1 | // dear imgui, v1.91.6 |
2 | // (drawing and font code) |
3 | |
4 | /* |
5 | |
6 | Index of this file: |
7 | |
8 | // [SECTION] STB libraries implementation |
9 | // [SECTION] Style functions |
10 | // [SECTION] ImDrawList |
11 | // [SECTION] ImTriangulator, ImDrawList concave polygon fill |
12 | // [SECTION] ImDrawListSplitter |
13 | // [SECTION] ImDrawData |
14 | // [SECTION] Helpers ShadeVertsXXX functions |
15 | // [SECTION] ImFontConfig |
16 | // [SECTION] ImFontAtlas |
17 | // [SECTION] ImFontAtlas: glyph ranges helpers |
18 | // [SECTION] ImFontGlyphRangesBuilder |
19 | // [SECTION] ImFont |
20 | // [SECTION] ImGui Internal Render Helpers |
21 | // [SECTION] Decompression code |
22 | // [SECTION] Default font data (ProggyClean.ttf) |
23 | |
24 | */ |
25 | |
26 | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
27 | #define _CRT_SECURE_NO_WARNINGS |
28 | #endif |
29 | |
30 | #ifndef IMGUI_DEFINE_MATH_OPERATORS |
31 | #define IMGUI_DEFINE_MATH_OPERATORS |
32 | #endif |
33 | |
34 | #include "imgui.h" |
35 | #ifndef IMGUI_DISABLE |
36 | #include "imgui_internal.h" |
37 | #ifdef IMGUI_ENABLE_FREETYPE |
38 | #include "misc/freetype/imgui_freetype.h" |
39 | #endif |
40 | |
41 | #include <stdio.h> // vsnprintf, sscanf, printf |
42 | |
43 | // Visual Studio warnings |
44 | #ifdef _MSC_VER |
45 | #pragma warning (disable: 4127) // condition expression is constant |
46 | #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) |
47 | #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen |
48 | #pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). |
49 | #pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) |
50 | #endif |
51 | |
52 | // Clang/GCC warnings with -Weverything |
53 | #if defined(__clang__) |
54 | #if __has_warning("-Wunknown-warning-option") |
55 | #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! |
56 | #endif |
57 | #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' |
58 | #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. |
59 | #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok. |
60 | #pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. |
61 | #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness |
62 | #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 |
63 | #pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here |
64 | #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier |
65 | #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. |
66 | #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision |
67 | #pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter |
68 | #pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access |
69 | #pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type |
70 | #elif defined(__GNUC__) |
71 | #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind |
72 | #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used |
73 | #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function |
74 | #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value |
75 | #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer |
76 | #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead |
77 | #endif |
78 | |
79 | //------------------------------------------------------------------------- |
80 | // [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack) |
81 | //------------------------------------------------------------------------- |
82 | |
83 | // Compile time options: |
84 | //#define IMGUI_STB_NAMESPACE ImStb |
85 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" |
86 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" |
87 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
88 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
89 | |
90 | #ifdef IMGUI_STB_NAMESPACE |
91 | namespace IMGUI_STB_NAMESPACE |
92 | { |
93 | #endif |
94 | |
95 | #ifdef _MSC_VER |
96 | #pragma warning (push) |
97 | #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration |
98 | #pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'. |
99 | #pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read. |
100 | #pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did. |
101 | #endif |
102 | |
103 | #if defined(__clang__) |
104 | #pragma clang diagnostic push |
105 | #pragma clang diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used |
106 | #pragma clang diagnostic ignored "-Wmissing-prototypes" |
107 | #pragma clang diagnostic ignored "-Wimplicit-fallthrough" |
108 | #pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier |
109 | #endif |
110 | |
111 | #if defined(__GNUC__) |
112 | #pragma GCC diagnostic push |
113 | #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] |
114 | #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers |
115 | #endif |
116 | |
117 | #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) |
118 | #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit |
119 | #define STBRP_STATIC |
120 | #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0) |
121 | #define STBRP_SORT ImQsort |
122 | #define STB_RECT_PACK_IMPLEMENTATION |
123 | #endif |
124 | #ifdef IMGUI_STB_RECT_PACK_FILENAME |
125 | #include IMGUI_STB_RECT_PACK_FILENAME |
126 | #else |
127 | #include "imstb_rectpack.h" |
128 | #endif |
129 | #endif |
130 | |
131 | #ifdef IMGUI_ENABLE_STB_TRUETYPE |
132 | #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) |
133 | #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit |
134 | #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x)) |
135 | #define STBTT_free(x,u) ((void)(u), IM_FREE(x)) |
136 | #define STBTT_assert(x) do { IM_ASSERT(x); } while(0) |
137 | #define STBTT_fmod(x,y) ImFmod(x,y) |
138 | #define STBTT_sqrt(x) ImSqrt(x) |
139 | #define STBTT_pow(x,y) ImPow(x,y) |
140 | #define STBTT_fabs(x) ImFabs(x) |
141 | #define STBTT_ifloor(x) ((int)ImFloor(x)) |
142 | #define STBTT_iceil(x) ((int)ImCeil(x)) |
143 | #define STBTT_STATIC |
144 | #define STB_TRUETYPE_IMPLEMENTATION |
145 | #else |
146 | #define STBTT_DEF extern |
147 | #endif |
148 | #ifdef IMGUI_STB_TRUETYPE_FILENAME |
149 | #include IMGUI_STB_TRUETYPE_FILENAME |
150 | #else |
151 | #include "imstb_truetype.h" |
152 | #endif |
153 | #endif |
154 | #endif // IMGUI_ENABLE_STB_TRUETYPE |
155 | |
156 | #if defined(__GNUC__) |
157 | #pragma GCC diagnostic pop |
158 | #endif |
159 | |
160 | #if defined(__clang__) |
161 | #pragma clang diagnostic pop |
162 | #endif |
163 | |
164 | #if defined(_MSC_VER) |
165 | #pragma warning (pop) |
166 | #endif |
167 | |
168 | #ifdef IMGUI_STB_NAMESPACE |
169 | } // namespace ImStb |
170 | using namespace IMGUI_STB_NAMESPACE; |
171 | #endif |
172 | |
173 | //----------------------------------------------------------------------------- |
174 | // [SECTION] Style functions |
175 | //----------------------------------------------------------------------------- |
176 | |
177 | void ImGui::StyleColorsDark(ImGuiStyle* dst) |
178 | { |
179 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
180 | ImVec4* colors = style->Colors; |
181 | |
182 | colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
183 | colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); |
184 | colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); |
185 | colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
186 | colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); |
187 | colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); |
188 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
189 | colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); |
190 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
191 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
192 | colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); |
193 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); |
194 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); |
195 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); |
196 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); |
197 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); |
198 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); |
199 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); |
200 | colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
201 | colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); |
202 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
203 | colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
204 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
205 | colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); |
206 | colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); |
207 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); |
208 | colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
209 | colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; |
210 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); |
211 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); |
212 | colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f); |
213 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
214 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
215 | colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; |
216 | colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.80f); |
217 | colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f); |
218 | colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive]; |
219 | colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f); |
220 | colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f); |
221 | colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f); |
222 | colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); |
223 | colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); |
224 | colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); |
225 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); |
226 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
227 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); |
228 | colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); |
229 | colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here |
230 | colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here |
231 | colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
232 | colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); |
233 | colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive]; |
234 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); |
235 | colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); |
236 | colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
237 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); |
238 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); |
239 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); |
240 | } |
241 | |
242 | void ImGui::StyleColorsClassic(ImGuiStyle* dst) |
243 | { |
244 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
245 | ImVec4* colors = style->Colors; |
246 | |
247 | colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); |
248 | colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); |
249 | colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f); |
250 | colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
251 | colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); |
252 | colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); |
253 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
254 | colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); |
255 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); |
256 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); |
257 | colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); |
258 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); |
259 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); |
260 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); |
261 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); |
262 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); |
263 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); |
264 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); |
265 | colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); |
266 | colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); |
267 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); |
268 | colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); |
269 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); |
270 | colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); |
271 | colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); |
272 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); |
273 | colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); |
274 | colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); |
275 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); |
276 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); |
277 | colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); |
278 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); |
279 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); |
280 | colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; |
281 | colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.80f); |
282 | colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f); |
283 | colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive]; |
284 | colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f); |
285 | colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f); |
286 | colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f); |
287 | colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); |
288 | colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); |
289 | colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
290 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
291 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
292 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); |
293 | colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f); |
294 | colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here |
295 | colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here |
296 | colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
297 | colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f); |
298 | colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive]; |
299 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); |
300 | colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); |
301 | colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered]; |
302 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); |
303 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); |
304 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); |
305 | } |
306 | |
307 | // Those light colors are better suited with a thicker font than the default one + FrameBorder |
308 | void ImGui::StyleColorsLight(ImGuiStyle* dst) |
309 | { |
310 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); |
311 | ImVec4* colors = style->Colors; |
312 | |
313 | colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); |
314 | colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); |
315 | colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); |
316 | colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
317 | colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); |
318 | colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); |
319 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
320 | colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); |
321 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
322 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
323 | colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); |
324 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); |
325 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); |
326 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); |
327 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); |
328 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); |
329 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); |
330 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); |
331 | colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
332 | colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); |
333 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); |
334 | colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); |
335 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
336 | colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); |
337 | colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); |
338 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); |
339 | colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); |
340 | colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); |
341 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); |
342 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); |
343 | colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f); |
344 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); |
345 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
346 | colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; |
347 | colors[ImGuiCol_Tab] = ImLerp(a: colors[ImGuiCol_Header], b: colors[ImGuiCol_TitleBgActive], t: 0.90f); |
348 | colors[ImGuiCol_TabSelected] = ImLerp(a: colors[ImGuiCol_HeaderActive], b: colors[ImGuiCol_TitleBgActive], t: 0.60f); |
349 | colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive]; |
350 | colors[ImGuiCol_TabDimmed] = ImLerp(a: colors[ImGuiCol_Tab], b: colors[ImGuiCol_TitleBg], t: 0.80f); |
351 | colors[ImGuiCol_TabDimmedSelected] = ImLerp(a: colors[ImGuiCol_TabSelected], b: colors[ImGuiCol_TitleBg], t: 0.40f); |
352 | colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f); |
353 | colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); |
354 | colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); |
355 | colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); |
356 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); |
357 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); |
358 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); |
359 | colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f); |
360 | colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here |
361 | colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here |
362 | colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); |
363 | colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f); |
364 | colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive]; |
365 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); |
366 | colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); |
367 | colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered]; |
368 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); |
369 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); |
370 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); |
371 | } |
372 | |
373 | //----------------------------------------------------------------------------- |
374 | // [SECTION] ImDrawList |
375 | //----------------------------------------------------------------------------- |
376 | |
377 | ImDrawListSharedData::ImDrawListSharedData() |
378 | { |
379 | memset(s: this, c: 0, n: sizeof(*this)); |
380 | for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++) |
381 | { |
382 | const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx); |
383 | ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a)); |
384 | } |
385 | ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); |
386 | } |
387 | |
388 | void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error) |
389 | { |
390 | if (CircleSegmentMaxError == max_error) |
391 | return; |
392 | |
393 | IM_ASSERT(max_error > 0.0f); |
394 | CircleSegmentMaxError = max_error; |
395 | for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) |
396 | { |
397 | const float radius = (float)i; |
398 | CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX); |
399 | } |
400 | ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); |
401 | } |
402 | |
403 | ImDrawList::ImDrawList(ImDrawListSharedData* shared_data) |
404 | { |
405 | memset(s: this, c: 0, n: sizeof(*this)); |
406 | _Data = shared_data; |
407 | } |
408 | |
409 | ImDrawList::~ImDrawList() |
410 | { |
411 | _ClearFreeMemory(); |
412 | } |
413 | |
414 | // Initialize before use in a new frame. We always have a command ready in the buffer. |
415 | // In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this. |
416 | void ImDrawList::_ResetForNewFrame() |
417 | { |
418 | // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory. |
419 | IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0); |
420 | IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4)); |
421 | IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID)); |
422 | if (_Splitter._Count > 1) |
423 | _Splitter.Merge(draw_list: this); |
424 | |
425 | CmdBuffer.resize(new_size: 0); |
426 | IdxBuffer.resize(new_size: 0); |
427 | VtxBuffer.resize(new_size: 0); |
428 | Flags = _Data->InitialFlags; |
429 | memset(s: &_CmdHeader, c: 0, n: sizeof(_CmdHeader)); |
430 | _VtxCurrentIdx = 0; |
431 | _VtxWritePtr = NULL; |
432 | _IdxWritePtr = NULL; |
433 | _ClipRectStack.resize(new_size: 0); |
434 | _TextureIdStack.resize(new_size: 0); |
435 | _CallbacksDataBuf.resize(new_size: 0); |
436 | _Path.resize(new_size: 0); |
437 | _Splitter.Clear(); |
438 | CmdBuffer.push_back(v: ImDrawCmd()); |
439 | _FringeScale = 1.0f; |
440 | } |
441 | |
442 | void ImDrawList::_ClearFreeMemory() |
443 | { |
444 | CmdBuffer.clear(); |
445 | IdxBuffer.clear(); |
446 | VtxBuffer.clear(); |
447 | Flags = ImDrawListFlags_None; |
448 | _VtxCurrentIdx = 0; |
449 | _VtxWritePtr = NULL; |
450 | _IdxWritePtr = NULL; |
451 | _ClipRectStack.clear(); |
452 | _TextureIdStack.clear(); |
453 | _CallbacksDataBuf.clear(); |
454 | _Path.clear(); |
455 | _Splitter.ClearFreeMemory(); |
456 | } |
457 | |
458 | ImDrawList* ImDrawList::CloneOutput() const |
459 | { |
460 | ImDrawList* dst = IM_NEW(ImDrawList(_Data)); |
461 | dst->CmdBuffer = CmdBuffer; |
462 | dst->IdxBuffer = IdxBuffer; |
463 | dst->VtxBuffer = VtxBuffer; |
464 | dst->Flags = Flags; |
465 | return dst; |
466 | } |
467 | |
468 | void ImDrawList::AddDrawCmd() |
469 | { |
470 | ImDrawCmd draw_cmd; |
471 | draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy() |
472 | draw_cmd.TextureId = _CmdHeader.TextureId; |
473 | draw_cmd.VtxOffset = _CmdHeader.VtxOffset; |
474 | draw_cmd.IdxOffset = IdxBuffer.Size; |
475 | |
476 | IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); |
477 | CmdBuffer.push_back(v: draw_cmd); |
478 | } |
479 | |
480 | // Pop trailing draw command (used before merging or presenting to user) |
481 | // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL |
482 | void ImDrawList::_PopUnusedDrawCmd() |
483 | { |
484 | while (CmdBuffer.Size > 0) |
485 | { |
486 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
487 | if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL) |
488 | return;// break; |
489 | CmdBuffer.pop_back(); |
490 | } |
491 | } |
492 | |
493 | void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size) |
494 | { |
495 | IM_ASSERT_PARANOID(CmdBuffer.Size > 0); |
496 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
497 | IM_ASSERT(curr_cmd->UserCallback == NULL); |
498 | if (curr_cmd->ElemCount != 0) |
499 | { |
500 | AddDrawCmd(); |
501 | curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
502 | } |
503 | |
504 | curr_cmd->UserCallback = callback; |
505 | if (userdata_size == 0) |
506 | { |
507 | // Store user data directly in command (no indirection) |
508 | curr_cmd->UserCallbackData = userdata; |
509 | curr_cmd->UserCallbackDataSize = 0; |
510 | curr_cmd->UserCallbackDataOffset = -1; |
511 | } |
512 | else |
513 | { |
514 | // Copy and store user data in a buffer |
515 | IM_ASSERT(userdata != NULL); |
516 | IM_ASSERT(userdata_size < (1u << 31)); |
517 | curr_cmd->UserCallbackData = NULL; // Will be resolved during Render() |
518 | curr_cmd->UserCallbackDataSize = (int)userdata_size; |
519 | curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size; |
520 | _CallbacksDataBuf.resize(new_size: _CallbacksDataBuf.Size + (int)userdata_size); |
521 | memcpy(dest: _CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, src: userdata, n: userdata_size); |
522 | } |
523 | |
524 | AddDrawCmd(); // Force a new command after us (see comment below) |
525 | } |
526 | |
527 | // Compare ClipRect, TextureId and VtxOffset with a single memcmp() |
528 | #define (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int)) |
529 | #define (CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset |
530 | #define (CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset |
531 | #define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset) |
532 | |
533 | // Try to merge two last draw commands |
534 | void ImDrawList::_TryMergeDrawCmds() |
535 | { |
536 | IM_ASSERT_PARANOID(CmdBuffer.Size > 0); |
537 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
538 | ImDrawCmd* prev_cmd = curr_cmd - 1; |
539 | if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL) |
540 | { |
541 | prev_cmd->ElemCount += curr_cmd->ElemCount; |
542 | CmdBuffer.pop_back(); |
543 | } |
544 | } |
545 | |
546 | // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. |
547 | // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. |
548 | void ImDrawList::_OnChangedClipRect() |
549 | { |
550 | // If current command is used with different settings we need to add a new command |
551 | IM_ASSERT_PARANOID(CmdBuffer.Size > 0); |
552 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
553 | if (curr_cmd->ElemCount != 0 && memcmp(s1: &curr_cmd->ClipRect, s2: &_CmdHeader.ClipRect, n: sizeof(ImVec4)) != 0) |
554 | { |
555 | AddDrawCmd(); |
556 | return; |
557 | } |
558 | IM_ASSERT(curr_cmd->UserCallback == NULL); |
559 | |
560 | // Try to merge with previous command if it matches, else use current command |
561 | ImDrawCmd* prev_cmd = curr_cmd - 1; |
562 | if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL) |
563 | { |
564 | CmdBuffer.pop_back(); |
565 | return; |
566 | } |
567 | curr_cmd->ClipRect = _CmdHeader.ClipRect; |
568 | } |
569 | |
570 | void ImDrawList::_OnChangedTextureID() |
571 | { |
572 | // If current command is used with different settings we need to add a new command |
573 | IM_ASSERT_PARANOID(CmdBuffer.Size > 0); |
574 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
575 | if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) |
576 | { |
577 | AddDrawCmd(); |
578 | return; |
579 | } |
580 | IM_ASSERT(curr_cmd->UserCallback == NULL); |
581 | |
582 | // Try to merge with previous command if it matches, else use current command |
583 | ImDrawCmd* prev_cmd = curr_cmd - 1; |
584 | if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL) |
585 | { |
586 | CmdBuffer.pop_back(); |
587 | return; |
588 | } |
589 | curr_cmd->TextureId = _CmdHeader.TextureId; |
590 | } |
591 | |
592 | void ImDrawList::_OnChangedVtxOffset() |
593 | { |
594 | // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this. |
595 | _VtxCurrentIdx = 0; |
596 | IM_ASSERT_PARANOID(CmdBuffer.Size > 0); |
597 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
598 | //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349 |
599 | if (curr_cmd->ElemCount != 0) |
600 | { |
601 | AddDrawCmd(); |
602 | return; |
603 | } |
604 | IM_ASSERT(curr_cmd->UserCallback == NULL); |
605 | curr_cmd->VtxOffset = _CmdHeader.VtxOffset; |
606 | } |
607 | |
608 | int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const |
609 | { |
610 | // Automatic segment count |
611 | const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy |
612 | if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) |
613 | return _Data->CircleSegmentCounts[radius_idx]; // Use cached value |
614 | else |
615 | return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); |
616 | } |
617 | |
618 | // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) |
619 | void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect) |
620 | { |
621 | ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); |
622 | if (intersect_with_current_clip_rect) |
623 | { |
624 | ImVec4 current = _CmdHeader.ClipRect; |
625 | if (cr.x < current.x) cr.x = current.x; |
626 | if (cr.y < current.y) cr.y = current.y; |
627 | if (cr.z > current.z) cr.z = current.z; |
628 | if (cr.w > current.w) cr.w = current.w; |
629 | } |
630 | cr.z = ImMax(lhs: cr.x, rhs: cr.z); |
631 | cr.w = ImMax(lhs: cr.y, rhs: cr.w); |
632 | |
633 | _ClipRectStack.push_back(v: cr); |
634 | _CmdHeader.ClipRect = cr; |
635 | _OnChangedClipRect(); |
636 | } |
637 | |
638 | void ImDrawList::PushClipRectFullScreen() |
639 | { |
