| 1 | ////////////////////////////////////////////////////////////////////////////// |
| 2 | // |
| 3 | // Copyright (c) Microsoft Corporation. All rights reserved. |
| 4 | // |
| 5 | // File: D3DCompiler.h |
| 6 | // Content: D3D Compilation Types and APIs |
| 7 | // |
| 8 | ////////////////////////////////////////////////////////////////////////////// |
| 9 | |
| 10 | #ifndef __D3DCOMPILER_H__ |
| 11 | #define __D3DCOMPILER_H__ |
| 12 | |
| 13 | |
| 14 | // Current name of the DLL shipped in the same SDK as this header. |
| 15 | |
| 16 | |
| 17 | |
| 18 | #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" |
| 19 | #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" |
| 20 | |
| 21 | // Current HLSL compiler version. |
| 22 | |
| 23 | #define D3D_COMPILER_VERSION 47 |
| 24 | |
| 25 | #ifdef UNICODE |
| 26 | #define D3DCOMPILER_DLL D3DCOMPILER_DLL_W |
| 27 | #else |
| 28 | #define D3DCOMPILER_DLL D3DCOMPILER_DLL_A |
| 29 | #endif |
| 30 | |
| 31 | #include "d3d11shader.h" |
| 32 | #include "d3d12shader.h" |
| 33 | |
| 34 | ////////////////////////////////////////////////////////////////////////////// |
| 35 | // APIs ////////////////////////////////////////////////////////////////////// |
| 36 | ////////////////////////////////////////////////////////////////////////////// |
| 37 | |
| 38 | #ifdef __cplusplus |
| 39 | extern "C" { |
| 40 | #endif //__cplusplus |
| 41 | |
| 42 | |
| 43 | |
| 44 | //---------------------------------------------------------------------------- |
| 45 | // D3DReadFileToBlob: |
| 46 | // ----------------- |
| 47 | // Simple helper routine to read a file on disk into memory |
| 48 | // for passing to other routines in this API. |
| 49 | //---------------------------------------------------------------------------- |
| 50 | |
| 51 | HRESULT WINAPI |
| 52 | D3DReadFileToBlob(_In_ LPCWSTR pFileName, |
| 53 | _Out_ ID3DBlob** ppContents); |
| 54 | |
| 55 | //---------------------------------------------------------------------------- |
| 56 | // D3DWriteBlobToFile: |
| 57 | // ------------------ |
| 58 | // Simple helper routine to write a memory blob to a file on disk. |
| 59 | //---------------------------------------------------------------------------- |
| 60 | |
| 61 | HRESULT WINAPI |
| 62 | D3DWriteBlobToFile(_In_ ID3DBlob* pBlob, |
| 63 | _In_ LPCWSTR pFileName, |
| 64 | _In_ BOOL bOverwrite); |
| 65 | |
| 66 | //---------------------------------------------------------------------------- |
| 67 | // D3DCOMPILE flags: |
| 68 | // ----------------- |
| 69 | // D3DCOMPILE_DEBUG |
| 70 | // Insert debug file/line/type/symbol information. |
| 71 | // |
| 72 | // D3DCOMPILE_SKIP_VALIDATION |
| 73 | // Do not validate the generated code against known capabilities and |
| 74 | // constraints. This option is only recommended when compiling shaders |
| 75 | // you KNOW will work. (ie. have compiled before without this option.) |
| 76 | // Shaders are always validated by D3D before they are set to the device. |
| 77 | // |
| 78 | // D3DCOMPILE_SKIP_OPTIMIZATION |
| 79 | // Instructs the compiler to skip optimization steps during code generation. |
| 80 | // Unless you are trying to isolate a problem in your code using this option |
| 81 | // is not recommended. |
| 82 | // |
| 83 | // D3DCOMPILE_PACK_MATRIX_ROW_MAJOR |
| 84 | // Unless explicitly specified, matrices will be packed in row-major order |
| 85 | // on input and output from the shader. |
| 86 | // |
| 87 | // D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR |
| 88 | // Unless explicitly specified, matrices will be packed in column-major |
| 89 | // order on input and output from the shader. This is generally more |
| 90 | // efficient, since it allows vector-matrix multiplication to be performed |
