| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_filesystem.h |
| 24 | * |
| 25 | * \brief Include file for filesystem SDL API functions |
| 26 | */ |
| 27 | |
| 28 | #ifndef SDL_filesystem_h_ |
| 29 | #define SDL_filesystem_h_ |
| 30 | |
| 31 | #include "SDL_stdinc.h" |
| 32 | |
| 33 | #include "begin_code.h" |
| 34 | |
| 35 | /* Set up for C function definitions, even when using C++ */ |
| 36 | #ifdef __cplusplus |
| 37 | extern "C" { |
| 38 | #endif |
| 39 | |
| 40 | /** |
| 41 | * Get the directory where the application was run from. |
| 42 | * |
| 43 | * This is not necessarily a fast call, so you should call this once near |
| 44 | * startup and save the string if you need it. |
| 45 | * |
| 46 | * **Mac OS X and iOS Specific Functionality**: If the application is in a |
| 47 | * ".app" bundle, this function returns the Resource directory (e.g. |
| 48 | * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding |
| 49 | * a property to the Info.plist file. Adding a string key with the name |
| 50 | * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the |
| 51 | * behaviour. |
| 52 | * |
| 53 | * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an |
| 54 | * application in /Applications/SDLApp/MyApp.app): |
| 55 | * |
| 56 | * - `resource`: bundle resource directory (the default). For example: |
| 57 | * `/Applications/SDLApp/MyApp.app/Contents/Resources` |
| 58 | * - `bundle`: the Bundle directory. For example: |
| 59 | * `/Applications/SDLApp/MyApp.app/` |
| 60 | * - `parent`: the containing directory of the bundle. For example: |
| 61 | * `/Applications/SDLApp/` |
| 62 | * |
| 63 | * The returned path is guaranteed to end with a path separator ('\' on |
| 64 | * Windows, '/' on most other platforms). |
| 65 | * |
| 66 | * The pointer returned is owned by the caller. Please call SDL_free() on the |
| 67 | * pointer when done with it. |
| 68 | * |
| 69 | * \returns an absolute path in UTF-8 encoding to the application data |
| 70 | * directory. NULL will be returned on error or when the platform |
| 71 | * doesn't implement this functionality, call SDL_GetError() for more |
| 72 | * information. |
| 73 | * |
| 74 | * \since This function is available since SDL 2.0.1. |
| 75 | * |
| 76 | * \sa SDL_GetPrefPath |
| 77 | */ |
| 78 | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); |
| 79 | |
| 80 | /** |
| 81 | * Get the user-and-app-specific path where files can be written. |
| 82 | * |
| 83 | * Get the "pref dir". This is meant to be where users can write personal |
| 84 | * files (preferences and save games, etc) that are specific to your |
| 85 | * application. This directory is unique per user, per application. |
| 86 | * |
| 87 | * This function will decide the appropriate location in the native |
| 88 | * filesystem, create the directory if necessary, and return a string of the |
| 89 | * absolute path to the directory in UTF-8 encoding. |
| 90 | * |
| 91 | * On Windows, the string might look like: |
| 92 | * |
| 93 | * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` |
| 94 | * |
| 95 | * On Linux, the string might look like" |
| 96 | * |
| 97 | * `/home/bob/.local/share/My Program Name/` |
| 98 | * |
| 99 | * On Mac OS X, the string might look like: |
| 100 | * |
| 101 | * `/Users/bob/Library/Application Support/My Program Name/` |
| 102 | * |
| 103 | * You should assume the path returned by this function is the only safe place |
| 104 | * to write files (and that SDL_GetBasePath(), while it might be writable, or |
| 105 | * even the parent of the returned path, isn't where you should be writing |
| 106 | * things). |
| 107 | * |
| 108 | * Both the org and app strings may become part of a directory name, so please |
| 109 | * follow these rules: |
| 110 | * |
| 111 | * - Try to use the same org string (_including case-sensitivity_) for all |
| 112 | * your applications that use this function. |
| 113 | * - Always use a unique app string for each one, and make sure it never |
| 114 | * changes for an app once you've decided on it. |
| 115 | * - Unicode characters are legal, as long as it's UTF-8 encoded, but... |
| 116 | * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game |
| 117 | * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
| 118 | * |
| 119 | * The returned path is guaranteed to end with a path separator ('\' on |
| 120 | * Windows, '/' on most other platforms). |
| 121 | * |
| 122 | * The pointer returned is owned by the caller. Please call SDL_free() on the |
| 123 | * pointer when done with it. |
| 124 | * |
| 125 | * \param org the name of your organization |
| 126 | * \param app the name of your application |
| 127 | * \returns a UTF-8 string of the user directory in platform-dependent |
| 128 | * notation. NULL if there's a problem (creating directory failed, |
| 129 | * etc.). |
| 130 | * |
| 131 | * \since This function is available since SDL 2.0.1. |
| 132 | * |
| 133 | * \sa SDL_GetBasePath |
| 134 | */ |
| 135 | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
| 136 | |
| 137 | /* Ends C function definitions when using C++ */ |
| 138 | #ifdef __cplusplus |
| 139 | } |
| 140 | #endif |
| 141 | #include "close_code.h" |
| 142 | |
| 143 | #endif /* SDL_filesystem_h_ */ |
| 144 | |
| 145 | /* vi: set ts=4 sw=4 expandtab: */ |
| 146 | |