1 | // dear imgui: Platform Binding for Android native app |
2 | // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) |
3 | |
4 | // Implemented features: |
5 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values are obsolete since 1.87 and not supported since 1.91.5] |
6 | // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. |
7 | // Missing features or Issues: |
8 | // [ ] Platform: Clipboard support. |
9 | // [ ] Platform: Gamepad support. |
10 | // [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. |
11 | // [ ] Platform: Multi-viewport support (multiple windows). Not meaningful on Android. |
12 | // Important: |
13 | // - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. |
14 | // - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) |
15 | // - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) |
16 | |
17 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
18 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
19 | // Learn about Dear ImGui: |
20 | // - FAQ https://dearimgui.com/faq |
21 | // - Getting Started https://dearimgui.com/getting-started |
22 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
23 | // - Introduction, links and more at the top of imgui.cpp |
24 | |
25 | // CHANGELOG |
26 | // (minor and older changes stripped away, please see git history for details) |
27 | // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). |
28 | // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. |
29 | // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). |
30 | // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. |
31 | // 2021-03-04: Initial version. |
32 | |
33 | #include "imgui.h" |
34 | #ifndef IMGUI_DISABLE |
35 | #include "imgui_impl_android.h" |
36 | #include <time.h> |
37 | #include <android/native_window.h> |
38 | #include <android/input.h> |
39 | #include <android/keycodes.h> |
40 | #include <android/log.h> |
41 | |
42 | // Android data |
43 | static double g_Time = 0.0; |
44 | static ANativeWindow* g_Window; |
45 | static char g_LogTag[] = "ImGuiExample" ; |
46 | |
47 | static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code) |
48 | { |
49 | switch (key_code) |
50 | { |
51 | case AKEYCODE_TAB: return ImGuiKey_Tab; |
52 | case AKEYCODE_DPAD_LEFT: return ImGuiKey_LeftArrow; |
53 | case AKEYCODE_DPAD_RIGHT: return ImGuiKey_RightArrow; |
54 | case AKEYCODE_DPAD_UP: return ImGuiKey_UpArrow; |
55 | case AKEYCODE_DPAD_DOWN: return ImGuiKey_DownArrow; |
56 | case AKEYCODE_PAGE_UP: return ImGuiKey_PageUp; |
57 | case AKEYCODE_PAGE_DOWN: return ImGuiKey_PageDown; |
58 | case AKEYCODE_MOVE_HOME: return ImGuiKey_Home; |
59 | case AKEYCODE_MOVE_END: return ImGuiKey_End; |
60 | case AKEYCODE_INSERT: return ImGuiKey_Insert; |
61 | case AKEYCODE_FORWARD_DEL: return ImGuiKey_Delete; |
62 | case AKEYCODE_DEL: return ImGuiKey_Backspace; |
63 | case AKEYCODE_SPACE: return ImGuiKey_Space; |
64 | case AKEYCODE_ENTER: return ImGuiKey_Enter; |
65 | case AKEYCODE_ESCAPE: return ImGuiKey_Escape; |
66 | case AKEYCODE_APOSTROPHE: return ImGuiKey_Apostrophe; |
67 | case AKEYCODE_COMMA: return ImGuiKey_Comma; |
68 | case AKEYCODE_MINUS: return ImGuiKey_Minus; |
69 | case AKEYCODE_PERIOD: return ImGuiKey_Period; |
70 | case AKEYCODE_SLASH: return ImGuiKey_Slash; |
71 | case AKEYCODE_SEMICOLON: return ImGuiKey_Semicolon; |
72 | case AKEYCODE_EQUALS: return ImGuiKey_Equal; |
73 | case AKEYCODE_LEFT_BRACKET: return ImGuiKey_LeftBracket; |
