| 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // BlitGL.h: Defines the BlitGL class, a helper for blitting textures |
| 8 | |
| 9 | #ifndef LIBANGLE_RENDERER_GL_BLITGL_H_ |
| 10 | #define LIBANGLE_RENDERER_GL_BLITGL_H_ |
| 11 | |
| 12 | #include "angle_gl.h" |
| 13 | #include "common/angleutils.h" |
| 14 | #include "libANGLE/Error.h" |
| 15 | #include "libANGLE/angletypes.h" |
| 16 | #include "libANGLE/renderer/gl/formatutilsgl.h" |
| 17 | |
| 18 | #include <map> |
| 19 | |
| 20 | namespace angle |
| 21 | { |
| 22 | struct FeaturesGL; |
| 23 | } // namespace angle |
| 24 | |
| 25 | namespace gl |
| 26 | { |
| 27 | class Framebuffer; |
| 28 | class ImageIndex; |
| 29 | } // namespace gl |
| 30 | |
| 31 | namespace rx |
| 32 | { |
| 33 | |
| 34 | class FramebufferGL; |
| 35 | class FunctionsGL; |
| 36 | class RenderbufferGL; |
| 37 | class StateManagerGL; |
| 38 | class TextureGL; |
| 39 | struct VertexArrayStateGL; |
| 40 | |
| 41 | class BlitGL : angle::NonCopyable |
| 42 | { |
| 43 | public: |
| 44 | BlitGL(const FunctionsGL *functions, |
| 45 | const angle::FeaturesGL &features, |
| 46 | StateManagerGL *stateManager); |
| 47 | ~BlitGL(); |
| 48 | |
| 49 | angle::Result copyImageToLUMAWorkaroundTexture(const gl::Context *context, |
| 50 | GLuint texture, |
| 51 | gl::TextureType textureType, |
| 52 | gl::TextureTarget target, |
| 53 | GLenum lumaFormat, |
| 54 | size_t level, |
| 55 | const gl::Rectangle &sourceArea, |
| 56 | GLenum internalFormat, |
| 57 | gl::Framebuffer *source); |
| 58 | |
| 59 | angle::Result copySubImageToLUMAWorkaroundTexture(const gl::Context *context, |
| 60 | GLuint texture, |
| 61 | gl::TextureType textureType, |
| 62 | gl::TextureTarget target, |
| 63 | GLenum lumaFormat, |
| 64 | size_t level, |
| 65 | const gl::Offset &destOffset, |
| 66 | const gl::Rectangle &sourceArea, |
| 67 | gl::Framebuffer *source); |
| 68 | |
| 69 | angle::Result blitColorBufferWithShader(const gl::Context *context, |
| 70 | const gl::Framebuffer *source, |
| 71 | const gl::Framebuffer *dest, |
| 72 | const gl::Rectangle &sourceArea, |
| 73 | const gl::Rectangle &destArea, |
| 74 | GLenum filter, |
| 75 | bool writeAlpha); |
| 76 | |
| 77 | angle::Result blitColorBufferWithShader(const gl::Context *context, |
| 78 | const gl::Framebuffer *source, |
| 79 | const GLuint destFramebuffer, |
| 80 | const gl::Rectangle &sourceArea, |
| 81 | const gl::Rectangle &destArea, |
| 82 | GLenum filter, |
| 83 | bool writeAlpha); |
| 84 | |
| 85 | angle::Result blitColorBufferWithShader(const gl::Context *context, |
| 86 | const gl::Framebuffer *source, |
| 87 | const GLuint destTexture, |
| 88 | const gl::TextureTarget destTarget, |
| 89 | const size_t destLevel, |
| 90 | const gl::Rectangle &sourceArea, |
| 91 | const gl::Rectangle &destArea, |
| 92 | GLenum filter, |
| 93 | bool writeAlpha); |
| 94 | |
| 95 | angle::Result copySubTexture(const gl::Context *context, |
| 96 | TextureGL *source, |
| 97 | size_t sourceLevel, |
| 98 | GLenum sourceComponentType, |
| 99 | GLuint destID, |
| 100 | gl::TextureTarget destTarget, |
| 101 | size_t destLevel, |
| 102 | GLenum destComponentType, |
| 103 | const gl::Extents &sourceSize, |
| 104 | const gl::Rectangle &sourceArea, |
| 105 | const gl::Offset &destOffset, |
| 106 | bool needsLumaWorkaround, |
| 107 | GLenum lumaFormat, |
| 108 | bool unpackFlipY, |
| 109 | bool unpackPremultiplyAlpha, |
| 110 | bool unpackUnmultiplyAlpha, |
| 111 | bool *copySucceededOut); |
| 112 | |
| 113 | angle::Result copySubTextureCPUReadback(const gl::Context *context, |
| 114 | TextureGL *source, |
| 115 | size_t sourceLevel, |
| 116 | GLenum sourceSizedInternalFormat, |
| 117 | TextureGL *dest, |
