1 | // GENERATED FILE - DO NOT EDIT. |
2 | // Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml. |
3 | // |
4 | // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
5 | // Use of this source code is governed by a BSD-style license that can be |
6 | // found in the LICENSE file. |
7 | // |
8 | // gl_enum_utils_autogen.cpp: |
9 | // mapping of GLenum value to string. |
10 | |
11 | #include "common/gl_enum_utils_autogen.h" |
12 | |
13 | #include "common/debug.h" |
14 | #include "common/gl_enum_utils.h" |
15 | |
16 | #include <algorithm> |
17 | #include <cstring> |
18 | |
19 | namespace gl |
20 | { |
21 | namespace |
22 | { |
23 | const char *UnknownEnumToString(unsigned int value) |
24 | { |
25 | constexpr size_t kBufferSize = 64; |
26 | static thread_local char sBuffer[kBufferSize]; |
27 | snprintf(s: sBuffer, maxlen: kBufferSize, format: "0x%04X" , value); |
28 | return sBuffer; |
29 | } |
30 | } // anonymous namespace |
31 | |
32 | const char *GLenumToString(GLESEnum enumGroup, unsigned int value) |
33 | { |
34 | switch (enumGroup) |
35 | { |
36 | case GLESEnum::AccumOp: |
37 | { |
38 | switch (value) |
39 | { |
40 | case 0x104: |
41 | return "GL_ADD" ; |
42 | default: |
43 | return UnknownEnumToString(value); |
44 | } |
45 | } |
46 | |
47 | case GLESEnum::AllEnums: |
48 | { |
49 | switch (value) |
50 | { |
51 | case 0x0: |
52 | return "GL_NONE" ; |
53 | case 0x1: |
54 | return "GL_ONE" ; |
55 | case 0x2: |
56 | return "GL_LINE_LOOP" ; |
57 | case 0x3: |
58 | return "GL_LINE_STRIP" ; |
59 | case 0x4: |
60 | return "GL_TRIANGLES" ; |
61 | case 0x5: |
62 | return "GL_TRIANGLE_STRIP" ; |
63 | case 0x6: |
64 | return "GL_TRIANGLE_FAN" ; |
65 | case 0x7: |
66 | return "GL_QUADS" ; |
67 | case 0x8: |
68 | return "GL_TESS_CONTROL_SHADER_BIT" ; |
69 | case 0xA: |
70 | return "GL_LINES_ADJACENCY" ; |
71 | case 0xB: |
72 | return "GL_LINE_STRIP_ADJACENCY" ; |
73 | case 0xC: |
74 | return "GL_TRIANGLES_ADJACENCY" ; |
75 | case 0xD: |
76 | return "GL_TRIANGLE_STRIP_ADJACENCY" ; |
77 | case 0xE: |
78 | return "GL_PATCHES" ; |
79 | case 0x10: |
80 | return "GL_MAP_FLUSH_EXPLICIT_BIT" ; |
81 | case 0x16: |
82 | return "GL_UUID_SIZE_EXT" ; |
83 | case 0x20: |
84 | return "GL_COMPUTE_SHADER_BIT" ; |
85 | case 0x40: |
86 | return "GL_COMMAND_BARRIER_BIT" ; |
87 | case 0x80: |
88 | return "GL_MAP_COHERENT_BIT_EXT" ; |
89 | case 0x100: |
90 | return "GL_DEPTH_BUFFER_BIT" ; |
91 | case 0x104: |
92 | return "GL_ADD" ; |
93 | case 0x200: |
94 | return "GL_NEVER" ; |
95 | case 0x201: |
96 | return "GL_LESS" ; |
97 | case 0x202: |
98 | return "GL_EQUAL" ; |
99 | case 0x203: |
100 | return "GL_LEQUAL" ; |
101 | case 0x204: |
102 | return "GL_GREATER" ; |
103 | case 0x205: |
104 | return "GL_NOTEQUAL" ; |
105 | case 0x206: |
106 | return "GL_GEQUAL" ; |
107 | case 0x207: |
108 | return "GL_ALWAYS" ; |
109 | case 0x300: |
110 | return "GL_SRC_COLOR" ; |
111 | case 0x301: |
112 | return "GL_ONE_MINUS_SRC_COLOR" ; |
113 | case 0x302: |
114 | return "GL_SRC_ALPHA" ; |
115 | case 0x303: |
116 | return "GL_ONE_MINUS_SRC_ALPHA" ; |
117 | case 0x304: |
118 | return "GL_DST_ALPHA" ; |
119 | case 0x305: |
120 | return "GL_ONE_MINUS_DST_ALPHA" ; |
121 | case 0x306: |
122 | return "GL_DST_COLOR" ; |
123 | case 0x307: |
124 | return "GL_ONE_MINUS_DST_COLOR" ; |
125 | case 0x308: |
126 | return "GL_SRC_ALPHA_SATURATE" ; |
127 | case 0x400: |
128 | return "GL_STENCIL_BUFFER_BIT" ; |
129 | case 0x404: |
130 | return "GL_FRONT" ; |
131 | case 0x405: |
132 | return "GL_BACK" ; |
133 | case 0x408: |
134 | return "GL_FRONT_AND_BACK" ; |
135 | case 0x500: |
136 | return "GL_INVALID_ENUM" ; |
137 | case 0x501: |
138 | return "GL_INVALID_VALUE" ; |
139 | case 0x502: |
140 | return "GL_INVALID_OPERATION" ; |
141 | case 0x503: |
142 | return "GL_STACK_OVERFLOW" ; |
143 | case 0x504: |
144 | return "GL_STACK_UNDERFLOW" ; |
145 | case 0x505: |
146 | return "GL_OUT_OF_MEMORY" ; |
147 | case 0x506: |
148 | return "GL_INVALID_FRAMEBUFFER_OPERATION" ; |
149 | case 0x507: |
150 | return "GL_CONTEXT_LOST" ; |
151 | case 0x800: |
152 | return "GL_EXP" ; |
153 | case 0x801: |
154 | return "GL_EXP2" ; |
155 | case 0x900: |
156 | return "GL_CW" ; |
157 | case 0x901: |
158 | return "GL_CCW" ; |
159 | case 0xB00: |
160 | return "GL_CURRENT_COLOR" ; |
161 | case 0xB02: |
162 | return "GL_CURRENT_NORMAL" ; |
163 | case 0xB03: |
164 | return "GL_CURRENT_TEXTURE_COORDS" ; |
165 | case 0xB10: |
166 | return "GL_POINT_SMOOTH" ; |
167 | case 0xB11: |
168 | return "GL_POINT_SIZE" ; |
169 | case 0xB12: |
170 | return "GL_SMOOTH_POINT_SIZE_RANGE" ; |
171 | case 0xB20: |
172 | return "GL_LINE_SMOOTH" ; |
173 | case 0xB21: |
174 | return "GL_LINE_WIDTH" ; |
175 | case 0xB22: |
176 | return "GL_SMOOTH_LINE_WIDTH_RANGE" ; |
177 | case 0xB40: |
178 | return "GL_POLYGON_MODE_NV" ; |
179 | case 0xB44: |
180 | return "GL_CULL_FACE" ; |
181 | case 0xB45: |
182 | return "GL_CULL_FACE_MODE" ; |
183 | case 0xB46: |
184 | return "GL_FRONT_FACE" ; |
185 | case 0xB50: |
186 | return "GL_LIGHTING" ; |
187 | case 0xB52: |
188 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
189 | case 0xB53: |
190 | return "GL_LIGHT_MODEL_AMBIENT" ; |
191 | case 0xB54: |
192 | return "GL_SHADE_MODEL" ; |
193 | case 0xB57: |
194 | return "GL_COLOR_MATERIAL" ; |
195 | case 0xB60: |
196 | return "GL_FOG" ; |
197 | case 0xB62: |
198 | return "GL_FOG_DENSITY" ; |
199 | case 0xB63: |
200 | return "GL_FOG_START" ; |
201 | case 0xB64: |
202 | return "GL_FOG_END" ; |
203 | case 0xB65: |
204 | return "GL_FOG_MODE" ; |
205 | case 0xB66: |
206 | return "GL_FOG_COLOR" ; |
207 | case 0xB70: |
208 | return "GL_DEPTH_RANGE" ; |
209 | case 0xB71: |
210 | return "GL_DEPTH_TEST" ; |
211 | case 0xB72: |
212 | return "GL_DEPTH_WRITEMASK" ; |
213 | case 0xB73: |
214 | return "GL_DEPTH_CLEAR_VALUE" ; |
215 | case 0xB74: |
216 | return "GL_DEPTH_FUNC" ; |
217 | case 0xB90: |
218 | return "GL_STENCIL_TEST" ; |
219 | case 0xB91: |
220 | return "GL_STENCIL_CLEAR_VALUE" ; |
221 | case 0xB92: |
222 | return "GL_STENCIL_FUNC" ; |
223 | case 0xB93: |
224 | return "GL_STENCIL_VALUE_MASK" ; |
225 | case 0xB94: |
226 | return "GL_STENCIL_FAIL" ; |
227 | case 0xB95: |
228 | return "GL_STENCIL_PASS_DEPTH_FAIL" ; |
229 | case 0xB96: |
230 | return "GL_STENCIL_PASS_DEPTH_PASS" ; |
231 | case 0xB97: |
232 | return "GL_STENCIL_REF" ; |
233 | case 0xB98: |
234 | return "GL_STENCIL_WRITEMASK" ; |
235 | case 0xBA0: |
236 | return "GL_MATRIX_MODE" ; |
237 | case 0xBA1: |
238 | return "GL_NORMALIZE" ; |
239 | case 0xBA2: |
240 | return "GL_VIEWPORT" ; |
241 | case 0xBA3: |
242 | return "GL_MODELVIEW_STACK_DEPTH" ; |
243 | case 0xBA4: |
244 | return "GL_PROJECTION_STACK_DEPTH" ; |
245 | case 0xBA5: |
246 | return "GL_TEXTURE_STACK_DEPTH" ; |
247 | case 0xBA6: |
248 | return "GL_MODELVIEW_MATRIX" ; |
249 | case 0xBA7: |
250 | return "GL_PROJECTION_MATRIX" ; |
251 | case 0xBA8: |
252 | return "GL_TEXTURE_MATRIX" ; |
253 | case 0xBC0: |
254 | return "GL_ALPHA_TEST" ; |
255 | case 0xBC1: |
256 | return "GL_ALPHA_TEST_FUNC" ; |
257 | case 0xBC2: |
258 | return "GL_ALPHA_TEST_REF" ; |
259 | case 0xBD0: |
260 | return "GL_DITHER" ; |
261 | case 0xBE0: |
262 | return "GL_BLEND_DST" ; |
263 | case 0xBE1: |
264 | return "GL_BLEND_SRC" ; |
265 | case 0xBE2: |
266 | return "GL_BLEND" ; |
267 | case 0xBF0: |
268 | return "GL_LOGIC_OP_MODE" ; |
269 | case 0xBF2: |
270 | return "GL_COLOR_LOGIC_OP" ; |
271 | case 0xC02: |
272 | return "GL_READ_BUFFER" ; |
273 | case 0xC10: |
274 | return "GL_SCISSOR_BOX" ; |
275 | case 0xC11: |
276 | return "GL_SCISSOR_TEST" ; |
277 | case 0xC22: |
278 | return "GL_COLOR_CLEAR_VALUE" ; |
279 | case 0xC23: |
280 | return "GL_COLOR_WRITEMASK" ; |
281 | case 0xC50: |
282 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
283 | case 0xC51: |
284 | return "GL_POINT_SMOOTH_HINT" ; |
285 | case 0xC52: |
286 | return "GL_LINE_SMOOTH_HINT" ; |
287 | case 0xC54: |
288 | return "GL_FOG_HINT" ; |
289 | case 0xCF2: |
290 | return "GL_UNPACK_ROW_LENGTH" ; |
291 | case 0xCF3: |
292 | return "GL_UNPACK_SKIP_ROWS" ; |
293 | case 0xCF4: |
294 | return "GL_UNPACK_SKIP_PIXELS" ; |
295 | case 0xCF5: |
296 | return "GL_UNPACK_ALIGNMENT" ; |
297 | case 0xD02: |
298 | return "GL_PACK_ROW_LENGTH" ; |
299 | case 0xD03: |
300 | return "GL_PACK_SKIP_ROWS" ; |
301 | case 0xD04: |
302 | return "GL_PACK_SKIP_PIXELS" ; |
303 | case 0xD05: |
304 | return "GL_PACK_ALIGNMENT" ; |
305 | case 0xD1C: |
306 | return "GL_ALPHA_SCALE" ; |
307 | case 0xD31: |
308 | return "GL_MAX_LIGHTS" ; |
309 | case 0xD32: |
310 | return "GL_MAX_CLIP_PLANES" ; |
311 | case 0xD33: |
312 | return "GL_MAX_TEXTURE_SIZE" ; |
313 | case 0xD36: |
314 | return "GL_MAX_MODELVIEW_STACK_DEPTH" ; |
315 | case 0xD38: |
316 | return "GL_MAX_PROJECTION_STACK_DEPTH" ; |
317 | case 0xD39: |
318 | return "GL_MAX_TEXTURE_STACK_DEPTH" ; |
319 | case 0xD3A: |
320 | return "GL_MAX_VIEWPORT_DIMS" ; |
321 | case 0xD50: |
322 | return "GL_SUBPIXEL_BITS" ; |
323 | case 0xD52: |
324 | return "GL_RED_BITS" ; |
325 | case 0xD53: |
326 | return "GL_GREEN_BITS" ; |
327 | case 0xD54: |
328 | return "GL_BLUE_BITS" ; |
329 | case 0xD55: |
330 | return "GL_ALPHA_BITS" ; |
331 | case 0xD56: |
332 | return "GL_DEPTH_BITS" ; |
333 | case 0xD57: |
334 | return "GL_STENCIL_BITS" ; |
335 | case 0xDE1: |
336 | return "GL_TEXTURE_2D" ; |
337 | case 0x1000: |
338 | return "GL_TEXTURE_WIDTH" ; |
339 | case 0x1001: |
340 | return "GL_TEXTURE_HEIGHT" ; |
341 | case 0x1003: |
342 | return "GL_TEXTURE_INTERNAL_FORMAT" ; |
343 | case 0x1004: |
344 | return "GL_TEXTURE_BORDER_COLOR" ; |
345 | case 0x1100: |
346 | return "GL_DONT_CARE" ; |
347 | case 0x1101: |
348 | return "GL_FASTEST" ; |
349 | case 0x1102: |
350 | return "GL_NICEST" ; |
351 | case 0x1200: |
352 | return "GL_AMBIENT" ; |
353 | case 0x1201: |
354 | return "GL_DIFFUSE" ; |
355 | case 0x1202: |
356 | return "GL_SPECULAR" ; |
357 | case 0x1203: |
358 | return "GL_POSITION" ; |
359 | case 0x1204: |
360 | return "GL_SPOT_DIRECTION" ; |
361 | case 0x1205: |
362 | return "GL_SPOT_EXPONENT" ; |
363 | case 0x1206: |
364 | return "GL_SPOT_CUTOFF" ; |
365 | case 0x1207: |
366 | return "GL_CONSTANT_ATTENUATION" ; |
367 | case 0x1208: |
368 | return "GL_LINEAR_ATTENUATION" ; |
369 | case 0x1209: |
370 | return "GL_QUADRATIC_ATTENUATION" ; |
371 | case 0x1400: |
372 | return "GL_BYTE" ; |
373 | case 0x1401: |
374 | return "GL_UNSIGNED_BYTE" ; |
375 | case 0x1402: |
376 | return "GL_SHORT" ; |
377 | case 0x1403: |
378 | return "GL_UNSIGNED_SHORT" ; |
379 | case 0x1404: |
380 | return "GL_INT" ; |
381 | case 0x1405: |
382 | return "GL_UNSIGNED_INT" ; |
383 | case 0x1406: |
384 | return "GL_FLOAT" ; |
385 | case 0x140B: |
386 | return "GL_HALF_FLOAT" ; |
387 | case 0x140C: |
388 | return "GL_FIXED" ; |
389 | case 0x1500: |
390 | return "GL_CLEAR" ; |
391 | case 0x1501: |
392 | return "GL_AND" ; |
393 | case 0x1502: |
394 | return "GL_AND_REVERSE" ; |
395 | case 0x1503: |
396 | return "GL_COPY" ; |
397 | case 0x1504: |
398 | return "GL_AND_INVERTED" ; |
399 | case 0x1505: |
400 | return "GL_NOOP" ; |
401 | case 0x1506: |
402 | return "GL_XOR" ; |
403 | case 0x1507: |
404 | return "GL_OR" ; |
405 | case 0x1508: |
406 | return "GL_NOR" ; |
407 | case 0x1509: |
408 | return "GL_EQUIV" ; |
409 | case 0x150A: |
410 | return "GL_INVERT" ; |
411 | case 0x150B: |
412 | return "GL_OR_REVERSE" ; |
413 | case 0x150C: |
414 | return "GL_COPY_INVERTED" ; |
415 | case 0x150D: |
416 | return "GL_OR_INVERTED" ; |
417 | case 0x150E: |
418 | return "GL_NAND" ; |
419 | case 0x150F: |
420 | return "GL_SET" ; |
421 | case 0x1600: |
422 | return "GL_EMISSION" ; |
423 | case 0x1601: |
424 | return "GL_SHININESS" ; |
425 | case 0x1602: |
426 | return "GL_AMBIENT_AND_DIFFUSE" ; |
427 | case 0x1700: |
428 | return "GL_MODELVIEW" ; |
429 | case 0x1701: |
430 | return "GL_PROJECTION" ; |
431 | case 0x1702: |
432 | return "GL_TEXTURE" ; |
433 | case 0x1800: |
434 | return "GL_COLOR" ; |
435 | case 0x1801: |
436 | return "GL_DEPTH" ; |
437 | case 0x1802: |
438 | return "GL_STENCIL" ; |
439 | case 0x1901: |
440 | return "GL_STENCIL_INDEX" ; |
441 | case 0x1902: |
442 | return "GL_DEPTH_COMPONENT" ; |
443 | case 0x1903: |
444 | return "GL_RED" ; |
445 | case 0x1904: |
446 | return "GL_GREEN" ; |
447 | case 0x1905: |
448 | return "GL_BLUE" ; |
449 | case 0x1906: |
450 | return "GL_ALPHA" ; |
451 | case 0x1907: |
452 | return "GL_RGB" ; |
453 | case 0x1908: |
454 | return "GL_RGBA" ; |
455 | case 0x1909: |
456 | return "GL_LUMINANCE" ; |
457 | case 0x190A: |
458 | return "GL_LUMINANCE_ALPHA" ; |
459 | case 0x1B00: |
460 | return "GL_POINT_NV" ; |
461 | case 0x1B01: |
462 | return "GL_LINE_NV" ; |
463 | case 0x1B02: |
464 | return "GL_FILL_NV" ; |
465 | case 0x1D00: |
466 | return "GL_FLAT" ; |
467 | case 0x1D01: |
468 | return "GL_SMOOTH" ; |
469 | case 0x1E00: |
470 | return "GL_KEEP" ; |
471 | case 0x1E01: |
472 | return "GL_REPLACE" ; |
473 | case 0x1E02: |
474 | return "GL_INCR" ; |
475 | case 0x1E03: |
476 | return "GL_DECR" ; |
477 | case 0x1F00: |
478 | return "GL_VENDOR" ; |
479 | case 0x1F01: |
480 | return "GL_RENDERER" ; |
481 | case 0x1F02: |
482 | return "GL_VERSION" ; |
483 | case 0x1F03: |
484 | return "GL_EXTENSIONS" ; |
485 | case 0x2000: |
486 | return "GL_SHADER_STORAGE_BARRIER_BIT" ; |
487 | case 0x2100: |
488 | return "GL_MODULATE" ; |
489 | case 0x2101: |
490 | return "GL_DECAL" ; |
491 | case 0x2200: |
492 | return "GL_TEXTURE_ENV_MODE" ; |
493 | case 0x2201: |
494 | return "GL_TEXTURE_ENV_COLOR" ; |
495 | case 0x2300: |
496 | return "GL_TEXTURE_ENV" ; |
497 | case 0x2500: |
498 | return "GL_TEXTURE_GEN_MODE_OES" ; |
499 | case 0x2600: |
500 | return "GL_NEAREST" ; |
501 | case 0x2601: |
502 | return "GL_LINEAR" ; |
503 | case 0x2700: |
504 | return "GL_NEAREST_MIPMAP_NEAREST" ; |
505 | case 0x2701: |
506 | return "GL_LINEAR_MIPMAP_NEAREST" ; |
507 | case 0x2702: |
508 | return "GL_NEAREST_MIPMAP_LINEAR" ; |
509 | case 0x2703: |
510 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
511 | case 0x2800: |
512 | return "GL_TEXTURE_MAG_FILTER" ; |
513 | case 0x2801: |
514 | return "GL_TEXTURE_MIN_FILTER" ; |
515 | case 0x2802: |
516 | return "GL_TEXTURE_WRAP_S" ; |
517 | case 0x2803: |
518 | return "GL_TEXTURE_WRAP_T" ; |
519 | case 0x2901: |
520 | return "GL_REPEAT" ; |
521 | case 0x2A00: |
522 | return "GL_POLYGON_OFFSET_UNITS" ; |
523 | case 0x2A01: |
524 | return "GL_POLYGON_OFFSET_POINT_NV" ; |
525 | case 0x2A02: |
526 | return "GL_POLYGON_OFFSET_LINE_NV" ; |
527 | case 0x3000: |
528 | return "GL_CLIP_PLANE0" ; |
529 | case 0x3001: |
530 | return "GL_CLIP_PLANE1" ; |
531 | case 0x3002: |
532 | return "GL_CLIP_PLANE2" ; |
533 | case 0x3003: |
534 | return "GL_CLIP_PLANE3" ; |
535 | case 0x3004: |
536 | return "GL_CLIP_PLANE4" ; |
537 | case 0x3005: |
538 | return "GL_CLIP_PLANE5" ; |
539 | case 0x3006: |
540 | return "GL_CLIP_DISTANCE6_EXT" ; |
541 | case 0x3007: |
542 | return "GL_CLIP_DISTANCE7_EXT" ; |
543 | case 0x4000: |
544 | return "GL_LIGHT0" ; |
545 | case 0x4001: |
546 | return "GL_LIGHT1" ; |
547 | case 0x4002: |
548 | return "GL_LIGHT2" ; |
549 | case 0x4003: |
550 | return "GL_LIGHT3" ; |
551 | case 0x4004: |
552 | return "GL_LIGHT4" ; |
553 | case 0x4005: |
554 | return "GL_LIGHT5" ; |
555 | case 0x4006: |
556 | return "GL_LIGHT6" ; |
557 | case 0x4007: |
558 | return "GL_LIGHT7" ; |
559 | case 0x8001: |
560 | return "GL_CONSTANT_COLOR" ; |
561 | case 0x8002: |
562 | return "GL_ONE_MINUS_CONSTANT_COLOR" ; |
563 | case 0x8003: |
564 | return "GL_CONSTANT_ALPHA" ; |
565 | case 0x8004: |
566 | return "GL_ONE_MINUS_CONSTANT_ALPHA" ; |
567 | case 0x8005: |
568 | return "GL_BLEND_COLOR" ; |
569 | case 0x8006: |
570 | return "GL_FUNC_ADD" ; |
571 | case 0x8007: |
572 | return "GL_MIN" ; |
573 | case 0x8008: |
574 | return "GL_MAX" ; |
575 | case 0x8009: |
576 | return "GL_BLEND_EQUATION" ; |
577 | case 0x800A: |
578 | return "GL_FUNC_SUBTRACT" ; |
579 | case 0x800B: |
580 | return "GL_FUNC_REVERSE_SUBTRACT" ; |
581 | case 0x8033: |
582 | return "GL_UNSIGNED_SHORT_4_4_4_4" ; |
583 | case 0x8034: |
584 | return "GL_UNSIGNED_SHORT_5_5_5_1" ; |
585 | case 0x8037: |
586 | return "GL_POLYGON_OFFSET_FILL" ; |
587 | case 0x8038: |
588 | return "GL_POLYGON_OFFSET_FACTOR" ; |
589 | case 0x803A: |
590 | return "GL_RESCALE_NORMAL" ; |
591 | case 0x803C: |
592 | return "GL_ALPHA8_EXT" ; |
593 | case 0x8040: |
594 | return "GL_LUMINANCE8_EXT" ; |
595 | case 0x8045: |
596 | return "GL_LUMINANCE8_ALPHA8_EXT" ; |
597 | case 0x8051: |
598 | return "GL_RGB8" ; |
599 | case 0x8052: |
600 | return "GL_RGB10_EXT" ; |
601 | case 0x8054: |
602 | return "GL_RGB16_EXT" ; |
603 | case 0x8056: |
604 | return "GL_RGBA4" ; |
605 | case 0x8057: |
606 | return "GL_RGB5_A1" ; |
607 | case 0x8058: |
608 | return "GL_RGBA8" ; |
609 | case 0x8059: |
610 | return "GL_RGB10_A2" ; |
611 | case 0x805B: |
612 | return "GL_RGBA16_EXT" ; |
613 | case 0x805C: |
614 | return "GL_TEXTURE_RED_SIZE" ; |
615 | case 0x805D: |
616 | return "GL_TEXTURE_GREEN_SIZE" ; |
617 | case 0x805E: |
618 | return "GL_TEXTURE_BLUE_SIZE" ; |
619 | case 0x805F: |
620 | return "GL_TEXTURE_ALPHA_SIZE" ; |
621 | case 0x8069: |
622 | return "GL_TEXTURE_BINDING_2D" ; |
623 | case 0x806A: |
624 | return "GL_TEXTURE_BINDING_3D" ; |
625 | case 0x806D: |
626 | return "GL_UNPACK_SKIP_IMAGES" ; |
627 | case 0x806E: |
628 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
629 | case 0x806F: |
630 | return "GL_TEXTURE_3D" ; |
631 | case 0x8071: |
632 | return "GL_TEXTURE_DEPTH" ; |
633 | case 0x8072: |
634 | return "GL_TEXTURE_WRAP_R" ; |
635 | case 0x8073: |
636 | return "GL_MAX_3D_TEXTURE_SIZE" ; |
637 | case 0x8074: |
638 | return "GL_VERTEX_ARRAY" ; |
639 | case 0x8075: |
640 | return "GL_NORMAL_ARRAY" ; |
641 | case 0x8076: |
642 | return "GL_COLOR_ARRAY" ; |
643 | case 0x8078: |
644 | return "GL_TEXTURE_COORD_ARRAY" ; |
645 | case 0x807A: |
646 | return "GL_VERTEX_ARRAY_SIZE" ; |
647 | case 0x807B: |
648 | return "GL_VERTEX_ARRAY_TYPE" ; |
649 | case 0x807C: |
650 | return "GL_VERTEX_ARRAY_STRIDE" ; |
651 | case 0x807E: |
652 | return "GL_NORMAL_ARRAY_TYPE" ; |
653 | case 0x807F: |
654 | return "GL_NORMAL_ARRAY_STRIDE" ; |
655 | case 0x8081: |
656 | return "GL_COLOR_ARRAY_SIZE" ; |
657 | case 0x8082: |
658 | return "GL_COLOR_ARRAY_TYPE" ; |
659 | case 0x8083: |
660 | return "GL_COLOR_ARRAY_STRIDE" ; |
661 | case 0x8088: |
662 | return "GL_TEXTURE_COORD_ARRAY_SIZE" ; |
663 | case 0x8089: |
664 | return "GL_TEXTURE_COORD_ARRAY_TYPE" ; |
665 | case 0x808A: |
666 | return "GL_TEXTURE_COORD_ARRAY_STRIDE" ; |
667 | case 0x808E: |
668 | return "GL_VERTEX_ARRAY_POINTER" ; |
669 | case 0x808F: |
670 | return "GL_NORMAL_ARRAY_POINTER" ; |
671 | case 0x8090: |
672 | return "GL_COLOR_ARRAY_POINTER" ; |
673 | case 0x8092: |
674 | return "GL_TEXTURE_COORD_ARRAY_POINTER" ; |
675 | case 0x809D: |
676 | return "GL_MULTISAMPLE" ; |
677 | case 0x809E: |
678 | return "GL_SAMPLE_ALPHA_TO_COVERAGE" ; |
679 | case 0x809F: |
680 | return "GL_SAMPLE_ALPHA_TO_ONE" ; |
681 | case 0x80A0: |
682 | return "GL_SAMPLE_COVERAGE" ; |
683 | case 0x80A8: |
684 | return "GL_SAMPLE_BUFFERS" ; |
685 | case 0x80A9: |
686 | return "GL_SAMPLES" ; |
687 | case 0x80AA: |
688 | return "GL_SAMPLE_COVERAGE_VALUE" ; |
689 | case 0x80AB: |
690 | return "GL_SAMPLE_COVERAGE_INVERT" ; |
691 | case 0x80C8: |
692 | return "GL_BLEND_DST_RGB" ; |
693 | case 0x80C9: |
694 | return "GL_BLEND_SRC_RGB" ; |
695 | case 0x80CA: |
696 | return "GL_BLEND_DST_ALPHA" ; |
697 | case 0x80CB: |
698 | return "GL_BLEND_SRC_ALPHA" ; |
699 | case 0x80E1: |
700 | return "GL_BGRA_EXT" ; |
701 | case 0x80E8: |
702 | return "GL_MAX_ELEMENTS_VERTICES" ; |
703 | case 0x80E9: |
704 | return "GL_MAX_ELEMENTS_INDICES" ; |
705 | case 0x8126: |
706 | return "GL_POINT_SIZE_MIN" ; |
707 | case 0x8127: |
708 | return "GL_POINT_SIZE_MAX" ; |
709 | case 0x8128: |
710 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
711 | case 0x8129: |
712 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
713 | case 0x812D: |
714 | return "GL_CLAMP_TO_BORDER" ; |
715 | case 0x812F: |
716 | return "GL_CLAMP_TO_EDGE" ; |
717 | case 0x813A: |
718 | return "GL_TEXTURE_MIN_LOD" ; |
719 | case 0x813B: |
720 | return "GL_TEXTURE_MAX_LOD" ; |
721 | case 0x813C: |
722 | return "GL_TEXTURE_BASE_LEVEL" ; |
723 | case 0x813D: |
724 | return "GL_TEXTURE_MAX_LEVEL" ; |
725 | case 0x8191: |
726 | return "GL_GENERATE_MIPMAP" ; |
727 | case 0x8192: |
728 | return "GL_GENERATE_MIPMAP_HINT" ; |
729 | case 0x81A5: |
730 | return "GL_DEPTH_COMPONENT16" ; |
731 | case 0x81A6: |
732 | return "GL_DEPTH_COMPONENT24" ; |
733 | case 0x81A7: |
734 | return "GL_DEPTH_COMPONENT32_OES" ; |
735 | case 0x8210: |
736 | return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ; |
737 | case 0x8211: |
738 | return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ; |
739 | case 0x8212: |
740 | return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ; |
741 | case 0x8213: |
742 | return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ; |
743 | case 0x8214: |
744 | return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ; |
745 | case 0x8215: |
746 | return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ; |
747 | case 0x8216: |
748 | return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ; |
749 | case 0x8217: |
750 | return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ; |
751 | case 0x8218: |
752 | return "GL_FRAMEBUFFER_DEFAULT" ; |
753 | case 0x8219: |
754 | return "GL_FRAMEBUFFER_UNDEFINED" ; |
755 | case 0x821A: |
756 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
757 | case 0x821B: |
758 | return "GL_MAJOR_VERSION" ; |
759 | case 0x821C: |
760 | return "GL_MINOR_VERSION" ; |
761 | case 0x821D: |
762 | return "GL_NUM_EXTENSIONS" ; |
763 | case 0x821E: |
764 | return "GL_CONTEXT_FLAGS" ; |
765 | case 0x821F: |
766 | return "GL_BUFFER_IMMUTABLE_STORAGE_EXT" ; |
767 | case 0x8220: |
768 | return "GL_BUFFER_STORAGE_FLAGS_EXT" ; |
769 | case 0x8221: |
770 | return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" ; |
771 | case 0x8227: |
772 | return "GL_RG" ; |
773 | case 0x8228: |
774 | return "GL_RG_INTEGER" ; |
775 | case 0x8229: |
776 | return "GL_R8" ; |
777 | case 0x822A: |
778 | return "GL_R16_EXT" ; |
779 | case 0x822B: |
780 | return "GL_RG8" ; |
781 | case 0x822C: |
782 | return "GL_RG16_EXT" ; |
783 | case 0x822D: |
784 | return "GL_R16F" ; |
785 | case 0x822E: |
786 | return "GL_R32F" ; |
787 | case 0x822F: |
788 | return "GL_RG16F" ; |
789 | case 0x8230: |
790 | return "GL_RG32F" ; |
791 | case 0x8231: |
792 | return "GL_R8I" ; |
793 | case 0x8232: |
794 | return "GL_R8UI" ; |
795 | case 0x8233: |
796 | return "GL_R16I" ; |
797 | case 0x8234: |
798 | return "GL_R16UI" ; |
799 | case 0x8235: |
800 | return "GL_R32I" ; |
801 | case 0x8236: |
802 | return "GL_R32UI" ; |
803 | case 0x8237: |
804 | return "GL_RG8I" ; |
805 | case 0x8238: |
806 | return "GL_RG8UI" ; |
807 | case 0x8239: |
808 | return "GL_RG16I" ; |
809 | case 0x823A: |
810 | return "GL_RG16UI" ; |
811 | case 0x823B: |
812 | return "GL_RG32I" ; |
813 | case 0x823C: |
814 | return "GL_RG32UI" ; |
815 | case 0x8242: |
816 | return "GL_DEBUG_OUTPUT_SYNCHRONOUS" ; |
817 | case 0x8243: |
818 | return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH" ; |
819 | case 0x8244: |
820 | return "GL_DEBUG_CALLBACK_FUNCTION" ; |
821 | case 0x8245: |
822 | return "GL_DEBUG_CALLBACK_USER_PARAM" ; |
823 | case 0x8246: |
824 | return "GL_DEBUG_SOURCE_API" ; |
825 | case 0x8247: |
826 | return "GL_DEBUG_SOURCE_WINDOW_SYSTEM" ; |
827 | case 0x8248: |
828 | return "GL_DEBUG_SOURCE_SHADER_COMPILER" ; |
829 | case 0x8249: |
830 | return "GL_DEBUG_SOURCE_THIRD_PARTY" ; |
831 | case 0x824A: |
832 | return "GL_DEBUG_SOURCE_APPLICATION" ; |
833 | case 0x824B: |
834 | return "GL_DEBUG_SOURCE_OTHER" ; |
835 | case 0x824C: |
836 | return "GL_DEBUG_TYPE_ERROR" ; |
837 | case 0x824D: |
838 | return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" ; |
839 | case 0x824E: |
840 | return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" ; |
841 | case 0x824F: |
842 | return "GL_DEBUG_TYPE_PORTABILITY" ; |
843 | case 0x8250: |
844 | return "GL_DEBUG_TYPE_PERFORMANCE" ; |
845 | case 0x8251: |
846 | return "GL_DEBUG_TYPE_OTHER" ; |
847 | case 0x8252: |
848 | return "GL_LOSE_CONTEXT_ON_RESET" ; |
849 | case 0x8253: |
850 | return "GL_GUILTY_CONTEXT_RESET" ; |
851 | case 0x8254: |
852 | return "GL_INNOCENT_CONTEXT_RESET" ; |
853 | case 0x8255: |
854 | return "GL_UNKNOWN_CONTEXT_RESET" ; |
855 | case 0x8256: |
856 | return "GL_RESET_NOTIFICATION_STRATEGY" ; |
857 | case 0x8257: |
858 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
859 | case 0x8258: |
860 | return "GL_PROGRAM_SEPARABLE" ; |
861 | case 0x8259: |
862 | return "GL_ACTIVE_PROGRAM" ; |
863 | case 0x825A: |
864 | return "GL_PROGRAM_PIPELINE_BINDING" ; |
865 | case 0x825E: |
866 | return "GL_LAYER_PROVOKING_VERTEX" ; |
867 | case 0x8260: |
868 | return "GL_UNDEFINED_VERTEX" ; |
869 | case 0x8261: |
870 | return "GL_NO_RESET_NOTIFICATION" ; |
871 | case 0x8262: |
872 | return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" ; |
873 | case 0x8263: |
874 | return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" ; |
875 | case 0x8264: |
876 | return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" ; |
877 | case 0x8265: |
878 | return "GL_MAX_COMPUTE_ATOMIC_COUNTERS" ; |
879 | case 0x8266: |
880 | return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" ; |
881 | case 0x8267: |
882 | return "GL_COMPUTE_WORK_GROUP_SIZE" ; |
883 | case 0x8268: |
884 | return "GL_DEBUG_TYPE_MARKER" ; |
885 | case 0x8269: |
886 | return "GL_DEBUG_TYPE_PUSH_GROUP" ; |
887 | case 0x826A: |
888 | return "GL_DEBUG_TYPE_POP_GROUP" ; |
889 | case 0x826B: |
890 | return "GL_DEBUG_SEVERITY_NOTIFICATION" ; |
891 | case 0x826C: |
892 | return "GL_MAX_DEBUG_GROUP_STACK_DEPTH" ; |
893 | case 0x826D: |
894 | return "GL_DEBUG_GROUP_STACK_DEPTH" ; |
895 | case 0x826E: |
896 | return "GL_MAX_UNIFORM_LOCATIONS" ; |
897 | case 0x82D4: |
898 | return "GL_VERTEX_ATTRIB_BINDING" ; |
899 | case 0x82D5: |
900 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
901 | case 0x82D6: |
902 | return "GL_VERTEX_BINDING_DIVISOR" ; |
903 | case 0x82D7: |
904 | return "GL_VERTEX_BINDING_OFFSET" ; |
905 | case 0x82D8: |
906 | return "GL_VERTEX_BINDING_STRIDE" ; |
907 | case 0x82D9: |
908 | return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
909 | case 0x82DA: |
910 | return "GL_MAX_VERTEX_ATTRIB_BINDINGS" ; |
911 | case 0x82DF: |
912 | return "GL_TEXTURE_IMMUTABLE_LEVELS" ; |
913 | case 0x82E0: |
914 | return "GL_BUFFER" ; |
915 | case 0x82E1: |
916 | return "GL_SHADER" ; |
917 | case 0x82E2: |
918 | return "GL_PROGRAM" ; |
919 | case 0x82E3: |
920 | return "GL_QUERY" ; |
921 | case 0x82E4: |
922 | return "GL_PROGRAM_PIPELINE" ; |
923 | case 0x82E5: |
924 | return "GL_MAX_VERTEX_ATTRIB_STRIDE" ; |
925 | case 0x82E6: |
926 | return "GL_SAMPLER" ; |
927 | case 0x82E8: |
928 | return "GL_MAX_LABEL_LENGTH" ; |
929 | case 0x82F9: |
930 | return "GL_MAX_CULL_DISTANCES_EXT" ; |
931 | case 0x82FA: |
932 | return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" ; |
933 | case 0x8363: |
934 | return "GL_UNSIGNED_SHORT_5_6_5" ; |
935 | case 0x8365: |
936 | return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" ; |
937 | case 0x8366: |
938 | return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" ; |
939 | case 0x8368: |
940 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
941 | case 0x8370: |
942 | return "GL_MIRRORED_REPEAT" ; |
943 | case 0x83F0: |
944 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
945 | case 0x83F1: |
946 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
947 | case 0x83F2: |
948 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
949 | case 0x83F3: |
950 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
951 | case 0x846D: |
952 | return "GL_ALIASED_POINT_SIZE_RANGE" ; |
953 | case 0x846E: |
954 | return "GL_ALIASED_LINE_WIDTH_RANGE" ; |
955 | case 0x84C0: |
956 | return "GL_TEXTURE0" ; |
957 | case 0x84C1: |
958 | return "GL_TEXTURE1" ; |
959 | case 0x84C2: |
960 | return "GL_TEXTURE2" ; |
961 | case 0x84C3: |
962 | return "GL_TEXTURE3" ; |
963 | case 0x84C4: |
964 | return "GL_TEXTURE4" ; |
965 | case 0x84C5: |
966 | return "GL_TEXTURE5" ; |
967 | case 0x84C6: |
968 | return "GL_TEXTURE6" ; |
969 | case 0x84C7: |
970 | return "GL_TEXTURE7" ; |
971 | case 0x84C8: |
972 | return "GL_TEXTURE8" ; |
973 | case 0x84C9: |
974 | return "GL_TEXTURE9" ; |
975 | case 0x84CA: |
976 | return "GL_TEXTURE10" ; |
977 | case 0x84CB: |
978 | return "GL_TEXTURE11" ; |
979 | case 0x84CC: |
980 | return "GL_TEXTURE12" ; |
981 | case 0x84CD: |
982 | return "GL_TEXTURE13" ; |
983 | case 0x84CE: |
984 | return "GL_TEXTURE14" ; |
985 | case 0x84CF: |
986 | return "GL_TEXTURE15" ; |
987 | case 0x84D0: |
988 | return "GL_TEXTURE16" ; |
989 | case 0x84D1: |
990 | return "GL_TEXTURE17" ; |
991 | case 0x84D2: |
992 | return "GL_TEXTURE18" ; |
993 | case 0x84D3: |
994 | return "GL_TEXTURE19" ; |
995 | case 0x84D4: |
996 | return "GL_TEXTURE20" ; |
997 | case 0x84D5: |
998 | return "GL_TEXTURE21" ; |
999 | case 0x84D6: |
1000 | return "GL_TEXTURE22" ; |
1001 | case 0x84D7: |
1002 | return "GL_TEXTURE23" ; |
1003 | case 0x84D8: |
1004 | return "GL_TEXTURE24" ; |
1005 | case 0x84D9: |
1006 | return "GL_TEXTURE25" ; |
1007 | case 0x84DA: |
1008 | return "GL_TEXTURE26" ; |
1009 | case 0x84DB: |
1010 | return "GL_TEXTURE27" ; |
1011 | case 0x84DC: |
1012 | return "GL_TEXTURE28" ; |
1013 | case 0x84DD: |
1014 | return "GL_TEXTURE29" ; |
1015 | case 0x84DE: |
1016 | return "GL_TEXTURE30" ; |
1017 | case 0x84DF: |
1018 | return "GL_TEXTURE31" ; |
1019 | case 0x84E0: |
1020 | return "GL_ACTIVE_TEXTURE" ; |
1021 | case 0x84E1: |
1022 | return "GL_CLIENT_ACTIVE_TEXTURE" ; |
1023 | case 0x84E2: |
1024 | return "GL_MAX_TEXTURE_UNITS" ; |
1025 | case 0x84E7: |
1026 | return "GL_SUBTRACT" ; |
1027 | case 0x84E8: |
1028 | return "GL_MAX_RENDERBUFFER_SIZE" ; |
1029 | case 0x84F2: |
1030 | return "GL_ALL_COMPLETED_NV" ; |
1031 | case 0x84F3: |
1032 | return "GL_FENCE_STATUS_NV" ; |
1033 | case 0x84F4: |
1034 | return "GL_FENCE_CONDITION_NV" ; |
1035 | case 0x84F9: |
1036 | return "GL_DEPTH_STENCIL" ; |
1037 | case 0x84FA: |
1038 | return "GL_UNSIGNED_INT_24_8" ; |
1039 | case 0x84FD: |
1040 | return "GL_MAX_TEXTURE_LOD_BIAS" ; |
1041 | case 0x84FE: |
1042 | return "GL_TEXTURE_MAX_ANISOTROPY_EXT" ; |
1043 | case 0x84FF: |
1044 | return "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" ; |
1045 | case 0x8507: |
1046 | return "GL_INCR_WRAP" ; |
1047 | case 0x8508: |
1048 | return "GL_DECR_WRAP" ; |
1049 | case 0x8511: |
1050 | return "GL_NORMAL_MAP_OES" ; |
1051 | case 0x8512: |
1052 | return "GL_REFLECTION_MAP_OES" ; |
1053 | case 0x8513: |
1054 | return "GL_TEXTURE_CUBE_MAP" ; |
1055 | case 0x8514: |
1056 | return "GL_TEXTURE_BINDING_CUBE_MAP" ; |
1057 | case 0x8515: |
1058 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ; |
1059 | case 0x8516: |
1060 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ; |
1061 | case 0x8517: |
1062 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ; |
1063 | case 0x8518: |
1064 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ; |
1065 | case 0x8519: |
1066 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ; |
1067 | case 0x851A: |
1068 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ; |
1069 | case 0x851C: |
1070 | return "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ; |
1071 | case 0x8570: |
1072 | return "GL_COMBINE" ; |
1073 | case 0x8571: |
1074 | return "GL_COMBINE_RGB" ; |
1075 | case 0x8572: |
1076 | return "GL_COMBINE_ALPHA" ; |
1077 | case 0x8573: |
1078 | return "GL_RGB_SCALE" ; |
1079 | case 0x8574: |
1080 | return "GL_ADD_SIGNED" ; |
1081 | case 0x8575: |
1082 | return "GL_INTERPOLATE" ; |
1083 | case 0x8576: |
1084 | return "GL_CONSTANT" ; |
1085 | case 0x8577: |
1086 | return "GL_PRIMARY_COLOR" ; |
1087 | case 0x8578: |
1088 | return "GL_PREVIOUS" ; |
1089 | case 0x8580: |
1090 | return "GL_SRC0_RGB" ; |
1091 | case 0x8581: |
1092 | return "GL_SRC1_RGB" ; |
1093 | case 0x8582: |
1094 | return "GL_SRC2_RGB" ; |
1095 | case 0x8588: |
1096 | return "GL_SRC0_ALPHA" ; |
1097 | case 0x8589: |
1098 | return "GL_SRC1_ALPHA" ; |
1099 | case 0x858A: |
1100 | return "GL_SRC2_ALPHA" ; |
1101 | case 0x8590: |
1102 | return "GL_OPERAND0_RGB" ; |
1103 | case 0x8591: |
1104 | return "GL_OPERAND1_RGB" ; |
1105 | case 0x8592: |
1106 | return "GL_OPERAND2_RGB" ; |
1107 | case 0x8598: |
1108 | return "GL_OPERAND0_ALPHA" ; |
1109 | case 0x8599: |
1110 | return "GL_OPERAND1_ALPHA" ; |
1111 | case 0x859A: |
1112 | return "GL_OPERAND2_ALPHA" ; |
1113 | case 0x85B5: |
1114 | return "GL_VERTEX_ARRAY_BINDING" ; |
1115 | case 0x8622: |
1116 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
1117 | case 0x8623: |
1118 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
1119 | case 0x8624: |
1120 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
1121 | case 0x8625: |
1122 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
1123 | case 0x8626: |
1124 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
1125 | case 0x8645: |
1126 | return "GL_VERTEX_ATTRIB_ARRAY_POINTER" ; |
1127 | case 0x864F: |
1128 | return "GL_DEPTH_CLAMP_EXT" ; |
1129 | case 0x86A1: |
1130 | return "GL_TEXTURE_COMPRESSED" ; |
1131 | case 0x86A2: |
1132 | return "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ; |
1133 | case 0x86A3: |
1134 | return "GL_COMPRESSED_TEXTURE_FORMATS" ; |
1135 | case 0x86A4: |
1136 | return "GL_MAX_VERTEX_UNITS_OES" ; |
1137 | case 0x86A9: |
1138 | return "GL_WEIGHT_ARRAY_TYPE_OES" ; |
1139 | case 0x86AA: |
1140 | return "GL_WEIGHT_ARRAY_STRIDE_OES" ; |
1141 | case 0x86AB: |
1142 | return "GL_WEIGHT_ARRAY_SIZE_OES" ; |
1143 | case 0x86AC: |
1144 | return "GL_WEIGHT_ARRAY_POINTER_OES" ; |
1145 | case 0x86AD: |
1146 | return "GL_WEIGHT_ARRAY_OES" ; |
1147 | case 0x86AE: |
1148 | return "GL_DOT3_RGB" ; |
1149 | case 0x86AF: |
1150 | return "GL_DOT3_RGBA" ; |
1151 | case 0x8741: |
1152 | return "GL_PROGRAM_BINARY_LENGTH" ; |
1153 | case 0x8743: |
1154 | return "GL_MIRROR_CLAMP_TO_EDGE_EXT" ; |
1155 | case 0x8764: |
1156 | return "GL_BUFFER_SIZE" ; |
1157 | case 0x8765: |
1158 | return "GL_BUFFER_USAGE" ; |
1159 | case 0x87FE: |
1160 | return "GL_NUM_PROGRAM_BINARY_FORMATS" ; |
1161 | case 0x87FF: |
1162 | return "GL_PROGRAM_BINARY_FORMATS" ; |
1163 | case 0x8800: |
1164 | return "GL_STENCIL_BACK_FUNC" ; |
1165 | case 0x8801: |
1166 | return "GL_STENCIL_BACK_FAIL" ; |
1167 | case 0x8802: |
1168 | return "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ; |
1169 | case 0x8803: |
1170 | return "GL_STENCIL_BACK_PASS_DEPTH_PASS" ; |
1171 | case 0x8814: |
1172 | return "GL_RGBA32F" ; |
1173 | case 0x8815: |
1174 | return "GL_RGB32F" ; |
1175 | case 0x8816: |
1176 | return "GL_ALPHA32F_EXT" ; |
1177 | case 0x8818: |
1178 | return "GL_LUMINANCE32F_EXT" ; |
1179 | case 0x8819: |
1180 | return "GL_LUMINANCE_ALPHA32F_EXT" ; |
1181 | case 0x881A: |
1182 | return "GL_RGBA16F" ; |
1183 | case 0x881B: |
1184 | return "GL_RGB16F" ; |
1185 | case 0x881C: |
1186 | return "GL_ALPHA16F_EXT" ; |
1187 | case 0x881E: |
1188 | return "GL_LUMINANCE16F_EXT" ; |
1189 | case 0x881F: |
1190 | return "GL_LUMINANCE_ALPHA16F_EXT" ; |
1191 | case 0x8824: |
1192 | return "GL_MAX_DRAW_BUFFERS" ; |
1193 | case 0x8825: |
1194 | return "GL_DRAW_BUFFER0" ; |
1195 | case 0x8826: |
1196 | return "GL_DRAW_BUFFER1" ; |
1197 | case 0x8827: |
1198 | return "GL_DRAW_BUFFER2" ; |
1199 | case 0x8828: |
1200 | return "GL_DRAW_BUFFER3" ; |
1201 | case 0x8829: |
1202 | return "GL_DRAW_BUFFER4" ; |
1203 | case 0x882A: |
1204 | return "GL_DRAW_BUFFER5" ; |
1205 | case 0x882B: |
1206 | return "GL_DRAW_BUFFER6" ; |
1207 | case 0x882C: |
1208 | return "GL_DRAW_BUFFER7" ; |
1209 | case 0x882D: |
1210 | return "GL_DRAW_BUFFER8" ; |
1211 | case 0x882E: |
1212 | return "GL_DRAW_BUFFER9" ; |
1213 | case 0x882F: |
1214 | return "GL_DRAW_BUFFER10" ; |
1215 | case 0x8830: |
1216 | return "GL_DRAW_BUFFER11" ; |
1217 | case 0x8831: |
1218 | return "GL_DRAW_BUFFER12" ; |
1219 | case 0x8832: |
1220 | return "GL_DRAW_BUFFER13" ; |
1221 | case 0x8833: |
1222 | return "GL_DRAW_BUFFER14" ; |
1223 | case 0x8834: |
1224 | return "GL_DRAW_BUFFER15" ; |
1225 | case 0x883D: |
1226 | return "GL_BLEND_EQUATION_ALPHA" ; |
1227 | case 0x8840: |
1228 | return "GL_MATRIX_PALETTE_OES" ; |
1229 | case 0x8842: |
1230 | return "GL_MAX_PALETTE_MATRICES_OES" ; |
1231 | case 0x8843: |
1232 | return "GL_CURRENT_PALETTE_MATRIX_OES" ; |
1233 | case 0x8844: |
1234 | return "GL_MATRIX_INDEX_ARRAY_OES" ; |
1235 | case 0x8846: |
1236 | return "GL_MATRIX_INDEX_ARRAY_SIZE_OES" ; |
1237 | case 0x8847: |
1238 | return "GL_MATRIX_INDEX_ARRAY_TYPE_OES" ; |
1239 | case 0x8848: |
1240 | return "GL_MATRIX_INDEX_ARRAY_STRIDE_OES" ; |
1241 | case 0x8849: |
1242 | return "GL_MATRIX_INDEX_ARRAY_POINTER_OES" ; |
1243 | case 0x884A: |
1244 | return "GL_TEXTURE_DEPTH_SIZE" ; |
1245 | case 0x884C: |
1246 | return "GL_TEXTURE_COMPARE_MODE" ; |
1247 | case 0x884D: |
1248 | return "GL_TEXTURE_COMPARE_FUNC" ; |
1249 | case 0x884E: |
1250 | return "GL_COMPARE_REF_TO_TEXTURE" ; |
1251 | case 0x8861: |
1252 | return "GL_POINT_SPRITE_OES" ; |
1253 | case 0x8862: |
1254 | return "GL_COORD_REPLACE_OES" ; |
1255 | case 0x8864: |
1256 | return "GL_QUERY_COUNTER_BITS_EXT" ; |
1257 | case 0x8865: |
1258 | return "GL_CURRENT_QUERY" ; |
1259 | case 0x8866: |
1260 | return "GL_QUERY_RESULT" ; |
1261 | case 0x8867: |
1262 | return "GL_QUERY_RESULT_AVAILABLE" ; |
1263 | case 0x8869: |
1264 | return "GL_MAX_VERTEX_ATTRIBS" ; |
1265 | case 0x886A: |
1266 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
1267 | case 0x886C: |
1268 | return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" ; |
1269 | case 0x886D: |
1270 | return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" ; |
1271 | case 0x8872: |
1272 | return "GL_MAX_TEXTURE_IMAGE_UNITS" ; |
1273 | case 0x887F: |
1274 | return "GL_GEOMETRY_SHADER_INVOCATIONS" ; |
1275 | case 0x8892: |
1276 | return "GL_ARRAY_BUFFER" ; |
1277 | case 0x8893: |
1278 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
1279 | case 0x8894: |
1280 | return "GL_ARRAY_BUFFER_BINDING" ; |
1281 | case 0x8895: |
1282 | return "GL_ELEMENT_ARRAY_BUFFER_BINDING" ; |
1283 | case 0x8896: |
1284 | return "GL_VERTEX_ARRAY_BUFFER_BINDING" ; |
1285 | case 0x8897: |
1286 | return "GL_NORMAL_ARRAY_BUFFER_BINDING" ; |
1287 | case 0x8898: |
1288 | return "GL_COLOR_ARRAY_BUFFER_BINDING" ; |
1289 | case 0x889A: |
1290 | return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" ; |
1291 | case 0x889E: |
1292 | return "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" ; |
1293 | case 0x889F: |
1294 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
1295 | case 0x88B8: |
1296 | return "GL_READ_ONLY" ; |
1297 | case 0x88B9: |
1298 | return "GL_WRITE_ONLY" ; |
1299 | case 0x88BA: |
1300 | return "GL_READ_WRITE" ; |
1301 | case 0x88BB: |
1302 | return "GL_BUFFER_ACCESS_OES" ; |
1303 | case 0x88BC: |
1304 | return "GL_BUFFER_MAPPED" ; |
1305 | case 0x88BD: |
1306 | return "GL_BUFFER_MAP_POINTER" ; |
1307 | case 0x88BF: |
1308 | return "GL_TIME_ELAPSED_EXT" ; |
1309 | case 0x88E0: |
1310 | return "GL_STREAM_DRAW" ; |
1311 | case 0x88E1: |
1312 | return "GL_STREAM_READ" ; |
1313 | case 0x88E2: |
1314 | return "GL_STREAM_COPY" ; |
1315 | case 0x88E4: |
1316 | return "GL_STATIC_DRAW" ; |
1317 | case 0x88E5: |
1318 | return "GL_STATIC_READ" ; |
1319 | case 0x88E6: |
1320 | return "GL_STATIC_COPY" ; |
1321 | case 0x88E8: |
1322 | return "GL_DYNAMIC_DRAW" ; |
1323 | case 0x88E9: |
1324 | return "GL_DYNAMIC_READ" ; |
1325 | case 0x88EA: |
1326 | return "GL_DYNAMIC_COPY" ; |
1327 | case 0x88EB: |
1328 | return "GL_PIXEL_PACK_BUFFER" ; |
1329 | case 0x88EC: |
1330 | return "GL_PIXEL_UNPACK_BUFFER" ; |
1331 | case 0x88ED: |
1332 | return "GL_PIXEL_PACK_BUFFER_BINDING" ; |
1333 | case 0x88EF: |
1334 | return "GL_PIXEL_UNPACK_BUFFER_BINDING" ; |
1335 | case 0x88F0: |
1336 | return "GL_DEPTH24_STENCIL8" ; |
1337 | case 0x88F1: |
1338 | return "GL_TEXTURE_STENCIL_SIZE" ; |
1339 | case 0x88F9: |
1340 | return "GL_SRC1_COLOR_EXT" ; |
1341 | case 0x88FA: |
1342 | return "GL_ONE_MINUS_SRC1_COLOR_EXT" ; |
1343 | case 0x88FB: |
1344 | return "GL_ONE_MINUS_SRC1_ALPHA_EXT" ; |
1345 | case 0x88FC: |
1346 | return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT" ; |
1347 | case 0x88FD: |
1348 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
1349 | case 0x88FE: |
1350 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
1351 | case 0x88FF: |
1352 | return "GL_MAX_ARRAY_TEXTURE_LAYERS" ; |
1353 | case 0x8904: |
1354 | return "GL_MIN_PROGRAM_TEXEL_OFFSET" ; |
1355 | case 0x8905: |
1356 | return "GL_MAX_PROGRAM_TEXEL_OFFSET" ; |
1357 | case 0x8916: |
1358 | return "GL_GEOMETRY_VERTICES_OUT" ; |
1359 | case 0x8917: |
1360 | return "GL_GEOMETRY_INPUT_TYPE" ; |
1361 | case 0x8918: |
1362 | return "GL_GEOMETRY_OUTPUT_TYPE" ; |
1363 | case 0x8919: |
1364 | return "GL_SAMPLER_BINDING" ; |
1365 | case 0x898A: |
1366 | return "GL_POINT_SIZE_ARRAY_TYPE_OES" ; |
1367 | case 0x898B: |
1368 | return "GL_POINT_SIZE_ARRAY_STRIDE_OES" ; |
1369 | case 0x898C: |
1370 | return "GL_POINT_SIZE_ARRAY_POINTER_OES" ; |
1371 | case 0x8A11: |
1372 | return "GL_UNIFORM_BUFFER" ; |
1373 | case 0x8A28: |
1374 | return "GL_UNIFORM_BUFFER_BINDING" ; |
1375 | case 0x8A29: |
1376 | return "GL_UNIFORM_BUFFER_START" ; |
1377 | case 0x8A2A: |
1378 | return "GL_UNIFORM_BUFFER_SIZE" ; |
1379 | case 0x8A2B: |
1380 | return "GL_MAX_VERTEX_UNIFORM_BLOCKS" ; |
1381 | case 0x8A2C: |
1382 | return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" ; |
1383 | case 0x8A2D: |
1384 | return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" ; |
1385 | case 0x8A2E: |
1386 | return "GL_MAX_COMBINED_UNIFORM_BLOCKS" ; |
1387 | case 0x8A2F: |
1388 | return "GL_MAX_UNIFORM_BUFFER_BINDINGS" ; |
1389 | case 0x8A30: |
1390 | return "GL_MAX_UNIFORM_BLOCK_SIZE" ; |
1391 | case 0x8A31: |
1392 | return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" ; |
1393 | case 0x8A32: |
1394 | return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" ; |
1395 | case 0x8A33: |
1396 | return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" ; |
1397 | case 0x8A34: |
1398 | return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" ; |
1399 | case 0x8A35: |
1400 | return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" ; |
1401 | case 0x8A36: |
1402 | return "GL_ACTIVE_UNIFORM_BLOCKS" ; |
1403 | case 0x8A37: |
1404 | return "GL_UNIFORM_TYPE" ; |
1405 | case 0x8A38: |
1406 | return "GL_UNIFORM_SIZE" ; |
1407 | case 0x8A39: |
1408 | return "GL_UNIFORM_NAME_LENGTH" ; |
1409 | case 0x8A3A: |
1410 | return "GL_UNIFORM_BLOCK_INDEX" ; |
1411 | case 0x8A3B: |
1412 | return "GL_UNIFORM_OFFSET" ; |
1413 | case 0x8A3C: |
1414 | return "GL_UNIFORM_ARRAY_STRIDE" ; |
1415 | case 0x8A3D: |
1416 | return "GL_UNIFORM_MATRIX_STRIDE" ; |
1417 | case 0x8A3E: |
1418 | return "GL_UNIFORM_IS_ROW_MAJOR" ; |
1419 | case 0x8A3F: |
1420 | return "GL_UNIFORM_BLOCK_BINDING" ; |
1421 | case 0x8A40: |
1422 | return "GL_UNIFORM_BLOCK_DATA_SIZE" ; |
1423 | case 0x8A41: |
1424 | return "GL_UNIFORM_BLOCK_NAME_LENGTH" ; |
1425 | case 0x8A42: |
1426 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" ; |
1427 | case 0x8A43: |
1428 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" ; |
1429 | case 0x8A44: |
1430 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" ; |
1431 | case 0x8A46: |
1432 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" ; |
1433 | case 0x8A48: |
1434 | return "GL_TEXTURE_SRGB_DECODE_EXT" ; |
1435 | case 0x8A49: |
1436 | return "GL_DECODE_EXT" ; |
1437 | case 0x8A4A: |
1438 | return "GL_SKIP_DECODE_EXT" ; |
1439 | case 0x8A4F: |
1440 | return "GL_PROGRAM_PIPELINE_OBJECT_EXT" ; |
1441 | case 0x8A52: |
1442 | return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" ; |
1443 | case 0x8A54: |
1444 | return "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT" ; |
1445 | case 0x8A55: |
1446 | return "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT" ; |
1447 | case 0x8A56: |
1448 | return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT" ; |
1449 | case 0x8A57: |
1450 | return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT" ; |
1451 | case 0x8B30: |
1452 | return "GL_FRAGMENT_SHADER" ; |
1453 | case 0x8B31: |
1454 | return "GL_VERTEX_SHADER" ; |
1455 | case 0x8B40: |
1456 | return "GL_PROGRAM_OBJECT_EXT" ; |
1457 | case 0x8B48: |
1458 | return "GL_SHADER_OBJECT_EXT" ; |
1459 | case 0x8B49: |
1460 | return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ; |
1461 | case 0x8B4A: |
1462 | return "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ; |
1463 | case 0x8B4B: |
1464 | return "GL_MAX_VARYING_COMPONENTS" ; |
1465 | case 0x8B4C: |
1466 | return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; |
1467 | case 0x8B4D: |
1468 | return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; |
1469 | case 0x8B4F: |
1470 | return "GL_SHADER_TYPE" ; |
1471 | case 0x8B50: |
1472 | return "GL_FLOAT_VEC2" ; |
1473 | case 0x8B51: |
1474 | return "GL_FLOAT_VEC3" ; |
1475 | case 0x8B52: |
1476 | return "GL_FLOAT_VEC4" ; |
1477 | case 0x8B53: |
1478 | return "GL_INT_VEC2" ; |
1479 | case 0x8B54: |
1480 | return "GL_INT_VEC3" ; |
1481 | case 0x8B55: |
1482 | return "GL_INT_VEC4" ; |
1483 | case 0x8B56: |
1484 | return "GL_BOOL" ; |
1485 | case 0x8B57: |
1486 | return "GL_BOOL_VEC2" ; |
1487 | case 0x8B58: |
1488 | return "GL_BOOL_VEC3" ; |
1489 | case 0x8B59: |
1490 | return "GL_BOOL_VEC4" ; |
1491 | case 0x8B5A: |
1492 | return "GL_FLOAT_MAT2" ; |
1493 | case 0x8B5B: |
1494 | return "GL_FLOAT_MAT3" ; |
1495 | case 0x8B5C: |
1496 | return "GL_FLOAT_MAT4" ; |
1497 | case 0x8B5E: |
1498 | return "GL_SAMPLER_2D" ; |
1499 | case 0x8B5F: |
1500 | return "GL_SAMPLER_3D" ; |
1501 | case 0x8B60: |
1502 | return "GL_SAMPLER_CUBE" ; |
1503 | case 0x8B62: |
1504 | return "GL_SAMPLER_2D_SHADOW" ; |
1505 | case 0x8B65: |
1506 | return "GL_FLOAT_MAT2x3" ; |
1507 | case 0x8B66: |
1508 | return "GL_FLOAT_MAT2x4" ; |
1509 | case 0x8B67: |
1510 | return "GL_FLOAT_MAT3x2" ; |
1511 | case 0x8B68: |
1512 | return "GL_FLOAT_MAT3x4" ; |
1513 | case 0x8B69: |
1514 | return "GL_FLOAT_MAT4x2" ; |
1515 | case 0x8B6A: |
1516 | return "GL_FLOAT_MAT4x3" ; |
1517 | case 0x8B80: |
1518 | return "GL_DELETE_STATUS" ; |
1519 | case 0x8B81: |
1520 | return "GL_COMPILE_STATUS" ; |
1521 | case 0x8B82: |
1522 | return "GL_LINK_STATUS" ; |
1523 | case 0x8B83: |
1524 | return "GL_VALIDATE_STATUS" ; |
1525 | case 0x8B84: |
1526 | return "GL_INFO_LOG_LENGTH" ; |
1527 | case 0x8B85: |
1528 | return "GL_ATTACHED_SHADERS" ; |
1529 | case 0x8B86: |
1530 | return "GL_ACTIVE_UNIFORMS" ; |
1531 | case 0x8B87: |
1532 | return "GL_ACTIVE_UNIFORM_MAX_LENGTH" ; |
1533 | case 0x8B88: |
1534 | return "GL_SHADER_SOURCE_LENGTH" ; |
1535 | case 0x8B89: |
1536 | return "GL_ACTIVE_ATTRIBUTES" ; |
1537 | case 0x8B8A: |
1538 | return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ; |
1539 | case 0x8B8B: |
1540 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
1541 | case 0x8B8C: |
1542 | return "GL_SHADING_LANGUAGE_VERSION" ; |
1543 | case 0x8B8D: |
1544 | return "GL_CURRENT_PROGRAM" ; |
1545 | case 0x8B90: |
1546 | return "GL_PALETTE4_RGB8_OES" ; |
1547 | case 0x8B91: |
1548 | return "GL_PALETTE4_RGBA8_OES" ; |
1549 | case 0x8B92: |
1550 | return "GL_PALETTE4_R5_G6_B5_OES" ; |
1551 | case 0x8B93: |
1552 | return "GL_PALETTE4_RGBA4_OES" ; |
1553 | case 0x8B94: |
1554 | return "GL_PALETTE4_RGB5_A1_OES" ; |
1555 | case 0x8B95: |
1556 | return "GL_PALETTE8_RGB8_OES" ; |
1557 | case 0x8B96: |
1558 | return "GL_PALETTE8_RGBA8_OES" ; |
1559 | case 0x8B97: |
1560 | return "GL_PALETTE8_R5_G6_B5_OES" ; |
1561 | case 0x8B98: |
1562 | return "GL_PALETTE8_RGBA4_OES" ; |
1563 | case 0x8B99: |
1564 | return "GL_PALETTE8_RGB5_A1_OES" ; |
1565 | case 0x8B9A: |
1566 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
1567 | case 0x8B9B: |
1568 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
1569 | case 0x8B9C: |
1570 | return "GL_POINT_SIZE_ARRAY_OES" ; |
1571 | case 0x8B9D: |
1572 | return "GL_TEXTURE_CROP_RECT_OES" ; |
1573 | case 0x8B9E: |
1574 | return "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" ; |
1575 | case 0x8B9F: |
1576 | return "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" ; |
1577 | case 0x8BBB: |
1578 | return "GL_FRAMEBUFFER_FLIP_Y_MESA" ; |
1579 | case 0x8BC0: |
1580 | return "GL_COUNTER_TYPE_AMD" ; |
1581 | case 0x8BC1: |
1582 | return "GL_COUNTER_RANGE_AMD" ; |
1583 | case 0x8BC2: |
1584 | return "GL_UNSIGNED_INT64_AMD" ; |
1585 | case 0x8BC3: |
1586 | return "GL_PERCENTAGE_AMD" ; |
1587 | case 0x8BC4: |
1588 | return "GL_PERFMON_RESULT_AVAILABLE_AMD" ; |
1589 | case 0x8BC5: |
1590 | return "GL_PERFMON_RESULT_SIZE_AMD" ; |
1591 | case 0x8BC6: |
1592 | return "GL_PERFMON_RESULT_AMD" ; |
1593 | case 0x8BE7: |
1594 | return "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT" ; |
1595 | case 0x8BFA: |
1596 | return "GL_TEXTURE_PROTECTED_EXT" ; |
1597 | case 0x8C00: |
1598 | return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG" ; |
1599 | case 0x8C01: |
1600 | return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG" ; |
1601 | case 0x8C02: |
1602 | return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG" ; |
1603 | case 0x8C03: |
1604 | return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG" ; |
1605 | case 0x8C10: |
1606 | return "GL_TEXTURE_RED_TYPE" ; |
1607 | case 0x8C11: |
1608 | return "GL_TEXTURE_GREEN_TYPE" ; |
1609 | case 0x8C12: |
1610 | return "GL_TEXTURE_BLUE_TYPE" ; |
1611 | case 0x8C13: |
1612 | return "GL_TEXTURE_ALPHA_TYPE" ; |
1613 | case 0x8C16: |
1614 | return "GL_TEXTURE_DEPTH_TYPE" ; |
1615 | case 0x8C17: |
1616 | return "GL_UNSIGNED_NORMALIZED" ; |
1617 | case 0x8C1A: |
1618 | return "GL_TEXTURE_2D_ARRAY" ; |
1619 | case 0x8C1D: |
1620 | return "GL_TEXTURE_BINDING_2D_ARRAY" ; |
1621 | case 0x8C29: |
1622 | return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" ; |
1623 | case 0x8C2A: |
1624 | return "GL_TEXTURE_BUFFER" ; |
1625 | case 0x8C2B: |
1626 | return "GL_MAX_TEXTURE_BUFFER_SIZE" ; |
1627 | case 0x8C2C: |
1628 | return "GL_TEXTURE_BINDING_BUFFER" ; |
1629 | case 0x8C2D: |
1630 | return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING" ; |
1631 | case 0x8C2F: |
1632 | return "GL_ANY_SAMPLES_PASSED" ; |
1633 | case 0x8C36: |
1634 | return "GL_SAMPLE_SHADING" ; |
1635 | case 0x8C37: |
1636 | return "GL_MIN_SAMPLE_SHADING_VALUE" ; |
1637 | case 0x8C3A: |
1638 | return "GL_R11F_G11F_B10F" ; |
1639 | case 0x8C3B: |
1640 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
1641 | case 0x8C3D: |
1642 | return "GL_RGB9_E5" ; |
1643 | case 0x8C3E: |
1644 | return "GL_UNSIGNED_INT_5_9_9_9_REV" ; |
1645 | case 0x8C3F: |
1646 | return "GL_TEXTURE_SHARED_SIZE" ; |
1647 | case 0x8C40: |
1648 | return "GL_SRGB" ; |
1649 | case 0x8C41: |
1650 | return "GL_SRGB8" ; |
1651 | case 0x8C42: |
1652 | return "GL_SRGB_ALPHA_EXT" ; |
1653 | case 0x8C43: |
1654 | return "GL_SRGB8_ALPHA8" ; |
1655 | case 0x8C4C: |
1656 | return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" ; |
1657 | case 0x8C4D: |
1658 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" ; |
1659 | case 0x8C4E: |
1660 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" ; |
1661 | case 0x8C4F: |
1662 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" ; |
1663 | case 0x8C76: |
1664 | return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ; |
1665 | case 0x8C7F: |
1666 | return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ; |
1667 | case 0x8C80: |
1668 | return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" ; |
1669 | case 0x8C83: |
1670 | return "GL_TRANSFORM_FEEDBACK_VARYINGS" ; |
1671 | case 0x8C84: |
1672 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
1673 | case 0x8C85: |
1674 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
1675 | case 0x8C87: |
1676 | return "GL_PRIMITIVES_GENERATED" ; |
1677 | case 0x8C88: |
1678 | return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ; |
1679 | case 0x8C89: |
1680 | return "GL_RASTERIZER_DISCARD" ; |
1681 | case 0x8C8A: |
1682 | return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" ; |
1683 | case 0x8C8B: |
1684 | return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" ; |
1685 | case 0x8C8C: |
1686 | return "GL_INTERLEAVED_ATTRIBS" ; |
1687 | case 0x8C8D: |
1688 | return "GL_SEPARATE_ATTRIBS" ; |
1689 | case 0x8C8E: |
1690 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
1691 | case 0x8C8F: |
1692 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
1693 | case 0x8CA1: |
1694 | return "GL_LOWER_LEFT_EXT" ; |
1695 | case 0x8CA2: |
1696 | return "GL_UPPER_LEFT_EXT" ; |
1697 | case 0x8CA3: |
1698 | return "GL_STENCIL_BACK_REF" ; |
1699 | case 0x8CA4: |
1700 | return "GL_STENCIL_BACK_VALUE_MASK" ; |
1701 | case 0x8CA5: |
1702 | return "GL_STENCIL_BACK_WRITEMASK" ; |
1703 | case 0x8CA6: |
1704 | return "GL_FRAMEBUFFER_BINDING" ; |
1705 | case 0x8CA7: |
1706 | return "GL_RENDERBUFFER_BINDING" ; |
1707 | case 0x8CA8: |
1708 | return "GL_READ_FRAMEBUFFER" ; |
1709 | case 0x8CA9: |
1710 | return "GL_DRAW_FRAMEBUFFER" ; |
1711 | case 0x8CAA: |
1712 | return "GL_READ_FRAMEBUFFER_BINDING" ; |
1713 | case 0x8CAB: |
1714 | return "GL_RENDERBUFFER_SAMPLES" ; |
1715 | case 0x8CAC: |
1716 | return "GL_DEPTH_COMPONENT32F" ; |
1717 | case 0x8CAD: |
1718 | return "GL_DEPTH32F_STENCIL8" ; |
1719 | case 0x8CD0: |
1720 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; |
1721 | case 0x8CD1: |
1722 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; |
1723 | case 0x8CD2: |
1724 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; |
1725 | case 0x8CD3: |
1726 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; |
1727 | case 0x8CD4: |
1728 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ; |
1729 | case 0x8CD5: |
1730 | return "GL_FRAMEBUFFER_COMPLETE" ; |
1731 | case 0x8CD6: |
1732 | return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; |
1733 | case 0x8CD7: |
1734 | return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; |
1735 | case 0x8CD9: |
1736 | return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS" ; |
1737 | case 0x8CDA: |
1738 | return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES" ; |
1739 | case 0x8CDD: |
1740 | return "GL_FRAMEBUFFER_UNSUPPORTED" ; |
1741 | case 0x8CDF: |
1742 | return "GL_MAX_COLOR_ATTACHMENTS" ; |
1743 | case 0x8CE0: |
1744 | return "GL_COLOR_ATTACHMENT0" ; |
1745 | case 0x8CE1: |
1746 | return "GL_COLOR_ATTACHMENT1" ; |
1747 | case 0x8CE2: |
1748 | return "GL_COLOR_ATTACHMENT2" ; |
1749 | case 0x8CE3: |
1750 | return "GL_COLOR_ATTACHMENT3" ; |
1751 | case 0x8CE4: |
1752 | return "GL_COLOR_ATTACHMENT4" ; |
1753 | case 0x8CE5: |
1754 | return "GL_COLOR_ATTACHMENT5" ; |
1755 | case 0x8CE6: |
1756 | return "GL_COLOR_ATTACHMENT6" ; |
1757 | case 0x8CE7: |
1758 | return "GL_COLOR_ATTACHMENT7" ; |
1759 | case 0x8CE8: |
1760 | return "GL_COLOR_ATTACHMENT8" ; |
1761 | case 0x8CE9: |
1762 | return "GL_COLOR_ATTACHMENT9" ; |
1763 | case 0x8CEA: |
1764 | return "GL_COLOR_ATTACHMENT10" ; |
1765 | case 0x8CEB: |
1766 | return "GL_COLOR_ATTACHMENT11" ; |
1767 | case 0x8CEC: |
1768 | return "GL_COLOR_ATTACHMENT12" ; |
1769 | case 0x8CED: |
1770 | return "GL_COLOR_ATTACHMENT13" ; |
1771 | case 0x8CEE: |
1772 | return "GL_COLOR_ATTACHMENT14" ; |
1773 | case 0x8CEF: |
1774 | return "GL_COLOR_ATTACHMENT15" ; |
1775 | case 0x8CF0: |
1776 | return "GL_COLOR_ATTACHMENT16" ; |
1777 | case 0x8CF1: |
1778 | return "GL_COLOR_ATTACHMENT17" ; |
1779 | case 0x8CF2: |
1780 | return "GL_COLOR_ATTACHMENT18" ; |
1781 | case 0x8CF3: |
1782 | return "GL_COLOR_ATTACHMENT19" ; |
1783 | case 0x8CF4: |
1784 | return "GL_COLOR_ATTACHMENT20" ; |
1785 | case 0x8CF5: |
1786 | return "GL_COLOR_ATTACHMENT21" ; |
1787 | case 0x8CF6: |
1788 | return "GL_COLOR_ATTACHMENT22" ; |
1789 | case 0x8CF7: |
1790 | return "GL_COLOR_ATTACHMENT23" ; |
1791 | case 0x8CF8: |
1792 | return "GL_COLOR_ATTACHMENT24" ; |
1793 | case 0x8CF9: |
1794 | return "GL_COLOR_ATTACHMENT25" ; |
1795 | case 0x8CFA: |
1796 | return "GL_COLOR_ATTACHMENT26" ; |
1797 | case 0x8CFB: |
1798 | return "GL_COLOR_ATTACHMENT27" ; |
1799 | case 0x8CFC: |
1800 | return "GL_COLOR_ATTACHMENT28" ; |
1801 | case 0x8CFD: |
1802 | return "GL_COLOR_ATTACHMENT29" ; |
1803 | case 0x8CFE: |
1804 | return "GL_COLOR_ATTACHMENT30" ; |
1805 | case 0x8CFF: |
1806 | return "GL_COLOR_ATTACHMENT31" ; |
1807 | case 0x8D00: |
1808 | return "GL_DEPTH_ATTACHMENT" ; |
1809 | case 0x8D20: |
1810 | return "GL_STENCIL_ATTACHMENT" ; |
1811 | case 0x8D40: |
1812 | return "GL_FRAMEBUFFER" ; |
1813 | case 0x8D41: |
1814 | return "GL_RENDERBUFFER" ; |
1815 | case 0x8D42: |
1816 | return "GL_RENDERBUFFER_WIDTH" ; |
1817 | case 0x8D43: |
1818 | return "GL_RENDERBUFFER_HEIGHT" ; |
1819 | case 0x8D44: |
1820 | return "GL_RENDERBUFFER_INTERNAL_FORMAT" ; |
1821 | case 0x8D48: |
1822 | return "GL_STENCIL_INDEX8" ; |
1823 | case 0x8D50: |
1824 | return "GL_RENDERBUFFER_RED_SIZE" ; |
1825 | case 0x8D51: |
1826 | return "GL_RENDERBUFFER_GREEN_SIZE" ; |
1827 | case 0x8D52: |
1828 | return "GL_RENDERBUFFER_BLUE_SIZE" ; |
1829 | case 0x8D53: |
1830 | return "GL_RENDERBUFFER_ALPHA_SIZE" ; |
1831 | case 0x8D54: |
1832 | return "GL_RENDERBUFFER_DEPTH_SIZE" ; |
1833 | case 0x8D55: |
1834 | return "GL_RENDERBUFFER_STENCIL_SIZE" ; |
1835 | case 0x8D56: |
1836 | return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ; |
1837 | case 0x8D57: |
1838 | return "GL_MAX_SAMPLES" ; |
1839 | case 0x8D60: |
1840 | return "GL_TEXTURE_GEN_STR_OES" ; |
1841 | case 0x8D61: |
1842 | return "GL_HALF_FLOAT_OES" ; |
1843 | case 0x8D62: |
1844 | return "GL_RGB565" ; |
1845 | case 0x8D64: |
1846 | return "GL_ETC1_RGB8_OES" ; |
1847 | case 0x8D65: |
1848 | return "GL_TEXTURE_EXTERNAL_OES" ; |
1849 | case 0x8D66: |
1850 | return "GL_SAMPLER_EXTERNAL_OES" ; |
1851 | case 0x8D67: |
1852 | return "GL_TEXTURE_BINDING_EXTERNAL_OES" ; |
1853 | case 0x8D68: |
1854 | return "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES" ; |
1855 | case 0x8D69: |
1856 | return "GL_PRIMITIVE_RESTART_FIXED_INDEX" ; |
1857 | case 0x8D6A: |
1858 | return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" ; |
1859 | case 0x8D6B: |
1860 | return "GL_MAX_ELEMENT_INDEX" ; |
1861 | case 0x8D6C: |
1862 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT" ; |
1863 | case 0x8D70: |
1864 | return "GL_RGBA32UI" ; |
1865 | case 0x8D71: |
1866 | return "GL_RGB32UI" ; |
1867 | case 0x8D76: |
1868 | return "GL_RGBA16UI" ; |
1869 | case 0x8D77: |
1870 | return "GL_RGB16UI" ; |
1871 | case 0x8D7C: |
1872 | return "GL_RGBA8UI" ; |
1873 | case 0x8D7D: |
1874 | return "GL_RGB8UI" ; |
1875 | case 0x8D82: |
1876 | return "GL_RGBA32I" ; |
1877 | case 0x8D83: |
1878 | return "GL_RGB32I" ; |
1879 | case 0x8D88: |
1880 | return "GL_RGBA16I" ; |
1881 | case 0x8D89: |
1882 | return "GL_RGB16I" ; |
1883 | case 0x8D8E: |
1884 | return "GL_RGBA8I" ; |
1885 | case 0x8D8F: |
1886 | return "GL_RGB8I" ; |
1887 | case 0x8D94: |
1888 | return "GL_RED_INTEGER" ; |
1889 | case 0x8D98: |
1890 | return "GL_RGB_INTEGER" ; |
1891 | case 0x8D99: |
1892 | return "GL_RGBA_INTEGER" ; |
1893 | case 0x8D9F: |
1894 | return "GL_INT_2_10_10_10_REV" ; |
1895 | case 0x8DA7: |
1896 | return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" ; |
1897 | case 0x8DA8: |
1898 | return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" ; |
1899 | case 0x8DAD: |
1900 | return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ; |
1901 | case 0x8DB9: |
1902 | return "GL_FRAMEBUFFER_SRGB_EXT" ; |
1903 | case 0x8DBB: |
1904 | return "GL_COMPRESSED_RED_RGTC1_EXT" ; |
1905 | case 0x8DBC: |
1906 | return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" ; |
1907 | case 0x8DBD: |
1908 | return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT" ; |
1909 | case 0x8DBE: |
1910 | return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" ; |
1911 | case 0x8DC1: |
1912 | return "GL_SAMPLER_2D_ARRAY" ; |
1913 | case 0x8DC2: |
1914 | return "GL_SAMPLER_BUFFER" ; |
1915 | case 0x8DC4: |
1916 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
1917 | case 0x8DC5: |
1918 | return "GL_SAMPLER_CUBE_SHADOW" ; |
1919 | case 0x8DC6: |
1920 | return "GL_UNSIGNED_INT_VEC2" ; |
1921 | case 0x8DC7: |
1922 | return "GL_UNSIGNED_INT_VEC3" ; |
1923 | case 0x8DC8: |
1924 | return "GL_UNSIGNED_INT_VEC4" ; |
1925 | case 0x8DCA: |
1926 | return "GL_INT_SAMPLER_2D" ; |
1927 | case 0x8DCB: |
1928 | return "GL_INT_SAMPLER_3D" ; |
1929 | case 0x8DCC: |
1930 | return "GL_INT_SAMPLER_CUBE" ; |
1931 | case 0x8DCF: |
1932 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
1933 | case 0x8DD0: |
1934 | return "GL_INT_SAMPLER_BUFFER" ; |
1935 | case 0x8DD2: |
1936 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
1937 | case 0x8DD3: |
1938 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
1939 | case 0x8DD4: |
1940 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
1941 | case 0x8DD7: |
1942 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
1943 | case 0x8DD8: |
1944 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
1945 | case 0x8DD9: |
1946 | return "GL_GEOMETRY_SHADER" ; |
1947 | case 0x8DDF: |
1948 | return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" ; |
1949 | case 0x8DE0: |
1950 | return "GL_MAX_GEOMETRY_OUTPUT_VERTICES" ; |
1951 | case 0x8DE1: |
1952 | return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" ; |
1953 | case 0x8DF0: |
1954 | return "GL_LOW_FLOAT" ; |
1955 | case 0x8DF1: |
1956 | return "GL_MEDIUM_FLOAT" ; |
1957 | case 0x8DF2: |
1958 | return "GL_HIGH_FLOAT" ; |
1959 | case 0x8DF3: |
1960 | return "GL_LOW_INT" ; |
1961 | case 0x8DF4: |
1962 | return "GL_MEDIUM_INT" ; |
1963 | case 0x8DF5: |
1964 | return "GL_HIGH_INT" ; |
1965 | case 0x8DF6: |
1966 | return "GL_UNSIGNED_INT_10_10_10_2_OES" ; |
1967 | case 0x8DF7: |
1968 | return "GL_INT_10_10_10_2_OES" ; |
1969 | case 0x8DF8: |
1970 | return "GL_SHADER_BINARY_FORMATS" ; |
1971 | case 0x8DF9: |
1972 | return "GL_NUM_SHADER_BINARY_FORMATS" ; |
1973 | case 0x8DFA: |
1974 | return "GL_SHADER_COMPILER" ; |
1975 | case 0x8DFB: |
1976 | return "GL_MAX_VERTEX_UNIFORM_VECTORS" ; |
1977 | case 0x8DFC: |
1978 | return "GL_MAX_VARYING_VECTORS" ; |
1979 | case 0x8DFD: |
1980 | return "GL_MAX_FRAGMENT_UNIFORM_VECTORS" ; |
1981 | case 0x8E1B: |
1982 | return "GL_POLYGON_OFFSET_CLAMP_EXT" ; |
1983 | case 0x8E1E: |
1984 | return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" ; |
1985 | case 0x8E1F: |
1986 | return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" ; |
1987 | case 0x8E22: |
1988 | return "GL_TRANSFORM_FEEDBACK" ; |
1989 | case 0x8E23: |
1990 | return "GL_TRANSFORM_FEEDBACK_PAUSED" ; |
1991 | case 0x8E24: |
1992 | return "GL_TRANSFORM_FEEDBACK_ACTIVE" ; |
1993 | case 0x8E25: |
1994 | return "GL_TRANSFORM_FEEDBACK_BINDING" ; |
1995 | case 0x8E28: |
1996 | return "GL_TIMESTAMP_EXT" ; |
1997 | case 0x8E42: |
1998 | return "GL_TEXTURE_SWIZZLE_R" ; |
1999 | case 0x8E43: |
2000 | return "GL_TEXTURE_SWIZZLE_G" ; |
2001 | case 0x8E44: |
2002 | return "GL_TEXTURE_SWIZZLE_B" ; |
2003 | case 0x8E45: |
2004 | return "GL_TEXTURE_SWIZZLE_A" ; |
2005 | case 0x8E4D: |
2006 | return "GL_FIRST_VERTEX_CONVENTION" ; |
2007 | case 0x8E4E: |
2008 | return "GL_LAST_VERTEX_CONVENTION" ; |
2009 | case 0x8E4F: |
2010 | return "GL_PROVOKING_VERTEX_ANGLE" ; |
2011 | case 0x8E50: |
2012 | return "GL_SAMPLE_POSITION" ; |
2013 | case 0x8E51: |
2014 | return "GL_SAMPLE_MASK" ; |
2015 | case 0x8E52: |
2016 | return "GL_SAMPLE_MASK_VALUE" ; |
2017 | case 0x8E59: |
2018 | return "GL_MAX_SAMPLE_MASK_WORDS" ; |
2019 | case 0x8E5A: |
2020 | return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS" ; |
2021 | case 0x8E5B: |
2022 | return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" ; |
2023 | case 0x8E5C: |
2024 | return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" ; |
2025 | case 0x8E5D: |
2026 | return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" ; |
2027 | case 0x8E5E: |
2028 | return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" ; |
2029 | case 0x8E5F: |
2030 | return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" ; |
2031 | case 0x8E72: |
2032 | return "GL_PATCH_VERTICES" ; |
2033 | case 0x8E75: |
2034 | return "GL_TESS_CONTROL_OUTPUT_VERTICES" ; |
2035 | case 0x8E76: |
2036 | return "GL_TESS_GEN_MODE" ; |
2037 | case 0x8E77: |
2038 | return "GL_TESS_GEN_SPACING" ; |
2039 | case 0x8E78: |
2040 | return "GL_TESS_GEN_VERTEX_ORDER" ; |
2041 | case 0x8E79: |
2042 | return "GL_TESS_GEN_POINT_MODE" ; |
2043 | case 0x8E7A: |
2044 | return "GL_ISOLINES" ; |
2045 | case 0x8E7B: |
2046 | return "GL_FRACTIONAL_ODD" ; |
2047 | case 0x8E7C: |
2048 | return "GL_FRACTIONAL_EVEN" ; |
2049 | case 0x8E7D: |
2050 | return "GL_MAX_PATCH_VERTICES" ; |
2051 | case 0x8E7E: |
2052 | return "GL_MAX_TESS_GEN_LEVEL" ; |
2053 | case 0x8E7F: |
2054 | return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" ; |
2055 | case 0x8E80: |
2056 | return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" ; |
2057 | case 0x8E81: |
2058 | return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" ; |
2059 | case 0x8E82: |
2060 | return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" ; |
2061 | case 0x8E83: |
2062 | return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" ; |
2063 | case 0x8E84: |
2064 | return "GL_MAX_TESS_PATCH_COMPONENTS" ; |
2065 | case 0x8E85: |
2066 | return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" ; |
2067 | case 0x8E86: |
2068 | return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" ; |
2069 | case 0x8E87: |
2070 | return "GL_TESS_EVALUATION_SHADER" ; |
2071 | case 0x8E88: |
2072 | return "GL_TESS_CONTROL_SHADER" ; |
2073 | case 0x8E89: |
2074 | return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" ; |
2075 | case 0x8E8A: |
2076 | return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" ; |
2077 | case 0x8E8C: |
2078 | return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT" ; |
2079 | case 0x8E8D: |
2080 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT" ; |
2081 | case 0x8E8E: |
2082 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT" ; |
2083 | case 0x8E8F: |
2084 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT" ; |
2085 | case 0x8F36: |
2086 | return "GL_COPY_READ_BUFFER" ; |
2087 | case 0x8F37: |
2088 | return "GL_COPY_WRITE_BUFFER" ; |
2089 | case 0x8F38: |
2090 | return "GL_MAX_IMAGE_UNITS" ; |
2091 | case 0x8F39: |
2092 | return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" ; |
2093 | case 0x8F3A: |
2094 | return "GL_IMAGE_BINDING_NAME" ; |
2095 | case 0x8F3B: |
2096 | return "GL_IMAGE_BINDING_LEVEL" ; |
2097 | case 0x8F3C: |
2098 | return "GL_IMAGE_BINDING_LAYERED" ; |
2099 | case 0x8F3D: |
2100 | return "GL_IMAGE_BINDING_LAYER" ; |
2101 | case 0x8F3E: |
2102 | return "GL_IMAGE_BINDING_ACCESS" ; |
2103 | case 0x8F3F: |
2104 | return "GL_DRAW_INDIRECT_BUFFER" ; |
2105 | case 0x8F43: |
2106 | return "GL_DRAW_INDIRECT_BUFFER_BINDING" ; |
2107 | case 0x8F4F: |
2108 | return "GL_VERTEX_BINDING_BUFFER" ; |
2109 | case 0x8F65: |
2110 | return "GL_FETCH_PER_SAMPLE_ARM" ; |
2111 | case 0x8F66: |
2112 | return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM" ; |
2113 | case 0x8F69: |
2114 | return "GL_TEXTURE_ASTC_DECODE_PRECISION_EXT" ; |
2115 | case 0x8F94: |
2116 | return "GL_R8_SNORM" ; |
2117 | case 0x8F95: |
2118 | return "GL_RG8_SNORM" ; |
2119 | case 0x8F96: |
2120 | return "GL_RGB8_SNORM" ; |
2121 | case 0x8F97: |
2122 | return "GL_RGBA8_SNORM" ; |
2123 | case 0x8F98: |
2124 | return "GL_R16_SNORM_EXT" ; |
2125 | case 0x8F99: |
2126 | return "GL_RG16_SNORM_EXT" ; |
2127 | case 0x8F9A: |
2128 | return "GL_RGB16_SNORM_EXT" ; |
2129 | case 0x8F9B: |
2130 | return "GL_RGBA16_SNORM_EXT" ; |
2131 | case 0x8F9C: |
2132 | return "GL_SIGNED_NORMALIZED" ; |
2133 | case 0x8FBB: |
2134 | return "GL_GPU_DISJOINT_EXT" ; |
2135 | case 0x8FBD: |
2136 | return "GL_SR8_EXT" ; |
2137 | case 0x8FBE: |
2138 | return "GL_SRG8_EXT" ; |
2139 | case 0x8FBF: |
2140 | return "GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT" ; |
2141 | case 0x9009: |
2142 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
2143 | case 0x900A: |
2144 | return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" ; |
2145 | case 0x900C: |
2146 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
2147 | case 0x900D: |
2148 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
2149 | case 0x900E: |
2150 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
2151 | case 0x900F: |
2152 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
2153 | case 0x904D: |
2154 | return "GL_IMAGE_2D" ; |
2155 | case 0x904E: |
2156 | return "GL_IMAGE_3D" ; |
2157 | case 0x9050: |
2158 | return "GL_IMAGE_CUBE" ; |
2159 | case 0x9051: |
2160 | return "GL_IMAGE_BUFFER" ; |
2161 | case 0x9053: |
2162 | return "GL_IMAGE_2D_ARRAY" ; |
2163 | case 0x9054: |
2164 | return "GL_IMAGE_CUBE_MAP_ARRAY" ; |
2165 | case 0x9058: |
2166 | return "GL_INT_IMAGE_2D" ; |
2167 | case 0x9059: |
2168 | return "GL_INT_IMAGE_3D" ; |
2169 | case 0x905B: |
2170 | return "GL_INT_IMAGE_CUBE" ; |
2171 | case 0x905C: |
2172 | return "GL_INT_IMAGE_BUFFER" ; |
2173 | case 0x905E: |
2174 | return "GL_INT_IMAGE_2D_ARRAY" ; |
2175 | case 0x905F: |
2176 | return "GL_INT_IMAGE_CUBE_MAP_ARRAY" ; |
2177 | case 0x9063: |
2178 | return "GL_UNSIGNED_INT_IMAGE_2D" ; |
2179 | case 0x9064: |
2180 | return "GL_UNSIGNED_INT_IMAGE_3D" ; |
2181 | case 0x9066: |
2182 | return "GL_UNSIGNED_INT_IMAGE_CUBE" ; |
2183 | case 0x9067: |
2184 | return "GL_UNSIGNED_INT_IMAGE_BUFFER" ; |
2185 | case 0x9069: |
2186 | return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" ; |
2187 | case 0x906A: |
2188 | return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" ; |
2189 | case 0x906E: |
2190 | return "GL_IMAGE_BINDING_FORMAT" ; |
2191 | case 0x906F: |
2192 | return "GL_RGB10_A2UI" ; |
2193 | case 0x90C7: |
2194 | return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" ; |
2195 | case 0x90C8: |
2196 | return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" ; |
2197 | case 0x90C9: |
2198 | return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" ; |
2199 | case 0x90CA: |
2200 | return "GL_MAX_VERTEX_IMAGE_UNIFORMS" ; |
2201 | case 0x90CB: |
2202 | return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS" ; |
2203 | case 0x90CC: |
2204 | return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS" ; |
2205 | case 0x90CD: |
2206 | return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS" ; |
2207 | case 0x90CE: |
2208 | return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS" ; |
2209 | case 0x90CF: |
2210 | return "GL_MAX_COMBINED_IMAGE_UNIFORMS" ; |
2211 | case 0x90D2: |
2212 | return "GL_SHADER_STORAGE_BUFFER" ; |
2213 | case 0x90D3: |
2214 | return "GL_SHADER_STORAGE_BUFFER_BINDING" ; |
2215 | case 0x90D4: |
2216 | return "GL_SHADER_STORAGE_BUFFER_START" ; |
2217 | case 0x90D5: |
2218 | return "GL_SHADER_STORAGE_BUFFER_SIZE" ; |
2219 | case 0x90D6: |
2220 | return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" ; |
2221 | case 0x90D7: |
2222 | return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" ; |
2223 | case 0x90D8: |
2224 | return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" ; |
2225 | case 0x90D9: |
2226 | return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" ; |
2227 | case 0x90DA: |
2228 | return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" ; |
2229 | case 0x90DB: |
2230 | return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" ; |
2231 | case 0x90DC: |
2232 | return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" ; |
2233 | case 0x90DD: |
2234 | return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" ; |
2235 | case 0x90DE: |
2236 | return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE" ; |
2237 | case 0x90DF: |
2238 | return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" ; |
2239 | case 0x90EA: |
2240 | return "GL_DEPTH_STENCIL_TEXTURE_MODE" ; |
2241 | case 0x90EB: |
2242 | return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" ; |
2243 | case 0x90EE: |
2244 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
2245 | case 0x90EF: |
2246 | return "GL_DISPATCH_INDIRECT_BUFFER_BINDING" ; |
2247 | case 0x90F3: |
2248 | return "GL_CONTEXT_ROBUST_ACCESS_EXT" ; |
2249 | case 0x9100: |
2250 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
2251 | case 0x9102: |
2252 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
2253 | case 0x9104: |
2254 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE" ; |
2255 | case 0x9105: |
2256 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" ; |
2257 | case 0x9106: |
2258 | return "GL_TEXTURE_SAMPLES" ; |
2259 | case 0x9107: |
2260 | return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" ; |
2261 | case 0x9108: |
2262 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
2263 | case 0x9109: |
2264 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
2265 | case 0x910A: |
2266 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
2267 | case 0x910B: |
2268 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
2269 | case 0x910C: |
2270 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
2271 | case 0x910D: |
2272 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
2273 | case 0x910E: |
2274 | return "GL_MAX_COLOR_TEXTURE_SAMPLES" ; |
2275 | case 0x910F: |
2276 | return "GL_MAX_DEPTH_TEXTURE_SAMPLES" ; |
2277 | case 0x9110: |
2278 | return "GL_MAX_INTEGER_SAMPLES" ; |
2279 | case 0x9111: |
2280 | return "GL_MAX_SERVER_WAIT_TIMEOUT" ; |
2281 | case 0x9112: |
2282 | return "GL_OBJECT_TYPE" ; |
2283 | case 0x9113: |
2284 | return "GL_SYNC_CONDITION" ; |
2285 | case 0x9114: |
2286 | return "GL_SYNC_STATUS" ; |
2287 | case 0x9115: |
2288 | return "GL_SYNC_FLAGS" ; |
2289 | case 0x9116: |
2290 | return "GL_SYNC_FENCE" ; |
2291 | case 0x9117: |
2292 | return "GL_SYNC_GPU_COMMANDS_COMPLETE" ; |
2293 | case 0x9118: |
2294 | return "GL_UNSIGNALED" ; |
2295 | case 0x9119: |
2296 | return "GL_SIGNALED" ; |
2297 | case 0x911A: |
2298 | return "GL_ALREADY_SIGNALED" ; |
2299 | case 0x911B: |
2300 | return "GL_TIMEOUT_EXPIRED" ; |
2301 | case 0x911C: |
2302 | return "GL_CONDITION_SATISFIED" ; |
2303 | case 0x911D: |
2304 | return "GL_WAIT_FAILED" ; |
2305 | case 0x911F: |
2306 | return "GL_BUFFER_ACCESS_FLAGS" ; |
2307 | case 0x9120: |
2308 | return "GL_BUFFER_MAP_LENGTH" ; |
2309 | case 0x9121: |
2310 | return "GL_BUFFER_MAP_OFFSET" ; |
2311 | case 0x9122: |
2312 | return "GL_MAX_VERTEX_OUTPUT_COMPONENTS" ; |
2313 | case 0x9123: |
2314 | return "GL_MAX_GEOMETRY_INPUT_COMPONENTS" ; |
2315 | case 0x9124: |
2316 | return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" ; |
2317 | case 0x9125: |
2318 | return "GL_MAX_FRAGMENT_INPUT_COMPONENTS" ; |
2319 | case 0x912F: |
2320 | return "GL_TEXTURE_IMMUTABLE_FORMAT" ; |
2321 | case 0x9137: |
2322 | return "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG" ; |
2323 | case 0x9138: |
2324 | return "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG" ; |
2325 | case 0x9143: |
2326 | return "GL_MAX_DEBUG_MESSAGE_LENGTH" ; |
2327 | case 0x9144: |
2328 | return "GL_MAX_DEBUG_LOGGED_MESSAGES" ; |
2329 | case 0x9145: |
2330 | return "GL_DEBUG_LOGGED_MESSAGES" ; |
2331 | case 0x9146: |
2332 | return "GL_DEBUG_SEVERITY_HIGH" ; |
2333 | case 0x9147: |
2334 | return "GL_DEBUG_SEVERITY_MEDIUM" ; |
2335 | case 0x9148: |
2336 | return "GL_DEBUG_SEVERITY_LOW" ; |
2337 | case 0x9151: |
2338 | return "GL_BUFFER_OBJECT_EXT" ; |
2339 | case 0x9153: |
2340 | return "GL_QUERY_OBJECT_EXT" ; |
2341 | case 0x9154: |
2342 | return "GL_VERTEX_ARRAY_OBJECT_EXT" ; |
2343 | case 0x919D: |
2344 | return "GL_TEXTURE_BUFFER_OFFSET" ; |
2345 | case 0x919E: |
2346 | return "GL_TEXTURE_BUFFER_SIZE" ; |
2347 | case 0x919F: |
2348 | return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" ; |
2349 | case 0x91B0: |
2350 | return "GL_MAX_SHADER_COMPILER_THREADS_KHR" ; |
2351 | case 0x91B1: |
2352 | return "GL_COMPLETION_STATUS_KHR" ; |
2353 | case 0x91B9: |
2354 | return "GL_COMPUTE_SHADER" ; |
2355 | case 0x91BB: |
2356 | return "GL_MAX_COMPUTE_UNIFORM_BLOCKS" ; |
2357 | case 0x91BC: |
2358 | return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" ; |
2359 | case 0x91BD: |
2360 | return "GL_MAX_COMPUTE_IMAGE_UNIFORMS" ; |
2361 | case 0x91BE: |
2362 | return "GL_MAX_COMPUTE_WORK_GROUP_COUNT" ; |
2363 | case 0x91BF: |
2364 | return "GL_MAX_COMPUTE_WORK_GROUP_SIZE" ; |
2365 | case 0x9270: |
2366 | return "GL_COMPRESSED_R11_EAC" ; |
2367 | case 0x9271: |
2368 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
2369 | case 0x9272: |
2370 | return "GL_COMPRESSED_RG11_EAC" ; |
2371 | case 0x9273: |
2372 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
2373 | case 0x9274: |
2374 | return "GL_COMPRESSED_RGB8_ETC2" ; |
2375 | case 0x9275: |
2376 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
2377 | case 0x9276: |
2378 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
2379 | case 0x9277: |
2380 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
2381 | case 0x9278: |
2382 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
2383 | case 0x9279: |
2384 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
2385 | case 0x9294: |
2386 | return "GL_MULTIPLY" ; |
2387 | case 0x9295: |
2388 | return "GL_SCREEN" ; |
2389 | case 0x9296: |
2390 | return "GL_OVERLAY" ; |
2391 | case 0x9297: |
2392 | return "GL_DARKEN" ; |
2393 | case 0x9298: |
2394 | return "GL_LIGHTEN" ; |
2395 | case 0x9299: |
2396 | return "GL_COLORDODGE" ; |
2397 | case 0x929A: |
2398 | return "GL_COLORBURN" ; |
2399 | case 0x929B: |
2400 | return "GL_HARDLIGHT" ; |
2401 | case 0x929C: |
2402 | return "GL_SOFTLIGHT" ; |
2403 | case 0x929E: |
2404 | return "GL_DIFFERENCE" ; |
2405 | case 0x92A0: |
2406 | return "GL_EXCLUSION" ; |
2407 | case 0x92AD: |
2408 | return "GL_HSL_HUE" ; |
2409 | case 0x92AE: |
2410 | return "GL_HSL_SATURATION" ; |
2411 | case 0x92AF: |
2412 | return "GL_HSL_COLOR" ; |
2413 | case 0x92B0: |
2414 | return "GL_HSL_LUMINOSITY" ; |
2415 | case 0x92BE: |
2416 | return "GL_PRIMITIVE_BOUNDING_BOX" ; |
2417 | case 0x92C0: |
2418 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
2419 | case 0x92C1: |
2420 | return "GL_ATOMIC_COUNTER_BUFFER_BINDING" ; |
2421 | case 0x92C2: |
2422 | return "GL_ATOMIC_COUNTER_BUFFER_START" ; |
2423 | case 0x92C3: |
2424 | return "GL_ATOMIC_COUNTER_BUFFER_SIZE" ; |
2425 | case 0x92CC: |
2426 | return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS" ; |
2427 | case 0x92CD: |
2428 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS" ; |
2429 | case 0x92CE: |
2430 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS" ; |
2431 | case 0x92CF: |
2432 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS" ; |
2433 | case 0x92D0: |
2434 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS" ; |
2435 | case 0x92D1: |
2436 | return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS" ; |
2437 | case 0x92D2: |
2438 | return "GL_MAX_VERTEX_ATOMIC_COUNTERS" ; |
2439 | case 0x92D3: |
2440 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" ; |
2441 | case 0x92D4: |
2442 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" ; |
2443 | case 0x92D5: |
2444 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" ; |
2445 | case 0x92D6: |
2446 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" ; |
2447 | case 0x92D7: |
2448 | return "GL_MAX_COMBINED_ATOMIC_COUNTERS" ; |
2449 | case 0x92D8: |
2450 | return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE" ; |
2451 | case 0x92D9: |
2452 | return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" ; |
2453 | case 0x92DB: |
2454 | return "GL_UNSIGNED_INT_ATOMIC_COUNTER" ; |
2455 | case 0x92DC: |
2456 | return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" ; |
2457 | case 0x92E0: |
2458 | return "GL_DEBUG_OUTPUT" ; |
2459 | case 0x92E1: |
2460 | return "GL_UNIFORM" ; |
2461 | case 0x92E2: |
2462 | return "GL_UNIFORM_BLOCK" ; |
2463 | case 0x92E3: |
2464 | return "GL_PROGRAM_INPUT" ; |
2465 | case 0x92E4: |
2466 | return "GL_PROGRAM_OUTPUT" ; |
2467 | case 0x92E5: |
2468 | return "GL_BUFFER_VARIABLE" ; |
2469 | case 0x92E6: |
2470 | return "GL_SHADER_STORAGE_BLOCK" ; |
2471 | case 0x92E7: |
2472 | return "GL_IS_PER_PATCH" ; |
2473 | case 0x92F4: |
2474 | return "GL_TRANSFORM_FEEDBACK_VARYING" ; |
2475 | case 0x92F5: |
2476 | return "GL_ACTIVE_RESOURCES" ; |
2477 | case 0x92F6: |
2478 | return "GL_MAX_NAME_LENGTH" ; |
2479 | case 0x92F7: |
2480 | return "GL_MAX_NUM_ACTIVE_VARIABLES" ; |
2481 | case 0x92F9: |
2482 | return "GL_NAME_LENGTH" ; |
2483 | case 0x92FA: |
2484 | return "GL_TYPE" ; |
2485 | case 0x92FB: |
2486 | return "GL_ARRAY_SIZE" ; |
2487 | case 0x92FC: |
2488 | return "GL_OFFSET" ; |
2489 | case 0x92FD: |
2490 | return "GL_BLOCK_INDEX" ; |
2491 | case 0x92FE: |
2492 | return "GL_ARRAY_STRIDE" ; |
2493 | case 0x92FF: |
2494 | return "GL_MATRIX_STRIDE" ; |
2495 | case 0x9300: |
2496 | return "GL_IS_ROW_MAJOR" ; |
2497 | case 0x9301: |
2498 | return "GL_ATOMIC_COUNTER_BUFFER_INDEX" ; |
2499 | case 0x9302: |
2500 | return "GL_BUFFER_BINDING" ; |
2501 | case 0x9303: |
2502 | return "GL_BUFFER_DATA_SIZE" ; |
2503 | case 0x9304: |
2504 | return "GL_NUM_ACTIVE_VARIABLES" ; |
2505 | case 0x9305: |
2506 | return "GL_ACTIVE_VARIABLES" ; |
2507 | case 0x9306: |
2508 | return "GL_REFERENCED_BY_VERTEX_SHADER" ; |
2509 | case 0x9307: |
2510 | return "GL_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
2511 | case 0x9308: |
2512 | return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
2513 | case 0x9309: |
2514 | return "GL_REFERENCED_BY_GEOMETRY_SHADER" ; |
2515 | case 0x930A: |
2516 | return "GL_REFERENCED_BY_FRAGMENT_SHADER" ; |
2517 | case 0x930B: |
2518 | return "GL_REFERENCED_BY_COMPUTE_SHADER" ; |
2519 | case 0x930C: |
2520 | return "GL_TOP_LEVEL_ARRAY_SIZE" ; |
2521 | case 0x930D: |
2522 | return "GL_TOP_LEVEL_ARRAY_STRIDE" ; |
2523 | case 0x930E: |
2524 | return "GL_LOCATION" ; |
2525 | case 0x930F: |
2526 | return "GL_LOCATION_INDEX_EXT" ; |
2527 | case 0x9310: |
2528 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
2529 | case 0x9311: |
2530 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
2531 | case 0x9312: |
2532 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
2533 | case 0x9313: |
2534 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
2535 | case 0x9314: |
2536 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
2537 | case 0x9315: |
2538 | return "GL_MAX_FRAMEBUFFER_WIDTH" ; |
2539 | case 0x9316: |
2540 | return "GL_MAX_FRAMEBUFFER_HEIGHT" ; |
2541 | case 0x9317: |
2542 | return "GL_MAX_FRAMEBUFFER_LAYERS" ; |
2543 | case 0x9318: |
2544 | return "GL_MAX_FRAMEBUFFER_SAMPLES" ; |
2545 | case 0x935C: |
2546 | return "GL_CLIP_ORIGIN_EXT" ; |
2547 | case 0x935D: |
2548 | return "GL_CLIP_DEPTH_MODE_EXT" ; |
2549 | case 0x935E: |
2550 | return "GL_NEGATIVE_ONE_TO_ONE_EXT" ; |
2551 | case 0x935F: |
2552 | return "GL_ZERO_TO_ONE_EXT" ; |
2553 | case 0x9366: |
2554 | return "GL_TEXTURE_REDUCTION_MODE_EXT" ; |
2555 | case 0x9367: |
2556 | return "GL_WEIGHTED_AVERAGE_EXT" ; |
2557 | case 0x9380: |
2558 | return "GL_NUM_SAMPLE_COUNTS" ; |
2559 | case 0x9381: |
2560 | return "GL_MULTISAMPLE_LINE_WIDTH_RANGE" ; |
2561 | case 0x9382: |
2562 | return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY" ; |
2563 | case 0x93A0: |
2564 | return "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE" ; |
2565 | case 0x93A1: |
2566 | return "GL_BGRA8_EXT" ; |
2567 | case 0x93A2: |
2568 | return "GL_TEXTURE_USAGE_ANGLE" ; |
2569 | case 0x93A3: |
2570 | return "GL_FRAMEBUFFER_ATTACHMENT_ANGLE" ; |
2571 | case 0x93A4: |
2572 | return "GL_PACK_REVERSE_ROW_ORDER_ANGLE" ; |
2573 | case 0x93A6: |
2574 | return "GL_PROGRAM_BINARY_ANGLE" ; |
2575 | case 0x93A7: |
2576 | return "GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE" ; |
2577 | case 0x93AE: |
2578 | return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE" ; |
2579 | case 0x93AF: |
2580 | return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" ; |
2581 | case 0x93B0: |
2582 | return "GL_COMPRESSED_RGBA_ASTC_4x4" ; |
2583 | case 0x93B1: |
2584 | return "GL_COMPRESSED_RGBA_ASTC_5x4" ; |
2585 | case 0x93B2: |
2586 | return "GL_COMPRESSED_RGBA_ASTC_5x5" ; |
2587 | case 0x93B3: |
2588 | return "GL_COMPRESSED_RGBA_ASTC_6x5" ; |
2589 | case 0x93B4: |
2590 | return "GL_COMPRESSED_RGBA_ASTC_6x6" ; |
2591 | case 0x93B5: |
2592 | return "GL_COMPRESSED_RGBA_ASTC_8x5" ; |
2593 | case 0x93B6: |
2594 | return "GL_COMPRESSED_RGBA_ASTC_8x6" ; |
2595 | case 0x93B7: |
2596 | return "GL_COMPRESSED_RGBA_ASTC_8x8" ; |
2597 | case 0x93B8: |
2598 | return "GL_COMPRESSED_RGBA_ASTC_10x5" ; |
2599 | case 0x93B9: |
2600 | return "GL_COMPRESSED_RGBA_ASTC_10x6" ; |
2601 | case 0x93BA: |
2602 | return "GL_COMPRESSED_RGBA_ASTC_10x8" ; |
2603 | case 0x93BB: |
2604 | return "GL_COMPRESSED_RGBA_ASTC_10x10" ; |
2605 | case 0x93BC: |
2606 | return "GL_COMPRESSED_RGBA_ASTC_12x10" ; |
2607 | case 0x93BD: |
2608 | return "GL_COMPRESSED_RGBA_ASTC_12x12" ; |
2609 | case 0x93C0: |
2610 | return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES" ; |
2611 | case 0x93C1: |
2612 | return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES" ; |
2613 | case 0x93C2: |
2614 | return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES" ; |
2615 | case 0x93C3: |
2616 | return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES" ; |
2617 | case 0x93C4: |
2618 | return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES" ; |
2619 | case 0x93C5: |
2620 | return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES" ; |
2621 | case 0x93C6: |
2622 | return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES" ; |
2623 | case 0x93C7: |
2624 | return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES" ; |
2625 | case 0x93C8: |
2626 | return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES" ; |
2627 | case 0x93C9: |
2628 | return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES" ; |
2629 | case 0x93D0: |
2630 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4" ; |
2631 | case 0x93D1: |
2632 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4" ; |
2633 | case 0x93D2: |
2634 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5" ; |
2635 | case 0x93D3: |
2636 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5" ; |
2637 | case 0x93D4: |
2638 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6" ; |
2639 | case 0x93D5: |
2640 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5" ; |
2641 | case 0x93D6: |
2642 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6" ; |
2643 | case 0x93D7: |
2644 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8" ; |
2645 | case 0x93D8: |
2646 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5" ; |
2647 | case 0x93D9: |
2648 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6" ; |
2649 | case 0x93DA: |
2650 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8" ; |
2651 | case 0x93DB: |
2652 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10" ; |
2653 | case 0x93DC: |
2654 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10" ; |
2655 | case 0x93DD: |
2656 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12" ; |
2657 | case 0x93E0: |
2658 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES" ; |
2659 | case 0x93E1: |
2660 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES" ; |
2661 | case 0x93E2: |
2662 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES" ; |
2663 | case 0x93E3: |
2664 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES" ; |
2665 | case 0x93E4: |
2666 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES" ; |
2667 | case 0x93E5: |
2668 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES" ; |
2669 | case 0x93E6: |
2670 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES" ; |
2671 | case 0x93E7: |
2672 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES" ; |
2673 | case 0x93E8: |
2674 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES" ; |
2675 | case 0x93E9: |
2676 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES" ; |
2677 | case 0x93F0: |
2678 | return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG" ; |
2679 | case 0x93F1: |
2680 | return "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG" ; |
2681 | case 0x9530: |
2682 | return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" ; |
2683 | case 0x9531: |
2684 | return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" ; |
2685 | case 0x9580: |
2686 | return "GL_TEXTURE_TILING_EXT" ; |
2687 | case 0x9581: |
2688 | return "GL_DEDICATED_MEMORY_OBJECT_EXT" ; |
2689 | case 0x9582: |
2690 | return "GL_NUM_TILING_TYPES_EXT" ; |
2691 | case 0x9583: |
2692 | return "GL_TILING_TYPES_EXT" ; |
2693 | case 0x9584: |
2694 | return "GL_OPTIMAL_TILING_EXT" ; |
2695 | case 0x9585: |
2696 | return "GL_LINEAR_TILING_EXT" ; |
2697 | case 0x9586: |
2698 | return "GL_HANDLE_TYPE_OPAQUE_FD_EXT" ; |
2699 | case 0x958D: |
2700 | return "GL_LAYOUT_GENERAL_EXT" ; |
2701 | case 0x958E: |
2702 | return "GL_LAYOUT_COLOR_ATTACHMENT_EXT" ; |
2703 | case 0x958F: |
2704 | return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" ; |
2705 | case 0x9590: |
2706 | return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" ; |
2707 | case 0x9591: |
2708 | return "GL_LAYOUT_SHADER_READ_ONLY_EXT" ; |
2709 | case 0x9592: |
2710 | return "GL_LAYOUT_TRANSFER_SRC_EXT" ; |
2711 | case 0x9593: |
2712 | return "GL_LAYOUT_TRANSFER_DST_EXT" ; |
2713 | case 0x9596: |
2714 | return "GL_NUM_DEVICE_UUIDS_EXT" ; |
2715 | case 0x9597: |
2716 | return "GL_DEVICE_UUID_EXT" ; |
2717 | case 0x9598: |
2718 | return "GL_DRIVER_UUID_EXT" ; |
2719 | case 0x959B: |
2720 | return "GL_PROTECTED_MEMORY_OBJECT_EXT" ; |
2721 | case 0x9630: |
2722 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" ; |
2723 | case 0x9631: |
2724 | return "GL_MAX_VIEWS_OVR" ; |
2725 | case 0x9632: |
2726 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" ; |
2727 | case 0x9633: |
2728 | return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR" ; |
2729 | case 0x969F: |
2730 | return "GL_RESOURCE_INITIALIZED_ANGLE" ; |
2731 | case 0x96A4: |
2732 | return "GL_SHADING_RATE_QCOM" ; |
2733 | case 0x96A5: |
2734 | return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM" ; |
2735 | case 0x96A6: |
2736 | return "GL_SHADING_RATE_1X1_PIXELS_QCOM" ; |
2737 | case 0x96A7: |
2738 | return "GL_SHADING_RATE_1X2_PIXELS_QCOM" ; |
2739 | case 0x96A8: |
2740 | return "GL_SHADING_RATE_2X1_PIXELS_QCOM" ; |
2741 | case 0x96A9: |
2742 | return "GL_SHADING_RATE_2X2_PIXELS_QCOM" ; |
2743 | case 0x96AC: |
2744 | return "GL_SHADING_RATE_4X2_PIXELS_QCOM" ; |
2745 | case 0x96AE: |
2746 | return "GL_SHADING_RATE_4X4_PIXELS_QCOM" ; |
2747 | case 0x96E0: |
2748 | return "GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE" ; |
2749 | case 0x96E1: |
2750 | return "GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE" ; |
2751 | case 0x96E2: |
2752 | return "GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE" ; |
2753 | case 0x96E3: |
2754 | return "GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE" ; |
2755 | case 0x96E4: |
2756 | return "GL_LOAD_OP_ZERO_ANGLE" ; |
2757 | case 0x96E5: |
2758 | return "GL_LOAD_OP_CLEAR_ANGLE" ; |
2759 | case 0x96E6: |
2760 | return "GL_LOAD_OP_LOAD_ANGLE" ; |
2761 | case 0x96E7: |
2762 | return "GL_STORE_OP_STORE_ANGLE" ; |
2763 | case 0x96E8: |
2764 | return "GL_PIXEL_LOCAL_FORMAT_ANGLE" ; |
2765 | case 0x96E9: |
2766 | return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE" ; |
2767 | case 0x96EA: |
2768 | return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE" ; |
2769 | case 0x96EB: |
2770 | return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE" ; |
2771 | case 0x96EC: |
2772 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE" ; |
2773 | case 0x96ED: |
2774 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE" ; |
2775 | case 0x96EE: |
2776 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE" ; |
2777 | case 0x9EA0: |
2778 | return "GL_RENDERABILITY_VALIDATION_ANGLE" ; |
2779 | case 0xFFFFFFFF: |
2780 | return "GL_INVALID_INDEX" ; |
2781 | default: |
2782 | return UnknownEnumToString(value); |
2783 | } |
2784 | } |
2785 | |
2786 | case GLESEnum::AlphaFunction: |
2787 | { |
2788 | switch (value) |
2789 | { |
2790 | case 0x200: |
2791 | return "GL_NEVER" ; |
2792 | case 0x201: |
2793 | return "GL_LESS" ; |
2794 | case 0x202: |
2795 | return "GL_EQUAL" ; |
2796 | case 0x203: |
2797 | return "GL_LEQUAL" ; |
2798 | case 0x204: |
2799 | return "GL_GREATER" ; |
2800 | case 0x205: |
2801 | return "GL_NOTEQUAL" ; |
2802 | case 0x206: |
2803 | return "GL_GEQUAL" ; |
2804 | case 0x207: |
2805 | return "GL_ALWAYS" ; |
2806 | default: |
2807 | return UnknownEnumToString(value); |
2808 | } |
2809 | } |
2810 | |
2811 | case GLESEnum::AtomicCounterBufferPName: |
2812 | { |
2813 | switch (value) |
2814 | { |
2815 | case 0x92C1: |
2816 | return "GL_ATOMIC_COUNTER_BUFFER_BINDING" ; |
2817 | default: |
2818 | return UnknownEnumToString(value); |
2819 | } |
2820 | } |
2821 | |
2822 | case GLESEnum::AttribMask: |
2823 | { |
2824 | switch (value) |
2825 | { |
2826 | case 0x100: |
2827 | return "GL_DEPTH_BUFFER_BIT" ; |
2828 | case 0x400: |
2829 | return "GL_STENCIL_BUFFER_BIT" ; |
2830 | case 0x4000: |
2831 | return "GL_COLOR_BUFFER_BIT" ; |
2832 | default: |
2833 | return UnknownEnumToString(value); |
2834 | } |
2835 | } |
2836 | |
2837 | case GLESEnum::AttributeType: |
2838 | { |
2839 | switch (value) |
2840 | { |
2841 | case 0x1404: |
2842 | return "GL_INT" ; |
2843 | case 0x1405: |
2844 | return "GL_UNSIGNED_INT" ; |
2845 | case 0x1406: |
2846 | return "GL_FLOAT" ; |
2847 | case 0x8B50: |
2848 | return "GL_FLOAT_VEC2" ; |
2849 | case 0x8B51: |
2850 | return "GL_FLOAT_VEC3" ; |
2851 | case 0x8B52: |
2852 | return "GL_FLOAT_VEC4" ; |
2853 | case 0x8B53: |
2854 | return "GL_INT_VEC2" ; |
2855 | case 0x8B54: |
2856 | return "GL_INT_VEC3" ; |
2857 | case 0x8B55: |
2858 | return "GL_INT_VEC4" ; |
2859 | case 0x8B56: |
2860 | return "GL_BOOL" ; |
2861 | case 0x8B57: |
2862 | return "GL_BOOL_VEC2" ; |
2863 | case 0x8B58: |
2864 | return "GL_BOOL_VEC3" ; |
2865 | case 0x8B59: |
2866 | return "GL_BOOL_VEC4" ; |
2867 | case 0x8B5A: |
2868 | return "GL_FLOAT_MAT2" ; |
2869 | case 0x8B5B: |
2870 | return "GL_FLOAT_MAT3" ; |
2871 | case 0x8B5C: |
2872 | return "GL_FLOAT_MAT4" ; |
2873 | case 0x8B5E: |
2874 | return "GL_SAMPLER_2D" ; |
2875 | case 0x8B5F: |
2876 | return "GL_SAMPLER_3D" ; |
2877 | case 0x8B60: |
2878 | return "GL_SAMPLER_CUBE" ; |
2879 | case 0x8B62: |
2880 | return "GL_SAMPLER_2D_SHADOW" ; |
2881 | case 0x8B65: |
2882 | return "GL_FLOAT_MAT2x3" ; |
2883 | case 0x8B66: |
2884 | return "GL_FLOAT_MAT2x4" ; |
2885 | case 0x8B67: |
2886 | return "GL_FLOAT_MAT3x2" ; |
2887 | case 0x8B68: |
2888 | return "GL_FLOAT_MAT3x4" ; |
2889 | case 0x8B69: |
2890 | return "GL_FLOAT_MAT4x2" ; |
2891 | case 0x8B6A: |
2892 | return "GL_FLOAT_MAT4x3" ; |
2893 | case 0x8DC2: |
2894 | return "GL_SAMPLER_BUFFER" ; |
2895 | case 0x8DC4: |
2896 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
2897 | case 0x8DC5: |
2898 | return "GL_SAMPLER_CUBE_SHADOW" ; |
2899 | case 0x8DC6: |
2900 | return "GL_UNSIGNED_INT_VEC2" ; |
2901 | case 0x8DC7: |
2902 | return "GL_UNSIGNED_INT_VEC3" ; |
2903 | case 0x8DC8: |
2904 | return "GL_UNSIGNED_INT_VEC4" ; |
2905 | case 0x8DCA: |
2906 | return "GL_INT_SAMPLER_2D" ; |
2907 | case 0x8DCB: |
2908 | return "GL_INT_SAMPLER_3D" ; |
2909 | case 0x8DCC: |
2910 | return "GL_INT_SAMPLER_CUBE" ; |
2911 | case 0x8DCF: |
2912 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
2913 | case 0x8DD0: |
2914 | return "GL_INT_SAMPLER_BUFFER" ; |
2915 | case 0x8DD2: |
2916 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
2917 | case 0x8DD3: |
2918 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
2919 | case 0x8DD4: |
2920 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
2921 | case 0x8DD7: |
2922 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
2923 | case 0x8DD8: |
2924 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
2925 | case 0x900C: |
2926 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
2927 | case 0x900D: |
2928 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
2929 | case 0x900E: |
2930 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
2931 | case 0x900F: |
2932 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
2933 | case 0x904D: |
2934 | return "GL_IMAGE_2D" ; |
2935 | case 0x904E: |
2936 | return "GL_IMAGE_3D" ; |
2937 | case 0x9050: |
2938 | return "GL_IMAGE_CUBE" ; |
2939 | case 0x9051: |
2940 | return "GL_IMAGE_BUFFER" ; |
2941 | case 0x9053: |
2942 | return "GL_IMAGE_2D_ARRAY" ; |
2943 | case 0x9054: |
2944 | return "GL_IMAGE_CUBE_MAP_ARRAY" ; |
2945 | case 0x9058: |
2946 | return "GL_INT_IMAGE_2D" ; |
2947 | case 0x9059: |
2948 | return "GL_INT_IMAGE_3D" ; |
2949 | case 0x905B: |
2950 | return "GL_INT_IMAGE_CUBE" ; |
2951 | case 0x905C: |
2952 | return "GL_INT_IMAGE_BUFFER" ; |
2953 | case 0x905E: |
2954 | return "GL_INT_IMAGE_2D_ARRAY" ; |
2955 | case 0x905F: |
2956 | return "GL_INT_IMAGE_CUBE_MAP_ARRAY" ; |
2957 | case 0x9063: |
2958 | return "GL_UNSIGNED_INT_IMAGE_2D" ; |
2959 | case 0x9064: |
2960 | return "GL_UNSIGNED_INT_IMAGE_3D" ; |
2961 | case 0x9066: |
2962 | return "GL_UNSIGNED_INT_IMAGE_CUBE" ; |
2963 | case 0x9067: |
2964 | return "GL_UNSIGNED_INT_IMAGE_BUFFER" ; |
2965 | case 0x9069: |
2966 | return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" ; |
2967 | case 0x906A: |
2968 | return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" ; |
2969 | case 0x9108: |
2970 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
2971 | case 0x9109: |
2972 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
2973 | case 0x910A: |
2974 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
2975 | case 0x910B: |
2976 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
2977 | case 0x910C: |
2978 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
2979 | case 0x910D: |
2980 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
2981 | default: |
2982 | return UnknownEnumToString(value); |
2983 | } |
2984 | } |
2985 | |
2986 | case GLESEnum::BindTransformFeedbackTarget: |
2987 | { |
2988 | switch (value) |
2989 | { |
2990 | case 0x8E22: |
2991 | return "GL_TRANSFORM_FEEDBACK" ; |
2992 | default: |
2993 | return UnknownEnumToString(value); |
2994 | } |
2995 | } |
2996 | |
2997 | case GLESEnum::BinormalPointerTypeEXT: |
2998 | { |
2999 | switch (value) |
3000 | { |
3001 | case 0x1400: |
3002 | return "GL_BYTE" ; |
3003 | case 0x1402: |
3004 | return "GL_SHORT" ; |
3005 | case 0x1404: |
3006 | return "GL_INT" ; |
3007 | case 0x1406: |
3008 | return "GL_FLOAT" ; |
3009 | default: |
3010 | return UnknownEnumToString(value); |
3011 | } |
3012 | } |
3013 | |
3014 | case GLESEnum::BlendEquationModeEXT: |
3015 | { |
3016 | switch (value) |
3017 | { |
3018 | case 0x8006: |
3019 | return "GL_FUNC_ADD" ; |
3020 | case 0x8007: |
3021 | return "GL_MIN" ; |
3022 | case 0x8008: |
3023 | return "GL_MAX" ; |
3024 | case 0x800A: |
3025 | return "GL_FUNC_SUBTRACT" ; |
3026 | case 0x800B: |
3027 | return "GL_FUNC_REVERSE_SUBTRACT" ; |
3028 | default: |
3029 | return UnknownEnumToString(value); |
3030 | } |
3031 | } |
3032 | |
3033 | case GLESEnum::BlendingFactor: |
3034 | { |
3035 | switch (value) |
3036 | { |
3037 | case 0x0: |
3038 | return "GL_ZERO" ; |
3039 | case 0x1: |
3040 | return "GL_ONE" ; |
3041 | case 0x300: |
3042 | return "GL_SRC_COLOR" ; |
3043 | case 0x301: |
3044 | return "GL_ONE_MINUS_SRC_COLOR" ; |
3045 | case 0x302: |
3046 | return "GL_SRC_ALPHA" ; |
3047 | case 0x303: |
3048 | return "GL_ONE_MINUS_SRC_ALPHA" ; |
3049 | case 0x304: |
3050 | return "GL_DST_ALPHA" ; |
3051 | case 0x305: |
3052 | return "GL_ONE_MINUS_DST_ALPHA" ; |
3053 | case 0x306: |
3054 | return "GL_DST_COLOR" ; |
3055 | case 0x307: |
3056 | return "GL_ONE_MINUS_DST_COLOR" ; |
3057 | case 0x308: |
3058 | return "GL_SRC_ALPHA_SATURATE" ; |
3059 | case 0x8001: |
3060 | return "GL_CONSTANT_COLOR" ; |
3061 | case 0x8002: |
3062 | return "GL_ONE_MINUS_CONSTANT_COLOR" ; |
3063 | case 0x8003: |
3064 | return "GL_CONSTANT_ALPHA" ; |
3065 | case 0x8004: |
3066 | return "GL_ONE_MINUS_CONSTANT_ALPHA" ; |
3067 | case 0x8589: |
3068 | return "GL_SRC1_ALPHA" ; |
3069 | default: |
3070 | return UnknownEnumToString(value); |
3071 | } |
3072 | } |
3073 | |
3074 | case GLESEnum::BlitFramebufferFilter: |
3075 | { |
3076 | switch (value) |
3077 | { |
3078 | case 0x2600: |
3079 | return "GL_NEAREST" ; |
3080 | case 0x2601: |
3081 | return "GL_LINEAR" ; |
3082 | default: |
3083 | return UnknownEnumToString(value); |
3084 | } |
3085 | } |
3086 | |
3087 | case GLESEnum::Boolean: |
3088 | { |
3089 | switch (value) |
3090 | { |
3091 | case 0x0: |
3092 | return "GL_FALSE" ; |
3093 | case 0x1: |
3094 | return "GL_TRUE" ; |
3095 | default: |
3096 | return UnknownEnumToString(value); |
3097 | } |
3098 | } |
3099 | |
3100 | case GLESEnum::Buffer: |
3101 | { |
3102 | switch (value) |
3103 | { |
3104 | case 0x1800: |
3105 | return "GL_COLOR" ; |
3106 | case 0x1801: |
3107 | return "GL_DEPTH" ; |
3108 | case 0x1802: |
3109 | return "GL_STENCIL" ; |
3110 | default: |
3111 | return UnknownEnumToString(value); |
3112 | } |
3113 | } |
3114 | |
3115 | case GLESEnum::BufferAccessARB: |
3116 | { |
3117 | switch (value) |
3118 | { |
3119 | case 0x88B8: |
3120 | return "GL_READ_ONLY" ; |
3121 | case 0x88B9: |
3122 | return "GL_WRITE_ONLY" ; |
3123 | case 0x88BA: |
3124 | return "GL_READ_WRITE" ; |
3125 | default: |
3126 | return UnknownEnumToString(value); |
3127 | } |
3128 | } |
3129 | |
3130 | case GLESEnum::BufferPNameARB: |
3131 | { |
3132 | switch (value) |
3133 | { |
3134 | case 0x8764: |
3135 | return "GL_BUFFER_SIZE" ; |
3136 | case 0x8765: |
3137 | return "GL_BUFFER_USAGE" ; |
3138 | case 0x88BC: |
3139 | return "GL_BUFFER_MAPPED" ; |
3140 | case 0x911F: |
3141 | return "GL_BUFFER_ACCESS_FLAGS" ; |
3142 | case 0x9120: |
3143 | return "GL_BUFFER_MAP_LENGTH" ; |
3144 | case 0x9121: |
3145 | return "GL_BUFFER_MAP_OFFSET" ; |
3146 | default: |
3147 | return UnknownEnumToString(value); |
3148 | } |
3149 | } |
3150 | |
3151 | case GLESEnum::BufferPointerNameARB: |
3152 | { |
3153 | switch (value) |
3154 | { |
3155 | case 0x88BD: |
3156 | return "GL_BUFFER_MAP_POINTER" ; |
3157 | default: |
3158 | return UnknownEnumToString(value); |
3159 | } |
3160 | } |
3161 | |
3162 | case GLESEnum::BufferStorageMask: |
3163 | { |
3164 | switch (value) |
3165 | { |
3166 | case 0x1: |
3167 | return "GL_MAP_READ_BIT" ; |
3168 | case 0x2: |
3169 | return "GL_MAP_WRITE_BIT" ; |
3170 | case 0x40: |
3171 | return "GL_MAP_PERSISTENT_BIT_EXT" ; |
3172 | case 0x80: |
3173 | return "GL_MAP_COHERENT_BIT_EXT" ; |
3174 | case 0x100: |
3175 | return "GL_DYNAMIC_STORAGE_BIT_EXT" ; |
3176 | case 0x200: |
3177 | return "GL_CLIENT_STORAGE_BIT_EXT" ; |
3178 | default: |
3179 | return UnknownEnumToString(value); |
3180 | } |
3181 | } |
3182 | |
3183 | case GLESEnum::BufferStorageTarget: |
3184 | { |
3185 | switch (value) |
3186 | { |
3187 | case 0x8892: |
3188 | return "GL_ARRAY_BUFFER" ; |
3189 | case 0x8893: |
3190 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
3191 | case 0x88EB: |
3192 | return "GL_PIXEL_PACK_BUFFER" ; |
3193 | case 0x88EC: |
3194 | return "GL_PIXEL_UNPACK_BUFFER" ; |
3195 | case 0x8A11: |
3196 | return "GL_UNIFORM_BUFFER" ; |
3197 | case 0x8C2A: |
3198 | return "GL_TEXTURE_BUFFER" ; |
3199 | case 0x8C8E: |
3200 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
3201 | case 0x8F36: |
3202 | return "GL_COPY_READ_BUFFER" ; |
3203 | case 0x8F37: |
3204 | return "GL_COPY_WRITE_BUFFER" ; |
3205 | case 0x8F3F: |
3206 | return "GL_DRAW_INDIRECT_BUFFER" ; |
3207 | case 0x90D2: |
3208 | return "GL_SHADER_STORAGE_BUFFER" ; |
3209 | case 0x90EE: |
3210 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
3211 | case 0x92C0: |
3212 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
3213 | default: |
3214 | return UnknownEnumToString(value); |
3215 | } |
3216 | } |
3217 | |
3218 | case GLESEnum::BufferTargetARB: |
3219 | { |
3220 | switch (value) |
3221 | { |
3222 | case 0x8892: |
3223 | return "GL_ARRAY_BUFFER" ; |
3224 | case 0x8893: |
3225 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
3226 | case 0x88EB: |
3227 | return "GL_PIXEL_PACK_BUFFER" ; |
3228 | case 0x88EC: |
3229 | return "GL_PIXEL_UNPACK_BUFFER" ; |
3230 | case 0x8A11: |
3231 | return "GL_UNIFORM_BUFFER" ; |
3232 | case 0x8C2A: |
3233 | return "GL_TEXTURE_BUFFER" ; |
3234 | case 0x8C8E: |
3235 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
3236 | case 0x8F36: |
3237 | return "GL_COPY_READ_BUFFER" ; |
3238 | case 0x8F37: |
3239 | return "GL_COPY_WRITE_BUFFER" ; |
3240 | case 0x8F3F: |
3241 | return "GL_DRAW_INDIRECT_BUFFER" ; |
3242 | case 0x90D2: |
3243 | return "GL_SHADER_STORAGE_BUFFER" ; |
3244 | case 0x90EE: |
3245 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
3246 | case 0x92C0: |
3247 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
3248 | default: |
3249 | return UnknownEnumToString(value); |
3250 | } |
3251 | } |
3252 | |
3253 | case GLESEnum::BufferUsageARB: |
3254 | { |
3255 | switch (value) |
3256 | { |
3257 | case 0x88E0: |
3258 | return "GL_STREAM_DRAW" ; |
3259 | case 0x88E1: |
3260 | return "GL_STREAM_READ" ; |
3261 | case 0x88E2: |
3262 | return "GL_STREAM_COPY" ; |
3263 | case 0x88E4: |
3264 | return "GL_STATIC_DRAW" ; |
3265 | case 0x88E5: |
3266 | return "GL_STATIC_READ" ; |
3267 | case 0x88E6: |
3268 | return "GL_STATIC_COPY" ; |
3269 | case 0x88E8: |
3270 | return "GL_DYNAMIC_DRAW" ; |
3271 | case 0x88E9: |
3272 | return "GL_DYNAMIC_READ" ; |
3273 | case 0x88EA: |
3274 | return "GL_DYNAMIC_COPY" ; |
3275 | default: |
3276 | return UnknownEnumToString(value); |
3277 | } |
3278 | } |
3279 | |
3280 | case GLESEnum::ClampColorModeARB: |
3281 | { |
3282 | switch (value) |
3283 | { |
3284 | case 0x0: |
3285 | return "GL_FALSE" ; |
3286 | case 0x1: |
3287 | return "GL_TRUE" ; |
3288 | default: |
3289 | return UnknownEnumToString(value); |
3290 | } |
3291 | } |
3292 | |
3293 | case GLESEnum::ClearBufferMask: |
3294 | { |
3295 | switch (value) |
3296 | { |
3297 | case 0x100: |
3298 | return "GL_DEPTH_BUFFER_BIT" ; |
3299 | case 0x400: |
3300 | return "GL_STENCIL_BUFFER_BIT" ; |
3301 | case 0x4000: |
3302 | return "GL_COLOR_BUFFER_BIT" ; |
3303 | default: |
3304 | return UnknownEnumToString(value); |
3305 | } |
3306 | } |
3307 | |
3308 | case GLESEnum::ClipPlaneName: |
3309 | { |
3310 | switch (value) |
3311 | { |
3312 | case 0x3000: |
3313 | return "GL_CLIP_PLANE0" ; |
3314 | case 0x3001: |
3315 | return "GL_CLIP_PLANE1" ; |
3316 | case 0x3002: |
3317 | return "GL_CLIP_PLANE2" ; |
3318 | case 0x3003: |
3319 | return "GL_CLIP_PLANE3" ; |
3320 | case 0x3004: |
3321 | return "GL_CLIP_PLANE4" ; |
3322 | case 0x3005: |
3323 | return "GL_CLIP_PLANE5" ; |
3324 | default: |
3325 | return UnknownEnumToString(value); |
3326 | } |
3327 | } |
3328 | |
3329 | case GLESEnum::ColorBuffer: |
3330 | { |
3331 | switch (value) |
3332 | { |
3333 | case 0x0: |
3334 | return "GL_NONE" ; |
3335 | case 0x404: |
3336 | return "GL_FRONT" ; |
3337 | case 0x405: |
3338 | return "GL_BACK" ; |
3339 | case 0x408: |
3340 | return "GL_FRONT_AND_BACK" ; |
3341 | case 0x8CE0: |
3342 | return "GL_COLOR_ATTACHMENT0" ; |
3343 | case 0x8CE1: |
3344 | return "GL_COLOR_ATTACHMENT1" ; |
3345 | case 0x8CE2: |
3346 | return "GL_COLOR_ATTACHMENT2" ; |
3347 | case 0x8CE3: |
3348 | return "GL_COLOR_ATTACHMENT3" ; |
3349 | case 0x8CE4: |
3350 | return "GL_COLOR_ATTACHMENT4" ; |
3351 | case 0x8CE5: |
3352 | return "GL_COLOR_ATTACHMENT5" ; |
3353 | case 0x8CE6: |
3354 | return "GL_COLOR_ATTACHMENT6" ; |
3355 | case 0x8CE7: |
3356 | return "GL_COLOR_ATTACHMENT7" ; |
3357 | case 0x8CE8: |
3358 | return "GL_COLOR_ATTACHMENT8" ; |
3359 | case 0x8CE9: |
3360 | return "GL_COLOR_ATTACHMENT9" ; |
3361 | case 0x8CEA: |
3362 | return "GL_COLOR_ATTACHMENT10" ; |
3363 | case 0x8CEB: |
3364 | return "GL_COLOR_ATTACHMENT11" ; |
3365 | case 0x8CEC: |
3366 | return "GL_COLOR_ATTACHMENT12" ; |
3367 | case 0x8CED: |
3368 | return "GL_COLOR_ATTACHMENT13" ; |
3369 | case 0x8CEE: |
3370 | return "GL_COLOR_ATTACHMENT14" ; |
3371 | case 0x8CEF: |
3372 | return "GL_COLOR_ATTACHMENT15" ; |
3373 | case 0x8CF0: |
3374 | return "GL_COLOR_ATTACHMENT16" ; |
3375 | case 0x8CF1: |
3376 | return "GL_COLOR_ATTACHMENT17" ; |
3377 | case 0x8CF2: |
3378 | return "GL_COLOR_ATTACHMENT18" ; |
3379 | case 0x8CF3: |
3380 | return "GL_COLOR_ATTACHMENT19" ; |
3381 | case 0x8CF4: |
3382 | return "GL_COLOR_ATTACHMENT20" ; |
3383 | case 0x8CF5: |
3384 | return "GL_COLOR_ATTACHMENT21" ; |
3385 | case 0x8CF6: |
3386 | return "GL_COLOR_ATTACHMENT22" ; |
3387 | case 0x8CF7: |
3388 | return "GL_COLOR_ATTACHMENT23" ; |
3389 | case 0x8CF8: |
3390 | return "GL_COLOR_ATTACHMENT24" ; |
3391 | case 0x8CF9: |
3392 | return "GL_COLOR_ATTACHMENT25" ; |
3393 | case 0x8CFA: |
3394 | return "GL_COLOR_ATTACHMENT26" ; |
3395 | case 0x8CFB: |
3396 | return "GL_COLOR_ATTACHMENT27" ; |
3397 | case 0x8CFC: |
3398 | return "GL_COLOR_ATTACHMENT28" ; |
3399 | case 0x8CFD: |
3400 | return "GL_COLOR_ATTACHMENT29" ; |
3401 | case 0x8CFE: |
3402 | return "GL_COLOR_ATTACHMENT30" ; |
3403 | case 0x8CFF: |
3404 | return "GL_COLOR_ATTACHMENT31" ; |
3405 | default: |
3406 | return UnknownEnumToString(value); |
3407 | } |
3408 | } |
3409 | |
3410 | case GLESEnum::ColorMaterialParameter: |
3411 | { |
3412 | switch (value) |
3413 | { |
3414 | case 0x1200: |
3415 | return "GL_AMBIENT" ; |
3416 | case 0x1201: |
3417 | return "GL_DIFFUSE" ; |
3418 | case 0x1202: |
3419 | return "GL_SPECULAR" ; |
3420 | case 0x1600: |
3421 | return "GL_EMISSION" ; |
3422 | case 0x1602: |
3423 | return "GL_AMBIENT_AND_DIFFUSE" ; |
3424 | default: |
3425 | return UnknownEnumToString(value); |
3426 | } |
3427 | } |
3428 | |
3429 | case GLESEnum::ColorPointerType: |
3430 | { |
3431 | switch (value) |
3432 | { |
3433 | case 0x1400: |
3434 | return "GL_BYTE" ; |
3435 | case 0x1401: |
3436 | return "GL_UNSIGNED_BYTE" ; |
3437 | case 0x1403: |
3438 | return "GL_UNSIGNED_SHORT" ; |
3439 | case 0x1405: |
3440 | return "GL_UNSIGNED_INT" ; |
3441 | default: |
3442 | return UnknownEnumToString(value); |
3443 | } |
3444 | } |
3445 | |
3446 | case GLESEnum::CombinerBiasNV: |
3447 | { |
3448 | switch (value) |
3449 | { |
3450 | case 0x0: |
3451 | return "GL_NONE" ; |
3452 | default: |
3453 | return UnknownEnumToString(value); |
3454 | } |
3455 | } |
3456 | |
3457 | case GLESEnum::CombinerComponentUsageNV: |
3458 | { |
3459 | switch (value) |
3460 | { |
3461 | case 0x1905: |
3462 | return "GL_BLUE" ; |
3463 | case 0x1906: |
3464 | return "GL_ALPHA" ; |
3465 | case 0x1907: |
3466 | return "GL_RGB" ; |
3467 | default: |
3468 | return UnknownEnumToString(value); |
3469 | } |
3470 | } |
3471 | |
3472 | case GLESEnum::CombinerPortionNV: |
3473 | { |
3474 | switch (value) |
3475 | { |
3476 | case 0x1906: |
3477 | return "GL_ALPHA" ; |
3478 | case 0x1907: |
