| 1 | // |
| 2 | // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 8 | |
| 9 | #include "libANGLE/Texture.h" |
| 10 | |
| 11 | #include "common/mathutil.h" |
| 12 | #include "common/utilities.h" |
| 13 | #include "libANGLE/Config.h" |
| 14 | #include "libANGLE/Context.h" |
| 15 | #include "libANGLE/Image.h" |
| 16 | #include "libANGLE/State.h" |
| 17 | #include "libANGLE/Surface.h" |
| 18 | #include "libANGLE/formatutils.h" |
| 19 | #include "libANGLE/renderer/ContextImpl.h" |
| 20 | #include "libANGLE/renderer/GLImplFactory.h" |
| 21 | #include "libANGLE/renderer/TextureImpl.h" |
| 22 | |
| 23 | namespace gl |
| 24 | { |
| 25 | |
| 26 | namespace |
| 27 | { |
| 28 | constexpr angle::SubjectIndex kBufferSubjectIndex = 2; |
| 29 | static_assert(kBufferSubjectIndex != rx::kTextureImageImplObserverMessageIndex, "Index collision" ); |
| 30 | static_assert(kBufferSubjectIndex != rx::kTextureImageSiblingMessageIndex, "Index collision" ); |
| 31 | |
| 32 | bool IsPointSampled(const SamplerState &samplerState) |
| 33 | { |
| 34 | return (samplerState.getMagFilter() == GL_NEAREST && |
| 35 | (samplerState.getMinFilter() == GL_NEAREST || |
| 36 | samplerState.getMinFilter() == GL_NEAREST_MIPMAP_NEAREST)); |
| 37 | } |
| 38 | |
| 39 | size_t GetImageDescIndex(TextureTarget target, size_t level) |
| 40 | { |
| 41 | return IsCubeMapFaceTarget(target) ? (level * 6 + CubeMapTextureTargetToFaceIndex(target)) |
| 42 | : level; |
| 43 | } |
| 44 | |
| 45 | InitState DetermineInitState(const Context *context, Buffer *unpackBuffer, const uint8_t *pixels) |
| 46 | { |
| 47 | // Can happen in tests. |
| 48 | if (!context || !context->isRobustResourceInitEnabled()) |
| 49 | { |
| 50 | return InitState::Initialized; |
| 51 | } |
| 52 | |
| 53 | return (!pixels && !unpackBuffer) ? InitState::MayNeedInit : InitState::Initialized; |
| 54 | } |
| 55 | } // namespace |
| 56 | |
| 57 | GLenum ConvertToNearestFilterMode(GLenum filterMode) |
| 58 | { |
| 59 | switch (filterMode) |
| 60 | { |
| 61 | case GL_LINEAR: |
| 62 | return GL_NEAREST; |
| 63 | case GL_LINEAR_MIPMAP_NEAREST: |
| 64 | return GL_NEAREST_MIPMAP_NEAREST; |
| 65 | case GL_LINEAR_MIPMAP_LINEAR: |
| 66 | return GL_NEAREST_MIPMAP_LINEAR; |
| 67 | default: |
| 68 | return filterMode; |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | GLenum ConvertToNearestMipFilterMode(GLenum filterMode) |
| 73 | { |
| 74 | switch (filterMode) |
| 75 | { |
| 76 | case GL_LINEAR_MIPMAP_LINEAR: |
| 77 | return GL_LINEAR_MIPMAP_NEAREST; |
| 78 | case GL_NEAREST_MIPMAP_LINEAR: |
| 79 | return GL_NEAREST_MIPMAP_NEAREST; |
| 80 | default: |
| 81 | return filterMode; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | bool IsMipmapSupported(const TextureType &type) |
| 86 | { |
| 87 | if (type == TextureType::_2DMultisample || type == TextureType::Buffer) |
| 88 | { |
| 89 | return false; |
| 90 | } |
| 91 | return true; |
| 92 | } |
| 93 | |
| 94 | SwizzleState::SwizzleState() |
| 95 | : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA) |
| 96 | {} |
| 97 | |
| 98 | SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha) |
| 99 | : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) |
| 100 | {} |
| 101 | |
| 102 | bool SwizzleState::swizzleRequired() const |
| 103 | { |
| 104 | return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || |
| 105 | swizzleAlpha != GL_ALPHA; |
| 106 | } |
| 107 | |
| 108 | bool SwizzleState::operator==(const SwizzleState &other) const |
| 109 | { |
| 110 | return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen && |
| 111 | swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; |
| 112 | } |
| 113 | |
| 114 | bool SwizzleState::operator!=(const SwizzleState &other) const |
| 115 | { |
| 116 | return !(*this == other); |
| 117 | } |
| 118 | |
| 119 | TextureState::TextureState(TextureType type) |
| 120 | : mType(type), |
| 121 | mSamplerState(SamplerState::CreateDefaultForTarget(type)), |
| 122 | mSrgbOverride(SrgbOverride::Default), |
| 123 | mBaseLevel(0), |
| 124 | mMaxLevel(kInitialMaxLevel), |
| 125 | mDepthStencilTextureMode(GL_DEPTH_COMPONENT), |
| 126 | mHasBeenBoundAsImage(false), |
| 127 | mHasBeenBoundAsAttachment(false), |
| 128 | mImmutableFormat(false), |
| 129 | mImmutableLevels(0), |
| 130 | mUsage(GL_NONE), |
| 131 | mHasProtectedContent(false), |
| 132 | mRenderabilityValidation(true), |
| 133 | mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * (type == TextureType::CubeMap ? 6 : 1)), |
| 134 | mCropRect(0, 0, 0, 0), |
| 135 | mGenerateMipmapHint(GL_FALSE), |
| 136 | mInitState(InitState::Initialized), |
| 137 | mCachedSamplerFormat(SamplerFormat::InvalidEnum), |
| 138 | mCachedSamplerCompareMode(GL_NONE), |
| 139 | mCachedSamplerFormatValid(false) |
| 140 | {} |
| 141 | |
| 142 | TextureState::~TextureState() {} |
| 143 | |
| 144 | bool TextureState::swizzleRequired() const |
| 145 | { |
| 146 | return mSwizzleState.swizzleRequired(); |
| 147 | } |
| 148 | |
| 149 | GLuint TextureState::getEffectiveBaseLevel() const |
| 150 | { |
| 151 | if (mImmutableFormat) |
| 152 | { |
| 153 | // GLES 3.0.4 section 3.8.10 |
| 154 | return std::min(a: mBaseLevel, b: mImmutableLevels - 1); |
| 155 | } |
| 156 | // Some classes use the effective base level to index arrays with level data. By clamping the |
| 157 | // effective base level to max levels these arrays need just one extra item to store properties |
| 158 | // that should be returned for all out-of-range base level values, instead of needing special |
| 159 | // handling for out-of-range base levels. |
| 160 | return std::min(a: mBaseLevel, b: static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS)); |
| 161 | } |
| 162 | |
| 163 | GLuint TextureState::getEffectiveMaxLevel() const |
| 164 | { |
| 165 | if (mImmutableFormat) |
| 166 | { |
| 167 | // GLES 3.0.4 section 3.8.10 |
| 168 | GLuint clampedMaxLevel = std::max(a: mMaxLevel, b: getEffectiveBaseLevel()); |
| 169 | clampedMaxLevel = std::min(a: clampedMaxLevel, b: mImmutableLevels - 1); |
| 170 | return clampedMaxLevel; |
| 171 | } |
| 172 | return mMaxLevel; |
| 173 | } |
| 174 | |
| 175 | GLuint TextureState::getMipmapMaxLevel() const |
| 176 | { |
| 177 | const ImageDesc &baseImageDesc = getImageDesc(target: getBaseImageTarget(), level: getEffectiveBaseLevel()); |
| 178 | GLuint expectedMipLevels = 0; |
| 179 | if (mType == TextureType::_3D) |
| 180 | { |
| 181 | const int maxDim = std::max(a: std::max(a: baseImageDesc.size.width, b: baseImageDesc.size.height), |
| 182 | b: baseImageDesc.size.depth); |
| 183 | expectedMipLevels = static_cast<GLuint>(log2(x: maxDim)); |
| 184 | } |
| 185 | else |
| 186 | { |
| 187 | expectedMipLevels = static_cast<GLuint>( |
| 188 | log2(x: std::max(a: baseImageDesc.size.width, b: baseImageDesc.size.height))); |
| 189 | } |
| 190 | |
| 191 | return std::min<GLuint>(a: getEffectiveBaseLevel() + expectedMipLevels, b: getEffectiveMaxLevel()); |
| 192 | } |
| 193 | |
| 194 | bool TextureState::setBaseLevel(GLuint baseLevel) |
| 195 | { |
| 196 | if (mBaseLevel != baseLevel) |
| 197 | { |
| 198 | mBaseLevel = baseLevel; |
| 199 | return true; |
| 200 | } |
| 201 | return false; |
| 202 | } |
| 203 | |
| 204 | bool TextureState::setMaxLevel(GLuint maxLevel) |
| 205 | { |
| 206 | if (mMaxLevel != maxLevel) |
| 207 | { |
| 208 | mMaxLevel = maxLevel; |
| 209 | return true; |
| 210 | } |
| 211 | |
| 212 | return false; |
| 213 | } |
| 214 | |
| 215 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 216 | // According to [OpenGL ES 3.0.5] section 3.8.13 Texture Completeness page 160 any |
| 217 | // per-level checks begin at the base-level. |
| 218 | // For OpenGL ES2 the base level is always zero. |
| 219 | bool TextureState::isCubeComplete() const |
| 220 | { |
| 221 | ASSERT(mType == TextureType::CubeMap); |
| 222 | |
| 223 | angle::EnumIterator<TextureTarget> face = kCubeMapTextureTargetMin; |
| 224 | const ImageDesc &baseImageDesc = getImageDesc(target: *face, level: getEffectiveBaseLevel()); |
| 225 | if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) |
| 226 | { |
| 227 | return false; |
| 228 | } |
| 229 | |
| 230 | ++face; |
| 231 | |
| 232 | for (; face != kAfterCubeMapTextureTargetMax; ++face) |
| 233 | { |
| 234 | const ImageDesc &faceImageDesc = getImageDesc(target: *face, level: getEffectiveBaseLevel()); |
| 235 | if (faceImageDesc.size.width != baseImageDesc.size.width || |
| 236 | faceImageDesc.size.height != baseImageDesc.size.height || |
| 237 | !Format::SameSized(a: faceImageDesc.format, b: baseImageDesc.format)) |
| 238 | { |
| 239 | return false; |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | return true; |
| 244 | } |
| 245 | |
| 246 | const ImageDesc &TextureState::getBaseLevelDesc() const |
| 247 | { |
| 248 | ASSERT(mType != TextureType::CubeMap || isCubeComplete()); |
| 249 | return getImageDesc(target: getBaseImageTarget(), level: getEffectiveBaseLevel()); |
| 250 | } |
| 251 | |
| 252 | const ImageDesc &TextureState::getLevelZeroDesc() const |
| 253 | { |
| 254 | ASSERT(mType != TextureType::CubeMap || isCubeComplete()); |
| 255 | return getImageDesc(target: getBaseImageTarget(), level: 0); |
| 256 | } |
| 257 | |
| 258 | void TextureState::setCrop(const Rectangle &rect) |
| 259 | { |
| 260 | mCropRect = rect; |
| 261 | } |
| 262 | |
| 263 | const Rectangle &TextureState::getCrop() const |
| 264 | { |
| 265 | return mCropRect; |
| 266 | } |
| 267 | |
| 268 | void TextureState::setGenerateMipmapHint(GLenum hint) |
| 269 | { |
| 270 | mGenerateMipmapHint = hint; |
| 271 | } |
| 272 | |
| 273 | GLenum TextureState::getGenerateMipmapHint() const |
| 274 | { |
| 275 | return mGenerateMipmapHint; |
| 276 | } |
| 277 | |
| 278 | SamplerFormat TextureState::computeRequiredSamplerFormat(const SamplerState &samplerState) const |
| 279 | { |
| 280 | const InternalFormat &info = |
| 281 | *getImageDesc(target: getBaseImageTarget(), level: getEffectiveBaseLevel()).format.info; |
| 282 | if ((info.format == GL_DEPTH_COMPONENT || |
| 283 | (info.format == GL_DEPTH_STENCIL && mDepthStencilTextureMode == GL_DEPTH_COMPONENT)) && |
| 284 | samplerState.getCompareMode() != GL_NONE) |
| 285 | { |
| 286 | return SamplerFormat::Shadow; |
| 287 | } |
| 288 | else if (info.format == GL_STENCIL_INDEX || |
| 289 | (info.format == GL_DEPTH_STENCIL && mDepthStencilTextureMode == GL_STENCIL_INDEX)) |
| 290 | { |
| 291 | return SamplerFormat::Unsigned; |
| 292 | } |
| 293 | else |
| 294 | { |
| 295 | switch (info.componentType) |
| 296 | { |
| 297 | case GL_UNSIGNED_NORMALIZED: |
| 298 | case GL_SIGNED_NORMALIZED: |
| 299 | case GL_FLOAT: |
| 300 | return SamplerFormat::Float; |
| 301 | case GL_INT: |
| 302 | return SamplerFormat::Signed; |
| 303 | case GL_UNSIGNED_INT: |
| 304 | return SamplerFormat::Unsigned; |
| 305 | default: |
| 306 | return SamplerFormat::InvalidEnum; |
| 307 | } |
| 308 | } |
| 309 | } |
| 310 | |
| 311 | bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, |
| 312 | const State &state) const |
| 313 | { |
| 314 | // Buffer textures cannot be incomplete. |
| 315 | if (mType == TextureType::Buffer) |
| 316 | { |
| 317 | return true; |
| 318 | } |
| 319 | |
| 320 | // Check for all non-format-based completeness rules |
| 321 | if (!computeSamplerCompletenessForCopyImage(samplerState, state)) |
| 322 | { |
| 323 | return false; |
| 324 | } |
| 325 | |
| 326 | const ImageDesc &baseImageDesc = getImageDesc(target: getBaseImageTarget(), level: getEffectiveBaseLevel()); |
| 327 | |
| 328 | // According to es 3.1 spec, texture is justified as incomplete if sized internalformat is |
| 329 | // unfilterable(table 20.11) and filter is not GL_NEAREST(8.16). The default value of minFilter |
| 330 | // is NEAREST_MIPMAP_LINEAR and magFilter is LINEAR(table 20.11,). For multismaple texture, |
| 331 | // filter state of multisample texture is ignored(11.1.3.3). So it shouldn't be judged as |
| 332 | // incomplete texture. So, we ignore filtering for multisample texture completeness here. |
| 333 | if (!IsMultisampled(type: mType) && |
| 334 | !baseImageDesc.format.info->filterSupport(state.getClientVersion(), |
| 335 | state.getExtensions()) && |
| 336 | !IsPointSampled(samplerState)) |
| 337 | { |
| 338 | return false; |
| 339 | } |
| 340 | |
| 341 | // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: |