| 91 | // using a series of dot-products. |
| 92 | // |
| 93 | // D3DCOMPILE_PARTIAL_PRECISION |
| 94 | // Force all computations in resulting shader to occur at partial precision. |
| 95 | // This may result in faster evaluation of shaders on some hardware. |
| 96 | // |
| 97 | // D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT |
| 98 | // Force compiler to compile against the next highest available software |
| 99 | // target for vertex shaders. This flag also turns optimizations off, |
| 100 | // and debugging on. |
| 101 | // |
| 102 | // D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT |
| 103 | // Force compiler to compile against the next highest available software |
| 104 | // target for pixel shaders. This flag also turns optimizations off, |
| 105 | // and debugging on. |
| 106 | // |
| 107 | // D3DCOMPILE_NO_PRESHADER |
| 108 | // Disables Preshaders. Using this flag will cause the compiler to not |
| 109 | // pull out static expression for evaluation on the host cpu |
| 110 | // |
| 111 | // D3DCOMPILE_AVOID_FLOW_CONTROL |
| 112 | // Hint compiler to avoid flow-control constructs where possible. |
| 113 | // |
| 114 | // D3DCOMPILE_PREFER_FLOW_CONTROL |
| 115 | // Hint compiler to prefer flow-control constructs where possible. |
| 116 | // |
| 117 | // D3DCOMPILE_ENABLE_STRICTNESS |
| 118 | // By default, the HLSL/Effect compilers are not strict on deprecated syntax. |
| 119 | // Specifying this flag enables the strict mode. Deprecated syntax may be |
| 120 | // removed in a future release, and enabling syntax is a good way to make |
| 121 | // sure your shaders comply to the latest spec. |
| 122 | // |
| 123 | // D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY |
| 124 | // This enables older shaders to compile to 4_0 targets. |
| 125 | // |
| 126 | // D3DCOMPILE_DEBUG_NAME_FOR_SOURCE |
| 127 | // This enables a debug name to be generated based on source information. |
| 128 | // It requires D3DCOMPILE_DEBUG to be set, and is exclusive with |
| 129 | // D3DCOMPILE_DEBUG_NAME_FOR_BINARY. |
| 130 | // |
| 131 | // D3DCOMPILE_DEBUG_NAME_FOR_BINARY |
| 132 | // This enables a debug name to be generated based on compiled information. |
| 133 | // It requires D3DCOMPILE_DEBUG to be set, and is exclusive with |
| 134 | // D3DCOMPILE_DEBUG_NAME_FOR_SOURCE. |
| 135 | // |
| 136 | //---------------------------------------------------------------------------- |
| 137 | |
| 138 | #define D3DCOMPILE_DEBUG (1 << 0) |
| 139 | #define D3DCOMPILE_SKIP_VALIDATION (1 << 1) |
| 140 | #define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2) |
| 141 | #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR (1 << 3) |
| 142 | #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR (1 << 4) |
| 143 | #define D3DCOMPILE_PARTIAL_PRECISION (1 << 5) |
| 144 | #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT (1 << 6) |
| 145 | #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT (1 << 7) |
| 146 | #define D3DCOMPILE_NO_PRESHADER (1 << 8) |
| 147 | #define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9) |
| 148 | #define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10) |
| 149 | #define D3DCOMPILE_ENABLE_STRICTNESS (1 << 11) |
| 150 | #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12) |
| 151 | #define D3DCOMPILE_IEEE_STRICTNESS (1 << 13) |
| 152 | #define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14) |
| 153 | #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0 |
| 154 | #define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15)) |
| 155 | #define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15) |
| 156 | #define D3DCOMPILE_RESERVED16 (1 << 16) |
| 157 | #define D3DCOMPILE_RESERVED17 (1 << 17) |
