| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_joystick.h |
| 24 | * |
| 25 | * Include file for SDL joystick event handling |
| 26 | * |
| 27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
| 28 | * behind a device_index changing as joysticks are plugged and unplugged. |
| 29 | * |
| 30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
| 31 | * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
| 32 | * |
| 33 | * The term "player_index" is the number assigned to a player on a specific |
| 34 | * controller. For XInput controllers this returns the XInput user index. |
| 35 | * Many joysticks will not be able to supply this information. |
| 36 | * |
| 37 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
| 38 | * the device (a X360 wired controller for example). This identifier is platform dependent. |
| 39 | */ |
| 40 | |
| 41 | #ifndef SDL_joystick_h_ |
| 42 | #define SDL_joystick_h_ |
| 43 | |
| 44 | #include "SDL_stdinc.h" |
| 45 | #include "SDL_error.h" |
| 46 | |
| 47 | #include "begin_code.h" |
| 48 | /* Set up for C function definitions, even when using C++ */ |
| 49 | #ifdef __cplusplus |
| 50 | extern "C" { |
| 51 | #endif |
| 52 | |
| 53 | /** |
| 54 | * \file SDL_joystick.h |
| 55 | * |
| 56 | * In order to use these functions, SDL_Init() must have been called |
| 57 | * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
| 58 | * for joysticks, and load appropriate drivers. |
| 59 | * |
| 60 | * If you would like to receive joystick updates while the application |
| 61 | * is in the background, you should set the following hint before calling |
| 62 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
| 63 | */ |
| 64 | |
| 65 | /** |
| 66 | * The joystick structure used to identify an SDL joystick |
| 67 | */ |
| 68 | struct _SDL_Joystick; |
| 69 | typedef struct _SDL_Joystick SDL_Joystick; |
| 70 | |
| 71 | /* A structure that encodes the stable unique id for a joystick device */ |
| 72 | typedef struct { |
| 73 | Uint8 data[16]; |
| 74 | } SDL_JoystickGUID; |
| 75 | |
| 76 | /** |
| 77 | * This is a unique ID for a joystick for the time it is connected to the system, |
| 78 | * and is never reused for the lifetime of the application. If the joystick is |
| 79 | * disconnected and reconnected, it will get a new ID. |
| 80 | * |
| 81 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
| 82 | */ |
| 83 | typedef Sint32 SDL_JoystickID; |
| 84 | |
| 85 | typedef enum |
| 86 | { |
| 87 | SDL_JOYSTICK_TYPE_UNKNOWN, |
| 88 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
| 89 | SDL_JOYSTICK_TYPE_WHEEL, |
| 90 | SDL_JOYSTICK_TYPE_ARCADE_STICK, |
| 91 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
| 92 | SDL_JOYSTICK_TYPE_DANCE_PAD, |
| 93 | SDL_JOYSTICK_TYPE_GUITAR, |
| 94 | SDL_JOYSTICK_TYPE_DRUM_KIT, |
| 95 | SDL_JOYSTICK_TYPE_ARCADE_PAD, |
| 96 | SDL_JOYSTICK_TYPE_THROTTLE |
| 97 | } SDL_JoystickType; |
| 98 | |
| 99 | typedef enum |
| 100 | { |
| 101 | SDL_JOYSTICK_POWER_UNKNOWN = -1, |
| 102 | SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
| 103 | SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
| 104 | SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
| 105 | SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
| 106 | SDL_JOYSTICK_POWER_WIRED, |
| 107 | SDL_JOYSTICK_POWER_MAX |
| 108 | } SDL_JoystickPowerLevel; |
| 109 | |
| 110 | /* Set max recognized G-force from accelerometer |
| 111 | See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed |
| 112 | */ |
| 113 | #define SDL_IPHONE_MAX_GFORCE 5.0 |
| 114 | |
| 115 | |
| 116 | /* Function prototypes */ |
| 117 | |
| 118 | /** |
| 119 | * Locking for multi-threaded access to the joystick API |
| 120 | * |
| 121 | * If you are using the joystick API or handling events from multiple threads |
| 122 | * you should use these locking functions to protect access to the joysticks. |
| 123 | * |
| 124 | * In particular, you are guaranteed that the joystick list won't change, so |
| 125 | * the API functions that take a joystick index will be valid, and joystick |
| 126 | * and game controller events will not be delivered. |
| 127 | * |
| 128 | * \since This function is available since SDL 2.0.7. |
| 129 | */ |
| 130 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); |
| 131 | |
| 132 | |
| 133 | /** |
| 134 | * Unlocking for multi-threaded access to the joystick API |
| 135 | * |
| 136 | * If you are using the joystick API or handling events from multiple threads |
| 137 | * you should use these locking functions to protect access to the joysticks. |
| 138 | * |
| 139 | * In particular, you are guaranteed that the joystick list won't change, so |