640 | PushClipRect(cr_min: ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), cr_max: ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); |
641 | } |
642 | |
643 | void ImDrawList::PopClipRect() |
644 | { |
645 | _ClipRectStack.pop_back(); |
646 | _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1]; |
647 | _OnChangedClipRect(); |
648 | } |
649 | |
650 | void ImDrawList::PushTextureID(ImTextureID texture_id) |
651 | { |
652 | _TextureIdStack.push_back(v: texture_id); |
653 | _CmdHeader.TextureId = texture_id; |
654 | _OnChangedTextureID(); |
655 | } |
656 | |
657 | void ImDrawList::PopTextureID() |
658 | { |
659 | _TextureIdStack.pop_back(); |
660 | _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; |
661 | _OnChangedTextureID(); |
662 | } |
663 | |
664 | // This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTextureID()/PopTextureID(). |
665 | void ImDrawList::_SetTextureID(ImTextureID texture_id) |
666 | { |
667 | if (_CmdHeader.TextureId == texture_id) |
668 | return; |
669 | _CmdHeader.TextureId = texture_id; |
670 | _OnChangedTextureID(); |
671 | } |
672 | |
673 | // Reserve space for a number of vertices and indices. |
674 | // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or |
675 | // submit the intermediate results. PrimUnreserve() can be used to release unused allocations. |
676 | void ImDrawList::PrimReserve(int idx_count, int vtx_count) |
677 | { |
678 | // Large mesh support (when enabled) |
679 | IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); |
680 | if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) |
681 | { |
682 | // FIXME: In theory we should be testing that vtx_count <64k here. |
683 | // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us |
684 | // to not make that check until we rework the text functions to handle clipping and large horizontal lines better. |
685 | _CmdHeader.VtxOffset = VtxBuffer.Size; |
686 | _OnChangedVtxOffset(); |
687 | } |
688 | |
689 | ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
690 | draw_cmd->ElemCount += idx_count; |
691 | |
692 | int vtx_buffer_old_size = VtxBuffer.Size; |
693 | VtxBuffer.resize(new_size: vtx_buffer_old_size + vtx_count); |
694 | _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; |
695 | |
696 | int idx_buffer_old_size = IdxBuffer.Size; |
697 | IdxBuffer.resize(new_size: idx_buffer_old_size + idx_count); |
698 | _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; |
699 | } |
700 | |
701 | // Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve(). |
702 | void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) |
703 | { |
704 | IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); |
705 | |
706 | ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; |
707 | draw_cmd->ElemCount -= idx_count; |
708 | VtxBuffer.shrink(new_size: VtxBuffer.Size - vtx_count); |
709 | IdxBuffer.shrink(new_size: IdxBuffer.Size - idx_count); |
710 | } |
711 | |
712 | // Fully unrolled with inline call to keep our debug builds decently fast. |
713 | void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) |
714 | { |
715 | ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); |
716 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
717 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
718 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
719 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
720 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
721 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
722 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
723 | _VtxWritePtr += 4; |
724 | _VtxCurrentIdx += 4; |
725 | _IdxWritePtr += 6; |
726 | } |
727 | |
728 | void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) |
729 | { |
730 | ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); |
731 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
732 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
733 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
734 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
735 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
736 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
737 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
738 | _VtxWritePtr += 4; |
739 | _VtxCurrentIdx += 4; |
740 | _IdxWritePtr += 6; |
741 | } |
742 | |
743 | void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) |
744 | { |
745 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
746 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
747 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
748 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
749 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
750 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
751 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
752 | _VtxWritePtr += 4; |
753 | _VtxCurrentIdx += 4; |
754 | _IdxWritePtr += 6; |
755 | } |
756 | |
757 | // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds. |
758 | // - Those macros expects l-values and need to be used as their own statement. |
759 | // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers. |
760 | #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0 |
761 | #define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366) |
762 | #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0 |
763 | |
764 | // TODO: Thickness anti-aliased lines cap are missing their AA fringe. |
765 | // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. |
766 | void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness) |
767 | { |
768 | if (points_count < 2 || (col & IM_COL32_A_MASK) == 0) |
769 | return; |
770 | |
771 | const bool closed = (flags & ImDrawFlags_Closed) != 0; |
772 | const ImVec2 opaque_uv = _Data->TexUvWhitePixel; |
773 | const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw |
774 | const bool thick_line = (thickness > _FringeScale); |
775 | |
776 | if (Flags & ImDrawListFlags_AntiAliasedLines) |
777 | { |
778 | // Anti-aliased stroke |
779 | const float AA_SIZE = _FringeScale; |
780 | const ImU32 col_trans = col & ~IM_COL32_A_MASK; |
781 | |
782 | // Thicknesses <1.0 should behave like thickness 1.0 |
783 | thickness = ImMax(lhs: thickness, rhs: 1.0f); |
784 | const int integer_thickness = (int)thickness; |
785 | const float fractional_thickness = thickness - integer_thickness; |
786 | |
787 | // Do we want to draw this line using a texture? |
788 | // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved. |
789 | // - If AA_SIZE is not 1.0f we cannot use the texture path. |
790 | const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f); |
791 | |
792 | // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off |
793 | IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)); |
794 | |
795 | const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12); |
796 | const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3); |
797 | PrimReserve(idx_count, vtx_count); |
798 | |
799 | // Temporary buffer |
800 | // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point |
801 | _Data->TempBuffer.reserve_discard(new_capacity: points_count * ((use_texture || !thick_line) ? 3 : 5)); |
802 | ImVec2* temp_normals = _Data->TempBuffer.Data; |
803 | ImVec2* temp_points = temp_normals + points_count; |
804 | |
805 | // Calculate normals (tangents) for each line segment |
806 | for (int i1 = 0; i1 < count; i1++) |
807 | { |
808 | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; |
809 | float dx = points[i2].x - points[i1].x; |
810 | float dy = points[i2].y - points[i1].y; |
811 | IM_NORMALIZE2F_OVER_ZERO(dx, dy); |
812 | temp_normals[i1].x = dy; |
813 | temp_normals[i1].y = -dx; |
814 | } |
815 | if (!closed) |
816 | temp_normals[points_count - 1] = temp_normals[points_count - 2]; |
817 | |
818 | // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point |
819 | if (use_texture || !thick_line) |
820 | { |
821 | // [PATH 1] Texture-based lines (thick or non-thick) |
822 | // [PATH 2] Non texture-based lines (non-thick) |
823 | |
824 | // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA. |
825 | // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture |
826 | // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code. |
827 | // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to |
828 | // allow scaling geometry while preserving one-screen-pixel AA fringe). |
829 | const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE; |
830 | |
831 | // If line is not closed, the first and last points need to be generated differently as there are no normals to blend |
832 | if (!closed) |
833 | { |
834 | temp_points[0] = points[0] + temp_normals[0] * half_draw_size; |
835 | temp_points[1] = points[0] - temp_normals[0] * half_draw_size; |
836 | temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size; |
837 | temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size; |
838 | } |
839 | |
840 | // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges |
841 | // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) |
842 | // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
843 | unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment |
844 | for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment |
845 | { |
846 | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment |
847 | const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment |
848 | |
849 | // Average normals |
850 | float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; |
851 | float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; |
852 | IM_FIXNORMAL2F(dm_x, dm_y); |
853 | dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area |
854 | dm_y *= half_draw_size; |
855 | |
856 | // Add temporary vertexes for the outer edges |
857 | ImVec2* out_vtx = &temp_points[i2 * 2]; |
858 | out_vtx[0].x = points[i2].x + dm_x; |
859 | out_vtx[0].y = points[i2].y + dm_y; |
860 | out_vtx[1].x = points[i2].x - dm_x; |
861 | out_vtx[1].y = points[i2].y - dm_y; |
862 | |
863 | if (use_texture) |
864 | { |
865 | // Add indices for two triangles |
866 | _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri |
867 | _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri |
868 | _IdxWritePtr += 6; |
869 | } |
870 | else |
871 | { |
872 | // Add indexes for four triangles |
873 | _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1 |
874 | _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2 |
875 | _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1 |
876 | _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2 |
877 | _IdxWritePtr += 12; |
878 | } |
879 | |
880 | idx1 = idx2; |
881 | } |
882 | |
883 | // Add vertexes for each point on the line |
884 | if (use_texture) |
885 | { |
886 | // If we're using textures we only need to emit the left/right edge vertices |
887 | ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness]; |
888 | /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false! |
889 | { |
890 | const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1]; |
891 | tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp() |
892 | tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness; |
893 | tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness; |
894 | tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness; |
895 | }*/ |
896 | ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y); |
897 | ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w); |
898 | for (int i = 0; i < points_count; i++) |
899 | { |
900 | _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge |
901 | _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge |
902 | _VtxWritePtr += 2; |
903 | } |
904 | } |
905 | else |
906 | { |
907 | // If we're not using a texture, we need the center vertex as well |
908 | for (int i = 0; i < points_count; i++) |
909 | { |
910 | _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line |
911 | _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge |
912 | _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge |
913 | _VtxWritePtr += 3; |
914 | } |
915 | } |
916 | } |
917 | else |
918 | { |
919 | // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point |
920 | const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; |
921 | |
922 | // If line is not closed, the first and last points need to be generated differently as there are no normals to blend |
923 | if (!closed) |
924 | { |
925 | const int points_last = points_count - 1; |
926 | temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); |
927 | temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); |
928 | temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); |
929 | temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); |
930 | temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE); |
931 | temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness); |
932 | temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness); |
933 | temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE); |
934 | } |
935 | |
936 | // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges |
937 | // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) |
938 | // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
939 | unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment |
940 | for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment |
941 | { |
942 | const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment |
943 | const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment |
944 | |
945 | // Average normals |
946 | float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; |
947 | float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; |
948 | IM_FIXNORMAL2F(dm_x, dm_y); |
949 | float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); |
950 | float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); |
951 | float dm_in_x = dm_x * half_inner_thickness; |
952 | float dm_in_y = dm_y * half_inner_thickness; |
953 | |
954 | // Add temporary vertices |
955 | ImVec2* out_vtx = &temp_points[i2 * 4]; |
956 | out_vtx[0].x = points[i2].x + dm_out_x; |
957 | out_vtx[0].y = points[i2].y + dm_out_y; |
958 | out_vtx[1].x = points[i2].x + dm_in_x; |
959 | out_vtx[1].y = points[i2].y + dm_in_y; |
960 | out_vtx[2].x = points[i2].x - dm_in_x; |
961 | out_vtx[2].y = points[i2].y - dm_in_y; |
962 | out_vtx[3].x = points[i2].x - dm_out_x; |
963 | out_vtx[3].y = points[i2].y - dm_out_y; |
964 | |
965 | // Add indexes |
966 | _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); |
967 | _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1); |
968 | _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); |
969 | _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); |
970 | _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); |
971 | _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); |
972 | _IdxWritePtr += 18; |
973 | |
974 | idx1 = idx2; |
975 | } |
976 | |
977 | // Add vertices |
978 | for (int i = 0; i < points_count; i++) |
979 | { |
980 | _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans; |
981 | _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; |
982 | _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; |
983 | _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans; |
984 | _VtxWritePtr += 4; |
985 | } |
986 | } |
987 | _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
988 | } |
989 | else |
990 | { |
991 | // [PATH 4] Non texture-based, Non anti-aliased lines |
992 | const int idx_count = count * 6; |
993 | const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges |
994 | PrimReserve(idx_count, vtx_count); |
995 | |
996 | for (int i1 = 0; i1 < count; i1++) |
997 | { |
998 | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; |
999 | const ImVec2& p1 = points[i1]; |
1000 | const ImVec2& p2 = points[i2]; |
1001 | |
1002 | float dx = p2.x - p1.x; |
1003 | float dy = p2.y - p1.y; |
1004 | IM_NORMALIZE2F_OVER_ZERO(dx, dy); |
1005 | dx *= (thickness * 0.5f); |
1006 | dy *= (thickness * 0.5f); |
1007 | |
1008 | _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; |
1009 | _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; |
1010 | _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; |
1011 | _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col; |
1012 | _VtxWritePtr += 4; |
1013 | |
1014 | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); |
1015 | _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); |
1016 | _IdxWritePtr += 6; |
1017 | _VtxCurrentIdx += 4; |
1018 | } |
1019 | } |
1020 | } |
1021 | |
1022 | // - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. |
1023 | // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing. |
1024 | void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) |
1025 | { |
1026 | if (points_count < 3 || (col & IM_COL32_A_MASK) == 0) |
1027 | return; |
1028 | |
1029 | const ImVec2 uv = _Data->TexUvWhitePixel; |
1030 | |
1031 | if (Flags & ImDrawListFlags_AntiAliasedFill) |
1032 | { |
1033 | // Anti-aliased Fill |
1034 | const float AA_SIZE = _FringeScale; |
1035 | const ImU32 col_trans = col & ~IM_COL32_A_MASK; |
1036 | const int idx_count = (points_count - 2)*3 + points_count * 6; |
1037 | const int vtx_count = (points_count * 2); |
1038 | PrimReserve(idx_count, vtx_count); |
1039 | |
1040 | // Add indexes for fill |
1041 | unsigned int vtx_inner_idx = _VtxCurrentIdx; |
1042 | unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; |
1043 | for (int i = 2; i < points_count; i++) |
1044 | { |
1045 | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); |
1046 | _IdxWritePtr += 3; |
1047 | } |
1048 | |
1049 | // Compute normals |
1050 | _Data->TempBuffer.reserve_discard(new_capacity: points_count); |
1051 | ImVec2* temp_normals = _Data->TempBuffer.Data; |
1052 | for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) |
1053 | { |
1054 | const ImVec2& p0 = points[i0]; |
1055 | const ImVec2& p1 = points[i1]; |
1056 | float dx = p1.x - p0.x; |
1057 | float dy = p1.y - p0.y; |
1058 | IM_NORMALIZE2F_OVER_ZERO(dx, dy); |
1059 | temp_normals[i0].x = dy; |
1060 | temp_normals[i0].y = -dx; |
1061 | } |
1062 | |
1063 | for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) |
1064 | { |
1065 | // Average normals |
1066 | const ImVec2& n0 = temp_normals[i0]; |
1067 | const ImVec2& n1 = temp_normals[i1]; |
1068 | float dm_x = (n0.x + n1.x) * 0.5f; |
1069 | float dm_y = (n0.y + n1.y) * 0.5f; |
1070 | IM_FIXNORMAL2F(dm_x, dm_y); |
1071 | dm_x *= AA_SIZE * 0.5f; |
1072 | dm_y *= AA_SIZE * 0.5f; |
1073 | |
1074 | // Add vertices |
1075 | _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner |
1076 | _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer |
1077 | _VtxWritePtr += 2; |
1078 | |
1079 | // Add indexes for fringes |
1080 | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); |
1081 | _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); |
1082 | _IdxWritePtr += 6; |
1083 | } |
1084 | _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
1085 | } |
1086 | else |
1087 | { |
1088 | // Non Anti-aliased Fill |
1089 | const int idx_count = (points_count - 2)*3; |
1090 | const int vtx_count = points_count; |
1091 | PrimReserve(idx_count, vtx_count); |
1092 | for (int i = 0; i < vtx_count; i++) |
1093 | { |
1094 | _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
1095 | _VtxWritePtr++; |
1096 | } |
1097 | for (int i = 2; i < points_count; i++) |
1098 | { |
1099 | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); |
1100 | _IdxWritePtr += 3; |
1101 | } |
1102 | _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
1103 | } |
1104 | } |
1105 | |
1106 | void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step) |
1107 | { |
1108 | if (radius < 0.5f) |
1109 | { |
1110 | _Path.push_back(v: center); |
1111 | return; |
1112 | } |
1113 | |
1114 | // Calculate arc auto segment step size |
1115 | if (a_step <= 0) |
1116 | a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius); |
1117 | |
1118 | // Make sure we never do steps larger than one quarter of the circle |
1119 | a_step = ImClamp(v: a_step, mn: 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4); |
1120 | |
1121 | const int sample_range = ImAbs(x: a_max_sample - a_min_sample); |
1122 | const int a_next_step = a_step; |
1123 | |
1124 | int samples = sample_range + 1; |
1125 | bool = false; |
1126 | if (a_step > 1) |
1127 | { |
1128 | samples = sample_range / a_step + 1; |
1129 | const int overstep = sample_range % a_step; |
1130 | |
1131 | if (overstep > 0) |
1132 | { |
1133 | extra_max_sample = true; |
1134 | samples++; |
1135 | |
1136 | // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end, |
1137 | // distribute first step range evenly between them by reducing first step size. |
1138 | if (sample_range > 0) |
1139 | a_step -= (a_step - overstep) / 2; |
1140 | } |
1141 | } |
1142 | |
1143 | _Path.resize(new_size: _Path.Size + samples); |
1144 | ImVec2* out_ptr = _Path.Data + (_Path.Size - samples); |
1145 | |
1146 | int sample_index = a_min_sample; |
1147 | if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) |
1148 | { |
1149 | sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; |
1150 | if (sample_index < 0) |
1151 | sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; |
1152 | } |
1153 | |
1154 | if (a_max_sample >= a_min_sample) |
1155 | { |
1156 | for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step) |
1157 | { |
1158 | // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more |
1159 | if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) |
1160 | sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX; |
1161 | |
1162 | const ImVec2 s = _Data->ArcFastVtx[sample_index]; |
1163 | out_ptr->x = center.x + s.x * radius; |
1164 | out_ptr->y = center.y + s.y * radius; |
1165 | out_ptr++; |
1166 | } |
1167 | } |
1168 | else |
1169 | { |
1170 | for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step) |
1171 | { |
1172 | // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more |
1173 | if (sample_index < 0) |
1174 | sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; |
1175 | |
1176 | const ImVec2 s = _Data->ArcFastVtx[sample_index]; |
1177 | out_ptr->x = center.x + s.x * radius; |
1178 | out_ptr->y = center.y + s.y * radius; |
1179 | out_ptr++; |
1180 | } |
1181 | } |
1182 | |
1183 | if (extra_max_sample) |
1184 | { |
1185 | int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; |
1186 | if (normalized_max_sample < 0) |
1187 | normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; |
1188 | |
1189 | const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample]; |
1190 | out_ptr->x = center.x + s.x * radius; |
1191 | out_ptr->y = center.y + s.y * radius; |
1192 | out_ptr++; |
1193 | } |
1194 | |
1195 | IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr); |
1196 | } |
1197 | |
1198 | void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) |
1199 | { |
1200 | if (radius < 0.5f) |
1201 | { |
1202 | _Path.push_back(v: center); |
1203 | return; |
1204 | } |
1205 | |
1206 | // Note that we are adding a point at both a_min and a_max. |
1207 | // If you are trying to draw a full closed circle you don't want the overlapping points! |
1208 | _Path.reserve(new_capacity: _Path.Size + (num_segments + 1)); |
1209 | for (int i = 0; i <= num_segments; i++) |
1210 | { |
1211 | const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); |
1212 | _Path.push_back(v: ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); |
1213 | } |
1214 | } |
1215 | |
1216 | // 0: East, 3: South, 6: West, 9: North, 12: East |
1217 | void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) |
1218 | { |
1219 | if (radius < 0.5f) |
1220 | { |
1221 | _Path.push_back(v: center); |
1222 | return; |
1223 | } |
1224 | _PathArcToFastEx(center, radius, a_min_sample: a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_sample: a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_step: 0); |
1225 | } |
1226 | |
1227 | void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) |
1228 | { |
1229 | if (radius < 0.5f) |
1230 | { |
1231 | _Path.push_back(v: center); |
1232 | return; |
1233 | } |
1234 | |
1235 | if (num_segments > 0) |
1236 | { |
1237 | _PathArcToN(center, radius, a_min, a_max, num_segments); |
1238 | return; |
1239 | } |
1240 | |
1241 | // Automatic segment count |
1242 | if (radius <= _Data->ArcFastRadiusCutoff) |
1243 | { |
1244 | const bool a_is_reverse = a_max < a_min; |
1245 | |
1246 | // We are going to use precomputed values for mid samples. |
1247 | // Determine first and last sample in lookup table that belong to the arc. |
1248 | const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f); |
1249 | const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f); |
1250 | |
1251 | const int a_min_sample = a_is_reverse ? (int)ImFloor(f: a_min_sample_f) : (int)ImCeil(a_min_sample_f); |
1252 | const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(f: a_max_sample_f); |
1253 | const int a_mid_samples = a_is_reverse ? ImMax(lhs: a_min_sample - a_max_sample, rhs: 0) : ImMax(lhs: a_max_sample - a_min_sample, rhs: 0); |
1254 | |
1255 | const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; |
1256 | const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; |
1257 | const bool a_emit_start = ImAbs(x: a_min_segment_angle - a_min) >= 1e-5f; |
1258 | const bool a_emit_end = ImAbs(x: a_max - a_max_segment_angle) >= 1e-5f; |
1259 | |
1260 | _Path.reserve(new_capacity: _Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0))); |
1261 | if (a_emit_start) |
1262 | _Path.push_back(v: ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius)); |
1263 | if (a_mid_samples > 0) |
1264 | _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step: 0); |
1265 | if (a_emit_end) |
1266 | _Path.push_back(v: ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius)); |
1267 | } |
1268 | else |
1269 | { |
1270 | const float arc_length = ImAbs(x: a_max - a_min); |
1271 | const int circle_segment_count = _CalcCircleAutoSegmentCount(radius); |
1272 | const int arc_segment_count = ImMax(lhs: (int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), rhs: (int)(2.0f * IM_PI / arc_length)); |
1273 | _PathArcToN(center, radius, a_min, a_max, num_segments: arc_segment_count); |
1274 | } |
1275 | } |
1276 | |
1277 | void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments) |
1278 | { |
1279 | if (num_segments <= 0) |
1280 | num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here. |
1281 | |
1282 | _Path.reserve(new_capacity: _Path.Size + (num_segments + 1)); |
1283 | |
1284 | const float cos_rot = ImCos(rot); |
1285 | const float sin_rot = ImSin(rot); |
1286 | for (int i = 0; i <= num_segments; i++) |
1287 | { |
1288 | const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); |
1289 | ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y); |
1290 | const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot)); |
1291 | point.x = rel.x + center.x; |
1292 | point.y = rel.y + center.y; |
1293 | _Path.push_back(v: point); |
1294 | } |
1295 | } |
1296 | |
1297 | ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) |
1298 | { |
1299 | float u = 1.0f - t; |
1300 | float w1 = u * u * u; |
1301 | float w2 = 3 * u * u * t; |
1302 | float w3 = 3 * u * t * t; |
1303 | float w4 = t * t * t; |
1304 | return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y); |
1305 | } |
1306 | |
1307 | ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t) |
1308 | { |
1309 | float u = 1.0f - t; |
1310 | float w1 = u * u; |
1311 | float w2 = 2 * u * t; |
1312 | float w3 = t * t; |
1313 | return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y); |
1314 | } |
1315 | |
1316 | // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp |
1317 | static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) |
1318 | { |
1319 | float dx = x4 - x1; |
1320 | float dy = y4 - y1; |
1321 | float d2 = (x2 - x4) * dy - (y2 - y4) * dx; |
1322 | float d3 = (x3 - x4) * dy - (y3 - y4) * dx; |
1323 | d2 = (d2 >= 0) ? d2 : -d2; |
1324 | d3 = (d3 >= 0) ? d3 : -d3; |
1325 | if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) |
1326 | { |
1327 | path->push_back(v: ImVec2(x4, y4)); |
1328 | } |
1329 | else if (level < 10) |
1330 | { |
1331 | float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; |
1332 | float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; |
1333 | float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f; |
1334 | float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; |
1335 | float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; |
1336 | float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f; |
1337 | PathBezierCubicCurveToCasteljau(path, x1, y1, x2: x12, y2: y12, x3: x123, y3: y123, x4: x1234, y4: y1234, tess_tol, level: level + 1); |
