1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_joystick.h |
24 | * |
25 | * Include file for SDL joystick event handling |
26 | * |
27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
28 | * behind a device_index changing as joysticks are plugged and unplugged. |
29 | * |
30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
31 | * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
32 | * |
33 | * The term "player_index" is the number assigned to a player on a specific |
34 | * controller. For XInput controllers this returns the XInput user index. |
35 | * Many joysticks will not be able to supply this information. |
36 | * |
37 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
38 | * the device (a X360 wired controller for example). This identifier is platform dependent. |
39 | */ |
40 | |
41 | #ifndef SDL_joystick_h_ |
42 | #define SDL_joystick_h_ |
43 | |
44 | #include "SDL_stdinc.h" |
45 | #include "SDL_error.h" |
46 | |
47 | #include "begin_code.h" |
48 | /* Set up for C function definitions, even when using C++ */ |
49 | #ifdef __cplusplus |
50 | extern "C" { |
51 | #endif |
52 | |
53 | /** |
54 | * \file SDL_joystick.h |
55 | * |
56 | * In order to use these functions, SDL_Init() must have been called |
57 | * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
58 | * for joysticks, and load appropriate drivers. |
59 | * |
60 | * If you would like to receive joystick updates while the application |
61 | * is in the background, you should set the following hint before calling |
62 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
63 | */ |
64 | |
65 | /** |
66 | * The joystick structure used to identify an SDL joystick |
67 | */ |
68 | struct _SDL_Joystick; |
69 | typedef struct _SDL_Joystick SDL_Joystick; |
70 | |
71 | /* A structure that encodes the stable unique id for a joystick device */ |
72 | typedef struct { |
73 | Uint8 data[16]; |
74 | } SDL_JoystickGUID; |
75 | |
76 | /** |
77 | * This is a unique ID for a joystick for the time it is connected to the system, |
78 | * and is never reused for the lifetime of the application. If the joystick is |
79 | * disconnected and reconnected, it will get a new ID. |
80 | * |
81 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
82 | */ |
83 | typedef Sint32 SDL_JoystickID; |
84 | |
85 | typedef enum |
86 | { |
87 | SDL_JOYSTICK_TYPE_UNKNOWN, |
88 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
89 | SDL_JOYSTICK_TYPE_WHEEL, |
90 | SDL_JOYSTICK_TYPE_ARCADE_STICK, |
91 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
92 | SDL_JOYSTICK_TYPE_DANCE_PAD, |
93 | SDL_JOYSTICK_TYPE_GUITAR, |
94 | SDL_JOYSTICK_TYPE_DRUM_KIT, |
95 | SDL_JOYSTICK_TYPE_ARCADE_PAD, |
96 | SDL_JOYSTICK_TYPE_THROTTLE |
97 | } SDL_JoystickType; |
98 | |
99 | typedef enum |
100 | { |
101 | SDL_JOYSTICK_POWER_UNKNOWN = -1, |
102 | SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
103 | SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
104 | SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
105 | SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
106 | SDL_JOYSTICK_POWER_WIRED, |
107 | SDL_JOYSTICK_POWER_MAX |
108 | } SDL_JoystickPowerLevel; |
109 | |
110 | /* Set max recognized G-force from accelerometer |
111 | See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed |
112 | */ |
113 | #define SDL_IPHONE_MAX_GFORCE 5.0 |
114 | |
115 | |
116 | /* Function prototypes */ |
117 | |
118 | /** |
119 | * Locking for multi-threaded access to the joystick API |
120 | * |
121 | * If you are using the joystick API or handling events from multiple threads |
122 | * you should use these locking functions to protect access to the joysticks. |
123 | * |
124 | * In particular, you are guaranteed that the joystick list won't change, so |
125 | * the API functions that take a joystick index will be valid, and joystick |
126 | * and game controller events will not be delivered. |
127 | * |
128 | * \since This function is available since SDL 2.0.7. |
129 | */ |
130 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); |
131 | |
132 | |
133 | /** |
134 | * Unlocking for multi-threaded access to the joystick API |
135 | * |
136 | * If you are using the joystick API or handling events from multiple threads |
137 | * you should use these locking functions to protect access to the joysticks. |
138 | * |
139 | * In particular, you are guaranteed that the joystick list won't change, so |