| 140 | * the API functions that take a joystick index will be valid, and joystick |
| 141 | * and game controller events will not be delivered. |
| 142 | * |
| 143 | * \since This function is available since SDL 2.0.7. |
| 144 | */ |
| 145 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); |
| 146 | |
| 147 | /** |
| 148 | * Count the number of joysticks attached to the system. |
| 149 | * |
| 150 | * \returns the number of attached joysticks on success or a negative error |
| 151 | * code on failure; call SDL_GetError() for more information. |
| 152 | * |
| 153 | * \since This function is available since SDL 2.0.0. |
| 154 | * |
| 155 | * \sa SDL_JoystickName |
| 156 | * \sa SDL_JoystickOpen |
| 157 | */ |
| 158 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
| 159 | |
| 160 | /** |
| 161 | * Get the implementation dependent name of a joystick. |
| 162 | * |
| 163 | * This can be called before any joysticks are opened. |
| 164 | * |
| 165 | * \param device_index the index of the joystick to query (the N'th joystick |
| 166 | * on the system) |
| 167 | * \returns the name of the selected joystick. If no name can be found, this |
| 168 | * function returns NULL; call SDL_GetError() for more information. |
| 169 | * |
| 170 | * \since This function is available since SDL 2.0.0. |
| 171 | * |
| 172 | * \sa SDL_JoystickName |
| 173 | * \sa SDL_JoystickOpen |
| 174 | */ |
| 175 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
| 176 | |
| 177 | /** |
| 178 | * Get the player index of a joystick, or -1 if it's not available This can be |
| 179 | * called before any joysticks are opened. |
| 180 | * |
| 181 | * \since This function is available since SDL 2.0.9. |
| 182 | */ |
| 183 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); |
| 184 | |
| 185 | /** |
| 186 | * Get the implementation-dependent GUID for the joystick at a given device |
| 187 | * index. |
| 188 | * |
| 189 | * This function can be called before any joysticks are opened. |
| 190 | * |
| 191 | * \param device_index the index of the joystick to query (the N'th joystick |
| 192 | * on the system |
| 193 | * \returns the GUID of the selected joystick. If called on an invalid index, |
| 194 | * this function returns a zero GUID |
| 195 | * |
| 196 | * \since This function is available since SDL 2.0.0. |
| 197 | * |
| 198 | * \sa SDL_JoystickGetGUID |
| 199 | * \sa SDL_JoystickGetGUIDString |
| 200 | */ |
| 201 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
| 202 | |
| 203 | /** |
| 204 | * Get the USB vendor ID of a joystick, if available. |
| 205 | * |
| 206 | * This can be called before any joysticks are opened. If the vendor ID isn't |
| 207 | * available this function returns 0. |
| 208 | * |
| 209 | * \param device_index the index of the joystick to query (the N'th joystick |
| 210 | * on the system |
| 211 | * \returns the USB vendor ID of the selected joystick. If called on an |
| 212 | * invalid index, this function returns zero |
| 213 | * |
| 214 | * \since This function is available since SDL 2.0.6. |
| 215 | */ |
| 216 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
| 217 | |
| 218 | /** |
| 219 | * Get the USB product ID of a joystick, if available. |
| 220 | * |
| 221 | * This can be called before any joysticks are opened. If the product ID isn't |
| 222 | * available this function returns 0. |
| 223 | * |
| 224 | * \param device_index the index of the joystick to query (the N'th joystick |
| 225 | * on the system |
| 226 | * \returns the USB product ID of the selected joystick. If called on an |
| 227 | * invalid index, this function returns zero |
| 228 | * |
| 229 | * \since This function is available since SDL 2.0.6. |
| 230 | */ |
| 231 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
| 232 | |
| 233 | /** |
| 234 | * Get the product version of a joystick, if available. |
| 235 | * |
| 236 | * This can be called before any joysticks are opened. If the product version |
| 237 | * isn't available this function returns 0. |
| 238 | * |
| 239 | * \param device_index the index of the joystick to query (the N'th joystick |
| 240 | * on the system |
| 241 | * \returns the product version of the selected joystick. If called on an |
| 242 | * invalid index, this function returns zero |
| 243 | * |
| 244 | * \since This function is available since SDL 2.0.6. |
| 245 | */ |
| 246 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
| 247 | |
| 248 | /** |
| 249 | * Get the type of a joystick, if available. |
| 250 | * |
| 251 | * This can be called before any joysticks are opened. |
| 252 | * |
| 253 | * \param device_index the index of the joystick to query (the N'th joystick |
| 254 | * on the system |
