGE_CUBE_EXT" , 0x9066}, |
| 24470 | {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" , 0x906A}, |
| 24471 | {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT" , 0x906A}, |
| 24472 | {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES" , 0x906A}, |
| 24473 | {"GL_UNSIGNED_INT_S8_S8_8_8_NV" , 0x86DA}, |
| 24474 | {"GL_UNSIGNED_INT_SAMPLER_1D" , 0x8DD1}, |
| 24475 | {"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" , 0x8DD6}, |
| 24476 | {"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" , 0x8DD6}, |
| 24477 | {"GL_UNSIGNED_INT_SAMPLER_1D_EXT" , 0x8DD1}, |
| 24478 | {"GL_UNSIGNED_INT_SAMPLER_2D" , 0x8DD2}, |
| 24479 | {"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" , 0x8DD7}, |
| 24480 | {"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" , 0x8DD7}, |
| 24481 | {"GL_UNSIGNED_INT_SAMPLER_2D_EXT" , 0x8DD2}, |
| 24482 | {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" , 0x910A}, |
| 24483 | {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" , 0x910D}, |
| 24484 | {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES" , 0x910D}, |
| 24485 | {"GL_UNSIGNED_INT_SAMPLER_2D_RECT" , 0x8DD5}, |
| 24486 | {"GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" , 0x8DD5}, |
| 24487 | {"GL_UNSIGNED_INT_SAMPLER_3D" , 0x8DD3}, |
| 24488 | {"GL_UNSIGNED_INT_SAMPLER_3D_EXT" , 0x8DD3}, |
| 24489 | {"GL_UNSIGNED_INT_SAMPLER_BUFFER" , 0x8DD8}, |
| 24490 | {"GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD" , 0x9003}, |
| 24491 | {"GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" , 0x8DD8}, |
| 24492 | {"GL_UNSIGNED_INT_SAMPLER_BUFFER_OES" , 0x8DD8}, |
| 24493 | {"GL_UNSIGNED_INT_SAMPLER_CUBE" , 0x8DD4}, |
| 24494 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" , 0x8DD4}, |
| 24495 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" , 0x900F}, |
| 24496 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" , 0x900F}, |
| 24497 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT" , 0x900F}, |
| 24498 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES" , 0x900F}, |
| 24499 | {"GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV" , 0x8E58}, |
| 24500 | {"GL_UNSIGNED_INT_VEC2" , 0x8DC6}, |
| 24501 | {"GL_UNSIGNED_INT_VEC2_EXT" , 0x8DC6}, |
| 24502 | {"GL_UNSIGNED_INT_VEC3" , 0x8DC7}, |
| 24503 | {"GL_UNSIGNED_INT_VEC3_EXT" , 0x8DC7}, |
| 24504 | {"GL_UNSIGNED_INT_VEC4" , 0x8DC8}, |
| 24505 | {"GL_UNSIGNED_INT_VEC4_EXT" , 0x8DC8}, |
| 24506 | {"GL_UNSIGNED_INVERT_NV" , 0x8537}, |
| 24507 | {"GL_UNSIGNED_NORMALIZED" , 0x8C17}, |
| 24508 | {"GL_UNSIGNED_NORMALIZED_ARB" , 0x8C17}, |
| 24509 | {"GL_UNSIGNED_NORMALIZED_EXT" , 0x8C17}, |
| 24510 | {"GL_UNSIGNED_SHORT" , 0x1403}, |
| 24511 | {"GL_UNSIGNED_SHORT_15_1_MESA" , 0x8753}, |
| 24512 | {"GL_UNSIGNED_SHORT_1_15_REV_MESA" , 0x8754}, |
| 24513 | {"GL_UNSIGNED_SHORT_1_5_5_5_REV" , 0x8366}, |
| 24514 | {"GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" , 0x8366}, |
| 24515 | {"GL_UNSIGNED_SHORT_4_4_4_4" , 0x8033}, |
| 24516 | {"GL_UNSIGNED_SHORT_4_4_4_4_EXT" , 0x8033}, |
