1 | // SPDX-License-Identifier: GPL-2.0+ |
2 | /* Copyright (C) 2017-2018 Broadcom */ |
3 | |
4 | #ifndef V3D_REGS_H |
5 | #define V3D_REGS_H |
6 | |
7 | #include <linux/bitops.h> |
8 | |
9 | #define V3D_MASK(high, low) ((u32)GENMASK(high, low)) |
10 | /* Using the GNU statement expression extension */ |
11 | #define V3D_SET_FIELD(value, field) \ |
12 | ({ \ |
13 | u32 fieldval = (value) << field##_SHIFT; \ |
14 | WARN_ON((fieldval & ~field##_MASK) != 0); \ |
15 | fieldval & field##_MASK; \ |
16 | }) |
17 | |
18 | #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ |
19 | field##_SHIFT) |
20 | |
21 | /* Hub registers for shared hardware between V3D cores. */ |
22 | |
23 | #define V3D_HUB_AXICFG 0x00000 |
24 | # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) |
25 | # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 |
26 | #define V3D_HUB_UIFCFG 0x00004 |
27 | #define V3D_HUB_IDENT0 0x00008 |
28 | |
29 | #define V3D_HUB_IDENT1 0x0000c |
30 | # define V3D_HUB_IDENT1_WITH_MSO BIT(19) |
31 | # define V3D_HUB_IDENT1_WITH_TSY BIT(18) |
32 | # define V3D_HUB_IDENT1_WITH_TFU BIT(17) |
33 | # define V3D_HUB_IDENT1_WITH_L3C BIT(16) |
34 | # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) |
35 | # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 |
36 | # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) |
37 | # define V3D_HUB_IDENT1_NCORES_SHIFT 8 |
38 | # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) |
39 | # define V3D_HUB_IDENT1_REV_SHIFT 4 |
40 | # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) |
41 | # define V3D_HUB_IDENT1_TVER_SHIFT 0 |
42 | |
43 | #define V3D_HUB_IDENT2 0x00010 |
44 | # define V3D_HUB_IDENT2_WITH_MMU BIT(8) |
45 | # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) |
46 | # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 |
47 | |
48 | #define V3D_HUB_IDENT3 0x00014 |
49 | # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) |
50 | # define V3D_HUB_IDENT3_IPREV_SHIFT 8 |
51 | # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) |
52 | # define V3D_HUB_IDENT3_IPIDX_SHIFT 0 |
53 | |
54 | #define V3D_HUB_INT_STS 0x00050 |
55 | #define V3D_HUB_INT_SET 0x00054 |
56 | #define V3D_HUB_INT_CLR 0x00058 |
57 | #define V3D_HUB_INT_MSK_STS 0x0005c |
58 | #define V3D_HUB_INT_MSK_SET 0x00060 |
59 | #define V3D_HUB_INT_MSK_CLR 0x00064 |
60 | # define V3D_HUB_INT_MMU_WRV BIT(5) |
61 | # define V3D_HUB_INT_MMU_PTI BIT(4) |
62 | # define V3D_HUB_INT_MMU_CAP BIT(3) |
63 | # define V3D_HUB_INT_MSO BIT(2) |
64 | # define V3D_HUB_INT_TFUC BIT(1) |
65 | # define V3D_HUB_INT_TFUF BIT(0) |
66 | |
67 | #define V3D_GCA_CACHE_CTRL 0x0000c |
68 | # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) |
69 | |
70 | #define V3D_GCA_SAFE_SHUTDOWN 0x000b0 |
71 | # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) |
72 | |
73 | #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 |
74 | # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 |
75 | |
76 | # define V3D_TOP_GR_BRIDGE_REVISION 0x00000 |
77 | # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) |
78 | # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 |
79 | # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) |
80 | # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 |
81 | |
82 | /* 7268 reset reg */ |
83 | # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 |
84 | # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) |
85 | /* 7278 reset reg */ |
86 | # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c |
87 | # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) |
88 | |
89 | #define V3D_TFU_CS 0x00400 |