| 342 | // The internalformat specified for the texture arrays is a sized internal depth or |
| 343 | // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- |
| 344 | // MODE is NONE, and either the magnification filter is not NEAREST or the mini- |
| 345 | // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| 346 | if (!IsMultisampled(type: mType) && baseImageDesc.format.info->depthBits > 0 && |
| 347 | state.getClientMajorVersion() >= 3) |
| 348 | { |
| 349 | // Note: we restrict this validation to sized types. For the OES_depth_textures |
| 350 | // extension, due to some underspecification problems, we must allow linear filtering |
| 351 | // for legacy compatibility with WebGL 1. |
| 352 | // See http://crbug.com/649200 |
| 353 | if (samplerState.getCompareMode() == GL_NONE && baseImageDesc.format.info->sized) |
| 354 | { |
| 355 | if ((samplerState.getMinFilter() != GL_NEAREST && |
| 356 | samplerState.getMinFilter() != GL_NEAREST_MIPMAP_NEAREST) || |
| 357 | samplerState.getMagFilter() != GL_NEAREST) |
| 358 | { |
| 359 | return false; |
| 360 | } |
| 361 | } |
| 362 | } |
| 363 | |
| 364 | // OpenGLES 3.1 spec section 8.16 states that a texture is not mipmap complete if: |
| 365 | // The internalformat specified for the texture is DEPTH_STENCIL format, the value of |
| 366 | // DEPTH_STENCIL_TEXTURE_MODE is STENCIL_INDEX, and either the magnification filter is |
| 367 | // not NEAREST or the minification filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| 368 | // However, the ES 3.1 spec differs from the statement above, because it is incorrect. |
| 369 | // See the issue at https://github.com/KhronosGroup/OpenGL-API/issues/33. |
| 370 | // For multismaple texture, filter state of multisample texture is ignored(11.1.3.3). |
| 371 | // So it shouldn't be judged as incomplete texture. So, we ignore filtering for multisample |
| 372 | // texture completeness here. |
| 373 | if (!IsMultisampled(type: mType) && baseImageDesc.format.info->depthBits > 0 && |
| 374 | mDepthStencilTextureMode == GL_STENCIL_INDEX) |
| 375 | { |
| 376 | if ((samplerState.getMinFilter() != GL_NEAREST && |
| 377 | samplerState.getMinFilter() != GL_NEAREST_MIPMAP_NEAREST) || |
| 378 | samplerState.getMagFilter() != GL_NEAREST) |
| 379 | { |
| 380 | return false; |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | return true; |
| 385 | } |
| 386 | |
| 387 | // CopyImageSubData has more lax rules for texture completeness: format-based completeness rules are |
| 388 | // ignored, so a texture can still be considered complete even if it violates format-specific |
| 389 | // conditions |
| 390 | bool TextureState::computeSamplerCompletenessForCopyImage(const SamplerState &samplerState, |
| 391 | const State &state) const |
| 392 | { |
| 393 | // Buffer textures cannot be incomplete. |
| 394 | if (mType == TextureType::Buffer) |
| 395 | { |
| 396 | return true; |
| 397 | } |
| 398 | |
| 399 | if (!mImmutableFormat && mBaseLevel > mMaxLevel) |
| 400 | { |
| 401 | return false; |
| 402 | } |
| 403 | const ImageDesc &baseImageDesc = getImageDesc(target: getBaseImageTarget(), level: getEffectiveBaseLevel()); |
| 404 | if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || |
| 405 | baseImageDesc.size.depth == 0) |
| 406 | { |
| 407 | return false; |
| 408 | } |
| 409 | // The cases where the texture is incomplete because base level is out of range should be |
| 410 | // handled by the above condition. |
| 411 | ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); |
| 412 | |
| 413 | if (mType == TextureType::CubeMap && baseImageDesc.size.width != baseImageDesc.size.height) |
| 414 | { |
| 415 | return false; |
| 416 | } |
| 417 | |
| 418 | bool npotSupport = state.getExtensions().textureNpotOES || state.getClientMajorVersion() >= 3; |
| 419 | if (!npotSupport) |
| 420 | { |
| 421 | if ((samplerState.getWrapS() != GL_CLAMP_TO_EDGE && |
| 422 | samplerState.getWrapS() != GL_CLAMP_TO_BORDER && !isPow2(x: baseImageDesc.size.width)) || |
| 423 | (samplerState.getWrapT() != GL_CLAMP_TO_EDGE && |
| 424 | samplerState.getWrapT() != GL_CLAMP_TO_BORDER && !isPow2(x: baseImageDesc.size.height))) |
| 425 | { |
| 426 | return false; |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | if (IsMipmapSupported(type: mType) && IsMipmapFiltered(minFilterMode: samplerState.getMinFilter())) |
| 431 | { |
| 432 | if (!npotSupport) |
| 433 | { |
| 434 | if (!isPow2(x: baseImageDesc.size.width) || !isPow2(x: baseImageDesc.size.height)) |
| 435 | { |
| 436 | return false; |
| 437 | } |
| 438 | } |
| 439 | |
| 440 | if (!computeMipmapCompleteness()) |
| 441 | { |
| 442 | return false; |
| 443 | } |
| 444 | } |
| 445 | else |
| 446 | { |
| 447 | if (mType == TextureType::CubeMap && !isCubeComplete()) |
| 448 | { |
| 449 | return false; |
| 450 | } |
| 451 | } |
| 452 | |
| 453 | // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a |
| 454 | // texture unit that would have been rejected by a call to TexParameter* for the texture bound |
| 455 | // to that unit, the behavior of the implementation is as if the texture were incomplete. For |
| 456 | // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the |
| 457 | // sampler object bound to a texture unit and the texture bound to that unit is an external |
| 458 | // texture and EXT_EGL_image_external_wrap_modes is not enabled, the texture will be considered |
| 459 | // incomplete. |
| 460 | // Sampler object state which does not affect sampling for the type of texture bound |
| 461 | // to a texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect |
| 462 | // completeness. |
| 463 | if (mType == TextureType::External) |
| 464 | { |
| 465 | if (!state.getExtensions().EGLImageExternalWrapModesEXT) |
| 466 | { |
| 467 | if (samplerState.getWrapS() != GL_CLAMP_TO_EDGE || |
| 468 | samplerState.getWrapT() != GL_CLAMP_TO_EDGE) |
| 469 | { |
| 470 | return false; |
| 471 | } |
| 472 | } |
| 473 | |
| 474 | if (samplerState.getMinFilter() != GL_LINEAR && samplerState.getMinFilter() != GL_NEAREST) |
| 475 | { |
| 476 | return false; |
| 477 | } |
| 478 | } |
| 479 | |
| 480 | return true; |
| 481 | } |
| 482 | |
| 483 | bool TextureState::computeMipmapCompleteness() const |
| 484 | { |
| 485 | const GLuint maxLevel = getMipmapMaxLevel(); |
| 486 | |
| 487 | for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++) |
| 488 | { |
| 489 | if (mType == TextureType::CubeMap) |
| 490 | { |
| 491 | for (TextureTarget face : AllCubeFaceTextureTargets()) |
| 492 | { |
| 493 | if (!computeLevelCompleteness(target: face, level)) |
| 494 | { |
| 495 | return false; |
| 496 | } |
| 497 | } |
| 498 | } |
| 499 | else |
| 500 | { |
| 501 | if (!computeLevelCompleteness(target: NonCubeTextureTypeToTarget(type: mType), level)) |
| 502 | { |
| 503 | return false; |
| 504 | } |
| 505 | } |
| 506 | } |
| 507 | |
| 508 | return true; |
| 509 | } |
| 510 | |
| 511 | bool TextureState::computeLevelCompleteness(TextureTarget target, size_t level) const |
| 512 | { |
| 513 | ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 514 | |
| 515 | if (mImmutableFormat) |
| 516 | { |
| 517 | return true; |
| 518 | } |
| 519 | |
| 520 | const ImageDesc &baseImageDesc = getImageDesc(target: getBaseImageTarget(), level: getEffectiveBaseLevel()); |
| 521 | if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || |
| 522 | baseImageDesc.size.depth == 0) |
| 523 | { |
| 524 | return false; |
| 525 | } |
| 526 | |
| 527 | const ImageDesc &levelImageDesc = getImageDesc(target, level); |
| 528 | if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || |
| 529 | levelImageDesc.size.depth == 0) |
| 530 | { |
| 531 | return false; |
| 532 | } |
| 533 | |
| 534 | if (!Format::SameSized(a: levelImageDesc.format, b: baseImageDesc.format)) |
| 535 | { |
| 536 | return false; |
| 537 | } |
| 538 | |
| 539 | ASSERT(level >= getEffectiveBaseLevel()); |
| 540 | const size_t relativeLevel = level - getEffectiveBaseLevel(); |
| 541 | if (levelImageDesc.size.width != std::max(a: 1, b: baseImageDesc.size.width >> relativeLevel)) |
| 542 | { |
| 543 | return false; |
| 544 | } |
| 545 | |
| 546 | if (levelImageDesc.size.height != std::max(a: 1, b: baseImageDesc.size.height >> relativeLevel)) |
| 547 | { |
| 548 | return false; |
| 549 | } |
| 550 | |
| 551 | if (mType == TextureType::_3D) |
| 552 | { |
| 553 | if (levelImageDesc.size.depth != std::max(a: 1, b: baseImageDesc.size.depth >> relativeLevel)) |
| 554 | { |
| 555 | return false; |
| 556 | } |
| 557 | } |
| 558 | else if (IsArrayTextureType(type: mType)) |
| 559 | { |
| 560 | if (levelImageDesc.size.depth != baseImageDesc.size.depth) |
| 561 | { |
| 562 | return false; |
| 563 | } |
| 564 | } |
| 565 | |
| 566 | return true; |
| 567 | } |
| 568 | |
| 569 | TextureTarget TextureState::getBaseImageTarget() const |
| 570 | { |
| 571 | return mType == TextureType::CubeMap ? kCubeMapTextureTargetMin |
| 572 | : NonCubeTextureTypeToTarget(type: mType); |
| 573 | } |
| 574 | |
| 575 | GLuint TextureState::getEnabledLevelCount() const |
| 576 | { |
| 577 | GLuint levelCount = 0; |
| 578 | const GLuint baseLevel = getEffectiveBaseLevel(); |
| 579 | const GLuint maxLevel = std::min(a: getEffectiveMaxLevel(), b: getMipmapMaxLevel()); |
| 580 | |
| 581 | // The mip chain will have either one or more sequential levels, or max levels, |
| 582 | // but not a sparse one. |
| 583 | Optional<Extents> expectedSize; |
| 584 | for (size_t enabledLevel = baseLevel; enabledLevel <= maxLevel; ++enabledLevel, ++levelCount) |
| 585 | { |
| 586 | // Note: for cube textures, we only check the first face. |
| 587 | TextureTarget target = TextureTypeToTarget(type: mType, layerIndex: 0); |
| 588 | size_t descIndex = GetImageDescIndex(target, level: enabledLevel); |
| 589 | const Extents &levelSize = mImageDescs[descIndex].size; |
| 590 | |
| 591 | if (levelSize.empty()) |
| 592 | { |
| 593 | break; |
| 594 | } |
| 595 | if (expectedSize.valid()) |
| 596 | { |
| 597 | Extents newSize = expectedSize.value(); |
| 598 | newSize.width = std::max(a: 1, b: newSize.width >> 1); |
| 599 | newSize.height = std::max(a: 1, b: newSize.height >> 1); |
| 600 | |
| 601 | if (!IsArrayTextureType(type: mType)) |
| 602 | { |
| 603 | newSize.depth = std::max(a: 1, b: newSize.depth >> 1); |
| 604 | } |
| 605 | |
| 606 | if (newSize != levelSize) |
| 607 | { |
| 608 | break; |
| 609 | } |
| 610 | } |
| 611 | expectedSize = levelSize; |
| 612 | } |
| 613 | |
| 614 | return levelCount; |
| 615 | } |
| 616 | |
| 617 | ImageDesc::ImageDesc() |
| 618 | : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE, InitState::Initialized) |
| 619 | {} |
| 620 | |
| 621 | ImageDesc::ImageDesc(const Extents &size, const Format &format, const InitState initState) |
| 622 | : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE), initState(initState) |
| 623 | {} |
| 624 | |
| 625 | ImageDesc::ImageDesc(const Extents &size, |
| 626 | const Format &format, |
| 627 | const GLsizei samples, |
| 628 | const bool fixedSampleLocations, |
| 629 | const InitState initState) |
| 630 | : size(size), |
| 631 | format(format), |
| 632 | samples(samples), |
| 633 | fixedSampleLocations(fixedSampleLocations), |
| 634 | initState(initState) |
| 635 | {} |
| 636 | |
| 637 | GLint ImageDesc::getMemorySize() const |
| 638 | { |
| 639 | // Assume allocated size is around width * height * depth * samples * pixelBytes |
| 640 | angle::CheckedNumeric<GLint> levelSize = 1; |
| 641 | levelSize *= format.info->pixelBytes; |
| 642 | levelSize *= size.width; |
| 643 | levelSize *= size.height; |
| 644 | levelSize *= size.depth; |
| 645 | levelSize *= std::max(a: samples, b: 1); |
| 646 | return levelSize.ValueOrDefault(default_value: std::numeric_limits<GLint>::max()); |
| 647 | } |
| 648 | |
| 649 | const ImageDesc &TextureState::getImageDesc(TextureTarget target, size_t level) const |
| 650 | { |
| 651 | size_t descIndex = GetImageDescIndex(target, level); |
| 652 | ASSERT(descIndex < mImageDescs.size()); |
| 653 | return mImageDescs[descIndex]; |
| 654 | } |
| 655 | |
| 656 | void TextureState::setImageDesc(TextureTarget target, size_t level, const ImageDesc &desc) |
| 657 | { |
| 658 | size_t descIndex = GetImageDescIndex(target, level); |
| 659 | ASSERT(descIndex < mImageDescs.size()); |
| 660 | mImageDescs[descIndex] = desc; |
| 661 | if (desc.initState == InitState::MayNeedInit) |