| 24517 | {"GL_UNSIGNED_SHORT_4_4_4_4_REV" , 0x8365}, |
| 24518 | {"GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" , 0x8365}, |
| 24519 | {"GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG" , 0x8365}, |
| 24520 | {"GL_UNSIGNED_SHORT_5_5_5_1" , 0x8034}, |
| 24521 | {"GL_UNSIGNED_SHORT_5_5_5_1_EXT" , 0x8034}, |
| 24522 | {"GL_UNSIGNED_SHORT_5_6_5" , 0x8363}, |
| 24523 | {"GL_UNSIGNED_SHORT_5_6_5_EXT" , 0x8363}, |
| 24524 | {"GL_UNSIGNED_SHORT_5_6_5_REV" , 0x8364}, |
| 24525 | {"GL_UNSIGNED_SHORT_5_6_5_REV_EXT" , 0x8364}, |
| 24526 | {"GL_UNSIGNED_SHORT_8_8_APPLE" , 0x85BA}, |
| 24527 | {"GL_UNSIGNED_SHORT_8_8_MESA" , 0x85BA}, |
| 24528 | {"GL_UNSIGNED_SHORT_8_8_REV_APPLE" , 0x85BB}, |
| 24529 | {"GL_UNSIGNED_SHORT_8_8_REV_MESA" , 0x85BB}, |
| 24530 | {"GL_UPLOAD_GPU_MASK_NVX" , 0x954A}, |
| 24531 | {"GL_UPPER_LEFT" , 0x8CA2}, |
| 24532 | {"GL_UPPER_LEFT_EXT" , 0x8CA2}, |
| 24533 | {"GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE" , 0x0010}, |
| 24534 | {"GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE" , 0x0020}, |
| 24535 | {"GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE" , 0x0200}, |
| 24536 | {"GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE" , 0x0080}, |
| 24537 | {"GL_USAGE_SAMPLED_BIT_ANGLE" , 0x0004}, |
| 24538 | {"GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE" , 0x0100}, |
| 24539 | {"GL_USAGE_STORAGE_BIT_ANGLE" , 0x0008}, |
| 24540 | {"GL_USAGE_TRANSFER_DST_BIT_ANGLE" , 0x0002}, |
| 24541 | {"GL_USAGE_TRANSFER_SRC_BIT_ANGLE" , 0x0001}, |
| 24542 | {"GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE" , 0x0040}, |
| 24543 | {"GL_USE_MISSING_GLYPH_NV" , 0x90AA}, |
| 24544 | {"GL_UTF16_NV" , 0x909B}, |
| 24545 | {"GL_UTF8_NV" , 0x909A}, |
| 24546 | {"GL_UUID_SIZE_EXT" , 0x0016}, |
| 24547 | {"GL_V2F" , 0x2A20}, |
| 24548 | {"GL_V3F" , 0x2A21}, |
| 24549 | {"GL_VALIDATE_SHADER_BINARY_QCOM" , 0x96A3}, |
| 24550 | {"GL_VALIDATE_STATUS" , 0x8B83}, |
| 24551 | {"GL_VARIABLE_A_NV" , 0x8523}, |
| 24552 | {"GL_VARIABLE_B_NV" , 0x8524}, |
| 24553 | {"GL_VARIABLE_C_NV" , 0x8525}, |
| 24554 | {"GL_VARIABLE_D_NV" , 0x8526}, |
| 24555 | {"GL_VARIABLE_E_NV" , 0x8527}, |
| 24556 | {"GL_VARIABLE_F_NV" , 0x8528}, |
| 24557 | {"GL_VARIABLE_G_NV" , 0x8529}, |
| 24558 | {"GL_VARIANT_ARRAY_EXT" , 0x87E8}, |
| 24559 | {"GL_VARIANT_ARRAY_POINTER_EXT" , 0x87E9}, |
| 24560 | {"GL_VARIANT_ARRAY_STRIDE_EXT" , 0x87E6}, |
| 24561 | {"GL_VARIANT_ARRAY_TYPE_EXT" , 0x87E7}, |
| 24562 | {"GL_VARIANT_DATATYPE_EXT" , 0x87E5}, |
| 24563 | {"GL_VARIANT_EXT" , 0x87C1}, |
| 24564 | {"GL_VARIANT_VALUE_EXT" , 0x87E4}, |
| 24565 | {"GL_VBO_FREE_MEMORY_ATI" , 0x87FB}, |
| 24566 | {"GL_VECTOR_EXT" , 0x87BF}, |
| 24567 | {"GL_VENDOR" , 0x1F00}, |
| 24568 | {"GL_VERSION" , 0x1F02}, |
| 24569 | {"GL_VERSION_ES_CL_1_0" , 0x0001}, |
| 24570 | {"GL_VERSION_ES_CL_1_1" , 0x0001}, |
| 24571 | {"GL_VERSION_ES_CM_1_1" , 0x0001}, |
| 24572 | {"GL_VERTEX23_BIT_PGI" , 0x0004}, |
| 24573 | {"GL_VERTEX4_BIT_PGI" , 0x0008}, |
| 24574 | {"GL_VERTEX_ARRAY" , 0x8074}, |