1338 | PathBezierCubicCurveToCasteljau(path, x1: x1234, y1: y1234, x2: x234, y2: y234, x3: x34, y3: y34, x4, y4, tess_tol, level: level + 1); |
1339 | } |
1340 | } |
1341 | |
1342 | static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level) |
1343 | { |
1344 | float dx = x3 - x1, dy = y3 - y1; |
1345 | float det = (x2 - x3) * dy - (y2 - y3) * dx; |
1346 | if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy)) |
1347 | { |
1348 | path->push_back(v: ImVec2(x3, y3)); |
1349 | } |
1350 | else if (level < 10) |
1351 | { |
1352 | float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; |
1353 | float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; |
1354 | float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; |
1355 | PathBezierQuadraticCurveToCasteljau(path, x1, y1, x2: x12, y2: y12, x3: x123, y3: y123, tess_tol, level: level + 1); |
1356 | PathBezierQuadraticCurveToCasteljau(path, x1: x123, y1: y123, x2: x23, y2: y23, x3, y3, tess_tol, level: level + 1); |
1357 | } |
1358 | } |
1359 | |
1360 | void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) |
1361 | { |
1362 | ImVec2 p1 = _Path.back(); |
1363 | if (num_segments == 0) |
1364 | { |
1365 | IM_ASSERT(_Data->CurveTessellationTol > 0.0f); |
1366 | PathBezierCubicCurveToCasteljau(path: &_Path, x1: p1.x, y1: p1.y, x2: p2.x, y2: p2.y, x3: p3.x, y3: p3.y, x4: p4.x, y4: p4.y, tess_tol: _Data->CurveTessellationTol, level: 0); // Auto-tessellated |
1367 | } |
1368 | else |
1369 | { |
1370 | float t_step = 1.0f / (float)num_segments; |
1371 | for (int i_step = 1; i_step <= num_segments; i_step++) |
1372 | _Path.push_back(v: ImBezierCubicCalc(p1, p2, p3, p4, t: t_step * i_step)); |
1373 | } |
1374 | } |
1375 | |
1376 | void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments) |
1377 | { |
1378 | ImVec2 p1 = _Path.back(); |
1379 | if (num_segments == 0) |
1380 | { |
1381 | IM_ASSERT(_Data->CurveTessellationTol > 0.0f); |
1382 | PathBezierQuadraticCurveToCasteljau(path: &_Path, x1: p1.x, y1: p1.y, x2: p2.x, y2: p2.y, x3: p3.x, y3: p3.y, tess_tol: _Data->CurveTessellationTol, level: 0);// Auto-tessellated |
1383 | } |
1384 | else |
1385 | { |
1386 | float t_step = 1.0f / (float)num_segments; |
1387 | for (int i_step = 1; i_step <= num_segments; i_step++) |
1388 | _Path.push_back(v: ImBezierQuadraticCalc(p1, p2, p3, t: t_step * i_step)); |
1389 | } |
1390 | } |
1391 | |
1392 | static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags) |
1393 | { |
1394 | /* |
1395 | IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4)); |
1396 | #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
1397 | // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023) |
1398 | // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All) |
1399 | if (flags == ~0) { return ImDrawFlags_RoundCornersAll; } |
1400 | // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code. |
1401 | if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); } |
1402 | // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f' |
1403 | #endif |
1404 | */ |
1405 | // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values. |
1406 | // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway. |
1407 | // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section. |
1408 | IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!" ); |
1409 | |
1410 | if ((flags & ImDrawFlags_RoundCornersMask_) == 0) |
1411 | flags |= ImDrawFlags_RoundCornersAll; |
1412 | |
1413 | return flags; |
1414 | } |
1415 | |
1416 | void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags) |
1417 | { |
1418 | if (rounding >= 0.5f) |
1419 | { |
1420 | flags = FixRectCornerFlags(flags); |
1421 | rounding = ImMin(lhs: rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f); |
1422 | rounding = ImMin(lhs: rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f); |
1423 | } |
1424 | if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) |
1425 | { |
1426 | PathLineTo(pos: a); |
1427 | PathLineTo(pos: ImVec2(b.x, a.y)); |
1428 | PathLineTo(pos: b); |
1429 | PathLineTo(pos: ImVec2(a.x, b.y)); |
1430 | } |
1431 | else |
1432 | { |
1433 | const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f; |
1434 | const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f; |
1435 | const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f; |
1436 | const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f; |
1437 | PathArcToFast(center: ImVec2(a.x + rounding_tl, a.y + rounding_tl), radius: rounding_tl, a_min_of_12: 6, a_max_of_12: 9); |
1438 | PathArcToFast(center: ImVec2(b.x - rounding_tr, a.y + rounding_tr), radius: rounding_tr, a_min_of_12: 9, a_max_of_12: 12); |
1439 | PathArcToFast(center: ImVec2(b.x - rounding_br, b.y - rounding_br), radius: rounding_br, a_min_of_12: 0, a_max_of_12: 3); |
1440 | PathArcToFast(center: ImVec2(a.x + rounding_bl, b.y - rounding_bl), radius: rounding_bl, a_min_of_12: 3, a_max_of_12: 6); |
1441 | } |
1442 | } |
1443 | |
1444 | void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) |
1445 | { |
1446 | if ((col & IM_COL32_A_MASK) == 0) |
1447 | return; |
1448 | PathLineTo(pos: p1 + ImVec2(0.5f, 0.5f)); |
1449 | PathLineTo(pos: p2 + ImVec2(0.5f, 0.5f)); |
1450 | PathStroke(col, flags: 0, thickness); |
1451 | } |
1452 | |
1453 | // p_min = upper-left, p_max = lower-right |
1454 | // Note we don't render 1 pixels sized rectangles properly. |
1455 | void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) |
1456 | { |
1457 | if ((col & IM_COL32_A_MASK) == 0) |
1458 | return; |
1459 | if (Flags & ImDrawListFlags_AntiAliasedLines) |
1460 | PathRect(a: p_min + ImVec2(0.50f, 0.50f), b: p_max - ImVec2(0.50f, 0.50f), rounding, flags); |
1461 | else |
1462 | PathRect(a: p_min + ImVec2(0.50f, 0.50f), b: p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes. |
1463 | PathStroke(col, flags: ImDrawFlags_Closed, thickness); |
1464 | } |
1465 | |
1466 | void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags) |
1467 | { |
1468 | if ((col & IM_COL32_A_MASK) == 0) |
1469 | return; |
1470 | if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) |
1471 | { |
1472 | PrimReserve(idx_count: 6, vtx_count: 4); |
1473 | PrimRect(a: p_min, c: p_max, col); |
1474 | } |
1475 | else |
1476 | { |
1477 | PathRect(a: p_min, b: p_max, rounding, flags); |
1478 | PathFillConvex(col); |
1479 | } |
1480 | } |
1481 | |
1482 | // p_min = upper-left, p_max = lower-right |
1483 | void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
1484 | { |
1485 | if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) |
1486 | return; |
1487 | |
1488 | const ImVec2 uv = _Data->TexUvWhitePixel; |
1489 | PrimReserve(idx_count: 6, vtx_count: 4); |
1490 | PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 2)); |
1491 | PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx(idx: (ImDrawIdx)(_VtxCurrentIdx + 3)); |
1492 | PrimWriteVtx(pos: p_min, uv, col: col_upr_left); |
1493 | PrimWriteVtx(pos: ImVec2(p_max.x, p_min.y), uv, col: col_upr_right); |
1494 | PrimWriteVtx(pos: p_max, uv, col: col_bot_right); |
1495 | PrimWriteVtx(pos: ImVec2(p_min.x, p_max.y), uv, col: col_bot_left); |
1496 | } |
1497 | |
1498 | void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) |
1499 | { |
1500 | if ((col & IM_COL32_A_MASK) == 0) |
1501 | return; |
1502 | |
1503 | PathLineTo(pos: p1); |
1504 | PathLineTo(pos: p2); |
1505 | PathLineTo(pos: p3); |
1506 | PathLineTo(pos: p4); |
1507 | PathStroke(col, flags: ImDrawFlags_Closed, thickness); |
1508 | } |
1509 | |
1510 | void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) |
1511 | { |
1512 | if ((col & IM_COL32_A_MASK) == 0) |
1513 | return; |
1514 | |
1515 | PathLineTo(pos: p1); |
1516 | PathLineTo(pos: p2); |
1517 | PathLineTo(pos: p3); |
1518 | PathLineTo(pos: p4); |
1519 | PathFillConvex(col); |
1520 | } |
1521 | |
1522 | void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) |
1523 | { |
1524 | if ((col & IM_COL32_A_MASK) == 0) |
1525 | return; |
1526 | |
1527 | PathLineTo(pos: p1); |
1528 | PathLineTo(pos: p2); |
1529 | PathLineTo(pos: p3); |
1530 | PathStroke(col, flags: ImDrawFlags_Closed, thickness); |
1531 | } |
1532 | |
1533 | void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) |
1534 | { |
1535 | if ((col & IM_COL32_A_MASK) == 0) |
1536 | return; |
1537 | |
1538 | PathLineTo(pos: p1); |
1539 | PathLineTo(pos: p2); |
1540 | PathLineTo(pos: p3); |
1541 | PathFillConvex(col); |
1542 | } |
1543 | |
1544 | void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) |
1545 | { |
1546 | if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f) |
1547 | return; |
1548 | |
1549 | if (num_segments <= 0) |
1550 | { |
1551 | // Use arc with automatic segment count |
1552 | _PathArcToFastEx(center, radius: radius - 0.5f, a_min_sample: 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, a_step: 0); |
1553 | _Path.Size--; |
1554 | } |
1555 | else |
1556 | { |
1557 | // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) |
1558 | num_segments = ImClamp(v: num_segments, mn: 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); |
1559 | |
1560 | // Because we are filling a closed shape we remove 1 from the count of segments/points |
1561 | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; |
1562 | PathArcTo(center, radius: radius - 0.5f, a_min: 0.0f, a_max, num_segments: num_segments - 1); |
1563 | } |
1564 | |
1565 | PathStroke(col, flags: ImDrawFlags_Closed, thickness); |
1566 | } |
1567 | |
1568 | void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) |
1569 | { |
1570 | if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f) |
1571 | return; |
1572 | |
1573 | if (num_segments <= 0) |
1574 | { |
1575 | // Use arc with automatic segment count |
1576 | _PathArcToFastEx(center, radius, a_min_sample: 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, a_step: 0); |
1577 | _Path.Size--; |
1578 | } |
1579 | else |
1580 | { |
1581 | // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) |
1582 | num_segments = ImClamp(v: num_segments, mn: 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); |
1583 | |
1584 | // Because we are filling a closed shape we remove 1 from the count of segments/points |
1585 | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; |
1586 | PathArcTo(center, radius, a_min: 0.0f, a_max, num_segments: num_segments - 1); |
1587 | } |
1588 | |
1589 | PathFillConvex(col); |
1590 | } |
1591 | |
1592 | // Guaranteed to honor 'num_segments' |
1593 | void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) |
1594 | { |
1595 | if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) |
1596 | return; |
1597 | |
1598 | // Because we are filling a closed shape we remove 1 from the count of segments/points |
1599 | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; |
1600 | PathArcTo(center, radius: radius - 0.5f, a_min: 0.0f, a_max, num_segments: num_segments - 1); |
1601 | PathStroke(col, flags: ImDrawFlags_Closed, thickness); |
1602 | } |
1603 | |
1604 | // Guaranteed to honor 'num_segments' |
1605 | void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) |
1606 | { |
1607 | if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) |
1608 | return; |
1609 | |
1610 | // Because we are filling a closed shape we remove 1 from the count of segments/points |
1611 | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; |
1612 | PathArcTo(center, radius, a_min: 0.0f, a_max, num_segments: num_segments - 1); |
1613 | PathFillConvex(col); |
1614 | } |
1615 | |
1616 | // Ellipse |
1617 | void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness) |
1618 | { |
1619 | if ((col & IM_COL32_A_MASK) == 0) |
1620 | return; |
1621 | |
1622 | if (num_segments <= 0) |
1623 | num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here. |
1624 | |
1625 | // Because we are filling a closed shape we remove 1 from the count of segments/points |
1626 | const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
1627 | PathEllipticalArcTo(center, radius, rot, a_min: 0.0f, a_max, num_segments: num_segments - 1); |
1628 | PathStroke(col, flags: true, thickness); |
1629 | } |
1630 | |
1631 | void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments) |
1632 | { |
1633 | if ((col & IM_COL32_A_MASK) == 0) |
1634 | return; |
1635 | |
1636 | if (num_segments <= 0) |
1637 | num_segments = _CalcCircleAutoSegmentCount(radius: ImMax(lhs: radius.x, rhs: radius.y)); // A bit pessimistic, maybe there's a better computation to do here. |
1638 | |
1639 | // Because we are filling a closed shape we remove 1 from the count of segments/points |
1640 | const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
1641 | PathEllipticalArcTo(center, radius, rot, a_min: 0.0f, a_max, num_segments: num_segments - 1); |
1642 | PathFillConvex(col); |
1643 | } |
1644 | |
1645 | // Cubic Bezier takes 4 controls points |
1646 | void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) |
1647 | { |
1648 | if ((col & IM_COL32_A_MASK) == 0) |
1649 | return; |
1650 | |
1651 | PathLineTo(pos: p1); |
1652 | PathBezierCubicCurveTo(p2, p3, p4, num_segments); |
1653 | PathStroke(col, flags: 0, thickness); |
1654 | } |
1655 | |
1656 | // Quadratic Bezier takes 3 controls points |
1657 | void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments) |
1658 | { |
1659 | if ((col & IM_COL32_A_MASK) == 0) |
1660 | return; |
1661 | |
1662 | PathLineTo(pos: p1); |
1663 | PathBezierQuadraticCurveTo(p2, p3, num_segments); |
1664 | PathStroke(col, flags: 0, thickness); |
1665 | } |
1666 | |
1667 | void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) |
1668 | { |
1669 | if ((col & IM_COL32_A_MASK) == 0) |
1670 | return; |
1671 | |
1672 | // Accept null ranges |
1673 | if (text_begin == text_end || text_begin[0] == 0) |
1674 | return; |
1675 | if (text_end == NULL) |
1676 | text_end = text_begin + strlen(s: text_begin); |
1677 | |
1678 | // Pull default font/size from the shared ImDrawListSharedData instance |
1679 | if (font == NULL) |
1680 | font = _Data->Font; |
1681 | if (font_size == 0.0f) |
1682 | font_size = _Data->FontSize; |
1683 | |
1684 | IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. |
1685 | |
1686 | ImVec4 clip_rect = _CmdHeader.ClipRect; |
1687 | if (cpu_fine_clip_rect) |
1688 | { |
1689 | clip_rect.x = ImMax(lhs: clip_rect.x, rhs: cpu_fine_clip_rect->x); |
1690 | clip_rect.y = ImMax(lhs: clip_rect.y, rhs: cpu_fine_clip_rect->y); |
1691 | clip_rect.z = ImMin(lhs: clip_rect.z, rhs: cpu_fine_clip_rect->z); |
1692 | clip_rect.w = ImMin(lhs: clip_rect.w, rhs: cpu_fine_clip_rect->w); |
1693 | } |
1694 | font->RenderText(draw_list: this, size: font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip: cpu_fine_clip_rect != NULL); |
1695 | } |
1696 | |
1697 | void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) |
1698 | { |
1699 | AddText(NULL, font_size: 0.0f, pos, col, text_begin, text_end); |
1700 | } |
1701 | |
1702 | void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) |
1703 | { |
1704 | if ((col & IM_COL32_A_MASK) == 0) |
1705 | return; |
1706 | |
1707 | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; |
1708 | if (push_texture_id) |
1709 | PushTextureID(texture_id: user_texture_id); |
1710 | |
1711 | PrimReserve(idx_count: 6, vtx_count: 4); |
1712 | PrimRectUV(a: p_min, c: p_max, uv_a: uv_min, uv_c: uv_max, col); |
1713 | |
1714 | if (push_texture_id) |
1715 | PopTextureID(); |
1716 | } |
1717 | |
1718 | void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) |
1719 | { |
1720 | if ((col & IM_COL32_A_MASK) == 0) |
1721 | return; |
1722 | |
1723 | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; |
1724 | if (push_texture_id) |
1725 | PushTextureID(texture_id: user_texture_id); |
1726 | |
1727 | PrimReserve(idx_count: 6, vtx_count: 4); |
1728 | PrimQuadUV(a: p1, b: p2, c: p3, d: p4, uv_a: uv1, uv_b: uv2, uv_c: uv3, uv_d: uv4, col); |
1729 | |
1730 | if (push_texture_id) |
1731 | PopTextureID(); |
1732 | } |
1733 | |
1734 | void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) |
1735 | { |
1736 | if ((col & IM_COL32_A_MASK) == 0) |
1737 | return; |
1738 | |
1739 | flags = FixRectCornerFlags(flags); |
1740 | if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) |
1741 | { |
1742 | AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); |
1743 | return; |
1744 | } |
1745 | |
1746 | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; |
1747 | if (push_texture_id) |
1748 | PushTextureID(texture_id: user_texture_id); |
1749 | |
1750 | int vert_start_idx = VtxBuffer.Size; |
1751 | PathRect(a: p_min, b: p_max, rounding, flags); |
1752 | PathFillConvex(col); |
1753 | int vert_end_idx = VtxBuffer.Size; |
1754 | ImGui::ShadeVertsLinearUV(draw_list: this, vert_start_idx, vert_end_idx, a: p_min, b: p_max, uv_a: uv_min, uv_b: uv_max, clamp: true); |
1755 | |
1756 | if (push_texture_id) |
1757 | PopTextureID(); |
1758 | } |
1759 | |
1760 | //----------------------------------------------------------------------------- |
1761 | // [SECTION] ImTriangulator, ImDrawList concave polygon fill |
1762 | //----------------------------------------------------------------------------- |
1763 | // Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity. |
1764 | // Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf |
1765 | // Provided as a convenience for user but not used by main library. |
1766 | //----------------------------------------------------------------------------- |
1767 | // - ImTriangulator [Internal] |
1768 | // - AddConcavePolyFilled() |
1769 | //----------------------------------------------------------------------------- |
1770 | |
1771 | enum ImTriangulatorNodeType |
1772 | { |
1773 | ImTriangulatorNodeType_Convex, |
1774 | ImTriangulatorNodeType_Ear, |
1775 | ImTriangulatorNodeType_Reflex |
1776 | }; |
1777 | |
1778 | struct ImTriangulatorNode |
1779 | { |
1780 | ImTriangulatorNodeType Type; |
1781 | int Index; |
1782 | ImVec2 Pos; |
1783 | ImTriangulatorNode* Next; |
1784 | ImTriangulatorNode* Prev; |
1785 | |
1786 | void Unlink() { Next->Prev = Prev; Prev->Next = Next; } |
1787 | }; |
1788 | |
1789 | struct ImTriangulatorNodeSpan |
1790 | { |
1791 | ImTriangulatorNode** Data = NULL; |
1792 | int Size = 0; |
1793 | |
1794 | void push_back(ImTriangulatorNode* node) { Data[Size++] = node; } |
1795 | void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } } |
1796 | }; |
1797 | |
1798 | struct ImTriangulator |
1799 | { |
1800 | static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; } |
1801 | static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; } |
1802 | |
1803 | void Init(const ImVec2* points, int points_count, void* scratch_buffer); |
1804 | void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle |
1805 | |
1806 | // Internal functions |
1807 | void BuildNodes(const ImVec2* points, int points_count); |
1808 | void BuildReflexes(); |
1809 | void BuildEars(); |
1810 | void FlipNodeList(); |
1811 | bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const; |
1812 | void ReclassifyNode(ImTriangulatorNode* node); |
1813 | |
1814 | // Internal members |
1815 | int _TrianglesLeft = 0; |
1816 | ImTriangulatorNode* _Nodes = NULL; |
1817 | ImTriangulatorNodeSpan _Ears; |
1818 | ImTriangulatorNodeSpan _Reflexes; |
1819 | }; |
1820 | |
1821 | // Distribute storage for nodes, ears and reflexes. |
1822 | // FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer |
1823 | // (this would require first building reflexes to bail to convex if empty, without even building nodes) |
1824 | void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer) |
1825 | { |
1826 | IM_ASSERT(scratch_buffer != NULL && points_count >= 3); |
1827 | _TrianglesLeft = EstimateTriangleCount(points_count); |
1828 | _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node |
1829 | _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node* |
1830 | _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node* |
1831 | BuildNodes(points, points_count); |
1832 | BuildReflexes(); |
1833 | BuildEars(); |
1834 | } |
1835 | |
1836 | void ImTriangulator::BuildNodes(const ImVec2* points, int points_count) |
1837 | { |
1838 | for (int i = 0; i < points_count; i++) |
1839 | { |
1840 | _Nodes[i].Type = ImTriangulatorNodeType_Convex; |
1841 | _Nodes[i].Index = i; |
1842 | _Nodes[i].Pos = points[i]; |
1843 | _Nodes[i].Next = _Nodes + i + 1; |
1844 | _Nodes[i].Prev = _Nodes + i - 1; |
1845 | } |
1846 | _Nodes[0].Prev = _Nodes + points_count - 1; |
1847 | _Nodes[points_count - 1].Next = _Nodes; |
1848 | } |
1849 | |
1850 | void ImTriangulator::BuildReflexes() |
1851 | { |
1852 | ImTriangulatorNode* n1 = _Nodes; |
1853 | for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next) |
1854 | { |
1855 | if (ImTriangleIsClockwise(a: n1->Prev->Pos, b: n1->Pos, c: n1->Next->Pos)) |
1856 | continue; |
1857 | n1->Type = ImTriangulatorNodeType_Reflex; |
1858 | _Reflexes.push_back(node: n1); |
1859 | } |
1860 | } |
1861 | |
1862 | void ImTriangulator::BuildEars() |
1863 | { |
1864 | ImTriangulatorNode* n1 = _Nodes; |
1865 | for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next) |
1866 | { |
1867 | if (n1->Type != ImTriangulatorNodeType_Convex) |
1868 | continue; |
1869 | if (!IsEar(i0: n1->Prev->Index, i1: n1->Index, i2: n1->Next->Index, v0: n1->Prev->Pos, v1: n1->Pos, v2: n1->Next->Pos)) |
1870 | continue; |
1871 | n1->Type = ImTriangulatorNodeType_Ear; |
1872 | _Ears.push_back(node: n1); |
1873 | } |
1874 | } |
1875 | |
1876 | void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3]) |
1877 | { |
1878 | if (_Ears.Size == 0) |
1879 | { |
1880 | FlipNodeList(); |
1881 | |
1882 | ImTriangulatorNode* node = _Nodes; |
1883 | for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next) |
1884 | node->Type = ImTriangulatorNodeType_Convex; |
1885 | _Reflexes.Size = 0; |
1886 | BuildReflexes(); |
1887 | BuildEars(); |
1888 | |
1889 | // If we still don't have ears, it means geometry is degenerated. |
1890 | if (_Ears.Size == 0) |
1891 | { |
1892 | // Return first triangle available, mimicking the behavior of convex fill. |
1893 | IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated |
1894 | _Ears.Data[0] = _Nodes; |
1895 | _Ears.Size = 1; |
1896 | } |
1897 | } |
1898 | |
1899 | ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size]; |
1900 | out_triangle[0] = ear->Prev->Index; |
1901 | out_triangle[1] = ear->Index; |
1902 | out_triangle[2] = ear->Next->Index; |
1903 | |
1904 | ear->Unlink(); |
1905 | if (ear == _Nodes) |
1906 | _Nodes = ear->Next; |
1907 | |
1908 | ReclassifyNode(node: ear->Prev); |
1909 | ReclassifyNode(node: ear->Next); |
1910 | _TrianglesLeft--; |
1911 | } |
1912 | |
1913 | void ImTriangulator::FlipNodeList() |
1914 | { |
1915 | ImTriangulatorNode* prev = _Nodes; |
1916 | ImTriangulatorNode* temp = _Nodes; |
1917 | ImTriangulatorNode* current = _Nodes->Next; |
1918 | prev->Next = prev; |
1919 | prev->Prev = prev; |
1920 | while (current != _Nodes) |
1921 | { |
1922 | temp = current->Next; |
1923 | |
1924 | current->Next = prev; |
1925 | prev->Prev = current; |
1926 | _Nodes->Next = current; |
1927 | current->Prev = _Nodes; |
1928 | |
1929 | prev = current; |
1930 | current = temp; |
1931 | } |
1932 | _Nodes = prev; |
1933 | } |
1934 | |
1935 | // A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm) |
1936 | bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const |
1937 | { |
1938 | ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size; |
1939 | for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++) |
1940 | { |
1941 | ImTriangulatorNode* reflex = *p; |
1942 | if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2) |
1943 | if (ImTriangleContainsPoint(a: v0, b: v1, c: v2, p: reflex->Pos)) |
1944 | return false; |
1945 | } |
1946 | return true; |
1947 | } |
1948 | |
1949 | void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1) |
1950 | { |
1951 | // Classify node |
1952 | ImTriangulatorNodeType type; |
1953 | const ImTriangulatorNode* n0 = n1->Prev; |
1954 | const ImTriangulatorNode* n2 = n1->Next; |
1955 | if (!ImTriangleIsClockwise(a: n0->Pos, b: n1->Pos, c: n2->Pos)) |
1956 | type = ImTriangulatorNodeType_Reflex; |
1957 | else if (IsEar(i0: n0->Index, i1: n1->Index, i2: n2->Index, v0: n0->Pos, v1: n1->Pos, v2: n2->Pos)) |
1958 | type = ImTriangulatorNodeType_Ear; |
1959 | else |
1960 | type = ImTriangulatorNodeType_Convex; |
1961 | |
1962 | // Update lists when a type changes |
1963 | if (type == n1->Type) |
1964 | return; |
1965 | if (n1->Type == ImTriangulatorNodeType_Reflex) |
1966 | _Reflexes.find_erase_unsorted(idx: n1->Index); |
1967 | else if (n1->Type == ImTriangulatorNodeType_Ear) |
1968 | _Ears.find_erase_unsorted(idx: n1->Index); |
1969 | if (type == ImTriangulatorNodeType_Reflex) |
1970 | _Reflexes.push_back(node: n1); |
1971 | else if (type == ImTriangulatorNodeType_Ear) |
1972 | _Ears.push_back(node: n1); |
1973 | n1->Type = type; |
1974 | } |
1975 | |
1976 | // Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes). |
1977 | // (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer! |
1978 | // It is up to caller to ensure not making costly calls that will be outside of visible area. |
1979 | // As concave fill is noticeably more expensive than other primitives, be mindful of this... |
1980 | // Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false') |
1981 | void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col) |
1982 | { |
1983 | if (points_count < 3 || (col & IM_COL32_A_MASK) == 0) |
1984 | return; |
1985 | |
1986 | const ImVec2 uv = _Data->TexUvWhitePixel; |
1987 | ImTriangulator triangulator; |
1988 | unsigned int triangle[3]; |
1989 | if (Flags & ImDrawListFlags_AntiAliasedFill) |
1990 | { |
1991 | // Anti-aliased Fill |
1992 | const float AA_SIZE = _FringeScale; |
1993 | const ImU32 col_trans = col & ~IM_COL32_A_MASK; |
1994 | const int idx_count = (points_count - 2) * 3 + points_count * 6; |
1995 | const int vtx_count = (points_count * 2); |
1996 | PrimReserve(idx_count, vtx_count); |
1997 | |
1998 | // Add indexes for fill |
1999 | unsigned int vtx_inner_idx = _VtxCurrentIdx; |
2000 | unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; |
2001 | |
2002 | _Data->TempBuffer.reserve_discard(new_capacity: (ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2)); |
2003 | triangulator.Init(points, points_count, scratch_buffer: _Data->TempBuffer.Data); |
2004 | while (triangulator._TrianglesLeft > 0) |
2005 | { |
2006 | triangulator.GetNextTriangle(out_triangle: triangle); |
2007 | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1)); |
2008 | _IdxWritePtr += 3; |
2009 | } |
2010 | |
2011 | // Compute normals |
2012 | _Data->TempBuffer.reserve_discard(new_capacity: points_count); |
2013 | ImVec2* temp_normals = _Data->TempBuffer.Data; |
2014 | for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) |
2015 | { |
2016 | const ImVec2& p0 = points[i0]; |
2017 | const ImVec2& p1 = points[i1]; |
2018 | float dx = p1.x - p0.x; |
2019 | float dy = p1.y - p0.y; |
2020 | IM_NORMALIZE2F_OVER_ZERO(dx, dy); |
2021 | temp_normals[i0].x = dy; |
2022 | temp_normals[i0].y = -dx; |
2023 | } |
2024 | |
2025 | for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) |
2026 | { |
2027 | // Average normals |
2028 | const ImVec2& n0 = temp_normals[i0]; |
2029 | const ImVec2& n1 = temp_normals[i1]; |
2030 | float dm_x = (n0.x + n1.x) * 0.5f; |
2031 | float dm_y = (n0.y + n1.y) * 0.5f; |
2032 | IM_FIXNORMAL2F(dm_x, dm_y); |
2033 | dm_x *= AA_SIZE * 0.5f; |
2034 | dm_y *= AA_SIZE * 0.5f; |
2035 | |
2036 | // Add vertices |
2037 | _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner |
2038 | _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer |
2039 | _VtxWritePtr += 2; |
2040 | |
2041 | // Add indexes for fringes |
2042 | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); |
2043 | _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); |
2044 | _IdxWritePtr += 6; |
2045 | } |
2046 | _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
2047 | } |
2048 | else |
2049 | { |
2050 | // Non Anti-aliased Fill |
2051 | const int idx_count = (points_count - 2) * 3; |
2052 | const int vtx_count = points_count; |
2053 | PrimReserve(idx_count, vtx_count); |
2054 | for (int i = 0; i < vtx_count; i++) |
2055 | { |
2056 | _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
2057 | _VtxWritePtr++; |
2058 | } |
2059 | _Data->TempBuffer.reserve_discard(new_capacity: (ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2)); |
2060 | triangulator.Init(points, points_count, scratch_buffer: _Data->TempBuffer.Data); |
2061 | while (triangulator._TrianglesLeft > 0) |
2062 | { |
2063 | triangulator.GetNextTriangle(out_triangle: triangle); |
2064 | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]); |
2065 | _IdxWritePtr += 3; |
2066 | } |
2067 | _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
2068 | } |
2069 | } |
2070 | |
2071 | //----------------------------------------------------------------------------- |