90 | /* Stops current job, empties input fifo. */ |
91 | # define V3D_TFU_CS_TFURST BIT(31) |
92 | # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) |
93 | # define V3D_TFU_CS_CVTCT_SHIFT 16 |
94 | # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) |
95 | # define V3D_TFU_CS_NFREE_SHIFT 8 |
96 | # define V3D_TFU_CS_BUSY BIT(0) |
97 | |
98 | #define V3D_TFU_SU 0x00404 |
99 | /* Interrupt when FINTTHR input slots are free (0 = disabled) */ |
100 | # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) |
101 | # define V3D_TFU_SU_FINTTHR_SHIFT 8 |
102 | /* Skips resetting the CRC at the start of CRC generation. */ |
103 | # define V3D_TFU_SU_CRCCHAIN BIT(4) |
104 | /* skips writes, computes CRC of the image. miplevels must be 0. */ |
105 | # define V3D_TFU_SU_CRC BIT(3) |
106 | # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) |
107 | # define V3D_TFU_SU_THROTTLE_SHIFT 0 |
108 | |
109 | #define V3D_TFU_ICFG 0x00408 |
110 | /* Interrupt when the conversion is complete. */ |
111 | # define V3D_TFU_ICFG_IOC BIT(0) |
112 | |
113 | /* Input Image Address */ |
114 | #define V3D_TFU_IIA 0x0040c |
115 | /* Input Chroma Address */ |
116 | #define V3D_TFU_ICA 0x00410 |
117 | /* Input Image Stride */ |
118 | #define V3D_TFU_IIS 0x00414 |
119 | /* Input Image U-Plane Address */ |
120 | #define V3D_TFU_IUA 0x00418 |
121 | /* Output Image Address */ |
122 | #define V3D_TFU_IOA 0x0041c |
123 | /* Image Output Size */ |
124 | #define V3D_TFU_IOS 0x00420 |
125 | /* TFU YUV Coefficient 0 */ |
126 | #define V3D_TFU_COEF0 0x00424 |
127 | /* Use these regs instead of the defaults. */ |
128 | # define V3D_TFU_COEF0_USECOEF BIT(31) |
129 | /* TFU YUV Coefficient 1 */ |
130 | #define V3D_TFU_COEF1 0x00428 |
131 | /* TFU YUV Coefficient 2 */ |
132 | #define V3D_TFU_COEF2 0x0042c |
133 | /* TFU YUV Coefficient 3 */ |
134 | #define V3D_TFU_COEF3 0x00430 |
135 | |
136 | #define V3D_TFU_CRC 0x00434 |
137 | |
138 | /* Per-MMU registers. */ |
139 | |
140 | #define V3D_MMUC_CONTROL 0x01000 |
141 | # define V3D_MMUC_CONTROL_CLEAR BIT(3) |
142 | # define V3D_MMUC_CONTROL_FLUSHING BIT(2) |
143 | # define V3D_MMUC_CONTROL_FLUSH BIT(1) |
144 | # define V3D_MMUC_CONTROL_ENABLE BIT(0) |
145 | |
146 | #define V3D_MMU_CTL 0x01200 |
147 | # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) |
148 | # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) |
149 | # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) |
150 | # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) |
151 | # define V3D_MMU_CTL_PT_INVALID BIT(20) |
152 | # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) |
153 | # define V3D_MMU_CTL_PT_INVALID_INT BIT(18) |
154 | # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) |
155 | # define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16) |
156 | # define V3D_MMU_CTL_WRITE_VIOLATION BIT(12) |
157 | # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) |
158 | # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) |
159 | # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) |
160 | # define V3D_MMU_CTL_TLB_CLEARING BIT(7) |
161 | # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) |
162 | # define V3D_MMU_CTL_TLB_CLEAR BIT(2) |
163 | # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) |
164 | # define V3D_MMU_CTL_ENABLE BIT(0) |
165 | |
166 | #define V3D_MMU_PT_PA_BASE 0x01204 |
167 | #define V3D_MMU_HIT 0x01208 |
168 | #define V3D_MMU_MISSES 0x0120c |
169 | #define V3D_MMU_STALLS 0x01210 |
170 | |
171 | #define V3D_MMU_ADDR_CAP 0x01214 |
172 | # define V3D_MMU_ADDR_CAP_ENABLE BIT(31) |