| 24575 | {"GL_VERTEX_ARRAY_ADDRESS_NV" , 0x8F21}, |
| 24576 | {"GL_VERTEX_ARRAY_BINDING" , 0x85B5}, |
| 24577 | {"GL_VERTEX_ARRAY_BINDING_APPLE" , 0x85B5}, |
| 24578 | {"GL_VERTEX_ARRAY_BINDING_OES" , 0x85B5}, |
| 24579 | {"GL_VERTEX_ARRAY_BUFFER_BINDING" , 0x8896}, |
| 24580 | {"GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" , 0x8896}, |
| 24581 | {"GL_VERTEX_ARRAY_COUNT_EXT" , 0x807D}, |
| 24582 | {"GL_VERTEX_ARRAY_EXT" , 0x8074}, |
| 24583 | {"GL_VERTEX_ARRAY_KHR" , 0x8074}, |
| 24584 | {"GL_VERTEX_ARRAY_LENGTH_NV" , 0x8F2B}, |
| 24585 | {"GL_VERTEX_ARRAY_LIST_IBM" , 0x103070}, |
| 24586 | {"GL_VERTEX_ARRAY_LIST_STRIDE_IBM" , 0x103080}, |
| 24587 | {"GL_VERTEX_ARRAY_OBJECT_AMD" , 0x9154}, |
| 24588 | {"GL_VERTEX_ARRAY_OBJECT_EXT" , 0x9154}, |
| 24589 | {"GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL" , 0x83F5}, |
| 24590 | {"GL_VERTEX_ARRAY_POINTER" , 0x808E}, |
| 24591 | {"GL_VERTEX_ARRAY_POINTER_EXT" , 0x808E}, |
| 24592 | {"GL_VERTEX_ARRAY_RANGE_APPLE" , 0x851D}, |
| 24593 | {"GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" , 0x851E}, |
| 24594 | {"GL_VERTEX_ARRAY_RANGE_LENGTH_NV" , 0x851E}, |
| 24595 | {"GL_VERTEX_ARRAY_RANGE_NV" , 0x851D}, |
| 24596 | {"GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" , 0x8521}, |
| 24597 | {"GL_VERTEX_ARRAY_RANGE_POINTER_NV" , 0x8521}, |
| 24598 | {"GL_VERTEX_ARRAY_RANGE_VALID_NV" , 0x851F}, |
| 24599 | {"GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV" , 0x8533}, |
| 24600 | {"GL_VERTEX_ARRAY_SIZE" , 0x807A}, |
| 24601 | {"GL_VERTEX_ARRAY_SIZE_EXT" , 0x807A}, |
| 24602 | {"GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" , 0x851F}, |
| 24603 | {"GL_VERTEX_ARRAY_STRIDE" , 0x807C}, |
| 24604 | {"GL_VERTEX_ARRAY_STRIDE_EXT" , 0x807C}, |
| 24605 | {"GL_VERTEX_ARRAY_TYPE" , 0x807B}, |
| 24606 | {"GL_VERTEX_ARRAY_TYPE_EXT" , 0x807B}, |
| 24607 | {"GL_VERTEX_ATTRIB_ARRAY0_NV" , 0x8650}, |
| 24608 | {"GL_VERTEX_ATTRIB_ARRAY10_NV" , 0x865A}, |
| 24609 | {"GL_VERTEX_ATTRIB_ARRAY11_NV" , 0x865B}, |
| 24610 | {"GL_VERTEX_ATTRIB_ARRAY12_NV" , 0x865C}, |
| 24611 | {"GL_VERTEX_ATTRIB_ARRAY13_NV" , 0x865D}, |
| 24612 | {"GL_VERTEX_ATTRIB_ARRAY14_NV" , 0x865E}, |
| 24613 | {"GL_VERTEX_ATTRIB_ARRAY15_NV" , 0x865F}, |
| 24614 | {"GL_VERTEX_ATTRIB_ARRAY1_NV" , 0x8651}, |
| 24615 | {"GL_VERTEX_ATTRIB_ARRAY2_NV" , 0x8652}, |
| 24616 | {"GL_VERTEX_ATTRIB_ARRAY3_NV" , 0x8653}, |
| 24617 | {"GL_VERTEX_ATTRIB_ARRAY4_NV" , 0x8654}, |
| 24618 | {"GL_VERTEX_ATTRIB_ARRAY5_NV" , 0x8655}, |
| 24619 | {"GL_VERTEX_ATTRIB_ARRAY6_NV" , 0x8656}, |
| 24620 | {"GL_VERTEX_ATTRIB_ARRAY7_NV" , 0x8657}, |
| 24621 | {"GL_VERTEX_ATTRIB_ARRAY8_NV" , 0x8658}, |
| 24622 | {"GL_VERTEX_ATTRIB_ARRAY9_NV" , 0x8659}, |
| 24623 | {"GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV" , 0x8F20}, |
| 24624 | {"GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT" , 0x0001}, |
| 24625 | {"GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT" , 0x0001}, |
| 24626 | {"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" , 0x889F}, |