3479 | return "GL_RGB" ; |
3480 | default: |
3481 | return UnknownEnumToString(value); |
3482 | } |
3483 | } |
3484 | |
3485 | case GLESEnum::CombinerScaleNV: |
3486 | { |
3487 | switch (value) |
3488 | { |
3489 | case 0x0: |
3490 | return "GL_NONE" ; |
3491 | default: |
3492 | return UnknownEnumToString(value); |
3493 | } |
3494 | } |
3495 | |
3496 | case GLESEnum::ContainerType: |
3497 | { |
3498 | switch (value) |
3499 | { |
3500 | case 0x8B40: |
3501 | return "GL_PROGRAM_OBJECT_EXT" ; |
3502 | default: |
3503 | return UnknownEnumToString(value); |
3504 | } |
3505 | } |
3506 | |
3507 | case GLESEnum::ContextFlagMask: |
3508 | { |
3509 | switch (value) |
3510 | { |
3511 | case 0x2: |
3512 | return "GL_CONTEXT_FLAG_DEBUG_BIT" ; |
3513 | case 0x4: |
3514 | return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT" ; |
3515 | case 0x8: |
3516 | return "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" ; |
3517 | case 0x10: |
3518 | return "GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT" ; |
3519 | default: |
3520 | return UnknownEnumToString(value); |
3521 | } |
3522 | } |
3523 | |
3524 | case GLESEnum::CopyBufferSubDataTarget: |
3525 | { |
3526 | switch (value) |
3527 | { |
3528 | case 0x8892: |
3529 | return "GL_ARRAY_BUFFER" ; |
3530 | case 0x8893: |
3531 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
3532 | case 0x88EB: |
3533 | return "GL_PIXEL_PACK_BUFFER" ; |
3534 | case 0x88EC: |
3535 | return "GL_PIXEL_UNPACK_BUFFER" ; |
3536 | case 0x8A11: |
3537 | return "GL_UNIFORM_BUFFER" ; |
3538 | case 0x8C2A: |
3539 | return "GL_TEXTURE_BUFFER" ; |
3540 | case 0x8C8E: |
3541 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
3542 | case 0x8F36: |
3543 | return "GL_COPY_READ_BUFFER" ; |
3544 | case 0x8F37: |
3545 | return "GL_COPY_WRITE_BUFFER" ; |
3546 | case 0x8F3F: |
3547 | return "GL_DRAW_INDIRECT_BUFFER" ; |
3548 | case 0x90D2: |
3549 | return "GL_SHADER_STORAGE_BUFFER" ; |
3550 | case 0x90EE: |
3551 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
3552 | case 0x92C0: |
3553 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
3554 | default: |
3555 | return UnknownEnumToString(value); |
3556 | } |
3557 | } |
3558 | |
3559 | case GLESEnum::CopyImageSubDataTarget: |
3560 | { |
3561 | switch (value) |
3562 | { |
3563 | case 0xDE1: |
3564 | return "GL_TEXTURE_2D" ; |
3565 | case 0x806F: |
3566 | return "GL_TEXTURE_3D" ; |
3567 | case 0x8513: |
3568 | return "GL_TEXTURE_CUBE_MAP" ; |
3569 | case 0x8C1A: |
3570 | return "GL_TEXTURE_2D_ARRAY" ; |
3571 | case 0x8D41: |
3572 | return "GL_RENDERBUFFER" ; |
3573 | case 0x9009: |
3574 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
3575 | case 0x9100: |
3576 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
3577 | case 0x9102: |
3578 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
3579 | default: |
3580 | return UnknownEnumToString(value); |
3581 | } |
3582 | } |
3583 | |
3584 | case GLESEnum::DebugSeverity: |
3585 | { |
3586 | switch (value) |
3587 | { |
3588 | case 0x1100: |
3589 | return "GL_DONT_CARE" ; |
3590 | case 0x826B: |
3591 | return "GL_DEBUG_SEVERITY_NOTIFICATION" ; |
3592 | case 0x9146: |
3593 | return "GL_DEBUG_SEVERITY_HIGH" ; |
3594 | case 0x9147: |
3595 | return "GL_DEBUG_SEVERITY_MEDIUM" ; |
3596 | case 0x9148: |
3597 | return "GL_DEBUG_SEVERITY_LOW" ; |
3598 | default: |
3599 | return UnknownEnumToString(value); |
3600 | } |
3601 | } |
3602 | |
3603 | case GLESEnum::DebugSource: |
3604 | { |
3605 | switch (value) |
3606 | { |
3607 | case 0x1100: |
3608 | return "GL_DONT_CARE" ; |
3609 | case 0x8246: |
3610 | return "GL_DEBUG_SOURCE_API" ; |
3611 | case 0x8247: |
3612 | return "GL_DEBUG_SOURCE_WINDOW_SYSTEM" ; |
3613 | case 0x8248: |
3614 | return "GL_DEBUG_SOURCE_SHADER_COMPILER" ; |
3615 | case 0x8249: |
3616 | return "GL_DEBUG_SOURCE_THIRD_PARTY" ; |
3617 | case 0x824A: |
3618 | return "GL_DEBUG_SOURCE_APPLICATION" ; |
3619 | case 0x824B: |
3620 | return "GL_DEBUG_SOURCE_OTHER" ; |
3621 | default: |
3622 | return UnknownEnumToString(value); |
3623 | } |
3624 | } |
3625 | |
3626 | case GLESEnum::DebugType: |
3627 | { |
3628 | switch (value) |
3629 | { |
3630 | case 0x1100: |
3631 | return "GL_DONT_CARE" ; |
3632 | case 0x824C: |
3633 | return "GL_DEBUG_TYPE_ERROR" ; |
3634 | case 0x824D: |
3635 | return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" ; |
3636 | case 0x824E: |
3637 | return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" ; |
3638 | case 0x824F: |
3639 | return "GL_DEBUG_TYPE_PORTABILITY" ; |
3640 | case 0x8250: |
3641 | return "GL_DEBUG_TYPE_PERFORMANCE" ; |
3642 | case 0x8251: |
3643 | return "GL_DEBUG_TYPE_OTHER" ; |
3644 | case 0x8268: |
3645 | return "GL_DEBUG_TYPE_MARKER" ; |
3646 | case 0x8269: |
3647 | return "GL_DEBUG_TYPE_PUSH_GROUP" ; |
3648 | case 0x826A: |
3649 | return "GL_DEBUG_TYPE_POP_GROUP" ; |
3650 | default: |
3651 | return UnknownEnumToString(value); |
3652 | } |
3653 | } |
3654 | |
3655 | case GLESEnum::DepthFunction: |
3656 | { |
3657 | switch (value) |
3658 | { |
3659 | case 0x200: |
3660 | return "GL_NEVER" ; |
3661 | case 0x201: |
3662 | return "GL_LESS" ; |
3663 | case 0x202: |
3664 | return "GL_EQUAL" ; |
3665 | case 0x203: |
3666 | return "GL_LEQUAL" ; |
3667 | case 0x204: |
3668 | return "GL_GREATER" ; |
3669 | case 0x205: |
3670 | return "GL_NOTEQUAL" ; |
3671 | case 0x206: |
3672 | return "GL_GEQUAL" ; |
3673 | case 0x207: |
3674 | return "GL_ALWAYS" ; |
3675 | default: |
3676 | return UnknownEnumToString(value); |
3677 | } |
3678 | } |
3679 | |
3680 | case GLESEnum::DepthStencilTextureMode: |
3681 | { |
3682 | switch (value) |
3683 | { |
3684 | case 0x1901: |
3685 | return "GL_STENCIL_INDEX" ; |
3686 | case 0x1902: |
3687 | return "GL_DEPTH_COMPONENT" ; |
3688 | default: |
3689 | return UnknownEnumToString(value); |
3690 | } |
3691 | } |
3692 | |
3693 | case GLESEnum::DrawBufferMode: |
3694 | { |
3695 | switch (value) |
3696 | { |
3697 | case 0x0: |
3698 | return "GL_NONE" ; |
3699 | case 0x404: |
3700 | return "GL_FRONT" ; |
3701 | case 0x405: |
3702 | return "GL_BACK" ; |
3703 | case 0x408: |
3704 | return "GL_FRONT_AND_BACK" ; |
3705 | case 0x8CE0: |
3706 | return "GL_COLOR_ATTACHMENT0" ; |
3707 | case 0x8CE1: |
3708 | return "GL_COLOR_ATTACHMENT1" ; |
3709 | case 0x8CE2: |
3710 | return "GL_COLOR_ATTACHMENT2" ; |
3711 | case 0x8CE3: |
3712 | return "GL_COLOR_ATTACHMENT3" ; |
3713 | case 0x8CE4: |
3714 | return "GL_COLOR_ATTACHMENT4" ; |
3715 | case 0x8CE5: |
3716 | return "GL_COLOR_ATTACHMENT5" ; |
3717 | case 0x8CE6: |
3718 | return "GL_COLOR_ATTACHMENT6" ; |
3719 | case 0x8CE7: |
3720 | return "GL_COLOR_ATTACHMENT7" ; |
3721 | case 0x8CE8: |
3722 | return "GL_COLOR_ATTACHMENT8" ; |
3723 | case 0x8CE9: |
3724 | return "GL_COLOR_ATTACHMENT9" ; |
3725 | case 0x8CEA: |
3726 | return "GL_COLOR_ATTACHMENT10" ; |
3727 | case 0x8CEB: |
3728 | return "GL_COLOR_ATTACHMENT11" ; |
3729 | case 0x8CEC: |
3730 | return "GL_COLOR_ATTACHMENT12" ; |
3731 | case 0x8CED: |
3732 | return "GL_COLOR_ATTACHMENT13" ; |
3733 | case 0x8CEE: |
3734 | return "GL_COLOR_ATTACHMENT14" ; |
3735 | case 0x8CEF: |
3736 | return "GL_COLOR_ATTACHMENT15" ; |
3737 | case 0x8CF0: |
3738 | return "GL_COLOR_ATTACHMENT16" ; |
3739 | case 0x8CF1: |
3740 | return "GL_COLOR_ATTACHMENT17" ; |
3741 | case 0x8CF2: |
3742 | return "GL_COLOR_ATTACHMENT18" ; |
3743 | case 0x8CF3: |
3744 | return "GL_COLOR_ATTACHMENT19" ; |
3745 | case 0x8CF4: |
3746 | return "GL_COLOR_ATTACHMENT20" ; |
3747 | case 0x8CF5: |
3748 | return "GL_COLOR_ATTACHMENT21" ; |
3749 | case 0x8CF6: |
3750 | return "GL_COLOR_ATTACHMENT22" ; |
3751 | case 0x8CF7: |
3752 | return "GL_COLOR_ATTACHMENT23" ; |
3753 | case 0x8CF8: |
3754 | return "GL_COLOR_ATTACHMENT24" ; |
3755 | case 0x8CF9: |
3756 | return "GL_COLOR_ATTACHMENT25" ; |
3757 | case 0x8CFA: |
3758 | return "GL_COLOR_ATTACHMENT26" ; |
3759 | case 0x8CFB: |
3760 | return "GL_COLOR_ATTACHMENT27" ; |
3761 | case 0x8CFC: |
3762 | return "GL_COLOR_ATTACHMENT28" ; |
3763 | case 0x8CFD: |
3764 | return "GL_COLOR_ATTACHMENT29" ; |
3765 | case 0x8CFE: |
3766 | return "GL_COLOR_ATTACHMENT30" ; |
3767 | case 0x8CFF: |
3768 | return "GL_COLOR_ATTACHMENT31" ; |
3769 | default: |
3770 | return UnknownEnumToString(value); |
3771 | } |
3772 | } |
3773 | |
3774 | case GLESEnum::DrawElementsType: |
3775 | { |
3776 | switch (value) |
3777 | { |
3778 | case 0x1401: |
3779 | return "GL_UNSIGNED_BYTE" ; |
3780 | case 0x1403: |
3781 | return "GL_UNSIGNED_SHORT" ; |
3782 | case 0x1405: |
3783 | return "GL_UNSIGNED_INT" ; |
3784 | default: |
3785 | return UnknownEnumToString(value); |
3786 | } |
3787 | } |
3788 | |
3789 | case GLESEnum::ElementPointerTypeATI: |
3790 | { |
3791 | switch (value) |
3792 | { |
3793 | case 0x1401: |
3794 | return "GL_UNSIGNED_BYTE" ; |
3795 | case 0x1403: |
3796 | return "GL_UNSIGNED_SHORT" ; |
3797 | case 0x1405: |
3798 | return "GL_UNSIGNED_INT" ; |
3799 | default: |
3800 | return UnknownEnumToString(value); |
3801 | } |
3802 | } |
3803 | |
3804 | case GLESEnum::EnableCap: |
3805 | { |
3806 | switch (value) |
3807 | { |
3808 | case 0xB10: |
3809 | return "GL_POINT_SMOOTH" ; |
3810 | case 0xB20: |
3811 | return "GL_LINE_SMOOTH" ; |
3812 | case 0xB44: |
3813 | return "GL_CULL_FACE" ; |
3814 | case 0xB50: |
3815 | return "GL_LIGHTING" ; |
3816 | case 0xB57: |
3817 | return "GL_COLOR_MATERIAL" ; |
3818 | case 0xB60: |
3819 | return "GL_FOG" ; |
3820 | case 0xB71: |
3821 | return "GL_DEPTH_TEST" ; |
3822 | case 0xB90: |
3823 | return "GL_STENCIL_TEST" ; |
3824 | case 0xBA1: |
3825 | return "GL_NORMALIZE" ; |
3826 | case 0xBC0: |
3827 | return "GL_ALPHA_TEST" ; |
3828 | case 0xBD0: |
3829 | return "GL_DITHER" ; |
3830 | case 0xBE2: |
3831 | return "GL_BLEND" ; |
3832 | case 0xBF2: |
3833 | return "GL_COLOR_LOGIC_OP" ; |
3834 | case 0xC11: |
3835 | return "GL_SCISSOR_TEST" ; |
3836 | case 0xDE1: |
3837 | return "GL_TEXTURE_2D" ; |
3838 | case 0x2A02: |
3839 | return "GL_POLYGON_OFFSET_LINE_ANGLE" ; |
3840 | case 0x3000: |
3841 | return "GL_CLIP_PLANE0" ; |
3842 | case 0x3001: |
3843 | return "GL_CLIP_PLANE1" ; |
3844 | case 0x3002: |
3845 | return "GL_CLIP_PLANE2" ; |
3846 | case 0x3003: |
3847 | return "GL_CLIP_PLANE3" ; |
3848 | case 0x3004: |
3849 | return "GL_CLIP_PLANE4" ; |
3850 | case 0x3005: |
3851 | return "GL_CLIP_PLANE5" ; |
3852 | case 0x3006: |
3853 | return "GL_CLIP_DISTANCE6_ANGLE" ; |
3854 | case 0x3007: |
3855 | return "GL_CLIP_DISTANCE7_ANGLE" ; |
3856 | case 0x4000: |
3857 | return "GL_LIGHT0" ; |
3858 | case 0x4001: |
3859 | return "GL_LIGHT1" ; |
3860 | case 0x4002: |
3861 | return "GL_LIGHT2" ; |
3862 | case 0x4003: |
3863 | return "GL_LIGHT3" ; |
3864 | case 0x4004: |
3865 | return "GL_LIGHT4" ; |
3866 | case 0x4005: |
3867 | return "GL_LIGHT5" ; |
3868 | case 0x4006: |
3869 | return "GL_LIGHT6" ; |
3870 | case 0x4007: |
3871 | return "GL_LIGHT7" ; |
3872 | case 0x8037: |
3873 | return "GL_POLYGON_OFFSET_FILL" ; |
3874 | case 0x8074: |
3875 | return "GL_VERTEX_ARRAY" ; |
3876 | case 0x8075: |
3877 | return "GL_NORMAL_ARRAY" ; |
3878 | case 0x8076: |
3879 | return "GL_COLOR_ARRAY" ; |
3880 | case 0x8078: |
3881 | return "GL_TEXTURE_COORD_ARRAY" ; |
3882 | case 0x809D: |
3883 | return "GL_MULTISAMPLE" ; |
3884 | case 0x809E: |
3885 | return "GL_SAMPLE_ALPHA_TO_COVERAGE" ; |
3886 | case 0x809F: |
3887 | return "GL_SAMPLE_ALPHA_TO_ONE" ; |
3888 | case 0x80A0: |
3889 | return "GL_SAMPLE_COVERAGE" ; |
3890 | case 0x8242: |
3891 | return "GL_DEBUG_OUTPUT_SYNCHRONOUS" ; |
3892 | case 0x8513: |
3893 | return "GL_TEXTURE_CUBE_MAP" ; |
3894 | case 0x8C36: |
3895 | return "GL_SAMPLE_SHADING" ; |
3896 | case 0x8C89: |
3897 | return "GL_RASTERIZER_DISCARD" ; |
3898 | case 0x8D60: |
3899 | return "GL_TEXTURE_GEN_STR_OES" ; |
3900 | case 0x8D69: |
3901 | return "GL_PRIMITIVE_RESTART_FIXED_INDEX" ; |
3902 | case 0x8E51: |
3903 | return "GL_SAMPLE_MASK" ; |
3904 | case 0x8F65: |
3905 | return "GL_FETCH_PER_SAMPLE_ARM" ; |
3906 | case 0x92E0: |
3907 | return "GL_DEBUG_OUTPUT" ; |
3908 | case 0x96A5: |
3909 | return "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM" ; |
3910 | default: |
3911 | return UnknownEnumToString(value); |
3912 | } |
3913 | } |
3914 | |
3915 | case GLESEnum::ErrorCode: |
3916 | { |
3917 | switch (value) |
3918 | { |
3919 | case 0x0: |
3920 | return "GL_NO_ERROR" ; |
3921 | case 0x500: |
3922 | return "GL_INVALID_ENUM" ; |
3923 | case 0x501: |
3924 | return "GL_INVALID_VALUE" ; |
3925 | case 0x502: |
3926 | return "GL_INVALID_OPERATION" ; |
3927 | case 0x503: |
3928 | return "GL_STACK_OVERFLOW" ; |
3929 | case 0x504: |
3930 | return "GL_STACK_UNDERFLOW" ; |
3931 | case 0x505: |
3932 | return "GL_OUT_OF_MEMORY" ; |
3933 | case 0x506: |
3934 | return "GL_INVALID_FRAMEBUFFER_OPERATION" ; |
3935 | default: |
3936 | return UnknownEnumToString(value); |
3937 | } |
3938 | } |
3939 | |
3940 | case GLESEnum::EvalMapsModeNV: |
3941 | { |
3942 | switch (value) |
3943 | { |
3944 | case 0x1B02: |
3945 | return "GL_FILL_NV" ; |
3946 | default: |
3947 | return UnknownEnumToString(value); |
3948 | } |
3949 | } |
3950 | |
3951 | case GLESEnum::ExternalHandleType: |
3952 | { |
3953 | switch (value) |
3954 | { |
3955 | case 0x9586: |
3956 | return "GL_HANDLE_TYPE_OPAQUE_FD_EXT" ; |
3957 | default: |
3958 | return UnknownEnumToString(value); |
3959 | } |
3960 | } |
3961 | |
3962 | case GLESEnum::FenceConditionNV: |
3963 | { |
3964 | switch (value) |
3965 | { |
3966 | case 0x84F2: |
3967 | return "GL_ALL_COMPLETED_NV" ; |
3968 | default: |
3969 | return UnknownEnumToString(value); |
3970 | } |
3971 | } |
3972 | |
3973 | case GLESEnum::FenceParameterNameNV: |
3974 | { |
3975 | switch (value) |
3976 | { |
3977 | case 0x84F3: |
3978 | return "GL_FENCE_STATUS_NV" ; |
3979 | case 0x84F4: |
3980 | return "GL_FENCE_CONDITION_NV" ; |
3981 | default: |
3982 | return UnknownEnumToString(value); |
3983 | } |
3984 | } |
3985 | |
3986 | case GLESEnum::FogCoordinatePointerType: |
3987 | { |
3988 | switch (value) |
3989 | { |
3990 | case 0x1406: |
3991 | return "GL_FLOAT" ; |
3992 | default: |
3993 | return UnknownEnumToString(value); |
3994 | } |
3995 | } |
3996 | |
3997 | case GLESEnum::FogMode: |
3998 | { |
3999 | switch (value) |
4000 | { |
4001 | case 0x800: |
4002 | return "GL_EXP" ; |
4003 | case 0x801: |
4004 | return "GL_EXP2" ; |
4005 | case 0x2601: |
4006 | return "GL_LINEAR" ; |
4007 | default: |
4008 | return UnknownEnumToString(value); |
4009 | } |
4010 | } |
4011 | |
4012 | case GLESEnum::FogPName: |
4013 | { |
4014 | switch (value) |
4015 | { |
4016 | case 0xB62: |
4017 | return "GL_FOG_DENSITY" ; |
4018 | case 0xB63: |
4019 | return "GL_FOG_START" ; |
4020 | case 0xB64: |
4021 | return "GL_FOG_END" ; |
4022 | case 0xB65: |
4023 | return "GL_FOG_MODE" ; |
4024 | default: |
4025 | return UnknownEnumToString(value); |
4026 | } |
4027 | } |
4028 | |
4029 | case GLESEnum::FogParameter: |
4030 | { |
4031 | switch (value) |
4032 | { |
4033 | case 0xB62: |
4034 | return "GL_FOG_DENSITY" ; |
4035 | case 0xB63: |
4036 | return "GL_FOG_START" ; |
4037 | case 0xB64: |
4038 | return "GL_FOG_END" ; |
4039 | case 0xB65: |
4040 | return "GL_FOG_MODE" ; |
4041 | case 0xB66: |
4042 | return "GL_FOG_COLOR" ; |
4043 | default: |
4044 | return UnknownEnumToString(value); |
4045 | } |
4046 | } |
4047 | |
4048 | case GLESEnum::FogPointerTypeEXT: |
4049 | { |
4050 | switch (value) |
4051 | { |
4052 | case 0x1406: |
4053 | return "GL_FLOAT" ; |
4054 | default: |
4055 | return UnknownEnumToString(value); |
4056 | } |
4057 | } |
4058 | |
4059 | case GLESEnum::FogPointerTypeIBM: |
4060 | { |
4061 | switch (value) |
4062 | { |
4063 | case 0x1406: |
4064 | return "GL_FLOAT" ; |
4065 | default: |
4066 | return UnknownEnumToString(value); |
4067 | } |
4068 | } |
4069 | |
4070 | case GLESEnum::FragmentLightParameterSGIX: |
4071 | { |
4072 | switch (value) |
4073 | { |
4074 | case 0x1200: |
4075 | return "GL_AMBIENT" ; |
4076 | case 0x1201: |
4077 | return "GL_DIFFUSE" ; |
4078 | case 0x1202: |
4079 | return "GL_SPECULAR" ; |
4080 | case 0x1203: |
4081 | return "GL_POSITION" ; |
4082 | case 0x1204: |
4083 | return "GL_SPOT_DIRECTION" ; |
4084 | case 0x1205: |
4085 | return "GL_SPOT_EXPONENT" ; |
4086 | case 0x1206: |
4087 | return "GL_SPOT_CUTOFF" ; |
4088 | case 0x1207: |
4089 | return "GL_CONSTANT_ATTENUATION" ; |
4090 | case 0x1208: |
4091 | return "GL_LINEAR_ATTENUATION" ; |
4092 | case 0x1209: |
4093 | return "GL_QUADRATIC_ATTENUATION" ; |
4094 | default: |
4095 | return UnknownEnumToString(value); |
4096 | } |
4097 | } |
4098 | |
4099 | case GLESEnum::FragmentShaderDestMaskATI: |
4100 | { |
4101 | switch (value) |
4102 | { |
4103 | case 0x0: |
4104 | return "GL_NONE" ; |
4105 | default: |
4106 | return UnknownEnumToString(value); |
4107 | } |
4108 | } |
4109 | |
4110 | case GLESEnum::FragmentShaderDestModMaskATI: |
4111 | { |
4112 | switch (value) |
4113 | { |
4114 | case 0x0: |
4115 | return "GL_NONE" ; |
4116 | default: |
4117 | return UnknownEnumToString(value); |
4118 | } |
4119 | } |
4120 | |
4121 | case GLESEnum::FragmentShaderGenericSourceATI: |
4122 | { |
4123 | switch (value) |
4124 | { |
4125 | case 0x0: |
4126 | return "GL_ZERO" ; |
4127 | case 0x1: |
4128 | return "GL_ONE" ; |
4129 | case 0x8577: |
4130 | return "GL_PRIMARY_COLOR" ; |
4131 | default: |
4132 | return UnknownEnumToString(value); |
4133 | } |
4134 | } |
4135 | |
4136 | case GLESEnum::FragmentShaderTextureSourceATI: |
4137 | { |
4138 | switch (value) |
4139 | { |
4140 | case 0x84C0: |
4141 | return "GL_TEXTURE0" ; |
4142 | case 0x84C1: |
4143 | return "GL_TEXTURE1" ; |
4144 | case 0x84C2: |
4145 | return "GL_TEXTURE2" ; |
4146 | case 0x84C3: |
4147 | return "GL_TEXTURE3" ; |
4148 | case 0x84C4: |
4149 | return "GL_TEXTURE4" ; |
4150 | case 0x84C5: |
4151 | return "GL_TEXTURE5" ; |
4152 | case 0x84C6: |
4153 | return "GL_TEXTURE6" ; |
4154 | case 0x84C7: |
4155 | return "GL_TEXTURE7" ; |
4156 | case 0x84C8: |
4157 | return "GL_TEXTURE8" ; |
4158 | case 0x84C9: |
4159 | return "GL_TEXTURE9" ; |
4160 | case 0x84CA: |
4161 | return "GL_TEXTURE10" ; |
4162 | case 0x84CB: |
4163 | return "GL_TEXTURE11" ; |
4164 | case 0x84CC: |
4165 | return "GL_TEXTURE12" ; |
4166 | case 0x84CD: |
4167 | return "GL_TEXTURE13" ; |
4168 | case 0x84CE: |
4169 | return "GL_TEXTURE14" ; |
4170 | case 0x84CF: |
4171 | return "GL_TEXTURE15" ; |
4172 | case 0x84D0: |
4173 | return "GL_TEXTURE16" ; |
4174 | case 0x84D1: |
4175 | return "GL_TEXTURE17" ; |
4176 | case 0x84D2: |
4177 | return "GL_TEXTURE18" ; |
4178 | case 0x84D3: |
4179 | return "GL_TEXTURE19" ; |
4180 | case 0x84D4: |
4181 | return "GL_TEXTURE20" ; |
4182 | case 0x84D5: |
4183 | return "GL_TEXTURE21" ; |
4184 | case 0x84D6: |
4185 | return "GL_TEXTURE22" ; |
4186 | case 0x84D7: |
4187 | return "GL_TEXTURE23" ; |
4188 | case 0x84D8: |
4189 | return "GL_TEXTURE24" ; |
4190 | case 0x84D9: |
4191 | return "GL_TEXTURE25" ; |
4192 | case 0x84DA: |
4193 | return "GL_TEXTURE26" ; |
4194 | case 0x84DB: |
4195 | return "GL_TEXTURE27" ; |
4196 | case 0x84DC: |
4197 | return "GL_TEXTURE28" ; |
4198 | case 0x84DD: |
4199 | return "GL_TEXTURE29" ; |
4200 | case 0x84DE: |
4201 | return "GL_TEXTURE30" ; |
4202 | case 0x84DF: |
4203 | return "GL_TEXTURE31" ; |
4204 | default: |
4205 | return UnknownEnumToString(value); |
4206 | } |
4207 | } |
4208 | |
4209 | case GLESEnum::FragmentShaderValueRepATI: |
4210 | { |
4211 | switch (value) |
4212 | { |
4213 | case 0x0: |
4214 | return "GL_NONE" ; |
4215 | case 0x1903: |
4216 | return "GL_RED" ; |
4217 | case 0x1904: |
4218 | return "GL_GREEN" ; |
4219 | case 0x1905: |
4220 | return "GL_BLUE" ; |
4221 | case 0x1906: |
4222 | return "GL_ALPHA" ; |
4223 | default: |
4224 | return UnknownEnumToString(value); |
4225 | } |
4226 | } |
4227 | |
4228 | case GLESEnum::FramebufferAttachment: |
4229 | { |
4230 | switch (value) |
4231 | { |
4232 | case 0x821A: |
4233 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
4234 | case 0x8CE0: |
4235 | return "GL_COLOR_ATTACHMENT0" ; |
4236 | case 0x8CE1: |
4237 | return "GL_COLOR_ATTACHMENT1" ; |
4238 | case 0x8CE2: |
4239 | return "GL_COLOR_ATTACHMENT2" ; |
4240 | case 0x8CE3: |
4241 | return "GL_COLOR_ATTACHMENT3" ; |
4242 | case 0x8CE4: |
4243 | return "GL_COLOR_ATTACHMENT4" ; |
4244 | case 0x8CE5: |
4245 | return "GL_COLOR_ATTACHMENT5" ; |
4246 | case 0x8CE6: |
4247 | return "GL_COLOR_ATTACHMENT6" ; |
4248 | case 0x8CE7: |
4249 | return "GL_COLOR_ATTACHMENT7" ; |
4250 | case 0x8CE8: |
4251 | return "GL_COLOR_ATTACHMENT8" ; |
4252 | case 0x8CE9: |
4253 | return "GL_COLOR_ATTACHMENT9" ; |
4254 | case 0x8CEA: |
4255 | return "GL_COLOR_ATTACHMENT10" ; |
4256 | case 0x8CEB: |
4257 | return "GL_COLOR_ATTACHMENT11" ; |
4258 | case 0x8CEC: |
4259 | return "GL_COLOR_ATTACHMENT12" ; |
4260 | case 0x8CED: |
4261 | return "GL_COLOR_ATTACHMENT13" ; |
4262 | case 0x8CEE: |
4263 | return "GL_COLOR_ATTACHMENT14" ; |
4264 | case 0x8CEF: |
4265 | return "GL_COLOR_ATTACHMENT15" ; |
4266 | case 0x8CF0: |
4267 | return "GL_COLOR_ATTACHMENT16" ; |
4268 | case 0x8CF1: |
4269 | return "GL_COLOR_ATTACHMENT17" ; |
4270 | case 0x8CF2: |
4271 | return "GL_COLOR_ATTACHMENT18" ; |
4272 | case 0x8CF3: |
4273 | return "GL_COLOR_ATTACHMENT19" ; |
4274 | case 0x8CF4: |
4275 | return "GL_COLOR_ATTACHMENT20" ; |
4276 | case 0x8CF5: |
4277 | return "GL_COLOR_ATTACHMENT21" ; |
4278 | case 0x8CF6: |
4279 | return "GL_COLOR_ATTACHMENT22" ; |
4280 | case 0x8CF7: |
4281 | return "GL_COLOR_ATTACHMENT23" ; |
4282 | case 0x8CF8: |
4283 | return "GL_COLOR_ATTACHMENT24" ; |
4284 | case 0x8CF9: |
4285 | return "GL_COLOR_ATTACHMENT25" ; |
4286 | case 0x8CFA: |
4287 | return "GL_COLOR_ATTACHMENT26" ; |
4288 | case 0x8CFB: |
4289 | return "GL_COLOR_ATTACHMENT27" ; |
4290 | case 0x8CFC: |
4291 | return "GL_COLOR_ATTACHMENT28" ; |
4292 | case 0x8CFD: |
4293 | return "GL_COLOR_ATTACHMENT29" ; |
4294 | case 0x8CFE: |
4295 | return "GL_COLOR_ATTACHMENT30" ; |
4296 | case 0x8CFF: |
4297 | return "GL_COLOR_ATTACHMENT31" ; |
4298 | case 0x8D00: |
4299 | return "GL_DEPTH_ATTACHMENT" ; |
4300 | case 0x8D20: |
4301 | return "GL_STENCIL_ATTACHMENT" ; |
4302 | default: |
4303 | return UnknownEnumToString(value); |
4304 | } |
4305 | } |
4306 | |
4307 | case GLESEnum::FramebufferAttachmentParameterName: |
4308 | { |
4309 | switch (value) |
4310 | { |
4311 | case 0x8210: |
4312 | return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ; |
4313 | case 0x8211: |
4314 | return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ; |
4315 | case 0x8212: |
4316 | return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ; |
4317 | case 0x8213: |
4318 | return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ; |
4319 | case 0x8214: |
4320 | return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ; |
4321 | case 0x8215: |
4322 | return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ; |
4323 | case 0x8216: |
4324 | return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ; |
4325 | case 0x8217: |
4326 | return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ; |
4327 | case 0x8CD0: |
4328 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; |
4329 | case 0x8CD1: |
4330 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; |
4331 | case 0x8CD2: |
4332 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; |
4333 | case 0x8CD3: |
4334 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; |
4335 | case 0x8CD4: |
4336 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ; |
4337 | case 0x8D6C: |
4338 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT" ; |
4339 | case 0x8DA7: |
4340 | return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" ; |
4341 | case 0x9630: |
4342 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" ; |
4343 | case 0x9632: |
4344 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" ; |
4345 | default: |
4346 | return UnknownEnumToString(value); |
4347 | } |
4348 | } |
4349 | |
4350 | case GLESEnum::FramebufferParameterName: |
4351 | { |
4352 | switch (value) |
4353 | { |
4354 | case 0x9310: |
4355 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
4356 | case 0x9311: |
4357 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
4358 | case 0x9312: |
4359 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
4360 | case 0x9313: |
4361 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
4362 | case 0x9314: |
4363 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
4364 | default: |
4365 | return UnknownEnumToString(value); |
4366 | } |
4367 | } |
4368 | |
4369 | case GLESEnum::FramebufferStatus: |
4370 | { |
4371 | switch (value) |
4372 | { |
4373 | case 0x8219: |
4374 | return "GL_FRAMEBUFFER_UNDEFINED" ; |
4375 | case 0x8CD5: |
4376 | return "GL_FRAMEBUFFER_COMPLETE" ; |
4377 | case 0x8CD6: |
4378 | return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; |
4379 | case 0x8CD7: |
4380 | return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; |
4381 | case 0x8CDD: |
4382 | return "GL_FRAMEBUFFER_UNSUPPORTED" ; |
4383 | case 0x8D56: |
4384 | return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ; |
4385 | case 0x8DA8: |
4386 | return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" ; |
4387 | default: |
4388 | return UnknownEnumToString(value); |
4389 | } |
4390 | } |
4391 | |
4392 | case GLESEnum::FramebufferTarget: |
4393 | { |
4394 | switch (value) |
4395 | { |
4396 | case 0x8CA8: |
4397 | return "GL_READ_FRAMEBUFFER" ; |
4398 | case 0x8CA9: |
4399 | return "GL_DRAW_FRAMEBUFFER" ; |
4400 | case 0x8D40: |
4401 | return "GL_FRAMEBUFFER" ; |
4402 | default: |
4403 | return UnknownEnumToString(value); |
4404 | } |
4405 | } |
4406 | |
4407 | case GLESEnum::FrontFaceDirection: |
4408 | { |
4409 | switch (value) |
4410 | { |
4411 | case 0x900: |
4412 | return "GL_CW" ; |
4413 | case 0x901: |
4414 | return "GL_CCW" ; |
4415 | default: |
4416 | return UnknownEnumToString(value); |
4417 | } |
4418 | } |
4419 | |
4420 | case GLESEnum::GetFramebufferParameter: |
4421 | { |
4422 | switch (value) |
4423 | { |
4424 | case 0x80A8: |
4425 | return "GL_SAMPLE_BUFFERS" ; |
4426 | case 0x80A9: |
4427 | return "GL_SAMPLES" ; |
4428 | case 0x8B9A: |
4429 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
4430 | case 0x8B9B: |
4431 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
4432 | case 0x9310: |
4433 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
4434 | case 0x9311: |
4435 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
4436 | case 0x9312: |
4437 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
4438 | case 0x9313: |
4439 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
4440 | case 0x9314: |
4441 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
4442 | default: |
4443 | return UnknownEnumToString(value); |
4444 | } |
4445 | } |
4446 | |
4447 | case GLESEnum::GetMultisamplePNameNV: |
4448 | { |
4449 | switch (value) |
4450 | { |
4451 | case 0x8E50: |
4452 | return "GL_SAMPLE_POSITION" ; |
4453 | default: |
4454 | return UnknownEnumToString(value); |
4455 | } |
4456 | } |
4457 | |
4458 | case GLESEnum::GetPName: |
4459 | { |
4460 | switch (value) |
4461 | { |
4462 | case 0xB00: |
4463 | return "GL_CURRENT_COLOR" ; |
4464 | case 0xB02: |
4465 | return "GL_CURRENT_NORMAL" ; |
4466 | case 0xB03: |
4467 | return "GL_CURRENT_TEXTURE_COORDS" ; |
4468 | case 0xB10: |
4469 | return "GL_POINT_SMOOTH" ; |
4470 | case 0xB11: |
4471 | return "GL_POINT_SIZE" ; |
4472 | case 0xB12: |
4473 | return "GL_SMOOTH_POINT_SIZE_RANGE" ; |
4474 | case 0xB20: |
4475 | return "GL_LINE_SMOOTH" ; |
4476 | case 0xB21: |
4477 | return "GL_LINE_WIDTH" ; |
4478 | case 0xB22: |
4479 | return "GL_SMOOTH_LINE_WIDTH_RANGE" ; |
4480 | case 0xB40: |
4481 | return "GL_POLYGON_MODE_ANGLE" ; |
4482 | case 0xB44: |
4483 | return "GL_CULL_FACE" ; |
4484 | case 0xB45: |
4485 | return "GL_CULL_FACE_MODE" ; |
4486 | case 0xB46: |
4487 | return "GL_FRONT_FACE" ; |
4488 | case 0xB50: |
4489 | return "GL_LIGHTING" ; |
4490 | case 0xB52: |
4491 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
4492 | case 0xB53: |
4493 | return "GL_LIGHT_MODEL_AMBIENT" ; |
4494 | case 0xB54: |
4495 | return "GL_SHADE_MODEL" ; |
4496 | case 0xB57: |
4497 | return "GL_COLOR_MATERIAL" ; |
4498 | case 0xB60: |
4499 | return "GL_FOG" ; |
4500 | case 0xB62: |
4501 | return "GL_FOG_DENSITY" ; |
4502 | case 0xB63: |
4503 | return "GL_FOG_START" ; |
4504 | case 0xB64: |
4505 | return "GL_FOG_END" ; |
4506 | case 0xB65: |
4507 | return "GL_FOG_MODE" ; |
4508 | case 0xB66: |
4509 | return "GL_FOG_COLOR" ; |
4510 | case 0xB70: |
4511 | return "GL_DEPTH_RANGE" ; |
4512 | case 0xB71: |
4513 | return "GL_DEPTH_TEST" ; |
4514 | case 0xB72: |
4515 | return "GL_DEPTH_WRITEMASK" ; |
4516 | case 0xB73: |
4517 | return "GL_DEPTH_CLEAR_VALUE" ; |
4518 | case 0xB74: |
4519 | return "GL_DEPTH_FUNC" ; |
4520 | case 0xB90: |
4521 | return "GL_STENCIL_TEST" ; |
4522 | case 0xB91: |
4523 | return "GL_STENCIL_CLEAR_VALUE" ; |
4524 | case 0xB92: |
4525 | return "GL_STENCIL_FUNC" ; |
4526 | case 0xB93: |
4527 | return "GL_STENCIL_VALUE_MASK" ; |
4528 | case 0xB94: |
4529 | return "GL_STENCIL_FAIL" ; |
4530 | case 0xB95: |
4531 | return "GL_STENCIL_PASS_DEPTH_FAIL" ; |
4532 | case 0xB96: |
4533 | return "GL_STENCIL_PASS_DEPTH_PASS" ; |
4534 | case 0xB97: |
4535 | return "GL_STENCIL_REF" ; |
4536 | case 0xB98: |
4537 | return "GL_STENCIL_WRITEMASK" ; |
4538 | case 0xBA0: |
4539 | return "GL_MATRIX_MODE" ; |
4540 | case 0xBA1: |
4541 | return "GL_NORMALIZE" ; |
4542 | case 0xBA2: |
4543 | return "GL_VIEWPORT" ; |
4544 | case 0xBA3: |
4545 | return "GL_MODELVIEW_STACK_DEPTH" ; |
4546 | case 0xBA4: |
4547 | return "GL_PROJECTION_STACK_DEPTH" ; |
4548 | case 0xBA5: |
4549 | return "GL_TEXTURE_STACK_DEPTH" ; |
4550 | case 0xBA6: |
4551 | return "GL_MODELVIEW_MATRIX" ; |
4552 | case 0xBA7: |
4553 | return "GL_PROJECTION_MATRIX" ; |
4554 | case 0xBA8: |
4555 | return "GL_TEXTURE_MATRIX" ; |
4556 | case 0xBC0: |
4557 | return "GL_ALPHA_TEST" ; |
4558 | case 0xBC1: |
4559 | return "GL_ALPHA_TEST_FUNC" ; |
4560 | case 0xBC2: |
4561 | return "GL_ALPHA_TEST_REF" ; |
4562 | case 0xBD0: |
4563 | return "GL_DITHER" ; |
4564 | case 0xBE0: |
4565 | return "GL_BLEND_DST" ; |
4566 | case 0xBE1: |
4567 | return "GL_BLEND_SRC" ; |
4568 | case 0xBE2: |
4569 | return "GL_BLEND" ; |
4570 | case 0xBF0: |
4571 | return "GL_LOGIC_OP_MODE" ; |
4572 | case 0xBF2: |
4573 | return "GL_COLOR_LOGIC_OP" ; |
4574 | case 0xC02: |
4575 | return "GL_READ_BUFFER" ; |
4576 | case 0xC10: |
4577 | return "GL_SCISSOR_BOX" ; |
4578 | case 0xC11: |
4579 | return "GL_SCISSOR_TEST" ; |
4580 | case 0xC22: |
4581 | return "GL_COLOR_CLEAR_VALUE" ; |
4582 | case 0xC23: |
4583 | return "GL_COLOR_WRITEMASK" ; |
4584 | case 0xC50: |
4585 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
4586 | case 0xC51: |
4587 | return "GL_POINT_SMOOTH_HINT" ; |
4588 | case 0xC52: |
4589 | return "GL_LINE_SMOOTH_HINT" ; |
4590 | case 0xC54: |
4591 | return "GL_FOG_HINT" ; |
4592 | case 0xCF2: |
4593 | return "GL_UNPACK_ROW_LENGTH" ; |
4594 | case 0xCF3: |
4595 | return "GL_UNPACK_SKIP_ROWS" ; |
4596 | case 0xCF4: |
4597 | return "GL_UNPACK_SKIP_PIXELS" ; |
4598 | case 0xCF5: |
4599 | return "GL_UNPACK_ALIGNMENT" ; |
4600 | case 0xD02: |
4601 | return "GL_PACK_ROW_LENGTH" ; |
4602 | case 0xD03: |
4603 | return "GL_PACK_SKIP_ROWS" ; |
4604 | case 0xD04: |
4605 | return "GL_PACK_SKIP_PIXELS" ; |
4606 | case 0xD05: |
4607 | return "GL_PACK_ALIGNMENT" ; |
4608 | case 0xD1C: |
4609 | return "GL_ALPHA_SCALE" ; |
4610 | case 0xD31: |
4611 | return "GL_MAX_LIGHTS" ; |
4612 | case 0xD32: |
4613 | return "GL_MAX_CLIP_PLANES" ; |
4614 | case 0xD33: |
4615 | return "GL_MAX_TEXTURE_SIZE" ; |
4616 | case 0xD36: |
4617 | return "GL_MAX_MODELVIEW_STACK_DEPTH" ; |
4618 | case 0xD38: |
4619 | return "GL_MAX_PROJECTION_STACK_DEPTH" ; |
4620 | case 0xD39: |
4621 | return "GL_MAX_TEXTURE_STACK_DEPTH" ; |
4622 | case 0xD3A: |
4623 | return "GL_MAX_VIEWPORT_DIMS" ; |
4624 | case 0xD50: |
4625 | return "GL_SUBPIXEL_BITS" ; |
4626 | case 0xD52: |
4627 | return "GL_RED_BITS" ; |
4628 | case 0xD53: |
4629 | return "GL_GREEN_BITS" ; |
4630 | case 0xD54: |
4631 | return "GL_BLUE_BITS" ; |
4632 | case 0xD55: |
4633 | return "GL_ALPHA_BITS" ; |
4634 | case 0xD56: |
4635 | return "GL_DEPTH_BITS" ; |
4636 | case 0xD57: |
4637 | return "GL_STENCIL_BITS" ; |
4638 | case 0xDE1: |
4639 | return "GL_TEXTURE_2D" ; |
4640 | case 0x2A00: |
4641 | return "GL_POLYGON_OFFSET_UNITS" ; |
4642 | case 0x2A02: |
4643 | return "GL_POLYGON_OFFSET_LINE_ANGLE" ; |
4644 | case 0x3000: |
4645 | return "GL_CLIP_PLANE0" ; |
4646 | case 0x3001: |
4647 | return "GL_CLIP_PLANE1" ; |
4648 | case 0x3002: |
4649 | return "GL_CLIP_PLANE2" ; |
4650 | case 0x3003: |
4651 | return "GL_CLIP_PLANE3" ; |
4652 | case 0x3004: |
4653 | return "GL_CLIP_PLANE4" ; |
4654 | case 0x3005: |
4655 | return "GL_CLIP_PLANE5" ; |
4656 | case 0x4000: |
4657 | return "GL_LIGHT0" ; |
4658 | case 0x4001: |
4659 | return "GL_LIGHT1" ; |
4660 | case 0x4002: |
4661 | return "GL_LIGHT2" ; |
4662 | case 0x4003: |
4663 | return "GL_LIGHT3" ; |
4664 | case 0x4004: |
4665 | return "GL_LIGHT4" ; |
4666 | case 0x4005: |
4667 | return "GL_LIGHT5" ; |
4668 | case 0x4006: |
4669 | return "GL_LIGHT6" ; |
4670 | case 0x4007: |
4671 | return "GL_LIGHT7" ; |
4672 | case 0x8005: |
4673 | return "GL_BLEND_COLOR" ; |
4674 | case 0x8009: |
4675 | return "GL_BLEND_EQUATION" ; |
4676 | case 0x8037: |
4677 | return "GL_POLYGON_OFFSET_FILL" ; |
4678 | case 0x8038: |
4679 | return "GL_POLYGON_OFFSET_FACTOR" ; |
4680 | case 0x8069: |
4681 | return "GL_TEXTURE_BINDING_2D" ; |
4682 | case 0x806A: |
4683 | return "GL_TEXTURE_BINDING_3D" ; |
4684 | case 0x806D: |
4685 | return "GL_UNPACK_SKIP_IMAGES" ; |
4686 | case 0x806E: |
4687 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
4688 | case 0x8073: |
4689 | return "GL_MAX_3D_TEXTURE_SIZE" ; |
4690 | case 0x8074: |
4691 | return "GL_VERTEX_ARRAY" ; |
4692 | case 0x8075: |
4693 | return "GL_NORMAL_ARRAY" ; |
4694 | case 0x8076: |
4695 | return "GL_COLOR_ARRAY" ; |
4696 | case 0x8078: |
4697 | return "GL_TEXTURE_COORD_ARRAY" ; |
4698 | case 0x807A: |
4699 | return "GL_VERTEX_ARRAY_SIZE" ; |
4700 | case 0x807B: |
4701 | return "GL_VERTEX_ARRAY_TYPE" ; |
4702 | case 0x807C: |
4703 | return "GL_VERTEX_ARRAY_STRIDE" ; |
4704 | case 0x807E: |
4705 | return "GL_NORMAL_ARRAY_TYPE" ; |
4706 | case 0x807F: |
4707 | return "GL_NORMAL_ARRAY_STRIDE" ; |
4708 | case 0x8081: |
4709 | return "GL_COLOR_ARRAY_SIZE" ; |
4710 | case 0x8082: |
4711 | return "GL_COLOR_ARRAY_TYPE" ; |
4712 | case 0x8083: |
4713 | return "GL_COLOR_ARRAY_STRIDE" ; |
4714 | case 0x8088: |
4715 | return "GL_TEXTURE_COORD_ARRAY_SIZE" ; |
4716 | case 0x8089: |
4717 | return "GL_TEXTURE_COORD_ARRAY_TYPE" ; |
4718 | case 0x808A: |
4719 | return "GL_TEXTURE_COORD_ARRAY_STRIDE" ; |
4720 | case 0x80A8: |
4721 | return "GL_SAMPLE_BUFFERS" ; |
4722 | case 0x80A9: |
4723 | return "GL_SAMPLES" ; |
4724 | case 0x80AA: |
4725 | return "GL_SAMPLE_COVERAGE_VALUE" ; |
4726 | case 0x80AB: |
4727 | return "GL_SAMPLE_COVERAGE_INVERT" ; |
4728 | case 0x80C8: |
4729 | return "GL_BLEND_DST_RGB" ; |
4730 | case 0x80C9: |
4731 | return "GL_BLEND_SRC_RGB" ; |
4732 | case 0x80CA: |
4733 | return "GL_BLEND_DST_ALPHA" ; |
4734 | case 0x80CB: |
4735 | return "GL_BLEND_SRC_ALPHA" ; |
4736 | case 0x80E8: |
4737 | return "GL_MAX_ELEMENTS_VERTICES" ; |
4738 | case 0x80E9: |
4739 | return "GL_MAX_ELEMENTS_INDICES" ; |
4740 | case 0x8126: |
4741 | return "GL_POINT_SIZE_MIN" ; |
4742 | case 0x8127: |
4743 | return "GL_POINT_SIZE_MAX" ; |
4744 | case 0x8128: |
4745 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
4746 | case 0x8129: |
4747 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
4748 | case 0x821B: |
4749 | return "GL_MAJOR_VERSION" ; |
4750 | case 0x821C: |
4751 | return "GL_MINOR_VERSION" ; |
4752 | case 0x821D: |
4753 | return "GL_NUM_EXTENSIONS" ; |
4754 | case 0x821E: |
4755 | return "GL_CONTEXT_FLAGS" ; |
4756 | case 0x825A: |
4757 | return "GL_PROGRAM_PIPELINE_BINDING" ; |
4758 | case 0x825E: |
4759 | return "GL_LAYER_PROVOKING_VERTEX" ; |
4760 | case 0x8263: |
4761 | return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" ; |
4762 | case 0x8264: |
4763 | return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" ; |
4764 | case 0x8265: |
4765 | return "GL_MAX_COMPUTE_ATOMIC_COUNTERS" ; |
4766 | case 0x8266: |
4767 | return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" ; |
4768 | case 0x826C: |
4769 | return "GL_MAX_DEBUG_GROUP_STACK_DEPTH" ; |
4770 | case 0x826D: |
4771 | return "GL_DEBUG_GROUP_STACK_DEPTH" ; |
4772 | case 0x826E: |
4773 | return "GL_MAX_UNIFORM_LOCATIONS" ; |
4774 | case 0x82D6: |
4775 | return "GL_VERTEX_BINDING_DIVISOR" ; |
4776 | case 0x82D7: |
4777 | return "GL_VERTEX_BINDING_OFFSET" ; |
4778 | case 0x82D8: |
4779 | return "GL_VERTEX_BINDING_STRIDE" ; |
4780 | case 0x82D9: |
4781 | return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
4782 | case 0x82DA: |
4783 | return "GL_MAX_VERTEX_ATTRIB_BINDINGS" ; |
4784 | case 0x82E8: |
4785 | return "GL_MAX_LABEL_LENGTH" ; |
4786 | case 0x82F9: |
4787 | return "GL_MAX_CULL_DISTANCES_ANGLE" ; |
4788 | case 0x82FA: |
4789 | return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE" ; |
4790 | case 0x846D: |
4791 | return "GL_ALIASED_POINT_SIZE_RANGE" ; |
4792 | case 0x846E: |
4793 | return "GL_ALIASED_LINE_WIDTH_RANGE" ; |
4794 | case 0x84E0: |
4795 | return "GL_ACTIVE_TEXTURE" ; |
4796 | case 0x84E8: |
4797 | return "GL_MAX_RENDERBUFFER_SIZE" ; |
4798 | case 0x84FD: |
4799 | return "GL_MAX_TEXTURE_LOD_BIAS" ; |
4800 | case 0x8514: |
4801 | return "GL_TEXTURE_BINDING_CUBE_MAP" ; |
4802 | case 0x851C: |
4803 | return "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ; |
4804 | case 0x85B5: |
4805 | return "GL_VERTEX_ARRAY_BINDING" ; |
4806 | case 0x86A2: |
4807 | return "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ; |
4808 | case 0x86A3: |
4809 | return "GL_COMPRESSED_TEXTURE_FORMATS" ; |
4810 | case 0x87FE: |
4811 | return "GL_NUM_PROGRAM_BINARY_FORMATS" ; |
4812 | case 0x87FF: |
4813 | return "GL_PROGRAM_BINARY_FORMATS" ; |
4814 | case 0x8800: |
4815 | return "GL_STENCIL_BACK_FUNC" ; |
4816 | case 0x8801: |
4817 | return "GL_STENCIL_BACK_FAIL" ; |
4818 | case 0x8802: |
4819 | return "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ; |
4820 | case 0x8803: |
4821 | return "GL_STENCIL_BACK_PASS_DEPTH_PASS" ; |
4822 | case 0x8824: |
4823 | return "GL_MAX_DRAW_BUFFERS" ; |
4824 | case 0x883D: |
4825 | return "GL_BLEND_EQUATION_ALPHA" ; |
4826 | case 0x8869: |
4827 | return "GL_MAX_VERTEX_ATTRIBS" ; |
4828 | case 0x8872: |
4829 | return "GL_MAX_TEXTURE_IMAGE_UNITS" ; |
4830 | case 0x8894: |
4831 | return "GL_ARRAY_BUFFER_BINDING" ; |
4832 | case 0x8895: |
4833 | return "GL_ELEMENT_ARRAY_BUFFER_BINDING" ; |
4834 | case 0x88ED: |
4835 | return "GL_PIXEL_PACK_BUFFER_BINDING" ; |
4836 | case 0x88EF: |
4837 | return "GL_PIXEL_UNPACK_BUFFER_BINDING" ; |
4838 | case 0x88FF: |
4839 | return "GL_MAX_ARRAY_TEXTURE_LAYERS" ; |
4840 | case 0x8904: |
4841 | return "GL_MIN_PROGRAM_TEXEL_OFFSET" ; |
4842 | case 0x8905: |
4843 | return "GL_MAX_PROGRAM_TEXEL_OFFSET" ; |
4844 | case 0x8919: |
4845 | return "GL_SAMPLER_BINDING" ; |
4846 | case 0x8A28: |
4847 | return "GL_UNIFORM_BUFFER_BINDING" ; |
4848 | case 0x8A29: |
4849 | return "GL_UNIFORM_BUFFER_START" ; |
4850 | case 0x8A2A: |
4851 | return "GL_UNIFORM_BUFFER_SIZE" ; |
4852 | case 0x8A2B: |
4853 | return "GL_MAX_VERTEX_UNIFORM_BLOCKS" ; |
4854 | case 0x8A2C: |
4855 | return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" ; |
4856 | case 0x8A2D: |
4857 | return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" ; |
4858 | case 0x8A2E: |
4859 | return "GL_MAX_COMBINED_UNIFORM_BLOCKS" ; |
4860 | case 0x8A2F: |
4861 | return "GL_MAX_UNIFORM_BUFFER_BINDINGS" ; |
4862 | case 0x8A30: |
4863 | return "GL_MAX_UNIFORM_BLOCK_SIZE" ; |
4864 | case 0x8A31: |
4865 | return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" ; |
4866 | case 0x8A32: |
4867 | return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" ; |
4868 | case 0x8A33: |
4869 | return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" ; |
4870 | case 0x8A34: |
4871 | return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" ; |
4872 | case 0x8B49: |
4873 | return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ; |
4874 | case 0x8B4A: |
4875 | return "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ; |
4876 | case 0x8B4B: |
4877 | return "GL_MAX_VARYING_COMPONENTS" ; |
4878 | case 0x8B4C: |
4879 | return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; |
4880 | case 0x8B4D: |
4881 | return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; |
4882 | case 0x8B8B: |
4883 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
4884 | case 0x8B8D: |
4885 | return "GL_CURRENT_PROGRAM" ; |
4886 | case 0x8B9A: |
4887 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
4888 | case 0x8B9B: |
4889 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
4890 | case 0x8C1D: |
4891 | return "GL_TEXTURE_BINDING_2D_ARRAY" ; |
4892 | case 0x8C29: |
4893 | return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" ; |
4894 | case 0x8C2B: |
4895 | return "GL_MAX_TEXTURE_BUFFER_SIZE" ; |
4896 | case 0x8C2C: |
4897 | return "GL_TEXTURE_BINDING_BUFFER" ; |
4898 | case 0x8C84: |
4899 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
4900 | case 0x8C85: |
4901 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
4902 | case 0x8C8F: |
4903 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
4904 | case 0x8CA3: |
4905 | return "GL_STENCIL_BACK_REF" ; |
4906 | case 0x8CA4: |
4907 | return "GL_STENCIL_BACK_VALUE_MASK" ; |
4908 | case 0x8CA5: |
4909 | return "GL_STENCIL_BACK_WRITEMASK" ; |
4910 | case 0x8CA6: |
4911 | return "GL_DRAW_FRAMEBUFFER_BINDING" ; |
4912 | case 0x8CA7: |
4913 | return "GL_RENDERBUFFER_BINDING" ; |
4914 | case 0x8CAA: |
4915 | return "GL_READ_FRAMEBUFFER_BINDING" ; |
4916 | case 0x8CDF: |
4917 | return "GL_MAX_COLOR_ATTACHMENTS" ; |
4918 | case 0x8D60: |
4919 | return "GL_TEXTURE_GEN_STR_OES" ; |
4920 | case 0x8D6B: |
4921 | return "GL_MAX_ELEMENT_INDEX" ; |
4922 | case 0x8DDF: |
4923 | return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" ; |
4924 | case 0x8DF8: |
4925 | return "GL_SHADER_BINARY_FORMATS" ; |
4926 | case 0x8DF9: |
4927 | return "GL_NUM_SHADER_BINARY_FORMATS" ; |
4928 | case 0x8DFA: |
4929 | return "GL_SHADER_COMPILER" ; |
4930 | case 0x8DFB: |
4931 | return "GL_MAX_VERTEX_UNIFORM_VECTORS" ; |
4932 | case 0x8DFC: |
4933 | return "GL_MAX_VARYING_VECTORS" ; |
4934 | case 0x8DFD: |
4935 | return "GL_MAX_FRAGMENT_UNIFORM_VECTORS" ; |
4936 | case 0x8E28: |
4937 | return "GL_TIMESTAMP_EXT" ; |
4938 | case 0x8E4F: |
4939 | return "GL_PROVOKING_VERTEX_ANGLE" ; |
4940 | case 0x8E59: |
4941 | return "GL_MAX_SAMPLE_MASK_WORDS" ; |
4942 | case 0x8E89: |
4943 | return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" ; |
4944 | case 0x8E8A: |
4945 | return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" ; |
4946 | case 0x8F65: |
4947 | return "GL_FETCH_PER_SAMPLE_ARM" ; |
4948 | case 0x8F66: |
4949 | return "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM" ; |
4950 | case 0x90D3: |
4951 | return "GL_SHADER_STORAGE_BUFFER_BINDING" ; |
4952 | case 0x90D4: |
4953 | return "GL_SHADER_STORAGE_BUFFER_START" ; |
4954 | case 0x90D5: |
4955 | return "GL_SHADER_STORAGE_BUFFER_SIZE" ; |
4956 | case 0x90D6: |
4957 | return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" ; |
4958 | case 0x90D7: |
4959 | return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" ; |
4960 | case 0x90D8: |
4961 | return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" ; |
4962 | case 0x90D9: |
4963 | return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" ; |
4964 | case 0x90DA: |
4965 | return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" ; |
4966 | case 0x90DB: |
4967 | return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" ; |
4968 | case 0x90DC: |
4969 | return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" ; |
4970 | case 0x90DD: |
4971 | return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" ; |
4972 | case 0x90DF: |
4973 | return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" ; |
4974 | case 0x90EB: |
4975 | return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" ; |
4976 | case 0x90EF: |
4977 | return "GL_DISPATCH_INDIRECT_BUFFER_BINDING" ; |
4978 | case 0x9104: |
4979 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE" ; |
4980 | case 0x9105: |
4981 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" ; |
4982 | case 0x910E: |
4983 | return "GL_MAX_COLOR_TEXTURE_SAMPLES" ; |
4984 | case 0x910F: |
4985 | return "GL_MAX_DEPTH_TEXTURE_SAMPLES" ; |
4986 | case 0x9110: |
4987 | return "GL_MAX_INTEGER_SAMPLES" ; |
4988 | case 0x9111: |
4989 | return "GL_MAX_SERVER_WAIT_TIMEOUT" ; |
4990 | case 0x9122: |
4991 | return "GL_MAX_VERTEX_OUTPUT_COMPONENTS" ; |
4992 | case 0x9123: |
4993 | return "GL_MAX_GEOMETRY_INPUT_COMPONENTS" ; |
4994 | case 0x9124: |
4995 | return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" ; |
4996 | case 0x9125: |
4997 | return "GL_MAX_FRAGMENT_INPUT_COMPONENTS" ; |
4998 | case 0x919F: |
4999 | return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" ; |
5000 | case 0x91BB: |
5001 | return "GL_MAX_COMPUTE_UNIFORM_BLOCKS" ; |
5002 | case 0x91BC: |
5003 | return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" ; |
5004 | case 0x91BE: |
5005 | return "GL_MAX_COMPUTE_WORK_GROUP_COUNT" ; |
5006 | case 0x91BF: |
5007 | return "GL_MAX_COMPUTE_WORK_GROUP_SIZE" ; |
5008 | case 0x92D2: |
5009 | return "GL_MAX_VERTEX_ATOMIC_COUNTERS" ; |
5010 | case 0x92D3: |
5011 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" ; |
5012 | case 0x92D4: |
5013 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" ; |
5014 | case 0x92D5: |
5015 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" ; |
5016 | case 0x92D6: |
5017 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" ; |
5018 | case 0x92D7: |
5019 | return "GL_MAX_COMBINED_ATOMIC_COUNTERS" ; |
5020 | case 0x9315: |
5021 | return "GL_MAX_FRAMEBUFFER_WIDTH" ; |
5022 | case 0x9316: |
5023 | return "GL_MAX_FRAMEBUFFER_HEIGHT" ; |
5024 | case 0x9317: |
5025 | return "GL_MAX_FRAMEBUFFER_LAYERS" ; |
5026 | case 0x9318: |
5027 | return "GL_MAX_FRAMEBUFFER_SAMPLES" ; |
5028 | case 0x9596: |
5029 | return "GL_NUM_DEVICE_UUIDS_EXT" ; |
5030 | case 0x9597: |
5031 | return "GL_DEVICE_UUID_EXT" ; |
5032 | case 0x9598: |
5033 | return "GL_DRIVER_UUID_EXT" ; |
5034 | case 0x96A4: |
5035 | return "GL_SHADING_RATE_QCOM" ; |
5036 | default: |
5037 | return UnknownEnumToString(value); |
5038 | } |
5039 | } |
5040 | |
5041 | case GLESEnum::GetPointervPName: |
5042 | { |
5043 | switch (value) |
5044 | { |
5045 | case 0x808E: |
5046 | return "GL_VERTEX_ARRAY_POINTER" ; |
5047 | case 0x808F: |
5048 | return "GL_NORMAL_ARRAY_POINTER" ; |
5049 | case 0x8090: |
5050 | return "GL_COLOR_ARRAY_POINTER" ; |
5051 | case 0x8092: |
5052 | return "GL_TEXTURE_COORD_ARRAY_POINTER" ; |
5053 | case 0x8244: |
5054 | return "GL_DEBUG_CALLBACK_FUNCTION" ; |
5055 | case 0x8245: |
5056 | return "GL_DEBUG_CALLBACK_USER_PARAM" ; |
5057 | default: |
5058 | return UnknownEnumToString(value); |
5059 | } |
5060 | } |
5061 | |
5062 | case GLESEnum::GetTextureParameter: |
5063 | { |
5064 | switch (value) |
5065 | { |
5066 | case 0x1000: |
5067 | return "GL_TEXTURE_WIDTH" ; |
5068 | case 0x1001: |
5069 | return "GL_TEXTURE_HEIGHT" ; |
5070 | case 0x1003: |
5071 | return "GL_TEXTURE_INTERNAL_FORMAT" ; |
5072 | case 0x1004: |
5073 | return "GL_TEXTURE_BORDER_COLOR" ; |
5074 | case 0x2800: |
5075 | return "GL_TEXTURE_MAG_FILTER" ; |
5076 | case 0x2801: |
5077 | return "GL_TEXTURE_MIN_FILTER" ; |
5078 | case 0x2802: |
5079 | return "GL_TEXTURE_WRAP_S" ; |
5080 | case 0x2803: |
5081 | return "GL_TEXTURE_WRAP_T" ; |
5082 | case 0x805C: |
5083 | return "GL_TEXTURE_RED_SIZE" ; |
5084 | case 0x805D: |
5085 | return "GL_TEXTURE_GREEN_SIZE" ; |
5086 | case 0x805E: |
5087 | return "GL_TEXTURE_BLUE_SIZE" ; |
5088 | case 0x805F: |
5089 | return "GL_TEXTURE_ALPHA_SIZE" ; |
5090 | case 0x8511: |
5091 | return "GL_NORMAL_MAP_OES" ; |
5092 | case 0x8512: |
5093 | return "GL_REFLECTION_MAP_OES" ; |
5094 | default: |
5095 | return UnknownEnumToString(value); |
5096 | } |
5097 | } |
5098 | |
5099 | case GLESEnum::GraphicsResetStatus: |
5100 | { |
5101 | switch (value) |
5102 | { |
5103 | case 0x0: |
5104 | return "GL_NO_ERROR" ; |
5105 | case 0x8253: |
5106 | return "GL_GUILTY_CONTEXT_RESET" ; |
5107 | case 0x8254: |
5108 | return "GL_INNOCENT_CONTEXT_RESET" ; |
5109 | case 0x8255: |
5110 | return "GL_UNKNOWN_CONTEXT_RESET" ; |
5111 | default: |
5112 | return UnknownEnumToString(value); |
5113 | } |
5114 | } |
5115 | |
5116 | case GLESEnum::HintMode: |
5117 | { |
5118 | switch (value) |
5119 | { |
5120 | case 0x1100: |
5121 | return "GL_DONT_CARE" ; |
5122 | case 0x1101: |
5123 | return "GL_FASTEST" ; |
5124 | case 0x1102: |
5125 | return "GL_NICEST" ; |
5126 | default: |
5127 | return UnknownEnumToString(value); |
5128 | } |
5129 | } |
5130 | |
5131 | case GLESEnum::HintTarget: |
5132 | { |
5133 | switch (value) |
5134 | { |
5135 | case 0xC50: |
5136 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
5137 | case 0xC51: |
5138 | return "GL_POINT_SMOOTH_HINT" ; |
5139 | case 0xC52: |
5140 | return "GL_LINE_SMOOTH_HINT" ; |
5141 | case 0xC54: |
5142 | return "GL_FOG_HINT" ; |
5143 | case 0x8192: |
5144 | return "GL_GENERATE_MIPMAP_HINT" ; |
5145 | case 0x8257: |
5146 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
5147 | case 0x8B8B: |
5148 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
5149 | default: |
5150 | return UnknownEnumToString(value); |
5151 | } |
5152 | } |
5153 | |
5154 | case GLESEnum::IndexFunctionEXT: |
5155 | { |
5156 | switch (value) |
5157 | { |
5158 | case 0x200: |
5159 | return "GL_NEVER" ; |
5160 | case 0x201: |
5161 | return "GL_LESS" ; |
5162 | case 0x202: |
5163 | return "GL_EQUAL" ; |
5164 | case 0x203: |
5165 | return "GL_LEQUAL" ; |
5166 | case 0x204: |
5167 | return "GL_GREATER" ; |
5168 | case 0x205: |
5169 | return "GL_NOTEQUAL" ; |
5170 | case 0x206: |
5171 | return "GL_GEQUAL" ; |
5172 | case 0x207: |
5173 | return "GL_ALWAYS" ; |
5174 | default: |
5175 | return UnknownEnumToString(value); |
5176 | } |
5177 | } |
5178 | |
5179 | case GLESEnum::IndexPointerType: |
5180 | { |
5181 | switch (value) |
5182 | { |
5183 | case 0x1402: |
5184 | return "GL_SHORT" ; |
5185 | case 0x1404: |
5186 | return "GL_INT" ; |
5187 | case 0x1406: |
5188 | return "GL_FLOAT" ; |
5189 | default: |
5190 | return UnknownEnumToString(value); |
5191 | } |
5192 | } |
5193 | |
5194 | case GLESEnum::InternalFormat: |
5195 | { |
5196 | switch (value) |
5197 | { |
5198 | case 0x1901: |
5199 | return "GL_STENCIL_INDEX" ; |
5200 | case 0x1902: |
5201 | return "GL_DEPTH_COMPONENT" ; |
5202 | case 0x1903: |
5203 | return "GL_RED" ; |
5204 | case 0x1907: |
5205 | return "GL_RGB" ; |
5206 | case 0x1908: |
5207 | return "GL_RGBA" ; |
5208 | case 0x803C: |
5209 | return "GL_ALPHA8_EXT" ; |
5210 | case 0x8040: |
5211 | return "GL_LUMINANCE8_EXT" ; |
5212 | case 0x8045: |
5213 | return "GL_LUMINANCE8_ALPHA8_EXT" ; |
5214 | case 0x8051: |
5215 | return "GL_RGB8" ; |
5216 | case 0x8052: |
5217 | return "GL_RGB10_EXT" ; |
5218 | case 0x8054: |
5219 | return "GL_RGB16_EXT" ; |
5220 | case 0x8056: |
5221 | return "GL_RGBA4" ; |
5222 | case 0x8057: |
5223 | return "GL_RGB5_A1" ; |
5224 | case 0x8058: |
5225 | return "GL_RGBA8" ; |
5226 | case 0x8059: |
5227 | return "GL_RGB10_A2" ; |
5228 | case 0x805B: |
5229 | return "GL_RGBA16_EXT" ; |
5230 | case 0x81A5: |
5231 | return "GL_DEPTH_COMPONENT16" ; |
5232 | case 0x81A6: |
5233 | return "GL_DEPTH_COMPONENT24" ; |
5234 | case 0x81A7: |
5235 | return "GL_DEPTH_COMPONENT32_OES" ; |
5236 | case 0x8227: |
5237 | return "GL_RG" ; |
5238 | case 0x8229: |
5239 | return "GL_R8" ; |
5240 | case 0x822A: |
5241 | return "GL_R16_EXT" ; |
5242 | case 0x822B: |
5243 | return "GL_RG8" ; |
5244 | case 0x822C: |
5245 | return "GL_RG16_EXT" ; |
5246 | case 0x822D: |
5247 | return "GL_R16F" ; |
5248 | case 0x822E: |
5249 | return "GL_R32F" ; |
5250 | case 0x822F: |
5251 | return "GL_RG16F" ; |
5252 | case 0x8230: |
5253 | return "GL_RG32F" ; |
5254 | case 0x8231: |
5255 | return "GL_R8I" ; |
5256 | case 0x8232: |
5257 | return "GL_R8UI" ; |
5258 | case 0x8233: |
5259 | return "GL_R16I" ; |
5260 | case 0x8234: |
5261 | return "GL_R16UI" ; |
5262 | case 0x8235: |
5263 | return "GL_R32I" ; |
5264 | case 0x8236: |
5265 | return "GL_R32UI" ; |
5266 | case 0x8237: |
5267 | return "GL_RG8I" ; |
5268 | case 0x8238: |
5269 | return "GL_RG8UI" ; |
5270 | case 0x8239: |
5271 | return "GL_RG16I" ; |
5272 | case 0x823A: |
5273 | return "GL_RG16UI" ; |
5274 | case 0x823B: |
5275 | return "GL_RG32I" ; |
5276 | case 0x823C: |
5277 | return "GL_RG32UI" ; |
5278 | case 0x83F0: |
5279 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
5280 | case 0x83F1: |
5281 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
5282 | case 0x83F2: |
5283 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
5284 | case 0x83F3: |
5285 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
5286 | case 0x84F9: |
5287 | return "GL_DEPTH_STENCIL" ; |
5288 | case 0x8814: |
5289 | return "GL_RGBA32F" ; |
5290 | case 0x8815: |
5291 | return "GL_RGB32F" ; |
5292 | case 0x881A: |
5293 | return "GL_RGBA16F" ; |
5294 | case 0x881B: |
5295 | return "GL_RGB16F" ; |
5296 | case 0x88F0: |
5297 | return "GL_DEPTH24_STENCIL8" ; |
5298 | case 0x8C3A: |
5299 | return "GL_R11F_G11F_B10F" ; |
5300 | case 0x8C3D: |
5301 | return "GL_RGB9_E5" ; |
5302 | case 0x8C40: |
5303 | return "GL_SRGB" ; |
5304 | case 0x8C41: |
5305 | return "GL_SRGB8" ; |
5306 | case 0x8C42: |
5307 | return "GL_SRGB_ALPHA_EXT" ; |
5308 | case 0x8C43: |
5309 | return "GL_SRGB8_ALPHA8" ; |
5310 | case 0x8C4C: |
5311 | return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" ; |
5312 | case 0x8C4D: |
5313 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" ; |
5314 | case 0x8C4E: |
5315 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" ; |
5316 | case 0x8C4F: |
5317 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" ; |
5318 | case 0x8CAC: |
5319 | return "GL_DEPTH_COMPONENT32F" ; |
5320 | case 0x8CAD: |
5321 | return "GL_DEPTH32F_STENCIL8" ; |
5322 | case 0x8D48: |
5323 | return "GL_STENCIL_INDEX8" ; |
5324 | case 0x8D62: |
5325 | return "GL_RGB565" ; |
5326 | case 0x8D64: |
5327 | return "GL_ETC1_RGB8_OES" ; |
5328 | case 0x8D70: |
5329 | return "GL_RGBA32UI" ; |
5330 | case 0x8D71: |
5331 | return "GL_RGB32UI" ; |
5332 | case 0x8D76: |
5333 | return "GL_RGBA16UI" ; |
5334 | case 0x8D77: |
5335 | return "GL_RGB16UI" ; |
5336 | case 0x8D7C: |
5337 | return "GL_RGBA8UI" ; |
5338 | case 0x8D7D: |
5339 | return "GL_RGB8UI" ; |
5340 | case 0x8D82: |
5341 | return "GL_RGBA32I" ; |
5342 | case 0x8D83: |
5343 | return "GL_RGB32I" ; |
5344 | case 0x8D88: |
5345 | return "GL_RGBA16I" ; |
5346 | case 0x8D89: |
5347 | return "GL_RGB16I" ; |
5348 | case 0x8D8E: |
5349 | return "GL_RGBA8I" ; |
5350 | case 0x8D8F: |
5351 | return "GL_RGB8I" ; |
5352 | case 0x8DBB: |
5353 | return "GL_COMPRESSED_RED_RGTC1_EXT" ; |
5354 | case 0x8DBC: |
5355 | return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" ; |
5356 | case 0x8DBD: |
5357 | return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT" ; |
5358 | case 0x8DBE: |
5359 | return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" ; |
5360 | case 0x8E8C: |
5361 | return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT" ; |
5362 | case 0x8E8D: |
5363 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT" ; |
5364 | case 0x8E8E: |
5365 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT" ; |
5366 | case 0x8E8F: |
5367 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT" ; |
5368 | case 0x8F94: |
5369 | return "GL_R8_SNORM" ; |
5370 | case 0x8F95: |
5371 | return "GL_RG8_SNORM" ; |
5372 | case 0x8F96: |
5373 | return "GL_RGB8_SNORM" ; |
5374 | case 0x8F97: |
5375 | return "GL_RGBA8_SNORM" ; |
5376 | case 0x8F98: |
5377 | return "GL_R16_SNORM_EXT" ; |
5378 | case 0x8F99: |
5379 | return "GL_RG16_SNORM_EXT" ; |
5380 | case 0x8F9A: |
5381 | return "GL_RGB16_SNORM_EXT" ; |
5382 | case 0x8F9B: |
5383 | return "GL_RGBA16_SNORM_EXT" ; |
5384 | case 0x8FBD: |
5385 | return "GL_SR8_EXT" ; |
5386 | case 0x8FBE: |
5387 | return "GL_SRG8_EXT" ; |
5388 | case 0x906F: |
5389 | return "GL_RGB10_A2UI" ; |
5390 | case 0x9270: |
5391 | return "GL_COMPRESSED_R11_EAC" ; |
5392 | case 0x9271: |
5393 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
5394 | case 0x9272: |
5395 | return "GL_COMPRESSED_RG11_EAC" ; |
5396 | case 0x9273: |
5397 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
5398 | case 0x9274: |
5399 | return "GL_COMPRESSED_RGB8_ETC2" ; |
5400 | case 0x9275: |
5401 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
5402 | case 0x9276: |
5403 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
5404 | case 0x9277: |
5405 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
5406 | case 0x9278: |
5407 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
5408 | case 0x9279: |
5409 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
5410 | case 0x93B0: |
5411 | return "GL_COMPRESSED_RGBA_ASTC_4x4" ; |
5412 | case 0x93B1: |
5413 | return "GL_COMPRESSED_RGBA_ASTC_5x4" ; |
5414 | case 0x93B2: |
5415 | return "GL_COMPRESSED_RGBA_ASTC_5x5" ; |
5416 | case 0x93B3: |
5417 | return "GL_COMPRESSED_RGBA_ASTC_6x5" ; |
5418 | case 0x93B4: |
5419 | return "GL_COMPRESSED_RGBA_ASTC_6x6" ; |
5420 | case 0x93B5: |
5421 | return "GL_COMPRESSED_RGBA_ASTC_8x5" ; |
5422 | case 0x93B6: |
5423 | return "GL_COMPRESSED_RGBA_ASTC_8x6" ; |
5424 | case 0x93B7: |
5425 | return "GL_COMPRESSED_RGBA_ASTC_8x8" ; |
5426 | case 0x93B8: |
5427 | return "GL_COMPRESSED_RGBA_ASTC_10x5" ; |
5428 | case 0x93B9: |
5429 | return "GL_COMPRESSED_RGBA_ASTC_10x6" ; |
5430 | case 0x93BA: |
5431 | return "GL_COMPRESSED_RGBA_ASTC_10x8" ; |
5432 | case 0x93BB: |
5433 | return "GL_COMPRESSED_RGBA_ASTC_10x10" ; |
5434 | case 0x93BC: |
5435 | return "GL_COMPRESSED_RGBA_ASTC_12x10" ; |
5436 | case 0x93BD: |
5437 | return "GL_COMPRESSED_RGBA_ASTC_12x12" ; |
5438 | case 0x93C0: |
5439 | return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES" ; |
5440 | case 0x93C1: |
5441 | return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES" ; |
5442 | case 0x93C2: |
5443 | return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES" ; |
5444 | case 0x93C3: |
5445 | return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES" ; |
5446 | case 0x93C4: |
5447 | return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES" ; |
5448 | case 0x93C5: |
5449 | return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES" ; |
5450 | case 0x93C6: |
5451 | return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES" ; |
5452 | case 0x93C7: |
5453 | return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES" ; |
5454 | case 0x93C8: |
5455 | return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES" ; |
5456 | case 0x93C9: |
5457 | return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES" ; |
5458 | case 0x93D0: |
5459 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4" ; |
5460 | case 0x93D1: |
5461 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4" ; |
5462 | case 0x93D2: |
5463 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5" ; |
5464 | case 0x93D3: |
5465 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5" ; |
5466 | case 0x93D4: |
5467 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6" ; |
5468 | case 0x93D5: |
5469 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5" ; |
5470 | case 0x93D6: |
5471 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6" ; |
5472 | case 0x93D7: |
5473 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8" ; |
5474 | case 0x93D8: |
5475 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5" ; |
5476 | case 0x93D9: |
5477 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6" ; |
5478 | case 0x93DA: |
5479 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8" ; |
5480 | case 0x93DB: |
5481 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10" ; |
5482 | case 0x93DC: |
5483 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10" ; |
5484 | case 0x93DD: |
5485 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12" ; |
5486 | case 0x93E0: |
5487 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES" ; |
5488 | case 0x93E1: |
5489 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES" ; |
5490 | case 0x93E2: |
5491 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES" ; |
5492 | case 0x93E3: |
5493 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES" ; |
5494 | case 0x93E4: |
5495 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES" ; |
5496 | case 0x93E5: |
5497 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES" ; |
5498 | case 0x93E6: |
5499 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES" ; |
5500 | case 0x93E7: |
5501 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES" ; |
5502 | case 0x93E8: |
5503 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES" ; |
5504 | case 0x93E9: |
5505 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES" ; |
5506 | default: |
5507 | return UnknownEnumToString(value); |
5508 | } |
5509 | } |
5510 | |
5511 | case GLESEnum::InternalFormatPName: |
5512 | { |
5513 | switch (value) |
5514 | { |
5515 | case 0x80A9: |
5516 | return "GL_SAMPLES" ; |
5517 | case 0x8191: |
5518 | return "GL_GENERATE_MIPMAP" ; |
5519 | case 0x86A1: |
5520 | return "GL_TEXTURE_COMPRESSED" ; |
5521 | case 0x90C7: |
5522 | return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" ; |
5523 | case 0x9380: |
5524 | return "GL_NUM_SAMPLE_COUNTS" ; |
5525 | default: |
5526 | return UnknownEnumToString(value); |
5527 | } |
5528 | } |
5529 | |
5530 | case GLESEnum::InvalidateFramebufferAttachment: |
5531 | { |
5532 | switch (value) |
5533 | { |
5534 | case 0x1800: |
5535 | return "GL_COLOR" ; |
5536 | case 0x1801: |
5537 | return "GL_DEPTH" ; |
5538 | case 0x1802: |
5539 | return "GL_STENCIL" ; |
5540 | case 0x821A: |
5541 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
5542 | case 0x8CE0: |
5543 | return "GL_COLOR_ATTACHMENT0" ; |
5544 | case 0x8CE1: |
5545 | return "GL_COLOR_ATTACHMENT1" ; |
5546 | case 0x8CE2: |
5547 | return "GL_COLOR_ATTACHMENT2" ; |
5548 | case 0x8CE3: |
5549 | return "GL_COLOR_ATTACHMENT3" ; |
5550 | case 0x8CE4: |
5551 | return "GL_COLOR_ATTACHMENT4" ; |
5552 | case 0x8CE5: |
5553 | return "GL_COLOR_ATTACHMENT5" ; |
5554 | case 0x8CE6: |
5555 | return "GL_COLOR_ATTACHMENT6" ; |
5556 | case 0x8CE7: |
5557 | return "GL_COLOR_ATTACHMENT7" ; |
5558 | case 0x8CE8: |
5559 | return "GL_COLOR_ATTACHMENT8" ; |
5560 | case 0x8CE9: |
5561 | return "GL_COLOR_ATTACHMENT9" ; |
5562 | case 0x8CEA: |
5563 | return "GL_COLOR_ATTACHMENT10" ; |
5564 | case 0x8CEB: |
5565 | return "GL_COLOR_ATTACHMENT11" ; |
5566 | case 0x8CEC: |
5567 | return "GL_COLOR_ATTACHMENT12" ; |
5568 | case 0x8CED: |
5569 | return "GL_COLOR_ATTACHMENT13" ; |
5570 | case 0x8CEE: |
5571 | return "GL_COLOR_ATTACHMENT14" ; |
5572 | case 0x8CEF: |
5573 | return "GL_COLOR_ATTACHMENT15" ; |
5574 | case 0x8CF0: |
5575 | return "GL_COLOR_ATTACHMENT16" ; |
5576 | case 0x8CF1: |
5577 | return "GL_COLOR_ATTACHMENT17" ; |
5578 | case 0x8CF2: |
5579 | return "GL_COLOR_ATTACHMENT18" ; |
5580 | case 0x8CF3: |
5581 | return "GL_COLOR_ATTACHMENT19" ; |
5582 | case 0x8CF4: |
5583 | return "GL_COLOR_ATTACHMENT20" ; |
5584 | case 0x8CF5: |
5585 | return "GL_COLOR_ATTACHMENT21" ; |
5586 | case 0x8CF6: |
5587 | return "GL_COLOR_ATTACHMENT22" ; |
5588 | case 0x8CF7: |
5589 | return "GL_COLOR_ATTACHMENT23" ; |
5590 | case 0x8CF8: |
5591 | return "GL_COLOR_ATTACHMENT24" ; |
5592 | case 0x8CF9: |
5593 | return "GL_COLOR_ATTACHMENT25" ; |
5594 | case 0x8CFA: |
5595 | return "GL_COLOR_ATTACHMENT26" ; |
5596 | case 0x8CFB: |
5597 | return "GL_COLOR_ATTACHMENT27" ; |
5598 | case 0x8CFC: |
5599 | return "GL_COLOR_ATTACHMENT28" ; |
5600 | case 0x8CFD: |
5601 | return "GL_COLOR_ATTACHMENT29" ; |
5602 | case 0x8CFE: |
5603 | return "GL_COLOR_ATTACHMENT30" ; |
5604 | case 0x8CFF: |
5605 | return "GL_COLOR_ATTACHMENT31" ; |
5606 | case 0x8D00: |
5607 | return "GL_DEPTH_ATTACHMENT" ; |
5608 | case 0x8D20: |
5609 | return "GL_STENCIL_ATTACHMENT_OES" ; |
5610 | default: |
5611 | return UnknownEnumToString(value); |
5612 | } |
5613 | } |
5614 | |
5615 | case GLESEnum::LightEnvModeSGIX: |
5616 | { |
5617 | switch (value) |
5618 | { |
5619 | case 0x104: |
5620 | return "GL_ADD" ; |
5621 | case 0x1E01: |
5622 | return "GL_REPLACE" ; |
5623 | case 0x2100: |
5624 | return "GL_MODULATE" ; |
5625 | default: |
5626 | return UnknownEnumToString(value); |
5627 | } |
5628 | } |
5629 | |
5630 | case GLESEnum::LightModelParameter: |
5631 | { |
5632 | switch (value) |
5633 | { |
5634 | case 0xB52: |
5635 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
5636 | case 0xB53: |
5637 | return "GL_LIGHT_MODEL_AMBIENT" ; |
5638 | default: |
5639 | return UnknownEnumToString(value); |
5640 | } |
5641 | } |
5642 | |
5643 | case GLESEnum::LightName: |
5644 | { |
5645 | switch (value) |
5646 | { |
5647 | case 0x4000: |
5648 | return "GL_LIGHT0" ; |
5649 | case 0x4001: |
5650 | return "GL_LIGHT1" ; |
5651 | case 0x4002: |
5652 | return "GL_LIGHT2" ; |
5653 | case 0x4003: |
5654 | return "GL_LIGHT3" ; |
5655 | case 0x4004: |
5656 | return "GL_LIGHT4" ; |
5657 | case 0x4005: |
5658 | return "GL_LIGHT5" ; |
5659 | case 0x4006: |
5660 | return "GL_LIGHT6" ; |
5661 | case 0x4007: |
5662 | return "GL_LIGHT7" ; |
5663 | default: |
5664 | return UnknownEnumToString(value); |
5665 | } |
5666 | } |
5667 | |
5668 | case GLESEnum::LightParameter: |
5669 | { |
5670 | switch (value) |
5671 | { |
5672 | case 0x1203: |
5673 | return "GL_POSITION" ; |
5674 | case 0x1204: |
5675 | return "GL_SPOT_DIRECTION" ; |
5676 | case 0x1205: |
5677 | return "GL_SPOT_EXPONENT" ; |
5678 | case 0x1206: |
5679 | return "GL_SPOT_CUTOFF" ; |
5680 | case 0x1207: |
5681 | return "GL_CONSTANT_ATTENUATION" ; |
5682 | case 0x1208: |
5683 | return "GL_LINEAR_ATTENUATION" ; |
5684 | case 0x1209: |
5685 | return "GL_QUADRATIC_ATTENUATION" ; |
5686 | default: |
5687 | return UnknownEnumToString(value); |
5688 | } |
5689 | } |
5690 | |
5691 | case GLESEnum::ListNameType: |
5692 | { |
5693 | switch (value) |
5694 | { |
5695 | case 0x1400: |
5696 | return "GL_BYTE" ; |
5697 | case 0x1401: |
5698 | return "GL_UNSIGNED_BYTE" ; |
5699 | case 0x1402: |
5700 | return "GL_SHORT" ; |
5701 | case 0x1403: |
5702 | return "GL_UNSIGNED_SHORT" ; |
5703 | case 0x1404: |
5704 | return "GL_INT" ; |
5705 | case 0x1405: |
5706 | return "GL_UNSIGNED_INT" ; |
5707 | case 0x1406: |
5708 | return "GL_FLOAT" ; |
5709 | default: |
5710 | return UnknownEnumToString(value); |
5711 | } |
5712 | } |
5713 | |
5714 | case GLESEnum::LogicOp: |
5715 | { |
5716 | switch (value) |
5717 | { |
5718 | case 0x1500: |
5719 | return "GL_CLEAR" ; |
5720 | case 0x1501: |
5721 | return "GL_AND" ; |
5722 | case 0x1502: |
5723 | return "GL_AND_REVERSE" ; |
5724 | case 0x1503: |
5725 | return "GL_COPY" ; |
5726 | case 0x1504: |
5727 | return "GL_AND_INVERTED" ; |
5728 | case 0x1505: |
5729 | return "GL_NOOP" ; |
5730 | case 0x1506: |
5731 | return "GL_XOR" ; |
5732 | case 0x1507: |
5733 | return "GL_OR" ; |
5734 | case 0x1508: |
5735 | return "GL_NOR" ; |
5736 | case 0x1509: |
5737 | return "GL_EQUIV" ; |
5738 | case 0x150A: |
5739 | return "GL_INVERT" ; |
5740 | case 0x150B: |
5741 | return "GL_OR_REVERSE" ; |
5742 | case 0x150C: |
5743 | return "GL_COPY_INVERTED" ; |
5744 | case 0x150D: |
5745 | return "GL_OR_INVERTED" ; |
5746 | case 0x150E: |
5747 | return "GL_NAND" ; |
5748 | case 0x150F: |
5749 | return "GL_SET" ; |
5750 | default: |
5751 | return UnknownEnumToString(value); |
5752 | } |
5753 | } |
5754 | |
5755 | case GLESEnum::MapBufferAccessMask: |
5756 | { |
5757 | switch (value) |
5758 | { |
5759 | case 0x1: |
5760 | return "GL_MAP_READ_BIT" ; |
5761 | case 0x2: |
5762 | return "GL_MAP_WRITE_BIT" ; |
5763 | case 0x4: |
5764 | return "GL_MAP_INVALIDATE_RANGE_BIT" ; |
5765 | case 0x8: |
5766 | return "GL_MAP_INVALIDATE_BUFFER_BIT" ; |
5767 | case 0x10: |
5768 | return "GL_MAP_FLUSH_EXPLICIT_BIT" ; |
5769 | case 0x20: |
5770 | return "GL_MAP_UNSYNCHRONIZED_BIT" ; |
5771 | case 0x40: |
5772 | return "GL_MAP_PERSISTENT_BIT_EXT" ; |
5773 | case 0x80: |
5774 | return "GL_MAP_COHERENT_BIT_EXT" ; |
5775 | default: |
5776 | return UnknownEnumToString(value); |
5777 | } |
5778 | } |
5779 | |
5780 | case GLESEnum::MapTypeNV: |
5781 | { |
5782 | switch (value) |
5783 | { |
5784 | case 0x1406: |
5785 | return "GL_FLOAT" ; |
5786 | default: |
5787 | return UnknownEnumToString(value); |
5788 | } |
5789 | } |
5790 | |
5791 | case GLESEnum::MaterialParameter: |
5792 | { |
5793 | switch (value) |
5794 | { |
5795 | case 0x1200: |
5796 | return "GL_AMBIENT" ; |
5797 | case 0x1201: |
5798 | return "GL_DIFFUSE" ; |
5799 | case 0x1202: |
5800 | return "GL_SPECULAR" ; |
5801 | case 0x1600: |
5802 | return "GL_EMISSION" ; |
5803 | case 0x1601: |
5804 | return "GL_SHININESS" ; |
5805 | case 0x1602: |
5806 | return "GL_AMBIENT_AND_DIFFUSE" ; |
5807 | default: |
5808 | return UnknownEnumToString(value); |
5809 | } |
5810 | } |
5811 | |
5812 | case GLESEnum::MatrixIndexPointerTypeARB: |
5813 | { |
5814 | switch (value) |
5815 | { |
5816 | case 0x1401: |
5817 | return "GL_UNSIGNED_BYTE" ; |
5818 | case 0x1403: |
5819 | return "GL_UNSIGNED_SHORT" ; |
5820 | case 0x1405: |
5821 | return "GL_UNSIGNED_INT" ; |
5822 | default: |
5823 | return UnknownEnumToString(value); |
5824 | } |
5825 | } |
5826 | |
5827 | case GLESEnum::MatrixMode: |
5828 | { |
5829 | switch (value) |
5830 | { |
5831 | case 0x1700: |
5832 | return "GL_MODELVIEW" ; |
5833 | case 0x1701: |
5834 | return "GL_PROJECTION" ; |
5835 | case 0x1702: |
5836 | return "GL_TEXTURE" ; |
5837 | default: |
5838 | return UnknownEnumToString(value); |
5839 | } |
5840 | } |
5841 | |
5842 | case GLESEnum::MemoryBarrierMask: |
5843 | { |
5844 | switch (value) |
5845 | { |
5846 | case 0x1: |
5847 | return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT" ; |
5848 | case 0x2: |
5849 | return "GL_ELEMENT_ARRAY_BARRIER_BIT" ; |
5850 | case 0x4: |
5851 | return "GL_UNIFORM_BARRIER_BIT" ; |
5852 | case 0x8: |
5853 | return "GL_TEXTURE_FETCH_BARRIER_BIT" ; |
5854 | case 0x20: |
5855 | return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" ; |
5856 | case 0x40: |
5857 | return "GL_COMMAND_BARRIER_BIT" ; |
5858 | case 0x80: |
5859 | return "GL_PIXEL_BUFFER_BARRIER_BIT" ; |
5860 | case 0x100: |
5861 | return "GL_TEXTURE_UPDATE_BARRIER_BIT" ; |
5862 | case 0x200: |
5863 | return "GL_BUFFER_UPDATE_BARRIER_BIT" ; |
5864 | case 0x400: |
5865 | return "GL_FRAMEBUFFER_BARRIER_BIT" ; |
5866 | case 0x800: |
5867 | return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT" ; |
5868 | case 0x1000: |
5869 | return "GL_ATOMIC_COUNTER_BARRIER_BIT" ; |
5870 | case 0x2000: |
5871 | return "GL_SHADER_STORAGE_BARRIER_BIT" ; |
5872 | case 0x4000: |
5873 | return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT" ; |
5874 | case 0xFFFFFFFF: |
5875 | return "GL_ALL_BARRIER_BITS" ; |
5876 | default: |
5877 | return UnknownEnumToString(value); |
5878 | } |
5879 | } |
5880 | |
5881 | case GLESEnum::MemoryObjectParameterName: |
5882 | { |
5883 | switch (value) |
5884 | { |
5885 | case 0x9581: |
5886 | return "GL_DEDICATED_MEMORY_OBJECT_EXT" ; |
5887 | case 0x959B: |
5888 | return "GL_PROTECTED_MEMORY_OBJECT_EXT" ; |
5889 | default: |
5890 | return UnknownEnumToString(value); |
5891 | } |
5892 | } |
5893 | |
5894 | case GLESEnum::NormalPointerType: |
5895 | { |
5896 | switch (value) |
5897 | { |
5898 | case 0x1400: |
5899 | return "GL_BYTE" ; |
5900 | case 0x1402: |
5901 | return "GL_SHORT" ; |
5902 | case 0x1404: |
5903 | return "GL_INT" ; |
5904 | case 0x1406: |
5905 | return "GL_FLOAT" ; |
5906 | default: |
5907 | return UnknownEnumToString(value); |
5908 | } |
5909 | } |
5910 | |
5911 | case GLESEnum::ObjectIdentifier: |
5912 | { |
5913 | switch (value) |
5914 | { |
5915 | case 0x1702: |
5916 | return "GL_TEXTURE" ; |
5917 | case 0x8074: |
5918 | return "GL_VERTEX_ARRAY" ; |
5919 | case 0x82E0: |
5920 | return "GL_BUFFER" ; |
5921 | case 0x82E1: |
5922 | return "GL_SHADER" ; |
5923 | case 0x82E2: |
5924 | return "GL_PROGRAM" ; |
5925 | case 0x82E3: |
5926 | return "GL_QUERY" ; |
5927 | case 0x82E4: |
5928 | return "GL_PROGRAM_PIPELINE" ; |
5929 | case 0x82E6: |
5930 | return "GL_SAMPLER" ; |
5931 | case 0x8D40: |
5932 | return "GL_FRAMEBUFFER" ; |
5933 | case 0x8D41: |
5934 | return "GL_RENDERBUFFER" ; |
5935 | case 0x8E22: |
5936 | return "GL_TRANSFORM_FEEDBACK" ; |
5937 | default: |
5938 | return UnknownEnumToString(value); |
5939 | } |
5940 | } |
5941 | |
5942 | case GLESEnum::PLSQueryFloat: |
5943 | { |
5944 | switch (value) |
5945 | { |
5946 | case 0x96EC: |
5947 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE" ; |
5948 | default: |
5949 | return UnknownEnumToString(value); |
5950 | } |
5951 | } |
5952 | |
5953 | case GLESEnum::PLSQueryInt: |
5954 | { |
5955 | switch (value) |
5956 | { |
5957 | case 0x96E8: |
5958 | return "GL_PIXEL_LOCAL_FORMAT_ANGLE" ; |
5959 | case 0x96E9: |
5960 | return "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE" ; |
5961 | case 0x96EA: |
5962 | return "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE" ; |
5963 | case 0x96EB: |
5964 | return "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE" ; |
5965 | case 0x96ED: |
5966 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE" ; |
5967 | case 0x96EE: |
5968 | return "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE" ; |
5969 | default: |
5970 | return UnknownEnumToString(value); |
5971 | } |
5972 | } |
5973 | |
5974 | case GLESEnum::PatchParameterName: |
5975 | { |
5976 | switch (value) |
5977 | { |
5978 | case 0x8E72: |
5979 | return "GL_PATCH_VERTICES" ; |
5980 | default: |
5981 | return UnknownEnumToString(value); |
5982 | } |
5983 | } |
5984 | |
5985 | case GLESEnum::PathColor: |
5986 | { |
5987 | switch (value) |
5988 | { |
5989 | case 0x8577: |
5990 | return "GL_PRIMARY_COLOR" ; |
5991 | default: |
5992 | return UnknownEnumToString(value); |
5993 | } |
5994 | } |
5995 | |
5996 | case GLESEnum::PathColorFormat: |
5997 | { |
5998 | switch (value) |
5999 | { |
6000 | case 0x0: |
6001 | return "GL_NONE" ; |
6002 | case 0x1906: |
6003 | return "GL_ALPHA" ; |
6004 | case 0x1907: |
6005 | return "GL_RGB" ; |
6006 | case 0x1908: |
6007 | return "GL_RGBA" ; |
6008 | case 0x1909: |
6009 | return "GL_LUMINANCE" ; |
6010 | case 0x190A: |
6011 | return "GL_LUMINANCE_ALPHA" ; |
6012 | default: |
6013 | return UnknownEnumToString(value); |
6014 | } |
6015 | } |
6016 | |
6017 | case GLESEnum::PathFillMode: |
6018 | { |
6019 | switch (value) |
6020 | { |
6021 | case 0x150A: |
6022 | return "GL_INVERT" ; |
6023 | default: |
6024 | return UnknownEnumToString(value); |
6025 | } |
6026 | } |
6027 | |
6028 | case GLESEnum::PathFontStyle: |
6029 | { |
6030 | switch (value) |
6031 | { |
6032 | case 0x0: |
6033 | return "GL_NONE" ; |
6034 | default: |
6035 | return UnknownEnumToString(value); |
6036 | } |
6037 | } |
6038 | |
6039 | case GLESEnum::PathGenMode: |
6040 | { |
6041 | switch (value) |
6042 | { |
6043 | case 0x0: |
6044 | return "GL_NONE" ; |
6045 | case 0x8576: |
6046 | return "GL_CONSTANT" ; |
6047 | default: |
6048 | return UnknownEnumToString(value); |
6049 | } |
6050 | } |
6051 | |
6052 | case GLESEnum::PathTransformType: |
6053 | { |
6054 | switch (value) |
6055 | { |
6056 | case 0x0: |
6057 | return "GL_NONE" ; |
6058 | default: |
6059 | return UnknownEnumToString(value); |
6060 | } |
6061 | } |
6062 | |
6063 | case GLESEnum::PipelineParameterName: |
6064 | { |
6065 | switch (value) |
6066 | { |
6067 | case 0x8259: |
6068 | return "GL_ACTIVE_PROGRAM" ; |
6069 | case 0x8B30: |
6070 | return "GL_FRAGMENT_SHADER" ; |
6071 | case 0x8B31: |
6072 | return "GL_VERTEX_SHADER" ; |
6073 | case 0x8B84: |
6074 | return "GL_INFO_LOG_LENGTH" ; |
6075 | case 0x8DD9: |
6076 | return "GL_GEOMETRY_SHADER" ; |
6077 | case 0x8E87: |
6078 | return "GL_TESS_EVALUATION_SHADER" ; |
6079 | case 0x8E88: |
6080 | return "GL_TESS_CONTROL_SHADER" ; |
6081 | default: |
6082 | return UnknownEnumToString(value); |
6083 | } |
6084 | } |
6085 | |
6086 | case GLESEnum::PixelCopyType: |
6087 | { |
6088 | switch (value) |
6089 | { |
6090 | case 0x1800: |
6091 | return "GL_COLOR" ; |
6092 | case 0x1801: |
6093 | return "GL_DEPTH" ; |
6094 | case 0x1802: |
6095 | return "GL_STENCIL" ; |
6096 | default: |
6097 | return UnknownEnumToString(value); |
6098 | } |
6099 | } |
6100 | |
6101 | case GLESEnum::PixelFormat: |
6102 | { |
6103 | switch (value) |
6104 | { |
6105 | case 0x1403: |
6106 | return "GL_UNSIGNED_SHORT" ; |
6107 | case 0x1405: |
6108 | return "GL_UNSIGNED_INT" ; |
6109 | case 0x1901: |
6110 | return "GL_STENCIL_INDEX" ; |
6111 | case 0x1902: |
6112 | return "GL_DEPTH_COMPONENT" ; |
6113 | case 0x1903: |
6114 | return "GL_RED" ; |
6115 | case 0x1904: |
6116 | return "GL_GREEN" ; |
6117 | case 0x1905: |
6118 | return "GL_BLUE" ; |
6119 | case 0x1906: |
6120 | return "GL_ALPHA" ; |
6121 | case 0x1907: |
6122 | return "GL_RGB" ; |
6123 | case 0x1908: |
6124 | return "GL_RGBA" ; |
6125 | case 0x1909: |
6126 | return "GL_LUMINANCE" ; |
6127 | case 0x190A: |
6128 | return "GL_LUMINANCE_ALPHA" ; |
6129 | case 0x80E1: |
6130 | return "GL_BGRA_EXT" ; |
6131 | case 0x8227: |
6132 | return "GL_RG" ; |
6133 | case 0x8228: |
6134 | return "GL_RG_INTEGER" ; |
6135 | case 0x84F9: |
6136 | return "GL_DEPTH_STENCIL" ; |
6137 | case 0x8D94: |
6138 | return "GL_RED_INTEGER" ; |
6139 | case 0x8D98: |
6140 | return "GL_RGB_INTEGER" ; |
6141 | case 0x8D99: |
6142 | return "GL_RGBA_INTEGER" ; |
6143 | default: |
6144 | return UnknownEnumToString(value); |
6145 | } |
6146 | } |
6147 | |
6148 | case GLESEnum::PixelStoreParameter: |
6149 | { |
6150 | switch (value) |
6151 | { |
6152 | case 0xCF2: |
6153 | return "GL_UNPACK_ROW_LENGTH" ; |
6154 | case 0xCF3: |
6155 | return "GL_UNPACK_SKIP_ROWS" ; |
6156 | case 0xCF4: |
6157 | return "GL_UNPACK_SKIP_PIXELS" ; |
6158 | case 0xCF5: |
6159 | return "GL_UNPACK_ALIGNMENT" ; |
6160 | case 0xD02: |
6161 | return "GL_PACK_ROW_LENGTH" ; |
6162 | case 0xD03: |
6163 | return "GL_PACK_SKIP_ROWS" ; |
6164 | case 0xD04: |
6165 | return "GL_PACK_SKIP_PIXELS" ; |
6166 | case 0xD05: |
6167 | return "GL_PACK_ALIGNMENT" ; |
6168 | case 0x806D: |
6169 | return "GL_UNPACK_SKIP_IMAGES" ; |
6170 | case 0x806E: |
6171 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
6172 | default: |
6173 | return UnknownEnumToString(value); |
6174 | } |
6175 | } |
6176 | |
6177 | case GLESEnum::PixelTexGenModeSGIX: |
6178 | { |
6179 | switch (value) |
6180 | { |
6181 | case 0x0: |
6182 | return "GL_NONE" ; |
6183 | case 0x1906: |
6184 | return "GL_ALPHA" ; |
6185 | case 0x1907: |
6186 | return "GL_RGB" ; |
6187 | case 0x1908: |
6188 | return "GL_RGBA" ; |
6189 | default: |
6190 | return UnknownEnumToString(value); |
6191 | } |
6192 | } |
6193 | |
6194 | case GLESEnum::PixelTransferParameter: |
6195 | { |
6196 | switch (value) |
6197 | { |
6198 | case 0xD1C: |
6199 | return "GL_ALPHA_SCALE" ; |
6200 | default: |
6201 | return UnknownEnumToString(value); |
6202 | } |
6203 | } |
6204 | |
6205 | case GLESEnum::PixelType: |
6206 | { |
6207 | switch (value) |
6208 | { |
6209 | case 0x1400: |
6210 | return "GL_BYTE" ; |
6211 | case 0x1401: |
6212 | return "GL_UNSIGNED_BYTE" ; |
6213 | case 0x1402: |
6214 | return "GL_SHORT" ; |
6215 | case 0x1403: |
6216 | return "GL_UNSIGNED_SHORT" ; |
6217 | case 0x1404: |
6218 | return "GL_INT" ; |
6219 | case 0x1405: |
6220 | return "GL_UNSIGNED_INT" ; |
6221 | case 0x1406: |
6222 | return "GL_FLOAT" ; |
6223 | case 0x140B: |
6224 | return "GL_HALF_FLOAT" ; |
6225 | case 0x8033: |
6226 | return "GL_UNSIGNED_SHORT_4_4_4_4" ; |
6227 | case 0x8034: |
6228 | return "GL_UNSIGNED_SHORT_5_5_5_1" ; |
6229 | case 0x8363: |
6230 | return "GL_UNSIGNED_SHORT_5_6_5" ; |
6231 | case 0x8365: |
6232 | return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" ; |
6233 | case 0x8366: |
6234 | return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" ; |
6235 | case 0x8368: |
6236 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
6237 | case 0x84FA: |
6238 | return "GL_UNSIGNED_INT_24_8" ; |
6239 | case 0x8C3B: |
6240 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
6241 | case 0x8C3E: |
6242 | return "GL_UNSIGNED_INT_5_9_9_9_REV" ; |
6243 | case 0x8DAD: |
6244 | return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ; |
6245 | default: |
6246 | return UnknownEnumToString(value); |
6247 | } |
6248 | } |
6249 | |
6250 | case GLESEnum::PointParameterNameARB: |
6251 | { |
6252 | switch (value) |
6253 | { |
6254 | case 0x8126: |
6255 | return "GL_POINT_SIZE_MIN" ; |
6256 | case 0x8127: |
6257 | return "GL_POINT_SIZE_MAX" ; |
6258 | case 0x8128: |
6259 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
6260 | case 0x8129: |
6261 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
6262 | default: |
6263 | return UnknownEnumToString(value); |
6264 | } |
6265 | } |
6266 | |
6267 | case GLESEnum::PolygonMode: |
6268 | { |
6269 | switch (value) |
6270 | { |
6271 | case 0x1B01: |
6272 | return "GL_LINE_ANGLE" ; |
6273 | case 0x1B02: |
6274 | return "GL_FILL_ANGLE" ; |
6275 | default: |
6276 | return UnknownEnumToString(value); |
6277 | } |
6278 | } |
6279 | |
6280 | case GLESEnum::PrecisionType: |
6281 | { |
6282 | switch (value) |
6283 | { |
6284 | case 0x8DF0: |
6285 | return "GL_LOW_FLOAT" ; |
6286 | case 0x8DF1: |
6287 | return "GL_MEDIUM_FLOAT" ; |
6288 | case 0x8DF2: |
6289 | return "GL_HIGH_FLOAT" ; |
6290 | case 0x8DF3: |
6291 | return "GL_LOW_INT" ; |
6292 | case 0x8DF4: |
6293 | return "GL_MEDIUM_INT" ; |
6294 | case 0x8DF5: |
6295 | return "GL_HIGH_INT" ; |
6296 | default: |
6297 | return UnknownEnumToString(value); |
6298 | } |
6299 | } |
6300 | |
6301 | case GLESEnum::PrimitiveType: |
6302 | { |
6303 | switch (value) |
6304 | { |
6305 | case 0x0: |
6306 | return "GL_POINTS" ; |
6307 | case 0x1: |
6308 | return "GL_LINES" ; |
6309 | case 0x2: |
6310 | return "GL_LINE_LOOP" ; |
6311 | case 0x3: |
6312 | return "GL_LINE_STRIP" ; |
6313 | case 0x4: |
6314 | return "GL_TRIANGLES" ; |
6315 | case 0x5: |
6316 | return "GL_TRIANGLE_STRIP" ; |
6317 | case 0x6: |
6318 | return "GL_TRIANGLE_FAN" ; |
6319 | case 0x7: |
6320 | return "GL_QUADS" ; |
6321 | case 0xA: |
6322 | return "GL_LINES_ADJACENCY" ; |
6323 | case 0xB: |
6324 | return "GL_LINE_STRIP_ADJACENCY" ; |
6325 | case 0xC: |
6326 | return "GL_TRIANGLES_ADJACENCY" ; |
6327 | case 0xD: |
6328 | return "GL_TRIANGLE_STRIP_ADJACENCY" ; |
6329 | case 0xE: |
6330 | return "GL_PATCHES" ; |
6331 | default: |
6332 | return UnknownEnumToString(value); |
6333 | } |
6334 | } |
6335 | |
6336 | case GLESEnum::ProgramInterface: |
6337 | { |
6338 | switch (value) |
6339 | { |
6340 | case 0x8C8E: |
6341 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
6342 | case 0x92E1: |
6343 | return "GL_UNIFORM" ; |
6344 | case 0x92E2: |
6345 | return "GL_UNIFORM_BLOCK" ; |
6346 | case 0x92E3: |
6347 | return "GL_PROGRAM_INPUT" ; |
6348 | case 0x92E4: |
6349 | return "GL_PROGRAM_OUTPUT" ; |
6350 | case 0x92E5: |
6351 | return "GL_BUFFER_VARIABLE" ; |
6352 | case 0x92E6: |
6353 | return "GL_SHADER_STORAGE_BLOCK" ; |
6354 | case 0x92F4: |
6355 | return "GL_TRANSFORM_FEEDBACK_VARYING" ; |
6356 | default: |
6357 | return UnknownEnumToString(value); |
6358 | } |
6359 | } |
6360 | |
6361 | case GLESEnum::ProgramInterfacePName: |
6362 | { |
6363 | switch (value) |
6364 | { |
6365 | case 0x92F5: |
6366 | return "GL_ACTIVE_RESOURCES" ; |
6367 | case 0x92F6: |
6368 | return "GL_MAX_NAME_LENGTH" ; |
6369 | case 0x92F7: |
6370 | return "GL_MAX_NUM_ACTIVE_VARIABLES" ; |
6371 | default: |
6372 | return UnknownEnumToString(value); |
6373 | } |
6374 | } |
6375 | |
6376 | case GLESEnum::ProgramParameterPName: |
6377 | { |
6378 | switch (value) |
6379 | { |
6380 | case 0x8257: |
6381 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
6382 | case 0x8258: |
6383 | return "GL_PROGRAM_SEPARABLE" ; |
6384 | default: |
6385 | return UnknownEnumToString(value); |
6386 | } |
6387 | } |
6388 | |
6389 | case GLESEnum::ProgramPropertyARB: |
6390 | { |
6391 | switch (value) |
6392 | { |
6393 | case 0x8267: |
6394 | return "GL_COMPUTE_WORK_GROUP_SIZE" ; |
6395 | case 0x8741: |
6396 | return "GL_PROGRAM_BINARY_LENGTH" ; |
6397 | case 0x8916: |
6398 | return "GL_GEOMETRY_VERTICES_OUT" ; |
6399 | case 0x8917: |
6400 | return "GL_GEOMETRY_INPUT_TYPE" ; |
6401 | case 0x8918: |
6402 | return "GL_GEOMETRY_OUTPUT_TYPE" ; |
6403 | case 0x8A35: |
6404 | return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" ; |
6405 | case 0x8A36: |
6406 | return "GL_ACTIVE_UNIFORM_BLOCKS" ; |
6407 | case 0x8B80: |
6408 | return "GL_DELETE_STATUS" ; |
6409 | case 0x8B82: |
6410 | return "GL_LINK_STATUS" ; |
6411 | case 0x8B83: |
6412 | return "GL_VALIDATE_STATUS" ; |
6413 | case 0x8B84: |
6414 | return "GL_INFO_LOG_LENGTH" ; |
6415 | case 0x8B85: |
6416 | return "GL_ATTACHED_SHADERS" ; |
6417 | case 0x8B86: |
6418 | return "GL_ACTIVE_UNIFORMS" ; |
6419 | case 0x8B87: |
6420 | return "GL_ACTIVE_UNIFORM_MAX_LENGTH" ; |
6421 | case 0x8B89: |
6422 | return "GL_ACTIVE_ATTRIBUTES" ; |
6423 | case 0x8B8A: |
6424 | return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ; |
6425 | case 0x8C76: |
6426 | return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ; |
6427 | case 0x8C7F: |
6428 | return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ; |
6429 | case 0x8C83: |
6430 | return "GL_TRANSFORM_FEEDBACK_VARYINGS" ; |
6431 | case 0x92D9: |
6432 | return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" ; |
6433 | default: |
6434 | return UnknownEnumToString(value); |
6435 | } |
6436 | } |
6437 | |
6438 | case GLESEnum::ProgramResourceProperty: |
6439 | { |
6440 | switch (value) |
6441 | { |
6442 | case 0x92E1: |
6443 | return "GL_UNIFORM" ; |
6444 | case 0x92E7: |
6445 | return "GL_IS_PER_PATCH" ; |
6446 | case 0x92F9: |
6447 | return "GL_NAME_LENGTH" ; |
6448 | case 0x92FA: |
6449 | return "GL_TYPE" ; |
6450 | case 0x92FB: |
6451 | return "GL_ARRAY_SIZE" ; |
6452 | case 0x92FC: |
6453 | return "GL_OFFSET" ; |
6454 | case 0x92FD: |
6455 | return "GL_BLOCK_INDEX" ; |
6456 | case 0x92FE: |
6457 | return "GL_ARRAY_STRIDE" ; |
6458 | case 0x92FF: |
6459 | return "GL_MATRIX_STRIDE" ; |
6460 | case 0x9300: |
6461 | return "GL_IS_ROW_MAJOR" ; |
6462 | case 0x9301: |
6463 | return "GL_ATOMIC_COUNTER_BUFFER_INDEX" ; |
6464 | case 0x9302: |
6465 | return "GL_BUFFER_BINDING" ; |
6466 | case 0x9303: |
6467 | return "GL_BUFFER_DATA_SIZE" ; |
6468 | case 0x9304: |
6469 | return "GL_NUM_ACTIVE_VARIABLES" ; |
6470 | case 0x9305: |
6471 | return "GL_ACTIVE_VARIABLES" ; |
6472 | case 0x9306: |
6473 | return "GL_REFERENCED_BY_VERTEX_SHADER" ; |
6474 | case 0x9307: |
6475 | return "GL_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
6476 | case 0x9308: |
6477 | return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
6478 | case 0x9309: |
6479 | return "GL_REFERENCED_BY_GEOMETRY_SHADER" ; |
6480 | case 0x930A: |
6481 | return "GL_REFERENCED_BY_FRAGMENT_SHADER" ; |
6482 | case 0x930B: |
6483 | return "GL_REFERENCED_BY_COMPUTE_SHADER" ; |
6484 | case 0x930C: |
6485 | return "GL_TOP_LEVEL_ARRAY_SIZE" ; |
6486 | case 0x930D: |
6487 | return "GL_TOP_LEVEL_ARRAY_STRIDE" ; |
6488 | case 0x930E: |
6489 | return "GL_LOCATION" ; |
6490 | default: |
6491 | return UnknownEnumToString(value); |
6492 | } |
6493 | } |
6494 | |
6495 | case GLESEnum::QueryCounterTarget: |
6496 | { |
6497 | switch (value) |
6498 | { |
6499 | case 0x8E28: |
6500 | return "GL_TIMESTAMP_EXT" ; |
6501 | default: |
6502 | return UnknownEnumToString(value); |
6503 | } |
6504 | } |
6505 | |
6506 | case GLESEnum::QueryObjectParameterName: |
6507 | { |
6508 | switch (value) |
6509 | { |
6510 | case 0x8866: |
6511 | return "GL_QUERY_RESULT" ; |
6512 | case 0x8867: |
6513 | return "GL_QUERY_RESULT_AVAILABLE" ; |
6514 | default: |
6515 | return UnknownEnumToString(value); |
6516 | } |
6517 | } |
6518 | |
6519 | case GLESEnum::QueryParameterName: |
6520 | { |
6521 | switch (value) |
6522 | { |
6523 | case 0x8865: |
6524 | return "GL_CURRENT_QUERY" ; |
6525 | default: |
6526 | return UnknownEnumToString(value); |
6527 | } |
6528 | } |
6529 | |
6530 | case GLESEnum::QueryTarget: |
6531 | { |
6532 | switch (value) |
6533 | { |
6534 | case 0x8C2F: |
6535 | return "GL_ANY_SAMPLES_PASSED" ; |
6536 | case 0x8C87: |
6537 | return "GL_PRIMITIVES_GENERATED" ; |
6538 | case 0x8C88: |
6539 | return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ; |
6540 | case 0x8D6A: |
6541 | return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" ; |
6542 | default: |
6543 | return UnknownEnumToString(value); |
6544 | } |
6545 | } |
6546 | |
6547 | case GLESEnum::ReadBufferMode: |
6548 | { |
6549 | switch (value) |
6550 | { |
6551 | case 0x0: |
6552 | return "GL_NONE" ; |
6553 | case 0x404: |
6554 | return "GL_FRONT" ; |
6555 | case 0x405: |
6556 | return "GL_BACK" ; |
6557 | case 0x8CE0: |
6558 | return "GL_COLOR_ATTACHMENT0" ; |
6559 | case 0x8CE1: |
6560 | return "GL_COLOR_ATTACHMENT1" ; |
6561 | case 0x8CE2: |
6562 | return "GL_COLOR_ATTACHMENT2" ; |
6563 | case 0x8CE3: |
6564 | return "GL_COLOR_ATTACHMENT3" ; |
6565 | case 0x8CE4: |
6566 | return "GL_COLOR_ATTACHMENT4" ; |
6567 | case 0x8CE5: |
6568 | return "GL_COLOR_ATTACHMENT5" ; |
6569 | case 0x8CE6: |
6570 | return "GL_COLOR_ATTACHMENT6" ; |
6571 | case 0x8CE7: |
6572 | return "GL_COLOR_ATTACHMENT7" ; |
6573 | case 0x8CE8: |
6574 | return "GL_COLOR_ATTACHMENT8" ; |
6575 | case 0x8CE9: |
6576 | return "GL_COLOR_ATTACHMENT9" ; |
6577 | case 0x8CEA: |
6578 | return "GL_COLOR_ATTACHMENT10" ; |
6579 | case 0x8CEB: |
6580 | return "GL_COLOR_ATTACHMENT11" ; |
6581 | case 0x8CEC: |
6582 | return "GL_COLOR_ATTACHMENT12" ; |
6583 | case 0x8CED: |
6584 | return "GL_COLOR_ATTACHMENT13" ; |
6585 | case 0x8CEE: |
6586 | return "GL_COLOR_ATTACHMENT14" ; |
6587 | case 0x8CEF: |
6588 | return "GL_COLOR_ATTACHMENT15" ; |
6589 | default: |
6590 | return UnknownEnumToString(value); |
6591 | } |
6592 | } |
6593 | |
6594 | case GLESEnum::RenderbufferParameterName: |
6595 | { |
6596 | switch (value) |
6597 | { |
6598 | case 0x8CAB: |
6599 | return "GL_RENDERBUFFER_SAMPLES" ; |
6600 | case 0x8D42: |
6601 | return "GL_RENDERBUFFER_WIDTH" ; |
6602 | case 0x8D43: |
6603 | return "GL_RENDERBUFFER_HEIGHT" ; |
6604 | case 0x8D44: |
6605 | return "GL_RENDERBUFFER_INTERNAL_FORMAT" ; |
6606 | case 0x8D50: |
6607 | return "GL_RENDERBUFFER_RED_SIZE" ; |
6608 | case 0x8D51: |
6609 | return "GL_RENDERBUFFER_GREEN_SIZE" ; |
6610 | case 0x8D52: |
6611 | return "GL_RENDERBUFFER_BLUE_SIZE" ; |
6612 | case 0x8D53: |
6613 | return "GL_RENDERBUFFER_ALPHA_SIZE" ; |
6614 | case 0x8D54: |
6615 | return "GL_RENDERBUFFER_DEPTH_SIZE" ; |
6616 | case 0x8D55: |
6617 | return "GL_RENDERBUFFER_STENCIL_SIZE" ; |
6618 | default: |
6619 | return UnknownEnumToString(value); |
6620 | } |
6621 | } |
6622 | |
6623 | case GLESEnum::RenderbufferTarget: |
6624 | { |
6625 | switch (value) |
6626 | { |
6627 | case 0x8D41: |
6628 | return "GL_RENDERBUFFER" ; |
6629 | default: |
6630 | return UnknownEnumToString(value); |
6631 | } |
6632 | } |
6633 | |
6634 | case GLESEnum::ReplacementCodeTypeSUN: |
6635 | { |
6636 | switch (value) |
6637 | { |
6638 | case 0x1401: |
6639 | return "GL_UNSIGNED_BYTE" ; |
6640 | case 0x1403: |
6641 | return "GL_UNSIGNED_SHORT" ; |
6642 | case 0x1405: |
6643 | return "GL_UNSIGNED_INT" ; |
6644 | default: |
6645 | return UnknownEnumToString(value); |
6646 | } |
6647 | } |
6648 | |
6649 | case GLESEnum::SamplerParameterF: |
6650 | { |
6651 | switch (value) |
6652 | { |
6653 | case 0x1004: |
6654 | return "GL_TEXTURE_BORDER_COLOR" ; |
6655 | case 0x813A: |
6656 | return "GL_TEXTURE_MIN_LOD" ; |
6657 | case 0x813B: |
6658 | return "GL_TEXTURE_MAX_LOD" ; |
6659 | default: |
6660 | return UnknownEnumToString(value); |
6661 | } |
6662 | } |
6663 | |
6664 | case GLESEnum::SamplerParameterI: |
6665 | { |
6666 | switch (value) |
6667 | { |
6668 | case 0x2800: |
6669 | return "GL_TEXTURE_MAG_FILTER" ; |
6670 | case 0x2801: |
6671 | return "GL_TEXTURE_MIN_FILTER" ; |
6672 | case 0x2802: |
6673 | return "GL_TEXTURE_WRAP_S" ; |
6674 | case 0x2803: |
6675 | return "GL_TEXTURE_WRAP_T" ; |
6676 | case 0x8072: |
6677 | return "GL_TEXTURE_WRAP_R" ; |
6678 | case 0x884C: |
6679 | return "GL_TEXTURE_COMPARE_MODE" ; |
6680 | case 0x884D: |
6681 | return "GL_TEXTURE_COMPARE_FUNC" ; |
6682 | default: |
6683 | return UnknownEnumToString(value); |
6684 | } |
6685 | } |
6686 | |
6687 | case GLESEnum::ScalarType: |
6688 | { |
6689 | switch (value) |
6690 | { |
6691 | case 0x1401: |
6692 | return "GL_UNSIGNED_BYTE" ; |
6693 | case 0x1403: |
6694 | return "GL_UNSIGNED_SHORT" ; |
6695 | case 0x1405: |
6696 | return "GL_UNSIGNED_INT" ; |
6697 | default: |
6698 | return UnknownEnumToString(value); |
6699 | } |
6700 | } |
6701 | |
6702 | case GLESEnum::SecondaryColorPointerTypeIBM: |
6703 | { |
6704 | switch (value) |
6705 | { |
6706 | case 0x1402: |
6707 | return "GL_SHORT" ; |
6708 | case 0x1404: |
6709 | return "GL_INT" ; |
6710 | case 0x1406: |
6711 | return "GL_FLOAT" ; |
6712 | default: |
6713 | return UnknownEnumToString(value); |
6714 | } |
6715 | } |
6716 | |
6717 | case GLESEnum::ShaderParameterName: |
6718 | { |
6719 | switch (value) |
6720 | { |
6721 | case 0x8B4F: |
6722 | return "GL_SHADER_TYPE" ; |
6723 | case 0x8B80: |
6724 | return "GL_DELETE_STATUS" ; |
6725 | case 0x8B81: |
6726 | return "GL_COMPILE_STATUS" ; |
6727 | case 0x8B84: |
6728 | return "GL_INFO_LOG_LENGTH" ; |
6729 | case 0x8B88: |
6730 | return "GL_SHADER_SOURCE_LENGTH" ; |
6731 | default: |
6732 | return UnknownEnumToString(value); |
6733 | } |
6734 | } |
6735 | |
6736 | case GLESEnum::ShaderType: |
6737 | { |
6738 | switch (value) |
6739 | { |
6740 | case 0x8B30: |
6741 | return "GL_FRAGMENT_SHADER" ; |
6742 | case 0x8B31: |
6743 | return "GL_VERTEX_SHADER" ; |
6744 | case 0x8DD9: |
6745 | return "GL_GEOMETRY_SHADER" ; |
6746 | case 0x8E87: |
6747 | return "GL_TESS_EVALUATION_SHADER" ; |
6748 | case 0x8E88: |
6749 | return "GL_TESS_CONTROL_SHADER" ; |
6750 | case 0x91B9: |
6751 | return "GL_COMPUTE_SHADER" ; |
6752 | default: |
6753 | return UnknownEnumToString(value); |
6754 | } |
6755 | } |
6756 | |
6757 | case GLESEnum::ShadingModel: |
6758 | { |
6759 | switch (value) |
6760 | { |
6761 | case 0x1D00: |
6762 | return "GL_FLAT" ; |
6763 | case 0x1D01: |
6764 | return "GL_SMOOTH" ; |
6765 | default: |
6766 | return UnknownEnumToString(value); |
6767 | } |
6768 | } |
6769 | |
6770 | case GLESEnum::ShadingRateQCOM: |
6771 | { |
6772 | switch (value) |
6773 | { |
6774 | case 0x96A6: |
6775 | return "GL_SHADING_RATE_1X1_PIXELS_QCOM" ; |
6776 | case 0x96A7: |
6777 | return "GL_SHADING_RATE_1X2_PIXELS_QCOM" ; |
6778 | case 0x96A8: |
6779 | return "GL_SHADING_RATE_2X1_PIXELS_QCOM" ; |
6780 | case 0x96A9: |
6781 | return "GL_SHADING_RATE_2X2_PIXELS_QCOM" ; |
6782 | case 0x96AC: |
6783 | return "GL_SHADING_RATE_4X2_PIXELS_QCOM" ; |
6784 | case 0x96AE: |
6785 | return "GL_SHADING_RATE_4X4_PIXELS_QCOM" ; |
6786 | default: |
6787 | return UnknownEnumToString(value); |
6788 | } |
6789 | } |
6790 | |
6791 | case GLESEnum::SizedInternalFormat: |
6792 | { |
6793 | switch (value) |
6794 | { |
6795 | case 0x803C: |
6796 | return "GL_ALPHA8_EXT" ; |
6797 | case 0x8040: |
6798 | return "GL_LUMINANCE8_EXT" ; |
6799 | case 0x8045: |
6800 | return "GL_LUMINANCE8_ALPHA8_EXT" ; |
6801 | case 0x8051: |
6802 | return "GL_RGB8" ; |
6803 | case 0x8052: |
6804 | return "GL_RGB10_EXT" ; |
6805 | case 0x8054: |
6806 | return "GL_RGB16_EXT" ; |
6807 | case 0x8056: |
6808 | return "GL_RGBA4" ; |
6809 | case 0x8057: |
6810 | return "GL_RGB5_A1" ; |
6811 | case 0x8058: |
6812 | return "GL_RGBA8" ; |
6813 | case 0x8059: |
6814 | return "GL_RGB10_A2" ; |
6815 | case 0x805B: |
6816 | return "GL_RGBA16_EXT" ; |
6817 | case 0x81A5: |
6818 | return "GL_DEPTH_COMPONENT16" ; |
6819 | case 0x81A6: |
6820 | return "GL_DEPTH_COMPONENT24" ; |
6821 | case 0x81A7: |
6822 | return "GL_DEPTH_COMPONENT32_OES" ; |
6823 | case 0x8229: |
6824 | return "GL_R8" ; |
6825 | case 0x822A: |
6826 | return "GL_R16_EXT" ; |
6827 | case 0x822B: |
6828 | return "GL_RG8" ; |
6829 | case 0x822C: |
6830 | return "GL_RG16_EXT" ; |
6831 | case 0x822D: |
6832 | return "GL_R16F" ; |
6833 | case 0x822E: |
6834 | return "GL_R32F" ; |
6835 | case 0x822F: |
6836 | return "GL_RG16F" ; |
6837 | case 0x8230: |
6838 | return "GL_RG32F" ; |
6839 | case 0x8231: |
6840 | return "GL_R8I" ; |
6841 | case 0x8232: |
6842 | return "GL_R8UI" ; |
6843 | case 0x8233: |
6844 | return "GL_R16I" ; |
6845 | case 0x8234: |
6846 | return "GL_R16UI" ; |
6847 | case 0x8235: |
6848 | return "GL_R32I" ; |
6849 | case 0x8236: |
6850 | return "GL_R32UI" ; |
6851 | case 0x8237: |
6852 | return "GL_RG8I" ; |
6853 | case 0x8238: |
6854 | return "GL_RG8UI" ; |
6855 | case 0x8239: |
6856 | return "GL_RG16I" ; |
6857 | case 0x823A: |
6858 | return "GL_RG16UI" ; |
6859 | case 0x823B: |
6860 | return "GL_RG32I" ; |
6861 | case 0x823C: |
6862 | return "GL_RG32UI" ; |
6863 | case 0x83F0: |
6864 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
6865 | case 0x83F1: |
6866 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
6867 | case 0x83F2: |
6868 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
6869 | case 0x83F3: |
6870 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
6871 | case 0x8814: |
6872 | return "GL_RGBA32F" ; |
6873 | case 0x8815: |
6874 | return "GL_RGB32F" ; |
6875 | case 0x881A: |
6876 | return "GL_RGBA16F" ; |
6877 | case 0x881B: |
6878 | return "GL_RGB16F" ; |
6879 | case 0x88F0: |
6880 | return "GL_DEPTH24_STENCIL8" ; |
6881 | case 0x8C3A: |
6882 | return "GL_R11F_G11F_B10F" ; |
6883 | case 0x8C3D: |
6884 | return "GL_RGB9_E5" ; |
6885 | case 0x8C41: |
6886 | return "GL_SRGB8" ; |
6887 | case 0x8C43: |
6888 | return "GL_SRGB8_ALPHA8" ; |
6889 | case 0x8C4C: |
6890 | return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" ; |
6891 | case 0x8C4D: |
6892 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" ; |
6893 | case 0x8C4E: |
6894 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" ; |
6895 | case 0x8C4F: |
6896 | return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" ; |
6897 | case 0x8CAC: |
6898 | return "GL_DEPTH_COMPONENT32F" ; |
6899 | case 0x8CAD: |
6900 | return "GL_DEPTH32F_STENCIL8" ; |
6901 | case 0x8D48: |
6902 | return "GL_STENCIL_INDEX8" ; |
6903 | case 0x8D62: |
6904 | return "GL_RGB565" ; |
6905 | case 0x8D64: |
6906 | return "GL_ETC1_RGB8_OES" ; |
6907 | case 0x8D70: |
6908 | return "GL_RGBA32UI" ; |
6909 | case 0x8D71: |
6910 | return "GL_RGB32UI" ; |
6911 | case 0x8D76: |
6912 | return "GL_RGBA16UI" ; |
6913 | case 0x8D77: |
6914 | return "GL_RGB16UI" ; |
6915 | case 0x8D7C: |
6916 | return "GL_RGBA8UI" ; |
6917 | case 0x8D7D: |
6918 | return "GL_RGB8UI" ; |
6919 | case 0x8D82: |
6920 | return "GL_RGBA32I" ; |
6921 | case 0x8D83: |
6922 | return "GL_RGB32I" ; |
6923 | case 0x8D88: |
6924 | return "GL_RGBA16I" ; |
6925 | case 0x8D89: |
6926 | return "GL_RGB16I" ; |
6927 | case 0x8D8E: |
6928 | return "GL_RGBA8I" ; |
6929 | case 0x8D8F: |
6930 | return "GL_RGB8I" ; |
6931 | case 0x8DBB: |
6932 | return "GL_COMPRESSED_RED_RGTC1_EXT" ; |
6933 | case 0x8DBC: |
6934 | return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" ; |
6935 | case 0x8DBD: |
6936 | return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT" ; |
6937 | case 0x8DBE: |
6938 | return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" ; |
6939 | case 0x8E8C: |
6940 | return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT" ; |
6941 | case 0x8E8D: |
6942 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT" ; |
6943 | case 0x8E8E: |
6944 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT" ; |
6945 | case 0x8E8F: |
6946 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT" ; |
6947 | case 0x8F94: |
6948 | return "GL_R8_SNORM" ; |
6949 | case 0x8F95: |
6950 | return "GL_RG8_SNORM" ; |
6951 | case 0x8F96: |
6952 | return "GL_RGB8_SNORM" ; |
6953 | case 0x8F97: |
6954 | return "GL_RGBA8_SNORM" ; |
6955 | case 0x8F98: |
6956 | return "GL_R16_SNORM_EXT" ; |
6957 | case 0x8F99: |
6958 | return "GL_RG16_SNORM_EXT" ; |
6959 | case 0x8F9A: |
6960 | return "GL_RGB16_SNORM_EXT" ; |
6961 | case 0x8F9B: |
6962 | return "GL_RGBA16_SNORM_EXT" ; |
6963 | case 0x906F: |
6964 | return "GL_RGB10_A2UI" ; |
6965 | case 0x9270: |
6966 | return "GL_COMPRESSED_R11_EAC" ; |
6967 | case 0x9271: |
6968 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
6969 | case 0x9272: |
6970 | return "GL_COMPRESSED_RG11_EAC" ; |
6971 | case 0x9273: |
6972 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
6973 | case 0x9274: |
6974 | return "GL_COMPRESSED_RGB8_ETC2" ; |
6975 | case 0x9275: |
6976 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
6977 | case 0x9276: |
6978 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
6979 | case 0x9277: |
6980 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
6981 | case 0x9278: |
6982 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
6983 | case 0x9279: |
6984 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
6985 | case 0x93B0: |
6986 | return "GL_COMPRESSED_RGBA_ASTC_4x4" ; |
6987 | case 0x93B1: |
6988 | return "GL_COMPRESSED_RGBA_ASTC_5x4" ; |
6989 | case 0x93B2: |
6990 | return "GL_COMPRESSED_RGBA_ASTC_5x5" ; |
6991 | case 0x93B3: |
6992 | return "GL_COMPRESSED_RGBA_ASTC_6x5" ; |
6993 | case 0x93B4: |
6994 | return "GL_COMPRESSED_RGBA_ASTC_6x6" ; |
6995 | case 0x93B5: |
6996 | return "GL_COMPRESSED_RGBA_ASTC_8x5" ; |
6997 | case 0x93B6: |
6998 | return "GL_COMPRESSED_RGBA_ASTC_8x6" ; |
6999 | case 0x93B7: |
7000 | return "GL_COMPRESSED_RGBA_ASTC_8x8" ; |
7001 | case 0x93B8: |
7002 | return "GL_COMPRESSED_RGBA_ASTC_10x5" ; |
7003 | case 0x93B9: |
7004 | return "GL_COMPRESSED_RGBA_ASTC_10x6" ; |
7005 | case 0x93BA: |
7006 | return "GL_COMPRESSED_RGBA_ASTC_10x8" ; |
7007 | case 0x93BB: |
7008 | return "GL_COMPRESSED_RGBA_ASTC_10x10" ; |
7009 | case 0x93BC: |
7010 | return "GL_COMPRESSED_RGBA_ASTC_12x10" ; |
7011 | case 0x93BD: |
7012 | return "GL_COMPRESSED_RGBA_ASTC_12x12" ; |
7013 | case 0x93C0: |
7014 | return "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES" ; |
7015 | case 0x93C1: |
7016 | return "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES" ; |
7017 | case 0x93C2: |
7018 | return "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES" ; |
7019 | case 0x93C3: |
7020 | return "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES" ; |
7021 | case 0x93C4: |
7022 | return "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES" ; |
7023 | case 0x93C5: |
7024 | return "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES" ; |
7025 | case 0x93C6: |
7026 | return "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES" ; |
7027 | case 0x93C7: |
7028 | return "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES" ; |
7029 | case 0x93C8: |
7030 | return "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES" ; |
7031 | case 0x93C9: |
7032 | return "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES" ; |
7033 | case 0x93D0: |
7034 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4" ; |
7035 | case 0x93D1: |
7036 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4" ; |
7037 | case 0x93D2: |
7038 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5" ; |
7039 | case 0x93D3: |
7040 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5" ; |
7041 | case 0x93D4: |
7042 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6" ; |
7043 | case 0x93D5: |
7044 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5" ; |
7045 | case 0x93D6: |
7046 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6" ; |
7047 | case 0x93D7: |
7048 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8" ; |
7049 | case 0x93D8: |
7050 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5" ; |
7051 | case 0x93D9: |
7052 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6" ; |
7053 | case 0x93DA: |
7054 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8" ; |
7055 | case 0x93DB: |
7056 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10" ; |
7057 | case 0x93DC: |
7058 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10" ; |
7059 | case 0x93DD: |
7060 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12" ; |
7061 | case 0x93E0: |
7062 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES" ; |
7063 | case 0x93E1: |
7064 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES" ; |
7065 | case 0x93E2: |
7066 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES" ; |
7067 | case 0x93E3: |
7068 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES" ; |
7069 | case 0x93E4: |
7070 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES" ; |
7071 | case 0x93E5: |
7072 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES" ; |
7073 | case 0x93E6: |
7074 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES" ; |
7075 | case 0x93E7: |
7076 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES" ; |
7077 | case 0x93E8: |
7078 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES" ; |
7079 | case 0x93E9: |
7080 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES" ; |
7081 | default: |
7082 | return UnknownEnumToString(value); |
7083 | } |
7084 | } |
7085 | |
7086 | case GLESEnum::StencilFunction: |
7087 | { |
7088 | switch (value) |
7089 | { |
7090 | case 0x200: |
7091 | return "GL_NEVER" ; |
7092 | case 0x201: |
7093 | return "GL_LESS" ; |
7094 | case 0x202: |
7095 | return "GL_EQUAL" ; |
7096 | case 0x203: |
7097 | return "GL_LEQUAL" ; |
7098 | case 0x204: |
7099 | return "GL_GREATER" ; |
7100 | case 0x205: |
7101 | return "GL_NOTEQUAL" ; |
7102 | case 0x206: |
7103 | return "GL_GEQUAL" ; |
7104 | case 0x207: |
7105 | return "GL_ALWAYS" ; |
7106 | default: |
7107 | return UnknownEnumToString(value); |
7108 | } |
7109 | } |
7110 | |
7111 | case GLESEnum::StencilOp: |
7112 | { |
7113 | switch (value) |
7114 | { |
7115 | case 0x0: |
7116 | return "GL_ZERO" ; |
7117 | case 0x150A: |
7118 | return "GL_INVERT" ; |
7119 | case 0x1E00: |
7120 | return "GL_KEEP" ; |
7121 | case 0x1E01: |
7122 | return "GL_REPLACE" ; |
7123 | case 0x1E02: |
7124 | return "GL_INCR" ; |
7125 | case 0x1E03: |
7126 | return "GL_DECR" ; |
7127 | case 0x8507: |
7128 | return "GL_INCR_WRAP" ; |
7129 | case 0x8508: |
7130 | return "GL_DECR_WRAP" ; |
7131 | default: |
7132 | return UnknownEnumToString(value); |
7133 | } |
7134 | } |
7135 | |
7136 | case GLESEnum::StringName: |
7137 | { |
7138 | switch (value) |
7139 | { |
7140 | case 0x1F00: |
7141 | return "GL_VENDOR" ; |
7142 | case 0x1F01: |
7143 | return "GL_RENDERER" ; |
7144 | case 0x1F02: |
7145 | return "GL_VERSION" ; |
7146 | case 0x1F03: |
7147 | return "GL_EXTENSIONS" ; |
7148 | case 0x8B8C: |
7149 | return "GL_SHADING_LANGUAGE_VERSION" ; |
7150 | default: |
7151 | return UnknownEnumToString(value); |
7152 | } |
7153 | } |
7154 | |
7155 | case GLESEnum::SubroutineParameterName: |
7156 | { |
7157 | switch (value) |
7158 | { |
7159 | case 0x8A38: |
7160 | return "GL_UNIFORM_SIZE" ; |
7161 | case 0x8A39: |
7162 | return "GL_UNIFORM_NAME_LENGTH" ; |
7163 | default: |
7164 | return UnknownEnumToString(value); |
7165 | } |
7166 | } |
7167 | |
7168 | case GLESEnum::SyncBehaviorFlags: |
7169 | { |
7170 | switch (value) |
7171 | { |
7172 | case 0x0: |
7173 | return "GL_NONE" ; |
7174 | default: |
7175 | return UnknownEnumToString(value); |
7176 | } |
7177 | } |
7178 | |
7179 | case GLESEnum::SyncCondition: |
7180 | { |
7181 | switch (value) |
7182 | { |
7183 | case 0x9117: |
7184 | return "GL_SYNC_GPU_COMMANDS_COMPLETE" ; |
7185 | default: |
7186 | return UnknownEnumToString(value); |
7187 | } |
7188 | } |
7189 | |
7190 | case GLESEnum::SyncObjectMask: |
7191 | { |
7192 | switch (value) |
7193 | { |
7194 | case 0x1: |
7195 | return "GL_SYNC_FLUSH_COMMANDS_BIT" ; |
7196 | default: |
7197 | return UnknownEnumToString(value); |
7198 | } |
7199 | } |
7200 | |
7201 | case GLESEnum::SyncParameterName: |
7202 | { |
7203 | switch (value) |
7204 | { |
7205 | case 0x9112: |
7206 | return "GL_OBJECT_TYPE" ; |
7207 | case 0x9113: |
7208 | return "GL_SYNC_CONDITION" ; |
7209 | case 0x9114: |
7210 | return "GL_SYNC_STATUS" ; |
7211 | case 0x9115: |
7212 | return "GL_SYNC_FLAGS" ; |
7213 | default: |
7214 | return UnknownEnumToString(value); |
7215 | } |
7216 | } |
7217 | |
7218 | case GLESEnum::SyncStatus: |
7219 | { |
7220 | switch (value) |
7221 | { |
7222 | case 0x911A: |
7223 | return "GL_ALREADY_SIGNALED" ; |
7224 | case 0x911B: |
7225 | return "GL_TIMEOUT_EXPIRED" ; |
7226 | case 0x911C: |
7227 | return "GL_CONDITION_SATISFIED" ; |
7228 | case 0x911D: |
7229 | return "GL_WAIT_FAILED" ; |
7230 | default: |
7231 | return UnknownEnumToString(value); |
7232 | } |
7233 | } |
7234 | |
7235 | case GLESEnum::TangentPointerTypeEXT: |
7236 | { |
7237 | switch (value) |
7238 | { |
7239 | case 0x1400: |
7240 | return "GL_BYTE" ; |
7241 | case 0x1402: |
7242 | return "GL_SHORT" ; |
7243 | case 0x1404: |
7244 | return "GL_INT" ; |
7245 | case 0x1406: |
7246 | return "GL_FLOAT" ; |
7247 | default: |
7248 | return UnknownEnumToString(value); |
7249 | } |
7250 | } |
7251 | |
7252 | case GLESEnum::TexCoordPointerType: |
7253 | { |
7254 | switch (value) |
7255 | { |
7256 | case 0x1402: |
7257 | return "GL_SHORT" ; |
7258 | case 0x1404: |
7259 | return "GL_INT" ; |
7260 | case 0x1406: |
7261 | return "GL_FLOAT" ; |
7262 | default: |
7263 | return UnknownEnumToString(value); |
7264 | } |
7265 | } |
7266 | |
7267 | case GLESEnum::TextureCompareMode: |
7268 | { |
7269 | switch (value) |
7270 | { |
7271 | case 0x0: |
7272 | return "GL_NONE" ; |
7273 | case 0x884E: |
7274 | return "GL_COMPARE_REF_TO_TEXTURE" ; |
7275 | default: |
7276 | return UnknownEnumToString(value); |
7277 | } |
7278 | } |
7279 | |
7280 | case GLESEnum::TextureCoordName: |
7281 | { |
7282 | switch (value) |
7283 | { |
7284 | case 0x8D60: |
7285 | return "GL_TEXTURE_GEN_STR_OES" ; |
7286 | default: |
7287 | return UnknownEnumToString(value); |
7288 | } |
7289 | } |
7290 | |
7291 | case GLESEnum::TextureEnvMode: |
7292 | { |
7293 | switch (value) |
7294 | { |
7295 | case 0x104: |
7296 | return "GL_ADD" ; |
7297 | case 0xBE2: |
7298 | return "GL_BLEND" ; |
7299 | case 0x2100: |
7300 | return "GL_MODULATE" ; |
7301 | case 0x2101: |
7302 | return "GL_DECAL" ; |
7303 | default: |
7304 | return UnknownEnumToString(value); |
7305 | } |
7306 | } |
7307 | |
7308 | case GLESEnum::TextureEnvParameter: |
7309 | { |
7310 | switch (value) |
7311 | { |
7312 | case 0x2200: |
7313 | return "GL_TEXTURE_ENV_MODE" ; |
7314 | case 0x2201: |
7315 | return "GL_TEXTURE_ENV_COLOR" ; |
7316 | case 0x8570: |
7317 | return "GL_COMBINE" ; |
7318 | case 0x8571: |
7319 | return "GL_COMBINE_RGB" ; |
7320 | case 0x8572: |
7321 | return "GL_COMBINE_ALPHA" ; |
7322 | case 0x8573: |
7323 | return "GL_RGB_SCALE" ; |
7324 | case 0x8574: |
7325 | return "GL_ADD_SIGNED" ; |
7326 | case 0x8575: |
