| 1 | |
| 2 | /* |
| 3 | * Copyright 2013 Google Inc. |
| 4 | * |
| 5 | * Use of this source code is governed by a BSD-style license that can be |
| 6 | * found in the LICENSE file. |
| 7 | */ |
| 8 | #ifndef GrCaps_DEFINED |
| 9 | #define GrCaps_DEFINED |
| 10 | |
| 11 | #include "include/core/SkCapabilities.h" |
| 12 | #include "include/core/SkRefCnt.h" |
| 13 | #include "include/core/SkTypes.h" |
| 14 | #include "include/gpu/GrDriverBugWorkarounds.h" |
| 15 | #include "include/gpu/GrTypes.h" |
| 16 | #include "include/private/base/SkTo.h" |
| 17 | #include "include/private/gpu/ganesh/GrTypesPriv.h" |
| 18 | #include "src/gpu/Blend.h" |
| 19 | #include "src/gpu/Swizzle.h" |
| 20 | #include "src/gpu/ganesh/GrSamplerState.h" |
| 21 | #include "src/gpu/ganesh/GrShaderCaps.h" |
| 22 | #include "src/gpu/ganesh/GrSurfaceProxy.h" |
| 23 | |
| 24 | #include <algorithm> |
| 25 | #include <cstddef> |
| 26 | #include <cstdint> |
| 27 | #include <memory> |
| 28 | #include <tuple> |
| 29 | #include <vector> |
| 30 | |
| 31 | class GrBackendFormat; |
| 32 | class GrBackendRenderTarget; |
| 33 | class GrProgramDesc; |
| 34 | class GrProgramInfo; |
| 35 | class GrRenderTarget; |
| 36 | class GrRenderTargetProxy; |
| 37 | class GrSurface; |
| 38 | class SkJSONWriter; |
| 39 | enum class SkTextureCompressionType; |
| 40 | struct GrContextOptions; |
| 41 | struct SkIRect; |
| 42 | struct SkISize; |
| 43 | |
| 44 | namespace skgpu { |
| 45 | class KeyBuilder; |
| 46 | } |
| 47 | namespace GrTest { |
| 48 | struct TestFormatColorTypeCombination; |
| 49 | } |
| 50 | |
| 51 | /** |
| 52 | * Represents the capabilities of a GrContext. |
| 53 | */ |
| 54 | class GrCaps : public SkCapabilities { |
| 55 | public: |
| 56 | GrCaps(const GrContextOptions&); |
| 57 | |
| 58 | void dumpJSON(SkJSONWriter*) const; |
| 59 | |
| 60 | const GrShaderCaps* shaderCaps() const { return fShaderCaps.get(); } |
| 61 | |
| 62 | bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } |
| 63 | /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g. |
| 64 | only for POT textures) */ |
| 65 | bool mipmapSupport() const { return fMipmapSupport; } |
| 66 | /** Is anisotropic filtering supported. */ |
| 67 | bool anisoSupport() const { return fAnisoSupport; } |
| 68 | |
| 69 | bool gpuTracingSupport() const { return fGpuTracingSupport; } |
| 70 | bool oversizedStencilSupport() const { return fOversizedStencilSupport; } |
| 71 | bool textureBarrierSupport() const { return fTextureBarrierSupport; } |
| 72 | bool sampleLocationsSupport() const { return fSampleLocationsSupport; } |
| 73 | bool drawInstancedSupport() const { return fDrawInstancedSupport; } |
| 74 | // Is there hardware support for indirect draws? (Ganesh always supports indirect draws as long |
| 75 | // as it can polyfill them with instanced calls, but this cap tells us if they are supported |
| 76 | // natively.) |
| 77 | bool nativeDrawIndirectSupport() const { return fNativeDrawIndirectSupport; } |
| 78 | bool useClientSideIndirectBuffers() const { |
| 79 | #ifdef SK_DEBUG |
| 80 | if (!fNativeDrawIndirectSupport || fNativeDrawIndexedIndirectIsBroken) { |
| 81 | // We might implement indirect draws with a polyfill, so the commands need to reside in |
| 82 | // CPU memory. |
| 83 | SkASSERT(fUseClientSideIndirectBuffers); |
| 84 | } |
| 85 | #endif |
| 86 | return fUseClientSideIndirectBuffers; |
| 87 | } |
| 88 | bool conservativeRasterSupport() const { return fConservativeRasterSupport; } |
| 89 | bool wireframeSupport() const { return fWireframeSupport; } |
| 90 | // This flag indicates that we never have to resolve MSAA. In practice, it means that we have |
| 91 | // an MSAA-render-to-texture extension: Any render target we create internally will use the |
| 92 | // extension, and any wrapped render target is the client's responsibility. |
| 93 | bool msaaResolvesAutomatically() const { return fMSAAResolvesAutomatically; } |
| 94 | // If true then when doing MSAA draws, we will prefer to discard the msaa attachment on load |
| 95 | // and stores. The use of this feature for specific draws depends on the render target having a |
| 96 | // resolve attachment, and if we need to load previous data the resolve attachment must be |