| 24627 | {"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" , 0x889F}, |
| 24628 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR" , 0x88FE}, |
| 24629 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE" , 0x88FE}, |
| 24630 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" , 0x88FE}, |
| 24631 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT" , 0x88FE}, |
| 24632 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV" , 0x88FE}, |
| 24633 | {"GL_VERTEX_ATTRIB_ARRAY_ENABLED" , 0x8622}, |
| 24634 | {"GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" , 0x8622}, |
| 24635 | {"GL_VERTEX_ATTRIB_ARRAY_INTEGER" , 0x88FD}, |
| 24636 | {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" , 0x88FD}, |
| 24637 | {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV" , 0x88FD}, |
| 24638 | {"GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV" , 0x8F2A}, |
| 24639 | {"GL_VERTEX_ATTRIB_ARRAY_LONG" , 0x874E}, |
| 24640 | {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" , 0x886A}, |
| 24641 | {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" , 0x886A}, |
| 24642 | {"GL_VERTEX_ATTRIB_ARRAY_POINTER" , 0x8645}, |
| 24643 | {"GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" , 0x8645}, |
| 24644 | {"GL_VERTEX_ATTRIB_ARRAY_SIZE" , 0x8623}, |
| 24645 | {"GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" , 0x8623}, |
| 24646 | {"GL_VERTEX_ATTRIB_ARRAY_STRIDE" , 0x8624}, |
| 24647 | {"GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" , 0x8624}, |
| 24648 | {"GL_VERTEX_ATTRIB_ARRAY_TYPE" , 0x8625}, |
| 24649 | {"GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" , 0x8625}, |
| 24650 | {"GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV" , 0x8F1E}, |
| 24651 | {"GL_VERTEX_ATTRIB_BINDING" , 0x82D4}, |
| 24652 | {"GL_VERTEX_ATTRIB_MAP1_APPLE" , 0x8A00}, |
| 24653 | {"GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE" , 0x8A03}, |
| 24654 | {"GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE" , 0x8A05}, |
| 24655 | {"GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE" , 0x8A04}, |
| 24656 | {"GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE" , 0x8A02}, |
| 24657 | {"GL_VERTEX_ATTRIB_MAP2_APPLE" , 0x8A01}, |
| 24658 | {"GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE" , 0x8A07}, |
| 24659 | {"GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE" , 0x8A09}, |
| 24660 | {"GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE" , 0x8A08}, |
| 24661 | {"GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE" , 0x8A06}, |
| 24662 | {"GL_VERTEX_ATTRIB_RELATIVE_OFFSET" , 0x82D5}, |
| 24663 | {"GL_VERTEX_BINDING_BUFFER" , 0x8F4F}, |
| 24664 | {"GL_VERTEX_BINDING_DIVISOR" , 0x82D6}, |
| 24665 | {"GL_VERTEX_BINDING_OFFSET" , 0x82D7}, |
| 24666 | {"GL_VERTEX_BINDING_STRIDE" , 0x82D8}, |
| 24667 | {"GL_VERTEX_BLEND_ARB" , 0x86A7}, |
| 24668 | {"GL_VERTEX_CONSISTENT_HINT_PGI" , 0x1A22B}, |
| 24669 | {"GL_VERTEX_DATA_HINT_PGI" , 0x1A22A}, |
| 24670 | {"GL_VERTEX_ELEMENT_SWIZZLE_AMD" , 0x91A4}, |
| 24671 | {"GL_VERTEX_ID_NV" , 0x8C7B}, |