7327 | return "GL_INTERPOLATE" ; |
7328 | case 0x8576: |
7329 | return "GL_CONSTANT" ; |
7330 | case 0x8577: |
7331 | return "GL_PRIMARY_COLOR" ; |
7332 | case 0x8578: |
7333 | return "GL_PREVIOUS" ; |
7334 | case 0x8580: |
7335 | return "GL_SRC0_RGB" ; |
7336 | case 0x8581: |
7337 | return "GL_SRC1_RGB" ; |
7338 | case 0x8582: |
7339 | return "GL_SRC2_RGB" ; |
7340 | case 0x8588: |
7341 | return "GL_SRC0_ALPHA" ; |
7342 | case 0x8589: |
7343 | return "GL_SRC1_ALPHA" ; |
7344 | case 0x858A: |
7345 | return "GL_SRC2_ALPHA" ; |
7346 | case 0x8590: |
7347 | return "GL_OPERAND0_RGB" ; |
7348 | case 0x8591: |
7349 | return "GL_OPERAND1_RGB" ; |
7350 | case 0x8592: |
7351 | return "GL_OPERAND2_RGB" ; |
7352 | case 0x8598: |
7353 | return "GL_OPERAND0_ALPHA" ; |
7354 | case 0x8599: |
7355 | return "GL_OPERAND1_ALPHA" ; |
7356 | case 0x859A: |
7357 | return "GL_OPERAND2_ALPHA" ; |
7358 | default: |
7359 | return UnknownEnumToString(value); |
7360 | } |
7361 | } |
7362 | |
7363 | case GLESEnum::TextureEnvTarget: |
7364 | { |
7365 | switch (value) |
7366 | { |
7367 | case 0x2300: |
7368 | return "GL_TEXTURE_ENV" ; |
7369 | default: |
7370 | return UnknownEnumToString(value); |
7371 | } |
7372 | } |
7373 | |
7374 | case GLESEnum::TextureGenParameter: |
7375 | { |
7376 | switch (value) |
7377 | { |
7378 | case 0x2500: |
7379 | return "GL_TEXTURE_GEN_MODE_OES" ; |
7380 | default: |
7381 | return UnknownEnumToString(value); |
7382 | } |
7383 | } |
7384 | |
7385 | case GLESEnum::TextureLayout: |
7386 | { |
7387 | switch (value) |
7388 | { |
7389 | case 0x9530: |
7390 | return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" ; |
7391 | case 0x9531: |
7392 | return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" ; |
7393 | case 0x958D: |
7394 | return "GL_LAYOUT_GENERAL_EXT" ; |
7395 | case 0x958E: |
7396 | return "GL_LAYOUT_COLOR_ATTACHMENT_EXT" ; |
7397 | case 0x958F: |
7398 | return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" ; |
7399 | case 0x9590: |
7400 | return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" ; |
7401 | case 0x9591: |
7402 | return "GL_LAYOUT_SHADER_READ_ONLY_EXT" ; |
7403 | case 0x9592: |
7404 | return "GL_LAYOUT_TRANSFER_SRC_EXT" ; |
7405 | case 0x9593: |
7406 | return "GL_LAYOUT_TRANSFER_DST_EXT" ; |
7407 | default: |
7408 | return UnknownEnumToString(value); |
7409 | } |
7410 | } |
7411 | |
7412 | case GLESEnum::TextureMagFilter: |
7413 | { |
7414 | switch (value) |
7415 | { |
7416 | case 0x2600: |
7417 | return "GL_NEAREST" ; |
7418 | case 0x2601: |
7419 | return "GL_LINEAR" ; |
7420 | default: |
7421 | return UnknownEnumToString(value); |
7422 | } |
7423 | } |
7424 | |
7425 | case GLESEnum::TextureMinFilter: |
7426 | { |
7427 | switch (value) |
7428 | { |
7429 | case 0x2600: |
7430 | return "GL_NEAREST" ; |
7431 | case 0x2601: |
7432 | return "GL_LINEAR" ; |
7433 | case 0x2700: |
7434 | return "GL_NEAREST_MIPMAP_NEAREST" ; |
7435 | case 0x2701: |
7436 | return "GL_LINEAR_MIPMAP_NEAREST" ; |
7437 | case 0x2702: |
7438 | return "GL_NEAREST_MIPMAP_LINEAR" ; |
7439 | case 0x2703: |
7440 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
7441 | default: |
7442 | return UnknownEnumToString(value); |
7443 | } |
7444 | } |
7445 | |
7446 | case GLESEnum::TextureParameterName: |
7447 | { |
7448 | switch (value) |
7449 | { |
7450 | case 0x1000: |
7451 | return "GL_TEXTURE_WIDTH" ; |
7452 | case 0x1001: |
7453 | return "GL_TEXTURE_HEIGHT" ; |
7454 | case 0x1003: |
7455 | return "GL_TEXTURE_INTERNAL_FORMAT" ; |
7456 | case 0x1004: |
7457 | return "GL_TEXTURE_BORDER_COLOR" ; |
7458 | case 0x2800: |
7459 | return "GL_TEXTURE_MAG_FILTER" ; |
7460 | case 0x2801: |
7461 | return "GL_TEXTURE_MIN_FILTER" ; |
7462 | case 0x2802: |
7463 | return "GL_TEXTURE_WRAP_S" ; |
7464 | case 0x2803: |
7465 | return "GL_TEXTURE_WRAP_T" ; |
7466 | case 0x805C: |
7467 | return "GL_TEXTURE_RED_SIZE" ; |
7468 | case 0x805D: |
7469 | return "GL_TEXTURE_GREEN_SIZE" ; |
7470 | case 0x805E: |
7471 | return "GL_TEXTURE_BLUE_SIZE" ; |
7472 | case 0x805F: |
7473 | return "GL_TEXTURE_ALPHA_SIZE" ; |
7474 | case 0x8072: |
7475 | return "GL_TEXTURE_WRAP_R" ; |
7476 | case 0x813A: |
7477 | return "GL_TEXTURE_MIN_LOD" ; |
7478 | case 0x813B: |
7479 | return "GL_TEXTURE_MAX_LOD" ; |
7480 | case 0x813C: |
7481 | return "GL_TEXTURE_BASE_LEVEL" ; |
7482 | case 0x813D: |
7483 | return "GL_TEXTURE_MAX_LEVEL" ; |
7484 | case 0x8191: |
7485 | return "GL_GENERATE_MIPMAP" ; |
7486 | case 0x884C: |
7487 | return "GL_TEXTURE_COMPARE_MODE" ; |
7488 | case 0x884D: |
7489 | return "GL_TEXTURE_COMPARE_FUNC" ; |
7490 | case 0x8E42: |
7491 | return "GL_TEXTURE_SWIZZLE_R" ; |
7492 | case 0x8E43: |
7493 | return "GL_TEXTURE_SWIZZLE_G" ; |
7494 | case 0x8E44: |
7495 | return "GL_TEXTURE_SWIZZLE_B" ; |
7496 | case 0x8E45: |
7497 | return "GL_TEXTURE_SWIZZLE_A" ; |
7498 | case 0x90EA: |
7499 | return "GL_DEPTH_STENCIL_TEXTURE_MODE" ; |
7500 | case 0x9580: |
7501 | return "GL_TEXTURE_TILING_EXT" ; |
7502 | case 0x9EA0: |
7503 | return "GL_RENDERABILITY_VALIDATION_ANGLE" ; |
7504 | default: |
7505 | return UnknownEnumToString(value); |
7506 | } |
7507 | } |
7508 | |
7509 | case GLESEnum::TextureSwizzle: |
7510 | { |
7511 | switch (value) |
7512 | { |
7513 | case 0x0: |
7514 | return "GL_ZERO" ; |
7515 | case 0x1: |
7516 | return "GL_ONE" ; |
7517 | case 0x1903: |
7518 | return "GL_RED" ; |
7519 | case 0x1904: |
7520 | return "GL_GREEN" ; |
7521 | case 0x1905: |
7522 | return "GL_BLUE" ; |
7523 | case 0x1906: |
7524 | return "GL_ALPHA" ; |
7525 | default: |
7526 | return UnknownEnumToString(value); |
7527 | } |
7528 | } |
7529 | |
7530 | case GLESEnum::TextureTarget: |
7531 | { |
7532 | switch (value) |
7533 | { |
7534 | case 0xDE1: |
7535 | return "GL_TEXTURE_2D" ; |
7536 | case 0x806F: |
7537 | return "GL_TEXTURE_3D" ; |
7538 | case 0x8513: |
7539 | return "GL_TEXTURE_CUBE_MAP" ; |
7540 | case 0x8515: |
7541 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ; |
7542 | case 0x8516: |
7543 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ; |
7544 | case 0x8517: |
7545 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ; |
7546 | case 0x8518: |
7547 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ; |
7548 | case 0x8519: |
7549 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ; |
7550 | case 0x851A: |
7551 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ; |
7552 | case 0x8C1A: |
7553 | return "GL_TEXTURE_2D_ARRAY" ; |
7554 | case 0x8C2A: |
7555 | return "GL_TEXTURE_BUFFER" ; |
7556 | case 0x8D41: |
7557 | return "GL_RENDERBUFFER" ; |
7558 | case 0x9009: |
7559 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
7560 | case 0x9100: |
7561 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
7562 | case 0x9102: |
7563 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
7564 | default: |
7565 | return UnknownEnumToString(value); |
7566 | } |
7567 | } |
7568 | |
7569 | case GLESEnum::TextureUnit: |
7570 | { |
7571 | switch (value) |
7572 | { |
7573 | case 0x84C0: |
7574 | return "GL_TEXTURE0" ; |
7575 | case 0x84C1: |
7576 | return "GL_TEXTURE1" ; |
7577 | case 0x84C2: |
7578 | return "GL_TEXTURE2" ; |
7579 | case 0x84C3: |
7580 | return "GL_TEXTURE3" ; |
7581 | case 0x84C4: |
7582 | return "GL_TEXTURE4" ; |
7583 | case 0x84C5: |
7584 | return "GL_TEXTURE5" ; |
7585 | case 0x84C6: |
7586 | return "GL_TEXTURE6" ; |
7587 | case 0x84C7: |
7588 | return "GL_TEXTURE7" ; |
7589 | case 0x84C8: |
7590 | return "GL_TEXTURE8" ; |
7591 | case 0x84C9: |
7592 | return "GL_TEXTURE9" ; |
7593 | case 0x84CA: |
7594 | return "GL_TEXTURE10" ; |
7595 | case 0x84CB: |
7596 | return "GL_TEXTURE11" ; |
7597 | case 0x84CC: |
7598 | return "GL_TEXTURE12" ; |
7599 | case 0x84CD: |
7600 | return "GL_TEXTURE13" ; |
7601 | case 0x84CE: |
7602 | return "GL_TEXTURE14" ; |
7603 | case 0x84CF: |
7604 | return "GL_TEXTURE15" ; |
7605 | case 0x84D0: |
7606 | return "GL_TEXTURE16" ; |
7607 | case 0x84D1: |
7608 | return "GL_TEXTURE17" ; |
7609 | case 0x84D2: |
7610 | return "GL_TEXTURE18" ; |
7611 | case 0x84D3: |
7612 | return "GL_TEXTURE19" ; |
7613 | case 0x84D4: |
7614 | return "GL_TEXTURE20" ; |
7615 | case 0x84D5: |
7616 | return "GL_TEXTURE21" ; |
7617 | case 0x84D6: |
7618 | return "GL_TEXTURE22" ; |
7619 | case 0x84D7: |
7620 | return "GL_TEXTURE23" ; |
7621 | case 0x84D8: |
7622 | return "GL_TEXTURE24" ; |
7623 | case 0x84D9: |
7624 | return "GL_TEXTURE25" ; |
7625 | case 0x84DA: |
7626 | return "GL_TEXTURE26" ; |
7627 | case 0x84DB: |
7628 | return "GL_TEXTURE27" ; |
7629 | case 0x84DC: |
7630 | return "GL_TEXTURE28" ; |
7631 | case 0x84DD: |
7632 | return "GL_TEXTURE29" ; |
7633 | case 0x84DE: |
7634 | return "GL_TEXTURE30" ; |
7635 | case 0x84DF: |
7636 | return "GL_TEXTURE31" ; |
7637 | default: |
7638 | return UnknownEnumToString(value); |
7639 | } |
7640 | } |
7641 | |
7642 | case GLESEnum::TextureWrapMode: |
7643 | { |
7644 | switch (value) |
7645 | { |
7646 | case 0x2703: |
7647 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
7648 | case 0x2901: |
7649 | return "GL_REPEAT" ; |
7650 | case 0x812D: |
7651 | return "GL_CLAMP_TO_BORDER" ; |
7652 | case 0x812F: |
7653 | return "GL_CLAMP_TO_EDGE" ; |
7654 | case 0x8370: |
7655 | return "GL_MIRRORED_REPEAT" ; |
7656 | default: |
7657 | return UnknownEnumToString(value); |
7658 | } |
7659 | } |
7660 | |
7661 | case GLESEnum::TransformFeedbackBufferMode: |
7662 | { |
7663 | switch (value) |
7664 | { |
7665 | case 0x8C8C: |
7666 | return "GL_INTERLEAVED_ATTRIBS" ; |
7667 | case 0x8C8D: |
7668 | return "GL_SEPARATE_ATTRIBS" ; |
7669 | default: |
7670 | return UnknownEnumToString(value); |
7671 | } |
7672 | } |
7673 | |
7674 | case GLESEnum::TransformFeedbackPName: |
7675 | { |
7676 | switch (value) |
7677 | { |
7678 | case 0x8C84: |
7679 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
7680 | case 0x8C85: |
7681 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
7682 | case 0x8C8F: |
7683 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
7684 | case 0x8E23: |
7685 | return "GL_TRANSFORM_FEEDBACK_PAUSED" ; |
7686 | case 0x8E24: |
7687 | return "GL_TRANSFORM_FEEDBACK_ACTIVE" ; |
7688 | default: |
7689 | return UnknownEnumToString(value); |
7690 | } |
7691 | } |
7692 | |
7693 | case GLESEnum::TriangleFace: |
7694 | { |
7695 | switch (value) |
7696 | { |
7697 | case 0x404: |
7698 | return "GL_FRONT" ; |
7699 | case 0x405: |
7700 | return "GL_BACK" ; |
7701 | case 0x408: |
7702 | return "GL_FRONT_AND_BACK" ; |
7703 | default: |
7704 | return UnknownEnumToString(value); |
7705 | } |
7706 | } |
7707 | |
7708 | case GLESEnum::UniformBlockPName: |
7709 | { |
7710 | switch (value) |
7711 | { |
7712 | case 0x8A3F: |
7713 | return "GL_UNIFORM_BLOCK_BINDING" ; |
7714 | case 0x8A40: |
7715 | return "GL_UNIFORM_BLOCK_DATA_SIZE" ; |
7716 | case 0x8A41: |
7717 | return "GL_UNIFORM_BLOCK_NAME_LENGTH" ; |
7718 | case 0x8A42: |
7719 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" ; |
7720 | case 0x8A43: |
7721 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" ; |
7722 | case 0x8A44: |
7723 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" ; |
7724 | case 0x8A46: |
7725 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" ; |
7726 | default: |
7727 | return UnknownEnumToString(value); |
7728 | } |
7729 | } |
7730 | |
7731 | case GLESEnum::UniformPName: |
7732 | { |
7733 | switch (value) |
7734 | { |
7735 | case 0x8A37: |
7736 | return "GL_UNIFORM_TYPE" ; |
7737 | case 0x8A38: |
7738 | return "GL_UNIFORM_SIZE" ; |
7739 | case 0x8A39: |
7740 | return "GL_UNIFORM_NAME_LENGTH" ; |
7741 | case 0x8A3A: |
7742 | return "GL_UNIFORM_BLOCK_INDEX" ; |
7743 | case 0x8A3B: |
7744 | return "GL_UNIFORM_OFFSET" ; |
7745 | case 0x8A3C: |
7746 | return "GL_UNIFORM_ARRAY_STRIDE" ; |
7747 | case 0x8A3D: |
7748 | return "GL_UNIFORM_MATRIX_STRIDE" ; |
7749 | case 0x8A3E: |
7750 | return "GL_UNIFORM_IS_ROW_MAJOR" ; |
7751 | default: |
7752 | return UnknownEnumToString(value); |
7753 | } |
7754 | } |
7755 | |
7756 | case GLESEnum::UniformType: |
7757 | { |
7758 | switch (value) |
7759 | { |
7760 | case 0x1404: |
7761 | return "GL_INT" ; |
7762 | case 0x1405: |
7763 | return "GL_UNSIGNED_INT" ; |
7764 | case 0x1406: |
7765 | return "GL_FLOAT" ; |
7766 | case 0x8B50: |
7767 | return "GL_FLOAT_VEC2" ; |
7768 | case 0x8B51: |
7769 | return "GL_FLOAT_VEC3" ; |
7770 | case 0x8B52: |
7771 | return "GL_FLOAT_VEC4" ; |
7772 | case 0x8B53: |
7773 | return "GL_INT_VEC2" ; |
7774 | case 0x8B54: |
7775 | return "GL_INT_VEC3" ; |
7776 | case 0x8B55: |
7777 | return "GL_INT_VEC4" ; |
7778 | case 0x8B56: |
7779 | return "GL_BOOL" ; |
7780 | case 0x8B57: |
7781 | return "GL_BOOL_VEC2" ; |
7782 | case 0x8B58: |
7783 | return "GL_BOOL_VEC3" ; |
7784 | case 0x8B59: |
7785 | return "GL_BOOL_VEC4" ; |
7786 | case 0x8B5A: |
7787 | return "GL_FLOAT_MAT2" ; |
7788 | case 0x8B5B: |
7789 | return "GL_FLOAT_MAT3" ; |
7790 | case 0x8B5C: |
7791 | return "GL_FLOAT_MAT4" ; |
7792 | case 0x8B5E: |
7793 | return "GL_SAMPLER_2D" ; |
7794 | case 0x8B5F: |
7795 | return "GL_SAMPLER_3D" ; |
7796 | case 0x8B60: |
7797 | return "GL_SAMPLER_CUBE" ; |
7798 | case 0x8B62: |
7799 | return "GL_SAMPLER_2D_SHADOW" ; |
7800 | case 0x8B65: |
7801 | return "GL_FLOAT_MAT2x3" ; |
7802 | case 0x8B66: |
7803 | return "GL_FLOAT_MAT2x4" ; |
7804 | case 0x8B67: |
7805 | return "GL_FLOAT_MAT3x2" ; |
7806 | case 0x8B68: |
7807 | return "GL_FLOAT_MAT3x4" ; |
7808 | case 0x8B69: |
7809 | return "GL_FLOAT_MAT4x2" ; |
7810 | case 0x8B6A: |
7811 | return "GL_FLOAT_MAT4x3" ; |
7812 | case 0x8DC1: |
7813 | return "GL_SAMPLER_2D_ARRAY" ; |
7814 | case 0x8DC2: |
7815 | return "GL_SAMPLER_BUFFER" ; |
7816 | case 0x8DC4: |
7817 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
7818 | case 0x8DC5: |
7819 | return "GL_SAMPLER_CUBE_SHADOW" ; |
7820 | case 0x8DC6: |
7821 | return "GL_UNSIGNED_INT_VEC2" ; |
7822 | case 0x8DC7: |
7823 | return "GL_UNSIGNED_INT_VEC3" ; |
7824 | case 0x8DC8: |
7825 | return "GL_UNSIGNED_INT_VEC4" ; |
7826 | case 0x8DCA: |
7827 | return "GL_INT_SAMPLER_2D" ; |
7828 | case 0x8DCB: |
7829 | return "GL_INT_SAMPLER_3D" ; |
7830 | case 0x8DCC: |
7831 | return "GL_INT_SAMPLER_CUBE" ; |
7832 | case 0x8DCF: |
7833 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
7834 | case 0x8DD0: |
7835 | return "GL_INT_SAMPLER_BUFFER" ; |
7836 | case 0x8DD2: |
7837 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
7838 | case 0x8DD3: |
7839 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
7840 | case 0x8DD4: |
7841 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
7842 | case 0x8DD7: |
7843 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
7844 | case 0x8DD8: |
7845 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
7846 | case 0x900C: |
7847 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
7848 | case 0x900D: |
7849 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
7850 | case 0x900E: |
7851 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
7852 | case 0x900F: |
7853 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
7854 | case 0x9108: |
7855 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
7856 | case 0x9109: |
7857 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
7858 | case 0x910A: |
7859 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
7860 | case 0x910B: |
7861 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
7862 | case 0x910C: |
7863 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
7864 | case 0x910D: |
7865 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
7866 | default: |
7867 | return UnknownEnumToString(value); |
7868 | } |
7869 | } |
7870 | |
7871 | case GLESEnum::UseProgramStageMask: |
7872 | { |
7873 | switch (value) |
7874 | { |
7875 | case 0x1: |
7876 | return "GL_VERTEX_SHADER_BIT" ; |
7877 | case 0x2: |
7878 | return "GL_FRAGMENT_SHADER_BIT" ; |
7879 | case 0x4: |
7880 | return "GL_GEOMETRY_SHADER_BIT" ; |
7881 | case 0x8: |
7882 | return "GL_TESS_CONTROL_SHADER_BIT" ; |
7883 | case 0x10: |
7884 | return "GL_TESS_EVALUATION_SHADER_BIT" ; |
7885 | case 0x20: |
7886 | return "GL_COMPUTE_SHADER_BIT" ; |
7887 | case 0xFFFFFFFF: |
7888 | return "GL_ALL_SHADER_BITS" ; |
7889 | default: |
7890 | return UnknownEnumToString(value); |
7891 | } |
7892 | } |
7893 | |
7894 | case GLESEnum::VertexArrayPName: |
7895 | { |
7896 | switch (value) |
7897 | { |
7898 | case 0x82D5: |
7899 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
7900 | case 0x8622: |
7901 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
7902 | case 0x8623: |
7903 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
7904 | case 0x8624: |
7905 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
7906 | case 0x8625: |
7907 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
7908 | case 0x886A: |
7909 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
7910 | case 0x88FD: |
7911 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
7912 | case 0x88FE: |
7913 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
7914 | default: |
7915 | return UnknownEnumToString(value); |
7916 | } |
7917 | } |
7918 | |
7919 | case GLESEnum::VertexAttribEnum: |
7920 | { |
7921 | switch (value) |
7922 | { |
7923 | case 0x8622: |
7924 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
7925 | case 0x8623: |
7926 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
7927 | case 0x8624: |
7928 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
7929 | case 0x8625: |
7930 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
7931 | case 0x8626: |
7932 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
7933 | case 0x886A: |
7934 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
7935 | case 0x889F: |
7936 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
7937 | case 0x88FD: |
7938 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
7939 | case 0x88FE: |
7940 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
7941 | default: |
7942 | return UnknownEnumToString(value); |
7943 | } |
7944 | } |
7945 | |
7946 | case GLESEnum::VertexAttribIType: |
7947 | { |
7948 | switch (value) |
7949 | { |
7950 | case 0x1400: |
7951 | return "GL_BYTE" ; |
7952 | case 0x1401: |
7953 | return "GL_UNSIGNED_BYTE" ; |
7954 | case 0x1402: |
7955 | return "GL_SHORT" ; |
7956 | case 0x1403: |
7957 | return "GL_UNSIGNED_SHORT" ; |
7958 | case 0x1404: |
7959 | return "GL_INT" ; |
7960 | case 0x1405: |
7961 | return "GL_UNSIGNED_INT" ; |
7962 | default: |
7963 | return UnknownEnumToString(value); |
7964 | } |
7965 | } |
7966 | |
7967 | case GLESEnum::VertexAttribPointerPropertyARB: |
7968 | { |
7969 | switch (value) |
7970 | { |
7971 | case 0x8645: |
7972 | return "GL_VERTEX_ATTRIB_ARRAY_POINTER" ; |
7973 | default: |
7974 | return UnknownEnumToString(value); |
7975 | } |
7976 | } |
7977 | |
7978 | case GLESEnum::VertexAttribPointerType: |
7979 | { |
7980 | switch (value) |
7981 | { |
7982 | case 0x1400: |
7983 | return "GL_BYTE" ; |
7984 | case 0x1401: |
7985 | return "GL_UNSIGNED_BYTE" ; |
7986 | case 0x1402: |
7987 | return "GL_SHORT" ; |
7988 | case 0x1403: |
7989 | return "GL_UNSIGNED_SHORT" ; |
7990 | case 0x1404: |
7991 | return "GL_INT" ; |
7992 | case 0x1405: |
7993 | return "GL_UNSIGNED_INT" ; |
7994 | case 0x1406: |
7995 | return "GL_FLOAT" ; |
7996 | case 0x140B: |
7997 | return "GL_HALF_FLOAT" ; |
7998 | case 0x140C: |
7999 | return "GL_FIXED" ; |
8000 | case 0x8368: |
8001 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
8002 | case 0x8C3B: |
8003 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
8004 | case 0x8D9F: |
8005 | return "GL_INT_2_10_10_10_REV" ; |
8006 | default: |
8007 | return UnknownEnumToString(value); |
8008 | } |
8009 | } |
8010 | |
8011 | case GLESEnum::VertexAttribPropertyARB: |
8012 | { |
8013 | switch (value) |
8014 | { |
8015 | case 0x82D4: |
8016 | return "GL_VERTEX_ATTRIB_BINDING" ; |
8017 | case 0x82D5: |
8018 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
8019 | case 0x8622: |
8020 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
8021 | case 0x8623: |
8022 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
8023 | case 0x8624: |
8024 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
8025 | case 0x8625: |
8026 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
8027 | case 0x8626: |
8028 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
8029 | case 0x886A: |
8030 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
8031 | case 0x889F: |
8032 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
8033 | case 0x88FD: |
8034 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
8035 | case 0x88FE: |
8036 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
8037 | default: |
8038 | return UnknownEnumToString(value); |
8039 | } |
8040 | } |
8041 | |
8042 | case GLESEnum::VertexAttribType: |
8043 | { |
8044 | switch (value) |
8045 | { |
8046 | case 0x1400: |
8047 | return "GL_BYTE" ; |
8048 | case 0x1401: |
8049 | return "GL_UNSIGNED_BYTE" ; |
8050 | case 0x1402: |
8051 | return "GL_SHORT" ; |
8052 | case 0x1403: |
8053 | return "GL_UNSIGNED_SHORT" ; |
8054 | case 0x1404: |
8055 | return "GL_INT" ; |
8056 | case 0x1405: |
8057 | return "GL_UNSIGNED_INT" ; |
8058 | case 0x1406: |
8059 | return "GL_FLOAT" ; |
8060 | case 0x140B: |
8061 | return "GL_HALF_FLOAT" ; |
8062 | case 0x140C: |
8063 | return "GL_FIXED" ; |
8064 | case 0x8368: |
8065 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
8066 | case 0x8C3B: |
8067 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
8068 | case 0x8D9F: |
8069 | return "GL_INT_2_10_10_10_REV" ; |
8070 | default: |
8071 | return UnknownEnumToString(value); |
8072 | } |
8073 | } |
8074 | |
8075 | case GLESEnum::VertexBufferObjectUsage: |
8076 | { |
8077 | switch (value) |
8078 | { |
8079 | case 0x88E0: |
8080 | return "GL_STREAM_DRAW" ; |
8081 | case 0x88E1: |
8082 | return "GL_STREAM_READ" ; |
8083 | case 0x88E2: |
8084 | return "GL_STREAM_COPY" ; |
8085 | case 0x88E4: |
8086 | return "GL_STATIC_DRAW" ; |
8087 | case 0x88E5: |
8088 | return "GL_STATIC_READ" ; |
8089 | case 0x88E6: |
8090 | return "GL_STATIC_COPY" ; |
8091 | case 0x88E8: |
8092 | return "GL_DYNAMIC_DRAW" ; |
8093 | case 0x88E9: |
8094 | return "GL_DYNAMIC_READ" ; |
8095 | case 0x88EA: |
8096 | return "GL_DYNAMIC_COPY" ; |
8097 | default: |
8098 | return UnknownEnumToString(value); |
8099 | } |
8100 | } |
8101 | |
8102 | case GLESEnum::VertexPointerType: |
8103 | { |
8104 | switch (value) |
8105 | { |
8106 | case 0x1402: |
8107 | return "GL_SHORT" ; |
8108 | case 0x1404: |
8109 | return "GL_INT" ; |
8110 | case 0x1406: |
8111 | return "GL_FLOAT" ; |
8112 | default: |
8113 | return UnknownEnumToString(value); |
8114 | } |
8115 | } |
8116 | |
8117 | case GLESEnum::VertexProvokingMode: |
8118 | { |
8119 | switch (value) |
8120 | { |
8121 | case 0x8E4D: |
8122 | return "GL_FIRST_VERTEX_CONVENTION" ; |
8123 | case 0x8E4E: |
8124 | return "GL_LAST_VERTEX_CONVENTION" ; |
8125 | default: |
8126 | return UnknownEnumToString(value); |
8127 | } |
8128 | } |
8129 | |
8130 | case GLESEnum::VertexShaderTextureUnitParameter: |
8131 | { |
8132 | switch (value) |
8133 | { |
8134 | case 0xB03: |
8135 | return "GL_CURRENT_TEXTURE_COORDS" ; |
8136 | case 0xBA8: |
8137 | return "GL_TEXTURE_MATRIX" ; |
8138 | default: |
8139 | return UnknownEnumToString(value); |
8140 | } |
8141 | } |
8142 | |
8143 | case GLESEnum::VertexShaderWriteMaskEXT: |
8144 | { |
8145 | switch (value) |
8146 | { |
8147 | case 0x0: |
8148 | return "GL_FALSE" ; |
8149 | case 0x1: |
8150 | return "GL_TRUE" ; |
8151 | default: |
8152 | return UnknownEnumToString(value); |
8153 | } |
8154 | } |
8155 | |
8156 | case GLESEnum::VertexWeightPointerTypeEXT: |
8157 | { |
8158 | switch (value) |
8159 | { |
8160 | case 0x1406: |
8161 | return "GL_FLOAT" ; |
8162 | default: |
8163 | return UnknownEnumToString(value); |
8164 | } |
8165 | } |
8166 | |
8167 | case GLESEnum::WeightPointerTypeARB: |
8168 | { |
8169 | switch (value) |
8170 | { |
8171 | case 0x1400: |
8172 | return "GL_BYTE" ; |
8173 | case 0x1401: |
8174 | return "GL_UNSIGNED_BYTE" ; |
8175 | case 0x1402: |
8176 | return "GL_SHORT" ; |
8177 | case 0x1403: |
8178 | return "GL_UNSIGNED_SHORT" ; |
8179 | case 0x1404: |
8180 | return "GL_INT" ; |
8181 | case 0x1405: |
8182 | return "GL_UNSIGNED_INT" ; |
8183 | case 0x1406: |
8184 | return "GL_FLOAT" ; |
8185 | default: |
8186 | return UnknownEnumToString(value); |
8187 | } |
8188 | } |
8189 | |
8190 | default: |
8191 | return UnknownEnumToString(value); |
8192 | } |
8193 | } |
8194 | |
8195 | const char *GLenumToString(BigGLEnum enumGroup, unsigned int value) |
8196 | { |
8197 | switch (enumGroup) |
8198 | { |
8199 | case BigGLEnum::AccumOp: |
8200 | { |
8201 | switch (value) |
8202 | { |
8203 | case 0x100: |
8204 | return "GL_ACCUM" ; |
8205 | case 0x101: |
8206 | return "GL_LOAD" ; |
8207 | case 0x102: |
8208 | return "GL_RETURN" ; |
8209 | case 0x103: |
8210 | return "GL_MULT" ; |
8211 | case 0x104: |
8212 | return "GL_ADD" ; |
8213 | default: |
8214 | return UnknownEnumToString(value); |
8215 | } |
8216 | } |
8217 | |
8218 | case BigGLEnum::AllEnums: |
8219 | { |
8220 | switch (value) |
8221 | { |
8222 | case 0x0: |
8223 | return "GL_NONE" ; |
8224 | case 0x1: |
8225 | return "GL_ONE" ; |
8226 | case 0x2: |
8227 | return "GL_LINE_LOOP" ; |
8228 | case 0x3: |
8229 | return "GL_LINE_STRIP" ; |
8230 | case 0x4: |
8231 | return "GL_LINE_BIT" ; |
8232 | case 0x5: |
8233 | return "GL_TRIANGLE_STRIP" ; |
8234 | case 0x6: |
8235 | return "GL_TRIANGLE_FAN" ; |
8236 | case 0x7: |
8237 | return "GL_QUADS" ; |
8238 | case 0x8: |
8239 | return "GL_QUAD_STRIP" ; |
8240 | case 0x9: |
8241 | return "GL_POLYGON" ; |
8242 | case 0xA: |
8243 | return "GL_LINES_ADJACENCY" ; |
8244 | case 0xB: |
8245 | return "GL_LINE_STRIP_ADJACENCY" ; |
8246 | case 0xC: |
8247 | return "GL_TRIANGLES_ADJACENCY" ; |
8248 | case 0xD: |
8249 | return "GL_TRIANGLE_STRIP_ADJACENCY" ; |
8250 | case 0xE: |
8251 | return "GL_PATCHES" ; |
8252 | case 0x10: |
8253 | return "GL_POLYGON_STIPPLE_BIT" ; |
8254 | case 0x16: |
8255 | return "GL_UUID_SIZE_EXT" ; |
8256 | case 0x20: |
8257 | return "GL_PIXEL_MODE_BIT" ; |
8258 | case 0x40: |
8259 | return "GL_LIGHTING_BIT" ; |
8260 | case 0x80: |
8261 | return "GL_FOG_BIT" ; |
8262 | case 0x100: |
8263 | return "GL_ACCUM" ; |
8264 | case 0x101: |
8265 | return "GL_LOAD" ; |
8266 | case 0x102: |
8267 | return "GL_RETURN" ; |
8268 | case 0x103: |
8269 | return "GL_MULT" ; |
8270 | case 0x104: |
8271 | return "GL_ADD" ; |
8272 | case 0x200: |
8273 | return "GL_NEVER" ; |
8274 | case 0x201: |
8275 | return "GL_LESS" ; |
8276 | case 0x202: |
8277 | return "GL_EQUAL" ; |
8278 | case 0x203: |
8279 | return "GL_LEQUAL" ; |
8280 | case 0x204: |
8281 | return "GL_GREATER" ; |
8282 | case 0x205: |
8283 | return "GL_NOTEQUAL" ; |
8284 | case 0x206: |
8285 | return "GL_GEQUAL" ; |
8286 | case 0x207: |
8287 | return "GL_ALWAYS" ; |
8288 | case 0x300: |
8289 | return "GL_SRC_COLOR" ; |
8290 | case 0x301: |
8291 | return "GL_ONE_MINUS_SRC_COLOR" ; |
8292 | case 0x302: |
8293 | return "GL_SRC_ALPHA" ; |
8294 | case 0x303: |
8295 | return "GL_ONE_MINUS_SRC_ALPHA" ; |
8296 | case 0x304: |
8297 | return "GL_DST_ALPHA" ; |
8298 | case 0x305: |
8299 | return "GL_ONE_MINUS_DST_ALPHA" ; |
8300 | case 0x306: |
8301 | return "GL_DST_COLOR" ; |
8302 | case 0x307: |
8303 | return "GL_ONE_MINUS_DST_COLOR" ; |
8304 | case 0x308: |
8305 | return "GL_SRC_ALPHA_SATURATE" ; |
8306 | case 0x400: |
8307 | return "GL_FRONT_LEFT" ; |
8308 | case 0x401: |
8309 | return "GL_FRONT_RIGHT" ; |
8310 | case 0x402: |
8311 | return "GL_BACK_LEFT" ; |
8312 | case 0x403: |
8313 | return "GL_BACK_RIGHT" ; |
8314 | case 0x404: |
8315 | return "GL_FRONT" ; |
8316 | case 0x405: |
8317 | return "GL_BACK" ; |
8318 | case 0x406: |
8319 | return "GL_LEFT" ; |
8320 | case 0x407: |
8321 | return "GL_RIGHT" ; |
8322 | case 0x408: |
8323 | return "GL_FRONT_AND_BACK" ; |
8324 | case 0x409: |
8325 | return "GL_AUX0" ; |
8326 | case 0x40A: |
8327 | return "GL_AUX1" ; |
8328 | case 0x40B: |
8329 | return "GL_AUX2" ; |
8330 | case 0x40C: |
8331 | return "GL_AUX3" ; |
8332 | case 0x500: |
8333 | return "GL_INVALID_ENUM" ; |
8334 | case 0x501: |
8335 | return "GL_INVALID_VALUE" ; |
8336 | case 0x502: |
8337 | return "GL_INVALID_OPERATION" ; |
8338 | case 0x503: |
8339 | return "GL_STACK_OVERFLOW" ; |
8340 | case 0x504: |
8341 | return "GL_STACK_UNDERFLOW" ; |
8342 | case 0x505: |
8343 | return "GL_OUT_OF_MEMORY" ; |
8344 | case 0x506: |
8345 | return "GL_INVALID_FRAMEBUFFER_OPERATION" ; |
8346 | case 0x507: |
8347 | return "GL_CONTEXT_LOST" ; |
8348 | case 0x600: |
8349 | return "GL_2D" ; |
8350 | case 0x601: |
8351 | return "GL_3D" ; |
8352 | case 0x602: |
8353 | return "GL_3D_COLOR" ; |
8354 | case 0x603: |
8355 | return "GL_3D_COLOR_TEXTURE" ; |
8356 | case 0x604: |
8357 | return "GL_4D_COLOR_TEXTURE" ; |
8358 | case 0x700: |
8359 | return "GL_PASS_THROUGH_TOKEN" ; |
8360 | case 0x701: |
8361 | return "GL_POINT_TOKEN" ; |
8362 | case 0x702: |
8363 | return "GL_LINE_TOKEN" ; |
8364 | case 0x703: |
8365 | return "GL_POLYGON_TOKEN" ; |
8366 | case 0x704: |
8367 | return "GL_BITMAP_TOKEN" ; |
8368 | case 0x705: |
8369 | return "GL_DRAW_PIXEL_TOKEN" ; |
8370 | case 0x706: |
8371 | return "GL_COPY_PIXEL_TOKEN" ; |
8372 | case 0x707: |
8373 | return "GL_LINE_RESET_TOKEN" ; |
8374 | case 0x800: |
8375 | return "GL_EXP" ; |
8376 | case 0x801: |
8377 | return "GL_EXP2" ; |
8378 | case 0x900: |
8379 | return "GL_CW" ; |
8380 | case 0x901: |
8381 | return "GL_CCW" ; |
8382 | case 0xA00: |
8383 | return "GL_COEFF" ; |
8384 | case 0xA01: |
8385 | return "GL_ORDER" ; |
8386 | case 0xA02: |
8387 | return "GL_DOMAIN" ; |
8388 | case 0xB00: |
8389 | return "GL_CURRENT_COLOR" ; |
8390 | case 0xB01: |
8391 | return "GL_CURRENT_INDEX" ; |
8392 | case 0xB02: |
8393 | return "GL_CURRENT_NORMAL" ; |
8394 | case 0xB03: |
8395 | return "GL_CURRENT_TEXTURE_COORDS" ; |
8396 | case 0xB04: |
8397 | return "GL_CURRENT_RASTER_COLOR" ; |
8398 | case 0xB05: |
8399 | return "GL_CURRENT_RASTER_INDEX" ; |
8400 | case 0xB06: |
8401 | return "GL_CURRENT_RASTER_TEXTURE_COORDS" ; |
8402 | case 0xB07: |
8403 | return "GL_CURRENT_RASTER_POSITION" ; |
8404 | case 0xB08: |
8405 | return "GL_CURRENT_RASTER_POSITION_VALID" ; |
8406 | case 0xB09: |
8407 | return "GL_CURRENT_RASTER_DISTANCE" ; |
8408 | case 0xB10: |
8409 | return "GL_POINT_SMOOTH" ; |
8410 | case 0xB11: |
8411 | return "GL_POINT_SIZE" ; |
8412 | case 0xB12: |
8413 | return "GL_POINT_SIZE_RANGE" ; |
8414 | case 0xB13: |
8415 | return "GL_POINT_SIZE_GRANULARITY" ; |
8416 | case 0xB20: |
8417 | return "GL_LINE_SMOOTH" ; |
8418 | case 0xB21: |
8419 | return "GL_LINE_WIDTH" ; |
8420 | case 0xB22: |
8421 | return "GL_LINE_WIDTH_RANGE" ; |
8422 | case 0xB23: |
8423 | return "GL_LINE_WIDTH_GRANULARITY" ; |
8424 | case 0xB24: |
8425 | return "GL_LINE_STIPPLE" ; |
8426 | case 0xB25: |
8427 | return "GL_LINE_STIPPLE_PATTERN" ; |
8428 | case 0xB26: |
8429 | return "GL_LINE_STIPPLE_REPEAT" ; |
8430 | case 0xB30: |
8431 | return "GL_LIST_MODE" ; |
8432 | case 0xB31: |
8433 | return "GL_MAX_LIST_NESTING" ; |
8434 | case 0xB32: |
8435 | return "GL_LIST_BASE" ; |
8436 | case 0xB33: |
8437 | return "GL_LIST_INDEX" ; |
8438 | case 0xB40: |
8439 | return "GL_POLYGON_MODE" ; |
8440 | case 0xB41: |
8441 | return "GL_POLYGON_SMOOTH" ; |
8442 | case 0xB42: |
8443 | return "GL_POLYGON_STIPPLE" ; |
8444 | case 0xB43: |
8445 | return "GL_EDGE_FLAG" ; |
8446 | case 0xB44: |
8447 | return "GL_CULL_FACE" ; |
8448 | case 0xB45: |
8449 | return "GL_CULL_FACE_MODE" ; |
8450 | case 0xB46: |
8451 | return "GL_FRONT_FACE" ; |
8452 | case 0xB50: |
8453 | return "GL_LIGHTING" ; |
8454 | case 0xB51: |
8455 | return "GL_LIGHT_MODEL_LOCAL_VIEWER" ; |
8456 | case 0xB52: |
8457 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
8458 | case 0xB53: |
8459 | return "GL_LIGHT_MODEL_AMBIENT" ; |
8460 | case 0xB54: |
8461 | return "GL_SHADE_MODEL" ; |
8462 | case 0xB55: |
8463 | return "GL_COLOR_MATERIAL_FACE" ; |
8464 | case 0xB56: |
8465 | return "GL_COLOR_MATERIAL_PARAMETER" ; |
8466 | case 0xB57: |
8467 | return "GL_COLOR_MATERIAL" ; |
8468 | case 0xB60: |
8469 | return "GL_FOG" ; |
8470 | case 0xB61: |
8471 | return "GL_FOG_INDEX" ; |
8472 | case 0xB62: |
8473 | return "GL_FOG_DENSITY" ; |
8474 | case 0xB63: |
8475 | return "GL_FOG_START" ; |
8476 | case 0xB64: |
8477 | return "GL_FOG_END" ; |
8478 | case 0xB65: |
8479 | return "GL_FOG_MODE" ; |
8480 | case 0xB66: |
8481 | return "GL_FOG_COLOR" ; |
8482 | case 0xB70: |
8483 | return "GL_DEPTH_RANGE" ; |
8484 | case 0xB71: |
8485 | return "GL_DEPTH_TEST" ; |
8486 | case 0xB72: |
8487 | return "GL_DEPTH_WRITEMASK" ; |
8488 | case 0xB73: |
8489 | return "GL_DEPTH_CLEAR_VALUE" ; |
8490 | case 0xB74: |
8491 | return "GL_DEPTH_FUNC" ; |
8492 | case 0xB80: |
8493 | return "GL_ACCUM_CLEAR_VALUE" ; |
8494 | case 0xB90: |
8495 | return "GL_STENCIL_TEST" ; |
8496 | case 0xB91: |
8497 | return "GL_STENCIL_CLEAR_VALUE" ; |
8498 | case 0xB92: |
8499 | return "GL_STENCIL_FUNC" ; |
8500 | case 0xB93: |
8501 | return "GL_STENCIL_VALUE_MASK" ; |
8502 | case 0xB94: |
8503 | return "GL_STENCIL_FAIL" ; |
8504 | case 0xB95: |
8505 | return "GL_STENCIL_PASS_DEPTH_FAIL" ; |
8506 | case 0xB96: |
8507 | return "GL_STENCIL_PASS_DEPTH_PASS" ; |
8508 | case 0xB97: |
8509 | return "GL_STENCIL_REF" ; |
8510 | case 0xB98: |
8511 | return "GL_STENCIL_WRITEMASK" ; |
8512 | case 0xBA0: |
8513 | return "GL_MATRIX_MODE" ; |
8514 | case 0xBA1: |
8515 | return "GL_NORMALIZE" ; |
8516 | case 0xBA2: |
8517 | return "GL_VIEWPORT" ; |
8518 | case 0xBA3: |
8519 | return "GL_MODELVIEW_STACK_DEPTH" ; |
8520 | case 0xBA4: |
8521 | return "GL_PROJECTION_STACK_DEPTH" ; |
8522 | case 0xBA5: |
8523 | return "GL_TEXTURE_STACK_DEPTH" ; |
8524 | case 0xBA6: |
8525 | return "GL_MODELVIEW_MATRIX" ; |
8526 | case 0xBA7: |
8527 | return "GL_PROJECTION_MATRIX" ; |
8528 | case 0xBA8: |
8529 | return "GL_TEXTURE_MATRIX" ; |
8530 | case 0xBB0: |
8531 | return "GL_ATTRIB_STACK_DEPTH" ; |
8532 | case 0xBB1: |
8533 | return "GL_CLIENT_ATTRIB_STACK_DEPTH" ; |
8534 | case 0xBC0: |
8535 | return "GL_ALPHA_TEST" ; |
8536 | case 0xBC1: |
8537 | return "GL_ALPHA_TEST_FUNC" ; |
8538 | case 0xBC2: |
8539 | return "GL_ALPHA_TEST_REF" ; |
8540 | case 0xBD0: |
8541 | return "GL_DITHER" ; |
8542 | case 0xBE0: |
8543 | return "GL_BLEND_DST" ; |
8544 | case 0xBE1: |
8545 | return "GL_BLEND_SRC" ; |
8546 | case 0xBE2: |
8547 | return "GL_BLEND" ; |
8548 | case 0xBF0: |
8549 | return "GL_LOGIC_OP_MODE" ; |
8550 | case 0xBF1: |
8551 | return "GL_LOGIC_OP" ; |
8552 | case 0xBF2: |
8553 | return "GL_COLOR_LOGIC_OP" ; |
8554 | case 0xC00: |
8555 | return "GL_AUX_BUFFERS" ; |
8556 | case 0xC01: |
8557 | return "GL_DRAW_BUFFER" ; |
8558 | case 0xC02: |
8559 | return "GL_READ_BUFFER" ; |
8560 | case 0xC10: |
8561 | return "GL_SCISSOR_BOX" ; |
8562 | case 0xC11: |
8563 | return "GL_SCISSOR_TEST" ; |
8564 | case 0xC20: |
8565 | return "GL_INDEX_CLEAR_VALUE" ; |
8566 | case 0xC21: |
8567 | return "GL_INDEX_WRITEMASK" ; |
8568 | case 0xC22: |
8569 | return "GL_COLOR_CLEAR_VALUE" ; |
8570 | case 0xC23: |
8571 | return "GL_COLOR_WRITEMASK" ; |
8572 | case 0xC30: |
8573 | return "GL_INDEX_MODE" ; |
8574 | case 0xC31: |
8575 | return "GL_RGBA_MODE" ; |
8576 | case 0xC32: |
8577 | return "GL_DOUBLEBUFFER" ; |
8578 | case 0xC33: |
8579 | return "GL_STEREO" ; |
8580 | case 0xC40: |
8581 | return "GL_RENDER_MODE" ; |
8582 | case 0xC50: |
8583 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
8584 | case 0xC51: |
8585 | return "GL_POINT_SMOOTH_HINT" ; |
8586 | case 0xC52: |
8587 | return "GL_LINE_SMOOTH_HINT" ; |
8588 | case 0xC53: |
8589 | return "GL_POLYGON_SMOOTH_HINT" ; |
8590 | case 0xC54: |
8591 | return "GL_FOG_HINT" ; |
8592 | case 0xC60: |
8593 | return "GL_TEXTURE_GEN_S" ; |
8594 | case 0xC61: |
8595 | return "GL_TEXTURE_GEN_T" ; |
8596 | case 0xC62: |
8597 | return "GL_TEXTURE_GEN_R" ; |
8598 | case 0xC63: |
8599 | return "GL_TEXTURE_GEN_Q" ; |
8600 | case 0xC70: |
8601 | return "GL_PIXEL_MAP_I_TO_I" ; |
8602 | case 0xC71: |
8603 | return "GL_PIXEL_MAP_S_TO_S" ; |
8604 | case 0xC72: |
8605 | return "GL_PIXEL_MAP_I_TO_R" ; |
8606 | case 0xC73: |
8607 | return "GL_PIXEL_MAP_I_TO_G" ; |
8608 | case 0xC74: |
8609 | return "GL_PIXEL_MAP_I_TO_B" ; |
8610 | case 0xC75: |
8611 | return "GL_PIXEL_MAP_I_TO_A" ; |
8612 | case 0xC76: |
8613 | return "GL_PIXEL_MAP_R_TO_R" ; |
8614 | case 0xC77: |
8615 | return "GL_PIXEL_MAP_G_TO_G" ; |
8616 | case 0xC78: |
8617 | return "GL_PIXEL_MAP_B_TO_B" ; |
8618 | case 0xC79: |
8619 | return "GL_PIXEL_MAP_A_TO_A" ; |
8620 | case 0xCB0: |
8621 | return "GL_PIXEL_MAP_I_TO_I_SIZE" ; |
8622 | case 0xCB1: |
8623 | return "GL_PIXEL_MAP_S_TO_S_SIZE" ; |
8624 | case 0xCB2: |
8625 | return "GL_PIXEL_MAP_I_TO_R_SIZE" ; |
8626 | case 0xCB3: |
8627 | return "GL_PIXEL_MAP_I_TO_G_SIZE" ; |
8628 | case 0xCB4: |
8629 | return "GL_PIXEL_MAP_I_TO_B_SIZE" ; |
8630 | case 0xCB5: |
8631 | return "GL_PIXEL_MAP_I_TO_A_SIZE" ; |
8632 | case 0xCB6: |
8633 | return "GL_PIXEL_MAP_R_TO_R_SIZE" ; |
8634 | case 0xCB7: |
8635 | return "GL_PIXEL_MAP_G_TO_G_SIZE" ; |
8636 | case 0xCB8: |
8637 | return "GL_PIXEL_MAP_B_TO_B_SIZE" ; |
8638 | case 0xCB9: |
8639 | return "GL_PIXEL_MAP_A_TO_A_SIZE" ; |
8640 | case 0xCF0: |
8641 | return "GL_UNPACK_SWAP_BYTES" ; |
8642 | case 0xCF1: |
8643 | return "GL_UNPACK_LSB_FIRST" ; |
8644 | case 0xCF2: |
8645 | return "GL_UNPACK_ROW_LENGTH" ; |
8646 | case 0xCF3: |
8647 | return "GL_UNPACK_SKIP_ROWS" ; |
8648 | case 0xCF4: |
8649 | return "GL_UNPACK_SKIP_PIXELS" ; |
8650 | case 0xCF5: |
8651 | return "GL_UNPACK_ALIGNMENT" ; |
8652 | case 0xD00: |
8653 | return "GL_PACK_SWAP_BYTES" ; |
8654 | case 0xD01: |
8655 | return "GL_PACK_LSB_FIRST" ; |
8656 | case 0xD02: |
8657 | return "GL_PACK_ROW_LENGTH" ; |
8658 | case 0xD03: |
8659 | return "GL_PACK_SKIP_ROWS" ; |
8660 | case 0xD04: |
8661 | return "GL_PACK_SKIP_PIXELS" ; |
8662 | case 0xD05: |
8663 | return "GL_PACK_ALIGNMENT" ; |
8664 | case 0xD10: |
8665 | return "GL_MAP_COLOR" ; |
8666 | case 0xD11: |
8667 | return "GL_MAP_STENCIL" ; |
8668 | case 0xD12: |
8669 | return "GL_INDEX_SHIFT" ; |
8670 | case 0xD13: |
8671 | return "GL_INDEX_OFFSET" ; |
8672 | case 0xD14: |
8673 | return "GL_RED_SCALE" ; |
8674 | case 0xD15: |
8675 | return "GL_RED_BIAS" ; |
8676 | case 0xD16: |
8677 | return "GL_ZOOM_X" ; |
8678 | case 0xD17: |
8679 | return "GL_ZOOM_Y" ; |
8680 | case 0xD18: |
8681 | return "GL_GREEN_SCALE" ; |
8682 | case 0xD19: |
8683 | return "GL_GREEN_BIAS" ; |
8684 | case 0xD1A: |
8685 | return "GL_BLUE_SCALE" ; |
8686 | case 0xD1B: |
8687 | return "GL_BLUE_BIAS" ; |
8688 | case 0xD1C: |
8689 | return "GL_ALPHA_SCALE" ; |
8690 | case 0xD1D: |
8691 | return "GL_ALPHA_BIAS" ; |
8692 | case 0xD1E: |
8693 | return "GL_DEPTH_SCALE" ; |
8694 | case 0xD1F: |
8695 | return "GL_DEPTH_BIAS" ; |
8696 | case 0xD30: |
8697 | return "GL_MAX_EVAL_ORDER" ; |
8698 | case 0xD31: |
8699 | return "GL_MAX_LIGHTS" ; |
8700 | case 0xD32: |
8701 | return "GL_MAX_CLIP_PLANES" ; |
8702 | case 0xD33: |
8703 | return "GL_MAX_TEXTURE_SIZE" ; |
8704 | case 0xD34: |
8705 | return "GL_MAX_PIXEL_MAP_TABLE" ; |
8706 | case 0xD35: |
8707 | return "GL_MAX_ATTRIB_STACK_DEPTH" ; |
8708 | case 0xD36: |
8709 | return "GL_MAX_MODELVIEW_STACK_DEPTH" ; |
8710 | case 0xD37: |
8711 | return "GL_MAX_NAME_STACK_DEPTH" ; |
8712 | case 0xD38: |
8713 | return "GL_MAX_PROJECTION_STACK_DEPTH" ; |
8714 | case 0xD39: |
8715 | return "GL_MAX_TEXTURE_STACK_DEPTH" ; |
8716 | case 0xD3A: |
8717 | return "GL_MAX_VIEWPORT_DIMS" ; |
8718 | case 0xD3B: |
8719 | return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" ; |
8720 | case 0xD50: |
8721 | return "GL_SUBPIXEL_BITS" ; |
8722 | case 0xD51: |
8723 | return "GL_INDEX_BITS" ; |
8724 | case 0xD52: |
8725 | return "GL_RED_BITS" ; |
8726 | case 0xD53: |
8727 | return "GL_GREEN_BITS" ; |
8728 | case 0xD54: |
8729 | return "GL_BLUE_BITS" ; |
8730 | case 0xD55: |
8731 | return "GL_ALPHA_BITS" ; |
8732 | case 0xD56: |
8733 | return "GL_DEPTH_BITS" ; |
8734 | case 0xD57: |
8735 | return "GL_STENCIL_BITS" ; |
8736 | case 0xD58: |
8737 | return "GL_ACCUM_RED_BITS" ; |
8738 | case 0xD59: |
8739 | return "GL_ACCUM_GREEN_BITS" ; |
8740 | case 0xD5A: |
8741 | return "GL_ACCUM_BLUE_BITS" ; |
8742 | case 0xD5B: |
8743 | return "GL_ACCUM_ALPHA_BITS" ; |
8744 | case 0xD70: |
8745 | return "GL_NAME_STACK_DEPTH" ; |
8746 | case 0xD80: |
8747 | return "GL_AUTO_NORMAL" ; |
8748 | case 0xD90: |
8749 | return "GL_MAP1_COLOR_4" ; |
8750 | case 0xD91: |
8751 | return "GL_MAP1_INDEX" ; |
8752 | case 0xD92: |
8753 | return "GL_MAP1_NORMAL" ; |
8754 | case 0xD93: |
8755 | return "GL_MAP1_TEXTURE_COORD_1" ; |
8756 | case 0xD94: |
8757 | return "GL_MAP1_TEXTURE_COORD_2" ; |
8758 | case 0xD95: |
8759 | return "GL_MAP1_TEXTURE_COORD_3" ; |
8760 | case 0xD96: |
8761 | return "GL_MAP1_TEXTURE_COORD_4" ; |
8762 | case 0xD97: |
8763 | return "GL_MAP1_VERTEX_3" ; |
8764 | case 0xD98: |
8765 | return "GL_MAP1_VERTEX_4" ; |
8766 | case 0xDB0: |
8767 | return "GL_MAP2_COLOR_4" ; |
8768 | case 0xDB1: |
8769 | return "GL_MAP2_INDEX" ; |
8770 | case 0xDB2: |
8771 | return "GL_MAP2_NORMAL" ; |
8772 | case 0xDB3: |
8773 | return "GL_MAP2_TEXTURE_COORD_1" ; |
8774 | case 0xDB4: |
8775 | return "GL_MAP2_TEXTURE_COORD_2" ; |
8776 | case 0xDB5: |
8777 | return "GL_MAP2_TEXTURE_COORD_3" ; |
8778 | case 0xDB6: |
8779 | return "GL_MAP2_TEXTURE_COORD_4" ; |
8780 | case 0xDB7: |
8781 | return "GL_MAP2_VERTEX_3" ; |
8782 | case 0xDB8: |
8783 | return "GL_MAP2_VERTEX_4" ; |
8784 | case 0xDD0: |
8785 | return "GL_MAP1_GRID_DOMAIN" ; |
8786 | case 0xDD1: |
8787 | return "GL_MAP1_GRID_SEGMENTS" ; |
8788 | case 0xDD2: |
8789 | return "GL_MAP2_GRID_DOMAIN" ; |
8790 | case 0xDD3: |
8791 | return "GL_MAP2_GRID_SEGMENTS" ; |
8792 | case 0xDE0: |
8793 | return "GL_TEXTURE_1D" ; |
8794 | case 0xDE1: |
8795 | return "GL_TEXTURE_2D" ; |
8796 | case 0xDF0: |
8797 | return "GL_FEEDBACK_BUFFER_POINTER" ; |
8798 | case 0xDF1: |
8799 | return "GL_FEEDBACK_BUFFER_SIZE" ; |
8800 | case 0xDF2: |
8801 | return "GL_FEEDBACK_BUFFER_TYPE" ; |
8802 | case 0xDF3: |
8803 | return "GL_SELECTION_BUFFER_POINTER" ; |
8804 | case 0xDF4: |
8805 | return "GL_SELECTION_BUFFER_SIZE" ; |
8806 | case 0x1000: |
8807 | return "GL_TEXTURE_WIDTH" ; |
8808 | case 0x1001: |
8809 | return "GL_TEXTURE_HEIGHT" ; |
8810 | case 0x1003: |
8811 | return "GL_TEXTURE_COMPONENTS" ; |
8812 | case 0x1004: |
8813 | return "GL_TEXTURE_BORDER_COLOR" ; |
8814 | case 0x1005: |
8815 | return "GL_TEXTURE_BORDER" ; |
8816 | case 0x1006: |
8817 | return "GL_TEXTURE_TARGET" ; |
8818 | case 0x1100: |
8819 | return "GL_DONT_CARE" ; |
8820 | case 0x1101: |
8821 | return "GL_FASTEST" ; |
8822 | case 0x1102: |
8823 | return "GL_NICEST" ; |
8824 | case 0x1200: |
8825 | return "GL_AMBIENT" ; |
8826 | case 0x1201: |
8827 | return "GL_DIFFUSE" ; |
8828 | case 0x1202: |
8829 | return "GL_SPECULAR" ; |
8830 | case 0x1203: |
8831 | return "GL_POSITION" ; |
8832 | case 0x1204: |
8833 | return "GL_SPOT_DIRECTION" ; |
8834 | case 0x1205: |
8835 | return "GL_SPOT_EXPONENT" ; |
8836 | case 0x1206: |
8837 | return "GL_SPOT_CUTOFF" ; |
8838 | case 0x1207: |
8839 | return "GL_CONSTANT_ATTENUATION" ; |
8840 | case 0x1208: |
8841 | return "GL_LINEAR_ATTENUATION" ; |
8842 | case 0x1209: |
8843 | return "GL_QUADRATIC_ATTENUATION" ; |
8844 | case 0x1300: |
8845 | return "GL_COMPILE" ; |
8846 | case 0x1301: |
8847 | return "GL_COMPILE_AND_EXECUTE" ; |
8848 | case 0x1400: |
8849 | return "GL_BYTE" ; |
8850 | case 0x1401: |
8851 | return "GL_UNSIGNED_BYTE" ; |
8852 | case 0x1402: |
8853 | return "GL_SHORT" ; |
8854 | case 0x1403: |
8855 | return "GL_UNSIGNED_SHORT" ; |
8856 | case 0x1404: |
8857 | return "GL_INT" ; |
8858 | case 0x1405: |
8859 | return "GL_UNSIGNED_INT" ; |
8860 | case 0x1406: |
8861 | return "GL_FLOAT" ; |
8862 | case 0x1407: |
8863 | return "GL_2_BYTES" ; |
8864 | case 0x1408: |
8865 | return "GL_3_BYTES" ; |
8866 | case 0x1409: |
8867 | return "GL_4_BYTES" ; |
8868 | case 0x140A: |
8869 | return "GL_DOUBLE" ; |
8870 | case 0x140B: |
8871 | return "GL_HALF_FLOAT" ; |
8872 | case 0x140C: |
8873 | return "GL_FIXED" ; |
8874 | case 0x1500: |
8875 | return "GL_CLEAR" ; |
8876 | case 0x1501: |
8877 | return "GL_AND" ; |
8878 | case 0x1502: |
8879 | return "GL_AND_REVERSE" ; |
8880 | case 0x1503: |
8881 | return "GL_COPY" ; |
8882 | case 0x1504: |
8883 | return "GL_AND_INVERTED" ; |
8884 | case 0x1505: |
8885 | return "GL_NOOP" ; |
8886 | case 0x1506: |
8887 | return "GL_XOR" ; |
8888 | case 0x1507: |
8889 | return "GL_OR" ; |
8890 | case 0x1508: |
8891 | return "GL_NOR" ; |
8892 | case 0x1509: |
8893 | return "GL_EQUIV" ; |
8894 | case 0x150A: |
8895 | return "GL_INVERT" ; |
8896 | case 0x150B: |
8897 | return "GL_OR_REVERSE" ; |
8898 | case 0x150C: |
8899 | return "GL_COPY_INVERTED" ; |
8900 | case 0x150D: |
8901 | return "GL_OR_INVERTED" ; |
8902 | case 0x150E: |
8903 | return "GL_NAND" ; |
8904 | case 0x150F: |
8905 | return "GL_SET" ; |
8906 | case 0x1600: |
8907 | return "GL_EMISSION" ; |
8908 | case 0x1601: |
8909 | return "GL_SHININESS" ; |
8910 | case 0x1602: |
8911 | return "GL_AMBIENT_AND_DIFFUSE" ; |
8912 | case 0x1603: |
8913 | return "GL_COLOR_INDEXES" ; |
8914 | case 0x1700: |
8915 | return "GL_MODELVIEW" ; |
8916 | case 0x1701: |
8917 | return "GL_PROJECTION" ; |
8918 | case 0x1702: |
8919 | return "GL_TEXTURE" ; |
8920 | case 0x1800: |
8921 | return "GL_COLOR" ; |
8922 | case 0x1801: |
8923 | return "GL_DEPTH" ; |
8924 | case 0x1802: |
8925 | return "GL_STENCIL" ; |
8926 | case 0x1900: |
8927 | return "GL_COLOR_INDEX" ; |
8928 | case 0x1901: |
8929 | return "GL_STENCIL_INDEX" ; |
8930 | case 0x1902: |
8931 | return "GL_DEPTH_COMPONENT" ; |
8932 | case 0x1903: |
8933 | return "GL_RED" ; |
8934 | case 0x1904: |
8935 | return "GL_GREEN" ; |
8936 | case 0x1905: |
8937 | return "GL_BLUE" ; |
8938 | case 0x1906: |
8939 | return "GL_ALPHA" ; |
8940 | case 0x1907: |
8941 | return "GL_RGB" ; |
8942 | case 0x1908: |
8943 | return "GL_RGBA" ; |
8944 | case 0x1909: |
8945 | return "GL_LUMINANCE" ; |
8946 | case 0x190A: |
8947 | return "GL_LUMINANCE_ALPHA" ; |
8948 | case 0x1A00: |
8949 | return "GL_BITMAP" ; |
8950 | case 0x1B00: |
8951 | return "GL_POINT" ; |
8952 | case 0x1B01: |
8953 | return "GL_LINE" ; |
8954 | case 0x1B02: |
8955 | return "GL_FILL" ; |
8956 | case 0x1C00: |
8957 | return "GL_RENDER" ; |
8958 | case 0x1C01: |
8959 | return "GL_FEEDBACK" ; |
8960 | case 0x1C02: |
8961 | return "GL_SELECT" ; |
8962 | case 0x1D00: |
8963 | return "GL_FLAT" ; |
8964 | case 0x1D01: |
8965 | return "GL_SMOOTH" ; |
8966 | case 0x1E00: |
8967 | return "GL_KEEP" ; |
8968 | case 0x1E01: |
8969 | return "GL_REPLACE" ; |
8970 | case 0x1E02: |
8971 | return "GL_INCR" ; |
8972 | case 0x1E03: |
8973 | return "GL_DECR" ; |
8974 | case 0x1F00: |
8975 | return "GL_VENDOR" ; |
8976 | case 0x1F01: |
8977 | return "GL_RENDERER" ; |
8978 | case 0x1F02: |
8979 | return "GL_VERSION" ; |
8980 | case 0x1F03: |
8981 | return "GL_EXTENSIONS" ; |
8982 | case 0x2000: |
8983 | return "GL_S" ; |
8984 | case 0x2001: |
8985 | return "GL_T" ; |
8986 | case 0x2002: |
8987 | return "GL_R" ; |
8988 | case 0x2003: |
8989 | return "GL_Q" ; |
8990 | case 0x2100: |
8991 | return "GL_MODULATE" ; |
8992 | case 0x2101: |
8993 | return "GL_DECAL" ; |
8994 | case 0x2200: |
8995 | return "GL_TEXTURE_ENV_MODE" ; |
8996 | case 0x2201: |
8997 | return "GL_TEXTURE_ENV_COLOR" ; |
8998 | case 0x2300: |
8999 | return "GL_TEXTURE_ENV" ; |
9000 | case 0x2400: |
9001 | return "GL_EYE_LINEAR" ; |
9002 | case 0x2401: |
9003 | return "GL_OBJECT_LINEAR" ; |
9004 | case 0x2402: |
9005 | return "GL_SPHERE_MAP" ; |
9006 | case 0x2500: |
9007 | return "GL_TEXTURE_GEN_MODE" ; |
9008 | case 0x2501: |
9009 | return "GL_OBJECT_PLANE" ; |
9010 | case 0x2502: |
9011 | return "GL_EYE_PLANE" ; |
9012 | case 0x2600: |
9013 | return "GL_NEAREST" ; |
9014 | case 0x2601: |
9015 | return "GL_LINEAR" ; |
9016 | case 0x2700: |
9017 | return "GL_NEAREST_MIPMAP_NEAREST" ; |
9018 | case 0x2701: |
9019 | return "GL_LINEAR_MIPMAP_NEAREST" ; |
9020 | case 0x2702: |
9021 | return "GL_NEAREST_MIPMAP_LINEAR" ; |
9022 | case 0x2703: |
9023 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
9024 | case 0x2800: |
9025 | return "GL_TEXTURE_MAG_FILTER" ; |
9026 | case 0x2801: |
9027 | return "GL_TEXTURE_MIN_FILTER" ; |
9028 | case 0x2802: |
9029 | return "GL_TEXTURE_WRAP_S" ; |
9030 | case 0x2803: |
9031 | return "GL_TEXTURE_WRAP_T" ; |
9032 | case 0x2900: |
9033 | return "GL_CLAMP" ; |
9034 | case 0x2901: |
9035 | return "GL_REPEAT" ; |
9036 | case 0x2A00: |
9037 | return "GL_POLYGON_OFFSET_UNITS" ; |
9038 | case 0x2A01: |
9039 | return "GL_POLYGON_OFFSET_POINT" ; |
9040 | case 0x2A02: |
9041 | return "GL_POLYGON_OFFSET_LINE" ; |
9042 | case 0x2A10: |
9043 | return "GL_R3_G3_B2" ; |
9044 | case 0x2A20: |
9045 | return "GL_V2F" ; |
9046 | case 0x2A21: |
9047 | return "GL_V3F" ; |
9048 | case 0x2A22: |
9049 | return "GL_C4UB_V2F" ; |
9050 | case 0x2A23: |
9051 | return "GL_C4UB_V3F" ; |
9052 | case 0x2A24: |
9053 | return "GL_C3F_V3F" ; |
9054 | case 0x2A25: |
9055 | return "GL_N3F_V3F" ; |
9056 | case 0x2A26: |
9057 | return "GL_C4F_N3F_V3F" ; |
9058 | case 0x2A27: |
9059 | return "GL_T2F_V3F" ; |
9060 | case 0x2A28: |
9061 | return "GL_T4F_V4F" ; |
9062 | case 0x2A29: |
9063 | return "GL_T2F_C4UB_V3F" ; |
9064 | case 0x2A2A: |
9065 | return "GL_T2F_C3F_V3F" ; |
9066 | case 0x2A2B: |
9067 | return "GL_T2F_N3F_V3F" ; |
9068 | case 0x2A2C: |
9069 | return "GL_T2F_C4F_N3F_V3F" ; |
9070 | case 0x2A2D: |
9071 | return "GL_T4F_C4F_N3F_V4F" ; |
9072 | case 0x3000: |
9073 | return "GL_CLIP_PLANE0" ; |
9074 | case 0x3001: |
9075 | return "GL_CLIP_PLANE1" ; |
9076 | case 0x3002: |
9077 | return "GL_CLIP_PLANE2" ; |
9078 | case 0x3003: |
9079 | return "GL_CLIP_PLANE3" ; |
9080 | case 0x3004: |
9081 | return "GL_CLIP_PLANE4" ; |
9082 | case 0x3005: |
9083 | return "GL_CLIP_PLANE5" ; |
9084 | case 0x3006: |
9085 | return "GL_CLIP_DISTANCE6" ; |
9086 | case 0x3007: |
9087 | return "GL_CLIP_DISTANCE7" ; |
9088 | case 0x4000: |
9089 | return "GL_LIGHT0" ; |
9090 | case 0x4001: |
9091 | return "GL_LIGHT1" ; |
9092 | case 0x4002: |
9093 | return "GL_LIGHT2" ; |
9094 | case 0x4003: |
9095 | return "GL_LIGHT3" ; |
9096 | case 0x4004: |
9097 | return "GL_LIGHT4" ; |
9098 | case 0x4005: |
9099 | return "GL_LIGHT5" ; |
9100 | case 0x4006: |
9101 | return "GL_LIGHT6" ; |
9102 | case 0x4007: |
9103 | return "GL_LIGHT7" ; |
9104 | case 0x8000: |
9105 | return "GL_HINT_BIT" ; |
9106 | case 0x8001: |
9107 | return "GL_CONSTANT_COLOR" ; |
9108 | case 0x8002: |
9109 | return "GL_ONE_MINUS_CONSTANT_COLOR" ; |
9110 | case 0x8003: |
9111 | return "GL_CONSTANT_ALPHA" ; |
9112 | case 0x8004: |
9113 | return "GL_ONE_MINUS_CONSTANT_ALPHA" ; |
9114 | case 0x8005: |
9115 | return "GL_BLEND_COLOR" ; |
9116 | case 0x8006: |
9117 | return "GL_FUNC_ADD" ; |
9118 | case 0x8007: |
9119 | return "GL_MIN" ; |
9120 | case 0x8008: |
9121 | return "GL_MAX" ; |
9122 | case 0x8009: |
9123 | return "GL_BLEND_EQUATION" ; |
9124 | case 0x800A: |
9125 | return "GL_FUNC_SUBTRACT" ; |
9126 | case 0x800B: |
9127 | return "GL_FUNC_REVERSE_SUBTRACT" ; |
9128 | case 0x8010: |
9129 | return "GL_CONVOLUTION_1D" ; |
9130 | case 0x8011: |
9131 | return "GL_CONVOLUTION_2D" ; |
9132 | case 0x8012: |
9133 | return "GL_SEPARABLE_2D" ; |
9134 | case 0x8024: |
9135 | return "GL_HISTOGRAM" ; |
9136 | case 0x8025: |
9137 | return "GL_PROXY_HISTOGRAM" ; |
9138 | case 0x802E: |
9139 | return "GL_MINMAX" ; |
9140 | case 0x8032: |
9141 | return "GL_UNSIGNED_BYTE_3_3_2" ; |
9142 | case 0x8033: |
9143 | return "GL_UNSIGNED_SHORT_4_4_4_4" ; |
9144 | case 0x8034: |
9145 | return "GL_UNSIGNED_SHORT_5_5_5_1" ; |
9146 | case 0x8035: |
9147 | return "GL_UNSIGNED_INT_8_8_8_8" ; |
9148 | case 0x8036: |
9149 | return "GL_UNSIGNED_INT_10_10_10_2" ; |
9150 | case 0x8037: |
9151 | return "GL_POLYGON_OFFSET_FILL" ; |
9152 | case 0x8038: |
9153 | return "GL_POLYGON_OFFSET_FACTOR" ; |
9154 | case 0x803A: |
9155 | return "GL_RESCALE_NORMAL" ; |
9156 | case 0x803B: |
9157 | return "GL_ALPHA4" ; |
9158 | case 0x803C: |
9159 | return "GL_ALPHA8" ; |
9160 | case 0x803D: |
9161 | return "GL_ALPHA12" ; |
9162 | case 0x803E: |
9163 | return "GL_ALPHA16" ; |
9164 | case 0x803F: |
9165 | return "GL_LUMINANCE4" ; |
9166 | case 0x8040: |
9167 | return "GL_LUMINANCE8" ; |
9168 | case 0x8041: |
9169 | return "GL_LUMINANCE12" ; |
9170 | case 0x8042: |
9171 | return "GL_LUMINANCE16" ; |
9172 | case 0x8043: |
9173 | return "GL_LUMINANCE4_ALPHA4" ; |
9174 | case 0x8044: |
9175 | return "GL_LUMINANCE6_ALPHA2" ; |
9176 | case 0x8045: |
9177 | return "GL_LUMINANCE8_ALPHA8" ; |
9178 | case 0x8046: |
9179 | return "GL_LUMINANCE12_ALPHA4" ; |
9180 | case 0x8047: |
9181 | return "GL_LUMINANCE12_ALPHA12" ; |
9182 | case 0x8048: |
9183 | return "GL_LUMINANCE16_ALPHA16" ; |
9184 | case 0x8049: |
9185 | return "GL_INTENSITY" ; |
9186 | case 0x804A: |
9187 | return "GL_INTENSITY4" ; |
9188 | case 0x804B: |
9189 | return "GL_INTENSITY8" ; |
9190 | case 0x804C: |
9191 | return "GL_INTENSITY12" ; |
9192 | case 0x804D: |
9193 | return "GL_INTENSITY16" ; |
9194 | case 0x804F: |
9195 | return "GL_RGB4" ; |
9196 | case 0x8050: |
9197 | return "GL_RGB5" ; |
9198 | case 0x8051: |
9199 | return "GL_RGB8" ; |
9200 | case 0x8052: |
9201 | return "GL_RGB10" ; |
9202 | case 0x8053: |
9203 | return "GL_RGB12" ; |
9204 | case 0x8054: |
9205 | return "GL_RGB16" ; |
9206 | case 0x8055: |
9207 | return "GL_RGBA2" ; |
9208 | case 0x8056: |
9209 | return "GL_RGBA4" ; |
9210 | case 0x8057: |
9211 | return "GL_RGB5_A1" ; |
9212 | case 0x8058: |
9213 | return "GL_RGBA8" ; |
9214 | case 0x8059: |
9215 | return "GL_RGB10_A2" ; |
9216 | case 0x805A: |
9217 | return "GL_RGBA12" ; |
9218 | case 0x805B: |
9219 | return "GL_RGBA16" ; |
9220 | case 0x805C: |
9221 | return "GL_TEXTURE_RED_SIZE" ; |
9222 | case 0x805D: |
9223 | return "GL_TEXTURE_GREEN_SIZE" ; |
9224 | case 0x805E: |
9225 | return "GL_TEXTURE_BLUE_SIZE" ; |
9226 | case 0x805F: |
9227 | return "GL_TEXTURE_ALPHA_SIZE" ; |
9228 | case 0x8060: |
9229 | return "GL_TEXTURE_LUMINANCE_SIZE" ; |
9230 | case 0x8061: |
9231 | return "GL_TEXTURE_INTENSITY_SIZE" ; |
9232 | case 0x8063: |
9233 | return "GL_PROXY_TEXTURE_1D" ; |
9234 | case 0x8064: |
9235 | return "GL_PROXY_TEXTURE_2D" ; |
9236 | case 0x8066: |
9237 | return "GL_TEXTURE_PRIORITY" ; |
9238 | case 0x8067: |
9239 | return "GL_TEXTURE_RESIDENT" ; |
9240 | case 0x8068: |
9241 | return "GL_TEXTURE_BINDING_1D" ; |
9242 | case 0x8069: |
9243 | return "GL_TEXTURE_BINDING_2D" ; |
9244 | case 0x806A: |
9245 | return "GL_TEXTURE_BINDING_3D" ; |
9246 | case 0x806B: |
9247 | return "GL_PACK_SKIP_IMAGES" ; |
9248 | case 0x806C: |
9249 | return "GL_PACK_IMAGE_HEIGHT" ; |
9250 | case 0x806D: |
9251 | return "GL_UNPACK_SKIP_IMAGES" ; |
9252 | case 0x806E: |
9253 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
9254 | case 0x806F: |
9255 | return "GL_TEXTURE_3D" ; |
9256 | case 0x8070: |
9257 | return "GL_PROXY_TEXTURE_3D" ; |
9258 | case 0x8071: |
9259 | return "GL_TEXTURE_DEPTH" ; |
9260 | case 0x8072: |
9261 | return "GL_TEXTURE_WRAP_R" ; |
9262 | case 0x8073: |
9263 | return "GL_MAX_3D_TEXTURE_SIZE" ; |
9264 | case 0x8074: |
9265 | return "GL_VERTEX_ARRAY" ; |
9266 | case 0x8075: |
9267 | return "GL_NORMAL_ARRAY" ; |
9268 | case 0x8076: |
9269 | return "GL_COLOR_ARRAY" ; |
9270 | case 0x8077: |
9271 | return "GL_INDEX_ARRAY" ; |
9272 | case 0x8078: |
9273 | return "GL_TEXTURE_COORD_ARRAY" ; |
9274 | case 0x8079: |
9275 | return "GL_EDGE_FLAG_ARRAY" ; |
9276 | case 0x807A: |
9277 | return "GL_VERTEX_ARRAY_SIZE" ; |
9278 | case 0x807B: |
9279 | return "GL_VERTEX_ARRAY_TYPE" ; |
9280 | case 0x807C: |
9281 | return "GL_VERTEX_ARRAY_STRIDE" ; |
9282 | case 0x807E: |
9283 | return "GL_NORMAL_ARRAY_TYPE" ; |
9284 | case 0x807F: |
9285 | return "GL_NORMAL_ARRAY_STRIDE" ; |
9286 | case 0x8081: |
9287 | return "GL_COLOR_ARRAY_SIZE" ; |
9288 | case 0x8082: |
9289 | return "GL_COLOR_ARRAY_TYPE" ; |
9290 | case 0x8083: |
9291 | return "GL_COLOR_ARRAY_STRIDE" ; |
9292 | case 0x8085: |
9293 | return "GL_INDEX_ARRAY_TYPE" ; |
9294 | case 0x8086: |
9295 | return "GL_INDEX_ARRAY_STRIDE" ; |
9296 | case 0x8088: |
9297 | return "GL_TEXTURE_COORD_ARRAY_SIZE" ; |
9298 | case 0x8089: |
9299 | return "GL_TEXTURE_COORD_ARRAY_TYPE" ; |
9300 | case 0x808A: |
9301 | return "GL_TEXTURE_COORD_ARRAY_STRIDE" ; |
9302 | case 0x808C: |
9303 | return "GL_EDGE_FLAG_ARRAY_STRIDE" ; |
9304 | case 0x808E: |
9305 | return "GL_VERTEX_ARRAY_POINTER" ; |
9306 | case 0x808F: |
9307 | return "GL_NORMAL_ARRAY_POINTER" ; |
9308 | case 0x8090: |
9309 | return "GL_COLOR_ARRAY_POINTER" ; |
9310 | case 0x8091: |
9311 | return "GL_INDEX_ARRAY_POINTER" ; |
9312 | case 0x8092: |
9313 | return "GL_TEXTURE_COORD_ARRAY_POINTER" ; |
9314 | case 0x8093: |
9315 | return "GL_EDGE_FLAG_ARRAY_POINTER" ; |
9316 | case 0x809D: |
9317 | return "GL_MULTISAMPLE" ; |
9318 | case 0x809E: |
9319 | return "GL_SAMPLE_ALPHA_TO_COVERAGE" ; |
9320 | case 0x809F: |
9321 | return "GL_SAMPLE_ALPHA_TO_ONE" ; |
9322 | case 0x80A0: |
9323 | return "GL_SAMPLE_COVERAGE" ; |
9324 | case 0x80A8: |
9325 | return "GL_SAMPLE_BUFFERS" ; |
9326 | case 0x80A9: |
9327 | return "GL_SAMPLES" ; |
9328 | case 0x80AA: |
9329 | return "GL_SAMPLE_COVERAGE_VALUE" ; |
9330 | case 0x80AB: |
9331 | return "GL_SAMPLE_COVERAGE_INVERT" ; |
9332 | case 0x80C8: |
9333 | return "GL_BLEND_DST_RGB" ; |
9334 | case 0x80C9: |
9335 | return "GL_BLEND_SRC_RGB" ; |
9336 | case 0x80CA: |
9337 | return "GL_BLEND_DST_ALPHA" ; |
9338 | case 0x80CB: |
9339 | return "GL_BLEND_SRC_ALPHA" ; |
9340 | case 0x80D0: |
9341 | return "GL_COLOR_TABLE" ; |
9342 | case 0x80D1: |
9343 | return "GL_POST_CONVOLUTION_COLOR_TABLE" ; |
9344 | case 0x80D2: |
9345 | return "GL_POST_COLOR_MATRIX_COLOR_TABLE" ; |
9346 | case 0x80D3: |
9347 | return "GL_PROXY_COLOR_TABLE" ; |
9348 | case 0x80D4: |
9349 | return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" ; |
9350 | case 0x80D5: |
9351 | return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" ; |
9352 | case 0x80E0: |
9353 | return "GL_BGR" ; |
9354 | case 0x80E1: |
9355 | return "GL_BGRA" ; |
9356 | case 0x80E8: |
9357 | return "GL_MAX_ELEMENTS_VERTICES" ; |
9358 | case 0x80E9: |
9359 | return "GL_MAX_ELEMENTS_INDICES" ; |
9360 | case 0x80EE: |
9361 | return "GL_PARAMETER_BUFFER" ; |
9362 | case 0x80EF: |
9363 | return "GL_PARAMETER_BUFFER_BINDING" ; |
9364 | case 0x8126: |
9365 | return "GL_POINT_SIZE_MIN" ; |
9366 | case 0x8127: |
9367 | return "GL_POINT_SIZE_MAX" ; |
9368 | case 0x8128: |
9369 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
9370 | case 0x8129: |
9371 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
9372 | case 0x812D: |
9373 | return "GL_CLAMP_TO_BORDER" ; |
9374 | case 0x812F: |
9375 | return "GL_CLAMP_TO_EDGE" ; |
9376 | case 0x813A: |
9377 | return "GL_TEXTURE_MIN_LOD" ; |
9378 | case 0x813B: |
9379 | return "GL_TEXTURE_MAX_LOD" ; |
9380 | case 0x813C: |
9381 | return "GL_TEXTURE_BASE_LEVEL" ; |
9382 | case 0x813D: |
9383 | return "GL_TEXTURE_MAX_LEVEL" ; |
9384 | case 0x8191: |
9385 | return "GL_GENERATE_MIPMAP" ; |
9386 | case 0x8192: |
9387 | return "GL_GENERATE_MIPMAP_HINT" ; |
9388 | case 0x81A5: |
9389 | return "GL_DEPTH_COMPONENT16" ; |
9390 | case 0x81A6: |
9391 | return "GL_DEPTH_COMPONENT24" ; |
9392 | case 0x81A7: |
9393 | return "GL_DEPTH_COMPONENT32" ; |
9394 | case 0x81F8: |
9395 | return "GL_LIGHT_MODEL_COLOR_CONTROL" ; |
9396 | case 0x81F9: |
9397 | return "GL_SINGLE_COLOR" ; |
9398 | case 0x81FA: |
9399 | return "GL_SEPARATE_SPECULAR_COLOR" ; |
9400 | case 0x8210: |
9401 | return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ; |
9402 | case 0x8211: |
9403 | return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ; |
9404 | case 0x8212: |
9405 | return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ; |
9406 | case 0x8213: |
9407 | return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ; |
9408 | case 0x8214: |
9409 | return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ; |
9410 | case 0x8215: |
9411 | return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ; |
9412 | case 0x8216: |
9413 | return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ; |
9414 | case 0x8217: |
9415 | return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ; |
9416 | case 0x8218: |
9417 | return "GL_FRAMEBUFFER_DEFAULT" ; |
9418 | case 0x8219: |
9419 | return "GL_FRAMEBUFFER_UNDEFINED" ; |
9420 | case 0x821A: |
9421 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
9422 | case 0x821B: |
9423 | return "GL_MAJOR_VERSION" ; |
9424 | case 0x821C: |
9425 | return "GL_MINOR_VERSION" ; |
9426 | case 0x821D: |
9427 | return "GL_NUM_EXTENSIONS" ; |
9428 | case 0x821E: |
9429 | return "GL_CONTEXT_FLAGS" ; |
9430 | case 0x821F: |
9431 | return "GL_BUFFER_IMMUTABLE_STORAGE" ; |
9432 | case 0x8220: |
9433 | return "GL_BUFFER_STORAGE_FLAGS" ; |
9434 | case 0x8221: |
9435 | return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" ; |
9436 | case 0x8222: |
9437 | return "GL_INDEX" ; |
9438 | case 0x8225: |
9439 | return "GL_COMPRESSED_RED" ; |
9440 | case 0x8226: |
9441 | return "GL_COMPRESSED_RG" ; |
9442 | case 0x8227: |
9443 | return "GL_RG" ; |
9444 | case 0x8228: |
9445 | return "GL_RG_INTEGER" ; |
9446 | case 0x8229: |
9447 | return "GL_R8" ; |
9448 | case 0x822A: |
9449 | return "GL_R16" ; |
9450 | case 0x822B: |
9451 | return "GL_RG8" ; |
9452 | case 0x822C: |
9453 | return "GL_RG16" ; |
9454 | case 0x822D: |
9455 | return "GL_R16F" ; |
9456 | case 0x822E: |
9457 | return "GL_R32F" ; |
9458 | case 0x822F: |
9459 | return "GL_RG16F" ; |
9460 | case 0x8230: |
9461 | return "GL_RG32F" ; |
9462 | case 0x8231: |
9463 | return "GL_R8I" ; |
9464 | case 0x8232: |
9465 | return "GL_R8UI" ; |
9466 | case 0x8233: |
9467 | return "GL_R16I" ; |
9468 | case 0x8234: |
9469 | return "GL_R16UI" ; |
9470 | case 0x8235: |
9471 | return "GL_R32I" ; |
9472 | case 0x8236: |
9473 | return "GL_R32UI" ; |
9474 | case 0x8237: |
9475 | return "GL_RG8I" ; |
9476 | case 0x8238: |
9477 | return "GL_RG8UI" ; |
9478 | case 0x8239: |
9479 | return "GL_RG16I" ; |
9480 | case 0x823A: |
9481 | return "GL_RG16UI" ; |
9482 | case 0x823B: |
9483 | return "GL_RG32I" ; |
9484 | case 0x823C: |
9485 | return "GL_RG32UI" ; |
9486 | case 0x8242: |
9487 | return "GL_DEBUG_OUTPUT_SYNCHRONOUS" ; |
9488 | case 0x8243: |
9489 | return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH" ; |
9490 | case 0x8244: |
9491 | return "GL_DEBUG_CALLBACK_FUNCTION" ; |
9492 | case 0x8245: |
9493 | return "GL_DEBUG_CALLBACK_USER_PARAM" ; |
9494 | case 0x8246: |
9495 | return "GL_DEBUG_SOURCE_API" ; |
9496 | case 0x8247: |
9497 | return "GL_DEBUG_SOURCE_WINDOW_SYSTEM" ; |
9498 | case 0x8248: |
9499 | return "GL_DEBUG_SOURCE_SHADER_COMPILER" ; |
9500 | case 0x8249: |
9501 | return "GL_DEBUG_SOURCE_THIRD_PARTY" ; |
9502 | case 0x824A: |
9503 | return "GL_DEBUG_SOURCE_APPLICATION" ; |
9504 | case 0x824B: |
9505 | return "GL_DEBUG_SOURCE_OTHER" ; |
9506 | case 0x824C: |
9507 | return "GL_DEBUG_TYPE_ERROR" ; |
9508 | case 0x824D: |
9509 | return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" ; |
9510 | case 0x824E: |
9511 | return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" ; |
9512 | case 0x824F: |
9513 | return "GL_DEBUG_TYPE_PORTABILITY" ; |
9514 | case 0x8250: |
9515 | return "GL_DEBUG_TYPE_PERFORMANCE" ; |
9516 | case 0x8251: |
9517 | return "GL_DEBUG_TYPE_OTHER" ; |
9518 | case 0x8252: |
9519 | return "GL_LOSE_CONTEXT_ON_RESET" ; |
9520 | case 0x8253: |
9521 | return "GL_GUILTY_CONTEXT_RESET" ; |
9522 | case 0x8254: |
9523 | return "GL_INNOCENT_CONTEXT_RESET" ; |
9524 | case 0x8255: |
9525 | return "GL_UNKNOWN_CONTEXT_RESET" ; |
9526 | case 0x8256: |
9527 | return "GL_RESET_NOTIFICATION_STRATEGY" ; |
9528 | case 0x8257: |
9529 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
9530 | case 0x8258: |
9531 | return "GL_PROGRAM_SEPARABLE" ; |
9532 | case 0x8259: |
9533 | return "GL_ACTIVE_PROGRAM" ; |
9534 | case 0x825A: |
9535 | return "GL_PROGRAM_PIPELINE_BINDING" ; |
9536 | case 0x825B: |
9537 | return "GL_MAX_VIEWPORTS" ; |
9538 | case 0x825C: |
9539 | return "GL_VIEWPORT_SUBPIXEL_BITS" ; |
9540 | case 0x825D: |
9541 | return "GL_VIEWPORT_BOUNDS_RANGE" ; |
9542 | case 0x825E: |
9543 | return "GL_LAYER_PROVOKING_VERTEX" ; |
9544 | case 0x825F: |
9545 | return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX" ; |
9546 | case 0x8260: |
9547 | return "GL_UNDEFINED_VERTEX" ; |
9548 | case 0x8261: |
9549 | return "GL_NO_RESET_NOTIFICATION" ; |
9550 | case 0x8262: |
9551 | return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" ; |
9552 | case 0x8263: |
9553 | return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" ; |
9554 | case 0x8264: |
9555 | return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" ; |
9556 | case 0x8265: |
9557 | return "GL_MAX_COMPUTE_ATOMIC_COUNTERS" ; |
9558 | case 0x8266: |
9559 | return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" ; |
9560 | case 0x8267: |
9561 | return "GL_COMPUTE_WORK_GROUP_SIZE" ; |
9562 | case 0x8268: |
9563 | return "GL_DEBUG_TYPE_MARKER" ; |
9564 | case 0x8269: |
9565 | return "GL_DEBUG_TYPE_PUSH_GROUP" ; |
9566 | case 0x826A: |
9567 | return "GL_DEBUG_TYPE_POP_GROUP" ; |
9568 | case 0x826B: |
9569 | return "GL_DEBUG_SEVERITY_NOTIFICATION" ; |
9570 | case 0x826C: |
9571 | return "GL_MAX_DEBUG_GROUP_STACK_DEPTH" ; |
9572 | case 0x826D: |
9573 | return "GL_DEBUG_GROUP_STACK_DEPTH" ; |
9574 | case 0x826E: |
9575 | return "GL_MAX_UNIFORM_LOCATIONS" ; |
9576 | case 0x826F: |
9577 | return "GL_INTERNALFORMAT_SUPPORTED" ; |
9578 | case 0x8270: |
9579 | return "GL_INTERNALFORMAT_PREFERRED" ; |
9580 | case 0x8271: |
9581 | return "GL_INTERNALFORMAT_RED_SIZE" ; |
9582 | case 0x8272: |
9583 | return "GL_INTERNALFORMAT_GREEN_SIZE" ; |
9584 | case 0x8273: |
9585 | return "GL_INTERNALFORMAT_BLUE_SIZE" ; |
9586 | case 0x8274: |
9587 | return "GL_INTERNALFORMAT_ALPHA_SIZE" ; |
9588 | case 0x8275: |
9589 | return "GL_INTERNALFORMAT_DEPTH_SIZE" ; |
9590 | case 0x8276: |
9591 | return "GL_INTERNALFORMAT_STENCIL_SIZE" ; |
9592 | case 0x8277: |
9593 | return "GL_INTERNALFORMAT_SHARED_SIZE" ; |
9594 | case 0x8278: |
9595 | return "GL_INTERNALFORMAT_RED_TYPE" ; |
9596 | case 0x8279: |
9597 | return "GL_INTERNALFORMAT_GREEN_TYPE" ; |
9598 | case 0x827A: |
9599 | return "GL_INTERNALFORMAT_BLUE_TYPE" ; |
9600 | case 0x827B: |
9601 | return "GL_INTERNALFORMAT_ALPHA_TYPE" ; |
9602 | case 0x827C: |
9603 | return "GL_INTERNALFORMAT_DEPTH_TYPE" ; |
9604 | case 0x827D: |
9605 | return "GL_INTERNALFORMAT_STENCIL_TYPE" ; |
9606 | case 0x827E: |
9607 | return "GL_MAX_WIDTH" ; |
9608 | case 0x827F: |
9609 | return "GL_MAX_HEIGHT" ; |
9610 | case 0x8280: |
9611 | return "GL_MAX_DEPTH" ; |
9612 | case 0x8281: |
9613 | return "GL_MAX_LAYERS" ; |
9614 | case 0x8282: |
9615 | return "GL_MAX_COMBINED_DIMENSIONS" ; |
9616 | case 0x8283: |
9617 | return "GL_COLOR_COMPONENTS" ; |
9618 | case 0x8284: |
9619 | return "GL_DEPTH_COMPONENTS" ; |
9620 | case 0x8285: |
9621 | return "GL_STENCIL_COMPONENTS" ; |
9622 | case 0x8286: |
9623 | return "GL_COLOR_RENDERABLE" ; |
9624 | case 0x8287: |
9625 | return "GL_DEPTH_RENDERABLE" ; |
9626 | case 0x8288: |
9627 | return "GL_STENCIL_RENDERABLE" ; |
9628 | case 0x8289: |
9629 | return "GL_FRAMEBUFFER_RENDERABLE" ; |
9630 | case 0x828A: |
9631 | return "GL_FRAMEBUFFER_RENDERABLE_LAYERED" ; |
9632 | case 0x828B: |
9633 | return "GL_FRAMEBUFFER_BLEND" ; |
9634 | case 0x828C: |
9635 | return "GL_READ_PIXELS" ; |
9636 | case 0x828D: |
9637 | return "GL_READ_PIXELS_FORMAT" ; |
9638 | case 0x828E: |
9639 | return "GL_READ_PIXELS_TYPE" ; |
9640 | case 0x828F: |
9641 | return "GL_TEXTURE_IMAGE_FORMAT" ; |
9642 | case 0x8290: |
9643 | return "GL_TEXTURE_IMAGE_TYPE" ; |
9644 | case 0x8291: |
9645 | return "GL_GET_TEXTURE_IMAGE_FORMAT" ; |
9646 | case 0x8292: |
9647 | return "GL_GET_TEXTURE_IMAGE_TYPE" ; |
9648 | case 0x8293: |
9649 | return "GL_MIPMAP" ; |
9650 | case 0x8294: |
9651 | return "GL_MANUAL_GENERATE_MIPMAP" ; |
9652 | case 0x8295: |
9653 | return "GL_AUTO_GENERATE_MIPMAP" ; |
9654 | case 0x8296: |
9655 | return "GL_COLOR_ENCODING" ; |
9656 | case 0x8297: |
9657 | return "GL_SRGB_READ" ; |
9658 | case 0x8298: |
9659 | return "GL_SRGB_WRITE" ; |
9660 | case 0x829A: |
9661 | return "GL_FILTER" ; |
9662 | case 0x829B: |
9663 | return "GL_VERTEX_TEXTURE" ; |
9664 | case 0x829C: |
9665 | return "GL_TESS_CONTROL_TEXTURE" ; |
9666 | case 0x829D: |
9667 | return "GL_TESS_EVALUATION_TEXTURE" ; |
9668 | case 0x829E: |
9669 | return "GL_GEOMETRY_TEXTURE" ; |
9670 | case 0x829F: |
9671 | return "GL_FRAGMENT_TEXTURE" ; |
9672 | case 0x82A0: |
9673 | return "GL_COMPUTE_TEXTURE" ; |
9674 | case 0x82A1: |
9675 | return "GL_TEXTURE_SHADOW" ; |
9676 | case 0x82A2: |
9677 | return "GL_TEXTURE_GATHER" ; |
9678 | case 0x82A3: |
9679 | return "GL_TEXTURE_GATHER_SHADOW" ; |
9680 | case 0x82A4: |
9681 | return "GL_SHADER_IMAGE_LOAD" ; |
9682 | case 0x82A5: |
9683 | return "GL_SHADER_IMAGE_STORE" ; |
9684 | case 0x82A6: |
9685 | return "GL_SHADER_IMAGE_ATOMIC" ; |
9686 | case 0x82A7: |
9687 | return "GL_IMAGE_TEXEL_SIZE" ; |
9688 | case 0x82A8: |
9689 | return "GL_IMAGE_COMPATIBILITY_CLASS" ; |
9690 | case 0x82A9: |
9691 | return "GL_IMAGE_PIXEL_FORMAT" ; |
9692 | case 0x82AA: |
9693 | return "GL_IMAGE_PIXEL_TYPE" ; |
9694 | case 0x82AC: |
9695 | return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" ; |
9696 | case 0x82AD: |
9697 | return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" ; |
9698 | case 0x82AE: |
9699 | return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" ; |
9700 | case 0x82AF: |
9701 | return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" ; |
9702 | case 0x82B1: |
9703 | return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" ; |
9704 | case 0x82B2: |
9705 | return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" ; |
9706 | case 0x82B3: |
9707 | return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE" ; |
9708 | case 0x82B4: |
9709 | return "GL_CLEAR_BUFFER" ; |
9710 | case 0x82B5: |
9711 | return "GL_TEXTURE_VIEW" ; |
9712 | case 0x82B6: |
9713 | return "GL_VIEW_COMPATIBILITY_CLASS" ; |
9714 | case 0x82B7: |
9715 | return "GL_FULL_SUPPORT" ; |
9716 | case 0x82B8: |
9717 | return "GL_CAVEAT_SUPPORT" ; |
9718 | case 0x82B9: |
9719 | return "GL_IMAGE_CLASS_4_X_32" ; |
9720 | case 0x82BA: |
9721 | return "GL_IMAGE_CLASS_2_X_32" ; |
9722 | case 0x82BB: |
9723 | return "GL_IMAGE_CLASS_1_X_32" ; |
9724 | case 0x82BC: |
9725 | return "GL_IMAGE_CLASS_4_X_16" ; |
9726 | case 0x82BD: |
9727 | return "GL_IMAGE_CLASS_2_X_16" ; |
9728 | case 0x82BE: |
9729 | return "GL_IMAGE_CLASS_1_X_16" ; |
9730 | case 0x82BF: |
9731 | return "GL_IMAGE_CLASS_4_X_8" ; |
9732 | case 0x82C0: |
9733 | return "GL_IMAGE_CLASS_2_X_8" ; |
9734 | case 0x82C1: |
9735 | return "GL_IMAGE_CLASS_1_X_8" ; |
9736 | case 0x82C2: |
9737 | return "GL_IMAGE_CLASS_11_11_10" ; |
9738 | case 0x82C3: |
9739 | return "GL_IMAGE_CLASS_10_10_10_2" ; |
9740 | case 0x82C4: |
9741 | return "GL_VIEW_CLASS_128_BITS" ; |
9742 | case 0x82C5: |
9743 | return "GL_VIEW_CLASS_96_BITS" ; |
9744 | case 0x82C6: |
9745 | return "GL_VIEW_CLASS_64_BITS" ; |
9746 | case 0x82C7: |
9747 | return "GL_VIEW_CLASS_48_BITS" ; |
9748 | case 0x82C8: |
9749 | return "GL_VIEW_CLASS_32_BITS" ; |
9750 | case 0x82C9: |
9751 | return "GL_VIEW_CLASS_24_BITS" ; |
9752 | case 0x82CA: |
9753 | return "GL_VIEW_CLASS_16_BITS" ; |
9754 | case 0x82CB: |
9755 | return "GL_VIEW_CLASS_8_BITS" ; |
9756 | case 0x82CC: |
9757 | return "GL_VIEW_CLASS_S3TC_DXT1_RGB" ; |
9758 | case 0x82CD: |
9759 | return "GL_VIEW_CLASS_S3TC_DXT1_RGBA" ; |
9760 | case 0x82CE: |
9761 | return "GL_VIEW_CLASS_S3TC_DXT3_RGBA" ; |
9762 | case 0x82CF: |
9763 | return "GL_VIEW_CLASS_S3TC_DXT5_RGBA" ; |
9764 | case 0x82D0: |
9765 | return "GL_VIEW_CLASS_RGTC1_RED" ; |
9766 | case 0x82D1: |
9767 | return "GL_VIEW_CLASS_RGTC2_RG" ; |
9768 | case 0x82D2: |
9769 | return "GL_VIEW_CLASS_BPTC_UNORM" ; |
9770 | case 0x82D3: |
9771 | return "GL_VIEW_CLASS_BPTC_FLOAT" ; |
9772 | case 0x82D4: |
9773 | return "GL_VERTEX_ATTRIB_BINDING" ; |
9774 | case 0x82D5: |
9775 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
9776 | case 0x82D6: |
9777 | return "GL_VERTEX_BINDING_DIVISOR" ; |
9778 | case 0x82D7: |
9779 | return "GL_VERTEX_BINDING_OFFSET" ; |
9780 | case 0x82D8: |
9781 | return "GL_VERTEX_BINDING_STRIDE" ; |
9782 | case 0x82D9: |
9783 | return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
9784 | case 0x82DA: |
9785 | return "GL_MAX_VERTEX_ATTRIB_BINDINGS" ; |
9786 | case 0x82DB: |
9787 | return "GL_TEXTURE_VIEW_MIN_LEVEL" ; |
9788 | case 0x82DC: |
9789 | return "GL_TEXTURE_VIEW_NUM_LEVELS" ; |
9790 | case 0x82DD: |
9791 | return "GL_TEXTURE_VIEW_MIN_LAYER" ; |
9792 | case 0x82DE: |
9793 | return "GL_TEXTURE_VIEW_NUM_LAYERS" ; |
9794 | case 0x82DF: |
9795 | return "GL_TEXTURE_IMMUTABLE_LEVELS" ; |
9796 | case 0x82E0: |
9797 | return "GL_BUFFER" ; |
9798 | case 0x82E1: |
9799 | return "GL_SHADER" ; |
9800 | case 0x82E2: |
9801 | return "GL_PROGRAM" ; |
9802 | case 0x82E3: |
9803 | return "GL_QUERY" ; |
9804 | case 0x82E4: |
9805 | return "GL_PROGRAM_PIPELINE" ; |
9806 | case 0x82E5: |
9807 | return "GL_MAX_VERTEX_ATTRIB_STRIDE" ; |
9808 | case 0x82E6: |
9809 | return "GL_SAMPLER" ; |
9810 | case 0x82E7: |
9811 | return "GL_DISPLAY_LIST" ; |
9812 | case 0x82E8: |
9813 | return "GL_MAX_LABEL_LENGTH" ; |
9814 | case 0x82E9: |
9815 | return "GL_NUM_SHADING_LANGUAGE_VERSIONS" ; |
9816 | case 0x82EA: |
9817 | return "GL_QUERY_TARGET" ; |
9818 | case 0x82EC: |
9819 | return "GL_TRANSFORM_FEEDBACK_OVERFLOW" ; |
9820 | case 0x82ED: |
9821 | return "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW" ; |
9822 | case 0x82EE: |
9823 | return "GL_VERTICES_SUBMITTED" ; |
9824 | case 0x82EF: |
9825 | return "GL_PRIMITIVES_SUBMITTED" ; |
9826 | case 0x82F0: |
9827 | return "GL_VERTEX_SHADER_INVOCATIONS" ; |
9828 | case 0x82F1: |
9829 | return "GL_TESS_CONTROL_SHADER_PATCHES" ; |
9830 | case 0x82F2: |
9831 | return "GL_TESS_EVALUATION_SHADER_INVOCATIONS" ; |
9832 | case 0x82F3: |
9833 | return "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED" ; |
9834 | case 0x82F4: |
9835 | return "GL_FRAGMENT_SHADER_INVOCATIONS" ; |
9836 | case 0x82F5: |
9837 | return "GL_COMPUTE_SHADER_INVOCATIONS" ; |
9838 | case 0x82F6: |
9839 | return "GL_CLIPPING_INPUT_PRIMITIVES" ; |
9840 | case 0x82F7: |
9841 | return "GL_CLIPPING_OUTPUT_PRIMITIVES" ; |
9842 | case 0x82F9: |
9843 | return "GL_MAX_CULL_DISTANCES" ; |
9844 | case 0x82FA: |
9845 | return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES" ; |
9846 | case 0x82FB: |
9847 | return "GL_CONTEXT_RELEASE_BEHAVIOR" ; |
9848 | case 0x82FC: |
9849 | return "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH" ; |
9850 | case 0x8362: |
9851 | return "GL_UNSIGNED_BYTE_2_3_3_REV" ; |
9852 | case 0x8363: |
9853 | return "GL_UNSIGNED_SHORT_5_6_5" ; |
9854 | case 0x8364: |
9855 | return "GL_UNSIGNED_SHORT_5_6_5_REV" ; |
9856 | case 0x8365: |
9857 | return "GL_UNSIGNED_SHORT_4_4_4_4_REV" ; |
9858 | case 0x8366: |
9859 | return "GL_UNSIGNED_SHORT_1_5_5_5_REV" ; |
9860 | case 0x8367: |
9861 | return "GL_UNSIGNED_INT_8_8_8_8_REV" ; |
9862 | case 0x8368: |
9863 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
9864 | case 0x8370: |
9865 | return "GL_MIRRORED_REPEAT" ; |
9866 | case 0x83F0: |
9867 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
9868 | case 0x83F1: |
9869 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
9870 | case 0x83F2: |
9871 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
9872 | case 0x83F3: |
9873 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
9874 | case 0x8450: |
9875 | return "GL_FOG_COORD_SRC" ; |
9876 | case 0x8451: |
9877 | return "GL_FOG_COORD" ; |
9878 | case 0x8452: |
9879 | return "GL_FRAGMENT_DEPTH" ; |
9880 | case 0x8453: |
9881 | return "GL_CURRENT_FOG_COORD" ; |
9882 | case 0x8454: |
9883 | return "GL_FOG_COORD_ARRAY_TYPE" ; |
9884 | case 0x8455: |
9885 | return "GL_FOG_COORD_ARRAY_STRIDE" ; |
9886 | case 0x8456: |
9887 | return "GL_FOG_COORD_ARRAY_POINTER" ; |
9888 | case 0x8457: |
9889 | return "GL_FOG_COORD_ARRAY" ; |
9890 | case 0x8458: |
9891 | return "GL_COLOR_SUM" ; |
9892 | case 0x8459: |
9893 | return "GL_CURRENT_SECONDARY_COLOR" ; |
9894 | case 0x845A: |
9895 | return "GL_SECONDARY_COLOR_ARRAY_SIZE" ; |
9896 | case 0x845B: |
9897 | return "GL_SECONDARY_COLOR_ARRAY_TYPE" ; |
9898 | case 0x845C: |
9899 | return "GL_SECONDARY_COLOR_ARRAY_STRIDE" ; |
9900 | case 0x845D: |
9901 | return "GL_SECONDARY_COLOR_ARRAY_POINTER" ; |
9902 | case 0x845E: |
9903 | return "GL_SECONDARY_COLOR_ARRAY" ; |
9904 | case 0x845F: |
9905 | return "GL_CURRENT_RASTER_SECONDARY_COLOR" ; |
9906 | case 0x846D: |
9907 | return "GL_ALIASED_POINT_SIZE_RANGE" ; |
9908 | case 0x846E: |
9909 | return "GL_ALIASED_LINE_WIDTH_RANGE" ; |
9910 | case 0x84C0: |
9911 | return "GL_TEXTURE0" ; |
9912 | case 0x84C1: |
9913 | return "GL_TEXTURE1" ; |
9914 | case 0x84C2: |
9915 | return "GL_TEXTURE2" ; |
9916 | case 0x84C3: |
9917 | return "GL_TEXTURE3" ; |
9918 | case 0x84C4: |
9919 | return "GL_TEXTURE4" ; |
9920 | case 0x84C5: |
9921 | return "GL_TEXTURE5" ; |
9922 | case 0x84C6: |
9923 | return "GL_TEXTURE6" ; |
9924 | case 0x84C7: |
9925 | return "GL_TEXTURE7" ; |
9926 | case 0x84C8: |
9927 | return "GL_TEXTURE8" ; |
9928 | case 0x84C9: |
9929 | return "GL_TEXTURE9" ; |
9930 | case 0x84CA: |
9931 | return "GL_TEXTURE10" ; |
9932 | case 0x84CB: |
9933 | return "GL_TEXTURE11" ; |
9934 | case 0x84CC: |
9935 | return "GL_TEXTURE12" ; |
9936 | case 0x84CD: |
9937 | return "GL_TEXTURE13" ; |
9938 | case 0x84CE: |
9939 | return "GL_TEXTURE14" ; |
9940 | case 0x84CF: |
9941 | return "GL_TEXTURE15" ; |
9942 | case 0x84D0: |
9943 | return "GL_TEXTURE16" ; |
9944 | case 0x84D1: |
9945 | return "GL_TEXTURE17" ; |
9946 | case 0x84D2: |
9947 | return "GL_TEXTURE18" ; |
9948 | case 0x84D3: |
9949 | return "GL_TEXTURE19" ; |
9950 | case 0x84D4: |
9951 | return "GL_TEXTURE20" ; |
9952 | case 0x84D5: |
9953 | return "GL_TEXTURE21" ; |
9954 | case 0x84D6: |
9955 | return "GL_TEXTURE22" ; |
9956 | case 0x84D7: |
9957 | return "GL_TEXTURE23" ; |
9958 | case 0x84D8: |
9959 | return "GL_TEXTURE24" ; |
9960 | case 0x84D9: |
9961 | return "GL_TEXTURE25" ; |
9962 | case 0x84DA: |
9963 | return "GL_TEXTURE26" ; |
9964 | case 0x84DB: |
9965 | return "GL_TEXTURE27" ; |
9966 | case 0x84DC: |
9967 | return "GL_TEXTURE28" ; |
9968 | case 0x84DD: |
9969 | return "GL_TEXTURE29" ; |
9970 | case 0x84DE: |
9971 | return "GL_TEXTURE30" ; |
9972 | case 0x84DF: |
9973 | return "GL_TEXTURE31" ; |
9974 | case 0x84E0: |
9975 | return "GL_ACTIVE_TEXTURE" ; |
9976 | case 0x84E1: |
9977 | return "GL_CLIENT_ACTIVE_TEXTURE" ; |
9978 | case 0x84E2: |
9979 | return "GL_MAX_TEXTURE_UNITS" ; |
9980 | case 0x84E3: |
9981 | return "GL_TRANSPOSE_MODELVIEW_MATRIX" ; |
9982 | case 0x84E4: |
9983 | return "GL_TRANSPOSE_PROJECTION_MATRIX" ; |
9984 | case 0x84E5: |
9985 | return "GL_TRANSPOSE_TEXTURE_MATRIX" ; |
9986 | case 0x84E6: |
9987 | return "GL_TRANSPOSE_COLOR_MATRIX" ; |
9988 | case 0x84E7: |
9989 | return "GL_SUBTRACT" ; |
9990 | case 0x84E8: |
9991 | return "GL_MAX_RENDERBUFFER_SIZE" ; |
9992 | case 0x84E9: |
9993 | return "GL_COMPRESSED_ALPHA" ; |
9994 | case 0x84EA: |
9995 | return "GL_COMPRESSED_LUMINANCE" ; |
9996 | case 0x84EB: |
9997 | return "GL_COMPRESSED_LUMINANCE_ALPHA" ; |
9998 | case 0x84EC: |
9999 | return "GL_COMPRESSED_INTENSITY" ; |
10000 | case 0x84ED: |
10001 | return "GL_COMPRESSED_RGB" ; |
10002 | case 0x84EE: |
10003 | return "GL_COMPRESSED_RGBA" ; |
10004 | case 0x84EF: |
10005 | return "GL_TEXTURE_COMPRESSION_HINT" ; |
10006 | case 0x84F0: |
10007 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
10008 | case 0x84F1: |
10009 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
10010 | case 0x84F2: |
10011 | return "GL_ALL_COMPLETED_NV" ; |
10012 | case 0x84F3: |
10013 | return "GL_FENCE_STATUS_NV" ; |
10014 | case 0x84F4: |
10015 | return "GL_FENCE_CONDITION_NV" ; |
10016 | case 0x84F5: |
10017 | return "GL_TEXTURE_RECTANGLE" ; |
10018 | case 0x84F6: |
10019 | return "GL_TEXTURE_BINDING_RECTANGLE" ; |
10020 | case 0x84F7: |
10021 | return "GL_PROXY_TEXTURE_RECTANGLE" ; |
10022 | case 0x84F8: |
10023 | return "GL_MAX_RECTANGLE_TEXTURE_SIZE" ; |
10024 | case 0x84F9: |
10025 | return "GL_DEPTH_STENCIL" ; |
10026 | case 0x84FA: |
10027 | return "GL_UNSIGNED_INT_24_8" ; |
10028 | case 0x84FD: |
10029 | return "GL_MAX_TEXTURE_LOD_BIAS" ; |
10030 | case 0x84FE: |
10031 | return "GL_TEXTURE_MAX_ANISOTROPY" ; |
10032 | case 0x84FF: |
10033 | return "GL_MAX_TEXTURE_MAX_ANISOTROPY" ; |
10034 | case 0x8500: |
10035 | return "GL_TEXTURE_FILTER_CONTROL" ; |
10036 | case 0x8501: |
10037 | return "GL_TEXTURE_LOD_BIAS" ; |
10038 | case 0x8507: |
10039 | return "GL_INCR_WRAP" ; |
10040 | case 0x8508: |
10041 | return "GL_DECR_WRAP" ; |
10042 | case 0x8511: |
10043 | return "GL_NORMAL_MAP" ; |
10044 | case 0x8512: |
10045 | return "GL_REFLECTION_MAP" ; |
10046 | case 0x8513: |
10047 | return "GL_TEXTURE_CUBE_MAP" ; |
10048 | case 0x8514: |
10049 | return "GL_TEXTURE_BINDING_CUBE_MAP" ; |
10050 | case 0x8515: |
10051 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ; |
10052 | case 0x8516: |
10053 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ; |
10054 | case 0x8517: |
10055 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ; |
10056 | case 0x8518: |
10057 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ; |
10058 | case 0x8519: |
10059 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ; |
10060 | case 0x851A: |
10061 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ; |
10062 | case 0x851B: |
10063 | return "GL_PROXY_TEXTURE_CUBE_MAP" ; |
10064 | case 0x851C: |
10065 | return "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ; |
10066 | case 0x8570: |
10067 | return "GL_COMBINE" ; |
10068 | case 0x8571: |
10069 | return "GL_COMBINE_RGB" ; |
10070 | case 0x8572: |
10071 | return "GL_COMBINE_ALPHA" ; |
10072 | case 0x8573: |
10073 | return "GL_RGB_SCALE" ; |
10074 | case 0x8574: |
10075 | return "GL_ADD_SIGNED" ; |
10076 | case 0x8575: |
10077 | return "GL_INTERPOLATE" ; |
10078 | case 0x8576: |
10079 | return "GL_CONSTANT" ; |
10080 | case 0x8577: |
10081 | return "GL_PRIMARY_COLOR" ; |
10082 | case 0x8578: |
10083 | return "GL_PREVIOUS" ; |
10084 | case 0x8580: |
10085 | return "GL_SRC0_RGB" ; |
10086 | case 0x8581: |
10087 | return "GL_SRC1_RGB" ; |
10088 | case 0x8582: |
10089 | return "GL_SRC2_RGB" ; |
10090 | case 0x8588: |
10091 | return "GL_SRC0_ALPHA" ; |
10092 | case 0x8589: |
10093 | return "GL_SRC1_ALPHA" ; |
10094 | case 0x858A: |
10095 | return "GL_SRC2_ALPHA" ; |
10096 | case 0x8590: |
10097 | return "GL_OPERAND0_RGB" ; |
10098 | case 0x8591: |
10099 | return "GL_OPERAND1_RGB" ; |
10100 | case 0x8592: |
10101 | return "GL_OPERAND2_RGB" ; |
10102 | case 0x8598: |
10103 | return "GL_OPERAND0_ALPHA" ; |
10104 | case 0x8599: |
10105 | return "GL_OPERAND1_ALPHA" ; |
10106 | case 0x859A: |
10107 | return "GL_OPERAND2_ALPHA" ; |
10108 | case 0x85B5: |
10109 | return "GL_VERTEX_ARRAY_BINDING" ; |
10110 | case 0x8622: |
10111 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
10112 | case 0x8623: |
10113 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
10114 | case 0x8624: |
10115 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
10116 | case 0x8625: |
10117 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
10118 | case 0x8626: |
10119 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
10120 | case 0x8642: |
10121 | return "GL_PROGRAM_POINT_SIZE" ; |
10122 | case 0x8643: |
10123 | return "GL_VERTEX_PROGRAM_TWO_SIDE" ; |
10124 | case 0x8645: |
10125 | return "GL_VERTEX_ATTRIB_ARRAY_POINTER" ; |
10126 | case 0x864F: |
10127 | return "GL_DEPTH_CLAMP" ; |
10128 | case 0x86A0: |
10129 | return "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" ; |
10130 | case 0x86A1: |
10131 | return "GL_TEXTURE_COMPRESSED" ; |
10132 | case 0x86A2: |
10133 | return "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ; |
10134 | case 0x86A3: |
10135 | return "GL_COMPRESSED_TEXTURE_FORMATS" ; |
10136 | case 0x86AE: |
10137 | return "GL_DOT3_RGB" ; |
10138 | case 0x86AF: |
10139 | return "GL_DOT3_RGBA" ; |
10140 | case 0x8741: |
10141 | return "GL_PROGRAM_BINARY_LENGTH" ; |
10142 | case 0x8743: |
10143 | return "GL_MIRROR_CLAMP_TO_EDGE" ; |
10144 | case 0x874E: |
10145 | return "GL_VERTEX_ATTRIB_ARRAY_LONG" ; |
10146 | case 0x8764: |
10147 | return "GL_BUFFER_SIZE" ; |
10148 | case 0x8765: |
10149 | return "GL_BUFFER_USAGE" ; |
10150 | case 0x87FE: |
10151 | return "GL_NUM_PROGRAM_BINARY_FORMATS" ; |
10152 | case 0x87FF: |
10153 | return "GL_PROGRAM_BINARY_FORMATS" ; |
10154 | case 0x8800: |
10155 | return "GL_STENCIL_BACK_FUNC" ; |
10156 | case 0x8801: |
10157 | return "GL_STENCIL_BACK_FAIL" ; |
10158 | case 0x8802: |
10159 | return "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ; |
10160 | case 0x8803: |
10161 | return "GL_STENCIL_BACK_PASS_DEPTH_PASS" ; |
10162 | case 0x8814: |
10163 | return "GL_RGBA32F" ; |
10164 | case 0x8815: |
10165 | return "GL_RGB32F" ; |
10166 | case 0x8816: |
10167 | return "GL_ALPHA32F_EXT" ; |
10168 | case 0x8818: |
10169 | return "GL_LUMINANCE32F_EXT" ; |
10170 | case 0x8819: |
10171 | return "GL_LUMINANCE_ALPHA32F_EXT" ; |
10172 | case 0x881A: |
10173 | return "GL_RGBA16F" ; |
10174 | case 0x881B: |
10175 | return "GL_RGB16F" ; |
10176 | case 0x881C: |
10177 | return "GL_ALPHA16F_EXT" ; |
10178 | case 0x881E: |
10179 | return "GL_LUMINANCE16F_EXT" ; |
10180 | case 0x881F: |
10181 | return "GL_LUMINANCE_ALPHA16F_EXT" ; |
10182 | case 0x8824: |
10183 | return "GL_MAX_DRAW_BUFFERS" ; |
10184 | case 0x8825: |
10185 | return "GL_DRAW_BUFFER0" ; |
10186 | case 0x8826: |
10187 | return "GL_DRAW_BUFFER1" ; |
10188 | case 0x8827: |
10189 | return "GL_DRAW_BUFFER2" ; |
10190 | case 0x8828: |
10191 | return "GL_DRAW_BUFFER3" ; |
10192 | case 0x8829: |
10193 | return "GL_DRAW_BUFFER4" ; |
10194 | case 0x882A: |
10195 | return "GL_DRAW_BUFFER5" ; |
10196 | case 0x882B: |
10197 | return "GL_DRAW_BUFFER6" ; |
10198 | case 0x882C: |
10199 | return "GL_DRAW_BUFFER7" ; |
10200 | case 0x882D: |
10201 | return "GL_DRAW_BUFFER8" ; |
10202 | case 0x882E: |
10203 | return "GL_DRAW_BUFFER9" ; |
10204 | case 0x882F: |
10205 | return "GL_DRAW_BUFFER10" ; |
10206 | case 0x8830: |
10207 | return "GL_DRAW_BUFFER11" ; |
10208 | case 0x8831: |
10209 | return "GL_DRAW_BUFFER12" ; |
10210 | case 0x8832: |
10211 | return "GL_DRAW_BUFFER13" ; |
10212 | case 0x8833: |
10213 | return "GL_DRAW_BUFFER14" ; |
10214 | case 0x8834: |
10215 | return "GL_DRAW_BUFFER15" ; |
10216 | case 0x883D: |
10217 | return "GL_BLEND_EQUATION_ALPHA" ; |
10218 | case 0x884A: |
10219 | return "GL_TEXTURE_DEPTH_SIZE" ; |
10220 | case 0x884B: |
10221 | return "GL_DEPTH_TEXTURE_MODE" ; |
10222 | case 0x884C: |
10223 | return "GL_TEXTURE_COMPARE_MODE" ; |
10224 | case 0x884D: |
10225 | return "GL_TEXTURE_COMPARE_FUNC" ; |
10226 | case 0x884E: |
10227 | return "GL_COMPARE_R_TO_TEXTURE" ; |
10228 | case 0x884F: |
10229 | return "GL_TEXTURE_CUBE_MAP_SEAMLESS" ; |
10230 | case 0x8861: |
10231 | return "GL_POINT_SPRITE" ; |
10232 | case 0x8862: |
10233 | return "GL_COORD_REPLACE" ; |
10234 | case 0x8864: |
10235 | return "GL_QUERY_COUNTER_BITS" ; |
10236 | case 0x8865: |
10237 | return "GL_CURRENT_QUERY" ; |
10238 | case 0x8866: |
10239 | return "GL_QUERY_RESULT" ; |
10240 | case 0x8867: |
10241 | return "GL_QUERY_RESULT_AVAILABLE" ; |
10242 | case 0x8869: |
10243 | return "GL_MAX_VERTEX_ATTRIBS" ; |
10244 | case 0x886A: |
10245 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
10246 | case 0x886C: |
10247 | return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" ; |
10248 | case 0x886D: |
10249 | return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" ; |
10250 | case 0x8871: |
10251 | return "GL_MAX_TEXTURE_COORDS" ; |
10252 | case 0x8872: |
10253 | return "GL_MAX_TEXTURE_IMAGE_UNITS" ; |
10254 | case 0x887F: |
10255 | return "GL_GEOMETRY_SHADER_INVOCATIONS" ; |
10256 | case 0x8892: |
10257 | return "GL_ARRAY_BUFFER" ; |
10258 | case 0x8893: |
10259 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
10260 | case 0x8894: |
10261 | return "GL_ARRAY_BUFFER_BINDING" ; |
10262 | case 0x8895: |
10263 | return "GL_ELEMENT_ARRAY_BUFFER_BINDING" ; |
10264 | case 0x8896: |
10265 | return "GL_VERTEX_ARRAY_BUFFER_BINDING" ; |
10266 | case 0x8897: |
10267 | return "GL_NORMAL_ARRAY_BUFFER_BINDING" ; |
10268 | case 0x8898: |
10269 | return "GL_COLOR_ARRAY_BUFFER_BINDING" ; |
10270 | case 0x8899: |
10271 | return "GL_INDEX_ARRAY_BUFFER_BINDING" ; |
10272 | case 0x889A: |
10273 | return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" ; |
10274 | case 0x889B: |
10275 | return "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" ; |
10276 | case 0x889C: |
10277 | return "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" ; |
10278 | case 0x889D: |
10279 | return "GL_FOG_COORD_ARRAY_BUFFER_BINDING" ; |
10280 | case 0x889E: |
10281 | return "GL_WEIGHT_ARRAY_BUFFER_BINDING" ; |
10282 | case 0x889F: |
10283 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
10284 | case 0x88B8: |
10285 | return "GL_READ_ONLY" ; |
10286 | case 0x88B9: |
10287 | return "GL_WRITE_ONLY" ; |
10288 | case 0x88BA: |
10289 | return "GL_READ_WRITE" ; |
10290 | case 0x88BB: |
10291 | return "GL_BUFFER_ACCESS" ; |
10292 | case 0x88BC: |
10293 | return "GL_BUFFER_MAPPED" ; |
10294 | case 0x88BD: |
10295 | return "GL_BUFFER_MAP_POINTER" ; |
10296 | case 0x88BF: |
10297 | return "GL_TIME_ELAPSED" ; |
10298 | case 0x88E0: |
10299 | return "GL_STREAM_DRAW" ; |
10300 | case 0x88E1: |
10301 | return "GL_STREAM_READ" ; |
10302 | case 0x88E2: |
10303 | return "GL_STREAM_COPY" ; |
10304 | case 0x88E4: |
10305 | return "GL_STATIC_DRAW" ; |
10306 | case 0x88E5: |
10307 | return "GL_STATIC_READ" ; |
10308 | case 0x88E6: |
10309 | return "GL_STATIC_COPY" ; |
10310 | case 0x88E8: |
10311 | return "GL_DYNAMIC_DRAW" ; |
10312 | case 0x88E9: |
10313 | return "GL_DYNAMIC_READ" ; |
10314 | case 0x88EA: |
10315 | return "GL_DYNAMIC_COPY" ; |
10316 | case 0x88EB: |
10317 | return "GL_PIXEL_PACK_BUFFER" ; |
10318 | case 0x88EC: |
10319 | return "GL_PIXEL_UNPACK_BUFFER" ; |
10320 | case 0x88ED: |
10321 | return "GL_PIXEL_PACK_BUFFER_BINDING" ; |
10322 | case 0x88EF: |
10323 | return "GL_PIXEL_UNPACK_BUFFER_BINDING" ; |
10324 | case 0x88F0: |
10325 | return "GL_DEPTH24_STENCIL8" ; |
10326 | case 0x88F1: |
10327 | return "GL_TEXTURE_STENCIL_SIZE" ; |
10328 | case 0x88F9: |
10329 | return "GL_SRC1_COLOR" ; |
10330 | case 0x88FA: |
10331 | return "GL_ONE_MINUS_SRC1_COLOR" ; |
10332 | case 0x88FB: |
10333 | return "GL_ONE_MINUS_SRC1_ALPHA" ; |
10334 | case 0x88FC: |
10335 | return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" ; |
10336 | case 0x88FD: |
10337 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
10338 | case 0x88FE: |
10339 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
10340 | case 0x88FF: |
10341 | return "GL_MAX_ARRAY_TEXTURE_LAYERS" ; |
10342 | case 0x8904: |
10343 | return "GL_MIN_PROGRAM_TEXEL_OFFSET" ; |
10344 | case 0x8905: |
10345 | return "GL_MAX_PROGRAM_TEXEL_OFFSET" ; |
10346 | case 0x8914: |
10347 | return "GL_SAMPLES_PASSED" ; |
10348 | case 0x8916: |
10349 | return "GL_GEOMETRY_VERTICES_OUT" ; |
10350 | case 0x8917: |
10351 | return "GL_GEOMETRY_INPUT_TYPE" ; |
10352 | case 0x8918: |
10353 | return "GL_GEOMETRY_OUTPUT_TYPE" ; |
10354 | case 0x8919: |
10355 | return "GL_SAMPLER_BINDING" ; |
10356 | case 0x891A: |
10357 | return "GL_CLAMP_VERTEX_COLOR" ; |
10358 | case 0x891B: |
10359 | return "GL_CLAMP_FRAGMENT_COLOR" ; |
10360 | case 0x891C: |
10361 | return "GL_CLAMP_READ_COLOR" ; |
10362 | case 0x891D: |
10363 | return "GL_FIXED_ONLY" ; |
10364 | case 0x8A11: |
10365 | return "GL_UNIFORM_BUFFER" ; |
10366 | case 0x8A28: |
10367 | return "GL_UNIFORM_BUFFER_BINDING" ; |
10368 | case 0x8A29: |
10369 | return "GL_UNIFORM_BUFFER_START" ; |
10370 | case 0x8A2A: |
10371 | return "GL_UNIFORM_BUFFER_SIZE" ; |
10372 | case 0x8A2B: |
10373 | return "GL_MAX_VERTEX_UNIFORM_BLOCKS" ; |
10374 | case 0x8A2C: |
10375 | return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" ; |
10376 | case 0x8A2D: |
10377 | return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" ; |
10378 | case 0x8A2E: |
10379 | return "GL_MAX_COMBINED_UNIFORM_BLOCKS" ; |
10380 | case 0x8A2F: |
10381 | return "GL_MAX_UNIFORM_BUFFER_BINDINGS" ; |
10382 | case 0x8A30: |
10383 | return "GL_MAX_UNIFORM_BLOCK_SIZE" ; |
10384 | case 0x8A31: |
10385 | return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" ; |
10386 | case 0x8A32: |
10387 | return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" ; |
10388 | case 0x8A33: |
10389 | return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" ; |
10390 | case 0x8A34: |
10391 | return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" ; |
10392 | case 0x8A35: |
10393 | return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" ; |
10394 | case 0x8A36: |
10395 | return "GL_ACTIVE_UNIFORM_BLOCKS" ; |
10396 | case 0x8A37: |
10397 | return "GL_UNIFORM_TYPE" ; |
10398 | case 0x8A38: |
10399 | return "GL_UNIFORM_SIZE" ; |
10400 | case 0x8A39: |
10401 | return "GL_UNIFORM_NAME_LENGTH" ; |
10402 | case 0x8A3A: |
10403 | return "GL_UNIFORM_BLOCK_INDEX" ; |
10404 | case 0x8A3B: |
10405 | return "GL_UNIFORM_OFFSET" ; |
10406 | case 0x8A3C: |
10407 | return "GL_UNIFORM_ARRAY_STRIDE" ; |
10408 | case 0x8A3D: |
10409 | return "GL_UNIFORM_MATRIX_STRIDE" ; |
10410 | case 0x8A3E: |
10411 | return "GL_UNIFORM_IS_ROW_MAJOR" ; |
10412 | case 0x8A3F: |
10413 | return "GL_UNIFORM_BLOCK_BINDING" ; |
10414 | case 0x8A40: |
10415 | return "GL_UNIFORM_BLOCK_DATA_SIZE" ; |
10416 | case 0x8A41: |
10417 | return "GL_UNIFORM_BLOCK_NAME_LENGTH" ; |
10418 | case 0x8A42: |
10419 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" ; |
10420 | case 0x8A43: |
10421 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" ; |
10422 | case 0x8A44: |
10423 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" ; |
10424 | case 0x8A45: |
10425 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" ; |
10426 | case 0x8A46: |
10427 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" ; |
10428 | case 0x8A48: |
10429 | return "GL_TEXTURE_SRGB_DECODE_EXT" ; |
10430 | case 0x8A49: |
10431 | return "GL_DECODE_EXT" ; |
10432 | case 0x8A4A: |
10433 | return "GL_SKIP_DECODE_EXT" ; |
10434 | case 0x8A4F: |
10435 | return "GL_PROGRAM_PIPELINE_OBJECT_EXT" ; |
10436 | case 0x8A52: |
10437 | return "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" ; |
10438 | case 0x8B30: |
10439 | return "GL_FRAGMENT_SHADER" ; |
10440 | case 0x8B31: |
10441 | return "GL_VERTEX_SHADER" ; |
10442 | case 0x8B40: |
10443 | return "GL_PROGRAM_OBJECT_EXT" ; |
10444 | case 0x8B48: |
10445 | return "GL_SHADER_OBJECT_EXT" ; |
10446 | case 0x8B49: |
10447 | return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ; |
10448 | case 0x8B4A: |
10449 | return "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ; |
10450 | case 0x8B4B: |
10451 | return "GL_MAX_VARYING_FLOATS" ; |
10452 | case 0x8B4C: |
10453 | return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; |
10454 | case 0x8B4D: |
10455 | return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; |
10456 | case 0x8B4F: |
10457 | return "GL_SHADER_TYPE" ; |
10458 | case 0x8B50: |
10459 | return "GL_FLOAT_VEC2" ; |
10460 | case 0x8B51: |
10461 | return "GL_FLOAT_VEC3" ; |
10462 | case 0x8B52: |
10463 | return "GL_FLOAT_VEC4" ; |
10464 | case 0x8B53: |
10465 | return "GL_INT_VEC2" ; |
10466 | case 0x8B54: |
10467 | return "GL_INT_VEC3" ; |
10468 | case 0x8B55: |
10469 | return "GL_INT_VEC4" ; |
10470 | case 0x8B56: |
10471 | return "GL_BOOL" ; |
10472 | case 0x8B57: |
10473 | return "GL_BOOL_VEC2" ; |
10474 | case 0x8B58: |
10475 | return "GL_BOOL_VEC3" ; |
10476 | case 0x8B59: |
10477 | return "GL_BOOL_VEC4" ; |
10478 | case 0x8B5A: |
10479 | return "GL_FLOAT_MAT2" ; |
10480 | case 0x8B5B: |
10481 | return "GL_FLOAT_MAT3" ; |
10482 | case 0x8B5C: |
10483 | return "GL_FLOAT_MAT4" ; |
10484 | case 0x8B5D: |
10485 | return "GL_SAMPLER_1D" ; |
10486 | case 0x8B5E: |
10487 | return "GL_SAMPLER_2D" ; |
10488 | case 0x8B5F: |
10489 | return "GL_SAMPLER_3D" ; |
10490 | case 0x8B60: |
10491 | return "GL_SAMPLER_CUBE" ; |
10492 | case 0x8B61: |
10493 | return "GL_SAMPLER_1D_SHADOW" ; |
10494 | case 0x8B62: |
10495 | return "GL_SAMPLER_2D_SHADOW" ; |
10496 | case 0x8B63: |
10497 | return "GL_SAMPLER_2D_RECT" ; |
10498 | case 0x8B64: |
10499 | return "GL_SAMPLER_2D_RECT_SHADOW" ; |
10500 | case 0x8B65: |
10501 | return "GL_FLOAT_MAT2x3" ; |
10502 | case 0x8B66: |
10503 | return "GL_FLOAT_MAT2x4" ; |
10504 | case 0x8B67: |
10505 | return "GL_FLOAT_MAT3x2" ; |
10506 | case 0x8B68: |
10507 | return "GL_FLOAT_MAT3x4" ; |
10508 | case 0x8B69: |
10509 | return "GL_FLOAT_MAT4x2" ; |
10510 | case 0x8B6A: |
10511 | return "GL_FLOAT_MAT4x3" ; |
10512 | case 0x8B80: |
10513 | return "GL_DELETE_STATUS" ; |
10514 | case 0x8B81: |
10515 | return "GL_COMPILE_STATUS" ; |
10516 | case 0x8B82: |
10517 | return "GL_LINK_STATUS" ; |
10518 | case 0x8B83: |
10519 | return "GL_VALIDATE_STATUS" ; |
10520 | case 0x8B84: |
10521 | return "GL_INFO_LOG_LENGTH" ; |
10522 | case 0x8B85: |
10523 | return "GL_ATTACHED_SHADERS" ; |
10524 | case 0x8B86: |
10525 | return "GL_ACTIVE_UNIFORMS" ; |
10526 | case 0x8B87: |
10527 | return "GL_ACTIVE_UNIFORM_MAX_LENGTH" ; |
10528 | case 0x8B88: |
10529 | return "GL_SHADER_SOURCE_LENGTH" ; |
10530 | case 0x8B89: |
10531 | return "GL_ACTIVE_ATTRIBUTES" ; |
10532 | case 0x8B8A: |
10533 | return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ; |
10534 | case 0x8B8B: |
10535 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
10536 | case 0x8B8C: |
10537 | return "GL_SHADING_LANGUAGE_VERSION" ; |
10538 | case 0x8B8D: |
10539 | return "GL_CURRENT_PROGRAM" ; |
10540 | case 0x8B90: |
10541 | return "GL_PALETTE4_RGB8_OES" ; |
10542 | case 0x8B91: |
10543 | return "GL_PALETTE4_RGBA8_OES" ; |
10544 | case 0x8B92: |
10545 | return "GL_PALETTE4_R5_G6_B5_OES" ; |
10546 | case 0x8B93: |
10547 | return "GL_PALETTE4_RGBA4_OES" ; |
10548 | case 0x8B94: |
10549 | return "GL_PALETTE4_RGB5_A1_OES" ; |
10550 | case 0x8B95: |
10551 | return "GL_PALETTE8_RGB8_OES" ; |
10552 | case 0x8B96: |
10553 | return "GL_PALETTE8_RGBA8_OES" ; |
10554 | case 0x8B97: |
10555 | return "GL_PALETTE8_R5_G6_B5_OES" ; |
10556 | case 0x8B98: |
10557 | return "GL_PALETTE8_RGBA4_OES" ; |
10558 | case 0x8B99: |
10559 | return "GL_PALETTE8_RGB5_A1_OES" ; |
10560 | case 0x8B9A: |
10561 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
10562 | case 0x8B9B: |
10563 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
10564 | case 0x8BBB: |
10565 | return "GL_FRAMEBUFFER_FLIP_Y_MESA" ; |
10566 | case 0x8BC0: |
10567 | return "GL_COUNTER_TYPE_AMD" ; |
10568 | case 0x8BC1: |
10569 | return "GL_COUNTER_RANGE_AMD" ; |
10570 | case 0x8BC2: |
10571 | return "GL_UNSIGNED_INT64_AMD" ; |
10572 | case 0x8BC3: |
10573 | return "GL_PERCENTAGE_AMD" ; |
10574 | case 0x8BC4: |
10575 | return "GL_PERFMON_RESULT_AVAILABLE_AMD" ; |
10576 | case 0x8BC5: |
10577 | return "GL_PERFMON_RESULT_SIZE_AMD" ; |
10578 | case 0x8BC6: |
10579 | return "GL_PERFMON_RESULT_AMD" ; |
10580 | case 0x8C10: |
10581 | return "GL_TEXTURE_RED_TYPE" ; |
10582 | case 0x8C11: |
10583 | return "GL_TEXTURE_GREEN_TYPE" ; |
10584 | case 0x8C12: |
10585 | return "GL_TEXTURE_BLUE_TYPE" ; |
10586 | case 0x8C13: |
10587 | return "GL_TEXTURE_ALPHA_TYPE" ; |
10588 | case 0x8C14: |
10589 | return "GL_TEXTURE_LUMINANCE_TYPE" ; |
10590 | case 0x8C15: |
10591 | return "GL_TEXTURE_INTENSITY_TYPE" ; |
10592 | case 0x8C16: |
10593 | return "GL_TEXTURE_DEPTH_TYPE" ; |
10594 | case 0x8C17: |
10595 | return "GL_UNSIGNED_NORMALIZED" ; |
10596 | case 0x8C18: |
10597 | return "GL_TEXTURE_1D_ARRAY" ; |
10598 | case 0x8C19: |
10599 | return "GL_PROXY_TEXTURE_1D_ARRAY" ; |
10600 | case 0x8C1A: |
10601 | return "GL_TEXTURE_2D_ARRAY" ; |
10602 | case 0x8C1B: |
10603 | return "GL_PROXY_TEXTURE_2D_ARRAY" ; |
10604 | case 0x8C1C: |
10605 | return "GL_TEXTURE_BINDING_1D_ARRAY" ; |
10606 | case 0x8C1D: |
10607 | return "GL_TEXTURE_BINDING_2D_ARRAY" ; |
10608 | case 0x8C29: |
10609 | return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" ; |
10610 | case 0x8C2A: |
10611 | return "GL_TEXTURE_BUFFER" ; |
10612 | case 0x8C2B: |
10613 | return "GL_MAX_TEXTURE_BUFFER_SIZE" ; |
10614 | case 0x8C2C: |
10615 | return "GL_TEXTURE_BINDING_BUFFER" ; |
10616 | case 0x8C2D: |
10617 | return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING" ; |
10618 | case 0x8C2F: |
10619 | return "GL_ANY_SAMPLES_PASSED" ; |
10620 | case 0x8C36: |
10621 | return "GL_SAMPLE_SHADING" ; |
10622 | case 0x8C37: |
10623 | return "GL_MIN_SAMPLE_SHADING_VALUE" ; |
10624 | case 0x8C3A: |
10625 | return "GL_R11F_G11F_B10F" ; |
10626 | case 0x8C3B: |
10627 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
10628 | case 0x8C3D: |
10629 | return "GL_RGB9_E5" ; |
10630 | case 0x8C3E: |
10631 | return "GL_UNSIGNED_INT_5_9_9_9_REV" ; |
10632 | case 0x8C3F: |
10633 | return "GL_TEXTURE_SHARED_SIZE" ; |
10634 | case 0x8C40: |
10635 | return "GL_SRGB" ; |
10636 | case 0x8C41: |
10637 | return "GL_SRGB8" ; |
10638 | case 0x8C42: |
10639 | return "GL_SRGB_ALPHA" ; |
10640 | case 0x8C43: |
10641 | return "GL_SRGB8_ALPHA8" ; |
10642 | case 0x8C44: |
10643 | return "GL_SLUMINANCE_ALPHA" ; |
10644 | case 0x8C45: |
10645 | return "GL_SLUMINANCE8_ALPHA8" ; |
10646 | case 0x8C46: |
10647 | return "GL_SLUMINANCE" ; |
10648 | case 0x8C47: |
10649 | return "GL_SLUMINANCE8" ; |
10650 | case 0x8C48: |
10651 | return "GL_COMPRESSED_SRGB" ; |
10652 | case 0x8C49: |
10653 | return "GL_COMPRESSED_SRGB_ALPHA" ; |
10654 | case 0x8C4A: |
10655 | return "GL_COMPRESSED_SLUMINANCE" ; |
10656 | case 0x8C4B: |
10657 | return "GL_COMPRESSED_SLUMINANCE_ALPHA" ; |
10658 | case 0x8C76: |
10659 | return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ; |
10660 | case 0x8C7F: |
10661 | return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ; |
10662 | case 0x8C80: |
10663 | return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" ; |
10664 | case 0x8C83: |
10665 | return "GL_TRANSFORM_FEEDBACK_VARYINGS" ; |
10666 | case 0x8C84: |
10667 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
10668 | case 0x8C85: |
10669 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
10670 | case 0x8C87: |
10671 | return "GL_PRIMITIVES_GENERATED" ; |
10672 | case 0x8C88: |
10673 | return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ; |
10674 | case 0x8C89: |
10675 | return "GL_RASTERIZER_DISCARD" ; |
10676 | case 0x8C8A: |
10677 | return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" ; |
10678 | case 0x8C8B: |
10679 | return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" ; |
10680 | case 0x8C8C: |
10681 | return "GL_INTERLEAVED_ATTRIBS" ; |
10682 | case 0x8C8D: |
10683 | return "GL_SEPARATE_ATTRIBS" ; |
10684 | case 0x8C8E: |
10685 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
10686 | case 0x8C8F: |
10687 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
10688 | case 0x8CA0: |
10689 | return "GL_POINT_SPRITE_COORD_ORIGIN" ; |
10690 | case 0x8CA1: |
10691 | return "GL_LOWER_LEFT" ; |
10692 | case 0x8CA2: |
10693 | return "GL_UPPER_LEFT" ; |
10694 | case 0x8CA3: |
10695 | return "GL_STENCIL_BACK_REF" ; |
10696 | case 0x8CA4: |
10697 | return "GL_STENCIL_BACK_VALUE_MASK" ; |
10698 | case 0x8CA5: |
10699 | return "GL_STENCIL_BACK_WRITEMASK" ; |
10700 | case 0x8CA6: |
10701 | return "GL_FRAMEBUFFER_BINDING" ; |
10702 | case 0x8CA7: |
10703 | return "GL_RENDERBUFFER_BINDING" ; |
10704 | case 0x8CA8: |
10705 | return "GL_READ_FRAMEBUFFER" ; |
10706 | case 0x8CA9: |
10707 | return "GL_DRAW_FRAMEBUFFER" ; |
10708 | case 0x8CAA: |
10709 | return "GL_READ_FRAMEBUFFER_BINDING" ; |
10710 | case 0x8CAB: |
10711 | return "GL_RENDERBUFFER_SAMPLES" ; |
10712 | case 0x8CAC: |
10713 | return "GL_DEPTH_COMPONENT32F" ; |
10714 | case 0x8CAD: |
10715 | return "GL_DEPTH32F_STENCIL8" ; |
10716 | case 0x8CD0: |
10717 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; |
10718 | case 0x8CD1: |
10719 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; |
10720 | case 0x8CD2: |
10721 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; |
10722 | case 0x8CD3: |
10723 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; |
10724 | case 0x8CD4: |
10725 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ; |
10726 | case 0x8CD5: |
10727 | return "GL_FRAMEBUFFER_COMPLETE" ; |
10728 | case 0x8CD6: |
10729 | return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; |
10730 | case 0x8CD7: |
10731 | return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; |
10732 | case 0x8CDB: |
10733 | return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" ; |
10734 | case 0x8CDC: |
10735 | return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" ; |
10736 | case 0x8CDD: |
10737 | return "GL_FRAMEBUFFER_UNSUPPORTED" ; |
10738 | case 0x8CDF: |
10739 | return "GL_MAX_COLOR_ATTACHMENTS" ; |
10740 | case 0x8CE0: |
10741 | return "GL_COLOR_ATTACHMENT0" ; |
10742 | case 0x8CE1: |
10743 | return "GL_COLOR_ATTACHMENT1" ; |
10744 | case 0x8CE2: |
10745 | return "GL_COLOR_ATTACHMENT2" ; |
10746 | case 0x8CE3: |
10747 | return "GL_COLOR_ATTACHMENT3" ; |
10748 | case 0x8CE4: |
10749 | return "GL_COLOR_ATTACHMENT4" ; |
10750 | case 0x8CE5: |
10751 | return "GL_COLOR_ATTACHMENT5" ; |
10752 | case 0x8CE6: |
10753 | return "GL_COLOR_ATTACHMENT6" ; |
10754 | case 0x8CE7: |
10755 | return "GL_COLOR_ATTACHMENT7" ; |
10756 | case 0x8CE8: |
10757 | return "GL_COLOR_ATTACHMENT8" ; |
10758 | case 0x8CE9: |
10759 | return "GL_COLOR_ATTACHMENT9" ; |
10760 | case 0x8CEA: |
10761 | return "GL_COLOR_ATTACHMENT10" ; |
10762 | case 0x8CEB: |
10763 | return "GL_COLOR_ATTACHMENT11" ; |
10764 | case 0x8CEC: |
10765 | return "GL_COLOR_ATTACHMENT12" ; |
10766 | case 0x8CED: |
10767 | return "GL_COLOR_ATTACHMENT13" ; |
10768 | case 0x8CEE: |
10769 | return "GL_COLOR_ATTACHMENT14" ; |
10770 | case 0x8CEF: |
10771 | return "GL_COLOR_ATTACHMENT15" ; |
10772 | case 0x8CF0: |
10773 | return "GL_COLOR_ATTACHMENT16" ; |
10774 | case 0x8CF1: |
10775 | return "GL_COLOR_ATTACHMENT17" ; |
10776 | case 0x8CF2: |
10777 | return "GL_COLOR_ATTACHMENT18" ; |
10778 | case 0x8CF3: |
10779 | return "GL_COLOR_ATTACHMENT19" ; |
10780 | case 0x8CF4: |
10781 | return "GL_COLOR_ATTACHMENT20" ; |
10782 | case 0x8CF5: |
10783 | return "GL_COLOR_ATTACHMENT21" ; |
10784 | case 0x8CF6: |
10785 | return "GL_COLOR_ATTACHMENT22" ; |
10786 | case 0x8CF7: |
10787 | return "GL_COLOR_ATTACHMENT23" ; |
10788 | case 0x8CF8: |
10789 | return "GL_COLOR_ATTACHMENT24" ; |
10790 | case 0x8CF9: |
10791 | return "GL_COLOR_ATTACHMENT25" ; |
10792 | case 0x8CFA: |
10793 | return "GL_COLOR_ATTACHMENT26" ; |
10794 | case 0x8CFB: |
10795 | return "GL_COLOR_ATTACHMENT27" ; |
10796 | case 0x8CFC: |
10797 | return "GL_COLOR_ATTACHMENT28" ; |
10798 | case 0x8CFD: |
10799 | return "GL_COLOR_ATTACHMENT29" ; |
10800 | case 0x8CFE: |
10801 | return "GL_COLOR_ATTACHMENT30" ; |
10802 | case 0x8CFF: |
10803 | return "GL_COLOR_ATTACHMENT31" ; |
10804 | case 0x8D00: |
10805 | return "GL_DEPTH_ATTACHMENT" ; |
10806 | case 0x8D20: |
10807 | return "GL_STENCIL_ATTACHMENT" ; |
10808 | case 0x8D40: |
10809 | return "GL_FRAMEBUFFER" ; |
10810 | case 0x8D41: |
10811 | return "GL_RENDERBUFFER" ; |
10812 | case 0x8D42: |
10813 | return "GL_RENDERBUFFER_WIDTH" ; |
10814 | case 0x8D43: |
10815 | return "GL_RENDERBUFFER_HEIGHT" ; |
10816 | case 0x8D44: |
10817 | return "GL_RENDERBUFFER_INTERNAL_FORMAT" ; |
10818 | case 0x8D46: |
10819 | return "GL_STENCIL_INDEX1" ; |
10820 | case 0x8D47: |
10821 | return "GL_STENCIL_INDEX4" ; |
10822 | case 0x8D48: |
10823 | return "GL_STENCIL_INDEX8" ; |
10824 | case 0x8D49: |
10825 | return "GL_STENCIL_INDEX16" ; |
10826 | case 0x8D50: |
10827 | return "GL_RENDERBUFFER_RED_SIZE" ; |
10828 | case 0x8D51: |
10829 | return "GL_RENDERBUFFER_GREEN_SIZE" ; |
10830 | case 0x8D52: |
10831 | return "GL_RENDERBUFFER_BLUE_SIZE" ; |
10832 | case 0x8D53: |
10833 | return "GL_RENDERBUFFER_ALPHA_SIZE" ; |
10834 | case 0x8D54: |
10835 | return "GL_RENDERBUFFER_DEPTH_SIZE" ; |
10836 | case 0x8D55: |
10837 | return "GL_RENDERBUFFER_STENCIL_SIZE" ; |
10838 | case 0x8D56: |
10839 | return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ; |
10840 | case 0x8D57: |
10841 | return "GL_MAX_SAMPLES" ; |
10842 | case 0x8D62: |
10843 | return "GL_RGB565" ; |
10844 | case 0x8D69: |
10845 | return "GL_PRIMITIVE_RESTART_FIXED_INDEX" ; |
10846 | case 0x8D6A: |
10847 | return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" ; |
10848 | case 0x8D6B: |
10849 | return "GL_MAX_ELEMENT_INDEX" ; |
10850 | case 0x8D70: |
10851 | return "GL_RGBA32UI" ; |
10852 | case 0x8D71: |
10853 | return "GL_RGB32UI" ; |
10854 | case 0x8D76: |
10855 | return "GL_RGBA16UI" ; |
10856 | case 0x8D77: |
10857 | return "GL_RGB16UI" ; |
10858 | case 0x8D7C: |
10859 | return "GL_RGBA8UI" ; |
10860 | case 0x8D7D: |
10861 | return "GL_RGB8UI" ; |
10862 | case 0x8D82: |
10863 | return "GL_RGBA32I" ; |
10864 | case 0x8D83: |
10865 | return "GL_RGB32I" ; |
10866 | case 0x8D88: |
10867 | return "GL_RGBA16I" ; |
10868 | case 0x8D89: |
10869 | return "GL_RGB16I" ; |
10870 | case 0x8D8E: |
10871 | return "GL_RGBA8I" ; |
10872 | case 0x8D8F: |
10873 | return "GL_RGB8I" ; |
10874 | case 0x8D94: |
10875 | return "GL_RED_INTEGER" ; |
10876 | case 0x8D95: |
10877 | return "GL_GREEN_INTEGER" ; |
10878 | case 0x8D96: |
10879 | return "GL_BLUE_INTEGER" ; |
10880 | case 0x8D97: |
10881 | return "GL_ALPHA_INTEGER" ; |
10882 | case 0x8D98: |
10883 | return "GL_RGB_INTEGER" ; |
10884 | case 0x8D99: |
10885 | return "GL_RGBA_INTEGER" ; |
10886 | case 0x8D9A: |
10887 | return "GL_BGR_INTEGER" ; |
10888 | case 0x8D9B: |
10889 | return "GL_BGRA_INTEGER" ; |
10890 | case 0x8D9F: |
10891 | return "GL_INT_2_10_10_10_REV" ; |
10892 | case 0x8DA7: |
10893 | return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" ; |
10894 | case 0x8DA8: |
10895 | return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" ; |
10896 | case 0x8DAD: |
10897 | return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ; |
10898 | case 0x8DB9: |
10899 | return "GL_FRAMEBUFFER_SRGB" ; |
10900 | case 0x8DBB: |
10901 | return "GL_COMPRESSED_RED_RGTC1" ; |
10902 | case 0x8DBC: |
10903 | return "GL_COMPRESSED_SIGNED_RED_RGTC1" ; |
10904 | case 0x8DBD: |
10905 | return "GL_COMPRESSED_RG_RGTC2" ; |
10906 | case 0x8DBE: |
10907 | return "GL_COMPRESSED_SIGNED_RG_RGTC2" ; |
10908 | case 0x8DC0: |
10909 | return "GL_SAMPLER_1D_ARRAY" ; |
10910 | case 0x8DC1: |
10911 | return "GL_SAMPLER_2D_ARRAY" ; |
10912 | case 0x8DC2: |
10913 | return "GL_SAMPLER_BUFFER" ; |
10914 | case 0x8DC3: |
10915 | return "GL_SAMPLER_1D_ARRAY_SHADOW" ; |
10916 | case 0x8DC4: |
10917 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
10918 | case 0x8DC5: |
10919 | return "GL_SAMPLER_CUBE_SHADOW" ; |
10920 | case 0x8DC6: |
10921 | return "GL_UNSIGNED_INT_VEC2" ; |
10922 | case 0x8DC7: |
10923 | return "GL_UNSIGNED_INT_VEC3" ; |
10924 | case 0x8DC8: |