173 | # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) |
174 | # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 |
175 | |
176 | #define V3D_MMU_SHOOT_DOWN 0x01218 |
177 | # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) |
178 | # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) |
179 | # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) |
180 | # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 |
181 | |
182 | #define V3D_MMU_BYPASS_START 0x0121c |
183 | #define V3D_MMU_BYPASS_END 0x01220 |
184 | |
185 | /* AXI ID of the access that faulted */ |
186 | #define V3D_MMU_VIO_ID 0x0122c |
187 | |
188 | /* Address for illegal PTEs to return */ |
189 | #define V3D_MMU_ILLEGAL_ADDR 0x01230 |
190 | # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) |
191 | |
192 | /* Address that faulted */ |
193 | #define V3D_MMU_VIO_ADDR 0x01234 |
194 | |
195 | #define V3D_MMU_DEBUG_INFO 0x01238 |
196 | # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8) |
197 | # define V3D_MMU_PA_WIDTH_SHIFT 8 |
198 | # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4) |
199 | # define V3D_MMU_VA_WIDTH_SHIFT 4 |
200 | # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0) |
201 | # define V3D_MMU_VERSION_SHIFT 0 |
202 | |
203 | /* Per-V3D-core registers */ |
204 | |
205 | #define V3D_CTL_IDENT0 0x00000 |
206 | # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) |
207 | # define V3D_IDENT0_VER_SHIFT 24 |
208 | |
209 | #define V3D_CTL_IDENT1 0x00004 |
210 | /* Multiples of 1kb */ |
211 | # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) |
212 | # define V3D_IDENT1_VPM_SIZE_SHIFT 28 |
213 | # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) |
214 | # define V3D_IDENT1_NSEM_SHIFT 16 |
215 | # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) |
216 | # define V3D_IDENT1_NTMU_SHIFT 12 |
217 | # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) |
218 | # define V3D_IDENT1_QUPS_SHIFT 8 |
219 | # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) |
220 | # define V3D_IDENT1_NSLC_SHIFT 4 |
221 | # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) |
222 | # define V3D_IDENT1_REV_SHIFT 0 |
223 | |
224 | #define V3D_CTL_IDENT2 0x00008 |
225 | # define V3D_IDENT2_BCG_INT BIT(28) |
226 | |
227 | #define V3D_CTL_MISCCFG 0x00018 |
228 | # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1) |
229 | # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1 |
230 | # define V3D_MISCCFG_OVRTMUOUT BIT(0) |
231 | |
232 | #define V3D_CTL_L2CACTL 0x00020 |
233 | # define V3D_L2CACTL_L2CCLR BIT(2) |
234 | # define V3D_L2CACTL_L2CDIS BIT(1) |
235 | # define V3D_L2CACTL_L2CENA BIT(0) |
236 | |
237 | #define V3D_CTL_SLCACTL 0x00024 |
238 | # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) |
239 | # define V3D_SLCACTL_TVCCS_SHIFT 24 |
240 | # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) |
241 | # define V3D_SLCACTL_TDCCS_SHIFT 16 |
242 | # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) |
243 | # define V3D_SLCACTL_UCC_SHIFT 8 |
244 | # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) |
245 | # define V3D_SLCACTL_ICC_SHIFT 0 |
246 | |
247 | #define V3D_CTL_L2TCACTL 0x00030 |
248 | # define V3D_L2TCACTL_TMUWCF BIT(8) |
249 | # define V3D_L2TCACTL_L2T_NO_WM BIT(4) |
250 | /* Invalidates cache lines. */ |
251 | # define V3D_L2TCACTL_FLM_FLUSH 0 |
252 | /* Removes cachelines without writing dirty lines back. */ |
253 | # define V3D_L2TCACTL_FLM_CLEAR 1 |
254 | /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ |
255 | # define V3D_L2TCACTL_FLM_CLEAN 2 |
256 | # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) |