| 97 | // usable as an input attachment/texture. Otherwise we will just write out and store the msaa |
| 98 | // attachment like normal. |
| 99 | // This flag is similar to enabling gl render to texture for msaa rendering. |
| 100 | bool preferDiscardableMSAAAttachment() const { return fPreferDiscardableMSAAAttachment; } |
| 101 | bool halfFloatVertexAttributeSupport() const { return fHalfFloatVertexAttributeSupport; } |
| 102 | |
| 103 | // Primitive restart functionality is core in ES 3.0, but using it will cause slowdowns on some |
| 104 | // systems. This cap is only set if primitive restart will improve performance. |
| 105 | bool usePrimitiveRestart() const { return fUsePrimitiveRestart; } |
| 106 | |
| 107 | bool preferClientSideDynamicBuffers() const { return fPreferClientSideDynamicBuffers; } |
| 108 | |
| 109 | // On tilers, an initial fullscreen clear is an OPTIMIZATION. It allows the hardware to |
| 110 | // initialize each tile with a constant value rather than loading each pixel from memory. |
| 111 | bool preferFullscreenClears() const { return fPreferFullscreenClears; } |
| 112 | |
| 113 | // Should we discard stencil values after a render pass? (Tilers get better performance if we |
| 114 | // always load stencil buffers with a "clear" op, and then discard the content when finished.) |
| 115 | bool discardStencilValuesAfterRenderPass() const { |
| 116 | // b/160958008 |
| 117 | return false; |
| 118 | #if 0 |
| 119 | // This method is actually just a duplicate of preferFullscreenClears(), with a descriptive |
| 120 | // name for the sake of readability. |
| 121 | return this->preferFullscreenClears(); |
| 122 | #endif |
| 123 | } |
| 124 | |
| 125 | // D3D does not allow the refs or masks to differ on a two-sided stencil draw. |
| 126 | bool twoSidedStencilRefsAndMasksMustMatch() const { |
| 127 | return fTwoSidedStencilRefsAndMasksMustMatch; |
| 128 | } |
| 129 | |
| 130 | bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; } |
| 131 | |
| 132 | bool avoidStencilBuffers() const { return fAvoidStencilBuffers; } |
| 133 | |
| 134 | bool avoidWritePixelsFastPath() const { return fAvoidWritePixelsFastPath; } |
| 135 | |
| 136 | // glDrawElementsIndirect fails GrMeshTest on every Win10 Intel bot. |
| 137 | bool nativeDrawIndexedIndirectIsBroken() const { return fNativeDrawIndexedIndirectIsBroken; } |
| 138 | |
| 139 | /** |
| 140 | * Indicates the capabilities of the fixed function blend unit. |
| 141 | */ |
| 142 | enum BlendEquationSupport { |
| 143 | kBasic_BlendEquationSupport, //<! Support to select the operator that |
| 144 | // combines src and dst terms. |
| 145 | kAdvanced_BlendEquationSupport, //<! Additional fixed function support for specific |
| 146 | // SVG/PDF blend modes. Requires blend barriers. |
| 147 | kAdvancedCoherent_BlendEquationSupport, //<! Advanced blend equation support that does not |
| 148 | // require blend barriers, and permits overlap. |
| 149 | |
| 150 | kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport |
| 151 | }; |
| 152 | |
| 153 | BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; } |
| 154 | |
| 155 | bool advancedBlendEquationSupport() const { |
| 156 | return fBlendEquationSupport >= kAdvanced_BlendEquationSupport; |
| 157 | } |
| 158 | |
| 159 | bool advancedCoherentBlendEquationSupport() const { |
| 160 | return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport; |
| 161 | } |
| 162 | |
| 163 | bool isAdvancedBlendEquationDisabled(skgpu::BlendEquation equation) const { |
| 164 | SkASSERT(skgpu::BlendEquationIsAdvanced(equation)); |
| 165 | SkASSERT(this->advancedBlendEquationSupport()); |
| 166 | return SkToBool(x: fAdvBlendEqDisableFlags & (1 << static_cast<int>(equation))); |
| 167 | } |
| 168 | |
| 169 | // On some GPUs it is a performance win to disable blending instead of doing src-over with a src |
| 170 | // alpha equal to 1. To disable blending we collapse src-over to src and the backends will |
| 171 | // handle the disabling of blending. |
| 172 | bool shouldCollapseSrcOverToSrcWhenAble() const { |
| 173 | return fShouldCollapseSrcOverToSrcWhenAble; |
| 174 | } |
| 175 | |