| 255 | * \returns the SDL_JoystickType of the selected joystick. If called on an |
| 256 | * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` |
| 257 | * |
| 258 | * \since This function is available since SDL 2.0.6. |
| 259 | */ |
| 260 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
| 261 | |
| 262 | /** |
| 263 | * Get the instance ID of a joystick. |
| 264 | * |
| 265 | * This can be called before any joysticks are opened. If the index is out of |
| 266 | * range, this function will return -1. |
| 267 | * |
| 268 | * \param device_index the index of the joystick to query (the N'th joystick |
| 269 | * on the system |
| 270 | * \returns the instance id of the selected joystick. If called on an invalid |
| 271 | * index, this function returns zero |
| 272 | * |
| 273 | * \since This function is available since SDL 2.0.6. |
| 274 | */ |
| 275 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
| 276 | |
| 277 | /** |
| 278 | * Open a joystick for use. |
| 279 | * |
| 280 | * The `device_index` argument refers to the N'th joystick presently |
| 281 | * recognized by SDL on the system. It is **NOT** the same as the instance ID |
| 282 | * used to identify the joystick in future events. See |
| 283 | * SDL_JoystickInstanceID() for more details about instance IDs. |
| 284 | * |
| 285 | * The joystick subsystem must be initialized before a joystick can be opened |
| 286 | * for use. |
| 287 | * |
| 288 | * \param device_index the index of the joystick to query |
| 289 | * \returns a joystick identifier or NULL if an error occurred; call |
| 290 | * SDL_GetError() for more information. |
| 291 | * |
| 292 | * \since This function is available since SDL 2.0.0. |
| 293 | * |
| 294 | * \sa SDL_JoystickClose |
| 295 | * \sa SDL_JoystickInstanceID |
| 296 | */ |
| 297 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
| 298 | |
| 299 | /** |
| 300 | * Get the SDL_Joystick associated with an instance id. |
| 301 | * |
| 302 | * \param instance_id the instance id to get the SDL_Joystick for |
| 303 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
| 304 | * for more information. |
| 305 | * |
| 306 | * \since This function is available since SDL 2.0.4. |
| 307 | */ |
| 308 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); |
| 309 | |
| 310 | /** |
| 311 | * Get the SDL_Joystick associated with a player index. |
| 312 | * |
| 313 | * \param player_index the player index to get the SDL_Joystick for |
| 314 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
| 315 | * for more information. |
| 316 | * |
| 317 | * \since This function is available since SDL 2.0.12. |
| 318 | */ |
| 319 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); |
| 320 | |
| 321 | /** |
| 322 | * Attach a new virtual joystick. |
| 323 | * |
| 324 | * \returns the joystick's device index, or -1 if an error occurred. |
| 325 | * |
| 326 | * \since This function is available since SDL 2.0.14. |
| 327 | */ |
| 328 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, |
| 329 | int naxes, |
| 330 | int nbuttons, |
| 331 | int nhats); |
| 332 | |
| 333 | /** |
| 334 | * Detach a virtual joystick. |
| 335 | * |
| 336 | * \param device_index a value previously returned from |
| 337 | * SDL_JoystickAttachVirtual() |
| 338 | * \returns 0 on success, or -1 if an error occurred. |
| 339 | * |
| 340 | * \since This function is available since SDL 2.0.14. |
| 341 | */ |
| 342 | extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); |
| 343 | |
| 344 | /** |
| 345 | * Query whether or not the joystick at a given device index is virtual. |
| 346 | * |
| 347 | * \param device_index a joystick device index. |
| 348 | * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. |
| 349 | * |
| 350 | * \since This function is available since SDL 2.0.14. |
| 351 | */ |
| 352 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); |
| 353 | |
| 354 | /** |
| 355 | * Set values on an opened, virtual-joystick's axis. |
| 356 | * |
| 357 | * Please note that values set here will not be applied until the next call to |
| 358 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
| 359 | * indirectly through various other SDL APIs, including, but not limited to |
| 360 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 361 | * SDL_WaitEvent. |
| 362 | * |
| 363 | * \param joystick the virtual joystick on which to set state. |
| 364 | * \param axis the specific axis on the virtual joystick to set. |
| 365 | * \param value the new value for the specified axis. |
| 366 | * \returns 0 on success, -1 on error. |
| 367 | * |
| 368 | * \since This function is available since SDL 2.0.14. |
| 369 | */ |
| 370 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); |