| 158 | #define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18) |
| 159 | #define D3DCOMPILE_RESOURCES_MAY_ALIAS (1 << 19) |
| 160 | #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20) |
| 161 | #define D3DCOMPILE_ALL_RESOURCES_BOUND (1 << 21) |
| 162 | #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE (1 << 22) |
| 163 | #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY (1 << 23) |
| 164 | |
| 165 | //---------------------------------------------------------------------------- |
| 166 | // D3DCOMPILE_EFFECT flags: |
| 167 | // ------------------------------------- |
| 168 | // These flags are passed in when creating an effect, and affect |
| 169 | // either compilation behavior or runtime effect behavior |
| 170 | // |
| 171 | // D3DCOMPILE_EFFECT_CHILD_EFFECT |
| 172 | // Compile this .fx file to a child effect. Child effects have no |
| 173 | // initializers for any shared values as these are initialied in the |
| 174 | // master effect (pool). |
| 175 | // |
| 176 | // D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS |
| 177 | // By default, performance mode is enabled. Performance mode |
| 178 | // disallows mutable state objects by preventing non-literal |
| 179 | // expressions from appearing in state object definitions. |
| 180 | // Specifying this flag will disable the mode and allow for mutable |
| 181 | // state objects. |
| 182 | // |
| 183 | //---------------------------------------------------------------------------- |
| 184 | |
| 185 | #define D3DCOMPILE_EFFECT_CHILD_EFFECT (1 << 0) |
| 186 | #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS (1 << 1) |
| 187 | |
| 188 | //---------------------------------------------------------------------------- |
| 189 | // D3DCOMPILE Flags2: |
| 190 | // ----------------- |
| 191 | // Root signature flags. (passed in Flags2) |
| 192 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0 |
| 193 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 (1 << 4) |
| 194 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 (1 << 5) |
| 195 | |
| 196 | //---------------------------------------------------------------------------- |
| 197 | // D3DCompile: |
| 198 | // ---------- |
| 199 | // Compile source text into bytecode appropriate for the given target. |
| 200 | //---------------------------------------------------------------------------- |
| 201 | |
| 202 | // D3D_COMPILE_STANDARD_FILE_INCLUDE can be passed for pInclude in any |
| 203 | // API and indicates that a simple default include handler should be |
| 204 | // used. The include handler will include files relative to the |
| 205 | // current directory and files relative to the directory of the initial source |
| 206 | // file. When used with APIs like D3DCompile pSourceName must be a |
| 207 | // file name and the initial relative directory will be derived from it. |
| 208 | #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude*)(UINT_PTR)1) |
| 209 | |
| 210 | HRESULT WINAPI |
| 211 | D3DCompile(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 212 | _In_ SIZE_T SrcDataSize, |
| 213 | _In_opt_ LPCSTR pSourceName, |
| 214 | _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, |
| 215 | _In_opt_ ID3DInclude* pInclude, |
| 216 | _In_opt_ LPCSTR pEntrypoint, |
| 217 | _In_ LPCSTR pTarget, |
| 218 | _In_ UINT Flags1, |
| 219 | _In_ UINT Flags2, |
| 220 | _Out_ ID3DBlob** ppCode, |
| 221 | _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); |
| 222 | |
| 223 | typedef HRESULT (WINAPI *pD3DCompile) |
| 224 | (LPCVOID pSrcData, |
| 225 | SIZE_T SrcDataSize, |
| 226 | LPCSTR pFileName, |
| 227 | CONST D3D_SHADER_MACRO* pDefines, |
| 228 | ID3DInclude* pInclude, |
| 229 | LPCSTR pEntrypoint, |
| 230 | LPCSTR pTarget, |