74 | case AKEYCODE_BACKSLASH: return ImGuiKey_Backslash; |
75 | case AKEYCODE_RIGHT_BRACKET: return ImGuiKey_RightBracket; |
76 | case AKEYCODE_GRAVE: return ImGuiKey_GraveAccent; |
77 | case AKEYCODE_CAPS_LOCK: return ImGuiKey_CapsLock; |
78 | case AKEYCODE_SCROLL_LOCK: return ImGuiKey_ScrollLock; |
79 | case AKEYCODE_NUM_LOCK: return ImGuiKey_NumLock; |
80 | case AKEYCODE_SYSRQ: return ImGuiKey_PrintScreen; |
81 | case AKEYCODE_BREAK: return ImGuiKey_Pause; |
82 | case AKEYCODE_NUMPAD_0: return ImGuiKey_Keypad0; |
83 | case AKEYCODE_NUMPAD_1: return ImGuiKey_Keypad1; |
84 | case AKEYCODE_NUMPAD_2: return ImGuiKey_Keypad2; |
85 | case AKEYCODE_NUMPAD_3: return ImGuiKey_Keypad3; |
86 | case AKEYCODE_NUMPAD_4: return ImGuiKey_Keypad4; |
87 | case AKEYCODE_NUMPAD_5: return ImGuiKey_Keypad5; |
88 | case AKEYCODE_NUMPAD_6: return ImGuiKey_Keypad6; |
89 | case AKEYCODE_NUMPAD_7: return ImGuiKey_Keypad7; |
90 | case AKEYCODE_NUMPAD_8: return ImGuiKey_Keypad8; |
91 | case AKEYCODE_NUMPAD_9: return ImGuiKey_Keypad9; |
92 | case AKEYCODE_NUMPAD_DOT: return ImGuiKey_KeypadDecimal; |
93 | case AKEYCODE_NUMPAD_DIVIDE: return ImGuiKey_KeypadDivide; |
94 | case AKEYCODE_NUMPAD_MULTIPLY: return ImGuiKey_KeypadMultiply; |
95 | case AKEYCODE_NUMPAD_SUBTRACT: return ImGuiKey_KeypadSubtract; |
96 | case AKEYCODE_NUMPAD_ADD: return ImGuiKey_KeypadAdd; |
97 | case AKEYCODE_NUMPAD_ENTER: return ImGuiKey_KeypadEnter; |
98 | case AKEYCODE_NUMPAD_EQUALS: return ImGuiKey_KeypadEqual; |
99 | case AKEYCODE_CTRL_LEFT: return ImGuiKey_LeftCtrl; |
100 | case AKEYCODE_SHIFT_LEFT: return ImGuiKey_LeftShift; |
101 | case AKEYCODE_ALT_LEFT: return ImGuiKey_LeftAlt; |
102 | case AKEYCODE_META_LEFT: return ImGuiKey_LeftSuper; |
103 | case AKEYCODE_CTRL_RIGHT: return ImGuiKey_RightCtrl; |
104 | case AKEYCODE_SHIFT_RIGHT: return ImGuiKey_RightShift; |
105 | case AKEYCODE_ALT_RIGHT: return ImGuiKey_RightAlt; |
106 | case AKEYCODE_META_RIGHT: return ImGuiKey_RightSuper; |
107 | case AKEYCODE_MENU: return ImGuiKey_Menu; |
108 | case AKEYCODE_0: return ImGuiKey_0; |
109 | case AKEYCODE_1: return ImGuiKey_1; |
110 | case AKEYCODE_2: return ImGuiKey_2; |
111 | case AKEYCODE_3: return ImGuiKey_3; |
112 | case AKEYCODE_4: return ImGuiKey_4; |
113 | case AKEYCODE_5: return ImGuiKey_5; |
114 | case AKEYCODE_6: return ImGuiKey_6; |
115 | case AKEYCODE_7: return ImGuiKey_7; |
116 | case AKEYCODE_8: return ImGuiKey_8; |
117 | case AKEYCODE_9: return ImGuiKey_9; |
118 | case AKEYCODE_A: return ImGuiKey_A; |
119 | case AKEYCODE_B: return ImGuiKey_B; |
120 | case AKEYCODE_C: return ImGuiKey_C; |
121 | case AKEYCODE_D: return ImGuiKey_D; |
122 | case AKEYCODE_E: return ImGuiKey_E; |
123 | case AKEYCODE_F: return ImGuiKey_F; |
124 | case AKEYCODE_G: return ImGuiKey_G; |
125 | case AKEYCODE_H: return ImGuiKey_H; |
126 | case AKEYCODE_I: return ImGuiKey_I; |
127 | case AKEYCODE_J: return ImGuiKey_J; |
128 | case AKEYCODE_K: return ImGuiKey_K; |
129 | case AKEYCODE_L: return ImGuiKey_L; |
130 | case AKEYCODE_M: return ImGuiKey_M; |
131 | case AKEYCODE_N: return ImGuiKey_N; |
132 | case AKEYCODE_O: return ImGuiKey_O; |
133 | case AKEYCODE_P: return ImGuiKey_P; |
134 | case AKEYCODE_Q: return ImGuiKey_Q; |
135 | case AKEYCODE_R: return ImGuiKey_R; |
136 | case AKEYCODE_S: return ImGuiKey_S; |
137 | case AKEYCODE_T: return ImGuiKey_T; |
138 | case AKEYCODE_U: return ImGuiKey_U; |
139 | case AKEYCODE_V: return ImGuiKey_V; |
140 | case AKEYCODE_W: return ImGuiKey_W; |