140 | * the API functions that take a joystick index will be valid, and joystick |
141 | * and game controller events will not be delivered. |
142 | * |
143 | * \since This function is available since SDL 2.0.7. |
144 | */ |
145 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); |
146 | |
147 | /** |
148 | * Count the number of joysticks attached to the system. |
149 | * |
150 | * \returns the number of attached joysticks on success or a negative error |
151 | * code on failure; call SDL_GetError() for more information. |
152 | * |
153 | * \since This function is available since SDL 2.0.0. |
154 | * |
155 | * \sa SDL_JoystickName |
156 | * \sa SDL_JoystickOpen |
157 | */ |
158 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
159 | |
160 | /** |
161 | * Get the implementation dependent name of a joystick. |
162 | * |
163 | * This can be called before any joysticks are opened. |
164 | * |
165 | * \param device_index the index of the joystick to query (the N'th joystick |
166 | * on the system) |
167 | * \returns the name of the selected joystick. If no name can be found, this |
168 | * function returns NULL; call SDL_GetError() for more information. |
169 | * |
170 | * \since This function is available since SDL 2.0.0. |
171 | * |
172 | * \sa SDL_JoystickName |
173 | * \sa SDL_JoystickOpen |
174 | */ |
175 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
176 | |
177 | /** |
178 | * Get the player index of a joystick, or -1 if it's not available This can be |
179 | * called before any joysticks are opened. |
180 | * |
181 | * \since This function is available since SDL 2.0.9. |
182 | */ |
183 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); |
184 | |
185 | /** |
186 | * Get the implementation-dependent GUID for the joystick at a given device |
187 | * index. |
188 | * |
189 | * This function can be called before any joysticks are opened. |
190 | * |
191 | * \param device_index the index of the joystick to query (the N'th joystick |
192 | * on the system |
193 | * \returns the GUID of the selected joystick. If called on an invalid index, |
194 | * this function returns a zero GUID |
195 | * |
196 | * \since This function is available since SDL 2.0.0. |
197 | * |
198 | * \sa SDL_JoystickGetGUID |
199 | * \sa SDL_JoystickGetGUIDString |
200 | */ |
201 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
202 | |
203 | /** |
204 | * Get the USB vendor ID of a joystick, if available. |
205 | * |
206 | * This can be called before any joysticks are opened. If the vendor ID isn't |
207 | * available this function returns 0. |
208 | * |
209 | * \param device_index the index of the joystick to query (the N'th joystick |
210 | * on the system |
211 | * \returns the USB vendor ID of the selected joystick. If called on an |
212 | * invalid index, this function returns zero |
213 | * |
214 | * \since This function is available since SDL 2.0.6. |
215 | */ |
216 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
217 | |
218 | /** |
219 | * Get the USB product ID of a joystick, if available. |
220 | * |
221 | * This can be called before any joysticks are opened. If the product ID isn't |
222 | * available this function returns 0. |
223 | * |
224 | * \param device_index the index of the joystick to query (the N'th joystick |
225 | * on the system |
226 | * \returns the USB product ID of the selected joystick. If called on an |
227 | * invalid index, this function returns zero |
228 | * |
229 | * \since This function is available since SDL 2.0.6. |
230 | */ |
231 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
232 | |
233 | /** |
234 | * Get the product version of a joystick, if available. |
235 | * |
236 | * This can be called before any joysticks are opened. If the product version |
237 | * isn't available this function returns 0. |
238 | * |
239 | * \param device_index the index of the joystick to query (the N'th joystick |
240 | * on the system |
241 | * \returns the product version of the selected joystick. If called on an |
242 | * invalid index, this function returns zero |
243 | * |
244 | * \since This function is available since SDL 2.0.6. |
245 | */ |
246 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
247 | |
248 | /** |
249 | * Get the type of a joystick, if available. |
250 | * |
251 | * This can be called before any joysticks are opened. |
252 | * |
253 | * \param device_index the index of the joystick to query (the N'th joystick |
254 | * on the system |
