1 | //===-- Queue.h ------------------------------------------------*- C++ -*-===// |
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | |
9 | #ifndef LLDB_TARGET_QUEUE_H |
10 | #define LLDB_TARGET_QUEUE_H |
11 | |
12 | #include <string> |
13 | #include <vector> |
14 | |
15 | #include "lldb/Target/QueueItem.h" |
16 | #include "lldb/lldb-enumerations.h" |
17 | #include "lldb/lldb-forward.h" |
18 | #include "lldb/lldb-private.h" |
19 | |
20 | namespace lldb_private { |
21 | |
22 | // Queue: |
23 | // This class represents a libdispatch aka Grand Central Dispatch queue in the |
24 | // process. |
25 | // |
26 | // A program using libdispatch will create queues, put work items |
27 | // (functions, blocks) on the queues. The system will create / reassign |
28 | // pthreads to execute the work items for the queues. A serial queue will be |
29 | // associated with a single thread (or possibly no thread, if it is not doing |
30 | // any work). A concurrent queue may be associated with multiple threads. |
31 | |
32 | class Queue : public std::enable_shared_from_this<Queue> { |
33 | public: |
34 | Queue(lldb::ProcessSP process_sp, lldb::queue_id_t queue_id, |
35 | const char *queue_name); |
36 | |
37 | ~Queue(); |
38 | |
39 | /// Get the QueueID for this Queue |
40 | /// |
41 | /// A 64-bit ID number that uniquely identifies a queue at this particular |
42 | /// stop_id. Currently the libdispatch serialnum is used for the QueueID; |
43 | /// it is a number that starts at 1 for each process and increments with |
44 | /// each queue. A serialnum is not reused for a different queue in the |
45 | /// lifetime of that process execution. |
46 | /// |
47 | /// \return |
48 | /// The QueueID for this Queue. |
49 | lldb::queue_id_t GetID(); |
50 | |
51 | /// Get the name of this Queue |
52 | /// |
53 | /// \return |
54 | /// The name of the queue, if one is available. |
55 | /// A NULL pointer is returned if none is available. |
56 | const char *GetName(); |
57 | |
58 | /// Get the IndexID for this Queue |
59 | /// |
60 | /// This is currently the same as GetID(). If it changes in the future, |
61 | /// it will be a small integer value (starting with 1) assigned to |
62 | /// each queue that is seen during a Process lifetime. |
63 | /// |
64 | /// Both the GetID and GetIndexID are being retained for Queues to |
65 | /// maintain similar API to the Thread class, and allow for the |
66 | /// possibility of GetID changing to a different source in the future. |
67 | /// |
68 | /// \return |
69 | /// The IndexID for this queue. |
70 | uint32_t GetIndexID(); |
71 | |
72 | /// Return the threads currently associated with this queue |
73 | /// |
74 | /// Zero, one, or many threads may be executing code for a queue at |
75 | /// a given point in time. This call returns the list of threads |
76 | /// that are currently executing work for this queue. |
77 | /// |
78 | /// \return |
79 | /// The threads currently performing work for this queue |
80 | std::vector<lldb::ThreadSP> GetThreads(); |
81 | |
82 | /// Return the items that are currently enqueued |
83 | /// |
84 | /// "Enqueued" means that the item has been added to the queue to |
85 | /// be done, but has not yet been done. When the item is going to |
86 | /// be processed it is "dequeued". |
87 | /// |
88 | /// \return |
89 | /// The vector of enqueued items for this queue |
90 | const std::vector<lldb::QueueItemSP> &GetPendingItems(); |
91 | |
92 | lldb::ProcessSP GetProcess() const { return m_process_wp.lock(); } |
93 | |
94 | /// Get the number of work items that this queue is currently running |
95 | /// |
96 | /// \return |
97 | /// The number of work items currently executing. For a serial |
98 | /// queue, this will be 0 or 1. For a concurrent queue, this |
99 | /// may be any number. |
100 | uint32_t GetNumRunningWorkItems() const; |
101 | |
102 | /// Get the number of work items enqueued on this queue |
103 | /// |
104 | /// \return |
105 | /// The number of work items currently enqueued, waiting to |
106 | /// execute. |
107 | uint32_t GetNumPendingWorkItems() const; |
108 | |
109 | /// Get the dispatch_queue_t structure address for this Queue |
110 | /// |
111 | /// Get the address in the inferior process' memory of this Queue's |
112 | /// dispatch_queue_t structure. |
113 | /// |
114 | /// \return |
115 | /// The address of the dispatch_queue_t structure, if known. |
116 | /// LLDB_INVALID_ADDRESS will be returned if it is unavailable. |
117 | lldb::addr_t GetLibdispatchQueueAddress() const; |
118 | |
119 | void SetNumRunningWorkItems(uint32_t count); |
120 | |
121 | void SetNumPendingWorkItems(uint32_t count); |
122 | |
123 | void SetLibdispatchQueueAddress(lldb::addr_t dispatch_queue_t_addr); |
124 | |
125 | void PushPendingQueueItem(lldb::QueueItemSP item) { |
126 | m_pending_items.push_back(x: item); |
127 | } |
128 | |
129 | /// Return the kind (serial, concurrent) of this queue. |
130 | lldb::QueueKind GetKind(); |
131 | |
132 | void SetKind(lldb::QueueKind kind); |
133 | |
134 | private: |
135 | // For Queue only |
136 | |
137 | lldb::ProcessWP m_process_wp; |
138 | lldb::queue_id_t m_queue_id; |
139 | std::string m_queue_name; |
140 | uint32_t m_running_work_items_count; |
141 | uint32_t m_pending_work_items_count; |
142 | std::vector<lldb::QueueItemSP> m_pending_items; |
143 | lldb::addr_t m_dispatch_queue_t_addr; // address of libdispatch |
144 | // dispatch_queue_t for this Queue |
145 | lldb::QueueKind m_kind; |
146 | |
147 | Queue(const Queue &) = delete; |
148 | const Queue &operator=(const Queue &) = delete; |
149 | }; |
150 | |
151 | } // namespace lldb_private |
152 | |
153 | #endif // LLDB_TARGET_QUEUE_H |
154 | |