1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_loadso.h |
24 | * |
25 | * System dependent library loading routines |
26 | * |
27 | * Some things to keep in mind: |
28 | * \li These functions only work on C function names. Other languages may |
29 | * have name mangling and intrinsic language support that varies from |
30 | * compiler to compiler. |
31 | * \li Make sure you declare your function pointers with the same calling |
32 | * convention as the actual library function. Your code will crash |
33 | * mysteriously if you do not do this. |
34 | * \li Avoid namespace collisions. If you load a symbol from the library, |
35 | * it is not defined whether or not it goes into the global symbol |
36 | * namespace for the application. If it does and it conflicts with |
37 | * symbols in your code or other shared libraries, you will not get |
38 | * the results you expect. :) |
39 | */ |
40 | |
41 | #ifndef SDL_loadso_h_ |
42 | #define SDL_loadso_h_ |
43 | |
44 | #include "SDL_stdinc.h" |
45 | #include "SDL_error.h" |
46 | |
47 | #include "begin_code.h" |
48 | /* Set up for C function definitions, even when using C++ */ |
49 | #ifdef __cplusplus |
50 | extern "C" { |
51 | #endif |
52 | |
53 | /** |
54 | * Dynamically load a shared object. |
55 | * |
56 | * \param sofile a system-dependent name of the object file |
57 | * \returns an opaque pointer to the object handle or NULL if there was an |
58 | * error; call SDL_GetError() for more information. |
59 | * |
60 | * \since This function is available since SDL 2.0.0. |
61 | * |
62 | * \sa SDL_LoadFunction |
63 | * \sa SDL_UnloadObject |
64 | */ |
65 | extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); |
66 | |
67 | /** |
68 | * Look up the address of the named function in a shared object. |
69 | * |
70 | * This function pointer is no longer valid after calling SDL_UnloadObject(). |
71 | * |
72 | * This function can only look up C function names. Other languages may have |
73 | * name mangling and intrinsic language support that varies from compiler to |
74 | * compiler. |
75 | * |
76 | * Make sure you declare your function pointers with the same calling |
77 | * convention as the actual library function. Your code will crash |
78 | * mysteriously if you do not do this. |
79 | * |
80 | * If the requested function doesn't exist, NULL is returned. |
81 | * |
82 | * \param handle a valid shared object handle returned by SDL_LoadObject() |
83 | * \param name the name of the function to look up |
84 | * \returns a pointer to the function or NULL if there was an error; call |
85 | * SDL_GetError() for more information. |
86 | * |
87 | * \since This function is available since SDL 2.0.0. |
88 | * |
89 | * \sa SDL_LoadObject |
90 | * \sa SDL_UnloadObject |
91 | */ |
92 | extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, |
93 | const char *name); |
94 | |
95 | /** |
96 | * Unload a shared object from memory. |
97 | * |
98 | * \param handle a valid shared object handle returned by SDL_LoadObject() |
99 | * |
100 | * \since This function is available since SDL 2.0.0. |
101 | * |
102 | * \sa SDL_LoadFunction |
103 | * \sa SDL_LoadObject |
104 | */ |
105 | extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
106 | |
107 | /* Ends C function definitions when using C++ */ |
108 | #ifdef __cplusplus |
109 | } |
110 | #endif |
111 | #include "close_code.h" |
112 | |
113 | #endif /* SDL_loadso_h_ */ |
114 | |
115 | /* vi: set ts=4 sw=4 expandtab: */ |
116 | |