2072 | // [SECTION] ImDrawListSplitter |
2073 | //----------------------------------------------------------------------------- |
2074 | // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap.. |
2075 | //----------------------------------------------------------------------------- |
2076 | |
2077 | void ImDrawListSplitter::ClearFreeMemory() |
2078 | { |
2079 | for (int i = 0; i < _Channels.Size; i++) |
2080 | { |
2081 | if (i == _Current) |
2082 | memset(s: &_Channels[i], c: 0, n: sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again |
2083 | _Channels[i]._CmdBuffer.clear(); |
2084 | _Channels[i]._IdxBuffer.clear(); |
2085 | } |
2086 | _Current = 0; |
2087 | _Count = 1; |
2088 | _Channels.clear(); |
2089 | } |
2090 | |
2091 | void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) |
2092 | { |
2093 | IM_UNUSED(draw_list); |
2094 | IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter." ); |
2095 | int old_channels_count = _Channels.Size; |
2096 | if (old_channels_count < channels_count) |
2097 | { |
2098 | _Channels.reserve(new_capacity: channels_count); // Avoid over reserving since this is likely to stay stable |
2099 | _Channels.resize(new_size: channels_count); |
2100 | } |
2101 | _Count = channels_count; |
2102 | |
2103 | // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer |
2104 | // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. |
2105 | // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer |
2106 | memset(s: &_Channels[0], c: 0, n: sizeof(ImDrawChannel)); |
2107 | for (int i = 1; i < channels_count; i++) |
2108 | { |
2109 | if (i >= old_channels_count) |
2110 | { |
2111 | IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); |
2112 | } |
2113 | else |
2114 | { |
2115 | _Channels[i]._CmdBuffer.resize(new_size: 0); |
2116 | _Channels[i]._IdxBuffer.resize(new_size: 0); |
2117 | } |
2118 | } |
2119 | } |
2120 | |
2121 | void ImDrawListSplitter::Merge(ImDrawList* draw_list) |
2122 | { |
2123 | // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. |
2124 | if (_Count <= 1) |
2125 | return; |
2126 | |
2127 | SetCurrentChannel(draw_list, channel_idx: 0); |
2128 | draw_list->_PopUnusedDrawCmd(); |
2129 | |
2130 | // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command. |
2131 | int new_cmd_buffer_count = 0; |
2132 | int new_idx_buffer_count = 0; |
2133 | ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; |
2134 | int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; |
2135 | for (int i = 1; i < _Count; i++) |
2136 | { |
2137 | ImDrawChannel& ch = _Channels[i]; |
2138 | if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd() |
2139 | ch._CmdBuffer.pop_back(); |
2140 | |
2141 | if (ch._CmdBuffer.Size > 0 && last_cmd != NULL) |
2142 | { |
2143 | // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves. |
2144 | // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter. |
2145 | ImDrawCmd* next_cmd = &ch._CmdBuffer[0]; |
2146 | if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL) |
2147 | { |
2148 | // Merge previous channel last draw command with current channel first draw command if matching. |
2149 | last_cmd->ElemCount += next_cmd->ElemCount; |
2150 | idx_offset += next_cmd->ElemCount; |
2151 | ch._CmdBuffer.erase(it: ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges. |
2152 | } |
2153 | } |
2154 | if (ch._CmdBuffer.Size > 0) |
2155 | last_cmd = &ch._CmdBuffer.back(); |
2156 | new_cmd_buffer_count += ch._CmdBuffer.Size; |
2157 | new_idx_buffer_count += ch._IdxBuffer.Size; |
2158 | for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) |
2159 | { |
2160 | ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; |
2161 | idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; |
2162 | } |
2163 | } |
2164 | draw_list->CmdBuffer.resize(new_size: draw_list->CmdBuffer.Size + new_cmd_buffer_count); |
2165 | draw_list->IdxBuffer.resize(new_size: draw_list->IdxBuffer.Size + new_idx_buffer_count); |
2166 | |
2167 | // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices) |
2168 | ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; |
2169 | ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; |
2170 | for (int i = 1; i < _Count; i++) |
2171 | { |
2172 | ImDrawChannel& ch = _Channels[i]; |
2173 | if (int sz = ch._CmdBuffer.Size) { memcpy(dest: cmd_write, src: ch._CmdBuffer.Data, n: sz * sizeof(ImDrawCmd)); cmd_write += sz; } |
2174 | if (int sz = ch._IdxBuffer.Size) { memcpy(dest: idx_write, src: ch._IdxBuffer.Data, n: sz * sizeof(ImDrawIdx)); idx_write += sz; } |
2175 | } |
2176 | draw_list->_IdxWritePtr = idx_write; |
2177 | |
2178 | // Ensure there's always a non-callback draw command trailing the command-buffer |
2179 | if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL) |
2180 | draw_list->AddDrawCmd(); |
2181 | |
2182 | // If current command is used with different settings we need to add a new command |
2183 | ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; |
2184 | if (curr_cmd->ElemCount == 0) |
2185 | ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset |
2186 | else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) |
2187 | draw_list->AddDrawCmd(); |
2188 | |
2189 | _Count = 1; |
2190 | } |
2191 | |
2192 | void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) |
2193 | { |
2194 | IM_ASSERT(idx >= 0 && idx < _Count); |
2195 | if (_Current == idx) |
2196 | return; |
2197 | |
2198 | // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap() |
2199 | memcpy(dest: &_Channels.Data[_Current]._CmdBuffer, src: &draw_list->CmdBuffer, n: sizeof(draw_list->CmdBuffer)); |
2200 | memcpy(dest: &_Channels.Data[_Current]._IdxBuffer, src: &draw_list->IdxBuffer, n: sizeof(draw_list->IdxBuffer)); |
2201 | _Current = idx; |
2202 | memcpy(dest: &draw_list->CmdBuffer, src: &_Channels.Data[idx]._CmdBuffer, n: sizeof(draw_list->CmdBuffer)); |
2203 | memcpy(dest: &draw_list->IdxBuffer, src: &_Channels.Data[idx]._IdxBuffer, n: sizeof(draw_list->IdxBuffer)); |
2204 | draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; |
2205 | |
2206 | // If current command is used with different settings we need to add a new command |
2207 | ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; |
2208 | if (curr_cmd == NULL) |
2209 | draw_list->AddDrawCmd(); |
2210 | else if (curr_cmd->ElemCount == 0) |
2211 | ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset |
2212 | else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) |
2213 | draw_list->AddDrawCmd(); |
2214 | } |
2215 | |
2216 | //----------------------------------------------------------------------------- |
2217 | // [SECTION] ImDrawData |
2218 | //----------------------------------------------------------------------------- |
2219 | |
2220 | void ImDrawData::Clear() |
2221 | { |
2222 | Valid = false; |
2223 | CmdListsCount = TotalIdxCount = TotalVtxCount = 0; |
2224 | CmdLists.resize(new_size: 0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them. |
2225 | DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f); |
2226 | OwnerViewport = NULL; |
2227 | } |
2228 | |
2229 | // Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list |
2230 | // as long at it is expected that the result will be later merged into draw_data->CmdLists[]. |
2231 | void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list) |
2232 | { |
2233 | if (draw_list->CmdBuffer.Size == 0) |
2234 | return; |
2235 | if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL) |
2236 | return; |
2237 | |
2238 | // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. |
2239 | // May trigger for you if you are using PrimXXX functions incorrectly. |
2240 | IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); |
2241 | IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); |
2242 | if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset)) |
2243 | IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); |
2244 | |
2245 | // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window) |
2246 | // If this assert triggers because you are drawing lots of stuff manually: |
2247 | // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds. |
2248 | // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents. |
2249 | // - If you want large meshes with more than 64K vertices, you can either: |
2250 | // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'. |
2251 | // Most example backends already support this from 1.71. Pre-1.71 backends won't. |
2252 | // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them. |
2253 | // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h. |
2254 | // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time: |
2255 | // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); |
2256 | // Your own engine or render API may use different parameters or function calls to specify index sizes. |
2257 | // 2 and 4 bytes indices are generally supported by most graphics API. |
2258 | // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching |
2259 | // the 64K limit to split your draw commands in multiple draw lists. |
2260 | if (sizeof(ImDrawIdx) == 2) |
2261 | IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above" ); |
2262 | |
2263 | // Resolve callback data pointers |
2264 | if (draw_list->_CallbacksDataBuf.Size > 0) |
2265 | for (ImDrawCmd& cmd : draw_list->CmdBuffer) |
2266 | if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0) |
2267 | cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset; |
2268 | |
2269 | // Add to output list + records state in ImDrawData |
2270 | out_list->push_back(v: draw_list); |
2271 | draw_data->CmdListsCount++; |
2272 | draw_data->TotalVtxCount += draw_list->VtxBuffer.Size; |
2273 | draw_data->TotalIdxCount += draw_list->IdxBuffer.Size; |
2274 | } |
2275 | |
2276 | void ImDrawData::AddDrawList(ImDrawList* draw_list) |
2277 | { |
2278 | IM_ASSERT(CmdLists.Size == CmdListsCount); |
2279 | draw_list->_PopUnusedDrawCmd(); |
2280 | ImGui::AddDrawListToDrawDataEx(draw_data: this, out_list: &CmdLists, draw_list); |
2281 | } |
2282 | |
2283 | // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! |
2284 | void ImDrawData::DeIndexAllBuffers() |
2285 | { |
2286 | ImVector<ImDrawVert> new_vtx_buffer; |
2287 | TotalVtxCount = TotalIdxCount = 0; |
2288 | for (int i = 0; i < CmdListsCount; i++) |
2289 | { |
2290 | ImDrawList* cmd_list = CmdLists[i]; |
2291 | if (cmd_list->IdxBuffer.empty()) |
2292 | continue; |
2293 | new_vtx_buffer.resize(new_size: cmd_list->IdxBuffer.Size); |
2294 | for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) |
2295 | new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; |
2296 | cmd_list->VtxBuffer.swap(rhs&: new_vtx_buffer); |
2297 | cmd_list->IdxBuffer.resize(new_size: 0); |
2298 | TotalVtxCount += cmd_list->VtxBuffer.Size; |
2299 | } |
2300 | } |
2301 | |
2302 | // Helper to scale the ClipRect field of each ImDrawCmd. |
2303 | // Use if your final output buffer is at a different scale than draw_data->DisplaySize, |
2304 | // or if there is a difference between your window resolution and framebuffer resolution. |
2305 | void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) |
2306 | { |
2307 | for (ImDrawList* draw_list : CmdLists) |
2308 | for (ImDrawCmd& cmd : draw_list->CmdBuffer) |
2309 | cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y); |
2310 | } |
2311 | |
2312 | //----------------------------------------------------------------------------- |
2313 | // [SECTION] Helpers ShadeVertsXXX functions |
2314 | //----------------------------------------------------------------------------- |
2315 | |
2316 | // Generic linear color gradient, write to RGB fields, leave A untouched. |
2317 | void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) |
2318 | { |
2319 | ImVec2 gradient_extent = gradient_p1 - gradient_p0; |
2320 | float gradient_inv_length2 = 1.0f / ImLengthSqr(lhs: gradient_extent); |
2321 | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; |
2322 | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; |
2323 | const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF; |
2324 | const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF; |
2325 | const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF; |
2326 | const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r; |
2327 | const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g; |
2328 | const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b; |
2329 | for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) |
2330 | { |
2331 | float d = ImDot(a: vert->pos - gradient_p0, b: gradient_extent); |
2332 | float t = ImClamp(v: d * gradient_inv_length2, mn: 0.0f, mx: 1.0f); |
2333 | int r = (int)(col0_r + col_delta_r * t); |
2334 | int g = (int)(col0_g + col_delta_g * t); |
2335 | int b = (int)(col0_b + col_delta_b * t); |
2336 | vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); |
2337 | } |
2338 | } |
2339 | |
2340 | // Distribute UV over (a, b) rectangle |
2341 | void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) |
2342 | { |
2343 | const ImVec2 size = b - a; |
2344 | const ImVec2 uv_size = uv_b - uv_a; |
2345 | const ImVec2 scale = ImVec2( |
2346 | size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, |
2347 | size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); |
2348 | |
2349 | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; |
2350 | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; |
2351 | if (clamp) |
2352 | { |
2353 | const ImVec2 min = ImMin(lhs: uv_a, rhs: uv_b); |
2354 | const ImVec2 max = ImMax(lhs: uv_a, rhs: uv_b); |
2355 | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) |
2356 | vertex->uv = ImClamp(v: uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale), mn: min, mx: max); |
2357 | } |
2358 | else |
2359 | { |
2360 | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) |
2361 | vertex->uv = uv_a + ImMul(lhs: ImVec2(vertex->pos.x, vertex->pos.y) - a, rhs: scale); |
2362 | } |
2363 | } |
2364 | |
2365 | void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out) |
2366 | { |
2367 | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; |
2368 | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; |
2369 | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) |
2370 | vertex->pos = ImRotate(v: vertex->pos- pivot_in, cos_a, sin_a) + pivot_out; |
2371 | } |
2372 | |
2373 | //----------------------------------------------------------------------------- |
2374 | // [SECTION] ImFontConfig |
2375 | //----------------------------------------------------------------------------- |
2376 | |
2377 | ImFontConfig::ImFontConfig() |
2378 | { |
2379 | memset(s: this, c: 0, n: sizeof(*this)); |
2380 | FontDataOwnedByAtlas = true; |
2381 | OversampleH = 2; |
2382 | OversampleV = 1; |
2383 | GlyphMaxAdvanceX = FLT_MAX; |
2384 | RasterizerMultiply = 1.0f; |
2385 | RasterizerDensity = 1.0f; |
2386 | EllipsisChar = (ImWchar)-1; |
2387 | } |
2388 | |
2389 | //----------------------------------------------------------------------------- |
2390 | // [SECTION] ImFontAtlas |
2391 | //----------------------------------------------------------------------------- |
2392 | |
2393 | // A work of art lies ahead! (. = white layer, X = black layer, others are blank) |
2394 | // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes. |
2395 | // (This is used when io.MouseDrawCursor = true) |
2396 | const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing. |
2397 | const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; |
2398 | static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = |
2399 | { |
2400 | "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX " |
2401 | "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X" |
2402 | "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X" |
2403 | "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X " |
2404 | "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X " |
2405 | "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X " |
2406 | "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X " |
2407 | "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X " |
2408 | "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X " |
2409 | "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X " |
2410 | "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X " |
2411 | "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X " |
2412 | "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X" |
2413 | "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X" |
2414 | "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX " |
2415 | "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------" |
2416 | "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - " |
2417 | "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - " |
2418 | "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - " |
2419 | "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - " |
2420 | " X..X - - X...X - X...X - X..X X..X - - X........X - " |
2421 | " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - " |
2422 | "------------- - X - X -X.....................X- ------------------- " |
2423 | " ----------------------------------- X...XXXXXXXXXXXXX...X - " |
2424 | " - X..X X..X - " |
2425 | " - X.X X.X - " |
2426 | " - XX XX - " |
2427 | }; |
2428 | |
2429 | static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = |
2430 | { |
2431 | // Pos ........ Size ......... Offset ...... |
2432 | { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow |
2433 | { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput |
2434 | { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll |
2435 | { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS |
2436 | { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW |
2437 | { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW |
2438 | { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE |
2439 | { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand |
2440 | { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed |
2441 | }; |
2442 | |
2443 | ImFontAtlas::ImFontAtlas() |
2444 | { |
2445 | memset(s: this, c: 0, n: sizeof(*this)); |
2446 | TexGlyphPadding = 1; |
2447 | PackIdMouseCursors = PackIdLines = -1; |
2448 | } |
2449 | |
2450 | ImFontAtlas::~ImFontAtlas() |
2451 | { |
2452 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
2453 | Clear(); |
2454 | } |
2455 | |
2456 | void ImFontAtlas::ClearInputData() |
2457 | { |
2458 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
2459 | for (ImFontConfig& font_cfg : ConfigData) |
2460 | if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas) |
2461 | { |
2462 | IM_FREE(font_cfg.FontData); |
2463 | font_cfg.FontData = NULL; |
2464 | } |
2465 | |
2466 | // When clearing this we lose access to the font name and other information used to build the font. |
2467 | for (ImFont* font : Fonts) |
2468 | if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size) |
2469 | { |
2470 | font->ConfigData = NULL; |
2471 | font->ConfigDataCount = 0; |
2472 | } |
2473 | ConfigData.clear(); |
2474 | CustomRects.clear(); |
2475 | PackIdMouseCursors = PackIdLines = -1; |
2476 | // Important: we leave TexReady untouched |
2477 | } |
2478 | |
2479 | void ImFontAtlas::ClearTexData() |
2480 | { |
2481 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
2482 | if (TexPixelsAlpha8) |
2483 | IM_FREE(TexPixelsAlpha8); |
2484 | if (TexPixelsRGBA32) |
2485 | IM_FREE(TexPixelsRGBA32); |
2486 | TexPixelsAlpha8 = NULL; |
2487 | TexPixelsRGBA32 = NULL; |
2488 | TexPixelsUseColors = false; |
2489 | // Important: we leave TexReady untouched |
2490 | } |
2491 | |
2492 | void ImFontAtlas::ClearFonts() |
2493 | { |
2494 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
2495 | Fonts.clear_delete(); |
2496 | TexReady = false; |
2497 | } |
2498 | |
2499 | void ImFontAtlas::Clear() |
2500 | { |
2501 | ClearInputData(); |
2502 | ClearTexData(); |
2503 | ClearFonts(); |
2504 | } |
2505 | |
2506 | void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
2507 | { |
2508 | // Build atlas on demand |
2509 | if (TexPixelsAlpha8 == NULL) |
2510 | Build(); |
2511 | |
2512 | *out_pixels = TexPixelsAlpha8; |
2513 | if (out_width) *out_width = TexWidth; |
2514 | if (out_height) *out_height = TexHeight; |
2515 | if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; |
2516 | } |
2517 | |
2518 | void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
2519 | { |
2520 | // Convert to RGBA32 format on demand |
2521 | // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp |
2522 | if (!TexPixelsRGBA32) |
2523 | { |
2524 | unsigned char* pixels = NULL; |
2525 | GetTexDataAsAlpha8(out_pixels: &pixels, NULL, NULL); |
2526 | if (pixels) |
2527 | { |
2528 | TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4); |
2529 | const unsigned char* src = pixels; |
2530 | unsigned int* dst = TexPixelsRGBA32; |
2531 | for (int n = TexWidth * TexHeight; n > 0; n--) |
2532 | *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); |
2533 | } |
2534 | } |
2535 | |
2536 | *out_pixels = (unsigned char*)TexPixelsRGBA32; |
2537 | if (out_width) *out_width = TexWidth; |
2538 | if (out_height) *out_height = TexHeight; |
2539 | if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; |
2540 | } |
2541 | |
2542 | ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) |
2543 | { |
2544 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
2545 | IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); |
2546 | IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?" ); |
2547 | IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?" ); |
2548 | IM_ASSERT(font_cfg->RasterizerDensity > 0.0f); |
2549 | |
2550 | // Create new font |
2551 | if (!font_cfg->MergeMode) |
2552 | Fonts.push_back(IM_NEW(ImFont)); |
2553 | else |
2554 | IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font" ); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. |
2555 | |
2556 | ConfigData.push_back(v: *font_cfg); |
2557 | ImFontConfig& new_font_cfg = ConfigData.back(); |
2558 | if (new_font_cfg.DstFont == NULL) |
2559 | new_font_cfg.DstFont = Fonts.back(); |
2560 | if (!new_font_cfg.FontDataOwnedByAtlas) |
2561 | { |
2562 | new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize); |
2563 | new_font_cfg.FontDataOwnedByAtlas = true; |
2564 | memcpy(dest: new_font_cfg.FontData, src: font_cfg->FontData, n: (size_t)new_font_cfg.FontDataSize); |
2565 | } |
2566 | |
2567 | // Round font size |
2568 | // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet. |
2569 | // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes. |
2570 | // - We may support it better later and remove this rounding. |
2571 | new_font_cfg.SizePixels = ImTrunc(f: new_font_cfg.SizePixels); |
2572 | |
2573 | if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) |
2574 | new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; |
2575 | |
2576 | // Pointers to ConfigData and BuilderData are otherwise dangling |
2577 | ImFontAtlasUpdateConfigDataPointers(atlas: this); |
2578 | |
2579 | // Invalidate texture |
2580 | TexReady = false; |
2581 | ClearTexData(); |
2582 | return new_font_cfg.DstFont; |
2583 | } |
2584 | |
2585 | // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) |
2586 | static unsigned int stb_decompress_length(const unsigned char* input); |
2587 | static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); |
2588 | static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } |
2589 | static void Decode85(const unsigned char* src, unsigned char* dst) |
2590 | { |
2591 | while (*src) |
2592 | { |
2593 | unsigned int tmp = Decode85Byte(c: src[0]) + 85 * (Decode85Byte(c: src[1]) + 85 * (Decode85Byte(c: src[2]) + 85 * (Decode85Byte(c: src[3]) + 85 * Decode85Byte(c: src[4])))); |
2594 | dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. |
2595 | src += 5; |
2596 | dst += 4; |
2597 | } |
2598 | } |
2599 | #ifndef IMGUI_DISABLE_DEFAULT_FONT |
2600 | static const char* GetDefaultCompressedFontDataTTF(int* out_size); |
2601 | #endif |
2602 | |
2603 | // Load embedded ProggyClean.ttf at size 13, disable oversampling |
2604 | ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) |
2605 | { |
2606 | #ifndef IMGUI_DISABLE_DEFAULT_FONT |
2607 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
2608 | if (!font_cfg_template) |
2609 | { |
2610 | font_cfg.OversampleH = font_cfg.OversampleV = 1; |
2611 | font_cfg.PixelSnapH = true; |
2612 | } |
2613 | if (font_cfg.SizePixels <= 0.0f) |
2614 | font_cfg.SizePixels = 13.0f * 1.0f; |
2615 | if (font_cfg.Name[0] == '\0') |
2616 | ImFormatString(buf: font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), fmt: "ProggyClean.ttf, %dpx" , (int)font_cfg.SizePixels); |
2617 | font_cfg.EllipsisChar = (ImWchar)0x0085; |
2618 | font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units |
2619 | |
2620 | int ttf_compressed_size = 0; |
2621 | const char* ttf_compressed = GetDefaultCompressedFontDataTTF(out_size: &ttf_compressed_size); |
2622 | const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); |
2623 | ImFont* font = AddFontFromMemoryCompressedTTF(compressed_font_data: ttf_compressed, compressed_font_data_size: ttf_compressed_size, size_pixels: font_cfg.SizePixels, font_cfg: &font_cfg, glyph_ranges); |
2624 | return font; |
2625 | #else |
2626 | IM_ASSERT(0 && "AddFontDefault() disabled in this build." ); |
2627 | IM_UNUSED(font_cfg_template); |
2628 | return NULL; |
2629 | #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT |
2630 | } |
2631 | |
2632 | ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
2633 | { |
2634 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
2635 | size_t data_size = 0; |
2636 | void* data = ImFileLoadToMemory(filename, mode: "rb" , out_file_size: &data_size, padding_bytes: 0); |
2637 | if (!data) |
2638 | { |
2639 | IM_ASSERT_USER_ERROR(0, "Could not load font file!" ); |
2640 | return NULL; |
2641 | } |
2642 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
2643 | if (font_cfg.Name[0] == '\0') |
2644 | { |
2645 | // Store a short copy of filename into into the font name for convenience |
2646 | const char* p; |
2647 | for (p = filename + strlen(s: filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} |
2648 | ImFormatString(buf: font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), fmt: "%s, %.0fpx" , p, size_pixels); |
2649 | } |
2650 | return AddFontFromMemoryTTF(font_data: data, font_data_size: (int)data_size, size_pixels, font_cfg: &font_cfg, glyph_ranges); |
2651 | } |
2652 | |
2653 | // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). |
2654 | ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
2655 | { |
2656 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
2657 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
2658 | IM_ASSERT(font_cfg.FontData == NULL); |
2659 | IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!" ); // Heuristic to prevent accidentally passing a wrong value to font_data_size. |
2660 | font_cfg.FontData = font_data; |
2661 | font_cfg.FontDataSize = font_data_size; |
2662 | font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels; |
2663 | if (glyph_ranges) |
2664 | font_cfg.GlyphRanges = glyph_ranges; |
2665 | return AddFont(font_cfg: &font_cfg); |
2666 | } |
2667 | |
2668 | ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
2669 | { |
2670 | const unsigned int buf_decompressed_size = stb_decompress_length(input: (const unsigned char*)compressed_ttf_data); |
2671 | unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size); |
2672 | stb_decompress(output: buf_decompressed_data, input: (const unsigned char*)compressed_ttf_data, length: (unsigned int)compressed_ttf_size); |
2673 | |
2674 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
2675 | IM_ASSERT(font_cfg.FontData == NULL); |
2676 | font_cfg.FontDataOwnedByAtlas = true; |
2677 | return AddFontFromMemoryTTF(font_data: buf_decompressed_data, font_data_size: (int)buf_decompressed_size, size_pixels, font_cfg_template: &font_cfg, glyph_ranges); |
2678 | } |
2679 | |
2680 | ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) |
2681 | { |
2682 | int compressed_ttf_size = (((int)strlen(s: compressed_ttf_data_base85) + 4) / 5) * 4; |
2683 | void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); |
2684 | Decode85(src: (const unsigned char*)compressed_ttf_data_base85, dst: (unsigned char*)compressed_ttf); |
2685 | ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf_data: compressed_ttf, compressed_ttf_size, size_pixels, font_cfg_template: font_cfg, glyph_ranges); |
2686 | IM_FREE(compressed_ttf); |
2687 | return font; |
2688 | } |
2689 | |
2690 | int ImFontAtlas::AddCustomRectRegular(int width, int height) |
2691 | { |
2692 | IM_ASSERT(width > 0 && width <= 0xFFFF); |
2693 | IM_ASSERT(height > 0 && height <= 0xFFFF); |
2694 | ImFontAtlasCustomRect r; |