10925 | return "GL_UNSIGNED_INT_VEC4" ; |
10926 | case 0x8DC9: |
10927 | return "GL_INT_SAMPLER_1D" ; |
10928 | case 0x8DCA: |
10929 | return "GL_INT_SAMPLER_2D" ; |
10930 | case 0x8DCB: |
10931 | return "GL_INT_SAMPLER_3D" ; |
10932 | case 0x8DCC: |
10933 | return "GL_INT_SAMPLER_CUBE" ; |
10934 | case 0x8DCD: |
10935 | return "GL_INT_SAMPLER_2D_RECT" ; |
10936 | case 0x8DCE: |
10937 | return "GL_INT_SAMPLER_1D_ARRAY" ; |
10938 | case 0x8DCF: |
10939 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
10940 | case 0x8DD0: |
10941 | return "GL_INT_SAMPLER_BUFFER" ; |
10942 | case 0x8DD1: |
10943 | return "GL_UNSIGNED_INT_SAMPLER_1D" ; |
10944 | case 0x8DD2: |
10945 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
10946 | case 0x8DD3: |
10947 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
10948 | case 0x8DD4: |
10949 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
10950 | case 0x8DD5: |
10951 | return "GL_UNSIGNED_INT_SAMPLER_2D_RECT" ; |
10952 | case 0x8DD6: |
10953 | return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" ; |
10954 | case 0x8DD7: |
10955 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
10956 | case 0x8DD8: |
10957 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
10958 | case 0x8DD9: |
10959 | return "GL_GEOMETRY_SHADER" ; |
10960 | case 0x8DDF: |
10961 | return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" ; |
10962 | case 0x8DE0: |
10963 | return "GL_MAX_GEOMETRY_OUTPUT_VERTICES" ; |
10964 | case 0x8DE1: |
10965 | return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" ; |
10966 | case 0x8DE5: |
10967 | return "GL_ACTIVE_SUBROUTINES" ; |
10968 | case 0x8DE6: |
10969 | return "GL_ACTIVE_SUBROUTINE_UNIFORMS" ; |
10970 | case 0x8DE7: |
10971 | return "GL_MAX_SUBROUTINES" ; |
10972 | case 0x8DE8: |
10973 | return "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" ; |
10974 | case 0x8DF0: |
10975 | return "GL_LOW_FLOAT" ; |
10976 | case 0x8DF1: |
10977 | return "GL_MEDIUM_FLOAT" ; |
10978 | case 0x8DF2: |
10979 | return "GL_HIGH_FLOAT" ; |
10980 | case 0x8DF3: |
10981 | return "GL_LOW_INT" ; |
10982 | case 0x8DF4: |
10983 | return "GL_MEDIUM_INT" ; |
10984 | case 0x8DF5: |
10985 | return "GL_HIGH_INT" ; |
10986 | case 0x8DF8: |
10987 | return "GL_SHADER_BINARY_FORMATS" ; |
10988 | case 0x8DF9: |
10989 | return "GL_NUM_SHADER_BINARY_FORMATS" ; |
10990 | case 0x8DFA: |
10991 | return "GL_SHADER_COMPILER" ; |
10992 | case 0x8DFB: |
10993 | return "GL_MAX_VERTEX_UNIFORM_VECTORS" ; |
10994 | case 0x8DFC: |
10995 | return "GL_MAX_VARYING_VECTORS" ; |
10996 | case 0x8DFD: |
10997 | return "GL_MAX_FRAGMENT_UNIFORM_VECTORS" ; |
10998 | case 0x8E13: |
10999 | return "GL_QUERY_WAIT" ; |
11000 | case 0x8E14: |
11001 | return "GL_QUERY_NO_WAIT" ; |
11002 | case 0x8E15: |
11003 | return "GL_QUERY_BY_REGION_WAIT" ; |
11004 | case 0x8E16: |
11005 | return "GL_QUERY_BY_REGION_NO_WAIT" ; |
11006 | case 0x8E17: |
11007 | return "GL_QUERY_WAIT_INVERTED" ; |
11008 | case 0x8E18: |
11009 | return "GL_QUERY_NO_WAIT_INVERTED" ; |
11010 | case 0x8E19: |
11011 | return "GL_QUERY_BY_REGION_WAIT_INVERTED" ; |
11012 | case 0x8E1A: |
11013 | return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED" ; |
11014 | case 0x8E1B: |
11015 | return "GL_POLYGON_OFFSET_CLAMP" ; |
11016 | case 0x8E1E: |
11017 | return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" ; |
11018 | case 0x8E1F: |
11019 | return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" ; |
11020 | case 0x8E22: |
11021 | return "GL_TRANSFORM_FEEDBACK" ; |
11022 | case 0x8E23: |
11023 | return "GL_TRANSFORM_FEEDBACK_PAUSED" ; |
11024 | case 0x8E24: |
11025 | return "GL_TRANSFORM_FEEDBACK_ACTIVE" ; |
11026 | case 0x8E25: |
11027 | return "GL_TRANSFORM_FEEDBACK_BINDING" ; |
11028 | case 0x8E28: |
11029 | return "GL_TIMESTAMP" ; |
11030 | case 0x8E42: |
11031 | return "GL_TEXTURE_SWIZZLE_R" ; |
11032 | case 0x8E43: |
11033 | return "GL_TEXTURE_SWIZZLE_G" ; |
11034 | case 0x8E44: |
11035 | return "GL_TEXTURE_SWIZZLE_B" ; |
11036 | case 0x8E45: |
11037 | return "GL_TEXTURE_SWIZZLE_A" ; |
11038 | case 0x8E46: |
11039 | return "GL_TEXTURE_SWIZZLE_RGBA" ; |
11040 | case 0x8E47: |
11041 | return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" ; |
11042 | case 0x8E48: |
11043 | return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH" ; |
11044 | case 0x8E49: |
11045 | return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" ; |
11046 | case 0x8E4A: |
11047 | return "GL_NUM_COMPATIBLE_SUBROUTINES" ; |
11048 | case 0x8E4B: |
11049 | return "GL_COMPATIBLE_SUBROUTINES" ; |
11050 | case 0x8E4C: |
11051 | return "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" ; |
11052 | case 0x8E4D: |
11053 | return "GL_FIRST_VERTEX_CONVENTION" ; |
11054 | case 0x8E4E: |
11055 | return "GL_LAST_VERTEX_CONVENTION" ; |
11056 | case 0x8E4F: |
11057 | return "GL_PROVOKING_VERTEX" ; |
11058 | case 0x8E50: |
11059 | return "GL_SAMPLE_POSITION" ; |
11060 | case 0x8E51: |
11061 | return "GL_SAMPLE_MASK" ; |
11062 | case 0x8E52: |
11063 | return "GL_SAMPLE_MASK_VALUE" ; |
11064 | case 0x8E59: |
11065 | return "GL_MAX_SAMPLE_MASK_WORDS" ; |
11066 | case 0x8E5A: |
11067 | return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS" ; |
11068 | case 0x8E5B: |
11069 | return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" ; |
11070 | case 0x8E5C: |
11071 | return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" ; |
11072 | case 0x8E5D: |
11073 | return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" ; |
11074 | case 0x8E5E: |
11075 | return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" ; |
11076 | case 0x8E5F: |
11077 | return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" ; |
11078 | case 0x8E70: |
11079 | return "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" ; |
11080 | case 0x8E71: |
11081 | return "GL_MAX_VERTEX_STREAMS" ; |
11082 | case 0x8E72: |
11083 | return "GL_PATCH_VERTICES" ; |
11084 | case 0x8E73: |
11085 | return "GL_PATCH_DEFAULT_INNER_LEVEL" ; |
11086 | case 0x8E74: |
11087 | return "GL_PATCH_DEFAULT_OUTER_LEVEL" ; |
11088 | case 0x8E75: |
11089 | return "GL_TESS_CONTROL_OUTPUT_VERTICES" ; |
11090 | case 0x8E76: |
11091 | return "GL_TESS_GEN_MODE" ; |
11092 | case 0x8E77: |
11093 | return "GL_TESS_GEN_SPACING" ; |
11094 | case 0x8E78: |
11095 | return "GL_TESS_GEN_VERTEX_ORDER" ; |
11096 | case 0x8E79: |
11097 | return "GL_TESS_GEN_POINT_MODE" ; |
11098 | case 0x8E7A: |
11099 | return "GL_ISOLINES" ; |
11100 | case 0x8E7B: |
11101 | return "GL_FRACTIONAL_ODD" ; |
11102 | case 0x8E7C: |
11103 | return "GL_FRACTIONAL_EVEN" ; |
11104 | case 0x8E7D: |
11105 | return "GL_MAX_PATCH_VERTICES" ; |
11106 | case 0x8E7E: |
11107 | return "GL_MAX_TESS_GEN_LEVEL" ; |
11108 | case 0x8E7F: |
11109 | return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" ; |
11110 | case 0x8E80: |
11111 | return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" ; |
11112 | case 0x8E81: |
11113 | return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" ; |
11114 | case 0x8E82: |
11115 | return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" ; |
11116 | case 0x8E83: |
11117 | return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" ; |
11118 | case 0x8E84: |
11119 | return "GL_MAX_TESS_PATCH_COMPONENTS" ; |
11120 | case 0x8E85: |
11121 | return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" ; |
11122 | case 0x8E86: |
11123 | return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" ; |
11124 | case 0x8E87: |
11125 | return "GL_TESS_EVALUATION_SHADER" ; |
11126 | case 0x8E88: |
11127 | return "GL_TESS_CONTROL_SHADER" ; |
11128 | case 0x8E89: |
11129 | return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" ; |
11130 | case 0x8E8A: |
11131 | return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" ; |
11132 | case 0x8E8C: |
11133 | return "GL_COMPRESSED_RGBA_BPTC_UNORM" ; |
11134 | case 0x8E8D: |
11135 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" ; |
11136 | case 0x8E8E: |
11137 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" ; |
11138 | case 0x8E8F: |
11139 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" ; |
11140 | case 0x8F36: |
11141 | return "GL_COPY_READ_BUFFER" ; |
11142 | case 0x8F37: |
11143 | return "GL_COPY_WRITE_BUFFER" ; |
11144 | case 0x8F38: |
11145 | return "GL_MAX_IMAGE_UNITS" ; |
11146 | case 0x8F39: |
11147 | return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" ; |
11148 | case 0x8F3A: |
11149 | return "GL_IMAGE_BINDING_NAME" ; |
11150 | case 0x8F3B: |
11151 | return "GL_IMAGE_BINDING_LEVEL" ; |
11152 | case 0x8F3C: |
11153 | return "GL_IMAGE_BINDING_LAYERED" ; |
11154 | case 0x8F3D: |
11155 | return "GL_IMAGE_BINDING_LAYER" ; |
11156 | case 0x8F3E: |
11157 | return "GL_IMAGE_BINDING_ACCESS" ; |
11158 | case 0x8F3F: |
11159 | return "GL_DRAW_INDIRECT_BUFFER" ; |
11160 | case 0x8F43: |
11161 | return "GL_DRAW_INDIRECT_BUFFER_BINDING" ; |
11162 | case 0x8F46: |
11163 | return "GL_DOUBLE_MAT2" ; |
11164 | case 0x8F47: |
11165 | return "GL_DOUBLE_MAT3" ; |
11166 | case 0x8F48: |
11167 | return "GL_DOUBLE_MAT4" ; |
11168 | case 0x8F49: |
11169 | return "GL_DOUBLE_MAT2x3" ; |
11170 | case 0x8F4A: |
11171 | return "GL_DOUBLE_MAT2x4" ; |
11172 | case 0x8F4B: |
11173 | return "GL_DOUBLE_MAT3x2" ; |
11174 | case 0x8F4C: |
11175 | return "GL_DOUBLE_MAT3x4" ; |
11176 | case 0x8F4D: |
11177 | return "GL_DOUBLE_MAT4x2" ; |
11178 | case 0x8F4E: |
11179 | return "GL_DOUBLE_MAT4x3" ; |
11180 | case 0x8F4F: |
11181 | return "GL_VERTEX_BINDING_BUFFER" ; |
11182 | case 0x8F94: |
11183 | return "GL_R8_SNORM" ; |
11184 | case 0x8F95: |
11185 | return "GL_RG8_SNORM" ; |
11186 | case 0x8F96: |
11187 | return "GL_RGB8_SNORM" ; |
11188 | case 0x8F97: |
11189 | return "GL_RGBA8_SNORM" ; |
11190 | case 0x8F98: |
11191 | return "GL_R16_SNORM" ; |
11192 | case 0x8F99: |
11193 | return "GL_RG16_SNORM" ; |
11194 | case 0x8F9A: |
11195 | return "GL_RGB16_SNORM" ; |
11196 | case 0x8F9B: |
11197 | return "GL_RGBA16_SNORM" ; |
11198 | case 0x8F9C: |
11199 | return "GL_SIGNED_NORMALIZED" ; |
11200 | case 0x8F9D: |
11201 | return "GL_PRIMITIVE_RESTART" ; |
11202 | case 0x8F9E: |
11203 | return "GL_PRIMITIVE_RESTART_INDEX" ; |
11204 | case 0x8FBD: |
11205 | return "GL_SR8_EXT" ; |
11206 | case 0x8FBE: |
11207 | return "GL_SRG8_EXT" ; |
11208 | case 0x8FFC: |
11209 | return "GL_DOUBLE_VEC2" ; |
11210 | case 0x8FFD: |
11211 | return "GL_DOUBLE_VEC3" ; |
11212 | case 0x8FFE: |
11213 | return "GL_DOUBLE_VEC4" ; |
11214 | case 0x9009: |
11215 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
11216 | case 0x900A: |
11217 | return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" ; |
11218 | case 0x900B: |
11219 | return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" ; |
11220 | case 0x900C: |
11221 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
11222 | case 0x900D: |
11223 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
11224 | case 0x900E: |
11225 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
11226 | case 0x900F: |
11227 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
11228 | case 0x904C: |
11229 | return "GL_IMAGE_1D" ; |
11230 | case 0x904D: |
11231 | return "GL_IMAGE_2D" ; |
11232 | case 0x904E: |
11233 | return "GL_IMAGE_3D" ; |
11234 | case 0x904F: |
11235 | return "GL_IMAGE_2D_RECT" ; |
11236 | case 0x9050: |
11237 | return "GL_IMAGE_CUBE" ; |
11238 | case 0x9051: |
11239 | return "GL_IMAGE_BUFFER" ; |
11240 | case 0x9052: |
11241 | return "GL_IMAGE_1D_ARRAY" ; |
11242 | case 0x9053: |
11243 | return "GL_IMAGE_2D_ARRAY" ; |
11244 | case 0x9054: |
11245 | return "GL_IMAGE_CUBE_MAP_ARRAY" ; |
11246 | case 0x9055: |
11247 | return "GL_IMAGE_2D_MULTISAMPLE" ; |
11248 | case 0x9056: |
11249 | return "GL_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
11250 | case 0x9057: |
11251 | return "GL_INT_IMAGE_1D" ; |
11252 | case 0x9058: |
11253 | return "GL_INT_IMAGE_2D" ; |
11254 | case 0x9059: |
11255 | return "GL_INT_IMAGE_3D" ; |
11256 | case 0x905A: |
11257 | return "GL_INT_IMAGE_2D_RECT" ; |
11258 | case 0x905B: |
11259 | return "GL_INT_IMAGE_CUBE" ; |
11260 | case 0x905C: |
11261 | return "GL_INT_IMAGE_BUFFER" ; |
11262 | case 0x905D: |
11263 | return "GL_INT_IMAGE_1D_ARRAY" ; |
11264 | case 0x905E: |
11265 | return "GL_INT_IMAGE_2D_ARRAY" ; |
11266 | case 0x905F: |
11267 | return "GL_INT_IMAGE_CUBE_MAP_ARRAY" ; |
11268 | case 0x9060: |
11269 | return "GL_INT_IMAGE_2D_MULTISAMPLE" ; |
11270 | case 0x9061: |
11271 | return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
11272 | case 0x9062: |
11273 | return "GL_UNSIGNED_INT_IMAGE_1D" ; |
11274 | case 0x9063: |
11275 | return "GL_UNSIGNED_INT_IMAGE_2D" ; |
11276 | case 0x9064: |
11277 | return "GL_UNSIGNED_INT_IMAGE_3D" ; |
11278 | case 0x9065: |
11279 | return "GL_UNSIGNED_INT_IMAGE_2D_RECT" ; |
11280 | case 0x9066: |
11281 | return "GL_UNSIGNED_INT_IMAGE_CUBE" ; |
11282 | case 0x9067: |
11283 | return "GL_UNSIGNED_INT_IMAGE_BUFFER" ; |
11284 | case 0x9068: |
11285 | return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY" ; |
11286 | case 0x9069: |
11287 | return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" ; |
11288 | case 0x906A: |
11289 | return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" ; |
11290 | case 0x906B: |
11291 | return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" ; |
11292 | case 0x906C: |
11293 | return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
11294 | case 0x906D: |
11295 | return "GL_MAX_IMAGE_SAMPLES" ; |
11296 | case 0x906E: |
11297 | return "GL_IMAGE_BINDING_FORMAT" ; |
11298 | case 0x906F: |
11299 | return "GL_RGB10_A2UI" ; |
11300 | case 0x90BC: |
11301 | return "GL_MIN_MAP_BUFFER_ALIGNMENT" ; |
11302 | case 0x90C7: |
11303 | return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" ; |
11304 | case 0x90C8: |
11305 | return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" ; |
11306 | case 0x90C9: |
11307 | return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" ; |
11308 | case 0x90CA: |
11309 | return "GL_MAX_VERTEX_IMAGE_UNIFORMS" ; |
11310 | case 0x90CB: |
11311 | return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS" ; |
11312 | case 0x90CC: |
11313 | return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS" ; |
11314 | case 0x90CD: |
11315 | return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS" ; |
11316 | case 0x90CE: |
11317 | return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS" ; |
11318 | case 0x90CF: |
11319 | return "GL_MAX_COMBINED_IMAGE_UNIFORMS" ; |
11320 | case 0x90D2: |
11321 | return "GL_SHADER_STORAGE_BUFFER" ; |
11322 | case 0x90D3: |
11323 | return "GL_SHADER_STORAGE_BUFFER_BINDING" ; |
11324 | case 0x90D4: |
11325 | return "GL_SHADER_STORAGE_BUFFER_START" ; |
11326 | case 0x90D5: |
11327 | return "GL_SHADER_STORAGE_BUFFER_SIZE" ; |
11328 | case 0x90D6: |
11329 | return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" ; |
11330 | case 0x90D7: |
11331 | return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" ; |
11332 | case 0x90D8: |
11333 | return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" ; |
11334 | case 0x90D9: |
11335 | return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" ; |
11336 | case 0x90DA: |
11337 | return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" ; |
11338 | case 0x90DB: |
11339 | return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" ; |
11340 | case 0x90DC: |
11341 | return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" ; |
11342 | case 0x90DD: |
11343 | return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" ; |
11344 | case 0x90DE: |
11345 | return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE" ; |
11346 | case 0x90DF: |
11347 | return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" ; |
11348 | case 0x90EA: |
11349 | return "GL_DEPTH_STENCIL_TEXTURE_MODE" ; |
11350 | case 0x90EB: |
11351 | return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" ; |
11352 | case 0x90EC: |
11353 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" ; |
11354 | case 0x90ED: |
11355 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" ; |
11356 | case 0x90EE: |
11357 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
11358 | case 0x90EF: |
11359 | return "GL_DISPATCH_INDIRECT_BUFFER_BINDING" ; |
11360 | case 0x9100: |
11361 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
11362 | case 0x9101: |
11363 | return "GL_PROXY_TEXTURE_2D_MULTISAMPLE" ; |
11364 | case 0x9102: |
11365 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
11366 | case 0x9103: |
11367 | return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
11368 | case 0x9104: |
11369 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE" ; |
11370 | case 0x9105: |
11371 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" ; |
11372 | case 0x9106: |
11373 | return "GL_TEXTURE_SAMPLES" ; |
11374 | case 0x9107: |
11375 | return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" ; |
11376 | case 0x9108: |
11377 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
11378 | case 0x9109: |
11379 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
11380 | case 0x910A: |
11381 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
11382 | case 0x910B: |
11383 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
11384 | case 0x910C: |
11385 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
11386 | case 0x910D: |
11387 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
11388 | case 0x910E: |
11389 | return "GL_MAX_COLOR_TEXTURE_SAMPLES" ; |
11390 | case 0x910F: |
11391 | return "GL_MAX_DEPTH_TEXTURE_SAMPLES" ; |
11392 | case 0x9110: |
11393 | return "GL_MAX_INTEGER_SAMPLES" ; |
11394 | case 0x9111: |
11395 | return "GL_MAX_SERVER_WAIT_TIMEOUT" ; |
11396 | case 0x9112: |
11397 | return "GL_OBJECT_TYPE" ; |
11398 | case 0x9113: |
11399 | return "GL_SYNC_CONDITION" ; |
11400 | case 0x9114: |
11401 | return "GL_SYNC_STATUS" ; |
11402 | case 0x9115: |
11403 | return "GL_SYNC_FLAGS" ; |
11404 | case 0x9116: |
11405 | return "GL_SYNC_FENCE" ; |
11406 | case 0x9117: |
11407 | return "GL_SYNC_GPU_COMMANDS_COMPLETE" ; |
11408 | case 0x9118: |
11409 | return "GL_UNSIGNALED" ; |
11410 | case 0x9119: |
11411 | return "GL_SIGNALED" ; |
11412 | case 0x911A: |
11413 | return "GL_ALREADY_SIGNALED" ; |
11414 | case 0x911B: |
11415 | return "GL_TIMEOUT_EXPIRED" ; |
11416 | case 0x911C: |
11417 | return "GL_CONDITION_SATISFIED" ; |
11418 | case 0x911D: |
11419 | return "GL_WAIT_FAILED" ; |
11420 | case 0x911F: |
11421 | return "GL_BUFFER_ACCESS_FLAGS" ; |
11422 | case 0x9120: |
11423 | return "GL_BUFFER_MAP_LENGTH" ; |
11424 | case 0x9121: |
11425 | return "GL_BUFFER_MAP_OFFSET" ; |
11426 | case 0x9122: |
11427 | return "GL_MAX_VERTEX_OUTPUT_COMPONENTS" ; |
11428 | case 0x9123: |
11429 | return "GL_MAX_GEOMETRY_INPUT_COMPONENTS" ; |
11430 | case 0x9124: |
11431 | return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" ; |
11432 | case 0x9125: |
11433 | return "GL_MAX_FRAGMENT_INPUT_COMPONENTS" ; |
11434 | case 0x9126: |
11435 | return "GL_CONTEXT_PROFILE_MASK" ; |
11436 | case 0x9127: |
11437 | return "GL_UNPACK_COMPRESSED_BLOCK_WIDTH" ; |
11438 | case 0x9128: |
11439 | return "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT" ; |
11440 | case 0x9129: |
11441 | return "GL_UNPACK_COMPRESSED_BLOCK_DEPTH" ; |
11442 | case 0x912A: |
11443 | return "GL_UNPACK_COMPRESSED_BLOCK_SIZE" ; |
11444 | case 0x912B: |
11445 | return "GL_PACK_COMPRESSED_BLOCK_WIDTH" ; |
11446 | case 0x912C: |
11447 | return "GL_PACK_COMPRESSED_BLOCK_HEIGHT" ; |
11448 | case 0x912D: |
11449 | return "GL_PACK_COMPRESSED_BLOCK_DEPTH" ; |
11450 | case 0x912E: |
11451 | return "GL_PACK_COMPRESSED_BLOCK_SIZE" ; |
11452 | case 0x912F: |
11453 | return "GL_TEXTURE_IMMUTABLE_FORMAT" ; |
11454 | case 0x9143: |
11455 | return "GL_MAX_DEBUG_MESSAGE_LENGTH" ; |
11456 | case 0x9144: |
11457 | return "GL_MAX_DEBUG_LOGGED_MESSAGES" ; |
11458 | case 0x9145: |
11459 | return "GL_DEBUG_LOGGED_MESSAGES" ; |
11460 | case 0x9146: |
11461 | return "GL_DEBUG_SEVERITY_HIGH" ; |
11462 | case 0x9147: |
11463 | return "GL_DEBUG_SEVERITY_MEDIUM" ; |
11464 | case 0x9148: |
11465 | return "GL_DEBUG_SEVERITY_LOW" ; |
11466 | case 0x9151: |
11467 | return "GL_BUFFER_OBJECT_EXT" ; |
11468 | case 0x9153: |
11469 | return "GL_QUERY_OBJECT_EXT" ; |
11470 | case 0x9154: |
11471 | return "GL_VERTEX_ARRAY_OBJECT_EXT" ; |
11472 | case 0x9192: |
11473 | return "GL_QUERY_BUFFER" ; |
11474 | case 0x9193: |
11475 | return "GL_QUERY_BUFFER_BINDING" ; |
11476 | case 0x9194: |
11477 | return "GL_QUERY_RESULT_NO_WAIT" ; |
11478 | case 0x919D: |
11479 | return "GL_TEXTURE_BUFFER_OFFSET" ; |
11480 | case 0x919E: |
11481 | return "GL_TEXTURE_BUFFER_SIZE" ; |
11482 | case 0x919F: |
11483 | return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" ; |
11484 | case 0x91B0: |
11485 | return "GL_MAX_SHADER_COMPILER_THREADS_KHR" ; |
11486 | case 0x91B1: |
11487 | return "GL_COMPLETION_STATUS_KHR" ; |
11488 | case 0x91B9: |
11489 | return "GL_COMPUTE_SHADER" ; |
11490 | case 0x91BB: |
11491 | return "GL_MAX_COMPUTE_UNIFORM_BLOCKS" ; |
11492 | case 0x91BC: |
11493 | return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" ; |
11494 | case 0x91BD: |
11495 | return "GL_MAX_COMPUTE_IMAGE_UNIFORMS" ; |
11496 | case 0x91BE: |
11497 | return "GL_MAX_COMPUTE_WORK_GROUP_COUNT" ; |
11498 | case 0x91BF: |
11499 | return "GL_MAX_COMPUTE_WORK_GROUP_SIZE" ; |
11500 | case 0x9270: |
11501 | return "GL_COMPRESSED_R11_EAC" ; |
11502 | case 0x9271: |
11503 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
11504 | case 0x9272: |
11505 | return "GL_COMPRESSED_RG11_EAC" ; |
11506 | case 0x9273: |
11507 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
11508 | case 0x9274: |
11509 | return "GL_COMPRESSED_RGB8_ETC2" ; |
11510 | case 0x9275: |
11511 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
11512 | case 0x9276: |
11513 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
11514 | case 0x9277: |
11515 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
11516 | case 0x9278: |
11517 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
11518 | case 0x9279: |
11519 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
11520 | case 0x9294: |
11521 | return "GL_MULTIPLY_KHR" ; |
11522 | case 0x9295: |
11523 | return "GL_SCREEN_KHR" ; |
11524 | case 0x9296: |
11525 | return "GL_OVERLAY_KHR" ; |
11526 | case 0x9297: |
11527 | return "GL_DARKEN_KHR" ; |
11528 | case 0x9298: |
11529 | return "GL_LIGHTEN_KHR" ; |
11530 | case 0x9299: |
11531 | return "GL_COLORDODGE_KHR" ; |
11532 | case 0x929A: |
11533 | return "GL_COLORBURN_KHR" ; |
11534 | case 0x929B: |
11535 | return "GL_HARDLIGHT_KHR" ; |
11536 | case 0x929C: |
11537 | return "GL_SOFTLIGHT_KHR" ; |
11538 | case 0x929E: |
11539 | return "GL_DIFFERENCE_KHR" ; |
11540 | case 0x92A0: |
11541 | return "GL_EXCLUSION_KHR" ; |
11542 | case 0x92AD: |
11543 | return "GL_HSL_HUE_KHR" ; |
11544 | case 0x92AE: |
11545 | return "GL_HSL_SATURATION_KHR" ; |
11546 | case 0x92AF: |
11547 | return "GL_HSL_COLOR_KHR" ; |
11548 | case 0x92B0: |
11549 | return "GL_HSL_LUMINOSITY_KHR" ; |
11550 | case 0x92BB: |
11551 | return "GL_PURGED_CONTEXT_RESET_NV" ; |
11552 | case 0x92C0: |
11553 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
11554 | case 0x92C1: |
11555 | return "GL_ATOMIC_COUNTER_BUFFER_BINDING" ; |
11556 | case 0x92C2: |
11557 | return "GL_ATOMIC_COUNTER_BUFFER_START" ; |
11558 | case 0x92C3: |
11559 | return "GL_ATOMIC_COUNTER_BUFFER_SIZE" ; |
11560 | case 0x92C4: |
11561 | return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE" ; |
11562 | case 0x92C5: |
11563 | return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS" ; |
11564 | case 0x92C6: |
11565 | return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES" ; |
11566 | case 0x92C7: |
11567 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER" ; |
11568 | case 0x92C8: |
11569 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
11570 | case 0x92C9: |
11571 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
11572 | case 0x92CA: |
11573 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER" ; |
11574 | case 0x92CB: |
11575 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER" ; |
11576 | case 0x92CC: |
11577 | return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS" ; |
11578 | case 0x92CD: |
11579 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS" ; |
11580 | case 0x92CE: |
11581 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS" ; |
11582 | case 0x92CF: |
11583 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS" ; |
11584 | case 0x92D0: |
11585 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS" ; |
11586 | case 0x92D1: |
11587 | return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS" ; |
11588 | case 0x92D2: |
11589 | return "GL_MAX_VERTEX_ATOMIC_COUNTERS" ; |
11590 | case 0x92D3: |
11591 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" ; |
11592 | case 0x92D4: |
11593 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" ; |
11594 | case 0x92D5: |
11595 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" ; |
11596 | case 0x92D6: |
11597 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" ; |
11598 | case 0x92D7: |
11599 | return "GL_MAX_COMBINED_ATOMIC_COUNTERS" ; |
11600 | case 0x92D8: |
11601 | return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE" ; |
11602 | case 0x92D9: |
11603 | return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" ; |
11604 | case 0x92DA: |
11605 | return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX" ; |
11606 | case 0x92DB: |
11607 | return "GL_UNSIGNED_INT_ATOMIC_COUNTER" ; |
11608 | case 0x92DC: |
11609 | return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" ; |
11610 | case 0x92E0: |
11611 | return "GL_DEBUG_OUTPUT" ; |
11612 | case 0x92E1: |
11613 | return "GL_UNIFORM" ; |
11614 | case 0x92E2: |
11615 | return "GL_UNIFORM_BLOCK" ; |
11616 | case 0x92E3: |
11617 | return "GL_PROGRAM_INPUT" ; |
11618 | case 0x92E4: |
11619 | return "GL_PROGRAM_OUTPUT" ; |
11620 | case 0x92E5: |
11621 | return "GL_BUFFER_VARIABLE" ; |
11622 | case 0x92E6: |
11623 | return "GL_SHADER_STORAGE_BLOCK" ; |
11624 | case 0x92E7: |
11625 | return "GL_IS_PER_PATCH" ; |
11626 | case 0x92E8: |
11627 | return "GL_VERTEX_SUBROUTINE" ; |
11628 | case 0x92E9: |
11629 | return "GL_TESS_CONTROL_SUBROUTINE" ; |
11630 | case 0x92EA: |
11631 | return "GL_TESS_EVALUATION_SUBROUTINE" ; |
11632 | case 0x92EB: |
11633 | return "GL_GEOMETRY_SUBROUTINE" ; |
11634 | case 0x92EC: |
11635 | return "GL_FRAGMENT_SUBROUTINE" ; |
11636 | case 0x92ED: |
11637 | return "GL_COMPUTE_SUBROUTINE" ; |
11638 | case 0x92EE: |
11639 | return "GL_VERTEX_SUBROUTINE_UNIFORM" ; |
11640 | case 0x92EF: |
11641 | return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM" ; |
11642 | case 0x92F0: |
11643 | return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM" ; |
11644 | case 0x92F1: |
11645 | return "GL_GEOMETRY_SUBROUTINE_UNIFORM" ; |
11646 | case 0x92F2: |
11647 | return "GL_FRAGMENT_SUBROUTINE_UNIFORM" ; |
11648 | case 0x92F3: |
11649 | return "GL_COMPUTE_SUBROUTINE_UNIFORM" ; |
11650 | case 0x92F4: |
11651 | return "GL_TRANSFORM_FEEDBACK_VARYING" ; |
11652 | case 0x92F5: |
11653 | return "GL_ACTIVE_RESOURCES" ; |
11654 | case 0x92F6: |
11655 | return "GL_MAX_NAME_LENGTH" ; |
11656 | case 0x92F7: |
11657 | return "GL_MAX_NUM_ACTIVE_VARIABLES" ; |
11658 | case 0x92F8: |
11659 | return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES" ; |
11660 | case 0x92F9: |
11661 | return "GL_NAME_LENGTH" ; |
11662 | case 0x92FA: |
11663 | return "GL_TYPE" ; |
11664 | case 0x92FB: |
11665 | return "GL_ARRAY_SIZE" ; |
11666 | case 0x92FC: |
11667 | return "GL_OFFSET" ; |
11668 | case 0x92FD: |
11669 | return "GL_BLOCK_INDEX" ; |
11670 | case 0x92FE: |
11671 | return "GL_ARRAY_STRIDE" ; |
11672 | case 0x92FF: |
11673 | return "GL_MATRIX_STRIDE" ; |
11674 | case 0x9300: |
11675 | return "GL_IS_ROW_MAJOR" ; |
11676 | case 0x9301: |
11677 | return "GL_ATOMIC_COUNTER_BUFFER_INDEX" ; |
11678 | case 0x9302: |
11679 | return "GL_BUFFER_BINDING" ; |
11680 | case 0x9303: |
11681 | return "GL_BUFFER_DATA_SIZE" ; |
11682 | case 0x9304: |
11683 | return "GL_NUM_ACTIVE_VARIABLES" ; |
11684 | case 0x9305: |
11685 | return "GL_ACTIVE_VARIABLES" ; |
11686 | case 0x9306: |
11687 | return "GL_REFERENCED_BY_VERTEX_SHADER" ; |
11688 | case 0x9307: |
11689 | return "GL_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
11690 | case 0x9308: |
11691 | return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
11692 | case 0x9309: |
11693 | return "GL_REFERENCED_BY_GEOMETRY_SHADER" ; |
11694 | case 0x930A: |
11695 | return "GL_REFERENCED_BY_FRAGMENT_SHADER" ; |
11696 | case 0x930B: |
11697 | return "GL_REFERENCED_BY_COMPUTE_SHADER" ; |
11698 | case 0x930C: |
11699 | return "GL_TOP_LEVEL_ARRAY_SIZE" ; |
11700 | case 0x930D: |
11701 | return "GL_TOP_LEVEL_ARRAY_STRIDE" ; |
11702 | case 0x930E: |
11703 | return "GL_LOCATION" ; |
11704 | case 0x930F: |
11705 | return "GL_LOCATION_INDEX" ; |
11706 | case 0x9310: |
11707 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
11708 | case 0x9311: |
11709 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
11710 | case 0x9312: |
11711 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
11712 | case 0x9313: |
11713 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
11714 | case 0x9314: |
11715 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
11716 | case 0x9315: |
11717 | return "GL_MAX_FRAMEBUFFER_WIDTH" ; |
11718 | case 0x9316: |
11719 | return "GL_MAX_FRAMEBUFFER_HEIGHT" ; |
11720 | case 0x9317: |
11721 | return "GL_MAX_FRAMEBUFFER_LAYERS" ; |
11722 | case 0x9318: |
11723 | return "GL_MAX_FRAMEBUFFER_SAMPLES" ; |
11724 | case 0x934A: |
11725 | return "GL_LOCATION_COMPONENT" ; |
11726 | case 0x934B: |
11727 | return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX" ; |
11728 | case 0x934C: |
11729 | return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE" ; |
11730 | case 0x935C: |
11731 | return "GL_CLIP_ORIGIN" ; |
11732 | case 0x935D: |
11733 | return "GL_CLIP_DEPTH_MODE" ; |
11734 | case 0x935E: |
11735 | return "GL_NEGATIVE_ONE_TO_ONE" ; |
11736 | case 0x935F: |
11737 | return "GL_ZERO_TO_ONE" ; |
11738 | case 0x9365: |
11739 | return "GL_CLEAR_TEXTURE" ; |
11740 | case 0x9366: |
11741 | return "GL_TEXTURE_REDUCTION_MODE_EXT" ; |
11742 | case 0x9367: |
11743 | return "GL_WEIGHTED_AVERAGE_EXT" ; |
11744 | case 0x9380: |
11745 | return "GL_NUM_SAMPLE_COUNTS" ; |
11746 | case 0x93A1: |
11747 | return "GL_BGRA8_EXT" ; |
11748 | case 0x93AE: |
11749 | return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE" ; |
11750 | case 0x93AF: |
11751 | return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" ; |
11752 | case 0x93B0: |
11753 | return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR" ; |
11754 | case 0x93B1: |
11755 | return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR" ; |
11756 | case 0x93B2: |
11757 | return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR" ; |
11758 | case 0x93B3: |
11759 | return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR" ; |
11760 | case 0x93B4: |
11761 | return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR" ; |
11762 | case 0x93B5: |
11763 | return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR" ; |
11764 | case 0x93B6: |
11765 | return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR" ; |
11766 | case 0x93B7: |
11767 | return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR" ; |
11768 | case 0x93B8: |
11769 | return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR" ; |
11770 | case 0x93B9: |
11771 | return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR" ; |
11772 | case 0x93BA: |
11773 | return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR" ; |
11774 | case 0x93BB: |
11775 | return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR" ; |
11776 | case 0x93BC: |
11777 | return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR" ; |
11778 | case 0x93BD: |
11779 | return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR" ; |
11780 | case 0x93D0: |
11781 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" ; |
11782 | case 0x93D1: |
11783 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" ; |
11784 | case 0x93D2: |
11785 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" ; |
11786 | case 0x93D3: |
11787 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" ; |
11788 | case 0x93D4: |
11789 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" ; |
11790 | case 0x93D5: |
11791 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" ; |
11792 | case 0x93D6: |
11793 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" ; |
11794 | case 0x93D7: |
11795 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" ; |
11796 | case 0x93D8: |
11797 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" ; |
11798 | case 0x93D9: |
11799 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" ; |
11800 | case 0x93DA: |
11801 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" ; |
11802 | case 0x93DB: |
11803 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" ; |
11804 | case 0x93DC: |
11805 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" ; |
11806 | case 0x93DD: |
11807 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" ; |
11808 | case 0x9530: |
11809 | return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" ; |
11810 | case 0x9531: |
11811 | return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" ; |
11812 | case 0x9551: |
11813 | return "GL_SHADER_BINARY_FORMAT_SPIR_V" ; |
11814 | case 0x9552: |
11815 | return "GL_SPIR_V_BINARY" ; |
11816 | case 0x9553: |
11817 | return "GL_SPIR_V_EXTENSIONS" ; |
11818 | case 0x9554: |
11819 | return "GL_NUM_SPIR_V_EXTENSIONS" ; |
11820 | case 0x9580: |
11821 | return "GL_TEXTURE_TILING_EXT" ; |
11822 | case 0x9581: |
11823 | return "GL_DEDICATED_MEMORY_OBJECT_EXT" ; |
11824 | case 0x9582: |
11825 | return "GL_NUM_TILING_TYPES_EXT" ; |
11826 | case 0x9583: |
11827 | return "GL_TILING_TYPES_EXT" ; |
11828 | case 0x9584: |
11829 | return "GL_OPTIMAL_TILING_EXT" ; |
11830 | case 0x9585: |
11831 | return "GL_LINEAR_TILING_EXT" ; |
11832 | case 0x9586: |
11833 | return "GL_HANDLE_TYPE_OPAQUE_FD_EXT" ; |
11834 | case 0x958D: |
11835 | return "GL_LAYOUT_GENERAL_EXT" ; |
11836 | case 0x958E: |
11837 | return "GL_LAYOUT_COLOR_ATTACHMENT_EXT" ; |
11838 | case 0x958F: |
11839 | return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" ; |
11840 | case 0x9590: |
11841 | return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" ; |
11842 | case 0x9591: |
11843 | return "GL_LAYOUT_SHADER_READ_ONLY_EXT" ; |
11844 | case 0x9592: |
11845 | return "GL_LAYOUT_TRANSFER_SRC_EXT" ; |
11846 | case 0x9593: |
11847 | return "GL_LAYOUT_TRANSFER_DST_EXT" ; |
11848 | case 0x9596: |
11849 | return "GL_NUM_DEVICE_UUIDS_EXT" ; |
11850 | case 0x9597: |
11851 | return "GL_DEVICE_UUID_EXT" ; |
11852 | case 0x9598: |
11853 | return "GL_DRIVER_UUID_EXT" ; |
11854 | case 0x959B: |
11855 | return "GL_PROTECTED_MEMORY_OBJECT_EXT" ; |
11856 | case 0x9630: |
11857 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" ; |
11858 | case 0x9631: |
11859 | return "GL_MAX_VIEWS_OVR" ; |
11860 | case 0x9632: |
11861 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" ; |
11862 | case 0x9633: |
11863 | return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR" ; |
11864 | case 0x10000: |
11865 | return "GL_EVAL_BIT" ; |
11866 | case 0x20000: |
11867 | return "GL_LIST_BIT" ; |
11868 | case 0x40000: |
11869 | return "GL_TEXTURE_BIT" ; |
11870 | case 0x80000: |
11871 | return "GL_SCISSOR_BIT" ; |
11872 | case 0x20000000: |
11873 | return "GL_MULTISAMPLE_BIT" ; |
11874 | case 0xFFFFFFFF: |
11875 | return "GL_INVALID_INDEX" ; |
11876 | default: |
11877 | return UnknownEnumToString(value); |
11878 | } |
11879 | } |
11880 | |
11881 | case BigGLEnum::AlphaFunction: |
11882 | { |
11883 | switch (value) |
11884 | { |
11885 | case 0x200: |
11886 | return "GL_NEVER" ; |
11887 | case 0x201: |
11888 | return "GL_LESS" ; |
11889 | case 0x202: |
11890 | return "GL_EQUAL" ; |
11891 | case 0x203: |
11892 | return "GL_LEQUAL" ; |
11893 | case 0x204: |
11894 | return "GL_GREATER" ; |
11895 | case 0x205: |
11896 | return "GL_NOTEQUAL" ; |
11897 | case 0x206: |
11898 | return "GL_GEQUAL" ; |
11899 | case 0x207: |
11900 | return "GL_ALWAYS" ; |
11901 | default: |
11902 | return UnknownEnumToString(value); |
11903 | } |
11904 | } |
11905 | |
11906 | case BigGLEnum::AtomicCounterBufferPName: |
11907 | { |
11908 | switch (value) |
11909 | { |
11910 | case 0x90ED: |
11911 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" ; |
11912 | case 0x92C1: |
11913 | return "GL_ATOMIC_COUNTER_BUFFER_BINDING" ; |
11914 | case 0x92C4: |
11915 | return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE" ; |
11916 | case 0x92C5: |
11917 | return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS" ; |
11918 | case 0x92C6: |
11919 | return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES" ; |
11920 | case 0x92C7: |
11921 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER" ; |
11922 | case 0x92C8: |
11923 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
11924 | case 0x92C9: |
11925 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
11926 | case 0x92CA: |
11927 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER" ; |
11928 | case 0x92CB: |
11929 | return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER" ; |
11930 | default: |
11931 | return UnknownEnumToString(value); |
11932 | } |
11933 | } |
11934 | |
11935 | case BigGLEnum::AttribMask: |
11936 | { |
11937 | switch (value) |
11938 | { |
11939 | case 0x1: |
11940 | return "GL_CURRENT_BIT" ; |
11941 | case 0x2: |
11942 | return "GL_POINT_BIT" ; |
11943 | case 0x4: |
11944 | return "GL_LINE_BIT" ; |
11945 | case 0x8: |
11946 | return "GL_POLYGON_BIT" ; |
11947 | case 0x10: |
11948 | return "GL_POLYGON_STIPPLE_BIT" ; |
11949 | case 0x20: |
11950 | return "GL_PIXEL_MODE_BIT" ; |
11951 | case 0x40: |
11952 | return "GL_LIGHTING_BIT" ; |
11953 | case 0x80: |
11954 | return "GL_FOG_BIT" ; |
11955 | case 0x100: |
11956 | return "GL_DEPTH_BUFFER_BIT" ; |
11957 | case 0x200: |
11958 | return "GL_ACCUM_BUFFER_BIT" ; |
11959 | case 0x400: |
11960 | return "GL_STENCIL_BUFFER_BIT" ; |
11961 | case 0x800: |
11962 | return "GL_VIEWPORT_BIT" ; |
11963 | case 0x1000: |
11964 | return "GL_TRANSFORM_BIT" ; |
11965 | case 0x2000: |
11966 | return "GL_ENABLE_BIT" ; |
11967 | case 0x4000: |
11968 | return "GL_COLOR_BUFFER_BIT" ; |
11969 | case 0x8000: |
11970 | return "GL_HINT_BIT" ; |
11971 | case 0x10000: |
11972 | return "GL_EVAL_BIT" ; |
11973 | case 0x20000: |
11974 | return "GL_LIST_BIT" ; |
11975 | case 0x40000: |
11976 | return "GL_TEXTURE_BIT" ; |
11977 | case 0x80000: |
11978 | return "GL_SCISSOR_BIT" ; |
11979 | case 0x20000000: |
11980 | return "GL_MULTISAMPLE_BIT" ; |
11981 | case 0xFFFFFFFF: |
11982 | return "GL_ALL_ATTRIB_BITS" ; |
11983 | default: |
11984 | return UnknownEnumToString(value); |
11985 | } |
11986 | } |
11987 | |
11988 | case BigGLEnum::AttributeType: |
11989 | { |
11990 | switch (value) |
11991 | { |
11992 | case 0x1404: |
11993 | return "GL_INT" ; |
11994 | case 0x1405: |
11995 | return "GL_UNSIGNED_INT" ; |
11996 | case 0x1406: |
11997 | return "GL_FLOAT" ; |
11998 | case 0x140A: |
11999 | return "GL_DOUBLE" ; |
12000 | case 0x8B50: |
12001 | return "GL_FLOAT_VEC2" ; |
12002 | case 0x8B51: |
12003 | return "GL_FLOAT_VEC3" ; |
12004 | case 0x8B52: |
12005 | return "GL_FLOAT_VEC4" ; |
12006 | case 0x8B53: |
12007 | return "GL_INT_VEC2" ; |
12008 | case 0x8B54: |
12009 | return "GL_INT_VEC3" ; |
12010 | case 0x8B55: |
12011 | return "GL_INT_VEC4" ; |
12012 | case 0x8B56: |
12013 | return "GL_BOOL" ; |
12014 | case 0x8B57: |
12015 | return "GL_BOOL_VEC2" ; |
12016 | case 0x8B58: |
12017 | return "GL_BOOL_VEC3" ; |
12018 | case 0x8B59: |
12019 | return "GL_BOOL_VEC4" ; |
12020 | case 0x8B5A: |
12021 | return "GL_FLOAT_MAT2" ; |
12022 | case 0x8B5B: |
12023 | return "GL_FLOAT_MAT3" ; |
12024 | case 0x8B5C: |
12025 | return "GL_FLOAT_MAT4" ; |
12026 | case 0x8B5D: |
12027 | return "GL_SAMPLER_1D" ; |
12028 | case 0x8B5E: |
12029 | return "GL_SAMPLER_2D" ; |
12030 | case 0x8B5F: |
12031 | return "GL_SAMPLER_3D" ; |
12032 | case 0x8B60: |
12033 | return "GL_SAMPLER_CUBE" ; |
12034 | case 0x8B61: |
12035 | return "GL_SAMPLER_1D_SHADOW" ; |
12036 | case 0x8B62: |
12037 | return "GL_SAMPLER_2D_SHADOW" ; |
12038 | case 0x8B63: |
12039 | return "GL_SAMPLER_2D_RECT" ; |
12040 | case 0x8B64: |
12041 | return "GL_SAMPLER_2D_RECT_SHADOW" ; |
12042 | case 0x8B65: |
12043 | return "GL_FLOAT_MAT2x3" ; |
12044 | case 0x8B66: |
12045 | return "GL_FLOAT_MAT2x4" ; |
12046 | case 0x8B67: |
12047 | return "GL_FLOAT_MAT3x2" ; |
12048 | case 0x8B68: |
12049 | return "GL_FLOAT_MAT3x4" ; |
12050 | case 0x8B69: |
12051 | return "GL_FLOAT_MAT4x2" ; |
12052 | case 0x8B6A: |
12053 | return "GL_FLOAT_MAT4x3" ; |
12054 | case 0x8DC2: |
12055 | return "GL_SAMPLER_BUFFER" ; |
12056 | case 0x8DC3: |
12057 | return "GL_SAMPLER_1D_ARRAY_SHADOW" ; |
12058 | case 0x8DC4: |
12059 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
12060 | case 0x8DC5: |
12061 | return "GL_SAMPLER_CUBE_SHADOW" ; |
12062 | case 0x8DC6: |
12063 | return "GL_UNSIGNED_INT_VEC2" ; |
12064 | case 0x8DC7: |
12065 | return "GL_UNSIGNED_INT_VEC3" ; |
12066 | case 0x8DC8: |
12067 | return "GL_UNSIGNED_INT_VEC4" ; |
12068 | case 0x8DC9: |
12069 | return "GL_INT_SAMPLER_1D" ; |
12070 | case 0x8DCA: |
12071 | return "GL_INT_SAMPLER_2D" ; |
12072 | case 0x8DCB: |
12073 | return "GL_INT_SAMPLER_3D" ; |
12074 | case 0x8DCC: |
12075 | return "GL_INT_SAMPLER_CUBE" ; |
12076 | case 0x8DCD: |
12077 | return "GL_INT_SAMPLER_2D_RECT" ; |
12078 | case 0x8DCE: |
12079 | return "GL_INT_SAMPLER_1D_ARRAY" ; |
12080 | case 0x8DCF: |
12081 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
12082 | case 0x8DD0: |
12083 | return "GL_INT_SAMPLER_BUFFER" ; |
12084 | case 0x8DD1: |
12085 | return "GL_UNSIGNED_INT_SAMPLER_1D" ; |
12086 | case 0x8DD2: |
12087 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
12088 | case 0x8DD3: |
12089 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
12090 | case 0x8DD4: |
12091 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
12092 | case 0x8DD5: |
12093 | return "GL_UNSIGNED_INT_SAMPLER_2D_RECT" ; |
12094 | case 0x8DD6: |
12095 | return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" ; |
12096 | case 0x8DD7: |
12097 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
12098 | case 0x8DD8: |
12099 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
12100 | case 0x8F46: |
12101 | return "GL_DOUBLE_MAT2" ; |
12102 | case 0x8F47: |
12103 | return "GL_DOUBLE_MAT3" ; |
12104 | case 0x8F48: |
12105 | return "GL_DOUBLE_MAT4" ; |
12106 | case 0x8F49: |
12107 | return "GL_DOUBLE_MAT2x3" ; |
12108 | case 0x8F4A: |
12109 | return "GL_DOUBLE_MAT2x4" ; |
12110 | case 0x8F4B: |
12111 | return "GL_DOUBLE_MAT3x2" ; |
12112 | case 0x8F4C: |
12113 | return "GL_DOUBLE_MAT3x4" ; |
12114 | case 0x8F4D: |
12115 | return "GL_DOUBLE_MAT4x2" ; |
12116 | case 0x8F4E: |
12117 | return "GL_DOUBLE_MAT4x3" ; |
12118 | case 0x8FFC: |
12119 | return "GL_DOUBLE_VEC2" ; |
12120 | case 0x8FFD: |
12121 | return "GL_DOUBLE_VEC3" ; |
12122 | case 0x8FFE: |
12123 | return "GL_DOUBLE_VEC4" ; |
12124 | case 0x900C: |
12125 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
12126 | case 0x900D: |
12127 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
12128 | case 0x900E: |
12129 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
12130 | case 0x900F: |
12131 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
12132 | case 0x904C: |
12133 | return "GL_IMAGE_1D" ; |
12134 | case 0x904D: |
12135 | return "GL_IMAGE_2D" ; |
12136 | case 0x904E: |
12137 | return "GL_IMAGE_3D" ; |
12138 | case 0x904F: |
12139 | return "GL_IMAGE_2D_RECT" ; |
12140 | case 0x9050: |
12141 | return "GL_IMAGE_CUBE" ; |
12142 | case 0x9051: |
12143 | return "GL_IMAGE_BUFFER" ; |
12144 | case 0x9052: |
12145 | return "GL_IMAGE_1D_ARRAY" ; |
12146 | case 0x9053: |
12147 | return "GL_IMAGE_2D_ARRAY" ; |
12148 | case 0x9054: |
12149 | return "GL_IMAGE_CUBE_MAP_ARRAY" ; |
12150 | case 0x9055: |
12151 | return "GL_IMAGE_2D_MULTISAMPLE" ; |
12152 | case 0x9056: |
12153 | return "GL_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
12154 | case 0x9057: |
12155 | return "GL_INT_IMAGE_1D" ; |
12156 | case 0x9058: |
12157 | return "GL_INT_IMAGE_2D" ; |
12158 | case 0x9059: |
12159 | return "GL_INT_IMAGE_3D" ; |
12160 | case 0x905A: |
12161 | return "GL_INT_IMAGE_2D_RECT" ; |
12162 | case 0x905B: |
12163 | return "GL_INT_IMAGE_CUBE" ; |
12164 | case 0x905C: |
12165 | return "GL_INT_IMAGE_BUFFER" ; |
12166 | case 0x905D: |
12167 | return "GL_INT_IMAGE_1D_ARRAY" ; |
12168 | case 0x905E: |
12169 | return "GL_INT_IMAGE_2D_ARRAY" ; |
12170 | case 0x905F: |
12171 | return "GL_INT_IMAGE_CUBE_MAP_ARRAY" ; |
12172 | case 0x9060: |
12173 | return "GL_INT_IMAGE_2D_MULTISAMPLE" ; |
12174 | case 0x9061: |
12175 | return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
12176 | case 0x9062: |
12177 | return "GL_UNSIGNED_INT_IMAGE_1D" ; |
12178 | case 0x9063: |
12179 | return "GL_UNSIGNED_INT_IMAGE_2D" ; |
12180 | case 0x9064: |
12181 | return "GL_UNSIGNED_INT_IMAGE_3D" ; |
12182 | case 0x9065: |
12183 | return "GL_UNSIGNED_INT_IMAGE_2D_RECT" ; |
12184 | case 0x9066: |
12185 | return "GL_UNSIGNED_INT_IMAGE_CUBE" ; |
12186 | case 0x9067: |
12187 | return "GL_UNSIGNED_INT_IMAGE_BUFFER" ; |
12188 | case 0x9068: |
12189 | return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY" ; |
12190 | case 0x9069: |
12191 | return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY" ; |
12192 | case 0x906A: |
12193 | return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" ; |
12194 | case 0x906B: |
12195 | return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" ; |
12196 | case 0x906C: |
12197 | return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" ; |
12198 | case 0x9108: |
12199 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
12200 | case 0x9109: |
12201 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
12202 | case 0x910A: |
12203 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
12204 | case 0x910B: |
12205 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
12206 | case 0x910C: |
12207 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
12208 | case 0x910D: |
12209 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
12210 | default: |
12211 | return UnknownEnumToString(value); |
12212 | } |
12213 | } |
12214 | |
12215 | case BigGLEnum::BindTransformFeedbackTarget: |
12216 | { |
12217 | switch (value) |
12218 | { |
12219 | case 0x8E22: |
12220 | return "GL_TRANSFORM_FEEDBACK" ; |
12221 | default: |
12222 | return UnknownEnumToString(value); |
12223 | } |
12224 | } |
12225 | |
12226 | case BigGLEnum::BinormalPointerTypeEXT: |
12227 | { |
12228 | switch (value) |
12229 | { |
12230 | case 0x1400: |
12231 | return "GL_BYTE" ; |
12232 | case 0x1402: |
12233 | return "GL_SHORT" ; |
12234 | case 0x1404: |
12235 | return "GL_INT" ; |
12236 | case 0x1406: |
12237 | return "GL_FLOAT" ; |
12238 | case 0x140A: |
12239 | return "GL_DOUBLE" ; |
12240 | default: |
12241 | return UnknownEnumToString(value); |
12242 | } |
12243 | } |
12244 | |
12245 | case BigGLEnum::BlendEquationModeEXT: |
12246 | { |
12247 | switch (value) |
12248 | { |
12249 | case 0x8006: |
12250 | return "GL_FUNC_ADD" ; |
12251 | case 0x8007: |
12252 | return "GL_MIN" ; |
12253 | case 0x8008: |
12254 | return "GL_MAX" ; |
12255 | case 0x800A: |
12256 | return "GL_FUNC_SUBTRACT" ; |
12257 | case 0x800B: |
12258 | return "GL_FUNC_REVERSE_SUBTRACT" ; |
12259 | default: |
12260 | return UnknownEnumToString(value); |
12261 | } |
12262 | } |
12263 | |
12264 | case BigGLEnum::BlendingFactor: |
12265 | { |
12266 | switch (value) |
12267 | { |
12268 | case 0x0: |
12269 | return "GL_ZERO" ; |
12270 | case 0x1: |
12271 | return "GL_ONE" ; |
12272 | case 0x300: |
12273 | return "GL_SRC_COLOR" ; |
12274 | case 0x301: |
12275 | return "GL_ONE_MINUS_SRC_COLOR" ; |
12276 | case 0x302: |
12277 | return "GL_SRC_ALPHA" ; |
12278 | case 0x303: |
12279 | return "GL_ONE_MINUS_SRC_ALPHA" ; |
12280 | case 0x304: |
12281 | return "GL_DST_ALPHA" ; |
12282 | case 0x305: |
12283 | return "GL_ONE_MINUS_DST_ALPHA" ; |
12284 | case 0x306: |
12285 | return "GL_DST_COLOR" ; |
12286 | case 0x307: |
12287 | return "GL_ONE_MINUS_DST_COLOR" ; |
12288 | case 0x308: |
12289 | return "GL_SRC_ALPHA_SATURATE" ; |
12290 | case 0x8001: |
12291 | return "GL_CONSTANT_COLOR" ; |
12292 | case 0x8002: |
12293 | return "GL_ONE_MINUS_CONSTANT_COLOR" ; |
12294 | case 0x8003: |
12295 | return "GL_CONSTANT_ALPHA" ; |
12296 | case 0x8004: |
12297 | return "GL_ONE_MINUS_CONSTANT_ALPHA" ; |
12298 | case 0x8589: |
12299 | return "GL_SRC1_ALPHA" ; |
12300 | case 0x88F9: |
12301 | return "GL_SRC1_COLOR" ; |
12302 | case 0x88FA: |
12303 | return "GL_ONE_MINUS_SRC1_COLOR" ; |
12304 | case 0x88FB: |
12305 | return "GL_ONE_MINUS_SRC1_ALPHA" ; |
12306 | default: |
12307 | return UnknownEnumToString(value); |
12308 | } |
12309 | } |
12310 | |
12311 | case BigGLEnum::BlitFramebufferFilter: |
12312 | { |
12313 | switch (value) |
12314 | { |
12315 | case 0x2600: |
12316 | return "GL_NEAREST" ; |
12317 | case 0x2601: |
12318 | return "GL_LINEAR" ; |
12319 | default: |
12320 | return UnknownEnumToString(value); |
12321 | } |
12322 | } |
12323 | |
12324 | case BigGLEnum::Boolean: |
12325 | { |
12326 | switch (value) |
12327 | { |
12328 | case 0x0: |
12329 | return "GL_FALSE" ; |
12330 | case 0x1: |
12331 | return "GL_TRUE" ; |
12332 | default: |
12333 | return UnknownEnumToString(value); |
12334 | } |
12335 | } |
12336 | |
12337 | case BigGLEnum::Buffer: |
12338 | { |
12339 | switch (value) |
12340 | { |
12341 | case 0x1800: |
12342 | return "GL_COLOR" ; |
12343 | case 0x1801: |
12344 | return "GL_DEPTH" ; |
12345 | case 0x1802: |
12346 | return "GL_STENCIL" ; |
12347 | default: |
12348 | return UnknownEnumToString(value); |
12349 | } |
12350 | } |
12351 | |
12352 | case BigGLEnum::BufferAccessARB: |
12353 | { |
12354 | switch (value) |
12355 | { |
12356 | case 0x88B8: |
12357 | return "GL_READ_ONLY" ; |
12358 | case 0x88B9: |
12359 | return "GL_WRITE_ONLY" ; |
12360 | case 0x88BA: |
12361 | return "GL_READ_WRITE" ; |
12362 | default: |
12363 | return UnknownEnumToString(value); |
12364 | } |
12365 | } |
12366 | |
12367 | case BigGLEnum::BufferPNameARB: |
12368 | { |
12369 | switch (value) |
12370 | { |
12371 | case 0x821F: |
12372 | return "GL_BUFFER_IMMUTABLE_STORAGE" ; |
12373 | case 0x8220: |
12374 | return "GL_BUFFER_STORAGE_FLAGS" ; |
12375 | case 0x8764: |
12376 | return "GL_BUFFER_SIZE" ; |
12377 | case 0x8765: |
12378 | return "GL_BUFFER_USAGE" ; |
12379 | case 0x88BB: |
12380 | return "GL_BUFFER_ACCESS" ; |
12381 | case 0x88BC: |
12382 | return "GL_BUFFER_MAPPED" ; |
12383 | case 0x911F: |
12384 | return "GL_BUFFER_ACCESS_FLAGS" ; |
12385 | case 0x9120: |
12386 | return "GL_BUFFER_MAP_LENGTH" ; |
12387 | case 0x9121: |
12388 | return "GL_BUFFER_MAP_OFFSET" ; |
12389 | default: |
12390 | return UnknownEnumToString(value); |
12391 | } |
12392 | } |
12393 | |
12394 | case BigGLEnum::BufferPointerNameARB: |
12395 | { |
12396 | switch (value) |
12397 | { |
12398 | case 0x88BD: |
12399 | return "GL_BUFFER_MAP_POINTER" ; |
12400 | default: |
12401 | return UnknownEnumToString(value); |
12402 | } |
12403 | } |
12404 | |
12405 | case BigGLEnum::BufferStorageMask: |
12406 | { |
12407 | switch (value) |
12408 | { |
12409 | case 0x1: |
12410 | return "GL_MAP_READ_BIT" ; |
12411 | case 0x2: |
12412 | return "GL_MAP_WRITE_BIT" ; |
12413 | case 0x40: |
12414 | return "GL_MAP_PERSISTENT_BIT" ; |
12415 | case 0x80: |
12416 | return "GL_MAP_COHERENT_BIT" ; |
12417 | case 0x100: |
12418 | return "GL_DYNAMIC_STORAGE_BIT" ; |
12419 | case 0x200: |
12420 | return "GL_CLIENT_STORAGE_BIT" ; |
12421 | default: |
12422 | return UnknownEnumToString(value); |
12423 | } |
12424 | } |
12425 | |
12426 | case BigGLEnum::BufferStorageTarget: |
12427 | { |
12428 | switch (value) |
12429 | { |
12430 | case 0x8892: |
12431 | return "GL_ARRAY_BUFFER" ; |
12432 | case 0x8893: |
12433 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
12434 | case 0x88EB: |
12435 | return "GL_PIXEL_PACK_BUFFER" ; |
12436 | case 0x88EC: |
12437 | return "GL_PIXEL_UNPACK_BUFFER" ; |
12438 | case 0x8A11: |
12439 | return "GL_UNIFORM_BUFFER" ; |
12440 | case 0x8C2A: |
12441 | return "GL_TEXTURE_BUFFER" ; |
12442 | case 0x8C8E: |
12443 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
12444 | case 0x8F36: |
12445 | return "GL_COPY_READ_BUFFER" ; |
12446 | case 0x8F37: |
12447 | return "GL_COPY_WRITE_BUFFER" ; |
12448 | case 0x8F3F: |
12449 | return "GL_DRAW_INDIRECT_BUFFER" ; |
12450 | case 0x90D2: |
12451 | return "GL_SHADER_STORAGE_BUFFER" ; |
12452 | case 0x90EE: |
12453 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
12454 | case 0x9192: |
12455 | return "GL_QUERY_BUFFER" ; |
12456 | case 0x92C0: |
12457 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
12458 | default: |
12459 | return UnknownEnumToString(value); |
12460 | } |
12461 | } |
12462 | |
12463 | case BigGLEnum::BufferTargetARB: |
12464 | { |
12465 | switch (value) |
12466 | { |
12467 | case 0x80EE: |
12468 | return "GL_PARAMETER_BUFFER" ; |
12469 | case 0x8892: |
12470 | return "GL_ARRAY_BUFFER" ; |
12471 | case 0x8893: |
12472 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
12473 | case 0x88EB: |
12474 | return "GL_PIXEL_PACK_BUFFER" ; |
12475 | case 0x88EC: |
12476 | return "GL_PIXEL_UNPACK_BUFFER" ; |
12477 | case 0x8A11: |
12478 | return "GL_UNIFORM_BUFFER" ; |
12479 | case 0x8C2A: |
12480 | return "GL_TEXTURE_BUFFER" ; |
12481 | case 0x8C8E: |
12482 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
12483 | case 0x8F36: |
12484 | return "GL_COPY_READ_BUFFER" ; |
12485 | case 0x8F37: |
12486 | return "GL_COPY_WRITE_BUFFER" ; |
12487 | case 0x8F3F: |
12488 | return "GL_DRAW_INDIRECT_BUFFER" ; |
12489 | case 0x90D2: |
12490 | return "GL_SHADER_STORAGE_BUFFER" ; |
12491 | case 0x90EE: |
12492 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
12493 | case 0x9192: |
12494 | return "GL_QUERY_BUFFER" ; |
12495 | case 0x92C0: |
12496 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
12497 | default: |
12498 | return UnknownEnumToString(value); |
12499 | } |
12500 | } |
12501 | |
12502 | case BigGLEnum::BufferUsageARB: |
12503 | { |
12504 | switch (value) |
12505 | { |
12506 | case 0x88E0: |
12507 | return "GL_STREAM_DRAW" ; |
12508 | case 0x88E1: |
12509 | return "GL_STREAM_READ" ; |
12510 | case 0x88E2: |
12511 | return "GL_STREAM_COPY" ; |
12512 | case 0x88E4: |
12513 | return "GL_STATIC_DRAW" ; |
12514 | case 0x88E5: |
12515 | return "GL_STATIC_READ" ; |
12516 | case 0x88E6: |
12517 | return "GL_STATIC_COPY" ; |
12518 | case 0x88E8: |
12519 | return "GL_DYNAMIC_DRAW" ; |
12520 | case 0x88E9: |
12521 | return "GL_DYNAMIC_READ" ; |
12522 | case 0x88EA: |
12523 | return "GL_DYNAMIC_COPY" ; |
12524 | default: |
12525 | return UnknownEnumToString(value); |
12526 | } |
12527 | } |
12528 | |
12529 | case BigGLEnum::ClampColorModeARB: |
12530 | { |
12531 | switch (value) |
12532 | { |
12533 | case 0x0: |
12534 | return "GL_FALSE" ; |
12535 | case 0x1: |
12536 | return "GL_TRUE" ; |
12537 | case 0x891D: |
12538 | return "GL_FIXED_ONLY" ; |
12539 | default: |
12540 | return UnknownEnumToString(value); |
12541 | } |
12542 | } |
12543 | |
12544 | case BigGLEnum::ClampColorTargetARB: |
12545 | { |
12546 | switch (value) |
12547 | { |
12548 | case 0x891C: |
12549 | return "GL_CLAMP_READ_COLOR" ; |
12550 | default: |
12551 | return UnknownEnumToString(value); |
12552 | } |
12553 | } |
12554 | |
12555 | case BigGLEnum::ClearBufferMask: |
12556 | { |
12557 | switch (value) |
12558 | { |
12559 | case 0x100: |
12560 | return "GL_DEPTH_BUFFER_BIT" ; |
12561 | case 0x200: |
12562 | return "GL_ACCUM_BUFFER_BIT" ; |
12563 | case 0x400: |
12564 | return "GL_STENCIL_BUFFER_BIT" ; |
12565 | case 0x4000: |
12566 | return "GL_COLOR_BUFFER_BIT" ; |
12567 | default: |
12568 | return UnknownEnumToString(value); |
12569 | } |
12570 | } |
12571 | |
12572 | case BigGLEnum::ClientAttribMask: |
12573 | { |
12574 | switch (value) |
12575 | { |
12576 | case 0x1: |
12577 | return "GL_CLIENT_PIXEL_STORE_BIT" ; |
12578 | case 0x2: |
12579 | return "GL_CLIENT_VERTEX_ARRAY_BIT" ; |
12580 | case 0xFFFFFFFF: |
12581 | return "GL_CLIENT_ALL_ATTRIB_BITS" ; |
12582 | default: |
12583 | return UnknownEnumToString(value); |
12584 | } |
12585 | } |
12586 | |
12587 | case BigGLEnum::ClipControlDepth: |
12588 | { |
12589 | switch (value) |
12590 | { |
12591 | case 0x935E: |
12592 | return "GL_NEGATIVE_ONE_TO_ONE" ; |
12593 | case 0x935F: |
12594 | return "GL_ZERO_TO_ONE" ; |
12595 | default: |
12596 | return UnknownEnumToString(value); |
12597 | } |
12598 | } |
12599 | |
12600 | case BigGLEnum::ClipControlOrigin: |
12601 | { |
12602 | switch (value) |
12603 | { |
12604 | case 0x8CA1: |
12605 | return "GL_LOWER_LEFT" ; |
12606 | case 0x8CA2: |
12607 | return "GL_UPPER_LEFT" ; |
12608 | default: |
12609 | return UnknownEnumToString(value); |
12610 | } |
12611 | } |
12612 | |
12613 | case BigGLEnum::ClipPlaneName: |
12614 | { |
12615 | switch (value) |
12616 | { |
12617 | case 0x3000: |
12618 | return "GL_CLIP_PLANE0" ; |
12619 | case 0x3001: |
12620 | return "GL_CLIP_PLANE1" ; |
12621 | case 0x3002: |
12622 | return "GL_CLIP_PLANE2" ; |
12623 | case 0x3003: |
12624 | return "GL_CLIP_PLANE3" ; |
12625 | case 0x3004: |
12626 | return "GL_CLIP_PLANE4" ; |
12627 | case 0x3005: |
12628 | return "GL_CLIP_PLANE5" ; |
12629 | case 0x3006: |
12630 | return "GL_CLIP_DISTANCE6" ; |
12631 | case 0x3007: |
12632 | return "GL_CLIP_DISTANCE7" ; |
12633 | default: |
12634 | return UnknownEnumToString(value); |
12635 | } |
12636 | } |
12637 | |
12638 | case BigGLEnum::ColorBuffer: |
12639 | { |
12640 | switch (value) |
12641 | { |
12642 | case 0x0: |
12643 | return "GL_NONE" ; |
12644 | case 0x400: |
12645 | return "GL_FRONT_LEFT" ; |
12646 | case 0x401: |
12647 | return "GL_FRONT_RIGHT" ; |
12648 | case 0x402: |
12649 | return "GL_BACK_LEFT" ; |
12650 | case 0x403: |
12651 | return "GL_BACK_RIGHT" ; |
12652 | case 0x404: |
12653 | return "GL_FRONT" ; |
12654 | case 0x405: |
12655 | return "GL_BACK" ; |
12656 | case 0x406: |
12657 | return "GL_LEFT" ; |
12658 | case 0x407: |
12659 | return "GL_RIGHT" ; |
12660 | case 0x408: |
12661 | return "GL_FRONT_AND_BACK" ; |
12662 | case 0x8CE0: |
12663 | return "GL_COLOR_ATTACHMENT0" ; |
12664 | case 0x8CE1: |
12665 | return "GL_COLOR_ATTACHMENT1" ; |
12666 | case 0x8CE2: |
12667 | return "GL_COLOR_ATTACHMENT2" ; |
12668 | case 0x8CE3: |
12669 | return "GL_COLOR_ATTACHMENT3" ; |
12670 | case 0x8CE4: |
12671 | return "GL_COLOR_ATTACHMENT4" ; |
12672 | case 0x8CE5: |
12673 | return "GL_COLOR_ATTACHMENT5" ; |
12674 | case 0x8CE6: |
12675 | return "GL_COLOR_ATTACHMENT6" ; |
12676 | case 0x8CE7: |
12677 | return "GL_COLOR_ATTACHMENT7" ; |
12678 | case 0x8CE8: |
12679 | return "GL_COLOR_ATTACHMENT8" ; |
12680 | case 0x8CE9: |
12681 | return "GL_COLOR_ATTACHMENT9" ; |
12682 | case 0x8CEA: |
12683 | return "GL_COLOR_ATTACHMENT10" ; |
12684 | case 0x8CEB: |
12685 | return "GL_COLOR_ATTACHMENT11" ; |
12686 | case 0x8CEC: |
12687 | return "GL_COLOR_ATTACHMENT12" ; |
12688 | case 0x8CED: |
12689 | return "GL_COLOR_ATTACHMENT13" ; |
12690 | case 0x8CEE: |
12691 | return "GL_COLOR_ATTACHMENT14" ; |
12692 | case 0x8CEF: |
12693 | return "GL_COLOR_ATTACHMENT15" ; |
12694 | case 0x8CF0: |
12695 | return "GL_COLOR_ATTACHMENT16" ; |
12696 | case 0x8CF1: |
12697 | return "GL_COLOR_ATTACHMENT17" ; |
12698 | case 0x8CF2: |
12699 | return "GL_COLOR_ATTACHMENT18" ; |
12700 | case 0x8CF3: |
12701 | return "GL_COLOR_ATTACHMENT19" ; |
12702 | case 0x8CF4: |
12703 | return "GL_COLOR_ATTACHMENT20" ; |
12704 | case 0x8CF5: |
12705 | return "GL_COLOR_ATTACHMENT21" ; |
12706 | case 0x8CF6: |
12707 | return "GL_COLOR_ATTACHMENT22" ; |
12708 | case 0x8CF7: |
12709 | return "GL_COLOR_ATTACHMENT23" ; |
12710 | case 0x8CF8: |
12711 | return "GL_COLOR_ATTACHMENT24" ; |
12712 | case 0x8CF9: |
12713 | return "GL_COLOR_ATTACHMENT25" ; |
12714 | case 0x8CFA: |
12715 | return "GL_COLOR_ATTACHMENT26" ; |
12716 | case 0x8CFB: |
12717 | return "GL_COLOR_ATTACHMENT27" ; |
12718 | case 0x8CFC: |
12719 | return "GL_COLOR_ATTACHMENT28" ; |
12720 | case 0x8CFD: |
12721 | return "GL_COLOR_ATTACHMENT29" ; |
12722 | case 0x8CFE: |
12723 | return "GL_COLOR_ATTACHMENT30" ; |
12724 | case 0x8CFF: |
12725 | return "GL_COLOR_ATTACHMENT31" ; |
12726 | default: |
12727 | return UnknownEnumToString(value); |
12728 | } |
12729 | } |
12730 | |
12731 | case BigGLEnum::ColorMaterialParameter: |
12732 | { |
12733 | switch (value) |
12734 | { |
12735 | case 0x1200: |
12736 | return "GL_AMBIENT" ; |
12737 | case 0x1201: |
12738 | return "GL_DIFFUSE" ; |
12739 | case 0x1202: |
12740 | return "GL_SPECULAR" ; |
12741 | case 0x1600: |
12742 | return "GL_EMISSION" ; |
12743 | case 0x1602: |
12744 | return "GL_AMBIENT_AND_DIFFUSE" ; |
12745 | default: |
12746 | return UnknownEnumToString(value); |
12747 | } |
12748 | } |
12749 | |
12750 | case BigGLEnum::ColorPointerType: |
12751 | { |
12752 | switch (value) |
12753 | { |
12754 | case 0x1400: |
12755 | return "GL_BYTE" ; |
12756 | case 0x1401: |
12757 | return "GL_UNSIGNED_BYTE" ; |
12758 | case 0x1403: |
12759 | return "GL_UNSIGNED_SHORT" ; |
12760 | case 0x1405: |
12761 | return "GL_UNSIGNED_INT" ; |
12762 | default: |
12763 | return UnknownEnumToString(value); |
12764 | } |
12765 | } |
12766 | |
12767 | case BigGLEnum::ColorTableTarget: |
12768 | { |
12769 | switch (value) |
12770 | { |
12771 | case 0x80D0: |
12772 | return "GL_COLOR_TABLE" ; |
12773 | case 0x80D1: |
12774 | return "GL_POST_CONVOLUTION_COLOR_TABLE" ; |
12775 | case 0x80D2: |
12776 | return "GL_POST_COLOR_MATRIX_COLOR_TABLE" ; |
12777 | case 0x80D3: |
12778 | return "GL_PROXY_COLOR_TABLE" ; |
12779 | case 0x80D4: |
12780 | return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" ; |
12781 | case 0x80D5: |
12782 | return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" ; |
12783 | default: |
12784 | return UnknownEnumToString(value); |
12785 | } |
12786 | } |
12787 | |
12788 | case BigGLEnum::ColorTableTargetSGI: |
12789 | { |
12790 | switch (value) |
12791 | { |
12792 | case 0x80D0: |
12793 | return "GL_COLOR_TABLE" ; |
12794 | case 0x80D1: |
12795 | return "GL_POST_CONVOLUTION_COLOR_TABLE" ; |
12796 | case 0x80D2: |
12797 | return "GL_POST_COLOR_MATRIX_COLOR_TABLE" ; |
12798 | case 0x80D3: |
12799 | return "GL_PROXY_COLOR_TABLE" ; |
12800 | case 0x80D4: |
12801 | return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" ; |
12802 | case 0x80D5: |
12803 | return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" ; |
12804 | default: |
12805 | return UnknownEnumToString(value); |
12806 | } |
12807 | } |
12808 | |
12809 | case BigGLEnum::CombinerBiasNV: |
12810 | { |
12811 | switch (value) |
12812 | { |
12813 | case 0x0: |
12814 | return "GL_NONE" ; |
12815 | default: |
12816 | return UnknownEnumToString(value); |
12817 | } |
12818 | } |
12819 | |
12820 | case BigGLEnum::CombinerComponentUsageNV: |
12821 | { |
12822 | switch (value) |
12823 | { |
12824 | case 0x1905: |
12825 | return "GL_BLUE" ; |
12826 | case 0x1906: |
12827 | return "GL_ALPHA" ; |
12828 | case 0x1907: |
12829 | return "GL_RGB" ; |
12830 | default: |
12831 | return UnknownEnumToString(value); |
12832 | } |
12833 | } |
12834 | |
12835 | case BigGLEnum::CombinerPortionNV: |
12836 | { |
12837 | switch (value) |
12838 | { |
12839 | case 0x1906: |
12840 | return "GL_ALPHA" ; |
12841 | case 0x1907: |
12842 | return "GL_RGB" ; |
12843 | default: |
12844 | return UnknownEnumToString(value); |
12845 | } |
12846 | } |
12847 | |
12848 | case BigGLEnum::CombinerScaleNV: |
12849 | { |
12850 | switch (value) |
12851 | { |
12852 | case 0x0: |
12853 | return "GL_NONE" ; |
12854 | default: |
12855 | return UnknownEnumToString(value); |
12856 | } |
12857 | } |
12858 | |
12859 | case BigGLEnum::ConditionalRenderMode: |
12860 | { |
12861 | switch (value) |
12862 | { |
12863 | case 0x8E13: |
12864 | return "GL_QUERY_WAIT" ; |
12865 | case 0x8E14: |
12866 | return "GL_QUERY_NO_WAIT" ; |
12867 | case 0x8E15: |
12868 | return "GL_QUERY_BY_REGION_WAIT" ; |
12869 | case 0x8E16: |
12870 | return "GL_QUERY_BY_REGION_NO_WAIT" ; |
12871 | case 0x8E17: |
12872 | return "GL_QUERY_WAIT_INVERTED" ; |
12873 | case 0x8E18: |
12874 | return "GL_QUERY_NO_WAIT_INVERTED" ; |
12875 | case 0x8E19: |
12876 | return "GL_QUERY_BY_REGION_WAIT_INVERTED" ; |
12877 | case 0x8E1A: |
12878 | return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED" ; |
12879 | default: |
12880 | return UnknownEnumToString(value); |
12881 | } |
12882 | } |
12883 | |
12884 | case BigGLEnum::ContainerType: |
12885 | { |
12886 | switch (value) |
12887 | { |
12888 | case 0x8B40: |
12889 | return "GL_PROGRAM_OBJECT_EXT" ; |
12890 | default: |
12891 | return UnknownEnumToString(value); |
12892 | } |
12893 | } |
12894 | |
12895 | case BigGLEnum::ContextFlagMask: |
12896 | { |
12897 | switch (value) |
12898 | { |
12899 | case 0x1: |
12900 | return "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" ; |
12901 | case 0x2: |
12902 | return "GL_CONTEXT_FLAG_DEBUG_BIT" ; |
12903 | case 0x4: |
12904 | return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT" ; |
12905 | case 0x8: |
12906 | return "GL_CONTEXT_FLAG_NO_ERROR_BIT" ; |
12907 | default: |
12908 | return UnknownEnumToString(value); |
12909 | } |
12910 | } |
12911 | |
12912 | case BigGLEnum::ContextProfileMask: |
12913 | { |
12914 | switch (value) |
12915 | { |
12916 | case 0x1: |
12917 | return "GL_CONTEXT_CORE_PROFILE_BIT" ; |
12918 | case 0x2: |
12919 | return "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" ; |
12920 | default: |
12921 | return UnknownEnumToString(value); |
12922 | } |
12923 | } |
12924 | |
12925 | case BigGLEnum::ConvolutionTarget: |
12926 | { |
12927 | switch (value) |
12928 | { |
12929 | case 0x8010: |
12930 | return "GL_CONVOLUTION_1D" ; |
12931 | case 0x8011: |
12932 | return "GL_CONVOLUTION_2D" ; |
12933 | default: |
12934 | return UnknownEnumToString(value); |
12935 | } |
12936 | } |
12937 | |
12938 | case BigGLEnum::ConvolutionTargetEXT: |
12939 | { |
12940 | switch (value) |
12941 | { |
12942 | case 0x8010: |
12943 | return "GL_CONVOLUTION_1D" ; |
12944 | case 0x8011: |
12945 | return "GL_CONVOLUTION_2D" ; |
12946 | default: |
12947 | return UnknownEnumToString(value); |
12948 | } |
12949 | } |
12950 | |
12951 | case BigGLEnum::CopyBufferSubDataTarget: |
12952 | { |
12953 | switch (value) |
12954 | { |
12955 | case 0x8892: |
12956 | return "GL_ARRAY_BUFFER" ; |
12957 | case 0x8893: |
12958 | return "GL_ELEMENT_ARRAY_BUFFER" ; |
12959 | case 0x88EB: |
12960 | return "GL_PIXEL_PACK_BUFFER" ; |
12961 | case 0x88EC: |
12962 | return "GL_PIXEL_UNPACK_BUFFER" ; |
12963 | case 0x8A11: |
12964 | return "GL_UNIFORM_BUFFER" ; |
12965 | case 0x8C2A: |
12966 | return "GL_TEXTURE_BUFFER" ; |
12967 | case 0x8C8E: |
12968 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
12969 | case 0x8F36: |
12970 | return "GL_COPY_READ_BUFFER" ; |
12971 | case 0x8F37: |
12972 | return "GL_COPY_WRITE_BUFFER" ; |
12973 | case 0x8F3F: |
12974 | return "GL_DRAW_INDIRECT_BUFFER" ; |
12975 | case 0x90D2: |
12976 | return "GL_SHADER_STORAGE_BUFFER" ; |
12977 | case 0x90EE: |
12978 | return "GL_DISPATCH_INDIRECT_BUFFER" ; |
12979 | case 0x9192: |
12980 | return "GL_QUERY_BUFFER" ; |
12981 | case 0x92C0: |
12982 | return "GL_ATOMIC_COUNTER_BUFFER" ; |
12983 | default: |
12984 | return UnknownEnumToString(value); |
12985 | } |
12986 | } |
12987 | |
12988 | case BigGLEnum::CopyImageSubDataTarget: |
12989 | { |
12990 | switch (value) |
12991 | { |
12992 | case 0xDE0: |
12993 | return "GL_TEXTURE_1D" ; |
12994 | case 0xDE1: |
12995 | return "GL_TEXTURE_2D" ; |
12996 | case 0x806F: |
12997 | return "GL_TEXTURE_3D" ; |
12998 | case 0x84F5: |
12999 | return "GL_TEXTURE_RECTANGLE" ; |
13000 | case 0x8513: |
13001 | return "GL_TEXTURE_CUBE_MAP" ; |
13002 | case 0x8C18: |
13003 | return "GL_TEXTURE_1D_ARRAY" ; |
13004 | case 0x8C1A: |
13005 | return "GL_TEXTURE_2D_ARRAY" ; |
13006 | case 0x8D41: |
13007 | return "GL_RENDERBUFFER" ; |
13008 | case 0x9009: |
13009 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
13010 | case 0x9100: |
13011 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
13012 | case 0x9102: |
13013 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
13014 | default: |
13015 | return UnknownEnumToString(value); |
13016 | } |
13017 | } |
13018 | |
13019 | case BigGLEnum::DebugSeverity: |
13020 | { |
13021 | switch (value) |
13022 | { |
13023 | case 0x1100: |
13024 | return "GL_DONT_CARE" ; |
13025 | case 0x826B: |
13026 | return "GL_DEBUG_SEVERITY_NOTIFICATION" ; |
13027 | case 0x9146: |
13028 | return "GL_DEBUG_SEVERITY_HIGH" ; |
13029 | case 0x9147: |
13030 | return "GL_DEBUG_SEVERITY_MEDIUM" ; |
13031 | case 0x9148: |
13032 | return "GL_DEBUG_SEVERITY_LOW" ; |
13033 | default: |
13034 | return UnknownEnumToString(value); |
13035 | } |
13036 | } |
13037 | |
13038 | case BigGLEnum::DebugSource: |
13039 | { |
13040 | switch (value) |
13041 | { |
13042 | case 0x1100: |
13043 | return "GL_DONT_CARE" ; |
13044 | case 0x8246: |
13045 | return "GL_DEBUG_SOURCE_API" ; |
13046 | case 0x8247: |
13047 | return "GL_DEBUG_SOURCE_WINDOW_SYSTEM" ; |
13048 | case 0x8248: |
13049 | return "GL_DEBUG_SOURCE_SHADER_COMPILER" ; |
13050 | case 0x8249: |
13051 | return "GL_DEBUG_SOURCE_THIRD_PARTY" ; |
13052 | case 0x824A: |
13053 | return "GL_DEBUG_SOURCE_APPLICATION" ; |
13054 | case 0x824B: |
13055 | return "GL_DEBUG_SOURCE_OTHER" ; |
13056 | default: |
13057 | return UnknownEnumToString(value); |
13058 | } |
13059 | } |
13060 | |
13061 | case BigGLEnum::DebugType: |
13062 | { |
13063 | switch (value) |
13064 | { |
13065 | case 0x1100: |
13066 | return "GL_DONT_CARE" ; |
13067 | case 0x824C: |
13068 | return "GL_DEBUG_TYPE_ERROR" ; |
13069 | case 0x824D: |
13070 | return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" ; |
13071 | case 0x824E: |
13072 | return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" ; |
13073 | case 0x824F: |
13074 | return "GL_DEBUG_TYPE_PORTABILITY" ; |
13075 | case 0x8250: |
13076 | return "GL_DEBUG_TYPE_PERFORMANCE" ; |
13077 | case 0x8251: |
13078 | return "GL_DEBUG_TYPE_OTHER" ; |
13079 | case 0x8268: |
13080 | return "GL_DEBUG_TYPE_MARKER" ; |
13081 | case 0x8269: |
13082 | return "GL_DEBUG_TYPE_PUSH_GROUP" ; |
13083 | case 0x826A: |
13084 | return "GL_DEBUG_TYPE_POP_GROUP" ; |
13085 | default: |
13086 | return UnknownEnumToString(value); |
13087 | } |
13088 | } |
13089 | |
13090 | case BigGLEnum::DepthFunction: |
13091 | { |
13092 | switch (value) |
13093 | { |
13094 | case 0x200: |
13095 | return "GL_NEVER" ; |
13096 | case 0x201: |
13097 | return "GL_LESS" ; |
13098 | case 0x202: |
13099 | return "GL_EQUAL" ; |
13100 | case 0x203: |
13101 | return "GL_LEQUAL" ; |
13102 | case 0x204: |
13103 | return "GL_GREATER" ; |
13104 | case 0x205: |
13105 | return "GL_NOTEQUAL" ; |
13106 | case 0x206: |
13107 | return "GL_GEQUAL" ; |
13108 | case 0x207: |
13109 | return "GL_ALWAYS" ; |
13110 | default: |
13111 | return UnknownEnumToString(value); |
13112 | } |
13113 | } |
13114 | |
13115 | case BigGLEnum::DepthStencilTextureMode: |
13116 | { |
13117 | switch (value) |
13118 | { |
13119 | case 0x1901: |
13120 | return "GL_STENCIL_INDEX" ; |
13121 | case 0x1902: |
13122 | return "GL_DEPTH_COMPONENT" ; |
13123 | default: |
13124 | return UnknownEnumToString(value); |
13125 | } |
13126 | } |
13127 | |
13128 | case BigGLEnum::DrawBufferMode: |
13129 | { |
13130 | switch (value) |
13131 | { |
13132 | case 0x0: |
13133 | return "GL_NONE" ; |
13134 | case 0x400: |
13135 | return "GL_FRONT_LEFT" ; |
13136 | case 0x401: |
13137 | return "GL_FRONT_RIGHT" ; |
13138 | case 0x402: |
13139 | return "GL_BACK_LEFT" ; |
13140 | case 0x403: |
13141 | return "GL_BACK_RIGHT" ; |
13142 | case 0x404: |
13143 | return "GL_FRONT" ; |
13144 | case 0x405: |
13145 | return "GL_BACK" ; |
13146 | case 0x406: |
13147 | return "GL_LEFT" ; |
13148 | case 0x407: |
13149 | return "GL_RIGHT" ; |
13150 | case 0x408: |
13151 | return "GL_FRONT_AND_BACK" ; |
13152 | case 0x409: |
13153 | return "GL_AUX0" ; |
13154 | case 0x40A: |
13155 | return "GL_AUX1" ; |
13156 | case 0x40B: |
13157 | return "GL_AUX2" ; |
13158 | case 0x40C: |
13159 | return "GL_AUX3" ; |
13160 | case 0x8CE0: |
13161 | return "GL_COLOR_ATTACHMENT0" ; |
13162 | case 0x8CE1: |
13163 | return "GL_COLOR_ATTACHMENT1" ; |
13164 | case 0x8CE2: |
13165 | return "GL_COLOR_ATTACHMENT2" ; |
13166 | case 0x8CE3: |
13167 | return "GL_COLOR_ATTACHMENT3" ; |
13168 | case 0x8CE4: |
13169 | return "GL_COLOR_ATTACHMENT4" ; |
13170 | case 0x8CE5: |
13171 | return "GL_COLOR_ATTACHMENT5" ; |
13172 | case 0x8CE6: |
13173 | return "GL_COLOR_ATTACHMENT6" ; |
13174 | case 0x8CE7: |
13175 | return "GL_COLOR_ATTACHMENT7" ; |
13176 | case 0x8CE8: |
13177 | return "GL_COLOR_ATTACHMENT8" ; |
13178 | case 0x8CE9: |
13179 | return "GL_COLOR_ATTACHMENT9" ; |
13180 | case 0x8CEA: |
13181 | return "GL_COLOR_ATTACHMENT10" ; |
13182 | case 0x8CEB: |
13183 | return "GL_COLOR_ATTACHMENT11" ; |
13184 | case 0x8CEC: |
13185 | return "GL_COLOR_ATTACHMENT12" ; |
13186 | case 0x8CED: |
13187 | return "GL_COLOR_ATTACHMENT13" ; |
13188 | case 0x8CEE: |
13189 | return "GL_COLOR_ATTACHMENT14" ; |
13190 | case 0x8CEF: |
13191 | return "GL_COLOR_ATTACHMENT15" ; |
13192 | case 0x8CF0: |
13193 | return "GL_COLOR_ATTACHMENT16" ; |
13194 | case 0x8CF1: |
13195 | return "GL_COLOR_ATTACHMENT17" ; |
13196 | case 0x8CF2: |
13197 | return "GL_COLOR_ATTACHMENT18" ; |
13198 | case 0x8CF3: |
13199 | return "GL_COLOR_ATTACHMENT19" ; |
13200 | case 0x8CF4: |
13201 | return "GL_COLOR_ATTACHMENT20" ; |
13202 | case 0x8CF5: |
13203 | return "GL_COLOR_ATTACHMENT21" ; |
13204 | case 0x8CF6: |
13205 | return "GL_COLOR_ATTACHMENT22" ; |
13206 | case 0x8CF7: |
13207 | return "GL_COLOR_ATTACHMENT23" ; |
13208 | case 0x8CF8: |
13209 | return "GL_COLOR_ATTACHMENT24" ; |
13210 | case 0x8CF9: |
13211 | return "GL_COLOR_ATTACHMENT25" ; |
13212 | case 0x8CFA: |
13213 | return "GL_COLOR_ATTACHMENT26" ; |
13214 | case 0x8CFB: |
13215 | return "GL_COLOR_ATTACHMENT27" ; |
13216 | case 0x8CFC: |
13217 | return "GL_COLOR_ATTACHMENT28" ; |
13218 | case 0x8CFD: |
13219 | return "GL_COLOR_ATTACHMENT29" ; |
13220 | case 0x8CFE: |
13221 | return "GL_COLOR_ATTACHMENT30" ; |
13222 | case 0x8CFF: |
13223 | return "GL_COLOR_ATTACHMENT31" ; |
13224 | default: |
13225 | return UnknownEnumToString(value); |
13226 | } |
13227 | } |
13228 | |
13229 | case BigGLEnum::DrawElementsType: |
13230 | { |
13231 | switch (value) |
13232 | { |
13233 | case 0x1401: |
13234 | return "GL_UNSIGNED_BYTE" ; |
13235 | case 0x1403: |
13236 | return "GL_UNSIGNED_SHORT" ; |
13237 | case 0x1405: |
13238 | return "GL_UNSIGNED_INT" ; |
13239 | default: |
13240 | return UnknownEnumToString(value); |
13241 | } |
13242 | } |
13243 | |
13244 | case BigGLEnum::ElementPointerTypeATI: |
13245 | { |
13246 | switch (value) |
13247 | { |
13248 | case 0x1401: |
13249 | return "GL_UNSIGNED_BYTE" ; |
13250 | case 0x1403: |
13251 | return "GL_UNSIGNED_SHORT" ; |
13252 | case 0x1405: |
13253 | return "GL_UNSIGNED_INT" ; |
13254 | default: |
13255 | return UnknownEnumToString(value); |
13256 | } |
13257 | } |
13258 | |
13259 | case BigGLEnum::EnableCap: |
13260 | { |
13261 | switch (value) |
13262 | { |
13263 | case 0xB10: |
13264 | return "GL_POINT_SMOOTH" ; |
13265 | case 0xB20: |
13266 | return "GL_LINE_SMOOTH" ; |
13267 | case 0xB24: |
13268 | return "GL_LINE_STIPPLE" ; |
13269 | case 0xB41: |
13270 | return "GL_POLYGON_SMOOTH" ; |
13271 | case 0xB42: |
13272 | return "GL_POLYGON_STIPPLE" ; |
13273 | case 0xB44: |
13274 | return "GL_CULL_FACE" ; |
13275 | case 0xB50: |
13276 | return "GL_LIGHTING" ; |
13277 | case 0xB57: |
13278 | return "GL_COLOR_MATERIAL" ; |
13279 | case 0xB60: |
13280 | return "GL_FOG" ; |
13281 | case 0xB71: |
13282 | return "GL_DEPTH_TEST" ; |
13283 | case 0xB90: |
13284 | return "GL_STENCIL_TEST" ; |
13285 | case 0xBA1: |
13286 | return "GL_NORMALIZE" ; |
13287 | case 0xBC0: |
13288 | return "GL_ALPHA_TEST" ; |
13289 | case 0xBD0: |
13290 | return "GL_DITHER" ; |
13291 | case 0xBE2: |
13292 | return "GL_BLEND" ; |
13293 | case 0xBF1: |
13294 | return "GL_INDEX_LOGIC_OP" ; |
13295 | case 0xBF2: |
13296 | return "GL_COLOR_LOGIC_OP" ; |
13297 | case 0xC11: |
13298 | return "GL_SCISSOR_TEST" ; |
13299 | case 0xC60: |
13300 | return "GL_TEXTURE_GEN_S" ; |
13301 | case 0xC61: |
13302 | return "GL_TEXTURE_GEN_T" ; |
13303 | case 0xC62: |
13304 | return "GL_TEXTURE_GEN_R" ; |
13305 | case 0xC63: |
13306 | return "GL_TEXTURE_GEN_Q" ; |
13307 | case 0xD80: |
13308 | return "GL_AUTO_NORMAL" ; |
13309 | case 0xD90: |
13310 | return "GL_MAP1_COLOR_4" ; |
13311 | case 0xD91: |
13312 | return "GL_MAP1_INDEX" ; |
13313 | case 0xD92: |
13314 | return "GL_MAP1_NORMAL" ; |
13315 | case 0xD93: |
13316 | return "GL_MAP1_TEXTURE_COORD_1" ; |
13317 | case 0xD94: |
13318 | return "GL_MAP1_TEXTURE_COORD_2" ; |
13319 | case 0xD95: |
13320 | return "GL_MAP1_TEXTURE_COORD_3" ; |
13321 | case 0xD96: |
13322 | return "GL_MAP1_TEXTURE_COORD_4" ; |
13323 | case 0xD97: |
13324 | return "GL_MAP1_VERTEX_3" ; |
13325 | case 0xD98: |
13326 | return "GL_MAP1_VERTEX_4" ; |
13327 | case 0xDB0: |
13328 | return "GL_MAP2_COLOR_4" ; |
13329 | case 0xDB1: |
13330 | return "GL_MAP2_INDEX" ; |
13331 | case 0xDB2: |
13332 | return "GL_MAP2_NORMAL" ; |
13333 | case 0xDB3: |
13334 | return "GL_MAP2_TEXTURE_COORD_1" ; |
13335 | case 0xDB4: |
13336 | return "GL_MAP2_TEXTURE_COORD_2" ; |
13337 | case 0xDB5: |
13338 | return "GL_MAP2_TEXTURE_COORD_3" ; |
13339 | case 0xDB6: |
13340 | return "GL_MAP2_TEXTURE_COORD_4" ; |
13341 | case 0xDB7: |
13342 | return "GL_MAP2_VERTEX_3" ; |
13343 | case 0xDB8: |
13344 | return "GL_MAP2_VERTEX_4" ; |
13345 | case 0xDE0: |
13346 | return "GL_TEXTURE_1D" ; |
13347 | case 0xDE1: |
13348 | return "GL_TEXTURE_2D" ; |
13349 | case 0x2A01: |
13350 | return "GL_POLYGON_OFFSET_POINT" ; |
13351 | case 0x2A02: |
13352 | return "GL_POLYGON_OFFSET_LINE" ; |
13353 | case 0x3000: |
13354 | return "GL_CLIP_PLANE0" ; |
13355 | case 0x3001: |
13356 | return "GL_CLIP_PLANE1" ; |
13357 | case 0x3002: |
13358 | return "GL_CLIP_PLANE2" ; |
13359 | case 0x3003: |
13360 | return "GL_CLIP_PLANE3" ; |
13361 | case 0x3004: |
13362 | return "GL_CLIP_PLANE4" ; |
13363 | case 0x3005: |
13364 | return "GL_CLIP_PLANE5" ; |
13365 | case 0x3006: |
13366 | return "GL_CLIP_DISTANCE6" ; |
13367 | case 0x3007: |
13368 | return "GL_CLIP_DISTANCE7" ; |
13369 | case 0x4000: |
13370 | return "GL_LIGHT0" ; |
13371 | case 0x4001: |
13372 | return "GL_LIGHT1" ; |
13373 | case 0x4002: |
13374 | return "GL_LIGHT2" ; |
13375 | case 0x4003: |
13376 | return "GL_LIGHT3" ; |
13377 | case 0x4004: |
13378 | return "GL_LIGHT4" ; |
13379 | case 0x4005: |
13380 | return "GL_LIGHT5" ; |
13381 | case 0x4006: |
13382 | return "GL_LIGHT6" ; |
13383 | case 0x4007: |
13384 | return "GL_LIGHT7" ; |
13385 | case 0x8037: |
13386 | return "GL_POLYGON_OFFSET_FILL" ; |
13387 | case 0x8074: |
13388 | return "GL_VERTEX_ARRAY" ; |
13389 | case 0x8075: |
13390 | return "GL_NORMAL_ARRAY" ; |
13391 | case 0x8076: |
13392 | return "GL_COLOR_ARRAY" ; |
13393 | case 0x8077: |
13394 | return "GL_INDEX_ARRAY" ; |
13395 | case 0x8078: |
13396 | return "GL_TEXTURE_COORD_ARRAY" ; |
13397 | case 0x8079: |
13398 | return "GL_EDGE_FLAG_ARRAY" ; |
13399 | case 0x809D: |
13400 | return "GL_MULTISAMPLE" ; |
13401 | case 0x809E: |
13402 | return "GL_SAMPLE_ALPHA_TO_COVERAGE" ; |
13403 | case 0x809F: |
13404 | return "GL_SAMPLE_ALPHA_TO_ONE" ; |
13405 | case 0x80A0: |
13406 | return "GL_SAMPLE_COVERAGE" ; |
13407 | case 0x80D0: |
13408 | return "GL_COLOR_TABLE" ; |
13409 | case 0x80D1: |
13410 | return "GL_POST_CONVOLUTION_COLOR_TABLE" ; |
13411 | case 0x80D2: |
13412 | return "GL_POST_COLOR_MATRIX_COLOR_TABLE" ; |
13413 | case 0x8242: |
13414 | return "GL_DEBUG_OUTPUT_SYNCHRONOUS" ; |
13415 | case 0x84F5: |
13416 | return "GL_TEXTURE_RECTANGLE" ; |
13417 | case 0x8513: |
13418 | return "GL_TEXTURE_CUBE_MAP" ; |
13419 | case 0x8642: |
13420 | return "GL_PROGRAM_POINT_SIZE" ; |
13421 | case 0x864F: |
13422 | return "GL_DEPTH_CLAMP" ; |
13423 | case 0x884F: |
13424 | return "GL_TEXTURE_CUBE_MAP_SEAMLESS" ; |
13425 | case 0x8C36: |
13426 | return "GL_SAMPLE_SHADING" ; |
13427 | case 0x8C89: |
13428 | return "GL_RASTERIZER_DISCARD" ; |
13429 | case 0x8D69: |
13430 | return "GL_PRIMITIVE_RESTART_FIXED_INDEX" ; |
13431 | case 0x8DB9: |
13432 | return "GL_FRAMEBUFFER_SRGB" ; |
13433 | case 0x8E51: |
13434 | return "GL_SAMPLE_MASK" ; |
13435 | case 0x8F9D: |
13436 | return "GL_PRIMITIVE_RESTART" ; |
13437 | case 0x92E0: |
13438 | return "GL_DEBUG_OUTPUT" ; |
13439 | default: |
13440 | return UnknownEnumToString(value); |
13441 | } |
13442 | } |
13443 | |
13444 | case BigGLEnum::ErrorCode: |
13445 | { |
13446 | switch (value) |
13447 | { |
13448 | case 0x0: |
13449 | return "GL_NO_ERROR" ; |
13450 | case 0x500: |
13451 | return "GL_INVALID_ENUM" ; |
13452 | case 0x501: |
13453 | return "GL_INVALID_VALUE" ; |
13454 | case 0x502: |
13455 | return "GL_INVALID_OPERATION" ; |
13456 | case 0x503: |
13457 | return "GL_STACK_OVERFLOW" ; |
13458 | case 0x504: |
13459 | return "GL_STACK_UNDERFLOW" ; |
13460 | case 0x505: |
13461 | return "GL_OUT_OF_MEMORY" ; |
13462 | case 0x506: |
13463 | return "GL_INVALID_FRAMEBUFFER_OPERATION" ; |
13464 | default: |
13465 | return UnknownEnumToString(value); |
13466 | } |
13467 | } |
13468 | |
13469 | case BigGLEnum::ExternalHandleType: |
13470 | { |
13471 | switch (value) |
13472 | { |
13473 | case 0x9586: |
13474 | return "GL_HANDLE_TYPE_OPAQUE_FD_EXT" ; |
13475 | default: |
13476 | return UnknownEnumToString(value); |
13477 | } |
13478 | } |
13479 | |
13480 | case BigGLEnum::FeedBackToken: |
13481 | { |
13482 | switch (value) |
13483 | { |
13484 | case 0x700: |
13485 | return "GL_PASS_THROUGH_TOKEN" ; |
13486 | case 0x701: |
13487 | return "GL_POINT_TOKEN" ; |
13488 | case 0x702: |
13489 | return "GL_LINE_TOKEN" ; |
13490 | case 0x703: |
13491 | return "GL_POLYGON_TOKEN" ; |
13492 | case 0x704: |
13493 | return "GL_BITMAP_TOKEN" ; |
13494 | case 0x705: |
13495 | return "GL_DRAW_PIXEL_TOKEN" ; |
13496 | case 0x706: |
13497 | return "GL_COPY_PIXEL_TOKEN" ; |
13498 | case 0x707: |
13499 | return "GL_LINE_RESET_TOKEN" ; |
13500 | default: |
13501 | return UnknownEnumToString(value); |
13502 | } |
13503 | } |
13504 | |
13505 | case BigGLEnum::FeedbackType: |
13506 | { |
13507 | switch (value) |
13508 | { |
13509 | case 0x600: |
13510 | return "GL_2D" ; |
13511 | case 0x601: |
13512 | return "GL_3D" ; |
13513 | case 0x602: |
13514 | return "GL_3D_COLOR" ; |
13515 | case 0x603: |
13516 | return "GL_3D_COLOR_TEXTURE" ; |
13517 | case 0x604: |
13518 | return "GL_4D_COLOR_TEXTURE" ; |
13519 | default: |
13520 | return UnknownEnumToString(value); |
13521 | } |
13522 | } |
13523 | |
13524 | case BigGLEnum::FenceConditionNV: |
13525 | { |
13526 | switch (value) |
13527 | { |
13528 | case 0x84F2: |
13529 | return "GL_ALL_COMPLETED_NV" ; |
13530 | default: |
13531 | return UnknownEnumToString(value); |
13532 | } |
13533 | } |
13534 | |
13535 | case BigGLEnum::FenceParameterNameNV: |
13536 | { |
13537 | switch (value) |
13538 | { |
13539 | case 0x84F3: |
13540 | return "GL_FENCE_STATUS_NV" ; |
13541 | case 0x84F4: |
13542 | return "GL_FENCE_CONDITION_NV" ; |
13543 | default: |
13544 | return UnknownEnumToString(value); |
13545 | } |
13546 | } |
13547 | |
13548 | case BigGLEnum::FogCoordSrc: |
13549 | { |
13550 | switch (value) |
13551 | { |
13552 | case 0x8451: |
13553 | return "GL_FOG_COORD" ; |
13554 | case 0x8452: |
13555 | return "GL_FRAGMENT_DEPTH" ; |
13556 | default: |
13557 | return UnknownEnumToString(value); |
13558 | } |
13559 | } |
13560 | |
13561 | case BigGLEnum::FogCoordinatePointerType: |
13562 | { |
13563 | switch (value) |
13564 | { |
13565 | case 0x1406: |
13566 | return "GL_FLOAT" ; |
13567 | case 0x140A: |
13568 | return "GL_DOUBLE" ; |
13569 | default: |
13570 | return UnknownEnumToString(value); |
13571 | } |
13572 | } |
13573 | |
13574 | case BigGLEnum::FogMode: |
13575 | { |
13576 | switch (value) |
13577 | { |
13578 | case 0x800: |
13579 | return "GL_EXP" ; |
13580 | case 0x801: |
13581 | return "GL_EXP2" ; |
13582 | case 0x2601: |
13583 | return "GL_LINEAR" ; |
13584 | default: |
13585 | return UnknownEnumToString(value); |
13586 | } |
13587 | } |
13588 | |
13589 | case BigGLEnum::FogPName: |
13590 | { |
13591 | switch (value) |
13592 | { |
13593 | case 0xB61: |
13594 | return "GL_FOG_INDEX" ; |
13595 | case 0xB62: |
13596 | return "GL_FOG_DENSITY" ; |
13597 | case 0xB63: |
13598 | return "GL_FOG_START" ; |
13599 | case 0xB64: |
13600 | return "GL_FOG_END" ; |
13601 | case 0xB65: |
13602 | return "GL_FOG_MODE" ; |
13603 | case 0x8450: |
13604 | return "GL_FOG_COORD_SRC" ; |
13605 | default: |
13606 | return UnknownEnumToString(value); |
13607 | } |
13608 | } |
13609 | |
13610 | case BigGLEnum::FogParameter: |
13611 | { |
13612 | switch (value) |
13613 | { |
13614 | case 0xB61: |
13615 | return "GL_FOG_INDEX" ; |
13616 | case 0xB62: |
13617 | return "GL_FOG_DENSITY" ; |
13618 | case 0xB63: |
13619 | return "GL_FOG_START" ; |
13620 | case 0xB64: |
13621 | return "GL_FOG_END" ; |
13622 | case 0xB65: |
13623 | return "GL_FOG_MODE" ; |
13624 | case 0xB66: |
13625 | return "GL_FOG_COLOR" ; |
13626 | default: |
13627 | return UnknownEnumToString(value); |
13628 | } |
13629 | } |
13630 | |
13631 | case BigGLEnum::FogPointerTypeEXT: |
13632 | { |
13633 | switch (value) |
13634 | { |
13635 | case 0x1406: |
13636 | return "GL_FLOAT" ; |
13637 | case 0x140A: |
13638 | return "GL_DOUBLE" ; |
13639 | default: |
13640 | return UnknownEnumToString(value); |
13641 | } |
13642 | } |
13643 | |
13644 | case BigGLEnum::FogPointerTypeIBM: |
13645 | { |
13646 | switch (value) |
13647 | { |
13648 | case 0x1406: |
13649 | return "GL_FLOAT" ; |
13650 | case 0x140A: |
13651 | return "GL_DOUBLE" ; |
13652 | default: |
13653 | return UnknownEnumToString(value); |
13654 | } |
13655 | } |
13656 | |
13657 | case BigGLEnum::FragmentLightParameterSGIX: |
13658 | { |
13659 | switch (value) |
13660 | { |
13661 | case 0x1200: |
13662 | return "GL_AMBIENT" ; |
13663 | case 0x1201: |
13664 | return "GL_DIFFUSE" ; |
13665 | case 0x1202: |
13666 | return "GL_SPECULAR" ; |
13667 | case 0x1203: |
13668 | return "GL_POSITION" ; |
13669 | case 0x1204: |
13670 | return "GL_SPOT_DIRECTION" ; |
13671 | case 0x1205: |
13672 | return "GL_SPOT_EXPONENT" ; |
13673 | case 0x1206: |
13674 | return "GL_SPOT_CUTOFF" ; |
13675 | case 0x1207: |
13676 | return "GL_CONSTANT_ATTENUATION" ; |
13677 | case 0x1208: |
13678 | return "GL_LINEAR_ATTENUATION" ; |
13679 | case 0x1209: |
13680 | return "GL_QUADRATIC_ATTENUATION" ; |
13681 | default: |
13682 | return UnknownEnumToString(value); |
13683 | } |
13684 | } |
13685 | |
13686 | case BigGLEnum::FragmentShaderDestMaskATI: |
13687 | { |
13688 | switch (value) |
13689 | { |
13690 | case 0x0: |
13691 | return "GL_NONE" ; |
13692 | default: |
13693 | return UnknownEnumToString(value); |
13694 | } |
13695 | } |
13696 | |
13697 | case BigGLEnum::FragmentShaderDestModMaskATI: |
13698 | { |
13699 | switch (value) |
13700 | { |
13701 | case 0x0: |
13702 | return "GL_NONE" ; |
13703 | default: |
13704 | return UnknownEnumToString(value); |
13705 | } |
13706 | } |
13707 | |
13708 | case BigGLEnum::FragmentShaderGenericSourceATI: |
13709 | { |
13710 | switch (value) |
13711 | { |
13712 | case 0x0: |
13713 | return "GL_ZERO" ; |
13714 | case 0x1: |
13715 | return "GL_ONE" ; |
13716 | case 0x8577: |
13717 | return "GL_PRIMARY_COLOR" ; |
13718 | default: |
13719 | return UnknownEnumToString(value); |
13720 | } |
13721 | } |
13722 | |
13723 | case BigGLEnum::FragmentShaderTextureSourceATI: |
13724 | { |
13725 | switch (value) |
13726 | { |
13727 | case 0x84C0: |
13728 | return "GL_TEXTURE0" ; |
13729 | case 0x84C1: |
13730 | return "GL_TEXTURE1" ; |
13731 | case 0x84C2: |
13732 | return "GL_TEXTURE2" ; |
13733 | case 0x84C3: |
13734 | return "GL_TEXTURE3" ; |
13735 | case 0x84C4: |
13736 | return "GL_TEXTURE4" ; |
13737 | case 0x84C5: |
13738 | return "GL_TEXTURE5" ; |
13739 | case 0x84C6: |
13740 | return "GL_TEXTURE6" ; |
13741 | case 0x84C7: |
13742 | return "GL_TEXTURE7" ; |
13743 | case 0x84C8: |
13744 | return "GL_TEXTURE8" ; |
13745 | case 0x84C9: |
13746 | return "GL_TEXTURE9" ; |
13747 | case 0x84CA: |
13748 | return "GL_TEXTURE10" ; |
13749 | case 0x84CB: |
13750 | return "GL_TEXTURE11" ; |
13751 | case 0x84CC: |
13752 | return "GL_TEXTURE12" ; |
13753 | case 0x84CD: |
13754 | return "GL_TEXTURE13" ; |
13755 | case 0x84CE: |
13756 | return "GL_TEXTURE14" ; |
13757 | case 0x84CF: |
13758 | return "GL_TEXTURE15" ; |
13759 | case 0x84D0: |
13760 | return "GL_TEXTURE16" ; |
13761 | case 0x84D1: |
13762 | return "GL_TEXTURE17" ; |
13763 | case 0x84D2: |
13764 | return "GL_TEXTURE18" ; |
13765 | case 0x84D3: |
13766 | return "GL_TEXTURE19" ; |
13767 | case 0x84D4: |
13768 | return "GL_TEXTURE20" ; |
13769 | case 0x84D5: |
13770 | return "GL_TEXTURE21" ; |
13771 | case 0x84D6: |
13772 | return "GL_TEXTURE22" ; |
13773 | case 0x84D7: |
13774 | return "GL_TEXTURE23" ; |
13775 | case 0x84D8: |
13776 | return "GL_TEXTURE24" ; |
13777 | case 0x84D9: |
13778 | return "GL_TEXTURE25" ; |
13779 | case 0x84DA: |
13780 | return "GL_TEXTURE26" ; |
13781 | case 0x84DB: |
13782 | return "GL_TEXTURE27" ; |
13783 | case 0x84DC: |
13784 | return "GL_TEXTURE28" ; |
13785 | case 0x84DD: |
13786 | return "GL_TEXTURE29" ; |
13787 | case 0x84DE: |
13788 | return "GL_TEXTURE30" ; |
13789 | case 0x84DF: |
13790 | return "GL_TEXTURE31" ; |
13791 | default: |
13792 | return UnknownEnumToString(value); |
13793 | } |
13794 | } |
13795 | |
13796 | case BigGLEnum::FragmentShaderValueRepATI: |
13797 | { |
13798 | switch (value) |
13799 | { |
13800 | case 0x0: |
13801 | return "GL_NONE" ; |
13802 | case 0x1903: |
13803 | return "GL_RED" ; |
13804 | case 0x1904: |
13805 | return "GL_GREEN" ; |
13806 | case 0x1905: |
13807 | return "GL_BLUE" ; |
13808 | case 0x1906: |
13809 | return "GL_ALPHA" ; |
13810 | default: |
13811 | return UnknownEnumToString(value); |
13812 | } |
13813 | } |
13814 | |
13815 | case BigGLEnum::FramebufferAttachment: |
13816 | { |
13817 | switch (value) |
13818 | { |
13819 | case 0x821A: |
13820 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
13821 | case 0x8CE0: |
13822 | return "GL_COLOR_ATTACHMENT0" ; |
13823 | case 0x8CE1: |
13824 | return "GL_COLOR_ATTACHMENT1" ; |
13825 | case 0x8CE2: |
13826 | return "GL_COLOR_ATTACHMENT2" ; |
13827 | case 0x8CE3: |
13828 | return "GL_COLOR_ATTACHMENT3" ; |
13829 | case 0x8CE4: |
13830 | return "GL_COLOR_ATTACHMENT4" ; |
13831 | case 0x8CE5: |
13832 | return "GL_COLOR_ATTACHMENT5" ; |
13833 | case 0x8CE6: |
13834 | return "GL_COLOR_ATTACHMENT6" ; |
13835 | case 0x8CE7: |
13836 | return "GL_COLOR_ATTACHMENT7" ; |
13837 | case 0x8CE8: |
13838 | return "GL_COLOR_ATTACHMENT8" ; |
13839 | case 0x8CE9: |
13840 | return "GL_COLOR_ATTACHMENT9" ; |
13841 | case 0x8CEA: |
13842 | return "GL_COLOR_ATTACHMENT10" ; |
13843 | case 0x8CEB: |
13844 | return "GL_COLOR_ATTACHMENT11" ; |
13845 | case 0x8CEC: |
13846 | return "GL_COLOR_ATTACHMENT12" ; |
13847 | case 0x8CED: |
13848 | return "GL_COLOR_ATTACHMENT13" ; |
13849 | case 0x8CEE: |
13850 | return "GL_COLOR_ATTACHMENT14" ; |
13851 | case 0x8CEF: |
13852 | return "GL_COLOR_ATTACHMENT15" ; |
13853 | case 0x8CF0: |
13854 | return "GL_COLOR_ATTACHMENT16" ; |
13855 | case 0x8CF1: |
13856 | return "GL_COLOR_ATTACHMENT17" ; |
13857 | case 0x8CF2: |
13858 | return "GL_COLOR_ATTACHMENT18" ; |
13859 | case 0x8CF3: |
13860 | return "GL_COLOR_ATTACHMENT19" ; |
13861 | case 0x8CF4: |
13862 | return "GL_COLOR_ATTACHMENT20" ; |
13863 | case 0x8CF5: |
13864 | return "GL_COLOR_ATTACHMENT21" ; |
13865 | case 0x8CF6: |
13866 | return "GL_COLOR_ATTACHMENT22" ; |
13867 | case 0x8CF7: |
13868 | return "GL_COLOR_ATTACHMENT23" ; |
13869 | case 0x8CF8: |
13870 | return "GL_COLOR_ATTACHMENT24" ; |
13871 | case 0x8CF9: |
13872 | return "GL_COLOR_ATTACHMENT25" ; |
13873 | case 0x8CFA: |
13874 | return "GL_COLOR_ATTACHMENT26" ; |
13875 | case 0x8CFB: |
13876 | return "GL_COLOR_ATTACHMENT27" ; |
13877 | case 0x8CFC: |
13878 | return "GL_COLOR_ATTACHMENT28" ; |
13879 | case 0x8CFD: |
13880 | return "GL_COLOR_ATTACHMENT29" ; |
13881 | case 0x8CFE: |
13882 | return "GL_COLOR_ATTACHMENT30" ; |
13883 | case 0x8CFF: |
13884 | return "GL_COLOR_ATTACHMENT31" ; |
13885 | case 0x8D00: |
13886 | return "GL_DEPTH_ATTACHMENT" ; |
13887 | case 0x8D20: |
13888 | return "GL_STENCIL_ATTACHMENT" ; |
13889 | default: |
13890 | return UnknownEnumToString(value); |
13891 | } |
13892 | } |
13893 | |
13894 | case BigGLEnum::FramebufferAttachmentParameterName: |
13895 | { |
13896 | switch (value) |
13897 | { |
13898 | case 0x8210: |
13899 | return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ; |
13900 | case 0x8211: |
13901 | return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ; |
13902 | case 0x8212: |
13903 | return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ; |
13904 | case 0x8213: |
13905 | return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ; |
13906 | case 0x8214: |
13907 | return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ; |
13908 | case 0x8215: |
13909 | return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ; |
13910 | case 0x8216: |
13911 | return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ; |
13912 | case 0x8217: |
13913 | return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ; |
13914 | case 0x8CD0: |
13915 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ; |
13916 | case 0x8CD1: |
13917 | return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ; |
13918 | case 0x8CD2: |
13919 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ; |
13920 | case 0x8CD3: |
13921 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ; |
13922 | case 0x8CD4: |
13923 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ; |
13924 | case 0x8DA7: |
13925 | return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" ; |
13926 | case 0x9630: |
13927 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" ; |
13928 | case 0x9632: |
13929 | return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" ; |
13930 | default: |
13931 | return UnknownEnumToString(value); |
13932 | } |
13933 | } |
13934 | |
13935 | case BigGLEnum::FramebufferParameterName: |
13936 | { |
13937 | switch (value) |
13938 | { |
13939 | case 0x9310: |
13940 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
13941 | case 0x9311: |
13942 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
13943 | case 0x9312: |
13944 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
13945 | case 0x9313: |
13946 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
13947 | case 0x9314: |
13948 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
13949 | default: |
13950 | return UnknownEnumToString(value); |
13951 | } |
13952 | } |
13953 | |
13954 | case BigGLEnum::FramebufferStatus: |
13955 | { |
13956 | switch (value) |
13957 | { |
13958 | case 0x8219: |
13959 | return "GL_FRAMEBUFFER_UNDEFINED" ; |
13960 | case 0x8CD5: |
13961 | return "GL_FRAMEBUFFER_COMPLETE" ; |
13962 | case 0x8CD6: |
13963 | return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ; |
13964 | case 0x8CD7: |
13965 | return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ; |
13966 | case 0x8CDB: |
13967 | return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" ; |
13968 | case 0x8CDC: |
13969 | return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" ; |
13970 | case 0x8CDD: |
13971 | return "GL_FRAMEBUFFER_UNSUPPORTED" ; |
13972 | case 0x8D56: |
13973 | return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ; |
13974 | case 0x8DA8: |
13975 | return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" ; |
13976 | default: |
13977 | return UnknownEnumToString(value); |
13978 | } |
13979 | } |
13980 | |
13981 | case BigGLEnum::FramebufferTarget: |
13982 | { |
13983 | switch (value) |
13984 | { |
13985 | case 0x8CA8: |
13986 | return "GL_READ_FRAMEBUFFER" ; |
13987 | case 0x8CA9: |
13988 | return "GL_DRAW_FRAMEBUFFER" ; |
13989 | case 0x8D40: |
13990 | return "GL_FRAMEBUFFER" ; |
13991 | default: |
13992 | return UnknownEnumToString(value); |
13993 | } |
13994 | } |
13995 | |
13996 | case BigGLEnum::FrontFaceDirection: |
13997 | { |
13998 | switch (value) |
13999 | { |
14000 | case 0x900: |
14001 | return "GL_CW" ; |
14002 | case 0x901: |
14003 | return "GL_CCW" ; |
14004 | default: |
14005 | return UnknownEnumToString(value); |
14006 | } |
14007 | } |
14008 | |
14009 | case BigGLEnum::GetFramebufferParameter: |
14010 | { |
14011 | switch (value) |
14012 | { |
14013 | case 0xC32: |
14014 | return "GL_DOUBLEBUFFER" ; |
14015 | case 0xC33: |
14016 | return "GL_STEREO" ; |
14017 | case 0x80A8: |
14018 | return "GL_SAMPLE_BUFFERS" ; |
14019 | case 0x80A9: |
14020 | return "GL_SAMPLES" ; |
14021 | case 0x8B9A: |
14022 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
14023 | case 0x8B9B: |
14024 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
14025 | case 0x9310: |
14026 | return "GL_FRAMEBUFFER_DEFAULT_WIDTH" ; |
14027 | case 0x9311: |
14028 | return "GL_FRAMEBUFFER_DEFAULT_HEIGHT" ; |
14029 | case 0x9312: |
14030 | return "GL_FRAMEBUFFER_DEFAULT_LAYERS" ; |
14031 | case 0x9313: |
14032 | return "GL_FRAMEBUFFER_DEFAULT_SAMPLES" ; |
14033 | case 0x9314: |
14034 | return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" ; |
14035 | default: |
14036 | return UnknownEnumToString(value); |
14037 | } |
14038 | } |
14039 | |
14040 | case BigGLEnum::GetMapQuery: |
14041 | { |
14042 | switch (value) |
14043 | { |
14044 | case 0xA00: |
14045 | return "GL_COEFF" ; |
14046 | case 0xA01: |
14047 | return "GL_ORDER" ; |
14048 | case 0xA02: |
14049 | return "GL_DOMAIN" ; |
14050 | default: |
14051 | return UnknownEnumToString(value); |
14052 | } |
14053 | } |
14054 | |
14055 | case BigGLEnum::GetMultisamplePNameNV: |
14056 | { |
14057 | switch (value) |
14058 | { |
14059 | case 0x8E50: |
14060 | return "GL_SAMPLE_POSITION" ; |
14061 | default: |
14062 | return UnknownEnumToString(value); |
14063 | } |
14064 | } |
14065 | |
14066 | case BigGLEnum::GetPName: |
14067 | { |
14068 | switch (value) |
14069 | { |
14070 | case 0xB00: |
14071 | return "GL_CURRENT_COLOR" ; |
14072 | case 0xB01: |
14073 | return "GL_CURRENT_INDEX" ; |
14074 | case 0xB02: |
14075 | return "GL_CURRENT_NORMAL" ; |
14076 | case 0xB03: |
14077 | return "GL_CURRENT_TEXTURE_COORDS" ; |
14078 | case 0xB04: |
14079 | return "GL_CURRENT_RASTER_COLOR" ; |
14080 | case 0xB05: |
14081 | return "GL_CURRENT_RASTER_INDEX" ; |
14082 | case 0xB06: |
14083 | return "GL_CURRENT_RASTER_TEXTURE_COORDS" ; |
14084 | case 0xB07: |
14085 | return "GL_CURRENT_RASTER_POSITION" ; |
14086 | case 0xB08: |
14087 | return "GL_CURRENT_RASTER_POSITION_VALID" ; |
14088 | case 0xB09: |
14089 | return "GL_CURRENT_RASTER_DISTANCE" ; |
14090 | case 0xB10: |
14091 | return "GL_POINT_SMOOTH" ; |
14092 | case 0xB11: |
14093 | return "GL_POINT_SIZE" ; |
14094 | case 0xB12: |
14095 | return "GL_POINT_SIZE_RANGE" ; |
14096 | case 0xB13: |
14097 | return "GL_POINT_SIZE_GRANULARITY" ; |
14098 | case 0xB20: |
14099 | return "GL_LINE_SMOOTH" ; |
14100 | case 0xB21: |
14101 | return "GL_LINE_WIDTH" ; |
14102 | case 0xB22: |
14103 | return "GL_LINE_WIDTH_RANGE" ; |
14104 | case 0xB23: |
14105 | return "GL_LINE_WIDTH_GRANULARITY" ; |
14106 | case 0xB24: |
14107 | return "GL_LINE_STIPPLE" ; |
14108 | case 0xB25: |
14109 | return "GL_LINE_STIPPLE_PATTERN" ; |
14110 | case 0xB26: |
14111 | return "GL_LINE_STIPPLE_REPEAT" ; |
14112 | case 0xB30: |
14113 | return "GL_LIST_MODE" ; |
14114 | case 0xB31: |
14115 | return "GL_MAX_LIST_NESTING" ; |
14116 | case 0xB32: |
14117 | return "GL_LIST_BASE" ; |
14118 | case 0xB33: |
14119 | return "GL_LIST_INDEX" ; |
14120 | case 0xB40: |
14121 | return "GL_POLYGON_MODE" ; |
14122 | case 0xB41: |
14123 | return "GL_POLYGON_SMOOTH" ; |
14124 | case 0xB42: |
14125 | return "GL_POLYGON_STIPPLE" ; |
14126 | case 0xB43: |
14127 | return "GL_EDGE_FLAG" ; |
14128 | case 0xB44: |
14129 | return "GL_CULL_FACE" ; |
14130 | case 0xB45: |
14131 | return "GL_CULL_FACE_MODE" ; |
14132 | case 0xB46: |
14133 | return "GL_FRONT_FACE" ; |
14134 | case 0xB50: |
14135 | return "GL_LIGHTING" ; |
14136 | case 0xB51: |
14137 | return "GL_LIGHT_MODEL_LOCAL_VIEWER" ; |
14138 | case 0xB52: |
14139 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
14140 | case 0xB53: |
14141 | return "GL_LIGHT_MODEL_AMBIENT" ; |
14142 | case 0xB54: |
14143 | return "GL_SHADE_MODEL" ; |
14144 | case 0xB55: |
14145 | return "GL_COLOR_MATERIAL_FACE" ; |
14146 | case 0xB56: |
14147 | return "GL_COLOR_MATERIAL_PARAMETER" ; |
14148 | case 0xB57: |
14149 | return "GL_COLOR_MATERIAL" ; |
14150 | case 0xB60: |
14151 | return "GL_FOG" ; |
14152 | case 0xB61: |
14153 | return "GL_FOG_INDEX" ; |
14154 | case 0xB62: |
14155 | return "GL_FOG_DENSITY" ; |
14156 | case 0xB63: |
14157 | return "GL_FOG_START" ; |
14158 | case 0xB64: |
14159 | return "GL_FOG_END" ; |
14160 | case 0xB65: |
14161 | return "GL_FOG_MODE" ; |
14162 | case 0xB66: |
14163 | return "GL_FOG_COLOR" ; |
14164 | case 0xB70: |
14165 | return "GL_DEPTH_RANGE" ; |
14166 | case 0xB71: |
14167 | return "GL_DEPTH_TEST" ; |
14168 | case 0xB72: |
14169 | return "GL_DEPTH_WRITEMASK" ; |
14170 | case 0xB73: |
14171 | return "GL_DEPTH_CLEAR_VALUE" ; |
14172 | case 0xB74: |
14173 | return "GL_DEPTH_FUNC" ; |
14174 | case 0xB80: |
14175 | return "GL_ACCUM_CLEAR_VALUE" ; |
14176 | case 0xB90: |
14177 | return "GL_STENCIL_TEST" ; |
14178 | case 0xB91: |
14179 | return "GL_STENCIL_CLEAR_VALUE" ; |
14180 | case 0xB92: |
14181 | return "GL_STENCIL_FUNC" ; |
14182 | case 0xB93: |
14183 | return "GL_STENCIL_VALUE_MASK" ; |
14184 | case 0xB94: |
14185 | return "GL_STENCIL_FAIL" ; |
14186 | case 0xB95: |
14187 | return "GL_STENCIL_PASS_DEPTH_FAIL" ; |
14188 | case 0xB96: |
14189 | return "GL_STENCIL_PASS_DEPTH_PASS" ; |
14190 | case 0xB97: |
14191 | return "GL_STENCIL_REF" ; |
14192 | case 0xB98: |
14193 | return "GL_STENCIL_WRITEMASK" ; |
14194 | case 0xBA0: |
14195 | return "GL_MATRIX_MODE" ; |
14196 | case 0xBA1: |
14197 | return "GL_NORMALIZE" ; |
14198 | case 0xBA2: |
14199 | return "GL_VIEWPORT" ; |
14200 | case 0xBA3: |
14201 | return "GL_MODELVIEW_STACK_DEPTH" ; |
14202 | case 0xBA4: |
14203 | return "GL_PROJECTION_STACK_DEPTH" ; |
14204 | case 0xBA5: |
14205 | return "GL_TEXTURE_STACK_DEPTH" ; |
14206 | case 0xBA6: |
14207 | return "GL_MODELVIEW_MATRIX" ; |
14208 | case 0xBA7: |
14209 | return "GL_PROJECTION_MATRIX" ; |
14210 | case 0xBA8: |
14211 | return "GL_TEXTURE_MATRIX" ; |
14212 | case 0xBB0: |
14213 | return "GL_ATTRIB_STACK_DEPTH" ; |
14214 | case 0xBB1: |
14215 | return "GL_CLIENT_ATTRIB_STACK_DEPTH" ; |
14216 | case 0xBC0: |
14217 | return "GL_ALPHA_TEST" ; |
14218 | case 0xBC1: |
14219 | return "GL_ALPHA_TEST_FUNC" ; |
14220 | case 0xBC2: |
14221 | return "GL_ALPHA_TEST_REF" ; |
14222 | case 0xBD0: |
14223 | return "GL_DITHER" ; |
14224 | case 0xBE0: |
14225 | return "GL_BLEND_DST" ; |
14226 | case 0xBE1: |
14227 | return "GL_BLEND_SRC" ; |
14228 | case 0xBE2: |
14229 | return "GL_BLEND" ; |
14230 | case 0xBF0: |
14231 | return "GL_LOGIC_OP_MODE" ; |
14232 | case 0xBF1: |
14233 | return "GL_LOGIC_OP" ; |
14234 | case 0xBF2: |
14235 | return "GL_COLOR_LOGIC_OP" ; |
14236 | case 0xC00: |
14237 | return "GL_AUX_BUFFERS" ; |
14238 | case 0xC01: |
14239 | return "GL_DRAW_BUFFER" ; |
14240 | case 0xC02: |
14241 | return "GL_READ_BUFFER" ; |
14242 | case 0xC10: |
14243 | return "GL_SCISSOR_BOX" ; |
14244 | case 0xC11: |
14245 | return "GL_SCISSOR_TEST" ; |
14246 | case 0xC20: |
14247 | return "GL_INDEX_CLEAR_VALUE" ; |
14248 | case 0xC21: |
14249 | return "GL_INDEX_WRITEMASK" ; |
14250 | case 0xC22: |
14251 | return "GL_COLOR_CLEAR_VALUE" ; |
14252 | case 0xC23: |
14253 | return "GL_COLOR_WRITEMASK" ; |
14254 | case 0xC30: |
14255 | return "GL_INDEX_MODE" ; |
14256 | case 0xC31: |
14257 | return "GL_RGBA_MODE" ; |
14258 | case 0xC32: |
14259 | return "GL_DOUBLEBUFFER" ; |
14260 | case 0xC33: |
14261 | return "GL_STEREO" ; |
14262 | case 0xC40: |
14263 | return "GL_RENDER_MODE" ; |
14264 | case 0xC50: |
14265 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
14266 | case 0xC51: |
14267 | return "GL_POINT_SMOOTH_HINT" ; |
14268 | case 0xC52: |
14269 | return "GL_LINE_SMOOTH_HINT" ; |
14270 | case 0xC53: |
14271 | return "GL_POLYGON_SMOOTH_HINT" ; |
14272 | case 0xC54: |
14273 | return "GL_FOG_HINT" ; |
14274 | case 0xC60: |
14275 | return "GL_TEXTURE_GEN_S" ; |
14276 | case 0xC61: |
14277 | return "GL_TEXTURE_GEN_T" ; |
14278 | case 0xC62: |
14279 | return "GL_TEXTURE_GEN_R" ; |
14280 | case 0xC63: |
14281 | return "GL_TEXTURE_GEN_Q" ; |
14282 | case 0xCB0: |
14283 | return "GL_PIXEL_MAP_I_TO_I_SIZE" ; |
14284 | case 0xCB1: |
14285 | return "GL_PIXEL_MAP_S_TO_S_SIZE" ; |
14286 | case 0xCB2: |
14287 | return "GL_PIXEL_MAP_I_TO_R_SIZE" ; |
14288 | case 0xCB3: |
14289 | return "GL_PIXEL_MAP_I_TO_G_SIZE" ; |
14290 | case 0xCB4: |
14291 | return "GL_PIXEL_MAP_I_TO_B_SIZE" ; |
14292 | case 0xCB5: |
14293 | return "GL_PIXEL_MAP_I_TO_A_SIZE" ; |
14294 | case 0xCB6: |
14295 | return "GL_PIXEL_MAP_R_TO_R_SIZE" ; |
14296 | case 0xCB7: |
14297 | return "GL_PIXEL_MAP_G_TO_G_SIZE" ; |
14298 | case 0xCB8: |
14299 | return "GL_PIXEL_MAP_B_TO_B_SIZE" ; |
14300 | case 0xCB9: |
14301 | return "GL_PIXEL_MAP_A_TO_A_SIZE" ; |
14302 | case 0xCF0: |
14303 | return "GL_UNPACK_SWAP_BYTES" ; |
14304 | case 0xCF1: |
14305 | return "GL_UNPACK_LSB_FIRST" ; |
14306 | case 0xCF2: |
14307 | return "GL_UNPACK_ROW_LENGTH" ; |
14308 | case 0xCF3: |
14309 | return "GL_UNPACK_SKIP_ROWS" ; |
14310 | case 0xCF4: |
14311 | return "GL_UNPACK_SKIP_PIXELS" ; |
14312 | case 0xCF5: |
14313 | return "GL_UNPACK_ALIGNMENT" ; |
14314 | case 0xD00: |
14315 | return "GL_PACK_SWAP_BYTES" ; |
14316 | case 0xD01: |
14317 | return "GL_PACK_LSB_FIRST" ; |
14318 | case 0xD02: |
14319 | return "GL_PACK_ROW_LENGTH" ; |
14320 | case 0xD03: |
14321 | return "GL_PACK_SKIP_ROWS" ; |
14322 | case 0xD04: |
14323 | return "GL_PACK_SKIP_PIXELS" ; |
14324 | case 0xD05: |
14325 | return "GL_PACK_ALIGNMENT" ; |
14326 | case 0xD10: |
14327 | return "GL_MAP_COLOR" ; |
14328 | case 0xD11: |
14329 | return "GL_MAP_STENCIL" ; |
14330 | case 0xD12: |
14331 | return "GL_INDEX_SHIFT" ; |
14332 | case 0xD13: |
14333 | return "GL_INDEX_OFFSET" ; |
14334 | case 0xD14: |
14335 | return "GL_RED_SCALE" ; |
14336 | case 0xD15: |
14337 | return "GL_RED_BIAS" ; |
14338 | case 0xD16: |
14339 | return "GL_ZOOM_X" ; |
14340 | case 0xD17: |
14341 | return "GL_ZOOM_Y" ; |
14342 | case 0xD18: |
14343 | return "GL_GREEN_SCALE" ; |
14344 | case 0xD19: |
14345 | return "GL_GREEN_BIAS" ; |
14346 | case 0xD1A: |
14347 | return "GL_BLUE_SCALE" ; |
14348 | case 0xD1B: |
14349 | return "GL_BLUE_BIAS" ; |
14350 | case 0xD1C: |
14351 | return "GL_ALPHA_SCALE" ; |
14352 | case 0xD1D: |
14353 | return "GL_ALPHA_BIAS" ; |
14354 | case 0xD1E: |
14355 | return "GL_DEPTH_SCALE" ; |
14356 | case 0xD1F: |
14357 | return "GL_DEPTH_BIAS" ; |
14358 | case 0xD30: |
14359 | return "GL_MAX_EVAL_ORDER" ; |
14360 | case 0xD31: |
14361 | return "GL_MAX_LIGHTS" ; |
14362 | case 0xD32: |
14363 | return "GL_MAX_CLIP_PLANES" ; |
14364 | case 0xD33: |
14365 | return "GL_MAX_TEXTURE_SIZE" ; |
14366 | case 0xD34: |
14367 | return "GL_MAX_PIXEL_MAP_TABLE" ; |
14368 | case 0xD35: |
14369 | return "GL_MAX_ATTRIB_STACK_DEPTH" ; |
14370 | case 0xD36: |
14371 | return "GL_MAX_MODELVIEW_STACK_DEPTH" ; |
14372 | case 0xD37: |
14373 | return "GL_MAX_NAME_STACK_DEPTH" ; |
14374 | case 0xD38: |
14375 | return "GL_MAX_PROJECTION_STACK_DEPTH" ; |
14376 | case 0xD39: |
14377 | return "GL_MAX_TEXTURE_STACK_DEPTH" ; |
14378 | case 0xD3A: |
14379 | return "GL_MAX_VIEWPORT_DIMS" ; |
14380 | case 0xD3B: |
14381 | return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" ; |
14382 | case 0xD50: |
14383 | return "GL_SUBPIXEL_BITS" ; |
14384 | case 0xD51: |
14385 | return "GL_INDEX_BITS" ; |
14386 | case 0xD52: |
14387 | return "GL_RED_BITS" ; |
14388 | case 0xD53: |
14389 | return "GL_GREEN_BITS" ; |
14390 | case 0xD54: |
14391 | return "GL_BLUE_BITS" ; |
14392 | case 0xD55: |
14393 | return "GL_ALPHA_BITS" ; |
14394 | case 0xD56: |
14395 | return "GL_DEPTH_BITS" ; |
14396 | case 0xD57: |
14397 | return "GL_STENCIL_BITS" ; |
14398 | case 0xD58: |
14399 | return "GL_ACCUM_RED_BITS" ; |
14400 | case 0xD59: |
14401 | return "GL_ACCUM_GREEN_BITS" ; |
14402 | case 0xD5A: |
14403 | return "GL_ACCUM_BLUE_BITS" ; |
14404 | case 0xD5B: |
14405 | return "GL_ACCUM_ALPHA_BITS" ; |
14406 | case 0xD70: |
14407 | return "GL_NAME_STACK_DEPTH" ; |
14408 | case 0xD80: |
14409 | return "GL_AUTO_NORMAL" ; |
14410 | case 0xD90: |
14411 | return "GL_MAP1_COLOR_4" ; |
14412 | case 0xD91: |
14413 | return "GL_MAP1_INDEX" ; |
14414 | case 0xD92: |
14415 | return "GL_MAP1_NORMAL" ; |
14416 | case 0xD93: |
14417 | return "GL_MAP1_TEXTURE_COORD_1" ; |
14418 | case 0xD94: |
14419 | return "GL_MAP1_TEXTURE_COORD_2" ; |
14420 | case 0xD95: |
14421 | return "GL_MAP1_TEXTURE_COORD_3" ; |
14422 | case 0xD96: |
14423 | return "GL_MAP1_TEXTURE_COORD_4" ; |
14424 | case 0xD97: |
14425 | return "GL_MAP1_VERTEX_3" ; |
14426 | case 0xD98: |
14427 | return "GL_MAP1_VERTEX_4" ; |
14428 | case 0xDB0: |
14429 | return "GL_MAP2_COLOR_4" ; |
14430 | case 0xDB1: |
14431 | return "GL_MAP2_INDEX" ; |
14432 | case 0xDB2: |
14433 | return "GL_MAP2_NORMAL" ; |
14434 | case 0xDB3: |
14435 | return "GL_MAP2_TEXTURE_COORD_1" ; |
14436 | case 0xDB4: |
14437 | return "GL_MAP2_TEXTURE_COORD_2" ; |
14438 | case 0xDB5: |
14439 | return "GL_MAP2_TEXTURE_COORD_3" ; |
14440 | case 0xDB6: |
14441 | return "GL_MAP2_TEXTURE_COORD_4" ; |
14442 | case 0xDB7: |
14443 | return "GL_MAP2_VERTEX_3" ; |
14444 | case 0xDB8: |
14445 | return "GL_MAP2_VERTEX_4" ; |
14446 | case 0xDD0: |
14447 | return "GL_MAP1_GRID_DOMAIN" ; |
14448 | case 0xDD1: |
14449 | return "GL_MAP1_GRID_SEGMENTS" ; |
14450 | case 0xDD2: |
14451 | return "GL_MAP2_GRID_DOMAIN" ; |
14452 | case 0xDD3: |
14453 | return "GL_MAP2_GRID_SEGMENTS" ; |
14454 | case 0xDE0: |
14455 | return "GL_TEXTURE_1D" ; |
14456 | case 0xDE1: |
14457 | return "GL_TEXTURE_2D" ; |
14458 | case 0xDF1: |
14459 | return "GL_FEEDBACK_BUFFER_SIZE" ; |
14460 | case 0xDF2: |
14461 | return "GL_FEEDBACK_BUFFER_TYPE" ; |
14462 | case 0xDF4: |
14463 | return "GL_SELECTION_BUFFER_SIZE" ; |
14464 | case 0x2A00: |
14465 | return "GL_POLYGON_OFFSET_UNITS" ; |
14466 | case 0x2A01: |
14467 | return "GL_POLYGON_OFFSET_POINT" ; |
14468 | case 0x2A02: |
14469 | return "GL_POLYGON_OFFSET_LINE" ; |
14470 | case 0x3000: |
14471 | return "GL_CLIP_PLANE0" ; |
14472 | case 0x3001: |
14473 | return "GL_CLIP_PLANE1" ; |
14474 | case 0x3002: |
14475 | return "GL_CLIP_PLANE2" ; |