| 176 | // When abandoning the GrDirectContext do we need to sync the GPU before we start abandoning |
| 177 | // resources. |
| 178 | bool mustSyncGpuDuringAbandon() const { |
| 179 | return fMustSyncGpuDuringAbandon; |
| 180 | } |
| 181 | |
| 182 | // Shortcut for shaderCaps()->fReducedShaderMode. |
| 183 | bool reducedShaderMode() const { return this->shaderCaps()->fReducedShaderMode; } |
| 184 | |
| 185 | /** |
| 186 | * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and |
| 187 | * textures allows partial mappings or full mappings. |
| 188 | */ |
| 189 | enum MapFlags { |
| 190 | kNone_MapFlags = 0x0, //<! Cannot map the resource. |
| 191 | |
| 192 | kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of |
| 193 | // the other flags to have meaning. |
| 194 | kSubset_MapFlag = 0x2, //<! The resource can be partially mapped. |
| 195 | kAsyncRead_MapFlag = 0x4, //<! Are maps for reading asynchronous WRT GrOpsRenderPass |
| 196 | // submitted to GrGpu. |
| 197 | }; |
| 198 | |
| 199 | // This returns the general mapping support for the GPU. However, even if this returns a flag |
| 200 | // that says buffers can be mapped, it does NOT mean that every buffer will be mappable. Thus |
| 201 | // calls of map should still check to see if a valid pointer was returned from the map call and |
| 202 | // handle fallbacks appropriately. If this does return kNone_MapFlags then all calls to map() on |
| 203 | // any buffer will fail. |
| 204 | uint32_t mapBufferFlags() const { return fMapBufferFlags; } |
| 205 | |
| 206 | // Scratch textures not being reused means that those scratch textures |
| 207 | // that we upload to (i.e., don't have a render target) will not be |
| 208 | // recycled in the texture cache. This is to prevent ghosting by drivers |
| 209 | // (in particular for deferred architectures). |
| 210 | bool reuseScratchTextures() const { return fReuseScratchTextures; } |
| 211 | bool reuseScratchBuffers() const { return fReuseScratchBuffers; } |
| 212 | |
| 213 | /// maximum number of attribute values per vertex |
| 214 | int maxVertexAttributes() const { return fMaxVertexAttributes; } |
| 215 | |
| 216 | int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
| 217 | |
| 218 | /** This is the largest render target size that can be used without incurring extra perfomance |
| 219 | cost. It is usually the max RT size, unless larger render targets are known to be slower. */ |
| 220 | int maxPreferredRenderTargetSize() const { return fMaxPreferredRenderTargetSize; } |
| 221 | |
| 222 | int maxTextureSize() const { return fMaxTextureSize; } |
| 223 | |
| 224 | int maxWindowRectangles() const { return fMaxWindowRectangles; } |
| 225 | |
| 226 | // Returns whether window rectangles are supported for the given backend render target. |
| 227 | bool isWindowRectanglesSupportedForRT(const GrBackendRenderTarget& rt) const { |
| 228 | return this->maxWindowRectangles() > 0 && this->onIsWindowRectanglesSupportedForRT(rt); |
| 229 | } |
| 230 | |
| 231 | uint32_t maxPushConstantsSize() const { return fMaxPushConstantsSize; } |
| 232 | |
| 233 | // Alignment requirement for row bytes in buffer<->texture transfers. |
| 234 | size_t transferBufferRowBytesAlignment() const { return fTransferBufferRowBytesAlignment; } |
| 235 | |
| 236 | // Alignment requirement for offsets and size in buffer->buffer transfers. |
| 237 | size_t transferFromBufferToBufferAlignment() const { |
| 238 | return fTransferFromBufferToBufferAlignment; |
| 239 | } |
| 240 | |
| 241 | // Alignment requirement for offset and size passed to in GrGpuBuffer::updateData when the |
| 242 | // preserve param is true. |
| 243 | size_t bufferUpdateDataPreserveAlignment() const { |
| 244 | return fBufferUpdateDataPreserveAlignment; |
| 245 | } |
| 246 | |
| 247 | virtual bool isFormatSRGB(const GrBackendFormat&) const = 0; |
| 248 | |
| 249 | bool isFormatCompressed(const GrBackendFormat& format) const; |
| 250 | |
| 251 | // Can a texture be made with the GrBackendFormat and texture type, and then be bound and |
| 252 | // sampled in a shader. |
| 253 | virtual bool isFormatTexturable(const GrBackendFormat&, GrTextureType) const = 0; |
| 254 | |