255 | * \returns the SDL_JoystickType of the selected joystick. If called on an |
256 | * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` |
257 | * |
258 | * \since This function is available since SDL 2.0.6. |
259 | */ |
260 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
261 | |
262 | /** |
263 | * Get the instance ID of a joystick. |
264 | * |
265 | * This can be called before any joysticks are opened. If the index is out of |
266 | * range, this function will return -1. |
267 | * |
268 | * \param device_index the index of the joystick to query (the N'th joystick |
269 | * on the system |
270 | * \returns the instance id of the selected joystick. If called on an invalid |
271 | * index, this function returns zero |
272 | * |
273 | * \since This function is available since SDL 2.0.6. |
274 | */ |
275 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
276 | |
277 | /** |
278 | * Open a joystick for use. |
279 | * |
280 | * The `device_index` argument refers to the N'th joystick presently |
281 | * recognized by SDL on the system. It is **NOT** the same as the instance ID |
282 | * used to identify the joystick in future events. See |
283 | * SDL_JoystickInstanceID() for more details about instance IDs. |
284 | * |
285 | * The joystick subsystem must be initialized before a joystick can be opened |
286 | * for use. |
287 | * |
288 | * \param device_index the index of the joystick to query |
289 | * \returns a joystick identifier or NULL if an error occurred; call |
290 | * SDL_GetError() for more information. |
291 | * |
292 | * \since This function is available since SDL 2.0.0. |
293 | * |
294 | * \sa SDL_JoystickClose |
295 | * \sa SDL_JoystickInstanceID |
296 | */ |
297 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
298 | |
299 | /** |
300 | * Get the SDL_Joystick associated with an instance id. |
301 | * |
302 | * \param instance_id the instance id to get the SDL_Joystick for |
303 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
304 | * for more information. |
305 | * |
306 | * \since This function is available since SDL 2.0.4. |
307 | */ |
308 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); |
309 | |
310 | /** |
311 | * Get the SDL_Joystick associated with a player index. |
312 | * |
313 | * \param player_index the player index to get the SDL_Joystick for |
314 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
315 | * for more information. |
316 | * |
317 | * \since This function is available since SDL 2.0.12. |
318 | */ |
319 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); |
320 | |
321 | /** |
322 | * Attach a new virtual joystick. |
323 | * |
324 | * \returns the joystick's device index, or -1 if an error occurred. |
325 | * |
326 | * \since This function is available since SDL 2.0.14. |
327 | */ |
328 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, |
329 | int naxes, |
330 | int nbuttons, |
331 | int nhats); |
332 | |
333 | /** |
334 | * Detach a virtual joystick. |
335 | * |
336 | * \param device_index a value previously returned from |
337 | * SDL_JoystickAttachVirtual() |
338 | * \returns 0 on success, or -1 if an error occurred. |
339 | * |
340 | * \since This function is available since SDL 2.0.14. |
341 | */ |
342 | extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); |
343 | |
344 | /** |
345 | * Query whether or not the joystick at a given device index is virtual. |
346 | * |
347 | * \param device_index a joystick device index. |
348 | * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. |
349 | * |
350 | * \since This function is available since SDL 2.0.14. |
351 | */ |
352 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); |
353 | |
354 | /** |
355 | * Set values on an opened, virtual-joystick's axis. |
356 | * |
357 | * Please note that values set here will not be applied until the next call to |
358 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
359 | * indirectly through various other SDL APIs, including, but not limited to |
360 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
361 | * SDL_WaitEvent. |
362 | * |
363 | * \param joystick the virtual joystick on which to set state. |
364 | * \param axis the specific axis on the virtual joystick to set. |
365 | * \param value the new value for the specified axis. |
366 | * \returns 0 on success, -1 on error. |
367 | * |
368 | * \since This function is available since SDL 2.0.14. |
369 | */ |
370 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); |