| 662 | { |
| 663 | mInitState = InitState::MayNeedInit; |
| 664 | } |
| 665 | else |
| 666 | { |
| 667 | // Scan for any uninitialized images. If there are none, set the init state of the entire |
| 668 | // texture to initialized. The cost of the scan is only paid after doing image |
| 669 | // initialization which is already very expensive. |
| 670 | bool allImagesInitialized = true; |
| 671 | |
| 672 | for (const ImageDesc &initDesc : mImageDescs) |
| 673 | { |
| 674 | if (initDesc.initState == InitState::MayNeedInit) |
| 675 | { |
| 676 | allImagesInitialized = false; |
| 677 | break; |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | if (allImagesInitialized) |
| 682 | { |
| 683 | mInitState = InitState::Initialized; |
| 684 | } |
| 685 | } |
| 686 | } |
| 687 | |
| 688 | // Note that an ImageIndex that represents an entire level of a cube map corresponds to 6 |
| 689 | // ImageDescs, so if the cube map is cube complete, we return the ImageDesc of the first cube |
| 690 | // face, and we don't allow using this function when the cube map is not cube complete. |
| 691 | const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const |
| 692 | { |
| 693 | if (imageIndex.isEntireLevelCubeMap()) |
| 694 | { |
| 695 | ASSERT(isCubeComplete()); |
| 696 | const GLint levelIndex = imageIndex.getLevelIndex(); |
| 697 | return getImageDesc(target: kCubeMapTextureTargetMin, level: levelIndex); |
| 698 | } |
| 699 | |
| 700 | return getImageDesc(target: imageIndex.getTarget(), level: imageIndex.getLevelIndex()); |
| 701 | } |
| 702 | |
| 703 | void TextureState::setImageDescChain(GLuint baseLevel, |
| 704 | GLuint maxLevel, |
| 705 | Extents baseSize, |
| 706 | const Format &format, |
| 707 | InitState initState) |
| 708 | { |
| 709 | for (GLuint level = baseLevel; level <= maxLevel; level++) |
| 710 | { |
| 711 | int relativeLevel = (level - baseLevel); |
| 712 | Extents levelSize(std::max<int>(a: baseSize.width >> relativeLevel, b: 1), |
| 713 | std::max<int>(a: baseSize.height >> relativeLevel, b: 1), |
| 714 | (IsArrayTextureType(type: mType)) |
| 715 | ? baseSize.depth |
| 716 | : std::max<int>(a: baseSize.depth >> relativeLevel, b: 1)); |
| 717 | ImageDesc levelInfo(levelSize, format, initState); |
| 718 | |
| 719 | if (mType == TextureType::CubeMap) |
| 720 | { |
| 721 | for (TextureTarget face : AllCubeFaceTextureTargets()) |
| 722 | { |
| 723 | setImageDesc(target: face, level, desc: levelInfo); |
| 724 | } |
| 725 | } |
| 726 | else |
| 727 | { |
| 728 | setImageDesc(target: NonCubeTextureTypeToTarget(type: mType), level, desc: levelInfo); |
| 729 | } |
| 730 | } |
| 731 | } |
| 732 | |
| 733 | void TextureState::setImageDescChainMultisample(Extents baseSize, |
| 734 | const Format &format, |
| 735 | GLsizei samples, |
| 736 | bool fixedSampleLocations, |
| 737 | InitState initState) |
| 738 | { |
| 739 | ASSERT(mType == TextureType::_2DMultisample || mType == TextureType::_2DMultisampleArray); |
| 740 | ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations, initState); |
| 741 | setImageDesc(target: NonCubeTextureTypeToTarget(type: mType), level: 0, desc: levelInfo); |
| 742 | } |
| 743 | |
| 744 | void TextureState::clearImageDesc(TextureTarget target, size_t level) |
| 745 | { |
| 746 | setImageDesc(target, level, desc: ImageDesc()); |
| 747 | } |
| 748 | |
| 749 | void TextureState::clearImageDescs() |
| 750 | { |
| 751 | for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) |
| 752 | { |
| 753 | mImageDescs[descIndex] = ImageDesc(); |
| 754 | } |
| 755 | } |
| 756 | |
| 757 | TextureBufferContentsObservers::TextureBufferContentsObservers(Texture *texture) : mTexture(texture) |
| 758 | {} |
| 759 | |
| 760 | void TextureBufferContentsObservers::enableForBuffer(Buffer *buffer) |
| 761 | { |
| 762 | buffer->addContentsObserver(texture: mTexture); |
| 763 | } |
| 764 | |
| 765 | void TextureBufferContentsObservers::disableForBuffer(Buffer *buffer) |
| 766 | { |
| 767 | buffer->removeContentsObserver(texture: mTexture); |
| 768 | } |
| 769 | |
| 770 | Texture::Texture(rx::GLImplFactory *factory, TextureID id, TextureType type) |
| 771 | : RefCountObject(factory->generateSerial(), id), |
| 772 | mState(type), |
| 773 | mTexture(factory->createTexture(state: mState)), |
| 774 | mImplObserver(this, rx::kTextureImageImplObserverMessageIndex), |
| 775 | mBufferObserver(this, kBufferSubjectIndex), |
| 776 | mBoundSurface(nullptr), |
| 777 | mBoundStream(nullptr), |
| 778 | mBufferContentsObservers(this) |
| 779 | { |
| 780 | mImplObserver.bind(subject: mTexture); |
| 781 | if (mTexture) |
| 782 | { |
| 783 | mTexture->setContentsObservers(&mBufferContentsObservers); |
| 784 | } |
| 785 | |
| 786 | // Initially assume the implementation is dirty. |
| 787 | mDirtyBits.set(pos: DIRTY_BIT_IMPLEMENTATION); |
| 788 | } |
| 789 | |
| 790 | void Texture::onDestroy(const Context *context) |
| 791 | { |
| 792 | onStateChange(message: angle::SubjectMessage::TextureIDDeleted); |
| 793 | |
| 794 | if (mBoundSurface) |
| 795 | { |
| 796 | ANGLE_SWALLOW_ERR(mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER)); |
| 797 | mBoundSurface = nullptr; |
| 798 | } |
| 799 | if (mBoundStream) |
| 800 | { |
| 801 | mBoundStream->releaseTextures(); |
| 802 | mBoundStream = nullptr; |
| 803 | } |
| 804 | |
| 805 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 806 | (void)orphanImages(context, outReleaseImage: &releaseImage); |
| 807 | |
| 808 | mState.mBuffer.set(context, newObject: nullptr, offset: 0, size: 0); |
| 809 | |
| 810 | if (mTexture) |
| 811 | { |
| 812 | mTexture->onDestroy(context); |
| 813 | } |
| 814 | } |
| 815 | |
| 816 | Texture::~Texture() |
| 817 | { |
| 818 | SafeDelete(resource&: mTexture); |
| 819 | } |
| 820 | |
| 821 | angle::Result Texture::setLabel(const Context *context, const std::string &label) |
| 822 | { |
| 823 | mState.mLabel = label; |
| 824 | return mTexture->onLabelUpdate(context); |
| 825 | } |
| 826 | |
| 827 | const std::string &Texture::getLabel() const |
| 828 | { |
| 829 | return mState.mLabel; |
| 830 | } |
| 831 | |
| 832 | void Texture::setSwizzleRed(const Context *context, GLenum swizzleRed) |
| 833 | { |
| 834 | if (mState.mSwizzleState.swizzleRed != swizzleRed) |
| 835 | { |
| 836 | mState.mSwizzleState.swizzleRed = swizzleRed; |
| 837 | signalDirtyState(dirtyBit: DIRTY_BIT_SWIZZLE_RED); |
| 838 | } |
| 839 | } |
| 840 | |
| 841 | GLenum Texture::getSwizzleRed() const |
| 842 | { |
| 843 | return mState.mSwizzleState.swizzleRed; |
| 844 | } |
| 845 | |
| 846 | void Texture::setSwizzleGreen(const Context *context, GLenum swizzleGreen) |
| 847 | { |
| 848 | if (mState.mSwizzleState.swizzleGreen != swizzleGreen) |
| 849 | { |
| 850 | mState.mSwizzleState.swizzleGreen = swizzleGreen; |
| 851 | signalDirtyState(dirtyBit: DIRTY_BIT_SWIZZLE_GREEN); |
| 852 | } |
| 853 | } |
| 854 | |
| 855 | GLenum Texture::getSwizzleGreen() const |
| 856 | { |
| 857 | return mState.mSwizzleState.swizzleGreen; |
| 858 | } |
| 859 | |
| 860 | void Texture::setSwizzleBlue(const Context *context, GLenum swizzleBlue) |
| 861 | { |
| 862 | if (mState.mSwizzleState.swizzleBlue != swizzleBlue) |
| 863 | { |
| 864 | mState.mSwizzleState.swizzleBlue = swizzleBlue; |
| 865 | signalDirtyState(dirtyBit: DIRTY_BIT_SWIZZLE_BLUE); |
| 866 | } |
| 867 | } |
| 868 | |
| 869 | GLenum Texture::getSwizzleBlue() const |
| 870 | { |
| 871 | return mState.mSwizzleState.swizzleBlue; |
| 872 | } |
| 873 | |
| 874 | void Texture::setSwizzleAlpha(const Context *context, GLenum swizzleAlpha) |
| 875 | { |
| 876 | if (mState.mSwizzleState.swizzleAlpha != swizzleAlpha) |
| 877 | { |
| 878 | mState.mSwizzleState.swizzleAlpha = swizzleAlpha; |
| 879 | signalDirtyState(dirtyBit: DIRTY_BIT_SWIZZLE_ALPHA); |
| 880 | } |
| 881 | } |
| 882 | |
| 883 | GLenum Texture::getSwizzleAlpha() const |
| 884 | { |
| 885 | return mState.mSwizzleState.swizzleAlpha; |
| 886 | } |
| 887 | |
| 888 | void Texture::setMinFilter(const Context *context, GLenum minFilter) |
| 889 | { |
| 890 | if (mState.mSamplerState.setMinFilter(minFilter)) |
| 891 | { |
| 892 | signalDirtyState(dirtyBit: DIRTY_BIT_MIN_FILTER); |
| 893 | } |
| 894 | } |
| 895 | |
| 896 | GLenum Texture::getMinFilter() const |
| 897 | { |
| 898 | return mState.mSamplerState.getMinFilter(); |
| 899 | } |
| 900 | |
| 901 | void Texture::setMagFilter(const Context *context, GLenum magFilter) |
| 902 | { |
| 903 | if (mState.mSamplerState.setMagFilter(magFilter)) |
| 904 | { |
| 905 | signalDirtyState(dirtyBit: DIRTY_BIT_MAG_FILTER); |
| 906 | } |
| 907 | } |
| 908 | |
| 909 | GLenum Texture::getMagFilter() const |
| 910 | { |
| 911 | return mState.mSamplerState.getMagFilter(); |
| 912 | } |
| 913 | |
| 914 | void Texture::setWrapS(const Context *context, GLenum wrapS) |
| 915 | { |
| 916 | if (mState.mSamplerState.setWrapS(wrapS)) |
| 917 | { |
| 918 | signalDirtyState(dirtyBit: DIRTY_BIT_WRAP_S); |
| 919 | } |
| 920 | } |
| 921 | |
| 922 | GLenum Texture::getWrapS() const |
| 923 | { |
| 924 | return mState.mSamplerState.getWrapS(); |
| 925 | } |
| 926 | |
| 927 | void Texture::setWrapT(const Context *context, GLenum wrapT) |
| 928 | { |
| 929 | if (mState.mSamplerState.getWrapT() == wrapT) |
| 930 | return; |
| 931 | if (mState.mSamplerState.setWrapT(wrapT)) |
| 932 | { |
| 933 | signalDirtyState(dirtyBit: DIRTY_BIT_WRAP_T); |
| 934 | } |
| 935 | } |
| 936 | |
| 937 | GLenum Texture::getWrapT() const |
| 938 | { |
| 939 | return mState.mSamplerState.getWrapT(); |
| 940 | } |
| 941 | |
| 942 | void Texture::setWrapR(const Context *context, GLenum wrapR) |
| 943 | { |
| 944 | if (mState.mSamplerState.setWrapR(wrapR)) |
| 945 | { |
| 946 | signalDirtyState(dirtyBit: DIRTY_BIT_WRAP_R); |
| 947 | } |
| 948 | } |
| 949 | |
| 950 | GLenum Texture::getWrapR() const |
| 951 | { |
| 952 | return mState.mSamplerState.getWrapR(); |
| 953 | } |
| 954 | |
| 955 | void Texture::setMaxAnisotropy(const Context *context, float maxAnisotropy) |
| 956 | { |
| 957 | if (mState.mSamplerState.setMaxAnisotropy(maxAnisotropy)) |
| 958 | { |
| 959 | signalDirtyState(dirtyBit: DIRTY_BIT_MAX_ANISOTROPY); |
| 960 | } |
| 961 | } |
| 962 | |
| 963 | float Texture::getMaxAnisotropy() const |
| 964 | { |
| 965 | return mState.mSamplerState.getMaxAnisotropy(); |
| 966 | } |
| 967 | |
| 968 | void Texture::setMinLod(const Context *context, GLfloat minLod) |
| 969 | { |
| 970 | if (mState.mSamplerState.setMinLod(minLod)) |
| 971 | { |
| 972 | signalDirtyState(dirtyBit: DIRTY_BIT_MIN_LOD); |
| 973 | } |
| 974 | } |
| 975 | |
| 976 | GLfloat Texture::getMinLod() const |
| 977 | { |
| 978 | return mState.mSamplerState.getMinLod(); |
| 979 | } |
| 980 | |
| 981 | void Texture::setMaxLod(const Context *context, GLfloat maxLod) |
| 982 | { |
| 983 | if (mState.mSamplerState.setMaxLod(maxLod)) |
| 984 | { |
| 985 | signalDirtyState(dirtyBit: DIRTY_BIT_MAX_LOD); |
| 986 | } |
| 987 | } |
| 988 | |
| 989 | GLfloat Texture::getMaxLod() const |
| 990 | { |
| 991 | return mState.mSamplerState.getMaxLod(); |
| 992 | } |
| 993 | |
| 994 | void Texture::setCompareMode(const Context *context, GLenum compareMode) |
| 995 | { |
| 996 | if (mState.mSamplerState.setCompareMode(compareMode)) |
| 997 | { |
| 998 | signalDirtyState(dirtyBit: DIRTY_BIT_COMPARE_MODE); |
| 999 | } |
| 1000 | } |
| 1001 | |
| 1002 | GLenum Texture::getCompareMode() const |
| 1003 | { |
| 1004 | return mState.mSamplerState.getCompareMode(); |
| 1005 | } |
| 1006 | |
| 1007 | void Texture::setCompareFunc(const Context *context, GLenum compareFunc) |
| 1008 | { |
| 1009 | if (mState.mSamplerState.setCompareFunc(compareFunc)) |
| 1010 | { |
| 1011 | signalDirtyState(dirtyBit: DIRTY_BIT_COMPARE_FUNC); |
| 1012 | } |
| 1013 | } |
| 1014 | |
| 1015 | GLenum Texture::getCompareFunc() const |
| 1016 | { |
| 1017 | return mState.mSamplerState.getCompareFunc(); |
| 1018 | } |
| 1019 | |
| 1020 | void Texture::setSRGBDecode(const Context *context, GLenum sRGBDecode) |
| 1021 | { |
| 1022 | if (mState.mSamplerState.setSRGBDecode(sRGBDecode)) |
| 1023 | { |
| 1024 | signalDirtyState(dirtyBit: DIRTY_BIT_SRGB_DECODE); |
| 1025 | } |
| 1026 | } |
| 1027 | |
| 1028 | GLenum Texture::getSRGBDecode() const |
| 1029 | { |
| 1030 | return mState.mSamplerState.getSRGBDecode(); |
| 1031 | } |
| 1032 | |
