| 1 | #ifndef foothreadmainloophfoo |
| 2 | #define foothreadmainloophfoo |
| 3 | |
| 4 | /*** |
| 5 | This file is part of PulseAudio. |
| 6 | |
| 7 | Copyright 2006 Lennart Poettering |
| 8 | Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB |
| 9 | |
| 10 | PulseAudio is free software; you can redistribute it and/or modify |
| 11 | it under the terms of the GNU Lesser General Public License as published |
| 12 | by the Free Software Foundation; either version 2.1 of the License, |
| 13 | or (at your option) any later version. |
| 14 | |
| 15 | PulseAudio is distributed in the hope that it will be useful, but |
| 16 | WITHOUT ANY WARRANTY; without even the implied warranty of |
| 17 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 18 | General Public License for more details. |
| 19 | |
| 20 | You should have received a copy of the GNU Lesser General Public License |
| 21 | along with PulseAudio; if not, see <http://www.gnu.org/licenses/>. |
| 22 | ***/ |
| 23 | |
| 24 | #include <pulse/mainloop-api.h> |
| 25 | #include <pulse/cdecl.h> |
| 26 | #include <pulse/version.h> |
| 27 | |
| 28 | PA_C_DECL_BEGIN |
| 29 | |
| 30 | /** \page threaded_mainloop Threaded Main Loop |
| 31 | * |
| 32 | * \section overv_sec Overview |
| 33 | * |
| 34 | * The threaded main loop implementation is a special version of the primary |
| 35 | * main loop implementation (see \ref mainloop). For the basic design, see |
| 36 | * its documentation. |
| 37 | * |
| 38 | * The added feature in the threaded main loop is that it spawns a new thread |
| 39 | * that runs the real main loop. This allows a synchronous application to use |
| 40 | * the asynchronous API without risking stalling the PulseAudio library. |
| 41 | * |
| 42 | * \section creat_sec Creation |
| 43 | * |
| 44 | * A pa_threaded_mainloop object is created using pa_threaded_mainloop_new(). |
| 45 | * This will only allocate the required structures though, so to use it the |
| 46 | * thread must also be started. This is done through |
| 47 | * pa_threaded_mainloop_start(), after which you can start using the main loop. |
| 48 | * |
| 49 | * \section destr_sec Destruction |
| 50 | * |
| 51 | * When the PulseAudio connection has been terminated, the thread must be |
| 52 | * stopped and the resources freed. Stopping the thread is done using |
| 53 | * pa_threaded_mainloop_stop(), which must be called without the lock (see |
| 54 | * below) held. When that function returns, the thread is stopped and the |
| 55 | * pa_threaded_mainloop object can be freed using pa_threaded_mainloop_free(). |
| 56 | * |
| 57 | * \section lock_sec Locking |
| 58 | * |
| 59 | * Since the PulseAudio API doesn't allow concurrent accesses to objects, |
| 60 | * a locking scheme must be used to guarantee safe usage. The threaded main |
| 61 | * loop API provides such a scheme through the functions |
| 62 | * pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock(). |
| 63 | * |
| 64 | * The lock is recursive, so it's safe to use it multiple times from the same |
| 65 | * thread. Just make sure you call pa_threaded_mainloop_unlock() the same |
| 66 | * number of times you called pa_threaded_mainloop_lock(). |
| 67 | * |
| 68 | * The lock needs to be held whenever you call any PulseAudio function that |
| 69 | * uses an object associated with this main loop. Those objects include |
| 70 | * pa_mainloop, pa_context, pa_stream and pa_operation, and the various event |
| 71 | * objects (pa_io_event, pa_time_event, pa_defer_event). Make sure you do not |
| 72 | * hold on to the lock more than necessary though, as the threaded main loop |
| 73 | * stops while the lock is held. |
| 74 | * |
| 75 | * Example: |
| 76 | * |
| 77 | * \code |
| 78 | * void my_check_stream_func(pa_threaded_mainloop *m, pa_stream *s) { |
| 79 | * pa_stream_state_t state; |
| 80 | * |
| 81 | * pa_threaded_mainloop_lock(m); |