| 24672 | {"GL_VERTEX_ID_SWIZZLE_AMD" , 0x91A5}, |
| 24673 | {"GL_VERTEX_PRECLIP_HINT_SGIX" , 0x83EF}, |
| 24674 | {"GL_VERTEX_PRECLIP_SGIX" , 0x83EE}, |
| 24675 | {"GL_VERTEX_PROGRAM_ARB" , 0x8620}, |
| 24676 | {"GL_VERTEX_PROGRAM_BINDING_NV" , 0x864A}, |
| 24677 | {"GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA" , 0x8BB7}, |
| 24678 | {"GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA" , 0x8BB6}, |
| 24679 | {"GL_VERTEX_PROGRAM_CALLBACK_MESA" , 0x8BB5}, |
| 24680 | {"GL_VERTEX_PROGRAM_NV" , 0x8620}, |
| 24681 | {"GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV" , 0x8DA2}, |
| 24682 | {"GL_VERTEX_PROGRAM_POINT_SIZE" , 0x8642}, |
| 24683 | {"GL_VERTEX_PROGRAM_POINT_SIZE_ARB" , 0x8642}, |
| 24684 | {"GL_VERTEX_PROGRAM_POINT_SIZE_NV" , 0x8642}, |
| 24685 | {"GL_VERTEX_PROGRAM_POSITION_MESA" , 0x8BB4}, |
| 24686 | {"GL_VERTEX_PROGRAM_TWO_SIDE" , 0x8643}, |
| 24687 | {"GL_VERTEX_PROGRAM_TWO_SIDE_ARB" , 0x8643}, |
| 24688 | {"GL_VERTEX_PROGRAM_TWO_SIDE_NV" , 0x8643}, |
| 24689 | {"GL_VERTEX_SHADER" , 0x8B31}, |
| 24690 | {"GL_VERTEX_SHADER_ARB" , 0x8B31}, |
| 24691 | {"GL_VERTEX_SHADER_BINDING_EXT" , 0x8781}, |
| 24692 | {"GL_VERTEX_SHADER_BIT" , 0x0001}, |
| 24693 | {"GL_VERTEX_SHADER_BIT_EXT" , 0x0001}, |
| 24694 | {"GL_VERTEX_SHADER_EXT" , 0x8780}, |
| 24695 | {"GL_VERTEX_SHADER_INSTRUCTIONS_EXT" , 0x87CF}, |
| 24696 | {"GL_VERTEX_SHADER_INVARIANTS_EXT" , 0x87D1}, |
| 24697 | {"GL_VERTEX_SHADER_INVOCATIONS" , 0x82F0}, |
| 24698 | {"GL_VERTEX_SHADER_INVOCATIONS_ARB" , 0x82F0}, |
| 24699 | {"GL_VERTEX_SHADER_LOCALS_EXT" , 0x87D3}, |
| 24700 | {"GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" , 0x87D2}, |
| 24701 | {"GL_VERTEX_SHADER_OPTIMIZED_EXT" , 0x87D4}, |
| 24702 | {"GL_VERTEX_SHADER_VARIANTS_EXT" , 0x87D0}, |
| 24703 | {"GL_VERTEX_SOURCE_ATI" , 0x8774}, |
| 24704 | {"GL_VERTEX_STATE_PROGRAM_NV" , 0x8621}, |
| 24705 | {"GL_VERTEX_STREAM0_ATI" , 0x876C}, |
| 24706 | {"GL_VERTEX_STREAM1_ATI" , 0x876D}, |
| 24707 | {"GL_VERTEX_STREAM2_ATI" , 0x876E}, |
| 24708 | {"GL_VERTEX_STREAM3_ATI" , 0x876F}, |
| 24709 | {"GL_VERTEX_STREAM4_ATI" , 0x8770}, |
| 24710 | {"GL_VERTEX_STREAM5_ATI" , 0x8771}, |
| 24711 | {"GL_VERTEX_STREAM6_ATI" , 0x8772}, |
| 24712 | {"GL_VERTEX_STREAM7_ATI" , 0x8773}, |
| 24713 | {"GL_VERTEX_SUBROUTINE" , 0x92E8}, |
| 24714 | {"GL_VERTEX_SUBROUTINE_UNIFORM" , 0x92EE}, |
| 24715 | {"GL_VERTEX_TEXTURE" , 0x829B}, |
| 24716 | {"GL_VERTEX_WEIGHTING_EXT" , 0x8509}, |
| 24717 | {"GL_VERTEX_WEIGHT_ARRAY_EXT" , 0x850C}, |
| 24718 | {"GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" , 0x8510}, |
| 24719 | {"GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" , 0x850D}, |
| 24720 | {"GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" , 0x850F}, |
| 24721 | {"GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" , 0x850E}, |
| 24722 | {"GL_VERTICAL_LINE_TO_NV" , 0x0008}, |
| 24723 | {"GL_VERTICES_SUBMITTED" , 0x82EE}, |
| 24724 | {"GL_VERTICES_SUBMITTED_ARB" , 0x82EE}, |
| 24725 | {"GL_VIBRANCE_BIAS_NV" , 0x8719}, |