141 | case AKEYCODE_X: return ImGuiKey_X; |
142 | case AKEYCODE_Y: return ImGuiKey_Y; |
143 | case AKEYCODE_Z: return ImGuiKey_Z; |
144 | case AKEYCODE_F1: return ImGuiKey_F1; |
145 | case AKEYCODE_F2: return ImGuiKey_F2; |
146 | case AKEYCODE_F3: return ImGuiKey_F3; |
147 | case AKEYCODE_F4: return ImGuiKey_F4; |
148 | case AKEYCODE_F5: return ImGuiKey_F5; |
149 | case AKEYCODE_F6: return ImGuiKey_F6; |
150 | case AKEYCODE_F7: return ImGuiKey_F7; |
151 | case AKEYCODE_F8: return ImGuiKey_F8; |
152 | case AKEYCODE_F9: return ImGuiKey_F9; |
153 | case AKEYCODE_F10: return ImGuiKey_F10; |
154 | case AKEYCODE_F11: return ImGuiKey_F11; |
155 | case AKEYCODE_F12: return ImGuiKey_F12; |
156 | default: return ImGuiKey_None; |
157 | } |
158 | } |
159 | |
160 | int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event) |
161 | { |
162 | ImGuiIO& io = ImGui::GetIO(); |
163 | int32_t event_type = AInputEvent_getType(input_event); |
164 | switch (event_type) |
165 | { |
166 | case AINPUT_EVENT_TYPE_KEY: |
167 | { |
168 | int32_t event_key_code = AKeyEvent_getKeyCode(input_event); |
169 | int32_t event_scan_code = AKeyEvent_getScanCode(input_event); |
170 | int32_t event_action = AKeyEvent_getAction(input_event); |
171 | int32_t event_meta_state = AKeyEvent_getMetaState(input_event); |
172 | |
173 | io.AddKeyEvent(ImGuiMod_Ctrl, (event_meta_state & AMETA_CTRL_ON) != 0); |
174 | io.AddKeyEvent(ImGuiMod_Shift, (event_meta_state & AMETA_SHIFT_ON) != 0); |
175 | io.AddKeyEvent(ImGuiMod_Alt, (event_meta_state & AMETA_ALT_ON) != 0); |
176 | io.AddKeyEvent(ImGuiMod_Super, (event_meta_state & AMETA_META_ON) != 0); |
177 | |
178 | switch (event_action) |
179 | { |
180 | // FIXME: AKEY_EVENT_ACTION_DOWN and AKEY_EVENT_ACTION_UP occur at once as soon as a touch pointer |
181 | // goes up from a key. We use a simple key event queue/ and process one event per key per frame in |
182 | // ImGui_ImplAndroid_NewFrame()...or consider using IO queue, if suitable: https://github.com/ocornut/imgui/issues/2787 |
183 | case AKEY_EVENT_ACTION_DOWN: |
184 | case AKEY_EVENT_ACTION_UP: |
185 | { |
186 | ImGuiKey key = ImGui_ImplAndroid_KeyCodeToImGuiKey(event_key_code); |
187 | if (key != ImGuiKey_None) |
188 | { |
189 | io.AddKeyEvent(key, event_action == AKEY_EVENT_ACTION_DOWN); |
190 | io.SetKeyEventNativeData(key, native_keycode: event_key_code, native_scancode: event_scan_code); |
191 | } |
192 | |
193 | break; |
194 | } |
195 | default: |
196 | break; |
197 | } |
198 | break; |
199 | } |
200 | case AINPUT_EVENT_TYPE_MOTION: |
201 | { |
202 | int32_t event_action = AMotionEvent_getAction(input_event); |
203 | int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; |
204 | event_action &= AMOTION_EVENT_ACTION_MASK; |
205 | |
206 | switch (AMotionEvent_getToolType(input_event, event_pointer_index)) |
207 | { |
208 | case AMOTION_EVENT_TOOL_TYPE_MOUSE: |
209 | io.AddMouseSourceEvent(source: ImGuiMouseSource_Mouse); |
210 | break; |
211 | case AMOTION_EVENT_TOOL_TYPE_STYLUS: |
212 | case AMOTION_EVENT_TOOL_TYPE_ERASER: |
213 | io.AddMouseSourceEvent(source: ImGuiMouseSource_Pen); |
214 | break; |
215 | case AMOTION_EVENT_TOOL_TYPE_FINGER: |
216 | default: |
217 | io.AddMouseSourceEvent(source: ImGuiMouseSource_TouchScreen); |
218 | break; |
219 | } |
220 | |
221 | switch (event_action) |
222 | { |
223 | case AMOTION_EVENT_ACTION_DOWN: |
224 | case AMOTION_EVENT_ACTION_UP: |
225 | { |