| 118 | gl::TextureTarget destTarget, |
| 119 | size_t destLevel, |
| 120 | GLenum destFormat, |
| 121 | GLenum destType, |
| 122 | const gl::Extents &sourceSize, |
| 123 | const gl::Rectangle &sourceArea, |
| 124 | const gl::Offset &destOffset, |
| 125 | bool needsLumaWorkaround, |
| 126 | GLenum lumaFormat, |
| 127 | bool unpackFlipY, |
| 128 | bool unpackPremultiplyAlpha, |
| 129 | bool unpackUnmultiplyAlpha); |
| 130 | |
| 131 | angle::Result copyTexSubImage(const gl::Context *context, |
| 132 | TextureGL *source, |
| 133 | size_t sourceLevel, |
| 134 | TextureGL *dest, |
| 135 | gl::TextureTarget destTarget, |
| 136 | size_t destLevel, |
| 137 | const gl::Rectangle &sourceArea, |
| 138 | const gl::Offset &destOffset, |
| 139 | bool *copySucceededOut); |
| 140 | |
| 141 | angle::Result clearRenderableTexture(const gl::Context *context, |
| 142 | TextureGL *source, |
| 143 | GLenum sizedInternalFormat, |
| 144 | int numTextureLayers, |
| 145 | const gl::ImageIndex &imageIndex, |
| 146 | bool *clearSucceededOut); |
| 147 | |
| 148 | angle::Result clearRenderbuffer(const gl::Context *context, |
| 149 | RenderbufferGL *source, |
| 150 | GLenum sizedInternalFormat); |
| 151 | |
| 152 | angle::Result clearFramebuffer(const gl::Context *context, |
| 153 | bool colorClear, |
| 154 | bool depthClear, |
| 155 | bool stencilClear, |
| 156 | FramebufferGL *source); |
| 157 | |
| 158 | angle::Result clearRenderableTextureAlphaToOne(const gl::Context *context, |
| 159 | GLuint texture, |
| 160 | gl::TextureTarget target, |
| 161 | size_t level); |
| 162 | |
| 163 | angle::Result generateSRGBMipmap(const gl::Context *context, |
| 164 | TextureGL *source, |
| 165 | GLuint baseLevel, |
| 166 | GLuint levelCount, |
| 167 | const gl::Extents &sourceBaseLevelSize); |
| 168 | |
| 169 | angle::Result initializeResources(const gl::Context *context); |
| 170 | |
| 171 | private: |
| 172 | angle::Result orphanScratchTextures(const gl::Context *context); |
| 173 | angle::Result setScratchTextureParameter(const gl::Context *context, |
| 174 | GLenum param, |
| 175 | GLenum value); |
| 176 | angle::Result setVAOState(const gl::Context *context); |
| 177 | angle::Result initializeVAOState(const gl::Context *context); |
| 178 | |
| 179 | const FunctionsGL *mFunctions; |
| 180 | const angle::FeaturesGL &mFeatures; |
| 181 | StateManagerGL *mStateManager; |
| 182 | |
| 183 | struct BlitProgram |
| 184 | { |
| 185 | GLuint program = 0; |
| 186 | GLint sourceTextureLocation = -1; |
| 187 | GLint scaleLocation = -1; |
| 188 | GLint offsetLocation = -1; |
| 189 | GLint multiplyAlphaLocation = -1; |
| 190 | GLint unMultiplyAlphaLocation = -1; |
| 191 | }; |
| 192 | |
| 193 | angle::Result getBlitProgram(const gl::Context *context, |
| 194 | gl::TextureType sourceTextureType, |
| 195 | GLenum sourceComponentType, |
| 196 | GLenum destComponentType, |
| 197 | BlitProgram **program); |
| 198 | |
| 199 | bool mResourcesInitialized = false; |
| 200 | |
| 201 | // SourceType, SourceComponentType, DestComponentType |
| 202 | using BlitProgramType = std::tuple<gl::TextureType, GLenum, GLenum>; |
| 203 | std::map<BlitProgramType, BlitProgram> mBlitPrograms; |
| 204 | |
| 205 | GLuint mScratchTextures[2] = {0}; |
| 206 | GLuint mScratchFBO = 0; |
| 207 | |
| 208 | GLuint mVAO = 0; |
| 209 | VertexArrayStateGL *mVAOState = nullptr; |
| 210 | bool mOwnsVAOState = false; |
| 211 | |
| 212 | const GLuint mTexcoordAttribLocation = 0; |
| 213 | GLuint mVertexBuffer = 0; |
| 214 | |
| 215 | nativegl::TexImageFormat mSRGBMipmapGenerationFormat; |
| 216 | }; |
| 217 | } // namespace rx |
| 218 | |
| 219 | #endif // LIBANGLE_RENDERER_GL_BLITGL_H_ |
| 220 | |