| 24726 | {"GL_VIBRANCE_SCALE_NV" , 0x8713}, |
| 24727 | {"GL_VIDEO_BUFFER_BINDING_NV" , 0x9021}, |
| 24728 | {"GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV" , 0x902D}, |
| 24729 | {"GL_VIDEO_BUFFER_NV" , 0x9020}, |
| 24730 | {"GL_VIDEO_BUFFER_PITCH_NV" , 0x9028}, |
| 24731 | {"GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV" , 0x903B}, |
| 24732 | {"GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV" , 0x903A}, |
| 24733 | {"GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV" , 0x9039}, |
| 24734 | {"GL_VIDEO_CAPTURE_FRAME_WIDTH_NV" , 0x9038}, |
| 24735 | {"GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV" , 0x903C}, |
| 24736 | {"GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV" , 0x9026}, |
| 24737 | {"GL_VIDEO_COLOR_CONVERSION_MATRIX_NV" , 0x9029}, |
| 24738 | {"GL_VIDEO_COLOR_CONVERSION_MAX_NV" , 0x902A}, |
| 24739 | {"GL_VIDEO_COLOR_CONVERSION_MIN_NV" , 0x902B}, |
| 24740 | {"GL_VIDEO_COLOR_CONVERSION_OFFSET_NV" , 0x902C}, |
| 24741 | {"GL_VIEWPORT" , 0x0BA2}, |
| 24742 | {"GL_VIEWPORT_BIT" , 0x0800}, |
| 24743 | {"GL_VIEWPORT_BOUNDS_RANGE" , 0x825D}, |
| 24744 | {"GL_VIEWPORT_BOUNDS_RANGE_EXT" , 0x825D}, |
| 24745 | {"GL_VIEWPORT_BOUNDS_RANGE_NV" , 0x825D}, |
| 24746 | {"GL_VIEWPORT_BOUNDS_RANGE_OES" , 0x825D}, |
| 24747 | {"GL_VIEWPORT_COMMAND_NV" , 0x0010}, |
| 24748 | {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX" , 0x825F}, |
| 24749 | {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT" , 0x825F}, |
| 24750 | {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV" , 0x825F}, |
| 24751 | {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES" , 0x825F}, |
| 24752 | {"GL_VIEWPORT_POSITION_W_SCALE_NV" , 0x937C}, |
| 24753 | {"GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV" , 0x937D}, |
| 24754 | {"GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV" , 0x937E}, |
| 24755 | {"GL_VIEWPORT_SUBPIXEL_BITS" , 0x825C}, |
| 24756 | {"GL_VIEWPORT_SUBPIXEL_BITS_EXT" , 0x825C}, |
| 24757 | {"GL_VIEWPORT_SUBPIXEL_BITS_NV" , 0x825C}, |
| 24758 | {"GL_VIEWPORT_SUBPIXEL_BITS_OES" , 0x825C}, |
| 24759 | {"GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV" , 0x9357}, |
| 24760 | {"GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV" , 0x9351}, |
| 24761 | {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV" , 0x9353}, |
| 24762 | {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV" , 0x9355}, |
| 24763 | {"GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV" , 0x9356}, |
| 24764 | {"GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV" , 0x9350}, |
| 24765 | {"GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV" , 0x9352}, |
| 24766 | {"GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV" , 0x9354}, |
| 24767 | {"GL_VIEWPORT_SWIZZLE_W_NV" , 0x935B}, |
| 24768 | {"GL_VIEWPORT_SWIZZLE_X_NV" , 0x9358}, |
| 24769 | {"GL_VIEWPORT_SWIZZLE_Y_NV" , 0x9359}, |
| 24770 | {"GL_VIEWPORT_SWIZZLE_Z_NV" , 0x935A}, |
| 24771 | {"GL_VIEW_CLASS_128_BITS" , 0x82C4}, |
| 24772 | {"GL_VIEW_CLASS_16_BITS" , 0x82CA}, |