| 371 | |
| 372 | /** |
| 373 | * Set values on an opened, virtual-joystick's button. |
| 374 | * |
| 375 | * Please note that values set here will not be applied until the next call to |
| 376 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
| 377 | * indirectly through various other SDL APIs, including, but not limited to |
| 378 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 379 | * SDL_WaitEvent. |
| 380 | * |
| 381 | * \param joystick the virtual joystick on which to set state. |
| 382 | * \param button the specific button on the virtual joystick to set. |
| 383 | * \param value the new value for the specified button. |
| 384 | * \returns 0 on success, -1 on error. |
| 385 | * |
| 386 | * \since This function is available since SDL 2.0.14. |
| 387 | */ |
| 388 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); |
| 389 | |
| 390 | /** |
| 391 | * Set values on an opened, virtual-joystick's hat. |
| 392 | * |
| 393 | * Please note that values set here will not be applied until the next call to |
| 394 | * SDL_JoystickUpdate, which can either be called directly, or can be called |
| 395 | * indirectly through various other SDL APIs, including, but not limited to |
| 396 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 397 | * SDL_WaitEvent. |
| 398 | * |
| 399 | * \param joystick the virtual joystick on which to set state. |
| 400 | * \param hat the specific hat on the virtual joystick to set. |
| 401 | * \param value the new value for the specified hat. |
| 402 | * \returns 0 on success, -1 on error. |
| 403 | * |
| 404 | * \since This function is available since SDL 2.0.14. |
| 405 | */ |
| 406 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); |
| 407 | |
| 408 | /** |
| 409 | * Get the implementation dependent name of a joystick. |
| 410 | * |
| 411 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 412 | * \returns the name of the selected joystick. If no name can be found, this |
| 413 | * function returns NULL; call SDL_GetError() for more information. |
| 414 | * |
| 415 | * \since This function is available since SDL 2.0.0. |
| 416 | * |
| 417 | * \sa SDL_JoystickNameForIndex |
| 418 | * \sa SDL_JoystickOpen |
| 419 | */ |
| 420 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); |
| 421 | |
| 422 | /** |
| 423 | * Get the player index of an opened joystick. |
| 424 | * |
| 425 | * For XInput controllers this returns the XInput user index. Many joysticks |
| 426 | * will not be able to supply this information. |
| 427 | * |
| 428 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 429 | * \returns the player index, or -1 if it's not available. |
| 430 | * |
| 431 | * \since This function is available since SDL 2.0.9. |
| 432 | */ |
| 433 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); |
| 434 | |
| 435 | /** |
| 436 | * Set the player index of an opened joystick. |
| 437 | * |
| 438 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 439 | * \param player_index the player index to set. |
| 440 | * |
| 441 | * \since This function is available since SDL 2.0.12. |
| 442 | */ |
| 443 | extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); |
| 444 | |
| 445 | /** |
| 446 | * Get the implementation-dependent GUID for the joystick. |
| 447 | * |
| 448 | * This function requires an open joystick. |
| 449 | * |
| 450 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 451 | * \returns the GUID of the given joystick. If called on an invalid index, |
| 452 | * this function returns a zero GUID; call SDL_GetError() for more |
| 453 | * information. |
| 454 | * |
| 455 | * \since This function is available since SDL 2.0.0. |
| 456 | * |
| 457 | * \sa SDL_JoystickGetDeviceGUID |
| 458 | * \sa SDL_JoystickGetGUIDString |
| 459 | */ |
| 460 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); |
| 461 | |
| 462 | /** |
| 463 | * Get the USB vendor ID of an opened joystick, if available. |
| 464 | * |
| 465 | * If the vendor ID isn't available this function returns 0. |
| 466 | * |
| 467 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 468 | * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. |
| 469 | * |
| 470 | * \since This function is available since SDL 2.0.6. |
| 471 | */ |
| 472 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); |
| 473 | |
| 474 | /** |
| 475 | * Get the USB product ID of an opened joystick, if available. |
| 476 | * |
| 477 | * If the product ID isn't available this function returns 0. |
| 478 | * |
| 479 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 480 | * \returns the USB product ID of the selected joystick, or 0 if unavailable. |
| 481 | * |
| 482 | * \since This function is available since SDL 2.0.6. |
