1//===-- Implementation header for rand utilities ----------------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8
9#ifndef LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H
10#define LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H
11
12#include "src/__support/GPU/utils.h"
13#include "src/__support/macros/attributes.h"
14
15namespace LIBC_NAMESPACE {
16
17#ifdef LIBC_TARGET_ARCH_IS_GPU
18// Implement thread local storage on the GPU using local memory. Each thread
19// gets its slot in the local memory array and is private to the group.
20// TODO: We need to implement the 'thread_local' keyword on the GPU. This is an
21// inefficient and incomplete stand-in until that is done.
22template <typename T> class ThreadLocal {
23private:
24 static constexpr long MAX_THREADS = 1024;
25 [[clang::loader_uninitialized]] static inline gpu::Local<T>
26 storage[MAX_THREADS];
27
28public:
29 LIBC_INLINE operator T() const { return storage[gpu::get_thread_id()]; }
30 LIBC_INLINE void operator=(const T &value) {
31 storage[gpu::get_thread_id()] = value;
32 }
33};
34
35extern ThreadLocal<unsigned long> rand_next;
36#else
37extern LIBC_THREAD_LOCAL unsigned long rand_next;
38#endif
39
40} // namespace LIBC_NAMESPACE
41
42#endif // LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H
43

source code of libc/src/stdlib/rand_util.h