1 | /* -*- C++ -*- |
2 | This file declares the QueueInterface class. |
3 | |
4 | SPDX-FileCopyrightText: 2005-2013 Mirko Boehm <mirko@kde.org> |
5 | |
6 | SPDX-License-Identifier: LGPL-2.0-or-later |
7 | */ |
8 | |
9 | #ifndef QueueInterface_H |
10 | #define QueueInterface_H |
11 | |
12 | #include <QList> |
13 | #include <QObject> |
14 | |
15 | #include "jobinterface.h" |
16 | #include "jobpointer.h" |
17 | #include "threadweaver_export.h" |
18 | |
19 | namespace ThreadWeaver |
20 | { |
21 | class Job; |
22 | class State; |
23 | class WeaverObserver; |
24 | |
25 | /*! |
26 | * \class ThreadWeaver::QueueInterface |
27 | * |
28 | * \inmodule ThreadWeaver |
29 | * |
30 | * \brief WeaverInterface provides a common interface for weaver implementations. |
31 | * |
32 | * In most cases, it is sufficient for an application to hold exactly one |
33 | * ThreadWeaver job queue. To execute jobs in a specific order, use job |
34 | * dependencies. To limit the number of jobs of a certain type that can |
35 | * be executed at the same time, use resource restrictions. To handle |
36 | * special requirements of the application when it comes to the order of |
37 | * execution of jobs, implement a special queue policy and apply it to |
38 | * the jobs. |
39 | * |
40 | * Users of the ThreadWeaver API are encouraged to program to this |
41 | * interface, instead of the implementation. This way, implementation |
42 | * changes will not affect user programs. |
43 | * |
44 | * This interface can be used for example to implement adapters and |
45 | * decorators. The member documentation is provided in the Weaver and |
46 | * WeaverImpl classes. |
47 | */ |
48 | class THREADWEAVER_EXPORT QueueInterface |
49 | { |
50 | public: |
51 | /*! |
52 | */ |
53 | virtual ~QueueInterface() |
54 | { |
55 | } |
56 | /*! Return the state of the weaver object. */ |
57 | virtual const State *state() const = 0; |
58 | |
59 | /*! Shut down the queue. |
60 | * Tells all threads to exit, and changes to Destructed state. |
61 | * It is safe to destroy the queue once this method returns. |
62 | */ |
63 | virtual void shutDown() = 0; |
64 | |
65 | /*! Set the maximum number of threads this Weaver object may start. */ |
66 | virtual void setMaximumNumberOfThreads(int cap) = 0; |
67 | |
68 | /*! Get the maximum number of threads this Weaver may start. */ |
69 | virtual int maximumNumberOfThreads() const = 0; |
70 | |
71 | /*! Returns the current number of threads in the inventory. */ |
72 | virtual int currentNumberOfThreads() const = 0; |
73 | |
74 | /*! Queue a vector of jobs. |
75 | * |
76 | * It depends on the state if execution of the job will be attempted |
77 | * immediately. In suspended state, jobs can be added to the queue, |
78 | * but the threads remain suspended. In WorkongHard state, an idle |
79 | * thread may immediately execute the job, or it might be queued if |
80 | * all threads are busy. |
81 | * |
82 | * JobPointer is a shared pointer. This means the object pointed to will be deleted if this object |
83 | * is the last remaining reference to it. Keep a JobPointer to the job to avoid automatic deletion. |
84 | */ |
85 | virtual void enqueue(const QList<JobPointer> &jobs) = 0; |
86 | |
87 | /*! Remove a job from the queue. |
88 | * |
89 | * If the job was queued but not started so far, it is removed from the queue. |
90 | * |
91 | * You can always call dequeue, it will return true if the job was dequeued. However if the job is not in the queue anymore, |
92 | * it is already being executed, it is too late to dequeue, and dequeue will return false. The return value is thread-safe - if |
93 | * true is returned, the job was still waiting, and has been dequeued. If not, the job was not waiting in the queue. |
94 | * |
95 | * Modifying queued jobs is best done on a suspended queue. Often, for example at the end of an application, it is sufficient |
96 | * to dequeue all jobs (which leaves only the ones mid-air in threads), call finish (that will wait for all the mid air jobs to |
97 | * complete), and then exit. Without dequeue(), all jobs in the queue would be executed during finish(). |
98 | * |
99 | * See requestAbort for aborting jobs during execution |
100 | * |
101 | * Returns true if the job was waiting and has been dequeued |
102 | * |
103 | * Returns false if the job was not found waiting in the queue |
104 | */ |
105 | virtual bool dequeue(const JobPointer &job) = 0; |
106 | |
107 | /*! Remove all queued jobs. |
108 | * |
109 | * All waiting jobs will be dequeued. The semantics are the same as for dequeue(JobInterface). |
110 | * |
111 | * \sa dequeue(JobInterface) |
112 | */ |
113 | virtual void dequeue() = 0; |
114 | /*! Finish all queued operations, then return. |
115 | * |
116 | * This method is used in imperative (not event driven) programs that |
117 | * cannot react on events to have the controlling (main) thread wait |
118 | * wait for the jobs to finish. The call will block the calling |
119 | * thread and return when all queued jobs have been processed. |
120 | * |
121 | * Warning: This will suspend your thread! |
122 | * Warning: If one of your jobs enters an infinite loop, this |
123 | * will never return! */ |
124 | virtual void finish() = 0; |
125 | /*! Suspend job execution. |
126 | * When suspending, all threads are allowed to finish the |
127 | * currently assigned job but will not receive a new |
128 | * assignment. |
129 | * When all threads are done processing the assigned job, the |
130 | * signal suspended will() be emitted. |
131 | * If you call suspend() and there are no jobs left to |
132 | * be done, you will immediately receive the suspended() |
133 | * signal. */ |
134 | virtual void suspend() = 0; |
135 | /*! Resume job queueing. |
136 | * \sa suspend |
137 | */ |
138 | virtual void resume() = 0; |
139 | /*! Is the queue empty? |
140 | * The queue is empty if no more jobs are queued. */ |
141 | virtual bool isEmpty() const = 0; |
142 | /*! Is the weaver idle? |
143 | * The weaver is idle if no jobs are queued and no jobs are processed |
144 | * by the threads. */ |
145 | virtual bool isIdle() const = 0; |
146 | /*! Returns the number of pending jobs. |
147 | * This will return the number of queued jobs. Jobs that are |
148 | * currently being executed are not part of the queue. All jobs in |
149 | * the queue are waiting to be executed. |
150 | */ |
151 | virtual int queueLength() const = 0; |
152 | |
153 | /*! Request aborts of the currently executed jobs. |
154 | * It is important to understand that aborts are requested, but |
155 | * cannot be guaranteed, as not all Job classes support it. It is up |
156 | * to the application to decide if and how job aborts are |
157 | * necessary. */ |
158 | virtual void requestAbort() = 0; |
159 | |
160 | /*! \brief Reschedule the jobs in the queue. |
161 | * This method triggers a scheduling attempt to perform jobs. It will schedule enqueued jobs to be executed by idle threads. |
162 | * It should only be necessary to call it if the canRun() status of a job changed spontaneously due to external reasons. */ |
163 | virtual void reschedule() = 0; |
164 | }; |
165 | |
166 | } |
167 | |
168 | #endif |
169 | |