| 24773 | {"GL_VIEW_CLASS_24_BITS" , 0x82C9}, |
| 24774 | {"GL_VIEW_CLASS_32_BITS" , 0x82C8}, |
| 24775 | {"GL_VIEW_CLASS_48_BITS" , 0x82C7}, |
| 24776 | {"GL_VIEW_CLASS_64_BITS" , 0x82C6}, |
| 24777 | {"GL_VIEW_CLASS_8_BITS" , 0x82CB}, |
| 24778 | {"GL_VIEW_CLASS_96_BITS" , 0x82C5}, |
| 24779 | {"GL_VIEW_CLASS_ASTC_10x10_RGBA" , 0x9393}, |
| 24780 | {"GL_VIEW_CLASS_ASTC_10x5_RGBA" , 0x9390}, |
| 24781 | {"GL_VIEW_CLASS_ASTC_10x6_RGBA" , 0x9391}, |
| 24782 | {"GL_VIEW_CLASS_ASTC_10x8_RGBA" , 0x9392}, |
| 24783 | {"GL_VIEW_CLASS_ASTC_12x10_RGBA" , 0x9394}, |
| 24784 | {"GL_VIEW_CLASS_ASTC_12x12_RGBA" , 0x9395}, |
| 24785 | {"GL_VIEW_CLASS_ASTC_4x4_RGBA" , 0x9388}, |
| 24786 | {"GL_VIEW_CLASS_ASTC_5x4_RGBA" , 0x9389}, |
| 24787 | {"GL_VIEW_CLASS_ASTC_5x5_RGBA" , 0x938A}, |
| 24788 | {"GL_VIEW_CLASS_ASTC_6x5_RGBA" , 0x938B}, |
| 24789 | {"GL_VIEW_CLASS_ASTC_6x6_RGBA" , 0x938C}, |
| 24790 | {"GL_VIEW_CLASS_ASTC_8x5_RGBA" , 0x938D}, |
| 24791 | {"GL_VIEW_CLASS_ASTC_8x6_RGBA" , 0x938E}, |
| 24792 | {"GL_VIEW_CLASS_ASTC_8x8_RGBA" , 0x938F}, |
| 24793 | {"GL_VIEW_CLASS_BPTC_FLOAT" , 0x82D3}, |
| 24794 | {"GL_VIEW_CLASS_BPTC_UNORM" , 0x82D2}, |
| 24795 | {"GL_VIEW_CLASS_EAC_R11" , 0x9383}, |
| 24796 | {"GL_VIEW_CLASS_EAC_RG11" , 0x9384}, |
| 24797 | {"GL_VIEW_CLASS_ETC2_EAC_RGBA" , 0x9387}, |
| 24798 | {"GL_VIEW_CLASS_ETC2_RGB" , 0x9385}, |
| 24799 | {"GL_VIEW_CLASS_ETC2_RGBA" , 0x9386}, |
| 24800 | {"GL_VIEW_CLASS_RGTC1_RED" , 0x82D0}, |
| 24801 | {"GL_VIEW_CLASS_RGTC2_RG" , 0x82D1}, |
| 24802 | {"GL_VIEW_CLASS_S3TC_DXT1_RGB" , 0x82CC}, |
| 24803 | {"GL_VIEW_CLASS_S3TC_DXT1_RGBA" , 0x82CD}, |
| 24804 | {"GL_VIEW_CLASS_S3TC_DXT3_RGBA" , 0x82CE}, |
| 24805 | {"GL_VIEW_CLASS_S3TC_DXT5_RGBA" , 0x82CF}, |
| 24806 | {"GL_VIEW_COMPATIBILITY_CLASS" , 0x82B6}, |
| 24807 | {"GL_VIRTUAL_PAGE_SIZE_INDEX_ARB" , 0x91A7}, |
| 24808 | {"GL_VIRTUAL_PAGE_SIZE_INDEX_EXT" , 0x91A7}, |
| 24809 | {"GL_VIRTUAL_PAGE_SIZE_X_AMD" , 0x9195}, |
| 24810 | {"GL_VIRTUAL_PAGE_SIZE_X_ARB" , 0x9195}, |
| 24811 | {"GL_VIRTUAL_PAGE_SIZE_X_EXT" , 0x9195}, |
| 24812 | {"GL_VIRTUAL_PAGE_SIZE_Y_AMD" , 0x9196}, |
| 24813 | {"GL_VIRTUAL_PAGE_SIZE_Y_ARB" , 0x9196}, |
| 24814 | {"GL_VIRTUAL_PAGE_SIZE_Y_EXT" , 0x9196}, |
| 24815 | {"GL_VIRTUAL_PAGE_SIZE_Z_AMD" , 0x9197}, |
| 24816 | {"GL_VIRTUAL_PAGE_SIZE_Z_ARB" , 0x9197}, |
| 24817 | {"GL_VIRTUAL_PAGE_SIZE_Z_EXT" , 0x9197}, |
| 24818 | {"GL_VIVIDLIGHT_NV" , 0x92A6}, |
| 24819 | {"GL_VOLATILE_APPLE" , 0x8A1A}, |
| 24820 | {"GL_WAIT_FAILED" , 0x911D}, |
| 24821 | {"GL_WAIT_FAILED_APPLE" , 0x911D}, |
| 24822 | {"GL_WARPS_PER_SM_NV" , 0x933A}, |
| 24823 | {"GL_WARP_SIZE_NV" , 0x9339}, |
| 24824 | {"GL_WEIGHTED_AVERAGE_ARB" , 0x9367}, |
| 24825 | {"GL_WEIGHTED_AVERAGE_EXT" , 0x9367}, |
| 24826 | {"GL_WEIGHT_ARRAY_ARB" , 0x86AD}, |
| 24827 | {"GL_WEIGHT_ARRAY_BUFFER_BINDING" , 0x889E}, |
| 24828 | {"GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" , 0x889E}, |
| 24829 | {"GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" , 0x889E}, |
| 24830 | {"GL_WEIGHT_ARRAY_OES" , 0x86AD}, |
