1 | //===--- Symbol.cpp ----------------------------------------------*- C++-*-===// |
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | |
9 | #include "Symbol.h" |
10 | |
11 | #include <cmath> |
12 | |
13 | namespace clang { |
14 | namespace clangd { |
15 | |
16 | llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, Symbol::SymbolFlag F) { |
17 | if (F == Symbol::None) |
18 | return OS << "None" ; |
19 | std::string S; |
20 | if (F & Symbol::Deprecated) |
21 | S += "deprecated|" ; |
22 | if (F & Symbol::IndexedForCodeCompletion) |
23 | S += "completion|" ; |
24 | return OS << llvm::StringRef(S).rtrim(Char: '|'); |
25 | } |
26 | |
27 | llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const Symbol &S) { |
28 | return OS << S.Scope << S.Name; |
29 | } |
30 | |
31 | float quality(const Symbol &S) { |
32 | // This avoids a sharp gradient for tail symbols, and also neatly avoids the |
33 | // question of whether 0 references means a bad symbol or missing data. |
34 | if (S.References < 3) |
35 | return 1; |
36 | return std::log(x: S.References); |
37 | } |
38 | |
39 | SymbolSlab::const_iterator SymbolSlab::find(const SymbolID &ID) const { |
40 | auto It = llvm::partition_point(Range: Symbols, |
41 | P: [&](const Symbol &S) { return S.ID < ID; }); |
42 | if (It != Symbols.end() && It->ID == ID) |
43 | return It; |
44 | return Symbols.end(); |
45 | } |
46 | |
47 | // Copy the underlying data of the symbol into the owned arena. |
48 | static void own(Symbol &S, llvm::UniqueStringSaver &Strings) { |
49 | visitStrings(S, CB: [&](llvm::StringRef &V) { V = Strings.save(S: V); }); |
50 | } |
51 | |
52 | void SymbolSlab::Builder::insert(const Symbol &S) { |
53 | own(S&: Symbols[S.ID] = S, Strings&: UniqueStrings); |
54 | } |
55 | |
56 | SymbolSlab SymbolSlab::Builder::build() && { |
57 | // Sort symbols into vector so the slab can binary search over them. |
58 | std::vector<Symbol> SortedSymbols; |
59 | SortedSymbols.reserve(n: Symbols.size()); |
60 | for (auto &Entry : Symbols) |
61 | SortedSymbols.push_back(x: std::move(Entry.second)); |
62 | llvm::sort(C&: SortedSymbols, |
63 | Comp: [](const Symbol &L, const Symbol &R) { return L.ID < R.ID; }); |
64 | // We may have unused strings from overwritten symbols. |
65 | // In practice, these are extremely small, it's not worth compacting. |
66 | return SymbolSlab(std::move(Arena), std::move(SortedSymbols)); |
67 | } |
68 | |
69 | llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const SymbolSlab &Slab) { |
70 | OS << "{" ; |
71 | llvm::StringRef Sep = "" ; |
72 | for (const auto &S : Slab) { |
73 | OS << Sep << S; |
74 | Sep = ", " ; |
75 | } |
76 | OS << "}" ; |
77 | return OS; |
78 | } |
79 | } // namespace clangd |
80 | } // namespace clang |
81 | |