257 | # define V3D_L2TCACTL_FLM_SHIFT 1 |
258 | # define V3D_L2TCACTL_L2TFLS BIT(0) |
259 | #define V3D_CTL_L2TFLSTA 0x00034 |
260 | #define V3D_CTL_L2TFLEND 0x00038 |
261 | |
262 | #define V3D_CTL_INT_STS 0x00050 |
263 | #define V3D_CTL_INT_SET 0x00054 |
264 | #define V3D_CTL_INT_CLR 0x00058 |
265 | #define V3D_CTL_INT_MSK_STS 0x0005c |
266 | #define V3D_CTL_INT_MSK_SET 0x00060 |
267 | #define V3D_CTL_INT_MSK_CLR 0x00064 |
268 | # define V3D_INT_QPU_MASK V3D_MASK(27, 16) |
269 | # define V3D_INT_QPU_SHIFT 16 |
270 | # define V3D_INT_CSDDONE BIT(7) |
271 | # define V3D_INT_PCTR BIT(6) |
272 | # define V3D_INT_GMPV BIT(5) |
273 | # define V3D_INT_TRFB BIT(4) |
274 | # define V3D_INT_SPILLUSE BIT(3) |
275 | # define V3D_INT_OUTOMEM BIT(2) |
276 | # define V3D_INT_FLDONE BIT(1) |
277 | # define V3D_INT_FRDONE BIT(0) |
278 | |
279 | #define V3D_CLE_CT0CS 0x00100 |
280 | #define V3D_CLE_CT1CS 0x00104 |
281 | #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) |
282 | #define V3D_CLE_CT0EA 0x00108 |
283 | #define V3D_CLE_CT1EA 0x0010c |
284 | #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) |
285 | #define V3D_CLE_CT0CA 0x00110 |
286 | #define V3D_CLE_CT1CA 0x00114 |
287 | #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) |
288 | #define V3D_CLE_CT0RA 0x00118 |
289 | #define V3D_CLE_CT1RA 0x0011c |
290 | #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) |
291 | #define V3D_CLE_CT0LC 0x00120 |
292 | #define V3D_CLE_CT1LC 0x00124 |
293 | #define V3D_CLE_CT0PC 0x00128 |
294 | #define V3D_CLE_CT1PC 0x0012c |
295 | #define V3D_CLE_PCS 0x00130 |
296 | #define V3D_CLE_BFC 0x00134 |
297 | #define V3D_CLE_RFC 0x00138 |
298 | #define V3D_CLE_TFBC 0x0013c |
299 | #define V3D_CLE_TFIT 0x00140 |
300 | #define V3D_CLE_CT1CFG 0x00144 |
301 | #define V3D_CLE_CT1TILECT 0x00148 |
302 | #define V3D_CLE_CT1TSKIP 0x0014c |
303 | #define V3D_CLE_CT1PTCT 0x00150 |
304 | #define V3D_CLE_CT0SYNC 0x00154 |
305 | #define V3D_CLE_CT1SYNC 0x00158 |
306 | #define V3D_CLE_CT0QTS 0x0015c |
307 | # define V3D_CLE_CT0QTS_ENABLE BIT(1) |
308 | #define V3D_CLE_CT0QBA 0x00160 |
309 | #define V3D_CLE_CT1QBA 0x00164 |
310 | #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) |
311 | #define V3D_CLE_CT0QEA 0x00168 |
312 | #define V3D_CLE_CT1QEA 0x0016c |
313 | #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) |
314 | #define V3D_CLE_CT0QMA 0x00170 |
315 | #define V3D_CLE_CT0QMS 0x00174 |
316 | #define V3D_CLE_CT1QCFG 0x00178 |
317 | /* If set without ETPROC, entirely skip tiles with no primitives. */ |
318 | # define V3D_CLE_QCFG_ETFILT BIT(7) |
319 | /* If set with ETFILT, just write the clear color to tiles with no |
320 | * primitives. |
321 | */ |
322 | # define V3D_CLE_QCFG_ETPROC BIT(6) |
323 | # define V3D_CLE_QCFG_ETSFLUSH BIT(1) |
324 | # define V3D_CLE_QCFG_MCDIS BIT(0) |
325 | |
326 | #define V3D_PTB_BPCA 0x00300 |
327 | #define V3D_PTB_BPCS 0x00304 |
328 | #define V3D_PTB_BPOA 0x00308 |
329 | #define V3D_PTB_BPOS 0x0030c |
330 | |
331 | #define V3D_PTB_BXCF 0x00310 |
332 | # define V3D_PTB_BXCF_RWORDERDISA BIT(1) |
333 | # define V3D_PTB_BXCF_CLIPDISA BIT(0) |
334 | |
335 | #define V3D_V3_PCTR_0_EN 0x00674 |
336 | #define V3D_V3_PCTR_0_EN_ENABLE BIT(31) |
337 | #define V3D_V4_PCTR_0_EN 0x00650 |
338 | /* When a bit is set, resets the counter to 0. */ |
339 | #define V3D_V3_PCTR_0_CLR 0x00670 |
340 | #define V3D_V4_PCTR_0_CLR 0x00654 |
341 | #define V3D_PCTR_0_OVERFLOW 0x00658 |
342 | |
343 | #define V3D_V3_PCTR_0_PCTRS0 0x00684 |
344 | #define V3D_V3_PCTR_0_PCTRS15 0x00660 |
345 | #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \ |
346 | 4 * (x)) |
347 | /* Each src reg muxes four counters each. */ |
348 | #define V3D_V4_PCTR_0_SRC_0_3 0x00660 |
349 | #define V3D_V4_PCTR_0_SRC_28_31 0x0067c |
350 | #define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \ |
351 | 4 * (x)) |
352 | # define V3D_PCTR_S0_MASK V3D_MASK(6, 0) |
353 | # define V3D_PCTR_S0_SHIFT 0 |
354 | # define V3D_PCTR_S1_MASK V3D_MASK(14, 8) |
355 | # define V3D_PCTR_S1_SHIFT 8 |
356 | # define V3D_PCTR_S2_MASK V3D_MASK(22, 16) |
357 | # define V3D_PCTR_S2_SHIFT 16 |
358 | # define V3D_PCTR_S3_MASK V3D_MASK(30, 24) |
359 | # define V3D_PCTR_S3_SHIFT 24 |
360 | # define V3D_PCTR_CYCLE_COUNT 32 |
361 | |
362 | /* Output values of the counters. */ |
363 | #define V3D_PCTR_0_PCTR0 0x00680 |
364 | #define V3D_PCTR_0_PCTR31 0x006fc |
365 | #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ |
366 | 4 * (x)) |
367 | #define V3D_GMP_STATUS 0x00800 |
368 | # define V3D_GMP_STATUS_GMPRST BIT(31) |
369 | # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) |
370 | # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 |
371 | # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) |
372 | # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 |
373 | # define V3D_GMP_STATUS_WR_ACTIVE BIT(5) |
374 | # define V3D_GMP_STATUS_RD_ACTIVE BIT(4) |
375 | # define V3D_GMP_STATUS_CFG_BUSY BIT(3) |
376 | # define V3D_GMP_STATUS_CNTOVF BIT(2) |
377 | # define V3D_GMP_STATUS_INVPROT BIT(1) |
378 | # define V3D_GMP_STATUS_VIO BIT(0) |
379 | |
380 | #define V3D_GMP_CFG 0x00804 |
381 | # define V3D_GMP_CFG_LBURSTEN BIT(3) |
382 | # define V3D_GMP_CFG_PGCRSEN BIT() |
383 | # define V3D_GMP_CFG_STOP_REQ BIT(1) |
384 | # define V3D_GMP_CFG_PROT_ENABLE BIT(0) |
385 | |
386 | #define V3D_GMP_VIO_ADDR 0x00808 |
387 | #define V3D_GMP_VIO_TYPE 0x0080c |
388 | #define V3D_GMP_TABLE_ADDR 0x00810 |
389 | #define V3D_GMP_CLEAR_LOAD 0x00814 |
390 | #define V3D_GMP_PRESERVE_LOAD 0x00818 |
391 | #define V3D_GMP_VALID_LINES 0x00820 |
392 | |
393 | #define V3D_CSD_STATUS 0x00900 |
394 | # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4) |
395 | # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4 |
396 | # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2) |
397 | # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2 |
398 | # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) |
399 | # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) |
400 | |
401 | #define V3D_CSD_QUEUED_CFG0 0x00904 |
402 | # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) |
403 | # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 |
404 | # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) |
405 | # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 |
406 | |
407 | #define V3D_CSD_QUEUED_CFG1 0x00908 |
408 | # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) |
409 | # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 |
410 | # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) |
411 | # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 |
412 | |
413 | #define V3D_CSD_QUEUED_CFG2 0x0090c |
414 | # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) |
415 | # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 |
416 | # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) |
417 | # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 |
418 | |
419 | #define V3D_CSD_QUEUED_CFG3 0x00910 |
420 | # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) |
421 | # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) |
422 | # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 |