| 483 | */ |
| 484 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); |
| 485 | |
| 486 | /** |
| 487 | * Get the product version of an opened joystick, if available. |
| 488 | * |
| 489 | * If the product version isn't available this function returns 0. |
| 490 | * |
| 491 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 492 | * \returns the product version of the selected joystick, or 0 if unavailable. |
| 493 | * |
| 494 | * \since This function is available since SDL 2.0.6. |
| 495 | */ |
| 496 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); |
| 497 | |
| 498 | /** |
| 499 | * Get the serial number of an opened joystick, if available. |
| 500 | * |
| 501 | * Returns the serial number of the joystick, or NULL if it is not available. |
| 502 | * |
| 503 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 504 | * \returns the serial number of the selected joystick, or NULL if |
| 505 | * unavailable. |
| 506 | * |
| 507 | * \since This function is available since SDL 2.0.14. |
| 508 | */ |
| 509 | extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); |
| 510 | |
| 511 | /** |
| 512 | * Get the type of an opened joystick. |
| 513 | * |
| 514 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() |
| 515 | * \returns the SDL_JoystickType of the selected joystick. |
| 516 | * |
| 517 | * \since This function is available since SDL 2.0.6. |
| 518 | */ |
| 519 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); |
| 520 | |
| 521 | /** |
| 522 | * Get an ASCII string representation for a given SDL_JoystickGUID. |
| 523 | * |
| 524 | * You should supply at least 33 bytes for pszGUID. |
| 525 | * |
| 526 | * \param guid the SDL_JoystickGUID you wish to convert to string |
| 527 | * \param pszGUID buffer in which to write the ASCII string |
| 528 | * \param cbGUID the size of pszGUID |
| 529 | * |
| 530 | * \since This function is available since SDL 2.0.0. |
| 531 | * |
| 532 | * \sa SDL_JoystickGetDeviceGUID |
| 533 | * \sa SDL_JoystickGetGUID |
| 534 | * \sa SDL_JoystickGetGUIDFromString |
| 535 | */ |
| 536 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
| 537 | |
| 538 | /** |
| 539 | * Convert a GUID string into a SDL_JoystickGUID structure. |
| 540 | * |
| 541 | * Performs no error checking. If this function is given a string containing |
| 542 | * an invalid GUID, the function will silently succeed, but the GUID generated |
| 543 | * will not be useful. |
| 544 | * |
| 545 | * \param pchGUID string containing an ASCII representation of a GUID |
| 546 | * \returns a SDL_JoystickGUID structure. |
| 547 | * |
| 548 | * \since This function is available since SDL 2.0.0. |
| 549 | * |
| 550 | * \sa SDL_JoystickGetGUIDString |
| 551 | */ |
| 552 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
| 553 | |
| 554 | /** |
| 555 | * Get the status of a specified joystick. |
| 556 | * |
| 557 | * \param joystick the joystick to query |
| 558 | * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; |
| 559 | * call SDL_GetError() for more information. |
| 560 | * |
| 561 | * \since This function is available since SDL 2.0.0. |
| 562 | * |
| 563 | * \sa SDL_JoystickClose |
| 564 | * \sa SDL_JoystickOpen |
| 565 | */ |
| 566 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); |
| 567 | |
| 568 | /** |
| 569 | * Get the instance ID of an opened joystick. |
| 570 | * |
| 571 | * \param joystick an SDL_Joystick structure containing joystick information |
| 572 | * \returns the instance ID of the specified joystick on success or a negative |
| 573 | * error code on failure; call SDL_GetError() for more information. |
| 574 | * |
| 575 | * \since This function is available since SDL 2.0.0. |
| 576 | * |
| 577 | * \sa SDL_JoystickOpen |
| 578 | */ |
| 579 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); |
| 580 | |
| 581 | /** |
| 582 | * Get the number of general axis controls on a joystick. |
| 583 | * |
| 584 | * Often, the directional pad on a game controller will either look like 4 |
| 585 | * separate buttons or a POV hat, and not axes, but all of this is up to the |
| 586 | * device and platform. |
| 587 | * |
| 588 | * \param joystick an SDL_Joystick structure containing joystick information |
| 589 | * \returns the number of axis controls/number of axes on success or a |
| 590 | * negative error code on failure; call SDL_GetError() for more |
| 591 | * information. |
| 592 | * |
| 593 | * \since This function is available since SDL 2.0.0. |
| 594 | * |
| 595 | * \sa SDL_JoystickGetAxis |
| 596 | * \sa SDL_JoystickOpen |
| 597 | */ |
| 598 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); |
| 599 | |
| 600 | /** |