2695 | r.Width = (unsigned short)width; |
2696 | r.Height = (unsigned short)height; |
2697 | CustomRects.push_back(v: r); |
2698 | return CustomRects.Size - 1; // Return index |
2699 | } |
2700 | |
2701 | int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) |
2702 | { |
2703 | #ifdef IMGUI_USE_WCHAR32 |
2704 | IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX); |
2705 | #endif |
2706 | IM_ASSERT(font != NULL); |
2707 | IM_ASSERT(width > 0 && width <= 0xFFFF); |
2708 | IM_ASSERT(height > 0 && height <= 0xFFFF); |
2709 | ImFontAtlasCustomRect r; |
2710 | r.Width = (unsigned short)width; |
2711 | r.Height = (unsigned short)height; |
2712 | r.GlyphID = id; |
2713 | r.GlyphColored = 0; // Set to 1 manually to mark glyph as colored // FIXME: No official API for that (#8133) |
2714 | r.GlyphAdvanceX = advance_x; |
2715 | r.GlyphOffset = offset; |
2716 | r.Font = font; |
2717 | CustomRects.push_back(v: r); |
2718 | return CustomRects.Size - 1; // Return index |
2719 | } |
2720 | |
2721 | void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const |
2722 | { |
2723 | IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates |
2724 | IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed |
2725 | *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); |
2726 | *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); |
2727 | } |
2728 | |
2729 | bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) |
2730 | { |
2731 | if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) |
2732 | return false; |
2733 | if (Flags & ImFontAtlasFlags_NoMouseCursors) |
2734 | return false; |
2735 | |
2736 | IM_ASSERT(PackIdMouseCursors != -1); |
2737 | ImFontAtlasCustomRect* r = GetCustomRectByIndex(index: PackIdMouseCursors); |
2738 | ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y); |
2739 | ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; |
2740 | *out_size = size; |
2741 | *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; |
2742 | out_uv_border[0] = (pos) * TexUvScale; |
2743 | out_uv_border[1] = (pos + size) * TexUvScale; |
2744 | pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; |
2745 | out_uv_fill[0] = (pos) * TexUvScale; |
2746 | out_uv_fill[1] = (pos + size) * TexUvScale; |
2747 | return true; |
2748 | } |
2749 | |
2750 | bool ImFontAtlas::Build() |
2751 | { |
2752 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!" ); |
2753 | |
2754 | // Default font is none are specified |
2755 | if (ConfigData.Size == 0) |
2756 | AddFontDefault(); |
2757 | |
2758 | // Select builder |
2759 | // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which |
2760 | // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are |
2761 | // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere |
2762 | // and point to it instead of pointing directly to return value of the GetBuilderXXX functions. |
2763 | const ImFontBuilderIO* builder_io = FontBuilderIO; |
2764 | if (builder_io == NULL) |
2765 | { |
2766 | #ifdef IMGUI_ENABLE_FREETYPE |
2767 | builder_io = ImGuiFreeType::GetBuilderForFreeType(); |
2768 | #elif defined(IMGUI_ENABLE_STB_TRUETYPE) |
2769 | builder_io = ImFontAtlasGetBuilderForStbTruetype(); |
2770 | #else |
2771 | IM_ASSERT(0); // Invalid Build function |
2772 | #endif |
2773 | } |
2774 | |
2775 | // Build |
2776 | return builder_io->FontBuilder_Build(this); |
2777 | } |
2778 | |
2779 | void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) |
2780 | { |
2781 | for (unsigned int i = 0; i < 256; i++) |
2782 | { |
2783 | unsigned int value = (unsigned int)(i * in_brighten_factor); |
2784 | out_table[i] = value > 255 ? 255 : (value & 0xFF); |
2785 | } |
2786 | } |
2787 | |
2788 | void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) |
2789 | { |
2790 | IM_ASSERT_PARANOID(w <= stride); |
2791 | unsigned char* data = pixels + x + y * stride; |
2792 | for (int j = h; j > 0; j--, data += stride - w) |
2793 | for (int i = w; i > 0; i--, data++) |
2794 | *data = table[*data]; |
2795 | } |
2796 | |
2797 | #ifdef IMGUI_ENABLE_STB_TRUETYPE |
2798 | // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) |
2799 | // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) |
2800 | struct ImFontBuildSrcData |
2801 | { |
2802 | stbtt_fontinfo FontInfo; |
2803 | stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) |
2804 | stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. |
2805 | stbtt_packedchar* PackedChars; // Output glyphs |
2806 | const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) |
2807 | int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] |
2808 | int GlyphsHighest; // Highest requested codepoint |
2809 | int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) |
2810 | ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) |
2811 | ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet) |
2812 | }; |
2813 | |
2814 | // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) |
2815 | struct ImFontBuildDstData |
2816 | { |
2817 | int SrcCount; // Number of source fonts targeting this destination font. |
2818 | int GlyphsHighest; |
2819 | int GlyphsCount; |
2820 | ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. |
2821 | }; |
2822 | |
2823 | static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out) |
2824 | { |
2825 | IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); |
2826 | const ImU32* it_begin = in->Storage.begin(); |
2827 | const ImU32* it_end = in->Storage.end(); |
2828 | for (const ImU32* it = it_begin; it < it_end; it++) |
2829 | if (ImU32 entries_32 = *it) |
2830 | for (ImU32 bit_n = 0; bit_n < 32; bit_n++) |
2831 | if (entries_32 & ((ImU32)1 << bit_n)) |
2832 | out->push_back(v: (int)(((it - it_begin) << 5) + bit_n)); |
2833 | } |
2834 | |
2835 | static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) |
2836 | { |
2837 | IM_ASSERT(atlas->ConfigData.Size > 0); |
2838 | |
2839 | ImFontAtlasBuildInit(atlas); |
2840 | |
2841 | // Clear atlas |
2842 | atlas->TexID = (ImTextureID)NULL; |
2843 | atlas->TexWidth = atlas->TexHeight = 0; |
2844 | atlas->TexUvScale = ImVec2(0.0f, 0.0f); |
2845 | atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); |
2846 | atlas->ClearTexData(); |
2847 | |
2848 | // Temporary storage for building |
2849 | ImVector<ImFontBuildSrcData> src_tmp_array; |
2850 | ImVector<ImFontBuildDstData> dst_tmp_array; |
2851 | src_tmp_array.resize(new_size: atlas->ConfigData.Size); |
2852 | dst_tmp_array.resize(new_size: atlas->Fonts.Size); |
2853 | memset(s: src_tmp_array.Data, c: 0, n: (size_t)src_tmp_array.size_in_bytes()); |
2854 | memset(s: dst_tmp_array.Data, c: 0, n: (size_t)dst_tmp_array.size_in_bytes()); |
2855 | |
2856 | // 1. Initialize font loading structure, check font data validity |
2857 | for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) |
2858 | { |
2859 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
2860 | ImFontConfig& cfg = atlas->ConfigData[src_i]; |
2861 | IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); |
2862 | |
2863 | // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) |
2864 | src_tmp.DstIndex = -1; |
2865 | for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) |
2866 | if (cfg.DstFont == atlas->Fonts[output_i]) |
2867 | src_tmp.DstIndex = output_i; |
2868 | if (src_tmp.DstIndex == -1) |
2869 | { |
2870 | IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? |
2871 | return false; |
2872 | } |
2873 | // Initialize helper structure for font loading and verify that the TTF/OTF data is correct |
2874 | const int font_offset = stbtt_GetFontOffsetForIndex(data: (unsigned char*)cfg.FontData, index: cfg.FontNo); |
2875 | IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found." ); |
2876 | if (!stbtt_InitFont(info: &src_tmp.FontInfo, data: (unsigned char*)cfg.FontData, offset: font_offset)) |
2877 | { |
2878 | IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize." ); |
2879 | return false; |
2880 | } |
2881 | |
2882 | // Measure highest codepoints |
2883 | ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; |
2884 | src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); |
2885 | for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) |
2886 | { |
2887 | // Check for valid range. This may also help detect *some* dangling pointers, because a common |
2888 | // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent, |
2889 | // or to forget to zero-terminate the glyph range array. |
2890 | IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?" ); |
2891 | src_tmp.GlyphsHighest = ImMax(lhs: src_tmp.GlyphsHighest, rhs: (int)src_range[1]); |
2892 | } |
2893 | dst_tmp.SrcCount++; |
2894 | dst_tmp.GlyphsHighest = ImMax(lhs: dst_tmp.GlyphsHighest, rhs: src_tmp.GlyphsHighest); |
2895 | } |
2896 | |
2897 | // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. |
2898 | int total_glyphs_count = 0; |
2899 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
2900 | { |
2901 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
2902 | ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; |
2903 | src_tmp.GlyphsSet.Create(sz: src_tmp.GlyphsHighest + 1); |
2904 | if (dst_tmp.GlyphsSet.Storage.empty()) |
2905 | dst_tmp.GlyphsSet.Create(sz: dst_tmp.GlyphsHighest + 1); |
2906 | |
2907 | for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) |
2908 | for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) |
2909 | { |
2910 | if (dst_tmp.GlyphsSet.TestBit(n: codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) |
2911 | continue; |
2912 | if (!stbtt_FindGlyphIndex(info: &src_tmp.FontInfo, unicode_codepoint: codepoint)) // It is actually in the font? |
2913 | continue; |
2914 | |
2915 | // Add to avail set/counters |
2916 | src_tmp.GlyphsCount++; |
2917 | dst_tmp.GlyphsCount++; |
2918 | src_tmp.GlyphsSet.SetBit(codepoint); |
2919 | dst_tmp.GlyphsSet.SetBit(codepoint); |
2920 | total_glyphs_count++; |
2921 | } |
2922 | } |
2923 | |
2924 | // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) |
2925 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
2926 | { |
2927 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
2928 | src_tmp.GlyphsList.reserve(new_capacity: src_tmp.GlyphsCount); |
2929 | UnpackBitVectorToFlatIndexList(in: &src_tmp.GlyphsSet, out: &src_tmp.GlyphsList); |
2930 | src_tmp.GlyphsSet.Clear(); |
2931 | IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); |
2932 | } |
2933 | for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) |
2934 | dst_tmp_array[dst_i].GlyphsSet.Clear(); |
2935 | dst_tmp_array.clear(); |
2936 | |
2937 | // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) |
2938 | // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) |
2939 | ImVector<stbrp_rect> buf_rects; |
2940 | ImVector<stbtt_packedchar> buf_packedchars; |
2941 | buf_rects.resize(new_size: total_glyphs_count); |
2942 | buf_packedchars.resize(new_size: total_glyphs_count); |
2943 | memset(s: buf_rects.Data, c: 0, n: (size_t)buf_rects.size_in_bytes()); |
2944 | memset(s: buf_packedchars.Data, c: 0, n: (size_t)buf_packedchars.size_in_bytes()); |
2945 | |
2946 | // 4. Gather glyphs sizes so we can pack them in our virtual canvas. |
2947 | int total_surface = 0; |
2948 | int buf_rects_out_n = 0; |
2949 | int buf_packedchars_out_n = 0; |
2950 | const int pack_padding = atlas->TexGlyphPadding; |
2951 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
2952 | { |
2953 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
2954 | if (src_tmp.GlyphsCount == 0) |
2955 | continue; |
2956 | |
2957 | src_tmp.Rects = &buf_rects[buf_rects_out_n]; |
2958 | src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; |
2959 | buf_rects_out_n += src_tmp.GlyphsCount; |
2960 | buf_packedchars_out_n += src_tmp.GlyphsCount; |
2961 | |
2962 | // Convert our ranges in the format stb_truetype wants |
2963 | ImFontConfig& cfg = atlas->ConfigData[src_i]; |
2964 | src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity; |
2965 | src_tmp.PackRange.first_unicode_codepoint_in_range = 0; |
2966 | src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; |
2967 | src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; |
2968 | src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; |
2969 | src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; |
2970 | src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; |
2971 | |
2972 | // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) |
2973 | const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(info: &src_tmp.FontInfo, height: cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(info: &src_tmp.FontInfo, pixels: -cfg.SizePixels * cfg.RasterizerDensity); |
2974 | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) |
2975 | { |
2976 | int x0, y0, x1, y1; |
2977 | const int glyph_index_in_font = stbtt_FindGlyphIndex(info: &src_tmp.FontInfo, unicode_codepoint: src_tmp.GlyphsList[glyph_i]); |
2978 | IM_ASSERT(glyph_index_in_font != 0); |
2979 | stbtt_GetGlyphBitmapBoxSubpixel(font: &src_tmp.FontInfo, glyph: glyph_index_in_font, scale_x: scale * cfg.OversampleH, scale_y: scale * cfg.OversampleV, shift_x: 0, shift_y: 0, ix0: &x0, iy0: &y0, ix1: &x1, iy1: &y1); |
2980 | src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + pack_padding + cfg.OversampleH - 1); |
2981 | src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + pack_padding + cfg.OversampleV - 1); |
2982 | total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; |
2983 | } |
2984 | } |
2985 | for (int i = 0; i < atlas->CustomRects.Size; i++) |
2986 | total_surface += (atlas->CustomRects[i].Width + pack_padding) * (atlas->CustomRects[i].Height + pack_padding); |
2987 | |
2988 | // We need a width for the skyline algorithm, any width! |
2989 | // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. |
2990 | // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. |
2991 | const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; |
2992 | atlas->TexHeight = 0; |
2993 | if (atlas->TexDesiredWidth > 0) |
2994 | atlas->TexWidth = atlas->TexDesiredWidth; |
2995 | else |
2996 | atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; |
2997 | |
2998 | // 5. Start packing |
2999 | // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). |
3000 | const int TEX_HEIGHT_MAX = 1024 * 32; |
3001 | stbtt_pack_context spc = {}; |
3002 | stbtt_PackBegin(spc: &spc, NULL, pw: atlas->TexWidth, ph: TEX_HEIGHT_MAX, stride_in_bytes: 0, padding: 0, NULL); |
3003 | spc.padding = atlas->TexGlyphPadding; // Because we mixup stbtt_PackXXX and stbrp_PackXXX there's a bit of a hack here, not passing the value to stbtt_PackBegin() allows us to still pack a TexWidth-1 wide item. (#8107) |
3004 | ImFontAtlasBuildPackCustomRects(atlas, stbrp_context_opaque: spc.pack_info); |
3005 | |
3006 | // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. |
3007 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
3008 | { |
3009 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
3010 | if (src_tmp.GlyphsCount == 0) |
3011 | continue; |
3012 | |
3013 | stbrp_pack_rects(context: (stbrp_context*)spc.pack_info, rects: src_tmp.Rects, num_rects: src_tmp.GlyphsCount); |
3014 | |
3015 | // Extend texture height and mark missing glyphs as non-packed so we won't render them. |
3016 | // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) |
3017 | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) |
3018 | if (src_tmp.Rects[glyph_i].was_packed) |
3019 | atlas->TexHeight = ImMax(lhs: atlas->TexHeight, rhs: src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); |
3020 | } |
3021 | |
3022 | // 7. Allocate texture |
3023 | atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(v: atlas->TexHeight); |
3024 | atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); |
3025 | atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); |
3026 | memset(s: atlas->TexPixelsAlpha8, c: 0, n: atlas->TexWidth * atlas->TexHeight); |
3027 | spc.pixels = atlas->TexPixelsAlpha8; |
3028 | spc.height = atlas->TexHeight; |
3029 | |
3030 | // 8. Render/rasterize font characters into the texture |
3031 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
3032 | { |
3033 | ImFontConfig& cfg = atlas->ConfigData[src_i]; |
3034 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
3035 | if (src_tmp.GlyphsCount == 0) |
3036 | continue; |
3037 | |
3038 | stbtt_PackFontRangesRenderIntoRects(spc: &spc, info: &src_tmp.FontInfo, ranges: &src_tmp.PackRange, num_ranges: 1, rects: src_tmp.Rects); |
3039 | |
3040 | // Apply multiply operator |
3041 | if (cfg.RasterizerMultiply != 1.0f) |
3042 | { |
3043 | unsigned char multiply_table[256]; |
3044 | ImFontAtlasBuildMultiplyCalcLookupTable(out_table: multiply_table, in_brighten_factor: cfg.RasterizerMultiply); |
3045 | stbrp_rect* r = &src_tmp.Rects[0]; |
3046 | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) |
3047 | if (r->was_packed) |
3048 | ImFontAtlasBuildMultiplyRectAlpha8(table: multiply_table, pixels: atlas->TexPixelsAlpha8, x: r->x, y: r->y, w: r->w, h: r->h, stride: atlas->TexWidth * 1); |
3049 | } |
3050 | src_tmp.Rects = NULL; |
3051 | } |
3052 | |
3053 | // End packing |
3054 | stbtt_PackEnd(spc: &spc); |
3055 | buf_rects.clear(); |
3056 | |
3057 | // 9. Setup ImFont and glyphs for runtime |
3058 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) |
3059 | { |
3060 | // When merging fonts with MergeMode=true: |
3061 | // - We can have multiple input fonts writing into a same destination font. |
3062 | // - dst_font->ConfigData is != from cfg which is our source configuration. |
3063 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; |
3064 | ImFontConfig& cfg = atlas->ConfigData[src_i]; |
3065 | ImFont* dst_font = cfg.DstFont; |
3066 | |
3067 | const float font_scale = stbtt_ScaleForPixelHeight(info: &src_tmp.FontInfo, height: cfg.SizePixels); |
3068 | int unscaled_ascent, unscaled_descent, unscaled_line_gap; |
3069 | stbtt_GetFontVMetrics(info: &src_tmp.FontInfo, ascent: &unscaled_ascent, descent: &unscaled_descent, lineGap: &unscaled_line_gap); |
3070 | |
3071 | const float ascent = ImCeil(unscaled_ascent * font_scale); |
3072 | const float descent = ImFloor(f: unscaled_descent * font_scale); |
3073 | ImFontAtlasBuildSetupFont(atlas, font: dst_font, font_config: &cfg, ascent, descent); |
3074 | const float font_off_x = cfg.GlyphOffset.x; |
3075 | const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); |
3076 | |
3077 | const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity; |
3078 | |
3079 | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) |
3080 | { |
3081 | // Register glyph |
3082 | const int codepoint = src_tmp.GlyphsList[glyph_i]; |
3083 | const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; |
3084 | stbtt_aligned_quad q; |
3085 | float unused_x = 0.0f, unused_y = 0.0f; |
3086 | stbtt_GetPackedQuad(chardata: src_tmp.PackedChars, pw: atlas->TexWidth, ph: atlas->TexHeight, char_index: glyph_i, xpos: &unused_x, ypos: &unused_y, q: &q, align_to_integer: 0); |
3087 | float x0 = q.x0 * inv_rasterization_scale + font_off_x; |
3088 | float y0 = q.y0 * inv_rasterization_scale + font_off_y; |
3089 | float x1 = q.x1 * inv_rasterization_scale + font_off_x; |
3090 | float y1 = q.y1 * inv_rasterization_scale + font_off_y; |
3091 | dst_font->AddGlyph(src_cfg: &cfg, c: (ImWchar)codepoint, x0, y0, x1, y1, u0: q.s0, v0: q.t0, u1: q.s1, v1: q.t1, advance_x: pc.xadvance * inv_rasterization_scale); |
3092 | } |
3093 | } |
3094 | |
3095 | // Cleanup |
3096 | src_tmp_array.clear_destruct(); |
3097 | |
3098 | ImFontAtlasBuildFinish(atlas); |
3099 | return true; |
3100 | } |
3101 | |
3102 | const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype() |
3103 | { |
3104 | static ImFontBuilderIO io; |
3105 | io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype; |
3106 | return &io; |
3107 | } |
3108 | |
3109 | #endif // IMGUI_ENABLE_STB_TRUETYPE |
3110 | |
3111 | void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas) |
3112 | { |
3113 | for (ImFontConfig& font_cfg : atlas->ConfigData) |
3114 | { |
3115 | ImFont* font = font_cfg.DstFont; |
3116 | if (!font_cfg.MergeMode) |
3117 | { |
3118 | font->ConfigData = &font_cfg; |
3119 | font->ConfigDataCount = 0; |
3120 | } |
3121 | font->ConfigDataCount++; |
3122 | } |
3123 | } |
3124 | |
3125 | void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) |
3126 | { |
3127 | if (!font_config->MergeMode) |
3128 | { |
3129 | font->ClearOutputData(); |
3130 | font->FontSize = font_config->SizePixels; |
3131 | IM_ASSERT(font->ConfigData == font_config); |
3132 | font->ContainerAtlas = atlas; |
3133 | font->Ascent = ascent; |
3134 | font->Descent = descent; |
3135 | } |
3136 | } |
3137 | |
3138 | void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) |
3139 | { |
3140 | stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; |
3141 | IM_ASSERT(pack_context != NULL); |
3142 | |
3143 | ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects; |
3144 | IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. |
3145 | #ifdef __GNUC__ |
3146 | if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343) |
3147 | #endif |
3148 | |
3149 | const int pack_padding = atlas->TexGlyphPadding; |
3150 | ImVector<stbrp_rect> pack_rects; |
3151 | pack_rects.resize(new_size: user_rects.Size); |
3152 | memset(s: pack_rects.Data, c: 0, n: (size_t)pack_rects.size_in_bytes()); |
3153 | for (int i = 0; i < user_rects.Size; i++) |
3154 | { |
3155 | pack_rects[i].w = user_rects[i].Width + pack_padding; |
3156 | pack_rects[i].h = user_rects[i].Height + pack_padding; |
3157 | } |
3158 | stbrp_pack_rects(context: pack_context, rects: &pack_rects[0], num_rects: pack_rects.Size); |
3159 | for (int i = 0; i < pack_rects.Size; i++) |
3160 | if (pack_rects[i].was_packed) |
3161 | { |
3162 | user_rects[i].X = (unsigned short)pack_rects[i].x; |
3163 | user_rects[i].Y = (unsigned short)pack_rects[i].y; |
3164 | IM_ASSERT(pack_rects[i].w == user_rects[i].Width + pack_padding && pack_rects[i].h == user_rects[i].Height + pack_padding); |
3165 | atlas->TexHeight = ImMax(lhs: atlas->TexHeight, rhs: pack_rects[i].y + pack_rects[i].h); |
3166 | } |
3167 | } |
3168 | |
3169 | void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value) |
3170 | { |
3171 | IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); |
3172 | IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); |
3173 | unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth); |
3174 | for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) |
3175 | for (int off_x = 0; off_x < w; off_x++) |
3176 | out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00; |
3177 | } |
3178 | |
3179 | void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value) |
3180 | { |
3181 | IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); |
3182 | IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); |
3183 | unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth); |
3184 | for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) |
3185 | for (int off_x = 0; off_x < w; off_x++) |
3186 | out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS; |
3187 | } |
3188 | |
3189 | static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) |
3190 | { |
3191 | ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(index: atlas->PackIdMouseCursors); |
3192 | IM_ASSERT(r->IsPacked()); |
3193 | |
3194 | const int w = atlas->TexWidth; |
3195 | if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors) |
3196 | { |
3197 | // White pixels only |
3198 | IM_ASSERT(r->Width == 2 && r->Height == 2); |
3199 | const int offset = (int)r->X + (int)r->Y * w; |
3200 | if (atlas->TexPixelsAlpha8 != NULL) |
3201 | { |
3202 | atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; |
3203 | } |
3204 | else |
3205 | { |
3206 | atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE; |
3207 | } |
3208 | } |
3209 | else |
3210 | { |
3211 | // White pixels and mouse cursor |
3212 | IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); |
3213 | const int x_for_white = r->X; |
3214 | const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; |
3215 | if (atlas->TexPixelsAlpha8 != NULL) |
3216 | { |
3217 | ImFontAtlasBuildRender8bppRectFromString(atlas, x: x_for_white, y: r->Y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: '.', in_marker_pixel_value: 0xFF); |
3218 | ImFontAtlasBuildRender8bppRectFromString(atlas, x: x_for_black, y: r->Y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: 'X', in_marker_pixel_value: 0xFF); |
3219 | } |
3220 | else |
3221 | { |
3222 | ImFontAtlasBuildRender32bppRectFromString(atlas, x: x_for_white, y: r->Y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: '.', IM_COL32_WHITE); |
3223 | ImFontAtlasBuildRender32bppRectFromString(atlas, x: x_for_black, y: r->Y, w: FONT_ATLAS_DEFAULT_TEX_DATA_W, h: FONT_ATLAS_DEFAULT_TEX_DATA_H, in_str: FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, in_marker_char: 'X', IM_COL32_WHITE); |
3224 | } |
3225 | } |
3226 | atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); |
3227 | } |
3228 | |
3229 | static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas) |
3230 | { |
3231 | if (atlas->Flags & ImFontAtlasFlags_NoBakedLines) |
3232 | return; |
3233 | |
3234 | // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them |
3235 | ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(index: atlas->PackIdLines); |
3236 | IM_ASSERT(r->IsPacked()); |
3237 | for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row |
3238 | { |
3239 | // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle |
3240 | int y = n; |
3241 | int line_width = n; |
3242 | int pad_left = (r->Width - line_width) / 2; |
3243 | int pad_right = r->Width - (pad_left + line_width); |
3244 | |
3245 | // Write each slice |
3246 | IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels |
3247 | if (atlas->TexPixelsAlpha8 != NULL) |
3248 | { |
3249 | unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; |
3250 | for (int i = 0; i < pad_left; i++) |
3251 | *(write_ptr + i) = 0x00; |
3252 | |
3253 | for (int i = 0; i < line_width; i++) |
3254 | *(write_ptr + pad_left + i) = 0xFF; |
3255 | |
3256 | for (int i = 0; i < pad_right; i++) |
3257 | *(write_ptr + pad_left + line_width + i) = 0x00; |
3258 | } |
3259 | else |
3260 | { |
3261 | unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)]; |
3262 | for (int i = 0; i < pad_left; i++) |
3263 | *(write_ptr + i) = IM_COL32(255, 255, 255, 0); |
3264 | |
3265 | for (int i = 0; i < line_width; i++) |
3266 | *(write_ptr + pad_left + i) = IM_COL32_WHITE; |
3267 | |
3268 | for (int i = 0; i < pad_right; i++) |
3269 | *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0); |
3270 | } |
3271 | |
3272 | // Calculate UVs for this line |
3273 | ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; |
3274 | ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; |
3275 | float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts |
3276 | atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); |
3277 | } |
3278 | } |
3279 | |
3280 | // Note: this is called / shared by both the stb_truetype and the FreeType builder |
3281 | void ImFontAtlasBuildInit(ImFontAtlas* atlas) |
3282 | { |
3283 | // Register texture region for mouse cursors or standard white pixels |
3284 | if (atlas->PackIdMouseCursors < 0) |
3285 | { |
3286 | if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) |
3287 | atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(width: FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, height: FONT_ATLAS_DEFAULT_TEX_DATA_H); |
3288 | else |
3289 | atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(width: 2, height: 2); |
3290 | } |
3291 | |
3292 | // Register texture region for thick lines |
3293 | // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row |
3294 | if (atlas->PackIdLines < 0) |
3295 | { |
3296 | if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines)) |
3297 | atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1); |
3298 | } |
3299 | } |
3300 | |
3301 | // This is called/shared by both the stb_truetype and the FreeType builder. |
3302 | void ImFontAtlasBuildFinish(ImFontAtlas* atlas) |
3303 | { |
3304 | // Render into our custom data blocks |
3305 | IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL); |
3306 | ImFontAtlasBuildRenderDefaultTexData(atlas); |
3307 | ImFontAtlasBuildRenderLinesTexData(atlas); |
3308 | |
3309 | // Register custom rectangle glyphs |
3310 | for (int i = 0; i < atlas->CustomRects.Size; i++) |
3311 | { |
3312 | const ImFontAtlasCustomRect* r = &atlas->CustomRects[i]; |
3313 | if (r->Font == NULL || r->GlyphID == 0) |
3314 | continue; |
3315 | |
3316 | // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH |
3317 | IM_ASSERT(r->Font->ContainerAtlas == atlas); |
3318 | ImVec2 uv0, uv1; |
3319 | atlas->CalcCustomRectUV(rect: r, out_uv_min: &uv0, out_uv_max: &uv1); |