| 255 | // Returns whether a texture of the given format can be copied to a texture of the same format. |
| 256 | virtual bool isFormatCopyable(const GrBackendFormat&) const = 0; |
| 257 | |
| 258 | // Returns the maximum supported sample count for a format. 0 means the format is not renderable |
| 259 | // 1 means the format is renderable but doesn't support MSAA. |
| 260 | virtual int maxRenderTargetSampleCount(const GrBackendFormat&) const = 0; |
| 261 | |
| 262 | // Returns the number of samples to use when performing draws to the given config with internal |
| 263 | // MSAA. If 0, Ganesh should not attempt to use internal multisampling. |
| 264 | int internalMultisampleCount(const GrBackendFormat& format) const { |
| 265 | return std::min(a: fInternalMultisampleCount, b: this->maxRenderTargetSampleCount(format)); |
| 266 | } |
| 267 | |
| 268 | virtual bool isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format, |
| 269 | int sampleCount = 1) const = 0; |
| 270 | |
| 271 | virtual bool isFormatRenderable(const GrBackendFormat& format, int sampleCount) const = 0; |
| 272 | |
| 273 | // Find a sample count greater than or equal to the requested count which is supported for a |
| 274 | // render target of the given format or 0 if no such sample count is supported. If the requested |
| 275 | // sample count is 1 then 1 will be returned if non-MSAA rendering is supported, otherwise 0. |
| 276 | // For historical reasons requestedCount==0 is handled identically to requestedCount==1. |
| 277 | virtual int getRenderTargetSampleCount(int requestedCount, const GrBackendFormat&) const = 0; |
| 278 | |
| 279 | /** |
| 280 | * Backends may have restrictions on what types of surfaces support GrGpu::writePixels(). |
| 281 | * If this returns false then the caller should implement a fallback where a temporary texture |
| 282 | * is created, pixels are written to it, and then that is copied or drawn into the the surface. |
| 283 | */ |
| 284 | bool surfaceSupportsWritePixels(const GrSurface*) const; |
| 285 | |
| 286 | /** |
| 287 | * Indicates whether surface supports GrGpu::readPixels, must be copied, or cannot be read. |
| 288 | */ |
| 289 | enum class SurfaceReadPixelsSupport { |
| 290 | /** GrGpu::readPixels is supported by the surface. */ |
| 291 | kSupported, |
| 292 | /** |
| 293 | * GrGpu::readPixels is not supported by this surface but this surface can be drawn |
| 294 | * or copied to a Ganesh-created GrTextureType::kTexture2D and then that surface will be |
| 295 | * readable. |
| 296 | */ |
| 297 | kCopyToTexture2D, |
| 298 | /** |
| 299 | * Not supported |
| 300 | */ |
| 301 | kUnsupported, |
| 302 | }; |
| 303 | /** |
| 304 | * Backends may have restrictions on what types of surfaces support GrGpu::readPixels(). We may |
| 305 | * either be able to read directly from the surface, read from a copy of the surface, or not |
| 306 | * read at all. |
| 307 | */ |
| 308 | virtual SurfaceReadPixelsSupport surfaceSupportsReadPixels(const GrSurface*) const = 0; |
| 309 | |
| 310 | struct SupportedWrite { |
| 311 | GrColorType fColorType; |
| 312 | // If the write is occurring using GrGpu::transferPixelsTo then this provides the |
| 313 | // minimum alignment of the offset into the transfer buffer. |
| 314 | size_t fOffsetAlignmentForTransferBuffer; |
| 315 | }; |
| 316 | |
| 317 | /** |
| 318 | * Given a dst pixel config and a src color type what color type must the caller coax the |
| 319 | * the data into in order to use GrGpu::writePixels(). |
| 320 | */ |
| 321 | virtual SupportedWrite supportedWritePixelsColorType(GrColorType surfaceColorType, |
| 322 | const GrBackendFormat& surfaceFormat, |
| 323 | GrColorType srcColorType) const = 0; |
| 324 | |
| 325 | struct SupportedRead { |
| 326 | GrColorType fColorType; |
| 327 | // If the read is occurring using GrGpu::transferPixelsFrom then this provides the |
| 328 | // minimum alignment of the offset into the transfer buffer. |
| 329 | size_t fOffsetAlignmentForTransferBuffer; |
| 330 | }; |
| 331 | |
| 332 | /** |
| 333 | * Given a src surface's color type and its backend format as well as a color type the caller |
| 334 | * would like read into, this provides a legal color type that the caller may pass to |
