| 1 | //===--- Symbol.cpp ----------------------------------------------*- C++-*-===// |
| 2 | // |
| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| 4 | // See https://llvm.org/LICENSE.txt for license information. |
| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| 6 | // |
| 7 | //===----------------------------------------------------------------------===// |
| 8 | |
| 9 | #include "Symbol.h" |
| 10 | |
| 11 | #include <cmath> |
| 12 | |
| 13 | namespace clang { |
| 14 | namespace clangd { |
| 15 | |
| 16 | llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, Symbol::SymbolFlag F) { |
| 17 | if (F == Symbol::None) |
| 18 | return OS << "None" ; |
| 19 | std::string S; |
| 20 | if (F & Symbol::Deprecated) |
| 21 | S += "deprecated|" ; |
| 22 | if (F & Symbol::IndexedForCodeCompletion) |
| 23 | S += "completion|" ; |
| 24 | return OS << llvm::StringRef(S).rtrim(Char: '|'); |
| 25 | } |
| 26 | |
| 27 | llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const Symbol &S) { |
| 28 | return OS << S.Scope << S.Name; |
| 29 | } |
| 30 | |
| 31 | float quality(const Symbol &S) { |
| 32 | // This avoids a sharp gradient for tail symbols, and also neatly avoids the |
| 33 | // question of whether 0 references means a bad symbol or missing data. |
| 34 | if (S.References < 3) |
| 35 | return 1; |
| 36 | return std::log(x: S.References); |
| 37 | } |
| 38 | |
| 39 | SymbolSlab::const_iterator SymbolSlab::find(const SymbolID &ID) const { |
| 40 | auto It = llvm::partition_point(Range: Symbols, |
| 41 | P: [&](const Symbol &S) { return S.ID < ID; }); |
| 42 | if (It != Symbols.end() && It->ID == ID) |
| 43 | return It; |
| 44 | return Symbols.end(); |
| 45 | } |
| 46 | |
| 47 | // Copy the underlying data of the symbol into the owned arena. |
| 48 | static void own(Symbol &S, llvm::UniqueStringSaver &Strings) { |
| 49 | visitStrings(S, CB: [&](llvm::StringRef &V) { V = Strings.save(S: V); }); |
| 50 | } |
| 51 | |
| 52 | void SymbolSlab::Builder::insert(const Symbol &S) { |
| 53 | own(S&: Symbols[S.ID] = S, Strings&: UniqueStrings); |
| 54 | } |
| 55 | |
| 56 | SymbolSlab SymbolSlab::Builder::build() && { |
| 57 | // Sort symbols into vector so the slab can binary search over them. |
| 58 | std::vector<Symbol> SortedSymbols; |
| 59 | SortedSymbols.reserve(n: Symbols.size()); |
| 60 | for (auto &Entry : Symbols) |
| 61 | SortedSymbols.push_back(x: std::move(Entry.second)); |
| 62 | llvm::sort(C&: SortedSymbols, |
| 63 | Comp: [](const Symbol &L, const Symbol &R) { return L.ID < R.ID; }); |
| 64 | // We may have unused strings from overwritten symbols. |
| 65 | // In practice, these are extremely small, it's not worth compacting. |
| 66 | return SymbolSlab(std::move(Arena), std::move(SortedSymbols)); |
| 67 | } |
| 68 | |
| 69 | llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const SymbolSlab &Slab) { |
| 70 | OS << "{" ; |
| 71 | llvm::StringRef Sep = "" ; |
| 72 | for (const auto &S : Slab) { |
| 73 | OS << Sep << S; |
| 74 | Sep = ", " ; |
| 75 | } |
| 76 | OS << "}" ; |
| 77 | return OS; |
| 78 | } |
| 79 | } // namespace clangd |
| 80 | } // namespace clang |
| 81 | |