| 601 | * Get the number of trackballs on a joystick. |
| 602 | * |
| 603 | * Joystick trackballs have only relative motion events associated with them |
| 604 | * and their state cannot be polled. |
| 605 | * |
| 606 | * Most joysticks do not have trackballs. |
| 607 | * |
| 608 | * \param joystick an SDL_Joystick structure containing joystick information |
| 609 | * \returns the number of trackballs on success or a negative error code on |
| 610 | * failure; call SDL_GetError() for more information. |
| 611 | * |
| 612 | * \since This function is available since SDL 2.0.0. |
| 613 | * |
| 614 | * \sa SDL_JoystickGetBall |
| 615 | */ |
| 616 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); |
| 617 | |
| 618 | /** |
| 619 | * Get the number of POV hats on a joystick. |
| 620 | * |
| 621 | * \param joystick an SDL_Joystick structure containing joystick information |
| 622 | * \returns the number of POV hats on success or a negative error code on |
| 623 | * failure; call SDL_GetError() for more information. |
| 624 | * |
| 625 | * \since This function is available since SDL 2.0.0. |
| 626 | * |
| 627 | * \sa SDL_JoystickGetHat |
| 628 | * \sa SDL_JoystickOpen |
| 629 | */ |
| 630 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); |
| 631 | |
| 632 | /** |
| 633 | * Get the number of buttons on a joystick. |
| 634 | * |
| 635 | * \param joystick an SDL_Joystick structure containing joystick information |
| 636 | * \returns the number of buttons on success or a negative error code on |
| 637 | * failure; call SDL_GetError() for more information. |
| 638 | * |
| 639 | * \since This function is available since SDL 2.0.0. |
| 640 | * |
| 641 | * \sa SDL_JoystickGetButton |
| 642 | * \sa SDL_JoystickOpen |
| 643 | */ |
| 644 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); |
| 645 | |
| 646 | /** |
| 647 | * Update the current state of the open joysticks. |
| 648 | * |
| 649 | * This is called automatically by the event loop if any joystick events are |
| 650 | * enabled. |
| 651 | * |
| 652 | * \since This function is available since SDL 2.0.0. |
| 653 | * |
| 654 | * \sa SDL_JoystickEventState |
| 655 | */ |
| 656 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
| 657 | |
| 658 | /** |
| 659 | * Enable/disable joystick event polling. |
| 660 | * |
| 661 | * If joystick events are disabled, you must call SDL_JoystickUpdate() |
| 662 | * yourself and manually check the state of the joystick when you want |
| 663 | * joystick information. |
| 664 | * |
| 665 | * It is recommended that you leave joystick event handling enabled. |
| 666 | * |
| 667 | * **WARNING**: Calling this function may delete all events currently in SDL's |
| 668 | * event queue. |
| 669 | * |
| 670 | * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` |
| 671 | * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; |
| 672 | * call SDL_GetError() for more information. |
| 673 | * |
| 674 | * If `state` is `SDL_QUERY` then the current state is returned, |
| 675 | * otherwise the new processing state is returned. |
| 676 | * |
| 677 | * \since This function is available since SDL 2.0.0. |
| 678 | * |
| 679 | * \sa SDL_GameControllerEventState |
| 680 | */ |
| 681 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
| 682 | |
| 683 | #define SDL_JOYSTICK_AXIS_MAX 32767 |
| 684 | #define SDL_JOYSTICK_AXIS_MIN -32768 |
| 685 | |
| 686 | /** |
| 687 | * Get the current state of an axis control on a joystick. |
| 688 | * |
| 689 | * SDL makes no promises about what part of the joystick any given axis refers |
| 690 | * to. Your game should have some sort of configuration UI to let users |
| 691 | * specify what each axis should be bound to. Alternately, SDL's higher-level |
| 692 | * Game Controller API makes a great effort to apply order to this lower-level |
| 693 | * interface, so you know that a specific axis is the "left thumb stick," etc. |
| 694 | * |
| 695 | * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to |
| 696 | * 32767) representing the current position of the axis. It may be necessary |
| 697 | * to impose certain tolerances on these values to account for jitter. |
| 698 | * |
| 699 | * \param joystick an SDL_Joystick structure containing joystick information |
| 700 | * \param axis the axis to query; the axis indices start at index 0 |
| 701 | * \returns a 16-bit signed integer representing the current position of the |
| 702 | * axis or 0 on failure; call SDL_GetError() for more information. |
| 703 | * |
| 704 | * \since This function is available since SDL 2.0.0. |
| 705 | * |
| 706 | * \sa SDL_JoystickNumAxes |
| 707 | */ |
| 708 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, |