3320 | r->Font->AddGlyph(NULL, c: (ImWchar)r->GlyphID, x0: r->GlyphOffset.x, y0: r->GlyphOffset.y, x1: r->GlyphOffset.x + r->Width, y1: r->GlyphOffset.y + r->Height, u0: uv0.x, v0: uv0.y, u1: uv1.x, v1: uv1.y, advance_x: r->GlyphAdvanceX); |
3321 | if (r->GlyphColored) |
3322 | r->Font->Glyphs.back().Colored = 1; |
3323 | } |
3324 | |
3325 | // Build all fonts lookup tables |
3326 | for (ImFont* font : atlas->Fonts) |
3327 | if (font->DirtyLookupTables) |
3328 | font->BuildLookupTable(); |
3329 | |
3330 | atlas->TexReady = true; |
3331 | } |
3332 | |
3333 | //------------------------------------------------------------------------- |
3334 | // [SECTION] ImFontAtlas: glyph ranges helpers |
3335 | //------------------------------------------------------------------------- |
3336 | |
3337 | // Retrieve list of range (2 int per range, values are inclusive) |
3338 | const ImWchar* ImFontAtlas::GetGlyphRangesDefault() |
3339 | { |
3340 | static const ImWchar ranges[] = |
3341 | { |
3342 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
3343 | 0, |
3344 | }; |
3345 | return &ranges[0]; |
3346 | } |
3347 | |
3348 | const ImWchar* ImFontAtlas::GetGlyphRangesGreek() |
3349 | { |
3350 | static const ImWchar ranges[] = |
3351 | { |
3352 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
3353 | 0x0370, 0x03FF, // Greek and Coptic |
3354 | 0, |
3355 | }; |
3356 | return &ranges[0]; |
3357 | } |
3358 | |
3359 | const ImWchar* ImFontAtlas::GetGlyphRangesKorean() |
3360 | { |
3361 | static const ImWchar ranges[] = |
3362 | { |
3363 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
3364 | 0x3131, 0x3163, // Korean alphabets |
3365 | 0xAC00, 0xD7A3, // Korean characters |
3366 | 0xFFFD, 0xFFFD, // Invalid |
3367 | 0, |
3368 | }; |
3369 | return &ranges[0]; |
3370 | } |
3371 | |
3372 | const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() |
3373 | { |
3374 | static const ImWchar ranges[] = |
3375 | { |
3376 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
3377 | 0x2000, 0x206F, // General Punctuation |
3378 | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana |
3379 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
3380 | 0xFF00, 0xFFEF, // Half-width characters |
3381 | 0xFFFD, 0xFFFD, // Invalid |
3382 | 0x4e00, 0x9FAF, // CJK Ideograms |
3383 | 0, |
3384 | }; |
3385 | return &ranges[0]; |
3386 | } |
3387 | |
3388 | static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) |
3389 | { |
3390 | for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) |
3391 | { |
3392 | out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); |
3393 | base_codepoint += accumulative_offsets[n]; |
3394 | } |
3395 | out_ranges[0] = 0; |
3396 | } |
3397 | |
3398 | const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() |
3399 | { |
3400 | // Store 2500 regularly used characters for Simplified Chinese. |
3401 | // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 |
3402 | // This table covers 97.97% of all characters used during the month in July, 1987. |
3403 | // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. |
3404 | // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) |
3405 | static const short accumulative_offsets_from_0x4E00[] = |
3406 | { |
3407 | 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, |
3408 | 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, |
3409 | 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, |
3410 | 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, |
3411 | 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, |
3412 | 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, |
3413 | 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, |
3414 | 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, |
3415 | 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, |
3416 | 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, |
3417 | 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, |
3418 | 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, |
3419 | 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, |
3420 | 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, |
3421 | 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, |
3422 | 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, |
3423 | 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, |
3424 | 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, |
3425 | 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, |
3426 | 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, |
3427 | 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, |
3428 | 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, |
3429 | 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, |
3430 | 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, |
3431 | 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, |
3432 | 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, |
3433 | 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, |
3434 | 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, |
3435 | 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, |
3436 | 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, |
3437 | 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, |
3438 | 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, |
3439 | 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, |
3440 | 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, |
3441 | 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, |
3442 | 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, |
3443 | 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, |
3444 | 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, |
3445 | 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, |
3446 | 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 |
3447 | }; |
3448 | static ImWchar base_ranges[] = // not zero-terminated |
3449 | { |
3450 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
3451 | 0x2000, 0x206F, // General Punctuation |
3452 | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana |
3453 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
3454 | 0xFF00, 0xFFEF, // Half-width characters |
3455 | 0xFFFD, 0xFFFD // Invalid |
3456 | }; |
3457 | static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; |
3458 | if (!full_ranges[0]) |
3459 | { |
3460 | memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges)); |
3461 | UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges)); |
3462 | } |
3463 | return &full_ranges[0]; |
3464 | } |
3465 | |
3466 | const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() |
3467 | { |
3468 | // 2999 ideograms code points for Japanese |
3469 | // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points |
3470 | // - 863 Jinmeiyo (meaning "for personal name") Kanji code points |
3471 | // - Sourced from official information provided by the government agencies of Japan: |
3472 | // - List of Joyo Kanji by the Agency for Cultural Affairs |
3473 | // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/ |
3474 | // - List of Jinmeiyo Kanji by the Ministry of Justice |
3475 | // - http://www.moj.go.jp/MINJI/minji86.html |
3476 | // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0). |
3477 | // - https://creativecommons.org/licenses/by/4.0/legalcode |
3478 | // - You can generate this code by the script at: |
3479 | // - https://github.com/vaiorabbit/everyday_use_kanji |
3480 | // - References: |
3481 | // - List of Joyo Kanji |
3482 | // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji |
3483 | // - List of Jinmeiyo Kanji |
3484 | // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji |
3485 | // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details. |
3486 | // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. |
3487 | // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) |
3488 | static const short accumulative_offsets_from_0x4E00[] = |
3489 | { |
3490 | 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1, |
3491 | 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3, |
3492 | 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8, |
3493 | 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5, |
3494 | 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1, |
3495 | 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30, |
3496 | 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3, |
3497 | 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4, |
3498 | 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14, |
3499 | 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1, |
3500 | 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1, |
3501 | 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1, |
3502 | 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1, |
3503 | 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2, |
3504 | 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7, |
3505 | 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5, |
3506 | 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1, |
3507 | 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7, |
3508 | 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2, |
3509 | 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5, |
3510 | 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6, |
3511 | 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2, |
3512 | 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16, |
3513 | 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11, |
3514 | 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18, |
3515 | 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9, |
3516 | 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3, |
3517 | 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6, |
3518 | 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1, |
3519 | 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8, |
3520 | 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1, |
3521 | 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10, |
3522 | 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5, |
3523 | 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2, |
3524 | 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5, |
3525 | 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1, |
3526 | 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5, |
3527 | 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4, |
3528 | 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7, |
3529 | 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5, |
3530 | 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13, |
3531 | 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21, |
3532 | 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1, |
3533 | 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38, |
3534 | 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4, |
3535 | 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4, |
3536 | 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1, |
3537 | 3,2,1,1,1,1,2,1,1, |
3538 | }; |
3539 | static ImWchar base_ranges[] = // not zero-terminated |
3540 | { |
3541 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
3542 | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana |
3543 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
3544 | 0xFF00, 0xFFEF, // Half-width characters |
3545 | 0xFFFD, 0xFFFD // Invalid |
3546 | }; |
3547 | static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; |
3548 | if (!full_ranges[0]) |
3549 | { |
3550 | memcpy(dest: full_ranges, src: base_ranges, n: sizeof(base_ranges)); |
3551 | UnpackAccumulativeOffsetsIntoRanges(base_codepoint: 0x4E00, accumulative_offsets: accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), out_ranges: full_ranges + IM_ARRAYSIZE(base_ranges)); |
3552 | } |
3553 | return &full_ranges[0]; |
3554 | } |
3555 | |
3556 | const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() |
3557 | { |
3558 | static const ImWchar ranges[] = |
3559 | { |
3560 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
3561 | 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement |
3562 | 0x2DE0, 0x2DFF, // Cyrillic Extended-A |
3563 | 0xA640, 0xA69F, // Cyrillic Extended-B |
3564 | 0, |
3565 | }; |
3566 | return &ranges[0]; |
3567 | } |
3568 | |
3569 | const ImWchar* ImFontAtlas::GetGlyphRangesThai() |
3570 | { |
3571 | static const ImWchar ranges[] = |
3572 | { |
3573 | 0x0020, 0x00FF, // Basic Latin |
3574 | 0x2010, 0x205E, // Punctuations |
3575 | 0x0E00, 0x0E7F, // Thai |
3576 | 0, |
3577 | }; |
3578 | return &ranges[0]; |
3579 | } |
3580 | |
3581 | const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese() |
3582 | { |
3583 | static const ImWchar ranges[] = |
3584 | { |
3585 | 0x0020, 0x00FF, // Basic Latin |
3586 | 0x0102, 0x0103, |
3587 | 0x0110, 0x0111, |
3588 | 0x0128, 0x0129, |
3589 | 0x0168, 0x0169, |
3590 | 0x01A0, 0x01A1, |
3591 | 0x01AF, 0x01B0, |
3592 | 0x1EA0, 0x1EF9, |
3593 | 0, |
3594 | }; |
3595 | return &ranges[0]; |
3596 | } |
3597 | |
3598 | //----------------------------------------------------------------------------- |
3599 | // [SECTION] ImFontGlyphRangesBuilder |
3600 | //----------------------------------------------------------------------------- |
3601 | |
3602 | void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) |
3603 | { |
3604 | while (text_end ? (text < text_end) : *text) |
3605 | { |
3606 | unsigned int c = 0; |
3607 | int c_len = ImTextCharFromUtf8(out_char: &c, in_text: text, in_text_end: text_end); |
3608 | text += c_len; |
3609 | if (c_len == 0) |
3610 | break; |
3611 | AddChar(c: (ImWchar)c); |
3612 | } |
3613 | } |
3614 | |
3615 | void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) |
3616 | { |
3617 | for (; ranges[0]; ranges += 2) |
3618 | for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560 |
3619 | AddChar(c: (ImWchar)c); |
3620 | } |
3621 | |
3622 | void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges) |
3623 | { |
3624 | const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; |
3625 | for (int n = 0; n <= max_codepoint; n++) |
3626 | if (GetBit(n)) |
3627 | { |
3628 | out_ranges->push_back(v: (ImWchar)n); |
3629 | while (n < max_codepoint && GetBit(n: n + 1)) |
3630 | n++; |
3631 | out_ranges->push_back(v: (ImWchar)n); |
3632 | } |
3633 | out_ranges->push_back(v: 0); |
3634 | } |
3635 | |
3636 | //----------------------------------------------------------------------------- |
3637 | // [SECTION] ImFont |
3638 | //----------------------------------------------------------------------------- |
3639 | |
3640 | ImFont::ImFont() |
3641 | { |
3642 | FontSize = 0.0f; |
3643 | FallbackAdvanceX = 0.0f; |
3644 | FallbackChar = (ImWchar)-1; |
3645 | EllipsisChar = (ImWchar)-1; |
3646 | EllipsisWidth = EllipsisCharStep = 0.0f; |
3647 | EllipsisCharCount = 0; |
3648 | FallbackGlyph = NULL; |
3649 | ContainerAtlas = NULL; |
3650 | ConfigData = NULL; |
3651 | ConfigDataCount = 0; |
3652 | DirtyLookupTables = false; |
3653 | Scale = 1.0f; |
3654 | Ascent = Descent = 0.0f; |
3655 | MetricsTotalSurface = 0; |
3656 | memset(s: Used4kPagesMap, c: 0, n: sizeof(Used4kPagesMap)); |
3657 | } |
3658 | |
3659 | ImFont::~ImFont() |
3660 | { |
3661 | ClearOutputData(); |
3662 | } |
3663 | |
3664 | void ImFont::ClearOutputData() |
3665 | { |
3666 | FontSize = 0.0f; |
3667 | FallbackAdvanceX = 0.0f; |
3668 | Glyphs.clear(); |
3669 | IndexAdvanceX.clear(); |
3670 | IndexLookup.clear(); |
3671 | FallbackGlyph = NULL; |
3672 | ContainerAtlas = NULL; |
3673 | DirtyLookupTables = true; |
3674 | Ascent = Descent = 0.0f; |
3675 | MetricsTotalSurface = 0; |
3676 | memset(s: Used4kPagesMap, c: 0, n: sizeof(Used4kPagesMap)); |
3677 | } |
3678 | |
3679 | static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count) |
3680 | { |
3681 | for (int n = 0; n < candidate_chars_count; n++) |
3682 | if (font->FindGlyphNoFallback(c: candidate_chars[n]) != NULL) |
3683 | return candidate_chars[n]; |
3684 | return (ImWchar)-1; |
3685 | } |
3686 | |
3687 | void ImFont::BuildLookupTable() |
3688 | { |
3689 | int max_codepoint = 0; |
3690 | for (int i = 0; i != Glyphs.Size; i++) |
3691 | max_codepoint = ImMax(lhs: max_codepoint, rhs: (int)Glyphs[i].Codepoint); |
3692 | |
3693 | // Build lookup table |
3694 | IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!" ); |
3695 | IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved |
3696 | IndexAdvanceX.clear(); |
3697 | IndexLookup.clear(); |
3698 | DirtyLookupTables = false; |
3699 | memset(s: Used4kPagesMap, c: 0, n: sizeof(Used4kPagesMap)); |
3700 | GrowIndex(new_size: max_codepoint + 1); |
3701 | for (int i = 0; i < Glyphs.Size; i++) |
3702 | { |
3703 | int codepoint = (int)Glyphs[i].Codepoint; |
3704 | IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; |
3705 | IndexLookup[codepoint] = (ImWchar)i; |
3706 | |
3707 | // Mark 4K page as used |
3708 | const int page_n = codepoint / 4096; |
3709 | Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7); |
3710 | } |
3711 | |
3712 | // Create a glyph to handle TAB |
3713 | // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) |
3714 | if (FindGlyph(c: (ImWchar)' ')) |
3715 | { |
3716 | if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky) |
3717 | Glyphs.resize(new_size: Glyphs.Size + 1); |
3718 | ImFontGlyph& tab_glyph = Glyphs.back(); |
3719 | tab_glyph = *FindGlyph(c: (ImWchar)' '); |
3720 | tab_glyph.Codepoint = '\t'; |
3721 | tab_glyph.AdvanceX *= IM_TABSIZE; |
3722 | IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; |
3723 | IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); |
3724 | } |
3725 | |
3726 | // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons) |
3727 | SetGlyphVisible(c: (ImWchar)' ', visible: false); |
3728 | SetGlyphVisible(c: (ImWchar)'\t', visible: false); |
3729 | |
3730 | // Setup Fallback character |
3731 | const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' }; |
3732 | FallbackGlyph = FindGlyphNoFallback(c: FallbackChar); |
3733 | if (FallbackGlyph == NULL) |
3734 | { |
3735 | FallbackChar = FindFirstExistingGlyph(font: this, candidate_chars: fallback_chars, IM_ARRAYSIZE(fallback_chars)); |
3736 | FallbackGlyph = FindGlyphNoFallback(c: FallbackChar); |
3737 | if (FallbackGlyph == NULL) |
3738 | { |
3739 | FallbackGlyph = &Glyphs.back(); |
3740 | FallbackChar = (ImWchar)FallbackGlyph->Codepoint; |
3741 | } |
3742 | } |
3743 | FallbackAdvanceX = FallbackGlyph->AdvanceX; |
3744 | for (int i = 0; i < max_codepoint + 1; i++) |
3745 | if (IndexAdvanceX[i] < 0.0f) |
3746 | IndexAdvanceX[i] = FallbackAdvanceX; |
3747 | |
3748 | // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis). |
3749 | // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character. |
3750 | // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots. |
3751 | const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; |
3752 | const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E }; |
3753 | if (EllipsisChar == (ImWchar)-1) |
3754 | EllipsisChar = FindFirstExistingGlyph(font: this, candidate_chars: ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars)); |
3755 | const ImWchar dot_char = FindFirstExistingGlyph(font: this, candidate_chars: dots_chars, IM_ARRAYSIZE(dots_chars)); |
3756 | if (EllipsisChar != (ImWchar)-1) |
3757 | { |
3758 | EllipsisCharCount = 1; |
3759 | EllipsisWidth = EllipsisCharStep = FindGlyph(c: EllipsisChar)->X1; |
3760 | } |
3761 | else if (dot_char != (ImWchar)-1) |
3762 | { |
3763 | const ImFontGlyph* glyph = FindGlyph(c: dot_char); |
3764 | EllipsisChar = dot_char; |
3765 | EllipsisCharCount = 3; |
3766 | EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f; |
3767 | EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f; |
3768 | } |
3769 | } |
3770 | |
3771 | // API is designed this way to avoid exposing the 4K page size |
3772 | // e.g. use with IsGlyphRangeUnused(0, 255) |
3773 | bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last) |
3774 | { |
3775 | unsigned int page_begin = (c_begin / 4096); |
3776 | unsigned int page_last = (c_last / 4096); |
3777 | for (unsigned int page_n = page_begin; page_n <= page_last; page_n++) |
3778 | if ((page_n >> 3) < sizeof(Used4kPagesMap)) |
3779 | if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7))) |
3780 | return false; |
3781 | return true; |
3782 | } |
3783 | |
3784 | void ImFont::SetGlyphVisible(ImWchar c, bool visible) |
3785 | { |
3786 | if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph(c: (ImWchar)c)) |
3787 | glyph->Visible = visible ? 1 : 0; |
3788 | } |
3789 | |
3790 | void ImFont::GrowIndex(int new_size) |
3791 | { |
3792 | IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); |
3793 | if (new_size <= IndexLookup.Size) |
3794 | return; |
3795 | IndexAdvanceX.resize(new_size, v: -1.0f); |
3796 | IndexLookup.resize(new_size, v: (ImWchar)-1); |
3797 | } |
3798 | |
3799 | // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. |
3800 | // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). |
3801 | // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font. |
3802 | void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) |
3803 | { |
3804 | if (cfg != NULL) |
3805 | { |
3806 | // Clamp & recenter if needed |
3807 | const float advance_x_original = advance_x; |
3808 | advance_x = ImClamp(v: advance_x, mn: cfg->GlyphMinAdvanceX, mx: cfg->GlyphMaxAdvanceX); |
3809 | if (advance_x != advance_x_original) |
3810 | { |
3811 | float char_off_x = cfg->PixelSnapH ? ImTrunc(f: (advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f; |
3812 | x0 += char_off_x; |
3813 | x1 += char_off_x; |
3814 | } |
3815 | |
3816 | // Snap to pixel |
3817 | if (cfg->PixelSnapH) |
3818 | advance_x = IM_ROUND(advance_x); |
3819 | |
3820 | // Bake spacing |
3821 | advance_x += cfg->GlyphExtraSpacing.x; |
3822 | } |
3823 | |
3824 | int glyph_idx = Glyphs.Size; |
3825 | Glyphs.resize(new_size: Glyphs.Size + 1); |
3826 | ImFontGlyph& glyph = Glyphs[glyph_idx]; |
3827 | glyph.Codepoint = (unsigned int)codepoint; |
3828 | glyph.Visible = (x0 != x1) && (y0 != y1); |
3829 | glyph.Colored = false; |
3830 | glyph.X0 = x0; |
3831 | glyph.Y0 = y0; |
3832 | glyph.X1 = x1; |
3833 | glyph.Y1 = y1; |
3834 | glyph.U0 = u0; |
3835 | glyph.V0 = v0; |
3836 | glyph.U1 = u1; |
3837 | glyph.V1 = v1; |
3838 | glyph.AdvanceX = advance_x; |
3839 | |
3840 | // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) |
3841 | // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling. |
3842 | float pad = ContainerAtlas->TexGlyphPadding + 0.99f; |
3843 | DirtyLookupTables = true; |
3844 | MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad); |
3845 | } |
3846 | |
3847 | void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) |
3848 | { |
3849 | IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. |
3850 | unsigned int index_size = (unsigned int)IndexLookup.Size; |
3851 | |
3852 | if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists |
3853 | return; |
3854 | if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op |
3855 | return; |
3856 | |
3857 | GrowIndex(new_size: dst + 1); |
3858 | IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; |
3859 | IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; |
3860 | } |
3861 | |
3862 | // Find glyph, return fallback if missing |
3863 | const ImFontGlyph* ImFont::FindGlyph(ImWchar c) |
3864 | { |
3865 | if (c >= (size_t)IndexLookup.Size) |
3866 | return FallbackGlyph; |
3867 | const ImWchar i = IndexLookup.Data[c]; |
3868 | if (i == (ImWchar)-1) |
3869 | return FallbackGlyph; |
3870 | return &Glyphs.Data[i]; |
3871 | } |
3872 | |
3873 | const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) |
3874 | { |
3875 | if (c >= (size_t)IndexLookup.Size) |
3876 | return NULL; |
3877 | const ImWchar i = IndexLookup.Data[c]; |
3878 | if (i == (ImWchar)-1) |
3879 | return NULL; |
3880 | return &Glyphs.Data[i]; |
3881 | } |
3882 | |
3883 | // Trim trailing space and find beginning of next line |
3884 | static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end) |
3885 | { |
3886 | while (text < text_end && ImCharIsBlankA(c: *text)) |
3887 | text++; |
3888 | if (*text == '\n') |
3889 | text++; |
3890 | return text; |
3891 | } |
3892 | |
3893 | #define ImFontGetCharAdvanceX(_FONT, _CH) ((int)(_CH) < (_FONT)->IndexAdvanceX.Size ? (_FONT)->IndexAdvanceX.Data[_CH] : (_FONT)->FallbackAdvanceX) |
3894 | |
3895 | // Simple word-wrapping for English, not full-featured. Please submit failing cases! |
3896 | // This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end. |
3897 | // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) |
3898 | const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) |
3899 | { |
3900 | // For references, possible wrap point marked with ^ |
3901 | // "aaa bbb, ccc,ddd. eee fff. ggg!" |
3902 | // ^ ^ ^ ^ ^__ ^ ^ |
3903 | |
3904 | // List of hardcoded separators: .,;!?'" |
3905 | |
3906 | // Skip extra blanks after a line returns (that includes not counting them in width computation) |
3907 | // e.g. "Hello world" --> "Hello" "World" |
3908 | |
3909 | // Cut words that cannot possibly fit within one line. |
3910 | // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" |
3911 | float line_width = 0.0f; |
3912 | float word_width = 0.0f; |
3913 | float blank_width = 0.0f; |
3914 | wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters |
3915 | |
3916 | const char* word_end = text; |
3917 | const char* prev_word_end = NULL; |
3918 | bool inside_word = true; |
3919 | |
3920 | const char* s = text; |
3921 | IM_ASSERT(text_end != NULL); |
3922 | while (s < text_end) |
3923 | { |
3924 | unsigned int c = (unsigned int)*s; |
3925 | const char* next_s; |
3926 | if (c < 0x80) |
3927 | next_s = s + 1; |
3928 | else |
3929 | next_s = s + ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end); |
3930 | |
3931 | if (c < 32) |
3932 | { |
3933 | if (c == '\n') |
3934 | { |
3935 | line_width = word_width = blank_width = 0.0f; |
3936 | inside_word = true; |
3937 | s = next_s; |
3938 | continue; |
3939 | } |
3940 | if (c == '\r') |
3941 | { |
3942 | s = next_s; |
3943 | continue; |
3944 | } |
3945 | } |
3946 | |
3947 | const float char_width = ImFontGetCharAdvanceX(this, c); |
3948 | if (ImCharIsBlankW(c)) |
3949 | { |
3950 | if (inside_word) |
3951 | { |
3952 | line_width += blank_width; |
3953 | blank_width = 0.0f; |
3954 | word_end = s; |
3955 | } |
3956 | blank_width += char_width; |
3957 | inside_word = false; |
3958 | } |
3959 | else |
3960 | { |
3961 | word_width += char_width; |
3962 | if (inside_word) |
3963 | { |
3964 | word_end = next_s; |
3965 | } |
3966 | else |
3967 | { |
3968 | prev_word_end = word_end; |
3969 | line_width += word_width + blank_width; |
3970 | word_width = blank_width = 0.0f; |
3971 | } |
3972 | |
3973 | // Allow wrapping after punctuation. |
3974 | inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); |
3975 | } |
3976 | |
3977 | // We ignore blank width at the end of the line (they can be skipped) |
3978 | if (line_width + word_width > wrap_width) |
3979 | { |
3980 | // Words that cannot possibly fit within an entire line will be cut anywhere. |
3981 | if (word_width < wrap_width) |
3982 | s = prev_word_end ? prev_word_end : word_end; |
3983 | break; |
3984 | } |
3985 | |
3986 | s = next_s; |
3987 | } |
3988 | |
3989 | // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
3990 | // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol). |
3991 | if (s == text && text < text_end) |
3992 | return s + 1; |
3993 | return s; |
3994 | } |
3995 | |
3996 | ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) |
3997 | { |
3998 | if (!text_end) |
3999 | text_end = text_begin + strlen(s: text_begin); // FIXME-OPT: Need to avoid this. |
4000 | |
4001 | const float line_height = size; |
4002 | const float scale = size / FontSize; |
4003 | |
4004 | ImVec2 text_size = ImVec2(0, 0); |
4005 | float line_width = 0.0f; |
4006 | |
4007 | const bool word_wrap_enabled = (wrap_width > 0.0f); |
4008 | const char* word_wrap_eol = NULL; |
4009 | |
4010 | const char* s = text_begin; |
4011 | while (s < text_end) |
4012 | { |
4013 | if (word_wrap_enabled) |
4014 | { |
4015 | // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
4016 | if (!word_wrap_eol) |
4017 | word_wrap_eol = CalcWordWrapPositionA(scale, text: s, text_end, wrap_width: wrap_width - line_width); |
4018 | |
4019 | if (s >= word_wrap_eol) |
4020 | { |
4021 | if (text_size.x < line_width) |
4022 | text_size.x = line_width; |
4023 | text_size.y += line_height; |
4024 | line_width = 0.0f; |
4025 | word_wrap_eol = NULL; |
4026 | s = CalcWordWrapNextLineStartA(text: s, text_end); // Wrapping skips upcoming blanks |
4027 | continue; |
4028 | } |
4029 | } |
4030 | |
4031 | // Decode and advance source |
4032 | const char* prev_s = s; |
4033 | unsigned int c = (unsigned int)*s; |
4034 | if (c < 0x80) |
4035 | s += 1; |
4036 | else |
