1 | /* |
2 | * Copyright 2022 Google LLC |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkAPI_DEFINED |
9 | #define SkAPI_DEFINED |
10 | |
11 | #include "include/private/base/SkLoadUserConfig.h" // IWYU pragma: keep |
12 | |
13 | // If SKIA_IMPLEMENTATION is defined as 1, that signals we are building Skia and should |
14 | // export our symbols. If it is not set (or set to 0), then Skia is being used by a client |
15 | // and we should not export our symbols. |
16 | #if !defined(SKIA_IMPLEMENTATION) |
17 | #define SKIA_IMPLEMENTATION 0 |
18 | #endif |
19 | |
20 | // If we are compiling Skia is being as a DLL, we need to be sure to export all of our public |
21 | // APIs to that DLL. If a client is using Skia which was compiled as a DLL, we need to instruct |
22 | // the linker to use the symbols from that DLL. This is the goal of the SK_API define. |
23 | #if !defined(SK_API) |
24 | #if defined(SKIA_DLL) |
25 | #if defined(_MSC_VER) |
26 | #if SKIA_IMPLEMENTATION |
27 | #define SK_API __declspec(dllexport) |
28 | #else |
29 | #define SK_API __declspec(dllimport) |
30 | #endif |
31 | #else |
32 | #define SK_API __attribute__((visibility("default"))) |
33 | #endif |
34 | #else |
35 | #define SK_API |
36 | #endif |
37 | #endif |
38 | |
39 | // SK_SPI is functionally identical to SK_API, but used within src to clarify that it's less stable |
40 | #if !defined(SK_SPI) |
41 | #define SK_SPI SK_API |
42 | #endif |
43 | |
44 | // See https://clang.llvm.org/docs/AttributeReference.html#availability |
45 | // The API_AVAILABLE macro comes from <os/availability.h> on MacOS |
46 | #if defined(SK_ENABLE_API_AVAILABLE) |
47 | # define SK_API_AVAILABLE API_AVAILABLE |
48 | #else |
49 | # define SK_API_AVAILABLE(...) |
50 | #endif |
51 | |
52 | #endif |
53 | |