1 | //===--- BackgroundIndexRebuild.h - when to rebuild the bg index--*- C++-*-===// |
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | // |
9 | // This file contains an implementation detail of the background indexer |
10 | // (Background.h), which is exposed for testing. |
11 | // |
12 | //===----------------------------------------------------------------------===// |
13 | |
14 | #ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_BACKGROUNDREBUILD_H |
15 | #define |
16 | |
17 | #include "index/FileIndex.h" |
18 | #include "index/Index.h" |
19 | #include <cstddef> |
20 | |
21 | namespace clang { |
22 | namespace clangd { |
23 | |
24 | // The BackgroundIndexRebuilder builds the serving data structures periodically |
25 | // in response to events in the background indexer. The goal is to ensure the |
26 | // served data stays fairly fresh, without wasting lots of CPU rebuilding it |
27 | // often. |
28 | // |
29 | // The index is always built after a set of shards are loaded from disk. |
30 | // This happens when clangd discovers a compilation database that we've |
31 | // previously built an index for. It's a fairly fast process that yields lots |
32 | // of data, so we wait to get all of it. |
33 | // |
34 | // The index is built after indexing a few translation units, if it wasn't built |
35 | // already. This ensures quick startup if there's no existing index. |
36 | // Waiting for a few random TUs yields coverage of the most common headers. |
37 | // |
38 | // The index is rebuilt every N TUs, to keep if fresh as files are indexed. |
39 | // |
40 | // The index is rebuilt every time the queue goes idle, if it's stale. |
41 | // |
42 | // All methods are threadsafe. They're called after FileSymbols is updated |
43 | // etc. Without external locking, the rebuilt index may include more updates |
44 | // than intended, which is fine. |
45 | // |
46 | // This class is exposed in the header so it can be tested. |
47 | class BackgroundIndexRebuilder { |
48 | public: |
49 | BackgroundIndexRebuilder(SwapIndex *Target, FileSymbols *Source, |
50 | unsigned Threads) |
51 | : TUsBeforeFirstBuild(Threads), Target(Target), Source(Source) {} |
52 | |
53 | // Called to indicate a TU has been indexed. |
54 | // May rebuild, if enough TUs have been indexed. |
55 | void indexedTU(); |
56 | // Called to indicate that all worker threads are idle. |
57 | // May reindex, if the index is not up to date. |
58 | void idle(); |
59 | // Called to indicate we're going to load a batch of shards from disk. |
60 | // startLoading() and doneLoading() must be paired, but multiple loading |
61 | // sessions may happen concurrently. |
62 | void startLoading(); |
63 | // Called to indicate some shards were actually loaded from disk. |
64 | void loadedShard(size_t ShardCount); |
65 | // Called to indicate we're finished loading shards from disk. |
66 | // May rebuild (if any were loaded). |
67 | void doneLoading(); |
68 | |
69 | // Ensures we won't start any more rebuilds. |
70 | void shutdown(); |
71 | |
72 | // Thresholds for rebuilding as TUs get indexed. Exposed for testing. |
73 | const unsigned TUsBeforeFirstBuild; // Typically one per worker thread. |
74 | const unsigned TUsBeforeRebuild = 100; |
75 | |
76 | private: |
77 | // Run Check under the lock, and rebuild if it returns true. |
78 | void maybeRebuild(const char *Reason, std::function<bool()> Check); |
79 | bool enoughTUsToRebuild() const; |
80 | |
81 | // All transient state is guarded by the mutex. |
82 | std::mutex Mu; |
83 | bool ShouldStop = false; |
84 | // Index builds are versioned. ActiveVersion chases StartedVersion. |
85 | unsigned StartedVersion = 0; |
86 | unsigned ActiveVersion = 0; |
87 | // How many TUs have we indexed so far since startup? |
88 | unsigned IndexedTUs = 0; |
89 | unsigned IndexedTUsAtLastRebuild = 0; |
90 | // Are we loading shards? May be multiple concurrent sessions. |
91 | unsigned Loading = 0; |
92 | unsigned LoadedShards; // In the current loading session. |
93 | |
94 | SwapIndex *Target; |
95 | FileSymbols *Source; |
96 | }; |
97 | |
98 | } // namespace clangd |
99 | } // namespace clang |
100 | |
101 | #endif |
102 | |