4037 | s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end); |
4038 | |
4039 | if (c < 32) |
4040 | { |
4041 | if (c == '\n') |
4042 | { |
4043 | text_size.x = ImMax(lhs: text_size.x, rhs: line_width); |
4044 | text_size.y += line_height; |
4045 | line_width = 0.0f; |
4046 | continue; |
4047 | } |
4048 | if (c == '\r') |
4049 | continue; |
4050 | } |
4051 | |
4052 | const float char_width = ImFontGetCharAdvanceX(this, c) * scale; |
4053 | if (line_width + char_width >= max_width) |
4054 | { |
4055 | s = prev_s; |
4056 | break; |
4057 | } |
4058 | |
4059 | line_width += char_width; |
4060 | } |
4061 | |
4062 | if (text_size.x < line_width) |
4063 | text_size.x = line_width; |
4064 | |
4065 | if (line_width > 0 || text_size.y == 0.0f) |
4066 | text_size.y += line_height; |
4067 | |
4068 | if (remaining) |
4069 | *remaining = s; |
4070 | |
4071 | return text_size; |
4072 | } |
4073 | |
4074 | // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. |
4075 | void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) |
4076 | { |
4077 | const ImFontGlyph* glyph = FindGlyph(c); |
4078 | if (!glyph || !glyph->Visible) |
4079 | return; |
4080 | if (glyph->Colored) |
4081 | col |= ~IM_COL32_A_MASK; |
4082 | float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; |
4083 | float x = IM_TRUNC(pos.x); |
4084 | float y = IM_TRUNC(pos.y); |
4085 | draw_list->PrimReserve(idx_count: 6, vtx_count: 4); |
4086 | draw_list->PrimRectUV(a: ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), c: ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), uv_a: ImVec2(glyph->U0, glyph->V0), uv_c: ImVec2(glyph->U1, glyph->V1), col); |
4087 | } |
4088 | |
4089 | // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. |
4090 | void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) |
4091 | { |
4092 | if (!text_end) |
4093 | text_end = text_begin + strlen(s: text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. |
4094 | |
4095 | // Align to be pixel perfect |
4096 | float x = IM_TRUNC(pos.x); |
4097 | float y = IM_TRUNC(pos.y); |
4098 | if (y > clip_rect.w) |
4099 | return; |
4100 | |
4101 | const float scale = size / FontSize; |
4102 | const float line_height = FontSize * scale; |
4103 | const float origin_x = x; |
4104 | const bool word_wrap_enabled = (wrap_width > 0.0f); |
4105 | |
4106 | // Fast-forward to first visible line |
4107 | const char* s = text_begin; |
4108 | if (y + line_height < clip_rect.y) |
4109 | while (y + line_height < clip_rect.y && s < text_end) |
4110 | { |
4111 | const char* line_end = (const char*)memchr(s: s, c: '\n', n: text_end - s); |
4112 | if (word_wrap_enabled) |
4113 | { |
4114 | // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA(). |
4115 | // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both. |
4116 | // However it is still better than nothing performing the fast-forward! |
4117 | s = CalcWordWrapPositionA(scale, text: s, text_end: line_end ? line_end : text_end, wrap_width); |
4118 | s = CalcWordWrapNextLineStartA(text: s, text_end); |
4119 | } |
4120 | else |
4121 | { |
4122 | s = line_end ? line_end + 1 : text_end; |
4123 | } |
4124 | y += line_height; |
4125 | } |
4126 | |
4127 | // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() |
4128 | // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) |
4129 | if (text_end - s > 10000 && !word_wrap_enabled) |
4130 | { |
4131 | const char* s_end = s; |
4132 | float y_end = y; |
4133 | while (y_end < clip_rect.w && s_end < text_end) |
4134 | { |
4135 | s_end = (const char*)memchr(s: s_end, c: '\n', n: text_end - s_end); |
4136 | s_end = s_end ? s_end + 1 : text_end; |
4137 | y_end += line_height; |
4138 | } |
4139 | text_end = s_end; |
4140 | } |
4141 | if (s == text_end) |
4142 | return; |
4143 | |
4144 | // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) |
4145 | const int vtx_count_max = (int)(text_end - s) * 4; |
4146 | const int idx_count_max = (int)(text_end - s) * 6; |
4147 | const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; |
4148 | draw_list->PrimReserve(idx_count: idx_count_max, vtx_count: vtx_count_max); |
4149 | ImDrawVert* vtx_write = draw_list->_VtxWritePtr; |
4150 | ImDrawIdx* idx_write = draw_list->_IdxWritePtr; |
4151 | unsigned int vtx_index = draw_list->_VtxCurrentIdx; |
4152 | |
4153 | const ImU32 col_untinted = col | ~IM_COL32_A_MASK; |
4154 | const char* word_wrap_eol = NULL; |
4155 | |
4156 | while (s < text_end) |
4157 | { |
4158 | if (word_wrap_enabled) |
4159 | { |
4160 | // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
4161 | if (!word_wrap_eol) |
4162 | word_wrap_eol = CalcWordWrapPositionA(scale, text: s, text_end, wrap_width: wrap_width - (x - origin_x)); |
4163 | |
4164 | if (s >= word_wrap_eol) |
4165 | { |
4166 | x = origin_x; |
4167 | y += line_height; |
4168 | if (y > clip_rect.w) |
4169 | break; // break out of main loop |
4170 | word_wrap_eol = NULL; |
4171 | s = CalcWordWrapNextLineStartA(text: s, text_end); // Wrapping skips upcoming blanks |
4172 | continue; |
4173 | } |
4174 | } |
4175 | |
4176 | // Decode and advance source |
4177 | unsigned int c = (unsigned int)*s; |
4178 | if (c < 0x80) |
4179 | s += 1; |
4180 | else |
4181 | s += ImTextCharFromUtf8(out_char: &c, in_text: s, in_text_end: text_end); |
4182 | |
4183 | if (c < 32) |
4184 | { |
4185 | if (c == '\n') |
4186 | { |
4187 | x = origin_x; |
4188 | y += line_height; |
4189 | if (y > clip_rect.w) |
4190 | break; // break out of main loop |
4191 | continue; |
4192 | } |
4193 | if (c == '\r') |
4194 | continue; |
4195 | } |
4196 | |
4197 | const ImFontGlyph* glyph = FindGlyph(c: (ImWchar)c); |
4198 | if (glyph == NULL) |
4199 | continue; |
4200 | |
4201 | float char_width = glyph->AdvanceX * scale; |
4202 | if (glyph->Visible) |
4203 | { |
4204 | // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w |
4205 | float x1 = x + glyph->X0 * scale; |
4206 | float x2 = x + glyph->X1 * scale; |
4207 | float y1 = y + glyph->Y0 * scale; |
4208 | float y2 = y + glyph->Y1 * scale; |
4209 | if (x1 <= clip_rect.z && x2 >= clip_rect.x) |
4210 | { |
4211 | // Render a character |
4212 | float u1 = glyph->U0; |
4213 | float v1 = glyph->V0; |
4214 | float u2 = glyph->U1; |
4215 | float v2 = glyph->V1; |
4216 | |
4217 | // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. |
4218 | if (cpu_fine_clip) |
4219 | { |
4220 | if (x1 < clip_rect.x) |
4221 | { |
4222 | u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); |
4223 | x1 = clip_rect.x; |
4224 | } |
4225 | if (y1 < clip_rect.y) |
4226 | { |
4227 | v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); |
4228 | y1 = clip_rect.y; |
4229 | } |
4230 | if (x2 > clip_rect.z) |
4231 | { |
4232 | u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); |
4233 | x2 = clip_rect.z; |
4234 | } |
4235 | if (y2 > clip_rect.w) |
4236 | { |
4237 | v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); |
4238 | y2 = clip_rect.w; |
4239 | } |
4240 | if (y1 >= y2) |
4241 | { |
4242 | x += char_width; |
4243 | continue; |
4244 | } |
4245 | } |
4246 | |
4247 | // Support for untinted glyphs |
4248 | ImU32 glyph_col = glyph->Colored ? col_untinted : col; |
4249 | |
4250 | // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: |
4251 | { |
4252 | vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; |
4253 | vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; |
4254 | vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; |
4255 | vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; |
4256 | idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2); |
4257 | idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3); |
4258 | vtx_write += 4; |
4259 | vtx_index += 4; |
4260 | idx_write += 6; |
4261 | } |
4262 | } |
4263 | } |
4264 | x += char_width; |
4265 | } |
4266 | |
4267 | // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action. |
4268 | draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink() |
4269 | draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); |
4270 | draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); |
4271 | draw_list->_VtxWritePtr = vtx_write; |
4272 | draw_list->_IdxWritePtr = idx_write; |
4273 | draw_list->_VtxCurrentIdx = vtx_index; |
4274 | } |
4275 | |
4276 | //----------------------------------------------------------------------------- |
4277 | // [SECTION] ImGui Internal Render Helpers |
4278 | //----------------------------------------------------------------------------- |
4279 | // Vaguely redesigned to stop accessing ImGui global state: |
4280 | // - RenderArrow() |
4281 | // - RenderBullet() |
4282 | // - RenderCheckMark() |
4283 | // - RenderArrowDockMenu() |
4284 | // - RenderArrowPointingAt() |
4285 | // - RenderRectFilledRangeH() |
4286 | // - RenderRectFilledWithHole() |
4287 | //----------------------------------------------------------------------------- |
4288 | // Function in need of a redesign (legacy mess) |
4289 | // - RenderColorRectWithAlphaCheckerboard() |
4290 | //----------------------------------------------------------------------------- |
4291 | |
4292 | // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state |
4293 | void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) |
4294 | { |
4295 | const float h = draw_list->_Data->FontSize * 1.00f; |
4296 | float r = h * 0.40f * scale; |
4297 | ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); |
4298 | |
4299 | ImVec2 a, b, c; |
4300 | switch (dir) |
4301 | { |
4302 | case ImGuiDir_Up: |
4303 | case ImGuiDir_Down: |
4304 | if (dir == ImGuiDir_Up) r = -r; |
4305 | a = ImVec2(+0.000f, +0.750f) * r; |
4306 | b = ImVec2(-0.866f, -0.750f) * r; |
4307 | c = ImVec2(+0.866f, -0.750f) * r; |
4308 | break; |
4309 | case ImGuiDir_Left: |
4310 | case ImGuiDir_Right: |
4311 | if (dir == ImGuiDir_Left) r = -r; |
4312 | a = ImVec2(+0.750f, +0.000f) * r; |
4313 | b = ImVec2(-0.750f, +0.866f) * r; |
4314 | c = ImVec2(-0.750f, -0.866f) * r; |
4315 | break; |
4316 | case ImGuiDir_None: |
4317 | case ImGuiDir_COUNT: |
4318 | IM_ASSERT(0); |
4319 | break; |
4320 | } |
4321 | draw_list->AddTriangleFilled(p1: center + a, p2: center + b, p3: center + c, col); |
4322 | } |
4323 | |
4324 | void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) |
4325 | { |
4326 | // FIXME-OPT: This should be baked in font. |
4327 | draw_list->AddCircleFilled(center: pos, radius: draw_list->_Data->FontSize * 0.20f, col, num_segments: 8); |
4328 | } |
4329 | |
4330 | void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) |
4331 | { |
4332 | float thickness = ImMax(lhs: sz / 5.0f, rhs: 1.0f); |
4333 | sz -= thickness * 0.5f; |
4334 | pos += ImVec2(thickness * 0.25f, thickness * 0.25f); |
4335 | |
4336 | float third = sz / 3.0f; |
4337 | float bx = pos.x + third; |
4338 | float by = pos.y + sz - third * 0.5f; |
4339 | draw_list->PathLineTo(pos: ImVec2(bx - third, by - third)); |
4340 | draw_list->PathLineTo(pos: ImVec2(bx, by)); |
4341 | draw_list->PathLineTo(pos: ImVec2(bx + third * 2.0f, by - third * 2.0f)); |
4342 | draw_list->PathStroke(col, flags: 0, thickness); |
4343 | } |
4344 | |
4345 | // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. |
4346 | void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) |
4347 | { |
4348 | switch (direction) |
4349 | { |
4350 | case ImGuiDir_Left: draw_list->AddTriangleFilled(p1: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), p2: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), p3: pos, col); return; |
4351 | case ImGuiDir_Right: draw_list->AddTriangleFilled(p1: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), p2: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), p3: pos, col); return; |
4352 | case ImGuiDir_Up: draw_list->AddTriangleFilled(p1: ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), p2: ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), p3: pos, col); return; |
4353 | case ImGuiDir_Down: draw_list->AddTriangleFilled(p1: ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), p2: ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), p3: pos, col); return; |
4354 | case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings |
4355 | } |
4356 | } |
4357 | |
4358 | // This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality, |
4359 | // and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window. |
4360 | void ImGui::(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col) |
4361 | { |
4362 | draw_list->AddRectFilled(p_min: p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_max: p_min + ImVec2(sz * 0.80f, sz * 0.30f), col); |
4363 | RenderArrowPointingAt(draw_list, pos: p_min + ImVec2(sz * 0.50f, sz * 0.85f), half_sz: ImVec2(sz * 0.30f, sz * 0.40f), direction: ImGuiDir_Down, col); |
4364 | } |
4365 | |
4366 | static inline float ImAcos01(float x) |
4367 | { |
4368 | if (x <= 0.0f) return IM_PI * 0.5f; |
4369 | if (x >= 1.0f) return 0.0f; |
4370 | return ImAcos(x); |
4371 | //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. |
4372 | } |
4373 | |
4374 | // FIXME: Cleanup and move code to ImDrawList. |
4375 | void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) |
4376 | { |
4377 | if (x_end_norm == x_start_norm) |
4378 | return; |
4379 | if (x_start_norm > x_end_norm) |
4380 | ImSwap(a&: x_start_norm, b&: x_end_norm); |
4381 | |
4382 | ImVec2 p0 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_start_norm), rect.Min.y); |
4383 | ImVec2 p1 = ImVec2(ImLerp(a: rect.Min.x, b: rect.Max.x, t: x_end_norm), rect.Max.y); |
4384 | if (rounding == 0.0f) |
4385 | { |
4386 | draw_list->AddRectFilled(p_min: p0, p_max: p1, col, rounding: 0.0f); |
4387 | return; |
4388 | } |
4389 | |
4390 | rounding = ImClamp(v: ImMin(lhs: (rect.Max.x - rect.Min.x) * 0.5f, rhs: (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, mn: 0.0f, mx: rounding); |
4391 | const float inv_rounding = 1.0f / rounding; |
4392 | const float arc0_b = ImAcos01(x: 1.0f - (p0.x - rect.Min.x) * inv_rounding); |
4393 | const float arc0_e = ImAcos01(x: 1.0f - (p1.x - rect.Min.x) * inv_rounding); |
4394 | const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. |
4395 | const float x0 = ImMax(lhs: p0.x, rhs: rect.Min.x + rounding); |
4396 | if (arc0_b == arc0_e) |
4397 | { |
4398 | draw_list->PathLineTo(pos: ImVec2(x0, p1.y)); |
4399 | draw_list->PathLineTo(pos: ImVec2(x0, p0.y)); |
4400 | } |
4401 | else if (arc0_b == 0.0f && arc0_e == half_pi) |
4402 | { |
4403 | draw_list->PathArcToFast(center: ImVec2(x0, p1.y - rounding), radius: rounding, a_min_of_12: 3, a_max_of_12: 6); // BL |
4404 | draw_list->PathArcToFast(center: ImVec2(x0, p0.y + rounding), radius: rounding, a_min_of_12: 6, a_max_of_12: 9); // TR |
4405 | } |
4406 | else |
4407 | { |
4408 | draw_list->PathArcTo(center: ImVec2(x0, p1.y - rounding), radius: rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL |
4409 | draw_list->PathArcTo(center: ImVec2(x0, p0.y + rounding), radius: rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR |
4410 | } |
4411 | if (p1.x > rect.Min.x + rounding) |
4412 | { |
4413 | const float arc1_b = ImAcos01(x: 1.0f - (rect.Max.x - p1.x) * inv_rounding); |
4414 | const float arc1_e = ImAcos01(x: 1.0f - (rect.Max.x - p0.x) * inv_rounding); |
4415 | const float x1 = ImMin(lhs: p1.x, rhs: rect.Max.x - rounding); |
4416 | if (arc1_b == arc1_e) |
4417 | { |
4418 | draw_list->PathLineTo(pos: ImVec2(x1, p0.y)); |
4419 | draw_list->PathLineTo(pos: ImVec2(x1, p1.y)); |
4420 | } |
4421 | else if (arc1_b == 0.0f && arc1_e == half_pi) |
4422 | { |
4423 | draw_list->PathArcToFast(center: ImVec2(x1, p0.y + rounding), radius: rounding, a_min_of_12: 9, a_max_of_12: 12); // TR |
4424 | draw_list->PathArcToFast(center: ImVec2(x1, p1.y - rounding), radius: rounding, a_min_of_12: 0, a_max_of_12: 3); // BR |
4425 | } |
4426 | else |
4427 | { |
4428 | draw_list->PathArcTo(center: ImVec2(x1, p0.y + rounding), radius: rounding, a_min: -arc1_e, a_max: -arc1_b); // TR |
4429 | draw_list->PathArcTo(center: ImVec2(x1, p1.y - rounding), radius: rounding, a_min: +arc1_b, a_max: +arc1_e); // BR |
4430 | } |
4431 | } |
4432 | draw_list->PathFillConvex(col); |
4433 | } |
4434 | |
4435 | void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding) |
4436 | { |
4437 | const bool fill_L = (inner.Min.x > outer.Min.x); |
4438 | const bool fill_R = (inner.Max.x < outer.Max.x); |
4439 | const bool fill_U = (inner.Min.y > outer.Min.y); |
4440 | const bool fill_D = (inner.Max.y < outer.Max.y); |
4441 | if (fill_L) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, inner.Min.y), p_max: ImVec2(inner.Min.x, inner.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft)); |
4442 | if (fill_R) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, inner.Min.y), p_max: ImVec2(outer.Max.x, inner.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight)); |
4443 | if (fill_U) draw_list->AddRectFilled(p_min: ImVec2(inner.Min.x, outer.Min.y), p_max: ImVec2(inner.Max.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight)); |
4444 | if (fill_D) draw_list->AddRectFilled(p_min: ImVec2(inner.Min.x, inner.Max.y), p_max: ImVec2(inner.Max.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight)); |
4445 | if (fill_L && fill_U) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, outer.Min.y), p_max: ImVec2(inner.Min.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersTopLeft); |
4446 | if (fill_R && fill_U) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, outer.Min.y), p_max: ImVec2(outer.Max.x, inner.Min.y), col, rounding, flags: ImDrawFlags_RoundCornersTopRight); |
4447 | if (fill_L && fill_D) draw_list->AddRectFilled(p_min: ImVec2(outer.Min.x, inner.Max.y), p_max: ImVec2(inner.Min.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersBottomLeft); |
4448 | if (fill_R && fill_D) draw_list->AddRectFilled(p_min: ImVec2(inner.Max.x, inner.Max.y), p_max: ImVec2(outer.Max.x, outer.Max.y), col, rounding, flags: ImDrawFlags_RoundCornersBottomRight); |
4449 | } |
4450 | |
4451 | ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold) |
4452 | { |
4453 | bool round_l = r_in.Min.x <= r_outer.Min.x + threshold; |
4454 | bool round_r = r_in.Max.x >= r_outer.Max.x - threshold; |
4455 | bool round_t = r_in.Min.y <= r_outer.Min.y + threshold; |
4456 | bool round_b = r_in.Max.y >= r_outer.Max.y - threshold; |
4457 | return ImDrawFlags_RoundCornersNone |
4458 | | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0) |
4459 | | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0); |
4460 | } |
4461 | |
4462 | // Helper for ColorPicker4() |
4463 | // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. |
4464 | // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether. |
4465 | // FIXME: uses ImGui::GetColorU32 |
4466 | void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags) |
4467 | { |
4468 | if ((flags & ImDrawFlags_RoundCornersMask_) == 0) |
4469 | flags = ImDrawFlags_RoundCornersDefault_; |
4470 | if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) |
4471 | { |
4472 | ImU32 col_bg1 = GetColorU32(col: ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col_b: col)); |
4473 | ImU32 col_bg2 = GetColorU32(col: ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col_b: col)); |
4474 | draw_list->AddRectFilled(p_min, p_max, col: col_bg1, rounding, flags); |
4475 | |
4476 | int yi = 0; |
4477 | for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) |
4478 | { |
4479 | float y1 = ImClamp(v: y, mn: p_min.y, mx: p_max.y), y2 = ImMin(lhs: y + grid_step, rhs: p_max.y); |
4480 | if (y2 <= y1) |
4481 | continue; |
4482 | for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) |
4483 | { |
4484 | float x1 = ImClamp(v: x, mn: p_min.x, mx: p_max.x), x2 = ImMin(lhs: x + grid_step, rhs: p_max.x); |
4485 | if (x2 <= x1) |
4486 | continue; |
4487 | ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; |
4488 | if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; } |
4489 | if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; } |
4490 | |
4491 | // Combine flags |
4492 | cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags); |
4493 | draw_list->AddRectFilled(p_min: ImVec2(x1, y1), p_max: ImVec2(x2, y2), col: col_bg2, rounding, flags: cell_flags); |
4494 | } |
4495 | } |
4496 | } |
4497 | else |
4498 | { |
4499 | draw_list->AddRectFilled(p_min, p_max, col, rounding, flags); |
4500 | } |
4501 | } |
4502 | |
4503 | //----------------------------------------------------------------------------- |
4504 | // [SECTION] Decompression code |
4505 | //----------------------------------------------------------------------------- |
4506 | // Compressed with stb_compress() then converted to a C array and encoded as base85. |
4507 | // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. |
4508 | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. |
4509 | // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h |
4510 | //----------------------------------------------------------------------------- |
4511 | |
4512 | static unsigned int stb_decompress_length(const unsigned char *input) |
4513 | { |
4514 | return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; |
4515 | } |
4516 | |
4517 | static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; |
4518 | static const unsigned char *stb__barrier_in_b; |
4519 | static unsigned char *stb__dout; |
4520 | static void stb__match(const unsigned char *data, unsigned int length) |
4521 | { |
4522 | // INVERSE of memmove... write each byte before copying the next... |
4523 | IM_ASSERT(stb__dout + length <= stb__barrier_out_e); |
4524 | if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } |
4525 | if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } |
4526 | while (length--) *stb__dout++ = *data++; |
4527 | } |
4528 | |
4529 | static void stb__lit(const unsigned char *data, unsigned int length) |
4530 | { |
4531 | IM_ASSERT(stb__dout + length <= stb__barrier_out_e); |
4532 | if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } |
4533 | if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } |
4534 | memcpy(dest: stb__dout, src: data, n: length); |
4535 | stb__dout += length; |
4536 | } |
4537 | |
4538 | #define stb__in2(x) ((i[x] << 8) + i[(x)+1]) |
4539 | #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) |
4540 | #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) |
4541 | |
4542 | static const unsigned char *stb_decompress_token(const unsigned char *i) |
4543 | { |
4544 | if (*i >= 0x20) { // use fewer if's for cases that expand small |
4545 | if (*i >= 0x80) stb__match(data: stb__dout-i[1]-1, length: i[0] - 0x80 + 1), i += 2; |
4546 | else if (*i >= 0x40) stb__match(data: stb__dout-(stb__in2(0) - 0x4000 + 1), length: i[2]+1), i += 3; |
4547 | else /* *i >= 0x20 */ stb__lit(data: i+1, length: i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); |
4548 | } else { // more ifs for cases that expand large, since overhead is amortized |
4549 | if (*i >= 0x18) stb__match(data: stb__dout-(stb__in3(0) - 0x180000 + 1), length: i[3]+1), i += 4; |
4550 | else if (*i >= 0x10) stb__match(data: stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; |
4551 | else if (*i >= 0x08) stb__lit(data: i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); |
4552 | else if (*i == 0x07) stb__lit(data: i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); |
4553 | else if (*i == 0x06) stb__match(data: stb__dout-(stb__in3(1)+1), length: i[4]+1), i += 5; |
4554 | else if (*i == 0x04) stb__match(data: stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; |
4555 | } |
4556 | return i; |
4557 | } |
4558 | |
4559 | static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) |
4560 | { |
4561 | const unsigned long ADLER_MOD = 65521; |
4562 | unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; |
4563 | unsigned long blocklen = buflen % 5552; |
4564 | |
4565 | unsigned long i; |
4566 | while (buflen) { |
4567 | for (i=0; i + 7 < blocklen; i += 8) { |
4568 | s1 += buffer[0], s2 += s1; |
4569 | s1 += buffer[1], s2 += s1; |
4570 | s1 += buffer[2], s2 += s1; |
4571 | s1 += buffer[3], s2 += s1; |
4572 | s1 += buffer[4], s2 += s1; |
4573 | s1 += buffer[5], s2 += s1; |
4574 | s1 += buffer[6], s2 += s1; |
4575 | s1 += buffer[7], s2 += s1; |
4576 | |
4577 | buffer += 8; |
4578 | } |
4579 | |
4580 | for (; i < blocklen; ++i) |
4581 | s1 += *buffer++, s2 += s1; |
4582 | |
4583 | s1 %= ADLER_MOD, s2 %= ADLER_MOD; |
4584 | buflen -= blocklen; |
4585 | blocklen = 5552; |
4586 | } |
4587 | return (unsigned int)(s2 << 16) + (unsigned int)s1; |
4588 | } |
4589 | |
4590 | static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) |
4591 | { |
4592 | if (stb__in4(0) != 0x57bC0000) return 0; |
4593 | if (stb__in4(4) != 0) return 0; // error! stream is > 4GB |
4594 | const unsigned int olen = stb_decompress_length(input: i); |
4595 | stb__barrier_in_b = i; |
4596 | stb__barrier_out_e = output + olen; |
4597 | stb__barrier_out_b = output; |
4598 | i += 16; |
4599 | |
4600 | stb__dout = output; |
4601 | for (;;) { |
4602 | const unsigned char *old_i = i; |
4603 | i = stb_decompress_token(i); |
4604 | if (i == old_i) { |
4605 | if (*i == 0x05 && i[1] == 0xfa) { |
4606 | IM_ASSERT(stb__dout == output + olen); |
4607 | if (stb__dout != output + olen) return 0; |
4608 | if (stb_adler32(adler32: 1, buffer: output, buflen: olen) != (unsigned int) stb__in4(2)) |
4609 | return 0; |
4610 | return olen; |
4611 | } else { |
4612 | IM_ASSERT(0); /* NOTREACHED */ |
4613 | return 0; |
4614 | } |
4615 | } |
4616 | IM_ASSERT(stb__dout <= output + olen); |
4617 | if (stb__dout > output + olen) |
4618 | return 0; |
4619 | } |
4620 | } |
4621 | |
4622 | //----------------------------------------------------------------------------- |
4623 | // [SECTION] Default font data (ProggyClean.ttf) |
4624 | //----------------------------------------------------------------------------- |
4625 | // ProggyClean.ttf |
4626 | // Copyright (c) 2004, 2005 Tristan Grimmer |
4627 | // MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download) |
4628 | // Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php |
4629 | //----------------------------------------------------------------------------- |
4630 | |
4631 | #ifndef IMGUI_DISABLE_DEFAULT_FONT |
4632 | |
4633 | // File: 'ProggyClean.ttf' (41208 bytes) |
4634 | // Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf |
4635 | static const unsigned int proggy_clean_ttf_compressed_size = 9583; |
4636 | static const unsigned char proggy_clean_ttf_compressed_data[9583] = |
4637 | { |
4638 | 87,188,0,0,0,0,0,0,0,0,160,248,0,4,0,0,55,0,1,0,0,0,12,0,128,0,3,0,64,79,83,47,50,136,235,116,144,0,0,1,72,130,21,44,78,99,109,97,112,2,18,35,117,0,0,3,160,130,19,36,82,99,118,116, |
4639 | 32,130,23,130,2,33,4,252,130,4,56,2,103,108,121,102,18,175,137,86,0,0,7,4,0,0,146,128,104,101,97,100,215,145,102,211,130,27,32,204,130,3,33,54,104,130,16,39,8,66,1,195,0,0,1,4,130, |
4640 | 15,59,36,104,109,116,120,138,0,126,128,0,0,1,152,0,0,2,6,108,111,99,97,140,115,176,216,0,0,5,130,30,41,2,4,109,97,120,112,1,174,0,218,130,31,32,40,130,16,44,32,110,97,109,101,37,89, |
4641 | 187,150,0,0,153,132,130,19,44,158,112,111,115,116,166,172,131,239,0,0,155,36,130,51,44,210,112,114,101,112,105,2,1,18,0,0,4,244,130,47,32,8,132,203,46,1,0,0,60,85,233,213,95,15,60, |
4642 | 245,0,3,8,0,131,0,34,183,103,119,130,63,43,0,0,189,146,166,215,0,0,254,128,3,128,131,111,130,241,33,2,0,133,0,32,1,130,65,38,192,254,64,0,0,3,128,131,16,130,5,32,1,131,7,138,3,33,2, |
4643 | 0,130,17,36,1,1,0,144,0,130,121,130,23,38,2,0,8,0,64,0,10,130,9,32,118,130,9,130,6,32,0,130,59,33,1,144,131,200,35,2,188,2,138,130,16,32,143,133,7,37,1,197,0,50,2,0,131,0,33,4,9,131, |
4644 | 5,145,3,43,65,108,116,115,0,64,0,0,32,172,8,0,131,0,35,5,0,1,128,131,77,131,3,33,3,128,191,1,33,1,128,130,184,35,0,0,128,0,130,3,131,11,32,1,130,7,33,0,128,131,1,32,1,136,9,32,0,132, |
4645 | 15,135,5,32,1,131,13,135,27,144,35,32,1,149,25,131,21,32,0,130,0,32,128,132,103,130,35,132,39,32,0,136,45,136,97,133,17,130,5,33,0,0,136,19,34,0,128,1,133,13,133,5,32,128,130,15,132, |
4646 | 131,32,3,130,5,32,3,132,27,144,71,32,0,133,27,130,29,130,31,136,29,131,63,131,3,65,63,5,132,5,132,205,130,9,33,0,0,131,9,137,119,32,3,132,19,138,243,130,55,32,1,132,35,135,19,131,201, |
4647 | 136,11,132,143,137,13,130,41,32,0,131,3,144,35,33,128,0,135,1,131,223,131,3,141,17,134,13,136,63,134,15,136,53,143,15,130,96,33,0,3,131,4,130,3,34,28,0,1,130,5,34,0,0,76,130,17,131, |
4648 | 9,36,28,0,4,0,48,130,17,46,8,0,8,0,2,0,0,0,127,0,255,32,172,255,255,130,9,34,0,0,129,132,9,130,102,33,223,213,134,53,132,22,33,1,6,132,6,64,4,215,32,129,165,216,39,177,0,1,141,184, |
4649 | 1,255,133,134,45,33,198,0,193,1,8,190,244,1,28,1,158,2,20,2,136,2,252,3,20,3,88,3,156,3,222,4,20,4,50,4,80,4,98,4,162,5,22,5,102,5,188,6,18,6,116,6,214,7,56,7,126,7,236,8,78,8,108, |
4650 | 8,150,8,208,9,16,9,74,9,136,10,22,10,128,11,4,11,86,11,200,12,46,12,130,12,234,13,94,13,164,13,234,14,80,14,150,15,40,15,176,16,18,16,116,16,224,17,82,17,182,18,4,18,110,18,196,19, |