| 335 | * GrGpu::readPixels(). The returned color type may differ from the passed dstColorType, in |
| 336 | * which case the caller must convert the read pixel data (see GrConvertPixels). When converting |
| 337 | * to dstColorType the swizzle in the returned struct should be applied. The caller must check |
| 338 | * the returned color type for kUnknown. |
| 339 | */ |
| 340 | SupportedRead supportedReadPixelsColorType(GrColorType srcColorType, |
| 341 | const GrBackendFormat& srcFormat, |
| 342 | GrColorType dstColorType) const; |
| 343 | |
| 344 | /** |
| 345 | * Does GrGpu::writePixels() support a src buffer where the row bytes is not equal to bpp * w? |
| 346 | */ |
| 347 | bool writePixelsRowBytesSupport() const { return fWritePixelsRowBytesSupport; } |
| 348 | |
| 349 | /** |
| 350 | * Does GrGpu::transferPixelsTo() support a src buffer where the row bytes is not equal to |
| 351 | * bpp * w? |
| 352 | */ |
| 353 | bool transferPixelsToRowBytesSupport() const { return fTransferPixelsToRowBytesSupport; } |
| 354 | |
| 355 | /** |
| 356 | * Does GrGpu::readPixels() support a dst buffer where the row bytes is not equal to bpp * w? |
| 357 | */ |
| 358 | bool readPixelsRowBytesSupport() const { return fReadPixelsRowBytesSupport; } |
| 359 | |
| 360 | bool transferFromSurfaceToBufferSupport() const { return fTransferFromSurfaceToBufferSupport; } |
| 361 | bool transferFromBufferToTextureSupport() const { return fTransferFromBufferToTextureSupport; } |
| 362 | bool transferFromBufferToBufferSupport() const { return fTransferFromBufferToBufferSupport; } |
| 363 | |
| 364 | bool suppressPrints() const { return fSuppressPrints; } |
| 365 | |
| 366 | size_t bufferMapThreshold() const { |
| 367 | SkASSERT(fBufferMapThreshold >= 0); |
| 368 | return static_cast<size_t>(fBufferMapThreshold); |
| 369 | } |
| 370 | |
| 371 | /** True in environments that will issue errors if memory uploaded to buffers |
| 372 | is not initialized (even if not read by draw calls). */ |
| 373 | bool mustClearUploadedBufferData() const { return fMustClearUploadedBufferData; } |
| 374 | |
| 375 | /** For some environments, there is a performance or safety concern to not |
| 376 | initializing textures. For example, with WebGL and Firefox, there is a large |
| 377 | performance hit to not doing it. |
| 378 | */ |
| 379 | bool shouldInitializeTextures() const { return fShouldInitializeTextures; } |
| 380 | |
| 381 | /** |
| 382 | * When a new GrGpuBuffer is created is it known to contain all zero bytes? |
| 383 | */ |
| 384 | bool buffersAreInitiallyZero() const { return fBuffersAreInitiallyZero; } |
| 385 | |
| 386 | /** Returns true if the given backend supports importing AHardwareBuffers via the |
| 387 | * GrAHardwarebufferImageGenerator. This will only ever be supported on Android devices with API |
| 388 | * level >= 26. |
| 389 | * */ |
| 390 | bool supportsAHardwareBufferImages() const { return fSupportsAHardwareBufferImages; } |
| 391 | |
| 392 | bool wireframeMode() const { return fWireframeMode; } |
| 393 | |
| 394 | /** Supports using GrFence. */ |
| 395 | bool fenceSyncSupport() const { return fFenceSyncSupport; } |
| 396 | |
| 397 | /** Supports using GrSemaphore. */ |
| 398 | bool semaphoreSupport() const { return fSemaphoreSupport; } |
| 399 | |
| 400 | bool crossContextTextureSupport() const { return fCrossContextTextureSupport; } |
| 401 | /** |
| 402 | * Returns whether or not we will be able to do a copy given the passed in params |
| 403 | */ |
| 404 | bool canCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect, |
| 405 | const GrSurfaceProxy* src, const SkIRect& srcRect) const; |
| 406 | |
| 407 | bool dynamicStateArrayGeometryProcessorTextureSupport() const { |
| 408 | return fDynamicStateArrayGeometryProcessorTextureSupport; |
| 409 | } |
| 410 | |
| 411 | // Not all backends support clearing with a scissor test (e.g. Metal), this will always |
| 412 | // return true if performColorClearsAsDraws() returns true. |
| 413 | bool performPartialClearsAsDraws() const { |
| 414 | return fPerformColorClearsAsDraws || fPerformPartialClearsAsDraws; |
| 415 | } |
| 416 | |