| 231 | UINT Flags1, |
| 232 | UINT Flags2, |
| 233 | ID3DBlob** ppCode, |
| 234 | ID3DBlob** ppErrorMsgs); |
| 235 | |
| 236 | #define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001 |
| 237 | #define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002 |
| 238 | #define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004 |
| 239 | |
| 240 | HRESULT WINAPI |
| 241 | D3DCompile2(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 242 | _In_ SIZE_T SrcDataSize, |
| 243 | _In_opt_ LPCSTR pSourceName, |
| 244 | _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, |
| 245 | _In_opt_ ID3DInclude* pInclude, |
| 246 | _In_ LPCSTR pEntrypoint, |
| 247 | _In_ LPCSTR pTarget, |
| 248 | _In_ UINT Flags1, |
| 249 | _In_ UINT Flags2, |
| 250 | _In_ UINT SecondaryDataFlags, |
| 251 | _In_reads_bytes_opt_(SecondaryDataSize) LPCVOID pSecondaryData, |
| 252 | _In_ SIZE_T SecondaryDataSize, |
| 253 | _Out_ ID3DBlob** ppCode, |
| 254 | _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); |
| 255 | |
| 256 | HRESULT WINAPI |
| 257 | D3DCompileFromFile(_In_ LPCWSTR pFileName, |
| 258 | _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, |
| 259 | _In_opt_ ID3DInclude* pInclude, |
| 260 | _In_ LPCSTR pEntrypoint, |
| 261 | _In_ LPCSTR pTarget, |
| 262 | _In_ UINT Flags1, |
| 263 | _In_ UINT Flags2, |
| 264 | _Out_ ID3DBlob** ppCode, |
| 265 | _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); |
| 266 | |
| 267 | //---------------------------------------------------------------------------- |
| 268 | // D3DPreprocess: |
| 269 | // ------------- |
| 270 | // Process source text with the compiler's preprocessor and return |
| 271 | // the resulting text. |
| 272 | //---------------------------------------------------------------------------- |
| 273 | |
| 274 | HRESULT WINAPI |
| 275 | D3DPreprocess(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 276 | _In_ SIZE_T SrcDataSize, |
| 277 | _In_opt_ LPCSTR pSourceName, |
| 278 | _In_opt_ CONST D3D_SHADER_MACRO* pDefines, |
| 279 | _In_opt_ ID3DInclude* pInclude, |
| 280 | _Out_ ID3DBlob** ppCodeText, |
| 281 | _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); |
| 282 | |
| 283 | typedef HRESULT (WINAPI *pD3DPreprocess) |
| 284 | (LPCVOID pSrcData, |
| 285 | SIZE_T SrcDataSize, |
| 286 | LPCSTR pFileName, |
| 287 | CONST D3D_SHADER_MACRO* pDefines, |
| 288 | ID3DInclude* pInclude, |
| 289 | ID3DBlob** ppCodeText, |
| 290 | ID3DBlob** ppErrorMsgs); |
| 291 | |
| 292 | //---------------------------------------------------------------------------- |
| 293 | // D3DGetDebugInfo: |
| 294 | // ----------------------- |
| 295 | // Gets shader debug info. Debug info is generated by D3DCompile and is |
| 296 | // embedded in the body of the shader. |
| 297 | //---------------------------------------------------------------------------- |
| 298 | |
| 299 | HRESULT WINAPI |
| 300 | D3DGetDebugInfo(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 301 | _In_ SIZE_T SrcDataSize, |
| 302 | _Out_ ID3DBlob** ppDebugInfo); |
| 303 | |
| 304 | //---------------------------------------------------------------------------- |
| 305 | // D3DReflect: |
| 306 | // ---------- |
| 307 | // Shader code contains metadata that can be inspected via the |
| 308 | // reflection APIs. |
| 309 | //---------------------------------------------------------------------------- |
| 310 | |
| 311 | HRESULT WINAPI |
| 312 | D3DReflect(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 313 | _In_ SIZE_T SrcDataSize, |
| 314 | _In_ REFIID pInterface, |
| 315 | _Out_ void** ppReflector); |
| 316 | |
| 317 | //---------------------------------------------------------------------------- |
| 318 | // D3DReflectLibrary: |
| 319 | // ---------- |
