| 1 | /* |
| 2 | Copyright (C) 1999-2007 The Botan Project. All rights reserved. |
| 3 | |
| 4 | Redistribution and use in source and binary forms, for any use, with or without |
| 5 | modification, is permitted provided that the following conditions are met: |
| 6 | |
| 7 | 1. Redistributions of source code must retain the above copyright notice, this |
| 8 | list of conditions, and the following disclaimer. |
| 9 | |
| 10 | 2. Redistributions in binary form must reproduce the above copyright notice, |
| 11 | this list of conditions, and the following disclaimer in the documentation |
| 12 | and/or other materials provided with the distribution. |
| 13 | |
| 14 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) "AS IS" AND ANY EXPRESS OR IMPLIED |
| 15 | WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| 16 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. |
| 17 | |
| 18 | IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTOR(S) BE LIABLE FOR ANY DIRECT, |
| 19 | INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| 20 | BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 21 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 22 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE |
| 23 | OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| 24 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | */ |
| 26 | // LICENSEHEADER_END |
| 27 | namespace QCA { // WRAPNS_LINE |
| 28 | /************************************************* |
| 29 | * Character Set Handling Source File * |
| 30 | * (C) 1999-2007 The Botan Project * |
| 31 | *************************************************/ |
| 32 | |
| 33 | } // WRAPNS_LINE |
| 34 | #include <botan/charset.h> |
| 35 | namespace QCA { // WRAPNS_LINE |
| 36 | #ifdef BOTAN_TOOLS_ONLY |
| 37 | } // WRAPNS_LINE |
| 38 | #include <botan/exceptn.h> |
| 39 | namespace QCA { // WRAPNS_LINE |
| 40 | #else |
| 41 | } // WRAPNS_LINE |
| 42 | #include <botan/hex.h> |
| 43 | namespace QCA { // WRAPNS_LINE |
| 44 | } // WRAPNS_LINE |
| 45 | #include <botan/base64.h> |
| 46 | namespace QCA { // WRAPNS_LINE |
| 47 | #endif |
| 48 | } // WRAPNS_LINE |
| 49 | #include <botan/libstate.h> |
| 50 | namespace QCA { // WRAPNS_LINE |
| 51 | } // WRAPNS_LINE |
| 52 | #include <cctype> |
| 53 | namespace QCA { // WRAPNS_LINE |
| 54 | } // WRAPNS_LINE |
| 55 | #include <cctype> |
| 56 | namespace QCA { // WRAPNS_LINE |
| 57 | |
| 58 | namespace Botan { |
| 59 | |
| 60 | namespace Charset { |
| 61 | |
| 62 | /************************************************* |
| 63 | * Perform character set transcoding * |
| 64 | *************************************************/ |
| 65 | #ifndef BOTAN_TOOLS_ONLY |
| 66 | std::string transcode(const std::string &str, Character_Set to, Character_Set from) |
| 67 | { |
| 68 | return global_state().transcode(str, to, from); |
| 69 | } |
| 70 | #endif |
| 71 | |
| 72 | /************************************************* |
| 73 | * Check if a character represents a digit * |
| 74 | *************************************************/ |
| 75 | bool is_digit(char c) |
| 76 | { |
| 77 | if (c == '0' || c == '1' || c == '2' || c == '3' || c == '4' || c == '5' || c == '6' || c == '7' || c == '8' || |
| 78 | c == '9') |
| 79 | return true; |
| 80 | return false; |
| 81 | } |
| 82 | |
| 83 | /************************************************* |
| 84 | * Check if a character represents whitespace * |
| 85 | *************************************************/ |
| 86 | bool is_space(char c) |
| 87 | { |
| 88 | if (c == ' ' || c == '\t' || c == '\n' || c == '\r') |
| 89 | return true; |
| 90 | return false; |
| 91 | } |
| 92 | |
| 93 | /************************************************* |
| 94 | * Convert a character to a digit * |
| 95 | *************************************************/ |
| 96 | byte char2digit(char c) |
| 97 | { |
| 98 | switch (c) { |
| 99 | case '0': |
| 100 | return 0; |
| 101 | case '1': |
| 102 | return 1; |
| 103 | case '2': |
| 104 | return 2; |
| 105 | case '3': |
| 106 | return 3; |
| 107 | case '4': |
| 108 | return 4; |
| 109 | case '5': |
| 110 | return 5; |
| 111 | case '6': |
| 112 | return 6; |
| 113 | case '7': |
| 114 | return 7; |
| 115 | case '8': |
| 116 | return 8; |
| 117 | case '9': |
| 118 | return 9; |
| 119 | } |
| 120 | |
| 121 | throw Invalid_Argument("char2digit: Input is not a digit character" ); |
| 122 | } |
| 123 | |