| 417 | // Many drivers have issues with color clears. |
| 418 | bool performColorClearsAsDraws() const { return fPerformColorClearsAsDraws; } |
| 419 | |
| 420 | bool avoidLargeIndexBufferDraws() const { return fAvoidLargeIndexBufferDraws; } |
| 421 | |
| 422 | /// Adreno 4xx devices experience an issue when there are a large number of stencil clip bit |
| 423 | /// clears. The minimal repro steps are not precisely known but drawing a rect with a stencil |
| 424 | /// op instead of using glClear seems to resolve the issue. |
| 425 | bool performStencilClearsAsDraws() const { return fPerformStencilClearsAsDraws; } |
| 426 | |
| 427 | // Should we disable TessellationPathRenderer due to a faulty driver? |
| 428 | bool disableTessellationPathRenderer() const { return fDisableTessellationPathRenderer; } |
| 429 | |
| 430 | // Returns how to sample the dst values for the passed in GrRenderTargetProxy. |
| 431 | GrDstSampleFlags getDstSampleFlagsForProxy(const GrRenderTargetProxy*, bool drawUsesMSAA) const; |
| 432 | |
| 433 | /** |
| 434 | * This is used to try to ensure a successful copy a dst in order to perform shader-based |
| 435 | * blending. |
| 436 | * |
| 437 | * fRectsMustMatch will be set to true if the copy operation must ensure that the src and dest |
| 438 | * rects are identical. |
| 439 | * |
| 440 | * fMustCopyWholeSrc will be set to true if copy rect must equal src's bounds. |
| 441 | * |
| 442 | * Caller will detect cases when copy cannot succeed and try copy-as-draw as a fallback. |
| 443 | */ |
| 444 | struct DstCopyRestrictions { |
| 445 | GrSurfaceProxy::RectsMustMatch fRectsMustMatch = GrSurfaceProxy::RectsMustMatch::kNo; |
| 446 | bool fMustCopyWholeSrc = false; |
| 447 | }; |
| 448 | virtual DstCopyRestrictions getDstCopyRestrictions(const GrRenderTargetProxy* src, |
| 449 | GrColorType ct) const { |
| 450 | return {}; |
| 451 | } |
| 452 | |
| 453 | bool validateSurfaceParams(const SkISize&, const GrBackendFormat&, GrRenderable renderable, |
| 454 | int renderTargetSampleCnt, GrMipmapped, GrTextureType) const; |
| 455 | |
| 456 | bool areColorTypeAndFormatCompatible(GrColorType grCT, const GrBackendFormat& format) const; |
| 457 | |
| 458 | /** These are used when creating a new texture internally. */ |
| 459 | GrBackendFormat getDefaultBackendFormat(GrColorType, GrRenderable) const; |
| 460 | |
| 461 | virtual GrBackendFormat getBackendFormatFromCompressionType(SkTextureCompressionType) const = 0; |
| 462 | |
| 463 | /** |
| 464 | * The CLAMP_TO_BORDER wrap mode for texture coordinates was added to desktop GL in 1.3, and |
| 465 | * GLES 3.2, but is also available in extensions. Vulkan and Metal always have support. |
| 466 | */ |
| 467 | bool clampToBorderSupport() const { return fClampToBorderSupport; } |
| 468 | |
| 469 | /** |
| 470 | * Returns the skgpu::Swizzle to use when sampling or reading back from a texture with the |
| 471 | * passed in GrBackendFormat and GrColorType. |
| 472 | */ |
| 473 | skgpu::Swizzle getReadSwizzle(const GrBackendFormat& format, GrColorType colorType) const; |
| 474 | |
| 475 | /** |
| 476 | * Returns the skgpu::Swizzle to use when writing colors to a surface with the passed in |
| 477 | * GrBackendFormat and GrColorType. |
| 478 | */ |
| 479 | virtual skgpu::Swizzle getWriteSwizzle(const GrBackendFormat&, GrColorType) const = 0; |
| 480 | |
| 481 | virtual uint64_t computeFormatKey(const GrBackendFormat&) const = 0; |
| 482 | |
| 483 | const GrDriverBugWorkarounds& workarounds() const { return fDriverBugWorkarounds; } |
| 484 | |
| 485 | /** |
| 486 | * Adds fields to the key to represent the sampler that will be created for the passed |
| 487 | * in parameters. Currently this extra keying is only needed when building a vulkan pipeline |
| 488 | * with immutable samplers. |
| 489 | */ |
| 490 | virtual void (skgpu::KeyBuilder*, |
| 491 | GrSamplerState, |
| 492 | const GrBackendFormat&) const {} |
| 493 | |
| 494 | enum class ProgramDescOverrideFlags { |
| 495 | kNone = 0, |
| 496 | // If using discardable msaa surfaces in vulkan, when we break up a render pass for an |
| 497 | // inline upload, we must do a load msaa subpass for the second render pass. However, if the |