| 709 | int axis); |
| 710 | |
| 711 | /** |
| 712 | * Get the initial state of an axis control on a joystick. |
| 713 | * |
| 714 | * The state is a value ranging from -32768 to 32767. |
| 715 | * |
| 716 | * The axis indices start at index 0. |
| 717 | * |
| 718 | * \param joystick an SDL_Joystick structure containing joystick information |
| 719 | * \param axis the axis to query; the axis indices start at index 0 |
| 720 | * \param state Upon return, the initial value is supplied here. |
| 721 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
| 722 | * |
| 723 | * \since This function is available since SDL 2.0.6. |
| 724 | */ |
| 725 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, |
| 726 | int axis, Sint16 *state); |
| 727 | |
| 728 | /** |
| 729 | * \name Hat positions |
| 730 | */ |
| 731 | /* @{ */ |
| 732 | #define SDL_HAT_CENTERED 0x00 |
| 733 | #define SDL_HAT_UP 0x01 |
| 734 | #define SDL_HAT_RIGHT 0x02 |
| 735 | #define SDL_HAT_DOWN 0x04 |
| 736 | #define SDL_HAT_LEFT 0x08 |
| 737 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
| 738 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
| 739 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
| 740 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
| 741 | /* @} */ |
| 742 | |
| 743 | /** |
| 744 | * Get the current state of a POV hat on a joystick. |
| 745 | * |
| 746 | * The returned value will be one of the following positions: |
| 747 | * |
| 748 | * - `SDL_HAT_CENTERED` |
| 749 | * - `SDL_HAT_UP` |
| 750 | * - `SDL_HAT_RIGHT` |
| 751 | * - `SDL_HAT_DOWN` |
| 752 | * - `SDL_HAT_LEFT` |
| 753 | * - `SDL_HAT_RIGHTUP` |
| 754 | * - `SDL_HAT_RIGHTDOWN` |
| 755 | * - `SDL_HAT_LEFTUP` |
| 756 | * - `SDL_HAT_LEFTDOWN` |
| 757 | * |
| 758 | * \param joystick an SDL_Joystick structure containing joystick information |
| 759 | * \param hat the hat index to get the state from; indices start at index 0 |
| 760 | * \returns the current hat position. |
| 761 | * |
| 762 | * \since This function is available since SDL 2.0.0. |
| 763 | * |
| 764 | * \sa SDL_JoystickNumHats |
| 765 | */ |
| 766 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, |
| 767 | int hat); |
| 768 | |
| 769 | /** |
| 770 | * Get the ball axis change since the last poll. |
| 771 | * |
| 772 | * Trackballs can only return relative motion since the last call to |
| 773 | * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. |
| 774 | * |
| 775 | * Most joysticks do not have trackballs. |
| 776 | * |
| 777 | * \param joystick the SDL_Joystick to query |
| 778 | * \param ball the ball index to query; ball indices start at index 0 |
| 779 | * \param dx stores the difference in the x axis position since the last poll |
| 780 | * \param dy stores the difference in the y axis position since the last poll |
| 781 | * \returns 0 on success or a negative error code on failure; call |
| 782 | * SDL_GetError() for more information. |
| 783 | * |
| 784 | * \since This function is available since SDL 2.0.0. |
| 785 | * |
| 786 | * \sa SDL_JoystickNumBalls |
| 787 | */ |
| 788 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, |
| 789 | int ball, int *dx, int *dy); |
| 790 | |
| 791 | /** |
| 792 | * Get the current state of a button on a joystick. |
| 793 | * |
| 794 | * \param joystick an SDL_Joystick structure containing joystick information |
| 795 | * \param button the button index to get the state from; indices start at |
| 796 | * index 0 |
| 797 | * \returns 1 if the specified button is pressed, 0 otherwise. |
| 798 | * |
| 799 | * \since This function is available since SDL 2.0.0. |
| 800 | * |
| 801 | * \sa SDL_JoystickNumButtons |
| 802 | */ |
| 803 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, |
| 804 | int button); |
| 805 | |
| 806 | /** |
| 807 | * Start a rumble effect. |
| 808 | * |
| 809 | * Each call to this function cancels any previous rumble effect, and calling |
| 810 | * it with 0 intensity stops any rumbling. |
| 811 | * |
| 812 | * \param joystick The joystick to vibrate |
| 813 | * \param low_frequency_rumble The intensity of the low frequency (left) |
| 814 | * rumble motor, from 0 to 0xFFFF |
| 815 | * \param high_frequency_rumble The intensity of the high frequency (right) |
| 816 | * rumble motor, from 0 to 0xFFFF |
| 817 | * \param duration_ms The duration of the rumble effect, in milliseconds |
| 818 | * \returns 0, or -1 if rumble isn't supported on this joystick |
| 819 | * |
| 820 | * \since This function is available since SDL 2.0.9. |
| 821 | * |
| 822 | * \sa SDL_JoystickHasRumble |
| 823 | */ |
| 824 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
| 825 | |
| 826 | /** |
| 827 | * Start a rumble effect in the joystick's triggers |