| 1033 | void Texture::setSRGBOverride(const Context *context, GLenum sRGBOverride) |
| 1034 | { |
| 1035 | SrgbOverride oldOverride = mState.mSrgbOverride; |
| 1036 | mState.mSrgbOverride = (sRGBOverride == GL_SRGB) ? SrgbOverride::SRGB : SrgbOverride::Default; |
| 1037 | if (mState.mSrgbOverride != oldOverride) |
| 1038 | { |
| 1039 | signalDirtyState(dirtyBit: DIRTY_BIT_SRGB_OVERRIDE); |
| 1040 | } |
| 1041 | } |
| 1042 | |
| 1043 | GLenum Texture::getSRGBOverride() const |
| 1044 | { |
| 1045 | return (mState.mSrgbOverride == SrgbOverride::SRGB) ? GL_SRGB : GL_NONE; |
| 1046 | } |
| 1047 | |
| 1048 | const SamplerState &Texture::getSamplerState() const |
| 1049 | { |
| 1050 | return mState.mSamplerState; |
| 1051 | } |
| 1052 | |
| 1053 | angle::Result Texture::setBaseLevel(const Context *context, GLuint baseLevel) |
| 1054 | { |
| 1055 | if (mState.setBaseLevel(baseLevel)) |
| 1056 | { |
| 1057 | ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel())); |
| 1058 | signalDirtyState(dirtyBit: DIRTY_BIT_BASE_LEVEL); |
| 1059 | } |
| 1060 | |
| 1061 | return angle::Result::Continue; |
| 1062 | } |
| 1063 | |
| 1064 | GLuint Texture::getBaseLevel() const |
| 1065 | { |
| 1066 | return mState.mBaseLevel; |
| 1067 | } |
| 1068 | |
| 1069 | void Texture::setMaxLevel(const Context *context, GLuint maxLevel) |
| 1070 | { |
| 1071 | if (mState.setMaxLevel(maxLevel)) |
| 1072 | { |
| 1073 | signalDirtyState(dirtyBit: DIRTY_BIT_MAX_LEVEL); |
| 1074 | } |
| 1075 | } |
| 1076 | |
| 1077 | GLuint Texture::getMaxLevel() const |
| 1078 | { |
| 1079 | return mState.mMaxLevel; |
| 1080 | } |
| 1081 | |
| 1082 | void Texture::setDepthStencilTextureMode(const Context *context, GLenum mode) |
| 1083 | { |
| 1084 | if (mState.mDepthStencilTextureMode != mode) |
| 1085 | { |
| 1086 | mState.mDepthStencilTextureMode = mode; |
| 1087 | signalDirtyState(dirtyBit: DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE); |
| 1088 | } |
| 1089 | } |
| 1090 | |
| 1091 | GLenum Texture::getDepthStencilTextureMode() const |
| 1092 | { |
| 1093 | return mState.mDepthStencilTextureMode; |
| 1094 | } |
| 1095 | |
| 1096 | bool Texture::getImmutableFormat() const |
| 1097 | { |
| 1098 | return mState.mImmutableFormat; |
| 1099 | } |
| 1100 | |
| 1101 | GLuint Texture::getImmutableLevels() const |
| 1102 | { |
| 1103 | return mState.mImmutableLevels; |
| 1104 | } |
| 1105 | |
| 1106 | void Texture::setUsage(const Context *context, GLenum usage) |
| 1107 | { |
| 1108 | mState.mUsage = usage; |
| 1109 | signalDirtyState(dirtyBit: DIRTY_BIT_USAGE); |
| 1110 | } |
| 1111 | |
| 1112 | GLenum Texture::getUsage() const |
| 1113 | { |
| 1114 | return mState.mUsage; |
| 1115 | } |
| 1116 | |
| 1117 | void Texture::setProtectedContent(Context *context, bool hasProtectedContent) |
| 1118 | { |
| 1119 | mState.mHasProtectedContent = hasProtectedContent; |
| 1120 | } |
| 1121 | |
| 1122 | bool Texture::hasProtectedContent() const |
| 1123 | { |
| 1124 | return mState.mHasProtectedContent; |
| 1125 | } |
| 1126 | |
| 1127 | void Texture::setRenderabilityValidation(Context *context, bool renderabilityValidation) |
| 1128 | { |
| 1129 | mState.mRenderabilityValidation = renderabilityValidation; |
| 1130 | signalDirtyState(dirtyBit: DIRTY_BIT_RENDERABILITY_VALIDATION_ANGLE); |
| 1131 | } |
| 1132 | |
| 1133 | const TextureState &Texture::getTextureState() const |
| 1134 | { |
| 1135 | return mState; |
| 1136 | } |
| 1137 | |
| 1138 | const Extents &Texture::getExtents(TextureTarget target, size_t level) const |
| 1139 | { |
| 1140 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1141 | return mState.getImageDesc(target, level).size; |
| 1142 | } |
| 1143 | |
| 1144 | size_t Texture::getWidth(TextureTarget target, size_t level) const |
| 1145 | { |
| 1146 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1147 | return mState.getImageDesc(target, level).size.width; |
| 1148 | } |
| 1149 | |
| 1150 | size_t Texture::getHeight(TextureTarget target, size_t level) const |
| 1151 | { |
| 1152 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1153 | return mState.getImageDesc(target, level).size.height; |
| 1154 | } |
| 1155 | |
| 1156 | size_t Texture::getDepth(TextureTarget target, size_t level) const |
| 1157 | { |
| 1158 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1159 | return mState.getImageDesc(target, level).size.depth; |
| 1160 | } |
| 1161 | |
| 1162 | const Format &Texture::getFormat(TextureTarget target, size_t level) const |
| 1163 | { |
| 1164 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1165 | return mState.getImageDesc(target, level).format; |
| 1166 | } |
| 1167 | |
| 1168 | GLsizei Texture::getSamples(TextureTarget target, size_t level) const |
| 1169 | { |
| 1170 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1171 | return mState.getImageDesc(target, level).samples; |
| 1172 | } |
| 1173 | |
| 1174 | bool Texture::getFixedSampleLocations(TextureTarget target, size_t level) const |
| 1175 | { |
| 1176 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1177 | return mState.getImageDesc(target, level).fixedSampleLocations; |
| 1178 | } |
| 1179 | |
| 1180 | GLuint Texture::getMipmapMaxLevel() const |
| 1181 | { |
| 1182 | return mState.getMipmapMaxLevel(); |
| 1183 | } |
| 1184 | |
| 1185 | bool Texture::isMipmapComplete() const |
| 1186 | { |
| 1187 | return mState.computeMipmapCompleteness(); |
| 1188 | } |
| 1189 | |
| 1190 | egl::Surface *Texture::getBoundSurface() const |
| 1191 | { |
| 1192 | return mBoundSurface; |
| 1193 | } |
| 1194 | |
| 1195 | egl::Stream *Texture::getBoundStream() const |
| 1196 | { |
| 1197 | return mBoundStream; |
| 1198 | } |
| 1199 | |
| 1200 | GLint Texture::getMemorySize() const |
| 1201 | { |
| 1202 | GLint implSize = mTexture->getMemorySize(); |
| 1203 | if (implSize > 0) |
| 1204 | { |
| 1205 | return implSize; |
| 1206 | } |
| 1207 | |
| 1208 | angle::CheckedNumeric<GLint> size = 0; |
| 1209 | for (const ImageDesc &imageDesc : mState.mImageDescs) |
| 1210 | { |
| 1211 | size += imageDesc.getMemorySize(); |
| 1212 | } |
| 1213 | return size.ValueOrDefault(default_value: std::numeric_limits<GLint>::max()); |
| 1214 | } |
| 1215 | |
| 1216 | GLint Texture::getLevelMemorySize(TextureTarget target, GLint level) const |
| 1217 | { |
| 1218 | GLint implSize = mTexture->getLevelMemorySize(target, level); |
| 1219 | if (implSize > 0) |
| 1220 | { |
| 1221 | return implSize; |
| 1222 | } |
| 1223 | |
| 1224 | return mState.getImageDesc(target, level).getMemorySize(); |
| 1225 | } |
| 1226 | |
| 1227 | void Texture::signalDirtyStorage(InitState initState) |
| 1228 | { |
| 1229 | mState.mInitState = initState; |
| 1230 | invalidateCompletenessCache(); |
| 1231 | mState.mCachedSamplerFormatValid = false; |
| 1232 | onStateChange(message: angle::SubjectMessage::SubjectChanged); |
| 1233 | } |
| 1234 | |
| 1235 | void Texture::signalDirtyState(size_t dirtyBit) |
| 1236 | { |
| 1237 | mDirtyBits.set(pos: dirtyBit); |
| 1238 | invalidateCompletenessCache(); |
| 1239 | mState.mCachedSamplerFormatValid = false; |
| 1240 | |
| 1241 | if (dirtyBit == DIRTY_BIT_BASE_LEVEL || dirtyBit == DIRTY_BIT_MAX_LEVEL) |
| 1242 | { |
| 1243 | onStateChange(message: angle::SubjectMessage::SubjectChanged); |
| 1244 | } |
| 1245 | else |
| 1246 | { |
| 1247 | onStateChange(message: angle::SubjectMessage::DirtyBitsFlagged); |
| 1248 | } |
| 1249 | } |
| 1250 | |
| 1251 | angle::Result Texture::setImage(Context *context, |
| 1252 | const PixelUnpackState &unpackState, |
| 1253 | Buffer *unpackBuffer, |
| 1254 | TextureTarget target, |
| 1255 | GLint level, |
| 1256 | GLenum internalFormat, |
| 1257 | const Extents &size, |
| 1258 | GLenum format, |
| 1259 | GLenum type, |
| 1260 | const uint8_t *pixels) |
| 1261 | { |
| 1262 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1263 | |
| 1264 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1265 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1266 | |
| 1267 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1268 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1269 | |
| 1270 | ImageIndex index = ImageIndex::MakeFromTarget(target, levelIndex: level, depth: size.depth); |
| 1271 | |
| 1272 | ANGLE_TRY(mTexture->setImage(context, index, internalFormat, size, format, type, unpackState, |
| 1273 | unpackBuffer, pixels)); |
| 1274 | |
| 1275 | InitState initState = DetermineInitState(context, unpackBuffer, pixels); |
| 1276 | mState.setImageDesc(target, level, desc: ImageDesc(size, Format(internalFormat, type), initState)); |
| 1277 | |
| 1278 | ANGLE_TRY(handleMipmapGenerationHint(context, level)); |
| 1279 | |
| 1280 | signalDirtyStorage(initState); |
| 1281 | |
| 1282 | return angle::Result::Continue; |
| 1283 | } |
| 1284 | |
| 1285 | angle::Result Texture::setSubImage(Context *context, |
| 1286 | const PixelUnpackState &unpackState, |
| 1287 | Buffer *unpackBuffer, |
| 1288 | TextureTarget target, |
| 1289 | GLint level, |
| 1290 | const Box &area, |
| 1291 | GLenum format, |
| 1292 | GLenum type, |
| 1293 | const uint8_t *pixels) |
| 1294 | { |
| 1295 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1296 | |
| 1297 | ImageIndex index = ImageIndex::MakeFromTarget(target, levelIndex: level, depth: area.depth); |
| 1298 | ANGLE_TRY(ensureSubImageInitialized(context, index, area)); |
| 1299 | |
| 1300 | ANGLE_TRY(mTexture->setSubImage(context, index, area, format, type, unpackState, unpackBuffer, |
| 1301 | pixels)); |
| 1302 | |
| 1303 | ANGLE_TRY(handleMipmapGenerationHint(context, level)); |
| 1304 | |
| 1305 | onStateChange(message: angle::SubjectMessage::ContentsChanged); |
| 1306 | |
| 1307 | return angle::Result::Continue; |
| 1308 | } |
| 1309 | |
| 1310 | angle::Result Texture::setCompressedImage(Context *context, |
| 1311 | const PixelUnpackState &unpackState, |
| 1312 | TextureTarget target, |
| 1313 | GLint level, |
| 1314 | GLenum internalFormat, |
| 1315 | const Extents &size, |
| 1316 | size_t imageSize, |
| 1317 | const uint8_t *pixels) |
| 1318 | { |
| 1319 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1320 | |
| 1321 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1322 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1323 | |
| 1324 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1325 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1326 | |
| 1327 | ImageIndex index = ImageIndex::MakeFromTarget(target, levelIndex: level, depth: size.depth); |
| 1328 | |
| 1329 | ANGLE_TRY(mTexture->setCompressedImage(context, index, internalFormat, size, unpackState, |
| 1330 | imageSize, pixels)); |
| 1331 | |
| 1332 | Buffer *unpackBuffer = context->getState().getTargetBuffer(target: BufferBinding::PixelUnpack); |
| 1333 | |
| 1334 | InitState initState = DetermineInitState(context, unpackBuffer, pixels); |
| 1335 | mState.setImageDesc(target, level, desc: ImageDesc(size, Format(internalFormat), initState)); |
| 1336 | signalDirtyStorage(initState); |
| 1337 | |
| 1338 | return angle::Result::Continue; |
| 1339 | } |
| 1340 | |
| 1341 | angle::Result Texture::setCompressedSubImage(const Context *context, |
| 1342 | const PixelUnpackState &unpackState, |
| 1343 | TextureTarget target, |
| 1344 | GLint level, |
| 1345 | const Box &area, |
| 1346 | GLenum format, |
| 1347 | size_t imageSize, |
| 1348 | const uint8_t *pixels) |
| 1349 | { |
| 1350 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1351 | |
| 1352 | ImageIndex index = ImageIndex::MakeFromTarget(target, levelIndex: level, depth: area.depth); |
| 1353 | ANGLE_TRY(ensureSubImageInitialized(context, index, area)); |
| 1354 | |
| 1355 | ANGLE_TRY(mTexture->setCompressedSubImage(context, index, area, format, unpackState, imageSize, |
| 1356 | pixels)); |
| 1357 | |
| 1358 | onStateChange(message: angle::SubjectMessage::ContentsChanged); |
| 1359 | |
| 1360 | return angle::Result::Continue; |
| 1361 | } |
| 1362 | |
| 1363 | angle::Result Texture::copyImage(Context *context, |
| 1364 | TextureTarget target, |
| 1365 | GLint level, |
| 1366 | const Rectangle &sourceArea, |
| 1367 | GLenum internalFormat, |
| 1368 | Framebuffer *source) |
| 1369 | { |
| 1370 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1371 | |
| 1372 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1373 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1374 | |