371 | |
372 | /** |
373 | * Set values on an opened, virtual-joystick's button. |
374 | * |
375 | * Please note that values set here will not be applied until the next call to |
376 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
377 | * indirectly through various other SDL APIs, including, but not limited to |
378 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
379 | * SDL_WaitEvent. |
380 | * |
381 | * \param joystick the virtual joystick on which to set state. |
382 | * \param button the specific button on the virtual joystick to set. |
383 | * \param value the new value for the specified button. |
384 | * \returns 0 on success, -1 on error. |
385 | * |
386 | * \since This function is available since SDL 2.0.14. |
387 | */ |
388 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); |
389 | |
390 | /** |
391 | * Set values on an opened, virtual-joystick's hat. |
392 | * |
393 | * Please note that values set here will not be applied until the next call to |
394 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
395 | * indirectly through various other SDL APIs, including, but not limited to |
396 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
397 | * SDL_WaitEvent. |
398 | * |
399 | * \param joystick the virtual joystick on which to set state. |
400 | * \param hat the specific hat on the virtual joystick to set. |
401 | * \param value the new value for the specified hat. |
402 | * \returns 0 on success, -1 on error. |
403 | * |
404 | * \since This function is available since SDL 2.0.14. |
405 | */ |
406 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); |
407 | |
408 | /** |
409 | * Get the implementation dependent name of a joystick. |
410 | * |
411 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
412 | * \returns the name of the selected joystick. If no name can be found, this |
413 | * function returns NULL; call SDL_GetError() for more information. |
414 | * |
415 | * \since This function is available since SDL 2.0.0. |
416 | * |
417 | * \sa SDL_JoystickNameForIndex |
418 | * \sa SDL_JoystickOpen |
419 | */ |
420 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); |
421 | |
422 | /** |
423 | * Get the player index of an opened joystick. |
424 | * |
425 | * For XInput controllers this returns the XInput user index. Many joysticks |
426 | * will not be able to supply this information. |
427 | * |
428 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
429 | * \returns the player index, or -1 if it's not available. |
430 | * |
431 | * \since This function is available since SDL 2.0.9. |
432 | */ |
433 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); |
434 | |
435 | /** |
436 | * Set the player index of an opened joystick. |
437 | * |
438 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
439 | * \param player_index the player index to set. |
440 | * |
441 | * \since This function is available since SDL 2.0.12. |
442 | */ |
443 | extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); |
444 | |
445 | /** |
446 | * Get the implementation-dependent GUID for the joystick. |
447 | * |
448 | * This function requires an open joystick. |
449 | * |
450 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
451 | * \returns the GUID of the given joystick. If called on an invalid index, |
452 | * this function returns a zero GUID; call SDL_GetError() for more |
453 | * information. |
454 | * |
455 | * \since This function is available since SDL 2.0.0. |
456 | * |
457 | * \sa SDL_JoystickGetDeviceGUID |
458 | * \sa SDL_JoystickGetGUIDString |
459 | */ |
460 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); |
461 | |
462 | /** |
463 | * Get the USB vendor ID of an opened joystick, if available. |
464 | * |
465 | * If the vendor ID isn't available this function returns 0. |
466 | * |
467 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
468 | * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. |
469 | * |
470 | * \since This function is available since SDL 2.0.6. |
471 | */ |
472 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); |
473 | |
474 | /** |
475 | * Get the USB product ID of an opened joystick, if available. |
476 | * |
477 | * If the product ID isn't available this function returns 0. |
478 | * |
479 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
480 | * \returns the USB product ID of the selected joystick, or 0 if unavailable. |
481 | * |
482 | * \since This function is available since SDL 2.0.6. |