| 498 | // original render pass did not have this load subpass (e.g. clear or discard load op), then |
| 499 | // all the GrProgramInfos for draws that end up in the second render pass will have been |
| 500 | // recorded thinking they will be in a render pass with only 1 subpass. Thus we add an |
| 501 | // override flag to the makeDesc call to force the actually VkPipeline that gets created to |
| 502 | // be created using a render pass with 2 subpasses. We do miss on the pre-compile with this |
| 503 | // approach, but inline uploads are very rare and already slow. |
| 504 | kVulkanHasResolveLoadSubpass = 0x1, |
| 505 | }; |
| 506 | GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(ProgramDescOverrideFlags); |
| 507 | |
| 508 | |
| 509 | virtual GrProgramDesc makeDesc( |
| 510 | GrRenderTarget*, const GrProgramInfo&, |
| 511 | ProgramDescOverrideFlags overrideFlags = ProgramDescOverrideFlags::kNone) const = 0; |
| 512 | |
| 513 | // This method specifies, for each backend, the extra properties of a RT when Ganesh creates one |
| 514 | // internally. For example, for Vulkan, Ganesh always creates RTs that can be used as input |
| 515 | // attachments. |
| 516 | virtual GrInternalSurfaceFlags () const { |
| 517 | return GrInternalSurfaceFlags::kNone; |
| 518 | } |
| 519 | |
| 520 | bool supportsDynamicMSAA(const GrRenderTargetProxy*) const; |
| 521 | |
| 522 | virtual bool dmsaaResolveCanBeUsedAsTextureInSameRenderPass() const { return true; } |
| 523 | |
| 524 | // skbug.com/11935. Task reordering is disabled for some GPUs on GL due to driver bugs. |
| 525 | bool avoidReorderingRenderTasks() const { |
| 526 | return fAvoidReorderingRenderTasks; |
| 527 | } |
| 528 | |
| 529 | bool avoidDithering() const { |
| 530 | return fAvoidDithering; |
| 531 | } |
| 532 | |
| 533 | bool disablePerspectiveSDFText() const { |
| 534 | return fDisablePerspectiveSDFText; |
| 535 | } |
| 536 | |
| 537 | // anglebug.com/7796 |
| 538 | bool avoidLineDraws() const { return fAvoidLineDraws; } |
| 539 | |
| 540 | /** |
| 541 | * Checks whether the passed color type is renderable. If so, the same color type is passed |
| 542 | * back along with the default format used for the color type. If not, provides an alternative |
| 543 | * (perhaps lower bit depth and/or unorm instead of float) color type that is supported |
| 544 | * along with it's default format or kUnknown if there no renderable fallback format. |
| 545 | */ |
| 546 | std::tuple<GrColorType, GrBackendFormat> getFallbackColorTypeAndFormat(GrColorType, |
| 547 | int sampleCount) const; |
| 548 | |
| 549 | #if GR_TEST_UTILS |
| 550 | virtual std::vector<GrTest::TestFormatColorTypeCombination> getTestingCombinations() const = 0; |
| 551 | #endif |
| 552 | |
| 553 | protected: |
| 554 | // Subclasses must call this at the end of their init method in order to do final processing on |
| 555 | // the caps (including overrides requested by the client). |
| 556 | // NOTE: this method will only reduce the caps, never expand them. |
| 557 | void finishInitialization(const GrContextOptions& options); |
| 558 | |
| 559 | virtual bool onSupportsDynamicMSAA(const GrRenderTargetProxy*) const { return false; } |
| 560 | |
| 561 | std::unique_ptr<GrShaderCaps> fShaderCaps; |
| 562 | |
| 563 | bool fNPOTTextureTileSupport : 1; |
| 564 | bool fMipmapSupport : 1; |
| 565 | bool fAnisoSupport : 1; |
| 566 | bool fReuseScratchTextures : 1; |
| 567 | bool fReuseScratchBuffers : 1; |
| 568 | bool fGpuTracingSupport : 1; |
| 569 | bool fOversizedStencilSupport : 1; |
| 570 | bool fTextureBarrierSupport : 1; |
| 571 | bool fSampleLocationsSupport : 1; |
| 572 | bool fDrawInstancedSupport : 1; |
| 573 | bool fNativeDrawIndirectSupport : 1; |
| 574 | bool fUseClientSideIndirectBuffers : 1; |
| 575 | bool fConservativeRasterSupport : 1; |
| 576 | bool fWireframeSupport : 1; |
| 577 | bool fMSAAResolvesAutomatically : 1; |
| 578 | bool fPreferDiscardableMSAAAttachment : 1; |
| 579 | bool fUsePrimitiveRestart : 1; |
| 580 | bool fPreferClientSideDynamicBuffers : 1; |
| 581 | bool fPreferFullscreenClears : 1; |
| 582 | bool fTwoSidedStencilRefsAndMasksMustMatch : 1; |
| 583 | bool fMustClearUploadedBufferData : 1; |