| 1375 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1376 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1377 | |
| 1378 | ImageIndex index = ImageIndex::MakeFromTarget(target, levelIndex: level, depth: 1); |
| 1379 | |
| 1380 | const InternalFormat &internalFormatInfo = |
| 1381 | GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE); |
| 1382 | |
| 1383 | // Most if not all renderers clip these copies to the size of the source framebuffer, leaving |
| 1384 | // other pixels untouched. For safety in robust resource initialization, assume that that |
| 1385 | // clipping is going to occur when computing the region for which to ensure initialization. If |
| 1386 | // the copy lies entirely off the source framebuffer, initialize as though a zero-size box is |
| 1387 | // going to be set during the copy operation. |
| 1388 | Box destBox; |
| 1389 | bool forceCopySubImage = false; |
| 1390 | if (context->isRobustResourceInitEnabled()) |
| 1391 | { |
| 1392 | const FramebufferAttachment *sourceReadAttachment = source->getReadColorAttachment(); |
| 1393 | Extents fbSize = sourceReadAttachment->getSize(); |
| 1394 | // Force using copySubImage when the source area is out of bounds AND |
| 1395 | // we're not copying to and from the same texture |
| 1396 | forceCopySubImage = ((sourceArea.x < 0) || (sourceArea.y < 0) || |
| 1397 | ((sourceArea.x + sourceArea.width) > fbSize.width) || |
| 1398 | ((sourceArea.y + sourceArea.height) > fbSize.height)) && |
| 1399 | (sourceReadAttachment->getResource() != this); |
| 1400 | Rectangle clippedArea; |
| 1401 | if (ClipRectangle(source: sourceArea, clip: Rectangle(0, 0, fbSize.width, fbSize.height), intersection: &clippedArea)) |
| 1402 | { |
| 1403 | const Offset clippedOffset(clippedArea.x - sourceArea.x, clippedArea.y - sourceArea.y, |
| 1404 | 0); |
| 1405 | destBox = Box(clippedOffset.x, clippedOffset.y, clippedOffset.z, clippedArea.width, |
| 1406 | clippedArea.height, 1); |
| 1407 | } |
| 1408 | } |
| 1409 | |
| 1410 | InitState initState = DetermineInitState(context, unpackBuffer: nullptr, pixels: nullptr); |
| 1411 | |
| 1412 | // If we need to initialize the destination texture we split the call into a create call, |
| 1413 | // an initializeContents call, and then a copySubImage call. This ensures the destination |
| 1414 | // texture exists before we try to clear it. |
| 1415 | Extents size(sourceArea.width, sourceArea.height, 1); |
| 1416 | if (forceCopySubImage || doesSubImageNeedInit(context, imageIndex: index, area: destBox)) |
| 1417 | { |
| 1418 | ANGLE_TRY(mTexture->setImage(context, index, internalFormat, size, |
| 1419 | internalFormatInfo.format, internalFormatInfo.type, |
| 1420 | PixelUnpackState(), nullptr, nullptr)); |
| 1421 | mState.setImageDesc(target, level, desc: ImageDesc(size, Format(internalFormatInfo), initState)); |
| 1422 | ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); |
| 1423 | ANGLE_TRY(mTexture->copySubImage(context, index, Offset(), sourceArea, source)); |
| 1424 | } |
| 1425 | else |
| 1426 | { |
| 1427 | ANGLE_TRY(mTexture->copyImage(context, index, sourceArea, internalFormat, source)); |
| 1428 | } |
| 1429 | |
| 1430 | mState.setImageDesc(target, level, |
| 1431 | desc: ImageDesc(size, Format(internalFormatInfo), InitState::Initialized)); |
| 1432 | |
| 1433 | ANGLE_TRY(handleMipmapGenerationHint(context, level)); |
| 1434 | |
| 1435 | // Because this could affect the texture storage we might need to init other layers/levels. |
| 1436 | signalDirtyStorage(initState); |
| 1437 | |
| 1438 | return angle::Result::Continue; |
| 1439 | } |
| 1440 | |
| 1441 | angle::Result Texture::copySubImage(Context *context, |
| 1442 | const ImageIndex &index, |
| 1443 | const Offset &destOffset, |
| 1444 | const Rectangle &sourceArea, |
| 1445 | Framebuffer *source) |
| 1446 | { |
| 1447 | ASSERT(TextureTargetToType(index.getTarget()) == mState.mType); |
| 1448 | |
| 1449 | // Most if not all renderers clip these copies to the size of the source framebuffer, leaving |
| 1450 | // other pixels untouched. For safety in robust resource initialization, assume that that |
| 1451 | // clipping is going to occur when computing the region for which to ensure initialization. If |
| 1452 | // the copy lies entirely off the source framebuffer, initialize as though a zero-size box is |
| 1453 | // going to be set during the copy operation. Note that this assumes that |
| 1454 | // ensureSubImageInitialized ensures initialization of the entire destination texture, and not |
| 1455 | // just a sub-region. |
| 1456 | Box destBox; |
| 1457 | if (context->isRobustResourceInitEnabled()) |
| 1458 | { |
| 1459 | Extents fbSize = source->getReadColorAttachment()->getSize(); |
| 1460 | Rectangle clippedArea; |
| 1461 | if (ClipRectangle(source: sourceArea, clip: Rectangle(0, 0, fbSize.width, fbSize.height), intersection: &clippedArea)) |
| 1462 | { |
| 1463 | const Offset clippedOffset(destOffset.x + clippedArea.x - sourceArea.x, |
| 1464 | destOffset.y + clippedArea.y - sourceArea.y, 0); |
| 1465 | destBox = Box(clippedOffset.x, clippedOffset.y, clippedOffset.z, clippedArea.width, |
| 1466 | clippedArea.height, 1); |
| 1467 | } |
| 1468 | } |
| 1469 | |
| 1470 | ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); |
| 1471 | |
| 1472 | ANGLE_TRY(mTexture->copySubImage(context, index, destOffset, sourceArea, source)); |
| 1473 | ANGLE_TRY(handleMipmapGenerationHint(context, index.getLevelIndex())); |
| 1474 | |
| 1475 | onStateChange(message: angle::SubjectMessage::ContentsChanged); |
| 1476 | |
| 1477 | return angle::Result::Continue; |
| 1478 | } |
| 1479 | |
| 1480 | angle::Result Texture::copyRenderbufferSubData(Context *context, |
| 1481 | const gl::Renderbuffer *srcBuffer, |
| 1482 | GLint srcLevel, |
| 1483 | GLint srcX, |
| 1484 | GLint srcY, |
| 1485 | GLint srcZ, |
| 1486 | GLint dstLevel, |
| 1487 | GLint dstX, |
| 1488 | GLint dstY, |
| 1489 | GLint dstZ, |
| 1490 | GLsizei srcWidth, |
| 1491 | GLsizei srcHeight, |
| 1492 | GLsizei srcDepth) |
| 1493 | { |
| 1494 | ANGLE_TRY(mTexture->copyRenderbufferSubData(context, srcBuffer, srcLevel, srcX, srcY, srcZ, |
| 1495 | dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, |
| 1496 | srcDepth)); |
| 1497 | |
| 1498 | signalDirtyStorage(initState: InitState::Initialized); |
| 1499 | |
| 1500 | return angle::Result::Continue; |
| 1501 | } |
| 1502 | |
| 1503 | angle::Result Texture::copyTextureSubData(Context *context, |
| 1504 | const gl::Texture *srcTexture, |
| 1505 | GLint srcLevel, |
| 1506 | GLint srcX, |
| 1507 | GLint srcY, |
| 1508 | GLint srcZ, |
| 1509 | GLint dstLevel, |
| 1510 | GLint dstX, |
| 1511 | GLint dstY, |
| 1512 | GLint dstZ, |
| 1513 | GLsizei srcWidth, |
| 1514 | GLsizei srcHeight, |
| 1515 | GLsizei srcDepth) |
| 1516 | { |
| 1517 | ANGLE_TRY(mTexture->copyTextureSubData(context, srcTexture, srcLevel, srcX, srcY, srcZ, |
| 1518 | dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, |
| 1519 | srcDepth)); |
| 1520 | |
| 1521 | signalDirtyStorage(initState: InitState::Initialized); |
| 1522 | |
| 1523 | return angle::Result::Continue; |
| 1524 | } |
| 1525 | |
| 1526 | angle::Result Texture::copyTexture(Context *context, |
| 1527 | TextureTarget target, |
| 1528 | GLint level, |
| 1529 | GLenum internalFormat, |
| 1530 | GLenum type, |
| 1531 | GLint sourceLevel, |
| 1532 | bool unpackFlipY, |
| 1533 | bool unpackPremultiplyAlpha, |
| 1534 | bool unpackUnmultiplyAlpha, |
| 1535 | Texture *source) |
| 1536 | { |
| 1537 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1538 | ASSERT(source->getType() != TextureType::CubeMap); |
| 1539 | |
| 1540 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1541 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1542 | |
| 1543 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1544 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1545 | |
| 1546 | // Initialize source texture. |
| 1547 | // Note: we don't have a way to notify which portions of the image changed currently. |
| 1548 | ANGLE_TRY(source->ensureInitialized(context)); |
| 1549 | |
| 1550 | ImageIndex index = ImageIndex::MakeFromTarget(target, levelIndex: level, depth: ImageIndex::kEntireLevel); |
| 1551 | |
| 1552 | ANGLE_TRY(mTexture->copyTexture(context, index, internalFormat, type, sourceLevel, unpackFlipY, |
| 1553 | unpackPremultiplyAlpha, unpackUnmultiplyAlpha, source)); |
| 1554 | |
| 1555 | const auto &sourceDesc = |
| 1556 | source->mState.getImageDesc(target: NonCubeTextureTypeToTarget(type: source->getType()), level: sourceLevel); |
| 1557 | const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type); |
| 1558 | mState.setImageDesc( |
| 1559 | target, level, |
| 1560 | desc: ImageDesc(sourceDesc.size, Format(internalFormatInfo), InitState::Initialized)); |
| 1561 | |
| 1562 | signalDirtyStorage(initState: InitState::Initialized); |
| 1563 | |
| 1564 | return angle::Result::Continue; |
| 1565 | } |
| 1566 | |
| 1567 | angle::Result Texture::copySubTexture(const Context *context, |
| 1568 | TextureTarget target, |
| 1569 | GLint level, |
| 1570 | const Offset &destOffset, |
| 1571 | GLint sourceLevel, |
| 1572 | const Box &sourceBox, |
| 1573 | bool unpackFlipY, |
| 1574 | bool unpackPremultiplyAlpha, |
| 1575 | bool unpackUnmultiplyAlpha, |
| 1576 | Texture *source) |
| 1577 | { |
| 1578 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1579 | |
| 1580 | // Ensure source is initialized. |
| 1581 | ANGLE_TRY(source->ensureInitialized(context)); |
| 1582 | |
| 1583 | Box destBox(destOffset.x, destOffset.y, destOffset.z, sourceBox.width, sourceBox.height, |
| 1584 | sourceBox.depth); |
| 1585 | ImageIndex index = ImageIndex::MakeFromTarget(target, levelIndex: level, depth: sourceBox.depth); |
| 1586 | ANGLE_TRY(ensureSubImageInitialized(context, index, destBox)); |
| 1587 | |
| 1588 | ANGLE_TRY(mTexture->copySubTexture(context, index, destOffset, sourceLevel, sourceBox, |
| 1589 | unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha, |
| 1590 | source)); |
| 1591 | |
| 1592 | onStateChange(message: angle::SubjectMessage::ContentsChanged); |
| 1593 | |
| 1594 | return angle::Result::Continue; |
| 1595 | } |
| 1596 | |
| 1597 | angle::Result Texture::copyCompressedTexture(Context *context, const Texture *source) |
| 1598 | { |
| 1599 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1600 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1601 | |
| 1602 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1603 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1604 | |
| 1605 | ANGLE_TRY(mTexture->copyCompressedTexture(context, source)); |
| 1606 | |
| 1607 | ASSERT(source->getType() != TextureType::CubeMap && getType() != TextureType::CubeMap); |
| 1608 | const auto &sourceDesc = |
| 1609 | source->mState.getImageDesc(target: NonCubeTextureTypeToTarget(type: source->getType()), level: 0); |
| 1610 | mState.setImageDesc(target: NonCubeTextureTypeToTarget(type: getType()), level: 0, desc: sourceDesc); |
| 1611 | |
| 1612 | return angle::Result::Continue; |
| 1613 | } |
| 1614 | |
| 1615 | angle::Result Texture::setStorage(Context *context, |
| 1616 | TextureType type, |
| 1617 | GLsizei levels, |
| 1618 | GLenum internalFormat, |
| 1619 | const Extents &size) |
| 1620 | { |
| 1621 | ASSERT(type == mState.mType); |
| 1622 | |
| 1623 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1624 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1625 | |
| 1626 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1627 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1628 | |
| 1629 | mState.mImmutableFormat = true; |
| 1630 | mState.mImmutableLevels = static_cast<GLuint>(levels); |
| 1631 | mState.clearImageDescs(); |
| 1632 | InitState initState = DetermineInitState(context, unpackBuffer: nullptr, pixels: nullptr); |
| 1633 | mState.setImageDescChain(baseLevel: 0, maxLevel: static_cast<GLuint>(levels - 1), baseSize: size, format: Format(internalFormat), |
| 1634 | initState); |
| 1635 | |
| 1636 | ANGLE_TRY(mTexture->setStorage(context, type, levels, internalFormat, size)); |
| 1637 | |
| 1638 | // Changing the texture to immutable can trigger a change in the base and max levels: |
| 1639 | // GLES 3.0.4 section 3.8.10 pg 158: |
| 1640 | // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then |