| 320 | // Library code contains metadata that can be inspected via the library |
| 321 | // reflection APIs. |
| 322 | //---------------------------------------------------------------------------- |
| 323 | |
| 324 | HRESULT WINAPI |
| 325 | D3DReflectLibrary(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
| 326 | __in SIZE_T SrcDataSize, |
| 327 | __in REFIID riid, |
| 328 | __out LPVOID * ppReflector); |
| 329 | |
| 330 | //---------------------------------------------------------------------------- |
| 331 | // D3DDisassemble: |
| 332 | // ---------------------- |
| 333 | // Takes a binary shader and returns a buffer containing text assembly. |
| 334 | //---------------------------------------------------------------------------- |
| 335 | |
| 336 | #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 |
| 337 | #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 |
| 338 | #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 |
| 339 | #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 |
| 340 | #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 |
| 341 | #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 |
| 342 | #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 |
| 343 | #define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 |
| 344 | |
| 345 | HRESULT WINAPI |
| 346 | D3DDisassemble(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 347 | _In_ SIZE_T SrcDataSize, |
| 348 | _In_ UINT Flags, |
| 349 | _In_opt_ LPCSTR szComments, |
| 350 | _Out_ ID3DBlob** ppDisassembly); |
| 351 | |
| 352 | typedef HRESULT (WINAPI *pD3DDisassemble) |
| 353 | (_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 354 | _In_ SIZE_T SrcDataSize, |
| 355 | _In_ UINT Flags, |
| 356 | _In_opt_ LPCSTR szComments, |
| 357 | _Out_ ID3DBlob** ppDisassembly); |
| 358 | |
| 359 | HRESULT WINAPI |
| 360 | D3DDisassembleRegion(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 361 | _In_ SIZE_T SrcDataSize, |
| 362 | _In_ UINT Flags, |
| 363 | _In_opt_ LPCSTR szComments, |
| 364 | _In_ SIZE_T StartByteOffset, |
| 365 | _In_ SIZE_T NumInsts, |
| 366 | _Out_opt_ SIZE_T* pFinishByteOffset, |
| 367 | _Out_ ID3DBlob** ppDisassembly); |
| 368 | |
| 369 | //---------------------------------------------------------------------------- |
| 370 | // Shader linking and Function Linking Graph (FLG) APIs |
| 371 | //---------------------------------------------------------------------------- |
| 372 | HRESULT WINAPI |
| 373 | D3DCreateLinker(__out interface ID3D11Linker ** ppLinker); |
| 374 | |
| 375 | HRESULT WINAPI |
| 376 | D3DLoadModule(_In_ LPCVOID pSrcData, |
| 377 | _In_ SIZE_T cbSrcDataSize, |
| 378 | _Out_ interface ID3D11Module ** ppModule); |
| 379 | |
| 380 | HRESULT WINAPI |
| 381 | D3DCreateFunctionLinkingGraph(_In_ UINT uFlags, |
| 382 | _Out_ interface ID3D11FunctionLinkingGraph ** ppFunctionLinkingGraph); |
| 383 | |
| 384 | //---------------------------------------------------------------------------- |
| 385 | // D3DGetTraceInstructionOffsets: |
| 386 | // ----------------------- |
| 387 | // Determines byte offsets for instructions within a shader blob. |
| 388 | // This information is useful for going between trace instruction |
| 389 | // indices and byte offsets that are used in debug information. |
| 390 | //---------------------------------------------------------------------------- |
| 391 | |
| 392 | #define D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE 0x00000001 |
| 393 | |
| 394 | HRESULT WINAPI |
| 395 | D3DGetTraceInstructionOffsets(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 396 | _In_ SIZE_T SrcDataSize, |
| 397 | _In_ UINT Flags, |
| 398 | _In_ SIZE_T StartInstIndex, |
| 399 | _In_ SIZE_T NumInsts, |
