| 1 | // RUN: %clang_cl_asan %Od %s %Fe%t |
| 2 | // RUN: %run %t |
| 3 | |
| 4 | #include <windows.h> |
| 5 | |
| 6 | DWORD WINAPI thread_proc_1(void *) { |
| 7 | volatile int x, y, z; |
| 8 | x = 1; |
| 9 | y = 2; |
| 10 | z = 3; |
| 11 | return 0; |
| 12 | } |
| 13 | |
| 14 | DWORD WINAPI thread_proc_2(void *) { |
| 15 | volatile char stack_buffer[42]; |
| 16 | for (int i = 0; i < sizeof(stack_buffer); ++i) |
| 17 | stack_buffer[i] = 42; |
| 18 | return 0; |
| 19 | } |
| 20 | |
| 21 | int main(void) { |
| 22 | HANDLE thr = NULL; |
| 23 | |
| 24 | thr = CreateThread(NULL, 0, thread_proc_1, NULL, 0, NULL); |
| 25 | if (thr == 0) |
| 26 | return 1; |
| 27 | if (WAIT_OBJECT_0 != WaitForSingleObject(thr, INFINITE)) |
| 28 | return 2; |
| 29 | |
| 30 | thr = CreateThread(NULL, 0, thread_proc_2, NULL, 0, NULL); |
| 31 | if (thr == 0) |
| 32 | return 3; |
| 33 | if (WAIT_OBJECT_0 != WaitForSingleObject(thr, INFINITE)) |
| 34 | return 4; |
| 35 | CloseHandle(thr); |
| 36 | } |
| 37 | |
| 38 | |