| 1641 | // clamped to the range[levelbase;levels]. |
| 1642 | mDirtyBits.set(pos: DIRTY_BIT_BASE_LEVEL); |
| 1643 | mDirtyBits.set(pos: DIRTY_BIT_MAX_LEVEL); |
| 1644 | |
| 1645 | signalDirtyStorage(initState); |
| 1646 | |
| 1647 | return angle::Result::Continue; |
| 1648 | } |
| 1649 | |
| 1650 | angle::Result Texture::setImageExternal(Context *context, |
| 1651 | TextureTarget target, |
| 1652 | GLint level, |
| 1653 | GLenum internalFormat, |
| 1654 | const Extents &size, |
| 1655 | GLenum format, |
| 1656 | GLenum type) |
| 1657 | { |
| 1658 | ASSERT(TextureTargetToType(target) == mState.mType); |
| 1659 | |
| 1660 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1661 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1662 | |
| 1663 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1664 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1665 | |
| 1666 | ImageIndex index = ImageIndex::MakeFromTarget(target, levelIndex: level, depth: size.depth); |
| 1667 | |
| 1668 | ANGLE_TRY(mTexture->setImageExternal(context, index, internalFormat, size, format, type)); |
| 1669 | |
| 1670 | InitState initState = InitState::Initialized; |
| 1671 | mState.setImageDesc(target, level, desc: ImageDesc(size, Format(internalFormat, type), initState)); |
| 1672 | |
| 1673 | ANGLE_TRY(handleMipmapGenerationHint(context, level)); |
| 1674 | |
| 1675 | signalDirtyStorage(initState); |
| 1676 | |
| 1677 | return angle::Result::Continue; |
| 1678 | } |
| 1679 | |
| 1680 | angle::Result Texture::setStorageMultisample(Context *context, |
| 1681 | TextureType type, |
| 1682 | GLsizei samplesIn, |
| 1683 | GLint internalFormat, |
| 1684 | const Extents &size, |
| 1685 | bool fixedSampleLocations) |
| 1686 | { |
| 1687 | ASSERT(type == mState.mType); |
| 1688 | |
| 1689 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1690 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1691 | |
| 1692 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1693 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1694 | |
| 1695 | // Potentially adjust "samples" to a supported value |
| 1696 | const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat); |
| 1697 | GLsizei samples = formatCaps.getNearestSamples(requestedSamples: samplesIn); |
| 1698 | |
| 1699 | mState.mImmutableFormat = true; |
| 1700 | mState.mImmutableLevels = static_cast<GLuint>(1); |
| 1701 | mState.clearImageDescs(); |
| 1702 | InitState initState = DetermineInitState(context, unpackBuffer: nullptr, pixels: nullptr); |
| 1703 | mState.setImageDescChainMultisample(baseSize: size, format: Format(internalFormat), samples, fixedSampleLocations, |
| 1704 | initState); |
| 1705 | |
| 1706 | ANGLE_TRY(mTexture->setStorageMultisample(context, type, samples, internalFormat, size, |
| 1707 | fixedSampleLocations)); |
| 1708 | signalDirtyStorage(initState); |
| 1709 | |
| 1710 | return angle::Result::Continue; |
| 1711 | } |
| 1712 | |
| 1713 | angle::Result Texture::setStorageExternalMemory(Context *context, |
| 1714 | TextureType type, |
| 1715 | GLsizei levels, |
| 1716 | GLenum internalFormat, |
| 1717 | const Extents &size, |
| 1718 | MemoryObject *memoryObject, |
| 1719 | GLuint64 offset, |
| 1720 | GLbitfield createFlags, |
| 1721 | GLbitfield usageFlags, |
| 1722 | const void *imageCreateInfoPNext) |
| 1723 | { |
| 1724 | ASSERT(type == mState.mType); |
| 1725 | |
| 1726 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1727 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1728 | |
| 1729 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1730 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1731 | |
| 1732 | ANGLE_TRY(mTexture->setStorageExternalMemory(context, type, levels, internalFormat, size, |
| 1733 | memoryObject, offset, createFlags, usageFlags, |
| 1734 | imageCreateInfoPNext)); |
| 1735 | |
| 1736 | mState.mImmutableFormat = true; |
| 1737 | mState.mImmutableLevels = static_cast<GLuint>(levels); |
| 1738 | mState.clearImageDescs(); |
| 1739 | mState.setImageDescChain(baseLevel: 0, maxLevel: static_cast<GLuint>(levels - 1), baseSize: size, format: Format(internalFormat), |
| 1740 | initState: InitState::Initialized); |
| 1741 | |
| 1742 | // Changing the texture to immutable can trigger a change in the base and max levels: |
| 1743 | // GLES 3.0.4 section 3.8.10 pg 158: |
| 1744 | // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then |
| 1745 | // clamped to the range[levelbase;levels]. |
| 1746 | mDirtyBits.set(pos: DIRTY_BIT_BASE_LEVEL); |
| 1747 | mDirtyBits.set(pos: DIRTY_BIT_MAX_LEVEL); |
| 1748 | |
| 1749 | signalDirtyStorage(initState: InitState::Initialized); |
| 1750 | |
| 1751 | return angle::Result::Continue; |
| 1752 | } |
| 1753 | |
| 1754 | angle::Result Texture::generateMipmap(Context *context) |
| 1755 | { |
| 1756 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1757 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1758 | |
| 1759 | // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture |
| 1760 | // is not mip complete. |
| 1761 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1762 | if (!isMipmapComplete()) |
| 1763 | { |
| 1764 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1765 | } |
| 1766 | |
| 1767 | const GLuint baseLevel = mState.getEffectiveBaseLevel(); |
| 1768 | const GLuint maxLevel = mState.getMipmapMaxLevel(); |
| 1769 | |
| 1770 | if (maxLevel <= baseLevel) |
| 1771 | { |
| 1772 | return angle::Result::Continue; |
| 1773 | } |
| 1774 | |
| 1775 | // If any dimension is zero, this is a no-op: |
| 1776 | // |
| 1777 | // > Otherwise, if level_base is not defined, or if any dimension is zero, all mipmap levels are |
| 1778 | // > left unchanged. This is not an error. |
| 1779 | const ImageDesc &baseImageInfo = mState.getImageDesc(target: mState.getBaseImageTarget(), level: baseLevel); |
| 1780 | if (baseImageInfo.size.empty()) |
| 1781 | { |
| 1782 | return angle::Result::Continue; |
| 1783 | } |
| 1784 | |
| 1785 | // Clear the base image(s) immediately if needed |
| 1786 | if (context->isRobustResourceInitEnabled()) |
| 1787 | { |
| 1788 | ImageIndexIterator it = |
| 1789 | ImageIndexIterator::MakeGeneric(type: mState.mType, minMip: baseLevel, maxMip: baseLevel + 1, |
| 1790 | minLayer: ImageIndex::kEntireLevel, maxLayer: ImageIndex::kEntireLevel); |
| 1791 | while (it.hasNext()) |
| 1792 | { |
| 1793 | const ImageIndex index = it.next(); |
| 1794 | const ImageDesc &desc = mState.getImageDesc(target: index.getTarget(), level: index.getLevelIndex()); |
| 1795 | |
| 1796 | if (desc.initState == InitState::MayNeedInit) |
| 1797 | { |
| 1798 | ANGLE_TRY(initializeContents(context, GL_NONE, index)); |
| 1799 | } |
| 1800 | } |
| 1801 | } |
| 1802 | |
| 1803 | ANGLE_TRY(syncState(context, Command::GenerateMipmap)); |
| 1804 | ANGLE_TRY(mTexture->generateMipmap(context)); |
| 1805 | |
| 1806 | // Propagate the format and size of the base mip to the smaller ones. Cube maps are guaranteed |
| 1807 | // to have faces of the same size and format so any faces can be picked. |
| 1808 | mState.setImageDescChain(baseLevel, maxLevel, baseSize: baseImageInfo.size, format: baseImageInfo.format, |
| 1809 | initState: InitState::Initialized); |
| 1810 | |
| 1811 | signalDirtyStorage(initState: InitState::Initialized); |
| 1812 | |
| 1813 | return angle::Result::Continue; |
| 1814 | } |
| 1815 | |
| 1816 | angle::Result Texture::bindTexImageFromSurface(Context *context, egl::Surface *surface) |
| 1817 | { |
| 1818 | ASSERT(surface); |
| 1819 | |
| 1820 | if (mBoundSurface) |
| 1821 | { |
| 1822 | ANGLE_TRY(releaseTexImageFromSurface(context)); |
| 1823 | } |
| 1824 | |
| 1825 | mBoundSurface = surface; |
| 1826 | |
| 1827 | // Set the image info to the size and format of the surface |
| 1828 | ASSERT(mState.mType == TextureType::_2D || mState.mType == TextureType::Rectangle); |
| 1829 | Extents size(surface->getWidth(), surface->getHeight(), 1); |
| 1830 | ImageDesc desc(size, surface->getBindTexImageFormat(), InitState::Initialized); |
| 1831 | mState.setImageDesc(target: NonCubeTextureTypeToTarget(type: mState.mType), level: 0, desc); |
| 1832 | mState.mHasProtectedContent = surface->hasProtectedContent(); |
| 1833 | |
| 1834 | ANGLE_TRY(mTexture->bindTexImage(context, surface)); |
| 1835 | |
| 1836 | signalDirtyStorage(initState: InitState::Initialized); |
| 1837 | return angle::Result::Continue; |
| 1838 | } |
| 1839 | |
| 1840 | angle::Result Texture::releaseTexImageFromSurface(const Context *context) |
| 1841 | { |
| 1842 | ASSERT(mBoundSurface); |
| 1843 | mBoundSurface = nullptr; |
| 1844 | ANGLE_TRY(mTexture->releaseTexImage(context)); |
| 1845 | |
| 1846 | // Erase the image info for level 0 |
| 1847 | ASSERT(mState.mType == TextureType::_2D || mState.mType == TextureType::Rectangle); |
| 1848 | mState.clearImageDesc(target: NonCubeTextureTypeToTarget(type: mState.mType), level: 0); |
| 1849 | mState.mHasProtectedContent = false; |
| 1850 | signalDirtyStorage(initState: InitState::Initialized); |
| 1851 | return angle::Result::Continue; |
| 1852 | } |
| 1853 | |
| 1854 | void Texture::bindStream(egl::Stream *stream) |
| 1855 | { |
| 1856 | ASSERT(stream); |
| 1857 | |
| 1858 | // It should not be possible to bind a texture already bound to another stream |
| 1859 | ASSERT(mBoundStream == nullptr); |
| 1860 | |
| 1861 | mBoundStream = stream; |
| 1862 | |
| 1863 | ASSERT(mState.mType == TextureType::External); |
| 1864 | } |
| 1865 | |
| 1866 | void Texture::releaseStream() |
| 1867 | { |
| 1868 | ASSERT(mBoundStream); |
| 1869 | mBoundStream = nullptr; |
| 1870 | } |
| 1871 | |
| 1872 | angle::Result Texture::acquireImageFromStream(const Context *context, |
| 1873 | const egl::Stream::GLTextureDescription &desc) |
| 1874 | { |
| 1875 | ASSERT(mBoundStream != nullptr); |
| 1876 | ANGLE_TRY(mTexture->setImageExternal(context, mState.mType, mBoundStream, desc)); |
| 1877 | |
| 1878 | Extents size(desc.width, desc.height, 1); |
| 1879 | mState.setImageDesc(target: NonCubeTextureTypeToTarget(type: mState.mType), level: 0, |
| 1880 | desc: ImageDesc(size, Format(desc.internalFormat), InitState::Initialized)); |
| 1881 | signalDirtyStorage(initState: InitState::Initialized); |
| 1882 | return angle::Result::Continue; |
| 1883 | } |
| 1884 | |
| 1885 | angle::Result Texture::releaseImageFromStream(const Context *context) |
| 1886 | { |
| 1887 | ASSERT(mBoundStream != nullptr); |
| 1888 | ANGLE_TRY(mTexture->setImageExternal(context, mState.mType, nullptr, |
| 1889 | egl::Stream::GLTextureDescription())); |
| 1890 | |
| 1891 | // Set to incomplete |
| 1892 | mState.clearImageDesc(target: NonCubeTextureTypeToTarget(type: mState.mType), level: 0); |
| 1893 | signalDirtyStorage(initState: InitState::Initialized); |
| 1894 | return angle::Result::Continue; |
| 1895 | } |
| 1896 | |
| 1897 | angle::Result Texture::releaseTexImageInternal(Context *context) |
| 1898 | { |
| 1899 | if (mBoundSurface) |
| 1900 | { |
| 1901 | // Notify the surface |
| 1902 | egl::Error eglErr = mBoundSurface->releaseTexImageFromTexture(context); |
| 1903 | // TODO(jmadill): Remove this once refactor is complete. http://anglebug.com/3041 |
| 1904 | if (eglErr.isError()) |
| 1905 | { |
| 1906 | context->handleError(GL_INVALID_OPERATION, message: "Error releasing tex image from texture" , |
| 1907 | __FILE__, ANGLE_FUNCTION, __LINE__); |
| 1908 | } |
| 1909 | |
| 1910 | // Then, call the same method as from the surface |
| 1911 | ANGLE_TRY(releaseTexImageFromSurface(context)); |
| 1912 | } |
| 1913 | return angle::Result::Continue; |
| 1914 | } |
| 1915 | |
| 1916 | angle::Result Texture::setEGLImageTargetImpl(Context *context, |
| 1917 | TextureType type, |
| 1918 | GLuint levels, |
| 1919 | egl::Image *imageTarget) |
| 1920 | { |
| 1921 | ASSERT(type == mState.mType); |
| 1922 | |
| 1923 | // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| 1924 | ANGLE_TRY(releaseTexImageInternal(context)); |
| 1925 | |
| 1926 | egl::RefCountObjectReleaser<egl::Image> releaseImage; |
| 1927 | ANGLE_TRY(orphanImages(context, &releaseImage)); |
| 1928 | |
| 1929 | setTargetImage(context, imageTarget); |
| 1930 | |
| 1931 | auto initState = imageTarget->sourceInitState(); |
| 1932 | |
| 1933 | mState.clearImageDescs(); |
| 1934 | mState.setImageDescChain(baseLevel: 0, maxLevel: levels - 1, baseSize: imageTarget->getExtents(), format: imageTarget->getFormat(), |