483 | */ |
484 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); |
485 | |
486 | /** |
487 | * Get the product version of an opened joystick, if available. |
488 | * |
489 | * If the product version isn't available this function returns 0. |
490 | * |
491 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
492 | * \returns the product version of the selected joystick, or 0 if unavailable. |
493 | * |
494 | * \since This function is available since SDL 2.0.6. |
495 | */ |
496 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); |
497 | |
498 | /** |
499 | * Get the serial number of an opened joystick, if available. |
500 | * |
501 | * Returns the serial number of the joystick, or NULL if it is not available. |
502 | * |
503 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
504 | * \returns the serial number of the selected joystick, or NULL if |
505 | * unavailable. |
506 | * |
507 | * \since This function is available since SDL 2.0.14. |
508 | */ |
509 | extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); |
510 | |
511 | /** |
512 | * Get the type of an opened joystick. |
513 | * |
514 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
515 | * \returns the SDL_JoystickType of the selected joystick. |
516 | * |
517 | * \since This function is available since SDL 2.0.6. |
518 | */ |
519 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); |
520 | |
521 | /** |
522 | * Get an ASCII string representation for a given SDL_JoystickGUID. |
523 | * |
524 | * You should supply at least 33 bytes for pszGUID. |
525 | * |
526 | * \param guid the SDL_JoystickGUID you wish to convert to string |
527 | * \param pszGUID buffer in which to write the ASCII string |
528 | * \param cbGUID the size of pszGUID |
529 | * |
530 | * \since This function is available since SDL 2.0.0. |
531 | * |
532 | * \sa SDL_JoystickGetDeviceGUID |
533 | * \sa SDL_JoystickGetGUID |
534 | * \sa SDL_JoystickGetGUIDFromString |
535 | */ |
536 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
537 | |
538 | /** |
539 | * Convert a GUID string into a SDL_JoystickGUID structure. |
540 | * |
541 | * Performs no error checking. If this function is given a string containing |
542 | * an invalid GUID, the function will silently succeed, but the GUID generated |
543 | * will not be useful. |
544 | * |
545 | * \param pchGUID string containing an ASCII representation of a GUID |
546 | * \returns a SDL_JoystickGUID structure. |
547 | * |
548 | * \since This function is available since SDL 2.0.0. |
549 | * |
550 | * \sa SDL_JoystickGetGUIDString |
551 | */ |
552 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
553 | |
554 | /** |
555 | * Get the status of a specified joystick. |
556 | * |
557 | * \param joystick the joystick to query |
558 | * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; |
559 | * call SDL_GetError() for more information. |
560 | * |
561 | * \since This function is available since SDL 2.0.0. |
562 | * |
563 | * \sa SDL_JoystickClose |
564 | * \sa SDL_JoystickOpen |
565 | */ |
566 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); |
567 | |
568 | /** |
569 | * Get the instance ID of an opened joystick. |
570 | * |
571 | * \param joystick an SDL_Joystick structure containing joystick information |
572 | * \returns the instance ID of the specified joystick on success or a negative |
573 | * error code on failure; call SDL_GetError() for more information. |
574 | * |
575 | * \since This function is available since SDL 2.0.0. |
576 | * |
577 | * \sa SDL_JoystickOpen |
578 | */ |
579 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); |
580 | |
581 | /** |
582 | * Get the number of general axis controls on a joystick. |
583 | * |
584 | * Often, the directional pad on a game controller will either look like 4 |
585 | * separate buttons or a POV hat, and not axes, but all of this is up to the |
586 | * device and platform. |
587 | * |
588 | * \param joystick an SDL_Joystick structure containing joystick information |
589 | * \returns the number of axis controls/number of axes on success or a |
590 | * negative error code on failure; call SDL_GetError() for more |
591 | * information. |
592 | * |
593 | * \since This function is available since SDL 2.0.0. |
594 | * |
595 | * \sa SDL_JoystickGetAxis |
596 | * \sa SDL_JoystickOpen |
597 | */ |
598 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); |
599 | |
600 | /** |