4651 | 76,19,172,19,246,20,88,20,174,20,234,21,64,21,128,21,166,21,184,22,18,22,126,22,198,23,52,23,142,23,224,24,86,24,186,24,238,25,54,25,150,25,212,26,72,26,156,26,240,27,92,27,200,28, |
4652 | 4,28,76,28,150,28,234,29,42,29,146,29,210,30,64,30,142,30,224,31,36,31,118,31,166,31,166,32,16,130,1,52,46,32,138,32,178,32,200,33,20,33,116,33,152,33,238,34,98,34,134,35,12,130,1, |
4653 | 33,128,35,131,1,60,152,35,176,35,216,36,0,36,74,36,104,36,144,36,174,37,6,37,96,37,130,37,248,37,248,38,88,38,170,130,1,8,190,216,39,64,39,154,40,10,40,104,40,168,41,14,41,32,41,184, |
4654 | 41,248,42,54,42,96,42,96,43,2,43,42,43,94,43,172,43,230,44,32,44,52,44,154,45,40,45,92,45,120,45,170,45,232,46,38,46,166,47,38,47,182,47,244,48,94,48,200,49,62,49,180,50,30,50,158, |
4655 | 51,30,51,130,51,238,52,92,52,206,53,58,53,134,53,212,54,38,54,114,54,230,55,118,55,216,56,58,56,166,57,18,57,116,57,174,58,46,58,154,59,6,59,124,59,232,60,58,60,150,61,34,61,134,61, |
4656 | 236,62,86,62,198,63,42,63,154,64,18,64,106,64,208,65,54,65,162,66,8,66,64,66,122,66,184,66,240,67,98,67,204,68,42,68,138,68,238,69,88,69,182,69,226,70,84,70,180,71,20,71,122,71,218, |
4657 | 72,84,72,198,73,64,0,36,70,21,8,8,77,3,0,7,0,11,0,15,0,19,0,23,0,27,0,31,0,35,0,39,0,43,0,47,0,51,0,55,0,59,0,63,0,67,0,71,0,75,0,79,0,83,0,87,0,91,0,95,0,99,0,103,0,107,0,111,0,115, |
4658 | 0,119,0,123,0,127,0,131,0,135,0,139,0,143,0,0,17,53,51,21,49,150,3,32,5,130,23,32,33,130,3,211,7,151,115,32,128,133,0,37,252,128,128,2,128,128,190,5,133,74,32,4,133,6,206,5,42,0,7, |
4659 | 1,128,0,0,2,0,4,0,0,65,139,13,37,0,1,53,51,21,7,146,3,32,3,130,19,32,1,141,133,32,3,141,14,131,13,38,255,0,128,128,0,6,1,130,84,35,2,128,4,128,140,91,132,89,32,51,65,143,6,139,7,33, |
4660 | 1,0,130,57,32,254,130,3,32,128,132,4,32,4,131,14,138,89,35,0,0,24,0,130,0,33,3,128,144,171,66,55,33,148,115,65,187,19,32,5,130,151,143,155,163,39,32,1,136,182,32,253,134,178,132,7, |
4661 | 132,200,145,17,32,3,65,48,17,165,17,39,0,0,21,0,128,255,128,3,65,175,17,65,3,27,132,253,131,217,139,201,155,233,155,27,131,67,131,31,130,241,33,255,0,131,181,137,232,132,15,132,4,138, |
4662 | 247,34,255,0,128,179,238,32,0,130,0,32,20,65,239,48,33,0,19,67,235,10,32,51,65,203,14,65,215,11,32,7,154,27,135,39,32,33,130,35,33,128,128,130,231,32,253,132,231,32,128,132,232,34, |
4663 | 128,128,254,133,13,136,8,32,253,65,186,5,130,36,130,42,176,234,133,231,34,128,0,0,66,215,44,33,0,1,68,235,6,68,211,19,32,49,68,239,14,139,207,139,47,66,13,7,32,51,130,47,33,1,0,130, |
4664 | 207,35,128,128,1,0,131,222,131,5,130,212,130,6,131,212,32,0,130,10,133,220,130,233,130,226,32,254,133,255,178,233,39,3,1,128,3,0,2,0,4,68,15,7,68,99,12,130,89,130,104,33,128,4,133, |
4665 | 93,130,10,38,0,0,11,1,0,255,0,68,63,16,70,39,9,66,215,8,32,7,68,77,6,68,175,14,32,29,68,195,6,132,7,35,2,0,128,255,131,91,132,4,65,178,5,141,111,67,129,23,165,135,140,107,142,135,33, |
4666 | 21,5,69,71,6,131,7,33,1,0,140,104,132,142,130,4,137,247,140,30,68,255,12,39,11,0,128,0,128,3,0,3,69,171,15,67,251,7,65,15,8,66,249,11,65,229,7,67,211,7,66,13,7,35,1,128,128,254,133, |
4667 | 93,32,254,131,145,132,4,132,18,32,2,151,128,130,23,34,0,0,9,154,131,65,207,8,68,107,15,68,51,7,32,7,70,59,7,135,121,130,82,32,128,151,111,41,0,0,4,0,128,255,0,1,128,1,137,239,33,0, |
4668 | 37,70,145,10,65,77,10,65,212,14,37,0,0,0,5,0,128,66,109,5,70,123,10,33,0,19,72,33,18,133,237,70,209,11,33,0,2,130,113,137,119,136,115,33,1,0,133,43,130,5,34,0,0,10,69,135,6,70,219, |
4669 | 13,66,155,7,65,9,12,66,157,11,66,9,11,32,7,130,141,132,252,66,151,9,137,9,66,15,30,36,0,20,0,128,0,130,218,71,11,42,68,51,8,65,141,7,73,19,15,69,47,23,143,39,66,81,7,32,1,66,55,6,34, |
4670 | 1,128,128,68,25,5,69,32,6,137,6,136,25,32,254,131,42,32,3,66,88,26,148,26,32,0,130,0,32,14,164,231,70,225,12,66,233,7,67,133,19,71,203,15,130,161,32,255,130,155,32,254,139,127,134, |
4671 | 12,164,174,33,0,15,164,159,33,59,0,65,125,20,66,25,7,32,5,68,191,6,66,29,7,144,165,65,105,9,35,128,128,255,0,137,2,133,182,164,169,33,128,128,197,171,130,155,68,235,7,32,21,70,77,19, |
4672 | 66,21,10,68,97,8,66,30,5,66,4,43,34,0,17,0,71,19,41,65,253,20,71,25,23,65,91,15,65,115,7,34,2,128,128,66,9,8,130,169,33,1,0,66,212,13,132,28,72,201,43,35,0,0,0,18,66,27,38,76,231,5, |
4673 | 68,157,20,135,157,32,7,68,185,13,65,129,28,66,20,5,32,253,66,210,11,65,128,49,133,61,32,0,65,135,6,74,111,37,72,149,12,66,203,19,65,147,19,68,93,7,68,85,8,76,4,5,33,255,0,133,129,34, |
4674 | 254,0,128,68,69,8,181,197,34,0,0,12,65,135,32,65,123,20,69,183,27,133,156,66,50,5,72,87,10,67,137,32,33,0,19,160,139,78,251,13,68,55,20,67,119,19,65,91,36,69,177,15,32,254,143,16,65, |
4675 | 98,53,32,128,130,0,32,0,66,43,54,70,141,23,66,23,15,131,39,69,47,11,131,15,70,129,19,74,161,9,36,128,255,0,128,254,130,153,65,148,32,67,41,9,34,0,0,4,79,15,5,73,99,10,71,203,8,32,3, |
4676 | 72,123,6,72,43,8,32,2,133,56,131,99,130,9,34,0,0,6,72,175,5,73,159,14,144,63,135,197,132,189,133,66,33,255,0,73,6,7,70,137,12,35,0,0,0,10,130,3,73,243,25,67,113,12,65,73,7,69,161,7, |
4677 | 138,7,37,21,2,0,128,128,254,134,3,73,116,27,33,128,128,130,111,39,12,0,128,1,0,3,128,2,72,219,21,35,43,0,47,0,67,47,20,130,111,33,21,1,68,167,13,81,147,8,133,230,32,128,77,73,6,32, |
4678 | 128,131,142,134,18,130,6,32,255,75,18,12,131,243,37,128,0,128,3,128,3,74,231,21,135,123,32,29,134,107,135,7,32,21,74,117,7,135,7,134,96,135,246,74,103,23,132,242,33,0,10,67,151,28, |
4679 | 67,133,20,66,141,11,131,11,32,3,77,71,6,32,128,130,113,32,1,81,4,6,134,218,66,130,24,131,31,34,0,26,0,130,0,77,255,44,83,15,11,148,155,68,13,7,32,49,78,231,18,79,7,11,73,243,11,32, |
4680 | 33,65,187,10,130,63,65,87,8,73,239,19,35,0,128,1,0,131,226,32,252,65,100,6,32,128,139,8,33,1,0,130,21,32,253,72,155,44,73,255,20,32,128,71,67,8,81,243,39,67,15,20,74,191,23,68,121, |
4681 | 27,32,1,66,150,6,32,254,79,19,11,131,214,32,128,130,215,37,2,0,128,253,0,128,136,5,65,220,24,147,212,130,210,33,0,24,72,219,42,84,255,13,67,119,16,69,245,19,72,225,19,65,3,15,69,93, |
4682 | 19,131,55,132,178,71,115,14,81,228,6,142,245,33,253,0,132,43,172,252,65,16,11,75,219,8,65,219,31,66,223,24,75,223,10,33,29,1,80,243,10,66,175,8,131,110,134,203,133,172,130,16,70,30, |
4683 | 7,164,183,130,163,32,20,65,171,48,65,163,36,65,143,23,65,151,19,65,147,13,65,134,17,133,17,130,216,67,114,5,164,217,65,137,12,72,147,48,79,71,19,74,169,22,80,251,8,65,173,7,66,157, |
4684 | 15,74,173,15,32,254,65,170,8,71,186,45,72,131,6,77,143,40,187,195,152,179,65,123,38,68,215,57,68,179,15,65,85,7,69,187,14,32,21,66,95,15,67,19,25,32,1,83,223,6,32,2,76,240,7,77,166, |
4685 | 43,65,8,5,130,206,32,0,67,39,54,143,167,66,255,19,82,193,11,151,47,85,171,5,67,27,17,132,160,69,172,11,69,184,56,66,95,6,33,12,1,130,237,32,2,68,179,27,68,175,16,80,135,15,72,55,7, |
4686 | 71,87,12,73,3,12,132,12,66,75,32,76,215,5,169,139,147,135,148,139,81,12,12,81,185,36,75,251,7,65,23,27,76,215,9,87,165,12,65,209,15,72,157,7,65,245,31,32,128,71,128,6,32,1,82,125,5, |
4687 | 34,0,128,254,131,169,32,254,131,187,71,180,9,132,27,32,2,88,129,44,32,0,78,47,40,65,79,23,79,171,14,32,21,71,87,8,72,15,14,65,224,33,130,139,74,27,62,93,23,7,68,31,7,75,27,7,139,15, |
4688 | 74,3,7,74,23,27,65,165,11,65,177,15,67,123,5,32,1,130,221,32,252,71,96,5,74,12,12,133,244,130,25,34,1,0,128,130,2,139,8,93,26,8,65,9,32,65,57,14,140,14,32,0,73,79,67,68,119,11,135, |
4689 | 11,32,51,90,75,14,139,247,65,43,7,131,19,139,11,69,159,11,65,247,6,36,1,128,128,253,0,90,71,9,33,1,0,132,14,32,128,89,93,14,69,133,6,130,44,131,30,131,6,65,20,56,33,0,16,72,179,40, |
4690 | 75,47,12,65,215,19,74,95,19,65,43,11,131,168,67,110,5,75,23,17,69,106,6,75,65,5,71,204,43,32,0,80,75,47,71,203,15,159,181,68,91,11,67,197,7,73,101,13,68,85,6,33,128,128,130,214,130, |
4691 | 25,32,254,74,236,48,130,194,37,0,18,0,128,255,128,77,215,40,65,139,64,32,51,80,159,10,65,147,39,130,219,84,212,43,130,46,75,19,97,74,33,11,65,201,23,65,173,31,33,1,0,79,133,6,66,150, |
4692 | 5,67,75,48,85,187,6,70,207,37,32,71,87,221,13,73,163,14,80,167,15,132,15,83,193,19,82,209,8,78,99,9,72,190,11,77,110,49,89,63,5,80,91,35,99,63,32,70,235,23,81,99,10,69,148,10,65,110, |
4693 | 36,32,0,65,99,47,95,219,11,68,171,51,66,87,7,72,57,7,74,45,17,143,17,65,114,50,33,14,0,65,111,40,159,195,98,135,15,35,7,53,51,21,100,78,9,95,146,16,32,254,82,114,6,32,128,67,208,37, |
4694 | 130,166,99,79,58,32,17,96,99,14,72,31,19,72,87,31,82,155,7,67,47,14,32,21,131,75,134,231,72,51,17,72,78,8,133,8,80,133,6,33,253,128,88,37,9,66,124,36,72,65,12,134,12,71,55,43,66,139, |
4695 | 27,85,135,10,91,33,12,65,35,11,66,131,11,71,32,8,90,127,6,130,244,71,76,11,168,207,33,0,12,66,123,32,32,0,65,183,15,68,135,11,66,111,7,67,235,11,66,111,15,32,254,97,66,12,160,154,67, |
4696 | 227,52,80,33,15,87,249,15,93,45,31,75,111,12,93,45,11,77,99,9,160,184,81,31,12,32,15,98,135,30,104,175,7,77,249,36,69,73,15,78,5,12,32,254,66,151,19,34,128,128,4,87,32,12,149,35,133, |
4697 | 21,96,151,31,32,19,72,35,5,98,173,15,143,15,32,21,143,99,158,129,33,0,0,65,35,52,65,11,15,147,15,98,75,11,33,1,0,143,151,132,15,32,254,99,200,37,132,43,130,4,39,0,10,0,128,1,128,3, |
4698 | 0,104,151,14,97,187,20,69,131,15,67,195,11,87,227,7,33,128,128,132,128,33,254,0,68,131,9,65,46,26,42,0,0,0,7,0,0,255,128,3,128,0,88,223,15,33,0,21,89,61,22,66,209,12,65,2,12,37,0,2, |
4699 | 1,0,3,128,101,83,8,36,0,1,53,51,29,130,3,34,21,1,0,66,53,8,32,0,68,215,6,100,55,25,107,111,9,66,193,11,72,167,8,73,143,31,139,31,33,1,0,131,158,32,254,132,5,33,253,128,65,16,9,133, |
4700 | 17,89,130,25,141,212,33,0,0,93,39,8,90,131,25,93,39,14,66,217,6,106,179,8,159,181,71,125,15,139,47,138,141,87,11,14,76,23,14,65,231,26,140,209,66,122,8,81,179,5,101,195,26,32,47,74, |
4701 | 75,13,69,159,11,83,235,11,67,21,16,136,167,131,106,130,165,130,15,32,128,101,90,24,134,142,32,0,65,103,51,108,23,11,101,231,15,75,173,23,74,237,23,66,15,6,66,46,17,66,58,17,65,105, |
4702 | 49,66,247,55,71,179,12,70,139,15,86,229,7,84,167,15,32,1,95,72,12,89,49,6,33,128,128,65,136,38,66,30,9,32,0,100,239,7,66,247,29,70,105,20,65,141,19,69,81,15,130,144,32,128,83,41,5, |
4703 | 32,255,131,177,68,185,5,133,126,65,97,37,32,0,130,0,33,21,0,130,55,66,195,28,67,155,13,34,79,0,83,66,213,13,73,241,19,66,59,19,65,125,11,135,201,66,249,16,32,128,66,44,11,66,56,17, |
4704 | 68,143,8,68,124,38,67,183,12,96,211,9,65,143,29,112,171,5,32,0,68,131,63,34,33,53,51,71,121,11,32,254,98,251,16,32,253,74,231,10,65,175,37,133,206,37,0,0,8,1,0,0,107,123,11,113,115, |
4705 | 9,33,0,1,130,117,131,3,73,103,7,66,51,18,66,44,5,133,75,70,88,5,32,254,65,39,12,68,80,9,34,12,0,128,107,179,28,68,223,6,155,111,86,147,15,32,2,131,82,141,110,33,254,0,130,15,32,4,103, |
4706 | 184,15,141,35,87,176,5,83,11,5,71,235,23,114,107,11,65,189,16,70,33,15,86,153,31,135,126,86,145,30,65,183,41,32,0,130,0,32,10,65,183,24,34,35,0,39,67,85,9,65,179,15,143,15,33,1,0,65, |
4707 | 28,17,157,136,130,123,32,20,130,3,32,0,97,135,24,115,167,19,80,71,12,32,51,110,163,14,78,35,19,131,19,155,23,77,229,8,78,9,17,151,17,67,231,46,94,135,8,73,31,31,93,215,56,82,171,25, |
4708 | 72,77,8,162,179,169,167,99,131,11,69,85,19,66,215,15,76,129,13,68,115,22,72,79,35,67,113,5,34,0,0,19,70,31,46,65,89,52,73,223,15,85,199,33,95,33,8,132,203,73,29,32,67,48,16,177,215, |
4709 | 101,13,15,65,141,43,69,141,15,75,89,5,70,0,11,70,235,21,178,215,36,10,0,128,0,0,71,207,24,33,0,19,100,67,6,80,215,11,66,67,7,80,43,12,71,106,7,80,192,5,65,63,5,66,217,26,33,0,13,156, |
4710 | 119,68,95,5,72,233,12,134,129,85,81,11,76,165,20,65,43,8,73,136,8,75,10,31,38,128,128,0,0,0,13,1,130,4,32,3,106,235,29,114,179,12,66,131,23,32,7,77,133,6,67,89,12,131,139,116,60,9, |
4711 | 89,15,37,32,0,74,15,7,103,11,22,65,35,5,33,55,0,93,81,28,67,239,23,78,85,5,107,93,14,66,84,17,65,193,26,74,183,10,66,67,34,143,135,79,91,15,32,7,117,111,8,75,56,9,84,212,9,154,134, |
4712 | 32,0,130,0,32,18,130,3,70,171,41,83,7,16,70,131,19,84,191,15,84,175,19,84,167,30,84,158,12,154,193,68,107,15,33,0,0,65,79,42,65,71,7,73,55,7,118,191,16,83,180,9,32,255,76,166,9,154, |
4713 | 141,32,0,130,0,69,195,52,65,225,15,151,15,75,215,31,80,56,10,68,240,17,100,32,9,70,147,39,65,93,12,71,71,41,92,85,15,84,135,23,78,35,15,110,27,10,84,125,8,107,115,29,136,160,38,0,0, |
4714 | 14,0,128,255,0,82,155,24,67,239,8,119,255,11,69,131,11,77,29,6,112,31,8,134,27,105,203,8,32,2,75,51,11,75,195,12,74,13,29,136,161,37,128,0,0,0,11,1,130,163,82,115,8,125,191,17,69,35, |
4715 | 12,74,137,15,143,15,32,1,65,157,12,136,12,161,142,65,43,40,65,199,6,65,19,24,102,185,11,76,123,11,99,6,12,135,12,32,254,130,8,161,155,101,23,9,39,8,0,0,1,128,3,128,2,78,63,17,72,245, |
4716 | 12,67,41,11,90,167,9,32,128,97,49,9,32,128,109,51,14,132,97,81,191,8,130,97,125,99,12,121,35,9,127,75,15,71,79,12,81,151,23,87,97,7,70,223,15,80,245,16,105,97,15,32,254,113,17,6,32, |
4717 | 128,130,8,105,105,8,76,122,18,65,243,21,74,63,7,38,4,1,0,255,0,2,0,119,247,28,133,65,32,255,141,91,35,0,0,0,16,67,63,36,34,59,0,63,77,59,9,119,147,11,143,241,66,173,15,66,31,11,67, |
4718 | 75,8,81,74,16,32,128,131,255,87,181,42,127,43,5,34,255,128,2,120,235,11,37,19,0,23,0,0,37,109,191,14,118,219,7,127,43,14,65,79,14,35,0,0,0,3,73,91,5,130,5,38,3,0,7,0,11,0,0,70,205, |
4719 | 11,88,221,12,32,0,73,135,7,87,15,22,73,135,10,79,153,15,97,71,19,65,49,11,32,1,131,104,121,235,11,80,65,11,142,179,144,14,81,123,46,32,1,88,217,5,112,5,8,65,201,15,83,29,15,122,147, |
4720 | 11,135,179,142,175,143,185,67,247,39,66,199,7,35,5,0,128,3,69,203,15,123,163,12,67,127,7,130,119,71,153,10,141,102,70,175,8,32,128,121,235,30,136,89,100,191,11,116,195,11,111,235,15, |
4721 | 72,39,7,32,2,97,43,5,132,5,94,67,8,131,8,125,253,10,32,3,65,158,16,146,16,130,170,40,0,21,0,128,0,0,3,128,5,88,219,15,24,64,159,32,135,141,65,167,15,68,163,10,97,73,49,32,255,82,58, |
4722 | 7,93,80,8,97,81,16,24,67,87,52,34,0,0,5,130,231,33,128,2,80,51,13,65,129,8,113,61,6,132,175,65,219,5,130,136,77,152,17,32,0,95,131,61,70,215,6,33,21,51,90,53,10,78,97,23,105,77,31, |
4723 | 65,117,7,139,75,24,68,195,9,24,64,22,9,33,0,128,130,11,33,128,128,66,25,5,121,38,5,134,5,134,45,66,40,36,66,59,18,34,128,0,0,66,59,81,135,245,123,103,19,120,159,19,77,175,12,33,255, |
4724 | 0,87,29,10,94,70,21,66,59,54,39,3,1,128,3,0,2,128,4,24,65,7,15,66,47,7,72,98,12,37,0,0,0,3,1,0,24,65,55,21,131,195,32,1,67,178,6,33,4,0,77,141,8,32,6,131,47,74,67,16,24,69,3,20,24, |
4725 | 65,251,7,133,234,130,229,94,108,17,35,0,0,6,0,141,175,86,59,5,162,79,85,166,8,70,112,13,32,13,24,64,67,26,24,71,255,7,123,211,12,80,121,11,69,215,15,66,217,11,69,71,10,131,113,132, |
4726 | 126,119,90,9,66,117,19,132,19,32,0,130,0,24,64,47,59,33,7,0,73,227,5,68,243,15,85,13,12,76,37,22,74,254,15,130,138,33,0,4,65,111,6,137,79,65,107,16,32,1,77,200,6,34,128,128,3,75,154, |
4727 | 12,37,0,16,0,0,2,0,104,115,36,140,157,68,67,19,68,51,15,106,243,15,134,120,70,37,10,68,27,10,140,152,65,121,24,32,128,94,155,7,67,11,8,24,74,11,25,65,3,12,83,89,18,82,21,37,67,200, |
4728 | 5,130,144,24,64,172,12,33,4,0,134,162,74,80,14,145,184,32,0,130,0,69,251,20,32,19,81,243,5,82,143,8,33,5,53,89,203,5,133,112,79,109,15,33,0,21,130,71,80,175,41,36,75,0,79,0,83,121, |
4729 | 117,9,87,89,27,66,103,11,70,13,15,75,191,11,135,67,87,97,20,109,203,5,69,246,8,108,171,5,78,195,38,65,51,13,107,203,11,77,3,17,24,75,239,17,65,229,28,79,129,39,130,175,32,128,123,253, |
4730 | 7,132,142,24,65,51,15,65,239,41,36,128,128,0,0,13,65,171,5,66,163,28,136,183,118,137,11,80,255,15,67,65,7,74,111,8,32,0,130,157,32,253,24,76,35,10,103,212,5,81,175,9,69,141,7,66,150, |
4731 | 29,131,158,24,75,199,28,124,185,7,76,205,15,68,124,14,32,3,123,139,16,130,16,33,128,128,108,199,6,33,0,3,65,191,35,107,11,6,73,197,11,24,70,121,15,83,247,15,24,70,173,23,69,205,14, |
4732 | 32,253,131,140,32,254,136,4,94,198,9,32,3,78,4,13,66,127,13,143,13,32,0,130,0,33,16,0,24,69,59,39,109,147,12,76,253,19,24,69,207,15,69,229,15,130,195,71,90,10,139,10,130,152,73,43, |
4733 | 40,91,139,10,65,131,37,35,75,0,79,0,84,227,12,143,151,68,25,15,80,9,23,95,169,11,34,128,2,128,112,186,5,130,6,83,161,19,76,50,6,130,37,65,145,44,110,83,5,32,16,67,99,6,71,67,15,76, |
4734 | 55,17,140,215,67,97,23,76,69,15,77,237,11,104,211,23,77,238,11,65,154,43,33,0,10,83,15,28,83,13,20,67,145,19,67,141,14,97,149,21,68,9,15,86,251,5,66,207,5,66,27,37,82,1,23,127,71,12, |
4735 | 94,235,10,110,175,24,98,243,15,132,154,132,4,24,66,69,10,32,4,67,156,43,130,198,35,2,1,0,4,75,27,9,69,85,9,95,240,7,32,128,130,35,32,28,66,43,40,24,82,63,23,83,123,12,72,231,15,127, |
4736 | 59,23,116,23,19,117,71,7,24,77,99,15,67,111,15,71,101,8,36,2,128,128,252,128,127,60,11,32,1,132,16,130,18,141,24,67,107,9,32,3,68,194,15,175,15,38,0,11,0,128,1,128,2,80,63,25,32,0, |
4737 | 24,65,73,11,69,185,15,83,243,16,32,0,24,81,165,8,130,86,77,35,6,155,163,88,203,5,24,66,195,30,70,19,19,24,80,133,15,32,1,75,211,8,32,254,108,133,8,79,87,20,65,32,9,41,0,0,7,0,128,0, |
4738 | 0,2,128,2,68,87,15,66,1,16,92,201,16,24,76,24,17,133,17,34,128,0,30,66,127,64,34,115,0,119,73,205,9,66,43,11,109,143,15,24,79,203,11,90,143,15,131,15,155,31,65,185,15,86,87,11,35,128, |
4739 | 128,253,0,69,7,6,130,213,33,1,0,119,178,15,142,17,66,141,74,83,28,6,36,7,0,0,4,128,82,39,18,76,149,12,67,69,21,32,128,79,118,15,32,0,130,0,32,8,131,206,32,2,79,83,9,100,223,14,102, |
4740 | 113,23,115,115,7,24,65,231,12,130,162,32,4,68,182,19,130,102,93,143,8,69,107,29,24,77,255,12,143,197,72,51,7,76,195,15,132,139,85,49,15,130,152,131,18,71,81,23,70,14,11,36,0,10,0,128, |
4741 | 2,69,59,9,89,151,15,66,241,11,76,165,12,71,43,15,75,49,13,65,12,23,132,37,32,0,179,115,130,231,95,181,16,132,77,32,254,67,224,8,65,126,20,79,171,8,32,2,89,81,5,75,143,6,80,41,8,34, |
4742 | 2,0,128,24,81,72,9,32,0,130,0,35,17,0,0,255,77,99,39,95,65,36,67,109,15,24,69,93,11,77,239,5,95,77,23,35,128,1,0,128,24,86,7,8,132,167,32,2,69,198,41,130,202,33,0,26,120,75,44,24,89, |
4743 | 51,15,71,243,12,70,239,11,24,84,3,11,66,7,11,71,255,10,32,21,69,155,35,88,151,12,32,128,74,38,10,65,210,8,74,251,5,65,226,5,75,201,13,32,3,65,9,41,146,41,40,0,0,0,9,1,0,1,0,2,91,99, |
4744 | 19,32,35,106,119,13,70,219,15,83,239,12,137,154,32,2,67,252,19,36,128,0,0,4,1,130,196,32,2,130,8,91,107,8,32,0,135,81,24,73,211,8,132,161,73,164,13,36,0,8,0,128,2,105,123,26,139,67, |
4745 | 76,99,15,34,1,0,128,135,76,83,156,20,92,104,8,67,251,30,24,86,47,27,123,207,12,24,86,7,15,71,227,8,32,4,65,20,20,131,127,32,0,130,123,32,0,71,223,26,32,19,90,195,22,71,223,15,84,200, |
4746 | 6,32,128,133,241,24,84,149,9,67,41,25,36,0,0,0,22,0,88,111,49,32,87,66,21,5,77,3,27,123,75,7,71,143,19,135,183,71,183,19,130,171,74,252,5,131,5,89,87,17,32,1,132,18,130,232,68,11,10, |
4747 | 33,1,128,70,208,16,66,230,18,147,18,130,254,223,255,75,27,23,65,59,15,135,39,155,255,34,128,128,254,104,92,8,33,0,128,65,32,11,65,1,58,33,26,0,130,0,72,71,18,78,55,17,76,11,19,86,101, |
4748 | 12,75,223,11,89,15,11,24,76,87,15,75,235,15,131,15,72,95,7,85,71,11,72,115,11,73,64,6,34,1,128,128,66,215,9,34,128,254,128,134,14,33,128,255,67,102,5,32,0,130,16,70,38,11,66,26,57, |
4749 | 88,11,8,24,76,215,34,78,139,7,95,245,7,32,7,24,73,75,23,32,128,131,167,130,170,101,158,9,82,49,22,118,139,6,32,18,67,155,44,116,187,9,108,55,14,80,155,23,66,131,15,93,77,10,131,168, |
4750 | 32,128,73,211,12,24,75,187,22,32,4,96,71,20,67,108,19,132,19,120,207,8,32,5,76,79,15,66,111,21,66,95,8,32,3,190,211,111,3,8,211,212,32,20,65,167,44,34,75,0,79,97,59,13,32,33,112,63, |
4751 | 10,65,147,19,69,39,19,143,39,24,66,71,9,130,224,65,185,43,94,176,12,65,183,24,71,38,8,24,72,167,7,65,191,38,136,235,24,96,167,12,65,203,62,115,131,13,65,208,42,175,235,67,127,6,32, |
4752 | 4,76,171,29,114,187,5,32,71,65,211,5,65,203,68,72,51,8,164,219,32,0,172,214,71,239,58,78,3,27,66,143,15,77,19,15,147,31,35,33,53,51,21,66,183,10,173,245,66,170,30,150,30,34,0,0,23, |
4753 | 80,123,54,76,1,16,73,125,15,82,245,11,167,253,24,76,85,12,70,184,5,32,254,131,185,37,254,0,128,1,0,128,133,16,117,158,18,92,27,38,65,3,17,130,251,35,17,0,128,254,24,69,83,39,140,243, |
4754 | 121,73,19,109,167,7,81,41,15,24,95,175,12,102,227,15,121,96,11,24,95,189,7,32,3,145,171,154,17,24,77,47,9,33,0,5,70,71,37,68,135,7,32,29,117,171,11,69,87,15,24,79,97,19,24,79,149,23, |
4755 | 131,59,32,1,75,235,5,72,115,11,72,143,7,132,188,71,27,46,131,51,32,0,69,95,6,175,215,32,21,131,167,81,15,19,151,191,151,23,131,215,71,43,5,32,254,24,79,164,24,74,109,8,77,166,13,65, |
4756 | 176,26,88,162,5,98,159,6,171,219,120,247,6,79,29,8,99,169,10,103,59,19,65,209,35,131,35,91,25,19,112,94,15,83,36,8,173,229,33,20,0,88,75,43,71,31,12,65,191,71,33,1,0,130,203,32,254, |
4757 | 131,4,68,66,7,67,130,6,104,61,13,173,215,38,13,1,0,0,0,2,128,67,111,28,74,129,16,104,35,19,79,161,16,87,14,7,138,143,132,10,67,62,36,114,115,5,162,151,67,33,16,108,181,15,143,151,67, |
4758 | 5,5,24,100,242,15,170,153,34,0,0,14,65,51,34,32,55,79,75,9,32,51,74,7,10,65,57,38,132,142,32,254,72,0,14,139,163,32,128,80,254,8,67,158,21,65,63,7,32,4,72,227,27,95,155,12,67,119,19, |
4759 | 124,91,24,149,154,72,177,34,97,223,8,155,151,24,108,227,15,88,147,16,72,117,19,68,35,11,92,253,15,70,199,15,24,87,209,17,32,2,87,233,7,32,1,24,88,195,10,119,24,8,32,3,81,227,24,65, |
4760 | 125,21,35,128,128,0,25,76,59,48,24,90,187,9,97,235,12,66,61,11,91,105,19,24,79,141,11,24,79,117,15,24,79,129,27,90,53,13,130,13,32,253,131,228,24,79,133,40,69,70,8,66,137,31,65,33, |
4761 | 19,96,107,8,68,119,29,66,7,5,68,125,16,65,253,19,65,241,27,24,90,179,13,24,79,143,18,33,128,128,130,246,32,254,130,168,68,154,36,77,51,9,97,47,5,167,195,32,21,131,183,78,239,27,155, |
4762 | 195,78,231,14,201,196,77,11,6,32,5,73,111,37,97,247,12,77,19,31,155,207,78,215,19,162,212,69,17,14,66,91,19,80,143,57,78,203,39,159,215,32,128,93,134,8,24,80,109,24,66,113,15,169,215, |
4763 | 66,115,6,32,4,69,63,33,32,0,101,113,7,86,227,35,143,211,36,49,53,51,21,1,77,185,14,65,159,28,69,251,34,67,56,8,33,9,0,24,107,175,25,90,111,12,110,251,11,119,189,24,119,187,34,87,15, |
4764 | 9,32,4,66,231,37,90,39,7,66,239,8,84,219,15,69,105,23,24,85,27,27,87,31,11,33,1,128,76,94,6,32,1,85,241,7,33,128,128,106,48,10,33,128,128,69,136,11,133,13,24,79,116,49,84,236,8,24, |
4765 | 91,87,9,32,5,165,255,69,115,12,66,27,15,159,15,24,72,247,12,74,178,5,24,80,64,15,33,0,128,143,17,77,89,51,130,214,24,81,43,7,170,215,74,49,8,159,199,143,31,139,215,69,143,5,32,254, |
4766 | 24,81,50,35,181,217,84,123,70,143,195,159,15,65,187,16,66,123,7,65,175,15,65,193,29,68,207,39,79,27,5,70,131,6,32,4,68,211,33,33,67,0,83,143,14,159,207,143,31,140,223,33,0,128,24,80, |
4767 | 82,14,24,93,16,23,32,253,65,195,5,68,227,40,133,214,107,31,7,32,5,67,115,27,87,9,8,107,31,43,66,125,6,32,0,103,177,23,131,127,72,203,36,32,0,110,103,8,155,163,73,135,6,32,19,24,112, |
4768 | 99,10,65,71,11,73,143,19,143,31,126,195,5,24,85,21,9,24,76,47,14,32,254,24,93,77,36,68,207,11,39,25,0,0,255,128,3,128,4,66,51,37,95,247,13,82,255,24,76,39,19,147,221,66,85,27,24,118, |
4769 | 7,8,24,74,249,12,76,74,8,91,234,8,67,80,17,131,222,33,253,0,121,30,44,73,0,16,69,15,6,32,0,65,23,38,69,231,12,65,179,6,98,131,16,86,31,27,24,108,157,14,80,160,8,24,65,46,17,33,4,0, |
4770 | 96,2,18,144,191,65,226,8,68,19,5,171,199,80,9,15,180,199,67,89,5,32,255,24,79,173,28,174,201,24,79,179,50,32,1,24,122,5,10,82,61,10,180,209,83,19,8,32,128,24,80,129,27,111,248,43,131, |
4771 | 71,24,115,103,8,67,127,41,78,213,24,100,247,19,66,115,39,75,107,5,32,254,165,219,78,170,40,24,112,163,49,32,1,97,203,6,65,173,64,32,0,83,54,7,133,217,88,37,12,32,254,131,28,33,128, |
4772 | 3,67,71,44,84,183,6,32,5,69,223,33,96,7,7,123,137,16,192,211,24,112,14,9,32,255,67,88,29,68,14,10,84,197,38,33,0,22,116,47,50,32,87,106,99,9,116,49,15,89,225,15,97,231,23,70,41,19, |
4773 | 82,85,8,93,167,6,32,253,132,236,108,190,7,89,251,5,116,49,58,33,128,128,131,234,32,15,24,74,67,38,70,227,24,24,83,45,23,89,219,12,70,187,12,89,216,19,32,2,69,185,24,141,24,70,143,66, |
4774 | 24,82,119,56,78,24,10,32,253,133,149,132,6,24,106,233,7,69,198,48,178,203,81,243,12,68,211,15,106,255,23,66,91,15,69,193,7,100,39,10,24,83,72,16,176,204,33,19,0,88,207,45,68,21,12, |
4775 | 68,17,10,65,157,53,68,17,6,32,254,92,67,10,65,161,25,69,182,43,24,118,91,47,69,183,18,181,209,111,253,12,89,159,8,66,112,12,69,184,45,35,0,0,0,9,24,80,227,26,73,185,16,118,195,15,131, |
4776 | 15,33,1,0,65,59,15,66,39,27,160,111,66,205,12,148,111,143,110,33,128,128,156,112,24,81,199,8,75,199,23,66,117,20,155,121,32,254,68,126,12,72,213,29,134,239,149,123,89,27,16,148,117, |
4777 | 65,245,8,24,71,159,14,141,134,134,28,73,51,55,109,77,15,105,131,11,68,67,11,76,169,27,107,209,12,102,174,8,32,128,72,100,18,116,163,56,79,203,11,75,183,44,85,119,19,71,119,23,151,227, |
4778 | 32,1,93,27,8,65,122,5,77,102,8,110,120,20,66,23,8,66,175,17,66,63,12,133,12,79,35,8,74,235,33,67,149,16,69,243,15,78,57,15,69,235,16,67,177,7,151,192,130,23,67,84,29,141,192,174,187, |
4779 | 77,67,15,69,11,12,159,187,77,59,10,199,189,24,70,235,50,96,83,19,66,53,23,105,65,19,77,47,12,163,199,66,67,37,78,207,50,67,23,23,174,205,67,228,6,71,107,13,67,22,14,66,85,11,83,187, |
4780 | 38,124,47,49,95,7,19,66,83,23,67,23,19,24,96,78,17,80,101,16,71,98,40,33,0,7,88,131,22,24,89,245,12,84,45,12,102,213,5,123,12,9,32,2,126,21,14,43,255,0,128,128,0,0,20,0,128,255,128, |
4781 | 3,126,19,39,32,75,106,51,7,113,129,15,24,110,135,19,126,47,15,115,117,11,69,47,11,32,2,109,76,9,102,109,9,32,128,75,2,10,130,21,32,254,69,47,6,32,3,94,217,47,32,0,65,247,10,69,15,46, |
4782 | 65,235,31,65,243,15,101,139,10,66,174,14,65,247,16,72,102,28,69,17,14,84,243,9,165,191,88,47,48,66,53,12,32,128,71,108,6,203,193,32,17,75,187,42,73,65,16,65,133,52,114,123,9,167,199, |
4783 | 69,21,37,86,127,44,75,171,11,180,197,78,213,12,148,200,81,97,46,24,95,243,9,32,4,66,75,33,113,103,9,87,243,36,143,225,24,84,27,31,90,145,8,148,216,67,49,5,24,84,34,14,75,155,27,67, |
4784 | 52,13,140,13,36,0,20,0,128,255,24,135,99,46,88,59,43,155,249,80,165,7,136,144,71,161,23,32,253,132,33,32,254,88,87,44,136,84,35,128,0,0,21,81,103,5,94,47,44,76,51,12,143,197,151,15, |
4785 | 65,215,31,24,64,77,13,65,220,20,65,214,14,71,4,40,65,213,13,32,0,130,0,35,21,1,2,0,135,0,34,36,0,72,134,10,36,1,0,26,0,130,134,11,36,2,0,14,0,108,134,11,32,3,138,23,32,4,138,11,34, |
4786 | 5,0,20,134,33,34,0,0,6,132,23,32,1,134,15,32,18,130,25,133,11,37,1,0,13,0,49,0,133,11,36,2,0,7,0,38,134,11,36,3,0,17,0,45,134,11,32,4,138,35,36,5,0,10,0,62,134,23,32,6,132,23,36,3, |
4787 | 0,1,4,9,130,87,131,167,133,11,133,167,133,11,133,167,133,11,37,3,0,34,0,122,0,133,11,133,167,133,11,133,167,133,11,133,167,34,50,0,48,130,1,34,52,0,47,134,5,8,49,49,0,53,98,121,32, |
4788 | 84,114,105,115,116,97,110,32,71,114,105,109,109,101,114,82,101,103,117,108,97,114,84,84,88,32,80,114,111,103,103,121,67,108,101,97,110,84,84,50,48,48,52,47,130,2,53,49,53,0,98,0,121, |
4789 | 0,32,0,84,0,114,0,105,0,115,0,116,0,97,0,110,130,15,32,71,132,15,36,109,0,109,0,101,130,9,32,82,130,5,36,103,0,117,0,108,130,29,32,114,130,43,34,84,0,88,130,35,32,80,130,25,34,111, |
4790 | 0,103,130,1,34,121,0,67,130,27,32,101,132,59,32,84,130,31,33,0,0,65,155,9,34,20,0,0,65,11,6,130,8,135,2,33,1,1,130,9,8,120,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14, |
4791 | 1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0,18,0,19,0,20,0,21,0, |
4792 | 22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,130,187,8,66,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0,47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0, |
4793 | 57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,130,243,9,75,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0, |
4794 | 92,0,93,0,94,0,95,0,96,0,97,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49,1,50,1,51,1,52,1,53,1,54,1,55,1,56,1,57,1,58,1,59,1,60,1,61,1,62,1, |
4795 | 63,1,64,1,65,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,0,239,0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170, |
4796 | 0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0, |
4797 | 212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0, |
4798 | 161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,14,117,110,105,99,111,100,101,35,48,120,48,48,48,49,141,14,32,50,141,14,32,51,141,14,32,52,141,14,32,53,141,14,32,54,141,14,32,55,141, |
4799 | 14,32,56,141,14,32,57,141,14,32,97,141,14,32,98,141,14,32,99,141,14,32,100,141,14,32,101,141,14,32,102,140,14,33,49,48,141,14,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49, |
4800 | 141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,45,49,102,6,100,101,108,101,116,101,4,69,117,114, |
4801 | 111,140,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236, |
4802 | 32,56,141,236,32,56,141,236,32,56,65,220,13,32,57,65,220,13,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141, |
4803 | 239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,35,57,102,0,0,5,250,72,249,98,247, |
4804 | }; |
4805 | |
4806 | static const char* GetDefaultCompressedFontDataTTF(int* out_size) |
4807 | { |
4808 | *out_size = proggy_clean_ttf_compressed_size; |
4809 | return (const char*)proggy_clean_ttf_compressed_data; |
4810 | } |
4811 | #endif // #ifndef IMGUI_DISABLE_DEFAULT_FONT |
4812 | |
4813 | #endif // #ifndef IMGUI_DISABLE |
4814 | |