| 1935 | initState); |
| 1936 | mState.mHasProtectedContent = imageTarget->hasProtectedContent(); |
| 1937 | |
| 1938 | ANGLE_TRY(mTexture->setEGLImageTarget(context, type, imageTarget)); |
| 1939 | |
| 1940 | signalDirtyStorage(initState); |
| 1941 | |
| 1942 | return angle::Result::Continue; |
| 1943 | } |
| 1944 | |
| 1945 | angle::Result Texture::setEGLImageTarget(Context *context, |
| 1946 | TextureType type, |
| 1947 | egl::Image *imageTarget) |
| 1948 | { |
| 1949 | ASSERT(type == TextureType::_2D || type == TextureType::External || |
| 1950 | type == TextureType::_2DArray); |
| 1951 | |
| 1952 | return setEGLImageTargetImpl(context, type, levels: 1u, imageTarget); |
| 1953 | } |
| 1954 | |
| 1955 | angle::Result Texture::setStorageEGLImageTarget(Context *context, |
| 1956 | TextureType type, |
| 1957 | egl::Image *imageTarget, |
| 1958 | const GLint *attrib_list) |
| 1959 | { |
| 1960 | ASSERT(type == TextureType::External || type == TextureType::_3D || type == TextureType::_2D || |
| 1961 | type == TextureType::_2DArray || type == TextureType::CubeMap || |
| 1962 | type == TextureType::CubeMapArray); |
| 1963 | |
| 1964 | ANGLE_TRY(setEGLImageTargetImpl(context, type, imageTarget->getLevelCount(), imageTarget)); |
| 1965 | |
| 1966 | mState.mImmutableLevels = imageTarget->getLevelCount(); |
| 1967 | mState.mImmutableFormat = true; |
| 1968 | |
| 1969 | // Changing the texture to immutable can trigger a change in the base and max levels: |
| 1970 | // GLES 3.0.4 section 3.8.10 pg 158: |
| 1971 | // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then |
| 1972 | // clamped to the range[levelbase;levels]. |
| 1973 | mDirtyBits.set(pos: DIRTY_BIT_BASE_LEVEL); |
| 1974 | mDirtyBits.set(pos: DIRTY_BIT_MAX_LEVEL); |
| 1975 | |
| 1976 | return angle::Result::Continue; |
| 1977 | } |
| 1978 | |
| 1979 | Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const |
| 1980 | { |
| 1981 | // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, |
| 1982 | // we only allow querying ImageDesc on a complete cube map, and this ImageDesc is exactly the |
| 1983 | // one that belongs to the first face of the cube map. |
| 1984 | if (imageIndex.isEntireLevelCubeMap()) |
| 1985 | { |
| 1986 | // A cube map texture is cube complete if the following conditions all hold true: |
| 1987 | // - The levelbase arrays of each of the six texture images making up the cube map have |
| 1988 | // identical, positive, and square dimensions. |
| 1989 | if (!mState.isCubeComplete()) |
| 1990 | { |
| 1991 | return Extents(); |
| 1992 | } |
| 1993 | } |
| 1994 | |
| 1995 | return mState.getImageDesc(imageIndex).size; |
| 1996 | } |
| 1997 | |
| 1998 | Format Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const |
| 1999 | { |
| 2000 | // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, |
| 2001 | // we only allow querying ImageDesc on a complete cube map, and this ImageDesc is exactly the |
| 2002 | // one that belongs to the first face of the cube map. |
| 2003 | if (imageIndex.isEntireLevelCubeMap()) |
| 2004 | { |
| 2005 | // A cube map texture is cube complete if the following conditions all hold true: |
| 2006 | // - The levelbase arrays were each specified with the same effective internal format. |
| 2007 | if (!mState.isCubeComplete()) |
| 2008 | { |
| 2009 | return Format::Invalid(); |
| 2010 | } |
| 2011 | } |
| 2012 | return mState.getImageDesc(imageIndex).format; |
| 2013 | } |
| 2014 | |
| 2015 | GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const |
| 2016 | { |
| 2017 | // We do not allow querying TextureTarget by an ImageIndex that represents an entire level of a |
| 2018 | // cube map (See comments in function TextureTypeToTarget() in ImageIndex.cpp). |
| 2019 | if (imageIndex.isEntireLevelCubeMap()) |
| 2020 | { |
| 2021 | return 0; |
| 2022 | } |
| 2023 | |
| 2024 | return getSamples(target: imageIndex.getTarget(), level: imageIndex.getLevelIndex()); |
| 2025 | } |
| 2026 | |
| 2027 | bool Texture::isRenderable(const Context *context, |
| 2028 | GLenum binding, |
| 2029 | const ImageIndex &imageIndex) const |
| 2030 | { |
| 2031 | if (isEGLImageTarget()) |
| 2032 | { |
| 2033 | return ImageSibling::isRenderable(context, binding, imageIndex); |
| 2034 | } |
| 2035 | |
| 2036 | // Surfaces bound to textures are always renderable. This avoids issues with surfaces with ES3+ |
| 2037 | // formats not being renderable when bound to textures in ES2 contexts. |
| 2038 | if (mBoundSurface) |
| 2039 | { |
| 2040 | return true; |
| 2041 | } |
| 2042 | |
| 2043 | // Skip the renderability checks if it is set via glTexParameteri and current |
| 2044 | // context is less than GLES3. Note that we should not skip the check if the |
| 2045 | // texture is not renderable at all. Otherwise we would end up rendering to |
| 2046 | // textures like compressed textures that are not really renderable. |
| 2047 | if (context->getImplementation() |
| 2048 | ->getNativeTextureCaps() |
| 2049 | .get(internalFormat: getAttachmentFormat(binding, imageIndex).info->sizedInternalFormat) |
| 2050 | .textureAttachment && |
| 2051 | !mState.renderabilityValidation() && context->getClientMajorVersion() < 3) |
| 2052 | { |
| 2053 | return true; |
| 2054 | } |
| 2055 | |
| 2056 | return getAttachmentFormat(binding, imageIndex) |
| 2057 | .info->textureAttachmentSupport(context->getClientVersion(), context->getExtensions()); |
| 2058 | } |
| 2059 | |
| 2060 | bool Texture::getAttachmentFixedSampleLocations(const ImageIndex &imageIndex) const |
| 2061 | { |
| 2062 | // We do not allow querying TextureTarget by an ImageIndex that represents an entire level of a |
| 2063 | // cube map (See comments in function TextureTypeToTarget() in ImageIndex.cpp). |
| 2064 | if (imageIndex.isEntireLevelCubeMap()) |
| 2065 | { |
| 2066 | return true; |
| 2067 | } |
| 2068 | |
| 2069 | // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be |
| 2070 | // the same for all attached textures. |
| 2071 | return getFixedSampleLocations(target: imageIndex.getTarget(), level: imageIndex.getLevelIndex()); |
| 2072 | } |
| 2073 | |
| 2074 | void Texture::setBorderColor(const Context *context, const ColorGeneric &color) |
| 2075 | { |
| 2076 | mState.mSamplerState.setBorderColor(color); |
| 2077 | signalDirtyState(dirtyBit: DIRTY_BIT_BORDER_COLOR); |
| 2078 | } |
| 2079 | |
| 2080 | const ColorGeneric &Texture::getBorderColor() const |
| 2081 | { |
| 2082 | return mState.mSamplerState.getBorderColor(); |
| 2083 | } |
| 2084 | |
| 2085 | GLint Texture::getRequiredTextureImageUnits(const Context *context) const |
| 2086 | { |
| 2087 | // Only external texture types can return non-1. |
| 2088 | if (mState.mType != TextureType::External) |
| 2089 | { |
| 2090 | return 1; |
| 2091 | } |
| 2092 | |
| 2093 | return mTexture->getRequiredExternalTextureImageUnits(context); |
| 2094 | } |
| 2095 | |
| 2096 | void Texture::setCrop(const Rectangle &rect) |
| 2097 | { |
| 2098 | mState.setCrop(rect); |
| 2099 | } |
| 2100 | |
| 2101 | const Rectangle &Texture::getCrop() const |
| 2102 | { |
| 2103 | return mState.getCrop(); |
| 2104 | } |
| 2105 | |
| 2106 | void Texture::setGenerateMipmapHint(GLenum hint) |
| 2107 | { |
| 2108 | mState.setGenerateMipmapHint(hint); |
| 2109 | } |
| 2110 | |
| 2111 | GLenum Texture::getGenerateMipmapHint() const |
| 2112 | { |
| 2113 | return mState.getGenerateMipmapHint(); |
| 2114 | } |
| 2115 | |
| 2116 | angle::Result Texture::setBuffer(const gl::Context *context, |
| 2117 | gl::Buffer *buffer, |
| 2118 | GLenum internalFormat) |
| 2119 | { |
| 2120 | // Use 0 to indicate that the size is taken from whatever size the buffer has when the texture |
| 2121 | // buffer is used. |
| 2122 | return setBufferRange(context, buffer, internalFormat, offset: 0, size: 0); |
| 2123 | } |
| 2124 | |
| 2125 | angle::Result Texture::setBufferRange(const gl::Context *context, |
| 2126 | gl::Buffer *buffer, |
| 2127 | GLenum internalFormat, |
| 2128 | GLintptr offset, |
| 2129 | GLsizeiptr size) |
| 2130 | { |
| 2131 | mState.mImmutableFormat = true; |
| 2132 | mState.mBuffer.set(context, newObject: buffer, offset, size); |
| 2133 | ANGLE_TRY(mTexture->setBuffer(context, internalFormat)); |
| 2134 | |
| 2135 | mState.clearImageDescs(); |
| 2136 | if (buffer == nullptr) |
| 2137 | { |
| 2138 | mBufferObserver.reset(); |
| 2139 | InitState initState = DetermineInitState(context, unpackBuffer: nullptr, pixels: nullptr); |
| 2140 | signalDirtyStorage(initState); |
| 2141 | return angle::Result::Continue; |
| 2142 | } |
| 2143 | |
| 2144 | size = GetBoundBufferAvailableSize(binding: mState.mBuffer); |
| 2145 | |
| 2146 | mState.mImmutableLevels = static_cast<GLuint>(1); |
| 2147 | InternalFormat internalFormatInfo = GetSizedInternalFormatInfo(internalFormat); |
| 2148 | Format format(internalFormat); |
| 2149 | Extents extents(static_cast<GLuint>(size / internalFormatInfo.pixelBytes), 1, 1); |
| 2150 | InitState initState = buffer->initState(); |
| 2151 | mState.setImageDesc(target: TextureTarget::Buffer, level: 0, desc: ImageDesc(extents, format, initState)); |
| 2152 | |
| 2153 | signalDirtyStorage(initState); |
| 2154 | |
| 2155 | // Observe modifications to the buffer, so that extents can be updated. |
| 2156 | mBufferObserver.bind(subject: buffer); |
| 2157 | |
| 2158 | return angle::Result::Continue; |
| 2159 | } |
| 2160 | |
| 2161 | const OffsetBindingPointer<Buffer> &Texture::getBuffer() const |
| 2162 | { |
| 2163 | return mState.mBuffer; |
| 2164 | } |
| 2165 | |
| 2166 | void Texture::onAttach(const Context *context, rx::UniqueSerial framebufferSerial) |
| 2167 | { |
| 2168 | addRef(); |
| 2169 | |
| 2170 | // Duplicates allowed for multiple attachment points. See the comment in the header. |
| 2171 | mBoundFramebufferSerials.push_back(value: framebufferSerial); |
| 2172 | |
| 2173 | if (!mState.mHasBeenBoundAsAttachment) |
| 2174 | { |
| 2175 | mDirtyBits.set(pos: DIRTY_BIT_BOUND_AS_ATTACHMENT); |
| 2176 | mState.mHasBeenBoundAsAttachment = true; |
| 2177 | } |
| 2178 | } |
| 2179 | |
| 2180 | void Texture::onDetach(const Context *context, rx::UniqueSerial framebufferSerial) |
| 2181 | { |
| 2182 | // Erase first instance. If there are multiple bindings, leave the others. |
| 2183 | ASSERT(isBoundToFramebuffer(framebufferSerial)); |
| 2184 | mBoundFramebufferSerials.remove_and_permute(element: framebufferSerial); |
| 2185 | |
| 2186 | release(context); |
| 2187 | } |
| 2188 | |
| 2189 | GLuint Texture::getId() const |
| 2190 | { |
| 2191 | return id().value; |
| 2192 | } |
| 2193 | |
| 2194 | GLuint Texture::getNativeID() const |
| 2195 | { |
| 2196 | return mTexture->getNativeID(); |
| 2197 | } |
| 2198 | |
| 2199 | angle::Result Texture::syncState(const Context *context, Command source) |
| 2200 | { |
| 2201 | ASSERT(hasAnyDirtyBit() || source == Command::GenerateMipmap); |
| 2202 | ANGLE_TRY(mTexture->syncState(context, mDirtyBits, source)); |
| 2203 | mDirtyBits.reset(); |
| 2204 | mState.mInitState = InitState::Initialized; |
| 2205 | return angle::Result::Continue; |
| 2206 | } |
| 2207 | |
| 2208 | rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const |
| 2209 | { |
| 2210 | return mTexture; |
| 2211 | } |
| 2212 | |
| 2213 | bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler) |
| 2214 | { |
| 2215 | const auto &samplerState = |
| 2216 | optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState; |
| 2217 | const auto &contextState = context->getState(); |
| 2218 | |
| 2219 | if (contextState.getContextID() != mCompletenessCache.context || |
| 2220 | !mCompletenessCache.samplerState.sameCompleteness(samplerState)) |
| 2221 | { |
| 2222 | mCompletenessCache.context = context->getState().getContextID(); |
| 2223 | mCompletenessCache.samplerState = samplerState; |
| 2224 | mCompletenessCache.samplerComplete = |
| 2225 | mState.computeSamplerCompleteness(samplerState, state: contextState); |
| 2226 | } |
| 2227 | |
| 2228 | return mCompletenessCache.samplerComplete; |
| 2229 | } |
| 2230 | |
| 2231 | // CopyImageSubData requires that we ignore format-based completeness rules |
| 2232 | bool Texture::isSamplerCompleteForCopyImage(const Context *context, |
| 2233 | const Sampler *optionalSampler) const |
| 2234 | { |
| 2235 | const gl::SamplerState &samplerState = |