| 400 | _Out_writes_to_opt_(NumInsts, min(NumInsts, *pTotalInsts)) SIZE_T* pOffsets, |
| 401 | _Out_opt_ SIZE_T* pTotalInsts); |
| 402 | |
| 403 | //---------------------------------------------------------------------------- |
| 404 | // D3DGetInputSignatureBlob: |
| 405 | // ----------------------- |
| 406 | // Retrieve the input signature from a compilation result. |
| 407 | //---------------------------------------------------------------------------- |
| 408 | |
| 409 | HRESULT WINAPI |
| 410 | D3DGetInputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 411 | _In_ SIZE_T SrcDataSize, |
| 412 | _Out_ ID3DBlob** ppSignatureBlob); |
| 413 | |
| 414 | //---------------------------------------------------------------------------- |
| 415 | // D3DGetOutputSignatureBlob: |
| 416 | // ----------------------- |
| 417 | // Retrieve the output signature from a compilation result. |
| 418 | //---------------------------------------------------------------------------- |
| 419 | |
| 420 | HRESULT WINAPI |
| 421 | D3DGetOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 422 | _In_ SIZE_T SrcDataSize, |
| 423 | _Out_ ID3DBlob** ppSignatureBlob); |
| 424 | |
| 425 | //---------------------------------------------------------------------------- |
| 426 | // D3DGetInputAndOutputSignatureBlob: |
| 427 | // ----------------------- |
| 428 | // Retrieve the input and output signatures from a compilation result. |
| 429 | //---------------------------------------------------------------------------- |
| 430 | |
| 431 | HRESULT WINAPI |
| 432 | D3DGetInputAndOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 433 | _In_ SIZE_T SrcDataSize, |
| 434 | _Out_ ID3DBlob** ppSignatureBlob); |
| 435 | |
| 436 | //---------------------------------------------------------------------------- |
| 437 | // D3DStripShader: |
| 438 | // ----------------------- |
| 439 | // Removes unwanted blobs from a compilation result |
| 440 | //---------------------------------------------------------------------------- |
| 441 | |
| 442 | typedef enum D3DCOMPILER_STRIP_FLAGS |
| 443 | { |
| 444 | D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001, |
| 445 | D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002, |
| 446 | D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004, |
| 447 | D3DCOMPILER_STRIP_PRIVATE_DATA = 0x00000008, |
| 448 | D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x00000010, |
| 449 | D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff, |
| 450 | } D3DCOMPILER_STRIP_FLAGS; |
| 451 | |
| 452 | HRESULT WINAPI |
| 453 | D3DStripShader(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode, |
| 454 | _In_ SIZE_T BytecodeLength, |
| 455 | _In_ UINT uStripFlags, |
| 456 | _Out_ ID3DBlob** ppStrippedBlob); |
| 457 | |
| 458 | //---------------------------------------------------------------------------- |
| 459 | // D3DGetBlobPart: |
| 460 | // ----------------------- |
| 461 | // Extracts information from a compilation result. |
| 462 | //---------------------------------------------------------------------------- |
| 463 | |
| 464 | typedef enum D3D_BLOB_PART |
| 465 | { |
| 466 | D3D_BLOB_INPUT_SIGNATURE_BLOB, |
| 467 | D3D_BLOB_OUTPUT_SIGNATURE_BLOB, |
| 468 | D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, |
| 469 | D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, |
| 470 | D3D_BLOB_ALL_SIGNATURE_BLOB, |
| 471 | D3D_BLOB_DEBUG_INFO, |
| 472 | D3D_BLOB_LEGACY_SHADER, |
| 473 | D3D_BLOB_XNA_PREPASS_SHADER, |
| 474 | D3D_BLOB_XNA_SHADER, |
| 475 | D3D_BLOB_PDB, |
| 476 | D3D_BLOB_PRIVATE_DATA, |
| 477 | D3D_BLOB_ROOT_SIGNATURE, |
| 478 | D3D_BLOB_DEBUG_NAME, |
| 479 | |
| 480 | // Test parts are only produced by special compiler versions and so |
| 481 | // are usually not present in shaders. |