226 | // Physical mouse buttons (and probably other physical devices) also invoke the actions AMOTION_EVENT_ACTION_DOWN/_UP, |
227 | // but we have to process them separately to identify the actual button pressed. This is done below via |
228 | // AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback). |
229 | int tool_type = AMotionEvent_getToolType(input_event, event_pointer_index); |
230 | if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) |
231 | { |
232 | io.AddMousePosEvent(x: AMotionEvent_getX(input_event, event_pointer_index), y: AMotionEvent_getY(input_event, event_pointer_index)); |
233 | io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN); |
234 | } |
235 | break; |
236 | } |
237 | case AMOTION_EVENT_ACTION_BUTTON_PRESS: |
238 | case AMOTION_EVENT_ACTION_BUTTON_RELEASE: |
239 | { |
240 | int32_t button_state = AMotionEvent_getButtonState(input_event); |
241 | io.AddMouseButtonEvent(0, (button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0); |
242 | io.AddMouseButtonEvent(1, (button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0); |
243 | io.AddMouseButtonEvent(2, (button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0); |
244 | break; |
245 | } |
246 | case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse) |
247 | case AMOTION_EVENT_ACTION_MOVE: // Touch pointer moves while DOWN |
248 | io.AddMousePosEvent(x: AMotionEvent_getX(input_event, event_pointer_index), y: AMotionEvent_getY(input_event, event_pointer_index)); |
249 | break; |
250 | case AMOTION_EVENT_ACTION_SCROLL: |
251 | io.AddMouseWheelEvent(AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_HSCROLL, event_pointer_index), AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_VSCROLL, event_pointer_index)); |
252 | break; |
253 | default: |
254 | break; |
255 | } |
256 | } |
257 | return 1; |
258 | default: |
259 | break; |
260 | } |
261 | |
262 | return 0; |
263 | } |
264 | |
265 | bool ImGui_ImplAndroid_Init(ANativeWindow* window) |
266 | { |
267 | IMGUI_CHECKVERSION(); |
268 | |
269 | g_Window = window; |
270 | g_Time = 0.0; |
271 | |
272 | // Setup backend capabilities flags |
273 | ImGuiIO& io = ImGui::GetIO(); |
274 | io.BackendPlatformName = "imgui_impl_android" ; |
275 | |
276 | return true; |
277 | } |
278 | |
279 | void ImGui_ImplAndroid_Shutdown() |
280 | { |
281 | ImGuiIO& io = ImGui::GetIO(); |
282 | io.BackendPlatformName = nullptr; |
283 | } |
284 | |
285 | void ImGui_ImplAndroid_NewFrame() |
286 | { |
287 | ImGuiIO& io = ImGui::GetIO(); |
288 | |
289 | // Setup display size (every frame to accommodate for window resizing) |
290 | int32_t window_width = ANativeWindow_getWidth(g_Window); |
291 | int32_t window_height = ANativeWindow_getHeight(g_Window); |
292 | int display_width = window_width; |
293 | int display_height = window_height; |
294 | |
295 | io.DisplaySize = ImVec2((float)window_width, (float)window_height); |
296 | if (window_width > 0 && window_height > 0) |
297 | io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height); |
298 | |
299 | // Setup time step |
300 | struct timespec current_timespec; |
301 | clock_gettime(CLOCK_MONOTONIC, tp: ¤t_timespec); |
302 | double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0); |
303 | io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); |
304 | g_Time = current_time; |
305 | } |
306 | |
307 | //----------------------------------------------------------------------------- |
308 | |
309 | #endif // #ifndef IMGUI_DISABLE |
310 | |