| 584 | bool fBuffersAreInitiallyZero : 1; |
| 585 | bool fShouldInitializeTextures : 1; |
| 586 | bool fSupportsAHardwareBufferImages : 1; |
| 587 | bool fHalfFloatVertexAttributeSupport : 1; |
| 588 | bool fClampToBorderSupport : 1; |
| 589 | bool fPerformPartialClearsAsDraws : 1; |
| 590 | bool fPerformColorClearsAsDraws : 1; |
| 591 | bool fAvoidLargeIndexBufferDraws : 1; |
| 592 | bool fPerformStencilClearsAsDraws : 1; |
| 593 | bool fTransferFromBufferToTextureSupport : 1; |
| 594 | bool fTransferFromSurfaceToBufferSupport : 1; |
| 595 | bool fTransferFromBufferToBufferSupport : 1; |
| 596 | bool fWritePixelsRowBytesSupport : 1; |
| 597 | bool fTransferPixelsToRowBytesSupport : 1; |
| 598 | bool fReadPixelsRowBytesSupport : 1; |
| 599 | bool fShouldCollapseSrcOverToSrcWhenAble : 1; |
| 600 | bool fMustSyncGpuDuringAbandon : 1; |
| 601 | |
| 602 | // Driver workaround |
| 603 | bool fDisableTessellationPathRenderer : 1; |
| 604 | bool fAvoidStencilBuffers : 1; |
| 605 | bool fAvoidWritePixelsFastPath : 1; |
| 606 | bool fNativeDrawIndexedIndirectIsBroken : 1; |
| 607 | bool fAvoidReorderingRenderTasks : 1; |
| 608 | bool fAvoidDithering : 1; |
| 609 | bool fDisablePerspectiveSDFText : 1; |
| 610 | bool fAvoidLineDraws : 1; |
| 611 | |
| 612 | // ANGLE performance workaround |
| 613 | bool fPreferVRAMUseOverFlushes : 1; |
| 614 | |
| 615 | bool fFenceSyncSupport : 1; |
| 616 | bool fSemaphoreSupport : 1; |
| 617 | |
| 618 | // Requires fence sync support in GL. |
| 619 | bool fCrossContextTextureSupport : 1; |
| 620 | |
| 621 | // Not (yet) implemented in VK backend. |
| 622 | bool fDynamicStateArrayGeometryProcessorTextureSupport : 1; |
| 623 | |
| 624 | BlendEquationSupport fBlendEquationSupport; |
| 625 | uint32_t fAdvBlendEqDisableFlags; |
| 626 | static_assert(static_cast<int>(skgpu::BlendEquation::kLast) < 32); |
| 627 | |
| 628 | uint32_t fMapBufferFlags; |
| 629 | int fBufferMapThreshold; |
| 630 | |
| 631 | int fMaxRenderTargetSize; |
| 632 | int fMaxPreferredRenderTargetSize; |
| 633 | int fMaxVertexAttributes; |
| 634 | int fMaxTextureSize; |
| 635 | int fMaxWindowRectangles; |
| 636 | int fInternalMultisampleCount; |
| 637 | uint32_t fMaxPushConstantsSize = 0; |
| 638 | size_t fTransferBufferRowBytesAlignment = 1; |
| 639 | size_t fTransferFromBufferToBufferAlignment = 1; |
| 640 | size_t fBufferUpdateDataPreserveAlignment = 1; |
| 641 | |
| 642 | GrDriverBugWorkarounds fDriverBugWorkarounds; |
| 643 | |
| 644 | private: |
| 645 | void applyOptionsOverrides(const GrContextOptions& options); |
| 646 | |
| 647 | virtual void onApplyOptionsOverrides(const GrContextOptions&) {} |
| 648 | virtual void onDumpJSON(SkJSONWriter*) const {} |
| 649 | virtual bool onSurfaceSupportsWritePixels(const GrSurface*) const = 0; |
| 650 | virtual bool onCanCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect, |
| 651 | const GrSurfaceProxy* src, const SkIRect& srcRect) const = 0; |
| 652 | virtual GrBackendFormat onGetDefaultBackendFormat(GrColorType) const = 0; |
| 653 | |
| 654 | // Backends should implement this if they have any extra requirements for use of window |
| 655 | // rectangles for a specific GrBackendRenderTarget outside of basic support. |
| 656 | virtual bool onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget&) const { |
| 657 | return true; |
| 658 | } |
| 659 | |
| 660 | virtual bool onAreColorTypeAndFormatCompatible(GrColorType, const GrBackendFormat&) const = 0; |
| 661 | |
| 662 | virtual SupportedRead onSupportedReadPixelsColorType(GrColorType srcColorType, |
| 663 | const GrBackendFormat& srcFormat, |
| 664 | GrColorType dstColorType) const = 0; |
| 665 | |
| 666 | virtual skgpu::Swizzle onGetReadSwizzle(const GrBackendFormat&, GrColorType) const = 0; |
| 667 | |
| 668 | virtual GrDstSampleFlags onGetDstSampleFlagsForProxy(const GrRenderTargetProxy*) const { |
| 669 | return GrDstSampleFlags::kNone; |
| 670 | } |
| 671 | |
| 672 | bool fSuppressPrints : 1; |
| 673 | bool fWireframeMode : 1; |
| 674 | |
| 675 | using INHERITED = SkRefCnt; |
| 676 | }; |
| 677 | |
| 678 | GR_MAKE_BITFIELD_CLASS_OPS(GrCaps::ProgramDescOverrideFlags) |
| 679 | |
| 680 | #endif |
| 681 | |