| 1 | /////////////////////////////////////////////////////////////////////////// |
| 2 | // |
| 3 | // Copyright (c) 2012, Industrial Light & Magic, a division of Lucas |
| 4 | // Digital Ltd. LLC |
| 5 | // |
| 6 | // All rights reserved. |
| 7 | // |
| 8 | // Redistribution and use in source and binary forms, with or without |
| 9 | // modification, are permitted provided that the following conditions are |
| 10 | // met: |
| 11 | // * Redistributions of source code must retain the above copyright |
| 12 | // notice, this list of conditions and the following disclaimer. |
| 13 | // * Redistributions in binary form must reproduce the above |
| 14 | // copyright notice, this list of conditions and the following disclaimer |
| 15 | // in the documentation and/or other materials provided with the |
| 16 | // distribution. |
| 17 | // * Neither the name of Industrial Light & Magic nor the names of |
| 18 | // its contributors may be used to endorse or promote products derived |
| 19 | // from this software without specific prior written permission. |
| 20 | // |
| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 32 | // |
| 33 | /////////////////////////////////////////////////////////////////////////// |
| 34 | |
| 35 | #ifndef INCLUDED_IMFNAMESPACE_H |
| 36 | #define INCLUDED_IMFNAMESPACE_H |
| 37 | |
| 38 | // |
| 39 | // The purpose of this file is to have all of the Imath symbols defined within |
| 40 | // the OPENEXR_IMF_INTERNAL_NAMESPACE namespace rather than the standard Imath |
| 41 | // namespace. Those symbols are made available to client code through the |
| 42 | // OPENEXR_IMF_NAMESPACE in addition to the OPENEXR_IMF_INTERNAL_NAMESPACE. |
| 43 | // |
| 44 | // To ensure source code compatibility, the OPENEXR_IMF_NAMESPACE defaults to |
| 45 | // Imath and then "using namespace OPENEXR_IMF_INTERNAL_NAMESPACE;" brings all |
| 46 | // of the declarations from the OPENEXR_IMF_INTERNAL_NAMESPACE into the |
| 47 | // OPENEXR_IMF_NAMESPACE. |
| 48 | // This means that client code can continue to use syntax like |
| 49 | // Imf::Header, but at link time it will resolve to a |
| 50 | // mangled symbol based on the OPENEXR_IMF_INTERNAL_NAMESPACE. |
| 51 | // |
| 52 | // As an example, if one needed to build against a newer version of Imath and |
| 53 | // have it run alongside an older version in the same application, it is now |
| 54 | // possible to use an internal namespace to prevent collisions between the |
| 55 | // older versions of Imath symbols and the newer ones. To do this, the |
| 56 | // following could be defined at build time: |
| 57 | // |
| 58 | // OPENEXR_IMF_INTERNAL_NAMESPACE = Imf_v2 |
| 59 | // |
| 60 | // This means that declarations inside Imath headers look like this (after |
| 61 | // the preprocessor has done its work): |
| 62 | // |
| 63 | // namespace Imf_v2 { |
| 64 | // ... |
| 65 | // class declarations |
| 66 | // ... |
| 67 | // } |
| 68 | // |
| 69 | // namespace Imf { |
| 70 | // using namespace IMF_NAMESPACE_v2; |
| 71 | // } |
| 72 | // |
| 73 | |
| 74 | // |
| 75 | // Open Source version of this file pulls in the OpenEXRConfig.h file |
| 76 | // for the configure time options. |
| 77 | // |
| 78 | #include "OpenEXRConfig.h" |
| 79 | |
| 80 | |
| 81 | #ifndef OPENEXR_IMF_NAMESPACE |
| 82 | #define OPENEXR_IMF_NAMESPACE Imf |
| 83 | #endif |
| 84 | |
| 85 | #ifndef OPENEXR_IMF_INTERNAL_NAMESPACE |
| 86 | #define OPENEXR_IMF_INTERNAL_NAMESPACE OPENEXR_IMF_NAMESPACE |
| 87 | #endif |
| 88 | |
| 89 | // |
| 90 | // We need to be sure that we import the internal namespace into the public one. |
| 91 | // To do this, we use the small bit of code below which initially defines |
| 92 | // OPENEXR_IMF_INTERNAL_NAMESPACE (so it can be referenced) and then defines |
| 93 | // OPENEXR_IMF_NAMESPACE and pulls the internal symbols into the public |
| 94 | // namespace. |
| 95 | // |
| 96 | |
| 97 | namespace OPENEXR_IMF_INTERNAL_NAMESPACE {} |
| 98 | namespace OPENEXR_IMF_NAMESPACE { |
| 99 | using namespace OPENEXR_IMF_INTERNAL_NAMESPACE; |
| 100 | } |
| 101 | |
| 102 | // |
| 103 | // There are identical pairs of HEADER/SOURCE ENTER/EXIT macros so that |
| 104 | // future extension to the namespace mechanism is possible without changing |
| 105 | // project source code. |
| 106 | // |
| 107 | |
| 108 | #define namespace OPENEXR_IMF_INTERNAL_NAMESPACE { |
| 109 | #define } |
| 110 | |
| 111 | #define OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER namespace OPENEXR_IMF_INTERNAL_NAMESPACE { |
| 112 | #define OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT } |
| 113 | |
| 114 | |
| 115 | #endif /* INCLUDED_IMFNAMESPACE_H */ |
| 116 | |