423 | # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12) |
424 | # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12 |
425 | # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8) |
426 | # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8 |
427 | # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0) |
428 | # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 |
429 | |
430 | /* Number of batches, minus 1 */ |
431 | #define V3D_CSD_QUEUED_CFG4 0x00914 |
432 | |
433 | /* Shader address, pnan, singleseg, threading, like a shader record. */ |
434 | #define V3D_CSD_QUEUED_CFG5 0x00918 |
435 | |
436 | /* Uniforms address (4 byte aligned) */ |
437 | #define V3D_CSD_QUEUED_CFG6 0x0091c |
438 | |
439 | #define V3D_CSD_CURRENT_CFG0 0x00920 |
440 | #define V3D_CSD_CURRENT_CFG1 0x00924 |
441 | #define V3D_CSD_CURRENT_CFG2 0x00928 |
442 | #define V3D_CSD_CURRENT_CFG3 0x0092c |
443 | #define V3D_CSD_CURRENT_CFG4 0x00930 |
444 | #define V3D_CSD_CURRENT_CFG5 0x00934 |
445 | #define V3D_CSD_CURRENT_CFG6 0x00938 |
446 | |
447 | #define V3D_CSD_CURRENT_ID0 0x0093c |
448 | # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) |
449 | # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 |
450 | # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) |
451 | # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8 |
452 | # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) |
453 | # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 |
454 | |
455 | #define V3D_CSD_CURRENT_ID1 0x00940 |
456 | # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) |
457 | # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 |
458 | # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) |
459 | # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0 |
460 | |
461 | #define V3D_ERR_FDBGO 0x00f04 |
462 | #define V3D_ERR_FDBGB 0x00f08 |
463 | #define V3D_ERR_FDBGR 0x00f0c |
464 | |
465 | #define V3D_ERR_FDBGS 0x00f10 |
466 | # define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17) |
467 | # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16) |
468 | # define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14) |
469 | # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13) |
470 | # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12) |
471 | # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11) |
472 | # define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7) |
473 | # define V3D_ERR_FDBGS_EZTEST_PASS BIT(6) |
474 | # define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5) |
475 | # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4) |
476 | # define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3) |
477 | # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2) |
478 | # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1) |
479 | # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0) |
480 | |
481 | #define V3D_ERR_STAT 0x00f20 |
482 | # define V3D_ERR_L2CARE BIT(15) |
483 | # define V3D_ERR_VCMBE BIT(14) |
484 | # define V3D_ERR_VCMRE BIT(13) |
485 | # define V3D_ERR_VCDI BIT(12) |
486 | # define V3D_ERR_VCDE BIT(11) |
487 | # define V3D_ERR_VDWE BIT(10) |
488 | # define V3D_ERR_VPMEAS BIT(9) |
489 | # define V3D_ERR_VPMEFNA BIT(8) |
490 | # define V3D_ERR_VPMEWNA BIT(7) |
491 | # define V3D_ERR_VPMERNA BIT(6) |
492 | # define V3D_ERR_VPMERR BIT(5) |
493 | # define V3D_ERR_VPMEWR BIT(4) |
494 | # define V3D_ERR_VPAERRGL BIT(3) |
495 | # define V3D_ERR_VPAEBRGL BIT(2) |
496 | # define V3D_ERR_VPAERGS BIT(1) |
497 | # define V3D_ERR_VPAEABB BIT(0) |
498 | |
499 | #endif /* V3D_REGS_H */ |
500 | |