| 82 | * |
| 83 | * state = pa_stream_get_state(s); |
| 84 | * |
| 85 | * pa_threaded_mainloop_unlock(m); |
| 86 | * |
| 87 | * if (state == PA_STREAM_READY) |
| 88 | * printf("Stream is ready!"); |
| 89 | * else |
| 90 | * printf("Stream is not ready!"); |
| 91 | * } |
| 92 | * \endcode |
| 93 | * |
| 94 | * \section cb_sec Callbacks |
| 95 | * |
| 96 | * Callbacks in PulseAudio are asynchronous, so they require extra care when |
| 97 | * using them together with a threaded main loop. |
| 98 | * |
| 99 | * The easiest way to turn the callback based operations into synchronous |
| 100 | * ones, is to simply wait for the callback to be called and continue from |
| 101 | * there. This is the approach chosen in PulseAudio's threaded API. |
| 102 | * |
| 103 | * \subsection basic_subsec Basic callbacks |
| 104 | * |
| 105 | * For the basic case, where all that is required is to wait for the callback |
| 106 | * to be invoked, the code should look something like this: |
| 107 | * |
| 108 | * Example: |
| 109 | * |
| 110 | * \code |
| 111 | * static void my_drain_callback(pa_stream *s, int success, void *userdata) { |
| 112 | * pa_threaded_mainloop *m; |
| 113 | * |
| 114 | * m = userdata; |
| 115 | * assert(m); |
| 116 | * |
| 117 | * pa_threaded_mainloop_signal(m, 0); |
| 118 | * } |
| 119 | * |
| 120 | * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) { |
| 121 | * pa_operation *o; |
| 122 | * |
| 123 | * pa_threaded_mainloop_lock(m); |
| 124 | * |
| 125 | * o = pa_stream_drain(s, my_drain_callback, m); |
| 126 | * assert(o); |
| 127 | * |
| 128 | * while (pa_operation_get_state(o) == PA_OPERATION_RUNNING) |
| 129 | * pa_threaded_mainloop_wait(m); |
| 130 | * |
| 131 | * pa_operation_unref(o); |
| 132 | * |
| 133 | * pa_threaded_mainloop_unlock(m); |
| 134 | * } |
| 135 | * \endcode |
| 136 | * |
| 137 | * The main function, my_drain_stream_func(), will wait for the callback to |
| 138 | * be called using pa_threaded_mainloop_wait(). |
| 139 | * |
| 140 | * If your application is multi-threaded, then this waiting must be |
| 141 | * done inside a while loop. The reason for this is that multiple |
| 142 | * threads might be using pa_threaded_mainloop_wait() at the same |
| 143 | * time. Each thread must therefore verify that it was its callback |
| 144 | * that was invoked. Also the underlying OS synchronization primitives |
| 145 | * are usually not free of spurious wake-ups, so a |
| 146 | * pa_threaded_mainloop_wait() must be called within a loop even if |
| 147 | * you have only one thread waiting. |
| 148 | * |
| 149 | * The callback, my_drain_callback(), indicates to the main function that it |
| 150 | * has been called using pa_threaded_mainloop_signal(). |
| 151 | * |
| 152 | * As you can see, pa_threaded_mainloop_wait() may only be called with |
| 153 | * the lock held. The same thing is true for pa_threaded_mainloop_signal(), |
| 154 | * but as the lock is held before the callback is invoked, you do not have to |
| 155 | * deal with that. |
| 156 | * |
| 157 | * The functions will not dead lock because the wait function will release |
| 158 | * the lock before waiting and then regrab it once it has been signalled. |
| 159 | * For those of you familiar with threads, the behaviour is that of a |
| 160 | * condition variable. |
| 161 | * |
| 162 | * \subsection data_subsec Data callbacks |
| 163 | * |
| 164 | * For many callbacks, simply knowing that they have been called is |
| 165 | * insufficient. The callback also receives some data that is desired. To |
| 166 | * access this data safely, we must extend our example a bit: |
| 167 | * |
| 168 | * \code |
| 169 | * static int * volatile drain_result = NULL; |
| 170 | * |
| 171 | * static void my_drain_callback(pa_stream*s, int success, void *userdata) { |
| 172 | * pa_threaded_mainloop *m; |
| 173 | * |
| 174 | * m = userdata; |
| 175 | * assert(m); |