| 828 | * |
| 829 | * Each call to this function cancels any previous trigger rumble effect, and |
| 830 | * calling it with 0 intensity stops any rumbling. |
| 831 | * |
| 832 | * Note that this function is for _trigger_ rumble; the first joystick to |
| 833 | * support this was the PlayStation 5's DualShock 5 controller. If you want |
| 834 | * the (more common) whole-controller rumble, use SDL_JoystickRumble() |
| 835 | * instead. |
| 836 | * |
| 837 | * \param joystick The joystick to vibrate |
| 838 | * \param left_rumble The intensity of the left trigger rumble motor, from 0 |
| 839 | * to 0xFFFF |
| 840 | * \param right_rumble The intensity of the right trigger rumble motor, from 0 |
| 841 | * to 0xFFFF |
| 842 | * \param duration_ms The duration of the rumble effect, in milliseconds |
| 843 | * \returns 0, or -1 if trigger rumble isn't supported on this joystick |
| 844 | * |
| 845 | * \since This function is available since SDL 2.0.14. |
| 846 | * |
| 847 | * \sa SDL_JoystickHasRumbleTriggers |
| 848 | */ |
| 849 | extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); |
| 850 | |
| 851 | /** |
| 852 | * Query whether a joystick has an LED. |
| 853 | * |
| 854 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
| 855 | * DualShock 4 controller. |
| 856 | * |
| 857 | * \param joystick The joystick to query |
| 858 | * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. |
| 859 | * |
| 860 | * \since This function is available since SDL 2.0.14. |
| 861 | */ |
| 862 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); |
| 863 | |
| 864 | /** |
| 865 | * Query whether a joystick has rumble support. |
| 866 | * |
| 867 | * \param joystick The joystick to query |
| 868 | * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. |
| 869 | * |
| 870 | * \since This function is available since SDL 2.0.18. |
| 871 | * |
| 872 | * \sa SDL_JoystickRumble |
| 873 | */ |
| 874 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); |
| 875 | |
| 876 | /** |
| 877 | * Query whether a joystick has rumble support on triggers. |
| 878 | * |
| 879 | * \param joystick The joystick to query |
| 880 | * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. |
| 881 | * |
| 882 | * \since This function is available since SDL 2.0.18. |
| 883 | * |
| 884 | * \sa SDL_JoystickRumbleTriggers |
| 885 | */ |
| 886 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); |
| 887 | |
| 888 | /** |
| 889 | * Update a joystick's LED color. |
| 890 | * |
| 891 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
| 892 | * DualShock 4 controller. |
| 893 | * |
| 894 | * \param joystick The joystick to update |
| 895 | * \param red The intensity of the red LED |
| 896 | * \param green The intensity of the green LED |
| 897 | * \param blue The intensity of the blue LED |
| 898 | * \returns 0 on success, -1 if this joystick does not have a modifiable LED |
| 899 | * |
| 900 | * \since This function is available since SDL 2.0.14. |
| 901 | */ |
| 902 | extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
| 903 | |
| 904 | /** |
| 905 | * Send a joystick specific effect packet |
| 906 | * |
| 907 | * \param joystick The joystick to affect |
| 908 | * \param data The data to send to the joystick |
| 909 | * \param size The size of the data to send to the joystick |
| 910 | * \returns 0, or -1 if this joystick or driver doesn't support effect packets |
| 911 | * |
| 912 | * \since This function is available since SDL 2.0.16. |
| 913 | */ |
| 914 | extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); |
| 915 | |
| 916 | /** |
| 917 | * Close a joystick previously opened with SDL_JoystickOpen(). |
| 918 | * |
| 919 | * \param joystick The joystick device to close |
| 920 | * |
| 921 | * \since This function is available since SDL 2.0.0. |
| 922 | * |
| 923 | * \sa SDL_JoystickOpen |
| 924 | */ |
| 925 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); |
| 926 | |
| 927 | /** |
| 928 | * Get the battery level of a joystick as SDL_JoystickPowerLevel. |
| 929 | * |
| 930 | * \param joystick the SDL_Joystick to query |
| 931 | * \returns the current battery level as SDL_JoystickPowerLevel on success or |
| 932 | * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown |
| 933 | * |
| 934 | * \since This function is available since SDL 2.0.4. |
| 935 | */ |
| 936 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); |
| 937 | |
| 938 | /* Ends C function definitions when using C++ */ |
| 939 | #ifdef __cplusplus |
| 940 | } |
| 941 | #endif |
| 942 | #include "close_code.h" |
| 943 | |
| 944 | #endif /* SDL_joystick_h_ */ |
| 945 | |
| 946 | /* vi: set ts=4 sw=4 expandtab: */ |
| 947 | |