14476 | case 0x3003: |
14477 | return "GL_CLIP_PLANE3" ; |
14478 | case 0x3004: |
14479 | return "GL_CLIP_PLANE4" ; |
14480 | case 0x3005: |
14481 | return "GL_CLIP_PLANE5" ; |
14482 | case 0x4000: |
14483 | return "GL_LIGHT0" ; |
14484 | case 0x4001: |
14485 | return "GL_LIGHT1" ; |
14486 | case 0x4002: |
14487 | return "GL_LIGHT2" ; |
14488 | case 0x4003: |
14489 | return "GL_LIGHT3" ; |
14490 | case 0x4004: |
14491 | return "GL_LIGHT4" ; |
14492 | case 0x4005: |
14493 | return "GL_LIGHT5" ; |
14494 | case 0x4006: |
14495 | return "GL_LIGHT6" ; |
14496 | case 0x4007: |
14497 | return "GL_LIGHT7" ; |
14498 | case 0x8005: |
14499 | return "GL_BLEND_COLOR" ; |
14500 | case 0x8009: |
14501 | return "GL_BLEND_EQUATION" ; |
14502 | case 0x8037: |
14503 | return "GL_POLYGON_OFFSET_FILL" ; |
14504 | case 0x8038: |
14505 | return "GL_POLYGON_OFFSET_FACTOR" ; |
14506 | case 0x8068: |
14507 | return "GL_TEXTURE_BINDING_1D" ; |
14508 | case 0x8069: |
14509 | return "GL_TEXTURE_BINDING_2D" ; |
14510 | case 0x806A: |
14511 | return "GL_TEXTURE_BINDING_3D" ; |
14512 | case 0x806B: |
14513 | return "GL_PACK_SKIP_IMAGES" ; |
14514 | case 0x806C: |
14515 | return "GL_PACK_IMAGE_HEIGHT" ; |
14516 | case 0x806D: |
14517 | return "GL_UNPACK_SKIP_IMAGES" ; |
14518 | case 0x806E: |
14519 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
14520 | case 0x8073: |
14521 | return "GL_MAX_3D_TEXTURE_SIZE" ; |
14522 | case 0x8074: |
14523 | return "GL_VERTEX_ARRAY" ; |
14524 | case 0x8075: |
14525 | return "GL_NORMAL_ARRAY" ; |
14526 | case 0x8076: |
14527 | return "GL_COLOR_ARRAY" ; |
14528 | case 0x8077: |
14529 | return "GL_INDEX_ARRAY" ; |
14530 | case 0x8078: |
14531 | return "GL_TEXTURE_COORD_ARRAY" ; |
14532 | case 0x8079: |
14533 | return "GL_EDGE_FLAG_ARRAY" ; |
14534 | case 0x807A: |
14535 | return "GL_VERTEX_ARRAY_SIZE" ; |
14536 | case 0x807B: |
14537 | return "GL_VERTEX_ARRAY_TYPE" ; |
14538 | case 0x807C: |
14539 | return "GL_VERTEX_ARRAY_STRIDE" ; |
14540 | case 0x807E: |
14541 | return "GL_NORMAL_ARRAY_TYPE" ; |
14542 | case 0x807F: |
14543 | return "GL_NORMAL_ARRAY_STRIDE" ; |
14544 | case 0x8081: |
14545 | return "GL_COLOR_ARRAY_SIZE" ; |
14546 | case 0x8082: |
14547 | return "GL_COLOR_ARRAY_TYPE" ; |
14548 | case 0x8083: |
14549 | return "GL_COLOR_ARRAY_STRIDE" ; |
14550 | case 0x8085: |
14551 | return "GL_INDEX_ARRAY_TYPE" ; |
14552 | case 0x8086: |
14553 | return "GL_INDEX_ARRAY_STRIDE" ; |
14554 | case 0x8088: |
14555 | return "GL_TEXTURE_COORD_ARRAY_SIZE" ; |
14556 | case 0x8089: |
14557 | return "GL_TEXTURE_COORD_ARRAY_TYPE" ; |
14558 | case 0x808A: |
14559 | return "GL_TEXTURE_COORD_ARRAY_STRIDE" ; |
14560 | case 0x808C: |
14561 | return "GL_EDGE_FLAG_ARRAY_STRIDE" ; |
14562 | case 0x80A8: |
14563 | return "GL_SAMPLE_BUFFERS" ; |
14564 | case 0x80A9: |
14565 | return "GL_SAMPLES" ; |
14566 | case 0x80AA: |
14567 | return "GL_SAMPLE_COVERAGE_VALUE" ; |
14568 | case 0x80AB: |
14569 | return "GL_SAMPLE_COVERAGE_INVERT" ; |
14570 | case 0x80C8: |
14571 | return "GL_BLEND_DST_RGB" ; |
14572 | case 0x80C9: |
14573 | return "GL_BLEND_SRC_RGB" ; |
14574 | case 0x80CA: |
14575 | return "GL_BLEND_DST_ALPHA" ; |
14576 | case 0x80CB: |
14577 | return "GL_BLEND_SRC_ALPHA" ; |
14578 | case 0x80E8: |
14579 | return "GL_MAX_ELEMENTS_VERTICES" ; |
14580 | case 0x80E9: |
14581 | return "GL_MAX_ELEMENTS_INDICES" ; |
14582 | case 0x8126: |
14583 | return "GL_POINT_SIZE_MIN" ; |
14584 | case 0x8127: |
14585 | return "GL_POINT_SIZE_MAX" ; |
14586 | case 0x8128: |
14587 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
14588 | case 0x8129: |
14589 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
14590 | case 0x81F8: |
14591 | return "GL_LIGHT_MODEL_COLOR_CONTROL" ; |
14592 | case 0x821B: |
14593 | return "GL_MAJOR_VERSION" ; |
14594 | case 0x821C: |
14595 | return "GL_MINOR_VERSION" ; |
14596 | case 0x821D: |
14597 | return "GL_NUM_EXTENSIONS" ; |
14598 | case 0x821E: |
14599 | return "GL_CONTEXT_FLAGS" ; |
14600 | case 0x825A: |
14601 | return "GL_PROGRAM_PIPELINE_BINDING" ; |
14602 | case 0x825B: |
14603 | return "GL_MAX_VIEWPORTS" ; |
14604 | case 0x825C: |
14605 | return "GL_VIEWPORT_SUBPIXEL_BITS" ; |
14606 | case 0x825D: |
14607 | return "GL_VIEWPORT_BOUNDS_RANGE" ; |
14608 | case 0x825E: |
14609 | return "GL_LAYER_PROVOKING_VERTEX" ; |
14610 | case 0x825F: |
14611 | return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX" ; |
14612 | case 0x8263: |
14613 | return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS" ; |
14614 | case 0x8264: |
14615 | return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" ; |
14616 | case 0x8265: |
14617 | return "GL_MAX_COMPUTE_ATOMIC_COUNTERS" ; |
14618 | case 0x8266: |
14619 | return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" ; |
14620 | case 0x826C: |
14621 | return "GL_MAX_DEBUG_GROUP_STACK_DEPTH" ; |
14622 | case 0x826D: |
14623 | return "GL_DEBUG_GROUP_STACK_DEPTH" ; |
14624 | case 0x826E: |
14625 | return "GL_MAX_UNIFORM_LOCATIONS" ; |
14626 | case 0x82D6: |
14627 | return "GL_VERTEX_BINDING_DIVISOR" ; |
14628 | case 0x82D7: |
14629 | return "GL_VERTEX_BINDING_OFFSET" ; |
14630 | case 0x82D8: |
14631 | return "GL_VERTEX_BINDING_STRIDE" ; |
14632 | case 0x82D9: |
14633 | return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
14634 | case 0x82DA: |
14635 | return "GL_MAX_VERTEX_ATTRIB_BINDINGS" ; |
14636 | case 0x82E8: |
14637 | return "GL_MAX_LABEL_LENGTH" ; |
14638 | case 0x846D: |
14639 | return "GL_ALIASED_POINT_SIZE_RANGE" ; |
14640 | case 0x846E: |
14641 | return "GL_ALIASED_LINE_WIDTH_RANGE" ; |
14642 | case 0x84E0: |
14643 | return "GL_ACTIVE_TEXTURE" ; |
14644 | case 0x84E8: |
14645 | return "GL_MAX_RENDERBUFFER_SIZE" ; |
14646 | case 0x84EF: |
14647 | return "GL_TEXTURE_COMPRESSION_HINT" ; |
14648 | case 0x84F6: |
14649 | return "GL_TEXTURE_BINDING_RECTANGLE" ; |
14650 | case 0x84F8: |
14651 | return "GL_MAX_RECTANGLE_TEXTURE_SIZE" ; |
14652 | case 0x84FD: |
14653 | return "GL_MAX_TEXTURE_LOD_BIAS" ; |
14654 | case 0x8514: |
14655 | return "GL_TEXTURE_BINDING_CUBE_MAP" ; |
14656 | case 0x851C: |
14657 | return "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ; |
14658 | case 0x85B5: |
14659 | return "GL_VERTEX_ARRAY_BINDING" ; |
14660 | case 0x8642: |
14661 | return "GL_PROGRAM_POINT_SIZE" ; |
14662 | case 0x86A2: |
14663 | return "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ; |
14664 | case 0x86A3: |
14665 | return "GL_COMPRESSED_TEXTURE_FORMATS" ; |
14666 | case 0x87FE: |
14667 | return "GL_NUM_PROGRAM_BINARY_FORMATS" ; |
14668 | case 0x87FF: |
14669 | return "GL_PROGRAM_BINARY_FORMATS" ; |
14670 | case 0x8800: |
14671 | return "GL_STENCIL_BACK_FUNC" ; |
14672 | case 0x8801: |
14673 | return "GL_STENCIL_BACK_FAIL" ; |
14674 | case 0x8802: |
14675 | return "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ; |
14676 | case 0x8803: |
14677 | return "GL_STENCIL_BACK_PASS_DEPTH_PASS" ; |
14678 | case 0x8824: |
14679 | return "GL_MAX_DRAW_BUFFERS" ; |
14680 | case 0x883D: |
14681 | return "GL_BLEND_EQUATION_ALPHA" ; |
14682 | case 0x8869: |
14683 | return "GL_MAX_VERTEX_ATTRIBS" ; |
14684 | case 0x8872: |
14685 | return "GL_MAX_TEXTURE_IMAGE_UNITS" ; |
14686 | case 0x8894: |
14687 | return "GL_ARRAY_BUFFER_BINDING" ; |
14688 | case 0x8895: |
14689 | return "GL_ELEMENT_ARRAY_BUFFER_BINDING" ; |
14690 | case 0x88ED: |
14691 | return "GL_PIXEL_PACK_BUFFER_BINDING" ; |
14692 | case 0x88EF: |
14693 | return "GL_PIXEL_UNPACK_BUFFER_BINDING" ; |
14694 | case 0x88FC: |
14695 | return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" ; |
14696 | case 0x88FF: |
14697 | return "GL_MAX_ARRAY_TEXTURE_LAYERS" ; |
14698 | case 0x8904: |
14699 | return "GL_MIN_PROGRAM_TEXEL_OFFSET" ; |
14700 | case 0x8905: |
14701 | return "GL_MAX_PROGRAM_TEXEL_OFFSET" ; |
14702 | case 0x8919: |
14703 | return "GL_SAMPLER_BINDING" ; |
14704 | case 0x8A28: |
14705 | return "GL_UNIFORM_BUFFER_BINDING" ; |
14706 | case 0x8A29: |
14707 | return "GL_UNIFORM_BUFFER_START" ; |
14708 | case 0x8A2A: |
14709 | return "GL_UNIFORM_BUFFER_SIZE" ; |
14710 | case 0x8A2B: |
14711 | return "GL_MAX_VERTEX_UNIFORM_BLOCKS" ; |
14712 | case 0x8A2C: |
14713 | return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" ; |
14714 | case 0x8A2D: |
14715 | return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" ; |
14716 | case 0x8A2E: |
14717 | return "GL_MAX_COMBINED_UNIFORM_BLOCKS" ; |
14718 | case 0x8A2F: |
14719 | return "GL_MAX_UNIFORM_BUFFER_BINDINGS" ; |
14720 | case 0x8A30: |
14721 | return "GL_MAX_UNIFORM_BLOCK_SIZE" ; |
14722 | case 0x8A31: |
14723 | return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" ; |
14724 | case 0x8A32: |
14725 | return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" ; |
14726 | case 0x8A33: |
14727 | return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" ; |
14728 | case 0x8A34: |
14729 | return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" ; |
14730 | case 0x8B49: |
14731 | return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ; |
14732 | case 0x8B4A: |
14733 | return "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ; |
14734 | case 0x8B4B: |
14735 | return "GL_MAX_VARYING_FLOATS" ; |
14736 | case 0x8B4C: |
14737 | return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ; |
14738 | case 0x8B4D: |
14739 | return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ; |
14740 | case 0x8B8B: |
14741 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
14742 | case 0x8B8D: |
14743 | return "GL_CURRENT_PROGRAM" ; |
14744 | case 0x8B9A: |
14745 | return "GL_IMPLEMENTATION_COLOR_READ_TYPE" ; |
14746 | case 0x8B9B: |
14747 | return "GL_IMPLEMENTATION_COLOR_READ_FORMAT" ; |
14748 | case 0x8C1C: |
14749 | return "GL_TEXTURE_BINDING_1D_ARRAY" ; |
14750 | case 0x8C1D: |
14751 | return "GL_TEXTURE_BINDING_2D_ARRAY" ; |
14752 | case 0x8C29: |
14753 | return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" ; |
14754 | case 0x8C2B: |
14755 | return "GL_MAX_TEXTURE_BUFFER_SIZE" ; |
14756 | case 0x8C2C: |
14757 | return "GL_TEXTURE_BINDING_BUFFER" ; |
14758 | case 0x8C84: |
14759 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
14760 | case 0x8C85: |
14761 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
14762 | case 0x8C8F: |
14763 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
14764 | case 0x8CA3: |
14765 | return "GL_STENCIL_BACK_REF" ; |
14766 | case 0x8CA4: |
14767 | return "GL_STENCIL_BACK_VALUE_MASK" ; |
14768 | case 0x8CA5: |
14769 | return "GL_STENCIL_BACK_WRITEMASK" ; |
14770 | case 0x8CA6: |
14771 | return "GL_DRAW_FRAMEBUFFER_BINDING" ; |
14772 | case 0x8CA7: |
14773 | return "GL_RENDERBUFFER_BINDING" ; |
14774 | case 0x8CAA: |
14775 | return "GL_READ_FRAMEBUFFER_BINDING" ; |
14776 | case 0x8CDF: |
14777 | return "GL_MAX_COLOR_ATTACHMENTS" ; |
14778 | case 0x8D6B: |
14779 | return "GL_MAX_ELEMENT_INDEX" ; |
14780 | case 0x8DDF: |
14781 | return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" ; |
14782 | case 0x8DF8: |
14783 | return "GL_SHADER_BINARY_FORMATS" ; |
14784 | case 0x8DF9: |
14785 | return "GL_NUM_SHADER_BINARY_FORMATS" ; |
14786 | case 0x8DFA: |
14787 | return "GL_SHADER_COMPILER" ; |
14788 | case 0x8DFB: |
14789 | return "GL_MAX_VERTEX_UNIFORM_VECTORS" ; |
14790 | case 0x8DFC: |
14791 | return "GL_MAX_VARYING_VECTORS" ; |
14792 | case 0x8DFD: |
14793 | return "GL_MAX_FRAGMENT_UNIFORM_VECTORS" ; |
14794 | case 0x8E28: |
14795 | return "GL_TIMESTAMP" ; |
14796 | case 0x8E4F: |
14797 | return "GL_PROVOKING_VERTEX" ; |
14798 | case 0x8E59: |
14799 | return "GL_MAX_SAMPLE_MASK_WORDS" ; |
14800 | case 0x8E89: |
14801 | return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" ; |
14802 | case 0x8E8A: |
14803 | return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" ; |
14804 | case 0x8F9E: |
14805 | return "GL_PRIMITIVE_RESTART_INDEX" ; |
14806 | case 0x90BC: |
14807 | return "GL_MIN_MAP_BUFFER_ALIGNMENT" ; |
14808 | case 0x90D3: |
14809 | return "GL_SHADER_STORAGE_BUFFER_BINDING" ; |
14810 | case 0x90D4: |
14811 | return "GL_SHADER_STORAGE_BUFFER_START" ; |
14812 | case 0x90D5: |
14813 | return "GL_SHADER_STORAGE_BUFFER_SIZE" ; |
14814 | case 0x90D6: |
14815 | return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" ; |
14816 | case 0x90D7: |
14817 | return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" ; |
14818 | case 0x90D8: |
14819 | return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" ; |
14820 | case 0x90D9: |
14821 | return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" ; |
14822 | case 0x90DA: |
14823 | return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" ; |
14824 | case 0x90DB: |
14825 | return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" ; |
14826 | case 0x90DC: |
14827 | return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" ; |
14828 | case 0x90DD: |
14829 | return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" ; |
14830 | case 0x90DF: |
14831 | return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" ; |
14832 | case 0x90EB: |
14833 | return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" ; |
14834 | case 0x90EF: |
14835 | return "GL_DISPATCH_INDIRECT_BUFFER_BINDING" ; |
14836 | case 0x9104: |
14837 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE" ; |
14838 | case 0x9105: |
14839 | return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" ; |
14840 | case 0x910E: |
14841 | return "GL_MAX_COLOR_TEXTURE_SAMPLES" ; |
14842 | case 0x910F: |
14843 | return "GL_MAX_DEPTH_TEXTURE_SAMPLES" ; |
14844 | case 0x9110: |
14845 | return "GL_MAX_INTEGER_SAMPLES" ; |
14846 | case 0x9111: |
14847 | return "GL_MAX_SERVER_WAIT_TIMEOUT" ; |
14848 | case 0x9122: |
14849 | return "GL_MAX_VERTEX_OUTPUT_COMPONENTS" ; |
14850 | case 0x9123: |
14851 | return "GL_MAX_GEOMETRY_INPUT_COMPONENTS" ; |
14852 | case 0x9124: |
14853 | return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" ; |
14854 | case 0x9125: |
14855 | return "GL_MAX_FRAGMENT_INPUT_COMPONENTS" ; |
14856 | case 0x9126: |
14857 | return "GL_CONTEXT_PROFILE_MASK" ; |
14858 | case 0x919F: |
14859 | return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" ; |
14860 | case 0x91BB: |
14861 | return "GL_MAX_COMPUTE_UNIFORM_BLOCKS" ; |
14862 | case 0x91BC: |
14863 | return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" ; |
14864 | case 0x91BE: |
14865 | return "GL_MAX_COMPUTE_WORK_GROUP_COUNT" ; |
14866 | case 0x91BF: |
14867 | return "GL_MAX_COMPUTE_WORK_GROUP_SIZE" ; |
14868 | case 0x92D2: |
14869 | return "GL_MAX_VERTEX_ATOMIC_COUNTERS" ; |
14870 | case 0x92D3: |
14871 | return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" ; |
14872 | case 0x92D4: |
14873 | return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" ; |
14874 | case 0x92D5: |
14875 | return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS" ; |
14876 | case 0x92D6: |
14877 | return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS" ; |
14878 | case 0x92D7: |
14879 | return "GL_MAX_COMBINED_ATOMIC_COUNTERS" ; |
14880 | case 0x9315: |
14881 | return "GL_MAX_FRAMEBUFFER_WIDTH" ; |
14882 | case 0x9316: |
14883 | return "GL_MAX_FRAMEBUFFER_HEIGHT" ; |
14884 | case 0x9317: |
14885 | return "GL_MAX_FRAMEBUFFER_LAYERS" ; |
14886 | case 0x9318: |
14887 | return "GL_MAX_FRAMEBUFFER_SAMPLES" ; |
14888 | case 0x9596: |
14889 | return "GL_NUM_DEVICE_UUIDS_EXT" ; |
14890 | case 0x9597: |
14891 | return "GL_DEVICE_UUID_EXT" ; |
14892 | case 0x9598: |
14893 | return "GL_DRIVER_UUID_EXT" ; |
14894 | default: |
14895 | return UnknownEnumToString(value); |
14896 | } |
14897 | } |
14898 | |
14899 | case BigGLEnum::GetPointervPName: |
14900 | { |
14901 | switch (value) |
14902 | { |
14903 | case 0xDF0: |
14904 | return "GL_FEEDBACK_BUFFER_POINTER" ; |
14905 | case 0xDF3: |
14906 | return "GL_SELECTION_BUFFER_POINTER" ; |
14907 | case 0x808E: |
14908 | return "GL_VERTEX_ARRAY_POINTER" ; |
14909 | case 0x808F: |
14910 | return "GL_NORMAL_ARRAY_POINTER" ; |
14911 | case 0x8090: |
14912 | return "GL_COLOR_ARRAY_POINTER" ; |
14913 | case 0x8091: |
14914 | return "GL_INDEX_ARRAY_POINTER" ; |
14915 | case 0x8092: |
14916 | return "GL_TEXTURE_COORD_ARRAY_POINTER" ; |
14917 | case 0x8093: |
14918 | return "GL_EDGE_FLAG_ARRAY_POINTER" ; |
14919 | case 0x8244: |
14920 | return "GL_DEBUG_CALLBACK_FUNCTION" ; |
14921 | case 0x8245: |
14922 | return "GL_DEBUG_CALLBACK_USER_PARAM" ; |
14923 | default: |
14924 | return UnknownEnumToString(value); |
14925 | } |
14926 | } |
14927 | |
14928 | case BigGLEnum::GetTextureParameter: |
14929 | { |
14930 | switch (value) |
14931 | { |
14932 | case 0x1000: |
14933 | return "GL_TEXTURE_WIDTH" ; |
14934 | case 0x1001: |
14935 | return "GL_TEXTURE_HEIGHT" ; |
14936 | case 0x1003: |
14937 | return "GL_TEXTURE_COMPONENTS" ; |
14938 | case 0x1004: |
14939 | return "GL_TEXTURE_BORDER_COLOR" ; |
14940 | case 0x1005: |
14941 | return "GL_TEXTURE_BORDER" ; |
14942 | case 0x2800: |
14943 | return "GL_TEXTURE_MAG_FILTER" ; |
14944 | case 0x2801: |
14945 | return "GL_TEXTURE_MIN_FILTER" ; |
14946 | case 0x2802: |
14947 | return "GL_TEXTURE_WRAP_S" ; |
14948 | case 0x2803: |
14949 | return "GL_TEXTURE_WRAP_T" ; |
14950 | case 0x805C: |
14951 | return "GL_TEXTURE_RED_SIZE" ; |
14952 | case 0x805D: |
14953 | return "GL_TEXTURE_GREEN_SIZE" ; |
14954 | case 0x805E: |
14955 | return "GL_TEXTURE_BLUE_SIZE" ; |
14956 | case 0x805F: |
14957 | return "GL_TEXTURE_ALPHA_SIZE" ; |
14958 | case 0x8060: |
14959 | return "GL_TEXTURE_LUMINANCE_SIZE" ; |
14960 | case 0x8061: |
14961 | return "GL_TEXTURE_INTENSITY_SIZE" ; |
14962 | case 0x8066: |
14963 | return "GL_TEXTURE_PRIORITY" ; |
14964 | case 0x8067: |
14965 | return "GL_TEXTURE_RESIDENT" ; |
14966 | case 0x8511: |
14967 | return "GL_NORMAL_MAP" ; |
14968 | case 0x8512: |
14969 | return "GL_REFLECTION_MAP" ; |
14970 | default: |
14971 | return UnknownEnumToString(value); |
14972 | } |
14973 | } |
14974 | |
14975 | case BigGLEnum::GraphicsResetStatus: |
14976 | { |
14977 | switch (value) |
14978 | { |
14979 | case 0x0: |
14980 | return "GL_NO_ERROR" ; |
14981 | case 0x8253: |
14982 | return "GL_GUILTY_CONTEXT_RESET" ; |
14983 | case 0x8254: |
14984 | return "GL_INNOCENT_CONTEXT_RESET" ; |
14985 | case 0x8255: |
14986 | return "GL_UNKNOWN_CONTEXT_RESET" ; |
14987 | default: |
14988 | return UnknownEnumToString(value); |
14989 | } |
14990 | } |
14991 | |
14992 | case BigGLEnum::HintMode: |
14993 | { |
14994 | switch (value) |
14995 | { |
14996 | case 0x1100: |
14997 | return "GL_DONT_CARE" ; |
14998 | case 0x1101: |
14999 | return "GL_FASTEST" ; |
15000 | case 0x1102: |
15001 | return "GL_NICEST" ; |
15002 | default: |
15003 | return UnknownEnumToString(value); |
15004 | } |
15005 | } |
15006 | |
15007 | case BigGLEnum::HintTarget: |
15008 | { |
15009 | switch (value) |
15010 | { |
15011 | case 0xC50: |
15012 | return "GL_PERSPECTIVE_CORRECTION_HINT" ; |
15013 | case 0xC51: |
15014 | return "GL_POINT_SMOOTH_HINT" ; |
15015 | case 0xC52: |
15016 | return "GL_LINE_SMOOTH_HINT" ; |
15017 | case 0xC53: |
15018 | return "GL_POLYGON_SMOOTH_HINT" ; |
15019 | case 0xC54: |
15020 | return "GL_FOG_HINT" ; |
15021 | case 0x8192: |
15022 | return "GL_GENERATE_MIPMAP_HINT" ; |
15023 | case 0x8257: |
15024 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
15025 | case 0x84EF: |
15026 | return "GL_TEXTURE_COMPRESSION_HINT" ; |
15027 | case 0x8B8B: |
15028 | return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ; |
15029 | default: |
15030 | return UnknownEnumToString(value); |
15031 | } |
15032 | } |
15033 | |
15034 | case BigGLEnum::HistogramTarget: |
15035 | { |
15036 | switch (value) |
15037 | { |
15038 | case 0x8024: |
15039 | return "GL_HISTOGRAM" ; |
15040 | case 0x8025: |
15041 | return "GL_PROXY_HISTOGRAM" ; |
15042 | default: |
15043 | return UnknownEnumToString(value); |
15044 | } |
15045 | } |
15046 | |
15047 | case BigGLEnum::HistogramTargetEXT: |
15048 | { |
15049 | switch (value) |
15050 | { |
15051 | case 0x8024: |
15052 | return "GL_HISTOGRAM" ; |
15053 | case 0x8025: |
15054 | return "GL_PROXY_HISTOGRAM" ; |
15055 | default: |
15056 | return UnknownEnumToString(value); |
15057 | } |
15058 | } |
15059 | |
15060 | case BigGLEnum::IndexFunctionEXT: |
15061 | { |
15062 | switch (value) |
15063 | { |
15064 | case 0x200: |
15065 | return "GL_NEVER" ; |
15066 | case 0x201: |
15067 | return "GL_LESS" ; |
15068 | case 0x202: |
15069 | return "GL_EQUAL" ; |
15070 | case 0x203: |
15071 | return "GL_LEQUAL" ; |
15072 | case 0x204: |
15073 | return "GL_GREATER" ; |
15074 | case 0x205: |
15075 | return "GL_NOTEQUAL" ; |
15076 | case 0x206: |
15077 | return "GL_GEQUAL" ; |
15078 | case 0x207: |
15079 | return "GL_ALWAYS" ; |
15080 | default: |
15081 | return UnknownEnumToString(value); |
15082 | } |
15083 | } |
15084 | |
15085 | case BigGLEnum::IndexMaterialParameterEXT: |
15086 | { |
15087 | switch (value) |
15088 | { |
15089 | case 0xD13: |
15090 | return "GL_INDEX_OFFSET" ; |
15091 | default: |
15092 | return UnknownEnumToString(value); |
15093 | } |
15094 | } |
15095 | |
15096 | case BigGLEnum::IndexPointerType: |
15097 | { |
15098 | switch (value) |
15099 | { |
15100 | case 0x1402: |
15101 | return "GL_SHORT" ; |
15102 | case 0x1404: |
15103 | return "GL_INT" ; |
15104 | case 0x1406: |
15105 | return "GL_FLOAT" ; |
15106 | case 0x140A: |
15107 | return "GL_DOUBLE" ; |
15108 | default: |
15109 | return UnknownEnumToString(value); |
15110 | } |
15111 | } |
15112 | |
15113 | case BigGLEnum::InterleavedArrayFormat: |
15114 | { |
15115 | switch (value) |
15116 | { |
15117 | case 0x2A20: |
15118 | return "GL_V2F" ; |
15119 | case 0x2A21: |
15120 | return "GL_V3F" ; |
15121 | case 0x2A22: |
15122 | return "GL_C4UB_V2F" ; |
15123 | case 0x2A23: |
15124 | return "GL_C4UB_V3F" ; |
15125 | case 0x2A24: |
15126 | return "GL_C3F_V3F" ; |
15127 | case 0x2A25: |
15128 | return "GL_N3F_V3F" ; |
15129 | case 0x2A26: |
15130 | return "GL_C4F_N3F_V3F" ; |
15131 | case 0x2A27: |
15132 | return "GL_T2F_V3F" ; |
15133 | case 0x2A28: |
15134 | return "GL_T4F_V4F" ; |
15135 | case 0x2A29: |
15136 | return "GL_T2F_C4UB_V3F" ; |
15137 | case 0x2A2A: |
15138 | return "GL_T2F_C3F_V3F" ; |
15139 | case 0x2A2B: |
15140 | return "GL_T2F_N3F_V3F" ; |
15141 | case 0x2A2C: |
15142 | return "GL_T2F_C4F_N3F_V3F" ; |
15143 | case 0x2A2D: |
15144 | return "GL_T4F_C4F_N3F_V4F" ; |
15145 | default: |
15146 | return UnknownEnumToString(value); |
15147 | } |
15148 | } |
15149 | |
15150 | case BigGLEnum::InternalFormat: |
15151 | { |
15152 | switch (value) |
15153 | { |
15154 | case 0x1901: |
15155 | return "GL_STENCIL_INDEX" ; |
15156 | case 0x1902: |
15157 | return "GL_DEPTH_COMPONENT" ; |
15158 | case 0x1903: |
15159 | return "GL_RED" ; |
15160 | case 0x1907: |
15161 | return "GL_RGB" ; |
15162 | case 0x1908: |
15163 | return "GL_RGBA" ; |
15164 | case 0x2A10: |
15165 | return "GL_R3_G3_B2" ; |
15166 | case 0x803B: |
15167 | return "GL_ALPHA4" ; |
15168 | case 0x803C: |
15169 | return "GL_ALPHA8" ; |
15170 | case 0x803D: |
15171 | return "GL_ALPHA12" ; |
15172 | case 0x803E: |
15173 | return "GL_ALPHA16" ; |
15174 | case 0x803F: |
15175 | return "GL_LUMINANCE4" ; |
15176 | case 0x8040: |
15177 | return "GL_LUMINANCE8" ; |
15178 | case 0x8041: |
15179 | return "GL_LUMINANCE12" ; |
15180 | case 0x8042: |
15181 | return "GL_LUMINANCE16" ; |
15182 | case 0x8043: |
15183 | return "GL_LUMINANCE4_ALPHA4" ; |
15184 | case 0x8044: |
15185 | return "GL_LUMINANCE6_ALPHA2" ; |
15186 | case 0x8045: |
15187 | return "GL_LUMINANCE8_ALPHA8" ; |
15188 | case 0x8046: |
15189 | return "GL_LUMINANCE12_ALPHA4" ; |
15190 | case 0x8047: |
15191 | return "GL_LUMINANCE12_ALPHA12" ; |
15192 | case 0x8048: |
15193 | return "GL_LUMINANCE16_ALPHA16" ; |
15194 | case 0x8049: |
15195 | return "GL_INTENSITY" ; |
15196 | case 0x804A: |
15197 | return "GL_INTENSITY4" ; |
15198 | case 0x804B: |
15199 | return "GL_INTENSITY8" ; |
15200 | case 0x804C: |
15201 | return "GL_INTENSITY12" ; |
15202 | case 0x804D: |
15203 | return "GL_INTENSITY16" ; |
15204 | case 0x804F: |
15205 | return "GL_RGB4" ; |
15206 | case 0x8050: |
15207 | return "GL_RGB5" ; |
15208 | case 0x8051: |
15209 | return "GL_RGB8" ; |
15210 | case 0x8052: |
15211 | return "GL_RGB10" ; |
15212 | case 0x8053: |
15213 | return "GL_RGB12" ; |
15214 | case 0x8054: |
15215 | return "GL_RGB16" ; |
15216 | case 0x8055: |
15217 | return "GL_RGBA2" ; |
15218 | case 0x8056: |
15219 | return "GL_RGBA4" ; |
15220 | case 0x8057: |
15221 | return "GL_RGB5_A1" ; |
15222 | case 0x8058: |
15223 | return "GL_RGBA8" ; |
15224 | case 0x8059: |
15225 | return "GL_RGB10_A2" ; |
15226 | case 0x805A: |
15227 | return "GL_RGBA12" ; |
15228 | case 0x805B: |
15229 | return "GL_RGBA16" ; |
15230 | case 0x81A5: |
15231 | return "GL_DEPTH_COMPONENT16" ; |
15232 | case 0x81A6: |
15233 | return "GL_DEPTH_COMPONENT24" ; |
15234 | case 0x81A7: |
15235 | return "GL_DEPTH_COMPONENT32" ; |
15236 | case 0x8225: |
15237 | return "GL_COMPRESSED_RED" ; |
15238 | case 0x8226: |
15239 | return "GL_COMPRESSED_RG" ; |
15240 | case 0x8227: |
15241 | return "GL_RG" ; |
15242 | case 0x8229: |
15243 | return "GL_R8" ; |
15244 | case 0x822A: |
15245 | return "GL_R16" ; |
15246 | case 0x822B: |
15247 | return "GL_RG8" ; |
15248 | case 0x822C: |
15249 | return "GL_RG16" ; |
15250 | case 0x822D: |
15251 | return "GL_R16F" ; |
15252 | case 0x822E: |
15253 | return "GL_R32F" ; |
15254 | case 0x822F: |
15255 | return "GL_RG16F" ; |
15256 | case 0x8230: |
15257 | return "GL_RG32F" ; |
15258 | case 0x8231: |
15259 | return "GL_R8I" ; |
15260 | case 0x8232: |
15261 | return "GL_R8UI" ; |
15262 | case 0x8233: |
15263 | return "GL_R16I" ; |
15264 | case 0x8234: |
15265 | return "GL_R16UI" ; |
15266 | case 0x8235: |
15267 | return "GL_R32I" ; |
15268 | case 0x8236: |
15269 | return "GL_R32UI" ; |
15270 | case 0x8237: |
15271 | return "GL_RG8I" ; |
15272 | case 0x8238: |
15273 | return "GL_RG8UI" ; |
15274 | case 0x8239: |
15275 | return "GL_RG16I" ; |
15276 | case 0x823A: |
15277 | return "GL_RG16UI" ; |
15278 | case 0x823B: |
15279 | return "GL_RG32I" ; |
15280 | case 0x823C: |
15281 | return "GL_RG32UI" ; |
15282 | case 0x83F0: |
15283 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
15284 | case 0x83F1: |
15285 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
15286 | case 0x83F2: |
15287 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
15288 | case 0x83F3: |
15289 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
15290 | case 0x84ED: |
15291 | return "GL_COMPRESSED_RGB" ; |
15292 | case 0x84EE: |
15293 | return "GL_COMPRESSED_RGBA" ; |
15294 | case 0x84F9: |
15295 | return "GL_DEPTH_STENCIL" ; |
15296 | case 0x8814: |
15297 | return "GL_RGBA32F" ; |
15298 | case 0x8815: |
15299 | return "GL_RGB32F" ; |
15300 | case 0x881A: |
15301 | return "GL_RGBA16F" ; |
15302 | case 0x881B: |
15303 | return "GL_RGB16F" ; |
15304 | case 0x88F0: |
15305 | return "GL_DEPTH24_STENCIL8" ; |
15306 | case 0x8C3A: |
15307 | return "GL_R11F_G11F_B10F" ; |
15308 | case 0x8C3D: |
15309 | return "GL_RGB9_E5" ; |
15310 | case 0x8C40: |
15311 | return "GL_SRGB" ; |
15312 | case 0x8C41: |
15313 | return "GL_SRGB8" ; |
15314 | case 0x8C42: |
15315 | return "GL_SRGB_ALPHA" ; |
15316 | case 0x8C43: |
15317 | return "GL_SRGB8_ALPHA8" ; |
15318 | case 0x8C48: |
15319 | return "GL_COMPRESSED_SRGB" ; |
15320 | case 0x8C49: |
15321 | return "GL_COMPRESSED_SRGB_ALPHA" ; |
15322 | case 0x8CAC: |
15323 | return "GL_DEPTH_COMPONENT32F" ; |
15324 | case 0x8CAD: |
15325 | return "GL_DEPTH32F_STENCIL8" ; |
15326 | case 0x8D46: |
15327 | return "GL_STENCIL_INDEX1" ; |
15328 | case 0x8D47: |
15329 | return "GL_STENCIL_INDEX4" ; |
15330 | case 0x8D48: |
15331 | return "GL_STENCIL_INDEX8" ; |
15332 | case 0x8D49: |
15333 | return "GL_STENCIL_INDEX16" ; |
15334 | case 0x8D62: |
15335 | return "GL_RGB565" ; |
15336 | case 0x8D70: |
15337 | return "GL_RGBA32UI" ; |
15338 | case 0x8D71: |
15339 | return "GL_RGB32UI" ; |
15340 | case 0x8D76: |
15341 | return "GL_RGBA16UI" ; |
15342 | case 0x8D77: |
15343 | return "GL_RGB16UI" ; |
15344 | case 0x8D7C: |
15345 | return "GL_RGBA8UI" ; |
15346 | case 0x8D7D: |
15347 | return "GL_RGB8UI" ; |
15348 | case 0x8D82: |
15349 | return "GL_RGBA32I" ; |
15350 | case 0x8D83: |
15351 | return "GL_RGB32I" ; |
15352 | case 0x8D88: |
15353 | return "GL_RGBA16I" ; |
15354 | case 0x8D89: |
15355 | return "GL_RGB16I" ; |
15356 | case 0x8D8E: |
15357 | return "GL_RGBA8I" ; |
15358 | case 0x8D8F: |
15359 | return "GL_RGB8I" ; |
15360 | case 0x8DBB: |
15361 | return "GL_COMPRESSED_RED_RGTC1" ; |
15362 | case 0x8DBC: |
15363 | return "GL_COMPRESSED_SIGNED_RED_RGTC1" ; |
15364 | case 0x8DBD: |
15365 | return "GL_COMPRESSED_RG_RGTC2" ; |
15366 | case 0x8DBE: |
15367 | return "GL_COMPRESSED_SIGNED_RG_RGTC2" ; |
15368 | case 0x8E8C: |
15369 | return "GL_COMPRESSED_RGBA_BPTC_UNORM" ; |
15370 | case 0x8E8D: |
15371 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" ; |
15372 | case 0x8E8E: |
15373 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" ; |
15374 | case 0x8E8F: |
15375 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" ; |
15376 | case 0x8F94: |
15377 | return "GL_R8_SNORM" ; |
15378 | case 0x8F95: |
15379 | return "GL_RG8_SNORM" ; |
15380 | case 0x8F96: |
15381 | return "GL_RGB8_SNORM" ; |
15382 | case 0x8F97: |
15383 | return "GL_RGBA8_SNORM" ; |
15384 | case 0x8F98: |
15385 | return "GL_R16_SNORM" ; |
15386 | case 0x8F99: |
15387 | return "GL_RG16_SNORM" ; |
15388 | case 0x8F9A: |
15389 | return "GL_RGB16_SNORM" ; |
15390 | case 0x8F9B: |
15391 | return "GL_RGBA16_SNORM" ; |
15392 | case 0x8FBD: |
15393 | return "GL_SR8_EXT" ; |
15394 | case 0x8FBE: |
15395 | return "GL_SRG8_EXT" ; |
15396 | case 0x906F: |
15397 | return "GL_RGB10_A2UI" ; |
15398 | case 0x9270: |
15399 | return "GL_COMPRESSED_R11_EAC" ; |
15400 | case 0x9271: |
15401 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
15402 | case 0x9272: |
15403 | return "GL_COMPRESSED_RG11_EAC" ; |
15404 | case 0x9273: |
15405 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
15406 | case 0x9274: |
15407 | return "GL_COMPRESSED_RGB8_ETC2" ; |
15408 | case 0x9275: |
15409 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
15410 | case 0x9276: |
15411 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
15412 | case 0x9277: |
15413 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
15414 | case 0x9278: |
15415 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
15416 | case 0x9279: |
15417 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
15418 | case 0x93B0: |
15419 | return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR" ; |
15420 | case 0x93B1: |
15421 | return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR" ; |
15422 | case 0x93B2: |
15423 | return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR" ; |
15424 | case 0x93B3: |
15425 | return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR" ; |
15426 | case 0x93B4: |
15427 | return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR" ; |
15428 | case 0x93B5: |
15429 | return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR" ; |
15430 | case 0x93B6: |
15431 | return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR" ; |
15432 | case 0x93B7: |
15433 | return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR" ; |
15434 | case 0x93B8: |
15435 | return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR" ; |
15436 | case 0x93B9: |
15437 | return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR" ; |
15438 | case 0x93BA: |
15439 | return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR" ; |
15440 | case 0x93BB: |
15441 | return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR" ; |
15442 | case 0x93BC: |
15443 | return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR" ; |
15444 | case 0x93BD: |
15445 | return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR" ; |
15446 | case 0x93D0: |
15447 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" ; |
15448 | case 0x93D1: |
15449 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" ; |
15450 | case 0x93D2: |
15451 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" ; |
15452 | case 0x93D3: |
15453 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" ; |
15454 | case 0x93D4: |
15455 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" ; |
15456 | case 0x93D5: |
15457 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" ; |
15458 | case 0x93D6: |
15459 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" ; |
15460 | case 0x93D7: |
15461 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" ; |
15462 | case 0x93D8: |
15463 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" ; |
15464 | case 0x93D9: |
15465 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" ; |
15466 | case 0x93DA: |
15467 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" ; |
15468 | case 0x93DB: |
15469 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" ; |
15470 | case 0x93DC: |
15471 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" ; |
15472 | case 0x93DD: |
15473 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" ; |
15474 | default: |
15475 | return UnknownEnumToString(value); |
15476 | } |
15477 | } |
15478 | |
15479 | case BigGLEnum::InternalFormatPName: |
15480 | { |
15481 | switch (value) |
15482 | { |
15483 | case 0x80A9: |
15484 | return "GL_SAMPLES" ; |
15485 | case 0x8191: |
15486 | return "GL_GENERATE_MIPMAP" ; |
15487 | case 0x826F: |
15488 | return "GL_INTERNALFORMAT_SUPPORTED" ; |
15489 | case 0x8270: |
15490 | return "GL_INTERNALFORMAT_PREFERRED" ; |
15491 | case 0x8271: |
15492 | return "GL_INTERNALFORMAT_RED_SIZE" ; |
15493 | case 0x8272: |
15494 | return "GL_INTERNALFORMAT_GREEN_SIZE" ; |
15495 | case 0x8273: |
15496 | return "GL_INTERNALFORMAT_BLUE_SIZE" ; |
15497 | case 0x8274: |
15498 | return "GL_INTERNALFORMAT_ALPHA_SIZE" ; |
15499 | case 0x8275: |
15500 | return "GL_INTERNALFORMAT_DEPTH_SIZE" ; |
15501 | case 0x8276: |
15502 | return "GL_INTERNALFORMAT_STENCIL_SIZE" ; |
15503 | case 0x8277: |
15504 | return "GL_INTERNALFORMAT_SHARED_SIZE" ; |
15505 | case 0x8278: |
15506 | return "GL_INTERNALFORMAT_RED_TYPE" ; |
15507 | case 0x8279: |
15508 | return "GL_INTERNALFORMAT_GREEN_TYPE" ; |
15509 | case 0x827A: |
15510 | return "GL_INTERNALFORMAT_BLUE_TYPE" ; |
15511 | case 0x827B: |
15512 | return "GL_INTERNALFORMAT_ALPHA_TYPE" ; |
15513 | case 0x827C: |
15514 | return "GL_INTERNALFORMAT_DEPTH_TYPE" ; |
15515 | case 0x827D: |
15516 | return "GL_INTERNALFORMAT_STENCIL_TYPE" ; |
15517 | case 0x827E: |
15518 | return "GL_MAX_WIDTH" ; |
15519 | case 0x827F: |
15520 | return "GL_MAX_HEIGHT" ; |
15521 | case 0x8280: |
15522 | return "GL_MAX_DEPTH" ; |
15523 | case 0x8281: |
15524 | return "GL_MAX_LAYERS" ; |
15525 | case 0x8283: |
15526 | return "GL_COLOR_COMPONENTS" ; |
15527 | case 0x8286: |
15528 | return "GL_COLOR_RENDERABLE" ; |
15529 | case 0x8287: |
15530 | return "GL_DEPTH_RENDERABLE" ; |
15531 | case 0x8288: |
15532 | return "GL_STENCIL_RENDERABLE" ; |
15533 | case 0x8289: |
15534 | return "GL_FRAMEBUFFER_RENDERABLE" ; |
15535 | case 0x828A: |
15536 | return "GL_FRAMEBUFFER_RENDERABLE_LAYERED" ; |
15537 | case 0x828B: |
15538 | return "GL_FRAMEBUFFER_BLEND" ; |
15539 | case 0x828C: |
15540 | return "GL_READ_PIXELS" ; |
15541 | case 0x828D: |
15542 | return "GL_READ_PIXELS_FORMAT" ; |
15543 | case 0x828E: |
15544 | return "GL_READ_PIXELS_TYPE" ; |
15545 | case 0x828F: |
15546 | return "GL_TEXTURE_IMAGE_FORMAT" ; |
15547 | case 0x8290: |
15548 | return "GL_TEXTURE_IMAGE_TYPE" ; |
15549 | case 0x8291: |
15550 | return "GL_GET_TEXTURE_IMAGE_FORMAT" ; |
15551 | case 0x8292: |
15552 | return "GL_GET_TEXTURE_IMAGE_TYPE" ; |
15553 | case 0x8293: |
15554 | return "GL_MIPMAP" ; |
15555 | case 0x8295: |
15556 | return "GL_AUTO_GENERATE_MIPMAP" ; |
15557 | case 0x8296: |
15558 | return "GL_COLOR_ENCODING" ; |
15559 | case 0x8297: |
15560 | return "GL_SRGB_READ" ; |
15561 | case 0x8298: |
15562 | return "GL_SRGB_WRITE" ; |
15563 | case 0x829A: |
15564 | return "GL_FILTER" ; |
15565 | case 0x829B: |
15566 | return "GL_VERTEX_TEXTURE" ; |
15567 | case 0x829C: |
15568 | return "GL_TESS_CONTROL_TEXTURE" ; |
15569 | case 0x829D: |
15570 | return "GL_TESS_EVALUATION_TEXTURE" ; |
15571 | case 0x829E: |
15572 | return "GL_GEOMETRY_TEXTURE" ; |
15573 | case 0x829F: |
15574 | return "GL_FRAGMENT_TEXTURE" ; |
15575 | case 0x82A0: |
15576 | return "GL_COMPUTE_TEXTURE" ; |
15577 | case 0x82A1: |
15578 | return "GL_TEXTURE_SHADOW" ; |
15579 | case 0x82A2: |
15580 | return "GL_TEXTURE_GATHER" ; |
15581 | case 0x82A3: |
15582 | return "GL_TEXTURE_GATHER_SHADOW" ; |
15583 | case 0x82A4: |
15584 | return "GL_SHADER_IMAGE_LOAD" ; |
15585 | case 0x82A5: |
15586 | return "GL_SHADER_IMAGE_STORE" ; |
15587 | case 0x82A6: |
15588 | return "GL_SHADER_IMAGE_ATOMIC" ; |
15589 | case 0x82A7: |
15590 | return "GL_IMAGE_TEXEL_SIZE" ; |
15591 | case 0x82A8: |
15592 | return "GL_IMAGE_COMPATIBILITY_CLASS" ; |
15593 | case 0x82A9: |
15594 | return "GL_IMAGE_PIXEL_FORMAT" ; |
15595 | case 0x82AA: |
15596 | return "GL_IMAGE_PIXEL_TYPE" ; |
15597 | case 0x82AC: |
15598 | return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" ; |
15599 | case 0x82AD: |
15600 | return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" ; |
15601 | case 0x82AE: |
15602 | return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" ; |
15603 | case 0x82AF: |
15604 | return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" ; |
15605 | case 0x82B1: |
15606 | return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" ; |
15607 | case 0x82B2: |
15608 | return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" ; |
15609 | case 0x82B3: |
15610 | return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE" ; |
15611 | case 0x82B4: |
15612 | return "GL_CLEAR_BUFFER" ; |
15613 | case 0x82B5: |
15614 | return "GL_TEXTURE_VIEW" ; |
15615 | case 0x82B6: |
15616 | return "GL_VIEW_COMPATIBILITY_CLASS" ; |
15617 | case 0x86A1: |
15618 | return "GL_TEXTURE_COMPRESSED" ; |
15619 | case 0x90C7: |
15620 | return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" ; |
15621 | case 0x9365: |
15622 | return "GL_CLEAR_TEXTURE" ; |
15623 | case 0x9380: |
15624 | return "GL_NUM_SAMPLE_COUNTS" ; |
15625 | default: |
15626 | return UnknownEnumToString(value); |
15627 | } |
15628 | } |
15629 | |
15630 | case BigGLEnum::InvalidateFramebufferAttachment: |
15631 | { |
15632 | switch (value) |
15633 | { |
15634 | case 0x1800: |
15635 | return "GL_COLOR" ; |
15636 | case 0x1801: |
15637 | return "GL_DEPTH" ; |
15638 | case 0x1802: |
15639 | return "GL_STENCIL" ; |
15640 | case 0x821A: |
15641 | return "GL_DEPTH_STENCIL_ATTACHMENT" ; |
15642 | case 0x8CE0: |
15643 | return "GL_COLOR_ATTACHMENT0" ; |
15644 | case 0x8CE1: |
15645 | return "GL_COLOR_ATTACHMENT1" ; |
15646 | case 0x8CE2: |
15647 | return "GL_COLOR_ATTACHMENT2" ; |
15648 | case 0x8CE3: |
15649 | return "GL_COLOR_ATTACHMENT3" ; |
15650 | case 0x8CE4: |
15651 | return "GL_COLOR_ATTACHMENT4" ; |
15652 | case 0x8CE5: |
15653 | return "GL_COLOR_ATTACHMENT5" ; |
15654 | case 0x8CE6: |
15655 | return "GL_COLOR_ATTACHMENT6" ; |
15656 | case 0x8CE7: |
15657 | return "GL_COLOR_ATTACHMENT7" ; |
15658 | case 0x8CE8: |
15659 | return "GL_COLOR_ATTACHMENT8" ; |
15660 | case 0x8CE9: |
15661 | return "GL_COLOR_ATTACHMENT9" ; |
15662 | case 0x8CEA: |
15663 | return "GL_COLOR_ATTACHMENT10" ; |
15664 | case 0x8CEB: |
15665 | return "GL_COLOR_ATTACHMENT11" ; |
15666 | case 0x8CEC: |
15667 | return "GL_COLOR_ATTACHMENT12" ; |
15668 | case 0x8CED: |
15669 | return "GL_COLOR_ATTACHMENT13" ; |
15670 | case 0x8CEE: |
15671 | return "GL_COLOR_ATTACHMENT14" ; |
15672 | case 0x8CEF: |
15673 | return "GL_COLOR_ATTACHMENT15" ; |
15674 | case 0x8CF0: |
15675 | return "GL_COLOR_ATTACHMENT16" ; |
15676 | case 0x8CF1: |
15677 | return "GL_COLOR_ATTACHMENT17" ; |
15678 | case 0x8CF2: |
15679 | return "GL_COLOR_ATTACHMENT18" ; |
15680 | case 0x8CF3: |
15681 | return "GL_COLOR_ATTACHMENT19" ; |
15682 | case 0x8CF4: |
15683 | return "GL_COLOR_ATTACHMENT20" ; |
15684 | case 0x8CF5: |
15685 | return "GL_COLOR_ATTACHMENT21" ; |
15686 | case 0x8CF6: |
15687 | return "GL_COLOR_ATTACHMENT22" ; |
15688 | case 0x8CF7: |
15689 | return "GL_COLOR_ATTACHMENT23" ; |
15690 | case 0x8CF8: |
15691 | return "GL_COLOR_ATTACHMENT24" ; |
15692 | case 0x8CF9: |
15693 | return "GL_COLOR_ATTACHMENT25" ; |
15694 | case 0x8CFA: |
15695 | return "GL_COLOR_ATTACHMENT26" ; |
15696 | case 0x8CFB: |
15697 | return "GL_COLOR_ATTACHMENT27" ; |
15698 | case 0x8CFC: |
15699 | return "GL_COLOR_ATTACHMENT28" ; |
15700 | case 0x8CFD: |
15701 | return "GL_COLOR_ATTACHMENT29" ; |
15702 | case 0x8CFE: |
15703 | return "GL_COLOR_ATTACHMENT30" ; |
15704 | case 0x8CFF: |
15705 | return "GL_COLOR_ATTACHMENT31" ; |
15706 | case 0x8D00: |
15707 | return "GL_DEPTH_ATTACHMENT" ; |
15708 | default: |
15709 | return UnknownEnumToString(value); |
15710 | } |
15711 | } |
15712 | |
15713 | case BigGLEnum::LightEnvModeSGIX: |
15714 | { |
15715 | switch (value) |
15716 | { |
15717 | case 0x104: |
15718 | return "GL_ADD" ; |
15719 | case 0x1E01: |
15720 | return "GL_REPLACE" ; |
15721 | case 0x2100: |
15722 | return "GL_MODULATE" ; |
15723 | default: |
15724 | return UnknownEnumToString(value); |
15725 | } |
15726 | } |
15727 | |
15728 | case BigGLEnum::LightModelColorControl: |
15729 | { |
15730 | switch (value) |
15731 | { |
15732 | case 0x81F9: |
15733 | return "GL_SINGLE_COLOR" ; |
15734 | case 0x81FA: |
15735 | return "GL_SEPARATE_SPECULAR_COLOR" ; |
15736 | default: |
15737 | return UnknownEnumToString(value); |
15738 | } |
15739 | } |
15740 | |
15741 | case BigGLEnum::LightModelParameter: |
15742 | { |
15743 | switch (value) |
15744 | { |
15745 | case 0xB51: |
15746 | return "GL_LIGHT_MODEL_LOCAL_VIEWER" ; |
15747 | case 0xB52: |
15748 | return "GL_LIGHT_MODEL_TWO_SIDE" ; |
15749 | case 0xB53: |
15750 | return "GL_LIGHT_MODEL_AMBIENT" ; |
15751 | case 0x81F8: |
15752 | return "GL_LIGHT_MODEL_COLOR_CONTROL" ; |
15753 | default: |
15754 | return UnknownEnumToString(value); |
15755 | } |
15756 | } |
15757 | |
15758 | case BigGLEnum::LightName: |
15759 | { |
15760 | switch (value) |
15761 | { |
15762 | case 0x4000: |
15763 | return "GL_LIGHT0" ; |
15764 | case 0x4001: |
15765 | return "GL_LIGHT1" ; |
15766 | case 0x4002: |
15767 | return "GL_LIGHT2" ; |
15768 | case 0x4003: |
15769 | return "GL_LIGHT3" ; |
15770 | case 0x4004: |
15771 | return "GL_LIGHT4" ; |
15772 | case 0x4005: |
15773 | return "GL_LIGHT5" ; |
15774 | case 0x4006: |
15775 | return "GL_LIGHT6" ; |
15776 | case 0x4007: |
15777 | return "GL_LIGHT7" ; |
15778 | default: |
15779 | return UnknownEnumToString(value); |
15780 | } |
15781 | } |
15782 | |
15783 | case BigGLEnum::LightParameter: |
15784 | { |
15785 | switch (value) |
15786 | { |
15787 | case 0x1203: |
15788 | return "GL_POSITION" ; |
15789 | case 0x1204: |
15790 | return "GL_SPOT_DIRECTION" ; |
15791 | case 0x1205: |
15792 | return "GL_SPOT_EXPONENT" ; |
15793 | case 0x1206: |
15794 | return "GL_SPOT_CUTOFF" ; |
15795 | case 0x1207: |
15796 | return "GL_CONSTANT_ATTENUATION" ; |
15797 | case 0x1208: |
15798 | return "GL_LINEAR_ATTENUATION" ; |
15799 | case 0x1209: |
15800 | return "GL_QUADRATIC_ATTENUATION" ; |
15801 | default: |
15802 | return UnknownEnumToString(value); |
15803 | } |
15804 | } |
15805 | |
15806 | case BigGLEnum::LightTextureModeEXT: |
15807 | { |
15808 | switch (value) |
15809 | { |
15810 | case 0x8452: |
15811 | return "GL_FRAGMENT_DEPTH" ; |
15812 | default: |
15813 | return UnknownEnumToString(value); |
15814 | } |
15815 | } |
15816 | |
15817 | case BigGLEnum::ListMode: |
15818 | { |
15819 | switch (value) |
15820 | { |
15821 | case 0x1300: |
15822 | return "GL_COMPILE" ; |
15823 | case 0x1301: |
15824 | return "GL_COMPILE_AND_EXECUTE" ; |
15825 | default: |
15826 | return UnknownEnumToString(value); |
15827 | } |
15828 | } |
15829 | |
15830 | case BigGLEnum::ListNameType: |
15831 | { |
15832 | switch (value) |
15833 | { |
15834 | case 0x1400: |
15835 | return "GL_BYTE" ; |
15836 | case 0x1401: |
15837 | return "GL_UNSIGNED_BYTE" ; |
15838 | case 0x1402: |
15839 | return "GL_SHORT" ; |
15840 | case 0x1403: |
15841 | return "GL_UNSIGNED_SHORT" ; |
15842 | case 0x1404: |
15843 | return "GL_INT" ; |
15844 | case 0x1405: |
15845 | return "GL_UNSIGNED_INT" ; |
15846 | case 0x1406: |
15847 | return "GL_FLOAT" ; |
15848 | case 0x1407: |
15849 | return "GL_2_BYTES" ; |
15850 | case 0x1408: |
15851 | return "GL_3_BYTES" ; |
15852 | case 0x1409: |
15853 | return "GL_4_BYTES" ; |
15854 | default: |
15855 | return UnknownEnumToString(value); |
15856 | } |
15857 | } |
15858 | |
15859 | case BigGLEnum::LogicOp: |
15860 | { |
15861 | switch (value) |
15862 | { |
15863 | case 0x1500: |
15864 | return "GL_CLEAR" ; |
15865 | case 0x1501: |
15866 | return "GL_AND" ; |
15867 | case 0x1502: |
15868 | return "GL_AND_REVERSE" ; |
15869 | case 0x1503: |
15870 | return "GL_COPY" ; |
15871 | case 0x1504: |
15872 | return "GL_AND_INVERTED" ; |
15873 | case 0x1505: |
15874 | return "GL_NOOP" ; |
15875 | case 0x1506: |
15876 | return "GL_XOR" ; |
15877 | case 0x1507: |
15878 | return "GL_OR" ; |
15879 | case 0x1508: |
15880 | return "GL_NOR" ; |
15881 | case 0x1509: |
15882 | return "GL_EQUIV" ; |
15883 | case 0x150A: |
15884 | return "GL_INVERT" ; |
15885 | case 0x150B: |
15886 | return "GL_OR_REVERSE" ; |
15887 | case 0x150C: |
15888 | return "GL_COPY_INVERTED" ; |
15889 | case 0x150D: |
15890 | return "GL_OR_INVERTED" ; |
15891 | case 0x150E: |
15892 | return "GL_NAND" ; |
15893 | case 0x150F: |
15894 | return "GL_SET" ; |
15895 | default: |
15896 | return UnknownEnumToString(value); |
15897 | } |
15898 | } |
15899 | |
15900 | case BigGLEnum::MapBufferAccessMask: |
15901 | { |
15902 | switch (value) |
15903 | { |
15904 | case 0x1: |
15905 | return "GL_MAP_READ_BIT" ; |
15906 | case 0x2: |
15907 | return "GL_MAP_WRITE_BIT" ; |
15908 | case 0x4: |
15909 | return "GL_MAP_INVALIDATE_RANGE_BIT" ; |
15910 | case 0x8: |
15911 | return "GL_MAP_INVALIDATE_BUFFER_BIT" ; |
15912 | case 0x10: |
15913 | return "GL_MAP_FLUSH_EXPLICIT_BIT" ; |
15914 | case 0x20: |
15915 | return "GL_MAP_UNSYNCHRONIZED_BIT" ; |
15916 | case 0x40: |
15917 | return "GL_MAP_PERSISTENT_BIT" ; |
15918 | case 0x80: |
15919 | return "GL_MAP_COHERENT_BIT" ; |
15920 | default: |
15921 | return UnknownEnumToString(value); |
15922 | } |
15923 | } |
15924 | |
15925 | case BigGLEnum::MapQuery: |
15926 | { |
15927 | switch (value) |
15928 | { |
15929 | case 0xA00: |
15930 | return "GL_COEFF" ; |
15931 | case 0xA01: |
15932 | return "GL_ORDER" ; |
15933 | case 0xA02: |
15934 | return "GL_DOMAIN" ; |
15935 | default: |
15936 | return UnknownEnumToString(value); |
15937 | } |
15938 | } |
15939 | |
15940 | case BigGLEnum::MapTarget: |
15941 | { |
15942 | switch (value) |
15943 | { |
15944 | case 0xD90: |
15945 | return "GL_MAP1_COLOR_4" ; |
15946 | case 0xD91: |
15947 | return "GL_MAP1_INDEX" ; |
15948 | case 0xD92: |
15949 | return "GL_MAP1_NORMAL" ; |
15950 | case 0xD93: |
15951 | return "GL_MAP1_TEXTURE_COORD_1" ; |
15952 | case 0xD94: |
15953 | return "GL_MAP1_TEXTURE_COORD_2" ; |
15954 | case 0xD95: |
15955 | return "GL_MAP1_TEXTURE_COORD_3" ; |
15956 | case 0xD96: |
15957 | return "GL_MAP1_TEXTURE_COORD_4" ; |
15958 | case 0xD97: |
15959 | return "GL_MAP1_VERTEX_3" ; |
15960 | case 0xD98: |
15961 | return "GL_MAP1_VERTEX_4" ; |
15962 | case 0xDB0: |
15963 | return "GL_MAP2_COLOR_4" ; |
15964 | case 0xDB1: |
15965 | return "GL_MAP2_INDEX" ; |
15966 | case 0xDB2: |
15967 | return "GL_MAP2_NORMAL" ; |
15968 | case 0xDB3: |
15969 | return "GL_MAP2_TEXTURE_COORD_1" ; |
15970 | case 0xDB4: |
15971 | return "GL_MAP2_TEXTURE_COORD_2" ; |
15972 | case 0xDB5: |
15973 | return "GL_MAP2_TEXTURE_COORD_3" ; |
15974 | case 0xDB6: |
15975 | return "GL_MAP2_TEXTURE_COORD_4" ; |
15976 | case 0xDB7: |
15977 | return "GL_MAP2_VERTEX_3" ; |
15978 | case 0xDB8: |
15979 | return "GL_MAP2_VERTEX_4" ; |
15980 | default: |
15981 | return UnknownEnumToString(value); |
15982 | } |
15983 | } |
15984 | |
15985 | case BigGLEnum::MapTypeNV: |
15986 | { |
15987 | switch (value) |
15988 | { |
15989 | case 0x1406: |
15990 | return "GL_FLOAT" ; |
15991 | case 0x140A: |
15992 | return "GL_DOUBLE" ; |
15993 | default: |
15994 | return UnknownEnumToString(value); |
15995 | } |
15996 | } |
15997 | |
15998 | case BigGLEnum::MaterialParameter: |
15999 | { |
16000 | switch (value) |
16001 | { |
16002 | case 0x1200: |
16003 | return "GL_AMBIENT" ; |
16004 | case 0x1201: |
16005 | return "GL_DIFFUSE" ; |
16006 | case 0x1202: |
16007 | return "GL_SPECULAR" ; |
16008 | case 0x1600: |
16009 | return "GL_EMISSION" ; |
16010 | case 0x1601: |
16011 | return "GL_SHININESS" ; |
16012 | case 0x1602: |
16013 | return "GL_AMBIENT_AND_DIFFUSE" ; |
16014 | case 0x1603: |
16015 | return "GL_COLOR_INDEXES" ; |
16016 | default: |
16017 | return UnknownEnumToString(value); |
16018 | } |
16019 | } |
16020 | |
16021 | case BigGLEnum::MatrixIndexPointerTypeARB: |
16022 | { |
16023 | switch (value) |
16024 | { |
16025 | case 0x1401: |
16026 | return "GL_UNSIGNED_BYTE" ; |
16027 | case 0x1403: |
16028 | return "GL_UNSIGNED_SHORT" ; |
16029 | case 0x1405: |
16030 | return "GL_UNSIGNED_INT" ; |
16031 | default: |
16032 | return UnknownEnumToString(value); |
16033 | } |
16034 | } |
16035 | |
16036 | case BigGLEnum::MatrixMode: |
16037 | { |
16038 | switch (value) |
16039 | { |
16040 | case 0x1700: |
16041 | return "GL_MODELVIEW" ; |
16042 | case 0x1701: |
16043 | return "GL_PROJECTION" ; |
16044 | case 0x1702: |
16045 | return "GL_TEXTURE" ; |
16046 | default: |
16047 | return UnknownEnumToString(value); |
16048 | } |
16049 | } |
16050 | |
16051 | case BigGLEnum::MemoryBarrierMask: |
16052 | { |
16053 | switch (value) |
16054 | { |
16055 | case 0x1: |
16056 | return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT" ; |
16057 | case 0x2: |
16058 | return "GL_ELEMENT_ARRAY_BARRIER_BIT" ; |
16059 | case 0x4: |
16060 | return "GL_UNIFORM_BARRIER_BIT" ; |
16061 | case 0x8: |
16062 | return "GL_TEXTURE_FETCH_BARRIER_BIT" ; |
16063 | case 0x20: |
16064 | return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" ; |
16065 | case 0x40: |
16066 | return "GL_COMMAND_BARRIER_BIT" ; |
16067 | case 0x80: |
16068 | return "GL_PIXEL_BUFFER_BARRIER_BIT" ; |
16069 | case 0x100: |
16070 | return "GL_TEXTURE_UPDATE_BARRIER_BIT" ; |
16071 | case 0x200: |
16072 | return "GL_BUFFER_UPDATE_BARRIER_BIT" ; |
16073 | case 0x400: |
16074 | return "GL_FRAMEBUFFER_BARRIER_BIT" ; |
16075 | case 0x800: |
16076 | return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT" ; |
16077 | case 0x1000: |
16078 | return "GL_ATOMIC_COUNTER_BARRIER_BIT" ; |
16079 | case 0x2000: |
16080 | return "GL_SHADER_STORAGE_BARRIER_BIT" ; |
16081 | case 0x4000: |
16082 | return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT" ; |
16083 | case 0x8000: |
16084 | return "GL_QUERY_BUFFER_BARRIER_BIT" ; |
16085 | case 0xFFFFFFFF: |
16086 | return "GL_ALL_BARRIER_BITS" ; |
16087 | default: |
16088 | return UnknownEnumToString(value); |
16089 | } |
16090 | } |
16091 | |
16092 | case BigGLEnum::MemoryObjectParameterName: |
16093 | { |
16094 | switch (value) |
16095 | { |
16096 | case 0x9581: |
16097 | return "GL_DEDICATED_MEMORY_OBJECT_EXT" ; |
16098 | case 0x959B: |
16099 | return "GL_PROTECTED_MEMORY_OBJECT_EXT" ; |
16100 | default: |
16101 | return UnknownEnumToString(value); |
16102 | } |
16103 | } |
16104 | |
16105 | case BigGLEnum::MeshMode1: |
16106 | { |
16107 | switch (value) |
16108 | { |
16109 | case 0x1B00: |
16110 | return "GL_POINT" ; |
16111 | case 0x1B01: |
16112 | return "GL_LINE" ; |
16113 | default: |
16114 | return UnknownEnumToString(value); |
16115 | } |
16116 | } |
16117 | |
16118 | case BigGLEnum::MeshMode2: |
16119 | { |
16120 | switch (value) |
16121 | { |
16122 | case 0x1B00: |
16123 | return "GL_POINT" ; |
16124 | case 0x1B01: |
16125 | return "GL_LINE" ; |
16126 | case 0x1B02: |
16127 | return "GL_FILL" ; |
16128 | default: |
16129 | return UnknownEnumToString(value); |
16130 | } |
16131 | } |
16132 | |
16133 | case BigGLEnum::MinmaxTarget: |
16134 | { |
16135 | switch (value) |
16136 | { |
16137 | case 0x802E: |
16138 | return "GL_MINMAX" ; |
16139 | default: |
16140 | return UnknownEnumToString(value); |
16141 | } |
16142 | } |
16143 | |
16144 | case BigGLEnum::MinmaxTargetEXT: |
16145 | { |
16146 | switch (value) |
16147 | { |
16148 | case 0x802E: |
16149 | return "GL_MINMAX" ; |
16150 | default: |
16151 | return UnknownEnumToString(value); |
16152 | } |
16153 | } |
16154 | |
16155 | case BigGLEnum::NormalPointerType: |
16156 | { |
16157 | switch (value) |
16158 | { |
16159 | case 0x1400: |
16160 | return "GL_BYTE" ; |
16161 | case 0x1402: |
16162 | return "GL_SHORT" ; |
16163 | case 0x1404: |
16164 | return "GL_INT" ; |
16165 | case 0x1406: |
16166 | return "GL_FLOAT" ; |
16167 | case 0x140A: |
16168 | return "GL_DOUBLE" ; |
16169 | default: |
16170 | return UnknownEnumToString(value); |
16171 | } |
16172 | } |
16173 | |
16174 | case BigGLEnum::ObjectIdentifier: |
16175 | { |
16176 | switch (value) |
16177 | { |
16178 | case 0x1702: |
16179 | return "GL_TEXTURE" ; |
16180 | case 0x8074: |
16181 | return "GL_VERTEX_ARRAY" ; |
16182 | case 0x82E0: |
16183 | return "GL_BUFFER" ; |
16184 | case 0x82E1: |
16185 | return "GL_SHADER" ; |
16186 | case 0x82E2: |
16187 | return "GL_PROGRAM" ; |
16188 | case 0x82E3: |
16189 | return "GL_QUERY" ; |
16190 | case 0x82E4: |
16191 | return "GL_PROGRAM_PIPELINE" ; |
16192 | case 0x82E6: |
16193 | return "GL_SAMPLER" ; |
16194 | case 0x8D40: |
16195 | return "GL_FRAMEBUFFER" ; |
16196 | case 0x8D41: |
16197 | return "GL_RENDERBUFFER" ; |
16198 | case 0x8E22: |
16199 | return "GL_TRANSFORM_FEEDBACK" ; |
16200 | default: |
16201 | return UnknownEnumToString(value); |
16202 | } |
16203 | } |
16204 | |
16205 | case BigGLEnum::PatchParameterName: |
16206 | { |
16207 | switch (value) |
16208 | { |
16209 | case 0x8E72: |
16210 | return "GL_PATCH_VERTICES" ; |
16211 | case 0x8E73: |
16212 | return "GL_PATCH_DEFAULT_INNER_LEVEL" ; |
16213 | case 0x8E74: |
16214 | return "GL_PATCH_DEFAULT_OUTER_LEVEL" ; |
16215 | default: |
16216 | return UnknownEnumToString(value); |
16217 | } |
16218 | } |
16219 | |
16220 | case BigGLEnum::PathColor: |
16221 | { |
16222 | switch (value) |
16223 | { |
16224 | case 0x8577: |
16225 | return "GL_PRIMARY_COLOR" ; |
16226 | default: |
16227 | return UnknownEnumToString(value); |
16228 | } |
16229 | } |
16230 | |
16231 | case BigGLEnum::PathColorFormat: |
16232 | { |
16233 | switch (value) |
16234 | { |
16235 | case 0x0: |
16236 | return "GL_NONE" ; |
16237 | case 0x1906: |
16238 | return "GL_ALPHA" ; |
16239 | case 0x1907: |
16240 | return "GL_RGB" ; |
16241 | case 0x1908: |
16242 | return "GL_RGBA" ; |
16243 | case 0x1909: |
16244 | return "GL_LUMINANCE" ; |
16245 | case 0x190A: |
16246 | return "GL_LUMINANCE_ALPHA" ; |
16247 | case 0x8049: |
16248 | return "GL_INTENSITY" ; |
16249 | default: |
16250 | return UnknownEnumToString(value); |
16251 | } |
16252 | } |
16253 | |
16254 | case BigGLEnum::PathFillMode: |
16255 | { |
16256 | switch (value) |
16257 | { |
16258 | case 0x150A: |
16259 | return "GL_INVERT" ; |
16260 | default: |
16261 | return UnknownEnumToString(value); |
16262 | } |
16263 | } |
16264 | |
16265 | case BigGLEnum::PathFontStyle: |
16266 | { |
16267 | switch (value) |
16268 | { |
16269 | case 0x0: |
16270 | return "GL_NONE" ; |
16271 | default: |
16272 | return UnknownEnumToString(value); |
16273 | } |
16274 | } |
16275 | |
16276 | case BigGLEnum::PathGenMode: |
16277 | { |
16278 | switch (value) |
16279 | { |
16280 | case 0x0: |
16281 | return "GL_NONE" ; |
16282 | case 0x2400: |
16283 | return "GL_EYE_LINEAR" ; |
16284 | case 0x2401: |
16285 | return "GL_OBJECT_LINEAR" ; |
16286 | case 0x8576: |
16287 | return "GL_CONSTANT" ; |
16288 | default: |
16289 | return UnknownEnumToString(value); |
16290 | } |
16291 | } |
16292 | |
16293 | case BigGLEnum::PathTransformType: |
16294 | { |
16295 | switch (value) |
16296 | { |
16297 | case 0x0: |
16298 | return "GL_NONE" ; |
16299 | default: |
16300 | return UnknownEnumToString(value); |
16301 | } |
16302 | } |
16303 | |
16304 | case BigGLEnum::PipelineParameterName: |
16305 | { |
16306 | switch (value) |
16307 | { |
16308 | case 0x8259: |
16309 | return "GL_ACTIVE_PROGRAM" ; |
16310 | case 0x8B30: |
16311 | return "GL_FRAGMENT_SHADER" ; |
16312 | case 0x8B31: |
16313 | return "GL_VERTEX_SHADER" ; |
16314 | case 0x8B84: |
16315 | return "GL_INFO_LOG_LENGTH" ; |
16316 | case 0x8DD9: |
16317 | return "GL_GEOMETRY_SHADER" ; |
16318 | case 0x8E87: |
16319 | return "GL_TESS_EVALUATION_SHADER" ; |
16320 | case 0x8E88: |
16321 | return "GL_TESS_CONTROL_SHADER" ; |
16322 | default: |
16323 | return UnknownEnumToString(value); |
16324 | } |
16325 | } |
16326 | |
16327 | case BigGLEnum::PixelCopyType: |
16328 | { |
16329 | switch (value) |
16330 | { |
16331 | case 0x1800: |
16332 | return "GL_COLOR" ; |
16333 | case 0x1801: |
16334 | return "GL_DEPTH" ; |
16335 | case 0x1802: |
16336 | return "GL_STENCIL" ; |
16337 | default: |
16338 | return UnknownEnumToString(value); |
16339 | } |
16340 | } |
16341 | |
16342 | case BigGLEnum::PixelFormat: |
16343 | { |
16344 | switch (value) |
16345 | { |
16346 | case 0x1403: |
16347 | return "GL_UNSIGNED_SHORT" ; |
16348 | case 0x1405: |
16349 | return "GL_UNSIGNED_INT" ; |
16350 | case 0x1900: |
16351 | return "GL_COLOR_INDEX" ; |
16352 | case 0x1901: |
16353 | return "GL_STENCIL_INDEX" ; |
16354 | case 0x1902: |
16355 | return "GL_DEPTH_COMPONENT" ; |
16356 | case 0x1903: |
16357 | return "GL_RED" ; |
16358 | case 0x1904: |
16359 | return "GL_GREEN" ; |
16360 | case 0x1905: |
16361 | return "GL_BLUE" ; |
16362 | case 0x1906: |
16363 | return "GL_ALPHA" ; |
16364 | case 0x1907: |
16365 | return "GL_RGB" ; |
16366 | case 0x1908: |
16367 | return "GL_RGBA" ; |
16368 | case 0x1909: |
16369 | return "GL_LUMINANCE" ; |
16370 | case 0x190A: |
16371 | return "GL_LUMINANCE_ALPHA" ; |
16372 | case 0x80E0: |
16373 | return "GL_BGR" ; |
16374 | case 0x80E1: |
16375 | return "GL_BGRA" ; |
16376 | case 0x8227: |
16377 | return "GL_RG" ; |
16378 | case 0x8228: |
16379 | return "GL_RG_INTEGER" ; |
16380 | case 0x84F9: |
16381 | return "GL_DEPTH_STENCIL" ; |
16382 | case 0x8D94: |
16383 | return "GL_RED_INTEGER" ; |
16384 | case 0x8D95: |
16385 | return "GL_GREEN_INTEGER" ; |
16386 | case 0x8D96: |
16387 | return "GL_BLUE_INTEGER" ; |
16388 | case 0x8D98: |
16389 | return "GL_RGB_INTEGER" ; |
16390 | case 0x8D99: |
16391 | return "GL_RGBA_INTEGER" ; |
16392 | case 0x8D9A: |
16393 | return "GL_BGR_INTEGER" ; |
16394 | case 0x8D9B: |
16395 | return "GL_BGRA_INTEGER" ; |
16396 | default: |
16397 | return UnknownEnumToString(value); |
16398 | } |
16399 | } |
16400 | |
16401 | case BigGLEnum::PixelMap: |
16402 | { |
16403 | switch (value) |
16404 | { |
16405 | case 0xC70: |
16406 | return "GL_PIXEL_MAP_I_TO_I" ; |
16407 | case 0xC71: |
16408 | return "GL_PIXEL_MAP_S_TO_S" ; |
16409 | case 0xC72: |
16410 | return "GL_PIXEL_MAP_I_TO_R" ; |
16411 | case 0xC73: |
16412 | return "GL_PIXEL_MAP_I_TO_G" ; |
16413 | case 0xC74: |
16414 | return "GL_PIXEL_MAP_I_TO_B" ; |
16415 | case 0xC75: |
16416 | return "GL_PIXEL_MAP_I_TO_A" ; |
16417 | case 0xC76: |
16418 | return "GL_PIXEL_MAP_R_TO_R" ; |
16419 | case 0xC77: |
16420 | return "GL_PIXEL_MAP_G_TO_G" ; |
16421 | case 0xC78: |
16422 | return "GL_PIXEL_MAP_B_TO_B" ; |
16423 | case 0xC79: |
16424 | return "GL_PIXEL_MAP_A_TO_A" ; |
16425 | default: |
16426 | return UnknownEnumToString(value); |
16427 | } |
16428 | } |
16429 | |
16430 | case BigGLEnum::PixelStoreParameter: |
16431 | { |
16432 | switch (value) |
16433 | { |
16434 | case 0xCF0: |
16435 | return "GL_UNPACK_SWAP_BYTES" ; |
16436 | case 0xCF1: |
16437 | return "GL_UNPACK_LSB_FIRST" ; |
16438 | case 0xCF2: |
16439 | return "GL_UNPACK_ROW_LENGTH" ; |
16440 | case 0xCF3: |
16441 | return "GL_UNPACK_SKIP_ROWS" ; |
16442 | case 0xCF4: |
16443 | return "GL_UNPACK_SKIP_PIXELS" ; |
16444 | case 0xCF5: |
16445 | return "GL_UNPACK_ALIGNMENT" ; |
16446 | case 0xD00: |
16447 | return "GL_PACK_SWAP_BYTES" ; |
16448 | case 0xD01: |
16449 | return "GL_PACK_LSB_FIRST" ; |
16450 | case 0xD02: |
16451 | return "GL_PACK_ROW_LENGTH" ; |
16452 | case 0xD03: |
16453 | return "GL_PACK_SKIP_ROWS" ; |
16454 | case 0xD04: |
16455 | return "GL_PACK_SKIP_PIXELS" ; |
16456 | case 0xD05: |
16457 | return "GL_PACK_ALIGNMENT" ; |
16458 | case 0x806B: |
16459 | return "GL_PACK_SKIP_IMAGES" ; |
16460 | case 0x806C: |
16461 | return "GL_PACK_IMAGE_HEIGHT" ; |
16462 | case 0x806D: |
16463 | return "GL_UNPACK_SKIP_IMAGES" ; |
16464 | case 0x806E: |
16465 | return "GL_UNPACK_IMAGE_HEIGHT" ; |
16466 | default: |
16467 | return UnknownEnumToString(value); |
16468 | } |
16469 | } |
16470 | |
16471 | case BigGLEnum::PixelTexGenModeSGIX: |
16472 | { |
16473 | switch (value) |
16474 | { |
16475 | case 0x0: |
16476 | return "GL_NONE" ; |
16477 | case 0x1906: |
16478 | return "GL_ALPHA" ; |
16479 | case 0x1907: |
16480 | return "GL_RGB" ; |
16481 | case 0x1908: |
16482 | return "GL_RGBA" ; |
16483 | default: |
16484 | return UnknownEnumToString(value); |
16485 | } |
16486 | } |
16487 | |
16488 | case BigGLEnum::PixelTransferParameter: |
16489 | { |
16490 | switch (value) |
16491 | { |
16492 | case 0xD10: |
16493 | return "GL_MAP_COLOR" ; |
16494 | case 0xD11: |
16495 | return "GL_MAP_STENCIL" ; |
16496 | case 0xD12: |
16497 | return "GL_INDEX_SHIFT" ; |
16498 | case 0xD13: |
16499 | return "GL_INDEX_OFFSET" ; |
16500 | case 0xD14: |
16501 | return "GL_RED_SCALE" ; |
16502 | case 0xD15: |
16503 | return "GL_RED_BIAS" ; |
16504 | case 0xD18: |
16505 | return "GL_GREEN_SCALE" ; |
16506 | case 0xD19: |
16507 | return "GL_GREEN_BIAS" ; |
16508 | case 0xD1A: |
16509 | return "GL_BLUE_SCALE" ; |
16510 | case 0xD1B: |
16511 | return "GL_BLUE_BIAS" ; |
16512 | case 0xD1C: |
16513 | return "GL_ALPHA_SCALE" ; |
16514 | case 0xD1D: |
16515 | return "GL_ALPHA_BIAS" ; |
16516 | case 0xD1E: |
16517 | return "GL_DEPTH_SCALE" ; |
16518 | case 0xD1F: |
16519 | return "GL_DEPTH_BIAS" ; |
16520 | default: |
16521 | return UnknownEnumToString(value); |
16522 | } |
16523 | } |
16524 | |
16525 | case BigGLEnum::PixelType: |
16526 | { |
16527 | switch (value) |
16528 | { |
16529 | case 0x1400: |
16530 | return "GL_BYTE" ; |
16531 | case 0x1401: |
16532 | return "GL_UNSIGNED_BYTE" ; |
16533 | case 0x1402: |
16534 | return "GL_SHORT" ; |
16535 | case 0x1403: |
16536 | return "GL_UNSIGNED_SHORT" ; |
16537 | case 0x1404: |
16538 | return "GL_INT" ; |
16539 | case 0x1405: |
16540 | return "GL_UNSIGNED_INT" ; |
16541 | case 0x1406: |
16542 | return "GL_FLOAT" ; |
16543 | case 0x140B: |
16544 | return "GL_HALF_FLOAT" ; |
16545 | case 0x1A00: |
16546 | return "GL_BITMAP" ; |
16547 | case 0x8032: |
16548 | return "GL_UNSIGNED_BYTE_3_3_2" ; |
16549 | case 0x8033: |
16550 | return "GL_UNSIGNED_SHORT_4_4_4_4" ; |
16551 | case 0x8034: |
16552 | return "GL_UNSIGNED_SHORT_5_5_5_1" ; |
16553 | case 0x8035: |
16554 | return "GL_UNSIGNED_INT_8_8_8_8" ; |
16555 | case 0x8036: |
16556 | return "GL_UNSIGNED_INT_10_10_10_2" ; |
16557 | case 0x8362: |
16558 | return "GL_UNSIGNED_BYTE_2_3_3_REV" ; |
16559 | case 0x8363: |
16560 | return "GL_UNSIGNED_SHORT_5_6_5" ; |
16561 | case 0x8364: |
16562 | return "GL_UNSIGNED_SHORT_5_6_5_REV" ; |
16563 | case 0x8365: |
16564 | return "GL_UNSIGNED_SHORT_4_4_4_4_REV" ; |
16565 | case 0x8366: |
16566 | return "GL_UNSIGNED_SHORT_1_5_5_5_REV" ; |
16567 | case 0x8367: |
16568 | return "GL_UNSIGNED_INT_8_8_8_8_REV" ; |
16569 | case 0x8368: |
16570 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
16571 | case 0x84FA: |
16572 | return "GL_UNSIGNED_INT_24_8" ; |
16573 | case 0x8C3B: |
16574 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
16575 | case 0x8C3E: |
16576 | return "GL_UNSIGNED_INT_5_9_9_9_REV" ; |
16577 | case 0x8DAD: |
16578 | return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ; |
16579 | default: |
16580 | return UnknownEnumToString(value); |
16581 | } |
16582 | } |
16583 | |
16584 | case BigGLEnum::PointParameterNameARB: |
16585 | { |
16586 | switch (value) |
16587 | { |
16588 | case 0x8126: |
16589 | return "GL_POINT_SIZE_MIN" ; |
16590 | case 0x8127: |
16591 | return "GL_POINT_SIZE_MAX" ; |
16592 | case 0x8128: |
16593 | return "GL_POINT_FADE_THRESHOLD_SIZE" ; |
16594 | case 0x8129: |
16595 | return "GL_POINT_DISTANCE_ATTENUATION" ; |
16596 | default: |
16597 | return UnknownEnumToString(value); |
16598 | } |
16599 | } |
16600 | |
16601 | case BigGLEnum::PolygonMode: |
16602 | { |
16603 | switch (value) |
16604 | { |
16605 | case 0x1B00: |
16606 | return "GL_POINT" ; |
16607 | case 0x1B01: |
16608 | return "GL_LINE" ; |
16609 | case 0x1B02: |
16610 | return "GL_FILL" ; |
16611 | default: |
16612 | return UnknownEnumToString(value); |
16613 | } |
16614 | } |
16615 | |
16616 | case BigGLEnum::PrecisionType: |
16617 | { |
16618 | switch (value) |
16619 | { |
16620 | case 0x8DF0: |
16621 | return "GL_LOW_FLOAT" ; |
16622 | case 0x8DF1: |
16623 | return "GL_MEDIUM_FLOAT" ; |
16624 | case 0x8DF2: |
16625 | return "GL_HIGH_FLOAT" ; |
16626 | case 0x8DF3: |
16627 | return "GL_LOW_INT" ; |
16628 | case 0x8DF4: |
16629 | return "GL_MEDIUM_INT" ; |
16630 | case 0x8DF5: |
16631 | return "GL_HIGH_INT" ; |
16632 | default: |
16633 | return UnknownEnumToString(value); |
16634 | } |
16635 | } |
16636 | |
16637 | case BigGLEnum::PrimitiveType: |
16638 | { |
16639 | switch (value) |
16640 | { |
16641 | case 0x0: |
16642 | return "GL_POINTS" ; |
16643 | case 0x1: |
16644 | return "GL_LINES" ; |
16645 | case 0x2: |
16646 | return "GL_LINE_LOOP" ; |
16647 | case 0x3: |
16648 | return "GL_LINE_STRIP" ; |
16649 | case 0x4: |
16650 | return "GL_TRIANGLES" ; |
16651 | case 0x5: |
16652 | return "GL_TRIANGLE_STRIP" ; |
16653 | case 0x6: |
16654 | return "GL_TRIANGLE_FAN" ; |
16655 | case 0x7: |
16656 | return "GL_QUADS" ; |
16657 | case 0x8: |
16658 | return "GL_QUAD_STRIP" ; |
16659 | case 0x9: |
16660 | return "GL_POLYGON" ; |
16661 | case 0xA: |
16662 | return "GL_LINES_ADJACENCY" ; |
16663 | case 0xB: |
16664 | return "GL_LINE_STRIP_ADJACENCY" ; |
16665 | case 0xC: |
16666 | return "GL_TRIANGLES_ADJACENCY" ; |
16667 | case 0xD: |
16668 | return "GL_TRIANGLE_STRIP_ADJACENCY" ; |
16669 | case 0xE: |
16670 | return "GL_PATCHES" ; |
16671 | default: |
16672 | return UnknownEnumToString(value); |
16673 | } |
16674 | } |
16675 | |
16676 | case BigGLEnum::ProgramInterface: |
16677 | { |
16678 | switch (value) |
16679 | { |
16680 | case 0x8C8E: |
16681 | return "GL_TRANSFORM_FEEDBACK_BUFFER" ; |
16682 | case 0x92E1: |
16683 | return "GL_UNIFORM" ; |
16684 | case 0x92E2: |
16685 | return "GL_UNIFORM_BLOCK" ; |
16686 | case 0x92E3: |
16687 | return "GL_PROGRAM_INPUT" ; |
16688 | case 0x92E4: |
16689 | return "GL_PROGRAM_OUTPUT" ; |
16690 | case 0x92E5: |
16691 | return "GL_BUFFER_VARIABLE" ; |
16692 | case 0x92E6: |
16693 | return "GL_SHADER_STORAGE_BLOCK" ; |
16694 | case 0x92E8: |
16695 | return "GL_VERTEX_SUBROUTINE" ; |
16696 | case 0x92E9: |
16697 | return "GL_TESS_CONTROL_SUBROUTINE" ; |
16698 | case 0x92EA: |
16699 | return "GL_TESS_EVALUATION_SUBROUTINE" ; |
16700 | case 0x92EB: |
16701 | return "GL_GEOMETRY_SUBROUTINE" ; |
16702 | case 0x92EC: |
16703 | return "GL_FRAGMENT_SUBROUTINE" ; |
16704 | case 0x92ED: |
16705 | return "GL_COMPUTE_SUBROUTINE" ; |
16706 | case 0x92EE: |
16707 | return "GL_VERTEX_SUBROUTINE_UNIFORM" ; |
16708 | case 0x92EF: |
16709 | return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM" ; |
16710 | case 0x92F0: |
16711 | return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM" ; |
16712 | case 0x92F1: |
16713 | return "GL_GEOMETRY_SUBROUTINE_UNIFORM" ; |
16714 | case 0x92F2: |
16715 | return "GL_FRAGMENT_SUBROUTINE_UNIFORM" ; |
16716 | case 0x92F3: |
16717 | return "GL_COMPUTE_SUBROUTINE_UNIFORM" ; |
16718 | case 0x92F4: |
16719 | return "GL_TRANSFORM_FEEDBACK_VARYING" ; |
16720 | default: |
16721 | return UnknownEnumToString(value); |
16722 | } |
16723 | } |
16724 | |
16725 | case BigGLEnum::ProgramInterfacePName: |
16726 | { |
16727 | switch (value) |
16728 | { |
16729 | case 0x92F5: |
16730 | return "GL_ACTIVE_RESOURCES" ; |
16731 | case 0x92F6: |
16732 | return "GL_MAX_NAME_LENGTH" ; |
16733 | case 0x92F7: |
16734 | return "GL_MAX_NUM_ACTIVE_VARIABLES" ; |
16735 | case 0x92F8: |
16736 | return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES" ; |
16737 | default: |
16738 | return UnknownEnumToString(value); |
16739 | } |
16740 | } |
16741 | |
16742 | case BigGLEnum::ProgramParameterPName: |
16743 | { |
16744 | switch (value) |
16745 | { |
16746 | case 0x8257: |
16747 | return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" ; |
16748 | case 0x8258: |
16749 | return "GL_PROGRAM_SEPARABLE" ; |
16750 | default: |
16751 | return UnknownEnumToString(value); |
16752 | } |
16753 | } |
16754 | |
16755 | case BigGLEnum::ProgramPropertyARB: |
16756 | { |
16757 | switch (value) |
16758 | { |
16759 | case 0x8267: |
16760 | return "GL_COMPUTE_WORK_GROUP_SIZE" ; |
16761 | case 0x8741: |
16762 | return "GL_PROGRAM_BINARY_LENGTH" ; |
16763 | case 0x8916: |
16764 | return "GL_GEOMETRY_VERTICES_OUT" ; |
16765 | case 0x8917: |
16766 | return "GL_GEOMETRY_INPUT_TYPE" ; |
16767 | case 0x8918: |
16768 | return "GL_GEOMETRY_OUTPUT_TYPE" ; |
16769 | case 0x8A35: |
16770 | return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" ; |
16771 | case 0x8A36: |
16772 | return "GL_ACTIVE_UNIFORM_BLOCKS" ; |
16773 | case 0x8B80: |
16774 | return "GL_DELETE_STATUS" ; |
16775 | case 0x8B82: |
16776 | return "GL_LINK_STATUS" ; |
16777 | case 0x8B83: |
16778 | return "GL_VALIDATE_STATUS" ; |
16779 | case 0x8B84: |
16780 | return "GL_INFO_LOG_LENGTH" ; |
16781 | case 0x8B85: |
16782 | return "GL_ATTACHED_SHADERS" ; |
16783 | case 0x8B86: |
16784 | return "GL_ACTIVE_UNIFORMS" ; |
16785 | case 0x8B87: |
16786 | return "GL_ACTIVE_UNIFORM_MAX_LENGTH" ; |
16787 | case 0x8B89: |
16788 | return "GL_ACTIVE_ATTRIBUTES" ; |
16789 | case 0x8B8A: |
16790 | return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ; |
16791 | case 0x8C76: |
16792 | return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ; |
16793 | case 0x8C7F: |
16794 | return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ; |
16795 | case 0x8C83: |
16796 | return "GL_TRANSFORM_FEEDBACK_VARYINGS" ; |
16797 | case 0x92D9: |
16798 | return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" ; |
16799 | default: |
16800 | return UnknownEnumToString(value); |
16801 | } |
16802 | } |
16803 | |
16804 | case BigGLEnum::ProgramResourceProperty: |
16805 | { |
16806 | switch (value) |
16807 | { |
16808 | case 0x8E4A: |
16809 | return "GL_NUM_COMPATIBLE_SUBROUTINES" ; |
16810 | case 0x8E4B: |
16811 | return "GL_COMPATIBLE_SUBROUTINES" ; |
16812 | case 0x92E1: |
16813 | return "GL_UNIFORM" ; |
16814 | case 0x92E7: |
16815 | return "GL_IS_PER_PATCH" ; |
16816 | case 0x92F9: |
16817 | return "GL_NAME_LENGTH" ; |
16818 | case 0x92FA: |
16819 | return "GL_TYPE" ; |
16820 | case 0x92FB: |
16821 | return "GL_ARRAY_SIZE" ; |
16822 | case 0x92FC: |
16823 | return "GL_OFFSET" ; |
16824 | case 0x92FD: |
16825 | return "GL_BLOCK_INDEX" ; |
16826 | case 0x92FE: |
16827 | return "GL_ARRAY_STRIDE" ; |
16828 | case 0x92FF: |
16829 | return "GL_MATRIX_STRIDE" ; |
16830 | case 0x9300: |
16831 | return "GL_IS_ROW_MAJOR" ; |
16832 | case 0x9301: |
16833 | return "GL_ATOMIC_COUNTER_BUFFER_INDEX" ; |
16834 | case 0x9302: |
16835 | return "GL_BUFFER_BINDING" ; |
16836 | case 0x9303: |
16837 | return "GL_BUFFER_DATA_SIZE" ; |
16838 | case 0x9304: |
16839 | return "GL_NUM_ACTIVE_VARIABLES" ; |
16840 | case 0x9305: |
16841 | return "GL_ACTIVE_VARIABLES" ; |
16842 | case 0x9306: |
16843 | return "GL_REFERENCED_BY_VERTEX_SHADER" ; |
16844 | case 0x9307: |
16845 | return "GL_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
16846 | case 0x9308: |
16847 | return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
16848 | case 0x9309: |
16849 | return "GL_REFERENCED_BY_GEOMETRY_SHADER" ; |
16850 | case 0x930A: |
16851 | return "GL_REFERENCED_BY_FRAGMENT_SHADER" ; |
16852 | case 0x930B: |
16853 | return "GL_REFERENCED_BY_COMPUTE_SHADER" ; |
16854 | case 0x930C: |
16855 | return "GL_TOP_LEVEL_ARRAY_SIZE" ; |
16856 | case 0x930D: |
16857 | return "GL_TOP_LEVEL_ARRAY_STRIDE" ; |
16858 | case 0x930E: |
16859 | return "GL_LOCATION" ; |
16860 | case 0x930F: |
16861 | return "GL_LOCATION_INDEX" ; |
16862 | case 0x934A: |
16863 | return "GL_LOCATION_COMPONENT" ; |
16864 | case 0x934B: |
16865 | return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX" ; |
16866 | case 0x934C: |
16867 | return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE" ; |
16868 | default: |
16869 | return UnknownEnumToString(value); |
16870 | } |
16871 | } |
16872 | |
16873 | case BigGLEnum::ProgramStagePName: |
16874 | { |
16875 | switch (value) |
16876 | { |
16877 | case 0x8DE5: |
16878 | return "GL_ACTIVE_SUBROUTINES" ; |
16879 | case 0x8DE6: |
16880 | return "GL_ACTIVE_SUBROUTINE_UNIFORMS" ; |
16881 | case 0x8E47: |
16882 | return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" ; |
16883 | case 0x8E48: |
16884 | return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH" ; |
16885 | case 0x8E49: |
16886 | return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" ; |
16887 | default: |
16888 | return UnknownEnumToString(value); |
16889 | } |
16890 | } |
16891 | |
16892 | case BigGLEnum::QueryCounterTarget: |
16893 | { |
16894 | switch (value) |
16895 | { |
16896 | case 0x8E28: |
16897 | return "GL_TIMESTAMP" ; |
16898 | default: |
16899 | return UnknownEnumToString(value); |
16900 | } |
16901 | } |
16902 | |
16903 | case BigGLEnum::QueryObjectParameterName: |
16904 | { |
16905 | switch (value) |
16906 | { |
16907 | case 0x82EA: |
16908 | return "GL_QUERY_TARGET" ; |
16909 | case 0x8866: |
16910 | return "GL_QUERY_RESULT" ; |
16911 | case 0x8867: |
16912 | return "GL_QUERY_RESULT_AVAILABLE" ; |
16913 | case 0x9194: |
16914 | return "GL_QUERY_RESULT_NO_WAIT" ; |
16915 | default: |
16916 | return UnknownEnumToString(value); |
16917 | } |
16918 | } |
16919 | |
16920 | case BigGLEnum::QueryParameterName: |
16921 | { |
16922 | switch (value) |
16923 | { |
16924 | case 0x8864: |
16925 | return "GL_QUERY_COUNTER_BITS" ; |
16926 | case 0x8865: |
16927 | return "GL_CURRENT_QUERY" ; |
16928 | default: |
16929 | return UnknownEnumToString(value); |
16930 | } |
16931 | } |
16932 | |
16933 | case BigGLEnum::QueryTarget: |
16934 | { |
16935 | switch (value) |
16936 | { |
16937 | case 0x82EC: |
16938 | return "GL_TRANSFORM_FEEDBACK_OVERFLOW" ; |
16939 | case 0x82EE: |
16940 | return "GL_VERTICES_SUBMITTED" ; |
16941 | case 0x82EF: |
16942 | return "GL_PRIMITIVES_SUBMITTED" ; |
16943 | case 0x82F0: |
16944 | return "GL_VERTEX_SHADER_INVOCATIONS" ; |
16945 | case 0x88BF: |
16946 | return "GL_TIME_ELAPSED" ; |
16947 | case 0x8914: |
16948 | return "GL_SAMPLES_PASSED" ; |
16949 | case 0x8C2F: |
16950 | return "GL_ANY_SAMPLES_PASSED" ; |
16951 | case 0x8C87: |
16952 | return "GL_PRIMITIVES_GENERATED" ; |
16953 | case 0x8C88: |
16954 | return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ; |
16955 | case 0x8D6A: |
16956 | return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE" ; |
16957 | default: |
16958 | return UnknownEnumToString(value); |
16959 | } |
16960 | } |
16961 | |
16962 | case BigGLEnum::ReadBufferMode: |
16963 | { |
16964 | switch (value) |
16965 | { |
16966 | case 0x0: |
16967 | return "GL_NONE" ; |
16968 | case 0x400: |
16969 | return "GL_FRONT_LEFT" ; |
16970 | case 0x401: |
16971 | return "GL_FRONT_RIGHT" ; |
16972 | case 0x402: |
16973 | return "GL_BACK_LEFT" ; |
16974 | case 0x403: |
16975 | return "GL_BACK_RIGHT" ; |
16976 | case 0x404: |
16977 | return "GL_FRONT" ; |
16978 | case 0x405: |
16979 | return "GL_BACK" ; |
16980 | case 0x406: |
16981 | return "GL_LEFT" ; |
16982 | case 0x407: |
16983 | return "GL_RIGHT" ; |
16984 | case 0x409: |
16985 | return "GL_AUX0" ; |
16986 | case 0x40A: |
16987 | return "GL_AUX1" ; |
16988 | case 0x40B: |
16989 | return "GL_AUX2" ; |
16990 | case 0x40C: |
16991 | return "GL_AUX3" ; |
16992 | case 0x8CE0: |
16993 | return "GL_COLOR_ATTACHMENT0" ; |
16994 | case 0x8CE1: |
16995 | return "GL_COLOR_ATTACHMENT1" ; |
16996 | case 0x8CE2: |
16997 | return "GL_COLOR_ATTACHMENT2" ; |
16998 | case 0x8CE3: |
16999 | return "GL_COLOR_ATTACHMENT3" ; |
17000 | case 0x8CE4: |
17001 | return "GL_COLOR_ATTACHMENT4" ; |
17002 | case 0x8CE5: |
17003 | return "GL_COLOR_ATTACHMENT5" ; |
17004 | case 0x8CE6: |
17005 | return "GL_COLOR_ATTACHMENT6" ; |
17006 | case 0x8CE7: |
17007 | return "GL_COLOR_ATTACHMENT7" ; |
17008 | case 0x8CE8: |
17009 | return "GL_COLOR_ATTACHMENT8" ; |
17010 | case 0x8CE9: |
17011 | return "GL_COLOR_ATTACHMENT9" ; |
17012 | case 0x8CEA: |
17013 | return "GL_COLOR_ATTACHMENT10" ; |
17014 | case 0x8CEB: |
17015 | return "GL_COLOR_ATTACHMENT11" ; |
17016 | case 0x8CEC: |
17017 | return "GL_COLOR_ATTACHMENT12" ; |
17018 | case 0x8CED: |
17019 | return "GL_COLOR_ATTACHMENT13" ; |
17020 | case 0x8CEE: |
17021 | return "GL_COLOR_ATTACHMENT14" ; |
17022 | case 0x8CEF: |
17023 | return "GL_COLOR_ATTACHMENT15" ; |
17024 | default: |
17025 | return UnknownEnumToString(value); |
17026 | } |
17027 | } |
17028 | |
17029 | case BigGLEnum::RenderbufferParameterName: |
17030 | { |
17031 | switch (value) |
17032 | { |
17033 | case 0x8CAB: |
17034 | return "GL_RENDERBUFFER_SAMPLES" ; |
17035 | case 0x8D42: |
17036 | return "GL_RENDERBUFFER_WIDTH" ; |
17037 | case 0x8D43: |
17038 | return "GL_RENDERBUFFER_HEIGHT" ; |
17039 | case 0x8D44: |
17040 | return "GL_RENDERBUFFER_INTERNAL_FORMAT" ; |
17041 | case 0x8D50: |
17042 | return "GL_RENDERBUFFER_RED_SIZE" ; |
17043 | case 0x8D51: |
17044 | return "GL_RENDERBUFFER_GREEN_SIZE" ; |
17045 | case 0x8D52: |
17046 | return "GL_RENDERBUFFER_BLUE_SIZE" ; |
17047 | case 0x8D53: |
17048 | return "GL_RENDERBUFFER_ALPHA_SIZE" ; |
17049 | case 0x8D54: |
17050 | return "GL_RENDERBUFFER_DEPTH_SIZE" ; |
17051 | case 0x8D55: |
17052 | return "GL_RENDERBUFFER_STENCIL_SIZE" ; |
17053 | default: |
17054 | return UnknownEnumToString(value); |
17055 | } |
17056 | } |
17057 | |
17058 | case BigGLEnum::RenderbufferTarget: |
17059 | { |
17060 | switch (value) |
17061 | { |
17062 | case 0x8D41: |
17063 | return "GL_RENDERBUFFER" ; |
17064 | default: |
17065 | return UnknownEnumToString(value); |
17066 | } |
17067 | } |
17068 | |
17069 | case BigGLEnum::RenderingMode: |
17070 | { |
17071 | switch (value) |
17072 | { |
17073 | case 0x1C00: |
17074 | return "GL_RENDER" ; |
17075 | case 0x1C01: |
17076 | return "GL_FEEDBACK" ; |
17077 | case 0x1C02: |
17078 | return "GL_SELECT" ; |
17079 | default: |
17080 | return UnknownEnumToString(value); |
17081 | } |
17082 | } |
17083 | |
17084 | case BigGLEnum::ReplacementCodeTypeSUN: |
17085 | { |
17086 | switch (value) |
17087 | { |
17088 | case 0x1401: |
17089 | return "GL_UNSIGNED_BYTE" ; |
17090 | case 0x1403: |
17091 | return "GL_UNSIGNED_SHORT" ; |
17092 | case 0x1405: |
17093 | return "GL_UNSIGNED_INT" ; |
17094 | default: |
17095 | return UnknownEnumToString(value); |
17096 | } |
17097 | } |
17098 | |
17099 | case BigGLEnum::SamplerParameterF: |
17100 | { |
17101 | switch (value) |
17102 | { |
17103 | case 0x1004: |
17104 | return "GL_TEXTURE_BORDER_COLOR" ; |
17105 | case 0x813A: |
17106 | return "GL_TEXTURE_MIN_LOD" ; |
17107 | case 0x813B: |
17108 | return "GL_TEXTURE_MAX_LOD" ; |
17109 | case 0x84FE: |
17110 | return "GL_TEXTURE_MAX_ANISOTROPY" ; |
17111 | case 0x8501: |
17112 | return "GL_TEXTURE_LOD_BIAS" ; |
17113 | default: |
17114 | return UnknownEnumToString(value); |
17115 | } |
17116 | } |
17117 | |
17118 | case BigGLEnum::SamplerParameterI: |
17119 | { |
17120 | switch (value) |
17121 | { |
17122 | case 0x2800: |
17123 | return "GL_TEXTURE_MAG_FILTER" ; |
17124 | case 0x2801: |
17125 | return "GL_TEXTURE_MIN_FILTER" ; |
17126 | case 0x2802: |
17127 | return "GL_TEXTURE_WRAP_S" ; |
17128 | case 0x2803: |
17129 | return "GL_TEXTURE_WRAP_T" ; |
17130 | case 0x8072: |
17131 | return "GL_TEXTURE_WRAP_R" ; |
17132 | case 0x884C: |
17133 | return "GL_TEXTURE_COMPARE_MODE" ; |
17134 | case 0x884D: |
17135 | return "GL_TEXTURE_COMPARE_FUNC" ; |
17136 | default: |
17137 | return UnknownEnumToString(value); |
17138 | } |
17139 | } |
17140 | |
17141 | case BigGLEnum::ScalarType: |
17142 | { |
17143 | switch (value) |
17144 | { |
17145 | case 0x1401: |
17146 | return "GL_UNSIGNED_BYTE" ; |
17147 | case 0x1403: |
17148 | return "GL_UNSIGNED_SHORT" ; |
17149 | case 0x1405: |
17150 | return "GL_UNSIGNED_INT" ; |
17151 | default: |
17152 | return UnknownEnumToString(value); |
17153 | } |
17154 | } |
17155 | |
17156 | case BigGLEnum::SecondaryColorPointerTypeIBM: |
17157 | { |
17158 | switch (value) |
17159 | { |
17160 | case 0x1402: |
17161 | return "GL_SHORT" ; |
17162 | case 0x1404: |
17163 | return "GL_INT" ; |
17164 | case 0x1406: |
17165 | return "GL_FLOAT" ; |
17166 | case 0x140A: |
17167 | return "GL_DOUBLE" ; |
17168 | default: |
17169 | return UnknownEnumToString(value); |
17170 | } |
17171 | } |
17172 | |
17173 | case BigGLEnum::SeparableTarget: |
17174 | { |
17175 | switch (value) |
17176 | { |
17177 | case 0x8012: |
17178 | return "GL_SEPARABLE_2D" ; |
17179 | default: |
17180 | return UnknownEnumToString(value); |
17181 | } |
17182 | } |
17183 | |
17184 | case BigGLEnum::SeparableTargetEXT: |
17185 | { |
17186 | switch (value) |
17187 | { |
17188 | case 0x8012: |
17189 | return "GL_SEPARABLE_2D" ; |
17190 | default: |
17191 | return UnknownEnumToString(value); |
17192 | } |
17193 | } |
17194 | |
17195 | case BigGLEnum::ShaderBinaryFormat: |
17196 | { |
17197 | switch (value) |
17198 | { |
17199 | case 0x9551: |
17200 | return "GL_SHADER_BINARY_FORMAT_SPIR_V" ; |
17201 | default: |
17202 | return UnknownEnumToString(value); |
17203 | } |
17204 | } |
17205 | |
17206 | case BigGLEnum::ShaderParameterName: |
17207 | { |
17208 | switch (value) |
17209 | { |
17210 | case 0x8B4F: |
17211 | return "GL_SHADER_TYPE" ; |
17212 | case 0x8B80: |
17213 | return "GL_DELETE_STATUS" ; |
17214 | case 0x8B81: |
17215 | return "GL_COMPILE_STATUS" ; |
17216 | case 0x8B84: |
17217 | return "GL_INFO_LOG_LENGTH" ; |
17218 | case 0x8B88: |
17219 | return "GL_SHADER_SOURCE_LENGTH" ; |
17220 | default: |
17221 | return UnknownEnumToString(value); |
17222 | } |
17223 | } |
17224 | |
17225 | case BigGLEnum::ShaderType: |
17226 | { |
17227 | switch (value) |
17228 | { |
17229 | case 0x8B30: |
17230 | return "GL_FRAGMENT_SHADER" ; |
17231 | case 0x8B31: |
17232 | return "GL_VERTEX_SHADER" ; |
17233 | case 0x8DD9: |
17234 | return "GL_GEOMETRY_SHADER" ; |
17235 | case 0x8E87: |
17236 | return "GL_TESS_EVALUATION_SHADER" ; |
17237 | case 0x8E88: |
17238 | return "GL_TESS_CONTROL_SHADER" ; |
17239 | case 0x91B9: |
17240 | return "GL_COMPUTE_SHADER" ; |
17241 | default: |
17242 | return UnknownEnumToString(value); |
17243 | } |
17244 | } |
17245 | |
17246 | case BigGLEnum::ShadingModel: |
17247 | { |
17248 | switch (value) |
17249 | { |
17250 | case 0x1D00: |
17251 | return "GL_FLAT" ; |
17252 | case 0x1D01: |
17253 | return "GL_SMOOTH" ; |
17254 | default: |
17255 | return UnknownEnumToString(value); |
17256 | } |
17257 | } |
17258 | |
17259 | case BigGLEnum::SizedInternalFormat: |
17260 | { |
17261 | switch (value) |
17262 | { |
17263 | case 0x2A10: |
17264 | return "GL_R3_G3_B2" ; |
17265 | case 0x803B: |
17266 | return "GL_ALPHA4" ; |
17267 | case 0x803C: |
17268 | return "GL_ALPHA8" ; |
17269 | case 0x803D: |
17270 | return "GL_ALPHA12" ; |
17271 | case 0x803E: |
17272 | return "GL_ALPHA16" ; |
17273 | case 0x803F: |
17274 | return "GL_LUMINANCE4" ; |
17275 | case 0x8040: |
17276 | return "GL_LUMINANCE8" ; |
17277 | case 0x8041: |
17278 | return "GL_LUMINANCE12" ; |
17279 | case 0x8042: |
17280 | return "GL_LUMINANCE16" ; |
17281 | case 0x8043: |
17282 | return "GL_LUMINANCE4_ALPHA4" ; |
17283 | case 0x8044: |
17284 | return "GL_LUMINANCE6_ALPHA2" ; |
17285 | case 0x8045: |
17286 | return "GL_LUMINANCE8_ALPHA8" ; |
17287 | case 0x8046: |
17288 | return "GL_LUMINANCE12_ALPHA4" ; |
17289 | case 0x8047: |
17290 | return "GL_LUMINANCE12_ALPHA12" ; |
17291 | case 0x8048: |
17292 | return "GL_LUMINANCE16_ALPHA16" ; |
17293 | case 0x804A: |
17294 | return "GL_INTENSITY4" ; |
17295 | case 0x804B: |
17296 | return "GL_INTENSITY8" ; |
17297 | case 0x804C: |
17298 | return "GL_INTENSITY12" ; |
17299 | case 0x804D: |
17300 | return "GL_INTENSITY16" ; |
17301 | case 0x804F: |
17302 | return "GL_RGB4" ; |
17303 | case 0x8050: |
17304 | return "GL_RGB5" ; |
17305 | case 0x8051: |
17306 | return "GL_RGB8" ; |
17307 | case 0x8052: |
17308 | return "GL_RGB10" ; |
17309 | case 0x8053: |
17310 | return "GL_RGB12" ; |
17311 | case 0x8054: |
17312 | return "GL_RGB16" ; |
17313 | case 0x8055: |
17314 | return "GL_RGBA2" ; |
17315 | case 0x8056: |
17316 | return "GL_RGBA4" ; |
17317 | case 0x8057: |
17318 | return "GL_RGB5_A1" ; |
17319 | case 0x8058: |
17320 | return "GL_RGBA8" ; |
17321 | case 0x8059: |
17322 | return "GL_RGB10_A2" ; |
17323 | case 0x805A: |
17324 | return "GL_RGBA12" ; |
17325 | case 0x805B: |
17326 | return "GL_RGBA16" ; |
17327 | case 0x81A5: |
17328 | return "GL_DEPTH_COMPONENT16" ; |
17329 | case 0x81A6: |
17330 | return "GL_DEPTH_COMPONENT24" ; |
17331 | case 0x81A7: |
17332 | return "GL_DEPTH_COMPONENT32" ; |
17333 | case 0x8229: |
17334 | return "GL_R8" ; |
17335 | case 0x822A: |
17336 | return "GL_R16" ; |
17337 | case 0x822B: |
17338 | return "GL_RG8" ; |
17339 | case 0x822C: |
17340 | return "GL_RG16" ; |
17341 | case 0x822D: |
17342 | return "GL_R16F" ; |
17343 | case 0x822E: |
17344 | return "GL_R32F" ; |
17345 | case 0x822F: |
17346 | return "GL_RG16F" ; |
17347 | case 0x8230: |
17348 | return "GL_RG32F" ; |
17349 | case 0x8231: |
17350 | return "GL_R8I" ; |
17351 | case 0x8232: |
17352 | return "GL_R8UI" ; |
17353 | case 0x8233: |
17354 | return "GL_R16I" ; |
17355 | case 0x8234: |
17356 | return "GL_R16UI" ; |
17357 | case 0x8235: |
17358 | return "GL_R32I" ; |
17359 | case 0x8236: |
17360 | return "GL_R32UI" ; |
17361 | case 0x8237: |
17362 | return "GL_RG8I" ; |
17363 | case 0x8238: |
17364 | return "GL_RG8UI" ; |
17365 | case 0x8239: |
17366 | return "GL_RG16I" ; |
17367 | case 0x823A: |
17368 | return "GL_RG16UI" ; |
17369 | case 0x823B: |
17370 | return "GL_RG32I" ; |
17371 | case 0x823C: |
17372 | return "GL_RG32UI" ; |
17373 | case 0x83F0: |
17374 | return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ; |
17375 | case 0x83F1: |
17376 | return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ; |
17377 | case 0x83F2: |
17378 | return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ; |
17379 | case 0x83F3: |
17380 | return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ; |
17381 | case 0x8814: |
17382 | return "GL_RGBA32F" ; |
17383 | case 0x8815: |
17384 | return "GL_RGB32F" ; |
17385 | case 0x881A: |
17386 | return "GL_RGBA16F" ; |
17387 | case 0x881B: |
17388 | return "GL_RGB16F" ; |
17389 | case 0x88F0: |
17390 | return "GL_DEPTH24_STENCIL8" ; |
17391 | case 0x8C3A: |
17392 | return "GL_R11F_G11F_B10F" ; |
17393 | case 0x8C3D: |
17394 | return "GL_RGB9_E5" ; |
17395 | case 0x8C41: |
17396 | return "GL_SRGB8" ; |
17397 | case 0x8C43: |
17398 | return "GL_SRGB8_ALPHA8" ; |
17399 | case 0x8CAC: |
17400 | return "GL_DEPTH_COMPONENT32F" ; |
17401 | case 0x8CAD: |
17402 | return "GL_DEPTH32F_STENCIL8" ; |
17403 | case 0x8D46: |
17404 | return "GL_STENCIL_INDEX1" ; |
17405 | case 0x8D47: |
17406 | return "GL_STENCIL_INDEX4" ; |
17407 | case 0x8D48: |
17408 | return "GL_STENCIL_INDEX8" ; |
17409 | case 0x8D49: |
17410 | return "GL_STENCIL_INDEX16" ; |
17411 | case 0x8D62: |
17412 | return "GL_RGB565" ; |
17413 | case 0x8D70: |
17414 | return "GL_RGBA32UI" ; |
17415 | case 0x8D71: |
17416 | return "GL_RGB32UI" ; |
17417 | case 0x8D76: |
17418 | return "GL_RGBA16UI" ; |
17419 | case 0x8D77: |
17420 | return "GL_RGB16UI" ; |
17421 | case 0x8D7C: |
17422 | return "GL_RGBA8UI" ; |
17423 | case 0x8D7D: |
17424 | return "GL_RGB8UI" ; |
17425 | case 0x8D82: |
17426 | return "GL_RGBA32I" ; |
17427 | case 0x8D83: |
17428 | return "GL_RGB32I" ; |
17429 | case 0x8D88: |
17430 | return "GL_RGBA16I" ; |
17431 | case 0x8D89: |
17432 | return "GL_RGB16I" ; |
17433 | case 0x8D8E: |
17434 | return "GL_RGBA8I" ; |
17435 | case 0x8D8F: |
17436 | return "GL_RGB8I" ; |
17437 | case 0x8DBB: |
17438 | return "GL_COMPRESSED_RED_RGTC1" ; |
17439 | case 0x8DBC: |
17440 | return "GL_COMPRESSED_SIGNED_RED_RGTC1" ; |
17441 | case 0x8DBD: |
17442 | return "GL_COMPRESSED_RG_RGTC2" ; |
17443 | case 0x8DBE: |
17444 | return "GL_COMPRESSED_SIGNED_RG_RGTC2" ; |
17445 | case 0x8E8C: |
17446 | return "GL_COMPRESSED_RGBA_BPTC_UNORM" ; |
17447 | case 0x8E8D: |
17448 | return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" ; |
17449 | case 0x8E8E: |
17450 | return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" ; |
17451 | case 0x8E8F: |
17452 | return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" ; |
17453 | case 0x8F94: |
17454 | return "GL_R8_SNORM" ; |
17455 | case 0x8F95: |
17456 | return "GL_RG8_SNORM" ; |
17457 | case 0x8F96: |
17458 | return "GL_RGB8_SNORM" ; |
17459 | case 0x8F97: |
17460 | return "GL_RGBA8_SNORM" ; |
17461 | case 0x8F98: |
17462 | return "GL_R16_SNORM" ; |
17463 | case 0x8F99: |
17464 | return "GL_RG16_SNORM" ; |
17465 | case 0x8F9A: |
17466 | return "GL_RGB16_SNORM" ; |
17467 | case 0x8F9B: |
17468 | return "GL_RGBA16_SNORM" ; |
17469 | case 0x906F: |
17470 | return "GL_RGB10_A2UI" ; |
17471 | case 0x9270: |
17472 | return "GL_COMPRESSED_R11_EAC" ; |
17473 | case 0x9271: |
17474 | return "GL_COMPRESSED_SIGNED_R11_EAC" ; |
17475 | case 0x9272: |
17476 | return "GL_COMPRESSED_RG11_EAC" ; |
17477 | case 0x9273: |
17478 | return "GL_COMPRESSED_SIGNED_RG11_EAC" ; |
17479 | case 0x9274: |
17480 | return "GL_COMPRESSED_RGB8_ETC2" ; |
17481 | case 0x9275: |
17482 | return "GL_COMPRESSED_SRGB8_ETC2" ; |
17483 | case 0x9276: |
17484 | return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
17485 | case 0x9277: |
17486 | return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" ; |
17487 | case 0x9278: |
17488 | return "GL_COMPRESSED_RGBA8_ETC2_EAC" ; |
17489 | case 0x9279: |
17490 | return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" ; |
17491 | case 0x93B0: |
17492 | return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR" ; |
17493 | case 0x93B1: |
17494 | return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR" ; |
17495 | case 0x93B2: |
17496 | return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR" ; |
17497 | case 0x93B3: |
17498 | return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR" ; |
17499 | case 0x93B4: |
17500 | return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR" ; |
17501 | case 0x93B5: |
17502 | return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR" ; |
17503 | case 0x93B6: |
17504 | return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR" ; |
17505 | case 0x93B7: |
17506 | return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR" ; |
17507 | case 0x93B8: |
17508 | return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR" ; |
17509 | case 0x93B9: |
17510 | return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR" ; |
17511 | case 0x93BA: |
17512 | return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR" ; |
17513 | case 0x93BB: |
17514 | return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR" ; |
17515 | case 0x93BC: |
17516 | return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR" ; |
17517 | case 0x93BD: |
17518 | return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR" ; |
17519 | case 0x93D0: |
17520 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" ; |
17521 | case 0x93D1: |
17522 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" ; |
17523 | case 0x93D2: |
17524 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" ; |
17525 | case 0x93D3: |
17526 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" ; |
17527 | case 0x93D4: |
17528 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" ; |
17529 | case 0x93D5: |
17530 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" ; |
17531 | case 0x93D6: |
17532 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" ; |
17533 | case 0x93D7: |
17534 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" ; |
17535 | case 0x93D8: |
17536 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" ; |
17537 | case 0x93D9: |
17538 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" ; |
17539 | case 0x93DA: |
17540 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" ; |
17541 | case 0x93DB: |
17542 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" ; |
17543 | case 0x93DC: |
17544 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" ; |
17545 | case 0x93DD: |
17546 | return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" ; |
17547 | default: |
17548 | return UnknownEnumToString(value); |
17549 | } |
17550 | } |
17551 | |
17552 | case BigGLEnum::StencilFunction: |
17553 | { |
17554 | switch (value) |
17555 | { |
17556 | case 0x200: |
17557 | return "GL_NEVER" ; |
17558 | case 0x201: |
17559 | return "GL_LESS" ; |
17560 | case 0x202: |
17561 | return "GL_EQUAL" ; |
17562 | case 0x203: |
17563 | return "GL_LEQUAL" ; |
17564 | case 0x204: |
17565 | return "GL_GREATER" ; |
17566 | case 0x205: |
17567 | return "GL_NOTEQUAL" ; |
17568 | case 0x206: |
17569 | return "GL_GEQUAL" ; |
17570 | case 0x207: |
17571 | return "GL_ALWAYS" ; |
17572 | default: |
17573 | return UnknownEnumToString(value); |
17574 | } |
17575 | } |
17576 | |
17577 | case BigGLEnum::StencilOp: |
17578 | { |
17579 | switch (value) |
17580 | { |
17581 | case 0x0: |
17582 | return "GL_ZERO" ; |
17583 | case 0x150A: |
17584 | return "GL_INVERT" ; |
17585 | case 0x1E00: |
17586 | return "GL_KEEP" ; |
17587 | case 0x1E01: |
17588 | return "GL_REPLACE" ; |
17589 | case 0x1E02: |
17590 | return "GL_INCR" ; |
17591 | case 0x1E03: |
17592 | return "GL_DECR" ; |
17593 | case 0x8507: |
17594 | return "GL_INCR_WRAP" ; |
17595 | case 0x8508: |
17596 | return "GL_DECR_WRAP" ; |
17597 | default: |
17598 | return UnknownEnumToString(value); |
17599 | } |
17600 | } |
17601 | |
17602 | case BigGLEnum::StringName: |
17603 | { |
17604 | switch (value) |
17605 | { |
17606 | case 0x1F00: |
17607 | return "GL_VENDOR" ; |
17608 | case 0x1F01: |
17609 | return "GL_RENDERER" ; |
17610 | case 0x1F02: |
17611 | return "GL_VERSION" ; |
17612 | case 0x1F03: |
17613 | return "GL_EXTENSIONS" ; |
17614 | case 0x8B8C: |
17615 | return "GL_SHADING_LANGUAGE_VERSION" ; |
17616 | default: |
17617 | return UnknownEnumToString(value); |
17618 | } |
17619 | } |
17620 | |
17621 | case BigGLEnum::SubroutineParameterName: |
17622 | { |
17623 | switch (value) |
17624 | { |
17625 | case 0x8A38: |
17626 | return "GL_UNIFORM_SIZE" ; |
17627 | case 0x8A39: |
17628 | return "GL_UNIFORM_NAME_LENGTH" ; |
17629 | case 0x8E4A: |
17630 | return "GL_NUM_COMPATIBLE_SUBROUTINES" ; |
17631 | case 0x8E4B: |
17632 | return "GL_COMPATIBLE_SUBROUTINES" ; |
17633 | default: |
17634 | return UnknownEnumToString(value); |
17635 | } |
17636 | } |
17637 | |
17638 | case BigGLEnum::SyncBehaviorFlags: |
17639 | { |
17640 | switch (value) |
17641 | { |
17642 | case 0x0: |
17643 | return "GL_NONE" ; |
17644 | default: |
17645 | return UnknownEnumToString(value); |
17646 | } |
17647 | } |
17648 | |
17649 | case BigGLEnum::SyncCondition: |
17650 | { |
17651 | switch (value) |
17652 | { |
17653 | case 0x9117: |
17654 | return "GL_SYNC_GPU_COMMANDS_COMPLETE" ; |
17655 | default: |
17656 | return UnknownEnumToString(value); |
17657 | } |
17658 | } |
17659 | |
17660 | case BigGLEnum::SyncObjectMask: |
17661 | { |
17662 | switch (value) |
17663 | { |
17664 | case 0x1: |
17665 | return "GL_SYNC_FLUSH_COMMANDS_BIT" ; |
17666 | default: |
17667 | return UnknownEnumToString(value); |
17668 | } |
17669 | } |
17670 | |
17671 | case BigGLEnum::SyncParameterName: |
17672 | { |
17673 | switch (value) |
17674 | { |
17675 | case 0x9112: |
17676 | return "GL_OBJECT_TYPE" ; |
17677 | case 0x9113: |
17678 | return "GL_SYNC_CONDITION" ; |
17679 | case 0x9114: |
17680 | return "GL_SYNC_STATUS" ; |
17681 | case 0x9115: |
17682 | return "GL_SYNC_FLAGS" ; |
17683 | default: |
17684 | return UnknownEnumToString(value); |
17685 | } |
17686 | } |
17687 | |
17688 | case BigGLEnum::SyncStatus: |
17689 | { |
17690 | switch (value) |
17691 | { |
17692 | case 0x911A: |
17693 | return "GL_ALREADY_SIGNALED" ; |
17694 | case 0x911B: |
17695 | return "GL_TIMEOUT_EXPIRED" ; |
17696 | case 0x911C: |
17697 | return "GL_CONDITION_SATISFIED" ; |
17698 | case 0x911D: |
17699 | return "GL_WAIT_FAILED" ; |
17700 | default: |
17701 | return UnknownEnumToString(value); |
17702 | } |
17703 | } |
17704 | |
17705 | case BigGLEnum::TangentPointerTypeEXT: |
17706 | { |
17707 | switch (value) |
17708 | { |
17709 | case 0x1400: |
17710 | return "GL_BYTE" ; |
17711 | case 0x1402: |
17712 | return "GL_SHORT" ; |
17713 | case 0x1404: |
17714 | return "GL_INT" ; |
17715 | case 0x1406: |
17716 | return "GL_FLOAT" ; |
17717 | case 0x140A: |
17718 | return "GL_DOUBLE" ; |
17719 | default: |
17720 | return UnknownEnumToString(value); |
17721 | } |
17722 | } |
17723 | |
17724 | case BigGLEnum::TexCoordPointerType: |
17725 | { |
17726 | switch (value) |
17727 | { |
17728 | case 0x1402: |
17729 | return "GL_SHORT" ; |
17730 | case 0x1404: |
17731 | return "GL_INT" ; |
17732 | case 0x1406: |
17733 | return "GL_FLOAT" ; |
17734 | case 0x140A: |
17735 | return "GL_DOUBLE" ; |
17736 | default: |
17737 | return UnknownEnumToString(value); |
17738 | } |
17739 | } |
17740 | |
17741 | case BigGLEnum::TextureCompareMode: |
17742 | { |
17743 | switch (value) |
17744 | { |
17745 | case 0x0: |
17746 | return "GL_NONE" ; |
17747 | case 0x884E: |
17748 | return "GL_COMPARE_R_TO_TEXTURE" ; |
17749 | default: |
17750 | return UnknownEnumToString(value); |
17751 | } |
17752 | } |
17753 | |
17754 | case BigGLEnum::TextureCoordName: |
17755 | { |
17756 | switch (value) |
17757 | { |
17758 | case 0x2000: |
17759 | return "GL_S" ; |
17760 | case 0x2001: |
17761 | return "GL_T" ; |
17762 | case 0x2002: |
17763 | return "GL_R" ; |
17764 | case 0x2003: |
17765 | return "GL_Q" ; |
17766 | default: |
17767 | return UnknownEnumToString(value); |
17768 | } |
17769 | } |
17770 | |
17771 | case BigGLEnum::TextureEnvMode: |
17772 | { |
17773 | switch (value) |
17774 | { |
17775 | case 0x104: |
17776 | return "GL_ADD" ; |
17777 | case 0xBE2: |
17778 | return "GL_BLEND" ; |
17779 | case 0x2100: |
17780 | return "GL_MODULATE" ; |
17781 | case 0x2101: |
17782 | return "GL_DECAL" ; |
17783 | default: |
17784 | return UnknownEnumToString(value); |
17785 | } |
17786 | } |
17787 | |
17788 | case BigGLEnum::TextureEnvParameter: |
17789 | { |
17790 | switch (value) |
17791 | { |
17792 | case 0x2200: |
17793 | return "GL_TEXTURE_ENV_MODE" ; |
17794 | case 0x2201: |
17795 | return "GL_TEXTURE_ENV_COLOR" ; |
17796 | case 0x8570: |
17797 | return "GL_COMBINE" ; |
17798 | case 0x8571: |
17799 | return "GL_COMBINE_RGB" ; |
17800 | case 0x8572: |
17801 | return "GL_COMBINE_ALPHA" ; |
17802 | case 0x8573: |
17803 | return "GL_RGB_SCALE" ; |
17804 | case 0x8574: |
17805 | return "GL_ADD_SIGNED" ; |
17806 | case 0x8575: |
17807 | return "GL_INTERPOLATE" ; |
17808 | case 0x8576: |
17809 | return "GL_CONSTANT" ; |
17810 | case 0x8577: |
17811 | return "GL_PRIMARY_COLOR" ; |
17812 | case 0x8578: |
17813 | return "GL_PREVIOUS" ; |
17814 | case 0x8580: |
17815 | return "GL_SRC0_RGB" ; |
17816 | case 0x8581: |
17817 | return "GL_SRC1_RGB" ; |
17818 | case 0x8582: |
17819 | return "GL_SRC2_RGB" ; |
17820 | case 0x8588: |
17821 | return "GL_SRC0_ALPHA" ; |
17822 | case 0x8589: |
17823 | return "GL_SRC1_ALPHA" ; |
17824 | case 0x858A: |
17825 | return "GL_SRC2_ALPHA" ; |
17826 | case 0x8590: |
17827 | return "GL_OPERAND0_RGB" ; |
17828 | case 0x8591: |
17829 | return "GL_OPERAND1_RGB" ; |
17830 | case 0x8592: |
17831 | return "GL_OPERAND2_RGB" ; |
17832 | case 0x8598: |
17833 | return "GL_OPERAND0_ALPHA" ; |
17834 | case 0x8599: |
17835 | return "GL_OPERAND1_ALPHA" ; |
17836 | case 0x859A: |
17837 | return "GL_OPERAND2_ALPHA" ; |
17838 | default: |
17839 | return UnknownEnumToString(value); |
17840 | } |
17841 | } |
17842 | |
17843 | case BigGLEnum::TextureEnvTarget: |
17844 | { |
17845 | switch (value) |
17846 | { |
17847 | case 0x2300: |
17848 | return "GL_TEXTURE_ENV" ; |
17849 | default: |
17850 | return UnknownEnumToString(value); |
17851 | } |
17852 | } |
17853 | |
17854 | case BigGLEnum::TextureGenMode: |
17855 | { |
17856 | switch (value) |
17857 | { |
17858 | case 0x2400: |
17859 | return "GL_EYE_LINEAR" ; |
17860 | case 0x2401: |
17861 | return "GL_OBJECT_LINEAR" ; |
17862 | case 0x2402: |
17863 | return "GL_SPHERE_MAP" ; |
17864 | default: |
17865 | return UnknownEnumToString(value); |
17866 | } |
17867 | } |
17868 | |
17869 | case BigGLEnum::TextureGenParameter: |
17870 | { |
17871 | switch (value) |
17872 | { |
17873 | case 0x2500: |
17874 | return "GL_TEXTURE_GEN_MODE" ; |
17875 | case 0x2501: |
17876 | return "GL_OBJECT_PLANE" ; |
17877 | case 0x2502: |
17878 | return "GL_EYE_PLANE" ; |
17879 | default: |
17880 | return UnknownEnumToString(value); |
17881 | } |
17882 | } |
17883 | |
17884 | case BigGLEnum::TextureLayout: |
17885 | { |
17886 | switch (value) |
17887 | { |
17888 | case 0x9530: |
17889 | return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" ; |
17890 | case 0x9531: |
17891 | return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" ; |
17892 | case 0x958D: |
17893 | return "GL_LAYOUT_GENERAL_EXT" ; |
17894 | case 0x958E: |
17895 | return "GL_LAYOUT_COLOR_ATTACHMENT_EXT" ; |
17896 | case 0x958F: |
17897 | return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" ; |
17898 | case 0x9590: |
17899 | return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" ; |
17900 | case 0x9591: |
17901 | return "GL_LAYOUT_SHADER_READ_ONLY_EXT" ; |
17902 | case 0x9592: |
17903 | return "GL_LAYOUT_TRANSFER_SRC_EXT" ; |
17904 | case 0x9593: |
17905 | return "GL_LAYOUT_TRANSFER_DST_EXT" ; |
17906 | default: |
17907 | return UnknownEnumToString(value); |
17908 | } |
17909 | } |
17910 | |
17911 | case BigGLEnum::TextureMagFilter: |
17912 | { |
17913 | switch (value) |
17914 | { |
17915 | case 0x2600: |
17916 | return "GL_NEAREST" ; |
17917 | case 0x2601: |
17918 | return "GL_LINEAR" ; |
17919 | default: |
17920 | return UnknownEnumToString(value); |
17921 | } |
17922 | } |
17923 | |
17924 | case BigGLEnum::TextureMinFilter: |
17925 | { |
17926 | switch (value) |
17927 | { |
17928 | case 0x2600: |
17929 | return "GL_NEAREST" ; |
17930 | case 0x2601: |
17931 | return "GL_LINEAR" ; |
17932 | case 0x2700: |
17933 | return "GL_NEAREST_MIPMAP_NEAREST" ; |
17934 | case 0x2701: |
17935 | return "GL_LINEAR_MIPMAP_NEAREST" ; |
17936 | case 0x2702: |
17937 | return "GL_NEAREST_MIPMAP_LINEAR" ; |
17938 | case 0x2703: |
17939 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
17940 | default: |
17941 | return UnknownEnumToString(value); |
17942 | } |
17943 | } |
17944 | |
17945 | case BigGLEnum::TextureParameterName: |
17946 | { |
17947 | switch (value) |
17948 | { |
17949 | case 0x1000: |
17950 | return "GL_TEXTURE_WIDTH" ; |
17951 | case 0x1001: |
17952 | return "GL_TEXTURE_HEIGHT" ; |
17953 | case 0x1003: |
17954 | return "GL_TEXTURE_COMPONENTS" ; |
17955 | case 0x1004: |
17956 | return "GL_TEXTURE_BORDER_COLOR" ; |
17957 | case 0x1005: |
17958 | return "GL_TEXTURE_BORDER" ; |
17959 | case 0x2800: |
17960 | return "GL_TEXTURE_MAG_FILTER" ; |
17961 | case 0x2801: |
17962 | return "GL_TEXTURE_MIN_FILTER" ; |
17963 | case 0x2802: |
17964 | return "GL_TEXTURE_WRAP_S" ; |
17965 | case 0x2803: |
17966 | return "GL_TEXTURE_WRAP_T" ; |
17967 | case 0x805C: |
17968 | return "GL_TEXTURE_RED_SIZE" ; |
17969 | case 0x805D: |
17970 | return "GL_TEXTURE_GREEN_SIZE" ; |
17971 | case 0x805E: |
17972 | return "GL_TEXTURE_BLUE_SIZE" ; |
17973 | case 0x805F: |
17974 | return "GL_TEXTURE_ALPHA_SIZE" ; |
17975 | case 0x8060: |
17976 | return "GL_TEXTURE_LUMINANCE_SIZE" ; |
17977 | case 0x8061: |
17978 | return "GL_TEXTURE_INTENSITY_SIZE" ; |
17979 | case 0x8066: |
17980 | return "GL_TEXTURE_PRIORITY" ; |
17981 | case 0x8067: |
17982 | return "GL_TEXTURE_RESIDENT" ; |
17983 | case 0x8072: |
17984 | return "GL_TEXTURE_WRAP_R" ; |
17985 | case 0x813A: |
17986 | return "GL_TEXTURE_MIN_LOD" ; |
17987 | case 0x813B: |
17988 | return "GL_TEXTURE_MAX_LOD" ; |
17989 | case 0x813C: |
17990 | return "GL_TEXTURE_BASE_LEVEL" ; |
17991 | case 0x813D: |
17992 | return "GL_TEXTURE_MAX_LEVEL" ; |
17993 | case 0x8191: |
17994 | return "GL_GENERATE_MIPMAP" ; |
17995 | case 0x84FE: |
17996 | return "GL_TEXTURE_MAX_ANISOTROPY" ; |
17997 | case 0x8501: |
17998 | return "GL_TEXTURE_LOD_BIAS" ; |
17999 | case 0x884C: |
18000 | return "GL_TEXTURE_COMPARE_MODE" ; |
18001 | case 0x884D: |
18002 | return "GL_TEXTURE_COMPARE_FUNC" ; |
18003 | case 0x8E42: |
18004 | return "GL_TEXTURE_SWIZZLE_R" ; |
18005 | case 0x8E43: |
18006 | return "GL_TEXTURE_SWIZZLE_G" ; |
18007 | case 0x8E44: |
18008 | return "GL_TEXTURE_SWIZZLE_B" ; |
18009 | case 0x8E45: |
18010 | return "GL_TEXTURE_SWIZZLE_A" ; |
18011 | case 0x8E46: |
18012 | return "GL_TEXTURE_SWIZZLE_RGBA" ; |
18013 | case 0x90EA: |
18014 | return "GL_DEPTH_STENCIL_TEXTURE_MODE" ; |
18015 | case 0x9580: |
18016 | return "GL_TEXTURE_TILING_EXT" ; |
18017 | default: |
18018 | return UnknownEnumToString(value); |
18019 | } |
18020 | } |
18021 | |
18022 | case BigGLEnum::TextureSwizzle: |
18023 | { |
18024 | switch (value) |
18025 | { |
18026 | case 0x0: |
18027 | return "GL_ZERO" ; |
18028 | case 0x1: |
18029 | return "GL_ONE" ; |
18030 | case 0x1903: |
18031 | return "GL_RED" ; |
18032 | case 0x1904: |
18033 | return "GL_GREEN" ; |
18034 | case 0x1905: |
18035 | return "GL_BLUE" ; |
18036 | case 0x1906: |
18037 | return "GL_ALPHA" ; |
18038 | default: |
18039 | return UnknownEnumToString(value); |
18040 | } |
18041 | } |
18042 | |
18043 | case BigGLEnum::TextureTarget: |
18044 | { |
18045 | switch (value) |
18046 | { |
18047 | case 0xDE0: |
18048 | return "GL_TEXTURE_1D" ; |
18049 | case 0xDE1: |
18050 | return "GL_TEXTURE_2D" ; |
18051 | case 0x8063: |
18052 | return "GL_PROXY_TEXTURE_1D" ; |
18053 | case 0x8064: |
18054 | return "GL_PROXY_TEXTURE_2D" ; |
18055 | case 0x806F: |
18056 | return "GL_TEXTURE_3D" ; |
18057 | case 0x8070: |
18058 | return "GL_PROXY_TEXTURE_3D" ; |
18059 | case 0x84F5: |
18060 | return "GL_TEXTURE_RECTANGLE" ; |
18061 | case 0x84F7: |
18062 | return "GL_PROXY_TEXTURE_RECTANGLE" ; |
18063 | case 0x8513: |
18064 | return "GL_TEXTURE_CUBE_MAP" ; |
18065 | case 0x8515: |
18066 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ; |
18067 | case 0x8516: |
18068 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ; |
18069 | case 0x8517: |
18070 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ; |
18071 | case 0x8518: |
18072 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ; |
18073 | case 0x8519: |
18074 | return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ; |
18075 | case 0x851A: |
18076 | return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ; |
18077 | case 0x851B: |
18078 | return "GL_PROXY_TEXTURE_CUBE_MAP" ; |
18079 | case 0x8C18: |
18080 | return "GL_TEXTURE_1D_ARRAY" ; |
18081 | case 0x8C19: |
18082 | return "GL_PROXY_TEXTURE_1D_ARRAY" ; |
18083 | case 0x8C1A: |
18084 | return "GL_TEXTURE_2D_ARRAY" ; |
18085 | case 0x8C1B: |
18086 | return "GL_PROXY_TEXTURE_2D_ARRAY" ; |
18087 | case 0x8C2A: |
18088 | return "GL_TEXTURE_BUFFER" ; |
18089 | case 0x8D41: |
18090 | return "GL_RENDERBUFFER" ; |
18091 | case 0x9009: |
18092 | return "GL_TEXTURE_CUBE_MAP_ARRAY" ; |
18093 | case 0x900B: |
18094 | return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" ; |
18095 | case 0x9100: |
18096 | return "GL_TEXTURE_2D_MULTISAMPLE" ; |
18097 | case 0x9101: |
18098 | return "GL_PROXY_TEXTURE_2D_MULTISAMPLE" ; |
18099 | case 0x9102: |
18100 | return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
18101 | case 0x9103: |
18102 | return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" ; |
18103 | default: |
18104 | return UnknownEnumToString(value); |
18105 | } |
18106 | } |
18107 | |
18108 | case BigGLEnum::TextureUnit: |
18109 | { |
18110 | switch (value) |
18111 | { |
18112 | case 0x84C0: |
18113 | return "GL_TEXTURE0" ; |
18114 | case 0x84C1: |
18115 | return "GL_TEXTURE1" ; |
18116 | case 0x84C2: |
18117 | return "GL_TEXTURE2" ; |
18118 | case 0x84C3: |
18119 | return "GL_TEXTURE3" ; |
18120 | case 0x84C4: |
18121 | return "GL_TEXTURE4" ; |
18122 | case 0x84C5: |
18123 | return "GL_TEXTURE5" ; |
18124 | case 0x84C6: |
18125 | return "GL_TEXTURE6" ; |
18126 | case 0x84C7: |
18127 | return "GL_TEXTURE7" ; |
18128 | case 0x84C8: |
18129 | return "GL_TEXTURE8" ; |
18130 | case 0x84C9: |
18131 | return "GL_TEXTURE9" ; |
18132 | case 0x84CA: |
18133 | return "GL_TEXTURE10" ; |
18134 | case 0x84CB: |
18135 | return "GL_TEXTURE11" ; |
18136 | case 0x84CC: |
18137 | return "GL_TEXTURE12" ; |
18138 | case 0x84CD: |
18139 | return "GL_TEXTURE13" ; |
18140 | case 0x84CE: |
18141 | return "GL_TEXTURE14" ; |
18142 | case 0x84CF: |
18143 | return "GL_TEXTURE15" ; |
18144 | case 0x84D0: |
18145 | return "GL_TEXTURE16" ; |
18146 | case 0x84D1: |
18147 | return "GL_TEXTURE17" ; |
18148 | case 0x84D2: |
18149 | return "GL_TEXTURE18" ; |
18150 | case 0x84D3: |
18151 | return "GL_TEXTURE19" ; |
18152 | case 0x84D4: |
18153 | return "GL_TEXTURE20" ; |
18154 | case 0x84D5: |
18155 | return "GL_TEXTURE21" ; |
18156 | case 0x84D6: |
18157 | return "GL_TEXTURE22" ; |
18158 | case 0x84D7: |
18159 | return "GL_TEXTURE23" ; |
18160 | case 0x84D8: |
18161 | return "GL_TEXTURE24" ; |
18162 | case 0x84D9: |
18163 | return "GL_TEXTURE25" ; |
18164 | case 0x84DA: |
18165 | return "GL_TEXTURE26" ; |
18166 | case 0x84DB: |
18167 | return "GL_TEXTURE27" ; |
18168 | case 0x84DC: |
18169 | return "GL_TEXTURE28" ; |
18170 | case 0x84DD: |
18171 | return "GL_TEXTURE29" ; |
18172 | case 0x84DE: |
18173 | return "GL_TEXTURE30" ; |
18174 | case 0x84DF: |
18175 | return "GL_TEXTURE31" ; |
18176 | default: |
18177 | return UnknownEnumToString(value); |
18178 | } |
18179 | } |
18180 | |
18181 | case BigGLEnum::TextureWrapMode: |
18182 | { |
18183 | switch (value) |
18184 | { |
18185 | case 0x2703: |
18186 | return "GL_LINEAR_MIPMAP_LINEAR" ; |
18187 | case 0x2900: |
18188 | return "GL_CLAMP" ; |
18189 | case 0x2901: |
18190 | return "GL_REPEAT" ; |
18191 | case 0x812D: |
18192 | return "GL_CLAMP_TO_BORDER" ; |
18193 | case 0x812F: |
18194 | return "GL_CLAMP_TO_EDGE" ; |
18195 | case 0x8370: |
18196 | return "GL_MIRRORED_REPEAT" ; |
18197 | default: |
18198 | return UnknownEnumToString(value); |
18199 | } |
18200 | } |
18201 | |
18202 | case BigGLEnum::TransformFeedbackBufferMode: |
18203 | { |
18204 | switch (value) |
18205 | { |
18206 | case 0x8C8C: |
18207 | return "GL_INTERLEAVED_ATTRIBS" ; |
18208 | case 0x8C8D: |
18209 | return "GL_SEPARATE_ATTRIBS" ; |
18210 | default: |
18211 | return UnknownEnumToString(value); |
18212 | } |
18213 | } |
18214 | |
18215 | case BigGLEnum::TransformFeedbackPName: |
18216 | { |