601 | * Get the number of trackballs on a joystick. |
602 | * |
603 | * Joystick trackballs have only relative motion events associated with them |
604 | * and their state cannot be polled. |
605 | * |
606 | * Most joysticks do not have trackballs. |
607 | * |
608 | * \param joystick an SDL_Joystick structure containing joystick information |
609 | * \returns the number of trackballs on success or a negative error code on |
610 | * failure; call SDL_GetError() for more information. |
611 | * |
612 | * \since This function is available since SDL 2.0.0. |
613 | * |
614 | * \sa SDL_JoystickGetBall |
615 | */ |
616 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); |
617 | |
618 | /** |
619 | * Get the number of POV hats on a joystick. |
620 | * |
621 | * \param joystick an SDL_Joystick structure containing joystick information |
622 | * \returns the number of POV hats on success or a negative error code on |
623 | * failure; call SDL_GetError() for more information. |
624 | * |
625 | * \since This function is available since SDL 2.0.0. |
626 | * |
627 | * \sa SDL_JoystickGetHat |
628 | * \sa SDL_JoystickOpen |
629 | */ |
630 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); |
631 | |
632 | /** |
633 | * Get the number of buttons on a joystick. |
634 | * |
635 | * \param joystick an SDL_Joystick structure containing joystick information |
636 | * \returns the number of buttons on success or a negative error code on |
637 | * failure; call SDL_GetError() for more information. |
638 | * |
639 | * \since This function is available since SDL 2.0.0. |
640 | * |
641 | * \sa SDL_JoystickGetButton |
642 | * \sa SDL_JoystickOpen |
643 | */ |
644 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); |
645 | |
646 | /** |
647 | * Update the current state of the open joysticks. |
648 | * |
649 | * This is called automatically by the event loop if any joystick events are |
650 | * enabled. |
651 | * |
652 | * \since This function is available since SDL 2.0.0. |
653 | * |
654 | * \sa SDL_JoystickEventState |
655 | */ |
656 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
657 | |
658 | /** |
659 | * Enable/disable joystick event polling. |
660 | * |
661 | * If joystick events are disabled, you must call SDL_JoystickUpdate() |
662 | * yourself and manually check the state of the joystick when you want |
663 | * joystick information. |
664 | * |
665 | * It is recommended that you leave joystick event handling enabled. |
666 | * |
667 | * **WARNING**: Calling this function may delete all events currently in SDL's |
668 | * event queue. |
669 | * |
670 | * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` |
671 | * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; |
672 | * call SDL_GetError() for more information. |
673 | * |
674 | * If `state` is `SDL_QUERY` then the current state is returned, |
675 | * otherwise the new processing state is returned. |
676 | * |
677 | * \since This function is available since SDL 2.0.0. |
678 | * |
679 | * \sa SDL_GameControllerEventState |
680 | */ |
681 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
682 | |
683 | #define SDL_JOYSTICK_AXIS_MAX 32767 |
684 | #define SDL_JOYSTICK_AXIS_MIN -32768 |
685 | |
686 | /** |
687 | * Get the current state of an axis control on a joystick. |
688 | * |
689 | * SDL makes no promises about what part of the joystick any given axis refers |
690 | * to. Your game should have some sort of configuration UI to let users |
691 | * specify what each axis should be bound to. Alternately, SDL's higher-level |
692 | * Game Controller API makes a great effort to apply order to this lower-level |
693 | * interface, so you know that a specific axis is the "left thumb stick," etc. |
694 | * |
695 | * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to |
696 | * 32767) representing the current position of the axis. It may be necessary |
697 | * to impose certain tolerances on these values to account for jitter. |
698 | * |
699 | * \param joystick an SDL_Joystick structure containing joystick information |
700 | * \param axis the axis to query; the axis indices start at index 0 |
701 | * \returns a 16-bit signed integer representing the current position of the |
702 | * axis or 0 on failure; call SDL_GetError() for more information. |
703 | * |
704 | * \since This function is available since SDL 2.0.0. |
705 | * |
706 | * \sa SDL_JoystickNumAxes |
707 | */ |
708 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, |