| 482 | D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, |
| 483 | D3D_BLOB_TEST_COMPILE_DETAILS, |
| 484 | D3D_BLOB_TEST_COMPILE_PERF, |
| 485 | D3D_BLOB_TEST_COMPILE_REPORT, |
| 486 | } D3D_BLOB_PART; |
| 487 | |
| 488 | HRESULT WINAPI |
| 489 | D3DGetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 490 | _In_ SIZE_T SrcDataSize, |
| 491 | _In_ D3D_BLOB_PART Part, |
| 492 | _In_ UINT Flags, |
| 493 | _Out_ ID3DBlob** ppPart); |
| 494 | |
| 495 | //---------------------------------------------------------------------------- |
| 496 | // D3DSetBlobPart: |
| 497 | // ----------------------- |
| 498 | // Update information in a compilation result. |
| 499 | //---------------------------------------------------------------------------- |
| 500 | |
| 501 | HRESULT WINAPI |
| 502 | D3DSetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 503 | _In_ SIZE_T SrcDataSize, |
| 504 | _In_ D3D_BLOB_PART Part, |
| 505 | _In_ UINT Flags, |
| 506 | _In_reads_bytes_(PartSize) LPCVOID pPart, |
| 507 | _In_ SIZE_T PartSize, |
| 508 | _Out_ ID3DBlob** ppNewShader); |
| 509 | |
| 510 | //---------------------------------------------------------------------------- |
| 511 | // D3DCreateBlob: |
| 512 | // ----------------------- |
| 513 | // Create an ID3DBlob instance. |
| 514 | //---------------------------------------------------------------------------- |
| 515 | |
| 516 | HRESULT WINAPI |
| 517 | D3DCreateBlob(_In_ SIZE_T Size, |
| 518 | _Out_ ID3DBlob** ppBlob); |
| 519 | |
| 520 | //---------------------------------------------------------------------------- |
| 521 | // D3DCompressShaders: |
| 522 | // ----------------------- |
| 523 | // Compresses a set of shaders into a more compact form. |
| 524 | //---------------------------------------------------------------------------- |
| 525 | |
| 526 | typedef struct _D3D_SHADER_DATA |
| 527 | { |
| 528 | LPCVOID pBytecode; |
| 529 | SIZE_T BytecodeLength; |
| 530 | } D3D_SHADER_DATA; |
| 531 | |
| 532 | #define D3D_COMPRESS_SHADER_KEEP_ALL_PARTS 0x00000001 |
| 533 | |
| 534 | HRESULT WINAPI |
| 535 | D3DCompressShaders(_In_ UINT uNumShaders, |
| 536 | _In_reads_(uNumShaders) D3D_SHADER_DATA* pShaderData, |
| 537 | _In_ UINT uFlags, |
| 538 | _Out_ ID3DBlob** ppCompressedData); |
| 539 | |
| 540 | //---------------------------------------------------------------------------- |
| 541 | // D3DDecompressShaders: |
| 542 | // ----------------------- |
| 543 | // Decompresses one or more shaders from a compressed set. |
| 544 | //---------------------------------------------------------------------------- |
| 545 | |
| 546 | HRESULT WINAPI |
| 547 | D3DDecompressShaders(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, |
| 548 | _In_ SIZE_T SrcDataSize, |
| 549 | _In_ UINT uNumShaders, |
| 550 | _In_ UINT uStartIndex, |
| 551 | _In_reads_opt_(uNumShaders) UINT* pIndices, |
| 552 | _In_ UINT uFlags, |
| 553 | _Out_writes_(uNumShaders) ID3DBlob** ppShaders, |
| 554 | _Out_opt_ UINT* pTotalShaders); |
| 555 | |
| 556 | |
| 557 | |
| 558 | |
| 559 | //---------------------------------------------------------------------------- |
| 560 | // D3DDisassemble10Effect: |
| 561 | // ----------------------- |
| 562 | // Takes a D3D10 effect interface and returns a |
| 563 | // buffer containing text assembly. |
| 564 | //---------------------------------------------------------------------------- |
| 565 | |
| 566 | HRESULT WINAPI |
| 567 | D3DDisassemble10Effect(_In_ interface ID3D10Effect *pEffect, |
| 568 | _In_ UINT Flags, |
| 569 | _Out_ ID3DBlob** ppDisassembly); |
| 570 | |
| 571 | |
| 572 | |
| 573 | #ifdef __cplusplus |
| 574 | } |
| 575 | #endif //__cplusplus |
| 576 | |
| 577 | #endif // #ifndef __D3DCOMPILER_H__ |
| 578 | |