| 176 | * |
| 177 | * drain_result = &success; |
| 178 | * |
| 179 | * pa_threaded_mainloop_signal(m, 1); |
| 180 | * } |
| 181 | * |
| 182 | * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) { |
| 183 | * pa_operation *o; |
| 184 | * |
| 185 | * pa_threaded_mainloop_lock(m); |
| 186 | * |
| 187 | * o = pa_stream_drain(s, my_drain_callback, m); |
| 188 | * assert(o); |
| 189 | * |
| 190 | * while (drain_result == NULL) |
| 191 | * pa_threaded_mainloop_wait(m); |
| 192 | * |
| 193 | * pa_operation_unref(o); |
| 194 | * |
| 195 | * if (*drain_result) |
| 196 | * printf("Success!"); |
| 197 | * else |
| 198 | * printf("Bitter defeat..."); |
| 199 | * |
| 200 | * pa_threaded_mainloop_accept(m); |
| 201 | * |
| 202 | * pa_threaded_mainloop_unlock(m); |
| 203 | * } |
| 204 | * \endcode |
| 205 | * |
| 206 | * The example is a bit silly as it would probably have been easier to just |
| 207 | * copy the contents of success, but for larger data structures this can be |
| 208 | * wasteful. |
| 209 | * |
| 210 | * The difference here compared to the basic callback is the value 1 passed |
| 211 | * to pa_threaded_mainloop_signal() and the call to |
| 212 | * pa_threaded_mainloop_accept(). What will happen is that |
| 213 | * pa_threaded_mainloop_signal() will signal the main function and then wait. |
| 214 | * The main function is then free to use the data in the callback until |
| 215 | * pa_threaded_mainloop_accept() is called, which will allow the callback |
| 216 | * to continue. |
| 217 | * |
| 218 | * Note that pa_threaded_mainloop_accept() must be called some time between |
| 219 | * exiting the while loop and unlocking the main loop! Failure to do so will |
| 220 | * result in a race condition. I.e. it is not ok to release the lock and |
| 221 | * regrab it before calling pa_threaded_mainloop_accept(). |
| 222 | * |
| 223 | * \subsection async_subsec Asynchronous callbacks |
| 224 | * |
| 225 | * PulseAudio also has callbacks that are completely asynchronous, meaning |
| 226 | * that they can be called at any time. The threaded main loop API provides |
| 227 | * the locking mechanism to handle concurrent accesses, but nothing else. |
| 228 | * Applications will have to handle communication from the callback to the |
| 229 | * main program through their own mechanisms. |
| 230 | * |
| 231 | * The callbacks that are completely asynchronous are: |
| 232 | * |
| 233 | * \li State callbacks for contexts, streams, etc. |
| 234 | * \li Subscription notifications |
| 235 | */ |
| 236 | |
| 237 | /** \file |
| 238 | * |
| 239 | * A thread based event loop implementation based on pa_mainloop. The |
| 240 | * event loop is run in a helper thread in the background. A few |
| 241 | * synchronization primitives are available to access the objects |
| 242 | * attached to the event loop safely. |
| 243 | * |
| 244 | * See also \subpage threaded_mainloop |
| 245 | */ |
| 246 | |
| 247 | /** An opaque threaded main loop object */ |
| 248 | typedef struct pa_threaded_mainloop pa_threaded_mainloop; |
| 249 | |
| 250 | /** Allocate a new threaded main loop object. You have to call |
| 251 | * pa_threaded_mainloop_start() before the event loop thread starts |
| 252 | * running. Free with pa_threaded_mainloop_free. */ |
| 253 | pa_threaded_mainloop *pa_threaded_mainloop_new(void); |
| 254 | |
| 255 | /** Free a threaded main loop object. If the event loop thread is |
| 256 | * still running, terminate it with pa_threaded_mainloop_stop() |
| 257 | * first. */ |
| 258 | void pa_threaded_mainloop_free(pa_threaded_mainloop* m); |
| 259 | |
| 260 | /** Start the event loop thread. Returns zero on success, negative on error. */ |
| 261 | int pa_threaded_mainloop_start(pa_threaded_mainloop *m); |
| 262 | |
| 263 | /** Terminate the event loop thread cleanly. Make sure to unlock the |
| 264 | * mainloop object before calling this function. */ |