| 124 | /************************************************* |
| 125 | * Convert a digit to a character * |
| 126 | *************************************************/ |
| 127 | char digit2char(byte b) |
| 128 | { |
| 129 | switch (b) { |
| 130 | case 0: |
| 131 | return '0'; |
| 132 | case 1: |
| 133 | return '1'; |
| 134 | case 2: |
| 135 | return '2'; |
| 136 | case 3: |
| 137 | return '3'; |
| 138 | case 4: |
| 139 | return '4'; |
| 140 | case 5: |
| 141 | return '5'; |
| 142 | case 6: |
| 143 | return '6'; |
| 144 | case 7: |
| 145 | return '7'; |
| 146 | case 8: |
| 147 | return '8'; |
| 148 | case 9: |
| 149 | return '9'; |
| 150 | } |
| 151 | |
| 152 | throw Invalid_Argument("digit2char: Input is not a digit" ); |
| 153 | } |
| 154 | |
| 155 | /************************************************* |
| 156 | * Case-insensitive character comparison * |
| 157 | *************************************************/ |
| 158 | bool caseless_cmp(char a, char b) |
| 159 | { |
| 160 | return (tolower(c: (unsigned char)a) == tolower(c: (unsigned char)b)); |
| 161 | } |
| 162 | |
| 163 | } |
| 164 | |
| 165 | #ifndef BOTAN_TOOLS_ONLY |
| 166 | |
| 167 | /************************************************* |
| 168 | * Hex Encoder Lookup Tables * |
| 169 | *************************************************/ |
| 170 | const byte Hex_Encoder::BIN_TO_HEX_UPPER[16] = |
| 171 | {0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}; |
| 172 | |
| 173 | const byte Hex_Encoder::BIN_TO_HEX_LOWER[16] = |
| 174 | {0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66}; |
| 175 | |
| 176 | /************************************************* |
| 177 | * Base64 Encoder Lookup Table * |
| 178 | *************************************************/ |
| 179 | const byte Base64_Encoder::BIN_TO_BASE64[64] = { |
| 180 | 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, |
| 181 | 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, |
| 182 | 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, |
| 183 | 0x77, 0x78, 0x79, 0x7A, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x2B, 0x2F}; |
| 184 | |
| 185 | /************************************************* |
| 186 | * Hex Decoder Lookup Table * |
| 187 | *************************************************/ |
| 188 | const byte Hex_Decoder::HEX_TO_BIN[256] = { |
| 189 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 190 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 191 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, |
| 192 | 0x09, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 193 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 194 | 0x80, 0x80, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 195 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 196 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 197 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 198 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 199 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 200 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 201 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 202 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80}; |
| 203 | |
| 204 | /************************************************* |
| 205 | * Base64 Decoder Lookup Table * |
| 206 | *************************************************/ |
| 207 | const byte Base64_Decoder::BASE64_TO_BIN[256] = { |
| 208 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 209 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 210 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x3E, 0x80, 0x80, 0x80, 0x3F, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, |
| 211 | 0x3D, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, |
| 212 | 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x80, 0x80, 0x80, 0x80, |
| 213 | 0x80, 0x80, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, |
| 214 | 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 215 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 216 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 217 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 218 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 219 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 220 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, |
| 221 | 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80}; |
| 222 | |
| 223 | #endif |
| 224 | |
| 225 | } |
| 226 | } // WRAPNS_LINE |
| 227 | |