| 2236 | optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState; |
| 2237 | const gl::State &contextState = context->getState(); |
| 2238 | return mState.computeSamplerCompletenessForCopyImage(samplerState, state: contextState); |
| 2239 | } |
| 2240 | |
| 2241 | Texture::SamplerCompletenessCache::SamplerCompletenessCache() |
| 2242 | : context({.value: 0}), samplerState(), samplerComplete(false) |
| 2243 | {} |
| 2244 | |
| 2245 | void Texture::invalidateCompletenessCache() const |
| 2246 | { |
| 2247 | mCompletenessCache.context = {.value: 0}; |
| 2248 | } |
| 2249 | |
| 2250 | angle::Result Texture::ensureInitialized(const Context *context) |
| 2251 | { |
| 2252 | if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) |
| 2253 | { |
| 2254 | return angle::Result::Continue; |
| 2255 | } |
| 2256 | |
| 2257 | bool anyDirty = false; |
| 2258 | |
| 2259 | ImageIndexIterator it = |
| 2260 | ImageIndexIterator::MakeGeneric(type: mState.mType, minMip: 0, maxMip: IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1, |
| 2261 | minLayer: ImageIndex::kEntireLevel, maxLayer: ImageIndex::kEntireLevel); |
| 2262 | while (it.hasNext()) |
| 2263 | { |
| 2264 | const ImageIndex index = it.next(); |
| 2265 | ImageDesc &desc = |
| 2266 | mState.mImageDescs[GetImageDescIndex(target: index.getTarget(), level: index.getLevelIndex())]; |
| 2267 | if (desc.initState == InitState::MayNeedInit && !desc.size.empty()) |
| 2268 | { |
| 2269 | ASSERT(mState.mInitState == InitState::MayNeedInit); |
| 2270 | ANGLE_TRY(initializeContents(context, GL_NONE, index)); |
| 2271 | desc.initState = InitState::Initialized; |
| 2272 | anyDirty = true; |
| 2273 | } |
| 2274 | } |
| 2275 | if (anyDirty) |
| 2276 | { |
| 2277 | signalDirtyStorage(initState: InitState::Initialized); |
| 2278 | } |
| 2279 | mState.mInitState = InitState::Initialized; |
| 2280 | |
| 2281 | return angle::Result::Continue; |
| 2282 | } |
| 2283 | |
| 2284 | InitState Texture::initState(GLenum /*binding*/, const ImageIndex &imageIndex) const |
| 2285 | { |
| 2286 | // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, |
| 2287 | // we need to check all the related ImageDescs. |
| 2288 | if (imageIndex.isEntireLevelCubeMap()) |
| 2289 | { |
| 2290 | const GLint levelIndex = imageIndex.getLevelIndex(); |
| 2291 | for (TextureTarget cubeFaceTarget : AllCubeFaceTextureTargets()) |
| 2292 | { |
| 2293 | if (mState.getImageDesc(target: cubeFaceTarget, level: levelIndex).initState == InitState::MayNeedInit) |
| 2294 | { |
| 2295 | return InitState::MayNeedInit; |
| 2296 | } |
| 2297 | } |
| 2298 | return InitState::Initialized; |
| 2299 | } |
| 2300 | |
| 2301 | return mState.getImageDesc(imageIndex).initState; |
| 2302 | } |
| 2303 | |
| 2304 | void Texture::setInitState(GLenum binding, const ImageIndex &imageIndex, InitState initState) |
| 2305 | { |
| 2306 | // As an ImageIndex that represents an entire level of a cube map corresponds to 6 ImageDescs, |
| 2307 | // we need to update all the related ImageDescs. |
| 2308 | if (imageIndex.isEntireLevelCubeMap()) |
| 2309 | { |
| 2310 | const GLint levelIndex = imageIndex.getLevelIndex(); |
| 2311 | for (TextureTarget cubeFaceTarget : AllCubeFaceTextureTargets()) |
| 2312 | { |
| 2313 | setInitState(binding, imageIndex: ImageIndex::MakeCubeMapFace(target: cubeFaceTarget, levelIndex), |
| 2314 | initState); |
| 2315 | } |
| 2316 | } |
| 2317 | else |
| 2318 | { |
| 2319 | ImageDesc newDesc = mState.getImageDesc(imageIndex); |
| 2320 | newDesc.initState = initState; |
| 2321 | mState.setImageDesc(target: imageIndex.getTarget(), level: imageIndex.getLevelIndex(), desc: newDesc); |
| 2322 | } |
| 2323 | } |
| 2324 | |
| 2325 | void Texture::setInitState(InitState initState) |
| 2326 | { |
| 2327 | for (ImageDesc &imageDesc : mState.mImageDescs) |
| 2328 | { |
| 2329 | // Only modify defined images, undefined images will remain in the initialized state |
| 2330 | if (!imageDesc.size.empty()) |
| 2331 | { |
| 2332 | imageDesc.initState = initState; |
| 2333 | } |
| 2334 | } |
| 2335 | mState.mInitState = initState; |
| 2336 | } |
| 2337 | |
| 2338 | bool Texture::doesSubImageNeedInit(const Context *context, |
| 2339 | const ImageIndex &imageIndex, |
| 2340 | const Box &area) const |
| 2341 | { |
| 2342 | if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) |
| 2343 | { |
| 2344 | return false; |
| 2345 | } |
| 2346 | |
| 2347 | // Pre-initialize the texture contents if necessary. |
| 2348 | const ImageDesc &desc = mState.getImageDesc(imageIndex); |
| 2349 | if (desc.initState != InitState::MayNeedInit) |
| 2350 | { |
| 2351 | return false; |
| 2352 | } |
| 2353 | |
| 2354 | ASSERT(mState.mInitState == InitState::MayNeedInit); |
| 2355 | return !area.coversSameExtent(size: desc.size); |
| 2356 | } |
| 2357 | |
| 2358 | angle::Result Texture::ensureSubImageInitialized(const Context *context, |
| 2359 | const ImageIndex &imageIndex, |
| 2360 | const Box &area) |
| 2361 | { |
| 2362 | if (doesSubImageNeedInit(context, imageIndex, area)) |
| 2363 | { |
| 2364 | // NOTE: do not optimize this to only initialize the passed area of the texture, or the |
| 2365 | // initialization logic in copySubImage will be incorrect. |
| 2366 | ANGLE_TRY(initializeContents(context, GL_NONE, imageIndex)); |
| 2367 | } |
| 2368 | // Note: binding is ignored for textures. |
| 2369 | setInitState(GL_NONE, imageIndex, initState: InitState::Initialized); |
| 2370 | return angle::Result::Continue; |
| 2371 | } |
| 2372 | |
| 2373 | angle::Result Texture::handleMipmapGenerationHint(Context *context, int level) |
| 2374 | { |
| 2375 | if (getGenerateMipmapHint() == GL_TRUE && level == 0) |
| 2376 | { |
| 2377 | ANGLE_TRY(generateMipmap(context)); |
| 2378 | } |
| 2379 | |
| 2380 | return angle::Result::Continue; |
| 2381 | } |
| 2382 | |
| 2383 | void Texture::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) |
| 2384 | { |
| 2385 | switch (message) |
| 2386 | { |
| 2387 | case angle::SubjectMessage::ContentsChanged: |
| 2388 | if (index != kBufferSubjectIndex) |
| 2389 | { |
| 2390 | // ContentsChange originates from TextureStorage11::resolveAndReleaseTexture |
| 2391 | // which resolves the underlying multisampled texture if it exists and so |
| 2392 | // Texture will signal dirty storage to invalidate its own cache and the |
| 2393 | // attached framebuffer's cache. |
| 2394 | signalDirtyStorage(initState: InitState::Initialized); |
| 2395 | } |
| 2396 | break; |
| 2397 | case angle::SubjectMessage::DirtyBitsFlagged: |
| 2398 | signalDirtyState(dirtyBit: DIRTY_BIT_IMPLEMENTATION); |
| 2399 | |
| 2400 | // Notify siblings that we are dirty. |
| 2401 | if (index == rx::kTextureImageImplObserverMessageIndex) |
| 2402 | { |
| 2403 | notifySiblings(message); |
| 2404 | } |
| 2405 | break; |
| 2406 | case angle::SubjectMessage::SubjectChanged: |
| 2407 | mState.mInitState = InitState::MayNeedInit; |
| 2408 | signalDirtyState(dirtyBit: DIRTY_BIT_IMPLEMENTATION); |
| 2409 | onStateChange(message: angle::SubjectMessage::ContentsChanged); |
| 2410 | |
| 2411 | // Notify siblings that we are dirty. |
| 2412 | if (index == rx::kTextureImageImplObserverMessageIndex) |
| 2413 | { |
| 2414 | notifySiblings(message); |
| 2415 | } |
| 2416 | else if (index == kBufferSubjectIndex) |
| 2417 | { |
| 2418 | const gl::Buffer *buffer = mState.mBuffer.get(); |
| 2419 | ASSERT(buffer != nullptr); |
| 2420 | |
| 2421 | // Update cached image desc based on buffer size. |
| 2422 | GLsizeiptr size = GetBoundBufferAvailableSize(binding: mState.mBuffer); |
| 2423 | |
| 2424 | ImageDesc desc = mState.getImageDesc(target: TextureTarget::Buffer, level: 0); |
| 2425 | const GLuint pixelBytes = desc.format.info->pixelBytes; |
| 2426 | desc.size.width = static_cast<GLuint>(size / pixelBytes); |
| 2427 | |
| 2428 | mState.setImageDesc(target: TextureTarget::Buffer, level: 0, desc); |
| 2429 | } |
| 2430 | break; |
| 2431 | case angle::SubjectMessage::StorageReleased: |
| 2432 | // When the TextureStorage is released, it needs to update the |
| 2433 | // RenderTargetCache of the Framebuffer attaching this Texture. |
| 2434 | // This is currently only for D3D back-end. See http://crbug.com/1234829 |
| 2435 | if (index == rx::kTextureImageImplObserverMessageIndex) |
| 2436 | { |
| 2437 | onStateChange(message: angle::SubjectMessage::StorageReleased); |
| 2438 | } |
| 2439 | break; |
| 2440 | case angle::SubjectMessage::SubjectMapped: |
| 2441 | case angle::SubjectMessage::SubjectUnmapped: |
| 2442 | case angle::SubjectMessage::BindingChanged: |
| 2443 | { |
| 2444 | ASSERT(index == kBufferSubjectIndex); |
| 2445 | gl::Buffer *buffer = mState.mBuffer.get(); |
| 2446 | ASSERT(buffer != nullptr); |
| 2447 | if (buffer->hasContentsObserver(texture: this)) |
| 2448 | { |
| 2449 | onBufferContentsChange(); |
| 2450 | } |
| 2451 | } |
| 2452 | break; |
| 2453 | case angle::SubjectMessage::InitializationComplete: |
| 2454 | ASSERT(index == rx::kTextureImageImplObserverMessageIndex); |
| 2455 | setInitState(InitState::Initialized); |
| 2456 | break; |
| 2457 | case angle::SubjectMessage::InternalMemoryAllocationChanged: |
| 2458 | // Need to mark the texture dirty to give the back end a chance to handle the new |
| 2459 | // buffer. For example, the Vulkan back end needs to create a new buffer view that |
| 2460 | // points to the newly allocated buffer and update the texture descriptor set. |
| 2461 | signalDirtyState(dirtyBit: DIRTY_BIT_IMPLEMENTATION); |
| 2462 | break; |
| 2463 | default: |
| 2464 | UNREACHABLE(); |
| 2465 | break; |
| 2466 | } |
| 2467 | } |
| 2468 | |
| 2469 | void Texture::onBufferContentsChange() |
| 2470 | { |
| 2471 | mState.mInitState = InitState::MayNeedInit; |
| 2472 | signalDirtyState(dirtyBit: DIRTY_BIT_IMPLEMENTATION); |
| 2473 | onStateChange(message: angle::SubjectMessage::ContentsChanged); |
| 2474 | } |
| 2475 | |
| 2476 | GLenum Texture::getImplementationColorReadFormat(const Context *context) const |
| 2477 | { |
| 2478 | return mTexture->getColorReadFormat(context); |
| 2479 | } |
| 2480 | |
| 2481 | GLenum Texture::getImplementationColorReadType(const Context *context) const |
| 2482 | { |
| 2483 | return mTexture->getColorReadType(context); |
| 2484 | } |
| 2485 | |
| 2486 | bool Texture::isCompressedFormatEmulated(const Context *context, |
| 2487 | TextureTarget target, |
| 2488 | GLint level) const |
| 2489 | { |
| 2490 | if (!getFormat(target, level).info->compressed) |
| 2491 | { |
| 2492 | // If it isn't compressed, the remaining logic won't work |
| 2493 | return false; |
| 2494 | } |
| 2495 | |
| 2496 | GLenum implFormat = getImplementationColorReadFormat(context); |
| 2497 | |
| 2498 | // Check against the list of formats used to emulate compressed textures |
| 2499 | return IsEmulatedCompressedFormat(format: implFormat); |
| 2500 | } |
| 2501 | |
| 2502 | angle::Result Texture::getTexImage(const Context *context, |
| 2503 | const PixelPackState &packState, |
| 2504 | Buffer *packBuffer, |
| 2505 | TextureTarget target, |
| 2506 | GLint level, |
| 2507 | GLenum format, |
| 2508 | GLenum type, |
| 2509 | void *pixels) |
| 2510 | { |
| 2511 | // No-op if the image level is empty. |
| 2512 | if (getExtents(target, level).empty()) |
| 2513 | { |
| 2514 | return angle::Result::Continue; |
| 2515 | } |
| 2516 | |
| 2517 | return mTexture->getTexImage(context, packState, packBuffer, target, level, format, type, |
| 2518 | pixels); |
| 2519 | } |
| 2520 | |
| 2521 | angle::Result Texture::getCompressedTexImage(const Context *context, |
| 2522 | const PixelPackState &packState, |
| 2523 | Buffer *packBuffer, |
| 2524 | TextureTarget target, |
| 2525 | GLint level, |
| 2526 | void *pixels) |
| 2527 | { |
| 2528 | // No-op if the image level is empty. |
| 2529 | if (getExtents(target, level).empty()) |
| 2530 | { |
| 2531 | return angle::Result::Continue; |
| 2532 | } |
| 2533 | |
| 2534 | return mTexture->getCompressedTexImage(context, packState, packBuffer, target, level, pixels); |
| 2535 | } |
| 2536 | |
| 2537 | void Texture::onBindAsImageTexture() |
| 2538 | { |
| 2539 | if (!mState.mHasBeenBoundAsImage) |
| 2540 | { |
| 2541 | mDirtyBits.set(pos: DIRTY_BIT_BOUND_AS_IMAGE); |
| 2542 | mState.mHasBeenBoundAsImage = true; |
| 2543 | } |
| 2544 | } |
| 2545 | |
| 2546 | } // namespace gl |
| 2547 | |