| 1 | /* |
| 2 | * Copyright 2022 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkAPI_DEFINED |
| 9 | #define SkAPI_DEFINED |
| 10 | |
| 11 | #include "include/private/base/SkLoadUserConfig.h" // IWYU pragma: keep |
| 12 | |
| 13 | // If SKIA_IMPLEMENTATION is defined as 1, that signals we are building Skia and should |
| 14 | // export our symbols. If it is not set (or set to 0), then Skia is being used by a client |
| 15 | // and we should not export our symbols. |
| 16 | #if !defined(SKIA_IMPLEMENTATION) |
| 17 | #define SKIA_IMPLEMENTATION 0 |
| 18 | #endif |
| 19 | |
| 20 | // If we are compiling Skia is being as a DLL, we need to be sure to export all of our public |
| 21 | // APIs to that DLL. If a client is using Skia which was compiled as a DLL, we need to instruct |
| 22 | // the linker to use the symbols from that DLL. This is the goal of the SK_API define. |
| 23 | #if !defined(SK_API) |
| 24 | #if defined(SKIA_DLL) |
| 25 | #if defined(_MSC_VER) |
| 26 | #if SKIA_IMPLEMENTATION |
| 27 | #define SK_API __declspec(dllexport) |
| 28 | #else |
| 29 | #define SK_API __declspec(dllimport) |
| 30 | #endif |
| 31 | #else |
| 32 | #define SK_API __attribute__((visibility("default"))) |
| 33 | #endif |
| 34 | #else |
| 35 | #define SK_API |
| 36 | #endif |
| 37 | #endif |
| 38 | |
| 39 | // SK_SPI is functionally identical to SK_API, but used within src to clarify that it's less stable |
| 40 | #if !defined(SK_SPI) |
| 41 | #define SK_SPI SK_API |
| 42 | #endif |
| 43 | |
| 44 | // See https://clang.llvm.org/docs/AttributeReference.html#availability |
| 45 | // The API_AVAILABLE macro comes from <os/availability.h> on MacOS |
| 46 | #if defined(SK_ENABLE_API_AVAILABLE) |
| 47 | # define SK_API_AVAILABLE API_AVAILABLE |
| 48 | #else |
| 49 | # define SK_API_AVAILABLE(...) |
| 50 | #endif |
| 51 | |
| 52 | #endif |
| 53 | |