18217 | switch (value) |
18218 | { |
18219 | case 0x8C84: |
18220 | return "GL_TRANSFORM_FEEDBACK_BUFFER_START" ; |
18221 | case 0x8C85: |
18222 | return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ; |
18223 | case 0x8C8F: |
18224 | return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ; |
18225 | case 0x8E23: |
18226 | return "GL_TRANSFORM_FEEDBACK_PAUSED" ; |
18227 | case 0x8E24: |
18228 | return "GL_TRANSFORM_FEEDBACK_ACTIVE" ; |
18229 | default: |
18230 | return UnknownEnumToString(value); |
18231 | } |
18232 | } |
18233 | |
18234 | case BigGLEnum::TriangleFace: |
18235 | { |
18236 | switch (value) |
18237 | { |
18238 | case 0x404: |
18239 | return "GL_FRONT" ; |
18240 | case 0x405: |
18241 | return "GL_BACK" ; |
18242 | case 0x408: |
18243 | return "GL_FRONT_AND_BACK" ; |
18244 | default: |
18245 | return UnknownEnumToString(value); |
18246 | } |
18247 | } |
18248 | |
18249 | case BigGLEnum::UniformBlockPName: |
18250 | { |
18251 | switch (value) |
18252 | { |
18253 | case 0x84F0: |
18254 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" ; |
18255 | case 0x84F1: |
18256 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" ; |
18257 | case 0x8A3F: |
18258 | return "GL_UNIFORM_BLOCK_BINDING" ; |
18259 | case 0x8A40: |
18260 | return "GL_UNIFORM_BLOCK_DATA_SIZE" ; |
18261 | case 0x8A41: |
18262 | return "GL_UNIFORM_BLOCK_NAME_LENGTH" ; |
18263 | case 0x8A42: |
18264 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" ; |
18265 | case 0x8A43: |
18266 | return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" ; |
18267 | case 0x8A44: |
18268 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" ; |
18269 | case 0x8A45: |
18270 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" ; |
18271 | case 0x8A46: |
18272 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" ; |
18273 | case 0x90EC: |
18274 | return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" ; |
18275 | default: |
18276 | return UnknownEnumToString(value); |
18277 | } |
18278 | } |
18279 | |
18280 | case BigGLEnum::UniformPName: |
18281 | { |
18282 | switch (value) |
18283 | { |
18284 | case 0x8A37: |
18285 | return "GL_UNIFORM_TYPE" ; |
18286 | case 0x8A38: |
18287 | return "GL_UNIFORM_SIZE" ; |
18288 | case 0x8A39: |
18289 | return "GL_UNIFORM_NAME_LENGTH" ; |
18290 | case 0x8A3A: |
18291 | return "GL_UNIFORM_BLOCK_INDEX" ; |
18292 | case 0x8A3B: |
18293 | return "GL_UNIFORM_OFFSET" ; |
18294 | case 0x8A3C: |
18295 | return "GL_UNIFORM_ARRAY_STRIDE" ; |
18296 | case 0x8A3D: |
18297 | return "GL_UNIFORM_MATRIX_STRIDE" ; |
18298 | case 0x8A3E: |
18299 | return "GL_UNIFORM_IS_ROW_MAJOR" ; |
18300 | case 0x92DA: |
18301 | return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX" ; |
18302 | default: |
18303 | return UnknownEnumToString(value); |
18304 | } |
18305 | } |
18306 | |
18307 | case BigGLEnum::UniformType: |
18308 | { |
18309 | switch (value) |
18310 | { |
18311 | case 0x1404: |
18312 | return "GL_INT" ; |
18313 | case 0x1405: |
18314 | return "GL_UNSIGNED_INT" ; |
18315 | case 0x1406: |
18316 | return "GL_FLOAT" ; |
18317 | case 0x140A: |
18318 | return "GL_DOUBLE" ; |
18319 | case 0x8B50: |
18320 | return "GL_FLOAT_VEC2" ; |
18321 | case 0x8B51: |
18322 | return "GL_FLOAT_VEC3" ; |
18323 | case 0x8B52: |
18324 | return "GL_FLOAT_VEC4" ; |
18325 | case 0x8B53: |
18326 | return "GL_INT_VEC2" ; |
18327 | case 0x8B54: |
18328 | return "GL_INT_VEC3" ; |
18329 | case 0x8B55: |
18330 | return "GL_INT_VEC4" ; |
18331 | case 0x8B56: |
18332 | return "GL_BOOL" ; |
18333 | case 0x8B57: |
18334 | return "GL_BOOL_VEC2" ; |
18335 | case 0x8B58: |
18336 | return "GL_BOOL_VEC3" ; |
18337 | case 0x8B59: |
18338 | return "GL_BOOL_VEC4" ; |
18339 | case 0x8B5A: |
18340 | return "GL_FLOAT_MAT2" ; |
18341 | case 0x8B5B: |
18342 | return "GL_FLOAT_MAT3" ; |
18343 | case 0x8B5C: |
18344 | return "GL_FLOAT_MAT4" ; |
18345 | case 0x8B5D: |
18346 | return "GL_SAMPLER_1D" ; |
18347 | case 0x8B5E: |
18348 | return "GL_SAMPLER_2D" ; |
18349 | case 0x8B5F: |
18350 | return "GL_SAMPLER_3D" ; |
18351 | case 0x8B60: |
18352 | return "GL_SAMPLER_CUBE" ; |
18353 | case 0x8B61: |
18354 | return "GL_SAMPLER_1D_SHADOW" ; |
18355 | case 0x8B62: |
18356 | return "GL_SAMPLER_2D_SHADOW" ; |
18357 | case 0x8B63: |
18358 | return "GL_SAMPLER_2D_RECT" ; |
18359 | case 0x8B64: |
18360 | return "GL_SAMPLER_2D_RECT_SHADOW" ; |
18361 | case 0x8B65: |
18362 | return "GL_FLOAT_MAT2x3" ; |
18363 | case 0x8B66: |
18364 | return "GL_FLOAT_MAT2x4" ; |
18365 | case 0x8B67: |
18366 | return "GL_FLOAT_MAT3x2" ; |
18367 | case 0x8B68: |
18368 | return "GL_FLOAT_MAT3x4" ; |
18369 | case 0x8B69: |
18370 | return "GL_FLOAT_MAT4x2" ; |
18371 | case 0x8B6A: |
18372 | return "GL_FLOAT_MAT4x3" ; |
18373 | case 0x8DC0: |
18374 | return "GL_SAMPLER_1D_ARRAY" ; |
18375 | case 0x8DC1: |
18376 | return "GL_SAMPLER_2D_ARRAY" ; |
18377 | case 0x8DC2: |
18378 | return "GL_SAMPLER_BUFFER" ; |
18379 | case 0x8DC3: |
18380 | return "GL_SAMPLER_1D_ARRAY_SHADOW" ; |
18381 | case 0x8DC4: |
18382 | return "GL_SAMPLER_2D_ARRAY_SHADOW" ; |
18383 | case 0x8DC5: |
18384 | return "GL_SAMPLER_CUBE_SHADOW" ; |
18385 | case 0x8DC6: |
18386 | return "GL_UNSIGNED_INT_VEC2" ; |
18387 | case 0x8DC7: |
18388 | return "GL_UNSIGNED_INT_VEC3" ; |
18389 | case 0x8DC8: |
18390 | return "GL_UNSIGNED_INT_VEC4" ; |
18391 | case 0x8DC9: |
18392 | return "GL_INT_SAMPLER_1D" ; |
18393 | case 0x8DCA: |
18394 | return "GL_INT_SAMPLER_2D" ; |
18395 | case 0x8DCB: |
18396 | return "GL_INT_SAMPLER_3D" ; |
18397 | case 0x8DCC: |
18398 | return "GL_INT_SAMPLER_CUBE" ; |
18399 | case 0x8DCD: |
18400 | return "GL_INT_SAMPLER_2D_RECT" ; |
18401 | case 0x8DCE: |
18402 | return "GL_INT_SAMPLER_1D_ARRAY" ; |
18403 | case 0x8DCF: |
18404 | return "GL_INT_SAMPLER_2D_ARRAY" ; |
18405 | case 0x8DD0: |
18406 | return "GL_INT_SAMPLER_BUFFER" ; |
18407 | case 0x8DD1: |
18408 | return "GL_UNSIGNED_INT_SAMPLER_1D" ; |
18409 | case 0x8DD2: |
18410 | return "GL_UNSIGNED_INT_SAMPLER_2D" ; |
18411 | case 0x8DD3: |
18412 | return "GL_UNSIGNED_INT_SAMPLER_3D" ; |
18413 | case 0x8DD4: |
18414 | return "GL_UNSIGNED_INT_SAMPLER_CUBE" ; |
18415 | case 0x8DD5: |
18416 | return "GL_UNSIGNED_INT_SAMPLER_2D_RECT" ; |
18417 | case 0x8DD6: |
18418 | return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" ; |
18419 | case 0x8DD7: |
18420 | return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ; |
18421 | case 0x8DD8: |
18422 | return "GL_UNSIGNED_INT_SAMPLER_BUFFER" ; |
18423 | case 0x8F46: |
18424 | return "GL_DOUBLE_MAT2" ; |
18425 | case 0x8F47: |
18426 | return "GL_DOUBLE_MAT3" ; |
18427 | case 0x8F48: |
18428 | return "GL_DOUBLE_MAT4" ; |
18429 | case 0x8F49: |
18430 | return "GL_DOUBLE_MAT2x3" ; |
18431 | case 0x8F4A: |
18432 | return "GL_DOUBLE_MAT2x4" ; |
18433 | case 0x8F4B: |
18434 | return "GL_DOUBLE_MAT3x2" ; |
18435 | case 0x8F4C: |
18436 | return "GL_DOUBLE_MAT3x4" ; |
18437 | case 0x8F4D: |
18438 | return "GL_DOUBLE_MAT4x2" ; |
18439 | case 0x8F4E: |
18440 | return "GL_DOUBLE_MAT4x3" ; |
18441 | case 0x8FFC: |
18442 | return "GL_DOUBLE_VEC2" ; |
18443 | case 0x8FFD: |
18444 | return "GL_DOUBLE_VEC3" ; |
18445 | case 0x8FFE: |
18446 | return "GL_DOUBLE_VEC4" ; |
18447 | case 0x900C: |
18448 | return "GL_SAMPLER_CUBE_MAP_ARRAY" ; |
18449 | case 0x900D: |
18450 | return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" ; |
18451 | case 0x900E: |
18452 | return "GL_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
18453 | case 0x900F: |
18454 | return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" ; |
18455 | case 0x9108: |
18456 | return "GL_SAMPLER_2D_MULTISAMPLE" ; |
18457 | case 0x9109: |
18458 | return "GL_INT_SAMPLER_2D_MULTISAMPLE" ; |
18459 | case 0x910A: |
18460 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" ; |
18461 | case 0x910B: |
18462 | return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
18463 | case 0x910C: |
18464 | return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
18465 | case 0x910D: |
18466 | return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" ; |
18467 | default: |
18468 | return UnknownEnumToString(value); |
18469 | } |
18470 | } |
18471 | |
18472 | case BigGLEnum::UseProgramStageMask: |
18473 | { |
18474 | switch (value) |
18475 | { |
18476 | case 0x1: |
18477 | return "GL_VERTEX_SHADER_BIT" ; |
18478 | case 0x2: |
18479 | return "GL_FRAGMENT_SHADER_BIT" ; |
18480 | case 0x4: |
18481 | return "GL_GEOMETRY_SHADER_BIT" ; |
18482 | case 0x8: |
18483 | return "GL_TESS_CONTROL_SHADER_BIT" ; |
18484 | case 0x10: |
18485 | return "GL_TESS_EVALUATION_SHADER_BIT" ; |
18486 | case 0x20: |
18487 | return "GL_COMPUTE_SHADER_BIT" ; |
18488 | case 0xFFFFFFFF: |
18489 | return "GL_ALL_SHADER_BITS" ; |
18490 | default: |
18491 | return UnknownEnumToString(value); |
18492 | } |
18493 | } |
18494 | |
18495 | case BigGLEnum::VertexArrayPName: |
18496 | { |
18497 | switch (value) |
18498 | { |
18499 | case 0x82D5: |
18500 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
18501 | case 0x8622: |
18502 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
18503 | case 0x8623: |
18504 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
18505 | case 0x8624: |
18506 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
18507 | case 0x8625: |
18508 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
18509 | case 0x874E: |
18510 | return "GL_VERTEX_ATTRIB_ARRAY_LONG" ; |
18511 | case 0x886A: |
18512 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
18513 | case 0x88FD: |
18514 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
18515 | case 0x88FE: |
18516 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
18517 | default: |
18518 | return UnknownEnumToString(value); |
18519 | } |
18520 | } |
18521 | |
18522 | case BigGLEnum::VertexAttribEnum: |
18523 | { |
18524 | switch (value) |
18525 | { |
18526 | case 0x8622: |
18527 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
18528 | case 0x8623: |
18529 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
18530 | case 0x8624: |
18531 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
18532 | case 0x8625: |
18533 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
18534 | case 0x8626: |
18535 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
18536 | case 0x886A: |
18537 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
18538 | case 0x889F: |
18539 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
18540 | case 0x88FD: |
18541 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
18542 | case 0x88FE: |
18543 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
18544 | default: |
18545 | return UnknownEnumToString(value); |
18546 | } |
18547 | } |
18548 | |
18549 | case BigGLEnum::VertexAttribIType: |
18550 | { |
18551 | switch (value) |
18552 | { |
18553 | case 0x1400: |
18554 | return "GL_BYTE" ; |
18555 | case 0x1401: |
18556 | return "GL_UNSIGNED_BYTE" ; |
18557 | case 0x1402: |
18558 | return "GL_SHORT" ; |
18559 | case 0x1403: |
18560 | return "GL_UNSIGNED_SHORT" ; |
18561 | case 0x1404: |
18562 | return "GL_INT" ; |
18563 | case 0x1405: |
18564 | return "GL_UNSIGNED_INT" ; |
18565 | default: |
18566 | return UnknownEnumToString(value); |
18567 | } |
18568 | } |
18569 | |
18570 | case BigGLEnum::VertexAttribLType: |
18571 | { |
18572 | switch (value) |
18573 | { |
18574 | case 0x140A: |
18575 | return "GL_DOUBLE" ; |
18576 | default: |
18577 | return UnknownEnumToString(value); |
18578 | } |
18579 | } |
18580 | |
18581 | case BigGLEnum::VertexAttribPointerPropertyARB: |
18582 | { |
18583 | switch (value) |
18584 | { |
18585 | case 0x8645: |
18586 | return "GL_VERTEX_ATTRIB_ARRAY_POINTER" ; |
18587 | default: |
18588 | return UnknownEnumToString(value); |
18589 | } |
18590 | } |
18591 | |
18592 | case BigGLEnum::VertexAttribPointerType: |
18593 | { |
18594 | switch (value) |
18595 | { |
18596 | case 0x1400: |
18597 | return "GL_BYTE" ; |
18598 | case 0x1401: |
18599 | return "GL_UNSIGNED_BYTE" ; |
18600 | case 0x1402: |
18601 | return "GL_SHORT" ; |
18602 | case 0x1403: |
18603 | return "GL_UNSIGNED_SHORT" ; |
18604 | case 0x1404: |
18605 | return "GL_INT" ; |
18606 | case 0x1405: |
18607 | return "GL_UNSIGNED_INT" ; |
18608 | case 0x1406: |
18609 | return "GL_FLOAT" ; |
18610 | case 0x140A: |
18611 | return "GL_DOUBLE" ; |
18612 | case 0x140B: |
18613 | return "GL_HALF_FLOAT" ; |
18614 | case 0x140C: |
18615 | return "GL_FIXED" ; |
18616 | case 0x8368: |
18617 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
18618 | case 0x8C3B: |
18619 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
18620 | case 0x8D9F: |
18621 | return "GL_INT_2_10_10_10_REV" ; |
18622 | default: |
18623 | return UnknownEnumToString(value); |
18624 | } |
18625 | } |
18626 | |
18627 | case BigGLEnum::VertexAttribPropertyARB: |
18628 | { |
18629 | switch (value) |
18630 | { |
18631 | case 0x82D4: |
18632 | return "GL_VERTEX_ATTRIB_BINDING" ; |
18633 | case 0x82D5: |
18634 | return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET" ; |
18635 | case 0x8622: |
18636 | return "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ; |
18637 | case 0x8623: |
18638 | return "GL_VERTEX_ATTRIB_ARRAY_SIZE" ; |
18639 | case 0x8624: |
18640 | return "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ; |
18641 | case 0x8625: |
18642 | return "GL_VERTEX_ATTRIB_ARRAY_TYPE" ; |
18643 | case 0x8626: |
18644 | return "GL_CURRENT_VERTEX_ATTRIB" ; |
18645 | case 0x874E: |
18646 | return "GL_VERTEX_ATTRIB_ARRAY_LONG" ; |
18647 | case 0x886A: |
18648 | return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ; |
18649 | case 0x889F: |
18650 | return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ; |
18651 | case 0x88FD: |
18652 | return "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ; |
18653 | case 0x88FE: |
18654 | return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR" ; |
18655 | default: |
18656 | return UnknownEnumToString(value); |
18657 | } |
18658 | } |
18659 | |
18660 | case BigGLEnum::VertexAttribType: |
18661 | { |
18662 | switch (value) |
18663 | { |
18664 | case 0x1400: |
18665 | return "GL_BYTE" ; |
18666 | case 0x1401: |
18667 | return "GL_UNSIGNED_BYTE" ; |
18668 | case 0x1402: |
18669 | return "GL_SHORT" ; |
18670 | case 0x1403: |
18671 | return "GL_UNSIGNED_SHORT" ; |
18672 | case 0x1404: |
18673 | return "GL_INT" ; |
18674 | case 0x1405: |
18675 | return "GL_UNSIGNED_INT" ; |
18676 | case 0x1406: |
18677 | return "GL_FLOAT" ; |
18678 | case 0x140A: |
18679 | return "GL_DOUBLE" ; |
18680 | case 0x140B: |
18681 | return "GL_HALF_FLOAT" ; |
18682 | case 0x140C: |
18683 | return "GL_FIXED" ; |
18684 | case 0x8368: |
18685 | return "GL_UNSIGNED_INT_2_10_10_10_REV" ; |
18686 | case 0x8C3B: |
18687 | return "GL_UNSIGNED_INT_10F_11F_11F_REV" ; |
18688 | case 0x8D9F: |
18689 | return "GL_INT_2_10_10_10_REV" ; |
18690 | default: |
18691 | return UnknownEnumToString(value); |
18692 | } |
18693 | } |
18694 | |
18695 | case BigGLEnum::VertexBufferObjectUsage: |
18696 | { |
18697 | switch (value) |
18698 | { |
18699 | case 0x88E0: |
18700 | return "GL_STREAM_DRAW" ; |
18701 | case 0x88E1: |
18702 | return "GL_STREAM_READ" ; |
18703 | case 0x88E2: |
18704 | return "GL_STREAM_COPY" ; |
18705 | case 0x88E4: |
18706 | return "GL_STATIC_DRAW" ; |
18707 | case 0x88E5: |
18708 | return "GL_STATIC_READ" ; |
18709 | case 0x88E6: |
18710 | return "GL_STATIC_COPY" ; |
18711 | case 0x88E8: |
18712 | return "GL_DYNAMIC_DRAW" ; |
18713 | case 0x88E9: |
18714 | return "GL_DYNAMIC_READ" ; |
18715 | case 0x88EA: |
18716 | return "GL_DYNAMIC_COPY" ; |
18717 | default: |
18718 | return UnknownEnumToString(value); |
18719 | } |
18720 | } |
18721 | |
18722 | case BigGLEnum::VertexPointerType: |
18723 | { |
18724 | switch (value) |
18725 | { |
18726 | case 0x1402: |
18727 | return "GL_SHORT" ; |
18728 | case 0x1404: |
18729 | return "GL_INT" ; |
18730 | case 0x1406: |
18731 | return "GL_FLOAT" ; |
18732 | case 0x140A: |
18733 | return "GL_DOUBLE" ; |
18734 | default: |
18735 | return UnknownEnumToString(value); |
18736 | } |
18737 | } |
18738 | |
18739 | case BigGLEnum::VertexProvokingMode: |
18740 | { |
18741 | switch (value) |
18742 | { |
18743 | case 0x8E4D: |
18744 | return "GL_FIRST_VERTEX_CONVENTION" ; |
18745 | case 0x8E4E: |
18746 | return "GL_LAST_VERTEX_CONVENTION" ; |
18747 | default: |
18748 | return UnknownEnumToString(value); |
18749 | } |
18750 | } |
18751 | |
18752 | case BigGLEnum::VertexShaderTextureUnitParameter: |
18753 | { |
18754 | switch (value) |
18755 | { |
18756 | case 0xB03: |
18757 | return "GL_CURRENT_TEXTURE_COORDS" ; |
18758 | case 0xBA8: |
18759 | return "GL_TEXTURE_MATRIX" ; |
18760 | default: |
18761 | return UnknownEnumToString(value); |
18762 | } |
18763 | } |
18764 | |
18765 | case BigGLEnum::VertexShaderWriteMaskEXT: |
18766 | { |
18767 | switch (value) |
18768 | { |
18769 | case 0x0: |
18770 | return "GL_FALSE" ; |
18771 | case 0x1: |
18772 | return "GL_TRUE" ; |
18773 | default: |
18774 | return UnknownEnumToString(value); |
18775 | } |
18776 | } |
18777 | |
18778 | case BigGLEnum::VertexWeightPointerTypeEXT: |
18779 | { |
18780 | switch (value) |
18781 | { |
18782 | case 0x1406: |
18783 | return "GL_FLOAT" ; |
18784 | default: |
18785 | return UnknownEnumToString(value); |
18786 | } |
18787 | } |
18788 | |
18789 | case BigGLEnum::WeightPointerTypeARB: |
18790 | { |
18791 | switch (value) |
18792 | { |
18793 | case 0x1400: |
18794 | return "GL_BYTE" ; |
18795 | case 0x1401: |
18796 | return "GL_UNSIGNED_BYTE" ; |
18797 | case 0x1402: |
18798 | return "GL_SHORT" ; |
18799 | case 0x1403: |
18800 | return "GL_UNSIGNED_SHORT" ; |
18801 | case 0x1404: |
18802 | return "GL_INT" ; |
18803 | case 0x1405: |
18804 | return "GL_UNSIGNED_INT" ; |
18805 | case 0x1406: |
18806 | return "GL_FLOAT" ; |
18807 | case 0x140A: |
18808 | return "GL_DOUBLE" ; |
18809 | default: |
18810 | return UnknownEnumToString(value); |
18811 | } |
18812 | } |
18813 | |
18814 | default: |
18815 | return UnknownEnumToString(value); |
18816 | } |
18817 | } |
18818 | |
18819 | namespace |
18820 | { |
18821 | using StringEnumEntry = std::pair<const char *, unsigned int>; |
18822 | static StringEnumEntry g_stringEnumTable[] = { |
18823 | {"GL_1PASS_EXT" , 0x80A1}, |
18824 | {"GL_1PASS_SGIS" , 0x80A1}, |
18825 | {"GL_2D" , 0x0600}, |
18826 | {"GL_2PASS_0_EXT" , 0x80A2}, |
18827 | {"GL_2PASS_0_SGIS" , 0x80A2}, |
18828 | {"GL_2PASS_1_EXT" , 0x80A3}, |
18829 | {"GL_2PASS_1_SGIS" , 0x80A3}, |
18830 | {"GL_2X_BIT_ATI" , 0x0001}, |
18831 | {"GL_2_BYTES" , 0x1407}, |
18832 | {"GL_2_BYTES_NV" , 0x1407}, |
18833 | {"GL_3D" , 0x0601}, |
18834 | {"GL_3DC_XY_AMD" , 0x87FA}, |
18835 | {"GL_3DC_X_AMD" , 0x87F9}, |
18836 | {"GL_3D_COLOR" , 0x0602}, |
18837 | {"GL_3D_COLOR_TEXTURE" , 0x0603}, |
18838 | {"GL_3_BYTES" , 0x1408}, |
18839 | {"GL_3_BYTES_NV" , 0x1408}, |
18840 | {"GL_422_AVERAGE_EXT" , 0x80CE}, |
18841 | {"GL_422_EXT" , 0x80CC}, |
18842 | {"GL_422_REV_AVERAGE_EXT" , 0x80CF}, |
18843 | {"GL_422_REV_EXT" , 0x80CD}, |
18844 | {"GL_4D_COLOR_TEXTURE" , 0x0604}, |
18845 | {"GL_4PASS_0_EXT" , 0x80A4}, |
18846 | {"GL_4PASS_0_SGIS" , 0x80A4}, |
18847 | {"GL_4PASS_1_EXT" , 0x80A5}, |
18848 | {"GL_4PASS_1_SGIS" , 0x80A5}, |
18849 | {"GL_4PASS_2_EXT" , 0x80A6}, |
18850 | {"GL_4PASS_2_SGIS" , 0x80A6}, |
18851 | {"GL_4PASS_3_EXT" , 0x80A7}, |
18852 | {"GL_4PASS_3_SGIS" , 0x80A7}, |
18853 | {"GL_4X_BIT_ATI" , 0x0002}, |
18854 | {"GL_4_BYTES" , 0x1409}, |
18855 | {"GL_4_BYTES_NV" , 0x1409}, |
18856 | {"GL_8X_BIT_ATI" , 0x0004}, |
18857 | {"GL_ABGR_EXT" , 0x8000}, |
18858 | {"GL_ACCUM" , 0x0100}, |
18859 | {"GL_ACCUM_ADJACENT_PAIRS_NV" , 0x90AD}, |
18860 | {"GL_ACCUM_ALPHA_BITS" , 0x0D5B}, |
18861 | {"GL_ACCUM_BLUE_BITS" , 0x0D5A}, |
18862 | {"GL_ACCUM_BUFFER_BIT" , 0x0200}, |
18863 | {"GL_ACCUM_CLEAR_VALUE" , 0x0B80}, |
18864 | {"GL_ACCUM_GREEN_BITS" , 0x0D59}, |
18865 | {"GL_ACCUM_RED_BITS" , 0x0D58}, |
18866 | {"GL_ACTIVE_ATOMIC_COUNTER_BUFFERS" , 0x92D9}, |
18867 | {"GL_ACTIVE_ATTRIBUTES" , 0x8B89}, |
18868 | {"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" , 0x8B8A}, |
18869 | {"GL_ACTIVE_PROGRAM" , 0x8259}, |
18870 | {"GL_ACTIVE_PROGRAM_EXT" , 0x8259}, |
18871 | {"GL_ACTIVE_PROGRAM_EXT" , 0x8B8D}, |
18872 | {"GL_ACTIVE_RESOURCES" , 0x92F5}, |
18873 | {"GL_ACTIVE_STENCIL_FACE_EXT" , 0x8911}, |
18874 | {"GL_ACTIVE_SUBROUTINES" , 0x8DE5}, |
18875 | {"GL_ACTIVE_SUBROUTINE_MAX_LENGTH" , 0x8E48}, |
18876 | {"GL_ACTIVE_SUBROUTINE_UNIFORMS" , 0x8DE6}, |
18877 | {"GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" , 0x8E47}, |
18878 | {"GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" , 0x8E49}, |
18879 | {"GL_ACTIVE_TEXTURE" , 0x84E0}, |
18880 | {"GL_ACTIVE_TEXTURE_ARB" , 0x84E0}, |
18881 | {"GL_ACTIVE_UNIFORMS" , 0x8B86}, |
18882 | {"GL_ACTIVE_UNIFORM_BLOCKS" , 0x8A36}, |
18883 | {"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" , 0x8A35}, |
18884 | {"GL_ACTIVE_UNIFORM_MAX_LENGTH" , 0x8B87}, |
18885 | {"GL_ACTIVE_VARIABLES" , 0x9305}, |
18886 | {"GL_ACTIVE_VARYINGS_NV" , 0x8C81}, |
18887 | {"GL_ACTIVE_VARYING_MAX_LENGTH_NV" , 0x8C82}, |
18888 | {"GL_ACTIVE_VERTEX_UNITS_ARB" , 0x86A5}, |
18889 | {"GL_ADD" , 0x0104}, |
18890 | {"GL_ADD_ATI" , 0x8963}, |
18891 | {"GL_ADD_BLEND_IMG" , 0x8C09}, |
18892 | {"GL_ADD_SIGNED" , 0x8574}, |
18893 | {"GL_ADD_SIGNED_ARB" , 0x8574}, |
18894 | {"GL_ADD_SIGNED_EXT" , 0x8574}, |
18895 | {"GL_ADJACENT_PAIRS_NV" , 0x90AE}, |
18896 | {"GL_AFFINE_2D_NV" , 0x9092}, |
18897 | {"GL_AFFINE_3D_NV" , 0x9094}, |
18898 | {"GL_ALIASED_LINE_WIDTH_RANGE" , 0x846E}, |
18899 | {"GL_ALIASED_POINT_SIZE_RANGE" , 0x846D}, |
18900 | {"GL_ALLOW_DRAW_FRG_HINT_PGI" , 0x1A210}, |
18901 | {"GL_ALLOW_DRAW_MEM_HINT_PGI" , 0x1A211}, |
18902 | {"GL_ALLOW_DRAW_OBJ_HINT_PGI" , 0x1A20E}, |
18903 | {"GL_ALLOW_DRAW_WIN_HINT_PGI" , 0x1A20F}, |
18904 | {"GL_ALL_ATTRIB_BITS" , 0xFFFFFFFF}, |
18905 | {"GL_ALL_BARRIER_BITS" , 0xFFFFFFFF}, |
18906 | {"GL_ALL_BARRIER_BITS_EXT" , 0xFFFFFFFF}, |
18907 | {"GL_ALL_COMPLETED_NV" , 0x84F2}, |
18908 | {"GL_ALL_PIXELS_AMD" , 0xFFFFFFFF}, |
18909 | {"GL_ALL_SHADER_BITS" , 0xFFFFFFFF}, |
18910 | {"GL_ALL_SHADER_BITS_EXT" , 0xFFFFFFFF}, |
18911 | {"GL_ALL_STATIC_DATA_IBM" , 0x103060}, |
18912 | {"GL_ALPHA" , 0x1906}, |
18913 | {"GL_ALPHA12" , 0x803D}, |
18914 | {"GL_ALPHA12_EXT" , 0x803D}, |
18915 | {"GL_ALPHA16" , 0x803E}, |
18916 | {"GL_ALPHA16F_ARB" , 0x881C}, |
18917 | {"GL_ALPHA16F_EXT" , 0x881C}, |
18918 | {"GL_ALPHA16I_EXT" , 0x8D8A}, |
18919 | {"GL_ALPHA16UI_EXT" , 0x8D78}, |
18920 | {"GL_ALPHA16_EXT" , 0x803E}, |
18921 | {"GL_ALPHA16_SNORM" , 0x9018}, |
18922 | {"GL_ALPHA32F_ARB" , 0x8816}, |
18923 | {"GL_ALPHA32F_EXT" , 0x8816}, |
18924 | {"GL_ALPHA32I_EXT" , 0x8D84}, |
18925 | {"GL_ALPHA32UI_EXT" , 0x8D72}, |
18926 | {"GL_ALPHA4" , 0x803B}, |
18927 | {"GL_ALPHA4_EXT" , 0x803B}, |
18928 | {"GL_ALPHA8" , 0x803C}, |
18929 | {"GL_ALPHA8I_EXT" , 0x8D90}, |
18930 | {"GL_ALPHA8UI_EXT" , 0x8D7E}, |
18931 | {"GL_ALPHA8_EXT" , 0x803C}, |
18932 | {"GL_ALPHA8_OES" , 0x803C}, |
18933 | {"GL_ALPHA8_SNORM" , 0x9014}, |
18934 | {"GL_ALPHA_BIAS" , 0x0D1D}, |
18935 | {"GL_ALPHA_BITS" , 0x0D55}, |
18936 | {"GL_ALPHA_FLOAT16_APPLE" , 0x881C}, |
18937 | {"GL_ALPHA_FLOAT16_ATI" , 0x881C}, |
18938 | {"GL_ALPHA_FLOAT32_APPLE" , 0x8816}, |
18939 | {"GL_ALPHA_FLOAT32_ATI" , 0x8816}, |
18940 | {"GL_ALPHA_INTEGER" , 0x8D97}, |
18941 | {"GL_ALPHA_INTEGER_EXT" , 0x8D97}, |
18942 | {"GL_ALPHA_MAX_CLAMP_INGR" , 0x8567}, |
18943 | {"GL_ALPHA_MAX_SGIX" , 0x8321}, |
18944 | {"GL_ALPHA_MIN_CLAMP_INGR" , 0x8563}, |
18945 | {"GL_ALPHA_MIN_SGIX" , 0x8320}, |
18946 | {"GL_ALPHA_REF_COMMAND_NV" , 0x000F}, |
18947 | {"GL_ALPHA_SCALE" , 0x0D1C}, |
18948 | {"GL_ALPHA_SNORM" , 0x9010}, |
18949 | {"GL_ALPHA_TEST" , 0x0BC0}, |
18950 | {"GL_ALPHA_TEST_FUNC" , 0x0BC1}, |
18951 | {"GL_ALPHA_TEST_FUNC_QCOM" , 0x0BC1}, |
18952 | {"GL_ALPHA_TEST_QCOM" , 0x0BC0}, |
18953 | {"GL_ALPHA_TEST_REF" , 0x0BC2}, |
18954 | {"GL_ALPHA_TEST_REF_QCOM" , 0x0BC2}, |
18955 | {"GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV" , 0x934D}, |
18956 | {"GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV" , 0x934F}, |
18957 | {"GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV" , 0x934E}, |
18958 | {"GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV" , 0x92BF}, |
18959 | {"GL_ALREADY_SIGNALED" , 0x911A}, |
18960 | {"GL_ALREADY_SIGNALED_APPLE" , 0x911A}, |
18961 | {"GL_ALWAYS" , 0x0207}, |
18962 | {"GL_ALWAYS_FAST_HINT_PGI" , 0x1A20C}, |
18963 | {"GL_ALWAYS_SOFT_HINT_PGI" , 0x1A20D}, |
18964 | {"GL_AMBIENT" , 0x1200}, |
18965 | {"GL_AMBIENT_AND_DIFFUSE" , 0x1602}, |
18966 | {"GL_AND" , 0x1501}, |
18967 | {"GL_AND_INVERTED" , 0x1504}, |
18968 | {"GL_AND_REVERSE" , 0x1502}, |
18969 | {"GL_ANY_SAMPLES_PASSED" , 0x8C2F}, |
18970 | {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE" , 0x8D6A}, |
18971 | {"GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT" , 0x8D6A}, |
18972 | {"GL_ANY_SAMPLES_PASSED_EXT" , 0x8C2F}, |
18973 | {"GL_ARC_TO_NV" , 0x00FE}, |
18974 | {"GL_ARRAY_BUFFER" , 0x8892}, |
18975 | {"GL_ARRAY_BUFFER_ARB" , 0x8892}, |
18976 | {"GL_ARRAY_BUFFER_BINDING" , 0x8894}, |
18977 | {"GL_ARRAY_BUFFER_BINDING_ARB" , 0x8894}, |
18978 | {"GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" , 0x81A9}, |
18979 | {"GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" , 0x81A8}, |
18980 | {"GL_ARRAY_OBJECT_BUFFER_ATI" , 0x8766}, |
18981 | {"GL_ARRAY_OBJECT_OFFSET_ATI" , 0x8767}, |
18982 | {"GL_ARRAY_SIZE" , 0x92FB}, |
18983 | {"GL_ARRAY_STRIDE" , 0x92FE}, |
18984 | {"GL_ASYNC_DRAW_PIXELS_SGIX" , 0x835D}, |
18985 | {"GL_ASYNC_HISTOGRAM_SGIX" , 0x832C}, |
18986 | {"GL_ASYNC_MARKER_SGIX" , 0x8329}, |
18987 | {"GL_ASYNC_READ_PIXELS_SGIX" , 0x835E}, |
18988 | {"GL_ASYNC_TEX_IMAGE_SGIX" , 0x835C}, |
18989 | {"GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" , 0x8C93}, |
18990 | {"GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" , 0x87EE}, |
18991 | {"GL_ATC_RGB_AMD" , 0x8C92}, |
18992 | {"GL_ATOMIC_COUNTER_BARRIER_BIT" , 0x1000}, |
18993 | {"GL_ATOMIC_COUNTER_BARRIER_BIT_EXT" , 0x1000}, |
18994 | {"GL_ATOMIC_COUNTER_BUFFER" , 0x92C0}, |
18995 | {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS" , 0x92C5}, |
18996 | {"GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES" , 0x92C6}, |
18997 | {"GL_ATOMIC_COUNTER_BUFFER_BINDING" , 0x92C1}, |
18998 | {"GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE" , 0x92C4}, |
18999 | {"GL_ATOMIC_COUNTER_BUFFER_INDEX" , 0x9301}, |
19000 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" , 0x90ED}, |
19001 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER" , 0x92CB}, |
19002 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER" , 0x92CA}, |
19003 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV" , 0x959E}, |
19004 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV" , 0x959F}, |
19005 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER" , 0x92C8}, |
19006 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER" , 0x92C9}, |
19007 | {"GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER" , 0x92C7}, |
19008 | {"GL_ATOMIC_COUNTER_BUFFER_SIZE" , 0x92C3}, |
19009 | {"GL_ATOMIC_COUNTER_BUFFER_START" , 0x92C2}, |
19010 | {"GL_ATTACHED_MEMORY_OBJECT_NV" , 0x95A4}, |
19011 | {"GL_ATTACHED_MEMORY_OFFSET_NV" , 0x95A5}, |
19012 | {"GL_ATTACHED_SHADERS" , 0x8B85}, |
19013 | {"GL_ATTENUATION_EXT" , 0x834D}, |
19014 | {"GL_ATTRIBUTE_ADDRESS_COMMAND_NV" , 0x0009}, |
19015 | {"GL_ATTRIB_ARRAY_POINTER_NV" , 0x8645}, |
19016 | {"GL_ATTRIB_ARRAY_SIZE_NV" , 0x8623}, |
19017 | {"GL_ATTRIB_ARRAY_STRIDE_NV" , 0x8624}, |
19018 | {"GL_ATTRIB_ARRAY_TYPE_NV" , 0x8625}, |
19019 | {"GL_ATTRIB_STACK_DEPTH" , 0x0BB0}, |
19020 | {"GL_AUTO_GENERATE_MIPMAP" , 0x8295}, |
19021 | {"GL_AUTO_NORMAL" , 0x0D80}, |
19022 | {"GL_AUX0" , 0x0409}, |
19023 | {"GL_AUX1" , 0x040A}, |
19024 | {"GL_AUX2" , 0x040B}, |
19025 | {"GL_AUX3" , 0x040C}, |
19026 | {"GL_AUX_BUFFERS" , 0x0C00}, |
19027 | {"GL_AUX_DEPTH_STENCIL_APPLE" , 0x8A14}, |
19028 | {"GL_AVERAGE_EXT" , 0x8335}, |
19029 | {"GL_AVERAGE_HP" , 0x8160}, |
19030 | {"GL_BACK" , 0x0405}, |
19031 | {"GL_BACK_LEFT" , 0x0402}, |
19032 | {"GL_BACK_NORMALS_HINT_PGI" , 0x1A223}, |
19033 | {"GL_BACK_PRIMARY_COLOR_NV" , 0x8C77}, |
19034 | {"GL_BACK_RIGHT" , 0x0403}, |
19035 | {"GL_BACK_SECONDARY_COLOR_NV" , 0x8C78}, |
19036 | {"GL_BEVEL_NV" , 0x90A6}, |
19037 | {"GL_BGR" , 0x80E0}, |
19038 | {"GL_BGRA" , 0x80E1}, |
19039 | {"GL_BGRA8_EXT" , 0x93A1}, |
19040 | {"GL_BGRA_EXT" , 0x80E1}, |
19041 | {"GL_BGRA_IMG" , 0x80E1}, |
19042 | {"GL_BGRA_INTEGER" , 0x8D9B}, |
19043 | {"GL_BGRA_INTEGER_EXT" , 0x8D9B}, |
19044 | {"GL_BGR_EXT" , 0x80E0}, |
19045 | {"GL_BGR_INTEGER" , 0x8D9A}, |
19046 | {"GL_BGR_INTEGER_EXT" , 0x8D9A}, |
19047 | {"GL_BIAS_BIT_ATI" , 0x0008}, |
19048 | {"GL_BIAS_BY_NEGATIVE_ONE_HALF_NV" , 0x8541}, |
19049 | {"GL_BINNING_CONTROL_HINT_QCOM" , 0x8FB0}, |
19050 | {"GL_BINORMAL_ARRAY_EXT" , 0x843A}, |
19051 | {"GL_BINORMAL_ARRAY_POINTER_EXT" , 0x8443}, |
19052 | {"GL_BINORMAL_ARRAY_STRIDE_EXT" , 0x8441}, |
19053 | {"GL_BINORMAL_ARRAY_TYPE_EXT" , 0x8440}, |
19054 | {"GL_BITMAP" , 0x1A00}, |
19055 | {"GL_BITMAP_TOKEN" , 0x0704}, |
19056 | {"GL_BLACKHOLE_RENDER_INTEL" , 0x83FC}, |
19057 | {"GL_BLEND" , 0x0BE2}, |
19058 | {"GL_BLEND_ADVANCED_COHERENT_KHR" , 0x9285}, |
19059 | {"GL_BLEND_ADVANCED_COHERENT_NV" , 0x9285}, |
19060 | {"GL_BLEND_COLOR" , 0x8005}, |
19061 | {"GL_BLEND_COLOR_COMMAND_NV" , 0x000B}, |
19062 | {"GL_BLEND_COLOR_EXT" , 0x8005}, |
19063 | {"GL_BLEND_DST" , 0x0BE0}, |
19064 | {"GL_BLEND_DST_ALPHA" , 0x80CA}, |
19065 | {"GL_BLEND_DST_ALPHA_EXT" , 0x80CA}, |
19066 | {"GL_BLEND_DST_ALPHA_OES" , 0x80CA}, |
19067 | {"GL_BLEND_DST_RGB" , 0x80C8}, |
19068 | {"GL_BLEND_DST_RGB_EXT" , 0x80C8}, |
19069 | {"GL_BLEND_DST_RGB_OES" , 0x80C8}, |
19070 | {"GL_BLEND_EQUATION" , 0x8009}, |
19071 | {"GL_BLEND_EQUATION_ALPHA" , 0x883D}, |
19072 | {"GL_BLEND_EQUATION_ALPHA_EXT" , 0x883D}, |
19073 | {"GL_BLEND_EQUATION_ALPHA_OES" , 0x883D}, |
19074 | {"GL_BLEND_EQUATION_EXT" , 0x8009}, |
19075 | {"GL_BLEND_EQUATION_OES" , 0x8009}, |
19076 | {"GL_BLEND_EQUATION_RGB" , 0x8009}, |
19077 | {"GL_BLEND_EQUATION_RGB_EXT" , 0x8009}, |
19078 | {"GL_BLEND_EQUATION_RGB_OES" , 0x8009}, |
19079 | {"GL_BLEND_OVERLAP_NV" , 0x9281}, |
19080 | {"GL_BLEND_PREMULTIPLIED_SRC_NV" , 0x9280}, |
19081 | {"GL_BLEND_SRC" , 0x0BE1}, |
19082 | {"GL_BLEND_SRC_ALPHA" , 0x80CB}, |
19083 | {"GL_BLEND_SRC_ALPHA_EXT" , 0x80CB}, |
19084 | {"GL_BLEND_SRC_ALPHA_OES" , 0x80CB}, |
19085 | {"GL_BLEND_SRC_RGB" , 0x80C9}, |
19086 | {"GL_BLEND_SRC_RGB_EXT" , 0x80C9}, |
19087 | {"GL_BLEND_SRC_RGB_OES" , 0x80C9}, |
19088 | {"GL_BLOCK_INDEX" , 0x92FD}, |
19089 | {"GL_BLUE" , 0x1905}, |
19090 | {"GL_BLUE_BIAS" , 0x0D1B}, |
19091 | {"GL_BLUE_BITS" , 0x0D54}, |
19092 | {"GL_BLUE_BIT_ATI" , 0x0004}, |
19093 | {"GL_BLUE_INTEGER" , 0x8D96}, |
19094 | {"GL_BLUE_INTEGER_EXT" , 0x8D96}, |
19095 | {"GL_BLUE_MAX_CLAMP_INGR" , 0x8566}, |
19096 | {"GL_BLUE_MIN_CLAMP_INGR" , 0x8562}, |
19097 | {"GL_BLUE_NV" , 0x1905}, |
19098 | {"GL_BLUE_SCALE" , 0x0D1A}, |
19099 | {"GL_BOLD_BIT_NV" , 0x0001}, |
19100 | {"GL_BOOL" , 0x8B56}, |
19101 | {"GL_BOOL_ARB" , 0x8B56}, |
19102 | {"GL_BOOL_VEC2" , 0x8B57}, |
19103 | {"GL_BOOL_VEC2_ARB" , 0x8B57}, |
19104 | {"GL_BOOL_VEC3" , 0x8B58}, |
19105 | {"GL_BOOL_VEC3_ARB" , 0x8B58}, |
19106 | {"GL_BOOL_VEC4" , 0x8B59}, |
19107 | {"GL_BOOL_VEC4_ARB" , 0x8B59}, |
19108 | {"GL_BOUNDING_BOX_NV" , 0x908D}, |
19109 | {"GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV" , 0x909C}, |
19110 | {"GL_BROWSER_DEFAULT_WEBGL" , 0x9244}, |
19111 | {"GL_BUFFER" , 0x82E0}, |
19112 | {"GL_BUFFER_ACCESS" , 0x88BB}, |
19113 | {"GL_BUFFER_ACCESS_ARB" , 0x88BB}, |
19114 | {"GL_BUFFER_ACCESS_FLAGS" , 0x911F}, |
19115 | {"GL_BUFFER_ACCESS_OES" , 0x88BB}, |
19116 | {"GL_BUFFER_BINDING" , 0x9302}, |
19117 | {"GL_BUFFER_DATA_SIZE" , 0x9303}, |
19118 | {"GL_BUFFER_FLUSHING_UNMAP_APPLE" , 0x8A13}, |
19119 | {"GL_BUFFER_GPU_ADDRESS_NV" , 0x8F1D}, |
19120 | {"GL_BUFFER_IMMUTABLE_STORAGE" , 0x821F}, |
19121 | {"GL_BUFFER_IMMUTABLE_STORAGE_EXT" , 0x821F}, |
19122 | {"GL_BUFFER_KHR" , 0x82E0}, |
19123 | {"GL_BUFFER_MAPPED" , 0x88BC}, |
19124 | {"GL_BUFFER_MAPPED_ARB" , 0x88BC}, |
19125 | {"GL_BUFFER_MAPPED_OES" , 0x88BC}, |
19126 | {"GL_BUFFER_MAP_LENGTH" , 0x9120}, |
19127 | {"GL_BUFFER_MAP_OFFSET" , 0x9121}, |
19128 | {"GL_BUFFER_MAP_POINTER" , 0x88BD}, |
19129 | {"GL_BUFFER_MAP_POINTER_ARB" , 0x88BD}, |
19130 | {"GL_BUFFER_MAP_POINTER_OES" , 0x88BD}, |
19131 | {"GL_BUFFER_OBJECT_APPLE" , 0x85B3}, |
19132 | {"GL_BUFFER_OBJECT_EXT" , 0x9151}, |
19133 | {"GL_BUFFER_SERIALIZED_MODIFY_APPLE" , 0x8A12}, |
19134 | {"GL_BUFFER_SIZE" , 0x8764}, |
19135 | {"GL_BUFFER_SIZE_ARB" , 0x8764}, |
19136 | {"GL_BUFFER_STORAGE_FLAGS" , 0x8220}, |
19137 | {"GL_BUFFER_STORAGE_FLAGS_EXT" , 0x8220}, |
19138 | {"GL_BUFFER_UPDATE_BARRIER_BIT" , 0x0200}, |
19139 | {"GL_BUFFER_UPDATE_BARRIER_BIT_EXT" , 0x0200}, |
19140 | {"GL_BUFFER_USAGE" , 0x8765}, |
19141 | {"GL_BUFFER_USAGE_ARB" , 0x8765}, |
19142 | {"GL_BUFFER_VARIABLE" , 0x92E5}, |
19143 | {"GL_BUMP_ENVMAP_ATI" , 0x877B}, |
19144 | {"GL_BUMP_NUM_TEX_UNITS_ATI" , 0x8777}, |
19145 | {"GL_BUMP_ROT_MATRIX_ATI" , 0x8775}, |
19146 | {"GL_BUMP_ROT_MATRIX_SIZE_ATI" , 0x8776}, |
19147 | {"GL_BUMP_TARGET_ATI" , 0x877C}, |
19148 | {"GL_BUMP_TEX_UNITS_ATI" , 0x8778}, |
19149 | {"GL_BYTE" , 0x1400}, |
19150 | {"GL_C3F_V3F" , 0x2A24}, |
19151 | {"GL_C4F_N3F_V3F" , 0x2A26}, |
19152 | {"GL_C4UB_V2F" , 0x2A22}, |
19153 | {"GL_C4UB_V3F" , 0x2A23}, |
19154 | {"GL_CALLIGRAPHIC_FRAGMENT_SGIX" , 0x8183}, |
19155 | {"GL_CAVEAT_SUPPORT" , 0x82B8}, |
19156 | {"GL_CCW" , 0x0901}, |
19157 | {"GL_CIRCULAR_CCW_ARC_TO_NV" , 0x00F8}, |
19158 | {"GL_CIRCULAR_CW_ARC_TO_NV" , 0x00FA}, |
19159 | {"GL_CIRCULAR_TANGENT_ARC_TO_NV" , 0x00FC}, |
19160 | {"GL_CLAMP" , 0x2900}, |
19161 | {"GL_CLAMP_FRAGMENT_COLOR" , 0x891B}, |
19162 | {"GL_CLAMP_FRAGMENT_COLOR_ARB" , 0x891B}, |
19163 | {"GL_CLAMP_READ_COLOR" , 0x891C}, |
19164 | {"GL_CLAMP_READ_COLOR_ARB" , 0x891C}, |
19165 | {"GL_CLAMP_TO_BORDER" , 0x812D}, |
19166 | {"GL_CLAMP_TO_BORDER_ARB" , 0x812D}, |
19167 | {"GL_CLAMP_TO_BORDER_EXT" , 0x812D}, |
19168 | {"GL_CLAMP_TO_BORDER_NV" , 0x812D}, |
19169 | {"GL_CLAMP_TO_BORDER_OES" , 0x812D}, |
19170 | {"GL_CLAMP_TO_BORDER_SGIS" , 0x812D}, |
19171 | {"GL_CLAMP_TO_EDGE" , 0x812F}, |
19172 | {"GL_CLAMP_TO_EDGE_SGIS" , 0x812F}, |
19173 | {"GL_CLAMP_VERTEX_COLOR" , 0x891A}, |
19174 | {"GL_CLAMP_VERTEX_COLOR_ARB" , 0x891A}, |
19175 | {"GL_CLEAR" , 0x1500}, |
19176 | {"GL_CLEAR_ANGLE" , 0x1500}, |
19177 | {"GL_CLEAR_BUFFER" , 0x82B4}, |
19178 | {"GL_CLEAR_TEXTURE" , 0x9365}, |
19179 | {"GL_CLIENT_ACTIVE_TEXTURE" , 0x84E1}, |
19180 | {"GL_CLIENT_ACTIVE_TEXTURE_ARB" , 0x84E1}, |
19181 | {"GL_CLIENT_ALL_ATTRIB_BITS" , 0xFFFFFFFF}, |
19182 | {"GL_CLIENT_ATTRIB_STACK_DEPTH" , 0x0BB1}, |
19183 | {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT" , 0x4000}, |
19184 | {"GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT" , 0x4000}, |
19185 | {"GL_CLIENT_PIXEL_STORE_BIT" , 0x0001}, |
19186 | {"GL_CLIENT_STORAGE_BIT" , 0x0200}, |
19187 | {"GL_CLIENT_STORAGE_BIT_EXT" , 0x0200}, |
19188 | {"GL_CLIENT_VERTEX_ARRAY_BIT" , 0x0002}, |
19189 | {"GL_CLIPPING_INPUT_PRIMITIVES" , 0x82F6}, |
19190 | {"GL_CLIPPING_INPUT_PRIMITIVES_ARB" , 0x82F6}, |
19191 | {"GL_CLIPPING_OUTPUT_PRIMITIVES" , 0x82F7}, |
19192 | {"GL_CLIPPING_OUTPUT_PRIMITIVES_ARB" , 0x82F7}, |
19193 | {"GL_CLIP_DEPTH_MODE" , 0x935D}, |
19194 | {"GL_CLIP_DEPTH_MODE_EXT" , 0x935D}, |
19195 | {"GL_CLIP_DISTANCE0" , 0x3000}, |
19196 | {"GL_CLIP_DISTANCE0_ANGLE" , 0x3000}, |
19197 | {"GL_CLIP_DISTANCE0_APPLE" , 0x3000}, |
19198 | {"GL_CLIP_DISTANCE0_EXT" , 0x3000}, |
19199 | {"GL_CLIP_DISTANCE1" , 0x3001}, |
19200 | {"GL_CLIP_DISTANCE1_ANGLE" , 0x3001}, |
19201 | {"GL_CLIP_DISTANCE1_APPLE" , 0x3001}, |
19202 | {"GL_CLIP_DISTANCE1_EXT" , 0x3001}, |
19203 | {"GL_CLIP_DISTANCE2" , 0x3002}, |
19204 | {"GL_CLIP_DISTANCE2_ANGLE" , 0x3002}, |
19205 | {"GL_CLIP_DISTANCE2_APPLE" , 0x3002}, |
19206 | {"GL_CLIP_DISTANCE2_EXT" , 0x3002}, |
19207 | {"GL_CLIP_DISTANCE3" , 0x3003}, |
19208 | {"GL_CLIP_DISTANCE3_ANGLE" , 0x3003}, |
19209 | {"GL_CLIP_DISTANCE3_APPLE" , 0x3003}, |
19210 | {"GL_CLIP_DISTANCE3_EXT" , 0x3003}, |
19211 | {"GL_CLIP_DISTANCE4" , 0x3004}, |
19212 | {"GL_CLIP_DISTANCE4_ANGLE" , 0x3004}, |
19213 | {"GL_CLIP_DISTANCE4_APPLE" , 0x3004}, |
19214 | {"GL_CLIP_DISTANCE4_EXT" , 0x3004}, |
19215 | {"GL_CLIP_DISTANCE5" , 0x3005}, |
19216 | {"GL_CLIP_DISTANCE5_ANGLE" , 0x3005}, |
19217 | {"GL_CLIP_DISTANCE5_APPLE" , 0x3005}, |
19218 | {"GL_CLIP_DISTANCE5_EXT" , 0x3005}, |
19219 | {"GL_CLIP_DISTANCE6" , 0x3006}, |
19220 | {"GL_CLIP_DISTANCE6_ANGLE" , 0x3006}, |
19221 | {"GL_CLIP_DISTANCE6_APPLE" , 0x3006}, |
19222 | {"GL_CLIP_DISTANCE6_EXT" , 0x3006}, |
19223 | {"GL_CLIP_DISTANCE7" , 0x3007}, |
19224 | {"GL_CLIP_DISTANCE7_ANGLE" , 0x3007}, |
19225 | {"GL_CLIP_DISTANCE7_APPLE" , 0x3007}, |
19226 | {"GL_CLIP_DISTANCE7_EXT" , 0x3007}, |
19227 | {"GL_CLIP_DISTANCE_NV" , 0x8C7A}, |
19228 | {"GL_CLIP_FAR_HINT_PGI" , 0x1A221}, |
19229 | {"GL_CLIP_NEAR_HINT_PGI" , 0x1A220}, |
19230 | {"GL_CLIP_ORIGIN" , 0x935C}, |
19231 | {"GL_CLIP_ORIGIN_EXT" , 0x935C}, |
19232 | {"GL_CLIP_PLANE0" , 0x3000}, |
19233 | {"GL_CLIP_PLANE0_IMG" , 0x3000}, |
19234 | {"GL_CLIP_PLANE1" , 0x3001}, |
19235 | {"GL_CLIP_PLANE1_IMG" , 0x3001}, |
19236 | {"GL_CLIP_PLANE2" , 0x3002}, |
19237 | {"GL_CLIP_PLANE2_IMG" , 0x3002}, |
19238 | {"GL_CLIP_PLANE3" , 0x3003}, |
19239 | {"GL_CLIP_PLANE3_IMG" , 0x3003}, |
19240 | {"GL_CLIP_PLANE4" , 0x3004}, |
19241 | {"GL_CLIP_PLANE4_IMG" , 0x3004}, |
19242 | {"GL_CLIP_PLANE5" , 0x3005}, |
19243 | {"GL_CLIP_PLANE5_IMG" , 0x3005}, |
19244 | {"GL_CLIP_VOLUME_CLIPPING_HINT_EXT" , 0x80F0}, |
19245 | {"GL_CLOSE_PATH_NV" , 0x0000}, |
19246 | {"GL_CMYKA_EXT" , 0x800D}, |
19247 | {"GL_CMYK_EXT" , 0x800C}, |
19248 | {"GL_CND0_ATI" , 0x896B}, |
19249 | {"GL_CND_ATI" , 0x896A}, |
19250 | {"GL_COEFF" , 0x0A00}, |
19251 | {"GL_COLOR" , 0x1800}, |
19252 | {"GL_COLOR3_BIT_PGI" , 0x10000}, |
19253 | {"GL_COLOR4_BIT_PGI" , 0x20000}, |
19254 | {"GL_COLORBURN" , 0x929A}, |
19255 | {"GL_COLORBURN_KHR" , 0x929A}, |
19256 | {"GL_COLORBURN_NV" , 0x929A}, |
19257 | {"GL_COLORDODGE" , 0x9299}, |
19258 | {"GL_COLORDODGE_KHR" , 0x9299}, |
19259 | {"GL_COLORDODGE_NV" , 0x9299}, |
19260 | {"GL_COLOR_ALPHA_PAIRING_ATI" , 0x8975}, |
19261 | {"GL_COLOR_ARRAY" , 0x8076}, |
19262 | {"GL_COLOR_ARRAY_ADDRESS_NV" , 0x8F23}, |
19263 | {"GL_COLOR_ARRAY_BUFFER_BINDING" , 0x8898}, |
19264 | {"GL_COLOR_ARRAY_BUFFER_BINDING_ARB" , 0x8898}, |
19265 | {"GL_COLOR_ARRAY_COUNT_EXT" , 0x8084}, |
19266 | {"GL_COLOR_ARRAY_EXT" , 0x8076}, |
19267 | {"GL_COLOR_ARRAY_LENGTH_NV" , 0x8F2D}, |
19268 | {"GL_COLOR_ARRAY_LIST_IBM" , 0x103072}, |
19269 | {"GL_COLOR_ARRAY_LIST_STRIDE_IBM" , 0x103082}, |
19270 | {"GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL" , 0x83F7}, |
19271 | {"GL_COLOR_ARRAY_POINTER" , 0x8090}, |
19272 | {"GL_COLOR_ARRAY_POINTER_EXT" , 0x8090}, |
19273 | {"GL_COLOR_ARRAY_SIZE" , 0x8081}, |
19274 | {"GL_COLOR_ARRAY_SIZE_EXT" , 0x8081}, |
19275 | {"GL_COLOR_ARRAY_STRIDE" , 0x8083}, |
19276 | {"GL_COLOR_ARRAY_STRIDE_EXT" , 0x8083}, |
19277 | {"GL_COLOR_ARRAY_TYPE" , 0x8082}, |
19278 | {"GL_COLOR_ARRAY_TYPE_EXT" , 0x8082}, |
19279 | {"GL_COLOR_ATTACHMENT0" , 0x8CE0}, |
19280 | {"GL_COLOR_ATTACHMENT0_EXT" , 0x8CE0}, |
19281 | {"GL_COLOR_ATTACHMENT0_NV" , 0x8CE0}, |
19282 | {"GL_COLOR_ATTACHMENT0_OES" , 0x8CE0}, |
19283 | {"GL_COLOR_ATTACHMENT1" , 0x8CE1}, |
19284 | {"GL_COLOR_ATTACHMENT10" , 0x8CEA}, |
19285 | {"GL_COLOR_ATTACHMENT10_EXT" , 0x8CEA}, |
19286 | {"GL_COLOR_ATTACHMENT10_NV" , 0x8CEA}, |
19287 | {"GL_COLOR_ATTACHMENT11" , 0x8CEB}, |
19288 | {"GL_COLOR_ATTACHMENT11_EXT" , 0x8CEB}, |
19289 | {"GL_COLOR_ATTACHMENT11_NV" , 0x8CEB}, |
19290 | {"GL_COLOR_ATTACHMENT12" , 0x8CEC}, |
19291 | {"GL_COLOR_ATTACHMENT12_EXT" , 0x8CEC}, |
19292 | {"GL_COLOR_ATTACHMENT12_NV" , 0x8CEC}, |
19293 | {"GL_COLOR_ATTACHMENT13" , 0x8CED}, |
19294 | {"GL_COLOR_ATTACHMENT13_EXT" , 0x8CED}, |
19295 | {"GL_COLOR_ATTACHMENT13_NV" , 0x8CED}, |
19296 | {"GL_COLOR_ATTACHMENT14" , 0x8CEE}, |
19297 | {"GL_COLOR_ATTACHMENT14_EXT" , 0x8CEE}, |
19298 | {"GL_COLOR_ATTACHMENT14_NV" , 0x8CEE}, |
19299 | {"GL_COLOR_ATTACHMENT15" , 0x8CEF}, |
19300 | {"GL_COLOR_ATTACHMENT15_EXT" , 0x8CEF}, |
19301 | {"GL_COLOR_ATTACHMENT15_NV" , 0x8CEF}, |
19302 | {"GL_COLOR_ATTACHMENT16" , 0x8CF0}, |
19303 | {"GL_COLOR_ATTACHMENT17" , 0x8CF1}, |
19304 | {"GL_COLOR_ATTACHMENT18" , 0x8CF2}, |
19305 | {"GL_COLOR_ATTACHMENT19" , 0x8CF3}, |
19306 | {"GL_COLOR_ATTACHMENT1_EXT" , 0x8CE1}, |
19307 | {"GL_COLOR_ATTACHMENT1_NV" , 0x8CE1}, |
19308 | {"GL_COLOR_ATTACHMENT2" , 0x8CE2}, |
19309 | {"GL_COLOR_ATTACHMENT20" , 0x8CF4}, |
19310 | {"GL_COLOR_ATTACHMENT21" , 0x8CF5}, |
19311 | {"GL_COLOR_ATTACHMENT22" , 0x8CF6}, |
19312 | {"GL_COLOR_ATTACHMENT23" , 0x8CF7}, |
19313 | {"GL_COLOR_ATTACHMENT24" , 0x8CF8}, |
19314 | {"GL_COLOR_ATTACHMENT25" , 0x8CF9}, |
19315 | {"GL_COLOR_ATTACHMENT26" , 0x8CFA}, |
19316 | {"GL_COLOR_ATTACHMENT27" , 0x8CFB}, |
19317 | {"GL_COLOR_ATTACHMENT28" , 0x8CFC}, |
19318 | {"GL_COLOR_ATTACHMENT29" , 0x8CFD}, |
19319 | {"GL_COLOR_ATTACHMENT2_EXT" , 0x8CE2}, |
19320 | {"GL_COLOR_ATTACHMENT2_NV" , 0x8CE2}, |
19321 | {"GL_COLOR_ATTACHMENT3" , 0x8CE3}, |
19322 | {"GL_COLOR_ATTACHMENT30" , 0x8CFE}, |
19323 | {"GL_COLOR_ATTACHMENT31" , 0x8CFF}, |
19324 | {"GL_COLOR_ATTACHMENT3_EXT" , 0x8CE3}, |
19325 | {"GL_COLOR_ATTACHMENT3_NV" , 0x8CE3}, |
19326 | {"GL_COLOR_ATTACHMENT4" , 0x8CE4}, |
19327 | {"GL_COLOR_ATTACHMENT4_EXT" , 0x8CE4}, |
19328 | {"GL_COLOR_ATTACHMENT4_NV" , 0x8CE4}, |
19329 | {"GL_COLOR_ATTACHMENT5" , 0x8CE5}, |
19330 | {"GL_COLOR_ATTACHMENT5_EXT" , 0x8CE5}, |
19331 | {"GL_COLOR_ATTACHMENT5_NV" , 0x8CE5}, |
19332 | {"GL_COLOR_ATTACHMENT6" , 0x8CE6}, |
19333 | {"GL_COLOR_ATTACHMENT6_EXT" , 0x8CE6}, |
19334 | {"GL_COLOR_ATTACHMENT6_NV" , 0x8CE6}, |
19335 | {"GL_COLOR_ATTACHMENT7" , 0x8CE7}, |
19336 | {"GL_COLOR_ATTACHMENT7_EXT" , 0x8CE7}, |
19337 | {"GL_COLOR_ATTACHMENT7_NV" , 0x8CE7}, |
19338 | {"GL_COLOR_ATTACHMENT8" , 0x8CE8}, |
19339 | {"GL_COLOR_ATTACHMENT8_EXT" , 0x8CE8}, |
19340 | {"GL_COLOR_ATTACHMENT8_NV" , 0x8CE8}, |
19341 | {"GL_COLOR_ATTACHMENT9" , 0x8CE9}, |
19342 | {"GL_COLOR_ATTACHMENT9_EXT" , 0x8CE9}, |
19343 | {"GL_COLOR_ATTACHMENT9_NV" , 0x8CE9}, |
19344 | {"GL_COLOR_ATTACHMENT_EXT" , 0x90F0}, |
19345 | {"GL_COLOR_BUFFER_BIT" , 0x4000}, |
19346 | {"GL_COLOR_BUFFER_BIT0_QCOM" , 0x0001}, |
19347 | {"GL_COLOR_BUFFER_BIT1_QCOM" , 0x0002}, |
19348 | {"GL_COLOR_BUFFER_BIT2_QCOM" , 0x0004}, |
19349 | {"GL_COLOR_BUFFER_BIT3_QCOM" , 0x0008}, |
19350 | {"GL_COLOR_BUFFER_BIT4_QCOM" , 0x0010}, |
19351 | {"GL_COLOR_BUFFER_BIT5_QCOM" , 0x0020}, |
19352 | {"GL_COLOR_BUFFER_BIT6_QCOM" , 0x0040}, |
19353 | {"GL_COLOR_BUFFER_BIT7_QCOM" , 0x0080}, |
19354 | {"GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI" , 0x8835}, |
19355 | {"GL_COLOR_CLEAR_VALUE" , 0x0C22}, |
19356 | {"GL_COLOR_COMPONENTS" , 0x8283}, |
19357 | {"GL_COLOR_ENCODING" , 0x8296}, |
19358 | {"GL_COLOR_EXT" , 0x1800}, |
19359 | {"GL_COLOR_FLOAT_APPLE" , 0x8A0F}, |
19360 | {"GL_COLOR_INDEX" , 0x1900}, |
19361 | {"GL_COLOR_INDEX12_EXT" , 0x80E6}, |
19362 | {"GL_COLOR_INDEX16_EXT" , 0x80E7}, |
19363 | {"GL_COLOR_INDEX1_EXT" , 0x80E2}, |
19364 | {"GL_COLOR_INDEX2_EXT" , 0x80E3}, |
19365 | {"GL_COLOR_INDEX4_EXT" , 0x80E4}, |
19366 | {"GL_COLOR_INDEX8_EXT" , 0x80E5}, |
19367 | {"GL_COLOR_INDEXES" , 0x1603}, |
19368 | {"GL_COLOR_LOGIC_OP" , 0x0BF2}, |
19369 | {"GL_COLOR_LOGIC_OP_ANGLE" , 0x0BF2}, |
19370 | {"GL_COLOR_MATERIAL" , 0x0B57}, |
19371 | {"GL_COLOR_MATERIAL_FACE" , 0x0B55}, |
19372 | {"GL_COLOR_MATERIAL_PARAMETER" , 0x0B56}, |
19373 | {"GL_COLOR_MATRIX" , 0x80B1}, |
19374 | {"GL_COLOR_MATRIX_SGI" , 0x80B1}, |
19375 | {"GL_COLOR_MATRIX_STACK_DEPTH" , 0x80B2}, |
19376 | {"GL_COLOR_MATRIX_STACK_DEPTH_SGI" , 0x80B2}, |
19377 | {"GL_COLOR_RENDERABLE" , 0x8286}, |
19378 | {"GL_COLOR_SAMPLES_NV" , 0x8E20}, |
19379 | {"GL_COLOR_SUM" , 0x8458}, |
19380 | {"GL_COLOR_SUM_ARB" , 0x8458}, |
19381 | {"GL_COLOR_SUM_CLAMP_NV" , 0x854F}, |
19382 | {"GL_COLOR_SUM_EXT" , 0x8458}, |
19383 | {"GL_COLOR_TABLE" , 0x80D0}, |
19384 | {"GL_COLOR_TABLE_ALPHA_SIZE" , 0x80DD}, |
19385 | {"GL_COLOR_TABLE_ALPHA_SIZE_SGI" , 0x80DD}, |
19386 | {"GL_COLOR_TABLE_BIAS" , 0x80D7}, |
19387 | {"GL_COLOR_TABLE_BIAS_SGI" , 0x80D7}, |
19388 | {"GL_COLOR_TABLE_BLUE_SIZE" , 0x80DC}, |
19389 | {"GL_COLOR_TABLE_BLUE_SIZE_SGI" , 0x80DC}, |
19390 | {"GL_COLOR_TABLE_FORMAT" , 0x80D8}, |
19391 | {"GL_COLOR_TABLE_FORMAT_SGI" , 0x80D8}, |
19392 | {"GL_COLOR_TABLE_GREEN_SIZE" , 0x80DB}, |
19393 | {"GL_COLOR_TABLE_GREEN_SIZE_SGI" , 0x80DB}, |
19394 | {"GL_COLOR_TABLE_INTENSITY_SIZE" , 0x80DF}, |
19395 | {"GL_COLOR_TABLE_INTENSITY_SIZE_SGI" , 0x80DF}, |
19396 | {"GL_COLOR_TABLE_LUMINANCE_SIZE" , 0x80DE}, |
19397 | {"GL_COLOR_TABLE_LUMINANCE_SIZE_SGI" , 0x80DE}, |
19398 | {"GL_COLOR_TABLE_RED_SIZE" , 0x80DA}, |
19399 | {"GL_COLOR_TABLE_RED_SIZE_SGI" , 0x80DA}, |
19400 | {"GL_COLOR_TABLE_SCALE" , 0x80D6}, |
19401 | {"GL_COLOR_TABLE_SCALE_SGI" , 0x80D6}, |
19402 | {"GL_COLOR_TABLE_SGI" , 0x80D0}, |
19403 | {"GL_COLOR_TABLE_WIDTH" , 0x80D9}, |
19404 | {"GL_COLOR_TABLE_WIDTH_SGI" , 0x80D9}, |
19405 | {"GL_COLOR_WRITEMASK" , 0x0C23}, |
19406 | {"GL_COMBINE" , 0x8570}, |
19407 | {"GL_COMBINE4_NV" , 0x8503}, |
19408 | {"GL_COMBINER0_NV" , 0x8550}, |
19409 | {"GL_COMBINER1_NV" , 0x8551}, |
19410 | {"GL_COMBINER2_NV" , 0x8552}, |
19411 | {"GL_COMBINER3_NV" , 0x8553}, |
19412 | {"GL_COMBINER4_NV" , 0x8554}, |
19413 | {"GL_COMBINER5_NV" , 0x8555}, |
19414 | {"GL_COMBINER6_NV" , 0x8556}, |
19415 | {"GL_COMBINER7_NV" , 0x8557}, |
19416 | {"GL_COMBINER_AB_DOT_PRODUCT_NV" , 0x8545}, |
19417 | {"GL_COMBINER_AB_OUTPUT_NV" , 0x854A}, |
19418 | {"GL_COMBINER_BIAS_NV" , 0x8549}, |
19419 | {"GL_COMBINER_CD_DOT_PRODUCT_NV" , 0x8546}, |
19420 | {"GL_COMBINER_CD_OUTPUT_NV" , 0x854B}, |
19421 | {"GL_COMBINER_COMPONENT_USAGE_NV" , 0x8544}, |
19422 | {"GL_COMBINER_INPUT_NV" , 0x8542}, |
19423 | {"GL_COMBINER_MAPPING_NV" , 0x8543}, |
19424 | {"GL_COMBINER_MUX_SUM_NV" , 0x8547}, |
19425 | {"GL_COMBINER_SCALE_NV" , 0x8548}, |
19426 | {"GL_COMBINER_SUM_OUTPUT_NV" , 0x854C}, |
19427 | {"GL_COMBINE_ALPHA" , 0x8572}, |
19428 | {"GL_COMBINE_ALPHA_ARB" , 0x8572}, |
19429 | {"GL_COMBINE_ALPHA_EXT" , 0x8572}, |
19430 | {"GL_COMBINE_ARB" , 0x8570}, |
19431 | {"GL_COMBINE_EXT" , 0x8570}, |
19432 | {"GL_COMBINE_RGB" , 0x8571}, |
19433 | {"GL_COMBINE_RGB_ARB" , 0x8571}, |
19434 | {"GL_COMBINE_RGB_EXT" , 0x8571}, |
19435 | {"GL_COMMAND_BARRIER_BIT" , 0x0040}, |
19436 | {"GL_COMMAND_BARRIER_BIT_EXT" , 0x0040}, |
19437 | {"GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" , 0x884E}, |
19438 | {"GL_COMPARE_REF_TO_TEXTURE" , 0x884E}, |
19439 | {"GL_COMPARE_REF_TO_TEXTURE_EXT" , 0x884E}, |
19440 | {"GL_COMPARE_R_TO_TEXTURE" , 0x884E}, |
19441 | {"GL_COMPARE_R_TO_TEXTURE_ARB" , 0x884E}, |
19442 | {"GL_COMPATIBLE_SUBROUTINES" , 0x8E4B}, |
19443 | {"GL_COMPILE" , 0x1300}, |
19444 | {"GL_COMPILE_AND_EXECUTE" , 0x1301}, |
19445 | {"GL_COMPILE_STATUS" , 0x8B81}, |
19446 | {"GL_COMPLETION_STATUS_ARB" , 0x91B1}, |
19447 | {"GL_COMPLETION_STATUS_KHR" , 0x91B1}, |
19448 | {"GL_COMPRESSED_ALPHA" , 0x84E9}, |
19449 | {"GL_COMPRESSED_ALPHA_ARB" , 0x84E9}, |
19450 | {"GL_COMPRESSED_INTENSITY" , 0x84EC}, |
19451 | {"GL_COMPRESSED_INTENSITY_ARB" , 0x84EC}, |
19452 | {"GL_COMPRESSED_LUMINANCE" , 0x84EA}, |
19453 | {"GL_COMPRESSED_LUMINANCE_ALPHA" , 0x84EB}, |
19454 | {"GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" , 0x8837}, |
19455 | {"GL_COMPRESSED_LUMINANCE_ALPHA_ARB" , 0x84EB}, |
19456 | {"GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" , 0x8C72}, |
19457 | {"GL_COMPRESSED_LUMINANCE_ARB" , 0x84EA}, |
19458 | {"GL_COMPRESSED_LUMINANCE_LATC1_EXT" , 0x8C70}, |
19459 | {"GL_COMPRESSED_R11_EAC" , 0x9270}, |
19460 | {"GL_COMPRESSED_R11_EAC_OES" , 0x9270}, |
19461 | {"GL_COMPRESSED_RED" , 0x8225}, |
19462 | {"GL_COMPRESSED_RED_GREEN_RGTC2_EXT" , 0x8DBD}, |
19463 | {"GL_COMPRESSED_RED_RGTC1" , 0x8DBB}, |
19464 | {"GL_COMPRESSED_RED_RGTC1_EXT" , 0x8DBB}, |
19465 | {"GL_COMPRESSED_RG" , 0x8226}, |
19466 | {"GL_COMPRESSED_RG11_EAC" , 0x9272}, |
19467 | {"GL_COMPRESSED_RG11_EAC_OES" , 0x9272}, |
19468 | {"GL_COMPRESSED_RGB" , 0x84ED}, |
19469 | {"GL_COMPRESSED_RGB8_ETC2" , 0x9274}, |
19470 | {"GL_COMPRESSED_RGB8_ETC2_OES" , 0x9274}, |
19471 | {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2" , 0x9276}, |
19472 | {"GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES" , 0x9276}, |
19473 | {"GL_COMPRESSED_RGBA" , 0x84EE}, |
19474 | {"GL_COMPRESSED_RGBA8_ETC2_EAC" , 0x9278}, |
19475 | {"GL_COMPRESSED_RGBA8_ETC2_EAC_OES" , 0x9278}, |
19476 | {"GL_COMPRESSED_RGBA_ARB" , 0x84EE}, |
19477 | {"GL_COMPRESSED_RGBA_ASTC_10x10" , 0x93BB}, |
19478 | {"GL_COMPRESSED_RGBA_ASTC_10x10_KHR" , 0x93BB}, |
19479 | {"GL_COMPRESSED_RGBA_ASTC_10x5" , 0x93B8}, |
19480 | {"GL_COMPRESSED_RGBA_ASTC_10x5_KHR" , 0x93B8}, |
19481 | {"GL_COMPRESSED_RGBA_ASTC_10x6" , 0x93B9}, |
19482 | {"GL_COMPRESSED_RGBA_ASTC_10x6_KHR" , 0x93B9}, |
19483 | {"GL_COMPRESSED_RGBA_ASTC_10x8" , 0x93BA}, |
19484 | {"GL_COMPRESSED_RGBA_ASTC_10x8_KHR" , 0x93BA}, |
19485 | {"GL_COMPRESSED_RGBA_ASTC_12x10" , 0x93BC}, |
19486 | {"GL_COMPRESSED_RGBA_ASTC_12x10_KHR" , 0x93BC}, |
19487 | {"GL_COMPRESSED_RGBA_ASTC_12x12" , 0x93BD}, |
19488 | {"GL_COMPRESSED_RGBA_ASTC_12x12_KHR" , 0x93BD}, |
19489 | {"GL_COMPRESSED_RGBA_ASTC_3x3x3_OES" , 0x93C0}, |
19490 | {"GL_COMPRESSED_RGBA_ASTC_4x3x3_OES" , 0x93C1}, |
19491 | {"GL_COMPRESSED_RGBA_ASTC_4x4" , 0x93B0}, |
19492 | {"GL_COMPRESSED_RGBA_ASTC_4x4_KHR" , 0x93B0}, |
19493 | {"GL_COMPRESSED_RGBA_ASTC_4x4x3_OES" , 0x93C2}, |
19494 | {"GL_COMPRESSED_RGBA_ASTC_4x4x4_OES" , 0x93C3}, |
19495 | {"GL_COMPRESSED_RGBA_ASTC_5x4" , 0x93B1}, |
19496 | {"GL_COMPRESSED_RGBA_ASTC_5x4_KHR" , 0x93B1}, |
19497 | {"GL_COMPRESSED_RGBA_ASTC_5x4x4_OES" , 0x93C4}, |
19498 | {"GL_COMPRESSED_RGBA_ASTC_5x5" , 0x93B2}, |
19499 | {"GL_COMPRESSED_RGBA_ASTC_5x5_KHR" , 0x93B2}, |
19500 | {"GL_COMPRESSED_RGBA_ASTC_5x5x4_OES" , 0x93C5}, |
19501 | {"GL_COMPRESSED_RGBA_ASTC_5x5x5_OES" , 0x93C6}, |
19502 | {"GL_COMPRESSED_RGBA_ASTC_6x5" , 0x93B3}, |
19503 | {"GL_COMPRESSED_RGBA_ASTC_6x5_KHR" , 0x93B3}, |
19504 | {"GL_COMPRESSED_RGBA_ASTC_6x5x5_OES" , 0x93C7}, |
19505 | {"GL_COMPRESSED_RGBA_ASTC_6x6" , 0x93B4}, |
19506 | {"GL_COMPRESSED_RGBA_ASTC_6x6_KHR" , 0x93B4}, |
19507 | {"GL_COMPRESSED_RGBA_ASTC_6x6x5_OES" , 0x93C8}, |
19508 | {"GL_COMPRESSED_RGBA_ASTC_6x6x6_OES" , 0x93C9}, |
19509 | {"GL_COMPRESSED_RGBA_ASTC_8x5" , 0x93B5}, |
19510 | {"GL_COMPRESSED_RGBA_ASTC_8x5_KHR" , 0x93B5}, |
19511 | {"GL_COMPRESSED_RGBA_ASTC_8x6" , 0x93B6}, |
19512 | {"GL_COMPRESSED_RGBA_ASTC_8x6_KHR" , 0x93B6}, |
19513 | {"GL_COMPRESSED_RGBA_ASTC_8x8" , 0x93B7}, |
19514 | {"GL_COMPRESSED_RGBA_ASTC_8x8_KHR" , 0x93B7}, |
19515 | {"GL_COMPRESSED_RGBA_BPTC_UNORM" , 0x8E8C}, |
19516 | {"GL_COMPRESSED_RGBA_BPTC_UNORM_ARB" , 0x8E8C}, |
19517 | {"GL_COMPRESSED_RGBA_BPTC_UNORM_EXT" , 0x8E8C}, |
19518 | {"GL_COMPRESSED_RGBA_FXT1_3DFX" , 0x86B1}, |
19519 | {"GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG" , 0x8C03}, |
19520 | {"GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG" , 0x9137}, |
19521 | {"GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG" , 0x8C02}, |
19522 | {"GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG" , 0x9138}, |
19523 | {"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" , 0x83F1}, |
19524 | {"GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE" , 0x83F2}, |
19525 | {"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" , 0x83F2}, |
19526 | {"GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE" , 0x83F3}, |
19527 | {"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" , 0x83F3}, |
19528 | {"GL_COMPRESSED_RGB_ARB" , 0x84ED}, |
19529 | {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT" , 0x8E8E}, |
19530 | {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB" , 0x8E8E}, |
19531 | {"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT" , 0x8E8E}, |
19532 | {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT" , 0x8E8F}, |
19533 | {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB" , 0x8E8F}, |
19534 | {"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT" , 0x8E8F}, |
19535 | {"GL_COMPRESSED_RGB_FXT1_3DFX" , 0x86B0}, |
19536 | {"GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG" , 0x8C01}, |
19537 | {"GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG" , 0x8C00}, |
19538 | {"GL_COMPRESSED_RGB_S3TC_DXT1_EXT" , 0x83F0}, |
19539 | {"GL_COMPRESSED_RG_RGTC2" , 0x8DBD}, |
19540 | {"GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" , 0x8C73}, |
19541 | {"GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" , 0x8C71}, |
19542 | {"GL_COMPRESSED_SIGNED_R11_EAC" , 0x9271}, |
19543 | {"GL_COMPRESSED_SIGNED_R11_EAC_OES" , 0x9271}, |
19544 | {"GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" , 0x8DBE}, |
19545 | {"GL_COMPRESSED_SIGNED_RED_RGTC1" , 0x8DBC}, |
19546 | {"GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" , 0x8DBC}, |
19547 | {"GL_COMPRESSED_SIGNED_RG11_EAC" , 0x9273}, |
19548 | {"GL_COMPRESSED_SIGNED_RG11_EAC_OES" , 0x9273}, |
19549 | {"GL_COMPRESSED_SIGNED_RG_RGTC2" , 0x8DBE}, |
19550 | {"GL_COMPRESSED_SLUMINANCE" , 0x8C4A}, |
19551 | {"GL_COMPRESSED_SLUMINANCE_ALPHA" , 0x8C4B}, |
19552 | {"GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" , 0x8C4B}, |
19553 | {"GL_COMPRESSED_SLUMINANCE_EXT" , 0x8C4A}, |
19554 | {"GL_COMPRESSED_SRGB" , 0x8C48}, |
19555 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10" , 0x93DB}, |
19556 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR" , 0x93DB}, |
19557 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5" , 0x93D8}, |
19558 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR" , 0x93D8}, |
19559 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6" , 0x93D9}, |
19560 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR" , 0x93D9}, |
19561 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8" , 0x93DA}, |
19562 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR" , 0x93DA}, |
19563 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10" , 0x93DC}, |
19564 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR" , 0x93DC}, |
19565 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12" , 0x93DD}, |
19566 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR" , 0x93DD}, |
19567 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES" , 0x93E0}, |
19568 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES" , 0x93E1}, |
19569 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4" , 0x93D0}, |
19570 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR" , 0x93D0}, |
19571 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES" , 0x93E2}, |
19572 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES" , 0x93E3}, |
19573 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4" , 0x93D1}, |
19574 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR" , 0x93D1}, |
19575 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES" , 0x93E4}, |
19576 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5" , 0x93D2}, |
19577 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR" , 0x93D2}, |
19578 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES" , 0x93E5}, |
19579 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES" , 0x93E6}, |
19580 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5" , 0x93D3}, |
19581 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR" , 0x93D3}, |
19582 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES" , 0x93E7}, |
19583 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6" , 0x93D4}, |
19584 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR" , 0x93D4}, |
19585 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES" , 0x93E8}, |
19586 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES" , 0x93E9}, |
19587 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5" , 0x93D5}, |
19588 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR" , 0x93D5}, |
19589 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6" , 0x93D6}, |
19590 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR" , 0x93D6}, |
19591 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8" , 0x93D7}, |
19592 | {"GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR" , 0x93D7}, |
19593 | {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC" , 0x9279}, |
19594 | {"GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES" , 0x9279}, |
19595 | {"GL_COMPRESSED_SRGB8_ETC2" , 0x9275}, |
19596 | {"GL_COMPRESSED_SRGB8_ETC2_OES" , 0x9275}, |
19597 | {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2" , 0x9277}, |
19598 | {"GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES" , 0x9277}, |
19599 | {"GL_COMPRESSED_SRGB_ALPHA" , 0x8C49}, |
19600 | {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM" , 0x8E8D}, |
19601 | {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB" , 0x8E8D}, |
19602 | {"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT" , 0x8E8D}, |
19603 | {"GL_COMPRESSED_SRGB_ALPHA_EXT" , 0x8C49}, |
19604 | {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT" , 0x8A56}, |
19605 | {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG" , 0x93F0}, |
19606 | {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT" , 0x8A57}, |
19607 | {"GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG" , 0x93F1}, |
19608 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" , 0x8C4D}, |
19609 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV" , 0x8C4D}, |
19610 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" , 0x8C4E}, |
19611 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV" , 0x8C4E}, |
19612 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" , 0x8C4F}, |
19613 | {"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV" , 0x8C4F}, |
19614 | {"GL_COMPRESSED_SRGB_EXT" , 0x8C48}, |
19615 | {"GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT" , 0x8A54}, |
19616 | {"GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT" , 0x8A55}, |
19617 | {"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" , 0x8C4C}, |
19618 | {"GL_COMPRESSED_SRGB_S3TC_DXT1_NV" , 0x8C4C}, |
19619 | {"GL_COMPRESSED_TEXTURE_FORMATS" , 0x86A3}, |
19620 | {"GL_COMPRESSED_TEXTURE_FORMATS_ARB" , 0x86A3}, |
19621 | {"GL_COMPUTE_PROGRAM_NV" , 0x90FB}, |
19622 | {"GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV" , 0x90FC}, |
19623 | {"GL_COMPUTE_SHADER" , 0x91B9}, |
19624 | {"GL_COMPUTE_SHADER_BIT" , 0x0020}, |
19625 | {"GL_COMPUTE_SHADER_INVOCATIONS" , 0x82F5}, |
19626 | {"GL_COMPUTE_SHADER_INVOCATIONS_ARB" , 0x82F5}, |
19627 | {"GL_COMPUTE_SUBROUTINE" , 0x92ED}, |
19628 | {"GL_COMPUTE_SUBROUTINE_UNIFORM" , 0x92F3}, |
19629 | {"GL_COMPUTE_TEXTURE" , 0x82A0}, |
19630 | {"GL_COMPUTE_WORK_GROUP_SIZE" , 0x8267}, |
19631 | {"GL_COMP_BIT_ATI" , 0x0002}, |
19632 | {"GL_CONDITION_SATISFIED" , 0x911C}, |
19633 | {"GL_CONDITION_SATISFIED_APPLE" , 0x911C}, |
19634 | {"GL_CONFORMANT_NV" , 0x9374}, |
19635 | {"GL_CONIC_CURVE_TO_NV" , 0x001A}, |
19636 | {"GL_CONJOINT_NV" , 0x9284}, |
19637 | {"GL_CONSERVATIVE_RASTERIZATION_INTEL" , 0x83FE}, |
19638 | {"GL_CONSERVATIVE_RASTERIZATION_NV" , 0x9346}, |
19639 | {"GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV" , 0x937B}, |
19640 | {"GL_CONSERVATIVE_RASTER_DILATE_NV" , 0x9379}, |
19641 | {"GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV" , 0x937A}, |
19642 | {"GL_CONSERVATIVE_RASTER_MODE_NV" , 0x954D}, |
19643 | {"GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV" , 0x954E}, |
19644 | {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV" , 0x9550}, |
19645 | {"GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV" , 0x954F}, |
19646 | {"GL_CONSERVE_MEMORY_HINT_PGI" , 0x1A1FD}, |
19647 | {"GL_CONSTANT" , 0x8576}, |
19648 | {"GL_CONSTANT_ALPHA" , 0x8003}, |
19649 | {"GL_CONSTANT_ALPHA_EXT" , 0x8003}, |
19650 | {"GL_CONSTANT_ARB" , 0x8576}, |
19651 | {"GL_CONSTANT_ATTENUATION" , 0x1207}, |
19652 | {"GL_CONSTANT_BORDER" , 0x8151}, |
19653 | {"GL_CONSTANT_BORDER_HP" , 0x8151}, |
19654 | {"GL_CONSTANT_COLOR" , 0x8001}, |
19655 | {"GL_CONSTANT_COLOR0_NV" , 0x852A}, |
19656 | {"GL_CONSTANT_COLOR1_NV" , 0x852B}, |
19657 | {"GL_CONSTANT_COLOR_EXT" , 0x8001}, |
19658 | {"GL_CONSTANT_EXT" , 0x8576}, |
19659 | {"GL_CONSTANT_NV" , 0x8576}, |
19660 | {"GL_CONST_EYE_NV" , 0x86E5}, |
19661 | {"GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" , 0x0002}, |
19662 | {"GL_CONTEXT_CORE_PROFILE_BIT" , 0x0001}, |
19663 | {"GL_CONTEXT_FLAGS" , 0x821E}, |
19664 | {"GL_CONTEXT_FLAG_DEBUG_BIT" , 0x0002}, |
19665 | {"GL_CONTEXT_FLAG_DEBUG_BIT_KHR" , 0x0002}, |
19666 | {"GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" , 0x0001}, |
19667 | {"GL_CONTEXT_FLAG_NO_ERROR_BIT" , 0x0008}, |
19668 | {"GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR" , 0x0008}, |
19669 | {"GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT" , 0x0010}, |
19670 | {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT" , 0x0004}, |
19671 | {"GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB" , 0x0004}, |
19672 | {"GL_CONTEXT_LOST" , 0x0507}, |
19673 | {"GL_CONTEXT_LOST_KHR" , 0x0507}, |
19674 | {"GL_CONTEXT_LOST_WEBGL" , 0x9242}, |
19675 | {"GL_CONTEXT_PROFILE_MASK" , 0x9126}, |
19676 | {"GL_CONTEXT_RELEASE_BEHAVIOR" , 0x82FB}, |
19677 | {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH" , 0x82FC}, |
19678 | {"GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR" , 0x82FC}, |
19679 | {"GL_CONTEXT_RELEASE_BEHAVIOR_KHR" , 0x82FB}, |
19680 | {"GL_CONTEXT_ROBUST_ACCESS" , 0x90F3}, |
19681 | {"GL_CONTEXT_ROBUST_ACCESS_EXT" , 0x90F3}, |
19682 | {"GL_CONTEXT_ROBUST_ACCESS_KHR" , 0x90F3}, |
19683 | {"GL_CONTINUOUS_AMD" , 0x9007}, |
19684 | {"GL_CONTRAST_NV" , 0x92A1}, |
19685 | {"GL_CONVEX_HULL_NV" , 0x908B}, |
19686 | {"GL_CONVOLUTION_1D" , 0x8010}, |
19687 | {"GL_CONVOLUTION_1D_EXT" , 0x8010}, |
19688 | {"GL_CONVOLUTION_2D" , 0x8011}, |
19689 | {"GL_CONVOLUTION_2D_EXT" , 0x8011}, |
19690 | {"GL_CONVOLUTION_BORDER_COLOR" , 0x8154}, |
19691 | {"GL_CONVOLUTION_BORDER_COLOR_HP" , 0x8154}, |
19692 | {"GL_CONVOLUTION_BORDER_MODE" , 0x8013}, |
19693 | {"GL_CONVOLUTION_BORDER_MODE_EXT" , 0x8013}, |
19694 | {"GL_CONVOLUTION_FILTER_BIAS" , 0x8015}, |
19695 | {"GL_CONVOLUTION_FILTER_BIAS_EXT" , 0x8015}, |
19696 | {"GL_CONVOLUTION_FILTER_SCALE" , 0x8014}, |
19697 | {"GL_CONVOLUTION_FILTER_SCALE_EXT" , 0x8014}, |
19698 | {"GL_CONVOLUTION_FORMAT" , 0x8017}, |
19699 | {"GL_CONVOLUTION_FORMAT_EXT" , 0x8017}, |
19700 | {"GL_CONVOLUTION_HEIGHT" , 0x8019}, |
19701 | {"GL_CONVOLUTION_HEIGHT_EXT" , 0x8019}, |
19702 | {"GL_CONVOLUTION_HINT_SGIX" , 0x8316}, |
19703 | {"GL_CONVOLUTION_WIDTH" , 0x8018}, |
19704 | {"GL_CONVOLUTION_WIDTH_EXT" , 0x8018}, |
19705 | {"GL_CON_0_ATI" , 0x8941}, |
19706 | {"GL_CON_10_ATI" , 0x894B}, |
19707 | {"GL_CON_11_ATI" , 0x894C}, |
19708 | {"GL_CON_12_ATI" , 0x894D}, |
19709 | {"GL_CON_13_ATI" , 0x894E}, |
19710 | {"GL_CON_14_ATI" , 0x894F}, |
19711 | {"GL_CON_15_ATI" , 0x8950}, |
19712 | {"GL_CON_16_ATI" , 0x8951}, |
19713 | {"GL_CON_17_ATI" , 0x8952}, |
19714 | {"GL_CON_18_ATI" , 0x8953}, |
19715 | {"GL_CON_19_ATI" , 0x8954}, |
19716 | {"GL_CON_1_ATI" , 0x8942}, |
19717 | {"GL_CON_20_ATI" , 0x8955}, |
19718 | {"GL_CON_21_ATI" , 0x8956}, |
19719 | {"GL_CON_22_ATI" , 0x8957}, |
19720 | {"GL_CON_23_ATI" , 0x8958}, |
19721 | {"GL_CON_24_ATI" , 0x8959}, |
19722 | {"GL_CON_25_ATI" , 0x895A}, |
19723 | {"GL_CON_26_ATI" , 0x895B}, |
19724 | {"GL_CON_27_ATI" , 0x895C}, |
19725 | {"GL_CON_28_ATI" , 0x895D}, |
19726 | {"GL_CON_29_ATI" , 0x895E}, |
19727 | {"GL_CON_2_ATI" , 0x8943}, |
19728 | {"GL_CON_30_ATI" , 0x895F}, |
19729 | {"GL_CON_31_ATI" , 0x8960}, |
19730 | {"GL_CON_3_ATI" , 0x8944}, |
19731 | {"GL_CON_4_ATI" , 0x8945}, |
19732 | {"GL_CON_5_ATI" , 0x8946}, |
19733 | {"GL_CON_6_ATI" , 0x8947}, |
19734 | {"GL_CON_7_ATI" , 0x8948}, |
19735 | {"GL_CON_8_ATI" , 0x8949}, |
19736 | {"GL_CON_9_ATI" , 0x894A}, |
19737 | {"GL_COORD_REPLACE" , 0x8862}, |
19738 | {"GL_COORD_REPLACE_ARB" , 0x8862}, |
19739 | {"GL_COORD_REPLACE_NV" , 0x8862}, |
19740 | {"GL_COORD_REPLACE_OES" , 0x8862}, |
19741 | {"GL_COPY" , 0x1503}, |
19742 | {"GL_COPY_INVERTED" , 0x150C}, |
19743 | {"GL_COPY_PIXEL_TOKEN" , 0x0706}, |
19744 | {"GL_COPY_READ_BUFFER" , 0x8F36}, |
19745 | {"GL_COPY_READ_BUFFER_BINDING" , 0x8F36}, |
19746 | {"GL_COPY_READ_BUFFER_NV" , 0x8F36}, |
19747 | {"GL_COPY_WRITE_BUFFER" , 0x8F37}, |
19748 | {"GL_COPY_WRITE_BUFFER_BINDING" , 0x8F37}, |
19749 | {"GL_COPY_WRITE_BUFFER_NV" , 0x8F37}, |
19750 | {"GL_COUNTER_RANGE_AMD" , 0x8BC1}, |
19751 | {"GL_COUNTER_TYPE_AMD" , 0x8BC0}, |
19752 | {"GL_COUNT_DOWN_NV" , 0x9089}, |
19753 | {"GL_COUNT_UP_NV" , 0x9088}, |
19754 | {"GL_COVERAGE_ALL_FRAGMENTS_NV" , 0x8ED5}, |
19755 | {"GL_COVERAGE_ATTACHMENT_NV" , 0x8ED2}, |
19756 | {"GL_COVERAGE_AUTOMATIC_NV" , 0x8ED7}, |
19757 | {"GL_COVERAGE_BUFFERS_NV" , 0x8ED3}, |
19758 | {"GL_COVERAGE_BUFFER_BIT_NV" , 0x8000}, |
19759 | {"GL_COVERAGE_COMPONENT4_NV" , 0x8ED1}, |
19760 | {"GL_COVERAGE_COMPONENT_NV" , 0x8ED0}, |
19761 | {"GL_COVERAGE_EDGE_FRAGMENTS_NV" , 0x8ED6}, |
19762 | {"GL_COVERAGE_MODULATION_NV" , 0x9332}, |
19763 | {"GL_COVERAGE_MODULATION_TABLE_NV" , 0x9331}, |
19764 | {"GL_COVERAGE_MODULATION_TABLE_SIZE_NV" , 0x9333}, |
19765 | {"GL_COVERAGE_SAMPLES_NV" , 0x8ED4}, |
19766 | {"GL_CPU_OPTIMIZED_QCOM" , 0x8FB1}, |
19767 | {"GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE" , 0x0020}, |
19768 | {"GL_CREATE_ALIAS_BIT_ANGLE" , 0x0400}, |
19769 | {"GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE" , 0x0080}, |
19770 | {"GL_CREATE_CORNER_SAMPLED_BIT_ANGLE" , 0x2000}, |
19771 | {"GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE" , 0x0010}, |
19772 | {"GL_CREATE_DISJOINT_BIT_ANGLE" , 0x0200}, |
19773 | {"GL_CREATE_EXTENDED_USAGE_BIT_ANGLE" , 0x0100}, |
19774 | {"GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE" , 0x0008}, |
19775 | {"GL_CREATE_PROTECTED_BIT_ANGLE" , 0x0800}, |
19776 | {"GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE" , 0x1000}, |
19777 | {"GL_CREATE_SPARSE_ALIASED_BIT_ANGLE" , 0x0004}, |
19778 | {"GL_CREATE_SPARSE_BINDING_BIT_ANGLE" , 0x0001}, |
19779 | {"GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE" , 0x0002}, |
19780 | {"GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE" , 0x0040}, |
19781 | {"GL_CREATE_SUBSAMPLED_BIT_ANGLE" , 0x4000}, |
19782 | {"GL_CUBIC_CURVE_TO_NV" , 0x000C}, |
19783 | {"GL_CUBIC_EXT" , 0x8334}, |
19784 | {"GL_CUBIC_HP" , 0x815F}, |
19785 | {"GL_CUBIC_IMG" , 0x9139}, |
19786 | {"GL_CUBIC_MIPMAP_LINEAR_IMG" , 0x913B}, |
19787 | {"GL_CUBIC_MIPMAP_NEAREST_IMG" , 0x913A}, |
19788 | {"GL_CULL_FACE" , 0x0B44}, |
19789 | {"GL_CULL_FACE_MODE" , 0x0B45}, |
19790 | {"GL_CULL_FRAGMENT_NV" , 0x86E7}, |
19791 | {"GL_CULL_MODES_NV" , 0x86E0}, |
19792 | {"GL_CULL_VERTEX_EXT" , 0x81AA}, |
19793 | {"GL_CULL_VERTEX_EYE_POSITION_EXT" , 0x81AB}, |
19794 | {"GL_CULL_VERTEX_IBM" , 0x103050}, |
19795 | {"GL_CULL_VERTEX_OBJECT_POSITION_EXT" , 0x81AC}, |
19796 | {"GL_CURRENT_ATTRIB_NV" , 0x8626}, |
19797 | {"GL_CURRENT_BINORMAL_EXT" , 0x843C}, |
19798 | {"GL_CURRENT_BIT" , 0x0001}, |
19799 | {"GL_CURRENT_COLOR" , 0x0B00}, |
19800 | {"GL_CURRENT_FOG_COORD" , 0x8453}, |
19801 | {"GL_CURRENT_FOG_COORDINATE" , 0x8453}, |
19802 | {"GL_CURRENT_FOG_COORDINATE_EXT" , 0x8453}, |
19803 | {"GL_CURRENT_INDEX" , 0x0B01}, |
19804 | {"GL_CURRENT_MATRIX_ARB" , 0x8641}, |
19805 | {"GL_CURRENT_MATRIX_INDEX_ARB" , 0x8845}, |
19806 | {"GL_CURRENT_MATRIX_NV" , 0x8641}, |
19807 | {"GL_CURRENT_MATRIX_STACK_DEPTH_ARB" , 0x8640}, |
19808 | {"GL_CURRENT_MATRIX_STACK_DEPTH_NV" , 0x8640}, |
19809 | {"GL_CURRENT_NORMAL" , 0x0B02}, |
19810 | {"GL_CURRENT_OCCLUSION_QUERY_ID_NV" , 0x8865}, |
19811 | {"GL_CURRENT_PALETTE_MATRIX_ARB" , 0x8843}, |
19812 | {"GL_CURRENT_PALETTE_MATRIX_OES" , 0x8843}, |
19813 | {"GL_CURRENT_PROGRAM" , 0x8B8D}, |
19814 | {"GL_CURRENT_QUERY" , 0x8865}, |
19815 | {"GL_CURRENT_QUERY_ARB" , 0x8865}, |
19816 | {"GL_CURRENT_QUERY_EXT" , 0x8865}, |
19817 | {"GL_CURRENT_RASTER_COLOR" , 0x0B04}, |
19818 | {"GL_CURRENT_RASTER_DISTANCE" , 0x0B09}, |
19819 | {"GL_CURRENT_RASTER_INDEX" , 0x0B05}, |
19820 | {"GL_CURRENT_RASTER_NORMAL_SGIX" , 0x8406}, |
19821 | {"GL_CURRENT_RASTER_POSITION" , 0x0B07}, |
19822 | {"GL_CURRENT_RASTER_POSITION_VALID" , 0x0B08}, |
19823 | {"GL_CURRENT_RASTER_SECONDARY_COLOR" , 0x845F}, |
19824 | {"GL_CURRENT_RASTER_TEXTURE_COORDS" , 0x0B06}, |
19825 | {"GL_CURRENT_SECONDARY_COLOR" , 0x8459}, |
19826 | {"GL_CURRENT_SECONDARY_COLOR_EXT" , 0x8459}, |
19827 | {"GL_CURRENT_TANGENT_EXT" , 0x843B}, |
19828 | {"GL_CURRENT_TEXTURE_COORDS" , 0x0B03}, |
19829 | {"GL_CURRENT_TIME_NV" , 0x8E28}, |
19830 | {"GL_CURRENT_VERTEX_ATTRIB" , 0x8626}, |
19831 | {"GL_CURRENT_VERTEX_ATTRIB_ARB" , 0x8626}, |
19832 | {"GL_CURRENT_VERTEX_EXT" , 0x87E2}, |
19833 | {"GL_CURRENT_VERTEX_WEIGHT_EXT" , 0x850B}, |
19834 | {"GL_CURRENT_WEIGHT_ARB" , 0x86A8}, |
19835 | {"GL_CW" , 0x0900}, |
19836 | {"GL_D3D12_FENCE_VALUE_EXT" , 0x9595}, |
19837 | {"GL_DARKEN" , 0x9297}, |
19838 | {"GL_DARKEN_KHR" , 0x9297}, |
19839 | {"GL_DARKEN_NV" , 0x9297}, |
19840 | {"GL_DATA_BUFFER_AMD" , 0x9151}, |
19841 | {"GL_DEBUG_ASSERT_MESA" , 0x875B}, |
19842 | {"GL_DEBUG_CALLBACK_FUNCTION" , 0x8244}, |
19843 | {"GL_DEBUG_CALLBACK_FUNCTION_ARB" , 0x8244}, |
19844 | {"GL_DEBUG_CALLBACK_FUNCTION_KHR" , 0x8244}, |
19845 | {"GL_DEBUG_CALLBACK_USER_PARAM" , 0x8245}, |
19846 | {"GL_DEBUG_CALLBACK_USER_PARAM_ARB" , 0x8245}, |
19847 | {"GL_DEBUG_CALLBACK_USER_PARAM_KHR" , 0x8245}, |
19848 | {"GL_DEBUG_CATEGORY_API_ERROR_AMD" , 0x9149}, |
19849 | {"GL_DEBUG_CATEGORY_APPLICATION_AMD" , 0x914F}, |
19850 | {"GL_DEBUG_CATEGORY_DEPRECATION_AMD" , 0x914B}, |
19851 | {"GL_DEBUG_CATEGORY_OTHER_AMD" , 0x9150}, |
19852 | {"GL_DEBUG_CATEGORY_PERFORMANCE_AMD" , 0x914D}, |
19853 | {"GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD" , 0x914E}, |
19854 | {"GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD" , 0x914C}, |
19855 | {"GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD" , 0x914A}, |
19856 | {"GL_DEBUG_GROUP_STACK_DEPTH" , 0x826D}, |
19857 | {"GL_DEBUG_GROUP_STACK_DEPTH_KHR" , 0x826D}, |
19858 | {"GL_DEBUG_LOGGED_MESSAGES" , 0x9145}, |
19859 | {"GL_DEBUG_LOGGED_MESSAGES_AMD" , 0x9145}, |
19860 | {"GL_DEBUG_LOGGED_MESSAGES_ARB" , 0x9145}, |
19861 | {"GL_DEBUG_LOGGED_MESSAGES_KHR" , 0x9145}, |
19862 | {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH" , 0x8243}, |
19863 | {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB" , 0x8243}, |
19864 | {"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR" , 0x8243}, |
19865 | {"GL_DEBUG_OBJECT_MESA" , 0x8759}, |
19866 | {"GL_DEBUG_OUTPUT" , 0x92E0}, |
19867 | {"GL_DEBUG_OUTPUT_KHR" , 0x92E0}, |
19868 | {"GL_DEBUG_OUTPUT_SYNCHRONOUS" , 0x8242}, |
19869 | {"GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB" , 0x8242}, |
19870 | {"GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR" , 0x8242}, |
19871 | {"GL_DEBUG_PRINT_MESA" , 0x875A}, |
19872 | {"GL_DEBUG_SEVERITY_HIGH" , 0x9146}, |
19873 | {"GL_DEBUG_SEVERITY_HIGH_AMD" , 0x9146}, |
19874 | {"GL_DEBUG_SEVERITY_HIGH_ARB" , 0x9146}, |
19875 | {"GL_DEBUG_SEVERITY_HIGH_KHR" , 0x9146}, |
19876 | {"GL_DEBUG_SEVERITY_LOW" , 0x9148}, |
19877 | {"GL_DEBUG_SEVERITY_LOW_AMD" , 0x9148}, |
19878 | {"GL_DEBUG_SEVERITY_LOW_ARB" , 0x9148}, |
19879 | {"GL_DEBUG_SEVERITY_LOW_KHR" , 0x9148}, |
19880 | {"GL_DEBUG_SEVERITY_MEDIUM" , 0x9147}, |
19881 | {"GL_DEBUG_SEVERITY_MEDIUM_AMD" , 0x9147}, |
19882 | {"GL_DEBUG_SEVERITY_MEDIUM_ARB" , 0x9147}, |
19883 | {"GL_DEBUG_SEVERITY_MEDIUM_KHR" , 0x9147}, |
19884 | {"GL_DEBUG_SEVERITY_NOTIFICATION" , 0x826B}, |
19885 | {"GL_DEBUG_SEVERITY_NOTIFICATION_KHR" , 0x826B}, |
19886 | {"GL_DEBUG_SOURCE_API" , 0x8246}, |
19887 | {"GL_DEBUG_SOURCE_API_ARB" , 0x8246}, |
19888 | {"GL_DEBUG_SOURCE_API_KHR" , 0x8246}, |
19889 | {"GL_DEBUG_SOURCE_APPLICATION" , 0x824A}, |
19890 | {"GL_DEBUG_SOURCE_APPLICATION_ARB" , 0x824A}, |
19891 | {"GL_DEBUG_SOURCE_APPLICATION_KHR" , 0x824A}, |
19892 | {"GL_DEBUG_SOURCE_OTHER" , 0x824B}, |
19893 | {"GL_DEBUG_SOURCE_OTHER_ARB" , 0x824B}, |
19894 | {"GL_DEBUG_SOURCE_OTHER_KHR" , 0x824B}, |
19895 | {"GL_DEBUG_SOURCE_SHADER_COMPILER" , 0x8248}, |
19896 | {"GL_DEBUG_SOURCE_SHADER_COMPILER_ARB" , 0x8248}, |
19897 | {"GL_DEBUG_SOURCE_SHADER_COMPILER_KHR" , 0x8248}, |
19898 | {"GL_DEBUG_SOURCE_THIRD_PARTY" , 0x8249}, |
19899 | {"GL_DEBUG_SOURCE_THIRD_PARTY_ARB" , 0x8249}, |
19900 | {"GL_DEBUG_SOURCE_THIRD_PARTY_KHR" , 0x8249}, |
19901 | {"GL_DEBUG_SOURCE_WINDOW_SYSTEM" , 0x8247}, |
19902 | {"GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB" , 0x8247}, |
19903 | {"GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR" , 0x8247}, |
19904 | {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR" , 0x824D}, |
19905 | {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB" , 0x824D}, |
19906 | {"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR" , 0x824D}, |
19907 | {"GL_DEBUG_TYPE_ERROR" , 0x824C}, |
19908 | {"GL_DEBUG_TYPE_ERROR_ARB" , 0x824C}, |
19909 | {"GL_DEBUG_TYPE_ERROR_KHR" , 0x824C}, |
19910 | {"GL_DEBUG_TYPE_MARKER" , 0x8268}, |
19911 | {"GL_DEBUG_TYPE_MARKER_KHR" , 0x8268}, |
19912 | {"GL_DEBUG_TYPE_OTHER" , 0x8251}, |
19913 | {"GL_DEBUG_TYPE_OTHER_ARB" , 0x8251}, |
19914 | {"GL_DEBUG_TYPE_OTHER_KHR" , 0x8251}, |
19915 | {"GL_DEBUG_TYPE_PERFORMANCE" , 0x8250}, |
19916 | {"GL_DEBUG_TYPE_PERFORMANCE_ARB" , 0x8250}, |
19917 | {"GL_DEBUG_TYPE_PERFORMANCE_KHR" , 0x8250}, |
19918 | {"GL_DEBUG_TYPE_POP_GROUP" , 0x826A}, |
19919 | {"GL_DEBUG_TYPE_POP_GROUP_KHR" , 0x826A}, |
19920 | {"GL_DEBUG_TYPE_PORTABILITY" , 0x824F}, |
19921 | {"GL_DEBUG_TYPE_PORTABILITY_ARB" , 0x824F}, |
19922 | {"GL_DEBUG_TYPE_PORTABILITY_KHR" , 0x824F}, |
19923 | {"GL_DEBUG_TYPE_PUSH_GROUP" , 0x8269}, |
19924 | {"GL_DEBUG_TYPE_PUSH_GROUP_KHR" , 0x8269}, |
19925 | {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR" , 0x824E}, |
19926 | {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB" , 0x824E}, |
19927 | {"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR" , 0x824E}, |
19928 | {"GL_DECAL" , 0x2101}, |
19929 | {"GL_DECODE_EXT" , 0x8A49}, |
19930 | {"GL_DECR" , 0x1E03}, |
19931 | {"GL_DECR_WRAP" , 0x8508}, |
19932 | {"GL_DECR_WRAP_EXT" , 0x8508}, |
19933 | {"GL_DECR_WRAP_OES" , 0x8508}, |
19934 | {"GL_DEDICATED_MEMORY_OBJECT_EXT" , 0x9581}, |
19935 | {"GL_DEFORMATIONS_MASK_SGIX" , 0x8196}, |
19936 | {"GL_DELETE_STATUS" , 0x8B80}, |
19937 | {"GL_DEPENDENT_AR_TEXTURE_2D_NV" , 0x86E9}, |
19938 | {"GL_DEPENDENT_GB_TEXTURE_2D_NV" , 0x86EA}, |
19939 | {"GL_DEPENDENT_HILO_TEXTURE_2D_NV" , 0x8858}, |
19940 | {"GL_DEPENDENT_RGB_TEXTURE_3D_NV" , 0x8859}, |
19941 | {"GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" , 0x885A}, |
19942 | {"GL_DEPTH" , 0x1801}, |
19943 | {"GL_DEPTH24_STENCIL8" , 0x88F0}, |
19944 | {"GL_DEPTH24_STENCIL8_EXT" , 0x88F0}, |
19945 | {"GL_DEPTH24_STENCIL8_OES" , 0x88F0}, |
19946 | {"GL_DEPTH32F_STENCIL8" , 0x8CAD}, |
19947 | {"GL_DEPTH32F_STENCIL8_NV" , 0x8DAC}, |
19948 | {"GL_DEPTH_ATTACHMENT" , 0x8D00}, |
19949 | {"GL_DEPTH_ATTACHMENT_EXT" , 0x8D00}, |
19950 | {"GL_DEPTH_ATTACHMENT_OES" , 0x8D00}, |
19951 | {"GL_DEPTH_BIAS" , 0x0D1F}, |
19952 | {"GL_DEPTH_BITS" , 0x0D56}, |
19953 | {"GL_DEPTH_BOUNDS_EXT" , 0x8891}, |
19954 | {"GL_DEPTH_BOUNDS_TEST_EXT" , 0x8890}, |
19955 | {"GL_DEPTH_BUFFER_BIT" , 0x0100}, |
19956 | {"GL_DEPTH_BUFFER_BIT0_QCOM" , 0x0100}, |
19957 | {"GL_DEPTH_BUFFER_BIT1_QCOM" , 0x0200}, |
19958 | {"GL_DEPTH_BUFFER_BIT2_QCOM" , 0x0400}, |
19959 | {"GL_DEPTH_BUFFER_BIT3_QCOM" , 0x0800}, |
19960 | {"GL_DEPTH_BUFFER_BIT4_QCOM" , 0x1000}, |
19961 | {"GL_DEPTH_BUFFER_BIT5_QCOM" , 0x2000}, |
19962 | {"GL_DEPTH_BUFFER_BIT6_QCOM" , 0x4000}, |
19963 | {"GL_DEPTH_BUFFER_BIT7_QCOM" , 0x8000}, |
19964 | {"GL_DEPTH_BUFFER_FLOAT_MODE_NV" , 0x8DAF}, |
19965 | {"GL_DEPTH_CLAMP" , 0x864F}, |
19966 | {"GL_DEPTH_CLAMP_EXT" , 0x864F}, |
19967 | {"GL_DEPTH_CLAMP_FAR_AMD" , 0x901F}, |
19968 | {"GL_DEPTH_CLAMP_NEAR_AMD" , 0x901E}, |
19969 | {"GL_DEPTH_CLAMP_NV" , 0x864F}, |
19970 | {"GL_DEPTH_CLEAR_VALUE" , 0x0B73}, |
19971 | {"GL_DEPTH_COMPONENT" , 0x1902}, |
19972 | {"GL_DEPTH_COMPONENT16" , 0x81A5}, |
19973 | {"GL_DEPTH_COMPONENT16_ARB" , 0x81A5}, |
19974 | {"GL_DEPTH_COMPONENT16_NONLINEAR_NV" , 0x8E2C}, |
19975 | {"GL_DEPTH_COMPONENT16_OES" , 0x81A5}, |
19976 | {"GL_DEPTH_COMPONENT16_SGIX" , 0x81A5}, |
19977 | {"GL_DEPTH_COMPONENT24" , 0x81A6}, |
19978 | {"GL_DEPTH_COMPONENT24_ARB" , 0x81A6}, |
19979 | {"GL_DEPTH_COMPONENT24_OES" , 0x81A6}, |
19980 | {"GL_DEPTH_COMPONENT24_SGIX" , 0x81A6}, |
19981 | {"GL_DEPTH_COMPONENT32" , 0x81A7}, |
19982 | {"GL_DEPTH_COMPONENT32F" , 0x8CAC}, |
19983 | {"GL_DEPTH_COMPONENT32F_NV" , 0x8DAB}, |
19984 | {"GL_DEPTH_COMPONENT32_ARB" , 0x81A7}, |
19985 | {"GL_DEPTH_COMPONENT32_OES" , 0x81A7}, |
19986 | {"GL_DEPTH_COMPONENT32_SGIX" , 0x81A7}, |
19987 | {"GL_DEPTH_COMPONENTS" , 0x8284}, |
19988 | {"GL_DEPTH_EXT" , 0x1801}, |
19989 | {"GL_DEPTH_FUNC" , 0x0B74}, |
19990 | {"GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX" , 0x8311}, |
19991 | {"GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX" , 0x8312}, |
19992 | {"GL_DEPTH_PASS_INSTRUMENT_SGIX" , 0x8310}, |
19993 | {"GL_DEPTH_RANGE" , 0x0B70}, |
19994 | {"GL_DEPTH_RENDERABLE" , 0x8287}, |
19995 | {"GL_DEPTH_SAMPLES_NV" , 0x932D}, |
19996 | {"GL_DEPTH_SCALE" , 0x0D1E}, |
19997 | {"GL_DEPTH_STENCIL" , 0x84F9}, |
19998 | {"GL_DEPTH_STENCIL_ATTACHMENT" , 0x821A}, |
19999 | {"GL_DEPTH_STENCIL_EXT" , 0x84F9}, |
20000 | {"GL_DEPTH_STENCIL_MESA" , 0x8750}, |
20001 | {"GL_DEPTH_STENCIL_NV" , 0x84F9}, |
20002 | {"GL_DEPTH_STENCIL_OES" , 0x84F9}, |
20003 | {"GL_DEPTH_STENCIL_TEXTURE_MODE" , 0x90EA}, |
20004 | {"GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE" , 0x90EA}, |
20005 | {"GL_DEPTH_STENCIL_TO_BGRA_NV" , 0x886F}, |
20006 | {"GL_DEPTH_STENCIL_TO_RGBA_NV" , 0x886E}, |
20007 | {"GL_DEPTH_TEST" , 0x0B71}, |
20008 | {"GL_DEPTH_TEXTURE_MODE" , 0x884B}, |
20009 | {"GL_DEPTH_TEXTURE_MODE_ARB" , 0x884B}, |
20010 | {"GL_DEPTH_WRITEMASK" , 0x0B72}, |
20011 | {"GL_DETACHED_BUFFERS_NV" , 0x95AB}, |
20012 | {"GL_DETACHED_MEMORY_INCARNATION_NV" , 0x95A9}, |
20013 | {"GL_DETACHED_TEXTURES_NV" , 0x95AA}, |
20014 | {"GL_DETAIL_TEXTURE_2D_BINDING_SGIS" , 0x8096}, |
20015 | {"GL_DETAIL_TEXTURE_2D_SGIS" , 0x8095}, |
20016 | {"GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS" , 0x809C}, |
20017 | {"GL_DETAIL_TEXTURE_LEVEL_SGIS" , 0x809A}, |
20018 | {"GL_DETAIL_TEXTURE_MODE_SGIS" , 0x809B}, |
20019 | {"GL_DEVICE_LUID_EXT" , 0x9599}, |
20020 | {"GL_DEVICE_NODE_MASK_EXT" , 0x959A}, |
20021 | {"GL_DEVICE_UUID_EXT" , 0x9597}, |
20022 | {"GL_DIFFERENCE" , 0x929E}, |
20023 | {"GL_DIFFERENCE_KHR" , 0x929E}, |
20024 | {"GL_DIFFERENCE_NV" , 0x929E}, |
20025 | {"GL_DIFFUSE" , 0x1201}, |
20026 | {"GL_DISCARD_ATI" , 0x8763}, |
20027 | {"GL_DISCARD_NV" , 0x8530}, |
20028 | {"GL_DISCRETE_AMD" , 0x9006}, |
20029 | {"GL_DISJOINT_NV" , 0x9283}, |
20030 | {"GL_DISPATCH_INDIRECT_BUFFER" , 0x90EE}, |
20031 | {"GL_DISPATCH_INDIRECT_BUFFER_BINDING" , 0x90EF}, |
20032 | {"GL_DISPLAY_LIST" , 0x82E7}, |
20033 | {"GL_DISTANCE_ATTENUATION_EXT" , 0x8129}, |
20034 | {"GL_DISTANCE_ATTENUATION_SGIS" , 0x8129}, |
20035 | {"GL_DITHER" , 0x0BD0}, |
20036 | {"GL_DMP_PROGRAM_BINARY_DMP" , 0x9253}, |
20037 | {"GL_DOMAIN" , 0x0A02}, |
20038 | {"GL_DONT_CARE" , 0x1100}, |
20039 | {"GL_DOT2_ADD_ATI" , 0x896C}, |
20040 | {"GL_DOT3_ATI" , 0x8966}, |
20041 | {"GL_DOT3_RGB" , 0x86AE}, |
20042 | {"GL_DOT3_RGBA" , 0x86AF}, |
20043 | {"GL_DOT3_RGBA_ARB" , 0x86AF}, |
20044 | {"GL_DOT3_RGBA_EXT" , 0x8741}, |
20045 | {"GL_DOT3_RGBA_IMG" , 0x86AF}, |
20046 | {"GL_DOT3_RGB_ARB" , 0x86AE}, |
20047 | {"GL_DOT3_RGB_EXT" , 0x8740}, |
20048 | {"GL_DOT4_ATI" , 0x8967}, |
20049 | {"GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" , 0x885D}, |
20050 | {"GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV" , 0x86F3}, |
20051 | {"GL_DOT_PRODUCT_DEPTH_REPLACE_NV" , 0x86ED}, |
20052 | {"GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV" , 0x86F1}, |
20053 | {"GL_DOT_PRODUCT_NV" , 0x86EC}, |
20054 | {"GL_DOT_PRODUCT_PASS_THROUGH_NV" , 0x885B}, |
20055 | {"GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV" , 0x86F2}, |
20056 | {"GL_DOT_PRODUCT_TEXTURE_1D_NV" , 0x885C}, |
20057 | {"GL_DOT_PRODUCT_TEXTURE_2D_NV" , 0x86EE}, |
20058 | {"GL_DOT_PRODUCT_TEXTURE_3D_NV" , 0x86EF}, |
20059 | {"GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV" , 0x86F0}, |
20060 | {"GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV" , 0x864E}, |
20061 | {"GL_DOUBLE" , 0x140A}, |
20062 | {"GL_DOUBLEBUFFER" , 0x0C32}, |
20063 | {"GL_DOUBLE_EXT" , 0x140A}, |
20064 | {"GL_DOUBLE_MAT2" , 0x8F46}, |
20065 | {"GL_DOUBLE_MAT2_EXT" , 0x8F46}, |
20066 | {"GL_DOUBLE_MAT2x3" , 0x8F49}, |
20067 | {"GL_DOUBLE_MAT2x3_EXT" , 0x8F49}, |
20068 | {"GL_DOUBLE_MAT2x4" , 0x8F4A}, |
20069 | {"GL_DOUBLE_MAT2x4_EXT" , 0x8F4A}, |
20070 | {"GL_DOUBLE_MAT3" , 0x8F47}, |
20071 | {"GL_DOUBLE_MAT3_EXT" , 0x8F47}, |
20072 | {"GL_DOUBLE_MAT3x2" , 0x8F4B}, |
20073 | {"GL_DOUBLE_MAT3x2_EXT" , 0x8F4B}, |
20074 | {"GL_DOUBLE_MAT3x4" , 0x8F4C}, |
20075 | {"GL_DOUBLE_MAT3x4_EXT" , 0x8F4C}, |
20076 | {"GL_DOUBLE_MAT4" , 0x8F48}, |
20077 | {"GL_DOUBLE_MAT4_EXT" , 0x8F48}, |
20078 | {"GL_DOUBLE_MAT4x2" , 0x8F4D}, |
20079 | {"GL_DOUBLE_MAT4x2_EXT" , 0x8F4D}, |
20080 | {"GL_DOUBLE_MAT4x3" , 0x8F4E}, |
20081 | {"GL_DOUBLE_MAT4x3_EXT" , 0x8F4E}, |
20082 | {"GL_DOUBLE_VEC2" , 0x8FFC}, |
20083 | {"GL_DOUBLE_VEC2_EXT" , 0x8FFC}, |
20084 | {"GL_DOUBLE_VEC3" , 0x8FFD}, |
20085 | {"GL_DOUBLE_VEC3_EXT" , 0x8FFD}, |
20086 | {"GL_DOUBLE_VEC4" , 0x8FFE}, |
20087 | {"GL_DOUBLE_VEC4_EXT" , 0x8FFE}, |
20088 | {"GL_DOWNSAMPLE_SCALES_IMG" , 0x913E}, |
20089 | {"GL_DRAW_ARRAYS_COMMAND_NV" , 0x0003}, |
20090 | {"GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV" , 0x0007}, |
20091 | {"GL_DRAW_ARRAYS_STRIP_COMMAND_NV" , 0x0005}, |
20092 | {"GL_DRAW_BUFFER" , 0x0C01}, |
20093 | {"GL_DRAW_BUFFER0" , 0x8825}, |
20094 | {"GL_DRAW_BUFFER0_ARB" , 0x8825}, |
20095 | {"GL_DRAW_BUFFER0_ATI" , 0x8825}, |
20096 | {"GL_DRAW_BUFFER0_EXT" , 0x8825}, |
20097 | {"GL_DRAW_BUFFER0_NV" , 0x8825}, |
20098 | {"GL_DRAW_BUFFER1" , 0x8826}, |
20099 | {"GL_DRAW_BUFFER10" , 0x882F}, |
20100 | {"GL_DRAW_BUFFER10_ARB" , 0x882F}, |
20101 | {"GL_DRAW_BUFFER10_ATI" , 0x882F}, |
20102 | {"GL_DRAW_BUFFER10_EXT" , 0x882F}, |
20103 | {"GL_DRAW_BUFFER10_NV" , 0x882F}, |
20104 | {"GL_DRAW_BUFFER11" , 0x8830}, |
20105 | {"GL_DRAW_BUFFER11_ARB" , 0x8830}, |
20106 | {"GL_DRAW_BUFFER11_ATI" , 0x8830}, |
20107 | {"GL_DRAW_BUFFER11_EXT" , 0x8830}, |
20108 | {"GL_DRAW_BUFFER11_NV" , 0x8830}, |
20109 | {"GL_DRAW_BUFFER12" , 0x8831}, |
20110 | {"GL_DRAW_BUFFER12_ARB" , 0x8831}, |
20111 | {"GL_DRAW_BUFFER12_ATI" , 0x8831}, |
20112 | {"GL_DRAW_BUFFER12_EXT" , 0x8831}, |
20113 | {"GL_DRAW_BUFFER12_NV" , 0x8831}, |
20114 | {"GL_DRAW_BUFFER13" , 0x8832}, |
20115 | {"GL_DRAW_BUFFER13_ARB" , 0x8832}, |
20116 | {"GL_DRAW_BUFFER13_ATI" , 0x8832}, |
20117 | {"GL_DRAW_BUFFER13_EXT" , 0x8832}, |
20118 | {"GL_DRAW_BUFFER13_NV" , 0x8832}, |
20119 | {"GL_DRAW_BUFFER14" , 0x8833}, |
20120 | {"GL_DRAW_BUFFER14_ARB" , 0x8833}, |
20121 | {"GL_DRAW_BUFFER14_ATI" , 0x8833}, |
20122 | {"GL_DRAW_BUFFER14_EXT" , 0x8833}, |
20123 | {"GL_DRAW_BUFFER14_NV" , 0x8833}, |
20124 | {"GL_DRAW_BUFFER15" , 0x8834}, |
20125 | {"GL_DRAW_BUFFER15_ARB" , 0x8834}, |
20126 | {"GL_DRAW_BUFFER15_ATI" , 0x8834}, |
20127 | {"GL_DRAW_BUFFER15_EXT" , 0x8834}, |
20128 | {"GL_DRAW_BUFFER15_NV" , 0x8834}, |
20129 | {"GL_DRAW_BUFFER1_ARB" , 0x8826}, |
20130 | {"GL_DRAW_BUFFER1_ATI" , 0x8826}, |
20131 | {"GL_DRAW_BUFFER1_EXT" , 0x8826}, |
20132 | {"GL_DRAW_BUFFER1_NV" , 0x8826}, |
20133 | {"GL_DRAW_BUFFER2" , 0x8827}, |
20134 | {"GL_DRAW_BUFFER2_ARB" , 0x8827}, |
20135 | {"GL_DRAW_BUFFER2_ATI" , 0x8827}, |
20136 | {"GL_DRAW_BUFFER2_EXT" , 0x8827}, |
20137 | {"GL_DRAW_BUFFER2_NV" , 0x8827}, |
20138 | {"GL_DRAW_BUFFER3" , 0x8828}, |
20139 | {"GL_DRAW_BUFFER3_ARB" , 0x8828}, |
20140 | {"GL_DRAW_BUFFER3_ATI" , 0x8828}, |
20141 | {"GL_DRAW_BUFFER3_EXT" , 0x8828}, |
20142 | {"GL_DRAW_BUFFER3_NV" , 0x8828}, |
20143 | {"GL_DRAW_BUFFER4" , 0x8829}, |
20144 | {"GL_DRAW_BUFFER4_ARB" , 0x8829}, |
20145 | {"GL_DRAW_BUFFER4_ATI" , 0x8829}, |
20146 | {"GL_DRAW_BUFFER4_EXT" , 0x8829}, |
20147 | {"GL_DRAW_BUFFER4_NV" , 0x8829}, |
20148 | {"GL_DRAW_BUFFER5" , 0x882A}, |
20149 | {"GL_DRAW_BUFFER5_ARB" , 0x882A}, |
20150 | {"GL_DRAW_BUFFER5_ATI" , 0x882A}, |
20151 | {"GL_DRAW_BUFFER5_EXT" , 0x882A}, |
20152 | {"GL_DRAW_BUFFER5_NV" , 0x882A}, |
20153 | {"GL_DRAW_BUFFER6" , 0x882B}, |
20154 | {"GL_DRAW_BUFFER6_ARB" , 0x882B}, |
20155 | {"GL_DRAW_BUFFER6_ATI" , 0x882B}, |
20156 | {"GL_DRAW_BUFFER6_EXT" , 0x882B}, |
20157 | {"GL_DRAW_BUFFER6_NV" , 0x882B}, |
20158 | {"GL_DRAW_BUFFER7" , 0x882C}, |
20159 | {"GL_DRAW_BUFFER7_ARB" , 0x882C}, |
20160 | {"GL_DRAW_BUFFER7_ATI" , 0x882C}, |
20161 | {"GL_DRAW_BUFFER7_EXT" , 0x882C}, |
20162 | {"GL_DRAW_BUFFER7_NV" , 0x882C}, |
20163 | {"GL_DRAW_BUFFER8" , 0x882D}, |
20164 | {"GL_DRAW_BUFFER8_ARB" , 0x882D}, |
20165 | {"GL_DRAW_BUFFER8_ATI" , 0x882D}, |
20166 | {"GL_DRAW_BUFFER8_EXT" , 0x882D}, |
20167 | {"GL_DRAW_BUFFER8_NV" , 0x882D}, |
20168 | {"GL_DRAW_BUFFER9" , 0x882E}, |
20169 | {"GL_DRAW_BUFFER9_ARB" , 0x882E}, |
20170 | {"GL_DRAW_BUFFER9_ATI" , 0x882E}, |
20171 | {"GL_DRAW_BUFFER9_EXT" , 0x882E}, |
20172 | {"GL_DRAW_BUFFER9_NV" , 0x882E}, |
20173 | {"GL_DRAW_BUFFER_EXT" , 0x0C01}, |
20174 | {"GL_DRAW_ELEMENTS_COMMAND_NV" , 0x0002}, |
20175 | {"GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV" , 0x0006}, |
20176 | {"GL_DRAW_ELEMENTS_STRIP_COMMAND_NV" , 0x0004}, |
20177 | {"GL_DRAW_FRAMEBUFFER" , 0x8CA9}, |
20178 | {"GL_DRAW_FRAMEBUFFER_ANGLE" , 0x8CA9}, |
20179 | {"GL_DRAW_FRAMEBUFFER_APPLE" , 0x8CA9}, |
20180 | {"GL_DRAW_FRAMEBUFFER_BINDING" , 0x8CA6}, |
20181 | {"GL_DRAW_FRAMEBUFFER_BINDING_ANGLE" , 0x8CA6}, |
20182 | {"GL_DRAW_FRAMEBUFFER_BINDING_APPLE" , 0x8CA6}, |
20183 | {"GL_DRAW_FRAMEBUFFER_BINDING_EXT" , 0x8CA6}, |
20184 | {"GL_DRAW_FRAMEBUFFER_BINDING_NV" , 0x8CA6}, |
20185 | {"GL_DRAW_FRAMEBUFFER_EXT" , 0x8CA9}, |
20186 | {"GL_DRAW_FRAMEBUFFER_NV" , 0x8CA9}, |
20187 | {"GL_DRAW_INDIRECT_ADDRESS_NV" , 0x8F41}, |
20188 | {"GL_DRAW_INDIRECT_BUFFER" , 0x8F3F}, |
20189 | {"GL_DRAW_INDIRECT_BUFFER_BINDING" , 0x8F43}, |
20190 | {"GL_DRAW_INDIRECT_LENGTH_NV" , 0x8F42}, |
20191 | {"GL_DRAW_INDIRECT_UNIFIED_NV" , 0x8F40}, |
20192 | {"GL_DRAW_PIXELS_APPLE" , 0x8A0A}, |
20193 | {"GL_DRAW_PIXEL_TOKEN" , 0x0705}, |
20194 | {"GL_DRIVER_UUID_EXT" , 0x9598}, |
20195 | {"GL_DSDT8_MAG8_INTENSITY8_NV" , 0x870B}, |
20196 | {"GL_DSDT8_MAG8_NV" , 0x870A}, |
20197 | {"GL_DSDT8_NV" , 0x8709}, |
20198 | {"GL_DSDT_MAG_INTENSITY_NV" , 0x86DC}, |
20199 | {"GL_DSDT_MAG_NV" , 0x86F6}, |
20200 | {"GL_DSDT_MAG_VIB_NV" , 0x86F7}, |
20201 | {"GL_DSDT_NV" , 0x86F5}, |
20202 | {"GL_DST_ALPHA" , 0x0304}, |
20203 | {"GL_DST_ATOP_NV" , 0x928F}, |
20204 | {"GL_DST_COLOR" , 0x0306}, |
20205 | {"GL_DST_IN_NV" , 0x928B}, |
20206 | {"GL_DST_NV" , 0x9287}, |
20207 | {"GL_DST_OUT_NV" , 0x928D}, |
20208 | {"GL_DST_OVER_NV" , 0x9289}, |
20209 | {"GL_DS_BIAS_NV" , 0x8716}, |
20210 | {"GL_DS_SCALE_NV" , 0x8710}, |
20211 | {"GL_DT_BIAS_NV" , 0x8717}, |
20212 | {"GL_DT_SCALE_NV" , 0x8711}, |
20213 | {"GL_DU8DV8_ATI" , 0x877A}, |
20214 | {"GL_DUAL_ALPHA12_SGIS" , 0x8112}, |
20215 | {"GL_DUAL_ALPHA16_SGIS" , 0x8113}, |
20216 | {"GL_DUAL_ALPHA4_SGIS" , 0x8110}, |
20217 | {"GL_DUAL_ALPHA8_SGIS" , 0x8111}, |
20218 | {"GL_DUAL_INTENSITY12_SGIS" , 0x811A}, |
20219 | {"GL_DUAL_INTENSITY16_SGIS" , 0x811B}, |
20220 | {"GL_DUAL_INTENSITY4_SGIS" , 0x8118}, |
20221 | {"GL_DUAL_INTENSITY8_SGIS" , 0x8119}, |
20222 | {"GL_DUAL_LUMINANCE12_SGIS" , 0x8116}, |
20223 | {"GL_DUAL_LUMINANCE16_SGIS" , 0x8117}, |
20224 | {"GL_DUAL_LUMINANCE4_SGIS" , 0x8114}, |
20225 | {"GL_DUAL_LUMINANCE8_SGIS" , 0x8115}, |
20226 | {"GL_DUAL_LUMINANCE_ALPHA4_SGIS" , 0x811C}, |
20227 | {"GL_DUAL_LUMINANCE_ALPHA8_SGIS" , 0x811D}, |
20228 | {"GL_DUAL_TEXTURE_SELECT_SGIS" , 0x8124}, |
20229 | {"GL_DUDV_ATI" , 0x8779}, |
20230 | {"GL_DUP_FIRST_CUBIC_CURVE_TO_NV" , 0x00F2}, |
20231 | {"GL_DUP_LAST_CUBIC_CURVE_TO_NV" , 0x00F4}, |
20232 | {"GL_DYNAMIC_ATI" , 0x8761}, |
20233 | {"GL_DYNAMIC_COPY" , 0x88EA}, |
20234 | {"GL_DYNAMIC_COPY_ARB" , 0x88EA}, |
20235 | {"GL_DYNAMIC_DRAW" , 0x88E8}, |
20236 | {"GL_DYNAMIC_DRAW_ARB" , 0x88E8}, |
20237 | {"GL_DYNAMIC_READ" , 0x88E9}, |
20238 | {"GL_DYNAMIC_READ_ARB" , 0x88E9}, |
20239 | {"GL_DYNAMIC_STORAGE_BIT" , 0x0100}, |
20240 | {"GL_DYNAMIC_STORAGE_BIT_EXT" , 0x0100}, |
20241 | {"GL_EDGEFLAG_BIT_PGI" , 0x40000}, |
20242 | {"GL_EDGE_FLAG" , 0x0B43}, |
20243 | {"GL_EDGE_FLAG_ARRAY" , 0x8079}, |
20244 | {"GL_EDGE_FLAG_ARRAY_ADDRESS_NV" , 0x8F26}, |
20245 | {"GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" , 0x889B}, |
20246 | {"GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" , 0x889B}, |
20247 | {"GL_EDGE_FLAG_ARRAY_COUNT_EXT" , 0x808D}, |
20248 | {"GL_EDGE_FLAG_ARRAY_EXT" , 0x8079}, |
20249 | {"GL_EDGE_FLAG_ARRAY_LENGTH_NV" , 0x8F30}, |
20250 | {"GL_EDGE_FLAG_ARRAY_LIST_IBM" , 0x103075}, |
20251 | {"GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM" , 0x103085}, |
20252 | {"GL_EDGE_FLAG_ARRAY_POINTER" , 0x8093}, |
20253 | {"GL_EDGE_FLAG_ARRAY_POINTER_EXT" , 0x8093}, |
20254 | {"GL_EDGE_FLAG_ARRAY_STRIDE" , 0x808C}, |
20255 | {"GL_EDGE_FLAG_ARRAY_STRIDE_EXT" , 0x808C}, |
20256 | {"GL_EFFECTIVE_RASTER_SAMPLES_EXT" , 0x932C}, |
20257 | {"GL_EIGHTH_BIT_ATI" , 0x0020}, |
20258 | {"GL_ELEMENT_ADDRESS_COMMAND_NV" , 0x0008}, |
20259 | {"GL_ELEMENT_ARRAY_ADDRESS_NV" , 0x8F29}, |
20260 | {"GL_ELEMENT_ARRAY_APPLE" , 0x8A0C}, |
20261 | {"GL_ELEMENT_ARRAY_ATI" , 0x8768}, |
20262 | {"GL_ELEMENT_ARRAY_BARRIER_BIT" , 0x0002}, |
20263 | {"GL_ELEMENT_ARRAY_BARRIER_BIT_EXT" , 0x0002}, |
20264 | {"GL_ELEMENT_ARRAY_BUFFER" , 0x8893}, |
20265 | {"GL_ELEMENT_ARRAY_BUFFER_ARB" , 0x8893}, |
20266 | {"GL_ELEMENT_ARRAY_BUFFER_BINDING" , 0x8895}, |
20267 | {"GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" , 0x8895}, |
20268 | {"GL_ELEMENT_ARRAY_LENGTH_NV" , 0x8F33}, |
20269 | {"GL_ELEMENT_ARRAY_POINTER_APPLE" , 0x8A0E}, |
20270 | {"GL_ELEMENT_ARRAY_POINTER_ATI" , 0x876A}, |
20271 | {"GL_ELEMENT_ARRAY_TYPE_APPLE" , 0x8A0D}, |
20272 | {"GL_ELEMENT_ARRAY_TYPE_ATI" , 0x8769}, |
20273 | {"GL_ELEMENT_ARRAY_UNIFIED_NV" , 0x8F1F}, |
20274 | {"GL_EMBOSS_CONSTANT_NV" , 0x855E}, |
20275 | {"GL_EMBOSS_LIGHT_NV" , 0x855D}, |
20276 | {"GL_EMBOSS_MAP_NV" , 0x855F}, |
20277 | {"GL_EMISSION" , 0x1600}, |
20278 | {"GL_ENABLE_BIT" , 0x2000}, |
20279 | {"GL_EQUAL" , 0x0202}, |
20280 | {"GL_EQUIV" , 0x1509}, |
20281 | {"GL_ETC1_RGB8_OES" , 0x8D64}, |
20282 | {"GL_ETC1_SRGB8_NV" , 0x88EE}, |
20283 | {"GL_EVAL_2D_NV" , 0x86C0}, |
20284 | {"GL_EVAL_BIT" , 0x10000}, |
20285 | {"GL_EVAL_FRACTIONAL_TESSELLATION_NV" , 0x86C5}, |
20286 | {"GL_EVAL_TRIANGULAR_2D_NV" , 0x86C1}, |
20287 | {"GL_EVAL_VERTEX_ATTRIB0_NV" , 0x86C6}, |
20288 | {"GL_EVAL_VERTEX_ATTRIB10_NV" , 0x86D0}, |
20289 | {"GL_EVAL_VERTEX_ATTRIB11_NV" , 0x86D1}, |
20290 | {"GL_EVAL_VERTEX_ATTRIB12_NV" , 0x86D2}, |
20291 | {"GL_EVAL_VERTEX_ATTRIB13_NV" , 0x86D3}, |
20292 | {"GL_EVAL_VERTEX_ATTRIB14_NV" , 0x86D4}, |
20293 | {"GL_EVAL_VERTEX_ATTRIB15_NV" , 0x86D5}, |
20294 | {"GL_EVAL_VERTEX_ATTRIB1_NV" , 0x86C7}, |
20295 | {"GL_EVAL_VERTEX_ATTRIB2_NV" , 0x86C8}, |
20296 | {"GL_EVAL_VERTEX_ATTRIB3_NV" , 0x86C9}, |
20297 | {"GL_EVAL_VERTEX_ATTRIB4_NV" , 0x86CA}, |
20298 | {"GL_EVAL_VERTEX_ATTRIB5_NV" , 0x86CB}, |
20299 | {"GL_EVAL_VERTEX_ATTRIB6_NV" , 0x86CC}, |
20300 | {"GL_EVAL_VERTEX_ATTRIB7_NV" , 0x86CD}, |
20301 | {"GL_EVAL_VERTEX_ATTRIB8_NV" , 0x86CE}, |
20302 | {"GL_EVAL_VERTEX_ATTRIB9_NV" , 0x86CF}, |
20303 | {"GL_EXCLUSION" , 0x92A0}, |
20304 | {"GL_EXCLUSION_KHR" , 0x92A0}, |
20305 | {"GL_EXCLUSION_NV" , 0x92A0}, |
20306 | {"GL_EXCLUSIVE_EXT" , 0x8F11}, |
20307 | {"GL_EXP" , 0x0800}, |
20308 | {"GL_EXP2" , 0x0801}, |
20309 | {"GL_EXPAND_NEGATE_NV" , 0x8539}, |
20310 | {"GL_EXPAND_NORMAL_NV" , 0x8538}, |
20311 | {"GL_EXTENSIONS" , 0x1F03}, |
20312 | {"GL_EXTERNAL_STORAGE_BIT_NVX" , 0x2000}, |
20313 | {"GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD" , 0x9160}, |
20314 | {"GL_EYE_DISTANCE_TO_LINE_SGIS" , 0x81F2}, |
20315 | {"GL_EYE_DISTANCE_TO_POINT_SGIS" , 0x81F0}, |
20316 | {"GL_EYE_LINEAR" , 0x2400}, |
20317 | {"GL_EYE_LINEAR_NV" , 0x2400}, |
20318 | {"GL_EYE_LINE_SGIS" , 0x81F6}, |
20319 | {"GL_EYE_PLANE" , 0x2502}, |
20320 | {"GL_EYE_PLANE_ABSOLUTE_NV" , 0x855C}, |
20321 | {"GL_EYE_POINT_SGIS" , 0x81F4}, |
20322 | {"GL_EYE_RADIAL_NV" , 0x855B}, |
20323 | {"GL_E_TIMES_F_NV" , 0x8531}, |
20324 | {"GL_FACTOR_ALPHA_MODULATE_IMG" , 0x8C07}, |
20325 | {"GL_FACTOR_MAX_AMD" , 0x901D}, |
20326 | {"GL_FACTOR_MIN_AMD" , 0x901C}, |
20327 | {"GL_FAILURE_NV" , 0x9030}, |
20328 | {"GL_FALSE" , 0x0000}, |
20329 | {"GL_FASTEST" , 0x1101}, |
20330 | {"GL_FEEDBACK" , 0x1C01}, |
20331 | {"GL_FEEDBACK_BUFFER_POINTER" , 0x0DF0}, |
20332 | {"GL_FEEDBACK_BUFFER_SIZE" , 0x0DF1}, |
20333 | {"GL_FEEDBACK_BUFFER_TYPE" , 0x0DF2}, |
20334 | {"GL_FENCE_APPLE" , 0x8A0B}, |
20335 | {"GL_FENCE_CONDITION_NV" , 0x84F4}, |
20336 | {"GL_FENCE_STATUS_NV" , 0x84F3}, |
20337 | {"GL_FETCH_PER_SAMPLE_ARM" , 0x8F65}, |
20338 | {"GL_FIELDS_NV" , 0x8E27}, |
20339 | {"GL_FIELD_LOWER_NV" , 0x9023}, |
20340 | {"GL_FIELD_UPPER_NV" , 0x9022}, |
20341 | {"GL_FILE_NAME_NV" , 0x9074}, |
20342 | {"GL_FILL" , 0x1B02}, |
20343 | {"GL_FILL_ANGLE" , 0x1B02}, |
20344 | {"GL_FILL_NV" , 0x1B02}, |
20345 | {"GL_FILL_RECTANGLE_NV" , 0x933C}, |
20346 | {"GL_FILTER" , 0x829A}, |
20347 | {"GL_FILTER4_SGIS" , 0x8146}, |
20348 | {"GL_FIRST_TO_REST_NV" , 0x90AF}, |
20349 | {"GL_FIRST_VERTEX_CONVENTION" , 0x8E4D}, |
20350 | {"GL_FIRST_VERTEX_CONVENTION_ANGLE" , 0x8E4D}, |
20351 | {"GL_FIRST_VERTEX_CONVENTION_EXT" , 0x8E4D}, |
20352 | {"GL_FIRST_VERTEX_CONVENTION_OES" , 0x8E4D}, |
20353 | {"GL_FIXED" , 0x140C}, |
20354 | {"GL_FIXED_OES" , 0x140C}, |
20355 | {"GL_FIXED_ONLY" , 0x891D}, |
20356 | {"GL_FIXED_ONLY_ARB" , 0x891D}, |
20357 | {"GL_FLAT" , 0x1D00}, |
20358 | {"GL_FLOAT" , 0x1406}, |
20359 | {"GL_FLOAT16_MAT2_AMD" , 0x91C5}, |
20360 | {"GL_FLOAT16_MAT2x3_AMD" , 0x91C8}, |
20361 | {"GL_FLOAT16_MAT2x4_AMD" , 0x91C9}, |
20362 | {"GL_FLOAT16_MAT3_AMD" , 0x91C6}, |
20363 | {"GL_FLOAT16_MAT3x2_AMD" , 0x91CA}, |
20364 | {"GL_FLOAT16_MAT3x4_AMD" , 0x91CB}, |
20365 | {"GL_FLOAT16_MAT4_AMD" , 0x91C7}, |
20366 | {"GL_FLOAT16_MAT4x2_AMD" , 0x91CC}, |
20367 | {"GL_FLOAT16_MAT4x3_AMD" , 0x91CD}, |
20368 | {"GL_FLOAT16_NV" , 0x8FF8}, |
20369 | {"GL_FLOAT16_VEC2_NV" , 0x8FF9}, |
20370 | {"GL_FLOAT16_VEC3_NV" , 0x8FFA}, |
20371 | {"GL_FLOAT16_VEC4_NV" , 0x8FFB}, |
20372 | {"GL_FLOAT_32_UNSIGNED_INT_24_8_REV" , 0x8DAD}, |
20373 | {"GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV" , 0x8DAD}, |
20374 | {"GL_FLOAT_CLEAR_COLOR_VALUE_NV" , 0x888D}, |
20375 | {"GL_FLOAT_MAT2" , 0x8B5A}, |
20376 | {"GL_FLOAT_MAT2_ARB" , 0x8B5A}, |
20377 | {"GL_FLOAT_MAT2x3" , 0x8B65}, |
20378 | {"GL_FLOAT_MAT2x3_NV" , 0x8B65}, |
20379 | {"GL_FLOAT_MAT2x4" , 0x8B66}, |
20380 | {"GL_FLOAT_MAT2x4_NV" , 0x8B66}, |
20381 | {"GL_FLOAT_MAT3" , 0x8B5B}, |
20382 | {"GL_FLOAT_MAT3_ARB" , 0x8B5B}, |
20383 | {"GL_FLOAT_MAT3x2" , 0x8B67}, |
20384 | {"GL_FLOAT_MAT3x2_NV" , 0x8B67}, |
20385 | {"GL_FLOAT_MAT3x4" , 0x8B68}, |
20386 | {"GL_FLOAT_MAT3x4_NV" , 0x8B68}, |
20387 | {"GL_FLOAT_MAT4" , 0x8B5C}, |
20388 | {"GL_FLOAT_MAT4_ARB" , 0x8B5C}, |
20389 | {"GL_FLOAT_MAT4x2" , 0x8B69}, |
20390 | {"GL_FLOAT_MAT4x2_NV" , 0x8B69}, |
20391 | {"GL_FLOAT_MAT4x3" , 0x8B6A}, |
20392 | {"GL_FLOAT_MAT4x3_NV" , 0x8B6A}, |
20393 | {"GL_FLOAT_R16_NV" , 0x8884}, |
20394 | {"GL_FLOAT_R32_NV" , 0x8885}, |
20395 | {"GL_FLOAT_RG16_NV" , 0x8886}, |
20396 | {"GL_FLOAT_RG32_NV" , 0x8887}, |
20397 | {"GL_FLOAT_RGB16_NV" , 0x8888}, |
20398 | {"GL_FLOAT_RGB32_NV" , 0x8889}, |
20399 | {"GL_FLOAT_RGBA16_NV" , 0x888A}, |
20400 | {"GL_FLOAT_RGBA32_NV" , 0x888B}, |
20401 | {"GL_FLOAT_RGBA_MODE_NV" , 0x888E}, |
20402 | {"GL_FLOAT_RGBA_NV" , 0x8883}, |
20403 | {"GL_FLOAT_RGB_NV" , 0x8882}, |
20404 | {"GL_FLOAT_RG_NV" , 0x8881}, |
20405 | {"GL_FLOAT_R_NV" , 0x8880}, |
20406 | {"GL_FLOAT_VEC2" , 0x8B50}, |
20407 | {"GL_FLOAT_VEC2_ARB" , 0x8B50}, |
20408 | {"GL_FLOAT_VEC3" , 0x8B51}, |
20409 | {"GL_FLOAT_VEC3_ARB" , 0x8B51}, |
20410 | {"GL_FLOAT_VEC4" , 0x8B52}, |
20411 | {"GL_FLOAT_VEC4_ARB" , 0x8B52}, |
20412 | {"GL_FOG" , 0x0B60}, |
20413 | {"GL_FOG_BIT" , 0x0080}, |
20414 | {"GL_FOG_COLOR" , 0x0B66}, |
20415 | {"GL_FOG_COORD" , 0x8451}, |
20416 | {"GL_FOG_COORDINATE" , 0x8451}, |
20417 | {"GL_FOG_COORDINATE_ARRAY" , 0x8457}, |
20418 | {"GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" , 0x889D}, |
20419 | {"GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" , 0x889D}, |
20420 | {"GL_FOG_COORDINATE_ARRAY_EXT" , 0x8457}, |
20421 | {"GL_FOG_COORDINATE_ARRAY_LIST_IBM" , 0x103076}, |
20422 | {"GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM" , 0x103086}, |
20423 | {"GL_FOG_COORDINATE_ARRAY_POINTER" , 0x8456}, |
20424 | {"GL_FOG_COORDINATE_ARRAY_POINTER_EXT" , 0x8456}, |
20425 | {"GL_FOG_COORDINATE_ARRAY_STRIDE" , 0x8455}, |
20426 | {"GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" , 0x8455}, |
20427 | {"GL_FOG_COORDINATE_ARRAY_TYPE" , 0x8454}, |
20428 | {"GL_FOG_COORDINATE_ARRAY_TYPE_EXT" , 0x8454}, |
20429 | {"GL_FOG_COORDINATE_EXT" , 0x8451}, |
20430 | {"GL_FOG_COORDINATE_SOURCE" , 0x8450}, |
20431 | {"GL_FOG_COORDINATE_SOURCE_EXT" , 0x8450}, |
20432 | {"GL_FOG_COORD_ARRAY" , 0x8457}, |
20433 | {"GL_FOG_COORD_ARRAY_ADDRESS_NV" , 0x8F28}, |
20434 | {"GL_FOG_COORD_ARRAY_BUFFER_BINDING" , 0x889D}, |
20435 | {"GL_FOG_COORD_ARRAY_LENGTH_NV" , 0x8F32}, |
20436 | {"GL_FOG_COORD_ARRAY_POINTER" , 0x8456}, |
20437 | {"GL_FOG_COORD_ARRAY_STRIDE" , 0x8455}, |
20438 | {"GL_FOG_COORD_ARRAY_TYPE" , 0x8454}, |
20439 | {"GL_FOG_COORD_SRC" , 0x8450}, |
20440 | {"GL_FOG_DENSITY" , 0x0B62}, |
20441 | {"GL_FOG_DISTANCE_MODE_NV" , 0x855A}, |
20442 | {"GL_FOG_END" , 0x0B64}, |
20443 | {"GL_FOG_FUNC_POINTS_SGIS" , 0x812B}, |
20444 | {"GL_FOG_FUNC_SGIS" , 0x812A}, |
20445 | {"GL_FOG_HINT" , 0x0C54}, |
20446 | {"GL_FOG_INDEX" , 0x0B61}, |
20447 | {"GL_FOG_MODE" , 0x0B65}, |
20448 | {"GL_FOG_OFFSET_SGIX" , 0x8198}, |
20449 | {"GL_FOG_OFFSET_VALUE_SGIX" , 0x8199}, |
20450 | {"GL_FOG_SPECULAR_TEXTURE_WIN" , 0x80EC}, |
20451 | {"GL_FOG_START" , 0x0B63}, |
20452 | {"GL_FONT_ASCENDER_BIT_NV" , 0x200000}, |
20453 | {"GL_FONT_DESCENDER_BIT_NV" , 0x400000}, |
20454 | {"GL_FONT_GLYPHS_AVAILABLE_NV" , 0x9368}, |
20455 | {"GL_FONT_HAS_KERNING_BIT_NV" , 0x10000000}, |
20456 | {"GL_FONT_HEIGHT_BIT_NV" , 0x800000}, |
20457 | {"GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV" , 0x2000000}, |
20458 | {"GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV" , 0x1000000}, |
20459 | {"GL_FONT_NUM_GLYPH_INDICES_BIT_NV" , 0x20000000}, |
20460 | {"GL_FONT_TARGET_UNAVAILABLE_NV" , 0x9369}, |
20461 | {"GL_FONT_UNAVAILABLE_NV" , 0x936A}, |
20462 | {"GL_FONT_UNDERLINE_POSITION_BIT_NV" , 0x4000000}, |
20463 | {"GL_FONT_UNDERLINE_THICKNESS_BIT_NV" , 0x8000000}, |
20464 | {"GL_FONT_UNINTELLIGIBLE_NV" , 0x936B}, |
20465 | {"GL_FONT_UNITS_PER_EM_BIT_NV" , 0x100000}, |
20466 | {"GL_FONT_X_MAX_BOUNDS_BIT_NV" , 0x40000}, |
20467 | {"GL_FONT_X_MIN_BOUNDS_BIT_NV" , 0x10000}, |
20468 | {"GL_FONT_Y_MAX_BOUNDS_BIT_NV" , 0x80000}, |
20469 | {"GL_FONT_Y_MIN_BOUNDS_BIT_NV" , 0x20000}, |
20470 | {"GL_FORCE_BLUE_TO_ONE_NV" , 0x8860}, |
20471 | {"GL_FORMAT_SUBSAMPLE_244_244_OML" , 0x8983}, |
20472 | {"GL_FORMAT_SUBSAMPLE_24_24_OML" , 0x8982}, |
20473 | {"GL_FOVEATION_ENABLE_BIT_QCOM" , 0x0001}, |
20474 | {"GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM" , 0x0002}, |
20475 | {"GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM" , 0x0004}, |
20476 | {"GL_FRACTIONAL_EVEN" , 0x8E7C}, |
20477 | {"GL_FRACTIONAL_EVEN_EXT" , 0x8E7C}, |
20478 | {"GL_FRACTIONAL_EVEN_OES" , 0x8E7C}, |
20479 | {"GL_FRACTIONAL_ODD" , 0x8E7B}, |
20480 | {"GL_FRACTIONAL_ODD_EXT" , 0x8E7B}, |
20481 | {"GL_FRACTIONAL_ODD_OES" , 0x8E7B}, |
20482 | {"GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX" , 0x8314}, |
20483 | {"GL_FRAGMENTS_INSTRUMENT_MAX_SGIX" , 0x8315}, |
20484 | {"GL_FRAGMENTS_INSTRUMENT_SGIX" , 0x8313}, |
20485 | {"GL_FRAGMENT_ALPHA_MODULATE_IMG" , 0x8C08}, |
20486 | {"GL_FRAGMENT_COLOR_EXT" , 0x834C}, |
20487 | {"GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX" , 0x8402}, |
20488 | {"GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX" , 0x8403}, |
20489 | {"GL_FRAGMENT_COLOR_MATERIAL_SGIX" , 0x8401}, |
20490 | {"GL_FRAGMENT_COVERAGE_COLOR_NV" , 0x92DE}, |
20491 | {"GL_FRAGMENT_COVERAGE_TO_COLOR_NV" , 0x92DD}, |
20492 | {"GL_FRAGMENT_DEPTH" , 0x8452}, |
20493 | {"GL_FRAGMENT_DEPTH_EXT" , 0x8452}, |
20494 | {"GL_FRAGMENT_INPUT_NV" , 0x936D}, |
20495 | {"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS" , 0x8E5D}, |
20496 | {"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES" , 0x8E5D}, |
20497 | {"GL_FRAGMENT_LIGHT0_SGIX" , 0x840C}, |
20498 | {"GL_FRAGMENT_LIGHT1_SGIX" , 0x840D}, |
20499 | {"GL_FRAGMENT_LIGHT2_SGIX" , 0x840E}, |
20500 | {"GL_FRAGMENT_LIGHT3_SGIX" , 0x840F}, |
20501 | {"GL_FRAGMENT_LIGHT4_SGIX" , 0x8410}, |
20502 | {"GL_FRAGMENT_LIGHT5_SGIX" , 0x8411}, |
20503 | {"GL_FRAGMENT_LIGHT6_SGIX" , 0x8412}, |
20504 | {"GL_FRAGMENT_LIGHT7_SGIX" , 0x8413}, |
20505 | {"GL_FRAGMENT_LIGHTING_SGIX" , 0x8400}, |
20506 | {"GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX" , 0x840A}, |
20507 | {"GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX" , 0x8408}, |
20508 | {"GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX" , 0x840B}, |
20509 | {"GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX" , 0x8409}, |
20510 | {"GL_FRAGMENT_MATERIAL_EXT" , 0x8349}, |
20511 | {"GL_FRAGMENT_NORMAL_EXT" , 0x834A}, |
20512 | {"GL_FRAGMENT_PROGRAM_ARB" , 0x8804}, |
20513 | {"GL_FRAGMENT_PROGRAM_BINDING_NV" , 0x8873}, |
20514 | {"GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA" , 0x8BB3}, |
20515 | {"GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA" , 0x8BB2}, |
20516 | {"GL_FRAGMENT_PROGRAM_CALLBACK_MESA" , 0x8BB1}, |
20517 | {"GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV" , 0x8E5D}, |
20518 | {"GL_FRAGMENT_PROGRAM_NV" , 0x8870}, |
20519 | {"GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV" , 0x8DA4}, |
20520 | {"GL_FRAGMENT_PROGRAM_POSITION_MESA" , 0x8BB0}, |
20521 | {"GL_FRAGMENT_SHADER" , 0x8B30}, |
20522 | {"GL_FRAGMENT_SHADER_ARB" , 0x8B30}, |
20523 | {"GL_FRAGMENT_SHADER_ATI" , 0x8920}, |
20524 | {"GL_FRAGMENT_SHADER_BIT" , 0x0002}, |
20525 | {"GL_FRAGMENT_SHADER_BIT_EXT" , 0x0002}, |
20526 | {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT" , 0x8B8B}, |
20527 | {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" , 0x8B8B}, |
20528 | {"GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES" , 0x8B8B}, |
20529 | {"GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" , 0x8A52}, |
20530 | {"GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM" , 0x8F66}, |
20531 | {"GL_FRAGMENT_SHADER_INVOCATIONS" , 0x82F4}, |
20532 | {"GL_FRAGMENT_SHADER_INVOCATIONS_ARB" , 0x82F4}, |
20533 | {"GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT" , 0x96DF}, |
20534 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT" , 0x96D2}, |
20535 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT" , 0x96D5}, |
20536 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT" , 0x96D4}, |
20537 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT" , 0x96D6}, |
20538 | {"GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT" , 0x96D3}, |
20539 | {"GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT" , 0x8F6F}, |
20540 | {"GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT" , 0x96DE}, |
20541 | {"GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT" , 0x96DD}, |
20542 | {"GL_FRAGMENT_SUBROUTINE" , 0x92EC}, |
20543 | {"GL_FRAGMENT_SUBROUTINE_UNIFORM" , 0x92F2}, |
20544 | {"GL_FRAGMENT_TEXTURE" , 0x829F}, |
20545 | {"GL_FRAMEBUFFER" , 0x8D40}, |
20546 | {"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" , 0x8215}, |
20547 | {"GL_FRAMEBUFFER_ATTACHMENT_ANGLE" , 0x93A3}, |
20548 | {"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" , 0x8214}, |
20549 | {"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" , 0x8210}, |
20550 | {"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT" , 0x8210}, |
20551 | {"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" , 0x8211}, |
20552 | {"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT" , 0x8211}, |
20553 | {"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" , 0x8216}, |
20554 | {"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" , 0x8213}, |
20555 | {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED" , 0x8DA7}, |
20556 | {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" , 0x8DA7}, |
20557 | {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" , 0x8DA7}, |
20558 | {"GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES" , 0x8DA7}, |
20559 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" , 0x8CD1}, |
20560 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" , 0x8CD1}, |
20561 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" , 0x8CD1}, |
20562 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" , 0x8CD0}, |
20563 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" , 0x8CD0}, |
20564 | {"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" , 0x8CD0}, |
20565 | {"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" , 0x8212}, |
20566 | {"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" , 0x8217}, |
20567 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" , 0x8CD4}, |
20568 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" , 0x8CD4}, |
20569 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR" , 0x9632}, |
20570 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" , 0x8CD3}, |
20571 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" , 0x8CD3}, |
20572 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" , 0x8CD3}, |
20573 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" , 0x8CD4}, |
20574 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" , 0x8CD4}, |
20575 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" , 0x8CD2}, |
20576 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" , 0x8CD2}, |
20577 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" , 0x8CD2}, |
20578 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR" , 0x9630}, |
20579 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT" , 0x8D6C}, |
20580 | {"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG" , 0x913F}, |
20581 | {"GL_FRAMEBUFFER_BARRIER_BIT" , 0x0400}, |
20582 | {"GL_FRAMEBUFFER_BARRIER_BIT_EXT" , 0x0400}, |
20583 | {"GL_FRAMEBUFFER_BINDING" , 0x8CA6}, |
20584 | {"GL_FRAMEBUFFER_BINDING_ANGLE" , 0x8CA6}, |
20585 | {"GL_FRAMEBUFFER_BINDING_EXT" , 0x8CA6}, |
20586 | {"GL_FRAMEBUFFER_BINDING_OES" , 0x8CA6}, |
20587 | {"GL_FRAMEBUFFER_BLEND" , 0x828B}, |
20588 | {"GL_FRAMEBUFFER_COMPLETE" , 0x8CD5}, |
20589 | {"GL_FRAMEBUFFER_COMPLETE_EXT" , 0x8CD5}, |
20590 | {"GL_FRAMEBUFFER_COMPLETE_OES" , 0x8CD5}, |
20591 | {"GL_FRAMEBUFFER_DEFAULT" , 0x8218}, |
20592 | {"GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS" , 0x9314}, |
20593 | {"GL_FRAMEBUFFER_DEFAULT_HEIGHT" , 0x9311}, |
20594 | {"GL_FRAMEBUFFER_DEFAULT_LAYERS" , 0x9312}, |
20595 | {"GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT" , 0x9312}, |
20596 | {"GL_FRAMEBUFFER_DEFAULT_LAYERS_OES" , 0x9312}, |
20597 | {"GL_FRAMEBUFFER_DEFAULT_SAMPLES" , 0x9313}, |
20598 | {"GL_FRAMEBUFFER_DEFAULT_WIDTH" , 0x9310}, |
20599 | {"GL_FRAMEBUFFER_EXT" , 0x8D40}, |
20600 | {"GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM" , 0x96A2}, |
20601 | {"GL_FRAMEBUFFER_FLIP_X_MESA" , 0x8BBC}, |
20602 | {"GL_FRAMEBUFFER_FLIP_Y_MESA" , 0x8BBB}, |
20603 | {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" , 0x8CD6}, |
20604 | {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" , 0x8CD6}, |
20605 | {"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES" , 0x8CD6}, |
20606 | {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS" , 0x8CD9}, |
20607 | {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" , 0x8CD9}, |
20608 | {"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES" , 0x8CD9}, |
20609 | {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" , 0x8CDB}, |
20610 | {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" , 0x8CDB}, |
20611 | {"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES" , 0x8CDB}, |
20612 | {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" , 0x8CDA}, |
20613 | {"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES" , 0x8CDA}, |
20614 | {"GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM" , 0x8BFF}, |
20615 | {"GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT" , 0x9652}, |
20616 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" , 0x8DA9}, |
20617 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" , 0x8DA9}, |
20618 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" , 0x8DA8}, |
20619 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" , 0x8DA8}, |
20620 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" , 0x8DA8}, |
20621 | {"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES" , 0x8DA8}, |
20622 | {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" , 0x8CD7}, |
20623 | {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" , 0x8CD7}, |
20624 | {"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES" , 0x8CD7}, |
20625 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" , 0x8D56}, |
20626 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG" , 0x913C}, |
20627 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE" , 0x8D56}, |
20628 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE" , 0x8D56}, |
20629 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" , 0x8D56}, |
20630 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG" , 0x9134}, |
20631 | {"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV" , 0x8D56}, |
20632 | {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" , 0x8CDC}, |
20633 | {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" , 0x8CDC}, |
20634 | {"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES" , 0x8CDC}, |
20635 | {"GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR" , 0x9633}, |
20636 | {"GL_FRAMEBUFFER_OES" , 0x8D40}, |
20637 | {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB" , 0x9342}, |
20638 | {"GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV" , 0x9342}, |
20639 | {"GL_FRAMEBUFFER_RENDERABLE" , 0x8289}, |
20640 | {"GL_FRAMEBUFFER_RENDERABLE_LAYERED" , 0x828A}, |
20641 | {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB" , 0x9343}, |
20642 | {"GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV" , 0x9343}, |
20643 | {"GL_FRAMEBUFFER_SRGB" , 0x8DB9}, |
20644 | {"GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" , 0x8DBA}, |
20645 | {"GL_FRAMEBUFFER_SRGB_EXT" , 0x8DB9}, |
20646 | {"GL_FRAMEBUFFER_SWAP_XY_MESA" , 0x8BBD}, |
20647 | {"GL_FRAMEBUFFER_UNDEFINED" , 0x8219}, |
20648 | {"GL_FRAMEBUFFER_UNDEFINED_OES" , 0x8219}, |
20649 | {"GL_FRAMEBUFFER_UNSUPPORTED" , 0x8CDD}, |