709 | int axis); |
710 | |
711 | /** |
712 | * Get the initial state of an axis control on a joystick. |
713 | * |
714 | * The state is a value ranging from -32768 to 32767. |
715 | * |
716 | * The axis indices start at index 0. |
717 | * |
718 | * \param joystick an SDL_Joystick structure containing joystick information |
719 | * \param axis the axis to query; the axis indices start at index 0 |
720 | * \param state Upon return, the initial value is supplied here. |
721 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
722 | * |
723 | * \since This function is available since SDL 2.0.6. |
724 | */ |
725 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, |
726 | int axis, Sint16 *state); |
727 | |
728 | /** |
729 | * \name Hat positions |
730 | */ |
731 | /* @{ */ |
732 | #define SDL_HAT_CENTERED 0x00 |
733 | #define SDL_HAT_UP 0x01 |
734 | #define SDL_HAT_RIGHT 0x02 |
735 | #define SDL_HAT_DOWN 0x04 |
736 | #define SDL_HAT_LEFT 0x08 |
737 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
738 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
739 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
740 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
741 | /* @} */ |
742 | |
743 | /** |
744 | * Get the current state of a POV hat on a joystick. |
745 | * |
746 | * The returned value will be one of the following positions: |
747 | * |
748 | * - `SDL_HAT_CENTERED` |
749 | * - `SDL_HAT_UP` |
750 | * - `SDL_HAT_RIGHT` |
751 | * - `SDL_HAT_DOWN` |
752 | * - `SDL_HAT_LEFT` |
753 | * - `SDL_HAT_RIGHTUP` |
754 | * - `SDL_HAT_RIGHTDOWN` |
755 | * - `SDL_HAT_LEFTUP` |
756 | * - `SDL_HAT_LEFTDOWN` |
757 | * |
758 | * \param joystick an SDL_Joystick structure containing joystick information |
759 | * \param hat the hat index to get the state from; indices start at index 0 |
760 | * \returns the current hat position. |
761 | * |
762 | * \since This function is available since SDL 2.0.0. |
763 | * |
764 | * \sa SDL_JoystickNumHats |
765 | */ |
766 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, |
767 | int hat); |
768 | |
769 | /** |
770 | * Get the ball axis change since the last poll. |
771 | * |
772 | * Trackballs can only return relative motion since the last call to |
773 | * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. |
774 | * |
775 | * Most joysticks do not have trackballs. |
776 | * |
777 | * \param joystick the SDL_Joystick to query |
778 | * \param ball the ball index to query; ball indices start at index 0 |
779 | * \param dx stores the difference in the x axis position since the last poll |
780 | * \param dy stores the difference in the y axis position since the last poll |
781 | * \returns 0 on success or a negative error code on failure; call |
782 | * SDL_GetError() for more information. |
783 | * |
784 | * \since This function is available since SDL 2.0.0. |
785 | * |
786 | * \sa SDL_JoystickNumBalls |
787 | */ |
788 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, |
789 | int ball, int *dx, int *dy); |
790 | |
791 | /** |
792 | * Get the current state of a button on a joystick. |
793 | * |
794 | * \param joystick an SDL_Joystick structure containing joystick information |
795 | * \param button the button index to get the state from; indices start at |
796 | * index 0 |
797 | * \returns 1 if the specified button is pressed, 0 otherwise. |
798 | * |
799 | * \since This function is available since SDL 2.0.0. |
800 | * |
801 | * \sa SDL_JoystickNumButtons |
802 | */ |
803 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, |
804 | int button); |
805 | |
806 | /** |
807 | * Start a rumble effect. |
808 | * |
809 | * Each call to this function cancels any previous rumble effect, and calling |
810 | * it with 0 intensity stops any rumbling. |
811 | * |
812 | * \param joystick The joystick to vibrate |
813 | * \param low_frequency_rumble The intensity of the low frequency (left) |
814 | * rumble motor, from 0 to 0xFFFF |
815 | * \param high_frequency_rumble The intensity of the high frequency (right) |
816 | * rumble motor, from 0 to 0xFFFF |
817 | * \param duration_ms The duration of the rumble effect, in milliseconds |
818 | * \returns 0, or -1 if rumble isn't supported on this joystick |
819 | * |
820 | * \since This function is available since SDL 2.0.9. |
821 | * |
822 | * \sa SDL_JoystickHasRumble |
823 | */ |
824 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
825 | |
826 | /** |