| 265 | void pa_threaded_mainloop_stop(pa_threaded_mainloop *m); |
| 266 | |
| 267 | /** Lock the event loop object, effectively blocking the event loop |
| 268 | * thread from processing events. You can use this to enforce |
| 269 | * exclusive access to all objects attached to the event loop. This |
| 270 | * lock is recursive. This function may not be called inside the event |
| 271 | * loop thread. Events that are dispatched from the event loop thread |
| 272 | * are executed with this lock held. */ |
| 273 | void pa_threaded_mainloop_lock(pa_threaded_mainloop *m); |
| 274 | |
| 275 | /** Unlock the event loop object, inverse of pa_threaded_mainloop_lock(). */ |
| 276 | void pa_threaded_mainloop_unlock(pa_threaded_mainloop *m); |
| 277 | |
| 278 | /** Wait for an event to be signalled by the event loop thread. You |
| 279 | * can use this to pass data from the event loop thread to the main |
| 280 | * thread in a synchronized fashion. This function may not be called |
| 281 | * inside the event loop thread. Prior to this call the event loop |
| 282 | * object needs to be locked using pa_threaded_mainloop_lock(). While |
| 283 | * waiting the lock will be released. Immediately before returning it |
| 284 | * will be acquired again. This function may spuriously wake up even |
| 285 | * without pa_threaded_mainloop_signal() being called. You need to |
| 286 | * make sure to handle that! */ |
| 287 | void pa_threaded_mainloop_wait(pa_threaded_mainloop *m); |
| 288 | |
| 289 | /** Signal all threads waiting for a signalling event in |
| 290 | * pa_threaded_mainloop_wait(). If wait_for_accept is non-zero, do |
| 291 | * not return before the signal was accepted by a |
| 292 | * pa_threaded_mainloop_accept() call. While waiting for that condition |
| 293 | * the event loop object is unlocked. */ |
| 294 | void pa_threaded_mainloop_signal(pa_threaded_mainloop *m, int wait_for_accept); |
| 295 | |
| 296 | /** Accept a signal from the event thread issued with |
| 297 | * pa_threaded_mainloop_signal(). This call should only be used in |
| 298 | * conjunction with pa_threaded_mainloop_signal() with a non-zero |
| 299 | * wait_for_accept value. */ |
| 300 | void pa_threaded_mainloop_accept(pa_threaded_mainloop *m); |
| 301 | |
| 302 | /** Return the return value as specified with the main loop's |
| 303 | * pa_mainloop_quit() routine. */ |
| 304 | int pa_threaded_mainloop_get_retval(const pa_threaded_mainloop *m); |
| 305 | |
| 306 | /** Return the main loop abstraction layer vtable for this main loop. |
| 307 | * There is no need to free this object as it is owned by the loop |
| 308 | * and is destroyed when the loop is freed. */ |
| 309 | pa_mainloop_api* pa_threaded_mainloop_get_api(pa_threaded_mainloop*m); |
| 310 | |
| 311 | /** Returns non-zero when called from within the event loop thread. \since 0.9.7 */ |
| 312 | int pa_threaded_mainloop_in_thread(pa_threaded_mainloop *m); |
| 313 | |
| 314 | /** Sets the name of the thread. \since 5.0 */ |
| 315 | void pa_threaded_mainloop_set_name(pa_threaded_mainloop *m, const char *name); |
| 316 | |
| 317 | /** Runs the given callback in the mainloop thread without the lock held. The |
| 318 | * caller is responsible for ensuring that PulseAudio data structures are only |
| 319 | * accessed in a thread-safe way (that is, APIs that take pa_context and |
| 320 | * pa_stream are not thread-safe, and should not accessed without some |
| 321 | * synchronisation). This is the only situation in which |
| 322 | * pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock() may be used |
| 323 | * in the mainloop thread context. \since 13.0 */ |
| 324 | void pa_threaded_mainloop_once_unlocked(pa_threaded_mainloop *m, void (*callback)(pa_threaded_mainloop *m, void *userdata), |
| 325 | void *userdata); |
| 326 | |
| 327 | PA_C_DECL_END |
| 328 | |
| 329 | #endif |
| 330 | |