| 24831 | {"GL_WEIGHT_ARRAY_POINTER_ARB" , 0x86AC}, |
| 24832 | {"GL_WEIGHT_ARRAY_POINTER_OES" , 0x86AC}, |
| 24833 | {"GL_WEIGHT_ARRAY_SIZE_ARB" , 0x86AB}, |
| 24834 | {"GL_WEIGHT_ARRAY_SIZE_OES" , 0x86AB}, |
| 24835 | {"GL_WEIGHT_ARRAY_STRIDE_ARB" , 0x86AA}, |
| 24836 | {"GL_WEIGHT_ARRAY_STRIDE_OES" , 0x86AA}, |
| 24837 | {"GL_WEIGHT_ARRAY_TYPE_ARB" , 0x86A9}, |
| 24838 | {"GL_WEIGHT_ARRAY_TYPE_OES" , 0x86A9}, |
| 24839 | {"GL_WEIGHT_SUM_UNITY_ARB" , 0x86A6}, |
| 24840 | {"GL_WIDE_LINE_HINT_PGI" , 0x1A222}, |
| 24841 | {"GL_WINDOW_RECTANGLE_EXT" , 0x8F12}, |
| 24842 | {"GL_WINDOW_RECTANGLE_MODE_EXT" , 0x8F13}, |
| 24843 | {"GL_WRAP_BORDER_SUN" , 0x81D4}, |
| 24844 | {"GL_WRITEONLY_RENDERING_QCOM" , 0x8823}, |
| 24845 | {"GL_WRITE_DISCARD_NV" , 0x88BE}, |
| 24846 | {"GL_WRITE_ONLY" , 0x88B9}, |
| 24847 | {"GL_WRITE_ONLY_ARB" , 0x88B9}, |
| 24848 | {"GL_WRITE_ONLY_OES" , 0x88B9}, |
| 24849 | {"GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV" , 0x887A}, |
| 24850 | {"GL_WRITE_PIXEL_DATA_RANGE_NV" , 0x8878}, |
| 24851 | {"GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV" , 0x887C}, |
| 24852 | {"GL_W_EXT" , 0x87D8}, |
| 24853 | {"GL_XOR" , 0x1506}, |
| 24854 | {"GL_XOR_NV" , 0x1506}, |
| 24855 | {"GL_X_EXT" , 0x87D5}, |
| 24856 | {"GL_YCBAYCR8A_4224_NV" , 0x9032}, |
| 24857 | {"GL_YCBCR_422_APPLE" , 0x85B9}, |
| 24858 | {"GL_YCBCR_MESA" , 0x8757}, |
| 24859 | {"GL_YCBYCR8_422_NV" , 0x9031}, |
| 24860 | {"GL_YCRCBA_SGIX" , 0x8319}, |
| 24861 | {"GL_YCRCB_422_SGIX" , 0x81BB}, |
| 24862 | {"GL_YCRCB_444_SGIX" , 0x81BC}, |
| 24863 | {"GL_YCRCB_SGIX" , 0x8318}, |
| 24864 | {"GL_Y_EXT" , 0x87D6}, |
| 24865 | {"GL_Z400_BINARY_AMD" , 0x8740}, |
| 24866 | {"GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV" , 0x9036}, |
| 24867 | {"GL_Z4Y12Z4CB12Z4CR12_444_NV" , 0x9037}, |
| 24868 | {"GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV" , 0x9035}, |
| 24869 | {"GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV" , 0x9034}, |
| 24870 | {"GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV" , 0x9033}, |
| 24871 | {"GL_ZERO" , 0x0000}, |
| 24872 | {"GL_ZERO_EXT" , 0x87DD}, |
| 24873 | {"GL_ZERO_TO_ONE" , 0x935F}, |
| 24874 | {"GL_ZERO_TO_ONE_EXT" , 0x935F}, |
| 24875 | {"GL_ZOOM_X" , 0x0D16}, |
| 24876 | {"GL_ZOOM_Y" , 0x0D17}, |
| 24877 | {"GL_Z_EXT" , 0x87D7}, |
| 24878 | }; |
| 24879 | |
| 24880 | const size_t g_numStringEnums = std::size(g_stringEnumTable); |
| 24881 | } // anonymous namespace |
| 24882 | |
| 24883 | unsigned int StringToGLenum(const char *str) |
| 24884 | { |
| 24885 | auto it = std::lower_bound( |
| 24886 | first: &g_stringEnumTable[0], last: &g_stringEnumTable[g_numStringEnums], value: str, |
| 24887 | comp: [](const StringEnumEntry &a, const char *b) { return strcmp(s1: a.first, s2: b) < 0; }); |
| 24888 | |
| 24889 | if (strcmp(s1: it->first, s2: str) == 0) |
| 24890 | { |
| 24891 | return it->second; |
| 24892 | } |
| 24893 | |
| 24894 | UNREACHABLE(); |
| 24895 | return 0; |
| 24896 | } |
| 24897 | } // namespace gl |
| 24898 | |