827 | * Start a rumble effect in the joystick's triggers |
828 | * |
829 | * Each call to this function cancels any previous trigger rumble effect, and |
830 | * calling it with 0 intensity stops any rumbling. |
831 | * |
832 | * Note that this function is for _trigger_ rumble; the first joystick to |
833 | * support this was the PlayStation 5's DualShock 5 controller. If you want |
834 | * the (more common) whole-controller rumble, use SDL_JoystickRumble() |
835 | * instead. |
836 | * |
837 | * \param joystick The joystick to vibrate |
838 | * \param left_rumble The intensity of the left trigger rumble motor, from 0 |
839 | * to 0xFFFF |
840 | * \param right_rumble The intensity of the right trigger rumble motor, from 0 |
841 | * to 0xFFFF |
842 | * \param duration_ms The duration of the rumble effect, in milliseconds |
843 | * \returns 0, or -1 if trigger rumble isn't supported on this joystick |
844 | * |
845 | * \since This function is available since SDL 2.0.14. |
846 | * |
847 | * \sa SDL_JoystickHasRumbleTriggers |
848 | */ |
849 | extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); |
850 | |
851 | /** |
852 | * Query whether a joystick has an LED. |
853 | * |
854 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
855 | * DualShock 4 controller. |
856 | * |
857 | * \param joystick The joystick to query |
858 | * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. |
859 | * |
860 | * \since This function is available since SDL 2.0.14. |
861 | */ |
862 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); |
863 | |
864 | /** |
865 | * Query whether a joystick has rumble support. |
866 | * |
867 | * \param joystick The joystick to query |
868 | * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. |
869 | * |
870 | * \since This function is available since SDL 2.0.18. |
871 | * |
872 | * \sa SDL_JoystickRumble |
873 | */ |
874 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); |
875 | |
876 | /** |
877 | * Query whether a joystick has rumble support on triggers. |
878 | * |
879 | * \param joystick The joystick to query |
880 | * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. |
881 | * |
882 | * \since This function is available since SDL 2.0.18. |
883 | * |
884 | * \sa SDL_JoystickRumbleTriggers |
885 | */ |
886 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); |
887 | |
888 | /** |
889 | * Update a joystick's LED color. |
890 | * |
891 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
892 | * DualShock 4 controller. |
893 | * |
894 | * \param joystick The joystick to update |
895 | * \param red The intensity of the red LED |
896 | * \param green The intensity of the green LED |
897 | * \param blue The intensity of the blue LED |
898 | * \returns 0 on success, -1 if this joystick does not have a modifiable LED |
899 | * |
900 | * \since This function is available since SDL 2.0.14. |
901 | */ |
902 | extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
903 | |
904 | /** |
905 | * Send a joystick specific effect packet |
906 | * |
907 | * \param joystick The joystick to affect |
908 | * \param data The data to send to the joystick |
909 | * \param size The size of the data to send to the joystick |
910 | * \returns 0, or -1 if this joystick or driver doesn't support effect packets |
911 | * |
912 | * \since This function is available since SDL 2.0.16. |
913 | */ |
914 | extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); |
915 | |
916 | /** |
917 | * Close a joystick previously opened with SDL_JoystickOpen(). |
918 | * |
919 | * \param joystick The joystick device to close |
920 | * |
921 | * \since This function is available since SDL 2.0.0. |
922 | * |
923 | * \sa SDL_JoystickOpen |
924 | */ |
925 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); |
926 | |
927 | /** |
928 | * Get the battery level of a joystick as SDL_JoystickPowerLevel. |
929 | * |
930 | * \param joystick the SDL_Joystick to query |
931 | * \returns the current battery level as SDL_JoystickPowerLevel on success or |
932 | * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown |
933 | * |
934 | * \since This function is available since SDL 2.0.4. |
935 | */ |
936 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); |
937 | |
938 | /* Ends C function definitions when using C++ */ |
939 | #ifdef __cplusplus |
940 | } |
941 | #endif |
942 | #include "close_code.h" |
943 | |
944 | #endif /* SDL_joystick_h_ */ |
945 | |
946 | /* vi: set ts=4 sw=4 expandtab: */ |
947 | |