20650 | {"GL_FRAMEBUFFER_UNSUPPORTED_EXT" , 0x8CDD}, |
20651 | {"GL_FRAMEBUFFER_UNSUPPORTED_OES" , 0x8CDD}, |
20652 | {"GL_FRAMEZOOM_FACTOR_SGIX" , 0x818C}, |
20653 | {"GL_FRAMEZOOM_SGIX" , 0x818B}, |
20654 | {"GL_FRAME_NV" , 0x8E26}, |
20655 | {"GL_FRONT" , 0x0404}, |
20656 | {"GL_FRONT_AND_BACK" , 0x0408}, |
20657 | {"GL_FRONT_FACE" , 0x0B46}, |
20658 | {"GL_FRONT_FACE_COMMAND_NV" , 0x0012}, |
20659 | {"GL_FRONT_LEFT" , 0x0400}, |
20660 | {"GL_FRONT_RIGHT" , 0x0401}, |
20661 | {"GL_FULL_RANGE_EXT" , 0x87E1}, |
20662 | {"GL_FULL_STIPPLE_HINT_PGI" , 0x1A219}, |
20663 | {"GL_FULL_SUPPORT" , 0x82B7}, |
20664 | {"GL_FUNC_ADD" , 0x8006}, |
20665 | {"GL_FUNC_ADD_EXT" , 0x8006}, |
20666 | {"GL_FUNC_ADD_OES" , 0x8006}, |
20667 | {"GL_FUNC_REVERSE_SUBTRACT" , 0x800B}, |
20668 | {"GL_FUNC_REVERSE_SUBTRACT_EXT" , 0x800B}, |
20669 | {"GL_FUNC_REVERSE_SUBTRACT_OES" , 0x800B}, |
20670 | {"GL_FUNC_SUBTRACT" , 0x800A}, |
20671 | {"GL_FUNC_SUBTRACT_EXT" , 0x800A}, |
20672 | {"GL_FUNC_SUBTRACT_OES" , 0x800A}, |
20673 | {"GL_GCCSO_SHADER_BINARY_FJ" , 0x9260}, |
20674 | {"GL_GENERATE_MIPMAP" , 0x8191}, |
20675 | {"GL_GENERATE_MIPMAP_HINT" , 0x8192}, |
20676 | {"GL_GENERATE_MIPMAP_HINT_SGIS" , 0x8192}, |
20677 | {"GL_GENERATE_MIPMAP_SGIS" , 0x8191}, |
20678 | {"GL_GENERIC_ATTRIB_NV" , 0x8C7D}, |
20679 | {"GL_GEOMETRY_DEFORMATION_BIT_SGIX" , 0x0002}, |
20680 | {"GL_GEOMETRY_DEFORMATION_SGIX" , 0x8194}, |
20681 | {"GL_GEOMETRY_INPUT_TYPE" , 0x8917}, |
20682 | {"GL_GEOMETRY_INPUT_TYPE_ARB" , 0x8DDB}, |
20683 | {"GL_GEOMETRY_INPUT_TYPE_EXT" , 0x8DDB}, |
20684 | {"GL_GEOMETRY_LINKED_INPUT_TYPE_EXT" , 0x8917}, |
20685 | {"GL_GEOMETRY_LINKED_INPUT_TYPE_OES" , 0x8917}, |
20686 | {"GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT" , 0x8918}, |
20687 | {"GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES" , 0x8918}, |
20688 | {"GL_GEOMETRY_LINKED_VERTICES_OUT_EXT" , 0x8916}, |
20689 | {"GL_GEOMETRY_LINKED_VERTICES_OUT_OES" , 0x8916}, |
20690 | {"GL_GEOMETRY_OUTPUT_TYPE" , 0x8918}, |
20691 | {"GL_GEOMETRY_OUTPUT_TYPE_ARB" , 0x8DDC}, |
20692 | {"GL_GEOMETRY_OUTPUT_TYPE_EXT" , 0x8DDC}, |
20693 | {"GL_GEOMETRY_PROGRAM_NV" , 0x8C26}, |
20694 | {"GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV" , 0x8DA3}, |
20695 | {"GL_GEOMETRY_SHADER" , 0x8DD9}, |
20696 | {"GL_GEOMETRY_SHADER_ARB" , 0x8DD9}, |
20697 | {"GL_GEOMETRY_SHADER_BIT" , 0x0004}, |
20698 | {"GL_GEOMETRY_SHADER_BIT_EXT" , 0x0004}, |
20699 | {"GL_GEOMETRY_SHADER_BIT_OES" , 0x0004}, |
20700 | {"GL_GEOMETRY_SHADER_EXT" , 0x8DD9}, |
20701 | {"GL_GEOMETRY_SHADER_INVOCATIONS" , 0x887F}, |
20702 | {"GL_GEOMETRY_SHADER_INVOCATIONS_EXT" , 0x887F}, |
20703 | {"GL_GEOMETRY_SHADER_INVOCATIONS_OES" , 0x887F}, |
20704 | {"GL_GEOMETRY_SHADER_OES" , 0x8DD9}, |
20705 | {"GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED" , 0x82F3}, |
20706 | {"GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" , 0x82F3}, |
20707 | {"GL_GEOMETRY_SUBROUTINE" , 0x92EB}, |
20708 | {"GL_GEOMETRY_SUBROUTINE_UNIFORM" , 0x92F1}, |
20709 | {"GL_GEOMETRY_TEXTURE" , 0x829E}, |
20710 | {"GL_GEOMETRY_VERTICES_OUT" , 0x8916}, |
20711 | {"GL_GEOMETRY_VERTICES_OUT_ARB" , 0x8DDA}, |
20712 | {"GL_GEOMETRY_VERTICES_OUT_EXT" , 0x8DDA}, |
20713 | {"GL_GEQUAL" , 0x0206}, |
20714 | {"GL_GET_TEXTURE_IMAGE_FORMAT" , 0x8291}, |
20715 | {"GL_GET_TEXTURE_IMAGE_TYPE" , 0x8292}, |
20716 | {"GL_GLOBAL_ALPHA_FACTOR_SUN" , 0x81DA}, |
20717 | {"GL_GLOBAL_ALPHA_SUN" , 0x81D9}, |
20718 | {"GL_GLYPH_HAS_KERNING_BIT_NV" , 0x0100}, |
20719 | {"GL_GLYPH_HEIGHT_BIT_NV" , 0x0002}, |
20720 | {"GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV" , 0x0010}, |
20721 | {"GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV" , 0x0004}, |
20722 | {"GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV" , 0x0008}, |
20723 | {"GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV" , 0x0080}, |
20724 | {"GL_GLYPH_VERTICAL_BEARING_X_BIT_NV" , 0x0020}, |
20725 | {"GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV" , 0x0040}, |
20726 | {"GL_GLYPH_WIDTH_BIT_NV" , 0x0001}, |
20727 | {"GL_GPU_ADDRESS_NV" , 0x8F34}, |
20728 | {"GL_GPU_DISJOINT_EXT" , 0x8FBB}, |
20729 | {"GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX" , 0x9049}, |
20730 | {"GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX" , 0x9047}, |
20731 | {"GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX" , 0x904B}, |
20732 | {"GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX" , 0x904A}, |
20733 | {"GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX" , 0x9048}, |
20734 | {"GL_GPU_OPTIMIZED_QCOM" , 0x8FB2}, |
20735 | {"GL_GREATER" , 0x0204}, |
20736 | {"GL_GREEN" , 0x1904}, |
20737 | {"GL_GREEN_BIAS" , 0x0D19}, |
20738 | {"GL_GREEN_BITS" , 0x0D53}, |
20739 | {"GL_GREEN_BIT_ATI" , 0x0002}, |
20740 | {"GL_GREEN_INTEGER" , 0x8D95}, |
20741 | {"GL_GREEN_INTEGER_EXT" , 0x8D95}, |
20742 | {"GL_GREEN_MAX_CLAMP_INGR" , 0x8565}, |
20743 | {"GL_GREEN_MIN_CLAMP_INGR" , 0x8561}, |
20744 | {"GL_GREEN_NV" , 0x1904}, |
20745 | {"GL_GREEN_SCALE" , 0x0D18}, |
20746 | {"GL_GS_PROGRAM_BINARY_MTK" , 0x9641}, |
20747 | {"GL_GS_SHADER_BINARY_MTK" , 0x9640}, |
20748 | {"GL_GUILTY_CONTEXT_RESET" , 0x8253}, |
20749 | {"GL_GUILTY_CONTEXT_RESET_ARB" , 0x8253}, |
20750 | {"GL_GUILTY_CONTEXT_RESET_EXT" , 0x8253}, |
20751 | {"GL_GUILTY_CONTEXT_RESET_KHR" , 0x8253}, |
20752 | {"GL_HALF_APPLE" , 0x140B}, |
20753 | {"GL_HALF_BIAS_NEGATE_NV" , 0x853B}, |
20754 | {"GL_HALF_BIAS_NORMAL_NV" , 0x853A}, |
20755 | {"GL_HALF_BIT_ATI" , 0x0008}, |
20756 | {"GL_HALF_FLOAT" , 0x140B}, |
20757 | {"GL_HALF_FLOAT_ARB" , 0x140B}, |
20758 | {"GL_HALF_FLOAT_NV" , 0x140B}, |
20759 | {"GL_HALF_FLOAT_OES" , 0x8D61}, |
20760 | {"GL_HANDLE_TYPE_D3D11_IMAGE_EXT" , 0x958B}, |
20761 | {"GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT" , 0x958C}, |
20762 | {"GL_HANDLE_TYPE_D3D12_FENCE_EXT" , 0x9594}, |
20763 | {"GL_HANDLE_TYPE_D3D12_RESOURCE_EXT" , 0x958A}, |
20764 | {"GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT" , 0x9589}, |
20765 | {"GL_HANDLE_TYPE_OPAQUE_FD_EXT" , 0x9586}, |
20766 | {"GL_HANDLE_TYPE_OPAQUE_WIN32_EXT" , 0x9587}, |
20767 | {"GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT" , 0x9588}, |
20768 | {"GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE" , 0x93AF}, |
20769 | {"GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE" , 0x93AE}, |
20770 | {"GL_HARDLIGHT" , 0x929B}, |
20771 | {"GL_HARDLIGHT_KHR" , 0x929B}, |
20772 | {"GL_HARDLIGHT_NV" , 0x929B}, |
20773 | {"GL_HARDMIX_NV" , 0x92A9}, |
20774 | {"GL_HIGH_FLOAT" , 0x8DF2}, |
20775 | {"GL_HIGH_INT" , 0x8DF5}, |
20776 | {"GL_HILO16_NV" , 0x86F8}, |
20777 | {"GL_HILO8_NV" , 0x885E}, |
20778 | {"GL_HILO_NV" , 0x86F4}, |
20779 | {"GL_HINT_BIT" , 0x8000}, |
20780 | {"GL_HISTOGRAM" , 0x8024}, |
20781 | {"GL_HISTOGRAM_ALPHA_SIZE" , 0x802B}, |
20782 | {"GL_HISTOGRAM_ALPHA_SIZE_EXT" , 0x802B}, |
20783 | {"GL_HISTOGRAM_BLUE_SIZE" , 0x802A}, |
20784 | {"GL_HISTOGRAM_BLUE_SIZE_EXT" , 0x802A}, |
20785 | {"GL_HISTOGRAM_EXT" , 0x8024}, |
20786 | {"GL_HISTOGRAM_FORMAT" , 0x8027}, |
20787 | {"GL_HISTOGRAM_FORMAT_EXT" , 0x8027}, |
20788 | {"GL_HISTOGRAM_GREEN_SIZE" , 0x8029}, |
20789 | {"GL_HISTOGRAM_GREEN_SIZE_EXT" , 0x8029}, |
20790 | {"GL_HISTOGRAM_LUMINANCE_SIZE" , 0x802C}, |
20791 | {"GL_HISTOGRAM_LUMINANCE_SIZE_EXT" , 0x802C}, |
20792 | {"GL_HISTOGRAM_RED_SIZE" , 0x8028}, |
20793 | {"GL_HISTOGRAM_RED_SIZE_EXT" , 0x8028}, |
20794 | {"GL_HISTOGRAM_SINK" , 0x802D}, |
20795 | {"GL_HISTOGRAM_SINK_EXT" , 0x802D}, |
20796 | {"GL_HISTOGRAM_WIDTH" , 0x8026}, |
20797 | {"GL_HISTOGRAM_WIDTH_EXT" , 0x8026}, |
20798 | {"GL_HI_BIAS_NV" , 0x8714}, |
20799 | {"GL_HI_SCALE_NV" , 0x870E}, |
20800 | {"GL_HORIZONTAL_LINE_TO_NV" , 0x0006}, |
20801 | {"GL_HSL_COLOR" , 0x92AF}, |
20802 | {"GL_HSL_COLOR_KHR" , 0x92AF}, |
20803 | {"GL_HSL_COLOR_NV" , 0x92AF}, |
20804 | {"GL_HSL_HUE" , 0x92AD}, |
20805 | {"GL_HSL_HUE_KHR" , 0x92AD}, |
20806 | {"GL_HSL_HUE_NV" , 0x92AD}, |
20807 | {"GL_HSL_LUMINOSITY" , 0x92B0}, |
20808 | {"GL_HSL_LUMINOSITY_KHR" , 0x92B0}, |
20809 | {"GL_HSL_LUMINOSITY_NV" , 0x92B0}, |
20810 | {"GL_HSL_SATURATION" , 0x92AE}, |
20811 | {"GL_HSL_SATURATION_KHR" , 0x92AE}, |
20812 | {"GL_HSL_SATURATION_NV" , 0x92AE}, |
20813 | {"GL_IDENTITY_NV" , 0x862A}, |
20814 | {"GL_IGNORE_BORDER_HP" , 0x8150}, |
20815 | {"GL_IMAGE_1D" , 0x904C}, |
20816 | {"GL_IMAGE_1D_ARRAY" , 0x9052}, |
20817 | {"GL_IMAGE_1D_ARRAY_EXT" , 0x9052}, |
20818 | {"GL_IMAGE_1D_EXT" , 0x904C}, |
20819 | {"GL_IMAGE_2D" , 0x904D}, |
20820 | {"GL_IMAGE_2D_ARRAY" , 0x9053}, |
20821 | {"GL_IMAGE_2D_ARRAY_EXT" , 0x9053}, |
20822 | {"GL_IMAGE_2D_EXT" , 0x904D}, |
20823 | {"GL_IMAGE_2D_MULTISAMPLE" , 0x9055}, |
20824 | {"GL_IMAGE_2D_MULTISAMPLE_ARRAY" , 0x9056}, |
20825 | {"GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" , 0x9056}, |
20826 | {"GL_IMAGE_2D_MULTISAMPLE_EXT" , 0x9055}, |
20827 | {"GL_IMAGE_2D_RECT" , 0x904F}, |
20828 | {"GL_IMAGE_2D_RECT_EXT" , 0x904F}, |
20829 | {"GL_IMAGE_3D" , 0x904E}, |
20830 | {"GL_IMAGE_3D_EXT" , 0x904E}, |
20831 | {"GL_IMAGE_BINDING_ACCESS" , 0x8F3E}, |
20832 | {"GL_IMAGE_BINDING_ACCESS_EXT" , 0x8F3E}, |
20833 | {"GL_IMAGE_BINDING_FORMAT" , 0x906E}, |
20834 | {"GL_IMAGE_BINDING_FORMAT_EXT" , 0x906E}, |
20835 | {"GL_IMAGE_BINDING_LAYER" , 0x8F3D}, |
20836 | {"GL_IMAGE_BINDING_LAYERED" , 0x8F3C}, |
20837 | {"GL_IMAGE_BINDING_LAYERED_EXT" , 0x8F3C}, |
20838 | {"GL_IMAGE_BINDING_LAYER_EXT" , 0x8F3D}, |
20839 | {"GL_IMAGE_BINDING_LEVEL" , 0x8F3B}, |
20840 | {"GL_IMAGE_BINDING_LEVEL_EXT" , 0x8F3B}, |
20841 | {"GL_IMAGE_BINDING_NAME" , 0x8F3A}, |
20842 | {"GL_IMAGE_BINDING_NAME_EXT" , 0x8F3A}, |
20843 | {"GL_IMAGE_BUFFER" , 0x9051}, |
20844 | {"GL_IMAGE_BUFFER_EXT" , 0x9051}, |
20845 | {"GL_IMAGE_BUFFER_OES" , 0x9051}, |
20846 | {"GL_IMAGE_CLASS_10_10_10_2" , 0x82C3}, |
20847 | {"GL_IMAGE_CLASS_11_11_10" , 0x82C2}, |
20848 | {"GL_IMAGE_CLASS_1_X_16" , 0x82BE}, |
20849 | {"GL_IMAGE_CLASS_1_X_32" , 0x82BB}, |
20850 | {"GL_IMAGE_CLASS_1_X_8" , 0x82C1}, |
20851 | {"GL_IMAGE_CLASS_2_X_16" , 0x82BD}, |
20852 | {"GL_IMAGE_CLASS_2_X_32" , 0x82BA}, |
20853 | {"GL_IMAGE_CLASS_2_X_8" , 0x82C0}, |
20854 | {"GL_IMAGE_CLASS_4_X_16" , 0x82BC}, |
20855 | {"GL_IMAGE_CLASS_4_X_32" , 0x82B9}, |
20856 | {"GL_IMAGE_CLASS_4_X_8" , 0x82BF}, |
20857 | {"GL_IMAGE_COMPATIBILITY_CLASS" , 0x82A8}, |
20858 | {"GL_IMAGE_CUBE" , 0x9050}, |
20859 | {"GL_IMAGE_CUBE_EXT" , 0x9050}, |
20860 | {"GL_IMAGE_CUBE_MAP_ARRAY" , 0x9054}, |
20861 | {"GL_IMAGE_CUBE_MAP_ARRAY_EXT" , 0x9054}, |
20862 | {"GL_IMAGE_CUBE_MAP_ARRAY_OES" , 0x9054}, |
20863 | {"GL_IMAGE_CUBIC_WEIGHT_HP" , 0x815E}, |
20864 | {"GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" , 0x90C9}, |
20865 | {"GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" , 0x90C8}, |
20866 | {"GL_IMAGE_FORMAT_COMPATIBILITY_TYPE" , 0x90C7}, |
20867 | {"GL_IMAGE_MAG_FILTER_HP" , 0x815C}, |
20868 | {"GL_IMAGE_MIN_FILTER_HP" , 0x815D}, |
20869 | {"GL_IMAGE_PIXEL_FORMAT" , 0x82A9}, |
20870 | {"GL_IMAGE_PIXEL_TYPE" , 0x82AA}, |
20871 | {"GL_IMAGE_ROTATE_ANGLE_HP" , 0x8159}, |
20872 | {"GL_IMAGE_ROTATE_ORIGIN_X_HP" , 0x815A}, |
20873 | {"GL_IMAGE_ROTATE_ORIGIN_Y_HP" , 0x815B}, |
20874 | {"GL_IMAGE_SCALE_X_HP" , 0x8155}, |
20875 | {"GL_IMAGE_SCALE_Y_HP" , 0x8156}, |
20876 | {"GL_IMAGE_TEXEL_SIZE" , 0x82A7}, |
20877 | {"GL_IMAGE_TRANSFORM_2D_HP" , 0x8161}, |
20878 | {"GL_IMAGE_TRANSLATE_X_HP" , 0x8157}, |
20879 | {"GL_IMAGE_TRANSLATE_Y_HP" , 0x8158}, |
20880 | {"GL_IMPLEMENTATION_COLOR_READ_FORMAT" , 0x8B9B}, |
20881 | {"GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" , 0x8B9B}, |
20882 | {"GL_IMPLEMENTATION_COLOR_READ_TYPE" , 0x8B9A}, |
20883 | {"GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" , 0x8B9A}, |
20884 | {"GL_INCLUSIVE_EXT" , 0x8F10}, |
20885 | {"GL_INCR" , 0x1E02}, |
20886 | {"GL_INCR_WRAP" , 0x8507}, |
20887 | {"GL_INCR_WRAP_EXT" , 0x8507}, |
20888 | {"GL_INCR_WRAP_OES" , 0x8507}, |
20889 | {"GL_INDEX" , 0x8222}, |
20890 | {"GL_INDEX_ARRAY" , 0x8077}, |
20891 | {"GL_INDEX_ARRAY_ADDRESS_NV" , 0x8F24}, |
20892 | {"GL_INDEX_ARRAY_BUFFER_BINDING" , 0x8899}, |
20893 | {"GL_INDEX_ARRAY_BUFFER_BINDING_ARB" , 0x8899}, |
20894 | {"GL_INDEX_ARRAY_COUNT_EXT" , 0x8087}, |
20895 | {"GL_INDEX_ARRAY_EXT" , 0x8077}, |
20896 | {"GL_INDEX_ARRAY_LENGTH_NV" , 0x8F2E}, |
20897 | {"GL_INDEX_ARRAY_LIST_IBM" , 0x103073}, |
20898 | {"GL_INDEX_ARRAY_LIST_STRIDE_IBM" , 0x103083}, |
20899 | {"GL_INDEX_ARRAY_POINTER" , 0x8091}, |
20900 | {"GL_INDEX_ARRAY_POINTER_EXT" , 0x8091}, |
20901 | {"GL_INDEX_ARRAY_STRIDE" , 0x8086}, |
20902 | {"GL_INDEX_ARRAY_STRIDE_EXT" , 0x8086}, |
20903 | {"GL_INDEX_ARRAY_TYPE" , 0x8085}, |
20904 | {"GL_INDEX_ARRAY_TYPE_EXT" , 0x8085}, |
20905 | {"GL_INDEX_BITS" , 0x0D51}, |
20906 | {"GL_INDEX_BIT_PGI" , 0x80000}, |
20907 | {"GL_INDEX_CLEAR_VALUE" , 0x0C20}, |
20908 | {"GL_INDEX_LOGIC_OP" , 0x0BF1}, |
20909 | {"GL_INDEX_MATERIAL_EXT" , 0x81B8}, |
20910 | {"GL_INDEX_MATERIAL_FACE_EXT" , 0x81BA}, |
20911 | {"GL_INDEX_MATERIAL_PARAMETER_EXT" , 0x81B9}, |
20912 | {"GL_INDEX_MODE" , 0x0C30}, |
20913 | {"GL_INDEX_OFFSET" , 0x0D13}, |
20914 | {"GL_INDEX_SHIFT" , 0x0D12}, |
20915 | {"GL_INDEX_TEST_EXT" , 0x81B5}, |
20916 | {"GL_INDEX_TEST_FUNC_EXT" , 0x81B6}, |
20917 | {"GL_INDEX_TEST_REF_EXT" , 0x81B7}, |
20918 | {"GL_INDEX_WRITEMASK" , 0x0C21}, |
20919 | {"GL_INFO_LOG_LENGTH" , 0x8B84}, |
20920 | {"GL_INNOCENT_CONTEXT_RESET" , 0x8254}, |
20921 | {"GL_INNOCENT_CONTEXT_RESET_ARB" , 0x8254}, |
20922 | {"GL_INNOCENT_CONTEXT_RESET_EXT" , 0x8254}, |
20923 | {"GL_INNOCENT_CONTEXT_RESET_KHR" , 0x8254}, |
20924 | {"GL_INSTRUMENT_BUFFER_POINTER_SGIX" , 0x8180}, |
20925 | {"GL_INSTRUMENT_MEASUREMENTS_SGIX" , 0x8181}, |
20926 | {"GL_INT" , 0x1404}, |
20927 | {"GL_INT16_NV" , 0x8FE4}, |
20928 | {"GL_INT16_VEC2_NV" , 0x8FE5}, |
20929 | {"GL_INT16_VEC3_NV" , 0x8FE6}, |
20930 | {"GL_INT16_VEC4_NV" , 0x8FE7}, |
20931 | {"GL_INT64_ARB" , 0x140E}, |
20932 | {"GL_INT64_NV" , 0x140E}, |
20933 | {"GL_INT64_VEC2_ARB" , 0x8FE9}, |
20934 | {"GL_INT64_VEC2_NV" , 0x8FE9}, |
20935 | {"GL_INT64_VEC3_ARB" , 0x8FEA}, |
20936 | {"GL_INT64_VEC3_NV" , 0x8FEA}, |
20937 | {"GL_INT64_VEC4_ARB" , 0x8FEB}, |
20938 | {"GL_INT64_VEC4_NV" , 0x8FEB}, |
20939 | {"GL_INT8_NV" , 0x8FE0}, |
20940 | {"GL_INT8_VEC2_NV" , 0x8FE1}, |
20941 | {"GL_INT8_VEC3_NV" , 0x8FE2}, |
20942 | {"GL_INT8_VEC4_NV" , 0x8FE3}, |
20943 | {"GL_INTENSITY" , 0x8049}, |
20944 | {"GL_INTENSITY12" , 0x804C}, |
20945 | {"GL_INTENSITY12_EXT" , 0x804C}, |
20946 | {"GL_INTENSITY16" , 0x804D}, |
20947 | {"GL_INTENSITY16F_ARB" , 0x881D}, |
20948 | {"GL_INTENSITY16I_EXT" , 0x8D8B}, |
20949 | {"GL_INTENSITY16UI_EXT" , 0x8D79}, |
20950 | {"GL_INTENSITY16_EXT" , 0x804D}, |
20951 | {"GL_INTENSITY16_SNORM" , 0x901B}, |
20952 | {"GL_INTENSITY32F_ARB" , 0x8817}, |
20953 | {"GL_INTENSITY32I_EXT" , 0x8D85}, |
20954 | {"GL_INTENSITY32UI_EXT" , 0x8D73}, |
20955 | {"GL_INTENSITY4" , 0x804A}, |
20956 | {"GL_INTENSITY4_EXT" , 0x804A}, |
20957 | {"GL_INTENSITY8" , 0x804B}, |
20958 | {"GL_INTENSITY8I_EXT" , 0x8D91}, |
20959 | {"GL_INTENSITY8UI_EXT" , 0x8D7F}, |
20960 | {"GL_INTENSITY8_EXT" , 0x804B}, |
20961 | {"GL_INTENSITY8_SNORM" , 0x9017}, |
20962 | {"GL_INTENSITY_EXT" , 0x8049}, |
20963 | {"GL_INTENSITY_FLOAT16_APPLE" , 0x881D}, |
20964 | {"GL_INTENSITY_FLOAT16_ATI" , 0x881D}, |
20965 | {"GL_INTENSITY_FLOAT32_APPLE" , 0x8817}, |
20966 | {"GL_INTENSITY_FLOAT32_ATI" , 0x8817}, |
20967 | {"GL_INTENSITY_SNORM" , 0x9013}, |
20968 | {"GL_INTERLACE_OML" , 0x8980}, |
20969 | {"GL_INTERLACE_READ_INGR" , 0x8568}, |
20970 | {"GL_INTERLACE_READ_OML" , 0x8981}, |
20971 | {"GL_INTERLACE_SGIX" , 0x8094}, |
20972 | {"GL_INTERLEAVED_ATTRIBS" , 0x8C8C}, |
20973 | {"GL_INTERLEAVED_ATTRIBS_EXT" , 0x8C8C}, |
20974 | {"GL_INTERLEAVED_ATTRIBS_NV" , 0x8C8C}, |
20975 | {"GL_INTERNALFORMAT_ALPHA_SIZE" , 0x8274}, |
20976 | {"GL_INTERNALFORMAT_ALPHA_TYPE" , 0x827B}, |
20977 | {"GL_INTERNALFORMAT_BLUE_SIZE" , 0x8273}, |
20978 | {"GL_INTERNALFORMAT_BLUE_TYPE" , 0x827A}, |
20979 | {"GL_INTERNALFORMAT_DEPTH_SIZE" , 0x8275}, |
20980 | {"GL_INTERNALFORMAT_DEPTH_TYPE" , 0x827C}, |
20981 | {"GL_INTERNALFORMAT_GREEN_SIZE" , 0x8272}, |
20982 | {"GL_INTERNALFORMAT_GREEN_TYPE" , 0x8279}, |
20983 | {"GL_INTERNALFORMAT_PREFERRED" , 0x8270}, |
20984 | {"GL_INTERNALFORMAT_RED_SIZE" , 0x8271}, |
20985 | {"GL_INTERNALFORMAT_RED_TYPE" , 0x8278}, |
20986 | {"GL_INTERNALFORMAT_SHARED_SIZE" , 0x8277}, |
20987 | {"GL_INTERNALFORMAT_STENCIL_SIZE" , 0x8276}, |
20988 | {"GL_INTERNALFORMAT_STENCIL_TYPE" , 0x827D}, |
20989 | {"GL_INTERNALFORMAT_SUPPORTED" , 0x826F}, |
20990 | {"GL_INTERPOLATE" , 0x8575}, |
20991 | {"GL_INTERPOLATE_ARB" , 0x8575}, |
20992 | {"GL_INTERPOLATE_EXT" , 0x8575}, |
20993 | {"GL_INT_10_10_10_2_OES" , 0x8DF7}, |
20994 | {"GL_INT_2_10_10_10_REV" , 0x8D9F}, |
20995 | {"GL_INT_IMAGE_1D" , 0x9057}, |
20996 | {"GL_INT_IMAGE_1D_ARRAY" , 0x905D}, |
20997 | {"GL_INT_IMAGE_1D_ARRAY_EXT" , 0x905D}, |
20998 | {"GL_INT_IMAGE_1D_EXT" , 0x9057}, |
20999 | {"GL_INT_IMAGE_2D" , 0x9058}, |
21000 | {"GL_INT_IMAGE_2D_ARRAY" , 0x905E}, |
21001 | {"GL_INT_IMAGE_2D_ARRAY_EXT" , 0x905E}, |
21002 | {"GL_INT_IMAGE_2D_EXT" , 0x9058}, |
21003 | {"GL_INT_IMAGE_2D_MULTISAMPLE" , 0x9060}, |
21004 | {"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY" , 0x9061}, |
21005 | {"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" , 0x9061}, |
21006 | {"GL_INT_IMAGE_2D_MULTISAMPLE_EXT" , 0x9060}, |
21007 | {"GL_INT_IMAGE_2D_RECT" , 0x905A}, |
21008 | {"GL_INT_IMAGE_2D_RECT_EXT" , 0x905A}, |
21009 | {"GL_INT_IMAGE_3D" , 0x9059}, |
21010 | {"GL_INT_IMAGE_3D_EXT" , 0x9059}, |
21011 | {"GL_INT_IMAGE_BUFFER" , 0x905C}, |
21012 | {"GL_INT_IMAGE_BUFFER_EXT" , 0x905C}, |
21013 | {"GL_INT_IMAGE_BUFFER_OES" , 0x905C}, |
21014 | {"GL_INT_IMAGE_CUBE" , 0x905B}, |
21015 | {"GL_INT_IMAGE_CUBE_EXT" , 0x905B}, |
21016 | {"GL_INT_IMAGE_CUBE_MAP_ARRAY" , 0x905F}, |
21017 | {"GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT" , 0x905F}, |
21018 | {"GL_INT_IMAGE_CUBE_MAP_ARRAY_OES" , 0x905F}, |
21019 | {"GL_INT_SAMPLER_1D" , 0x8DC9}, |
21020 | {"GL_INT_SAMPLER_1D_ARRAY" , 0x8DCE}, |
21021 | {"GL_INT_SAMPLER_1D_ARRAY_EXT" , 0x8DCE}, |
21022 | {"GL_INT_SAMPLER_1D_EXT" , 0x8DC9}, |
21023 | {"GL_INT_SAMPLER_2D" , 0x8DCA}, |
21024 | {"GL_INT_SAMPLER_2D_ARRAY" , 0x8DCF}, |
21025 | {"GL_INT_SAMPLER_2D_ARRAY_EXT" , 0x8DCF}, |
21026 | {"GL_INT_SAMPLER_2D_EXT" , 0x8DCA}, |
21027 | {"GL_INT_SAMPLER_2D_MULTISAMPLE" , 0x9109}, |
21028 | {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" , 0x910C}, |
21029 | {"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES" , 0x910C}, |
21030 | {"GL_INT_SAMPLER_2D_RECT" , 0x8DCD}, |
21031 | {"GL_INT_SAMPLER_2D_RECT_EXT" , 0x8DCD}, |
21032 | {"GL_INT_SAMPLER_3D" , 0x8DCB}, |
21033 | {"GL_INT_SAMPLER_3D_EXT" , 0x8DCB}, |
21034 | {"GL_INT_SAMPLER_BUFFER" , 0x8DD0}, |
21035 | {"GL_INT_SAMPLER_BUFFER_AMD" , 0x9002}, |
21036 | {"GL_INT_SAMPLER_BUFFER_EXT" , 0x8DD0}, |
21037 | {"GL_INT_SAMPLER_BUFFER_OES" , 0x8DD0}, |
21038 | {"GL_INT_SAMPLER_CUBE" , 0x8DCC}, |
21039 | {"GL_INT_SAMPLER_CUBE_EXT" , 0x8DCC}, |
21040 | {"GL_INT_SAMPLER_CUBE_MAP_ARRAY" , 0x900E}, |
21041 | {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" , 0x900E}, |
21042 | {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT" , 0x900E}, |
21043 | {"GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES" , 0x900E}, |
21044 | {"GL_INT_SAMPLER_RENDERBUFFER_NV" , 0x8E57}, |
21045 | {"GL_INT_VEC2" , 0x8B53}, |
21046 | {"GL_INT_VEC2_ARB" , 0x8B53}, |
21047 | {"GL_INT_VEC3" , 0x8B54}, |
21048 | {"GL_INT_VEC3_ARB" , 0x8B54}, |
21049 | {"GL_INT_VEC4" , 0x8B55}, |
21050 | {"GL_INT_VEC4_ARB" , 0x8B55}, |
21051 | {"GL_INVALID_ENUM" , 0x0500}, |
21052 | {"GL_INVALID_FRAMEBUFFER_OPERATION" , 0x0506}, |
21053 | {"GL_INVALID_FRAMEBUFFER_OPERATION_EXT" , 0x0506}, |
21054 | {"GL_INVALID_FRAMEBUFFER_OPERATION_OES" , 0x0506}, |
21055 | {"GL_INVALID_INDEX" , 0xFFFFFFFF}, |
21056 | {"GL_INVALID_OPERATION" , 0x0502}, |
21057 | {"GL_INVALID_VALUE" , 0x0501}, |
21058 | {"GL_INVARIANT_DATATYPE_EXT" , 0x87EB}, |
21059 | {"GL_INVARIANT_EXT" , 0x87C2}, |
21060 | {"GL_INVARIANT_VALUE_EXT" , 0x87EA}, |
21061 | {"GL_INVERSE_NV" , 0x862B}, |
21062 | {"GL_INVERSE_TRANSPOSE_NV" , 0x862D}, |
21063 | {"GL_INVERT" , 0x150A}, |
21064 | {"GL_INVERTED_SCREEN_W_REND" , 0x8491}, |
21065 | {"GL_INVERT_OVG_NV" , 0x92B4}, |
21066 | {"GL_INVERT_RGB_NV" , 0x92A3}, |
21067 | {"GL_IR_INSTRUMENT1_SGIX" , 0x817F}, |
21068 | {"GL_ISOLINES" , 0x8E7A}, |
21069 | {"GL_ISOLINES_EXT" , 0x8E7A}, |
21070 | {"GL_ISOLINES_OES" , 0x8E7A}, |
21071 | {"GL_IS_PER_PATCH" , 0x92E7}, |
21072 | {"GL_IS_PER_PATCH_EXT" , 0x92E7}, |
21073 | {"GL_IS_PER_PATCH_OES" , 0x92E7}, |
21074 | {"GL_IS_ROW_MAJOR" , 0x9300}, |
21075 | {"GL_ITALIC_BIT_NV" , 0x0002}, |
21076 | {"GL_IUI_N3F_V2F_EXT" , 0x81AF}, |
21077 | {"GL_IUI_N3F_V3F_EXT" , 0x81B0}, |
21078 | {"GL_IUI_V2F_EXT" , 0x81AD}, |
21079 | {"GL_IUI_V3F_EXT" , 0x81AE}, |
21080 | {"GL_KEEP" , 0x1E00}, |
21081 | {"GL_LARGE_CCW_ARC_TO_NV" , 0x0016}, |
21082 | {"GL_LARGE_CW_ARC_TO_NV" , 0x0018}, |
21083 | {"GL_LAST_VERTEX_CONVENTION" , 0x8E4E}, |
21084 | {"GL_LAST_VERTEX_CONVENTION_ANGLE" , 0x8E4E}, |
21085 | {"GL_LAST_VERTEX_CONVENTION_EXT" , 0x8E4E}, |
21086 | {"GL_LAST_VERTEX_CONVENTION_OES" , 0x8E4E}, |
21087 | {"GL_LAST_VIDEO_CAPTURE_STATUS_NV" , 0x9027}, |
21088 | {"GL_LAYER_NV" , 0x8DAA}, |
21089 | {"GL_LAYER_PROVOKING_VERTEX" , 0x825E}, |
21090 | {"GL_LAYER_PROVOKING_VERTEX_EXT" , 0x825E}, |
21091 | {"GL_LAYER_PROVOKING_VERTEX_OES" , 0x825E}, |
21092 | {"GL_LAYOUT_COLOR_ATTACHMENT_EXT" , 0x958E}, |
21093 | {"GL_LAYOUT_DEFAULT_INTEL" , 0x0000}, |
21094 | {"GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT" , 0x9531}, |
21095 | {"GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT" , 0x9530}, |
21096 | {"GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT" , 0x958F}, |
21097 | {"GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT" , 0x9590}, |
21098 | {"GL_LAYOUT_GENERAL_EXT" , 0x958D}, |
21099 | {"GL_LAYOUT_LINEAR_CPU_CACHED_INTEL" , 0x0002}, |
21100 | {"GL_LAYOUT_LINEAR_INTEL" , 0x0001}, |
21101 | {"GL_LAYOUT_SHADER_READ_ONLY_EXT" , 0x9591}, |
21102 | {"GL_LAYOUT_TRANSFER_DST_EXT" , 0x9593}, |
21103 | {"GL_LAYOUT_TRANSFER_SRC_EXT" , 0x9592}, |
21104 | {"GL_LEFT" , 0x0406}, |
21105 | {"GL_LEQUAL" , 0x0203}, |
21106 | {"GL_LERP_ATI" , 0x8969}, |
21107 | {"GL_LESS" , 0x0201}, |
21108 | {"GL_LGPU_SEPARATE_STORAGE_BIT_NVX" , 0x0800}, |
21109 | {"GL_LIGHT0" , 0x4000}, |
21110 | {"GL_LIGHT1" , 0x4001}, |
21111 | {"GL_LIGHT2" , 0x4002}, |
21112 | {"GL_LIGHT3" , 0x4003}, |
21113 | {"GL_LIGHT4" , 0x4004}, |
21114 | {"GL_LIGHT5" , 0x4005}, |
21115 | {"GL_LIGHT6" , 0x4006}, |
21116 | {"GL_LIGHT7" , 0x4007}, |
21117 | {"GL_LIGHTEN" , 0x9298}, |
21118 | {"GL_LIGHTEN_KHR" , 0x9298}, |
21119 | {"GL_LIGHTEN_NV" , 0x9298}, |
21120 | {"GL_LIGHTING" , 0x0B50}, |
21121 | {"GL_LIGHTING_BIT" , 0x0040}, |
21122 | {"GL_LIGHT_ENV_MODE_SGIX" , 0x8407}, |
21123 | {"GL_LIGHT_MODEL_AMBIENT" , 0x0B53}, |
21124 | {"GL_LIGHT_MODEL_COLOR_CONTROL" , 0x81F8}, |
21125 | {"GL_LIGHT_MODEL_COLOR_CONTROL_EXT" , 0x81F8}, |
21126 | {"GL_LIGHT_MODEL_LOCAL_VIEWER" , 0x0B51}, |
21127 | {"GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE" , 0x85B0}, |
21128 | {"GL_LIGHT_MODEL_TWO_SIDE" , 0x0B52}, |
21129 | {"GL_LINE" , 0x1B01}, |
21130 | {"GL_LINEAR" , 0x2601}, |
21131 | {"GL_LINEARBURN_NV" , 0x92A5}, |
21132 | {"GL_LINEARDODGE_NV" , 0x92A4}, |
21133 | {"GL_LINEARLIGHT_NV" , 0x92A7}, |
21134 | {"GL_LINEAR_ATTENUATION" , 0x1208}, |
21135 | {"GL_LINEAR_CLIPMAP_LINEAR_SGIX" , 0x8170}, |
21136 | {"GL_LINEAR_CLIPMAP_NEAREST_SGIX" , 0x844F}, |
21137 | {"GL_LINEAR_DETAIL_ALPHA_SGIS" , 0x8098}, |
21138 | {"GL_LINEAR_DETAIL_COLOR_SGIS" , 0x8099}, |
21139 | {"GL_LINEAR_DETAIL_SGIS" , 0x8097}, |
21140 | {"GL_LINEAR_MIPMAP_LINEAR" , 0x2703}, |
21141 | {"GL_LINEAR_MIPMAP_NEAREST" , 0x2701}, |
21142 | {"GL_LINEAR_SHARPEN_ALPHA_SGIS" , 0x80AE}, |
21143 | {"GL_LINEAR_SHARPEN_COLOR_SGIS" , 0x80AF}, |
21144 | {"GL_LINEAR_SHARPEN_SGIS" , 0x80AD}, |
21145 | {"GL_LINEAR_TILING_EXT" , 0x9585}, |
21146 | {"GL_LINES" , 0x0001}, |
21147 | {"GL_LINES_ADJACENCY" , 0x000A}, |
21148 | {"GL_LINES_ADJACENCY_ARB" , 0x000A}, |
21149 | {"GL_LINES_ADJACENCY_EXT" , 0x000A}, |
21150 | {"GL_LINES_ADJACENCY_OES" , 0x000A}, |
21151 | {"GL_LINE_ANGLE" , 0x1B01}, |
21152 | {"GL_LINE_BIT" , 0x0004}, |
21153 | {"GL_LINE_LOOP" , 0x0002}, |
21154 | {"GL_LINE_NV" , 0x1B01}, |
21155 | {"GL_LINE_QUALITY_HINT_SGIX" , 0x835B}, |
21156 | {"GL_LINE_RESET_TOKEN" , 0x0707}, |
21157 | {"GL_LINE_SMOOTH" , 0x0B20}, |
21158 | {"GL_LINE_SMOOTH_HINT" , 0x0C52}, |
21159 | {"GL_LINE_STIPPLE" , 0x0B24}, |
21160 | {"GL_LINE_STIPPLE_PATTERN" , 0x0B25}, |
21161 | {"GL_LINE_STIPPLE_REPEAT" , 0x0B26}, |
21162 | {"GL_LINE_STRIP" , 0x0003}, |
21163 | {"GL_LINE_STRIP_ADJACENCY" , 0x000B}, |
21164 | {"GL_LINE_STRIP_ADJACENCY_ARB" , 0x000B}, |
21165 | {"GL_LINE_STRIP_ADJACENCY_EXT" , 0x000B}, |
21166 | {"GL_LINE_STRIP_ADJACENCY_OES" , 0x000B}, |
21167 | {"GL_LINE_TOKEN" , 0x0702}, |
21168 | {"GL_LINE_TO_NV" , 0x0004}, |
21169 | {"GL_LINE_WIDTH" , 0x0B21}, |
21170 | {"GL_LINE_WIDTH_COMMAND_NV" , 0x000D}, |
21171 | {"GL_LINE_WIDTH_GRANULARITY" , 0x0B23}, |
21172 | {"GL_LINE_WIDTH_RANGE" , 0x0B22}, |
21173 | {"GL_LINK_STATUS" , 0x8B82}, |
21174 | {"GL_LIST_BASE" , 0x0B32}, |
21175 | {"GL_LIST_BIT" , 0x20000}, |
21176 | {"GL_LIST_INDEX" , 0x0B33}, |
21177 | {"GL_LIST_MODE" , 0x0B30}, |
21178 | {"GL_LIST_PRIORITY_SGIX" , 0x8182}, |
21179 | {"GL_LOAD" , 0x0101}, |
21180 | {"GL_LOAD_OP_CLEAR_ANGLE" , 0x96E5}, |
21181 | {"GL_LOAD_OP_LOAD_ANGLE" , 0x96E6}, |
21182 | {"GL_LOAD_OP_ZERO_ANGLE" , 0x96E4}, |
21183 | {"GL_LOCAL_CONSTANT_DATATYPE_EXT" , 0x87ED}, |
21184 | {"GL_LOCAL_CONSTANT_EXT" , 0x87C3}, |
21185 | {"GL_LOCAL_CONSTANT_VALUE_EXT" , 0x87EC}, |
21186 | {"GL_LOCAL_EXT" , 0x87C4}, |
21187 | {"GL_LOCATION" , 0x930E}, |
21188 | {"GL_LOCATION_COMPONENT" , 0x934A}, |
21189 | {"GL_LOCATION_INDEX" , 0x930F}, |
21190 | {"GL_LOCATION_INDEX_EXT" , 0x930F}, |
21191 | {"GL_LOGIC_OP" , 0x0BF1}, |
21192 | {"GL_LOGIC_OP_AND_ANGLE" , 0x1501}, |
21193 | {"GL_LOGIC_OP_AND_INVERTED_ANGLE" , 0x1504}, |
21194 | {"GL_LOGIC_OP_AND_REVERSE_ANGLE" , 0x1502}, |
21195 | {"GL_LOGIC_OP_CLEAR_ANGLE" , 0x1500}, |
21196 | {"GL_LOGIC_OP_COPY_ANGLE" , 0x1503}, |
21197 | {"GL_LOGIC_OP_COPY_INVERTED_ANGLE" , 0x150C}, |
21198 | {"GL_LOGIC_OP_EQUIV_ANGLE" , 0x1509}, |
21199 | {"GL_LOGIC_OP_INVERT_ANGLE" , 0x150A}, |
21200 | {"GL_LOGIC_OP_MODE" , 0x0BF0}, |
21201 | {"GL_LOGIC_OP_NAND_ANGLE" , 0x150E}, |
21202 | {"GL_LOGIC_OP_NOOP_ANGLE" , 0x1505}, |
21203 | {"GL_LOGIC_OP_NOR_ANGLE" , 0x1508}, |
21204 | {"GL_LOGIC_OP_OR_ANGLE" , 0x1507}, |
21205 | {"GL_LOGIC_OP_OR_INVERTED_ANGLE" , 0x150D}, |
21206 | {"GL_LOGIC_OP_OR_REVERSE_ANGLE" , 0x150B}, |
21207 | {"GL_LOGIC_OP_SET_ANGLE" , 0x150F}, |
21208 | {"GL_LOGIC_OP_XOR_ANGLE" , 0x1506}, |
21209 | {"GL_LOSE_CONTEXT_ON_RESET" , 0x8252}, |
21210 | {"GL_LOSE_CONTEXT_ON_RESET_ARB" , 0x8252}, |
21211 | {"GL_LOSE_CONTEXT_ON_RESET_EXT" , 0x8252}, |
21212 | {"GL_LOSE_CONTEXT_ON_RESET_KHR" , 0x8252}, |
21213 | {"GL_LOWER_LEFT" , 0x8CA1}, |
21214 | {"GL_LOWER_LEFT_EXT" , 0x8CA1}, |
21215 | {"GL_LOW_FLOAT" , 0x8DF0}, |
21216 | {"GL_LOW_INT" , 0x8DF3}, |
21217 | {"GL_LO_BIAS_NV" , 0x8715}, |
21218 | {"GL_LO_SCALE_NV" , 0x870F}, |
21219 | {"GL_LUID_SIZE_EXT" , 0x0008}, |
21220 | {"GL_LUMINANCE" , 0x1909}, |
21221 | {"GL_LUMINANCE12" , 0x8041}, |
21222 | {"GL_LUMINANCE12_ALPHA12" , 0x8047}, |
21223 | {"GL_LUMINANCE12_ALPHA12_EXT" , 0x8047}, |
21224 | {"GL_LUMINANCE12_ALPHA4" , 0x8046}, |
21225 | {"GL_LUMINANCE12_ALPHA4_EXT" , 0x8046}, |
21226 | {"GL_LUMINANCE12_EXT" , 0x8041}, |
21227 | {"GL_LUMINANCE16" , 0x8042}, |
21228 | {"GL_LUMINANCE16F_ARB" , 0x881E}, |
21229 | {"GL_LUMINANCE16F_EXT" , 0x881E}, |
21230 | {"GL_LUMINANCE16I_EXT" , 0x8D8C}, |
21231 | {"GL_LUMINANCE16UI_EXT" , 0x8D7A}, |
21232 | {"GL_LUMINANCE16_ALPHA16" , 0x8048}, |
21233 | {"GL_LUMINANCE16_ALPHA16_EXT" , 0x8048}, |
21234 | {"GL_LUMINANCE16_ALPHA16_SNORM" , 0x901A}, |
21235 | {"GL_LUMINANCE16_EXT" , 0x8042}, |
21236 | {"GL_LUMINANCE16_SNORM" , 0x9019}, |
21237 | {"GL_LUMINANCE32F_ARB" , 0x8818}, |
21238 | {"GL_LUMINANCE32F_EXT" , 0x8818}, |
21239 | {"GL_LUMINANCE32I_EXT" , 0x8D86}, |
21240 | {"GL_LUMINANCE32UI_EXT" , 0x8D74}, |
21241 | {"GL_LUMINANCE4" , 0x803F}, |
21242 | {"GL_LUMINANCE4_ALPHA4" , 0x8043}, |
21243 | {"GL_LUMINANCE4_ALPHA4_EXT" , 0x8043}, |
21244 | {"GL_LUMINANCE4_ALPHA4_OES" , 0x8043}, |
21245 | {"GL_LUMINANCE4_EXT" , 0x803F}, |
21246 | {"GL_LUMINANCE6_ALPHA2" , 0x8044}, |
21247 | {"GL_LUMINANCE6_ALPHA2_EXT" , 0x8044}, |
21248 | {"GL_LUMINANCE8" , 0x8040}, |
21249 | {"GL_LUMINANCE8I_EXT" , 0x8D92}, |
21250 | {"GL_LUMINANCE8UI_EXT" , 0x8D80}, |
21251 | {"GL_LUMINANCE8_ALPHA8" , 0x8045}, |
21252 | {"GL_LUMINANCE8_ALPHA8_EXT" , 0x8045}, |
21253 | {"GL_LUMINANCE8_ALPHA8_OES" , 0x8045}, |
21254 | {"GL_LUMINANCE8_ALPHA8_SNORM" , 0x9016}, |
21255 | {"GL_LUMINANCE8_EXT" , 0x8040}, |
21256 | {"GL_LUMINANCE8_OES" , 0x8040}, |
21257 | {"GL_LUMINANCE8_SNORM" , 0x9015}, |
21258 | {"GL_LUMINANCE_ALPHA" , 0x190A}, |
21259 | {"GL_LUMINANCE_ALPHA16F_ARB" , 0x881F}, |
21260 | {"GL_LUMINANCE_ALPHA16F_EXT" , 0x881F}, |
21261 | {"GL_LUMINANCE_ALPHA16I_EXT" , 0x8D8D}, |
21262 | {"GL_LUMINANCE_ALPHA16UI_EXT" , 0x8D7B}, |
21263 | {"GL_LUMINANCE_ALPHA32F_ARB" , 0x8819}, |
21264 | {"GL_LUMINANCE_ALPHA32F_EXT" , 0x8819}, |
21265 | {"GL_LUMINANCE_ALPHA32I_EXT" , 0x8D87}, |
21266 | {"GL_LUMINANCE_ALPHA32UI_EXT" , 0x8D75}, |
21267 | {"GL_LUMINANCE_ALPHA8I_EXT" , 0x8D93}, |
21268 | {"GL_LUMINANCE_ALPHA8UI_EXT" , 0x8D81}, |
21269 | {"GL_LUMINANCE_ALPHA_FLOAT16_APPLE" , 0x881F}, |
21270 | {"GL_LUMINANCE_ALPHA_FLOAT16_ATI" , 0x881F}, |
21271 | {"GL_LUMINANCE_ALPHA_FLOAT32_APPLE" , 0x8819}, |
21272 | {"GL_LUMINANCE_ALPHA_FLOAT32_ATI" , 0x8819}, |
21273 | {"GL_LUMINANCE_ALPHA_INTEGER_EXT" , 0x8D9D}, |
21274 | {"GL_LUMINANCE_ALPHA_SNORM" , 0x9012}, |
21275 | {"GL_LUMINANCE_FLOAT16_APPLE" , 0x881E}, |
21276 | {"GL_LUMINANCE_FLOAT16_ATI" , 0x881E}, |
21277 | {"GL_LUMINANCE_FLOAT32_APPLE" , 0x8818}, |
21278 | {"GL_LUMINANCE_FLOAT32_ATI" , 0x8818}, |
21279 | {"GL_LUMINANCE_INTEGER_EXT" , 0x8D9C}, |
21280 | {"GL_LUMINANCE_SNORM" , 0x9011}, |
21281 | {"GL_MAD_ATI" , 0x8968}, |
21282 | {"GL_MAGNITUDE_BIAS_NV" , 0x8718}, |
21283 | {"GL_MAGNITUDE_SCALE_NV" , 0x8712}, |
21284 | {"GL_MAJOR_VERSION" , 0x821B}, |
21285 | {"GL_MALI_PROGRAM_BINARY_ARM" , 0x8F61}, |
21286 | {"GL_MALI_SHADER_BINARY_ARM" , 0x8F60}, |
21287 | {"GL_MANUAL_GENERATE_MIPMAP" , 0x8294}, |
21288 | {"GL_MAP1_BINORMAL_EXT" , 0x8446}, |
21289 | {"GL_MAP1_COLOR_4" , 0x0D90}, |
21290 | {"GL_MAP1_GRID_DOMAIN" , 0x0DD0}, |
21291 | {"GL_MAP1_GRID_SEGMENTS" , 0x0DD1}, |
21292 | {"GL_MAP1_INDEX" , 0x0D91}, |
21293 | {"GL_MAP1_NORMAL" , 0x0D92}, |
21294 | {"GL_MAP1_TANGENT_EXT" , 0x8444}, |
21295 | {"GL_MAP1_TEXTURE_COORD_1" , 0x0D93}, |
21296 | {"GL_MAP1_TEXTURE_COORD_2" , 0x0D94}, |
21297 | {"GL_MAP1_TEXTURE_COORD_3" , 0x0D95}, |
21298 | {"GL_MAP1_TEXTURE_COORD_4" , 0x0D96}, |
21299 | {"GL_MAP1_VERTEX_3" , 0x0D97}, |
21300 | {"GL_MAP1_VERTEX_4" , 0x0D98}, |
21301 | {"GL_MAP1_VERTEX_ATTRIB0_4_NV" , 0x8660}, |
21302 | {"GL_MAP1_VERTEX_ATTRIB10_4_NV" , 0x866A}, |
21303 | {"GL_MAP1_VERTEX_ATTRIB11_4_NV" , 0x866B}, |
21304 | {"GL_MAP1_VERTEX_ATTRIB12_4_NV" , 0x866C}, |
21305 | {"GL_MAP1_VERTEX_ATTRIB13_4_NV" , 0x866D}, |
21306 | {"GL_MAP1_VERTEX_ATTRIB14_4_NV" , 0x866E}, |
21307 | {"GL_MAP1_VERTEX_ATTRIB15_4_NV" , 0x866F}, |
21308 | {"GL_MAP1_VERTEX_ATTRIB1_4_NV" , 0x8661}, |
21309 | {"GL_MAP1_VERTEX_ATTRIB2_4_NV" , 0x8662}, |
21310 | {"GL_MAP1_VERTEX_ATTRIB3_4_NV" , 0x8663}, |
21311 | {"GL_MAP1_VERTEX_ATTRIB4_4_NV" , 0x8664}, |
21312 | {"GL_MAP1_VERTEX_ATTRIB5_4_NV" , 0x8665}, |
21313 | {"GL_MAP1_VERTEX_ATTRIB6_4_NV" , 0x8666}, |
21314 | {"GL_MAP1_VERTEX_ATTRIB7_4_NV" , 0x8667}, |
21315 | {"GL_MAP1_VERTEX_ATTRIB8_4_NV" , 0x8668}, |
21316 | {"GL_MAP1_VERTEX_ATTRIB9_4_NV" , 0x8669}, |
21317 | {"GL_MAP2_BINORMAL_EXT" , 0x8447}, |
21318 | {"GL_MAP2_COLOR_4" , 0x0DB0}, |
21319 | {"GL_MAP2_GRID_DOMAIN" , 0x0DD2}, |
21320 | {"GL_MAP2_GRID_SEGMENTS" , 0x0DD3}, |
21321 | {"GL_MAP2_INDEX" , 0x0DB1}, |
21322 | {"GL_MAP2_NORMAL" , 0x0DB2}, |
21323 | {"GL_MAP2_TANGENT_EXT" , 0x8445}, |
21324 | {"GL_MAP2_TEXTURE_COORD_1" , 0x0DB3}, |
21325 | {"GL_MAP2_TEXTURE_COORD_2" , 0x0DB4}, |
21326 | {"GL_MAP2_TEXTURE_COORD_3" , 0x0DB5}, |
21327 | {"GL_MAP2_TEXTURE_COORD_4" , 0x0DB6}, |
21328 | {"GL_MAP2_VERTEX_3" , 0x0DB7}, |
21329 | {"GL_MAP2_VERTEX_4" , 0x0DB8}, |
21330 | {"GL_MAP2_VERTEX_ATTRIB0_4_NV" , 0x8670}, |
21331 | {"GL_MAP2_VERTEX_ATTRIB10_4_NV" , 0x867A}, |
21332 | {"GL_MAP2_VERTEX_ATTRIB11_4_NV" , 0x867B}, |
21333 | {"GL_MAP2_VERTEX_ATTRIB12_4_NV" , 0x867C}, |
21334 | {"GL_MAP2_VERTEX_ATTRIB13_4_NV" , 0x867D}, |
21335 | {"GL_MAP2_VERTEX_ATTRIB14_4_NV" , 0x867E}, |
21336 | {"GL_MAP2_VERTEX_ATTRIB15_4_NV" , 0x867F}, |
21337 | {"GL_MAP2_VERTEX_ATTRIB1_4_NV" , 0x8671}, |
21338 | {"GL_MAP2_VERTEX_ATTRIB2_4_NV" , 0x8672}, |
21339 | {"GL_MAP2_VERTEX_ATTRIB3_4_NV" , 0x8673}, |
21340 | {"GL_MAP2_VERTEX_ATTRIB4_4_NV" , 0x8674}, |
21341 | {"GL_MAP2_VERTEX_ATTRIB5_4_NV" , 0x8675}, |
21342 | {"GL_MAP2_VERTEX_ATTRIB6_4_NV" , 0x8676}, |
21343 | {"GL_MAP2_VERTEX_ATTRIB7_4_NV" , 0x8677}, |
21344 | {"GL_MAP2_VERTEX_ATTRIB8_4_NV" , 0x8678}, |
21345 | {"GL_MAP2_VERTEX_ATTRIB9_4_NV" , 0x8679}, |
21346 | {"GL_MAP_ATTRIB_U_ORDER_NV" , 0x86C3}, |
21347 | {"GL_MAP_ATTRIB_V_ORDER_NV" , 0x86C4}, |
21348 | {"GL_MAP_COHERENT_BIT" , 0x0080}, |
21349 | {"GL_MAP_COHERENT_BIT_EXT" , 0x0080}, |
21350 | {"GL_MAP_COLOR" , 0x0D10}, |
21351 | {"GL_MAP_FLUSH_EXPLICIT_BIT" , 0x0010}, |
21352 | {"GL_MAP_FLUSH_EXPLICIT_BIT_EXT" , 0x0010}, |
21353 | {"GL_MAP_INVALIDATE_BUFFER_BIT" , 0x0008}, |
21354 | {"GL_MAP_INVALIDATE_BUFFER_BIT_EXT" , 0x0008}, |
21355 | {"GL_MAP_INVALIDATE_RANGE_BIT" , 0x0004}, |
21356 | {"GL_MAP_INVALIDATE_RANGE_BIT_EXT" , 0x0004}, |
21357 | {"GL_MAP_PERSISTENT_BIT" , 0x0040}, |
21358 | {"GL_MAP_PERSISTENT_BIT_EXT" , 0x0040}, |
21359 | {"GL_MAP_READ_BIT" , 0x0001}, |
21360 | {"GL_MAP_READ_BIT_EXT" , 0x0001}, |
21361 | {"GL_MAP_STENCIL" , 0x0D11}, |
21362 | {"GL_MAP_TESSELLATION_NV" , 0x86C2}, |
21363 | {"GL_MAP_UNSYNCHRONIZED_BIT" , 0x0020}, |
21364 | {"GL_MAP_UNSYNCHRONIZED_BIT_EXT" , 0x0020}, |
21365 | {"GL_MAP_WRITE_BIT" , 0x0002}, |
21366 | {"GL_MAP_WRITE_BIT_EXT" , 0x0002}, |
21367 | {"GL_MATERIAL_SIDE_HINT_PGI" , 0x1A22C}, |
21368 | {"GL_MATRIX0_ARB" , 0x88C0}, |
21369 | {"GL_MATRIX0_NV" , 0x8630}, |
21370 | {"GL_MATRIX10_ARB" , 0x88CA}, |
21371 | {"GL_MATRIX11_ARB" , 0x88CB}, |
21372 | {"GL_MATRIX12_ARB" , 0x88CC}, |
21373 | {"GL_MATRIX13_ARB" , 0x88CD}, |
21374 | {"GL_MATRIX14_ARB" , 0x88CE}, |
21375 | {"GL_MATRIX15_ARB" , 0x88CF}, |
21376 | {"GL_MATRIX16_ARB" , 0x88D0}, |
21377 | {"GL_MATRIX17_ARB" , 0x88D1}, |
21378 | {"GL_MATRIX18_ARB" , 0x88D2}, |
21379 | {"GL_MATRIX19_ARB" , 0x88D3}, |
21380 | {"GL_MATRIX1_ARB" , 0x88C1}, |
21381 | {"GL_MATRIX1_NV" , 0x8631}, |
21382 | {"GL_MATRIX20_ARB" , 0x88D4}, |
21383 | {"GL_MATRIX21_ARB" , 0x88D5}, |
21384 | {"GL_MATRIX22_ARB" , 0x88D6}, |
21385 | {"GL_MATRIX23_ARB" , 0x88D7}, |
21386 | {"GL_MATRIX24_ARB" , 0x88D8}, |
21387 | {"GL_MATRIX25_ARB" , 0x88D9}, |
21388 | {"GL_MATRIX26_ARB" , 0x88DA}, |
21389 | {"GL_MATRIX27_ARB" , 0x88DB}, |
21390 | {"GL_MATRIX28_ARB" , 0x88DC}, |
21391 | {"GL_MATRIX29_ARB" , 0x88DD}, |
21392 | {"GL_MATRIX2_ARB" , 0x88C2}, |
21393 | {"GL_MATRIX2_NV" , 0x8632}, |
21394 | {"GL_MATRIX30_ARB" , 0x88DE}, |
21395 | {"GL_MATRIX31_ARB" , 0x88DF}, |
21396 | {"GL_MATRIX3_ARB" , 0x88C3}, |
21397 | {"GL_MATRIX3_NV" , 0x8633}, |
21398 | {"GL_MATRIX4_ARB" , 0x88C4}, |
21399 | {"GL_MATRIX4_NV" , 0x8634}, |
21400 | {"GL_MATRIX5_ARB" , 0x88C5}, |
21401 | {"GL_MATRIX5_NV" , 0x8635}, |
21402 | {"GL_MATRIX6_ARB" , 0x88C6}, |
21403 | {"GL_MATRIX6_NV" , 0x8636}, |
21404 | {"GL_MATRIX7_ARB" , 0x88C7}, |
21405 | {"GL_MATRIX7_NV" , 0x8637}, |
21406 | {"GL_MATRIX8_ARB" , 0x88C8}, |
21407 | {"GL_MATRIX9_ARB" , 0x88C9}, |
21408 | {"GL_MATRIX_EXT" , 0x87C0}, |
21409 | {"GL_MATRIX_INDEX_ARRAY_ARB" , 0x8844}, |
21410 | {"GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" , 0x8B9E}, |
21411 | {"GL_MATRIX_INDEX_ARRAY_OES" , 0x8844}, |
21412 | {"GL_MATRIX_INDEX_ARRAY_POINTER_ARB" , 0x8849}, |
21413 | {"GL_MATRIX_INDEX_ARRAY_POINTER_OES" , 0x8849}, |
21414 | {"GL_MATRIX_INDEX_ARRAY_SIZE_ARB" , 0x8846}, |
21415 | {"GL_MATRIX_INDEX_ARRAY_SIZE_OES" , 0x8846}, |
21416 | {"GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" , 0x8848}, |
21417 | {"GL_MATRIX_INDEX_ARRAY_STRIDE_OES" , 0x8848}, |
21418 | {"GL_MATRIX_INDEX_ARRAY_TYPE_ARB" , 0x8847}, |
21419 | {"GL_MATRIX_INDEX_ARRAY_TYPE_OES" , 0x8847}, |
21420 | {"GL_MATRIX_MODE" , 0x0BA0}, |
21421 | {"GL_MATRIX_PALETTE_ARB" , 0x8840}, |
21422 | {"GL_MATRIX_PALETTE_OES" , 0x8840}, |
21423 | {"GL_MATRIX_STRIDE" , 0x92FF}, |
21424 | {"GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI" , 0x200000}, |
21425 | {"GL_MAT_AMBIENT_BIT_PGI" , 0x100000}, |
21426 | {"GL_MAT_COLOR_INDEXES_BIT_PGI" , 0x1000000}, |
21427 | {"GL_MAT_DIFFUSE_BIT_PGI" , 0x400000}, |
21428 | {"GL_MAT_EMISSION_BIT_PGI" , 0x800000}, |
21429 | {"GL_MAT_SHININESS_BIT_PGI" , 0x2000000}, |
21430 | {"GL_MAT_SPECULAR_BIT_PGI" , 0x4000000}, |
21431 | {"GL_MAX" , 0x8008}, |
21432 | {"GL_MAX_3D_TEXTURE_SIZE" , 0x8073}, |
21433 | {"GL_MAX_3D_TEXTURE_SIZE_EXT" , 0x8073}, |
21434 | {"GL_MAX_3D_TEXTURE_SIZE_OES" , 0x8073}, |
21435 | {"GL_MAX_4D_TEXTURE_SIZE_SGIS" , 0x8138}, |
21436 | {"GL_MAX_ACTIVE_LIGHTS_SGIX" , 0x8405}, |
21437 | {"GL_MAX_ARRAY_TEXTURE_LAYERS" , 0x88FF}, |
21438 | {"GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" , 0x88FF}, |
21439 | {"GL_MAX_ASYNC_DRAW_PIXELS_SGIX" , 0x8360}, |
21440 | {"GL_MAX_ASYNC_HISTOGRAM_SGIX" , 0x832D}, |
21441 | {"GL_MAX_ASYNC_READ_PIXELS_SGIX" , 0x8361}, |
21442 | {"GL_MAX_ASYNC_TEX_IMAGE_SGIX" , 0x835F}, |
21443 | {"GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS" , 0x92DC}, |
21444 | {"GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE" , 0x92D8}, |
21445 | {"GL_MAX_ATTRIB_STACK_DEPTH" , 0x0D35}, |
21446 | {"GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" , 0x8DED}, |
21447 | {"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" , 0x0D3B}, |
21448 | {"GL_MAX_CLIPMAP_DEPTH_SGIX" , 0x8177}, |
21449 | {"GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX" , 0x8178}, |
21450 | {"GL_MAX_CLIP_DISTANCES" , 0x0D32}, |
21451 | {"GL_MAX_CLIP_DISTANCES_ANGLE" , 0x0D32}, |
21452 | {"GL_MAX_CLIP_DISTANCES_APPLE" , 0x0D32}, |
21453 | {"GL_MAX_CLIP_DISTANCES_EXT" , 0x0D32}, |
21454 | {"GL_MAX_CLIP_PLANES" , 0x0D32}, |
21455 | {"GL_MAX_CLIP_PLANES_IMG" , 0x0D32}, |
21456 | {"GL_MAX_COARSE_FRAGMENT_SAMPLES_NV" , 0x955F}, |
21457 | {"GL_MAX_COLOR_ATTACHMENTS" , 0x8CDF}, |
21458 | {"GL_MAX_COLOR_ATTACHMENTS_EXT" , 0x8CDF}, |
21459 | {"GL_MAX_COLOR_ATTACHMENTS_NV" , 0x8CDF}, |
21460 | {"GL_MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE" , 0x96E1}, |
21461 | {"GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD" , 0x91B3}, |
21462 | {"GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD" , 0x91B4}, |
21463 | {"GL_MAX_COLOR_MATRIX_STACK_DEPTH" , 0x80B3}, |
21464 | {"GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI" , 0x80B3}, |
21465 | {"GL_MAX_COLOR_TEXTURE_SAMPLES" , 0x910E}, |
21466 | {"GL_MAX_COMBINED_ATOMIC_COUNTERS" , 0x92D7}, |
21467 | {"GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS" , 0x92D1}, |
21468 | {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES" , 0x82FA}, |
21469 | {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_ANGLE" , 0x82FA}, |
21470 | {"GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" , 0x82FA}, |
21471 | {"GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" , 0x8266}, |
21472 | {"GL_MAX_COMBINED_DIMENSIONS" , 0x8282}, |
21473 | {"GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE" , 0x96E2}, |
21474 | {"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" , 0x8A33}, |
21475 | {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" , 0x8A32}, |
21476 | {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT" , 0x8A32}, |
21477 | {"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES" , 0x8A32}, |
21478 | {"GL_MAX_COMBINED_IMAGE_UNIFORMS" , 0x90CF}, |
21479 | {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS" , 0x8F39}, |
21480 | {"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT" , 0x8F39}, |
21481 | {"GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV" , 0x8E67}, |
21482 | {"GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" , 0x8F39}, |
21483 | {"GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS" , 0x90DC}, |
21484 | {"GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV" , 0x8E6F}, |
21485 | {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS" , 0x8E1E}, |
21486 | {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT" , 0x8E1E}, |
21487 | {"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES" , 0x8E1E}, |
21488 | {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS" , 0x8E1F}, |
21489 | {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT" , 0x8E1F}, |
21490 | {"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES" , 0x8E1F}, |
21491 | {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" , 0x8B4D}, |
21492 | {"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" , 0x8B4D}, |
21493 | {"GL_MAX_COMBINED_UNIFORM_BLOCKS" , 0x8A2E}, |
21494 | {"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" , 0x8A31}, |
21495 | {"GL_MAX_COMPUTE_ATOMIC_COUNTERS" , 0x8265}, |
21496 | {"GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" , 0x8264}, |
21497 | {"GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" , 0x90EB}, |
21498 | {"GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" , 0x91BF}, |
21499 | {"GL_MAX_COMPUTE_IMAGE_UNIFORMS" , 0x91BD}, |
21500 | {"GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS" , 0x90DB}, |
21501 | {"GL_MAX_COMPUTE_SHARED_MEMORY_SIZE" , 0x8262}, |
21502 | {"GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS" , 0x91BC}, |
21503 | {"GL_MAX_COMPUTE_UNIFORM_BLOCKS" , 0x91BB}, |
21504 | {"GL_MAX_COMPUTE_UNIFORM_COMPONENTS" , 0x8263}, |
21505 | {"GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB" , 0x9344}, |
21506 | {"GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB" , 0x9345}, |
21507 | {"GL_MAX_COMPUTE_WORK_GROUP_COUNT" , 0x91BE}, |
21508 | {"GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS" , 0x90EB}, |
21509 | {"GL_MAX_COMPUTE_WORK_GROUP_SIZE" , 0x91BF}, |
21510 | {"GL_MAX_CONVOLUTION_HEIGHT" , 0x801B}, |
21511 | {"GL_MAX_CONVOLUTION_HEIGHT_EXT" , 0x801B}, |
21512 | {"GL_MAX_CONVOLUTION_WIDTH" , 0x801A}, |
21513 | {"GL_MAX_CONVOLUTION_WIDTH_EXT" , 0x801A}, |
21514 | {"GL_MAX_CUBE_MAP_TEXTURE_SIZE" , 0x851C}, |
21515 | {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" , 0x851C}, |
21516 | {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT" , 0x851C}, |
21517 | {"GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES" , 0x851C}, |
21518 | {"GL_MAX_CULL_DISTANCES" , 0x82F9}, |
21519 | {"GL_MAX_CULL_DISTANCES_ANGLE" , 0x82F9}, |
21520 | {"GL_MAX_CULL_DISTANCES_EXT" , 0x82F9}, |
21521 | {"GL_MAX_DEBUG_GROUP_STACK_DEPTH" , 0x826C}, |
21522 | {"GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR" , 0x826C}, |
21523 | {"GL_MAX_DEBUG_LOGGED_MESSAGES" , 0x9144}, |
21524 | {"GL_MAX_DEBUG_LOGGED_MESSAGES_AMD" , 0x9144}, |
21525 | {"GL_MAX_DEBUG_LOGGED_MESSAGES_ARB" , 0x9144}, |
21526 | {"GL_MAX_DEBUG_LOGGED_MESSAGES_KHR" , 0x9144}, |
21527 | {"GL_MAX_DEBUG_MESSAGE_LENGTH" , 0x9143}, |
21528 | {"GL_MAX_DEBUG_MESSAGE_LENGTH_AMD" , 0x9143}, |
21529 | {"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB" , 0x9143}, |
21530 | {"GL_MAX_DEBUG_MESSAGE_LENGTH_KHR" , 0x9143}, |
21531 | {"GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV" , 0x90D1}, |
21532 | {"GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV" , 0x90D0}, |
21533 | {"GL_MAX_DEFORMATION_ORDER_SGIX" , 0x8197}, |
21534 | {"GL_MAX_DEPTH" , 0x8280}, |
21535 | {"GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD" , 0x91B5}, |
21536 | {"GL_MAX_DEPTH_TEXTURE_SAMPLES" , 0x910F}, |
21537 | {"GL_MAX_DETACHED_BUFFERS_NV" , 0x95AD}, |
21538 | {"GL_MAX_DETACHED_TEXTURES_NV" , 0x95AC}, |
21539 | {"GL_MAX_DRAW_BUFFERS" , 0x8824}, |
21540 | {"GL_MAX_DRAW_BUFFERS_ARB" , 0x8824}, |
21541 | {"GL_MAX_DRAW_BUFFERS_ATI" , 0x8824}, |
21542 | {"GL_MAX_DRAW_BUFFERS_EXT" , 0x8824}, |
21543 | {"GL_MAX_DRAW_BUFFERS_NV" , 0x8824}, |
21544 | {"GL_MAX_DRAW_MESH_TASKS_COUNT_NV" , 0x953D}, |
21545 | {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" , 0x88FC}, |
21546 | {"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT" , 0x88FC}, |
21547 | {"GL_MAX_ELEMENTS_INDICES" , 0x80E9}, |
21548 | {"GL_MAX_ELEMENTS_INDICES_EXT" , 0x80E9}, |
21549 | {"GL_MAX_ELEMENTS_VERTICES" , 0x80E8}, |
21550 | {"GL_MAX_ELEMENTS_VERTICES_EXT" , 0x80E8}, |
21551 | {"GL_MAX_ELEMENT_INDEX" , 0x8D6B}, |
21552 | {"GL_MAX_EVAL_ORDER" , 0x0D30}, |
21553 | {"GL_MAX_EXT" , 0x8008}, |
21554 | {"GL_MAX_FOG_FUNC_POINTS_SGIS" , 0x812C}, |
21555 | {"GL_MAX_FRAGMENT_ATOMIC_COUNTERS" , 0x92D6}, |
21556 | {"GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS" , 0x92D0}, |
21557 | {"GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" , 0x8DE3}, |
21558 | {"GL_MAX_FRAGMENT_IMAGE_UNIFORMS" , 0x90CE}, |
21559 | {"GL_MAX_FRAGMENT_INPUT_COMPONENTS" , 0x9125}, |
21560 | {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET" , 0x8E5C}, |
21561 | {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV" , 0x8E5C}, |
21562 | {"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES" , 0x8E5C}, |
21563 | {"GL_MAX_FRAGMENT_LIGHTS_SGIX" , 0x8404}, |
21564 | {"GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" , 0x8868}, |
21565 | {"GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS" , 0x90DA}, |
21566 | {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT" , 0x96DC}, |
21567 | {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT" , 0x96DB}, |
21568 | {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT" , 0x96DA}, |
21569 | {"GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT" , 0x96D8}, |
21570 | {"GL_MAX_FRAGMENT_UNIFORM_BLOCKS" , 0x8A2D}, |
21571 | {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" , 0x8B49}, |
21572 | {"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" , 0x8B49}, |
21573 | {"GL_MAX_FRAGMENT_UNIFORM_VECTORS" , 0x8DFD}, |
21574 | {"GL_MAX_FRAMEBUFFER_HEIGHT" , 0x9316}, |
21575 | {"GL_MAX_FRAMEBUFFER_LAYERS" , 0x9317}, |
21576 | {"GL_MAX_FRAMEBUFFER_LAYERS_EXT" , 0x9317}, |
21577 | {"GL_MAX_FRAMEBUFFER_LAYERS_OES" , 0x9317}, |
21578 | {"GL_MAX_FRAMEBUFFER_SAMPLES" , 0x9318}, |
21579 | {"GL_MAX_FRAMEBUFFER_WIDTH" , 0x9315}, |
21580 | {"GL_MAX_FRAMEZOOM_FACTOR_SGIX" , 0x818D}, |
21581 | {"GL_MAX_GENERAL_COMBINERS_NV" , 0x854D}, |
21582 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS" , 0x92D5}, |
21583 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT" , 0x92D5}, |
21584 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES" , 0x92D5}, |
21585 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS" , 0x92CF}, |
21586 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT" , 0x92CF}, |
21587 | {"GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES" , 0x92CF}, |
21588 | {"GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" , 0x8DE4}, |
21589 | {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS" , 0x90CD}, |
21590 | {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT" , 0x90CD}, |
21591 | {"GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES" , 0x90CD}, |
21592 | {"GL_MAX_GEOMETRY_INPUT_COMPONENTS" , 0x9123}, |
21593 | {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT" , 0x9123}, |
21594 | {"GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES" , 0x9123}, |
21595 | {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" , 0x9124}, |
21596 | {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT" , 0x9124}, |
21597 | {"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES" , 0x9124}, |
21598 | {"GL_MAX_GEOMETRY_OUTPUT_VERTICES" , 0x8DE0}, |
21599 | {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB" , 0x8DE0}, |
21600 | {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" , 0x8DE0}, |
21601 | {"GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES" , 0x8DE0}, |
21602 | {"GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV" , 0x8E5A}, |
21603 | {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS" , 0x8E5A}, |
21604 | {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT" , 0x8E5A}, |
21605 | {"GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES" , 0x8E5A}, |
21606 | {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS" , 0x90D7}, |
21607 | {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT" , 0x90D7}, |
21608 | {"GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES" , 0x90D7}, |
21609 | {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" , 0x8C29}, |
21610 | {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" , 0x8C29}, |
21611 | {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" , 0x8C29}, |
21612 | {"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES" , 0x8C29}, |
21613 | {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" , 0x8DE1}, |
21614 | {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" , 0x8DE1}, |
21615 | {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" , 0x8DE1}, |
21616 | {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES" , 0x8DE1}, |
21617 | {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS" , 0x8A2C}, |
21618 | {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT" , 0x8A2C}, |
21619 | {"GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES" , 0x8A2C}, |
21620 | {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" , 0x8DDF}, |
21621 | {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" , 0x8DDF}, |
21622 | {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" , 0x8DDF}, |
21623 | {"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES" , 0x8DDF}, |
21624 | {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" , 0x8DDD}, |
21625 | {"GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" , 0x8DDD}, |
21626 | {"GL_MAX_HEIGHT" , 0x827F}, |
21627 | {"GL_MAX_IMAGE_SAMPLES" , 0x906D}, |
21628 | {"GL_MAX_IMAGE_SAMPLES_EXT" , 0x906D}, |
21629 | {"GL_MAX_IMAGE_UNITS" , 0x8F38}, |
21630 | {"GL_MAX_IMAGE_UNITS_EXT" , 0x8F38}, |
21631 | {"GL_MAX_INTEGER_SAMPLES" , 0x9110}, |
21632 | {"GL_MAX_LABEL_LENGTH" , 0x82E8}, |
21633 | {"GL_MAX_LABEL_LENGTH_KHR" , 0x82E8}, |
21634 | {"GL_MAX_LAYERS" , 0x8281}, |
21635 | {"GL_MAX_LGPU_GPUS_NVX" , 0x92BA}, |
21636 | {"GL_MAX_LIGHTS" , 0x0D31}, |
21637 | {"GL_MAX_LIST_NESTING" , 0x0B31}, |
21638 | {"GL_MAX_MAP_TESSELLATION_NV" , 0x86D6}, |
21639 | {"GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" , 0x8841}, |
21640 | {"GL_MAX_MESH_ATOMIC_COUNTERS_NV" , 0x8E65}, |
21641 | {"GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV" , 0x8E64}, |
21642 | {"GL_MAX_MESH_IMAGE_UNIFORMS_NV" , 0x8E62}, |
21643 | {"GL_MAX_MESH_OUTPUT_PRIMITIVES_NV" , 0x9539}, |
21644 | {"GL_MAX_MESH_OUTPUT_VERTICES_NV" , 0x9538}, |
21645 | {"GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV" , 0x8E66}, |
21646 | {"GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV" , 0x8E61}, |
21647 | {"GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV" , 0x9536}, |
21648 | {"GL_MAX_MESH_UNIFORM_BLOCKS_NV" , 0x8E60}, |
21649 | {"GL_MAX_MESH_UNIFORM_COMPONENTS_NV" , 0x8E63}, |
21650 | {"GL_MAX_MESH_VIEWS_NV" , 0x9557}, |
21651 | {"GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV" , 0x95A2}, |
21652 | {"GL_MAX_MESH_WORK_GROUP_SIZE_NV" , 0x953B}, |
21653 | {"GL_MAX_MODELVIEW_STACK_DEPTH" , 0x0D36}, |
21654 | {"GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV" , 0x8E11}, |
21655 | {"GL_MAX_MULTIVIEW_BUFFERS_EXT" , 0x90F2}, |
21656 | {"GL_MAX_NAME_LENGTH" , 0x92F6}, |
21657 | {"GL_MAX_NAME_STACK_DEPTH" , 0x0D37}, |
21658 | {"GL_MAX_NUM_ACTIVE_VARIABLES" , 0x92F7}, |
21659 | {"GL_MAX_NUM_COMPATIBLE_SUBROUTINES" , 0x92F8}, |
21660 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" , 0x87CA}, |
21661 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" , 0x87CD}, |
21662 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" , 0x87CE}, |
21663 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" , 0x87CC}, |
21664 | {"GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" , 0x87CB}, |
21665 | {"GL_MAX_PALETTE_MATRICES_ARB" , 0x8842}, |
21666 | {"GL_MAX_PALETTE_MATRICES_OES" , 0x8842}, |
21667 | {"GL_MAX_PATCH_VERTICES" , 0x8E7D}, |
21668 | {"GL_MAX_PATCH_VERTICES_EXT" , 0x8E7D}, |
21669 | {"GL_MAX_PATCH_VERTICES_OES" , 0x8E7D}, |
21670 | {"GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE" , 0x96E0}, |
21671 | {"GL_MAX_PIXEL_MAP_TABLE" , 0x0D34}, |
21672 | {"GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" , 0x8337}, |
21673 | {"GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI" , 0x87F1}, |
21674 | {"GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" , 0x88B1}, |
21675 | {"GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" , 0x880B}, |
21676 | {"GL_MAX_PROGRAM_ATTRIBS_ARB" , 0x88AD}, |
21677 | {"GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV" , 0x8908}, |
21678 | {"GL_MAX_PROGRAM_CALL_DEPTH_NV" , 0x88F5}, |
21679 | {"GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" , 0x88B5}, |
21680 | {"GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" , 0x88F4}, |
21681 | {"GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV" , 0x8DA5}, |
21682 | {"GL_MAX_PROGRAM_GENERIC_RESULTS_NV" , 0x8DA6}, |
21683 | {"GL_MAX_PROGRAM_IF_DEPTH_NV" , 0x88F6}, |
21684 | {"GL_MAX_PROGRAM_INSTRUCTIONS_ARB" , 0x88A1}, |
21685 | {"GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" , 0x88B4}, |
21686 | {"GL_MAX_PROGRAM_LOOP_COUNT_NV" , 0x88F8}, |
21687 | {"GL_MAX_PROGRAM_LOOP_DEPTH_NV" , 0x88F7}, |
21688 | {"GL_MAX_PROGRAM_MATRICES_ARB" , 0x862F}, |
21689 | {"GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" , 0x862E}, |
21690 | {"GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" , 0x88B3}, |
21691 | {"GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" , 0x880E}, |
21692 | {"GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" , 0x88AF}, |
21693 | {"GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" , 0x88A3}, |
21694 | {"GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" , 0x88AB}, |
21695 | {"GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" , 0x88A7}, |
21696 | {"GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" , 0x8810}, |
21697 | {"GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" , 0x880F}, |
21698 | {"GL_MAX_PROGRAM_OUTPUT_VERTICES_NV" , 0x8C27}, |
21699 | {"GL_MAX_PROGRAM_PARAMETERS_ARB" , 0x88A9}, |
21700 | {"GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV" , 0x8DA0}, |
21701 | {"GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV" , 0x8DA1}, |
21702 | {"GL_MAX_PROGRAM_PATCH_ATTRIBS_NV" , 0x86D8}, |
21703 | {"GL_MAX_PROGRAM_RESULT_COMPONENTS_NV" , 0x8909}, |
21704 | {"GL_MAX_PROGRAM_SUBROUTINE_NUM_NV" , 0x8F45}, |
21705 | {"GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV" , 0x8F44}, |
21706 | {"GL_MAX_PROGRAM_TEMPORARIES_ARB" , 0x88A5}, |
21707 | {"GL_MAX_PROGRAM_TEXEL_OFFSET" , 0x8905}, |
21708 | {"GL_MAX_PROGRAM_TEXEL_OFFSET_EXT" , 0x8905}, |
21709 | {"GL_MAX_PROGRAM_TEXEL_OFFSET_NV" , 0x8905}, |
21710 | {"GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB" , 0x8F9F}, |
21711 | {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET" , 0x8E5F}, |
21712 | {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" , 0x8E5F}, |
21713 | {"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV" , 0x8E5F}, |
21714 | {"GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" , 0x880D}, |
21715 | {"GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" , 0x880C}, |
21716 | {"GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV" , 0x8C28}, |
21717 | {"GL_MAX_PROJECTION_STACK_DEPTH" , 0x0D38}, |
21718 | {"GL_MAX_RASTER_SAMPLES_EXT" , 0x9329}, |
21719 | {"GL_MAX_RATIONAL_EVAL_ORDER_NV" , 0x86D7}, |
21720 | {"GL_MAX_RECTANGLE_TEXTURE_SIZE" , 0x84F8}, |
21721 | {"GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB" , 0x84F8}, |
21722 | {"GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" , 0x84F8}, |
21723 | {"GL_MAX_RENDERBUFFER_SIZE" , 0x84E8}, |
21724 | {"GL_MAX_RENDERBUFFER_SIZE_EXT" , 0x84E8}, |
21725 | {"GL_MAX_RENDERBUFFER_SIZE_OES" , 0x84E8}, |
21726 | {"GL_MAX_SAMPLES" , 0x8D57}, |
21727 | {"GL_MAX_SAMPLES_ANGLE" , 0x8D57}, |
21728 | {"GL_MAX_SAMPLES_APPLE" , 0x8D57}, |
21729 | {"GL_MAX_SAMPLES_EXT" , 0x8D57}, |
21730 | {"GL_MAX_SAMPLES_IMG" , 0x9135}, |
21731 | {"GL_MAX_SAMPLES_NV" , 0x8D57}, |
21732 | {"GL_MAX_SAMPLE_MASK_WORDS" , 0x8E59}, |
21733 | {"GL_MAX_SAMPLE_MASK_WORDS_NV" , 0x8E59}, |
21734 | {"GL_MAX_SERVER_WAIT_TIMEOUT" , 0x9111}, |
21735 | {"GL_MAX_SERVER_WAIT_TIMEOUT_APPLE" , 0x9111}, |
21736 | {"GL_MAX_SHADER_BUFFER_ADDRESS_NV" , 0x8F35}, |
21737 | {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT" , 0x9650}, |
21738 | {"GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT" , 0x9651}, |
21739 | {"GL_MAX_SHADER_COMPILER_THREADS_ARB" , 0x91B0}, |
21740 | {"GL_MAX_SHADER_COMPILER_THREADS_KHR" , 0x91B0}, |
21741 | {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT" , 0x8F63}, |
21742 | {"GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT" , 0x8F67}, |
21743 | {"GL_MAX_SHADER_STORAGE_BLOCK_SIZE" , 0x90DE}, |
21744 | {"GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS" , 0x90DD}, |
21745 | {"GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM" , 0x8FA1}, |
21746 | {"GL_MAX_SHININESS_NV" , 0x8504}, |
21747 | {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD" , 0x9199}, |
21748 | {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB" , 0x9199}, |
21749 | {"GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT" , 0x9199}, |
21750 | {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" , 0x919A}, |
21751 | {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB" , 0x919A}, |
21752 | {"GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT" , 0x919A}, |
21753 | {"GL_MAX_SPARSE_TEXTURE_SIZE_AMD" , 0x9198}, |
21754 | {"GL_MAX_SPARSE_TEXTURE_SIZE_ARB" , 0x9198}, |
21755 | {"GL_MAX_SPARSE_TEXTURE_SIZE_EXT" , 0x9198}, |
21756 | {"GL_MAX_SPOT_EXPONENT_NV" , 0x8505}, |
21757 | {"GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV" , 0x9349}, |
21758 | {"GL_MAX_SUBROUTINES" , 0x8DE7}, |
21759 | {"GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" , 0x8DE8}, |
21760 | {"GL_MAX_TASK_ATOMIC_COUNTERS_NV" , 0x8E6D}, |
21761 | {"GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV" , 0x8E6C}, |
21762 | {"GL_MAX_TASK_IMAGE_UNIFORMS_NV" , 0x8E6A}, |
21763 | {"GL_MAX_TASK_OUTPUT_COUNT_NV" , 0x953A}, |
21764 | {"GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV" , 0x8E6E}, |
21765 | {"GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV" , 0x8E69}, |
21766 | {"GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV" , 0x9537}, |
21767 | {"GL_MAX_TASK_UNIFORM_BLOCKS_NV" , 0x8E68}, |
21768 | {"GL_MAX_TASK_UNIFORM_COMPONENTS_NV" , 0x8E6B}, |
21769 | {"GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV" , 0x95A3}, |
21770 | {"GL_MAX_TASK_WORK_GROUP_SIZE_NV" , 0x953C}, |
21771 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS" , 0x92D3}, |
21772 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT" , 0x92D3}, |
21773 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES" , 0x92D3}, |
21774 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS" , 0x92CD}, |
21775 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT" , 0x92CD}, |
21776 | {"GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES" , 0x92CD}, |
21777 | {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS" , 0x90CB}, |
21778 | {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT" , 0x90CB}, |
21779 | {"GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES" , 0x90CB}, |
21780 | {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS" , 0x886C}, |
21781 | {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT" , 0x886C}, |
21782 | {"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES" , 0x886C}, |
21783 | {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS" , 0x8E83}, |
21784 | {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT" , 0x8E83}, |
21785 | {"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES" , 0x8E83}, |
21786 | {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS" , 0x90D8}, |
21787 | {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT" , 0x90D8}, |
21788 | {"GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES" , 0x90D8}, |
21789 | {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS" , 0x8E81}, |
21790 | {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT" , 0x8E81}, |
21791 | {"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES" , 0x8E81}, |
21792 | {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS" , 0x8E85}, |
21793 | {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT" , 0x8E85}, |
21794 | {"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES" , 0x8E85}, |
21795 | {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS" , 0x8E89}, |
21796 | {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT" , 0x8E89}, |
21797 | {"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES" , 0x8E89}, |
21798 | {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS" , 0x8E7F}, |
21799 | {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT" , 0x8E7F}, |
21800 | {"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES" , 0x8E7F}, |
21801 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS" , 0x92D4}, |
21802 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT" , 0x92D4}, |
21803 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES" , 0x92D4}, |
21804 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS" , 0x92CE}, |
21805 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT" , 0x92CE}, |
21806 | {"GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES" , 0x92CE}, |
21807 | {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS" , 0x90CC}, |
21808 | {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT" , 0x90CC}, |
21809 | {"GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES" , 0x90CC}, |
21810 | {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS" , 0x886D}, |
21811 | {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT" , 0x886D}, |
21812 | {"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES" , 0x886D}, |
21813 | {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS" , 0x8E86}, |
21814 | {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT" , 0x8E86}, |
21815 | {"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES" , 0x8E86}, |
21816 | {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" , 0x90D9}, |
21817 | {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT" , 0x90D9}, |
21818 | {"GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES" , 0x90D9}, |
21819 | {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS" , 0x8E82}, |
21820 | {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT" , 0x8E82}, |
21821 | {"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES" , 0x8E82}, |
21822 | {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS" , 0x8E8A}, |
21823 | {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT" , 0x8E8A}, |
21824 | {"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES" , 0x8E8A}, |
21825 | {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS" , 0x8E80}, |
21826 | {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT" , 0x8E80}, |
21827 | {"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES" , 0x8E80}, |
21828 | {"GL_MAX_TESS_GEN_LEVEL" , 0x8E7E}, |
21829 | {"GL_MAX_TESS_GEN_LEVEL_EXT" , 0x8E7E}, |
21830 | {"GL_MAX_TESS_GEN_LEVEL_OES" , 0x8E7E}, |
21831 | {"GL_MAX_TESS_PATCH_COMPONENTS" , 0x8E84}, |
21832 | {"GL_MAX_TESS_PATCH_COMPONENTS_EXT" , 0x8E84}, |
21833 | {"GL_MAX_TESS_PATCH_COMPONENTS_OES" , 0x8E84}, |
21834 | {"GL_MAX_TEXTURE_BUFFER_SIZE" , 0x8C2B}, |
21835 | {"GL_MAX_TEXTURE_BUFFER_SIZE_ARB" , 0x8C2B}, |
21836 | {"GL_MAX_TEXTURE_BUFFER_SIZE_EXT" , 0x8C2B}, |
21837 | {"GL_MAX_TEXTURE_BUFFER_SIZE_OES" , 0x8C2B}, |
21838 | {"GL_MAX_TEXTURE_COORDS" , 0x8871}, |
21839 | {"GL_MAX_TEXTURE_COORDS_ARB" , 0x8871}, |
21840 | {"GL_MAX_TEXTURE_COORDS_NV" , 0x8871}, |
21841 | {"GL_MAX_TEXTURE_IMAGE_UNITS" , 0x8872}, |
21842 | {"GL_MAX_TEXTURE_IMAGE_UNITS_ARB" , 0x8872}, |
21843 | {"GL_MAX_TEXTURE_IMAGE_UNITS_NV" , 0x8872}, |
21844 | {"GL_MAX_TEXTURE_LOD_BIAS" , 0x84FD}, |
21845 | {"GL_MAX_TEXTURE_LOD_BIAS_EXT" , 0x84FD}, |
21846 | {"GL_MAX_TEXTURE_MAX_ANISOTROPY" , 0x84FF}, |
21847 | {"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" , 0x84FF}, |
21848 | {"GL_MAX_TEXTURE_SIZE" , 0x0D33}, |
21849 | {"GL_MAX_TEXTURE_STACK_DEPTH" , 0x0D39}, |
21850 | {"GL_MAX_TEXTURE_UNITS" , 0x84E2}, |
21851 | {"GL_MAX_TEXTURE_UNITS_ARB" , 0x84E2}, |
21852 | {"GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV" , 0x95B6}, |
21853 | {"GL_MAX_TRACK_MATRICES_NV" , 0x862F}, |
21854 | {"GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" , 0x862E}, |
21855 | {"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS" , 0x8E70}, |
21856 | {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" , 0x8C8A}, |
21857 | {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" , 0x8C8A}, |
21858 | {"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV" , 0x8C8A}, |
21859 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" , 0x8C8B}, |
21860 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" , 0x8C8B}, |
21861 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV" , 0x8C8B}, |
21862 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" , 0x8C80}, |
21863 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" , 0x8C80}, |
21864 | {"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV" , 0x8C80}, |
21865 | {"GL_MAX_UNIFORM_BLOCK_SIZE" , 0x8A30}, |
21866 | {"GL_MAX_UNIFORM_BUFFER_BINDINGS" , 0x8A2F}, |
21867 | {"GL_MAX_UNIFORM_LOCATIONS" , 0x826E}, |
21868 | {"GL_MAX_VARYING_COMPONENTS" , 0x8B4B}, |
21869 | {"GL_MAX_VARYING_COMPONENTS_EXT" , 0x8B4B}, |
21870 | {"GL_MAX_VARYING_FLOATS" , 0x8B4B}, |
21871 | {"GL_MAX_VARYING_FLOATS_ARB" , 0x8B4B}, |
21872 | {"GL_MAX_VARYING_VECTORS" , 0x8DFC}, |
21873 | {"GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV" , 0x8520}, |
21874 | {"GL_MAX_VERTEX_ATOMIC_COUNTERS" , 0x92D2}, |
21875 | {"GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS" , 0x92CC}, |
21876 | {"GL_MAX_VERTEX_ATTRIBS" , 0x8869}, |
21877 | {"GL_MAX_VERTEX_ATTRIBS_ARB" , 0x8869}, |
21878 | {"GL_MAX_VERTEX_ATTRIB_BINDINGS" , 0x82DA}, |
21879 | {"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET" , 0x82D9}, |
21880 | {"GL_MAX_VERTEX_ATTRIB_STRIDE" , 0x82E5}, |
21881 | {"GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" , 0x8DE2}, |
21882 | {"GL_MAX_VERTEX_HINT_PGI" , 0x1A22D}, |
21883 | {"GL_MAX_VERTEX_IMAGE_UNIFORMS" , 0x90CA}, |
21884 | {"GL_MAX_VERTEX_OUTPUT_COMPONENTS" , 0x9122}, |
21885 | {"GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" , 0x87C5}, |
21886 | {"GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" , 0x87C7}, |
21887 | {"GL_MAX_VERTEX_SHADER_LOCALS_EXT" , 0x87C9}, |
21888 | {"GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" , 0x87C8}, |
21889 | {"GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" , 0x90D6}, |
21890 | {"GL_MAX_VERTEX_SHADER_VARIANTS_EXT" , 0x87C6}, |
21891 | {"GL_MAX_VERTEX_STREAMS" , 0x8E71}, |
21892 | {"GL_MAX_VERTEX_STREAMS_ATI" , 0x876B}, |
21893 | {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" , 0x8B4C}, |
21894 | {"GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" , 0x8B4C}, |
21895 | {"GL_MAX_VERTEX_UNIFORM_BLOCKS" , 0x8A2B}, |
21896 | {"GL_MAX_VERTEX_UNIFORM_COMPONENTS" , 0x8B4A}, |
21897 | {"GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" , 0x8B4A}, |
21898 | {"GL_MAX_VERTEX_UNIFORM_VECTORS" , 0x8DFB}, |
21899 | {"GL_MAX_VERTEX_UNITS_ARB" , 0x86A4}, |
21900 | {"GL_MAX_VERTEX_UNITS_OES" , 0x86A4}, |
21901 | {"GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" , 0x8DDE}, |
21902 | {"GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" , 0x8DDE}, |
21903 | {"GL_MAX_VIEWPORTS" , 0x825B}, |
21904 | {"GL_MAX_VIEWPORTS_NV" , 0x825B}, |
21905 | {"GL_MAX_VIEWPORTS_OES" , 0x825B}, |
21906 | {"GL_MAX_VIEWPORT_DIMS" , 0x0D3A}, |
21907 | {"GL_MAX_VIEWS_OVR" , 0x9631}, |
21908 | {"GL_MAX_WIDTH" , 0x827E}, |
21909 | {"GL_MAX_WINDOW_RECTANGLES_EXT" , 0x8F14}, |
21910 | {"GL_MEDIUM_FLOAT" , 0x8DF1}, |
21911 | {"GL_MEDIUM_INT" , 0x8DF4}, |
21912 | {"GL_MEMORY_ATTACHABLE_ALIGNMENT_NV" , 0x95A6}, |
21913 | {"GL_MEMORY_ATTACHABLE_NV" , 0x95A8}, |
21914 | {"GL_MEMORY_ATTACHABLE_SIZE_NV" , 0x95A7}, |
21915 | {"GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV" , 0x9543}, |
21916 | {"GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV" , 0x92DF}, |
21917 | {"GL_MESH_OUTPUT_TYPE_NV" , 0x957B}, |
21918 | {"GL_MESH_PRIMITIVES_OUT_NV" , 0x957A}, |
21919 | {"GL_MESH_SHADER_BIT_NV" , 0x0040}, |
21920 | {"GL_MESH_SHADER_NV" , 0x9559}, |
21921 | {"GL_MESH_SUBROUTINE_NV" , 0x957C}, |
21922 | {"GL_MESH_SUBROUTINE_UNIFORM_NV" , 0x957E}, |
21923 | {"GL_MESH_VERTICES_OUT_NV" , 0x9579}, |
21924 | {"GL_MESH_WORK_GROUP_SIZE_NV" , 0x953E}, |
21925 | {"GL_MIN" , 0x8007}, |
21926 | {"GL_MINMAX" , 0x802E}, |
21927 | {"GL_MINMAX_EXT" , 0x802E}, |
21928 | {"GL_MINMAX_FORMAT" , 0x802F}, |
21929 | {"GL_MINMAX_FORMAT_EXT" , 0x802F}, |
21930 | {"GL_MINMAX_SINK" , 0x8030}, |
21931 | {"GL_MINMAX_SINK_EXT" , 0x8030}, |
21932 | {"GL_MINOR_VERSION" , 0x821C}, |
21933 | {"GL_MINUS_CLAMPED_NV" , 0x92B3}, |
21934 | {"GL_MINUS_NV" , 0x929F}, |
21935 | {"GL_MIN_EXT" , 0x8007}, |
21936 | {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET" , 0x8E5B}, |
21937 | {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV" , 0x8E5B}, |
21938 | {"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES" , 0x8E5B}, |
21939 | {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT" , 0x96D9}, |
21940 | {"GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT" , 0x96D7}, |
21941 | {"GL_MIN_LOD_WARNING_AMD" , 0x919C}, |
21942 | {"GL_MIN_MAP_BUFFER_ALIGNMENT" , 0x90BC}, |
21943 | {"GL_MIN_PROGRAM_TEXEL_OFFSET" , 0x8904}, |
21944 | {"GL_MIN_PROGRAM_TEXEL_OFFSET_EXT" , 0x8904}, |
21945 | {"GL_MIN_PROGRAM_TEXEL_OFFSET_NV" , 0x8904}, |
21946 | {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET" , 0x8E5E}, |
21947 | {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB" , 0x8E5E}, |
21948 | {"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV" , 0x8E5E}, |
21949 | {"GL_MIN_SAMPLE_SHADING_VALUE" , 0x8C37}, |
21950 | {"GL_MIN_SAMPLE_SHADING_VALUE_ARB" , 0x8C37}, |
21951 | {"GL_MIN_SAMPLE_SHADING_VALUE_OES" , 0x8C37}, |
21952 | {"GL_MIN_SPARSE_LEVEL_AMD" , 0x919B}, |
21953 | {"GL_MIPMAP" , 0x8293}, |
21954 | {"GL_MIRRORED_REPEAT" , 0x8370}, |
21955 | {"GL_MIRRORED_REPEAT_ARB" , 0x8370}, |
21956 | {"GL_MIRRORED_REPEAT_IBM" , 0x8370}, |
21957 | {"GL_MIRRORED_REPEAT_OES" , 0x8370}, |
21958 | {"GL_MIRROR_CLAMP_ATI" , 0x8742}, |
21959 | {"GL_MIRROR_CLAMP_EXT" , 0x8742}, |
21960 | {"GL_MIRROR_CLAMP_TO_BORDER_EXT" , 0x8912}, |
21961 | {"GL_MIRROR_CLAMP_TO_EDGE" , 0x8743}, |
21962 | {"GL_MIRROR_CLAMP_TO_EDGE_ATI" , 0x8743}, |
21963 | {"GL_MIRROR_CLAMP_TO_EDGE_EXT" , 0x8743}, |
21964 | {"GL_MITER_REVERT_NV" , 0x90A7}, |
21965 | {"GL_MITER_TRUNCATE_NV" , 0x90A8}, |
21966 | {"GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV" , 0x932F}, |
21967 | {"GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV" , 0x9330}, |
21968 | {"GL_MODELVIEW" , 0x1700}, |
21969 | {"GL_MODELVIEW0_ARB" , 0x1700}, |
21970 | {"GL_MODELVIEW0_EXT" , 0x1700}, |
21971 | {"GL_MODELVIEW0_MATRIX_EXT" , 0x0BA6}, |
21972 | {"GL_MODELVIEW0_STACK_DEPTH_EXT" , 0x0BA3}, |
21973 | {"GL_MODELVIEW10_ARB" , 0x872A}, |
21974 | {"GL_MODELVIEW11_ARB" , 0x872B}, |
21975 | {"GL_MODELVIEW12_ARB" , 0x872C}, |
21976 | {"GL_MODELVIEW13_ARB" , 0x872D}, |
21977 | {"GL_MODELVIEW14_ARB" , 0x872E}, |
21978 | {"GL_MODELVIEW15_ARB" , 0x872F}, |
21979 | {"GL_MODELVIEW16_ARB" , 0x8730}, |
21980 | {"GL_MODELVIEW17_ARB" , 0x8731}, |
21981 | {"GL_MODELVIEW18_ARB" , 0x8732}, |
21982 | {"GL_MODELVIEW19_ARB" , 0x8733}, |
21983 | {"GL_MODELVIEW1_ARB" , 0x850A}, |
21984 | {"GL_MODELVIEW1_EXT" , 0x850A}, |
21985 | {"GL_MODELVIEW1_MATRIX_EXT" , 0x8506}, |
21986 | {"GL_MODELVIEW1_STACK_DEPTH_EXT" , 0x8502}, |
21987 | {"GL_MODELVIEW20_ARB" , 0x8734}, |
21988 | {"GL_MODELVIEW21_ARB" , 0x8735}, |
21989 | {"GL_MODELVIEW22_ARB" , 0x8736}, |
21990 | {"GL_MODELVIEW23_ARB" , 0x8737}, |
21991 | {"GL_MODELVIEW24_ARB" , 0x8738}, |
21992 | {"GL_MODELVIEW25_ARB" , 0x8739}, |
21993 | {"GL_MODELVIEW26_ARB" , 0x873A}, |
21994 | {"GL_MODELVIEW27_ARB" , 0x873B}, |
21995 | {"GL_MODELVIEW28_ARB" , 0x873C}, |
21996 | {"GL_MODELVIEW29_ARB" , 0x873D}, |
21997 | {"GL_MODELVIEW2_ARB" , 0x8722}, |
21998 | {"GL_MODELVIEW30_ARB" , 0x873E}, |
21999 | {"GL_MODELVIEW31_ARB" , 0x873F}, |
22000 | {"GL_MODELVIEW3_ARB" , 0x8723}, |
22001 | {"GL_MODELVIEW4_ARB" , 0x8724}, |
22002 | {"GL_MODELVIEW5_ARB" , 0x8725}, |
22003 | {"GL_MODELVIEW6_ARB" , 0x8726}, |
22004 | {"GL_MODELVIEW7_ARB" , 0x8727}, |
22005 | {"GL_MODELVIEW8_ARB" , 0x8728}, |
22006 | {"GL_MODELVIEW9_ARB" , 0x8729}, |
22007 | {"GL_MODELVIEW_MATRIX" , 0x0BA6}, |
22008 | {"GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" , 0x898D}, |
22009 | {"GL_MODELVIEW_PROJECTION_NV" , 0x8629}, |
22010 | {"GL_MODELVIEW_STACK_DEPTH" , 0x0BA3}, |
22011 | {"GL_MODULATE" , 0x2100}, |
22012 | {"GL_MODULATE_ADD_ATI" , 0x8744}, |
22013 | {"GL_MODULATE_COLOR_IMG" , 0x8C04}, |
22014 | {"GL_MODULATE_SIGNED_ADD_ATI" , 0x8745}, |
22015 | {"GL_MODULATE_SUBTRACT_ATI" , 0x8746}, |
22016 | {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM" , 0x8C90}, |
22017 | {"GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM" , 0x8C91}, |
22018 | {"GL_MOVE_TO_CONTINUES_NV" , 0x90B6}, |
22019 | {"GL_MOVE_TO_NV" , 0x0002}, |
22020 | {"GL_MOVE_TO_RESETS_NV" , 0x90B5}, |
22021 | {"GL_MOV_ATI" , 0x8961}, |
22022 | {"GL_MULT" , 0x0103}, |
22023 | {"GL_MULTICAST_GPUS_NV" , 0x92BA}, |
22024 | {"GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV" , 0x9549}, |
22025 | {"GL_MULTIPLY" , 0x9294}, |
22026 | {"GL_MULTIPLY_KHR" , 0x9294}, |
22027 | {"GL_MULTIPLY_NV" , 0x9294}, |
22028 | {"GL_MULTISAMPLE" , 0x809D}, |
22029 | {"GL_MULTISAMPLES_NV" , 0x9371}, |
22030 | {"GL_MULTISAMPLE_3DFX" , 0x86B2}, |
22031 | {"GL_MULTISAMPLE_ARB" , 0x809D}, |
22032 | {"GL_MULTISAMPLE_BIT" , 0x20000000}, |
22033 | {"GL_MULTISAMPLE_BIT_3DFX" , 0x20000000}, |
22034 | {"GL_MULTISAMPLE_BIT_ARB" , 0x20000000}, |
22035 | {"GL_MULTISAMPLE_BIT_EXT" , 0x20000000}, |
22036 | {"GL_MULTISAMPLE_BUFFER_BIT0_QCOM" , 0x1000000}, |
22037 | {"GL_MULTISAMPLE_BUFFER_BIT1_QCOM" , 0x2000000}, |
22038 | {"GL_MULTISAMPLE_BUFFER_BIT2_QCOM" , 0x4000000}, |
22039 | {"GL_MULTISAMPLE_BUFFER_BIT3_QCOM" , 0x8000000}, |
22040 | {"GL_MULTISAMPLE_BUFFER_BIT4_QCOM" , 0x10000000}, |
22041 | {"GL_MULTISAMPLE_BUFFER_BIT5_QCOM" , 0x20000000}, |
22042 | {"GL_MULTISAMPLE_BUFFER_BIT6_QCOM" , 0x40000000}, |
22043 | {"GL_MULTISAMPLE_BUFFER_BIT7_QCOM" , 0x80000000}, |
22044 | {"GL_MULTISAMPLE_COVERAGE_MODES_NV" , 0x8E12}, |
22045 | {"GL_MULTISAMPLE_EXT" , 0x809D}, |
22046 | {"GL_MULTISAMPLE_FILTER_HINT_NV" , 0x8534}, |
22047 | {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY" , 0x9382}, |
22048 | {"GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB" , 0x9382}, |
22049 | {"GL_MULTISAMPLE_LINE_WIDTH_RANGE" , 0x9381}, |
22050 | {"GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB" , 0x9381}, |
22051 | {"GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT" , 0x932B}, |
22052 | {"GL_MULTISAMPLE_SGIS" , 0x809D}, |
22053 | {"GL_MULTIVIEW_EXT" , 0x90F1}, |
22054 | {"GL_MUL_ATI" , 0x8964}, |
22055 | {"GL_MVP_MATRIX_EXT" , 0x87E3}, |
22056 | {"GL_N3F_V3F" , 0x2A25}, |
22057 | {"GL_NAMED_STRING_LENGTH_ARB" , 0x8DE9}, |
22058 | {"GL_NAMED_STRING_TYPE_ARB" , 0x8DEA}, |
22059 | {"GL_NAME_LENGTH" , 0x92F9}, |
22060 | {"GL_NAME_STACK_DEPTH" , 0x0D70}, |
22061 | {"GL_NAND" , 0x150E}, |
22062 | {"GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI" , 0x1A203}, |
22063 | {"GL_NATIVE_GRAPHICS_END_HINT_PGI" , 0x1A204}, |
22064 | {"GL_NATIVE_GRAPHICS_HANDLE_PGI" , 0x1A202}, |
22065 | {"GL_NEAREST" , 0x2600}, |
22066 | {"GL_NEAREST_CLIPMAP_LINEAR_SGIX" , 0x844E}, |
22067 | {"GL_NEAREST_CLIPMAP_NEAREST_SGIX" , 0x844D}, |
22068 | {"GL_NEAREST_MIPMAP_LINEAR" , 0x2702}, |
22069 | {"GL_NEAREST_MIPMAP_NEAREST" , 0x2700}, |
22070 | {"GL_NEGATE_BIT_ATI" , 0x0004}, |
22071 | {"GL_NEGATIVE_ONE_EXT" , 0x87DF}, |
22072 | {"GL_NEGATIVE_ONE_TO_ONE" , 0x935E}, |
22073 | {"GL_NEGATIVE_ONE_TO_ONE_EXT" , 0x935E}, |
22074 | {"GL_NEGATIVE_W_EXT" , 0x87DC}, |
22075 | {"GL_NEGATIVE_X_EXT" , 0x87D9}, |
22076 | {"GL_NEGATIVE_Y_EXT" , 0x87DA}, |
22077 | {"GL_NEGATIVE_Z_EXT" , 0x87DB}, |
22078 | {"GL_NEVER" , 0x0200}, |
22079 | {"GL_NEXT_BUFFER_NV" , -2}, |
22080 | {"GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV" , 0x9025}, |
22081 | {"GL_NICEST" , 0x1102}, |
22082 | {"GL_NONE" , 0x0000}, |
22083 | {"GL_NONE_OES" , 0x0000}, |
22084 | {"GL_NOOP" , 0x1505}, |
22085 | {"GL_NOP_COMMAND_NV" , 0x0001}, |
22086 | {"GL_NOR" , 0x1508}, |
22087 | {"GL_NORMALIZE" , 0x0BA1}, |
22088 | {"GL_NORMALIZED_RANGE_EXT" , 0x87E0}, |
22089 | {"GL_NORMAL_ARRAY" , 0x8075}, |
22090 | {"GL_NORMAL_ARRAY_ADDRESS_NV" , 0x8F22}, |
22091 | {"GL_NORMAL_ARRAY_BUFFER_BINDING" , 0x8897}, |
22092 | {"GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" , 0x8897}, |
22093 | {"GL_NORMAL_ARRAY_COUNT_EXT" , 0x8080}, |
22094 | {"GL_NORMAL_ARRAY_EXT" , 0x8075}, |
22095 | {"GL_NORMAL_ARRAY_LENGTH_NV" , 0x8F2C}, |
22096 | {"GL_NORMAL_ARRAY_LIST_IBM" , 0x103071}, |
22097 | {"GL_NORMAL_ARRAY_LIST_STRIDE_IBM" , 0x103081}, |
22098 | {"GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL" , 0x83F6}, |
22099 | {"GL_NORMAL_ARRAY_POINTER" , 0x808F}, |
22100 | {"GL_NORMAL_ARRAY_POINTER_EXT" , 0x808F}, |
22101 | {"GL_NORMAL_ARRAY_STRIDE" , 0x807F}, |
22102 | {"GL_NORMAL_ARRAY_STRIDE_EXT" , 0x807F}, |
22103 | {"GL_NORMAL_ARRAY_TYPE" , 0x807E}, |
22104 | {"GL_NORMAL_ARRAY_TYPE_EXT" , 0x807E}, |
22105 | {"GL_NORMAL_BIT_PGI" , 0x8000000}, |
22106 | {"GL_NORMAL_MAP" , 0x8511}, |
22107 | {"GL_NORMAL_MAP_ARB" , 0x8511}, |
22108 | {"GL_NORMAL_MAP_EXT" , 0x8511}, |
22109 | {"GL_NORMAL_MAP_NV" , 0x8511}, |
22110 | {"GL_NORMAL_MAP_OES" , 0x8511}, |
22111 | {"GL_NOTEQUAL" , 0x0205}, |
22112 | {"GL_NO_ERROR" , 0x0000}, |
22113 | {"GL_NO_RESET_NOTIFICATION" , 0x8261}, |
22114 | {"GL_NO_RESET_NOTIFICATION_ARB" , 0x8261}, |
22115 | {"GL_NO_RESET_NOTIFICATION_EXT" , 0x8261}, |
22116 | {"GL_NO_RESET_NOTIFICATION_KHR" , 0x8261}, |
22117 | {"GL_NUM_ACTIVE_VARIABLES" , 0x9304}, |
22118 | {"GL_NUM_COMPATIBLE_SUBROUTINES" , 0x8E4A}, |
22119 | {"GL_NUM_COMPRESSED_TEXTURE_FORMATS" , 0x86A2}, |
22120 | {"GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" , 0x86A2}, |
22121 | {"GL_NUM_DEVICE_UUIDS_EXT" , 0x9596}, |
22122 | {"GL_NUM_DOWNSAMPLE_SCALES_IMG" , 0x913D}, |
22123 | {"GL_NUM_EXTENSIONS" , 0x821D}, |
22124 | {"GL_NUM_FILL_STREAMS_NV" , 0x8E29}, |
22125 | {"GL_NUM_FRAGMENT_CONSTANTS_ATI" , 0x896F}, |
22126 | {"GL_NUM_FRAGMENT_REGISTERS_ATI" , 0x896E}, |
22127 | {"GL_NUM_GENERAL_COMBINERS_NV" , 0x854E}, |
22128 | {"GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" , 0x8973}, |
22129 | {"GL_NUM_INSTRUCTIONS_PER_PASS_ATI" , 0x8971}, |
22130 | {"GL_NUM_INSTRUCTIONS_TOTAL_ATI" , 0x8972}, |
22131 | {"GL_NUM_LOOPBACK_COMPONENTS_ATI" , 0x8974}, |
22132 | {"GL_NUM_PASSES_ATI" , 0x8970}, |
22133 | {"GL_NUM_PROGRAM_BINARY_FORMATS" , 0x87FE}, |
22134 | {"GL_NUM_PROGRAM_BINARY_FORMATS_OES" , 0x87FE}, |
22135 | {"GL_NUM_SAMPLE_COUNTS" , 0x9380}, |
22136 | {"GL_NUM_SHADER_BINARY_FORMATS" , 0x8DF9}, |
22137 | {"GL_NUM_SHADING_LANGUAGE_VERSIONS" , 0x82E9}, |
22138 | {"GL_NUM_SPARSE_LEVELS_ARB" , 0x91AA}, |
22139 | {"GL_NUM_SPARSE_LEVELS_EXT" , 0x91AA}, |
22140 | {"GL_NUM_SPIR_V_EXTENSIONS" , 0x9554}, |
22141 | {"GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD" , 0x91B6}, |
22142 | {"GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT" , 0x8F6E}, |
22143 | {"GL_NUM_TILING_TYPES_EXT" , 0x9582}, |
22144 | {"GL_NUM_VIDEO_CAPTURE_STREAMS_NV" , 0x9024}, |
22145 | {"GL_NUM_VIRTUAL_PAGE_SIZES_ARB" , 0x91A8}, |
22146 | {"GL_NUM_VIRTUAL_PAGE_SIZES_EXT" , 0x91A8}, |
22147 | {"GL_NUM_WINDOW_RECTANGLES_EXT" , 0x8F15}, |
22148 | {"GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" , 0x8B89}, |
22149 | {"GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" , 0x8B8A}, |
22150 | {"GL_OBJECT_ACTIVE_UNIFORMS_ARB" , 0x8B86}, |
22151 | {"GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" , 0x8B87}, |
22152 | {"GL_OBJECT_ATTACHED_OBJECTS_ARB" , 0x8B85}, |
22153 | {"GL_OBJECT_BUFFER_SIZE_ATI" , 0x8764}, |
22154 | {"GL_OBJECT_BUFFER_USAGE_ATI" , 0x8765}, |
22155 | {"GL_OBJECT_COMPILE_STATUS_ARB" , 0x8B81}, |
22156 | {"GL_OBJECT_DELETE_STATUS_ARB" , 0x8B80}, |
22157 | {"GL_OBJECT_DISTANCE_TO_LINE_SGIS" , 0x81F3}, |
22158 | {"GL_OBJECT_DISTANCE_TO_POINT_SGIS" , 0x81F1}, |
22159 | {"GL_OBJECT_INFO_LOG_LENGTH_ARB" , 0x8B84}, |
22160 | {"GL_OBJECT_LINEAR" , 0x2401}, |
22161 | {"GL_OBJECT_LINEAR_NV" , 0x2401}, |
22162 | {"GL_OBJECT_LINE_SGIS" , 0x81F7}, |
22163 | {"GL_OBJECT_LINK_STATUS_ARB" , 0x8B82}, |
22164 | {"GL_OBJECT_PLANE" , 0x2501}, |
22165 | {"GL_OBJECT_POINT_SGIS" , 0x81F5}, |
22166 | {"GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" , 0x8B88}, |
22167 | {"GL_OBJECT_SUBTYPE_ARB" , 0x8B4F}, |
22168 | {"GL_OBJECT_TYPE" , 0x9112}, |
22169 | {"GL_OBJECT_TYPE_APPLE" , 0x9112}, |
22170 | {"GL_OBJECT_TYPE_ARB" , 0x8B4E}, |
22171 | {"GL_OBJECT_VALIDATE_STATUS_ARB" , 0x8B83}, |
22172 | {"GL_OCCLUSION_QUERY_EVENT_MASK_AMD" , 0x874F}, |
22173 | {"GL_OCCLUSION_TEST_HP" , 0x8165}, |
22174 | {"GL_OCCLUSION_TEST_RESULT_HP" , 0x8166}, |
22175 | {"GL_OFFSET" , 0x92FC}, |
22176 | {"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" , 0x8856}, |
22177 | {"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" , 0x8857}, |
22178 | {"GL_OFFSET_HILO_TEXTURE_2D_NV" , 0x8854}, |
22179 | {"GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" , 0x8855}, |
22180 | {"GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" , 0x8850}, |
22181 | {"GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" , 0x8851}, |
22182 | {"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" , 0x8852}, |
22183 | {"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" , 0x8853}, |
22184 | {"GL_OFFSET_TEXTURE_2D_BIAS_NV" , 0x86E3}, |
22185 | {"GL_OFFSET_TEXTURE_2D_MATRIX_NV" , 0x86E1}, |
22186 | {"GL_OFFSET_TEXTURE_2D_NV" , 0x86E8}, |
22187 | {"GL_OFFSET_TEXTURE_2D_SCALE_NV" , 0x86E2}, |
22188 | {"GL_OFFSET_TEXTURE_BIAS_NV" , 0x86E3}, |
22189 | {"GL_OFFSET_TEXTURE_MATRIX_NV" , 0x86E1}, |
22190 | {"GL_OFFSET_TEXTURE_RECTANGLE_NV" , 0x864C}, |
22191 | {"GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV" , 0x864D}, |
22192 | {"GL_OFFSET_TEXTURE_SCALE_NV" , 0x86E2}, |
22193 | {"GL_ONE" , 0x0001}, |
22194 | {"GL_ONE_EXT" , 0x87DE}, |
22195 | {"GL_ONE_MINUS_CONSTANT_ALPHA" , 0x8004}, |
22196 | {"GL_ONE_MINUS_CONSTANT_ALPHA_EXT" , 0x8004}, |
22197 | {"GL_ONE_MINUS_CONSTANT_COLOR" , 0x8002}, |
22198 | {"GL_ONE_MINUS_CONSTANT_COLOR_EXT" , 0x8002}, |
22199 | {"GL_ONE_MINUS_DST_ALPHA" , 0x0305}, |
22200 | {"GL_ONE_MINUS_DST_COLOR" , 0x0307}, |
22201 | {"GL_ONE_MINUS_SRC1_ALPHA" , 0x88FB}, |
22202 | {"GL_ONE_MINUS_SRC1_ALPHA_EXT" , 0x88FB}, |
22203 | {"GL_ONE_MINUS_SRC1_COLOR" , 0x88FA}, |
22204 | {"GL_ONE_MINUS_SRC1_COLOR_EXT" , 0x88FA}, |
22205 | {"GL_ONE_MINUS_SRC_ALPHA" , 0x0303}, |
22206 | {"GL_ONE_MINUS_SRC_COLOR" , 0x0301}, |
22207 | {"GL_OPERAND0_ALPHA" , 0x8598}, |
22208 | {"GL_OPERAND0_ALPHA_ARB" , 0x8598}, |
22209 | {"GL_OPERAND0_ALPHA_EXT" , 0x8598}, |
22210 | {"GL_OPERAND0_RGB" , 0x8590}, |
22211 | {"GL_OPERAND0_RGB_ARB" , 0x8590}, |
22212 | {"GL_OPERAND0_RGB_EXT" , 0x8590}, |
22213 | {"GL_OPERAND1_ALPHA" , 0x8599}, |
22214 | {"GL_OPERAND1_ALPHA_ARB" , 0x8599}, |
22215 | {"GL_OPERAND1_ALPHA_EXT" , 0x8599}, |
22216 | {"GL_OPERAND1_RGB" , 0x8591}, |
22217 | {"GL_OPERAND1_RGB_ARB" , 0x8591}, |
22218 | {"GL_OPERAND1_RGB_EXT" , 0x8591}, |
22219 | {"GL_OPERAND2_ALPHA" , 0x859A}, |
22220 | {"GL_OPERAND2_ALPHA_ARB" , 0x859A}, |
22221 | {"GL_OPERAND2_ALPHA_EXT" , 0x859A}, |
22222 | {"GL_OPERAND2_RGB" , 0x8592}, |
22223 | {"GL_OPERAND2_RGB_ARB" , 0x8592}, |
22224 | {"GL_OPERAND2_RGB_EXT" , 0x8592}, |
22225 | {"GL_OPERAND3_ALPHA_NV" , 0x859B}, |
22226 | {"GL_OPERAND3_RGB_NV" , 0x8593}, |
22227 | {"GL_OPTIMAL_TILING_EXT" , 0x9584}, |
22228 | {"GL_OP_ADD_EXT" , 0x8787}, |
22229 | {"GL_OP_CLAMP_EXT" , 0x878E}, |
22230 | {"GL_OP_CROSS_PRODUCT_EXT" , 0x8797}, |
22231 | {"GL_OP_DOT3_EXT" , 0x8784}, |
22232 | {"GL_OP_DOT4_EXT" , 0x8785}, |
22233 | {"GL_OP_EXP_BASE_2_EXT" , 0x8791}, |
22234 | {"GL_OP_FLOOR_EXT" , 0x878F}, |
22235 | {"GL_OP_FRAC_EXT" , 0x8789}, |
22236 | {"GL_OP_INDEX_EXT" , 0x8782}, |
22237 | {"GL_OP_LOG_BASE_2_EXT" , 0x8792}, |
22238 | {"GL_OP_MADD_EXT" , 0x8788}, |
22239 | {"GL_OP_MAX_EXT" , 0x878A}, |
22240 | {"GL_OP_MIN_EXT" , 0x878B}, |
22241 | {"GL_OP_MOV_EXT" , 0x8799}, |
22242 | {"GL_OP_MULTIPLY_MATRIX_EXT" , 0x8798}, |
22243 | {"GL_OP_MUL_EXT" , 0x8786}, |
22244 | {"GL_OP_NEGATE_EXT" , 0x8783}, |
22245 | {"GL_OP_POWER_EXT" , 0x8793}, |
22246 | {"GL_OP_RECIP_EXT" , 0x8794}, |
22247 | {"GL_OP_RECIP_SQRT_EXT" , 0x8795}, |
22248 | {"GL_OP_ROUND_EXT" , 0x8790}, |
22249 | {"GL_OP_SET_GE_EXT" , 0x878C}, |
22250 | {"GL_OP_SET_LT_EXT" , 0x878D}, |
22251 | {"GL_OP_SUB_EXT" , 0x8796}, |
22252 | {"GL_OR" , 0x1507}, |
22253 | {"GL_ORDER" , 0x0A01}, |
22254 | {"GL_OR_INVERTED" , 0x150D}, |
22255 | {"GL_OR_REVERSE" , 0x150B}, |
22256 | {"GL_OUTPUT_COLOR0_EXT" , 0x879B}, |
22257 | {"GL_OUTPUT_COLOR1_EXT" , 0x879C}, |
22258 | {"GL_OUTPUT_FOG_EXT" , 0x87BD}, |
22259 | {"GL_OUTPUT_TEXTURE_COORD0_EXT" , 0x879D}, |
22260 | {"GL_OUTPUT_TEXTURE_COORD10_EXT" , 0x87A7}, |
22261 | {"GL_OUTPUT_TEXTURE_COORD11_EXT" , 0x87A8}, |
22262 | {"GL_OUTPUT_TEXTURE_COORD12_EXT" , 0x87A9}, |
22263 | {"GL_OUTPUT_TEXTURE_COORD13_EXT" , 0x87AA}, |
22264 | {"GL_OUTPUT_TEXTURE_COORD14_EXT" , 0x87AB}, |
22265 | {"GL_OUTPUT_TEXTURE_COORD15_EXT" , 0x87AC}, |
22266 | {"GL_OUTPUT_TEXTURE_COORD16_EXT" , 0x87AD}, |
22267 | {"GL_OUTPUT_TEXTURE_COORD17_EXT" , 0x87AE}, |
22268 | {"GL_OUTPUT_TEXTURE_COORD18_EXT" , 0x87AF}, |
22269 | {"GL_OUTPUT_TEXTURE_COORD19_EXT" , 0x87B0}, |
22270 | {"GL_OUTPUT_TEXTURE_COORD1_EXT" , 0x879E}, |
22271 | {"GL_OUTPUT_TEXTURE_COORD20_EXT" , 0x87B1}, |
22272 | {"GL_OUTPUT_TEXTURE_COORD21_EXT" , 0x87B2}, |
22273 | {"GL_OUTPUT_TEXTURE_COORD22_EXT" , 0x87B3}, |
22274 | {"GL_OUTPUT_TEXTURE_COORD23_EXT" , 0x87B4}, |
22275 | {"GL_OUTPUT_TEXTURE_COORD24_EXT" , 0x87B5}, |
22276 | {"GL_OUTPUT_TEXTURE_COORD25_EXT" , 0x87B6}, |
22277 | {"GL_OUTPUT_TEXTURE_COORD26_EXT" , 0x87B7}, |
22278 | {"GL_OUTPUT_TEXTURE_COORD27_EXT" , 0x87B8}, |
22279 | {"GL_OUTPUT_TEXTURE_COORD28_EXT" , 0x87B9}, |
22280 | {"GL_OUTPUT_TEXTURE_COORD29_EXT" , 0x87BA}, |
22281 | {"GL_OUTPUT_TEXTURE_COORD2_EXT" , 0x879F}, |
22282 | {"GL_OUTPUT_TEXTURE_COORD30_EXT" , 0x87BB}, |
22283 | {"GL_OUTPUT_TEXTURE_COORD31_EXT" , 0x87BC}, |
22284 | {"GL_OUTPUT_TEXTURE_COORD3_EXT" , 0x87A0}, |
22285 | {"GL_OUTPUT_TEXTURE_COORD4_EXT" , 0x87A1}, |
22286 | {"GL_OUTPUT_TEXTURE_COORD5_EXT" , 0x87A2}, |
22287 | {"GL_OUTPUT_TEXTURE_COORD6_EXT" , 0x87A3}, |
22288 | {"GL_OUTPUT_TEXTURE_COORD7_EXT" , 0x87A4}, |
22289 | {"GL_OUTPUT_TEXTURE_COORD8_EXT" , 0x87A5}, |
22290 | {"GL_OUTPUT_TEXTURE_COORD9_EXT" , 0x87A6}, |
22291 | {"GL_OUTPUT_VERTEX_EXT" , 0x879A}, |
22292 | {"GL_OUT_OF_MEMORY" , 0x0505}, |
22293 | {"GL_OVERLAY" , 0x9296}, |
22294 | {"GL_OVERLAY_KHR" , 0x9296}, |
22295 | {"GL_OVERLAY_NV" , 0x9296}, |
22296 | {"GL_PACK_ALIGNMENT" , 0x0D05}, |
22297 | {"GL_PACK_CMYK_HINT_EXT" , 0x800E}, |
22298 | {"GL_PACK_COMPRESSED_BLOCK_DEPTH" , 0x912D}, |
22299 | {"GL_PACK_COMPRESSED_BLOCK_HEIGHT" , 0x912C}, |
22300 | {"GL_PACK_COMPRESSED_BLOCK_SIZE" , 0x912E}, |
22301 | {"GL_PACK_COMPRESSED_BLOCK_WIDTH" , 0x912B}, |
22302 | {"GL_PACK_COMPRESSED_SIZE_SGIX" , 0x831C}, |
22303 | {"GL_PACK_IMAGE_DEPTH_SGIS" , 0x8131}, |
22304 | {"GL_PACK_IMAGE_HEIGHT" , 0x806C}, |
22305 | {"GL_PACK_IMAGE_HEIGHT_EXT" , 0x806C}, |
22306 | {"GL_PACK_INVERT_MESA" , 0x8758}, |
22307 | {"GL_PACK_LSB_FIRST" , 0x0D01}, |
22308 | {"GL_PACK_MAX_COMPRESSED_SIZE_SGIX" , 0x831B}, |
22309 | {"GL_PACK_RESAMPLE_OML" , 0x8984}, |
22310 | {"GL_PACK_RESAMPLE_SGIX" , 0x842E}, |
22311 | {"GL_PACK_REVERSE_ROW_ORDER_ANGLE" , 0x93A4}, |
22312 | {"GL_PACK_ROW_BYTES_APPLE" , 0x8A15}, |
22313 | {"GL_PACK_ROW_LENGTH" , 0x0D02}, |
22314 | {"GL_PACK_SKIP_IMAGES" , 0x806B}, |
22315 | {"GL_PACK_SKIP_IMAGES_EXT" , 0x806B}, |
22316 | {"GL_PACK_SKIP_PIXELS" , 0x0D04}, |
22317 | {"GL_PACK_SKIP_ROWS" , 0x0D03}, |
22318 | {"GL_PACK_SKIP_VOLUMES_SGIS" , 0x8130}, |
22319 | {"GL_PACK_SUBSAMPLE_RATE_SGIX" , 0x85A0}, |
22320 | {"GL_PACK_SWAP_BYTES" , 0x0D00}, |
22321 | {"GL_PALETTE4_R5_G6_B5_OES" , 0x8B92}, |
22322 | {"GL_PALETTE4_RGB5_A1_OES" , 0x8B94}, |
22323 | {"GL_PALETTE4_RGB8_OES" , 0x8B90}, |
22324 | {"GL_PALETTE4_RGBA4_OES" , 0x8B93}, |
22325 | {"GL_PALETTE4_RGBA8_OES" , 0x8B91}, |
22326 | {"GL_PALETTE8_R5_G6_B5_OES" , 0x8B97}, |
22327 | {"GL_PALETTE8_RGB5_A1_OES" , 0x8B99}, |
22328 | {"GL_PALETTE8_RGB8_OES" , 0x8B95}, |
22329 | {"GL_PALETTE8_RGBA4_OES" , 0x8B98}, |
22330 | {"GL_PALETTE8_RGBA8_OES" , 0x8B96}, |
22331 | {"GL_PARALLEL_ARRAYS_INTEL" , 0x83F4}, |
22332 | {"GL_PARAMETER_BUFFER" , 0x80EE}, |
22333 | {"GL_PARAMETER_BUFFER_ARB" , 0x80EE}, |
22334 | {"GL_PARAMETER_BUFFER_BINDING" , 0x80EF}, |
22335 | {"GL_PARAMETER_BUFFER_BINDING_ARB" , 0x80EF}, |
22336 | {"GL_PARTIAL_SUCCESS_NV" , 0x902E}, |
22337 | {"GL_PASS_THROUGH_NV" , 0x86E6}, |
22338 | {"GL_PASS_THROUGH_TOKEN" , 0x0700}, |
22339 | {"GL_PATCHES" , 0x000E}, |
22340 | {"GL_PATCHES_EXT" , 0x000E}, |
22341 | {"GL_PATCHES_OES" , 0x000E}, |
22342 | {"GL_PATCH_DEFAULT_INNER_LEVEL" , 0x8E73}, |
22343 | {"GL_PATCH_DEFAULT_INNER_LEVEL_EXT" , 0x8E73}, |
22344 | {"GL_PATCH_DEFAULT_OUTER_LEVEL" , 0x8E74}, |
22345 | {"GL_PATCH_DEFAULT_OUTER_LEVEL_EXT" , 0x8E74}, |
22346 | {"GL_PATCH_VERTICES" , 0x8E72}, |
22347 | {"GL_PATCH_VERTICES_EXT" , 0x8E72}, |
22348 | {"GL_PATCH_VERTICES_OES" , 0x8E72}, |
22349 | {"GL_PATH_CLIENT_LENGTH_NV" , 0x907F}, |
22350 | {"GL_PATH_COMMAND_COUNT_NV" , 0x909D}, |
22351 | {"GL_PATH_COMPUTED_LENGTH_NV" , 0x90A0}, |
22352 | {"GL_PATH_COORD_COUNT_NV" , 0x909E}, |
22353 | {"GL_PATH_COVER_DEPTH_FUNC_NV" , 0x90BF}, |
22354 | {"GL_PATH_DASH_ARRAY_COUNT_NV" , 0x909F}, |
22355 | {"GL_PATH_DASH_CAPS_NV" , 0x907B}, |
22356 | {"GL_PATH_DASH_OFFSET_NV" , 0x907E}, |
22357 | {"GL_PATH_DASH_OFFSET_RESET_NV" , 0x90B4}, |
22358 | {"GL_PATH_END_CAPS_NV" , 0x9076}, |
22359 | {"GL_PATH_ERROR_POSITION_NV" , 0x90AB}, |
22360 | {"GL_PATH_FILL_BOUNDING_BOX_NV" , 0x90A1}, |
22361 | {"GL_PATH_FILL_COVER_MODE_NV" , 0x9082}, |
22362 | {"GL_PATH_FILL_MASK_NV" , 0x9081}, |
22363 | {"GL_PATH_FILL_MODE_NV" , 0x9080}, |
22364 | {"GL_PATH_FOG_GEN_MODE_NV" , 0x90AC}, |
22365 | {"GL_PATH_FORMAT_PS_NV" , 0x9071}, |
22366 | {"GL_PATH_FORMAT_SVG_NV" , 0x9070}, |
22367 | {"GL_PATH_GEN_COEFF_NV" , 0x90B1}, |
22368 | {"GL_PATH_GEN_COLOR_FORMAT_NV" , 0x90B2}, |
22369 | {"GL_PATH_GEN_COMPONENTS_NV" , 0x90B3}, |
22370 | {"GL_PATH_GEN_MODE_NV" , 0x90B0}, |
22371 | {"GL_PATH_INITIAL_DASH_CAP_NV" , 0x907C}, |
22372 | {"GL_PATH_INITIAL_END_CAP_NV" , 0x9077}, |
22373 | {"GL_PATH_JOIN_STYLE_NV" , 0x9079}, |
22374 | {"GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV" , 0x0D36}, |
22375 | {"GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV" , 0x0D38}, |
22376 | {"GL_PATH_MITER_LIMIT_NV" , 0x907A}, |
22377 | {"GL_PATH_MODELVIEW_MATRIX_NV" , 0x0BA6}, |
22378 | {"GL_PATH_MODELVIEW_NV" , 0x1700}, |
22379 | {"GL_PATH_MODELVIEW_STACK_DEPTH_NV" , 0x0BA3}, |
22380 | {"GL_PATH_OBJECT_BOUNDING_BOX_NV" , 0x908A}, |
22381 | {"GL_PATH_PROJECTION_MATRIX_NV" , 0x0BA7}, |
22382 | {"GL_PATH_PROJECTION_NV" , 0x1701}, |
22383 | {"GL_PATH_PROJECTION_STACK_DEPTH_NV" , 0x0BA4}, |
22384 | {"GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV" , 0x90BD}, |
22385 | {"GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV" , 0x90BE}, |
22386 | {"GL_PATH_STENCIL_FUNC_NV" , 0x90B7}, |
22387 | {"GL_PATH_STENCIL_REF_NV" , 0x90B8}, |
22388 | {"GL_PATH_STENCIL_VALUE_MASK_NV" , 0x90B9}, |
22389 | {"GL_PATH_STROKE_BOUNDING_BOX_NV" , 0x90A2}, |
22390 | {"GL_PATH_STROKE_COVER_MODE_NV" , 0x9083}, |
22391 | {"GL_PATH_STROKE_MASK_NV" , 0x9084}, |
22392 | {"GL_PATH_STROKE_WIDTH_NV" , 0x9075}, |
22393 | {"GL_PATH_TERMINAL_DASH_CAP_NV" , 0x907D}, |
22394 | {"GL_PATH_TERMINAL_END_CAP_NV" , 0x9078}, |
22395 | {"GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV" , 0x84E3}, |
22396 | {"GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV" , 0x84E4}, |
22397 | {"GL_PERCENTAGE_AMD" , 0x8BC3}, |
22398 | {"GL_PERFMON_GLOBAL_MODE_QCOM" , 0x8FA0}, |
22399 | {"GL_PERFMON_RESULT_AMD" , 0x8BC6}, |
22400 | {"GL_PERFMON_RESULT_AVAILABLE_AMD" , 0x8BC4}, |
22401 | {"GL_PERFMON_RESULT_SIZE_AMD" , 0x8BC5}, |
22402 | {"GL_PERFORMANCE_MONITOR_AMD" , 0x9152}, |
22403 | {"GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL" , 0x94FC}, |
22404 | {"GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL" , 0x94FB}, |
22405 | {"GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL" , 0x94FA}, |
22406 | {"GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL" , 0x94F8}, |
22407 | {"GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL" , 0x94F9}, |
22408 | {"GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL" , 0x94FF}, |
22409 | {"GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL" , 0x94F1}, |
22410 | {"GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL" , 0x94F2}, |
22411 | {"GL_PERFQUERY_COUNTER_EVENT_INTEL" , 0x94F0}, |
22412 | {"GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL" , 0x94FE}, |
22413 | {"GL_PERFQUERY_COUNTER_RAW_INTEL" , 0x94F4}, |
22414 | {"GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL" , 0x94F3}, |
22415 | {"GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL" , 0x94F5}, |
22416 | {"GL_PERFQUERY_DONOT_FLUSH_INTEL" , 0x83F9}, |
22417 | {"GL_PERFQUERY_FLUSH_INTEL" , 0x83FA}, |
22418 | {"GL_PERFQUERY_GLOBAL_CONTEXT_INTEL" , 0x0001}, |
22419 | {"GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL" , 0x9500}, |
22420 | {"GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL" , 0x94FD}, |
22421 | {"GL_PERFQUERY_SINGLE_CONTEXT_INTEL" , 0x0000}, |
22422 | {"GL_PERFQUERY_WAIT_INTEL" , 0x83FB}, |
22423 | {"GL_PERSPECTIVE_CORRECTION_HINT" , 0x0C50}, |
22424 | {"GL_PERTURB_EXT" , 0x85AE}, |
22425 | {"GL_PER_GPU_STORAGE_BIT_NV" , 0x0800}, |
22426 | {"GL_PER_GPU_STORAGE_NV" , 0x9548}, |
22427 | {"GL_PER_STAGE_CONSTANTS_NV" , 0x8535}, |
22428 | {"GL_PHONG_HINT_WIN" , 0x80EB}, |
22429 | {"GL_PHONG_WIN" , 0x80EA}, |
22430 | {"GL_PINLIGHT_NV" , 0x92A8}, |
22431 | {"GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD" , 0x91AE}, |
22432 | {"GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD" , 0x91AF}, |
22433 | {"GL_PIXEL_BUFFER_BARRIER_BIT" , 0x0080}, |
22434 | {"GL_PIXEL_BUFFER_BARRIER_BIT_EXT" , 0x0080}, |
22435 | {"GL_PIXEL_COUNTER_BITS_NV" , 0x8864}, |
22436 | {"GL_PIXEL_COUNT_AVAILABLE_NV" , 0x8867}, |
22437 | {"GL_PIXEL_COUNT_NV" , 0x8866}, |
22438 | {"GL_PIXEL_CUBIC_WEIGHT_EXT" , 0x8333}, |
22439 | {"GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS" , 0x8355}, |
22440 | {"GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS" , 0x8354}, |
22441 | {"GL_PIXEL_GROUP_COLOR_SGIS" , 0x8356}, |
22442 | {"GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE" , 0x96EC}, |
22443 | {"GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE" , 0x96ED}, |
22444 | {"GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE" , 0x96EE}, |
22445 | {"GL_PIXEL_LOCAL_FORMAT_ANGLE" , 0x96E8}, |
22446 | {"GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE" , 0x96E3}, |
22447 | {"GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE" , 0x96EB}, |
22448 | {"GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE" , 0x96EA}, |
22449 | {"GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE" , 0x96E9}, |
22450 | {"GL_PIXEL_MAG_FILTER_EXT" , 0x8331}, |
22451 | {"GL_PIXEL_MAP_A_TO_A" , 0x0C79}, |
22452 | {"GL_PIXEL_MAP_A_TO_A_SIZE" , 0x0CB9}, |
22453 | {"GL_PIXEL_MAP_B_TO_B" , 0x0C78}, |
22454 | {"GL_PIXEL_MAP_B_TO_B_SIZE" , 0x0CB8}, |
22455 | {"GL_PIXEL_MAP_G_TO_G" , 0x0C77}, |
22456 | {"GL_PIXEL_MAP_G_TO_G_SIZE" , 0x0CB7}, |
22457 | {"GL_PIXEL_MAP_I_TO_A" , 0x0C75}, |
22458 | {"GL_PIXEL_MAP_I_TO_A_SIZE" , 0x0CB5}, |
22459 | {"GL_PIXEL_MAP_I_TO_B" , 0x0C74}, |
22460 | {"GL_PIXEL_MAP_I_TO_B_SIZE" , 0x0CB4}, |
22461 | {"GL_PIXEL_MAP_I_TO_G" , 0x0C73}, |
22462 | {"GL_PIXEL_MAP_I_TO_G_SIZE" , 0x0CB3}, |
22463 | {"GL_PIXEL_MAP_I_TO_I" , 0x0C70}, |
22464 | {"GL_PIXEL_MAP_I_TO_I_SIZE" , 0x0CB0}, |
22465 | {"GL_PIXEL_MAP_I_TO_R" , 0x0C72}, |
22466 | {"GL_PIXEL_MAP_I_TO_R_SIZE" , 0x0CB2}, |
22467 | {"GL_PIXEL_MAP_R_TO_R" , 0x0C76}, |
22468 | {"GL_PIXEL_MAP_R_TO_R_SIZE" , 0x0CB6}, |
22469 | {"GL_PIXEL_MAP_S_TO_S" , 0x0C71}, |
22470 | {"GL_PIXEL_MAP_S_TO_S_SIZE" , 0x0CB1}, |
22471 | {"GL_PIXEL_MIN_FILTER_EXT" , 0x8332}, |
22472 | {"GL_PIXEL_MODE_BIT" , 0x0020}, |
22473 | {"GL_PIXEL_PACK_BUFFER" , 0x88EB}, |
22474 | {"GL_PIXEL_PACK_BUFFER_ARB" , 0x88EB}, |
22475 | {"GL_PIXEL_PACK_BUFFER_BINDING" , 0x88ED}, |
22476 | {"GL_PIXEL_PACK_BUFFER_BINDING_ARB" , 0x88ED}, |
22477 | {"GL_PIXEL_PACK_BUFFER_BINDING_EXT" , 0x88ED}, |
22478 | {"GL_PIXEL_PACK_BUFFER_BINDING_NV" , 0x88ED}, |
22479 | {"GL_PIXEL_PACK_BUFFER_EXT" , 0x88EB}, |
22480 | {"GL_PIXEL_PACK_BUFFER_NV" , 0x88EB}, |
22481 | {"GL_PIXEL_SUBSAMPLE_2424_SGIX" , 0x85A3}, |
22482 | {"GL_PIXEL_SUBSAMPLE_4242_SGIX" , 0x85A4}, |
22483 | {"GL_PIXEL_SUBSAMPLE_4444_SGIX" , 0x85A2}, |
22484 | {"GL_PIXEL_TEXTURE_SGIS" , 0x8353}, |
22485 | {"GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX" , 0x8189}, |
22486 | {"GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX" , 0x818A}, |
22487 | {"GL_PIXEL_TEX_GEN_MODE_SGIX" , 0x832B}, |
22488 | {"GL_PIXEL_TEX_GEN_Q_CEILING_SGIX" , 0x8184}, |
22489 | {"GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX" , 0x8186}, |
22490 | {"GL_PIXEL_TEX_GEN_Q_ROUND_SGIX" , 0x8185}, |
22491 | {"GL_PIXEL_TEX_GEN_SGIX" , 0x8139}, |
22492 | {"GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX" , 0x813E}, |
22493 | {"GL_PIXEL_TILE_CACHE_INCREMENT_SGIX" , 0x813F}, |
22494 | {"GL_PIXEL_TILE_CACHE_SIZE_SGIX" , 0x8145}, |
22495 | {"GL_PIXEL_TILE_GRID_DEPTH_SGIX" , 0x8144}, |
22496 | {"GL_PIXEL_TILE_GRID_HEIGHT_SGIX" , 0x8143}, |
22497 | {"GL_PIXEL_TILE_GRID_WIDTH_SGIX" , 0x8142}, |
22498 | {"GL_PIXEL_TILE_HEIGHT_SGIX" , 0x8141}, |
22499 | {"GL_PIXEL_TILE_WIDTH_SGIX" , 0x8140}, |
22500 | {"GL_PIXEL_TRANSFORM_2D_EXT" , 0x8330}, |
22501 | {"GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" , 0x8338}, |
22502 | {"GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" , 0x8336}, |
22503 | {"GL_PIXEL_UNPACK_BUFFER" , 0x88EC}, |
22504 | {"GL_PIXEL_UNPACK_BUFFER_ARB" , 0x88EC}, |
22505 | {"GL_PIXEL_UNPACK_BUFFER_BINDING" , 0x88EF}, |
22506 | {"GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" , 0x88EF}, |
22507 | {"GL_PIXEL_UNPACK_BUFFER_BINDING_EXT" , 0x88EF}, |
22508 | {"GL_PIXEL_UNPACK_BUFFER_BINDING_NV" , 0x88EF}, |
22509 | {"GL_PIXEL_UNPACK_BUFFER_EXT" , 0x88EC}, |
22510 | {"GL_PIXEL_UNPACK_BUFFER_NV" , 0x88EC}, |
22511 | {"GL_PLUS_CLAMPED_ALPHA_NV" , 0x92B2}, |
22512 | {"GL_PLUS_CLAMPED_NV" , 0x92B1}, |
22513 | {"GL_PLUS_DARKER_NV" , 0x9292}, |
22514 | {"GL_PLUS_NV" , 0x9291}, |
22515 | {"GL_PN_TRIANGLES_ATI" , 0x87F0}, |
22516 | {"GL_PN_TRIANGLES_NORMAL_MODE_ATI" , 0x87F3}, |
22517 | {"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI" , 0x87F7}, |
22518 | {"GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI" , 0x87F8}, |
22519 | {"GL_PN_TRIANGLES_POINT_MODE_ATI" , 0x87F2}, |
22520 | {"GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI" , 0x87F6}, |
22521 | {"GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI" , 0x87F5}, |
22522 | {"GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI" , 0x87F4}, |
22523 | {"GL_POINT" , 0x1B00}, |
22524 | {"GL_POINTS" , 0x0000}, |
22525 | {"GL_POINT_BIT" , 0x0002}, |
22526 | {"GL_POINT_DISTANCE_ATTENUATION" , 0x8129}, |
22527 | {"GL_POINT_DISTANCE_ATTENUATION_ARB" , 0x8129}, |
22528 | {"GL_POINT_FADE_THRESHOLD_SIZE" , 0x8128}, |
22529 | {"GL_POINT_FADE_THRESHOLD_SIZE_ARB" , 0x8128}, |
22530 | {"GL_POINT_FADE_THRESHOLD_SIZE_EXT" , 0x8128}, |
22531 | {"GL_POINT_FADE_THRESHOLD_SIZE_SGIS" , 0x8128}, |
22532 | {"GL_POINT_NV" , 0x1B00}, |
22533 | {"GL_POINT_SIZE" , 0x0B11}, |
22534 | {"GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" , 0x8B9F}, |
22535 | {"GL_POINT_SIZE_ARRAY_OES" , 0x8B9C}, |
22536 | {"GL_POINT_SIZE_ARRAY_POINTER_OES" , 0x898C}, |
22537 | {"GL_POINT_SIZE_ARRAY_STRIDE_OES" , 0x898B}, |
22538 | {"GL_POINT_SIZE_ARRAY_TYPE_OES" , 0x898A}, |
22539 | {"GL_POINT_SIZE_GRANULARITY" , 0x0B13}, |
22540 | {"GL_POINT_SIZE_MAX" , 0x8127}, |
22541 | {"GL_POINT_SIZE_MAX_ARB" , 0x8127}, |
22542 | {"GL_POINT_SIZE_MAX_EXT" , 0x8127}, |
22543 | {"GL_POINT_SIZE_MAX_SGIS" , 0x8127}, |
22544 | {"GL_POINT_SIZE_MIN" , 0x8126}, |
22545 | {"GL_POINT_SIZE_MIN_ARB" , 0x8126}, |
22546 | {"GL_POINT_SIZE_MIN_EXT" , 0x8126}, |
22547 | {"GL_POINT_SIZE_MIN_SGIS" , 0x8126}, |
22548 | {"GL_POINT_SIZE_RANGE" , 0x0B12}, |
22549 | {"GL_POINT_SMOOTH" , 0x0B10}, |
22550 | {"GL_POINT_SMOOTH_HINT" , 0x0C51}, |
22551 | {"GL_POINT_SPRITE" , 0x8861}, |
22552 | {"GL_POINT_SPRITE_ARB" , 0x8861}, |
22553 | {"GL_POINT_SPRITE_COORD_ORIGIN" , 0x8CA0}, |
22554 | {"GL_POINT_SPRITE_NV" , 0x8861}, |
22555 | {"GL_POINT_SPRITE_OES" , 0x8861}, |
22556 | {"GL_POINT_SPRITE_R_MODE_NV" , 0x8863}, |
22557 | {"GL_POINT_TOKEN" , 0x0701}, |
22558 | {"GL_POLYGON" , 0x0009}, |
22559 | {"GL_POLYGON_BIT" , 0x0008}, |
22560 | {"GL_POLYGON_MODE" , 0x0B40}, |
22561 | {"GL_POLYGON_MODE_ANGLE" , 0x0B40}, |
22562 | {"GL_POLYGON_MODE_NV" , 0x0B40}, |
22563 | {"GL_POLYGON_OFFSET_BIAS_EXT" , 0x8039}, |
22564 | {"GL_POLYGON_OFFSET_CLAMP" , 0x8E1B}, |
22565 | {"GL_POLYGON_OFFSET_CLAMP_EXT" , 0x8E1B}, |
22566 | {"GL_POLYGON_OFFSET_COMMAND_NV" , 0x000E}, |
22567 | {"GL_POLYGON_OFFSET_EXT" , 0x8037}, |
22568 | {"GL_POLYGON_OFFSET_FACTOR" , 0x8038}, |
22569 | {"GL_POLYGON_OFFSET_FACTOR_EXT" , 0x8038}, |
22570 | {"GL_POLYGON_OFFSET_FILL" , 0x8037}, |
22571 | {"GL_POLYGON_OFFSET_LINE" , 0x2A02}, |
22572 | {"GL_POLYGON_OFFSET_LINE_ANGLE" , 0x2A02}, |
22573 | {"GL_POLYGON_OFFSET_LINE_NV" , 0x2A02}, |
22574 | {"GL_POLYGON_OFFSET_POINT" , 0x2A01}, |
22575 | {"GL_POLYGON_OFFSET_POINT_NV" , 0x2A01}, |
22576 | {"GL_POLYGON_OFFSET_UNITS" , 0x2A00}, |
22577 | {"GL_POLYGON_SMOOTH" , 0x0B41}, |
22578 | {"GL_POLYGON_SMOOTH_HINT" , 0x0C53}, |
22579 | {"GL_POLYGON_STIPPLE" , 0x0B42}, |
22580 | {"GL_POLYGON_STIPPLE_BIT" , 0x0010}, |
22581 | {"GL_POLYGON_TOKEN" , 0x0703}, |
22582 | {"GL_POSITION" , 0x1203}, |
22583 | {"GL_POST_COLOR_MATRIX_ALPHA_BIAS" , 0x80BB}, |
22584 | {"GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI" , 0x80BB}, |
22585 | {"GL_POST_COLOR_MATRIX_ALPHA_SCALE" , 0x80B7}, |
22586 | {"GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI" , 0x80B7}, |
22587 | {"GL_POST_COLOR_MATRIX_BLUE_BIAS" , 0x80BA}, |
22588 | {"GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI" , 0x80BA}, |
22589 | {"GL_POST_COLOR_MATRIX_BLUE_SCALE" , 0x80B6}, |
22590 | {"GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI" , 0x80B6}, |
22591 | {"GL_POST_COLOR_MATRIX_COLOR_TABLE" , 0x80D2}, |
22592 | {"GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI" , 0x80D2}, |
22593 | {"GL_POST_COLOR_MATRIX_GREEN_BIAS" , 0x80B9}, |
22594 | {"GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI" , 0x80B9}, |
22595 | {"GL_POST_COLOR_MATRIX_GREEN_SCALE" , 0x80B5}, |
22596 | {"GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI" , 0x80B5}, |
22597 | {"GL_POST_COLOR_MATRIX_RED_BIAS" , 0x80B8}, |
22598 | {"GL_POST_COLOR_MATRIX_RED_BIAS_SGI" , 0x80B8}, |
22599 | {"GL_POST_COLOR_MATRIX_RED_SCALE" , 0x80B4}, |
22600 | {"GL_POST_COLOR_MATRIX_RED_SCALE_SGI" , 0x80B4}, |
22601 | {"GL_POST_CONVOLUTION_ALPHA_BIAS" , 0x8023}, |
22602 | {"GL_POST_CONVOLUTION_ALPHA_BIAS_EXT" , 0x8023}, |
22603 | {"GL_POST_CONVOLUTION_ALPHA_SCALE" , 0x801F}, |
22604 | {"GL_POST_CONVOLUTION_ALPHA_SCALE_EXT" , 0x801F}, |
22605 | {"GL_POST_CONVOLUTION_BLUE_BIAS" , 0x8022}, |
22606 | {"GL_POST_CONVOLUTION_BLUE_BIAS_EXT" , 0x8022}, |
22607 | {"GL_POST_CONVOLUTION_BLUE_SCALE" , 0x801E}, |
22608 | {"GL_POST_CONVOLUTION_BLUE_SCALE_EXT" , 0x801E}, |
22609 | {"GL_POST_CONVOLUTION_COLOR_TABLE" , 0x80D1}, |
22610 | {"GL_POST_CONVOLUTION_COLOR_TABLE_SGI" , 0x80D1}, |
22611 | {"GL_POST_CONVOLUTION_GREEN_BIAS" , 0x8021}, |
22612 | {"GL_POST_CONVOLUTION_GREEN_BIAS_EXT" , 0x8021}, |
22613 | {"GL_POST_CONVOLUTION_GREEN_SCALE" , 0x801D}, |
22614 | {"GL_POST_CONVOLUTION_GREEN_SCALE_EXT" , 0x801D}, |
22615 | {"GL_POST_CONVOLUTION_RED_BIAS" , 0x8020}, |
22616 | {"GL_POST_CONVOLUTION_RED_BIAS_EXT" , 0x8020}, |
22617 | {"GL_POST_CONVOLUTION_RED_SCALE" , 0x801C}, |
22618 | {"GL_POST_CONVOLUTION_RED_SCALE_EXT" , 0x801C}, |
22619 | {"GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP" , 0x8162}, |
22620 | {"GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" , 0x817B}, |
22621 | {"GL_POST_TEXTURE_FILTER_BIAS_SGIX" , 0x8179}, |
22622 | {"GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" , 0x817C}, |
22623 | {"GL_POST_TEXTURE_FILTER_SCALE_SGIX" , 0x817A}, |
22624 | {"GL_PREFER_DOUBLEBUFFER_HINT_PGI" , 0x1A1F8}, |
22625 | {"GL_PRESENT_DURATION_NV" , 0x8E2B}, |
22626 | {"GL_PRESENT_TIME_NV" , 0x8E2A}, |
22627 | {"GL_PRESERVE_ATI" , 0x8762}, |
22628 | {"GL_PREVIOUS" , 0x8578}, |
22629 | {"GL_PREVIOUS_ARB" , 0x8578}, |
22630 | {"GL_PREVIOUS_EXT" , 0x8578}, |
22631 | {"GL_PREVIOUS_TEXTURE_INPUT_NV" , 0x86E4}, |
22632 | {"GL_PRIMARY_COLOR" , 0x8577}, |
22633 | {"GL_PRIMARY_COLOR_ARB" , 0x8577}, |
22634 | {"GL_PRIMARY_COLOR_EXT" , 0x8577}, |
22635 | {"GL_PRIMARY_COLOR_NV" , 0x852C}, |
22636 | {"GL_PRIMITIVES_GENERATED" , 0x8C87}, |
22637 | {"GL_PRIMITIVES_GENERATED_EXT" , 0x8C87}, |
22638 | {"GL_PRIMITIVES_GENERATED_NV" , 0x8C87}, |
22639 | {"GL_PRIMITIVES_GENERATED_OES" , 0x8C87}, |
22640 | {"GL_PRIMITIVES_SUBMITTED" , 0x82EF}, |
22641 | {"GL_PRIMITIVES_SUBMITTED_ARB" , 0x82EF}, |
22642 | {"GL_PRIMITIVE_BOUNDING_BOX" , 0x92BE}, |
22643 | {"GL_PRIMITIVE_BOUNDING_BOX_ARB" , 0x92BE}, |
22644 | {"GL_PRIMITIVE_BOUNDING_BOX_EXT" , 0x92BE}, |
22645 | {"GL_PRIMITIVE_BOUNDING_BOX_OES" , 0x92BE}, |
22646 | {"GL_PRIMITIVE_ID_NV" , 0x8C7C}, |
22647 | {"GL_PRIMITIVE_RESTART" , 0x8F9D}, |
22648 | {"GL_PRIMITIVE_RESTART_FIXED_INDEX" , 0x8D69}, |
22649 | {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" , 0x8221}, |
22650 | {"GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES" , 0x8221}, |
22651 | {"GL_PRIMITIVE_RESTART_INDEX" , 0x8F9E}, |
22652 | {"GL_PRIMITIVE_RESTART_INDEX_NV" , 0x8559}, |
22653 | {"GL_PRIMITIVE_RESTART_NV" , 0x8558}, |
22654 | {"GL_PROGRAM" , 0x82E2}, |
22655 | {"GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB" , 0x9341}, |
22656 | {"GL_PROGRAMMABLE_SAMPLE_LOCATION_NV" , 0x9341}, |
22657 | {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB" , 0x9340}, |
22658 | {"GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV" , 0x9340}, |
22659 | {"GL_PROGRAM_ADDRESS_REGISTERS_ARB" , 0x88B0}, |
22660 | {"GL_PROGRAM_ALU_INSTRUCTIONS_ARB" , 0x8805}, |
22661 | {"GL_PROGRAM_ATTRIBS_ARB" , 0x88AC}, |
22662 | {"GL_PROGRAM_ATTRIB_COMPONENTS_NV" , 0x8906}, |
22663 | {"GL_PROGRAM_BINARY_ANGLE" , 0x93A6}, |
22664 | {"GL_PROGRAM_BINARY_FORMATS" , 0x87FF}, |
22665 | {"GL_PROGRAM_BINARY_FORMATS_OES" , 0x87FF}, |
22666 | {"GL_PROGRAM_BINARY_FORMAT_MESA" , 0x875F}, |
22667 | {"GL_PROGRAM_BINARY_LENGTH" , 0x8741}, |
22668 | {"GL_PROGRAM_BINARY_LENGTH_OES" , 0x8741}, |
22669 | {"GL_PROGRAM_BINARY_RETRIEVABLE_HINT" , 0x8257}, |
22670 | {"GL_PROGRAM_BINDING_ARB" , 0x8677}, |
22671 | {"GL_PROGRAM_ERROR_POSITION_ARB" , 0x864B}, |
22672 | {"GL_PROGRAM_ERROR_POSITION_NV" , 0x864B}, |
22673 | {"GL_PROGRAM_ERROR_STRING_ARB" , 0x8874}, |
22674 | {"GL_PROGRAM_ERROR_STRING_NV" , 0x8874}, |
22675 | {"GL_PROGRAM_FORMAT_ARB" , 0x8876}, |
22676 | {"GL_PROGRAM_FORMAT_ASCII_ARB" , 0x8875}, |
22677 | {"GL_PROGRAM_INPUT" , 0x92E3}, |
22678 | {"GL_PROGRAM_INSTRUCTIONS_ARB" , 0x88A0}, |
22679 | {"GL_PROGRAM_KHR" , 0x82E2}, |
22680 | {"GL_PROGRAM_LENGTH_ARB" , 0x8627}, |
22681 | {"GL_PROGRAM_LENGTH_NV" , 0x8627}, |
22682 | {"GL_PROGRAM_MATRIX_EXT" , 0x8E2D}, |
22683 | {"GL_PROGRAM_MATRIX_STACK_DEPTH_EXT" , 0x8E2F}, |
22684 | {"GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" , 0x88B2}, |
22685 | {"GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" , 0x8808}, |
22686 | {"GL_PROGRAM_NATIVE_ATTRIBS_ARB" , 0x88AE}, |
22687 | {"GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" , 0x88A2}, |
22688 | {"GL_PROGRAM_NATIVE_PARAMETERS_ARB" , 0x88AA}, |
22689 | {"GL_PROGRAM_NATIVE_TEMPORARIES_ARB" , 0x88A6}, |
22690 | {"GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" , 0x880A}, |
22691 | {"GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" , 0x8809}, |
22692 | {"GL_PROGRAM_OBJECT_ARB" , 0x8B40}, |
22693 | {"GL_PROGRAM_OBJECT_EXT" , 0x8B40}, |
22694 | {"GL_PROGRAM_OUTPUT" , 0x92E4}, |
22695 | {"GL_PROGRAM_PARAMETERS_ARB" , 0x88A8}, |
22696 | {"GL_PROGRAM_PARAMETER_NV" , 0x8644}, |
22697 | {"GL_PROGRAM_PIPELINE" , 0x82E4}, |
22698 | {"GL_PROGRAM_PIPELINE_BINDING" , 0x825A}, |
22699 | {"GL_PROGRAM_PIPELINE_BINDING_EXT" , 0x825A}, |
22700 | {"GL_PROGRAM_PIPELINE_KHR" , 0x82E4}, |
22701 | {"GL_PROGRAM_PIPELINE_OBJECT_EXT" , 0x8A4F}, |
22702 | {"GL_PROGRAM_POINT_SIZE" , 0x8642}, |
22703 | {"GL_PROGRAM_POINT_SIZE_ARB" , 0x8642}, |
22704 | {"GL_PROGRAM_POINT_SIZE_EXT" , 0x8642}, |
22705 | {"GL_PROGRAM_RESIDENT_NV" , 0x8647}, |
22706 | {"GL_PROGRAM_RESULT_COMPONENTS_NV" , 0x8907}, |
22707 | {"GL_PROGRAM_SEPARABLE" , 0x8258}, |
22708 | {"GL_PROGRAM_SEPARABLE_EXT" , 0x8258}, |
22709 | {"GL_PROGRAM_STRING_ARB" , 0x8628}, |
22710 | {"GL_PROGRAM_STRING_NV" , 0x8628}, |
22711 | {"GL_PROGRAM_TARGET_NV" , 0x8646}, |
22712 | {"GL_PROGRAM_TEMPORARIES_ARB" , 0x88A4}, |
22713 | {"GL_PROGRAM_TEX_INDIRECTIONS_ARB" , 0x8807}, |
22714 | {"GL_PROGRAM_TEX_INSTRUCTIONS_ARB" , 0x8806}, |
22715 | {"GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" , 0x88B6}, |
22716 | {"GL_PROJECTION" , 0x1701}, |
22717 | {"GL_PROJECTION_MATRIX" , 0x0BA7}, |
22718 | {"GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" , 0x898E}, |
22719 | {"GL_PROJECTION_STACK_DEPTH" , 0x0BA4}, |
22720 | {"GL_PROTECTED_MEMORY_OBJECT_EXT" , 0x959B}, |
22721 | {"GL_PROVOKING_VERTEX" , 0x8E4F}, |
22722 | {"GL_PROVOKING_VERTEX_ANGLE" , 0x8E4F}, |
22723 | {"GL_PROVOKING_VERTEX_EXT" , 0x8E4F}, |
22724 | {"GL_PROXY_COLOR_TABLE" , 0x80D3}, |
22725 | {"GL_PROXY_COLOR_TABLE_SGI" , 0x80D3}, |
22726 | {"GL_PROXY_HISTOGRAM" , 0x8025}, |
22727 | {"GL_PROXY_HISTOGRAM_EXT" , 0x8025}, |
22728 | {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" , 0x80D5}, |
22729 | {"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI" , 0x80D5}, |
22730 | {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" , 0x80D4}, |
22731 | {"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI" , 0x80D4}, |
22732 | {"GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP" , 0x8163}, |
22733 | {"GL_PROXY_TEXTURE_1D" , 0x8063}, |
22734 | {"GL_PROXY_TEXTURE_1D_ARRAY" , 0x8C19}, |
22735 | {"GL_PROXY_TEXTURE_1D_ARRAY_EXT" , 0x8C19}, |
22736 | {"GL_PROXY_TEXTURE_1D_EXT" , 0x8063}, |
22737 | {"GL_PROXY_TEXTURE_1D_STACK_MESAX" , 0x875B}, |
22738 | {"GL_PROXY_TEXTURE_2D" , 0x8064}, |
22739 | {"GL_PROXY_TEXTURE_2D_ARRAY" , 0x8C1B}, |
22740 | {"GL_PROXY_TEXTURE_2D_ARRAY_EXT" , 0x8C1B}, |
22741 | {"GL_PROXY_TEXTURE_2D_EXT" , 0x8064}, |
22742 | {"GL_PROXY_TEXTURE_2D_MULTISAMPLE" , 0x9101}, |
22743 | {"GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" , 0x9103}, |
22744 | {"GL_PROXY_TEXTURE_2D_STACK_MESAX" , 0x875C}, |
22745 | {"GL_PROXY_TEXTURE_3D" , 0x8070}, |
22746 | {"GL_PROXY_TEXTURE_3D_EXT" , 0x8070}, |
22747 | {"GL_PROXY_TEXTURE_4D_SGIS" , 0x8135}, |
22748 | {"GL_PROXY_TEXTURE_COLOR_TABLE_SGI" , 0x80BD}, |
22749 | {"GL_PROXY_TEXTURE_CUBE_MAP" , 0x851B}, |
22750 | {"GL_PROXY_TEXTURE_CUBE_MAP_ARB" , 0x851B}, |
22751 | {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY" , 0x900B}, |
22752 | {"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB" , 0x900B}, |
22753 | {"GL_PROXY_TEXTURE_CUBE_MAP_EXT" , 0x851B}, |
22754 | {"GL_PROXY_TEXTURE_RECTANGLE" , 0x84F7}, |
22755 | {"GL_PROXY_TEXTURE_RECTANGLE_ARB" , 0x84F7}, |
22756 | {"GL_PROXY_TEXTURE_RECTANGLE_NV" , 0x84F7}, |
22757 | {"GL_PURGEABLE_APPLE" , 0x8A1D}, |
22758 | {"GL_PURGED_CONTEXT_RESET_NV" , 0x92BB}, |
22759 | {"GL_Q" , 0x2003}, |
22760 | {"GL_QUADRATIC_ATTENUATION" , 0x1209}, |
22761 | {"GL_QUADRATIC_CURVE_TO_NV" , 0x000A}, |
22762 | {"GL_QUADS" , 0x0007}, |
22763 | {"GL_QUADS_EXT" , 0x0007}, |
22764 | {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" , 0x8E4C}, |
22765 | {"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" , 0x8E4C}, |
22766 | {"GL_QUADS_OES" , 0x0007}, |
22767 | {"GL_QUAD_ALPHA4_SGIS" , 0x811E}, |
22768 | {"GL_QUAD_ALPHA8_SGIS" , 0x811F}, |
22769 | {"GL_QUAD_INTENSITY4_SGIS" , 0x8122}, |
22770 | {"GL_QUAD_INTENSITY8_SGIS" , 0x8123}, |
22771 | {"GL_QUAD_LUMINANCE4_SGIS" , 0x8120}, |
22772 | {"GL_QUAD_LUMINANCE8_SGIS" , 0x8121}, |
22773 | {"GL_QUAD_MESH_SUN" , 0x8614}, |
22774 | {"GL_QUAD_STRIP" , 0x0008}, |
22775 | {"GL_QUAD_TEXTURE_SELECT_SGIS" , 0x8125}, |
22776 | {"GL_QUARTER_BIT_ATI" , 0x0010}, |
22777 | {"GL_QUERY" , 0x82E3}, |
22778 | {"GL_QUERY_ALL_EVENT_BITS_AMD" , 0xFFFFFFFF}, |
22779 | {"GL_QUERY_BUFFER" , 0x9192}, |
22780 | {"GL_QUERY_BUFFER_AMD" , 0x9192}, |
22781 | {"GL_QUERY_BUFFER_BARRIER_BIT" , 0x8000}, |
22782 | {"GL_QUERY_BUFFER_BINDING" , 0x9193}, |
22783 | {"GL_QUERY_BUFFER_BINDING_AMD" , 0x9193}, |
22784 | {"GL_QUERY_BY_REGION_NO_WAIT" , 0x8E16}, |
22785 | {"GL_QUERY_BY_REGION_NO_WAIT_INVERTED" , 0x8E1A}, |
22786 | {"GL_QUERY_BY_REGION_NO_WAIT_NV" , 0x8E16}, |
22787 | {"GL_QUERY_BY_REGION_WAIT" , 0x8E15}, |
22788 | {"GL_QUERY_BY_REGION_WAIT_INVERTED" , 0x8E19}, |
22789 | {"GL_QUERY_BY_REGION_WAIT_NV" , 0x8E15}, |
22790 | {"GL_QUERY_COUNTER_BITS" , 0x8864}, |
22791 | {"GL_QUERY_COUNTER_BITS_ARB" , 0x8864}, |
22792 | {"GL_QUERY_COUNTER_BITS_EXT" , 0x8864}, |
22793 | {"GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD" , 0x0008}, |
22794 | {"GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD" , 0x0002}, |
22795 | {"GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD" , 0x0001}, |
22796 | {"GL_QUERY_KHR" , 0x82E3}, |
22797 | {"GL_QUERY_NO_WAIT" , 0x8E14}, |
22798 | {"GL_QUERY_NO_WAIT_INVERTED" , 0x8E18}, |
22799 | {"GL_QUERY_NO_WAIT_NV" , 0x8E14}, |
22800 | {"GL_QUERY_OBJECT_AMD" , 0x9153}, |
22801 | {"GL_QUERY_OBJECT_EXT" , 0x9153}, |
22802 | {"GL_QUERY_RESOURCE_BUFFEROBJECT_NV" , 0x9547}, |
22803 | {"GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV" , 0x9542}, |
22804 | {"GL_QUERY_RESOURCE_RENDERBUFFER_NV" , 0x9546}, |
22805 | {"GL_QUERY_RESOURCE_SYS_RESERVED_NV" , 0x9544}, |
22806 | {"GL_QUERY_RESOURCE_TEXTURE_NV" , 0x9545}, |
22807 | {"GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV" , 0x9540}, |
22808 | {"GL_QUERY_RESULT" , 0x8866}, |
22809 | {"GL_QUERY_RESULT_ARB" , 0x8866}, |
22810 | {"GL_QUERY_RESULT_AVAILABLE" , 0x8867}, |
22811 | {"GL_QUERY_RESULT_AVAILABLE_ARB" , 0x8867}, |
22812 | {"GL_QUERY_RESULT_AVAILABLE_EXT" , 0x8867}, |
22813 | {"GL_QUERY_RESULT_EXT" , 0x8866}, |
22814 | {"GL_QUERY_RESULT_NO_WAIT" , 0x9194}, |
22815 | {"GL_QUERY_RESULT_NO_WAIT_AMD" , 0x9194}, |
22816 | {"GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD" , 0x0004}, |
22817 | {"GL_QUERY_TARGET" , 0x82EA}, |
22818 | {"GL_QUERY_WAIT" , 0x8E13}, |
22819 | {"GL_QUERY_WAIT_INVERTED" , 0x8E17}, |
22820 | {"GL_QUERY_WAIT_NV" , 0x8E13}, |
22821 | {"GL_R" , 0x2002}, |
22822 | {"GL_R11F_G11F_B10F" , 0x8C3A}, |
22823 | {"GL_R11F_G11F_B10F_APPLE" , 0x8C3A}, |
22824 | {"GL_R11F_G11F_B10F_EXT" , 0x8C3A}, |
22825 | {"GL_R16" , 0x822A}, |
22826 | {"GL_R16F" , 0x822D}, |
22827 | {"GL_R16F_EXT" , 0x822D}, |
22828 | {"GL_R16I" , 0x8233}, |
22829 | {"GL_R16UI" , 0x8234}, |
22830 | {"GL_R16_EXT" , 0x822A}, |
22831 | {"GL_R16_SNORM" , 0x8F98}, |
22832 | {"GL_R16_SNORM_EXT" , 0x8F98}, |
22833 | {"GL_R1UI_C3F_V3F_SUN" , 0x85C6}, |
22834 | {"GL_R1UI_C4F_N3F_V3F_SUN" , 0x85C8}, |
22835 | {"GL_R1UI_C4UB_V3F_SUN" , 0x85C5}, |
22836 | {"GL_R1UI_N3F_V3F_SUN" , 0x85C7}, |
22837 | {"GL_R1UI_T2F_C4F_N3F_V3F_SUN" , 0x85CB}, |
22838 | {"GL_R1UI_T2F_N3F_V3F_SUN" , 0x85CA}, |
22839 | {"GL_R1UI_T2F_V3F_SUN" , 0x85C9}, |
22840 | {"GL_R1UI_V3F_SUN" , 0x85C4}, |
22841 | {"GL_R32F" , 0x822E}, |
22842 | {"GL_R32F_EXT" , 0x822E}, |
22843 | {"GL_R32I" , 0x8235}, |
22844 | {"GL_R32UI" , 0x8236}, |
22845 | {"GL_R3_G3_B2" , 0x2A10}, |
22846 | {"GL_R8" , 0x8229}, |
22847 | {"GL_R8I" , 0x8231}, |
22848 | {"GL_R8UI" , 0x8232}, |
22849 | {"GL_R8_EXT" , 0x8229}, |
22850 | {"GL_R8_SNORM" , 0x8F94}, |
22851 | {"GL_RASTERIZER_DISCARD" , 0x8C89}, |
22852 | {"GL_RASTERIZER_DISCARD_EXT" , 0x8C89}, |
22853 | {"GL_RASTERIZER_DISCARD_NV" , 0x8C89}, |
22854 | {"GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT" , 0x932A}, |
22855 | {"GL_RASTER_MULTISAMPLE_EXT" , 0x9327}, |
22856 | {"GL_RASTER_POSITION_UNCLIPPED_IBM" , 0x19262}, |
22857 | {"GL_RASTER_SAMPLES_EXT" , 0x9328}, |
22858 | {"GL_READ_BUFFER" , 0x0C02}, |
22859 | {"GL_READ_BUFFER_EXT" , 0x0C02}, |
22860 | {"GL_READ_BUFFER_NV" , 0x0C02}, |
22861 | {"GL_READ_FRAMEBUFFER" , 0x8CA8}, |
22862 | {"GL_READ_FRAMEBUFFER_ANGLE" , 0x8CA8}, |
22863 | {"GL_READ_FRAMEBUFFER_APPLE" , 0x8CA8}, |
22864 | {"GL_READ_FRAMEBUFFER_BINDING" , 0x8CAA}, |
22865 | {"GL_READ_FRAMEBUFFER_BINDING_ANGLE" , 0x8CAA}, |
22866 | {"GL_READ_FRAMEBUFFER_BINDING_APPLE" , 0x8CAA}, |
22867 | {"GL_READ_FRAMEBUFFER_BINDING_EXT" , 0x8CAA}, |
22868 | {"GL_READ_FRAMEBUFFER_BINDING_NV" , 0x8CAA}, |
22869 | {"GL_READ_FRAMEBUFFER_EXT" , 0x8CA8}, |
22870 | {"GL_READ_FRAMEBUFFER_NV" , 0x8CA8}, |
22871 | {"GL_READ_ONLY" , 0x88B8}, |
22872 | {"GL_READ_ONLY_ARB" , 0x88B8}, |
22873 | {"GL_READ_PIXELS" , 0x828C}, |
22874 | {"GL_READ_PIXELS_FORMAT" , 0x828D}, |
22875 | {"GL_READ_PIXELS_TYPE" , 0x828E}, |
22876 | {"GL_READ_PIXEL_DATA_RANGE_LENGTH_NV" , 0x887B}, |
22877 | {"GL_READ_PIXEL_DATA_RANGE_NV" , 0x8879}, |
22878 | {"GL_READ_PIXEL_DATA_RANGE_POINTER_NV" , 0x887D}, |
22879 | {"GL_READ_WRITE" , 0x88BA}, |
22880 | {"GL_READ_WRITE_ARB" , 0x88BA}, |
22881 | {"GL_RECIP_ADD_SIGNED_ALPHA_IMG" , 0x8C05}, |
22882 | {"GL_RECLAIM_MEMORY_HINT_PGI" , 0x1A1FE}, |
22883 | {"GL_RECT_NV" , 0x00F6}, |
22884 | {"GL_RED" , 0x1903}, |
22885 | {"GL_REDUCE" , 0x8016}, |
22886 | {"GL_REDUCE_EXT" , 0x8016}, |
22887 | {"GL_RED_BIAS" , 0x0D15}, |
22888 | {"GL_RED_BITS" , 0x0D52}, |
22889 | {"GL_RED_BIT_ATI" , 0x0001}, |
22890 | {"GL_RED_EXT" , 0x1903}, |
22891 | {"GL_RED_INTEGER" , 0x8D94}, |
22892 | {"GL_RED_INTEGER_EXT" , 0x8D94}, |
22893 | {"GL_RED_MAX_CLAMP_INGR" , 0x8564}, |
22894 | {"GL_RED_MIN_CLAMP_INGR" , 0x8560}, |
22895 | {"GL_RED_NV" , 0x1903}, |
22896 | {"GL_RED_SCALE" , 0x0D14}, |
22897 | {"GL_RED_SNORM" , 0x8F90}, |
22898 | {"GL_REFERENCED_BY_COMPUTE_SHADER" , 0x930B}, |
22899 | {"GL_REFERENCED_BY_FRAGMENT_SHADER" , 0x930A}, |
22900 | {"GL_REFERENCED_BY_GEOMETRY_SHADER" , 0x9309}, |
22901 | {"GL_REFERENCED_BY_GEOMETRY_SHADER_EXT" , 0x9309}, |
22902 | {"GL_REFERENCED_BY_GEOMETRY_SHADER_OES" , 0x9309}, |
22903 | {"GL_REFERENCED_BY_MESH_SHADER_NV" , 0x95A0}, |
22904 | {"GL_REFERENCED_BY_TASK_SHADER_NV" , 0x95A1}, |
22905 | {"GL_REFERENCED_BY_TESS_CONTROL_SHADER" , 0x9307}, |
22906 | {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT" , 0x9307}, |
22907 | {"GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES" , 0x9307}, |
22908 | {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER" , 0x9308}, |
22909 | {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT" , 0x9308}, |
22910 | {"GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES" , 0x9308}, |
22911 | {"GL_REFERENCED_BY_VERTEX_SHADER" , 0x9306}, |
22912 | {"GL_REFERENCE_PLANE_EQUATION_SGIX" , 0x817E}, |
22913 | {"GL_REFERENCE_PLANE_SGIX" , 0x817D}, |
22914 | {"GL_REFLECTION_MAP" , 0x8512}, |
22915 | {"GL_REFLECTION_MAP_ARB" , 0x8512}, |
22916 | {"GL_REFLECTION_MAP_EXT" , 0x8512}, |
22917 | {"GL_REFLECTION_MAP_NV" , 0x8512}, |
22918 | {"GL_REFLECTION_MAP_OES" , 0x8512}, |
22919 | {"GL_REGISTER_COMBINERS_NV" , 0x8522}, |
22920 | {"GL_REG_0_ATI" , 0x8921}, |
22921 | {"GL_REG_10_ATI" , 0x892B}, |
22922 | {"GL_REG_11_ATI" , 0x892C}, |
22923 | {"GL_REG_12_ATI" , 0x892D}, |
22924 | {"GL_REG_13_ATI" , 0x892E}, |
22925 | {"GL_REG_14_ATI" , 0x892F}, |
22926 | {"GL_REG_15_ATI" , 0x8930}, |
22927 | {"GL_REG_16_ATI" , 0x8931}, |
22928 | {"GL_REG_17_ATI" , 0x8932}, |
22929 | {"GL_REG_18_ATI" , 0x8933}, |
22930 | {"GL_REG_19_ATI" , 0x8934}, |
22931 | {"GL_REG_1_ATI" , 0x8922}, |
22932 | {"GL_REG_20_ATI" , 0x8935}, |
22933 | {"GL_REG_21_ATI" , 0x8936}, |
22934 | {"GL_REG_22_ATI" , 0x8937}, |
22935 | {"GL_REG_23_ATI" , 0x8938}, |
22936 | {"GL_REG_24_ATI" , 0x8939}, |
22937 | {"GL_REG_25_ATI" , 0x893A}, |
22938 | {"GL_REG_26_ATI" , 0x893B}, |
22939 | {"GL_REG_27_ATI" , 0x893C}, |
22940 | {"GL_REG_28_ATI" , 0x893D}, |
22941 | {"GL_REG_29_ATI" , 0x893E}, |
22942 | {"GL_REG_2_ATI" , 0x8923}, |
22943 | {"GL_REG_30_ATI" , 0x893F}, |
22944 | {"GL_REG_31_ATI" , 0x8940}, |
22945 | {"GL_REG_3_ATI" , 0x8924}, |
22946 | {"GL_REG_4_ATI" , 0x8925}, |
22947 | {"GL_REG_5_ATI" , 0x8926}, |
22948 | {"GL_REG_6_ATI" , 0x8927}, |
22949 | {"GL_REG_7_ATI" , 0x8928}, |
22950 | {"GL_REG_8_ATI" , 0x8929}, |
22951 | {"GL_REG_9_ATI" , 0x892A}, |
22952 | {"GL_RELATIVE_ARC_TO_NV" , 0x00FF}, |
22953 | {"GL_RELATIVE_CONIC_CURVE_TO_NV" , 0x001B}, |
22954 | {"GL_RELATIVE_CUBIC_CURVE_TO_NV" , 0x000D}, |
22955 | {"GL_RELATIVE_HORIZONTAL_LINE_TO_NV" , 0x0007}, |
22956 | {"GL_RELATIVE_LARGE_CCW_ARC_TO_NV" , 0x0017}, |
22957 | {"GL_RELATIVE_LARGE_CW_ARC_TO_NV" , 0x0019}, |
22958 | {"GL_RELATIVE_LINE_TO_NV" , 0x0005}, |
22959 | {"GL_RELATIVE_MOVE_TO_NV" , 0x0003}, |
22960 | {"GL_RELATIVE_QUADRATIC_CURVE_TO_NV" , 0x000B}, |
22961 | {"GL_RELATIVE_RECT_NV" , 0x00F7}, |
22962 | {"GL_RELATIVE_ROUNDED_RECT2_NV" , 0x00EB}, |
22963 | {"GL_RELATIVE_ROUNDED_RECT4_NV" , 0x00ED}, |
22964 | {"GL_RELATIVE_ROUNDED_RECT8_NV" , 0x00EF}, |
22965 | {"GL_RELATIVE_ROUNDED_RECT_NV" , 0x00E9}, |
22966 | {"GL_RELATIVE_SMALL_CCW_ARC_TO_NV" , 0x0013}, |
22967 | {"GL_RELATIVE_SMALL_CW_ARC_TO_NV" , 0x0015}, |
22968 | {"GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV" , 0x0011}, |
22969 | {"GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV" , 0x000F}, |
22970 | {"GL_RELATIVE_VERTICAL_LINE_TO_NV" , 0x0009}, |
22971 | {"GL_RELEASED_APPLE" , 0x8A19}, |
22972 | {"GL_RENDER" , 0x1C00}, |
22973 | {"GL_RENDERABILITY_VALIDATION_ANGLE" , 0x9EA0}, |
22974 | {"GL_RENDERBUFFER" , 0x8D41}, |
22975 | {"GL_RENDERBUFFER_ALPHA_SIZE" , 0x8D53}, |
22976 | {"GL_RENDERBUFFER_ALPHA_SIZE_EXT" , 0x8D53}, |
22977 | {"GL_RENDERBUFFER_ALPHA_SIZE_OES" , 0x8D53}, |
22978 | {"GL_RENDERBUFFER_BINDING" , 0x8CA7}, |
22979 | {"GL_RENDERBUFFER_BINDING_ANGLE" , 0x8CA7}, |
22980 | {"GL_RENDERBUFFER_BINDING_EXT" , 0x8CA7}, |
22981 | {"GL_RENDERBUFFER_BINDING_OES" , 0x8CA7}, |
22982 | {"GL_RENDERBUFFER_BLUE_SIZE" , 0x8D52}, |
22983 | {"GL_RENDERBUFFER_BLUE_SIZE_EXT" , 0x8D52}, |
22984 | {"GL_RENDERBUFFER_BLUE_SIZE_OES" , 0x8D52}, |
22985 | {"GL_RENDERBUFFER_COLOR_SAMPLES_NV" , 0x8E10}, |
22986 | {"GL_RENDERBUFFER_COVERAGE_SAMPLES_NV" , 0x8CAB}, |
22987 | {"GL_RENDERBUFFER_DEPTH_SIZE" , 0x8D54}, |
22988 | {"GL_RENDERBUFFER_DEPTH_SIZE_EXT" , 0x8D54}, |
22989 | {"GL_RENDERBUFFER_DEPTH_SIZE_OES" , 0x8D54}, |
22990 | {"GL_RENDERBUFFER_EXT" , 0x8D41}, |
22991 | {"GL_RENDERBUFFER_FREE_MEMORY_ATI" , 0x87FD}, |
22992 | {"GL_RENDERBUFFER_GREEN_SIZE" , 0x8D51}, |
22993 | {"GL_RENDERBUFFER_GREEN_SIZE_EXT" , 0x8D51}, |
22994 | {"GL_RENDERBUFFER_GREEN_SIZE_OES" , 0x8D51}, |
22995 | {"GL_RENDERBUFFER_HEIGHT" , 0x8D43}, |
22996 | {"GL_RENDERBUFFER_HEIGHT_EXT" , 0x8D43}, |
22997 | {"GL_RENDERBUFFER_HEIGHT_OES" , 0x8D43}, |
22998 | {"GL_RENDERBUFFER_INTERNAL_FORMAT" , 0x8D44}, |
22999 | {"GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" , 0x8D44}, |
23000 | {"GL_RENDERBUFFER_INTERNAL_FORMAT_OES" , 0x8D44}, |
23001 | {"GL_RENDERBUFFER_OES" , 0x8D41}, |
23002 | {"GL_RENDERBUFFER_RED_SIZE" , 0x8D50}, |
23003 | {"GL_RENDERBUFFER_RED_SIZE_EXT" , 0x8D50}, |
23004 | {"GL_RENDERBUFFER_RED_SIZE_OES" , 0x8D50}, |
23005 | {"GL_RENDERBUFFER_SAMPLES" , 0x8CAB}, |
23006 | {"GL_RENDERBUFFER_SAMPLES_ANGLE" , 0x8CAB}, |
23007 | {"GL_RENDERBUFFER_SAMPLES_APPLE" , 0x8CAB}, |
23008 | {"GL_RENDERBUFFER_SAMPLES_EXT" , 0x8CAB}, |
23009 | {"GL_RENDERBUFFER_SAMPLES_IMG" , 0x9133}, |
23010 | {"GL_RENDERBUFFER_SAMPLES_NV" , 0x8CAB}, |
23011 | {"GL_RENDERBUFFER_STENCIL_SIZE" , 0x8D55}, |
23012 | {"GL_RENDERBUFFER_STENCIL_SIZE_EXT" , 0x8D55}, |
23013 | {"GL_RENDERBUFFER_STENCIL_SIZE_OES" , 0x8D55}, |
23014 | {"GL_RENDERBUFFER_STORAGE_SAMPLES_AMD" , 0x91B2}, |
23015 | {"GL_RENDERBUFFER_WIDTH" , 0x8D42}, |
23016 | {"GL_RENDERBUFFER_WIDTH_EXT" , 0x8D42}, |
23017 | {"GL_RENDERBUFFER_WIDTH_OES" , 0x8D42}, |
23018 | {"GL_RENDERER" , 0x1F01}, |
23019 | {"GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM" , 0x8FB3}, |
23020 | {"GL_RENDER_GPU_MASK_NV" , 0x9558}, |
23021 | {"GL_RENDER_MODE" , 0x0C40}, |
23022 | {"GL_REPEAT" , 0x2901}, |
23023 | {"GL_REPLACE" , 0x1E01}, |
23024 | {"GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN" , 0x85C3}, |
23025 | {"GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN" , 0x85C2}, |
23026 | {"GL_REPLACEMENT_CODE_ARRAY_SUN" , 0x85C0}, |
23027 | {"GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN" , 0x85C1}, |
23028 | {"GL_REPLACEMENT_CODE_SUN" , 0x81D8}, |
23029 | {"GL_REPLACE_EXT" , 0x8062}, |
23030 | {"GL_REPLACE_MIDDLE_SUN" , 0x0002}, |
23031 | {"GL_REPLACE_OLDEST_SUN" , 0x0003}, |
23032 | {"GL_REPLACE_VALUE_AMD" , 0x874B}, |
23033 | {"GL_REPLICATE_BORDER" , 0x8153}, |
23034 | {"GL_REPLICATE_BORDER_HP" , 0x8153}, |
23035 | {"GL_REPRESENTATIVE_FRAGMENT_TEST_NV" , 0x937F}, |
23036 | {"GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES" , 0x8D68}, |
23037 | {"GL_RESAMPLE_AVERAGE_OML" , 0x8988}, |
23038 | {"GL_RESAMPLE_DECIMATE_OML" , 0x8989}, |
23039 | {"GL_RESAMPLE_DECIMATE_SGIX" , 0x8430}, |
23040 | {"GL_RESAMPLE_REPLICATE_OML" , 0x8986}, |
23041 | {"GL_RESAMPLE_REPLICATE_SGIX" , 0x8433}, |
23042 | {"GL_RESAMPLE_ZERO_FILL_OML" , 0x8987}, |
23043 | {"GL_RESAMPLE_ZERO_FILL_SGIX" , 0x8434}, |
23044 | {"GL_RESCALE_NORMAL" , 0x803A}, |
23045 | {"GL_RESCALE_NORMAL_EXT" , 0x803A}, |
23046 | {"GL_RESET_NOTIFICATION_STRATEGY" , 0x8256}, |
23047 | {"GL_RESET_NOTIFICATION_STRATEGY_ARB" , 0x8256}, |
23048 | {"GL_RESET_NOTIFICATION_STRATEGY_EXT" , 0x8256}, |
23049 | {"GL_RESET_NOTIFICATION_STRATEGY_KHR" , 0x8256}, |
23050 | {"GL_RESOURCE_INITIALIZED_ANGLE" , 0x969F}, |
23051 | {"GL_RESTART_PATH_NV" , 0x00F0}, |
23052 | {"GL_RESTART_SUN" , 0x0001}, |
23053 | {"GL_RETAINED_APPLE" , 0x8A1B}, |
23054 | {"GL_RETURN" , 0x0102}, |
23055 | {"GL_RG" , 0x8227}, |
23056 | {"GL_RG16" , 0x822C}, |
23057 | {"GL_RG16F" , 0x822F}, |
23058 | {"GL_RG16F_EXT" , 0x822F}, |
23059 | {"GL_RG16I" , 0x8239}, |
23060 | {"GL_RG16UI" , 0x823A}, |
23061 | {"GL_RG16_EXT" , 0x822C}, |
23062 | {"GL_RG16_SNORM" , 0x8F99}, |
23063 | {"GL_RG16_SNORM_EXT" , 0x8F99}, |
23064 | {"GL_RG32F" , 0x8230}, |
23065 | {"GL_RG32F_EXT" , 0x8230}, |
23066 | {"GL_RG32I" , 0x823B}, |
23067 | {"GL_RG32UI" , 0x823C}, |
23068 | {"GL_RG8" , 0x822B}, |
23069 | {"GL_RG8I" , 0x8237}, |
23070 | {"GL_RG8UI" , 0x8238}, |
23071 | {"GL_RG8_EXT" , 0x822B}, |
23072 | {"GL_RG8_SNORM" , 0x8F95}, |
23073 | {"GL_RGB" , 0x1907}, |
23074 | {"GL_RGB10" , 0x8052}, |
23075 | {"GL_RGB10_A2" , 0x8059}, |
23076 | {"GL_RGB10_A2UI" , 0x906F}, |
23077 | {"GL_RGB10_A2_EXT" , 0x8059}, |
23078 | {"GL_RGB10_EXT" , 0x8052}, |
23079 | {"GL_RGB12" , 0x8053}, |
23080 | {"GL_RGB12_EXT" , 0x8053}, |
23081 | {"GL_RGB16" , 0x8054}, |
23082 | {"GL_RGB16F" , 0x881B}, |
23083 | {"GL_RGB16F_ARB" , 0x881B}, |
23084 | {"GL_RGB16F_EXT" , 0x881B}, |
23085 | {"GL_RGB16I" , 0x8D89}, |
23086 | {"GL_RGB16I_EXT" , 0x8D89}, |
23087 | {"GL_RGB16UI" , 0x8D77}, |
23088 | {"GL_RGB16UI_EXT" , 0x8D77}, |
23089 | {"GL_RGB16_EXT" , 0x8054}, |
23090 | {"GL_RGB16_SNORM" , 0x8F9A}, |
23091 | {"GL_RGB16_SNORM_EXT" , 0x8F9A}, |
23092 | {"GL_RGB2_EXT" , 0x804E}, |
23093 | {"GL_RGB32F" , 0x8815}, |
23094 | {"GL_RGB32F_ARB" , 0x8815}, |
23095 | {"GL_RGB32F_EXT" , 0x8815}, |
23096 | {"GL_RGB32I" , 0x8D83}, |
23097 | {"GL_RGB32I_EXT" , 0x8D83}, |
23098 | {"GL_RGB32UI" , 0x8D71}, |
23099 | {"GL_RGB32UI_EXT" , 0x8D71}, |
23100 | {"GL_RGB4" , 0x804F}, |
23101 | {"GL_RGB4_EXT" , 0x804F}, |
23102 | {"GL_RGB4_S3TC" , 0x83A1}, |
23103 | {"GL_RGB5" , 0x8050}, |
23104 | {"GL_RGB565" , 0x8D62}, |
23105 | {"GL_RGB565_OES" , 0x8D62}, |
23106 | {"GL_RGB5_A1" , 0x8057}, |
23107 | {"GL_RGB5_A1_EXT" , 0x8057}, |
23108 | {"GL_RGB5_A1_OES" , 0x8057}, |
23109 | {"GL_RGB5_EXT" , 0x8050}, |
23110 | {"GL_RGB8" , 0x8051}, |
23111 | {"GL_RGB8I" , 0x8D8F}, |
23112 | {"GL_RGB8I_EXT" , 0x8D8F}, |
23113 | {"GL_RGB8UI" , 0x8D7D}, |
23114 | {"GL_RGB8UI_EXT" , 0x8D7D}, |
23115 | {"GL_RGB8_EXT" , 0x8051}, |
23116 | {"GL_RGB8_OES" , 0x8051}, |
23117 | {"GL_RGB8_SNORM" , 0x8F96}, |
23118 | {"GL_RGB9_E5" , 0x8C3D}, |
23119 | {"GL_RGB9_E5_APPLE" , 0x8C3D}, |
23120 | {"GL_RGB9_E5_EXT" , 0x8C3D}, |
23121 | {"GL_RGBA" , 0x1908}, |
23122 | {"GL_RGBA12" , 0x805A}, |
23123 | {"GL_RGBA12_EXT" , 0x805A}, |
23124 | {"GL_RGBA16" , 0x805B}, |
23125 | {"GL_RGBA16F" , 0x881A}, |
23126 | {"GL_RGBA16F_ARB" , 0x881A}, |
23127 | {"GL_RGBA16F_EXT" , 0x881A}, |
23128 | {"GL_RGBA16I" , 0x8D88}, |
23129 | {"GL_RGBA16I_EXT" , 0x8D88}, |
23130 | {"GL_RGBA16UI" , 0x8D76}, |
23131 | {"GL_RGBA16UI_EXT" , 0x8D76}, |
23132 | {"GL_RGBA16_EXT" , 0x805B}, |
23133 | {"GL_RGBA16_SNORM" , 0x8F9B}, |
23134 | {"GL_RGBA16_SNORM_EXT" , 0x8F9B}, |
23135 | {"GL_RGBA2" , 0x8055}, |
23136 | {"GL_RGBA2_EXT" , 0x8055}, |
23137 | {"GL_RGBA32F" , 0x8814}, |
23138 | {"GL_RGBA32F_ARB" , 0x8814}, |
23139 | {"GL_RGBA32F_EXT" , 0x8814}, |
23140 | {"GL_RGBA32I" , 0x8D82}, |
23141 | {"GL_RGBA32I_EXT" , 0x8D82}, |
23142 | {"GL_RGBA32UI" , 0x8D70}, |
23143 | {"GL_RGBA32UI_EXT" , 0x8D70}, |
23144 | {"GL_RGBA4" , 0x8056}, |
23145 | {"GL_RGBA4_DXT5_S3TC" , 0x83A5}, |
23146 | {"GL_RGBA4_EXT" , 0x8056}, |
23147 | {"GL_RGBA4_OES" , 0x8056}, |
23148 | {"GL_RGBA4_S3TC" , 0x83A3}, |
23149 | {"GL_RGBA8" , 0x8058}, |
23150 | {"GL_RGBA8I" , 0x8D8E}, |
23151 | {"GL_RGBA8I_EXT" , 0x8D8E}, |
23152 | {"GL_RGBA8UI" , 0x8D7C}, |
23153 | {"GL_RGBA8UI_EXT" , 0x8D7C}, |
23154 | {"GL_RGBA8_EXT" , 0x8058}, |
23155 | {"GL_RGBA8_OES" , 0x8058}, |
23156 | {"GL_RGBA8_SNORM" , 0x8F97}, |
23157 | {"GL_RGBA_DXT5_S3TC" , 0x83A4}, |
23158 | {"GL_RGBA_FLOAT16_APPLE" , 0x881A}, |
23159 | {"GL_RGBA_FLOAT16_ATI" , 0x881A}, |
23160 | {"GL_RGBA_FLOAT32_APPLE" , 0x8814}, |
23161 | {"GL_RGBA_FLOAT32_ATI" , 0x8814}, |
23162 | {"GL_RGBA_FLOAT_MODE_ARB" , 0x8820}, |
23163 | {"GL_RGBA_FLOAT_MODE_ATI" , 0x8820}, |
23164 | {"GL_RGBA_INTEGER" , 0x8D99}, |
23165 | {"GL_RGBA_INTEGER_EXT" , 0x8D99}, |
23166 | {"GL_RGBA_INTEGER_MODE_EXT" , 0x8D9E}, |
23167 | {"GL_RGBA_MODE" , 0x0C31}, |
23168 | {"GL_RGBA_S3TC" , 0x83A2}, |
23169 | {"GL_RGBA_SIGNED_COMPONENTS_EXT" , 0x8C3C}, |
23170 | {"GL_RGBA_SNORM" , 0x8F93}, |
23171 | {"GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV" , 0x86D9}, |
23172 | {"GL_RGB_422_APPLE" , 0x8A1F}, |
23173 | {"GL_RGB_FLOAT16_APPLE" , 0x881B}, |
23174 | {"GL_RGB_FLOAT16_ATI" , 0x881B}, |
23175 | {"GL_RGB_FLOAT32_APPLE" , 0x8815}, |
23176 | {"GL_RGB_FLOAT32_ATI" , 0x8815}, |
23177 | {"GL_RGB_INTEGER" , 0x8D98}, |
23178 | {"GL_RGB_INTEGER_EXT" , 0x8D98}, |
23179 | {"GL_RGB_RAW_422_APPLE" , 0x8A51}, |
23180 | {"GL_RGB_S3TC" , 0x83A0}, |
23181 | {"GL_RGB_SCALE" , 0x8573}, |
23182 | {"GL_RGB_SCALE_ARB" , 0x8573}, |
23183 | {"GL_RGB_SCALE_EXT" , 0x8573}, |
23184 | {"GL_RGB_SNORM" , 0x8F92}, |
23185 | {"GL_RG_EXT" , 0x8227}, |
23186 | {"GL_RG_INTEGER" , 0x8228}, |
23187 | {"GL_RG_SNORM" , 0x8F91}, |
23188 | {"GL_RIGHT" , 0x0407}, |
23189 | {"GL_ROBUST_GPU_TIMEOUT_MS_KHR" , 0x82FD}, |
23190 | {"GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE" , 0x93A7}, |
23191 | {"GL_ROUNDED_RECT2_NV" , 0x00EA}, |
23192 | {"GL_ROUNDED_RECT4_NV" , 0x00EC}, |
23193 | {"GL_ROUNDED_RECT8_NV" , 0x00EE}, |
23194 | {"GL_ROUNDED_RECT_NV" , 0x00E8}, |
23195 | {"GL_ROUND_NV" , 0x90A4}, |
23196 | {"GL_S" , 0x2000}, |
23197 | {"GL_SAMPLER" , 0x82E6}, |
23198 | {"GL_SAMPLER_1D" , 0x8B5D}, |
23199 | {"GL_SAMPLER_1D_ARB" , 0x8B5D}, |
23200 | {"GL_SAMPLER_1D_ARRAY" , 0x8DC0}, |
23201 | {"GL_SAMPLER_1D_ARRAY_EXT" , 0x8DC0}, |
23202 | {"GL_SAMPLER_1D_ARRAY_SHADOW" , 0x8DC3}, |
23203 | {"GL_SAMPLER_1D_ARRAY_SHADOW_EXT" , 0x8DC3}, |
23204 | {"GL_SAMPLER_1D_SHADOW" , 0x8B61}, |
23205 | {"GL_SAMPLER_1D_SHADOW_ARB" , 0x8B61}, |
23206 | {"GL_SAMPLER_2D" , 0x8B5E}, |
23207 | {"GL_SAMPLER_2D_ARB" , 0x8B5E}, |
23208 | {"GL_SAMPLER_2D_ARRAY" , 0x8DC1}, |
23209 | {"GL_SAMPLER_2D_ARRAY_EXT" , 0x8DC1}, |
23210 | {"GL_SAMPLER_2D_ARRAY_SHADOW" , 0x8DC4}, |
23211 | {"GL_SAMPLER_2D_ARRAY_SHADOW_EXT" , 0x8DC4}, |
23212 | {"GL_SAMPLER_2D_ARRAY_SHADOW_NV" , 0x8DC4}, |
23213 | {"GL_SAMPLER_2D_MULTISAMPLE" , 0x9108}, |
23214 | {"GL_SAMPLER_2D_MULTISAMPLE_ARRAY" , 0x910B}, |
23215 | {"GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES" , 0x910B}, |
23216 | {"GL_SAMPLER_2D_RECT" , 0x8B63}, |
23217 | {"GL_SAMPLER_2D_RECT_ARB" , 0x8B63}, |
23218 | {"GL_SAMPLER_2D_RECT_SHADOW" , 0x8B64}, |
23219 | {"GL_SAMPLER_2D_RECT_SHADOW_ARB" , 0x8B64}, |
23220 | {"GL_SAMPLER_2D_SHADOW" , 0x8B62}, |
23221 | {"GL_SAMPLER_2D_SHADOW_ARB" , 0x8B62}, |
23222 | {"GL_SAMPLER_2D_SHADOW_EXT" , 0x8B62}, |
23223 | {"GL_SAMPLER_3D" , 0x8B5F}, |
23224 | {"GL_SAMPLER_3D_ARB" , 0x8B5F}, |
23225 | {"GL_SAMPLER_3D_OES" , 0x8B5F}, |
23226 | {"GL_SAMPLER_BINDING" , 0x8919}, |
23227 | {"GL_SAMPLER_BUFFER" , 0x8DC2}, |
23228 | {"GL_SAMPLER_BUFFER_AMD" , 0x9001}, |
23229 | {"GL_SAMPLER_BUFFER_EXT" , 0x8DC2}, |
23230 | {"GL_SAMPLER_BUFFER_OES" , 0x8DC2}, |
23231 | {"GL_SAMPLER_CUBE" , 0x8B60}, |
23232 | {"GL_SAMPLER_CUBE_ARB" , 0x8B60}, |
23233 | {"GL_SAMPLER_CUBE_MAP_ARRAY" , 0x900C}, |
23234 | {"GL_SAMPLER_CUBE_MAP_ARRAY_ARB" , 0x900C}, |
23235 | {"GL_SAMPLER_CUBE_MAP_ARRAY_EXT" , 0x900C}, |
23236 | {"GL_SAMPLER_CUBE_MAP_ARRAY_OES" , 0x900C}, |
23237 | {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW" , 0x900D}, |
23238 | {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB" , 0x900D}, |
23239 | {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT" , 0x900D}, |
23240 | {"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES" , 0x900D}, |
23241 | {"GL_SAMPLER_CUBE_SHADOW" , 0x8DC5}, |
23242 | {"GL_SAMPLER_CUBE_SHADOW_EXT" , 0x8DC5}, |
23243 | {"GL_SAMPLER_CUBE_SHADOW_NV" , 0x8DC5}, |
23244 | {"GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT" , 0x8BE7}, |
23245 | {"GL_SAMPLER_EXTERNAL_OES" , 0x8D66}, |
23246 | {"GL_SAMPLER_KHR" , 0x82E6}, |
23247 | {"GL_SAMPLER_OBJECT_AMD" , 0x9155}, |
23248 | {"GL_SAMPLER_RENDERBUFFER_NV" , 0x8E56}, |
23249 | {"GL_SAMPLES" , 0x80A9}, |
23250 | {"GL_SAMPLES_3DFX" , 0x86B4}, |
23251 | {"GL_SAMPLES_ARB" , 0x80A9}, |
23252 | {"GL_SAMPLES_EXT" , 0x80A9}, |
23253 | {"GL_SAMPLES_PASSED" , 0x8914}, |
23254 | {"GL_SAMPLES_PASSED_ARB" , 0x8914}, |
23255 | {"GL_SAMPLES_SGIS" , 0x80A9}, |
23256 | {"GL_SAMPLE_ALPHA_TO_COVERAGE" , 0x809E}, |
23257 | {"GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" , 0x809E}, |
23258 | {"GL_SAMPLE_ALPHA_TO_MASK_EXT" , 0x809E}, |
23259 | {"GL_SAMPLE_ALPHA_TO_MASK_SGIS" , 0x809E}, |
23260 | {"GL_SAMPLE_ALPHA_TO_ONE" , 0x809F}, |
23261 | {"GL_SAMPLE_ALPHA_TO_ONE_ARB" , 0x809F}, |
23262 | {"GL_SAMPLE_ALPHA_TO_ONE_EXT" , 0x809F}, |
23263 | {"GL_SAMPLE_ALPHA_TO_ONE_SGIS" , 0x809F}, |
23264 | {"GL_SAMPLE_BUFFERS" , 0x80A8}, |
23265 | {"GL_SAMPLE_BUFFERS_3DFX" , 0x86B3}, |
23266 | {"GL_SAMPLE_BUFFERS_ARB" , 0x80A8}, |
23267 | {"GL_SAMPLE_BUFFERS_EXT" , 0x80A8}, |
23268 | {"GL_SAMPLE_BUFFERS_SGIS" , 0x80A8}, |
23269 | {"GL_SAMPLE_COVERAGE" , 0x80A0}, |
23270 | {"GL_SAMPLE_COVERAGE_ARB" , 0x80A0}, |
23271 | {"GL_SAMPLE_COVERAGE_INVERT" , 0x80AB}, |
23272 | {"GL_SAMPLE_COVERAGE_INVERT_ARB" , 0x80AB}, |
23273 | {"GL_SAMPLE_COVERAGE_VALUE" , 0x80AA}, |
23274 | {"GL_SAMPLE_COVERAGE_VALUE_ARB" , 0x80AA}, |
23275 | {"GL_SAMPLE_LOCATION_ARB" , 0x8E50}, |
23276 | {"GL_SAMPLE_LOCATION_NV" , 0x8E50}, |
23277 | {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB" , 0x933F}, |
23278 | {"GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV" , 0x933F}, |
23279 | {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB" , 0x933E}, |
23280 | {"GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV" , 0x933E}, |
23281 | {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB" , 0x933D}, |
23282 | {"GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV" , 0x933D}, |
23283 | {"GL_SAMPLE_MASK" , 0x8E51}, |
23284 | {"GL_SAMPLE_MASK_EXT" , 0x80A0}, |
23285 | {"GL_SAMPLE_MASK_INVERT_EXT" , 0x80AB}, |
23286 | {"GL_SAMPLE_MASK_INVERT_SGIS" , 0x80AB}, |
23287 | {"GL_SAMPLE_MASK_NV" , 0x8E51}, |
23288 | {"GL_SAMPLE_MASK_SGIS" , 0x80A0}, |
23289 | {"GL_SAMPLE_MASK_VALUE" , 0x8E52}, |
23290 | {"GL_SAMPLE_MASK_VALUE_EXT" , 0x80AA}, |
23291 | {"GL_SAMPLE_MASK_VALUE_NV" , 0x8E52}, |
23292 | {"GL_SAMPLE_MASK_VALUE_SGIS" , 0x80AA}, |
23293 | {"GL_SAMPLE_PATTERN_EXT" , 0x80AC}, |
23294 | {"GL_SAMPLE_PATTERN_SGIS" , 0x80AC}, |
23295 | {"GL_SAMPLE_POSITION" , 0x8E50}, |
23296 | {"GL_SAMPLE_POSITION_NV" , 0x8E50}, |
23297 | {"GL_SAMPLE_SHADING" , 0x8C36}, |
23298 | {"GL_SAMPLE_SHADING_ARB" , 0x8C36}, |
23299 | {"GL_SAMPLE_SHADING_OES" , 0x8C36}, |
23300 | {"GL_SATURATE_BIT_ATI" , 0x0040}, |
23301 | {"GL_SCALAR_EXT" , 0x87BE}, |
23302 | {"GL_SCALEBIAS_HINT_SGIX" , 0x8322}, |
23303 | {"GL_SCALED_RESOLVE_FASTEST_EXT" , 0x90BA}, |
23304 | {"GL_SCALED_RESOLVE_NICEST_EXT" , 0x90BB}, |
23305 | {"GL_SCALE_BY_FOUR_NV" , 0x853F}, |
23306 | {"GL_SCALE_BY_ONE_HALF_NV" , 0x8540}, |
23307 | {"GL_SCALE_BY_TWO_NV" , 0x853E}, |
23308 | {"GL_SCISSOR_BIT" , 0x80000}, |
23309 | {"GL_SCISSOR_BOX" , 0x0C10}, |
23310 | {"GL_SCISSOR_BOX_EXCLUSIVE_NV" , 0x9556}, |
23311 | {"GL_SCISSOR_COMMAND_NV" , 0x0011}, |
23312 | {"GL_SCISSOR_TEST" , 0x0C11}, |
23313 | {"GL_SCISSOR_TEST_EXCLUSIVE_NV" , 0x9555}, |
23314 | {"GL_SCREEN" , 0x9295}, |
23315 | {"GL_SCREEN_COORDINATES_REND" , 0x8490}, |
23316 | {"GL_SCREEN_KHR" , 0x9295}, |
23317 | {"GL_SCREEN_NV" , 0x9295}, |
23318 | {"GL_SECONDARY_COLOR_ARRAY" , 0x845E}, |
23319 | {"GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV" , 0x8F27}, |
23320 | {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" , 0x889C}, |
23321 | {"GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" , 0x889C}, |
23322 | {"GL_SECONDARY_COLOR_ARRAY_EXT" , 0x845E}, |
23323 | {"GL_SECONDARY_COLOR_ARRAY_LENGTH_NV" , 0x8F31}, |
23324 | {"GL_SECONDARY_COLOR_ARRAY_LIST_IBM" , 0x103077}, |
23325 | {"GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM" , 0x103087}, |
23326 | {"GL_SECONDARY_COLOR_ARRAY_POINTER" , 0x845D}, |
23327 | {"GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" , 0x845D}, |
23328 | {"GL_SECONDARY_COLOR_ARRAY_SIZE" , 0x845A}, |
23329 | {"GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" , 0x845A}, |
23330 | {"GL_SECONDARY_COLOR_ARRAY_STRIDE" , 0x845C}, |
23331 | {"GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" , 0x845C}, |
23332 | {"GL_SECONDARY_COLOR_ARRAY_TYPE" , 0x845B}, |
23333 | {"GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" , 0x845B}, |
23334 | {"GL_SECONDARY_COLOR_NV" , 0x852D}, |
23335 | {"GL_SECONDARY_INTERPOLATOR_ATI" , 0x896D}, |
23336 | {"GL_SELECT" , 0x1C02}, |
23337 | {"GL_SELECTION_BUFFER_POINTER" , 0x0DF3}, |
23338 | {"GL_SELECTION_BUFFER_SIZE" , 0x0DF4}, |
23339 | {"GL_SEMAPHORE_TYPE_BINARY_NV" , 0x95B4}, |
23340 | {"GL_SEMAPHORE_TYPE_NV" , 0x95B3}, |
23341 | {"GL_SEMAPHORE_TYPE_TIMELINE_NV" , 0x95B5}, |
23342 | {"GL_SEPARABLE_2D" , 0x8012}, |
23343 | {"GL_SEPARABLE_2D_EXT" , 0x8012}, |
23344 | {"GL_SEPARATE_ATTRIBS" , 0x8C8D}, |
23345 | {"GL_SEPARATE_ATTRIBS_EXT" , 0x8C8D}, |
23346 | {"GL_SEPARATE_ATTRIBS_NV" , 0x8C8D}, |
23347 | {"GL_SEPARATE_SPECULAR_COLOR" , 0x81FA}, |
23348 | {"GL_SEPARATE_SPECULAR_COLOR_EXT" , 0x81FA}, |
23349 | {"GL_SET" , 0x150F}, |
23350 | {"GL_SET_AMD" , 0x874A}, |
23351 | {"GL_SGX_BINARY_IMG" , 0x8C0A}, |
23352 | {"GL_SGX_PROGRAM_BINARY_IMG" , 0x9130}, |
23353 | {"GL_SHADER" , 0x82E1}, |
23354 | {"GL_SHADER_BINARY_DMP" , 0x9250}, |
23355 | {"GL_SHADER_BINARY_FORMATS" , 0x8DF8}, |
23356 | {"GL_SHADER_BINARY_FORMAT_SPIR_V" , 0x9551}, |
23357 | {"GL_SHADER_BINARY_FORMAT_SPIR_V_ARB" , 0x9551}, |
23358 | {"GL_SHADER_BINARY_VIV" , 0x8FC4}, |
23359 | {"GL_SHADER_COMPILER" , 0x8DFA}, |
23360 | {"GL_SHADER_CONSISTENT_NV" , 0x86DD}, |
23361 | {"GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV" , 0x0010}, |
23362 | {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" , 0x0020}, |
23363 | {"GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT" , 0x0020}, |
23364 | {"GL_SHADER_IMAGE_ATOMIC" , 0x82A6}, |
23365 | {"GL_SHADER_IMAGE_LOAD" , 0x82A4}, |
23366 | {"GL_SHADER_IMAGE_STORE" , 0x82A5}, |
23367 | {"GL_SHADER_INCLUDE_ARB" , 0x8DAE}, |
23368 | {"GL_SHADER_KHR" , 0x82E1}, |
23369 | {"GL_SHADER_OBJECT_ARB" , 0x8B48}, |
23370 | {"GL_SHADER_OBJECT_EXT" , 0x8B48}, |
23371 | {"GL_SHADER_OPERATION_NV" , 0x86DF}, |
23372 | {"GL_SHADER_PIXEL_LOCAL_STORAGE_EXT" , 0x8F64}, |
23373 | {"GL_SHADER_SOURCE_LENGTH" , 0x8B88}, |
23374 | {"GL_SHADER_STORAGE_BARRIER_BIT" , 0x2000}, |
23375 | {"GL_SHADER_STORAGE_BLOCK" , 0x92E6}, |
23376 | {"GL_SHADER_STORAGE_BUFFER" , 0x90D2}, |
23377 | {"GL_SHADER_STORAGE_BUFFER_BINDING" , 0x90D3}, |
23378 | {"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT" , 0x90DF}, |
23379 | {"GL_SHADER_STORAGE_BUFFER_SIZE" , 0x90D5}, |
23380 | {"GL_SHADER_STORAGE_BUFFER_START" , 0x90D4}, |
23381 | {"GL_SHADER_TYPE" , 0x8B4F}, |
23382 | {"GL_SHADE_MODEL" , 0x0B54}, |
23383 | {"GL_SHADING_LANGUAGE_VERSION" , 0x8B8C}, |
23384 | {"GL_SHADING_LANGUAGE_VERSION_ARB" , 0x8B8C}, |
23385 | {"GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV" , 0x956F}, |
23386 | {"GL_SHADING_RATE_1X1_PIXELS_EXT" , 0x96A6}, |
23387 | {"GL_SHADING_RATE_1X1_PIXELS_QCOM" , 0x96A6}, |
23388 | {"GL_SHADING_RATE_1X2_PIXELS_EXT" , 0x96A7}, |
23389 | {"GL_SHADING_RATE_1X2_PIXELS_QCOM" , 0x96A7}, |
23390 | {"GL_SHADING_RATE_1X4_PIXELS_EXT" , 0x96AA}, |
23391 | {"GL_SHADING_RATE_1X4_PIXELS_QCOM" , 0x96AA}, |
23392 | {"GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV" , 0x9566}, |
23393 | {"GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV" , 0x9567}, |
23394 | {"GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV" , 0x9568}, |
23395 | {"GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV" , 0x9569}, |
23396 | {"GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV" , 0x956A}, |
23397 | {"GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV" , 0x956B}, |
23398 | {"GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV" , 0x9565}, |
23399 | {"GL_SHADING_RATE_2X1_PIXELS_EXT" , 0x96A8}, |
23400 | {"GL_SHADING_RATE_2X1_PIXELS_QCOM" , 0x96A8}, |
23401 | {"GL_SHADING_RATE_2X2_PIXELS_EXT" , 0x96A9}, |
23402 | {"GL_SHADING_RATE_2X2_PIXELS_QCOM" , 0x96A9}, |
23403 | {"GL_SHADING_RATE_2X4_PIXELS_EXT" , 0x96AD}, |
23404 | {"GL_SHADING_RATE_2X4_PIXELS_QCOM" , 0x96AD}, |
23405 | {"GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV" , 0x956C}, |
23406 | {"GL_SHADING_RATE_4X1_PIXELS_EXT" , 0x96AB}, |
23407 | {"GL_SHADING_RATE_4X1_PIXELS_QCOM" , 0x96AB}, |
23408 | {"GL_SHADING_RATE_4X2_PIXELS_EXT" , 0x96AC}, |
23409 | {"GL_SHADING_RATE_4X2_PIXELS_QCOM" , 0x96AC}, |
23410 | {"GL_SHADING_RATE_4X4_PIXELS_EXT" , 0x96AE}, |
23411 | {"GL_SHADING_RATE_4X4_PIXELS_QCOM" , 0x96AE}, |
23412 | {"GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV" , 0x956D}, |
23413 | {"GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV" , 0x956E}, |
23414 | {"GL_SHADING_RATE_ATTACHMENT_EXT" , 0x96D1}, |
23415 | {"GL_SHADING_RATE_EXT" , 0x96D0}, |
23416 | {"GL_SHADING_RATE_IMAGE_BINDING_NV" , 0x955B}, |
23417 | {"GL_SHADING_RATE_IMAGE_NV" , 0x9563}, |
23418 | {"GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV" , 0x95B2}, |
23419 | {"GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV" , 0x955E}, |
23420 | {"GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV" , 0x95B1}, |
23421 | {"GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV" , 0x955D}, |
23422 | {"GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV" , 0x955C}, |
23423 | {"GL_SHADING_RATE_NO_INVOCATIONS_NV" , 0x9564}, |
23424 | {"GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM" , 0x96A5}, |
23425 | {"GL_SHADING_RATE_QCOM" , 0x96A4}, |
23426 | {"GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV" , 0x95AE}, |
23427 | {"GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV" , 0x95AF}, |
23428 | {"GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV" , 0x95B0}, |
23429 | {"GL_SHADOW_AMBIENT_SGIX" , 0x80BF}, |
23430 | {"GL_SHADOW_ATTENUATION_EXT" , 0x834E}, |
23431 | {"GL_SHARED_EDGE_NV" , 0x00C0}, |
23432 | {"GL_SHARED_TEXTURE_PALETTE_EXT" , 0x81FB}, |
23433 | {"GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS" , 0x80B0}, |
23434 | {"GL_SHININESS" , 0x1601}, |
23435 | {"GL_SHORT" , 0x1402}, |
23436 | {"GL_SIGNALED" , 0x9119}, |
23437 | {"GL_SIGNALED_APPLE" , 0x9119}, |
23438 | {"GL_SIGNED_ALPHA8_NV" , 0x8706}, |
23439 | {"GL_SIGNED_ALPHA_NV" , 0x8705}, |
23440 | {"GL_SIGNED_HILO16_NV" , 0x86FA}, |
23441 | {"GL_SIGNED_HILO8_NV" , 0x885F}, |
23442 | {"GL_SIGNED_HILO_NV" , 0x86F9}, |
23443 | {"GL_SIGNED_IDENTITY_NV" , 0x853C}, |
23444 | {"GL_SIGNED_INTENSITY8_NV" , 0x8708}, |
23445 | {"GL_SIGNED_INTENSITY_NV" , 0x8707}, |
23446 | {"GL_SIGNED_LUMINANCE8_ALPHA8_NV" , 0x8704}, |
23447 | {"GL_SIGNED_LUMINANCE8_NV" , 0x8702}, |
23448 | {"GL_SIGNED_LUMINANCE_ALPHA_NV" , 0x8703}, |
23449 | {"GL_SIGNED_LUMINANCE_NV" , 0x8701}, |
23450 | {"GL_SIGNED_NEGATE_NV" , 0x853D}, |
23451 | {"GL_SIGNED_NORMALIZED" , 0x8F9C}, |
23452 | {"GL_SIGNED_RGB8_NV" , 0x86FF}, |
23453 | {"GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" , 0x870D}, |
23454 | {"GL_SIGNED_RGBA8_NV" , 0x86FC}, |
23455 | {"GL_SIGNED_RGBA_NV" , 0x86FB}, |
23456 | {"GL_SIGNED_RGB_NV" , 0x86FE}, |
23457 | {"GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" , 0x870C}, |
23458 | {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST" , 0x82AC}, |
23459 | {"GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE" , 0x82AE}, |
23460 | {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST" , 0x82AD}, |
23461 | {"GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE" , 0x82AF}, |
23462 | {"GL_SINGLE_COLOR" , 0x81F9}, |
23463 | {"GL_SINGLE_COLOR_EXT" , 0x81F9}, |
23464 | {"GL_SKIP_COMPONENTS1_NV" , -6}, |
23465 | {"GL_SKIP_COMPONENTS2_NV" , -5}, |
23466 | {"GL_SKIP_COMPONENTS3_NV" , -4}, |
23467 | {"GL_SKIP_COMPONENTS4_NV" , -3}, |
23468 | {"GL_SKIP_DECODE_EXT" , 0x8A4A}, |
23469 | {"GL_SKIP_MISSING_GLYPH_NV" , 0x90A9}, |
23470 | {"GL_SLICE_ACCUM_SUN" , 0x85CC}, |
23471 | {"GL_SLIM10U_SGIX" , 0x831E}, |
23472 | {"GL_SLIM12S_SGIX" , 0x831F}, |
23473 | {"GL_SLIM8U_SGIX" , 0x831D}, |
23474 | {"GL_SLUMINANCE" , 0x8C46}, |
23475 | {"GL_SLUMINANCE8" , 0x8C47}, |
23476 | {"GL_SLUMINANCE8_ALPHA8" , 0x8C45}, |
23477 | {"GL_SLUMINANCE8_ALPHA8_EXT" , 0x8C45}, |
23478 | {"GL_SLUMINANCE8_ALPHA8_NV" , 0x8C45}, |
23479 | {"GL_SLUMINANCE8_EXT" , 0x8C47}, |
23480 | {"GL_SLUMINANCE8_NV" , 0x8C47}, |
23481 | {"GL_SLUMINANCE_ALPHA" , 0x8C44}, |
23482 | {"GL_SLUMINANCE_ALPHA_EXT" , 0x8C44}, |
23483 | {"GL_SLUMINANCE_ALPHA_NV" , 0x8C44}, |
23484 | {"GL_SLUMINANCE_EXT" , 0x8C46}, |
23485 | {"GL_SLUMINANCE_NV" , 0x8C46}, |
23486 | {"GL_SMALL_CCW_ARC_TO_NV" , 0x0012}, |
23487 | {"GL_SMALL_CW_ARC_TO_NV" , 0x0014}, |
23488 | {"GL_SMAPHS30_PROGRAM_BINARY_DMP" , 0x9251}, |
23489 | {"GL_SMAPHS_PROGRAM_BINARY_DMP" , 0x9252}, |
23490 | {"GL_SMOOTH" , 0x1D01}, |
23491 | {"GL_SMOOTH_CUBIC_CURVE_TO_NV" , 0x0010}, |
23492 | {"GL_SMOOTH_LINE_WIDTH_GRANULARITY" , 0x0B23}, |
23493 | {"GL_SMOOTH_LINE_WIDTH_RANGE" , 0x0B22}, |
23494 | {"GL_SMOOTH_POINT_SIZE_GRANULARITY" , 0x0B13}, |
23495 | {"GL_SMOOTH_POINT_SIZE_RANGE" , 0x0B12}, |
23496 | {"GL_SMOOTH_QUADRATIC_CURVE_TO_NV" , 0x000E}, |
23497 | {"GL_SM_COUNT_NV" , 0x933B}, |
23498 | {"GL_SOFTLIGHT" , 0x929C}, |
23499 | {"GL_SOFTLIGHT_KHR" , 0x929C}, |
23500 | {"GL_SOFTLIGHT_NV" , 0x929C}, |
23501 | {"GL_SOURCE0_ALPHA" , 0x8588}, |
23502 | {"GL_SOURCE0_ALPHA_ARB" , 0x8588}, |
23503 | {"GL_SOURCE0_ALPHA_EXT" , 0x8588}, |
23504 | {"GL_SOURCE0_RGB" , 0x8580}, |
23505 | {"GL_SOURCE0_RGB_ARB" , 0x8580}, |
23506 | {"GL_SOURCE0_RGB_EXT" , 0x8580}, |
23507 | {"GL_SOURCE1_ALPHA" , 0x8589}, |
23508 | {"GL_SOURCE1_ALPHA_ARB" , 0x8589}, |
23509 | {"GL_SOURCE1_ALPHA_EXT" , 0x8589}, |
23510 | {"GL_SOURCE1_RGB" , 0x8581}, |
23511 | {"GL_SOURCE1_RGB_ARB" , 0x8581}, |
23512 | {"GL_SOURCE1_RGB_EXT" , 0x8581}, |
23513 | {"GL_SOURCE2_ALPHA" , 0x858A}, |
23514 | {"GL_SOURCE2_ALPHA_ARB" , 0x858A}, |
23515 | {"GL_SOURCE2_ALPHA_EXT" , 0x858A}, |
23516 | {"GL_SOURCE2_RGB" , 0x8582}, |
23517 | {"GL_SOURCE2_RGB_ARB" , 0x8582}, |
23518 | {"GL_SOURCE2_RGB_EXT" , 0x8582}, |
23519 | {"GL_SOURCE3_ALPHA_NV" , 0x858B}, |
23520 | {"GL_SOURCE3_RGB_NV" , 0x8583}, |
23521 | {"GL_SPARE0_NV" , 0x852E}, |
23522 | {"GL_SPARE0_PLUS_SECONDARY_COLOR_NV" , 0x8532}, |
23523 | {"GL_SPARE1_NV" , 0x852F}, |
23524 | {"GL_SPARSE_BUFFER_PAGE_SIZE_ARB" , 0x82F8}, |
23525 | {"GL_SPARSE_STORAGE_BIT_ARB" , 0x0400}, |
23526 | {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB" , 0x91A9}, |
23527 | {"GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT" , 0x91A9}, |
23528 | {"GL_SPECULAR" , 0x1202}, |
23529 | {"GL_SPHERE_MAP" , 0x2402}, |
23530 | {"GL_SPIR_V_BINARY" , 0x9552}, |
23531 | {"GL_SPIR_V_BINARY_ARB" , 0x9552}, |
23532 | {"GL_SPIR_V_EXTENSIONS" , 0x9553}, |
23533 | {"GL_SPOT_CUTOFF" , 0x1206}, |
23534 | {"GL_SPOT_DIRECTION" , 0x1204}, |
23535 | {"GL_SPOT_EXPONENT" , 0x1205}, |
23536 | {"GL_SPRITE_AXIAL_SGIX" , 0x814C}, |
23537 | {"GL_SPRITE_AXIS_SGIX" , 0x814A}, |
23538 | {"GL_SPRITE_EYE_ALIGNED_SGIX" , 0x814E}, |
23539 | {"GL_SPRITE_MODE_SGIX" , 0x8149}, |
23540 | {"GL_SPRITE_OBJECT_ALIGNED_SGIX" , 0x814D}, |
23541 | {"GL_SPRITE_SGIX" , 0x8148}, |
23542 | {"GL_SPRITE_TRANSLATION_SGIX" , 0x814B}, |
23543 | {"GL_SQUARE_NV" , 0x90A3}, |
23544 | {"GL_SR8_EXT" , 0x8FBD}, |
23545 | {"GL_SRC0_ALPHA" , 0x8588}, |
23546 | {"GL_SRC0_RGB" , 0x8580}, |
23547 | {"GL_SRC1_ALPHA" , 0x8589}, |
23548 | {"GL_SRC1_ALPHA_EXT" , 0x8589}, |
23549 | {"GL_SRC1_COLOR" , 0x88F9}, |
23550 | {"GL_SRC1_COLOR_EXT" , 0x88F9}, |
23551 | {"GL_SRC1_RGB" , 0x8581}, |
23552 | {"GL_SRC2_ALPHA" , 0x858A}, |
23553 | {"GL_SRC2_RGB" , 0x8582}, |
23554 | {"GL_SRC_ALPHA" , 0x0302}, |
23555 | {"GL_SRC_ALPHA_SATURATE" , 0x0308}, |
23556 | {"GL_SRC_ALPHA_SATURATE_EXT" , 0x0308}, |
23557 | {"GL_SRC_ATOP_NV" , 0x928E}, |
23558 | {"GL_SRC_COLOR" , 0x0300}, |
23559 | {"GL_SRC_IN_NV" , 0x928A}, |
23560 | {"GL_SRC_NV" , 0x9286}, |
23561 | {"GL_SRC_OUT_NV" , 0x928C}, |
23562 | {"GL_SRC_OVER_NV" , 0x9288}, |
23563 | {"GL_SRG8_EXT" , 0x8FBE}, |
23564 | {"GL_SRGB" , 0x8C40}, |
23565 | {"GL_SRGB8" , 0x8C41}, |
23566 | {"GL_SRGB8_ALPHA8" , 0x8C43}, |
23567 | {"GL_SRGB8_ALPHA8_EXT" , 0x8C43}, |
23568 | {"GL_SRGB8_EXT" , 0x8C41}, |
23569 | {"GL_SRGB8_NV" , 0x8C41}, |
23570 | {"GL_SRGB_ALPHA" , 0x8C42}, |
23571 | {"GL_SRGB_ALPHA_EXT" , 0x8C42}, |
23572 | {"GL_SRGB_DECODE_ARB" , 0x8299}, |
23573 | {"GL_SRGB_EXT" , 0x8C40}, |
23574 | {"GL_SRGB_READ" , 0x8297}, |
23575 | {"GL_SRGB_WRITE" , 0x8298}, |
23576 | {"GL_STACK_OVERFLOW" , 0x0503}, |
23577 | {"GL_STACK_OVERFLOW_KHR" , 0x0503}, |
23578 | {"GL_STACK_UNDERFLOW" , 0x0504}, |
23579 | {"GL_STACK_UNDERFLOW_KHR" , 0x0504}, |
23580 | {"GL_STANDARD_FONT_FORMAT_NV" , 0x936C}, |
23581 | {"GL_STANDARD_FONT_NAME_NV" , 0x9072}, |
23582 | {"GL_STATE_RESTORE" , 0x8BDC}, |
23583 | {"GL_STATIC_ATI" , 0x8760}, |
23584 | {"GL_STATIC_COPY" , 0x88E6}, |
23585 | {"GL_STATIC_COPY_ARB" , 0x88E6}, |
23586 | {"GL_STATIC_DRAW" , 0x88E4}, |
23587 | {"GL_STATIC_DRAW_ARB" , 0x88E4}, |
23588 | {"GL_STATIC_READ" , 0x88E5}, |
23589 | {"GL_STATIC_READ_ARB" , 0x88E5}, |
23590 | {"GL_STATIC_VERTEX_ARRAY_IBM" , 0x103061}, |
23591 | {"GL_STENCIL" , 0x1802}, |
23592 | {"GL_STENCIL_ATTACHMENT" , 0x8D20}, |
23593 | {"GL_STENCIL_ATTACHMENT_EXT" , 0x8D20}, |
23594 | {"GL_STENCIL_ATTACHMENT_OES" , 0x8D20}, |
23595 | {"GL_STENCIL_BACK_FAIL" , 0x8801}, |
23596 | {"GL_STENCIL_BACK_FAIL_ATI" , 0x8801}, |
23597 | {"GL_STENCIL_BACK_FUNC" , 0x8800}, |
23598 | {"GL_STENCIL_BACK_FUNC_ATI" , 0x8800}, |
23599 | {"GL_STENCIL_BACK_OP_VALUE_AMD" , 0x874D}, |
23600 | {"GL_STENCIL_BACK_PASS_DEPTH_FAIL" , 0x8802}, |
23601 | {"GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" , 0x8802}, |
23602 | {"GL_STENCIL_BACK_PASS_DEPTH_PASS" , 0x8803}, |
23603 | {"GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" , 0x8803}, |
23604 | {"GL_STENCIL_BACK_REF" , 0x8CA3}, |
23605 | {"GL_STENCIL_BACK_VALUE_MASK" , 0x8CA4}, |
23606 | {"GL_STENCIL_BACK_WRITEMASK" , 0x8CA5}, |
23607 | {"GL_STENCIL_BITS" , 0x0D57}, |
23608 | {"GL_STENCIL_BUFFER_BIT" , 0x0400}, |
23609 | {"GL_STENCIL_BUFFER_BIT0_QCOM" , 0x10000}, |
23610 | {"GL_STENCIL_BUFFER_BIT1_QCOM" , 0x20000}, |
23611 | {"GL_STENCIL_BUFFER_BIT2_QCOM" , 0x40000}, |
23612 | {"GL_STENCIL_BUFFER_BIT3_QCOM" , 0x80000}, |
23613 | {"GL_STENCIL_BUFFER_BIT4_QCOM" , 0x100000}, |
23614 | {"GL_STENCIL_BUFFER_BIT5_QCOM" , 0x200000}, |
23615 | {"GL_STENCIL_BUFFER_BIT6_QCOM" , 0x400000}, |
23616 | {"GL_STENCIL_BUFFER_BIT7_QCOM" , 0x800000}, |
23617 | {"GL_STENCIL_CLEAR_TAG_VALUE_EXT" , 0x88F3}, |
23618 | {"GL_STENCIL_CLEAR_VALUE" , 0x0B91}, |
23619 | {"GL_STENCIL_COMPONENTS" , 0x8285}, |
23620 | {"GL_STENCIL_EXT" , 0x1802}, |
23621 | {"GL_STENCIL_FAIL" , 0x0B94}, |
23622 | {"GL_STENCIL_FUNC" , 0x0B92}, |
23623 | {"GL_STENCIL_INDEX" , 0x1901}, |
23624 | {"GL_STENCIL_INDEX1" , 0x8D46}, |
23625 | {"GL_STENCIL_INDEX16" , 0x8D49}, |
23626 | {"GL_STENCIL_INDEX16_EXT" , 0x8D49}, |
23627 | {"GL_STENCIL_INDEX1_EXT" , 0x8D46}, |
23628 | {"GL_STENCIL_INDEX1_OES" , 0x8D46}, |
23629 | {"GL_STENCIL_INDEX4" , 0x8D47}, |
23630 | {"GL_STENCIL_INDEX4_EXT" , 0x8D47}, |
23631 | {"GL_STENCIL_INDEX4_OES" , 0x8D47}, |
23632 | {"GL_STENCIL_INDEX8" , 0x8D48}, |
23633 | {"GL_STENCIL_INDEX8_EXT" , 0x8D48}, |
23634 | {"GL_STENCIL_INDEX8_OES" , 0x8D48}, |
23635 | {"GL_STENCIL_INDEX_OES" , 0x1901}, |
23636 | {"GL_STENCIL_OP_VALUE_AMD" , 0x874C}, |
23637 | {"GL_STENCIL_PASS_DEPTH_FAIL" , 0x0B95}, |
23638 | {"GL_STENCIL_PASS_DEPTH_PASS" , 0x0B96}, |
23639 | {"GL_STENCIL_REF" , 0x0B97}, |
23640 | {"GL_STENCIL_REF_COMMAND_NV" , 0x000C}, |
23641 | {"GL_STENCIL_RENDERABLE" , 0x8288}, |
23642 | {"GL_STENCIL_SAMPLES_NV" , 0x932E}, |
23643 | {"GL_STENCIL_TAG_BITS_EXT" , 0x88F2}, |
23644 | {"GL_STENCIL_TEST" , 0x0B90}, |
23645 | {"GL_STENCIL_TEST_TWO_SIDE_EXT" , 0x8910}, |
23646 | {"GL_STENCIL_VALUE_MASK" , 0x0B93}, |
23647 | {"GL_STENCIL_WRITEMASK" , 0x0B98}, |
23648 | {"GL_STEREO" , 0x0C33}, |
23649 | {"GL_STORAGE_CACHED_APPLE" , 0x85BE}, |
23650 | {"GL_STORAGE_CLIENT_APPLE" , 0x85B4}, |
23651 | {"GL_STORAGE_PRIVATE_APPLE" , 0x85BD}, |
23652 | {"GL_STORAGE_SHARED_APPLE" , 0x85BF}, |
23653 | {"GL_STORE_OP_STORE_ANGLE" , 0x96E7}, |
23654 | {"GL_STREAM_COPY" , 0x88E2}, |
23655 | {"GL_STREAM_COPY_ARB" , 0x88E2}, |
23656 | {"GL_STREAM_DRAW" , 0x88E0}, |
23657 | {"GL_STREAM_DRAW_ARB" , 0x88E0}, |
23658 | {"GL_STREAM_RASTERIZATION_AMD" , 0x91A0}, |
23659 | {"GL_STREAM_READ" , 0x88E1}, |
23660 | {"GL_STREAM_READ_ARB" , 0x88E1}, |
23661 | {"GL_STRICT_DEPTHFUNC_HINT_PGI" , 0x1A216}, |
23662 | {"GL_STRICT_LIGHTING_HINT_PGI" , 0x1A217}, |
23663 | {"GL_STRICT_SCISSOR_HINT_PGI" , 0x1A218}, |
23664 | {"GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR" , 0x0004}, |
23665 | {"GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR" , 0x0008}, |
23666 | {"GL_SUBGROUP_FEATURE_BASIC_BIT_KHR" , 0x0001}, |
23667 | {"GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR" , 0x0040}, |
23668 | {"GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV" , 0x0100}, |
23669 | {"GL_SUBGROUP_FEATURE_QUAD_BIT_KHR" , 0x0080}, |
23670 | {"GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR" , 0x0010}, |
23671 | {"GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR" , 0x0020}, |
23672 | {"GL_SUBGROUP_FEATURE_VOTE_BIT_KHR" , 0x0002}, |
23673 | {"GL_SUBGROUP_QUAD_ALL_STAGES_KHR" , 0x9535}, |
23674 | {"GL_SUBGROUP_SIZE_KHR" , 0x9532}, |
23675 | {"GL_SUBGROUP_SUPPORTED_FEATURES_KHR" , 0x9534}, |
23676 | {"GL_SUBGROUP_SUPPORTED_STAGES_KHR" , 0x9533}, |
23677 | {"GL_SUBPIXEL_BITS" , 0x0D50}, |
23678 | {"GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV" , 0x9347}, |
23679 | {"GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV" , 0x9348}, |
23680 | {"GL_SUBSAMPLE_DISTANCE_AMD" , 0x883F}, |
23681 | {"GL_SUBTRACT" , 0x84E7}, |
23682 | {"GL_SUBTRACT_ARB" , 0x84E7}, |
23683 | {"GL_SUB_ATI" , 0x8965}, |
23684 | {"GL_SUCCESS_NV" , 0x902F}, |
23685 | {"GL_SUPERSAMPLE_SCALE_X_NV" , 0x9372}, |
23686 | {"GL_SUPERSAMPLE_SCALE_Y_NV" , 0x9373}, |
23687 | {"GL_SUPPORTED_MULTISAMPLE_MODES_AMD" , 0x91B7}, |
23688 | {"GL_SURFACE_COMPRESSION_EXT" , 0x96C0}, |
23689 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT" , 0x96CD}, |
23690 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT" , 0x96CE}, |
23691 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT" , 0x96CF}, |
23692 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT" , 0x96C4}, |
23693 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT" , 0x96C5}, |
23694 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT" , 0x96C6}, |
23695 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT" , 0x96C7}, |
23696 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT" , 0x96C8}, |
23697 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT" , 0x96C9}, |
23698 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT" , 0x96CA}, |
23699 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT" , 0x96CB}, |
23700 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT" , 0x96CC}, |
23701 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT" , 0x96C2}, |
23702 | {"GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT" , 0x96C1}, |
23703 | {"GL_SURFACE_MAPPED_NV" , 0x8700}, |
23704 | {"GL_SURFACE_REGISTERED_NV" , 0x86FD}, |
23705 | {"GL_SURFACE_STATE_NV" , 0x86EB}, |
23706 | {"GL_SWIZZLE_STQ_ATI" , 0x8977}, |
23707 | {"GL_SWIZZLE_STQ_DQ_ATI" , 0x8979}, |
23708 | {"GL_SWIZZLE_STRQ_ATI" , 0x897A}, |
23709 | {"GL_SWIZZLE_STRQ_DQ_ATI" , 0x897B}, |
23710 | {"GL_SWIZZLE_STR_ATI" , 0x8976}, |
23711 | {"GL_SWIZZLE_STR_DR_ATI" , 0x8978}, |
23712 | {"GL_SYNC_CL_EVENT_ARB" , 0x8240}, |
23713 | {"GL_SYNC_CL_EVENT_COMPLETE_ARB" , 0x8241}, |
23714 | {"GL_SYNC_CONDITION" , 0x9113}, |
23715 | {"GL_SYNC_CONDITION_APPLE" , 0x9113}, |
23716 | {"GL_SYNC_FENCE" , 0x9116}, |
23717 | {"GL_SYNC_FENCE_APPLE" , 0x9116}, |
23718 | {"GL_SYNC_FLAGS" , 0x9115}, |
23719 | {"GL_SYNC_FLAGS_APPLE" , 0x9115}, |
23720 | {"GL_SYNC_FLUSH_COMMANDS_BIT" , 0x0001}, |
23721 | {"GL_SYNC_FLUSH_COMMANDS_BIT_APPLE" , 0x0001}, |
23722 | {"GL_SYNC_GPU_COMMANDS_COMPLETE" , 0x9117}, |
23723 | {"GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE" , 0x9117}, |
23724 | {"GL_SYNC_OBJECT_APPLE" , 0x8A53}, |
23725 | {"GL_SYNC_STATUS" , 0x9114}, |
23726 | {"GL_SYNC_STATUS_APPLE" , 0x9114}, |
23727 | {"GL_SYNC_X11_FENCE_EXT" , 0x90E1}, |
23728 | {"GL_SYSTEM_FONT_NAME_NV" , 0x9073}, |
23729 | {"GL_T" , 0x2001}, |
23730 | {"GL_T2F_C3F_V3F" , 0x2A2A}, |
23731 | {"GL_T2F_C4F_N3F_V3F" , 0x2A2C}, |
23732 | {"GL_T2F_C4UB_V3F" , 0x2A29}, |
23733 | {"GL_T2F_IUI_N3F_V2F_EXT" , 0x81B3}, |
23734 | {"GL_T2F_IUI_N3F_V3F_EXT" , 0x81B4}, |
23735 | {"GL_T2F_IUI_V2F_EXT" , 0x81B1}, |
23736 | {"GL_T2F_IUI_V3F_EXT" , 0x81B2}, |
23737 | {"GL_T2F_N3F_V3F" , 0x2A2B}, |
23738 | {"GL_T2F_V3F" , 0x2A27}, |
23739 | {"GL_T4F_C4F_N3F_V4F" , 0x2A2D}, |
23740 | {"GL_T4F_V4F" , 0x2A28}, |
23741 | {"GL_TABLE_TOO_LARGE" , 0x8031}, |
23742 | {"GL_TABLE_TOO_LARGE_EXT" , 0x8031}, |
23743 | {"GL_TANGENT_ARRAY_EXT" , 0x8439}, |
23744 | {"GL_TANGENT_ARRAY_POINTER_EXT" , 0x8442}, |
23745 | {"GL_TANGENT_ARRAY_STRIDE_EXT" , 0x843F}, |
23746 | {"GL_TANGENT_ARRAY_TYPE_EXT" , 0x843E}, |
23747 | {"GL_TASK_SHADER_BIT_NV" , 0x0080}, |
23748 | {"GL_TASK_SHADER_NV" , 0x955A}, |
23749 | {"GL_TASK_SUBROUTINE_NV" , 0x957D}, |
23750 | {"GL_TASK_SUBROUTINE_UNIFORM_NV" , 0x957F}, |
23751 | {"GL_TASK_WORK_GROUP_SIZE_NV" , 0x953F}, |
23752 | {"GL_TERMINATE_SEQUENCE_COMMAND_NV" , 0x0000}, |
23753 | {"GL_TESSELLATION_FACTOR_AMD" , 0x9005}, |
23754 | {"GL_TESSELLATION_MODE_AMD" , 0x9004}, |
23755 | {"GL_TESS_CONTROL_OUTPUT_VERTICES" , 0x8E75}, |
23756 | {"GL_TESS_CONTROL_OUTPUT_VERTICES_EXT" , 0x8E75}, |
23757 | {"GL_TESS_CONTROL_OUTPUT_VERTICES_OES" , 0x8E75}, |
23758 | {"GL_TESS_CONTROL_PROGRAM_NV" , 0x891E}, |
23759 | {"GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV" , 0x8C74}, |
23760 | {"GL_TESS_CONTROL_SHADER" , 0x8E88}, |
23761 | {"GL_TESS_CONTROL_SHADER_BIT" , 0x0008}, |
23762 | {"GL_TESS_CONTROL_SHADER_BIT_EXT" , 0x0008}, |
23763 | {"GL_TESS_CONTROL_SHADER_BIT_OES" , 0x0008}, |
23764 | {"GL_TESS_CONTROL_SHADER_EXT" , 0x8E88}, |
23765 | {"GL_TESS_CONTROL_SHADER_OES" , 0x8E88}, |
23766 | {"GL_TESS_CONTROL_SHADER_PATCHES" , 0x82F1}, |
23767 | {"GL_TESS_CONTROL_SHADER_PATCHES_ARB" , 0x82F1}, |
23768 | {"GL_TESS_CONTROL_SUBROUTINE" , 0x92E9}, |
23769 | {"GL_TESS_CONTROL_SUBROUTINE_UNIFORM" , 0x92EF}, |
23770 | {"GL_TESS_CONTROL_TEXTURE" , 0x829C}, |
23771 | {"GL_TESS_EVALUATION_PROGRAM_NV" , 0x891F}, |
23772 | {"GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV" , 0x8C75}, |
23773 | {"GL_TESS_EVALUATION_SHADER" , 0x8E87}, |
23774 | {"GL_TESS_EVALUATION_SHADER_BIT" , 0x0010}, |
23775 | {"GL_TESS_EVALUATION_SHADER_BIT_EXT" , 0x0010}, |
23776 | {"GL_TESS_EVALUATION_SHADER_BIT_OES" , 0x0010}, |
23777 | {"GL_TESS_EVALUATION_SHADER_EXT" , 0x8E87}, |
23778 | {"GL_TESS_EVALUATION_SHADER_INVOCATIONS" , 0x82F2}, |
23779 | {"GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB" , 0x82F2}, |
23780 | {"GL_TESS_EVALUATION_SHADER_OES" , 0x8E87}, |
23781 | {"GL_TESS_EVALUATION_SUBROUTINE" , 0x92EA}, |
23782 | {"GL_TESS_EVALUATION_SUBROUTINE_UNIFORM" , 0x92F0}, |
23783 | {"GL_TESS_EVALUATION_TEXTURE" , 0x829D}, |
23784 | {"GL_TESS_GEN_MODE" , 0x8E76}, |
23785 | {"GL_TESS_GEN_MODE_EXT" , 0x8E76}, |
23786 | {"GL_TESS_GEN_MODE_OES" , 0x8E76}, |
23787 | {"GL_TESS_GEN_POINT_MODE" , 0x8E79}, |
23788 | {"GL_TESS_GEN_POINT_MODE_EXT" , 0x8E79}, |
23789 | {"GL_TESS_GEN_POINT_MODE_OES" , 0x8E79}, |
23790 | {"GL_TESS_GEN_SPACING" , 0x8E77}, |
23791 | {"GL_TESS_GEN_SPACING_EXT" , 0x8E77}, |
23792 | {"GL_TESS_GEN_SPACING_OES" , 0x8E77}, |
23793 | {"GL_TESS_GEN_VERTEX_ORDER" , 0x8E78}, |
23794 | {"GL_TESS_GEN_VERTEX_ORDER_EXT" , 0x8E78}, |
23795 | {"GL_TESS_GEN_VERTEX_ORDER_OES" , 0x8E78}, |
23796 | {"GL_TEXCOORD1_BIT_PGI" , 0x10000000}, |
23797 | {"GL_TEXCOORD2_BIT_PGI" , 0x20000000}, |
23798 | {"GL_TEXCOORD3_BIT_PGI" , 0x40000000}, |
23799 | {"GL_TEXCOORD4_BIT_PGI" , 0x80000000}, |
23800 | {"GL_TEXTURE" , 0x1702}, |
23801 | {"GL_TEXTURE0" , 0x84C0}, |
23802 | {"GL_TEXTURE0_ARB" , 0x84C0}, |
23803 | {"GL_TEXTURE1" , 0x84C1}, |
23804 | {"GL_TEXTURE10" , 0x84CA}, |
23805 | {"GL_TEXTURE10_ARB" , 0x84CA}, |
23806 | {"GL_TEXTURE11" , 0x84CB}, |
23807 | {"GL_TEXTURE11_ARB" , 0x84CB}, |
23808 | {"GL_TEXTURE12" , 0x84CC}, |
23809 | {"GL_TEXTURE12_ARB" , 0x84CC}, |
23810 | {"GL_TEXTURE13" , 0x84CD}, |
23811 | {"GL_TEXTURE13_ARB" , 0x84CD}, |
23812 | {"GL_TEXTURE14" , 0x84CE}, |
23813 | {"GL_TEXTURE14_ARB" , 0x84CE}, |
23814 | {"GL_TEXTURE15" , 0x84CF}, |
23815 | {"GL_TEXTURE15_ARB" , 0x84CF}, |
23816 | {"GL_TEXTURE16" , 0x84D0}, |
23817 | {"GL_TEXTURE16_ARB" , 0x84D0}, |
23818 | {"GL_TEXTURE17" , 0x84D1}, |
23819 | {"GL_TEXTURE17_ARB" , 0x84D1}, |
23820 | {"GL_TEXTURE18" , 0x84D2}, |
23821 | {"GL_TEXTURE18_ARB" , 0x84D2}, |
23822 | {"GL_TEXTURE19" , 0x84D3}, |
23823 | {"GL_TEXTURE19_ARB" , 0x84D3}, |
23824 | {"GL_TEXTURE1_ARB" , 0x84C1}, |
23825 | {"GL_TEXTURE2" , 0x84C2}, |
23826 | {"GL_TEXTURE20" , 0x84D4}, |
23827 | {"GL_TEXTURE20_ARB" , 0x84D4}, |
23828 | {"GL_TEXTURE21" , 0x84D5}, |
23829 | {"GL_TEXTURE21_ARB" , 0x84D5}, |
23830 | {"GL_TEXTURE22" , 0x84D6}, |
23831 | {"GL_TEXTURE22_ARB" , 0x84D6}, |
23832 | {"GL_TEXTURE23" , 0x84D7}, |
23833 | {"GL_TEXTURE23_ARB" , 0x84D7}, |
23834 | {"GL_TEXTURE24" , 0x84D8}, |
23835 | {"GL_TEXTURE24_ARB" , 0x84D8}, |
23836 | {"GL_TEXTURE25" , 0x84D9}, |
23837 | {"GL_TEXTURE25_ARB" , 0x84D9}, |
23838 | {"GL_TEXTURE26" , 0x84DA}, |
23839 | {"GL_TEXTURE26_ARB" , 0x84DA}, |
23840 | {"GL_TEXTURE27" , 0x84DB}, |
23841 | {"GL_TEXTURE27_ARB" , 0x84DB}, |
23842 | {"GL_TEXTURE28" , 0x84DC}, |
23843 | {"GL_TEXTURE28_ARB" , 0x84DC}, |
23844 | {"GL_TEXTURE29" , 0x84DD}, |
23845 | {"GL_TEXTURE29_ARB" , 0x84DD}, |
23846 | {"GL_TEXTURE2_ARB" , 0x84C2}, |
23847 | {"GL_TEXTURE3" , 0x84C3}, |
23848 | {"GL_TEXTURE30" , 0x84DE}, |
23849 | {"GL_TEXTURE30_ARB" , 0x84DE}, |
23850 | {"GL_TEXTURE31" , 0x84DF}, |
23851 | {"GL_TEXTURE31_ARB" , 0x84DF}, |
23852 | {"GL_TEXTURE3_ARB" , 0x84C3}, |
23853 | {"GL_TEXTURE4" , 0x84C4}, |
23854 | {"GL_TEXTURE4_ARB" , 0x84C4}, |
23855 | {"GL_TEXTURE5" , 0x84C5}, |
23856 | {"GL_TEXTURE5_ARB" , 0x84C5}, |
23857 | {"GL_TEXTURE6" , 0x84C6}, |
23858 | {"GL_TEXTURE6_ARB" , 0x84C6}, |
23859 | {"GL_TEXTURE7" , 0x84C7}, |
23860 | {"GL_TEXTURE7_ARB" , 0x84C7}, |
23861 | {"GL_TEXTURE8" , 0x84C8}, |
23862 | {"GL_TEXTURE8_ARB" , 0x84C8}, |
23863 | {"GL_TEXTURE9" , 0x84C9}, |
23864 | {"GL_TEXTURE9_ARB" , 0x84C9}, |
23865 | {"GL_TEXTURE_1D" , 0x0DE0}, |
23866 | {"GL_TEXTURE_1D_ARRAY" , 0x8C18}, |
23867 | {"GL_TEXTURE_1D_ARRAY_EXT" , 0x8C18}, |
23868 | {"GL_TEXTURE_1D_BINDING_EXT" , 0x8068}, |
23869 | {"GL_TEXTURE_1D_STACK_BINDING_MESAX" , 0x875D}, |
23870 | {"GL_TEXTURE_1D_STACK_MESAX" , 0x8759}, |
23871 | {"GL_TEXTURE_2D" , 0x0DE1}, |
23872 | {"GL_TEXTURE_2D_ARRAY" , 0x8C1A}, |
23873 | {"GL_TEXTURE_2D_ARRAY_EXT" , 0x8C1A}, |
23874 | {"GL_TEXTURE_2D_BINDING_EXT" , 0x8069}, |
23875 | {"GL_TEXTURE_2D_MULTISAMPLE" , 0x9100}, |
23876 | {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY" , 0x9102}, |
23877 | {"GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES" , 0x9102}, |
23878 | {"GL_TEXTURE_2D_STACK_BINDING_MESAX" , 0x875E}, |
23879 | {"GL_TEXTURE_2D_STACK_MESAX" , 0x875A}, |
23880 | {"GL_TEXTURE_3D" , 0x806F}, |
23881 | {"GL_TEXTURE_3D_BINDING_EXT" , 0x806A}, |
23882 | {"GL_TEXTURE_3D_BINDING_OES" , 0x806A}, |
23883 | {"GL_TEXTURE_3D_EXT" , 0x806F}, |
23884 | {"GL_TEXTURE_3D_OES" , 0x806F}, |
23885 | {"GL_TEXTURE_4DSIZE_SGIS" , 0x8136}, |
23886 | {"GL_TEXTURE_4D_BINDING_SGIS" , 0x814F}, |
23887 | {"GL_TEXTURE_4D_SGIS" , 0x8134}, |
23888 | {"GL_TEXTURE_ALPHA_MODULATE_IMG" , 0x8C06}, |
23889 | {"GL_TEXTURE_ALPHA_SIZE" , 0x805F}, |
23890 | {"GL_TEXTURE_ALPHA_SIZE_EXT" , 0x805F}, |
23891 | {"GL_TEXTURE_ALPHA_TYPE" , 0x8C13}, |
23892 | {"GL_TEXTURE_ALPHA_TYPE_ARB" , 0x8C13}, |
23893 | {"GL_TEXTURE_APPLICATION_MODE_EXT" , 0x834F}, |
23894 | {"GL_TEXTURE_ASTC_DECODE_PRECISION_EXT" , 0x8F69}, |
23895 | {"GL_TEXTURE_BASE_LEVEL" , 0x813C}, |
23896 | {"GL_TEXTURE_BASE_LEVEL_SGIS" , 0x813C}, |
23897 | {"GL_TEXTURE_BINDING_1D" , 0x8068}, |
23898 | {"GL_TEXTURE_BINDING_1D_ARRAY" , 0x8C1C}, |
23899 | {"GL_TEXTURE_BINDING_1D_ARRAY_EXT" , 0x8C1C}, |
23900 | {"GL_TEXTURE_BINDING_2D" , 0x8069}, |
23901 | {"GL_TEXTURE_BINDING_2D_ARRAY" , 0x8C1D}, |
23902 | {"GL_TEXTURE_BINDING_2D_ARRAY_EXT" , 0x8C1D}, |
23903 | {"GL_TEXTURE_BINDING_2D_MULTISAMPLE" , 0x9104}, |
23904 | {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" , 0x9105}, |
23905 | {"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES" , 0x9105}, |
23906 | {"GL_TEXTURE_BINDING_3D" , 0x806A}, |
23907 | {"GL_TEXTURE_BINDING_3D_OES" , 0x806A}, |
23908 | {"GL_TEXTURE_BINDING_BUFFER" , 0x8C2C}, |
23909 | {"GL_TEXTURE_BINDING_BUFFER_ARB" , 0x8C2C}, |
23910 | {"GL_TEXTURE_BINDING_BUFFER_EXT" , 0x8C2C}, |
23911 | {"GL_TEXTURE_BINDING_BUFFER_OES" , 0x8C2C}, |
23912 | {"GL_TEXTURE_BINDING_CUBE_MAP" , 0x8514}, |
23913 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARB" , 0x8514}, |
23914 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" , 0x900A}, |
23915 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB" , 0x900A}, |
23916 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT" , 0x900A}, |
23917 | {"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES" , 0x900A}, |
23918 | {"GL_TEXTURE_BINDING_CUBE_MAP_EXT" , 0x8514}, |
23919 | {"GL_TEXTURE_BINDING_CUBE_MAP_OES" , 0x8514}, |
23920 | {"GL_TEXTURE_BINDING_EXTERNAL_OES" , 0x8D67}, |
23921 | {"GL_TEXTURE_BINDING_RECTANGLE" , 0x84F6}, |
23922 | {"GL_TEXTURE_BINDING_RECTANGLE_ARB" , 0x84F6}, |
23923 | {"GL_TEXTURE_BINDING_RECTANGLE_NV" , 0x84F6}, |
23924 | {"GL_TEXTURE_BINDING_RENDERBUFFER_NV" , 0x8E53}, |
23925 | {"GL_TEXTURE_BIT" , 0x40000}, |
23926 | {"GL_TEXTURE_BLUE_SIZE" , 0x805E}, |
23927 | {"GL_TEXTURE_BLUE_SIZE_EXT" , 0x805E}, |
23928 | {"GL_TEXTURE_BLUE_TYPE" , 0x8C12}, |
23929 | {"GL_TEXTURE_BLUE_TYPE_ARB" , 0x8C12}, |
23930 | {"GL_TEXTURE_BORDER" , 0x1005}, |
23931 | {"GL_TEXTURE_BORDER_COLOR" , 0x1004}, |
23932 | {"GL_TEXTURE_BORDER_COLOR_EXT" , 0x1004}, |
23933 | {"GL_TEXTURE_BORDER_COLOR_NV" , 0x1004}, |
23934 | {"GL_TEXTURE_BORDER_COLOR_OES" , 0x1004}, |
23935 | {"GL_TEXTURE_BORDER_VALUES_NV" , 0x871A}, |
23936 | {"GL_TEXTURE_BUFFER" , 0x8C2A}, |
23937 | {"GL_TEXTURE_BUFFER_ARB" , 0x8C2A}, |
23938 | {"GL_TEXTURE_BUFFER_BINDING" , 0x8C2A}, |
23939 | {"GL_TEXTURE_BUFFER_BINDING_EXT" , 0x8C2A}, |
23940 | {"GL_TEXTURE_BUFFER_BINDING_OES" , 0x8C2A}, |
23941 | {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING" , 0x8C2D}, |
23942 | {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" , 0x8C2D}, |
23943 | {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT" , 0x8C2D}, |
23944 | {"GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES" , 0x8C2D}, |
23945 | {"GL_TEXTURE_BUFFER_EXT" , 0x8C2A}, |
23946 | {"GL_TEXTURE_BUFFER_FORMAT_ARB" , 0x8C2E}, |
23947 | {"GL_TEXTURE_BUFFER_FORMAT_EXT" , 0x8C2E}, |
23948 | {"GL_TEXTURE_BUFFER_OES" , 0x8C2A}, |
23949 | {"GL_TEXTURE_BUFFER_OFFSET" , 0x919D}, |
23950 | {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT" , 0x919F}, |
23951 | {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT" , 0x919F}, |
23952 | {"GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES" , 0x919F}, |
23953 | {"GL_TEXTURE_BUFFER_OFFSET_EXT" , 0x919D}, |
23954 | {"GL_TEXTURE_BUFFER_OFFSET_OES" , 0x919D}, |
23955 | {"GL_TEXTURE_BUFFER_SIZE" , 0x919E}, |
23956 | {"GL_TEXTURE_BUFFER_SIZE_EXT" , 0x919E}, |
23957 | {"GL_TEXTURE_BUFFER_SIZE_OES" , 0x919E}, |
23958 | {"GL_TEXTURE_CLIPMAP_CENTER_SGIX" , 0x8171}, |
23959 | {"GL_TEXTURE_CLIPMAP_DEPTH_SGIX" , 0x8176}, |
23960 | {"GL_TEXTURE_CLIPMAP_FRAME_SGIX" , 0x8172}, |
23961 | {"GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX" , 0x8175}, |
23962 | {"GL_TEXTURE_CLIPMAP_OFFSET_SGIX" , 0x8173}, |
23963 | {"GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX" , 0x8174}, |
23964 | {"GL_TEXTURE_COLOR_SAMPLES_NV" , 0x9046}, |
23965 | {"GL_TEXTURE_COLOR_TABLE_SGI" , 0x80BC}, |
23966 | {"GL_TEXTURE_COLOR_WRITEMASK_SGIS" , 0x81EF}, |
23967 | {"GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" , 0x80BF}, |
23968 | {"GL_TEXTURE_COMPARE_FUNC" , 0x884D}, |
23969 | {"GL_TEXTURE_COMPARE_FUNC_ARB" , 0x884D}, |
23970 | {"GL_TEXTURE_COMPARE_FUNC_EXT" , 0x884D}, |
23971 | {"GL_TEXTURE_COMPARE_MODE" , 0x884C}, |
23972 | {"GL_TEXTURE_COMPARE_MODE_ARB" , 0x884C}, |
23973 | {"GL_TEXTURE_COMPARE_MODE_EXT" , 0x884C}, |
23974 | {"GL_TEXTURE_COMPARE_OPERATOR_SGIX" , 0x819B}, |
23975 | {"GL_TEXTURE_COMPARE_SGIX" , 0x819A}, |
23976 | {"GL_TEXTURE_COMPONENTS" , 0x1003}, |
23977 | {"GL_TEXTURE_COMPRESSED" , 0x86A1}, |
23978 | {"GL_TEXTURE_COMPRESSED_ARB" , 0x86A1}, |
23979 | {"GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT" , 0x82B2}, |
23980 | {"GL_TEXTURE_COMPRESSED_BLOCK_SIZE" , 0x82B3}, |
23981 | {"GL_TEXTURE_COMPRESSED_BLOCK_WIDTH" , 0x82B1}, |
23982 | {"GL_TEXTURE_COMPRESSED_IMAGE_SIZE" , 0x86A0}, |
23983 | {"GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" , 0x86A0}, |
23984 | {"GL_TEXTURE_COMPRESSION_HINT" , 0x84EF}, |
23985 | {"GL_TEXTURE_COMPRESSION_HINT_ARB" , 0x84EF}, |
23986 | {"GL_TEXTURE_CONSTANT_DATA_SUNX" , 0x81D6}, |
23987 | {"GL_TEXTURE_COORD_ARRAY" , 0x8078}, |
23988 | {"GL_TEXTURE_COORD_ARRAY_ADDRESS_NV" , 0x8F25}, |
23989 | {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" , 0x889A}, |
23990 | {"GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" , 0x889A}, |
23991 | {"GL_TEXTURE_COORD_ARRAY_COUNT_EXT" , 0x808B}, |
23992 | {"GL_TEXTURE_COORD_ARRAY_EXT" , 0x8078}, |
23993 | {"GL_TEXTURE_COORD_ARRAY_LENGTH_NV" , 0x8F2F}, |
23994 | {"GL_TEXTURE_COORD_ARRAY_LIST_IBM" , 0x103074}, |
23995 | {"GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM" , 0x103084}, |
23996 | {"GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL" , 0x83F8}, |
23997 | {"GL_TEXTURE_COORD_ARRAY_POINTER" , 0x8092}, |
23998 | {"GL_TEXTURE_COORD_ARRAY_POINTER_EXT" , 0x8092}, |
23999 | {"GL_TEXTURE_COORD_ARRAY_SIZE" , 0x8088}, |
24000 | {"GL_TEXTURE_COORD_ARRAY_SIZE_EXT" , 0x8088}, |
24001 | {"GL_TEXTURE_COORD_ARRAY_STRIDE" , 0x808A}, |
24002 | {"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" , 0x808A}, |
24003 | {"GL_TEXTURE_COORD_ARRAY_TYPE" , 0x8089}, |
24004 | {"GL_TEXTURE_COORD_ARRAY_TYPE_EXT" , 0x8089}, |
24005 | {"GL_TEXTURE_COORD_NV" , 0x8C79}, |
24006 | {"GL_TEXTURE_COVERAGE_SAMPLES_NV" , 0x9045}, |
24007 | {"GL_TEXTURE_CROP_RECT_OES" , 0x8B9D}, |
24008 | {"GL_TEXTURE_CUBE_MAP" , 0x8513}, |
24009 | {"GL_TEXTURE_CUBE_MAP_ARB" , 0x8513}, |
24010 | {"GL_TEXTURE_CUBE_MAP_ARRAY" , 0x9009}, |
24011 | {"GL_TEXTURE_CUBE_MAP_ARRAY_ARB" , 0x9009}, |
24012 | {"GL_TEXTURE_CUBE_MAP_ARRAY_EXT" , 0x9009}, |
24013 | {"GL_TEXTURE_CUBE_MAP_ARRAY_OES" , 0x9009}, |
24014 | {"GL_TEXTURE_CUBE_MAP_EXT" , 0x8513}, |
24015 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X" , 0x8516}, |
24016 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" , 0x8516}, |
24017 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT" , 0x8516}, |
24018 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" , 0x8516}, |
24019 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" , 0x8518}, |
24020 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" , 0x8518}, |
24021 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT" , 0x8518}, |
24022 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" , 0x8518}, |
24023 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" , 0x851A}, |
24024 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" , 0x851A}, |
24025 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT" , 0x851A}, |
24026 | {"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" , 0x851A}, |
24027 | {"GL_TEXTURE_CUBE_MAP_OES" , 0x8513}, |
24028 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_X" , 0x8515}, |
24029 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" , 0x8515}, |
24030 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT" , 0x8515}, |
24031 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" , 0x8515}, |
24032 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y" , 0x8517}, |
24033 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" , 0x8517}, |
24034 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT" , 0x8517}, |
24035 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" , 0x8517}, |
24036 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z" , 0x8519}, |
24037 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" , 0x8519}, |
24038 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT" , 0x8519}, |
24039 | {"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" , 0x8519}, |
24040 | {"GL_TEXTURE_CUBE_MAP_SEAMLESS" , 0x884F}, |
24041 | {"GL_TEXTURE_DEFORMATION_BIT_SGIX" , 0x0001}, |
24042 | {"GL_TEXTURE_DEFORMATION_SGIX" , 0x8195}, |
24043 | {"GL_TEXTURE_DEPTH" , 0x8071}, |
24044 | {"GL_TEXTURE_DEPTH_EXT" , 0x8071}, |
24045 | {"GL_TEXTURE_DEPTH_QCOM" , 0x8BD4}, |
24046 | {"GL_TEXTURE_DEPTH_SIZE" , 0x884A}, |
24047 | {"GL_TEXTURE_DEPTH_SIZE_ARB" , 0x884A}, |
24048 | {"GL_TEXTURE_DEPTH_TYPE" , 0x8C16}, |
24049 | {"GL_TEXTURE_DEPTH_TYPE_ARB" , 0x8C16}, |
24050 | {"GL_TEXTURE_DS_SIZE_NV" , 0x871D}, |
24051 | {"GL_TEXTURE_DT_SIZE_NV" , 0x871E}, |
24052 | {"GL_TEXTURE_ENV" , 0x2300}, |
24053 | {"GL_TEXTURE_ENV_BIAS_SGIX" , 0x80BE}, |
24054 | {"GL_TEXTURE_ENV_COLOR" , 0x2201}, |
24055 | {"GL_TEXTURE_ENV_MODE" , 0x2200}, |
24056 | {"GL_TEXTURE_EXTERNAL_OES" , 0x8D65}, |
24057 | {"GL_TEXTURE_FETCH_BARRIER_BIT" , 0x0008}, |
24058 | {"GL_TEXTURE_FETCH_BARRIER_BIT_EXT" , 0x0008}, |
24059 | {"GL_TEXTURE_FILTER4_SIZE_SGIS" , 0x8147}, |
24060 | {"GL_TEXTURE_FILTER_CONTROL" , 0x8500}, |
24061 | {"GL_TEXTURE_FILTER_CONTROL_EXT" , 0x8500}, |
24062 | {"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" , 0x9107}, |
24063 | {"GL_TEXTURE_FLOAT_COMPONENTS_NV" , 0x888C}, |
24064 | {"GL_TEXTURE_FORMAT_QCOM" , 0x8BD6}, |
24065 | {"GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT" , 0x8FBF}, |
24066 | {"GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM" , 0x96A0}, |
24067 | {"GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM" , 0x8BFB}, |
24068 | {"GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM" , 0x8BFD}, |
24069 | {"GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM" , 0x8BFC}, |
24070 | {"GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM" , 0x8BFE}, |
24071 | {"GL_TEXTURE_FREE_MEMORY_ATI" , 0x87FC}, |
24072 | {"GL_TEXTURE_GATHER" , 0x82A2}, |
24073 | {"GL_TEXTURE_GATHER_SHADOW" , 0x82A3}, |
24074 | {"GL_TEXTURE_GEN_MODE" , 0x2500}, |
24075 | {"GL_TEXTURE_GEN_MODE_OES" , 0x2500}, |
24076 | {"GL_TEXTURE_GEN_Q" , 0x0C63}, |
24077 | {"GL_TEXTURE_GEN_R" , 0x0C62}, |
24078 | {"GL_TEXTURE_GEN_S" , 0x0C60}, |
24079 | {"GL_TEXTURE_GEN_STR_OES" , 0x8D60}, |
24080 | {"GL_TEXTURE_GEN_T" , 0x0C61}, |
24081 | {"GL_TEXTURE_GEQUAL_R_SGIX" , 0x819D}, |
24082 | {"GL_TEXTURE_GREEN_SIZE" , 0x805D}, |
24083 | {"GL_TEXTURE_GREEN_SIZE_EXT" , 0x805D}, |
24084 | {"GL_TEXTURE_GREEN_TYPE" , 0x8C11}, |
24085 | {"GL_TEXTURE_GREEN_TYPE_ARB" , 0x8C11}, |
24086 | {"GL_TEXTURE_HEIGHT" , 0x1001}, |
24087 | {"GL_TEXTURE_HEIGHT_QCOM" , 0x8BD3}, |
24088 | {"GL_TEXTURE_HI_SIZE_NV" , 0x871B}, |
24089 | {"GL_TEXTURE_IMAGE_FORMAT" , 0x828F}, |
24090 | {"GL_TEXTURE_IMAGE_TYPE" , 0x8290}, |
24091 | {"GL_TEXTURE_IMAGE_VALID_QCOM" , 0x8BD8}, |
24092 | {"GL_TEXTURE_IMMUTABLE_FORMAT" , 0x912F}, |
24093 | {"GL_TEXTURE_IMMUTABLE_FORMAT_EXT" , 0x912F}, |
24094 | {"GL_TEXTURE_IMMUTABLE_LEVELS" , 0x82DF}, |
24095 | {"GL_TEXTURE_INDEX_SIZE_EXT" , 0x80ED}, |
24096 | {"GL_TEXTURE_INTENSITY_SIZE" , 0x8061}, |
24097 | {"GL_TEXTURE_INTENSITY_SIZE_EXT" , 0x8061}, |
24098 | {"GL_TEXTURE_INTENSITY_TYPE" , 0x8C15}, |
24099 | {"GL_TEXTURE_INTENSITY_TYPE_ARB" , 0x8C15}, |
24100 | {"GL_TEXTURE_INTERNAL_FORMAT" , 0x1003}, |
24101 | {"GL_TEXTURE_INTERNAL_FORMAT_QCOM" , 0x8BD5}, |
24102 | {"GL_TEXTURE_LEQUAL_R_SGIX" , 0x819C}, |
24103 | {"GL_TEXTURE_LIGHTING_MODE_HP" , 0x8167}, |
24104 | {"GL_TEXTURE_LIGHT_EXT" , 0x8350}, |
24105 | {"GL_TEXTURE_LOD_BIAS" , 0x8501}, |
24106 | {"GL_TEXTURE_LOD_BIAS_EXT" , 0x8501}, |
24107 | {"GL_TEXTURE_LOD_BIAS_R_SGIX" , 0x8190}, |
24108 | {"GL_TEXTURE_LOD_BIAS_S_SGIX" , 0x818E}, |
24109 | {"GL_TEXTURE_LOD_BIAS_T_SGIX" , 0x818F}, |
24110 | {"GL_TEXTURE_LO_SIZE_NV" , 0x871C}, |
24111 | {"GL_TEXTURE_LUMINANCE_SIZE" , 0x8060}, |
24112 | {"GL_TEXTURE_LUMINANCE_SIZE_EXT" , 0x8060}, |
24113 | {"GL_TEXTURE_LUMINANCE_TYPE" , 0x8C14}, |
24114 | {"GL_TEXTURE_LUMINANCE_TYPE_ARB" , 0x8C14}, |
24115 | {"GL_TEXTURE_MAG_FILTER" , 0x2800}, |
24116 | {"GL_TEXTURE_MAG_SIZE_NV" , 0x871F}, |
24117 | {"GL_TEXTURE_MATERIAL_FACE_EXT" , 0x8351}, |
24118 | {"GL_TEXTURE_MATERIAL_PARAMETER_EXT" , 0x8352}, |
24119 | {"GL_TEXTURE_MATRIX" , 0x0BA8}, |
24120 | {"GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" , 0x898F}, |
24121 | {"GL_TEXTURE_MAX_ANISOTROPY" , 0x84FE}, |
24122 | {"GL_TEXTURE_MAX_ANISOTROPY_EXT" , 0x84FE}, |
24123 | {"GL_TEXTURE_MAX_CLAMP_R_SGIX" , 0x836B}, |
24124 | {"GL_TEXTURE_MAX_CLAMP_S_SGIX" , 0x8369}, |
24125 | {"GL_TEXTURE_MAX_CLAMP_T_SGIX" , 0x836A}, |
24126 | {"GL_TEXTURE_MAX_LEVEL" , 0x813D}, |
24127 | {"GL_TEXTURE_MAX_LEVEL_APPLE" , 0x813D}, |
24128 | {"GL_TEXTURE_MAX_LEVEL_SGIS" , 0x813D}, |
24129 | {"GL_TEXTURE_MAX_LOD" , 0x813B}, |
24130 | {"GL_TEXTURE_MAX_LOD_SGIS" , 0x813B}, |
24131 | {"GL_TEXTURE_MEMORY_LAYOUT_INTEL" , 0x83FF}, |
24132 | {"GL_TEXTURE_MIN_FILTER" , 0x2801}, |
24133 | {"GL_TEXTURE_MIN_LOD" , 0x813A}, |
24134 | {"GL_TEXTURE_MIN_LOD_SGIS" , 0x813A}, |
24135 | {"GL_TEXTURE_MULTI_BUFFER_HINT_SGIX" , 0x812E}, |
24136 | {"GL_TEXTURE_NORMAL_EXT" , 0x85AF}, |
24137 | {"GL_TEXTURE_NUM_LEVELS_QCOM" , 0x8BD9}, |
24138 | {"GL_TEXTURE_OBJECT_VALID_QCOM" , 0x8BDB}, |
24139 | {"GL_TEXTURE_POST_SPECULAR_HP" , 0x8168}, |
24140 | {"GL_TEXTURE_PRE_SPECULAR_HP" , 0x8169}, |
24141 | {"GL_TEXTURE_PRIORITY" , 0x8066}, |
24142 | {"GL_TEXTURE_PRIORITY_EXT" , 0x8066}, |
24143 | {"GL_TEXTURE_PROTECTED_EXT" , 0x8BFA}, |
24144 | {"GL_TEXTURE_RANGE_LENGTH_APPLE" , 0x85B7}, |
24145 | {"GL_TEXTURE_RANGE_POINTER_APPLE" , 0x85B8}, |
24146 | {"GL_TEXTURE_RECTANGLE" , 0x84F5}, |
24147 | {"GL_TEXTURE_RECTANGLE_ARB" , 0x84F5}, |
24148 | {"GL_TEXTURE_RECTANGLE_NV" , 0x84F5}, |
24149 | {"GL_TEXTURE_REDUCTION_MODE_ARB" , 0x9366}, |
24150 | {"GL_TEXTURE_REDUCTION_MODE_EXT" , 0x9366}, |
24151 | {"GL_TEXTURE_RED_SIZE" , 0x805C}, |
24152 | {"GL_TEXTURE_RED_SIZE_EXT" , 0x805C}, |
24153 | {"GL_TEXTURE_RED_TYPE" , 0x8C10}, |
24154 | {"GL_TEXTURE_RED_TYPE_ARB" , 0x8C10}, |
24155 | {"GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV" , 0x8E54}, |
24156 | {"GL_TEXTURE_RENDERBUFFER_NV" , 0x8E55}, |
24157 | {"GL_TEXTURE_RESIDENT" , 0x8067}, |
24158 | {"GL_TEXTURE_RESIDENT_EXT" , 0x8067}, |
24159 | {"GL_TEXTURE_SAMPLES" , 0x9106}, |
24160 | {"GL_TEXTURE_SAMPLES_IMG" , 0x9136}, |
24161 | {"GL_TEXTURE_SHADER_NV" , 0x86DE}, |
24162 | {"GL_TEXTURE_SHADOW" , 0x82A1}, |
24163 | {"GL_TEXTURE_SHARED_SIZE" , 0x8C3F}, |
24164 | {"GL_TEXTURE_SHARED_SIZE_EXT" , 0x8C3F}, |
24165 | {"GL_TEXTURE_SPARSE_ARB" , 0x91A6}, |
24166 | {"GL_TEXTURE_SPARSE_EXT" , 0x91A6}, |
24167 | {"GL_TEXTURE_SRGB_DECODE_EXT" , 0x8A48}, |
24168 | {"GL_TEXTURE_STACK_DEPTH" , 0x0BA5}, |
24169 | {"GL_TEXTURE_STENCIL_SIZE" , 0x88F1}, |
24170 | {"GL_TEXTURE_STENCIL_SIZE_EXT" , 0x88F1}, |
24171 | {"GL_TEXTURE_STORAGE_HINT_APPLE" , 0x85BC}, |
24172 | {"GL_TEXTURE_STORAGE_SPARSE_BIT_AMD" , 0x0001}, |
24173 | {"GL_TEXTURE_SWIZZLE_A" , 0x8E45}, |
24174 | {"GL_TEXTURE_SWIZZLE_A_EXT" , 0x8E45}, |
24175 | {"GL_TEXTURE_SWIZZLE_B" , 0x8E44}, |
24176 | {"GL_TEXTURE_SWIZZLE_B_EXT" , 0x8E44}, |
24177 | {"GL_TEXTURE_SWIZZLE_G" , 0x8E43}, |
24178 | {"GL_TEXTURE_SWIZZLE_G_EXT" , 0x8E43}, |
24179 | {"GL_TEXTURE_SWIZZLE_R" , 0x8E42}, |
24180 | {"GL_TEXTURE_SWIZZLE_RGBA" , 0x8E46}, |
24181 | {"GL_TEXTURE_SWIZZLE_RGBA_EXT" , 0x8E46}, |
24182 | {"GL_TEXTURE_SWIZZLE_R_EXT" , 0x8E42}, |
24183 | {"GL_TEXTURE_TARGET" , 0x1006}, |
24184 | {"GL_TEXTURE_TARGET_QCOM" , 0x8BDA}, |
24185 | {"GL_TEXTURE_TILING_EXT" , 0x9580}, |
24186 | {"GL_TEXTURE_TOO_LARGE_EXT" , 0x8065}, |
24187 | {"GL_TEXTURE_TYPE_QCOM" , 0x8BD7}, |
24188 | {"GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM" , 0x8F6A}, |
24189 | {"GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" , 0x888F}, |
24190 | {"GL_TEXTURE_UPDATE_BARRIER_BIT" , 0x0100}, |
24191 | {"GL_TEXTURE_UPDATE_BARRIER_BIT_EXT" , 0x0100}, |
24192 | {"GL_TEXTURE_USAGE_ANGLE" , 0x93A2}, |
24193 | {"GL_TEXTURE_VIEW" , 0x82B5}, |
24194 | {"GL_TEXTURE_VIEW_MIN_LAYER" , 0x82DD}, |
24195 | {"GL_TEXTURE_VIEW_MIN_LAYER_EXT" , 0x82DD}, |
24196 | {"GL_TEXTURE_VIEW_MIN_LAYER_OES" , 0x82DD}, |
24197 | {"GL_TEXTURE_VIEW_MIN_LEVEL" , 0x82DB}, |
24198 | {"GL_TEXTURE_VIEW_MIN_LEVEL_EXT" , 0x82DB}, |
24199 | {"GL_TEXTURE_VIEW_MIN_LEVEL_OES" , 0x82DB}, |
24200 | {"GL_TEXTURE_VIEW_NUM_LAYERS" , 0x82DE}, |
24201 | {"GL_TEXTURE_VIEW_NUM_LAYERS_EXT" , 0x82DE}, |
24202 | {"GL_TEXTURE_VIEW_NUM_LAYERS_OES" , 0x82DE}, |
24203 | {"GL_TEXTURE_VIEW_NUM_LEVELS" , 0x82DC}, |
24204 | {"GL_TEXTURE_VIEW_NUM_LEVELS_EXT" , 0x82DC}, |
24205 | {"GL_TEXTURE_VIEW_NUM_LEVELS_OES" , 0x82DC}, |
24206 | {"GL_TEXTURE_WIDTH" , 0x1000}, |
24207 | {"GL_TEXTURE_WIDTH_QCOM" , 0x8BD2}, |
24208 | {"GL_TEXTURE_WRAP_Q_SGIS" , 0x8137}, |
24209 | {"GL_TEXTURE_WRAP_R" , 0x8072}, |
24210 | {"GL_TEXTURE_WRAP_R_EXT" , 0x8072}, |
24211 | {"GL_TEXTURE_WRAP_R_OES" , 0x8072}, |
24212 | {"GL_TEXTURE_WRAP_S" , 0x2802}, |
24213 | {"GL_TEXTURE_WRAP_T" , 0x2803}, |
24214 | {"GL_TEXT_FRAGMENT_SHADER_ATI" , 0x8200}, |
24215 | {"GL_TILE_RASTER_ORDER_FIXED_MESA" , 0x8BB8}, |
24216 | {"GL_TILE_RASTER_ORDER_INCREASING_X_MESA" , 0x8BB9}, |
24217 | {"GL_TILE_RASTER_ORDER_INCREASING_Y_MESA" , 0x8BBA}, |
24218 | {"GL_TILING_TYPES_EXT" , 0x9583}, |
24219 | {"GL_TIMELINE_SEMAPHORE_VALUE_NV" , 0x9595}, |
24220 | {"GL_TIMEOUT_EXPIRED" , 0x911B}, |
24221 | {"GL_TIMEOUT_EXPIRED_APPLE" , 0x911B}, |
24222 | {"GL_TIMEOUT_IGNORED" , 0xFFFFFFFF}, |
24223 | {"GL_TIMEOUT_IGNORED_APPLE" , 0xFFFFFFFF}, |
24224 | {"GL_TIMESTAMP" , 0x8E28}, |
24225 | {"GL_TIMESTAMP_EXT" , 0x8E28}, |
24226 | {"GL_TIME_ELAPSED" , 0x88BF}, |
24227 | {"GL_TIME_ELAPSED_EXT" , 0x88BF}, |
24228 | {"GL_TOP_LEVEL_ARRAY_SIZE" , 0x930C}, |
24229 | {"GL_TOP_LEVEL_ARRAY_STRIDE" , 0x930D}, |
24230 | {"GL_TRACE_ALL_BITS_MESA" , 0xFFFF}, |
24231 | {"GL_TRACE_ARRAYS_BIT_MESA" , 0x0004}, |
24232 | {"GL_TRACE_ERRORS_BIT_MESA" , 0x0020}, |
24233 | {"GL_TRACE_MASK_MESA" , 0x8755}, |
24234 | {"GL_TRACE_NAME_MESA" , 0x8756}, |
24235 | {"GL_TRACE_OPERATIONS_BIT_MESA" , 0x0001}, |
24236 | {"GL_TRACE_PIXELS_BIT_MESA" , 0x0010}, |
24237 | {"GL_TRACE_PRIMITIVES_BIT_MESA" , 0x0002}, |
24238 | {"GL_TRACE_TEXTURES_BIT_MESA" , 0x0008}, |
24239 | {"GL_TRACK_MATRIX_NV" , 0x8648}, |
24240 | {"GL_TRACK_MATRIX_TRANSFORM_NV" , 0x8649}, |
24241 | {"GL_TRANSFORM_BIT" , 0x1000}, |
24242 | {"GL_TRANSFORM_FEEDBACK" , 0x8E22}, |
24243 | {"GL_TRANSFORM_FEEDBACK_ACTIVE" , 0x8E24}, |
24244 | {"GL_TRANSFORM_FEEDBACK_ATTRIBS_NV" , 0x8C7E}, |
24245 | {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT" , 0x0800}, |
24246 | {"GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT" , 0x0800}, |
24247 | {"GL_TRANSFORM_FEEDBACK_BINDING" , 0x8E25}, |
24248 | {"GL_TRANSFORM_FEEDBACK_BINDING_NV" , 0x8E25}, |
24249 | {"GL_TRANSFORM_FEEDBACK_BUFFER" , 0x8C8E}, |
24250 | {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE" , 0x8E24}, |
24251 | {"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV" , 0x8E24}, |
24252 | {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" , 0x8C8F}, |
24253 | {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" , 0x8C8F}, |
24254 | {"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV" , 0x8C8F}, |
24255 | {"GL_TRANSFORM_FEEDBACK_BUFFER_EXT" , 0x8C8E}, |
24256 | {"GL_TRANSFORM_FEEDBACK_BUFFER_INDEX" , 0x934B}, |
24257 | {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE" , 0x8C7F}, |
24258 | {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" , 0x8C7F}, |
24259 | {"GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV" , 0x8C7F}, |
24260 | {"GL_TRANSFORM_FEEDBACK_BUFFER_NV" , 0x8C8E}, |
24261 | {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED" , 0x8E23}, |
24262 | {"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV" , 0x8E23}, |
24263 | {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" , 0x8C85}, |
24264 | {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" , 0x8C85}, |
24265 | {"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV" , 0x8C85}, |
24266 | {"GL_TRANSFORM_FEEDBACK_BUFFER_START" , 0x8C84}, |
24267 | {"GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" , 0x8C84}, |
24268 | {"GL_TRANSFORM_FEEDBACK_BUFFER_START_NV" , 0x8C84}, |
24269 | {"GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE" , 0x934C}, |
24270 | {"GL_TRANSFORM_FEEDBACK_NV" , 0x8E22}, |
24271 | {"GL_TRANSFORM_FEEDBACK_OVERFLOW" , 0x82EC}, |
24272 | {"GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB" , 0x82EC}, |
24273 | {"GL_TRANSFORM_FEEDBACK_PAUSED" , 0x8E23}, |
24274 | {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" , 0x8C88}, |
24275 | {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" , 0x8C88}, |
24276 | {"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV" , 0x8C88}, |
24277 | {"GL_TRANSFORM_FEEDBACK_RECORD_NV" , 0x8C86}, |
24278 | {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW" , 0x82ED}, |
24279 | {"GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB" , 0x82ED}, |
24280 | {"GL_TRANSFORM_FEEDBACK_VARYING" , 0x92F4}, |
24281 | {"GL_TRANSFORM_FEEDBACK_VARYINGS" , 0x8C83}, |
24282 | {"GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" , 0x8C83}, |
24283 | {"GL_TRANSFORM_FEEDBACK_VARYINGS_NV" , 0x8C83}, |
24284 | {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" , 0x8C76}, |
24285 | {"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" , 0x8C76}, |
24286 | {"GL_TRANSFORM_HINT_APPLE" , 0x85B1}, |
24287 | {"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE" , 0x93A0}, |
24288 | {"GL_TRANSLATE_2D_NV" , 0x9090}, |
24289 | {"GL_TRANSLATE_3D_NV" , 0x9091}, |
24290 | {"GL_TRANSLATE_X_NV" , 0x908E}, |
24291 | {"GL_TRANSLATE_Y_NV" , 0x908F}, |
24292 | {"GL_TRANSPOSE_AFFINE_2D_NV" , 0x9096}, |
24293 | {"GL_TRANSPOSE_AFFINE_3D_NV" , 0x9098}, |
24294 | {"GL_TRANSPOSE_COLOR_MATRIX" , 0x84E6}, |
24295 | {"GL_TRANSPOSE_COLOR_MATRIX_ARB" , 0x84E6}, |
24296 | {"GL_TRANSPOSE_CURRENT_MATRIX_ARB" , 0x88B7}, |
24297 | {"GL_TRANSPOSE_MODELVIEW_MATRIX" , 0x84E3}, |
24298 | {"GL_TRANSPOSE_MODELVIEW_MATRIX_ARB" , 0x84E3}, |
24299 | {"GL_TRANSPOSE_NV" , 0x862C}, |
24300 | {"GL_TRANSPOSE_PROGRAM_MATRIX_EXT" , 0x8E2E}, |
24301 | {"GL_TRANSPOSE_PROJECTION_MATRIX" , 0x84E4}, |
24302 | {"GL_TRANSPOSE_PROJECTION_MATRIX_ARB" , 0x84E4}, |
24303 | {"GL_TRANSPOSE_TEXTURE_MATRIX" , 0x84E5}, |
24304 | {"GL_TRANSPOSE_TEXTURE_MATRIX_ARB" , 0x84E5}, |
24305 | {"GL_TRIANGLES" , 0x0004}, |
24306 | {"GL_TRIANGLES_ADJACENCY" , 0x000C}, |
24307 | {"GL_TRIANGLES_ADJACENCY_ARB" , 0x000C}, |
24308 | {"GL_TRIANGLES_ADJACENCY_EXT" , 0x000C}, |
24309 | {"GL_TRIANGLES_ADJACENCY_OES" , 0x000C}, |
24310 | {"GL_TRIANGLE_FAN" , 0x0006}, |
24311 | {"GL_TRIANGLE_LIST_SUN" , 0x81D7}, |
24312 | {"GL_TRIANGLE_MESH_SUN" , 0x8615}, |
24313 | {"GL_TRIANGLE_STRIP" , 0x0005}, |
24314 | {"GL_TRIANGLE_STRIP_ADJACENCY" , 0x000D}, |
24315 | {"GL_TRIANGLE_STRIP_ADJACENCY_ARB" , 0x000D}, |
24316 | {"GL_TRIANGLE_STRIP_ADJACENCY_EXT" , 0x000D}, |
24317 | {"GL_TRIANGLE_STRIP_ADJACENCY_OES" , 0x000D}, |
24318 | {"GL_TRIANGULAR_NV" , 0x90A5}, |
24319 | {"GL_TRP_ERROR_CONTEXT_RESET_IMG" , 0x8EA1}, |
24320 | {"GL_TRP_IMG" , 0x8EA0}, |
24321 | {"GL_TRP_UNSUPPORTED_CONTEXT_IMG" , 0x8EA2}, |
24322 | {"GL_TRUE" , 0x0001}, |
24323 | {"GL_TYPE" , 0x92FA}, |
24324 | {"GL_UNCORRELATED_NV" , 0x9282}, |
24325 | {"GL_UNDEFINED_APPLE" , 0x8A1C}, |
24326 | {"GL_UNDEFINED_VERTEX" , 0x8260}, |
24327 | {"GL_UNDEFINED_VERTEX_EXT" , 0x8260}, |
24328 | {"GL_UNDEFINED_VERTEX_OES" , 0x8260}, |
24329 | {"GL_UNIFORM" , 0x92E1}, |
24330 | {"GL_UNIFORM_ADDRESS_COMMAND_NV" , 0x000A}, |
24331 | {"GL_UNIFORM_ARRAY_STRIDE" , 0x8A3C}, |
24332 | {"GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX" , 0x92DA}, |
24333 | {"GL_UNIFORM_BARRIER_BIT" , 0x0004}, |
24334 | {"GL_UNIFORM_BARRIER_BIT_EXT" , 0x0004}, |
24335 | {"GL_UNIFORM_BLOCK" , 0x92E2}, |
24336 | {"GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" , 0x8A42}, |
24337 | {"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" , 0x8A43}, |
24338 | {"GL_UNIFORM_BLOCK_BINDING" , 0x8A3F}, |
24339 | {"GL_UNIFORM_BLOCK_DATA_SIZE" , 0x8A40}, |
24340 | {"GL_UNIFORM_BLOCK_INDEX" , 0x8A3A}, |
24341 | {"GL_UNIFORM_BLOCK_NAME_LENGTH" , 0x8A41}, |
24342 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" , 0x90EC}, |
24343 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" , 0x8A46}, |
24344 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" , 0x8A45}, |
24345 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV" , 0x959C}, |
24346 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV" , 0x959D}, |
24347 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER" , 0x84F0}, |
24348 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER" , 0x84F1}, |
24349 | {"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" , 0x8A44}, |
24350 | {"GL_UNIFORM_BUFFER" , 0x8A11}, |
24351 | {"GL_UNIFORM_BUFFER_ADDRESS_NV" , 0x936F}, |
24352 | {"GL_UNIFORM_BUFFER_BINDING" , 0x8A28}, |
24353 | {"GL_UNIFORM_BUFFER_BINDING_EXT" , 0x8DEF}, |
24354 | {"GL_UNIFORM_BUFFER_EXT" , 0x8DEE}, |
24355 | {"GL_UNIFORM_BUFFER_LENGTH_NV" , 0x9370}, |
24356 | {"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" , 0x8A34}, |
24357 | {"GL_UNIFORM_BUFFER_SIZE" , 0x8A2A}, |
24358 | {"GL_UNIFORM_BUFFER_START" , 0x8A29}, |
24359 | {"GL_UNIFORM_BUFFER_UNIFIED_NV" , 0x936E}, |
24360 | {"GL_UNIFORM_IS_ROW_MAJOR" , 0x8A3E}, |
24361 | {"GL_UNIFORM_MATRIX_STRIDE" , 0x8A3D}, |
24362 | {"GL_UNIFORM_NAME_LENGTH" , 0x8A39}, |
24363 | {"GL_UNIFORM_OFFSET" , 0x8A3B}, |
24364 | {"GL_UNIFORM_SIZE" , 0x8A38}, |
24365 | {"GL_UNIFORM_TYPE" , 0x8A37}, |
24366 | {"GL_UNKNOWN_CONTEXT_RESET" , 0x8255}, |
24367 | {"GL_UNKNOWN_CONTEXT_RESET_ARB" , 0x8255}, |
24368 | {"GL_UNKNOWN_CONTEXT_RESET_EXT" , 0x8255}, |
24369 | {"GL_UNKNOWN_CONTEXT_RESET_KHR" , 0x8255}, |
24370 | {"GL_UNPACK_ALIGNMENT" , 0x0CF5}, |
24371 | {"GL_UNPACK_CLIENT_STORAGE_APPLE" , 0x85B2}, |
24372 | {"GL_UNPACK_CMYK_HINT_EXT" , 0x800F}, |
24373 | {"GL_UNPACK_COLORSPACE_CONVERSION_WEBGL" , 0x9243}, |
24374 | {"GL_UNPACK_COMPRESSED_BLOCK_DEPTH" , 0x9129}, |
24375 | {"GL_UNPACK_COMPRESSED_BLOCK_HEIGHT" , 0x9128}, |
24376 | {"GL_UNPACK_COMPRESSED_BLOCK_SIZE" , 0x912A}, |
24377 | {"GL_UNPACK_COMPRESSED_BLOCK_WIDTH" , 0x9127}, |
24378 | {"GL_UNPACK_COMPRESSED_SIZE_SGIX" , 0x831A}, |
24379 | {"GL_UNPACK_CONSTANT_DATA_SUNX" , 0x81D5}, |
24380 | {"GL_UNPACK_FLIP_Y_WEBGL" , 0x9240}, |
24381 | {"GL_UNPACK_IMAGE_DEPTH_SGIS" , 0x8133}, |
24382 | {"GL_UNPACK_IMAGE_HEIGHT" , 0x806E}, |
24383 | {"GL_UNPACK_IMAGE_HEIGHT_EXT" , 0x806E}, |
24384 | {"GL_UNPACK_LSB_FIRST" , 0x0CF1}, |
24385 | {"GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL" , 0x9241}, |
24386 | {"GL_UNPACK_RESAMPLE_OML" , 0x8985}, |
24387 | {"GL_UNPACK_RESAMPLE_SGIX" , 0x842F}, |
24388 | {"GL_UNPACK_ROW_BYTES_APPLE" , 0x8A16}, |
24389 | {"GL_UNPACK_ROW_LENGTH" , 0x0CF2}, |
24390 | {"GL_UNPACK_ROW_LENGTH_EXT" , 0x0CF2}, |
24391 | {"GL_UNPACK_SKIP_IMAGES" , 0x806D}, |
24392 | {"GL_UNPACK_SKIP_IMAGES_EXT" , 0x806D}, |
24393 | {"GL_UNPACK_SKIP_PIXELS" , 0x0CF4}, |
24394 | {"GL_UNPACK_SKIP_PIXELS_EXT" , 0x0CF4}, |
24395 | {"GL_UNPACK_SKIP_ROWS" , 0x0CF3}, |
24396 | {"GL_UNPACK_SKIP_ROWS_EXT" , 0x0CF3}, |
24397 | {"GL_UNPACK_SKIP_VOLUMES_SGIS" , 0x8132}, |
24398 | {"GL_UNPACK_SUBSAMPLE_RATE_SGIX" , 0x85A1}, |
24399 | {"GL_UNPACK_SWAP_BYTES" , 0x0CF0}, |
24400 | {"GL_UNSIGNALED" , 0x9118}, |
24401 | {"GL_UNSIGNALED_APPLE" , 0x9118}, |
24402 | {"GL_UNSIGNED_BYTE" , 0x1401}, |
24403 | {"GL_UNSIGNED_BYTE_2_3_3_REV" , 0x8362}, |
24404 | {"GL_UNSIGNED_BYTE_2_3_3_REV_EXT" , 0x8362}, |
24405 | {"GL_UNSIGNED_BYTE_3_3_2" , 0x8032}, |
24406 | {"GL_UNSIGNED_BYTE_3_3_2_EXT" , 0x8032}, |
24407 | {"GL_UNSIGNED_IDENTITY_NV" , 0x8536}, |
24408 | {"GL_UNSIGNED_INT" , 0x1405}, |
24409 | {"GL_UNSIGNED_INT16_NV" , 0x8FF0}, |
24410 | {"GL_UNSIGNED_INT16_VEC2_NV" , 0x8FF1}, |
24411 | {"GL_UNSIGNED_INT16_VEC3_NV" , 0x8FF2}, |
24412 | {"GL_UNSIGNED_INT16_VEC4_NV" , 0x8FF3}, |
24413 | {"GL_UNSIGNED_INT64_AMD" , 0x8BC2}, |
24414 | {"GL_UNSIGNED_INT64_ARB" , 0x140F}, |
24415 | {"GL_UNSIGNED_INT64_NV" , 0x140F}, |
24416 | {"GL_UNSIGNED_INT64_VEC2_ARB" , 0x8FF5}, |
24417 | {"GL_UNSIGNED_INT64_VEC2_NV" , 0x8FF5}, |
24418 | {"GL_UNSIGNED_INT64_VEC3_ARB" , 0x8FF6}, |
24419 | {"GL_UNSIGNED_INT64_VEC3_NV" , 0x8FF6}, |
24420 | {"GL_UNSIGNED_INT64_VEC4_ARB" , 0x8FF7}, |
24421 | {"GL_UNSIGNED_INT64_VEC4_NV" , 0x8FF7}, |
24422 | {"GL_UNSIGNED_INT8_NV" , 0x8FEC}, |
24423 | {"GL_UNSIGNED_INT8_VEC2_NV" , 0x8FED}, |
24424 | {"GL_UNSIGNED_INT8_VEC3_NV" , 0x8FEE}, |
24425 | {"GL_UNSIGNED_INT8_VEC4_NV" , 0x8FEF}, |
24426 | {"GL_UNSIGNED_INT_10F_11F_11F_REV" , 0x8C3B}, |
24427 | {"GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE" , 0x8C3B}, |
24428 | {"GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" , 0x8C3B}, |
24429 | {"GL_UNSIGNED_INT_10_10_10_2" , 0x8036}, |
24430 | {"GL_UNSIGNED_INT_10_10_10_2_EXT" , 0x8036}, |
24431 | {"GL_UNSIGNED_INT_10_10_10_2_OES" , 0x8DF6}, |
24432 | {"GL_UNSIGNED_INT_24_8" , 0x84FA}, |
24433 | {"GL_UNSIGNED_INT_24_8_EXT" , 0x84FA}, |
24434 | {"GL_UNSIGNED_INT_24_8_MESA" , 0x8751}, |
24435 | {"GL_UNSIGNED_INT_24_8_NV" , 0x84FA}, |
24436 | {"GL_UNSIGNED_INT_24_8_OES" , 0x84FA}, |
24437 | {"GL_UNSIGNED_INT_2_10_10_10_REV" , 0x8368}, |
24438 | {"GL_UNSIGNED_INT_2_10_10_10_REV_EXT" , 0x8368}, |
24439 | {"GL_UNSIGNED_INT_5_9_9_9_REV" , 0x8C3E}, |
24440 | {"GL_UNSIGNED_INT_5_9_9_9_REV_APPLE" , 0x8C3E}, |
24441 | {"GL_UNSIGNED_INT_5_9_9_9_REV_EXT" , 0x8C3E}, |
24442 | {"GL_UNSIGNED_INT_8_24_REV_MESA" , 0x8752}, |
24443 | {"GL_UNSIGNED_INT_8_8_8_8" , 0x8035}, |
24444 | {"GL_UNSIGNED_INT_8_8_8_8_EXT" , 0x8035}, |
24445 | {"GL_UNSIGNED_INT_8_8_8_8_REV" , 0x8367}, |
24446 | {"GL_UNSIGNED_INT_8_8_8_8_REV_EXT" , 0x8367}, |
24447 | {"GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" , 0x86DB}, |
24448 | {"GL_UNSIGNED_INT_ATOMIC_COUNTER" , 0x92DB}, |
24449 | {"GL_UNSIGNED_INT_IMAGE_1D" , 0x9062}, |
24450 | {"GL_UNSIGNED_INT_IMAGE_1D_ARRAY" , 0x9068}, |
24451 | {"GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT" , 0x9068}, |
24452 | {"GL_UNSIGNED_INT_IMAGE_1D_EXT" , 0x9062}, |
24453 | {"GL_UNSIGNED_INT_IMAGE_2D" , 0x9063}, |
24454 | {"GL_UNSIGNED_INT_IMAGE_2D_ARRAY" , 0x9069}, |
24455 | {"GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT" , 0x9069}, |
24456 | {"GL_UNSIGNED_INT_IMAGE_2D_EXT" , 0x9063}, |
24457 | {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" , 0x906B}, |
24458 | {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" , 0x906C}, |
24459 | {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT" , 0x906C}, |
24460 | {"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT" , 0x906B}, |
24461 | {"GL_UNSIGNED_INT_IMAGE_2D_RECT" , 0x9065}, |
24462 | {"GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT" , 0x9065}, |
24463 | {"GL_UNSIGNED_INT_IMAGE_3D" , 0x9064}, |
24464 | {"GL_UNSIGNED_INT_IMAGE_3D_EXT" , 0x9064}, |
24465 | {"GL_UNSIGNED_INT_IMAGE_BUFFER" , 0x9067}, |
24466 | {"GL_UNSIGNED_INT_IMAGE_BUFFER_EXT" , 0x9067}, |
24467 | {"GL_UNSIGNED_INT_IMAGE_BUFFER_OES" , 0x9067}, |
24468 | {"GL_UNSIGNED_INT_IMAGE_CUBE" , 0x9066}, |
24469 | {"GL_UNSIGNED_INT_IMAGE_CUBE_EXT" , 0x9066}, |
24470 | {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" , 0x906A}, |
24471 | {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT" , 0x906A}, |
24472 | {"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES" , 0x906A}, |
24473 | {"GL_UNSIGNED_INT_S8_S8_8_8_NV" , 0x86DA}, |
24474 | {"GL_UNSIGNED_INT_SAMPLER_1D" , 0x8DD1}, |
24475 | {"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" , 0x8DD6}, |
24476 | {"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" , 0x8DD6}, |
24477 | {"GL_UNSIGNED_INT_SAMPLER_1D_EXT" , 0x8DD1}, |
24478 | {"GL_UNSIGNED_INT_SAMPLER_2D" , 0x8DD2}, |
24479 | {"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" , 0x8DD7}, |
24480 | {"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" , 0x8DD7}, |
24481 | {"GL_UNSIGNED_INT_SAMPLER_2D_EXT" , 0x8DD2}, |
24482 | {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" , 0x910A}, |
24483 | {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" , 0x910D}, |
24484 | {"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES" , 0x910D}, |
24485 | {"GL_UNSIGNED_INT_SAMPLER_2D_RECT" , 0x8DD5}, |
24486 | {"GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" , 0x8DD5}, |
24487 | {"GL_UNSIGNED_INT_SAMPLER_3D" , 0x8DD3}, |
24488 | {"GL_UNSIGNED_INT_SAMPLER_3D_EXT" , 0x8DD3}, |
24489 | {"GL_UNSIGNED_INT_SAMPLER_BUFFER" , 0x8DD8}, |
24490 | {"GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD" , 0x9003}, |
24491 | {"GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" , 0x8DD8}, |
24492 | {"GL_UNSIGNED_INT_SAMPLER_BUFFER_OES" , 0x8DD8}, |
24493 | {"GL_UNSIGNED_INT_SAMPLER_CUBE" , 0x8DD4}, |
24494 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" , 0x8DD4}, |
24495 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY" , 0x900F}, |
24496 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB" , 0x900F}, |
24497 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT" , 0x900F}, |
24498 | {"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES" , 0x900F}, |
24499 | {"GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV" , 0x8E58}, |
24500 | {"GL_UNSIGNED_INT_VEC2" , 0x8DC6}, |
24501 | {"GL_UNSIGNED_INT_VEC2_EXT" , 0x8DC6}, |
24502 | {"GL_UNSIGNED_INT_VEC3" , 0x8DC7}, |
24503 | {"GL_UNSIGNED_INT_VEC3_EXT" , 0x8DC7}, |
24504 | {"GL_UNSIGNED_INT_VEC4" , 0x8DC8}, |
24505 | {"GL_UNSIGNED_INT_VEC4_EXT" , 0x8DC8}, |
24506 | {"GL_UNSIGNED_INVERT_NV" , 0x8537}, |
24507 | {"GL_UNSIGNED_NORMALIZED" , 0x8C17}, |
24508 | {"GL_UNSIGNED_NORMALIZED_ARB" , 0x8C17}, |
24509 | {"GL_UNSIGNED_NORMALIZED_EXT" , 0x8C17}, |
24510 | {"GL_UNSIGNED_SHORT" , 0x1403}, |
24511 | {"GL_UNSIGNED_SHORT_15_1_MESA" , 0x8753}, |
24512 | {"GL_UNSIGNED_SHORT_1_15_REV_MESA" , 0x8754}, |
24513 | {"GL_UNSIGNED_SHORT_1_5_5_5_REV" , 0x8366}, |
24514 | {"GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" , 0x8366}, |
24515 | {"GL_UNSIGNED_SHORT_4_4_4_4" , 0x8033}, |
24516 | {"GL_UNSIGNED_SHORT_4_4_4_4_EXT" , 0x8033}, |
24517 | {"GL_UNSIGNED_SHORT_4_4_4_4_REV" , 0x8365}, |
24518 | {"GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" , 0x8365}, |
24519 | {"GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG" , 0x8365}, |
24520 | {"GL_UNSIGNED_SHORT_5_5_5_1" , 0x8034}, |
24521 | {"GL_UNSIGNED_SHORT_5_5_5_1_EXT" , 0x8034}, |
24522 | {"GL_UNSIGNED_SHORT_5_6_5" , 0x8363}, |
24523 | {"GL_UNSIGNED_SHORT_5_6_5_EXT" , 0x8363}, |
24524 | {"GL_UNSIGNED_SHORT_5_6_5_REV" , 0x8364}, |
24525 | {"GL_UNSIGNED_SHORT_5_6_5_REV_EXT" , 0x8364}, |
24526 | {"GL_UNSIGNED_SHORT_8_8_APPLE" , 0x85BA}, |
24527 | {"GL_UNSIGNED_SHORT_8_8_MESA" , 0x85BA}, |
24528 | {"GL_UNSIGNED_SHORT_8_8_REV_APPLE" , 0x85BB}, |
24529 | {"GL_UNSIGNED_SHORT_8_8_REV_MESA" , 0x85BB}, |
24530 | {"GL_UPLOAD_GPU_MASK_NVX" , 0x954A}, |
24531 | {"GL_UPPER_LEFT" , 0x8CA2}, |
24532 | {"GL_UPPER_LEFT_EXT" , 0x8CA2}, |
24533 | {"GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE" , 0x0010}, |
24534 | {"GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE" , 0x0020}, |
24535 | {"GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE" , 0x0200}, |
24536 | {"GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE" , 0x0080}, |
24537 | {"GL_USAGE_SAMPLED_BIT_ANGLE" , 0x0004}, |
24538 | {"GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE" , 0x0100}, |
24539 | {"GL_USAGE_STORAGE_BIT_ANGLE" , 0x0008}, |
24540 | {"GL_USAGE_TRANSFER_DST_BIT_ANGLE" , 0x0002}, |
24541 | {"GL_USAGE_TRANSFER_SRC_BIT_ANGLE" , 0x0001}, |
24542 | {"GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE" , 0x0040}, |
24543 | {"GL_USE_MISSING_GLYPH_NV" , 0x90AA}, |
24544 | {"GL_UTF16_NV" , 0x909B}, |
24545 | {"GL_UTF8_NV" , 0x909A}, |
24546 | {"GL_UUID_SIZE_EXT" , 0x0016}, |
24547 | {"GL_V2F" , 0x2A20}, |
24548 | {"GL_V3F" , 0x2A21}, |
24549 | {"GL_VALIDATE_SHADER_BINARY_QCOM" , 0x96A3}, |
24550 | {"GL_VALIDATE_STATUS" , 0x8B83}, |
24551 | {"GL_VARIABLE_A_NV" , 0x8523}, |
24552 | {"GL_VARIABLE_B_NV" , 0x8524}, |
24553 | {"GL_VARIABLE_C_NV" , 0x8525}, |
24554 | {"GL_VARIABLE_D_NV" , 0x8526}, |
24555 | {"GL_VARIABLE_E_NV" , 0x8527}, |
24556 | {"GL_VARIABLE_F_NV" , 0x8528}, |
24557 | {"GL_VARIABLE_G_NV" , 0x8529}, |
24558 | {"GL_VARIANT_ARRAY_EXT" , 0x87E8}, |
24559 | {"GL_VARIANT_ARRAY_POINTER_EXT" , 0x87E9}, |
24560 | {"GL_VARIANT_ARRAY_STRIDE_EXT" , 0x87E6}, |
24561 | {"GL_VARIANT_ARRAY_TYPE_EXT" , 0x87E7}, |
24562 | {"GL_VARIANT_DATATYPE_EXT" , 0x87E5}, |
24563 | {"GL_VARIANT_EXT" , 0x87C1}, |
24564 | {"GL_VARIANT_VALUE_EXT" , 0x87E4}, |
24565 | {"GL_VBO_FREE_MEMORY_ATI" , 0x87FB}, |
24566 | {"GL_VECTOR_EXT" , 0x87BF}, |
24567 | {"GL_VENDOR" , 0x1F00}, |
24568 | {"GL_VERSION" , 0x1F02}, |
24569 | {"GL_VERSION_ES_CL_1_0" , 0x0001}, |
24570 | {"GL_VERSION_ES_CL_1_1" , 0x0001}, |
24571 | {"GL_VERSION_ES_CM_1_1" , 0x0001}, |
24572 | {"GL_VERTEX23_BIT_PGI" , 0x0004}, |
24573 | {"GL_VERTEX4_BIT_PGI" , 0x0008}, |
24574 | {"GL_VERTEX_ARRAY" , 0x8074}, |
24575 | {"GL_VERTEX_ARRAY_ADDRESS_NV" , 0x8F21}, |
24576 | {"GL_VERTEX_ARRAY_BINDING" , 0x85B5}, |
24577 | {"GL_VERTEX_ARRAY_BINDING_APPLE" , 0x85B5}, |
24578 | {"GL_VERTEX_ARRAY_BINDING_OES" , 0x85B5}, |
24579 | {"GL_VERTEX_ARRAY_BUFFER_BINDING" , 0x8896}, |
24580 | {"GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" , 0x8896}, |
24581 | {"GL_VERTEX_ARRAY_COUNT_EXT" , 0x807D}, |
24582 | {"GL_VERTEX_ARRAY_EXT" , 0x8074}, |
24583 | {"GL_VERTEX_ARRAY_KHR" , 0x8074}, |
24584 | {"GL_VERTEX_ARRAY_LENGTH_NV" , 0x8F2B}, |
24585 | {"GL_VERTEX_ARRAY_LIST_IBM" , 0x103070}, |
24586 | {"GL_VERTEX_ARRAY_LIST_STRIDE_IBM" , 0x103080}, |
24587 | {"GL_VERTEX_ARRAY_OBJECT_AMD" , 0x9154}, |
24588 | {"GL_VERTEX_ARRAY_OBJECT_EXT" , 0x9154}, |
24589 | {"GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL" , 0x83F5}, |
24590 | {"GL_VERTEX_ARRAY_POINTER" , 0x808E}, |
24591 | {"GL_VERTEX_ARRAY_POINTER_EXT" , 0x808E}, |
24592 | {"GL_VERTEX_ARRAY_RANGE_APPLE" , 0x851D}, |
24593 | {"GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" , 0x851E}, |
24594 | {"GL_VERTEX_ARRAY_RANGE_LENGTH_NV" , 0x851E}, |
24595 | {"GL_VERTEX_ARRAY_RANGE_NV" , 0x851D}, |
24596 | {"GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" , 0x8521}, |
24597 | {"GL_VERTEX_ARRAY_RANGE_POINTER_NV" , 0x8521}, |
24598 | {"GL_VERTEX_ARRAY_RANGE_VALID_NV" , 0x851F}, |
24599 | {"GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV" , 0x8533}, |
24600 | {"GL_VERTEX_ARRAY_SIZE" , 0x807A}, |
24601 | {"GL_VERTEX_ARRAY_SIZE_EXT" , 0x807A}, |
24602 | {"GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" , 0x851F}, |
24603 | {"GL_VERTEX_ARRAY_STRIDE" , 0x807C}, |
24604 | {"GL_VERTEX_ARRAY_STRIDE_EXT" , 0x807C}, |
24605 | {"GL_VERTEX_ARRAY_TYPE" , 0x807B}, |
24606 | {"GL_VERTEX_ARRAY_TYPE_EXT" , 0x807B}, |
24607 | {"GL_VERTEX_ATTRIB_ARRAY0_NV" , 0x8650}, |
24608 | {"GL_VERTEX_ATTRIB_ARRAY10_NV" , 0x865A}, |
24609 | {"GL_VERTEX_ATTRIB_ARRAY11_NV" , 0x865B}, |
24610 | {"GL_VERTEX_ATTRIB_ARRAY12_NV" , 0x865C}, |
24611 | {"GL_VERTEX_ATTRIB_ARRAY13_NV" , 0x865D}, |
24612 | {"GL_VERTEX_ATTRIB_ARRAY14_NV" , 0x865E}, |
24613 | {"GL_VERTEX_ATTRIB_ARRAY15_NV" , 0x865F}, |
24614 | {"GL_VERTEX_ATTRIB_ARRAY1_NV" , 0x8651}, |
24615 | {"GL_VERTEX_ATTRIB_ARRAY2_NV" , 0x8652}, |
24616 | {"GL_VERTEX_ATTRIB_ARRAY3_NV" , 0x8653}, |
24617 | {"GL_VERTEX_ATTRIB_ARRAY4_NV" , 0x8654}, |
24618 | {"GL_VERTEX_ATTRIB_ARRAY5_NV" , 0x8655}, |
24619 | {"GL_VERTEX_ATTRIB_ARRAY6_NV" , 0x8656}, |
24620 | {"GL_VERTEX_ATTRIB_ARRAY7_NV" , 0x8657}, |
24621 | {"GL_VERTEX_ATTRIB_ARRAY8_NV" , 0x8658}, |
24622 | {"GL_VERTEX_ATTRIB_ARRAY9_NV" , 0x8659}, |
24623 | {"GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV" , 0x8F20}, |
24624 | {"GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT" , 0x0001}, |
24625 | {"GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT" , 0x0001}, |
24626 | {"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" , 0x889F}, |
24627 | {"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" , 0x889F}, |
24628 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR" , 0x88FE}, |
24629 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE" , 0x88FE}, |
24630 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" , 0x88FE}, |
24631 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT" , 0x88FE}, |
24632 | {"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV" , 0x88FE}, |
24633 | {"GL_VERTEX_ATTRIB_ARRAY_ENABLED" , 0x8622}, |
24634 | {"GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" , 0x8622}, |
24635 | {"GL_VERTEX_ATTRIB_ARRAY_INTEGER" , 0x88FD}, |
24636 | {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" , 0x88FD}, |
24637 | {"GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV" , 0x88FD}, |
24638 | {"GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV" , 0x8F2A}, |
24639 | {"GL_VERTEX_ATTRIB_ARRAY_LONG" , 0x874E}, |
24640 | {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" , 0x886A}, |
24641 | {"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" , 0x886A}, |
24642 | {"GL_VERTEX_ATTRIB_ARRAY_POINTER" , 0x8645}, |
24643 | {"GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" , 0x8645}, |
24644 | {"GL_VERTEX_ATTRIB_ARRAY_SIZE" , 0x8623}, |
24645 | {"GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" , 0x8623}, |
24646 | {"GL_VERTEX_ATTRIB_ARRAY_STRIDE" , 0x8624}, |
24647 | {"GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" , 0x8624}, |
24648 | {"GL_VERTEX_ATTRIB_ARRAY_TYPE" , 0x8625}, |
24649 | {"GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" , 0x8625}, |
24650 | {"GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV" , 0x8F1E}, |
24651 | {"GL_VERTEX_ATTRIB_BINDING" , 0x82D4}, |
24652 | {"GL_VERTEX_ATTRIB_MAP1_APPLE" , 0x8A00}, |
24653 | {"GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE" , 0x8A03}, |
24654 | {"GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE" , 0x8A05}, |
24655 | {"GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE" , 0x8A04}, |
24656 | {"GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE" , 0x8A02}, |
24657 | {"GL_VERTEX_ATTRIB_MAP2_APPLE" , 0x8A01}, |
24658 | {"GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE" , 0x8A07}, |
24659 | {"GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE" , 0x8A09}, |
24660 | {"GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE" , 0x8A08}, |
24661 | {"GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE" , 0x8A06}, |
24662 | {"GL_VERTEX_ATTRIB_RELATIVE_OFFSET" , 0x82D5}, |
24663 | {"GL_VERTEX_BINDING_BUFFER" , 0x8F4F}, |
24664 | {"GL_VERTEX_BINDING_DIVISOR" , 0x82D6}, |
24665 | {"GL_VERTEX_BINDING_OFFSET" , 0x82D7}, |
24666 | {"GL_VERTEX_BINDING_STRIDE" , 0x82D8}, |
24667 | {"GL_VERTEX_BLEND_ARB" , 0x86A7}, |
24668 | {"GL_VERTEX_CONSISTENT_HINT_PGI" , 0x1A22B}, |
24669 | {"GL_VERTEX_DATA_HINT_PGI" , 0x1A22A}, |
24670 | {"GL_VERTEX_ELEMENT_SWIZZLE_AMD" , 0x91A4}, |
24671 | {"GL_VERTEX_ID_NV" , 0x8C7B}, |
24672 | {"GL_VERTEX_ID_SWIZZLE_AMD" , 0x91A5}, |
24673 | {"GL_VERTEX_PRECLIP_HINT_SGIX" , 0x83EF}, |
24674 | {"GL_VERTEX_PRECLIP_SGIX" , 0x83EE}, |
24675 | {"GL_VERTEX_PROGRAM_ARB" , 0x8620}, |
24676 | {"GL_VERTEX_PROGRAM_BINDING_NV" , 0x864A}, |
24677 | {"GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA" , 0x8BB7}, |
24678 | {"GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA" , 0x8BB6}, |
24679 | {"GL_VERTEX_PROGRAM_CALLBACK_MESA" , 0x8BB5}, |
24680 | {"GL_VERTEX_PROGRAM_NV" , 0x8620}, |
24681 | {"GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV" , 0x8DA2}, |
24682 | {"GL_VERTEX_PROGRAM_POINT_SIZE" , 0x8642}, |
24683 | {"GL_VERTEX_PROGRAM_POINT_SIZE_ARB" , 0x8642}, |
24684 | {"GL_VERTEX_PROGRAM_POINT_SIZE_NV" , 0x8642}, |
24685 | {"GL_VERTEX_PROGRAM_POSITION_MESA" , 0x8BB4}, |
24686 | {"GL_VERTEX_PROGRAM_TWO_SIDE" , 0x8643}, |
24687 | {"GL_VERTEX_PROGRAM_TWO_SIDE_ARB" , 0x8643}, |
24688 | {"GL_VERTEX_PROGRAM_TWO_SIDE_NV" , 0x8643}, |
24689 | {"GL_VERTEX_SHADER" , 0x8B31}, |
24690 | {"GL_VERTEX_SHADER_ARB" , 0x8B31}, |
24691 | {"GL_VERTEX_SHADER_BINDING_EXT" , 0x8781}, |
24692 | {"GL_VERTEX_SHADER_BIT" , 0x0001}, |
24693 | {"GL_VERTEX_SHADER_BIT_EXT" , 0x0001}, |
24694 | {"GL_VERTEX_SHADER_EXT" , 0x8780}, |
24695 | {"GL_VERTEX_SHADER_INSTRUCTIONS_EXT" , 0x87CF}, |
24696 | {"GL_VERTEX_SHADER_INVARIANTS_EXT" , 0x87D1}, |
24697 | {"GL_VERTEX_SHADER_INVOCATIONS" , 0x82F0}, |
24698 | {"GL_VERTEX_SHADER_INVOCATIONS_ARB" , 0x82F0}, |
24699 | {"GL_VERTEX_SHADER_LOCALS_EXT" , 0x87D3}, |
24700 | {"GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" , 0x87D2}, |
24701 | {"GL_VERTEX_SHADER_OPTIMIZED_EXT" , 0x87D4}, |
24702 | {"GL_VERTEX_SHADER_VARIANTS_EXT" , 0x87D0}, |
24703 | {"GL_VERTEX_SOURCE_ATI" , 0x8774}, |
24704 | {"GL_VERTEX_STATE_PROGRAM_NV" , 0x8621}, |
24705 | {"GL_VERTEX_STREAM0_ATI" , 0x876C}, |
24706 | {"GL_VERTEX_STREAM1_ATI" , 0x876D}, |
24707 | {"GL_VERTEX_STREAM2_ATI" , 0x876E}, |
24708 | {"GL_VERTEX_STREAM3_ATI" , 0x876F}, |
24709 | {"GL_VERTEX_STREAM4_ATI" , 0x8770}, |
24710 | {"GL_VERTEX_STREAM5_ATI" , 0x8771}, |
24711 | {"GL_VERTEX_STREAM6_ATI" , 0x8772}, |
24712 | {"GL_VERTEX_STREAM7_ATI" , 0x8773}, |
24713 | {"GL_VERTEX_SUBROUTINE" , 0x92E8}, |
24714 | {"GL_VERTEX_SUBROUTINE_UNIFORM" , 0x92EE}, |
24715 | {"GL_VERTEX_TEXTURE" , 0x829B}, |
24716 | {"GL_VERTEX_WEIGHTING_EXT" , 0x8509}, |
24717 | {"GL_VERTEX_WEIGHT_ARRAY_EXT" , 0x850C}, |
24718 | {"GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" , 0x8510}, |
24719 | {"GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" , 0x850D}, |
24720 | {"GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" , 0x850F}, |
24721 | {"GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" , 0x850E}, |
24722 | {"GL_VERTICAL_LINE_TO_NV" , 0x0008}, |
24723 | {"GL_VERTICES_SUBMITTED" , 0x82EE}, |
24724 | {"GL_VERTICES_SUBMITTED_ARB" , 0x82EE}, |
24725 | {"GL_VIBRANCE_BIAS_NV" , 0x8719}, |
24726 | {"GL_VIBRANCE_SCALE_NV" , 0x8713}, |
24727 | {"GL_VIDEO_BUFFER_BINDING_NV" , 0x9021}, |
24728 | {"GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV" , 0x902D}, |
24729 | {"GL_VIDEO_BUFFER_NV" , 0x9020}, |
24730 | {"GL_VIDEO_BUFFER_PITCH_NV" , 0x9028}, |
24731 | {"GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV" , 0x903B}, |
24732 | {"GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV" , 0x903A}, |
24733 | {"GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV" , 0x9039}, |
24734 | {"GL_VIDEO_CAPTURE_FRAME_WIDTH_NV" , 0x9038}, |
24735 | {"GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV" , 0x903C}, |
24736 | {"GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV" , 0x9026}, |
24737 | {"GL_VIDEO_COLOR_CONVERSION_MATRIX_NV" , 0x9029}, |
24738 | {"GL_VIDEO_COLOR_CONVERSION_MAX_NV" , 0x902A}, |
24739 | {"GL_VIDEO_COLOR_CONVERSION_MIN_NV" , 0x902B}, |
24740 | {"GL_VIDEO_COLOR_CONVERSION_OFFSET_NV" , 0x902C}, |
24741 | {"GL_VIEWPORT" , 0x0BA2}, |
24742 | {"GL_VIEWPORT_BIT" , 0x0800}, |
24743 | {"GL_VIEWPORT_BOUNDS_RANGE" , 0x825D}, |
24744 | {"GL_VIEWPORT_BOUNDS_RANGE_EXT" , 0x825D}, |
24745 | {"GL_VIEWPORT_BOUNDS_RANGE_NV" , 0x825D}, |
24746 | {"GL_VIEWPORT_BOUNDS_RANGE_OES" , 0x825D}, |
24747 | {"GL_VIEWPORT_COMMAND_NV" , 0x0010}, |
24748 | {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX" , 0x825F}, |
24749 | {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT" , 0x825F}, |
24750 | {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV" , 0x825F}, |
24751 | {"GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES" , 0x825F}, |
24752 | {"GL_VIEWPORT_POSITION_W_SCALE_NV" , 0x937C}, |
24753 | {"GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV" , 0x937D}, |
24754 | {"GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV" , 0x937E}, |
24755 | {"GL_VIEWPORT_SUBPIXEL_BITS" , 0x825C}, |
24756 | {"GL_VIEWPORT_SUBPIXEL_BITS_EXT" , 0x825C}, |
24757 | {"GL_VIEWPORT_SUBPIXEL_BITS_NV" , 0x825C}, |
24758 | {"GL_VIEWPORT_SUBPIXEL_BITS_OES" , 0x825C}, |
24759 | {"GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV" , 0x9357}, |
24760 | {"GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV" , 0x9351}, |
24761 | {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV" , 0x9353}, |
24762 | {"GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV" , 0x9355}, |
24763 | {"GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV" , 0x9356}, |
24764 | {"GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV" , 0x9350}, |
24765 | {"GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV" , 0x9352}, |
24766 | {"GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV" , 0x9354}, |
24767 | {"GL_VIEWPORT_SWIZZLE_W_NV" , 0x935B}, |
24768 | {"GL_VIEWPORT_SWIZZLE_X_NV" , 0x9358}, |
24769 | {"GL_VIEWPORT_SWIZZLE_Y_NV" , 0x9359}, |
24770 | {"GL_VIEWPORT_SWIZZLE_Z_NV" , 0x935A}, |
24771 | {"GL_VIEW_CLASS_128_BITS" , 0x82C4}, |
24772 | {"GL_VIEW_CLASS_16_BITS" , 0x82CA}, |
24773 | {"GL_VIEW_CLASS_24_BITS" , 0x82C9}, |
24774 | {"GL_VIEW_CLASS_32_BITS" , 0x82C8}, |
24775 | {"GL_VIEW_CLASS_48_BITS" , 0x82C7}, |
24776 | {"GL_VIEW_CLASS_64_BITS" , 0x82C6}, |
24777 | {"GL_VIEW_CLASS_8_BITS" , 0x82CB}, |
24778 | {"GL_VIEW_CLASS_96_BITS" , 0x82C5}, |
24779 | {"GL_VIEW_CLASS_ASTC_10x10_RGBA" , 0x9393}, |
24780 | {"GL_VIEW_CLASS_ASTC_10x5_RGBA" , 0x9390}, |
24781 | {"GL_VIEW_CLASS_ASTC_10x6_RGBA" , 0x9391}, |
24782 | {"GL_VIEW_CLASS_ASTC_10x8_RGBA" , 0x9392}, |
24783 | {"GL_VIEW_CLASS_ASTC_12x10_RGBA" , 0x9394}, |
24784 | {"GL_VIEW_CLASS_ASTC_12x12_RGBA" , 0x9395}, |
24785 | {"GL_VIEW_CLASS_ASTC_4x4_RGBA" , 0x9388}, |
24786 | {"GL_VIEW_CLASS_ASTC_5x4_RGBA" , 0x9389}, |
24787 | {"GL_VIEW_CLASS_ASTC_5x5_RGBA" , 0x938A}, |
24788 | {"GL_VIEW_CLASS_ASTC_6x5_RGBA" , 0x938B}, |
24789 | {"GL_VIEW_CLASS_ASTC_6x6_RGBA" , 0x938C}, |
24790 | {"GL_VIEW_CLASS_ASTC_8x5_RGBA" , 0x938D}, |
24791 | {"GL_VIEW_CLASS_ASTC_8x6_RGBA" , 0x938E}, |
24792 | {"GL_VIEW_CLASS_ASTC_8x8_RGBA" , 0x938F}, |
24793 | {"GL_VIEW_CLASS_BPTC_FLOAT" , 0x82D3}, |
24794 | {"GL_VIEW_CLASS_BPTC_UNORM" , 0x82D2}, |
24795 | {"GL_VIEW_CLASS_EAC_R11" , 0x9383}, |
24796 | {"GL_VIEW_CLASS_EAC_RG11" , 0x9384}, |
24797 | {"GL_VIEW_CLASS_ETC2_EAC_RGBA" , 0x9387}, |
24798 | {"GL_VIEW_CLASS_ETC2_RGB" , 0x9385}, |
24799 | {"GL_VIEW_CLASS_ETC2_RGBA" , 0x9386}, |
24800 | {"GL_VIEW_CLASS_RGTC1_RED" , 0x82D0}, |
24801 | {"GL_VIEW_CLASS_RGTC2_RG" , 0x82D1}, |
24802 | {"GL_VIEW_CLASS_S3TC_DXT1_RGB" , 0x82CC}, |
24803 | {"GL_VIEW_CLASS_S3TC_DXT1_RGBA" , 0x82CD}, |
24804 | {"GL_VIEW_CLASS_S3TC_DXT3_RGBA" , 0x82CE}, |
24805 | {"GL_VIEW_CLASS_S3TC_DXT5_RGBA" , 0x82CF}, |
24806 | {"GL_VIEW_COMPATIBILITY_CLASS" , 0x82B6}, |
24807 | {"GL_VIRTUAL_PAGE_SIZE_INDEX_ARB" , 0x91A7}, |
24808 | {"GL_VIRTUAL_PAGE_SIZE_INDEX_EXT" , 0x91A7}, |
24809 | {"GL_VIRTUAL_PAGE_SIZE_X_AMD" , 0x9195}, |
24810 | {"GL_VIRTUAL_PAGE_SIZE_X_ARB" , 0x9195}, |
24811 | {"GL_VIRTUAL_PAGE_SIZE_X_EXT" , 0x9195}, |
24812 | {"GL_VIRTUAL_PAGE_SIZE_Y_AMD" , 0x9196}, |
24813 | {"GL_VIRTUAL_PAGE_SIZE_Y_ARB" , 0x9196}, |
24814 | {"GL_VIRTUAL_PAGE_SIZE_Y_EXT" , 0x9196}, |
24815 | {"GL_VIRTUAL_PAGE_SIZE_Z_AMD" , 0x9197}, |
24816 | {"GL_VIRTUAL_PAGE_SIZE_Z_ARB" , 0x9197}, |
24817 | {"GL_VIRTUAL_PAGE_SIZE_Z_EXT" , 0x9197}, |
24818 | {"GL_VIVIDLIGHT_NV" , 0x92A6}, |
24819 | {"GL_VOLATILE_APPLE" , 0x8A1A}, |
24820 | {"GL_WAIT_FAILED" , 0x911D}, |
24821 | {"GL_WAIT_FAILED_APPLE" , 0x911D}, |
24822 | {"GL_WARPS_PER_SM_NV" , 0x933A}, |
24823 | {"GL_WARP_SIZE_NV" , 0x9339}, |
24824 | {"GL_WEIGHTED_AVERAGE_ARB" , 0x9367}, |
24825 | {"GL_WEIGHTED_AVERAGE_EXT" , 0x9367}, |
24826 | {"GL_WEIGHT_ARRAY_ARB" , 0x86AD}, |
24827 | {"GL_WEIGHT_ARRAY_BUFFER_BINDING" , 0x889E}, |
24828 | {"GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" , 0x889E}, |
24829 | {"GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" , 0x889E}, |
24830 | {"GL_WEIGHT_ARRAY_OES" , 0x86AD}, |
24831 | {"GL_WEIGHT_ARRAY_POINTER_ARB" , 0x86AC}, |
24832 | {"GL_WEIGHT_ARRAY_POINTER_OES" , 0x86AC}, |
24833 | {"GL_WEIGHT_ARRAY_SIZE_ARB" , 0x86AB}, |
24834 | {"GL_WEIGHT_ARRAY_SIZE_OES" , 0x86AB}, |
24835 | {"GL_WEIGHT_ARRAY_STRIDE_ARB" , 0x86AA}, |
24836 | {"GL_WEIGHT_ARRAY_STRIDE_OES" , 0x86AA}, |
24837 | {"GL_WEIGHT_ARRAY_TYPE_ARB" , 0x86A9}, |
24838 | {"GL_WEIGHT_ARRAY_TYPE_OES" , 0x86A9}, |
24839 | {"GL_WEIGHT_SUM_UNITY_ARB" , 0x86A6}, |
24840 | {"GL_WIDE_LINE_HINT_PGI" , 0x1A222}, |
24841 | {"GL_WINDOW_RECTANGLE_EXT" , 0x8F12}, |
24842 | {"GL_WINDOW_RECTANGLE_MODE_EXT" , 0x8F13}, |
24843 | {"GL_WRAP_BORDER_SUN" , 0x81D4}, |
24844 | {"GL_WRITEONLY_RENDERING_QCOM" , 0x8823}, |
24845 | {"GL_WRITE_DISCARD_NV" , 0x88BE}, |
24846 | {"GL_WRITE_ONLY" , 0x88B9}, |
24847 | {"GL_WRITE_ONLY_ARB" , 0x88B9}, |
24848 | {"GL_WRITE_ONLY_OES" , 0x88B9}, |
24849 | {"GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV" , 0x887A}, |
24850 | {"GL_WRITE_PIXEL_DATA_RANGE_NV" , 0x8878}, |
24851 | {"GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV" , 0x887C}, |
24852 | {"GL_W_EXT" , 0x87D8}, |
24853 | {"GL_XOR" , 0x1506}, |
24854 | {"GL_XOR_NV" , 0x1506}, |
24855 | {"GL_X_EXT" , 0x87D5}, |
24856 | {"GL_YCBAYCR8A_4224_NV" , 0x9032}, |
24857 | {"GL_YCBCR_422_APPLE" , 0x85B9}, |
24858 | {"GL_YCBCR_MESA" , 0x8757}, |
24859 | {"GL_YCBYCR8_422_NV" , 0x9031}, |
24860 | {"GL_YCRCBA_SGIX" , 0x8319}, |
24861 | {"GL_YCRCB_422_SGIX" , 0x81BB}, |
24862 | {"GL_YCRCB_444_SGIX" , 0x81BC}, |
24863 | {"GL_YCRCB_SGIX" , 0x8318}, |
24864 | {"GL_Y_EXT" , 0x87D6}, |
24865 | {"GL_Z400_BINARY_AMD" , 0x8740}, |
24866 | {"GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV" , 0x9036}, |
24867 | {"GL_Z4Y12Z4CB12Z4CR12_444_NV" , 0x9037}, |
24868 | {"GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV" , 0x9035}, |
24869 | {"GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV" , 0x9034}, |
24870 | {"GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV" , 0x9033}, |
24871 | {"GL_ZERO" , 0x0000}, |
24872 | {"GL_ZERO_EXT" , 0x87DD}, |
24873 | {"GL_ZERO_TO_ONE" , 0x935F}, |
24874 | {"GL_ZERO_TO_ONE_EXT" , 0x935F}, |
24875 | {"GL_ZOOM_X" , 0x0D16}, |
24876 | {"GL_ZOOM_Y" , 0x0D17}, |
24877 | {"GL_Z_EXT" , 0x87D7}, |
24878 | }; |
24879 | |
24880 | const size_t g_numStringEnums = std::size(g_stringEnumTable); |
24881 | } // anonymous namespace |
24882 | |
24883 | unsigned int StringToGLenum(const char *str) |
24884 | { |
24885 | auto it = std::lower_bound( |
24886 | first: &g_stringEnumTable[0], last: &g_stringEnumTable[g_numStringEnums], value: str, |
24887 | comp: [](const StringEnumEntry &a, const char *b) { return strcmp(s1: a.first, s2: b) < 0; }); |
24888 | |
24889 | if (strcmp(s1: it->first, s2: str) == 0) |
24890 | { |
24891 | return it->second; |
24892 | } |
24893 | |
24894 | UNREACHABLE(); |
24895 | return 0; |
24896 | } |
24897 | } // namespace gl |
24898 | |